Fedora-laptop-list Digest, Vol 33, Issue 5

YOUDI youdimail at gmail.com
Sat Jan 31 10:41:50 UTC 2009


Please  help me ,this is my x server log file.I can't login in fedora10, my
laptop is sony sz65, Intel Corporation Mobile GM965/GL960 Integrated
Graphics.

X.Org X Server 1.5.3
Release Date: 5 November 2008
X Protocol Version 11, Revision 0
Build Operating System: Linux 2.6.18-92.1.10.el5 x86_64
Current Operating System: Linux littlebaby 2.6.27.7-134.fc10.x86_64 #1 SMP
Mon Dec 1 22:21:35 EST 2008 x86_64
Build Date: 16 November 2008  08:28:40PM
Build ID: xorg-x11-server 1.5.3-5.fc10
    Before reporting problems, check http://wiki.x.org
    to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
    (++) from command line, (!!) notice, (II) informational,
    (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/var/log/Xorg.0.log", Time: Sat Jan 31 18:09:11 2009
(EE) Unable to locate/open config file
(II) Loader magic: 0x7aec60
(II) Module ABI versions:
    X.Org ANSI C Emulation: 0.4
    X.Org Video Driver: 4.1
    X.Org XInput driver : 2.1
    X.Org Server Extension : 1.1
    X.Org Font Renderer : 0.6
(II) Loader running on linux
(++) using VT number 1

(--) PCI:*(0 at 0:2:0) Intel Corporation Mobile GM965/GL960 Integrated Graphics
Controller rev 12, Mem @ 0xfc000000/1048576, 0xd0000000/268435456, I/O @
0x00001800/8
(--) PCI: (0 at 0:2:1) Intel Corporation Mobile GM965/GL960 Integrated Graphics
Controller rev 12, Mem @ 0xfc100000/1048576
(==) Matched intel for the autoconfigured driver
New driver is "intel"
(==) Using default built-in configuration (30 lines)
(==) --- Start of built-in configuration ---
    Section "Device"
        Identifier    "Builtin Default intel Device 0"
        Driver    "intel"
    EndSection
    Section "Screen"
        Identifier    "Builtin Default intel Screen 0"
        Device    "Builtin Default intel Device 0"
    EndSection
    Section "Device"
        Identifier    "Builtin Default fbdev Device 0"
        Driver    "fbdev"
    EndSection
    Section "Screen"
        Identifier    "Builtin Default fbdev Screen 0"
        Device    "Builtin Default fbdev Device 0"
    EndSection
    Section "Device"
        Identifier    "Builtin Default vesa Device 0"
        Driver    "vesa"
    EndSection
    Section "Screen"
        Identifier    "Builtin Default vesa Screen 0"
        Device    "Builtin Default vesa Device 0"
    EndSection
    Section "ServerLayout"
        Identifier    "Builtin Default Layout"
        Screen    "Builtin Default intel Screen 0"
        Screen    "Builtin Default fbdev Screen 0"
        Screen    "Builtin Default vesa Screen 0"
    EndSection
(==) --- End of built-in configuration ---
(==) ServerLayout "Builtin Default Layout"
(**) |-->Screen "Builtin Default intel Screen 0" (0)
(**) |   |-->Monitor "<default monitor>"
(**) |   |-->Device "Builtin Default intel Device 0"
(==) No monitor specified for screen "Builtin Default intel Screen 0".
    Using a default monitor configuration.
(**) |-->Screen "Builtin Default fbdev Screen 0" (1)
(**) |   |-->Monitor "<default monitor>"
(**) |   |-->Device "Builtin Default fbdev Device 0"
(==) No monitor specified for screen "Builtin Default fbdev Screen 0".
    Using a default monitor configuration.
(**) |-->Screen "Builtin Default vesa Screen 0" (2)
(**) |   |-->Monitor "<default monitor>"
(**) |   |-->Device "Builtin Default vesa Device 0"
(==) No monitor specified for screen "Builtin Default vesa Screen 0".
    Using a default monitor configuration.
(==) Automatically adding devices
(==) Automatically enabling devices
(==) No FontPath specified.  Using compiled-in default.
(==) FontPath set to:
    catalogue:/etc/X11/fontpath.d,
    built-ins
(==) ModulePath set to "/usr/lib64/xorg/modules"
(II) Cannot locate a core pointer device.
(II) Cannot locate a core keyboard device.
(II) The server relies on HAL to provide the list of input devices.
    If no devices become available, reconfigure HAL or disable
AllowEmptyInput.
(II) Open ACPI successful (/var/run/acpid.socket)
(II) System resource ranges:
    [0] -1    0    0xffffffff - 0xffffffff (0x1) MX[B]
    [1] -1    0    0x000f0000 - 0x000fffff (0x10000) MX[B]
    [2] -1    0    0x000c0000 - 0x000effff (0x30000) MX[B]
    [3] -1    0    0x00000000 - 0x0009ffff (0xa0000) MX[B]
    [4] -1    0    0x0000ffff - 0x0000ffff (0x1) IX[B]
    [5] -1    0    0x00000000 - 0x00000000 (0x1) IX[B]
(II) LoadModule: "extmod"

(II) Loading /usr/lib64/xorg/modules/extensions//libextmod.so
(II) Module extmod: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 1.0.0
    Module class: X.Org Server Extension
    ABI class: X.Org Server Extension, version 1.1
(II) Loading extension SELinux
(II) Loading extension SHAPE
(II) Loading extension MIT-SUNDRY-NONSTANDARD
(II) Loading extension BIG-REQUESTS
(II) Loading extension SYNC
(II) Loading extension MIT-SCREEN-SAVER
(II) Loading extension XC-MISC
(II) Loading extension XFree86-VidModeExtension
(II) Loading extension XFree86-Misc
(II) Loading extension XFree86-DGA
(II) Loading extension DPMS
(II) Loading extension TOG-CUP
(II) Loading extension Extended-Visual-Information
(II) Loading extension XVideo
(II) Loading extension XVideo-MotionCompensation
(II) Loading extension X-Resource
(II) LoadModule: "dbe"

(II) Loading /usr/lib64/xorg/modules/extensions//libdbe.so
(II) Module dbe: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 1.0.0
    Module class: X.Org Server Extension
    ABI class: X.Org Server Extension, version 1.1
(II) Loading extension DOUBLE-BUFFER
(II) LoadModule: "glx"

(II) Loading /usr/lib64/xorg/modules/extensions//libglx.so
(II) Module glx: vendor="NVIDIA Corporation"
    compiled for 4.0.2, module version = 1.0.0
    Module class: X.Org Server Extension
(II) NVIDIA GLX Module  177.82  Tue Nov  4 17:15:47 PST 2008
(II) Loading extension GLX
(II) LoadModule: "freetype"

(II) Loading /usr/lib64/xorg/modules/fonts//libfreetype.so
(II) Module freetype: vendor="X.Org Foundation & the After X-TT Project"
    compiled for 1.5.3, module version = 2.1.0
    Module class: X.Org Font Renderer
    ABI class: X.Org Font Renderer, version 0.6
(II) Loading font FreeType
(II) LoadModule: "dri"

(II) Loading /usr/lib64/xorg/modules/extensions//libdri.so
(II) Module dri: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 1.0.0
    ABI class: X.Org Server Extension, version 1.1
(II) Loading extension XFree86-DRI
(II) LoadModule: "intel"

(II) Loading /usr/lib64/xorg/modules/drivers//intel_drv.so
(II) Module intel: vendor="X.Org Foundation"
    compiled for 1.5.2, module version = 2.5.0
    Module class: X.Org Video Driver
    ABI class: X.Org Video Driver, version 4.1
(II) LoadModule: "fbdev"

(II) Loading /usr/lib64/xorg/modules/drivers//fbdev_drv.so
(II) Module fbdev: vendor="X.Org Foundation"
    compiled for 1.4.99.2, module version = 0.3.1
    ABI class: X.Org Video Driver, version 4.0
(II) LoadModule: "vesa"

(II) Loading /usr/lib64/xorg/modules/drivers//vesa_drv.so
(II) Module vesa: vendor="X.Org Foundation"
    compiled for 1.4.99.905, module version = 1.3.0
    Module class: X.Org Video Driver
    ABI class: X.Org Video Driver, version 4.1
(II) intel: Driver for Intel Integrated Graphics Chipsets: i810,
    i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G,
    E7221 (i915), 915GM, 945G, 945GM, 945GME, 965G, G35, 965Q, 946GZ,
    965GM, 965GME/GLE, G33, Q35, Q33,
    Mobile Intel(R) GM45 Express Chipset,
    Intel Integrated Graphics Device, G45/G43, Q45/Q43, G41
(II) FBDEV: driver for framebuffer: fbdev
(II) VESA: driver for VESA chipsets: vesa
(II) Primary Device is: PCI 00 at 00:02:0
(II) resource ranges after xf86ClaimFixedResources() call:
    [0] -1    0    0xffffffff - 0xffffffff (0x1) MX[B]
    [1] -1    0    0x000f0000 - 0x000fffff (0x10000) MX[B]
    [2] -1    0    0x000c0000 - 0x000effff (0x30000) MX[B]
    [3] -1    0    0x00000000 - 0x0009ffff (0xa0000) MX[B]
    [4] -1    0    0x0000ffff - 0x0000ffff (0x1) IX[B]
    [5] -1    0    0x00000000 - 0x00000000 (0x1) IX[B]
(WW) Falling back to old probe method for fbdev
(II) Loading sub module "fbdevhw"
(II) LoadModule: "fbdevhw"

(II) Loading /usr/lib64/xorg/modules/linux//libfbdevhw.so
(II) Module fbdevhw: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 0.0.2
    ABI class: X.Org Video Driver, version 4.1
(WW) Falling back to old probe method for vesa
(II) resource ranges after probing:
    [0] -1    0    0xffffffff - 0xffffffff (0x1) MX[B]
    [1] -1    0    0x000f0000 - 0x000fffff (0x10000) MX[B]
    [2] -1    0    0x000c0000 - 0x000effff (0x30000) MX[B]
    [3] -1    0    0x00000000 - 0x0009ffff (0xa0000) MX[B]
    [4] 0    0    0x000a0000 - 0x000affff (0x10000) MS[B]
    [5] 0    0    0x000b0000 - 0x000b7fff (0x8000) MS[B]
    [6] 0    0    0x000b8000 - 0x000bffff (0x8000) MS[B]
    [7] -1    0    0x0000ffff - 0x0000ffff (0x1) IX[B]
    [8] -1    0    0x00000000 - 0x00000000 (0x1) IX[B]
    [9] 0    0    0x000003b0 - 0x000003bb (0xc) IS[B]
    [10] 0    0    0x000003c0 - 0x000003df (0x20) IS[B]
(II) Loading sub module "vgahw"
(II) LoadModule: "vgahw"

(II) Loading /usr/lib64/xorg/modules//libvgahw.so
(II) Module vgahw: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 0.1.0
    ABI class: X.Org Video Driver, version 4.1
(II) intel(0): Creating default Display subsection in Screen section
    "Builtin Default intel Screen 0" for depth/fbbpp 24/32
(==) intel(0): Depth 24, (==) framebuffer bpp 32
(==) intel(0): RGB weight 888
(==) intel(0): Default visual is TrueColor
(II) intel(0): Integrated Graphics Chipset: Intel(R) 965GM
(--) intel(0): Chipset: "965GM"
(--) intel(0): Linear framebuffer at 0xD0000000
(--) intel(0): IO registers at addr 0xFC000000
(WW) intel(0): libpciaccess reported 0 rom size, guessing 64kB
(==) intel(0): Using EXA for acceleration
(II) intel(0): 2 display pipes available.
(II) Loading sub module "ddc"
(II) LoadModule: "ddc"
(II) Module "ddc" already built-in
(II) Loading sub module "i2c"
(II) LoadModule: "i2c"
(II) Module "i2c" already built-in
(II) intel(0): Output VGA has no monitor section
(II) intel(0): Output LVDS has no monitor section
(II) intel(0): I2C bus "LVDSDDC_C" initialized.
(II) intel(0): Attempting to determine panel fixed mode.
(II) intel(0): I2C device "LVDSDDC_C:E-EDID segment register" registered at
address 0x60.
(II) intel(0): I2C device "LVDSDDC_C:ddc2" registered at address 0xA0.
(II) intel(0): found backlight control method
/sys/class/backlight/acpi_video0
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1792x1344" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1792x1344" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1856x1392" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1856x1392" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1920x1440" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1920x1440" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1400x1050" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1400x1050" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1920x1440" (exceeds panel dimensions)
(II) intel(0): Not using default mode "2048x1536" (exceeds panel dimensions)
(II) intel(0): Not using default mode "2048x1536" (exceeds panel dimensions)
(II) intel(0): Not using default mode "2048x1536" (exceeds panel dimensions)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): Output VGA disconnected
(II) intel(0): Output LVDS connected
(II) intel(0): Using exact sizes for initial modes
(II) intel(0): Output LVDS using initial mode 1280x800
(II) intel(0): Monitoring connected displays enabled
(II) intel(0): detected 512 kB GTT.
(II) intel(0): detected 7676 kB stolen memory.
(==) intel(0): video overlay key set to 0x101fe
(==) intel(0): Intel XvMC decoder disabled
(==) intel(0): Will not try to enable page flipping
(==) intel(0): Triple buffering disabled
(==) intel(0): Using gamma correction (1.0, 1.0, 1.0)
(==) intel(0): DPI set to (96, 96)
(II) Loading sub module "fb"
(II) LoadModule: "fb"

(II) Loading /usr/lib64/xorg/modules//libfb.so
(II) Module fb: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 1.0.0
    ABI class: X.Org ANSI C Emulation, version 0.4
(II) Loading sub module "exa"
(II) LoadModule: "exa"

(II) Loading /usr/lib64/xorg/modules//libexa.so
(II) Module exa: vendor="X.Org Foundation"
    compiled for 1.5.3, module version = 2.4.0
    ABI class: X.Org Video Driver, version 4.1
(II) Loading sub module "ramdac"
(II) LoadModule: "ramdac"
(II) Module "ramdac" already built-in
(II) intel(0): Comparing regs from server start up to After PreInit
(WW) intel(0): Register 0x61200 (PP_STATUS) changed from 0xc0000008 to
0xd0000009
(WW) intel(0): PP_STATUS before: on, ready, sequencing idle
(WW) intel(0): PP_STATUS after: on, ready, sequencing on
(WW) intel(0): Register 0x70024 (PIPEASTAT) changed from 0x80000207 to
0x00000000
(WW) intel(0): PIPEASTAT before: status: FIFO_UNDERRUN VSYNC_INT_STATUS
SVBLANK_INT_STATUS VBLANK_INT_STATUS OREG_UPDATE_STATUS
(WW) intel(0): PIPEASTAT after: status:
(II) UnloadModule: "fbdev"
(II) Unloading /usr/lib64/xorg/modules/drivers//fbdev_drv.so
(II) UnloadModule: "fbdevhw"
(II) Unloading /usr/lib64/xorg/modules/linux//libfbdevhw.so
(II) UnloadModule: "vesa"
(II) Unloading /usr/lib64/xorg/modules/drivers//vesa_drv.so
(==) Depth 24 pixmap format is 32 bpp
(II) do I need RAC?  No, I don't.
(II) resource ranges after preInit:
    [0] -1    0    0xffffffff - 0xffffffff (0x1) MX[B]
    [1] -1    0    0x000f0000 - 0x000fffff (0x10000) MX[B]
    [2] -1    0    0x000c0000 - 0x000effff (0x30000) MX[B]
    [3] -1    0    0x00000000 - 0x0009ffff (0xa0000) MX[B]
    [4] 0    0    0x000a0000 - 0x000affff (0x10000) MS[B](OprD)
    [5] 0    0    0x000b0000 - 0x000b7fff (0x8000) MS[B](OprD)
    [6] 0    0    0x000b8000 - 0x000bffff (0x8000) MS[B](OprD)
    [7] -1    0    0x0000ffff - 0x0000ffff (0x1) IX[B]
    [8] -1    0    0x00000000 - 0x00000000 (0x1) IX[B]
    [9] 0    0    0x000003b0 - 0x000003bb (0xc) IS[B](OprU)
    [10] 0    0    0x000003c0 - 0x000003df (0x20) IS[B](OprU)
(II) intel(0): Kernel reported 1264128 total, 1 used
(II) intel(0): I830CheckAvailableMemory: 5056508 kB available
(EE) intel(0): [dri] I830CheckDRIAvailable failed: glx not loaded
(**) intel(0): Framebuffer compression disabled
(**) intel(0): Tiling enabled
(==) intel(0): VideoRam: 262144 KB
(II) intel(0): Attempting memory allocation with tiled buffers.
(II) intel(0): Tiled allocation successful.
(II) intel(0): Page Flipping disabled
(II) intel(0): vgaHWGetIOBase: hwp->IOBase is 0x03d0, hwp->PIOOffset is
0x0000
(II) EXA(0): Offscreen pixmap area of 19660800 bytes
(II) EXA(0): Driver registered support for the following operations:
(II)         Solid
(II)         Copy
(II)         Composite (RENDER acceleration)
(==) intel(0): Backing store disabled
(==) intel(0): Silken mouse enabled
(II) intel(0): Initializing HW Cursor
(II) intel(0): xf86BindGARTMemory: bind key 0 at 0x0077f000 (pgoffset 1919)
(II) intel(0): xf86BindGARTMemory: bind key 1 at 0x00840000 (pgoffset 2112)
(II) intel(0): Fixed memory allocation layout:
(II) intel(0): 0x00000000-0x0001ffff: ring buffer (128 kB)
(II) intel(0): 0x00020000-0x00029fff: HW cursors (40 kB)
(II) intel(0): 0x0002a000-0x00031fff: logical 3D context (32 kB)
(II) intel(0): 0x00032000-0x00131fff: fake bufmgr (1024 kB)
(II) intel(0): 0x00132000-0x00147fff: exa G965 state buffer (88 kB)
(II) intel(0): 0x00148000-0x00148fff: overlay registers (4 kB)
(II) intel(0): 0x00149000-0x00149fff: power context (4 kB)
(II) intel(0): 0x00200000-0x0083ffff: front buffer (6400 kB) X tiled
(II) intel(0): 0x0077f000:            end of stolen memory
(II) intel(0): 0x00840000-0x01afffff: exa offscreen (19200 kB)
(II) intel(0): 0x10000000:            end of aperture
(II) intel(0): using SSC reference clock of 100 MHz
(II) intel(0): Selecting standard 18 bit TMDS pixel format.
(II) intel(0): Output configuration:
(II) intel(0):   Pipe A is off
(II) intel(0):   Display plane A is now disabled and connected to pipe A.
(II) intel(0):   Pipe B is on
(II) intel(0):   Display plane B is now enabled and connected to pipe B.
(II) intel(0):   Output VGA is connected to pipe none
(II) intel(0):   Output LVDS is connected to pipe B
(II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled
message.
(II) intel(0): DPMS enabled
(II) intel(0): Set up textured video
(II) intel(0): Set up overlay video
(II) intel(0): direct rendering: Failed
(--) RandR disabled
(II) Initializing built-in extension MIT-SHM
(II) Initializing built-in extension XInputExtension
(II) Initializing built-in extension XTEST
(II) Initializing built-in extension XKEYBOARD
(II) Initializing built-in extension XINERAMA
(II) Initializing built-in extension XFIXES
(II) Initializing built-in extension RENDER
(II) Initializing built-in extension RANDR
(II) Initializing built-in extension COMPOSITE
(II) Initializing built-in extension DAMAGE
(II) Initializing built-in extension XEVIE
(EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not
found)
(II) intel(0): Setting screen physical size to 338 x 211
(EE) intel(0): underrun on pipe B!
(II) config/hal: Adding input device Sony Vaio Keys
(II) LoadModule: "evdev"

(II) Loading /usr/lib64/xorg/modules/input//evdev_drv.so
(II) Module evdev: vendor="X.Org Foundation"
    compiled for 1.5.2, module version = 2.0.7
    Module class: X.Org XInput Driver
    ABI class: X.Org XInput driver, version 2.1
(**) Sony Vaio Keys: always reports core events
(**) Sony Vaio Keys: Device: "/dev/input/event9"
(II) Sony Vaio Keys: Found keys
(II) Sony Vaio Keys: Configuring as keyboard
(II) XINPUT: Adding extended input device "Sony Vaio Keys" (type: KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) Sony Vaio Keys: xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) Sony Vaio Keys: xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) Sony Vaio Keys: xkb_layout: "us"
(II) config/hal: Adding input device Power Button (CM)
(**) Power Button (CM): always reports core events
(**) Power Button (CM): Device: "/dev/input/event0"
(II) Power Button (CM): Found keys
(II) Power Button (CM): Configuring as keyboard
(II) XINPUT: Adding extended input device "Power Button (CM)" (type:
KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) Power Button (CM): xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) Power Button (CM): xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) Power Button (CM): xkb_layout: "us"
(II) config/hal: Adding input device AT Translated Set 2 keyboard
(**) AT Translated Set 2 keyboard: always reports core events
(**) AT Translated Set 2 keyboard: Device: "/dev/input/event3"
(II) AT Translated Set 2 keyboard: Found keys
(II) AT Translated Set 2 keyboard: Configuring as keyboard
(II) XINPUT: Adding extended input device "AT Translated Set 2 keyboard"
(type: KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) AT Translated Set 2 keyboard: xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) AT Translated Set 2 keyboard: xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) AT Translated Set 2 keyboard: xkb_layout: "us"
(II) config/hal: Adding input device Video Bus
(**) Video Bus: always reports core events
(**) Video Bus: Device: "/dev/input/event7"
(II) Video Bus: Found keys
(II) Video Bus: Configuring as keyboard
(II) XINPUT: Adding extended input device "Video Bus" (type: KEYBOARD)
(**) Option "xkb_rules" "evdev"
(**) Video Bus: xkb_rules: "evdev"
(**) Option "xkb_model" "pc105+inet"
(**) Video Bus: xkb_model: "pc105+inet"
(**) Option "xkb_layout" "us"
(**) Video Bus: xkb_layout: "us"
(II) config/hal: Adding input device AlpsPS/2 ALPS GlidePoint
(II) LoadModule: "synaptics"

(II) Loading /usr/lib64/xorg/modules/input//synaptics_drv.so
(II) Module synaptics: vendor="X.Org Foundation"
    compiled for 1.5.0, module version = 0.15.2
    Module class: X.Org XInput Driver
    ABI class: X.Org XInput driver, version 2.1
(II) Synaptics touchpad driver version 0.15.2
(II) AlpsPS/2 ALPS GlidePoint: x-axis range 0 - 1023
(II) AlpsPS/2 ALPS GlidePoint: y-axis range 0 - 767
(**) Option "Device" "/dev/input/event5"
(--) AlpsPS/2 ALPS GlidePoint touchpad found
(**) AlpsPS/2 ALPS GlidePoint: always reports core events
(II) XINPUT: Adding extended input device "AlpsPS/2 ALPS GlidePoint" (type:
TOUCHPAD)
(II) AlpsPS/2 ALPS GlidePoint: x-axis range 0 - 1023
(II) AlpsPS/2 ALPS GlidePoint: y-axis range 0 - 767
(--) AlpsPS/2 ALPS GlidePoint touchpad found
(II) config/hal: Adding input device PS/2 Mouse
(**) PS/2 Mouse: always reports core events
(**) PS/2 Mouse: Device: "/dev/input/event4"
(II) PS/2 Mouse: Found x and y relative axes
(II) PS/2 Mouse: Found mouse buttons
(II) PS/2 Mouse: Configuring as mouse
(II) XINPUT: Adding extended input device "PS/2 Mouse" (type: MOUSE)
(II) config/hal: Adding input device Macintosh mouse button emulation
(**) Macintosh mouse button emulation: always reports core events
(**) Macintosh mouse button emulation: Device: "/dev/input/event2"
(II) Macintosh mouse button emulation: Found x and y relative axes
(II) Macintosh mouse button emulation: Found mouse buttons
(II) Macintosh mouse button emulation: Configuring as mouse
(II) XINPUT: Adding extended input device "Macintosh mouse button emulation"
(type: MOUSE)
(II) config/hal: Adding input device USB Optical Mouse
(**) USB Optical Mouse: always reports core events
(**) USB Optical Mouse: Device: "/dev/input/event6"
(II) USB Optical Mouse: Found x and y relative axes
(II) USB Optical Mouse: Found mouse buttons
(II) USB Optical Mouse: Configuring as mouse
(II) XINPUT: Adding extended input device "USB Optical Mouse" (type: MOUSE)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
(II) intel(0): EDID for output VGA
(II) intel(0): EDID for output LVDS
(II) intel(0): Not using default mode "1152x864" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x960" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1280x1024" (exceeds panel dimensions)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1600x1200" (width too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1792x1344" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1856x1392" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1400x1050" (width too large for
virtual size)
(II) intel(0): Not using default mode "1920x1440" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Not using default mode "2048x1536" (height too large for
virtual size)
(II) intel(0): Printing probed modes for output LVDS
(II) intel(0): Modeline "1280x800"x60.0   70.59  1280 1344 1408 1453  800
804 806 810 (48.6 kHz)
(II) intel(0): Modeline "1024x768"x85.0   94.50  1024 1072 1168 1376  768
769 772 808 +hsync +vsync (68.7 kHz)
(II) intel(0): Modeline "1024x768"x75.0   78.75  1024 1040 1136 1312  768
769 772 800 +hsync +vsync (60.0 kHz)
(II) intel(0): Modeline "1024x768"x70.1   75.00  1024 1048 1184 1328  768
771 777 806 -hsync -vsync (56.5 kHz)
(II) intel(0): Modeline "1024x768"x60.0   65.00  1024 1048 1184 1344  768
771 777 806 -hsync -vsync (48.4 kHz)
(II) intel(0): Modeline "832x624"x74.6   57.28  832 864 928 1152  624 625
628 667 -hsync -vsync (49.7 kHz)
(II) intel(0): Modeline "800x600"x85.1   56.30  800 832 896 1048  600 601
604 631 +hsync +vsync (53.7 kHz)
(II) intel(0): Modeline "800x600"x72.2   50.00  800 856 976 1040  600 637
643 666 +hsync +vsync (48.1 kHz)
(II) intel(0): Modeline "800x600"x75.0   49.50  800 816 896 1056  600 601
604 625 +hsync +vsync (46.9 kHz)
(II) intel(0): Modeline "800x600"x60.3   40.00  800 840 968 1056  600 601
605 628 +hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "800x600"x56.2   36.00  800 824 896 1024  600 601
603 625 +hsync +vsync (35.2 kHz)
(II) intel(0): Modeline "640x480"x85.0   36.00  640 696 752 832  480 481 484
509 -hsync -vsync (43.3 kHz)
(II) intel(0): Modeline "640x480"x72.8   31.50  640 664 704 832  480 489 492
520 -hsync -vsync (37.9 kHz)
(II) intel(0): Modeline "640x480"x75.0   31.50  640 656 720 840  480 481 484
500 -hsync -vsync (37.5 kHz)
(II) intel(0): Modeline "640x480"x59.9   25.18  640 656 752 800  480 490 492
525 -hsync -vsync (31.5 kHz)
(II) intel(0): Modeline "720x400"x85.0   35.50  720 756 828 936  400 401 404
446 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x400"x85.1   31.50  640 672 736 832  400 401 404
445 -hsync +vsync (37.9 kHz)
(II) intel(0): Modeline "640x350"x85.1   31.50  640 672 736 832  350 382 385
445 +hsync -vsync (37.9 kHz)
[mi] EQ overflowing. The server is probably stuck in an infinite loop.

Backtrace:
0: /usr/bin/Xorg(xorg_backtrace+0x26) [0x4e7a26]
1: /usr/bin/Xorg(mieqEnqueue+0x291) [0x4c8591]
2: /usr/bin/Xorg(xf86PostMotionEventP+0xc4) [0x491494]
3: /usr/bin/Xorg(xf86PostMotionEvent+0xa9) [0x491669]
4: /usr/lib64/xorg/modules/input//evdev_drv.so [0x7f60cb5c2126]
5: /usr/bin/Xorg [0x47a765]
6: /usr/bin/Xorg [0x46b307]
7: /lib64/libc.so.6 [0x330a832f60]
8: /lib64/libc.so.6(cfree+0x8a) [0x330a87a46a]
9: /usr/lib64/libdrm_intel.so.1 [0x7f60dc518428]
10: /usr/lib64/libdrm_intel.so.1 [0x7f60dc518867]
11: /usr/lib64/libdrm_intel.so.1 [0x7f60dc518ed5]
12: /usr/lib64/libdrm_intel.so.1 [0x7f60dc51905f]
13: /usr/lib64/xorg/modules/drivers//intel_drv.so(intel_batch_flush+0x7f)
[0x7f60dc7603cf]
14: /usr/lib64/xorg/modules/drivers//intel_drv.so [0x7f60dc76afae]
15: /usr/bin/Xorg [0x51cdb9]
16: /usr/bin/Xorg [0x4f7311]
17: /usr/bin/Xorg(BlockHandler+0x50) [0x44a320]
18: /usr/bin/Xorg(WaitForSomething+0x161) [0x4e4eb1]
19: /usr/bin/Xorg(Dispatch+0x7f) [0x4465ef]
20: /usr/bin/Xorg(main+0x45d) [0x42cd1d]
21: /lib64/libc.so.6(__libc_start_main+0xe6) [0x330a81e546]
22: /usr/bin/Xorg [0x42c0f9]
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] mieqEnequeue: out-of-order valuator event; dropping.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
[mi] EQ overflowing. The server is probably stuck in an infinite loop.
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