On Thu, 17 Jan 2008 08:09:58 -0500, Tom "spot" Callaway" wrote:
No, the patent is pretty darned specific. Its "targets moving in a straight line" to a "predetermined point or line", and the player having to hit a button at that precise point or line to get points. If you're shooting the target, doesn't apply. If there is cursor motion involved, doesn't apply.
What a crock of @#$%, I've seen this been done a few times. "Parappa the Rapper" on PS1 from 1995 comes to mind, it does *exactly* what the above paragraph states.
Also, the Amiga was flooded with synth-based games due to its audio processing power for its time.
On Thu, 17 Jan 2008 10:33:19 -0500, Tom "spot" Callaway" wrote:
The primary patent of concern is US 6347998, held by Konami.
Just read that patent at:
http://www.patentstorm.us/patents/6347998.html
and said in its header:
Game system and computer-readable recording medium US Patent Issued on February 19, 2002
If that patent really does applies from 2002 onwards _only_, is "Parappa the Rapper" from circa 1995 enough prior art?
--Sam
On Sat, 2008-01-19 at 20:42 +1000, Sam Arthur Allen wrote:
If that patent really does applies from 2002 onwards _only_, is "Parappa the Rapper" from circa 1995 enough prior art?
It looks like one example of prior art.
Motivated individuals should talk to: http://www.pubpat.org/Contact.htm
~spot
On Sat, 2008-01-19 at 20:42 +1000, Sam Arthur Allen wrote:
On Thu, 17 Jan 2008 08:09:58 -0500, Tom "spot" Callaway" wrote:
No, the patent is pretty darned specific. Its "targets moving in a straight line" to a "predetermined point or line", and the player having to hit a button at that precise point or line to get points. If you're shooting the target, doesn't apply. If there is cursor motion involved, doesn't apply.
What a crock of @#$%, I've seen this been done a few times. "Parappa the Rapper" on PS1 from 1995 comes to mind, it does *exactly* what the above paragraph states.
The Parappa "targets" did not move. They were static, and used a moving cursor:
http://video.google.com/videoplay?docid=-1592483888067882190
So no this particular patent doesn't apply, so it isn't prior art. Also possibly notable is you were rewarded bonus points for ad-libbing more advanced raps than the game requires, as the person playing demonstrates. :)
On Sat, 19 Jan 2008 16:56:55 -0600, Callum Lerwick wrote:
On Sat, 2008-01-19 at 20:42 +1000, Sam Arthur Allen wrote:
On Thu, 17 Jan 2008 08:09:58 -0500, Tom "spot" Callaway" wrote:
No, the patent is pretty darned specific. Its "targets moving in a straight line" to a "predetermined point or line", and the player having to hit a button at that precise point or line to get points. If you're shooting the target, doesn't apply. If there is cursor motion involved, doesn't apply.
What a crock of @#$%, I've seen this been done a few times. "Parappa the Rapper" on PS1 from 1995 comes to mind, it does *exactly* what the above paragraph states.
The Parappa "targets" did not move. They were static, and used a moving cursor:
http://video.google.com/videoplay?docid=-1592483888067882190
So no this particular patent doesn't apply, so it isn't prior art. Also possibly notable is you were rewarded bonus points for ad-libbing more advanced raps than the game requires, as the person playing demonstrates. :)
Glad to be corrected :) but I still can't help but be annoyed that I have seen this thing been done before from the Amiga/C=64 era.
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