* Kyle Marek:
I'm finding that 32G is not necessarily sufficient for compiling
clang
itself. Similarly I've had a hard time compiling UnrealEngine from
source. I usually see ld using up to 12G of memory to link each
artifact. Using -j$(nproc) on a 16 VCPU system amplifies the issue. I
rely on adding another 32G swap file to complete the job.
Out of curiosity, which ld do you use? BFD ld, gold, or LLVM's?
Thanks,
Florian