Gnome Games Clutter/OpenGL issues

Mark Bidewell mbidewel at
Tue Apr 20 18:00:58 UTC 2010

On Tue, Apr 20, 2010 at 1:52 PM, Jeff Spaleta <jspaleta at> wrote:
> On Tue, Apr 20, 2010 at 9:32 AM, drago01 <drago01 at> wrote:
>> Clutter is not targeting mesa's software rastersizer ... so clutter
>> upstream do not really care if it works without any hardware support
>> or not.
> Which is all fine for an optional component gnome-shell which
> explicitly states it targets hardware accelerated graphics only.   But
> should be be putting clutter based apps into the default packageset
> for the desktop in F13 if they don't fallback gracefully for
> unaccelerated graphics?  We haven't stated that accelerated hardware
> will be a minimum requirement in F13 have we? I know its coming, but
> we haven't actually crossed that line yet.  If we can't get this
> working with software rendering as a fallback...perhaps we jettison
> this game from the default packageset and move it over to
> gnome-games-extra.
> -jef
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> devel mailing list
> devel at

Quadrapassel is in gnome-games-extra.  One interesting note I will try
to get more details on.  is that some are reporting the bug when using
nouveau (which I assumed was accelerated).

Mark Bidewell

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