[Design-team] The Fedora RPG

Stephen John Smoogen smooge at gmail.com
Tue Oct 5 21:02:53 UTC 2010


On Tue, Oct 5, 2010 at 14:21, Nicu Buculei <nicu_fedora at nicubunu.ro> wrote:
> After we talked on today's IRC meeting about possible Fedora RPG, I
> decided to start the ball rolling by exposing my personal vision about it.
> I focused only on the "gameplay", not on the implementation details.

Cool will the rules be CC'd. I can help with implementation details.
Are we looking at a board top game, one that can be played with dice
or want to keep things using computer apps :).

> ===============================================================
> The Fedora RPG
>
> The game is centered around a rectangular badge showing the "player"
> status, which can be easily embedded in a website/blog/etc.
>
> The badge layout is as follow:
> • at the top the user name/nick and general rank;
> • on one side the avatar with the current set of customizations,
> customizations are enabled by *honor* points
> • in the middle the list of classes and levels, classes are SIGs
> membership, levels are enabled by *experience* points and reflect activity
> inside the SIG
> • at the bottom a list of medals, enabled by special quests
>






-- 
Stephen J Smoogen.
“The core skill of innovators is error recovery, not failure avoidance.”
Randy Nelson, President of Pixar University.
"We have a strategic plan. It's called doing things.""
— Herb Kelleher, founder Southwest Airlines


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