I notice another requirement for Windows 11 is DirectX 12. Qemu KVMs have never (as far as I know) gotten any kind of 3d video acceleration. Won't that also put a crimp in Windows 11 KVMs?
On Sat, 2021-07-03 at 19:59 -0400, Tom Horsley wrote:
I notice another requirement for Windows 11 is DirectX 12. Qemu KVMs have never (as far as I know) gotten any kind of 3d video acceleration. Won't that also put a crimp in Windows 11 KVMs?
I use VFIO passthrough to run Windows games, including some that use DirectX (various releases). Everything works correctly as the VM has direct access to the GPU so I don't anticipate this being a problem.
Setting up VFIO can be a little tricky though, and does depend on your hardware supporting certain modes.
poc
On Sun, 04 Jul 2021 17:12:48 +0100 Patrick O'Callaghan wrote:
I use VFIO passthrough to run Windows games
But that requires two video cards and two monitors right? (Or at least a KVM switch and one monitor). If I had to go to that much trouble I might as well just have a second computer for Windows :-).
On Sun, 2021-07-04 at 12:32 -0400, Tom Horsley wrote:
On Sun, 04 Jul 2021 17:12:48 +0100 Patrick O'Callaghan wrote:
I use VFIO passthrough to run Windows games
But that requires two video cards and two monitors right? (Or at least a KVM switch and one monitor). If I had to go to that much trouble I might as well just have a second computer for Windows :-).
I use the internal video on my i7 for Linux, and an added GTX card for Windows. I also have a KVM switch. All in all this was decidedly cheaper than buying an additional PC. I don't run this way all the time, just when I feel like some Windows-native gaming, but increasingly I find that Proton (Steam's version of Wine) works very well for quite a wide selection of games, and both Stadia and Xbox streaming work directly on Linux with good results (as does Nvidia's streaming solution), so I'm doing it less as time goes on.
poc