On Wed, Oct 22, 2008 at 11:56 PM, Doug Berry <slasherzee(a)yahoo.com> wrote:
>>Jonas wrote:
>historically speaking developers are good at creating new development
>models, cool features, new and innovative stuff and be the cowboys on
>the frontline. One thing that developers has been better and better at
>over the years is human interaction, this is still an area that it is
>good to have outsiders for (the grandma example) To not only drive the
>technical frontline but also the usability.
>>
>They are the ones to write and merge the code, to decide which idéas go >where. So
my question about statistics is about that, to know if there >are many people not
writing code that actually have any influence about >what goes where.
Hi, I'm new here, but a long-time Fedora user. I think Jonas raised a very valid
point about the needs of the end-user (grandma's) and are they being adequately voiced
within the Fedora community.
I'm an author and book designer, and I could not write a line of code, if it led to a
nightly date with Keira Knightley. (Sorry)
Not that I am disparaging developers, far from it. They are the backbone of the Linux
world, and FOSS! But it is the end-user that actually uses our software: or not. Input
about their needs and habits is vital.
Let me give an example: Fedora 8-KDE, the GIMP spin-off Krita. Great little version
except that it was almost un-usable for a real artist. Why, because the pop-up menu boxes,
you needed to do the work, obstructed the image area. Sometimes, they got so big you
couldn't even see the right scroll-bar. You were forever moving them around; the only
other choice was to turn them all off. They would not slide behind the image window.
That one flaw, in an otherwise great piece of software, ruined my experience and led me
to yum in the Gimp. I imagined, at the time, the developers simply did not realize how
such a thing might effect the whole thing in totality. Probably because they were not
artists and too busy writing code and not doing art. That particular problem was fixed in
newer versions, but the point is still valid. If that one detail happened to a new Fedora
user who was an artist, we might just have drove her back to Daddy Bill.
Please do not think that I am disparaging KDE. KDE rocks my world. Take Ktorrent for
example. What can I say about that beauty, except eternal hugs and kisses to whoever
created it.
Anyway. I realize the code-writers cannot be to theoretical; they are limited by what
they can do and not always by what they would like to do. But marketing is not just about
providing products to a fickle user-audience that knows it has choices and wants to be
pampered. It is vital to create cutting-edge software that people can depend on and work
with. And to do that the code-writers need input from their grandma.
While I don't know that this is the proper list for discussion - I'd
agree that the 'grandmas' and other end-users can offer valuable
input. Part of the problem is most of the time they don't communicate
the problems they are having which could probably be fixed. So that
poses the question how do they have influence and power to get
involved? The answer is pretty simple - they file bugs, they become
involved in the process. The perception of developers alone wielding
the power to direct a project is probably an accurate reflection of
reality - but only because others aren't getting involved. For
instance, the problem you cite above with Krita - did you file a bug
against it? If you did, that's great. If you didn't - how do you
expect your perspective and the problems you have to be known?
David Nalley