Building a database of free gamecontent?

Hans de Goede j.w.r.degoede at hhs.nl
Wed Aug 16 17:55:55 UTC 2006



Leszek Matok wrote:
> Dnia 16-08-2006, śro o godzinie 15:29 +0200, Hans de Goede napisał(a):
>> Thus it might be worth to build a database with a list of free licensed
>> music for use in games, so that we can add music to games which lack it.
> Wart already provided links with resources you're talking about, but I
> have a question: why do WE have to hand-pick music, textures and so on
> for games instead of their authors? Is it even ethical to f.e. use Metal
> Blob Solid's music for Abuse? I mean, the authors had something on their
> minds when choosing track A for level B in a platform game, so even if
> we have some public domain art, it really should be left up to the
> authors to decide which one is okay.
> 
> In case of the Abuse engine, I believe Free Abuse (fRaBs) author should
> pick music if there still are "silent" levels. At least if he's still
> alive :)
> 
> Providing data to the existing free artwork databases for all game
> creators' use is, of course, another matter and I can offer myself to
> input some entries if there's lots of links not covered by one
> "database" or another and all there's left is to submit them :)
> 

Don't worry if get around to doing stuff like this I will coordinate
this with upstream as much as upstream is willing too, as I always do.

Regards,

Hans




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