Hello
I´m writing this email to introduce you a very interesting GPL 2D videogame programming language, called BennuGD (http://www.bennugd.org).
The strong point of Bennu is that, in very few lines, you can write a ping-pong, a pac-man, a "space invaders", a shooter, a platform game ... It consists of a sort of commands like "put_screen()" to draw a background, or "advance()" to move a certain picture on the screen in any direction,etc. Programming internally is based on concurrent processes, but for Bennu developer it doesn´t matter: he will use mostly a kind of wellknown structured programming style. There is no default editor or any visual environment: Bennu is composed of command line tools. In fact, Bennu consists of a compiler and an interpreter plus some static libraries. It is based on C and SDL. Other dependencies are SDL_mixer, Libpng and Zlib. It can also be extended by external libraries programmed in C; for instance, you can use a 3D library called Bennu3D, based on Irrlicht and Bullet, or a network library called Fsock, and so on.
The official website is (i´ve mentioned before) http://www.bennugd.org. There you can download Bennu and more related software and libraries, documentation (including a wiki), etc . Right now Bennu is on Release Candidate, I don´t know when the final version will get off , but I can say that today Bennu is already solid as a rock. If you try to install it, you will see that the installer for Linux is a simple shell script that copies to some specific folders (/usr/bin/bgd and /usr/lib/ bgd) the files needed for run (which are packed inside the shell script).The installer has also an uninstall option, which makes simply delete the files. Very easy. You can also see the source code as Sourceforge: http://sourceforge.net/projects/bennugd . There´s also a strong (spanish-speaking) community (of which I belong, but I'm not part of the development team) that can be found at http://forum.bennugd.org
I hope this information has been of your interest. Thank you very much for your attention. Bye.
2009/11/18 Oscar Torrente q2dg@yahoo.es
Hello
I´m writing this email to introduce you a very interesting GPL 2D videogame programming language, called BennuGD (http://www.bennugd.org).
It is really a nice development platform, it conceptually derives from Fenix, which is also in itself a free clone of DIV Games Studio. The only problem I see with Bennu for the moment is that the direct conversions between integers and pointers in the code do not work at all in 64 bits, AFAIK.
Greetings, Miry
Miriam Ruiz wrote:
2009/11/18 Oscar Torrente <q2dg@yahoo.es mailto:q2dg@yahoo.es>
Hello I´m writing this email to introduce you a very interesting GPL 2D videogame programming language, called BennuGD (http://www.bennugd.org).It is really a nice development platform, it conceptually derives from Fenix, which is also in itself a free clone of DIV Games Studio. The only problem I see with Bennu for the moment is that the direct conversions between integers and pointers in the code do not work at all in 64 bits, AFAIK.
Greetings, Miry
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
I saw that there's no 64-bit version, would this fact preclude running the 32-bit version on 64-bit platforms?
-J
2009/11/18 Jon Ciesla limb@jcomserv.net:
Miriam Ruiz wrote:
2009/11/18 Oscar Torrente <q2dg@yahoo.es mailto:q2dg@yahoo.es>
Hello
I´m writing this email to introduce you a very interesting GPL 2D videogame programming language, called BennuGD (http://www.bennugd.org).
It is really a nice development platform, it conceptually derives from Fenix, which is also in itself a free clone of DIV Games Studio. The only problem I see with Bennu for the moment is that the direct conversions between integers and pointers in the code do not work at all in 64 bits, AFAIK.
Greetings, Miry
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
I saw that there's no 64-bit version, would this fact preclude running the 32-bit version on 64-bit platforms?
AFAIK, it can be compiled with -m32, but not with -m64, that's the reason I haven't packaged it for Debian yet, although I've been following the project since its birth. Fenix also had, and already has, that problem.
Maybe it could be fixed with intptr_t and uintptr_t [1] (Linux equivalent for Window's UINT_PTR and INT_PTR [2]), but as that numbers are part of the virtual machine code, that would make code not portable between architectures (I seriously doubt that it is now, even in 32 bits with different endianess, but I haven't checked so I might be wrong).
The proper way to fix it would probably be to have a dictionary (or something EQUIVALENT), and put the key to the dictionary in the id and the pointer in the value, thus avoiding having the actual pointer in the 32bit id [3]
Whatever the solution might be, it seems to imply a hard work, so for the moment I would only consider using it in 32 bits arches.
Any better ideas?
Greetings, Miry
[1] http://stackoverflow.com/questions/153065/converting-a-pointer-into-an-integ... [2] http://msdn.microsoft.com/en-us/library/aa384242(VS.85).aspx [3] http://stackoverflow.com/questions/1186766/resolving-cast-to-pointer-from-in...
Miriam Ruiz wrote:
2009/11/18 Jon Ciesla limb@jcomserv.net:
Miriam Ruiz wrote:
2009/11/18 Oscar Torrente <q2dg@yahoo.es mailto:q2dg@yahoo.es>
Hello
I´m writing this email to introduce you a very interesting GPL 2D videogame programming language, called BennuGD (http://www.bennugd.org).
It is really a nice development platform, it conceptually derives from Fenix, which is also in itself a free clone of DIV Games Studio. The only problem I see with Bennu for the moment is that the direct conversions between integers and pointers in the code do not work at all in 64 bits, AFAIK.
Greetings, Miry
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
I saw that there's no 64-bit version, would this fact preclude running the 32-bit version on 64-bit platforms?
AFAIK, it can be compiled with -m32, but not with -m64, that's the reason I haven't packaged it for Debian yet, although I've been following the project since its birth. Fenix also had, and already has, that problem.
Maybe it could be fixed with intptr_t and uintptr_t [1] (Linux equivalent for Window's UINT_PTR and INT_PTR [2]), but as that numbers are part of the virtual machine code, that would make code not portable between architectures (I seriously doubt that it is now, even in 32 bits with different endianess, but I haven't checked so I might be wrong).
The proper way to fix it would probably be to have a dictionary (or something EQUIVALENT), and put the key to the dictionary in the id and the pointer in the value, thus avoiding having the actual pointer in the 32bit id [3]
Whatever the solution might be, it seems to imply a hard work, so for the moment I would only consider using it in 32 bits arches.
Any better ideas?
Greetings, Miry
[1] http://stackoverflow.com/questions/153065/converting-a-pointer-into-an-integ... [2] http://msdn.microsoft.com/en-us/library/aa384242(VS.85).aspx [3] http://stackoverflow.com/questions/1186766/resolving-cast-to-pointer-from-in...
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
So, looking at this, I see that it needs (and bundles) libdes, which looks long dead upstream, and uses a static lib. libdes isn't in Fedora, or Debian as far as I can tell, so we may have to bundle it. That makes me nervous, since if it's dead, it may have vulnerabilities that are going unpatched, which makes me additionally nervous if we then go on to package games that make use of this.
Thoughts?
-J
2009/11/19 Jon Ciesla limb@jcomserv.net:
So, looking at this, I see that it needs (and bundles) libdes, which looks long dead upstream, and uses a static lib. libdes isn't in Fedora, or Debian as far as I can tell, so we may have to bundle it. That makes me nervous, since if it's dead, it may have vulnerabilities that are going unpatched, which makes me additionally nervous if we then go on to package games that make use of this.
Main developer and leader of Bennu is a really nice argentinian guy that is quite cooperative, so we might want to ask him about that :)
Greetings, Miry
Miriam Ruiz wrote:
2009/11/19 Jon Ciesla limb@jcomserv.net:
So, looking at this, I see that it needs (and bundles) libdes, which looks long dead upstream, and uses a static lib. libdes isn't in Fedora, or Debian as far as I can tell, so we may have to bundle it. That makes me nervous, since if it's dead, it may have vulnerabilities that are going unpatched, which makes me additionally nervous if we then go on to package games that make use of this.
Main developer and leader of Bennu is a really nice argentinian guy that is quite cooperative, so we might want to ask him about that :)
Greetings, Miry
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
Do you have his email, or shall I just use the contact form on the site?
-J
His nick is SplinterGU. You can try to mail him at splintergu@bennugd.org, but the preferable way to contact is the forum: http://forum.bennugd.org. Don´t be afraid because of the amount of post in english...the main comunity is spanish-speaking.
He also has said that soon will be a 64bit version of Bennu...he must decide whether it will be incompatible at level of the compiler and library interfaces or not...Besides, a new 64b base data type will be added.
If you talk to him, you will be informed very well.
Oscar Torrente wrote:
His nick is SplinterGU. You can try to mail him at splintergu@bennugd.org, but the preferable way to contact is the forum: http://forum.bennugd.org. Don´t be afraid because of the amount of post in english...the main comunity is spanish-speaking.
He also has said that soon will be a 64bit version of Bennu...he must decide whether it will be incompatible at level of the compiler and library interfaces or not...Besides, a new 64b base data type will be added.
If you talk to him, you will be informed very well.
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
Thanks, here's my forum post:
http://forum.bennugd.org/index.php?topic=956.0
-J