[scorched3d] num_palette really should be int
Bruno Wolff III
bruno at fedoraproject.org
Sun Nov 6 20:37:14 UTC 2011
commit 17d0719863d752f7a1d3a2757644371a5f46be46
Author: Bruno Wolff III <bruno at wolff.to>
Date: Sun Nov 6 14:03:23 2011 -0600
num_palette really should be int
scorched3d-libpng15.patch | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/scorched3d-libpng15.patch b/scorched3d-libpng15.patch
index 99ed98f..1650356 100644
--- a/scorched3d-libpng15.patch
+++ b/scorched3d-libpng15.patch
@@ -15,7 +15,7 @@
Uint32 Bmask;
Uint32 Amask;
SDL_Palette *palette;
-+ png_uint_32 num_palette;
++ int num_palette;
+ png_colorp png_palette;
png_bytep *volatile row_pointers;
int row, i;
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