[vegastrike] Move gfxlib fix from .cpp to .h.
Bruno Wolff III
bruno at fedoraproject.org
Sat Jul 9 19:00:30 UTC 2011
commit a14739f7ef4d1ebd82f2d03675ae5c537c5eec4c
Author: Bruno Wolff III <bruno at wolff.to>
Date: Sat Jul 9 11:04:12 2011 -0500
Move gfxlib fix from .cpp to .h.
vegastrike-0.5.1-gcc46.patch | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
---
diff --git a/vegastrike-0.5.1-gcc46.patch b/vegastrike-0.5.1-gcc46.patch
index a1947c1..a5a672d 100644
--- a/vegastrike-0.5.1-gcc46.patch
+++ b/vegastrike-0.5.1-gcc46.patch
@@ -38,13 +38,13 @@
static float targettimer = UniverseUtil::GetGameTime(); //timer used to determine passage of physics frames
static float mintimetoswitch =
XMLSupport::parse_float( vs_config->getVariable( "AI", "Targetting", "MinTimeToSwitchTargets", "3" ) );
---- src/gfxlib_struct.cpp.orig 2011-07-09 10:36:29.266245400 -0500
-+++ src/gfxlib_struct.cpp 2011-07-09 10:37:18.779538285 -0500
-@@ -9,6 +9,7 @@
-
- #include "options.h"
-
+--- src/gfxlib.h.orig 2011-07-09 11:02:39.134767618 -0500
++++ src/gfxlib.h 2011-07-09 11:03:09.473623529 -0500
+@@ -37,6 +37,7 @@
+ * #include <GL/glut.h>
+ * #endif
+ #endif*/
+#include <cstddef>
#include <vector>
+ class Matrix;
- extern vs_options game_options;
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