Product: Fedora https://bugzilla.redhat.com/show_bug.cgi?id=886903
--- Comment #28 from Simone Caronni negativo17@gmail.com --- Another issue:
Line 231: %{_bindir}/xonotic-dedicated
Should be in the "%files server" section.
Regarding d0_(In reply to comment #22)
Addressed the above, left opengl-games-utils in place, haven't dealt with d0_blind yet. I can't use the paths above, as I'm not installing it. It can't find all the static libs, they don't seem to be building. I've left in what I have, commented out.
I'm looking into it, if I find anything new I'll write it here (it can always be added later when the package is already approved, btw).
Not sure how to "unbundle" darkplaces, I've though about it and I don't think it's needed or appropriate.
I agree with you, but what about removing the darplaces* stuff entirely? I don't see the benefit at all of having the default darkplaces engine the one used in xonotic for the whole distribution.
I would remove all the darkplaces packages and package only the xonotic binaries. Just leave the 2 make command in place and then package only the xonotic-* binaries forgetting about the rest.
This way another darkplace based game can be imported in Fedora. And for running quake, one could post for review the standalone darkplaces engine.
I think this way the package is much more cleaner and simple and does not block anything else from going into fedora.
Can't find an appropriate xonotic icon.
Could you please use the icons in comment #23?
Thanks, --Simone