Wine, pulseaudio, Starcraft problems

James Mckenzie jjmckenzie51 at earthlink.net
Tue Oct 19 19:32:56 UTC 2010


stan <gryt2 at q.com> wrote:
>Sent: Oct 19, 2010 12:15 PM
>To: users at lists.fedoraproject.org
>Subject: Re: Wine, pulseaudio, Starcraft problems
>
>On Tue, 19 Oct 2010 11:54:59 -0600
>Reid Rivenburgh <reidr at pobox.com> wrote:
> 
>> Well, I was hopeful that it would work okay, given the existence of
>> the wine-pulseaudio package....  I use pulse by default for everything
>> else, but I'm fine with using alsa instead for the game.  Do you have
>> any pointers about doing that?  It seems like if I kill pulseaudio, it
>> starts right up again.  I'm also not sure how to use alsa, aside from
>> installing the wine-alsa package (and uninstalling wine-pulseaudio)
>> and I suppose choosing it in the winecfg app.  Maybe that's all there
>> is to it?  It's been a long time since I've had to worry about any of
>> these audio system issues, which has been a good thing!  Thanks for
>> the info.
>
>If you install the package pavucontrol you can turn devices off and on
>through the GUI for pulseaudio.
>
>I don't know about wine and PA, but if wine doesn't support PA, then
>you were probably using the default routing through alsa, in which
>pulse imitates alsa (I think).  As far as config of wine goes, your
>ideas are probably the right direction.
>
It is possible that the loss of sound may be caused by pulseaudio's ALSA emulation being broken.  A search of the Wine Users list will reveal many problems caused by pulseaudio.

Yes there is an 'unoffical' interface to PA with Wine but it is far from complete and may actually break Wine.

A search of the Wine User's mailing list might be a good place to start.  The mailing lists can be accessed from the Support link on the Wine Web page (http://www.winehq.org)

James McKenzie



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