[scorched3d] num_palette really should be int

Bruno Wolff III bruno at fedoraproject.org
Sun Nov 6 20:37:14 UTC 2011


commit 17d0719863d752f7a1d3a2757644371a5f46be46
Author: Bruno Wolff III <bruno at wolff.to>
Date:   Sun Nov 6 14:03:23 2011 -0600

    num_palette really should be int

 scorched3d-libpng15.patch |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/scorched3d-libpng15.patch b/scorched3d-libpng15.patch
index 99ed98f..1650356 100644
--- a/scorched3d-libpng15.patch
+++ b/scorched3d-libpng15.patch
@@ -15,7 +15,7 @@
  	Uint32 Bmask;
  	Uint32 Amask;
  	SDL_Palette *palette;
-+	png_uint_32 num_palette;
++	int num_palette;
 +	png_colorp png_palette;
  	png_bytep *volatile row_pointers;
  	int row, i;


More information about the scm-commits mailing list