Rahul Sundaram wrote:
Hi
Did you manage to find time to try out $subject? I wanted to push this in time for test 3.
I've finally mangaed to find the time (and diskspace, empty dvd, etc) to give the kickstart file in the wiki a try. I had to add a "part / --size 7000" line to make the root partition big enough and fix a typo in a game name, other then that it works fine. And its "only" 3.2 Gb, so we've still got room for more games!
So do we want to add some kde games, I personally like taxipilot and ksirk, as small simple games, but they will add 56 Mb worth of kdelibs.
Anyways, I say send the .ks file as its now on the wiki to rel-eng for test3 inclusion!
Regards,
Hans
Hans de Goede wrote:
Rahul Sundaram wrote:
Hi
Did you manage to find time to try out $subject? I wanted to push this in time for test 3.
I've finally mangaed to find the time (and diskspace, empty dvd, etc) to give the kickstart file in the wiki a try. I had to add a "part / --size 7000" line to make the root partition big enough and fix a typo in a game name, other then that it works fine. And its "only" 3.2 Gb, so we've still got room for more games!
So do we want to add some kde games, I personally like taxipilot and ksirk, as small simple games, but they will add 56 Mb worth of kdelibs.
Sure. We can adjust some packages. I personally think first person shooters tend to attract a lot more attention. If we can do you did with Quake 3 with other games which have open engines but restricted content, we should be to accommodate a bit more games that otherwise can't be included.
Btw, I wrote to American Army folks a few days back about the possibility of opening up code. A shot in the dark though let's see.
Anyways, I say send the .ks file as its now on the wiki to rel-eng for test3 inclusion!
Thanks for testing this. CC'ing Release Engineering. Kickstart file available at http://fedoraproject.org/wiki/SIGs/Games/GamesLive. I have noted that Jeremy wanted us to inherit the desktop configuration which I will look into shortly.
Rahul
Rahul Sundaram wrote:
Hans de Goede wrote:
Rahul Sundaram wrote:
Hi
Did you manage to find time to try out $subject? I wanted to push this in time for test 3.
I've finally mangaed to find the time (and diskspace, empty dvd, etc) to give the kickstart file in the wiki a try. I had to add a "part / --size 7000" line to make the root partition big enough and fix a typo in a game name, other then that it works fine. And its "only" 3.2 Gb, so we've still got room for more games!
So do we want to add some kde games, I personally like taxipilot and ksirk, as small simple games, but they will add 56 Mb worth of kdelibs.
Sure. We can adjust some packages. I personally think first person shooters tend to attract a lot more attention. If we can do you did with Quake 3 with other games which have open engines but restricted content, we should be to accommodate a bit more games that otherwise can't be included.
Do we want to put autodownloader using games on the spin? Sofar I deliberately didn't put any on there.
Regards,
Hans
Hans de Goede wrote:
Do we want to put autodownloader using games on the spin? Sofar I deliberately didn't put any on there.
Is there any reason not to? I can see some reasons why but I would like to hear your thoughts on that. One reason why I think we should do that is because it is useful to demo some of the nice games in Linux. As far as licensing is concerned, IMO gaming content restrictions can be a bit more than gaming engines due to the artistic values in the former though I definitely prefer less restrictions.
In most conferences these days, they have bandwidth that pulling in game content just before the demo is not a problem and doing such a demo for a upcoming local FOSS conference is of one my main motivations behind working on this. Btw, I haven't include the regular GNOME games packages in the kickstart file. Do we want to do that?
Rahul
Hans de Goede wrote:
Do we want to put autodownloader using games on the spin? Sofar I deliberately didn't put any on there.
Is there any reason not to? I can see some reasons why but I would like to hear your thoughts on that. One reason why I think we should do that is because it is useful to demo some of the nice games in Linux. As far as licensing is concerned, IMO gaming content restrictions can be a bit more than gaming engines due to the artistic values in the former though I definitely prefer less restrictions.
In most conferences these days, they have bandwidth that pulling in game content just before the demo is not a problem and doing such a demo for a upcoming local FOSS conference is of one my main motivations behind working on this. Btw, I haven't include the regular GNOME games packages in the kickstart file. Do we want to do that?
If I go to try out systems at Be$tBuy, and I want to play games to test the video cards, I can't play the autodownload games because there's not net connection. So why bother?
Rahul
Fedora-games-list mailing list Fedora-games-list@redhat.com http://www.redhat.com/mailman/listinfo/fedora-games-list
Jon Ciesla wrote:
Hans de Goede wrote:
Do we want to put autodownloader using games on the spin? Sofar I deliberately didn't put any on there.
Is there any reason not to? I can see some reasons why but I would like to hear your thoughts on that. One reason why I think we should do that is because it is useful to demo some of the nice games in Linux. As far as licensing is concerned, IMO gaming content restrictions can be a bit more than gaming engines due to the artistic values in the former though I definitely prefer less restrictions.
In most conferences these days, they have bandwidth that pulling in game content just before the demo is not a problem and doing such a demo for a upcoming local FOSS conference is of one my main motivations behind working on this. Btw, I haven't include the regular GNOME games packages in the kickstart file. Do we want to do that?
If I go to try out systems at Be$tBuy, and I want to play games to test the video cards, I can't play the autodownload games because there's not net connection. So why bother?
We could bother because there are other instances where it is useful and I did give one example of that above. For testing the video card there are several other games available in the spin.
Rahul
Rahul Sundaram wrote:
Hans de Goede wrote:
Do we want to put autodownloader using games on the spin? Sofar I deliberately didn't put any on there.
Is there any reason not to? I can see some reasons why but I would like to hear your thoughts on that. One reason why I think we should do that is because it is useful to demo some of the nice games in Linux. As far as licensing is concerned, IMO gaming content restrictions can be a bit more than gaming engines due to the artistic values in the former though I definitely prefer less restrictions.
In most conferences these days, they have bandwidth that pulling in game content just before the demo is not a problem and doing such a demo for a upcoming local FOSS conference is of one my main motivations behind working on this. Btw, I haven't include the regular GNOME games packages in the kickstart file. Do we want to do that?
Erm,
I just think it looks silly to ask people to download some 75 Mb's (to RAM!) after they have just downloaded 3 Gb worth of DVD.
What do the others think? Wart? Chris(topher) ?
Regards,
Hans
Hans de Goede wrote:
Erm,
I just think it looks silly to ask people to download some 75 Mb's (to RAM!) after they have just downloaded 3 Gb worth of DVD.
What do the others think? Wart? Chris(topher) ?
It won't necessarily be in RAM. I could be installing them to a hard disk from the Live DVD and demo'ing that.
Rahul
Hans de Goede wrote:
Rahul Sundaram wrote:
Hans de Goede wrote:
Do we want to put autodownloader using games on the spin? Sofar I deliberately didn't put any on there.
Is there any reason not to? I can see some reasons why but I would like to hear your thoughts on that. One reason why I think we should do that is because it is useful to demo some of the nice games in Linux. As far as licensing is concerned, IMO gaming content restrictions can be a bit more than gaming engines due to the artistic values in the former though I definitely prefer less restrictions.
In most conferences these days, they have bandwidth that pulling in game content just before the demo is not a problem and doing such a demo for a upcoming local FOSS conference is of one my main motivations behind working on this. Btw, I haven't include the regular GNOME games packages in the kickstart file. Do we want to do that?
Erm,
I just think it looks silly to ask people to download some 75 Mb's (to RAM!) after they have just downloaded 3 Gb worth of DVD.
What do the others think? Wart? Chris(topher) ?
Are the Live DVDs installable to the hard disk? If so, then I think they should definitely be included. Even if not, I think they should be included. Not everyone is going to be downloading the 3GB DVD image in order to get the DVD; people may be copying and/or sharing the DVD with friends, giving them away at conferences, etc.
+1 for including autodownloader games.
--Wart
Dnia 2007-09-30, o godz. 13:18:57 Wart wart@kobold.org napisał(a):
+1 for including autodownloader games.
Only if they wouldn't show up in the menu until I install the spin to my HDD.
Lam
On Sun, 2007-09-30 at 22:44 +0200, Leszek Matok wrote:
Dnia 2007-09-30, o godz. 13:18:57 Wart wart@kobold.org napisał(a):
+1 for including autodownloader games.
Only if they wouldn't show up in the menu until I install the spin to my HDD.
+1 for that, Ric
Leszek Matok wrote:
Dnia 2007-09-30, o godz. 13:18:57 Wart wart@kobold.org napisał(a):
+1 for including autodownloader games.
Only if they wouldn't show up in the menu until I install the spin to my HDD.
Hmm,
I'm afraid that cannot be done easily. So which way will it be then, with or without autodownloader games?
Regards,
Hans
Hans de Goede wrote:
Leszek Matok wrote:
Dnia 2007-09-30, o godz. 13:18:57 Wart wart@kobold.org napisał(a):
+1 for including autodownloader games.
Only if they wouldn't show up in the menu until I install the spin to my HDD.
Hmm,
I'm afraid that cannot be done easily. So which way will it be then, with or without autodownloader games?
I guess what people here are looking for is a easy way to differentiate between programs that use autodownloader and ones that don't. After it has downloaded the content thought the differentiation wouldn't be required.
If that can be done relatively easily somehow, that would be ideal.
Rahul
Rahul Sundaram wrote:
Hans de Goede wrote:
Leszek Matok wrote:
Dnia 2007-09-30, o godz. 13:18:57 Wart wart@kobold.org napisał(a):
+1 for including autodownloader games.
Only if they wouldn't show up in the menu until I install the spin to my HDD.
Hmm,
I'm afraid that cannot be done easily. So which way will it be then, with or without autodownloader games?
I guess what people here are looking for is a easy way to differentiate between programs that use autodownloader and ones that don't. After it has downloaded the content thought the differentiation wouldn't be required.
If that can be done relatively easily somehow, that would be ideal.
There already is a way to differentiate, look at the tooltips one gets in the applications menu, atleast for all my autodl games there is a clear hint there files will be downloaded. FE: "Doom shareware launcher, will automatically download the needed datafiles" is the tooltip for the doom launcher included in vavoom.
Regards,
Hans
"RS" == Rahul Sundaram sundaram@fedoraproject.org writes:
RS> I guess what people here are looking for is a easy way to RS> differentiate between programs that use autodownloader and ones RS> that don't.
repoquery --whatrequires autodownloader ?
- J<
Jason L Tibbitts III wrote:
"RS" == Rahul Sundaram sundaram@fedoraproject.org writes:
RS> I guess what people here are looking for is a easy way to RS> differentiate between programs that use autodownloader and ones RS> that don't.
repoquery --whatrequires autodownloader ?
That's good enough for developers. I was talking more about user visibility. The hint on the menus should satisfy that requirement and we could add a note to the release notes too.
Rahul