[scorched3d] libpng may be expected to allocate png_palette
Bruno Wolff III
bruno at fedoraproject.org
Tue Nov 8 00:28:22 UTC 2011
commit c4571fbfcd6cd685d14a7b0ec913e096229c090f
Author: Bruno Wolff III <bruno at wolff.to>
Date: Mon Nov 7 07:02:10 2011 -0600
libpng may be expected to allocate png_palette
It may be necessary to set the initial value of png_palette to NULL
so that libpng knows to do an allocation. This may also help with
debugging the problem even if it doesn't fix it.
scorched3d-libpng15.patch | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/scorched3d-libpng15.patch b/scorched3d-libpng15.patch
index 1650356..93f9e07 100644
--- a/scorched3d-libpng15.patch
+++ b/scorched3d-libpng15.patch
@@ -15,8 +15,8 @@
Uint32 Bmask;
Uint32 Amask;
SDL_Palette *palette;
-+ int num_palette;
-+ png_colorp png_palette;
++ int num_palette = 0;
++ png_colorp png_palette = NULL;
png_bytep *volatile row_pointers;
int row, i;
volatile int ckey = -1;
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