Hi there,
Seeing the recent activity on this ML, I'm joining in. My name is Rémi Verschelde, I'm French and living in Germany, and have been using Linux and playing libre games since 2005 with the last Mandrake (10.2) and the Mandriva/Mageia.
I'm likely one of the black sheeps here as I am neither a Fedora packager nor a Fedora user :-) I am however a Mageia packager and user (another RPM-based community-driven distro [0], for those that don't know it) and believe in cross-distro collaboration on packaging, so I often try to reach out to Fedora and Debian maintainers to share developments.
In Mageia, I'm likely the most active packager of games and game-related tools (currently registered as maintaining 300+ packages [1], though I tend to effectively maintain a few other games registered to other less active contributors). I'm also involed in Mageia's QA and Atelier (artwork, marketing and communication) teams, as well as co-leader of the packaging team (we're a small community of developers, so multitasking is needed ;)).
More recently, I also got involved in upstream development of various games and tools:
* Godot Engine [2], where I helped build a true free software community of co-developers using my experience contributing to and leading libre communities. I'm now one of its main developers (though clearly not the most technically competent, I still dabble at C++).
* OpenDungeons [3], a Dungeon Keeper-inspired libre 3D game using OGRE/CEGUI/SFML and C++. I'm less active there now due to some loss of momentum and Godot Engine + Mageia taking all my free time.
* Various projects from KOBUGE-Games [4], an amateur game development "studio" focusing only on making libre games (GPLv3+ for most of them, some MIT) using Godot Engine.
That's it for an already too long introduction, looking forward to working with you on games packaging so that both Fedora and Mageia can benefit from it.
Cheers, Rémi
[0] https://mageia.org [1] https://people.mageia.org/u/akien.html [2] https://godotengine.org/ [3] https://opendungeons.github.io/ [4] https://github.com/KOBUGE-Games/
Hi,
Le mercredi 20 juillet 2016, 07:40:26 Rémi Verschelde a écrit :
I'm likely one of the black sheeps here as I am neither a Fedora packager nor a Fedora user :-)
You're not the only one.
Hey, I'm now a RedHat "architect": I can tell the admin what to do, but can't have access myself to a shell (segregeation of duties)... how frustrating ;-P
I am however a Mageia packager and user (another RPM-based community-driven distro [0], for those that don't know it) and believe in cross-distro collaboration on packaging, so I often try to reach out to Fedora and Debian maintainers to share developments.
I too believe in cross-distro colaboration; after the project I'm working on has made good progress on RPMFusion & SuSE repositories; I switched the sample .specfile to Mageia; to make your life easier:
http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=4...
With a little GUI, this tool could act as a meta overlay over GOG.com / Steam to let users pick up verified non-free data needed by free engines. (scummvm, FPS's etc...)
It's already so much better than to follow 17 steps howto's.
Greets,
Alexandre Detiste
On 07/20/2016 01:40 AM, Rémi Verschelde wrote:
Hi there,
Seeing the recent activity on this ML, I'm joining in. My name is Rémi Verschelde, I'm French and living in Germany, and have been using Linux and playing libre games since 2005 with the last Mandrake (10.2) and the Mandriva/Mageia.
I'm likely one of the black sheeps here as I am neither a Fedora packager nor a Fedora user :-) I am however a Mageia packager and user (another RPM-based community-driven distro [0], for those that don't know it) and believe in cross-distro collaboration on packaging, so I often try to reach out to Fedora and Debian maintainers to share developments.
In Mageia, I'm likely the most active packager of games and game-related tools (currently registered as maintaining 300+ packages [1], though I tend to effectively maintain a few other games registered to other less active contributors). I'm also involed in Mageia's QA and Atelier (artwork, marketing and communication) teams, as well as co-leader of the packaging team (we're a small community of developers, so multitasking is needed ;)).
More recently, I also got involved in upstream development of various games and tools:
- Godot Engine [2], where I helped build a true free software
community of co-developers using my experience contributing to and leading libre communities. I'm now one of its main developers (though clearly not the most technically competent, I still dabble at C++).
- OpenDungeons [3], a Dungeon Keeper-inspired libre 3D game using
OGRE/CEGUI/SFML and C++. I'm less active there now due to some loss of momentum and Godot Engine + Mageia taking all my free time.
- Various projects from KOBUGE-Games [4], an amateur game development
"studio" focusing only on making libre games (GPLv3+ for most of them, some MIT) using Godot Engine.
That's it for an already too long introduction, looking forward to working with you on games packaging so that both Fedora and Mageia can benefit from it.
Cheers, Rémi
[0] https://mageia.org [1] https://people.mageia.org/u/akien.html [2] https://godotengine.org/ [3] https://opendungeons.github.io/ [4] https://github.com/KOBUGE-Games/
Hi Rémi! Sorry for the delayed response. Sounds like you have a lot of experience across the world of Linux that will be very helpful for collaborating here.
Looking forward to seeing you around these parts!
-- Cheers, Justin W. Flory jflory7@gmail.com