----- Original Message -----
From: "Bryan Nielsen" <bnielsen1965(a)gmail.com>
To: "Fedora Design Team" <design-team(a)lists.fedoraproject.org>
Sent: Monday, October 4, 2010 4:52:11 PM GMT +01:00 Amsterdam / Berlin / Bern / Rome /
Stockholm / Vienna
Subject: Re: [Design-team] Proposed Icon for Ticket #99
as Nicu already mentioned, scaling the high resolution icon down isn't going to work.
As you see on all the gnome-icon-theme plates, we create pixel perfect variants for the
small sizes. Even if it's SVG for editability, the artwork needs to properly align to
the pixel grid to render sharply.
Here's a few links about scalable icons and pixel perfection --
I don't think the metaphor is a strong one. I gave it a little thought and think a
flip switch + menu panel would work best for this --
. It is a little abstract and lacks a
unique silhouette, but communicates this being a boot menu editor better than the overused
computer + refresh arrows.
I used some source SVG files from the gnome themes for the computer
screen behind the arrows and I chose the largest screen in the source
file to work with. There were several smaller screens in the same
source file and I'm wondering if I should have used one of the smaller
screens to get a better rendering for a small icon.
Indeed, the workflow goes like this - create the highres, scale it down for 48x48, remove
all the detail that won't render. Get rid of all the mask tricks, put 1px strokes in
place. Make sure everything snaps to the pixel grid (snap to bounding box in inkscape).
Once 48x48 is down, repeat for smaller sizes. Once done, edit the icon name and context in
the baseplate layer, hide the baseplate layer and render the icon with
Feel free to drop by at #tango on irc.freenode.org
or #gnome-art on gimpnet where there
are a few capable icon artists that can help with specific issues you might encounter.