FYI: I've updated prboom on FC4, FC5, and devel to the latest upstream 2.4.1 release. In addition, I enabled opengl support in the binary.
From the testing that I've done, the opengl support is at least as
stable as without.
If anyone wants to see the non-opengl version return then I'll try to include both, but for now I'm inclined to ignore it.
Happy Dooming!
--Wart
Wart wrote:
FYI: I've updated prboom on FC4, FC5, and devel to the latest upstream 2.4.1 release. In addition, I enabled opengl support in the binary.
From the testing that I've done, the opengl support is at least as
stable as without.
If anyone wants to see the non-opengl version return then I'll try to include both, but for now I'm inclined to ignore it.
Concedering that doom and thus prboom runs ok with software rendering on any machine which will take a recent Fedora and that opengl is not supported on all cards, I vote to compile it twice in %build both with and without opengl, or can the current version fallback to _doom_ software rendering (not slow opengl software rendering, but the good old isomorphic doom engine)
Regards,
Hans
Hans de Goede wrote:
Wart wrote:
FYI: I've updated prboom on FC4, FC5, and devel to the latest upstream 2.4.1 release. In addition, I enabled opengl support in the binary.
From the testing that I've done, the opengl support is at least as
stable as without.
If anyone wants to see the non-opengl version return then I'll try to include both, but for now I'm inclined to ignore it.
Concedering that doom and thus prboom runs ok with software rendering on any machine which will take a recent Fedora and that opengl is not supported on all cards, I vote to compile it twice in %build both with and without opengl, or can the current version fallback to _doom_ software rendering (not slow opengl software rendering, but the good old isomorphic doom engine)
Somehow I knew you'd say that. :)
The binary can't switch between the two modes, so I need to make two binaries to support this. This turns out to be pretty easy, but I'm still going to make the opengl version the default in the .desktop file.
--Mike