I would like to play this game on my new x86_64 box. Since this is a 32bit game I would assume I would need mesa i386 packages. Any this else I should be aware of?
-Thanks
2008/12/28 Louis E Garcia II louisg00@bellsouth.net
I would like to play this game on my new x86_64 box. Since this is a 32bit game I would assume I would need mesa i386 packages. Any this else I should be aware of?
you should be able to find out the dependencies using ldd /path/to/game/binary if you are missing something that should show up there.
a wild guess: the list might go something like, stdc++, gcc, ... FWIW, I used to play Quake Wars on F8. was pretty awesome :) have fun
On Sun, 2008-12-28 at 19:22 -0500, Louis E Garcia II wrote:
I would like to play this game on my new x86_64 box. Since this is a 32bit game I would assume I would need mesa i386 packages. Any this else I should be aware of?
-Thanks
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
Louis E Garcia II wrote:
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
I don't know if this info is current, but on an F7 x86_64 box, I followed the instructions on this page to get sound working:
http://en.gentoo-wiki.com/wiki/Quake_3#Sound
Specifically, I did:
echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolfsp.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss echo "wolf.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolf.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
-- Steve Croll
Em Seg 29 Dez 2008, Stephen Croll escreveu:
Louis E Garcia II wrote:
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
I don't know if this info is current, but on an F7 x86_64 box, I followed the instructions on this page to get sound working:
http://en.gentoo-wiki.com/wiki/Quake_3#SoundSpecifically, I did:
echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolfsp.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss echo "wolf.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolf.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
Are you guys talking about Return to Castle Wolfenstein? I have the original CD with the Windows binary here. Where do I get the Linux binaries? Can I run it with the data files from the Windows CD?
[]'s Marcelo
Marcelo Magno T. Sales wrote:
Em Seg 29 Dez 2008, Stephen Croll escreveu:
Louis E Garcia II wrote:
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
I don't know if this info is current, but on an F7 x86_64 box, I followed the instructions on this page to get sound working:
http://en.gentoo-wiki.com/wiki/Quake_3#SoundSpecifically, I did:
echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolfsp.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss echo "wolf.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolf.x86 0 0 disable" > /proc/asound/card0/pcm0c/ossAre you guys talking about Return to Castle Wolfenstein? I have the original CD with the Windows binary here. Where do I get the Linux binaries? Can I run it with the data files from the Windows CD?
[]'s Marcelo
2008/12/29 Marcelo Magno T. Sales mmtsales@gmail.com
Are you guys talking about Return to Castle Wolfenstein? I have the original CD with the Windows binary here. Where do I get the Linux binaries? Can I run it with the data files from the Windows CD?
For every game published by id Software or Activision, you can download the Linux installer from the Internet without extra cost. It uses the media files from the windows CD/DVD while installing the game.
I haven't looked through the page, but this looks like it. http://zerowing.idsoftware.com/linux/wolf/
[]'s Marcelo
hth -- Suvayu
Open source is the future. It sets us free.
On Sun, 2008-12-28 at 23:54 -0500, Louis E Garcia II wrote:
On Sun, 2008-12-28 at 19:22 -0500, Louis E Garcia II wrote:
I would like to play this game on my new x86_64 box. Since this is a 32bit game I would assume I would need mesa i386 packages. Any this else I should be aware of?
-Thanks
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
I get up to this point. I think some other program has a lock on this device. Since esd is not installed I'm thinking pulseaudio? Should killing pulseaudio release /dev/dsp?
Startup messages from Wolf:
------- sound initialization ------- /dev/dsp: Invalid argument Could not open /dev/dsp ------------------------------------
2008/12/29 Louis E Garcia II louisg00@bellsouth.net:
On Sun, 2008-12-28 at 23:54 -0500, Louis E Garcia II wrote:
On Sun, 2008-12-28 at 19:22 -0500, Louis E Garcia II wrote:
I would like to play this game on my new x86_64 box. Since this is a 32bit game I would assume I would need mesa i386 packages. Any this else I should be aware of?
-Thanks
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
I get up to this point. I think some other program has a lock on this device. Since esd is not installed I'm thinking pulseaudio? Should killing pulseaudio release /dev/dsp?
Startup messages from Wolf:
------- sound initialization ------- /dev/dsp: Invalid argument Could not open /dev/dsp
Usually these games don't interact well with pulseaudio. For Quake Wars to make it work I had to use this, $ /path/to/game/binary +set s_alsa_pcm plughw:0 +set s_numberOfSpeakers2
Maybe you can try something similar. The game forums should be able to help you better in this.
Good luck.
On Mon, 2008-12-29 at 00:47 -0600, Stephen Croll wrote:
On Sun, 2008-12-28 at 23:54 -0500, Louis E Garcia II wrote:
I got the game running except for sound, I don't hear anything. I believe wolfenstein uses oss and /dev/dsp is present. Is there a i386 compat package for oss?
-Thanks
I don't know if this info is current, but on an F7 x86_64 box, I followed the instructions on this page to get sound working: http://en.gentoo-wiki.com/wiki/Quake_3#Sound
Specifically, I did:
echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolfsp.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss echo "wolf.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "wolf.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
I've tried this but my system does not have /proc/asound/card0/pcm0p/oss The module that provides this file is built into the kernel so I have no idea. The other one is present (pcm0c).
-Louis