On Fri, 2005-01-28 at 15:58 -0500, Jeff Spaleta wrote:
On Fri, 28 Jan 2005 13:46:55 -0700, Ivan Gyurdiev
> Why do you keep saying that Nvidia's does not count.
> What exactly is the problem with their GL headers/library?
nvidia's implements their own extentions to opengl. If you build an
application against nvidia's headers and libraries it will most likely
not work against other opengl implementations such as mesa.
Does 'extensions' not imply that they're optional?
If you don't use extensions would it break?
How do you make use of the Nvidia extensions with the Mesa headers?
Ivan Gyurdiev <ivg2(a)cornell.edu>