On Thu, 27 May 2021 14:04:28 +0100 Tethys wrote:
I'd also say that they've significantly heavier weight than pulseaudio was. Between then, pipewire and pipewire-pulse are consistently using 10% of my available CPU time between them, which is insane.
I just tried playing a youtube video while running top and the max I saw pipewire hit was 1.7%, it was normally at 1.3%. I didn't see pipewire-pulse at all (isn't that only needed if you want a pulse compatibility layer running?)
I don't do any exotic audio usage, but the only difference I've seen is that it no longer takes audio a second or two to start working again if I pause a youtube video for a while then come back later and start it up again. I used to always miss a second or so with pulse.