Openarena and ioquake3 problem

Hans de Goede j.w.r.degoede at hhs.nl
Tue Jan 8 20:20:08 UTC 2008


Michał Bentkowski wrote:
> Hi!
> 
> Following Hans's suggestion in bug [1], I decided to make openarena
> work using quake3 engine available in repo. Everything seemed to work
> good, I even built the package in rawhide (but it's been already
> untagged) when it turned out that multiplayer is unplayable
> .
> First of all, quake3's openarena doesn't look for servers on
> dpmaster.deathmask.net master server (which is the right one for it)
> but the default one *even* if I explictly set sv_master1 parameter.
> But it's not a big problem at all. The much worse thing is that
> quake3's openarena just quits when I type known IP address of a
> server. It leaves following messages:
> 

I'm afraid I'm much too busy atm the take a look at this any other takers for 
taking a stab at this?

Regards,

Hans


> ----- FS_Startup -----
> Current search path:
> /home/ecik/.openarena/baseq3
> /usr/share/quake3/baseq3
> /usr/bin/baseq3
> 
> ----------------------
> 3573 files in pk3 files
> 
> 
> pak0.pk3 is missing. Please copy it
> from your legitimate Q3 CDROM.
> 
> 
> Point Release files are missing. Please
> re-install the 1.32 point release.
> 
> 
> Also check that your Q3 executable is in
> the correct place and that every file
> in the baseq3 directory is present and readable.
> ----- CL_Shutdown -----
> RE_Shutdown( 1 )
> -----------------------
> Sys_Error:
> *** you need to install Quake III Arena in order to play ***
> Shutdown tty console
> 
> It was a bit surprising it behaves so since just after running it
> looks for files in proper directories (i.e. $HOME/.openarena/baseoa).
> Adding "+set fs_basegame baseoa +set fs_basepath $HOME/.openarena"
> seemed to be able to fix the problems but it didn't. Quake3's
> openarena now looks for files in proper directories, finds them but
> despite of:
> /home/ecik/.openarena/baseoa/pak0.pk3 (926 files)
> it still says:
> pak0.pk3 is missing. Please copy it
> from your legitimate Q3 CDROM.
> 
> I found a file [2] in ioquake3's svn and it probably clarifies things
> a little. It seems that ioquake3 just checks checksum of pk3 files and
> when they don't match, the game just crashes. Also, ioquake3 is
> written just to work with default baseq3 or demoq3, not with another
> files. Would be nice, thought, if somebody with better understanding
> of English has a look at [2].
> So what we know now? The single player mode works without any problem,
> just as with openarena's binary. Multiplayer does not. I consider it
> odd, maybe there is somebody who knows more about ioquake3's command
> line parameters and there is a way to make it working.
> I'm afraid that changes made by openarena team to ioquake3 source are
> made to make multiplayer playable. However, I hope they're not.
> I'm writing this post because I count that somebody may help with
> fixing the package. Share your thoughts, if you need any more
> information, feel free to ask. Look at [3] to see spec file. Hope
> we'll find a way to fix it :)
> 
> 
> [1]: https://bugzilla.redhat.com/show_bug.cgi?id=356591
> [2]: http://svn.icculus.org/*checkout*/quake3/trunk/code/qcommon/files.c
> [3]: http://cvs.fedora.redhat.com/viewcvs/*checkout*/devel/openarena/openarena.spec




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