Until today the rendering of text in KDE3.5 in F8 was OK...
I went to the KDE Control Centre and changed the font settings - Once I restarted an app the text rendering was awful... after logging back in to KDE all text fonts are rendered badly. I set them to DejaVu Sans 10 apart from the fixed width which is DejaVu Sans mono 10, and Window Title which is DejaVu Sans 12.
I set the fonts back to what I thought they were before but the fonts are now awful and ugly. I seem to be unable to use antialiasing since if I set to enabled and then open the configure dialogue then I cannot select "ue sub-pixel hinting" - the check box won't activate!
I seem to remember having some similar problem way back in F7 or earlier but I don't know where to start in trying to fix this...
Can someone offer any suggestions to get this fixed?
Thanks
Mike <mike.cloaked <at> gmail.com> writes:
I went to the KDE Control Centre and changed the font settings - Once I restarted an app the text rendering was awful... after logging back in to KDE all text fonts are rendered badly. I set them to DejaVu Sans 10
After a hint from someone it seems that installing freetypoe-freeworld from Livna now allows anti-aliasing to be used and gives a more acceptable text rendering
Mike <mike.cloaked <at> gmail.com> writes:
I went to the KDE Control Centre and changed the font settings - Once I restarted an app the text rendering was awful... after logging back in to KDE all text fonts are rendered badly. I set them to DejaVu Sans 10
After installing freetype-freeworld from Livna the font issue is fine. Unchecking the exclude range, and using antialiasing with Vertical RGB and medium hinting seems to suit my machine OK.
Maybe for different machines the settings will need to be optimised differently?
Are there any issues with F9 KDE fonts?
On Wed, 2008-10-01 at 16:17 +0000, Mike wrote:
Unchecking the exclude range, and using antialiasing with Vertical RGB and medium hinting seems to suit my machine OK.
Maybe for different machines the settings will need to be optimised differently?
It would *definitely* need different tweaks for different displays. Your use of "Vertical RGB" sounds like you're using a LCD panel in portrait oriention (red, green, and blue coloured pixels, one above another), I'd expect the usual landscape orientation of monitors, with coloured pixels beside each other, to be called horizontal RGB. And then there's the more unusual monitors with something other than RGB order.
Also, it'd appear that some video cards can do anti-aliasing by themselves, looking at some of the options that I can set with my NVidia chipset.