dungeonhack

Guido Grazioli guido.grazioli at gmail.com
Mon Sep 28 22:48:19 UTC 2009


2009/9/29 Alexey Torkhov <atorkhov at gmail.com>

>
> On Mon, 2009-09-28 at 23:55 +0200, Guido Grazioli wrote:
> > is anyone working on packaging dungeonhack?
> > http://dungeonhack.sourceforge.net
>
> Cool! Another OGRE game! :) Do they have properly licensed media/assets
> (models, textures, sounds, etc)?
>


They state in the website that code is GPLv3 and they accept only content
that is "copylefted: under GPL, LGPL or CC". Have to test if that's true
yet.
Details here: http://dungeonhack.sourceforge.net/DungeonHack:Copyrights


> >
> > Other missing dependencies are:
> > - paged geometry
> > http://www.ogre3d.org/wiki/index.php/PagedGeometry_Engine
>
> Good that they are using unpatched version. I'm maintaining some ogre
> stuff that uses bundled paged geometry library and perhaps can package
> this.
>

If you want you cant start from here:
http://guidograzioli.fedorapeople.org/packages/pagedgeometry/

Please note that dungeonhack folks ask to install a specific svn revision,
so i targeted that one. Not sure about that.


> > - OIS 1.2.0 (currently OIS 1.0 is available)
> > More details here:
> >
> http://dungeonhack.sourceforge.net/Build_Instructions#Building_DungeonHack_on_Linux
>
> Oh, seems it needs to have some care. I can help, if nobody other
> willing to co-maintain it.
>
>
Yep it's in the very early stages, but looks really promising...

Thanks
Guido

Alexey
>
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Guido Grazioli <guido.grazioli at gmail.com>
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