On 5/17/21 9:53 PM, Vitaly Zaitsev via devel wrote:
On 17.05.2021 20:50, Jan Drögehoff wrote:
> the Steam runtime ships its own SDL 1.2 so I don't think anything
> will change on that front
Steam was just an example. There are lots of other proprietary
applications and games without their own runtime.
Well in the case an application depends on the system libraries I would
assume sdl12-compat to be a drop in solution.
Back in 2019 Ryan Gordon showed that the original Unreal Tournament
2004 runs fine under the compatibility layer so I would assume the same
for everything that doesn't depend on quirks or bugs.