OT: recommended way of timing two pieces of code in C

Ranjan Maitra maitra.mbox.ignored at inbox.com
Fri Feb 26 18:27:13 UTC 2016


On Fri, 26 Feb 2016 11:02:41 -0700 jd1008 <jd1008 at gmail.com> wrote:

> 
> 
> On 02/26/2016 10:44 AM, Tom Horsley wrote:
> > On Fri, 26 Feb 2016 09:51:24 -0600
> > Ranjan Maitra wrote:
> >
> >> How does this happen? The number of operations are exactly the same (or should be).
> > The number of operations in your program are the same, but
> > your program is running on the same machine as the linux
> > OS which has deamons running in the background, and may
> > even be stopping to page in code your program needs, or grow
> > pages as it allocates memory. Vast numbers of things
> > affect timing. Even the stupid dynamic library load address
> > randomization linux does can result in totally different
> > cache hits in memory. The list goes on and on...
> >
> > Apart from linux, most motherboards these days have SMI
> > interrupts happening behind everyone's back which leave
> > missing chunks of time no one can account for.
> Timings based on realtime clocks are not same as the per task
> timers which are incremented only when the task is actually executing.

Hi,

I am not interested in realtime. I am interested in time spent by the processor in executing a set of operations (which can include memory allocation and deallocation) which have to do (only) with the operations being executed. Is this at all possible?

Many thanks,
Ranjan

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