Open source Cg compiler?
Callum Lerwick
seg at haxxed.com
Thu Apr 9 20:49:56 UTC 2009
On Thu, 2009-04-09 at 15:17 -0500, King InuYasha wrote:
> On Thu, Apr 9, 2009 at 1:07 PM, Callum Lerwick <seg at haxxed.com> wrote:
> Crystal Space uses Cg. WHY? They don't even use Direct3D. The
> only
> justification for Cg instead of GLSL is if you're wanting to
> share
> shaders across OpenGL and Direct3D, in which case writing in
> HLSL and
> using ATI's tool is a non-proprietary solution. (Now how about
> a
> GLSL2HLSL compiler...)
>
> Maybe because it makes it easy to make shaders to both GLSL and HLSL?
> For open source projects like PCSX2 which need shaders a lot, it is
> absolutely necessary that the SL output is equivalent on OGL and D3D.
Does anyone read before replying? Code in HLSL (99% similar to Cg
anyway) and use ATI's HLSL2GLSL.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part
Url : http://lists.fedoraproject.org/pipermail/devel/attachments/20090409/48612361/attachment.bin
More information about the devel
mailing list