[Bug 204121] New: Review Request: tremulous - First Person Shooter game based on the Quake 3 engine
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Fri Aug 25 18:28:04 UTC 2006
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Summary: Review Request: tremulous - First Person Shooter game
based on the Quake 3 engine
Product: Fedora Extras
Component: Package Review
AssignedTo: nobody at fedoraproject.org
ReportedBy: j.w.r.degoede at hhs.nl
QAContact: fedora-package-review at redhat.com
Spec URL: http://people.atrpms.net/~hdegoede/tremulous.spec
SRPM URL: http://people.atrpms.net/~hdegoede/tremulous-1.1.0-1.src.rpm
Tremulous is a free, open source game that blends a team based FPS
with elements of an RTS.
Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an RTS.
These structures provide many functions, the most important being spawning.
The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death.
Other structures provide automated base defense (to some degree),
healing functions and much more...
Player advancement is different depending on which team you are on.
As a human, players are rewarded with credits for each alien kill.
These credits may be used to purchase new weapons and upgrades from the Armoury
The alien team advances quite differently. Upon killing a human foe,
the alien is able to evolve into a new class.
The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team.
This is achieved by not only killing the opposing players but also
removing their ability to respawn by destroying their spawn structures.
Notice that this package is build from a modified upstream source because the original upstream source contains a tool called lcc which is not Free Software. Luckily tremulous can be build without this just fine. So this package is build from a modified source with lcc removed.
Also notice that this package requires tremulous-data, which I will submit for review right after this and then post the bug no here.
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