Re: Fedora-laptop-list Digest, Vol 33, Issue 5
by YOUDI
Please help me ,this is my x server log file.I can't login in fedora10, my
laptop is sony sz65, Intel Corporation Mobile GM965/GL960 Integrated
Graphics.
X.Org X Server 1.5.3
Release Date: 5 November 2008
X Protocol Version 11, Revision 0
Build Operating System: Linux 2.6.18-92.1.10.el5 x86_64
Current Operating System: Linux littlebaby 2.6.27.7-134.fc10.x86_64 #1 SMP
Mon Dec 1 22:21:35 EST 2008 x86_64
Build Date: 16 November 2008 08:28:40PM
Build ID: xorg-x11-server 1.5.3-5.fc10
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/var/log/Xorg.0.log", Time: Sat Jan 31 18:09:11 2009
(EE) Unable to locate/open config file
(II) Loader magic: 0x7aec60
(II) Module ABI versions:
X.Org ANSI C Emulation: 0.4
X.Org Video Driver: 4.1
X.Org XInput driver : 2.1
X.Org Server Extension : 1.1
X.Org Font Renderer : 0.6
(II) Loader running on linux
(++) using VT number 1
(--) PCI:*(0@0:2:0) Intel Corporation Mobile GM965/GL960 Integrated Graphics
Controller rev 12, Mem @ 0xfc000000/1048576, 0xd0000000/268435456, I/O @
0x00001800/8
(--) PCI: (0@0:2:1) Intel Corporation Mobile GM965/GL960 Integrated Graphics
Controller rev 12, Mem @ 0xfc100000/1048576
(==) Matched intel for the autoconfigured driver
New driver is "intel"
(==) Using default built-in configuration (30 lines)
(==) --- Start of built-in configuration ---
Section "Device"
Identifier "Builtin Default intel Device 0"
Driver "intel"
EndSection
Section "Screen"
Identifier "Builtin Default intel Screen 0"
Device "Builtin Default intel Device 0"
EndSection
Section "Device"
Identifier "Builtin Default fbdev Device 0"
Driver "fbdev"
EndSection
Section "Screen"
Identifier "Builtin Default fbdev Screen 0"
Device "Builtin Default fbdev Device 0"
EndSection
Section "Device"
Identifier "Builtin Default vesa Device 0"
Driver "vesa"
EndSection
Section "Screen"
Identifier "Builtin Default vesa Screen 0"
Device "Builtin Default vesa Device 0"
EndSection
Section "ServerLayout"
Identifier "Builtin Default Layout"
Screen "Builtin Default intel Screen 0"
Screen "Builtin Default fbdev Screen 0"
Screen "Builtin Default vesa Screen 0"
EndSection
(==) --- End of built-in configuration ---
(==) ServerLayout "Builtin Default Layout"
(**) |-->Screen "Builtin Default intel Screen 0" (0)
(**) | |-->Monitor "<default monitor>"
(**) | |-->Device "Builtin Default intel Device 0"
(==) No monitor specified for screen "Builtin Default intel Screen 0".
Using a default monitor configuration.
(**) |-->Screen "Builtin Default fbdev Screen 0" (1)
(**) | |-->Monitor "<default monitor>"
(**) | |-->Device "Builtin Default fbdev Device 0"
(==) No monitor specified for screen "Builtin Default fbdev Screen 0".
Using a default monitor configuration.
(**) |-->Screen "Builtin Default vesa Screen 0" (2)
(**) | |-->Monitor "<default monitor>"
(**) | |-->Device "Builtin Default vesa Device 0"
(==) No monitor specified for screen "Builtin Default vesa Screen 0".
Using a default monitor configuration.
(==) Automatically adding devices
(==) Automatically enabling devices
(==) No FontPath specified. Using compiled-in default.
(==) FontPath set to:
catalogue:/etc/X11/fontpath.d,
built-ins
(==) ModulePath set to "/usr/lib64/xorg/modules"
(II) Cannot locate a core pointer device.
(II) Cannot locate a core keyboard device.
(II) The server relies on HAL to provide the list of input devices.
If no devices become available, reconfigure HAL or disable
AllowEmptyInput.
(II) Open ACPI successful (/var/run/acpid.socket)
(II) System resource ranges:
[0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B]
[1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B]
[2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B]
[3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B]
[4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B]
[5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B]
(II) LoadModule: "extmod"
(II) Loading /usr/lib64/xorg/modules/extensions//libextmod.so
(II) Module extmod: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 1.0.0
Module class: X.Org Server Extension
ABI class: X.Org Server Extension, version 1.1
(II) Loading extension SELinux
(II) Loading extension SHAPE
(II) Loading extension MIT-SUNDRY-NONSTANDARD
(II) Loading extension BIG-REQUESTS
(II) Loading extension SYNC
(II) Loading extension MIT-SCREEN-SAVER
(II) Loading extension XC-MISC
(II) Loading extension XFree86-VidModeExtension
(II) Loading extension XFree86-Misc
(II) Loading extension XFree86-DGA
(II) Loading extension DPMS
(II) Loading extension TOG-CUP
(II) Loading extension Extended-Visual-Information
(II) Loading extension XVideo
(II) Loading extension XVideo-MotionCompensation
(II) Loading extension X-Resource
(II) LoadModule: "dbe"
(II) Loading /usr/lib64/xorg/modules/extensions//libdbe.so
(II) Module dbe: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 1.0.0
Module class: X.Org Server Extension
ABI class: X.Org Server Extension, version 1.1
(II) Loading extension DOUBLE-BUFFER
(II) LoadModule: "glx"
(II) Loading /usr/lib64/xorg/modules/extensions//libglx.so
(II) Module glx: vendor="NVIDIA Corporation"
compiled for 4.0.2, module version = 1.0.0
Module class: X.Org Server Extension
(II) NVIDIA GLX Module 177.82 Tue Nov 4 17:15:47 PST 2008
(II) Loading extension GLX
(II) LoadModule: "freetype"
(II) Loading /usr/lib64/xorg/modules/fonts//libfreetype.so
(II) Module freetype: vendor="X.Org Foundation & the After X-TT Project"
compiled for 1.5.3, module version = 2.1.0
Module class: X.Org Font Renderer
ABI class: X.Org Font Renderer, version 0.6
(II) Loading font FreeType
(II) LoadModule: "dri"
(II) Loading /usr/lib64/xorg/modules/extensions//libdri.so
(II) Module dri: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 1.0.0
ABI class: X.Org Server Extension, version 1.1
(II) Loading extension XFree86-DRI
(II) LoadModule: "intel"
(II) Loading /usr/lib64/xorg/modules/drivers//intel_drv.so
(II) Module intel: vendor="X.Org Foundation"
compiled for 1.5.2, module version = 2.5.0
Module class: X.Org Video Driver
ABI class: X.Org Video Driver, version 4.1
(II) LoadModule: "fbdev"
(II) Loading /usr/lib64/xorg/modules/drivers//fbdev_drv.so
(II) Module fbdev: vendor="X.Org Foundation"
compiled for 1.4.99.2, module version = 0.3.1
ABI class: X.Org Video Driver, version 4.0
(II) LoadModule: "vesa"
(II) Loading /usr/lib64/xorg/modules/drivers//vesa_drv.so
(II) Module vesa: vendor="X.Org Foundation"
compiled for 1.4.99.905, module version = 1.3.0
Module class: X.Org Video Driver
ABI class: X.Org Video Driver, version 4.1
(II) intel: Driver for Intel Integrated Graphics Chipsets: i810,
i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G,
E7221 (i915), 915GM, 945G, 945GM, 945GME, 965G, G35, 965Q, 946GZ,
965GM, 965GME/GLE, G33, Q35, Q33,
Mobile Intel(R) GM45 Express Chipset,
Intel Integrated Graphics Device, G45/G43, Q45/Q43, G41
(II) FBDEV: driver for framebuffer: fbdev
(II) VESA: driver for VESA chipsets: vesa
(II) Primary Device is: PCI 00@00:02:0
(II) resource ranges after xf86ClaimFixedResources() call:
[0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B]
[1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B]
[2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B]
[3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B]
[4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B]
[5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B]
(WW) Falling back to old probe method for fbdev
(II) Loading sub module "fbdevhw"
(II) LoadModule: "fbdevhw"
(II) Loading /usr/lib64/xorg/modules/linux//libfbdevhw.so
(II) Module fbdevhw: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 0.0.2
ABI class: X.Org Video Driver, version 4.1
(WW) Falling back to old probe method for vesa
(II) resource ranges after probing:
[0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B]
[1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B]
[2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B]
[3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B]
[4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B]
[5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B]
[6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B]
[7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B]
[8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B]
[9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B]
[10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B]
(II) Loading sub module "vgahw"
(II) LoadModule: "vgahw"
(II) Loading /usr/lib64/xorg/modules//libvgahw.so
(II) Module vgahw: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 0.1.0
ABI class: X.Org Video Driver, version 4.1
(II) intel(0): Creating default Display subsection in Screen section
"Builtin Default intel Screen 0" for depth/fbbpp 24/32
(==) intel(0): Depth 24, (==) framebuffer bpp 32
(==) intel(0): RGB weight 888
(==) intel(0): Default visual is TrueColor
(II) intel(0): Integrated Graphics Chipset: Intel(R) 965GM
(--) intel(0): Chipset: "965GM"
(--) intel(0): Linear framebuffer at 0xD0000000
(--) intel(0): IO registers at addr 0xFC000000
(WW) intel(0): libpciaccess reported 0 rom size, guessing 64kB
(==) intel(0): Using EXA for acceleration
(II) intel(0): 2 display pipes available.
(II) Loading sub module "ddc"
(II) LoadModule: "ddc"
(II) Module "ddc" already built-in
(II) Loading sub module "i2c"
(II) LoadModule: "i2c"
(II) Module "i2c" already built-in
(II) intel(0): Output VGA has no monitor section
(II) intel(0): Output LVDS has no monitor section
(II) intel(0): I2C bus "LVDSDDC_C" initialized.
(II) intel(0): Attempting to determine panel fixed mode.
(II) intel(0): I2C device "LVDSDDC_C:E-EDID segment register" registered at
address 0x60.
(II) intel(0): I2C device "LVDSDDC_C:ddc2" registered at address 0xA0.
(II) intel(0): found backlight control method
/sys/class/backlight/acpi_video0
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1792x1344" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1792x1344" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1856x1392" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1856x1392" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1920x1440" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1920x1440" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1400x1050" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1400x1050" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1920x1440" (exceeds panel dimensions)
(II) intel(0): Not using default mode "2048x1536" (exceeds panel dimensions)
(II) intel(0): Not using default mode "2048x1536" (exceeds panel dimensions)
(II) intel(0): Not using default mode "2048x1536" (exceeds panel dimensions)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): Output VGA disconnected
(II) intel(0): Output LVDS connected
(II) intel(0): Using exact sizes for initial modes
(II) intel(0): Output LVDS using initial mode 1280x800
(II) intel(0): Monitoring connected displays enabled
(II) intel(0): detected 512 kB GTT.
(II) intel(0): detected 7676 kB stolen memory.
(==) intel(0): video overlay key set to 0x101fe
(==) intel(0): Intel XvMC decoder disabled
(==) intel(0): Will not try to enable page flipping
(==) intel(0): Triple buffering disabled
(==) intel(0): Using gamma correction (1.0, 1.0, 1.0)
(==) intel(0): DPI set to (96, 96)
(II) Loading sub module "fb"
(II) LoadModule: "fb"
(II) Loading /usr/lib64/xorg/modules//libfb.so
(II) Module fb: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 1.0.0
ABI class: X.Org ANSI C Emulation, version 0.4
(II) Loading sub module "exa"
(II) LoadModule: "exa"
(II) Loading /usr/lib64/xorg/modules//libexa.so
(II) Module exa: vendor="X.Org Foundation"
compiled for 1.5.3, module version = 2.4.0
ABI class: X.Org Video Driver, version 4.1
(II) Loading sub module "ramdac"
(II) LoadModule: "ramdac"
(II) Module "ramdac" already built-in
(II) intel(0): Comparing regs from server start up to After PreInit
(WW) intel(0): Register 0x61200 (PP_STATUS) changed from 0xc0000008 to
0xd0000009
(WW) intel(0): PP_STATUS before: on, ready, sequencing idle
(WW) intel(0): PP_STATUS after: on, ready, sequencing on
(WW) intel(0): Register 0x70024 (PIPEASTAT) changed from 0x80000207 to
0x00000000
(WW) intel(0): PIPEASTAT before: status: FIFO_UNDERRUN VSYNC_INT_STATUS
SVBLANK_INT_STATUS VBLANK_INT_STATUS OREG_UPDATE_STATUS
(WW) intel(0): PIPEASTAT after: status:
(II) UnloadModule: "fbdev"
(II) Unloading /usr/lib64/xorg/modules/drivers//fbdev_drv.so
(II) UnloadModule: "fbdevhw"
(II) Unloading /usr/lib64/xorg/modules/linux//libfbdevhw.so
(II) UnloadModule: "vesa"
(II) Unloading /usr/lib64/xorg/modules/drivers//vesa_drv.so
(==) Depth 24 pixmap format is 32 bpp
(II) do I need RAC? No, I don't.
(II) resource ranges after preInit:
[0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B]
[1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B]
[2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B]
[3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B]
[4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B](OprD)
[5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B](OprD)
[6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B](OprD)
[7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B]
[8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B]
[9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B](OprU)
[10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B](OprU)
(II) intel(0): Kernel reported 1264128 total, 1 used
(II) intel(0): I830CheckAvailableMemory: 5056508 kB available
(EE) intel(0): [dri] I830CheckDRIAvailable failed: glx not loaded
(**) intel(0): Framebuffer compression disabled
(**) intel(0): Tiling enabled
(==) intel(0): VideoRam: 262144 KB
(II) intel(0): Attempting memory allocation with tiled buffers.
(II) intel(0): Tiled allocation successful.
(II) intel(0): Page Flipping disabled
(II) intel(0): vgaHWGetIOBase: hwp->IOBase is 0x03d0, hwp->PIOOffset is
0x0000
(II) EXA(0): Offscreen pixmap area of 19660800 bytes
(II) EXA(0): Driver registered support for the following operations:
(II) Solid
(II) Copy
(II) Composite (RENDER acceleration)
(==) intel(0): Backing store disabled
(==) intel(0): Silken mouse enabled
(II) intel(0): Initializing HW Cursor
(II) intel(0): xf86BindGARTMemory: bind key 0 at 0x0077f000 (pgoffset 1919)
(II) intel(0): xf86BindGARTMemory: bind key 1 at 0x00840000 (pgoffset 2112)
(II) intel(0): Fixed memory allocation layout:
(II) intel(0): 0x00000000-0x0001ffff: ring buffer (128 kB)
(II) intel(0): 0x00020000-0x00029fff: HW cursors (40 kB)
(II) intel(0): 0x0002a000-0x00031fff: logical 3D context (32 kB)
(II) intel(0): 0x00032000-0x00131fff: fake bufmgr (1024 kB)
(II) intel(0): 0x00132000-0x00147fff: exa G965 state buffer (88 kB)
(II) intel(0): 0x00148000-0x00148fff: overlay registers (4 kB)
(II) intel(0): 0x00149000-0x00149fff: power context (4 kB)
(II) intel(0): 0x00200000-0x0083ffff: front buffer (6400 kB) X tiled
(II) intel(0): 0x0077f000: end of stolen memory
(II) intel(0): 0x00840000-0x01afffff: exa offscreen (19200 kB)
(II) intel(0): 0x10000000: end of aperture
(II) intel(0): using SSC reference clock of 100 MHz
(II) intel(0): Selecting standard 18 bit TMDS pixel format.
(II) intel(0): Output configuration:
(II) intel(0): Pipe A is off
(II) intel(0): Display plane A is now disabled and connected to pipe A.
(II) intel(0): Pipe B is on
(II) intel(0): Display plane B is now enabled and connected to pipe B.
(II) intel(0): Output VGA is connected to pipe none
(II) intel(0): Output LVDS is connected to pipe B
(II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled
message.
(II) intel(0): DPMS enabled
(II) intel(0): Set up textured video
(II) intel(0): Set up overlay video
(II) intel(0): direct rendering: Failed
(--) RandR disabled
(II) Initializing built-in extension MIT-SHM
(II) Initializing built-in extension XInputExtension
(II) Initializing built-in extension XTEST
(II) Initializing built-in extension XKEYBOARD
(II) Initializing built-in extension XINERAMA
(II) Initializing built-in extension XFIXES
(II) Initializing built-in extension RENDER
(II) Initializing built-in extension RANDR
(II) Initializing built-in extension COMPOSITE
(II) Initializing built-in extension DAMAGE
(II) Initializing built-in extension XEVIE
(EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not
found)
(II) intel(0): Setting screen physical size to 338 x 211
(EE) intel(0): underrun on pipe B!
(II) config/hal: Adding input device Sony Vaio Keys
(II) LoadModule: "evdev"
(II) Loading /usr/lib64/xorg/modules/input//evdev_drv.so
(II) Module evdev: vendor="X.Org Foundation"
compiled for 1.5.2, module version = 2.0.7
Module class: X.Org XInput Driver
ABI class: X.Org XInput driver, version 2.1
(**) Sony Vaio Keys: always reports core events
(**) Sony Vaio Keys: Device: "/dev/input/event9"
(II) Sony Vaio Keys: Found keys
(II) Sony Vaio Keys: Configuring as keyboard
(II) XINPUT: Adding extended input device "Sony Vaio Keys" (type: KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) Sony Vaio Keys: xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) Sony Vaio Keys: xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) Sony Vaio Keys: xkb_layout: "us"
(II) config/hal: Adding input device Power Button (CM)
(**) Power Button (CM): always reports core events
(**) Power Button (CM): Device: "/dev/input/event0"
(II) Power Button (CM): Found keys
(II) Power Button (CM): Configuring as keyboard
(II) XINPUT: Adding extended input device "Power Button (CM)" (type:
KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) Power Button (CM): xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) Power Button (CM): xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) Power Button (CM): xkb_layout: "us"
(II) config/hal: Adding input device AT Translated Set 2 keyboard
(**) AT Translated Set 2 keyboard: always reports core events
(**) AT Translated Set 2 keyboard: Device: "/dev/input/event3"
(II) AT Translated Set 2 keyboard: Found keys
(II) AT Translated Set 2 keyboard: Configuring as keyboard
(II) XINPUT: Adding extended input device "AT Translated Set 2 keyboard"
(type: KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) AT Translated Set 2 keyboard: xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) AT Translated Set 2 keyboard: xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) AT Translated Set 2 keyboard: xkb_layout: "us"
(II) config/hal: Adding input device Video Bus
(**) Video Bus: always reports core events
(**) Video Bus: Device: "/dev/input/event7"
(II) Video Bus: Found keys
(II) Video Bus: Configuring as keyboard
(II) XINPUT: Adding extended input device "Video Bus" (type: KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) Video Bus: xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) Video Bus: xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) Video Bus: xkb_layout: "us"
(II) config/hal: Adding input device AlpsPS/2 ALPS GlidePoint
(II) LoadModule: "synaptics"
(II) Loading /usr/lib64/xorg/modules/input//synaptics_drv.so
(II) Module synaptics: vendor="X.Org Foundation"
compiled for 1.5.0, module version = 0.15.2
Module class: X.Org XInput Driver
ABI class: X.Org XInput driver, version 2.1
(II) Synaptics touchpad driver version 0.15.2
(II) AlpsPS/2 ALPS GlidePoint: x-axis range 0 - 1023
(II) AlpsPS/2 ALPS GlidePoint: y-axis range 0 - 767
(**) Option "Device" "/dev/input/event5"
(--) AlpsPS/2 ALPS GlidePoint touchpad found
(**) AlpsPS/2 ALPS GlidePoint: always reports core events
(II) XINPUT: Adding extended input device "AlpsPS/2 ALPS GlidePoint" (type:
TOUCHPAD)
(II) AlpsPS/2 ALPS GlidePoint: x-axis range 0 - 1023
(II) AlpsPS/2 ALPS GlidePoint: y-axis range 0 - 767
(--) AlpsPS/2 ALPS GlidePoint touchpad found
(II) config/hal: Adding input device PS/2 Mouse
(**) PS/2 Mouse: always reports core events
(**) PS/2 Mouse: Device: "/dev/input/event4"
(II) PS/2 Mouse: Found x and y relative axes
(II) PS/2 Mouse: Found mouse buttons
(II) PS/2 Mouse: Configuring as mouse
(II) XINPUT: Adding extended input device "PS/2 Mouse" (type: MOUSE)
(II) config/hal: Adding input device Macintosh mouse button emulation
(**) Macintosh mouse button emulation: always reports core events
(**) Macintosh mouse button emulation: Device: "/dev/input/event2"
(II) Macintosh mouse button emulation: Found x and y relative axes
(II) Macintosh mouse button emulation: Found mouse buttons
(II) Macintosh mouse button emulation: Configuring as mouse
(II) XINPUT: Adding extended input device "Macintosh mouse button emulation"
(type: MOUSE)
(II) config/hal: Adding input device USB Optical Mouse
(**) USB Optical Mouse: always reports core events
(**) USB Optical Mouse: Device: "/dev/input/event6"
(II) USB Optical Mouse: Found x and y relative axes
(II) USB Optical Mouse: Found mouse buttons
(II) USB Optical Mouse: Configuring as mouse
(II) XINPUT: Adding extended input device "USB Optical Mouse" (type: MOUSE)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0 70.59 1280 1344 1408 1453 800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0 94.50 1024 1072 1168 1376 768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0 78.75 1024 1040 1136 1312 768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1 56.30 800 832 896 1048 600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0 36.00 640 696 752 832 480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0 35.50 720 756 828 936 400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1 31.50 640 672 736 832 400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1 31.50 640 672 736 832 350 382 385
445 +hsync -vsync (37.9 kHz)
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
Backtrace:
0: /usr/bin/Xorg(xorg_backtrace+0x26) [0x4e7a26]
1: /usr/bin/Xorg(mieqEnqueue+0x291) [0x4c8591]
2: /usr/bin/Xorg(xf86PostMotionEventP+0xc4) [0x491494]
3: /usr/bin/Xorg(xf86PostMotionEvent+0xa9) [0x491669]
4: /usr/lib64/xorg/modules/input//evdev_drv.so [0x7f60cb5c2126]
5: /usr/bin/Xorg [0x47a765]
6: /usr/bin/Xorg [0x46b307]
7: /lib64/libc.so.6 [0x330a832f60]
8: /lib64/libc.so.6(cfree+0x8a) [0x330a87a46a]
9: /usr/lib64/libdrm_intel.so.1 [0x7f60dc518428]
10: /usr/lib64/libdrm_intel.so.1 [0x7f60dc518867]
11: /usr/lib64/libdrm_intel.so.1 [0x7f60dc518ed5]
12: /usr/lib64/libdrm_intel.so.1 [0x7f60dc51905f]
13: /usr/lib64/xorg/modules/drivers//intel_drv.so(intel_batch_flush+0x7f)
[0x7f60dc7603cf]
14: /usr/lib64/xorg/modules/drivers//intel_drv.so [0x7f60dc76afae]
15: /usr/bin/Xorg [0x51cdb9]
16: /usr/bin/Xorg [0x4f7311]
17: /usr/bin/Xorg(BlockHandler+0x50) [0x44a320]
18: /usr/bin/Xorg(WaitForSomething+0x161) [0x4e4eb1]
19: /usr/bin/Xorg(Dispatch+0x7f) [0x4465ef]
20: /usr/bin/Xorg(main+0x45d) [0x42cd1d]
21: /lib64/libc.so.6(__libc_start_main+0xe6) [0x330a81e546]
22: /usr/bin/Xorg [0x42c0f9]
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
14 years, 7 months
Need help with WLAN on Eee PC 1000H
by Adalbert Prokop
Hello!
I need your help with my WLAN on a Asus Eee PC 1000H. It has a Ralink
WiFi card
--- 8< --- 8< --- 8< --- 8< --- 8< --- 8< ---
01:00.0 Network controller [0280]: RaLink Device [1814:0781]
Subsystem: RaLink Device [1814:2790]
Flags: bus master, fast devsel, latency 0, IRQ 19
Memory at fbef0000 (32-bit, non-prefetchable) [size=64K]
Capabilities: <access denied>
Kernel driver in use: rt2860
Kernel modules: rt2860sta
--- 8< --- 8< --- 8< --- 8< --- 8< --- 8< ---
Then I configured the rpmfusion repository and installed the rt2860
package. There was a small caveat - I had to do "iwpriv ra0 radio_on" in
order to do anything related with WLAN, but afterward scanning was
possible. But I can't connect my AP using Network Manager. Basically I
see those two lines in wpa_supplicant.log
Trying to associate with 00:18:f3:85:6a:31 (SSID='memphis' freq=2437 MHz)
Authentication with 00:00:00:00:00:00 timed out.
NM keeps asking me for a password, but my input is definitely correct.
So I thought NM messes things up (as was my experience with my old
notebook) and I tried to get WLAN running using iwconfig +
wpa_supplicant configuration directly. Here is my wpa_supplicant.conf I
used.
--- 8< --- 8< --- 8< --- 8< --- 8< --- 8< ---
ctrl_interface=/var/run/wpa_supplicant
ctrl_interface_group=wheel
network={
ssid="memphis"
scan_ssid=1
psk="myverysecretpassword"
}
--- 8< --- 8< --- 8< --- 8< --- 8< --- 8< ---
But it did not work either, the Eee PC still could not connect to the AP.
The only way I can establish a WLAN connection is to compile the rt2860
driver from the Ralink homepage
(http://www.ralinktech.com/ralink/Home/Support/Linux.html) without any
patches and configure it *only* for wpa_supplicant support, not NM
support! Then and only then I can connect to my AP using WPA *but* I
have to use iwpriv command to set the encryption password! (iwpriv set
WPA=secret)
I've ran out of ideas what else to try. Do you see a point I'm obviously
missing? I've search the net, but it seems to work for everybody else,
contradicting my experience.
Any help would be *very* appreciated.
--
bye
Adalbert
14 years, 8 months
FC10 Apple Macbook Pro
by Rupak kumar Bag
Hi All,
I have FC10 install on Macbook Pro(15'') with Nvidia GeForce 8600M
GT. Fedora rocks even on apple hardware, however I have two question.
1)
Why do we have two different applications to control screen resolution.
System->administration->display(1024x768)
System->Preferences->Hardware->screen resolution (1440x900)
As shown in brackets, both of these controls show different resolution. I am
not sure what is happening. Can anyone throw some light on this please?
2) Is there a way to achieve any higher resolution than 1400x900?
Thanks for your time,
Rupak
14 years, 8 months
Re: Fedora10 KDE desktop folder view getting slow
by Mustafa Mehmed
Hi Lasith,
I have a very similar laptop and setup except I use GNOME and not
KDE. I used to use KDE all the time because of its high
configurability, but GNOME became the default install in Fedora a
while ago, so I've stuck with that now and it is more than adequate
for a desktop.
My set up is :-
HP Pavilion DV6746TX laptop (Intel(R) Core(TM)2 Duo CPU T5550 @ 1.83GHz)
2 GIGs RAM
01:00.0 VGA compatible controller: nVidia Corporation GeForce 8400M GS (rev a1)
Linux hp-laptop 2.6.27.9-159.fc10.i686 #1 SMP Tue Dec 16 15:12:04 EST
2008 i686 i686 i386 GNU/Linux
$ rpm -qa|grep -i nvidia
kmod-nvidia-2.6.27.7-134.fc10.i686-177.82-1.fc10.6.i686
kmod-nvidia-2.6.27.5-117.fc10.i686-177.82-1.fc10.4.i686
kmod-nvidia-2.6.27.9-159.fc10.i686-177.82-1.fc10.7.i686
xorg-x11-drv-nvidia-177.82-1.fc10.i386
xorg-x11-drv-nvidia-libs-177.82-1.fc10.i386
kmod-nvidia-177.82-1.fc10.7.i686
I have used, F8, F9 and am currently using F10 as my os. I have
always done a clean install and never an upgrade (previous
unsatisfactory experiences).
My video runs perfectly and quickly. Maybe you could try two things -
install GNOME and see if you still get the kind of latency you are
describing, or reinstall F10 from scratch (PITA) and ensure that you
have the rpm-fusion repos also installed - you can then use
precompiled nvidia modules. I have in the past compiled my own nvidia
drivers modules if I couldn't be bothered for LIVNA to catch up,
although with rpm-fusion repos this does not now seem to be a
problem. Good luck.
At 02:23 AM 29/12/2008, Lasith Sameera wrote:
>Hi,
>
>Few weeks back I have upgraded my HP pavilion dv6560 notebook from
>Fedora 8 to Fedora 10. It looks great and work fine. But i notice
>one issue with new desktop folder view that comes with new KDE. When
>I select item from folder view it gets few second to select and
>after select it get hang for a few second till mouse get moves. I
>have did few updates but no luck. But there issues not appeared in
>normal Desktop PC with Intel VGA.
>
>Is there any one who can help me ?
>
>My notebook HW/Driver details
>Linux version 2.6.27.9-159.fc10.i686
>(<mailto:mockbuild@x86-3.fedora.phx.redhat.com>mockbuild(a)x86-3.fedora.phx.redhat.com)
>(gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) )
>01:00.0 VGA compatible controller: nVidia Corporation GeForce 8400M
>GS (rev a1)
>kmod-nvidia.i686--177.82-1.fc10.7
>
>--
>Thanks & Regards,
>Lasith Sameera
>_______________________________________________
>Fedora-laptop-list mailing list
>Fedora-laptop-list(a)redhat.com
>http://www.redhat.com/mailman/listinfo/fedora-laptop-list
Regards,
Mus
14 years, 8 months
Fedora10 KDE desktop folder view getting slow
by Lasith Sameera
Hi,
Few weeks back I have upgraded my HP pavilion dv6560 notebook from Fedora 8
to Fedora 10. It looks great and work fine. But i notice one issue with new
desktop folder view that comes with new KDE. When I select item from folder
view it gets few second to select and after select it get hang for a few
second till mouse get moves. I have did few updates but no luck. But there
issues not appeared in normal Desktop PC with Intel VGA.
Is there any one who can help me ?
My notebook HW/Driver details
*Linux version 2.6.27.9-159.fc10.i686 (mockbuild(a)x86-3.fedora.phx.redhat.com)
(gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) (GCC) )*
*01:00.0 VGA compatible controller: nVidia Corporation GeForce 8400M GS (rev
a1)*
*kmod-nvidia.i686--177.82-1.fc10.7*
--
Thanks & Regards,
Lasith Sameera
14 years, 8 months