Gnome Games Clutter/OpenGL issues
drago01 at gmail.com
Tue Apr 20 18:02:06 UTC 2010
On Tue, Apr 20, 2010 at 7:52 PM, Jeff Spaleta <jspaleta at gmail.com> wrote:
> On Tue, Apr 20, 2010 at 9:32 AM, drago01 <drago01 at gmail.com> wrote:
>> Clutter is not targeting mesa's software rastersizer ... so clutter
>> upstream do not really care if it works without any hardware support
>> or not.
> Which is all fine for an optional component gnome-shell which
> explicitly states it targets hardware accelerated graphics only. But
> should be be putting clutter based apps into the default packageset
> for the desktop in F13 if they don't fallback gracefully for
> unaccelerated graphics?
It is just a game ...
> We haven't stated that accelerated hardware
> will be a minimum requirement in F13 have we?
No, because it isn't F-13 does work fine without any hardware opengl support,
> I know its coming, but
> we haven't actually crossed that line yet. If we can't get this
> working with software rendering as a fallback...
It isn't impossible but it won't be very effizent anyway ... resources
should be spent on make 3D work not run away from it.
> perhaps we jettison
> this game from the default packageset and move it over to
Well again it is just a game so I don't really care but it does not
make much sense ... since when was "needs 3D" a reason to exclude
anything from the livecd ?
Ever tried to run compiz on software? (hint: desktop effects will tell
you to come back once you are using a 3D driver).
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