I noticed that CLAM stopped being supported by PlanetCCRMA
around F8 timeframe.
It looks like a lot of new and cool stuff is available. Any
interest in getting this added?
CLAM
1.4.0, 3D molluscs in the space
The
CLAM project is delighted to announce the long awaited 1.4.0 release
of CLAM, the C++ framework for audio and music, code name 3D molluscs
in the space.
In
summary, this long term release includes a lot of new spacialization
modules for 3D audio; MIDI, OSC and guitar effectsmodules;
architectural enhancements such as typed controls; nice
usability features for the NetworkEditor interface; convenience tools
and scripts to make CLAM experience better; enhanced building of LADSPA
plugins and new support for LV2 and VST plugin building; a new easy to
use application to explore songs chords called Chordata; many
optimizations, bug fixing and code clean ups.
See also:
...
CLAM allows to visually build JACK and PortAudio based applications
with Qt interfaces as well as GUI-less VST and LADSPA plugins. The more
flashy feature of VST is user interfaces that are mostly built
using VSTGUI. We are using Qt as interface for JACK and Portaudio based
apps because we are using the nice features of Qt toolkit to
dynamically bind the UI elements and the underlaying processing.
Moreover, Qt styling features enables shinning designer-made
interfaces. Why not being able to reuse the same interface for VST and
JACK? That has been a long standing TODO in CLAM so now is time to
address it.
In
summary, we fully solved croscompiling vst's from linux and we even
started using qt interfaces as vst gui. In that last point, there still
is a lot of work to do, but the basic question on whether you can use
qt to edit a vst plugin is now out of any doubt.
To
make the spike simpler, and in order not to collide with other CLAM
developers, currently working on it, i just left apart all the CLAM
wrapping part, just addressing vst crosscompiling and Qt with the sdk
examples.
Cross
compilation was pretty easy. This time I found lot more documentation
on mingw and even scons. Just by adding the crossmingw scons tool we
are already using for the apps and i managed to get Linux
cross-compiled plugins running on Wine.
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