Self-introduction: Aamir Aijaz Bhutto

Athanasios E. Samaras ath.samaras at gmail.com
Tue Jan 12 19:01:44 UTC 2010


Maybe we could spin out a project to create a "proof-of-concept" ...

S

On Tue, Jan 12, 2010 at 8:48 PM, Frankie Mangoa <frankiemangoa at gmail.com>wrote:

> Hi Guys,
> >From the message above I have deduced some solutions:
> 1.we need developers to create an environment similar to crossover by
> default o the os where these games can run.
> 2.Have a special tea work on the development of this environment.This
> is because this is something that will have to start on alpha.
> 3.Ask developers to also make the equivalent o linux.To be honest I
> think highly unlikely because they will say the ROI is either slow or
> 0
>
>
> all these will require a lot of work and thus according to me this are
> the lines we can take .Maybe I am not seeing something that you are so
> I will ask to have people send me more of their solutions.
>
>
>
> frankie
>
> On Tue, Jan 12, 2010 at 9:11 PM, Athanasios E. Samaras
> <ath.samaras at gmail.com> wrote:
> > Heeeeelo and welcome!
> > Since I have been around for almost 24 years now, I will tell you a story
> > about games on home micros (Spectrum/CBM64/CBM128/Arcon/Atari/Amiga) /
> > consoles (Atari 2000/Sony etc)/ Personal Computers (such as AMSTRAD
> > CPC/Commodore+ /QL+ etc) / IBM Compatible Personal Computers (today's
> P.C.s)
> > It was back then (mid '80) that home micros got to the point when they
> could
> > support 4 colors out of a palette of 16 and offered the possibility to
> game
> > developers to create titles that could be acceptable by the market. Back
> > then the publishers had to maintain more than one development team
> > programming for different hardware platforms mainly under some assembler.
> > Each of the home micros had it's own capabilities and used a set of
> special
> > routines stored in ROM to expose functionality
> > (sound/graphics/input/joystick/midi etc) not to mention the full
> > incompatibility of file systems.
> > Back then it was just a dream to have an "engine" available for more any
> > platform that would enable developers to create games; it was all from
> > "scratch" for each hardware platform. By the time, developers managed to
> > create a functional code base (please do no think of objects) that
> enabled
> > them to include already tested code to perform some standard operations
> > (kind of functional functions library)  creating a layer of abstraction
> that
> > could be used to create the "back-bone" for the titles, but again had to
> be
> > either compiled or cross compiled for a specific target hardware. The
> > process was hard and costly. This was the reason that some publishers
> > targeted one or two platforms leaving the rest.
> > At later stages when the home micro category died, consoles was revived
> > together with IBM Compatible PCs. Some of us remember our first EGA video
> > addapter that actually supported 32 colors from a palette of 256 then
> came
> > VGA (256 colors and 640X480 resolution yeeeey), now first video cards
> > supported 2 colors (Hercules) or 4 colors (CGA) , but with 256 colors on
> > screen, it was a revolution so the developers that supported
> > Amiga/AtariST/CPC 64/CPC 128 found a new platform (with more RAM but less
> > hardware capabilities) that offered a common API available under a lot of
> > different languages and manufactured by various manufacturers all over
> the
> > world.
> > At the same time all the prices was dropping creating a potential large
> > market for software.
> > Since it is all about cost and ROI, it was more or less "default" to
> release
> > titles for Microsoft DOS (or IBM DOS initially) since this was the
> operating
> > system that IBM and other vendors include in their packages. Some of the
> > vendors still preferred to sell boxes without any operating system (you
> > could buy and use SCO unix, Thoroughbred and other strange acronyms).
> > When Linux came to O/S world, it was mainly a "toy" for hard-core
> > programmers  / unix users / students / universities. It was OPEN,
> something
> > you really could not find in other O/S. If something was broken, you
> could
> > take some time to fix it and then publish your fix for comments to the
> rest
> > of the world.
> > Through the time, Linux became a real desktop operating system (if I may,
> I
> > would say that Fedora together with Ubuntu and Knopix was the distros
> that
> > made that happen) .
> > All the above just to make a point: If we can convince Publishers to hire
> > some developers to port their engines to Linux, this would enable all the
> > rest of developers that use the engine to create a Linux release in a
> very
> > short time.
> > But then again it would not be open.
> > Maybe if the community could spin a project to provide a game engine that
> > would be open sourced and scriptable supporting open 3d graphics models
> etc.
> > Basically the same with Java or Flash based games but more close to the
> > hardware (imagine a full 64 bit game that could allocate and use more
> than 2
> > GB or RAM and "talk" to your GPU directly for rendering/pre-render etc).
> > Just a thought (and a lot of history)
> >
> > Cheers
> >
> > Sakis Samaras
> >
> >
> >
> > On Mon, Jan 11, 2010 at 6:11 PM, sai ganesh <ganesai at gmail.com> wrote:
> >>
> >> On 01/11/2010 8:21 PM Nicu Buculei wrote
> >>>
> >>> Note he said *favorite* game, not *some* game or a *casual* game. There
> >>> is this category of users (I am part of it) for whom a Windows PC at
> >>> home is pretty much a game console (but with better games than an
> >>> ordinary game console).
> >>>
> >>
> >> absolutely true i am a part of that league too.
> >>
> >>
> >>>
> >>> Unfortunately here we can't do much beyond getting an as good as
> >>> possible Wine, is all about 3-rd party entities porting their games to
> >>> Linux (some argue this will happen when Linux will have a large enough
> >>> market share).
> >>>
> >>> --
> >>
> >> hope the days are not far away where 3-rd party entities are releasing
> >> games for linux. i think quake 3 is already a member of it.and what
> about
> >> cedega? may that can help a little.i think this is the only area of
> concern
> >> for marketing linux to students who happen to be gamers.the first thing
> they
> >> ask is "can i play call of duty 4 in linux".hopefully a solution will be
> >> found in the years to come.
> >>>
> >>
> >>
> >> --
> >> s.saiganesh
> >> “The Linux philosophy is 'Laugh in the face of danger'. Oops. Wrong One.
> >> 'Do it yourself'. Yes, that's it
> >>
> >>
> >> --
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> >
> >
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