Hi,
I was going through the debian games package list and notice that they split out the server parts into a separate package for many games.
Examples include:
http://packages.debian.org/search?keywords=alien-arena-server http://packages.debian.org/etch-backports/openarena-server
Fedora games packagers might want to consider following a similar strategy too.
Rahul
Rahul Sundaram wrote:
Hi,
I was going through the debian games package list and notice that they split out the server parts into a separate package for many games.
Examples include:
http://packages.debian.org/search?keywords=alien-arena-server http://packages.debian.org/etch-backports/openarena-server
Fedora games packagers might want to consider following a similar strategy too.
+1
Some games already have separate -server packages (or -client) subpackages (crossfire, cyphesis vs. sear, xpilot-ng, poker2d), and I've submitted a patch for bzflag so that it can be run as a server as well (BZ #198929)
I suspect that games like openarena and alienarena only need an init script that calls the app with the appropriate -daemon/-server/-network flags. I would also strongly recommend that any/all -server subpackages include a -selinux subpackage as well, for enhanced security. I will volunteer to help anyone who wants to add the -server and -selinux subpackages to existing games.
--Wart