dungeonhack

Alexey Torkhov atorkhov at gmail.com
Mon Sep 28 22:40:24 UTC 2009


On Mon, 2009-09-28 at 23:55 +0200, Guido Grazioli wrote:
> Hello list, i'am a new subscriber;

Welcome! :)

> is anyone working on packaging dungeonhack?
> http://dungeonhack.sourceforge.net

Cool! Another OGRE game! :) Do they have properly licensed media/assets
(models, textures, sounds, etc)?

I see one problem with dungeonhack: they only ported it to
OGRE 1.4, but we have already OGRE 1.6. Thats perhaps wouldn't be too
hard, but who knows...

> I started out submitting alure for review here:
> https://bugzilla.redhat.com/show_bug.cgi?id=526055
> 
> And i'm now working on MyGUI, spec and srpm here,
> http://guidograzioli.fedorapeople.org/packages/mygui/
> but it's not ready for review yet.
> 
> Other missing dependencies are:
> - paged geometry 
> http://www.ogre3d.org/wiki/index.php/PagedGeometry_Engine

Good that they are using unpatched version. I'm maintaining some ogre
stuff that uses bundled paged geometry library and perhaps can package
this.

> - OIS 1.2.0 (currently OIS 1.0 is available)
> More details here: 
> http://dungeonhack.sourceforge.net/Build_Instructions#Building_DungeonHack_on_Linux

Oh, seems it needs to have some care. I can help, if nobody other
willing to co-maintain it.

Alexey




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