Doom engines
Jon Ciesla
limb at jcomserv.net
Sun Aug 21 13:16:06 UTC 2011
> On 08/21/2011 08:29 AM, Hans de Goede wrote:
>> First of all thanks for doing the vavoom update!
>
> You are welcome. Do review the changes because I was doing it fairly
> blindly. FYI, I have been discussing with freedoom upstream about
> doing more regular releases and have updated the current package to the
> latest git snapshot locally. I will post the changes for review after
> I get some input from upstream.
>
>>
>> As for the interaction with doom-shareware from rpmfusion, we
>> could make it first check if that is installed, and if so
>> not check for the files under ~ and use autodownload to get
>> them at all, instead simply launching $engine with the necessary
>> options to use the files under /usr/share put there by the
>> rpmfusion package.
>
> I think you are in a better position to do what it is necessary here but
> I will be happy to review any new packages. I have already built
> Chocolate Doom for Rawhide and Fedora 16 and have been reading up on the
> status of the various Doom "ports" for the last few days to figure out
> which ones to package. I will post on a update on that too a bit later.
>
> Rahul
>
> Ps: In case anyone is wondering, Doom was one of the games I spend a
> lot of time with in a previous life and recent news of the upcoming Doom
> 3 engine source release motivated me to get involved with Doom again now.
Having written a Makefile calling deutex and bsp, I'd say you don't need
an excuse. ;)
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