SDL pulseaudio workaround hack
Christian Nolte
ch.nolte at noltec.org
Wed Nov 28 08:56:15 UTC 2007
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Warren Togami schrieb:
> * Tue Oct 30 2007 Warren Togami <wtogami at redhat.com> - 1.2.8-4
> - SDL_AUDIODRIVER=esd temporary hack until SDL supports pulseaudio directly
> avoids applications from locking up. (#358341)
>
> At the last minute before F-8's release I added this ugly hack to
> SDL_mixer to force SDL to use esd for sound instead of the default ALSA.
> This change was made because it would at least allow sound on popular
> games like wesnoth to work, and make the Fedora Games spin not
> dead-on-arrival.
>
> Unfortunately, this had the side-effect that we knew at the time of
> disabling SDL sound if you have pulseaudio disabled or removed.
>
> I should have thought of this earlier, but the /etc/profile.d/* scripts
> that set the environment variable commanding SDL to use esd could have
> been conditional. Still not perfect, but better to tide us over until
> Lennart implements native pulseaudio for SDL that he promised to do
> before F9.
>
> The following changes should improve our workaround. I am uncertain if
> the .csh version needs a matching unset for nonomatch or does it happen
> automatically?
>
> Should we push this in a SDL_mixer update?
Please consider putting the workaround in the SDL-Package as not every
program which uses SDL has a dependency on SDL_mixer. See BUG #343911.
Best regards!
Christian
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