[Design-team] The Theme
michael.d.beckwith at gmail.com
Fri Jun 19 00:02:59 UTC 2009
On 06/18/2009 05:39 PM, Martin Sourada wrote:
> On Thu, 2009-06-18 at 18:00 -0400, Máirín Duffy wrote:
>> Maybe I am being a bit unreasonable. I have been thinking about it -
>> Maybe we can aim to do an abstract, vector-based (please vector-based,
>> the reasons you give for avoiding 100MB+ XCFs is quite sound, Martin)
>> default wallpaper that is an original creation... having it be vector
>> reduces the file size, makes it easier for folks to participate, and
>> make it easy to automate generating all the aspect ratios we need, and
>> makes it way easy to incorporate into the other corresponding artwork.
>> But, could we have a selection of openly-licensed ready-mades we source
>> from elsewhere that complement it thematically? By default or not... ?
>> And our fallback plan, if the default creation ends up being another
>> painful ball of stress, is to just pick our favorite of the accompanying
>> ready-mades... that does seem quite sound doesn't it?
>> I don't know, what do you think?
> Yeah, that sounds like a good idea to me.
+1 as well
>> (And I'm very sorry for being so stress-y over this... it's quite a sore
>> topic for me and I should have thought more before sending my last
> I completely understand your sentiments about this. One of the things I
> remember from the past releases are your all-nighters that saved us from
> disasters, especially considering you are doing it in your spare time...
This is just me speaking, but for some reason, I really think I prefer
the multiple submission method where we come up with our own ideas and
push it through. However, I think where it failed is when people who
made submissions seemed to back off on the development late in the game
and then people like Mo had to pick up all the slack because it was
still underdeveloped. We need people dedicated to their own themes, if
we take this approach, until the end and are carrying their own flag
until minute zero. However, I am open to finding a new method that
hopefully works better and doesn't have s scrambling at the end.
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