[fluid-soundfont] Add timidity++.cfg files tweaked for using FluidR3 with timidity++

Hans de Goede jwrdegoede at fedoraproject.org
Sat Jan 21 15:00:41 UTC 2012


commit 9cbca18958fe35bd744959f160753e07d1c37b5d
Author: Hans de Goede <hdegoede at redhat.com>
Date:   Sat Jan 21 16:00:12 2012 +0100

    Add timidity++.cfg files tweaked for using FluidR3 with timidity++
    
    These are written by Saito, one of TiMidity++ developers, and submitted to
    me for inclusion into Fedora by TAMUKI Shoichi, another TiMidity++ developer.
    
    Here is what TAMUKI has to say about these files:
    
    * /etc/timidity++.cfg: configuration file which points to SF2 files
    * /usr/share/soundfonts/fluid3gm.cfg: For FluidR3_GM.sf2
    * /usr/share/soundfonts/fluid3gs.cfg: For FluidR3_GS.sf2
    * /usr/share/soundfonts/altassign.cfg: Sets the alternate assign
    * /usr/share/soundfonts/undef.cfg: For Undefines unneeded instruments
    
    The original timidity++.cfg simply read the whole SoundFont, however
    it covered insufficient tone banks and drum sets for practical use.
    So, the additional configuration files are now introduced, which
    cover many tone banks and drum sets and adjust each instrument and
    do alternate assign for drum sets properly.

 fluid-soundfont.spec |   35 +-
 fluid3gm.cfg         | 2824 ++++++++++++++++++++++++++++++++++++++++++++++++++
 fluid3gs.cfg         |   95 ++
 fluid_altassign.cfg  |   90 ++
 timidity++.cfg       |    4 +
 5 files changed, 3036 insertions(+), 12 deletions(-)
---
diff --git a/fluid-soundfont.spec b/fluid-soundfont.spec
index f3f21c8..e9e6ec5 100644
--- a/fluid-soundfont.spec
+++ b/fluid-soundfont.spec
@@ -1,6 +1,6 @@
 Name:           fluid-soundfont
 Version:        3.1
-Release:        6%{?dist}
+Release:        7%{?dist}
 Summary:        Pro-quality GM/GS soundfont
 Group:          Applications/Multimedia
 License:        MIT
@@ -17,7 +17,12 @@ URL:            http://www.hammersound.com/cgi-bin/soundlink.pl?action=view_cate
 Source0:        http://ftp.de.debian.org/debian/pool/main/f/%{name}/%{name}_%{version}.orig.tar.gz
 # Some information about the soundfont that can be found in the Hammersound archive:
 Source1:        Fluid_R3_Readme.pdf
-BuildRoot:      %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
+# Optimized cfg files for fluid usage with timidity, written by Saito, one of
+# the TiMidity++ developers
+Source2:        timidity++.cfg
+Source3:        fluid3gm.cfg
+Source4:        fluid3gs.cfg
+Source5:        fluid_altassign.cfg
 BuildArch:      noarch
 BuildRequires:  soundfont-utils
 
@@ -46,6 +51,8 @@ Group:          Applications/Multimedia
 Requires:       %{name}-common = %{version}-%{release}
 Provides:       soundfont2
 Provides:       soundfont2-default
+# timidity++ used to provide its own timidity++.cfg
+Conflicts:      timidity++ <= 2.13.2-28
 
 %description gm
 %common_description
@@ -104,8 +111,6 @@ sed -i 's|FluidR3_GM-|%{_datadir}/soundfonts/%{name}-lite-patches/FluidR3_GM-|g'
 sed -i 's|FluidR3_GS-|%{_datadir}/soundfonts/%{name}-lite-patches/FluidR3_GS-|g' FluidR3.cfg
 
 %install
-rm -rf $RPM_BUILD_ROOT
-
 # The actual soundfonts:
 mkdir -p $RPM_BUILD_ROOT%{_datadir}/soundfonts
 install -p -m 644 FluidR3_GM.sf2 $RPM_BUILD_ROOT%{_datadir}/soundfonts
@@ -113,38 +118,44 @@ install -p -m 644 FluidR3_GS.sf2 $RPM_BUILD_ROOT%{_datadir}/soundfonts
 # Create a symlink to denote that this is the Fedora default soundfont
 ln -s FluidR3_GM.sf2 $RPM_BUILD_ROOT%{_datadir}/soundfonts/default.sf2
 
-# Gus patches:
+# timidity++.cfg files for usage of the sf2 files with the real timidity
 mkdir -p $RPM_BUILD_ROOT%{_sysconfdir}
+install -p -m 644 %{SOURCE2} $RPM_BUILD_ROOT%{_sysconfdir}
+install -p -m 644 %{SOURCE3} %{SOURCE4} %{SOURCE5} \
+    $RPM_BUILD_ROOT%{_datadir}/soundfonts
+
+# Gus patches + timidity.cfg, for programs which want the "old" timidity.cfg
 mkdir -p $RPM_BUILD_ROOT%{_datadir}/soundfonts/%{name}-lite-patches
 cp -a FluidR3_GM-* $RPM_BUILD_ROOT%{_datadir}/soundfonts/%{name}-lite-patches
 cp -a FluidR3_GS-* $RPM_BUILD_ROOT%{_datadir}/soundfonts/%{name}-lite-patches
 install -p -m 644 FluidR3.cfg $RPM_BUILD_ROOT%{_sysconfdir}/timidity.cfg
 
 
-%clean
-rm -rf $RPM_BUILD_ROOT
-
 %files common
-%defattr(-,root,root,-)
 %doc COPYING README *Readme*
 %dir %{_datadir}/soundfonts/
 
 %files gm
-%defattr(-,root,root,-)
+%{_sysconfdir}/timidity++.cfg
 %{_datadir}/soundfonts/FluidR3_GM.sf2
 %{_datadir}/soundfonts/default.sf2
+%{_datadir}/soundfonts/fluid3gm.cfg
+%{_datadir}/soundfonts/fluid_altassign.cfg
 
 %files gs
-%defattr(-,root,root,-)
 %{_datadir}/soundfonts/FluidR3_GS.sf2
+%{_datadir}/soundfonts/fluid3gs.cfg
 
 %files lite-patches
-%defattr(-,root,root,-)
 %config %{_sysconfdir}/timidity.cfg
 %{_datadir}/soundfonts/%{name}-lite-patches/
 
 
 %changelog
+* Sat Jan 21 2012 Hans de Goede <hdegoede at redhat.com> - 3.1-7
+- Add timidity++.cfg files tweaked for using FluidR3 with timidity++, written
+  by Saito, one of the TiMidity++ developers
+
 * Fri Jan 13 2012 Fedora Release Engineering <rel-eng at lists.fedoraproject.org> - 3.1-6
 - Rebuilt for https://fedoraproject.org/wiki/Fedora_17_Mass_Rebuild
 
diff --git a/fluid3gm.cfg b/fluid3gm.cfg
new file mode 100644
index 0000000..278c219
--- /dev/null
+++ b/fluid3gm.cfg
@@ -0,0 +1,2824 @@
+bank 0
+0 %font FluidR3_GM.sf2 0 0 amp=30 pan=0
+1 %font FluidR3_GM.sf2 0 1 amp=32 pan=0
+2 %font FluidR3_GM.sf2 0 2 amp=76 pan=0
+3 %font FluidR3_GM.sf2 0 3 amp=23 pan=0
+4 %font FluidR3_GM.sf2 0 4 amp=27 pan=0
+5 %font FluidR3_GM.sf2 0 5 amp=33 pan=0
+6 %font FluidR3_GM.sf2 0 6 amp=52 pan=0
+7 %font FluidR3_GM.sf2 0 7 amp=86 pan=0
+8 %font FluidR3_GM.sf2 0 8 amp=48 pan=0
+9 %font FluidR3_GM.sf2 0 9 amp=72 pan=0
+10 %font FluidR3_GM.sf2 0 10 amp=54 pan=0
+11 %font FluidR3_GM.sf2 0 11 amp=47 pan=0
+12 %font FluidR3_GM.sf2 0 12 amp=35 pan=0
+13 %font FluidR3_GM.sf2 0 13 amp=64 pan=0
+14 %font FluidR3_GM.sf2 0 14 amp=31 pan=0
+15 %font FluidR3_GM.sf2 0 15 amp=44 pan=0
+16 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+17 %font FluidR3_GM.sf2 0 17 amp=110 pan=0
+18 %font FluidR3_GM.sf2 0 18 amp=148 pan=0
+19 %font FluidR3_GM.sf2 0 19 amp=61 pan=0
+20 %font FluidR3_GM.sf2 0 20 amp=35 pan=0
+21 %font FluidR3_GM.sf2 0 21 amp=45 pan=0
+22 %font FluidR3_GM.sf2 0 22 amp=19 pan=0
+23 %font FluidR3_GM.sf2 0 23 amp=29 pan=0
+24 %font FluidR3_GM.sf2 0 24 amp=79 pan=0
+25 %font FluidR3_GM.sf2 0 25 amp=74 pan=0
+26 %font FluidR3_GM.sf2 0 26 amp=44 pan=0
+27 %font FluidR3_GM.sf2 0 27 amp=67 pan=0
+28 %font FluidR3_GM.sf2 0 28 amp=80 pan=0
+29 %font FluidR3_GM.sf2 0 29 amp=41 pan=0
+30 %font FluidR3_GM.sf2 0 30 amp=63 pan=0
+31 %font FluidR3_GM.sf2 0 31 amp=102 pan=0
+32 %font FluidR3_GM.sf2 0 32 amp=80 pan=0
+33 %font FluidR3_GM.sf2 0 33 amp=79 pan=0
+34 %font FluidR3_GM.sf2 0 34 amp=87 pan=0
+35 %font FluidR3_GM.sf2 0 35 amp=79 pan=0
+36 %font FluidR3_GM.sf2 0 36 amp=128 pan=0
+37 %font FluidR3_GM.sf2 0 37 amp=104 pan=0
+38 %font FluidR3_GM.sf2 0 38 amp=24 pan=0
+39 %font FluidR3_GM.sf2 0 39 amp=37 pan=0
+40 %font FluidR3_GM.sf2 0 40 amp=36 pan=0
+41 %font FluidR3_GM.sf2 0 41 amp=50 pan=0
+42 %font FluidR3_GM.sf2 0 42 amp=18 pan=0
+43 %font FluidR3_GM.sf2 0 43 amp=67 pan=0
+44 %font FluidR3_GM.sf2 0 44 amp=53 pan=0
+45 %font FluidR3_GM.sf2 0 45 amp=38 pan=0
+46 %font FluidR3_GM.sf2 0 46 amp=52 pan=0
+47 %font FluidR3_GM.sf2 0 47 amp=69 pan=0
+48 %font FluidR3_GM.sf2 0 48 amp=42 pan=0
+49 %font FluidR3_GM.sf2 0 49 amp=40 pan=0
+50 %font FluidR3_GM.sf2 0 50 amp=37 pan=0
+51 %font FluidR3_GM.sf2 0 51 amp=31 pan=0
+52 %font FluidR3_GM.sf2 0 52 amp=51 pan=0
+53 %font FluidR3_GM.sf2 0 53 amp=44 pan=0
+54 %font FluidR3_GM.sf2 0 54 amp=41 pan=0
+55 %font FluidR3_GM.sf2 0 55 amp=96 pan=0
+56 %font FluidR3_GM.sf2 0 56 amp=112 pan=0
+57 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+58 %font FluidR3_GM.sf2 0 58 amp=67 pan=0
+59 %font FluidR3_GM.sf2 0 59 amp=55 pan=0
+60 %font FluidR3_GM.sf2 0 60 amp=55 pan=0
+61 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+62 %font FluidR3_GM.sf2 0 62 amp=66 pan=0
+63 %font FluidR3_GM.sf2 0 63 amp=38 pan=0
+64 %font FluidR3_GM.sf2 0 64 amp=53 pan=0
+65 %font FluidR3_GM.sf2 0 65 amp=48 pan=0
+66 %font FluidR3_GM.sf2 0 66 amp=58 pan=0
+67 %font FluidR3_GM.sf2 0 67 amp=42 pan=0
+68 %font FluidR3_GM.sf2 0 68 amp=61 pan=0
+69 %font FluidR3_GM.sf2 0 69 amp=43 pan=0
+70 %font FluidR3_GM.sf2 0 70 amp=52 pan=0
+71 %font FluidR3_GM.sf2 0 71 amp=34 pan=0
+72 %font FluidR3_GM.sf2 0 72 amp=56 pan=0
+73 %font FluidR3_GM.sf2 0 73 amp=38 pan=0
+74 %font FluidR3_GM.sf2 0 74 amp=24 pan=0
+75 %font FluidR3_GM.sf2 0 75 amp=27 pan=0
+76 %font FluidR3_GM.sf2 0 76 amp=41 pan=0
+77 %font FluidR3_GM.sf2 0 77 amp=37 pan=0
+78 %font FluidR3_GM.sf2 0 78 amp=61 pan=0
+79 %font FluidR3_GM.sf2 0 79 amp=124 pan=0
+80 %font FluidR3_GM.sf2 0 80 amp=26 pan=0
+81 %font FluidR3_GM.sf2 0 81 amp=58 pan=0
+82 %font FluidR3_GM.sf2 0 82 amp=98 pan=0
+83 %font FluidR3_GM.sf2 0 83 amp=77 pan=0
+84 %font FluidR3_GM.sf2 0 84 amp=54 pan=0
+85 %font FluidR3_GM.sf2 0 85 amp=125 pan=0
+86 %font FluidR3_GM.sf2 0 86 amp=27 pan=0
+87 %font FluidR3_GM.sf2 0 87 amp=69 pan=0
+88 %font FluidR3_GM.sf2 0 88 amp=47 pan=0
+89 %font FluidR3_GM.sf2 0 89 amp=26 pan=0
+90 %font FluidR3_GM.sf2 0 90 amp=23 pan=0
+91 %font FluidR3_GM.sf2 0 91 amp=46 pan=0
+92 %font FluidR3_GM.sf2 0 92 amp=65 pan=0
+93 %font FluidR3_GM.sf2 0 93 amp=49 pan=0
+94 %font FluidR3_GM.sf2 0 94 amp=38 pan=0
+95 %font FluidR3_GM.sf2 0 95 amp=63 pan=0
+96 %font FluidR3_GM.sf2 0 96 amp=43 pan=0
+97 %font FluidR3_GM.sf2 0 97 amp=38 pan=0
+98 %font FluidR3_GM.sf2 0 98 amp=32 pan=0
+99 %font FluidR3_GM.sf2 0 99 amp=72 pan=0
+100 %font FluidR3_GM.sf2 0 100 amp=85 pan=0
+101 %font FluidR3_GM.sf2 0 101 amp=34 pan=0
+102 %font FluidR3_GM.sf2 0 102 amp=45 pan=0
+103 %font FluidR3_GM.sf2 0 103 amp=54 pan=0
+104 %font FluidR3_GM.sf2 0 104 amp=31 pan=0
+105 %font FluidR3_GM.sf2 0 105 amp=97 pan=0
+106 %font FluidR3_GM.sf2 0 106 amp=53 pan=0
+107 %font FluidR3_GM.sf2 0 107 amp=119 pan=0
+108 %font FluidR3_GM.sf2 0 108 amp=96 pan=0
+109 %font FluidR3_GM.sf2 0 109 amp=35 pan=0
+110 %font FluidR3_GM.sf2 0 110 amp=42 pan=0
+111 %font FluidR3_GM.sf2 0 111 amp=68 pan=0
+112 %font FluidR3_GM.sf2 0 112 amp=71 pan=0
+113 %font FluidR3_GM.sf2 0 113 amp=46 pan=0
+114 %font FluidR3_GM.sf2 0 114 amp=35 pan=0
+115 %font FluidR3_GM.sf2 0 115 amp=55 pan=0
+116 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+117 %font FluidR3_GM.sf2 0 117 amp=38 pan=0
+118 %font FluidR3_GM.sf2 0 118 amp=55 pan=0
+119 %font FluidR3_GM.sf2 0 119 amp=43 pan=0
+120 %font FluidR3_GM.sf2 0 120 amp=40 pan=0
+121 %font FluidR3_GM.sf2 0 121 amp=15 pan=0
+122 %font FluidR3_GM.sf2 0 122 amp=35 pan=0
+123 %font FluidR3_GM.sf2 0 123 amp=82 pan=0
+124 %font FluidR3_GM.sf2 0 124 amp=49 pan=0
+125 %font FluidR3_GM.sf2 0 125 amp=33 pan=0
+126 %font FluidR3_GM.sf2 0 126 amp=52 pan=0
+127 %font FluidR3_GM.sf2 0 127 amp=80 pan=0
+
+bank 8
+4 %font FluidR3_GM.sf2 8 4 amp=43 pan=0
+5 %font FluidR3_GM.sf2 8 5 amp=27 pan=0
+6 %font FluidR3_GM.sf2 8 6 amp=41 pan=0
+14 %font FluidR3_GM.sf2 8 14 amp=26 pan=0
+16 %font FluidR3_GM.sf2 8 16 amp=58 pan=0
+17 %font FluidR3_GM.sf2 8 17 amp=54 pan=0
+19 %font FluidR3_GM.sf2 8 19 amp=49 pan=0
+21 %font FluidR3_GM.sf2 8 21 amp=23 pan=0
+24 %font FluidR3_GM.sf2 8 24 amp=67 pan=0
+25 %font FluidR3_GM.sf2 8 25 amp=52 pan=0
+26 %font FluidR3_GM.sf2 8 26 amp=39 pan=0
+28 %font FluidR3_GM.sf2 8 28 amp=18 pan=0
+30 %font FluidR3_GM.sf2 8 30 amp=68 pan=0
+31 %font FluidR3_GM.sf2 8 31 amp=94 pan=0
+38 %font FluidR3_GM.sf2 8 38 amp=66 pan=0
+39 %font FluidR3_GM.sf2 8 39 amp=39 pan=0
+40 %font FluidR3_GM.sf2 8 40 amp=26 pan=0
+48 %font FluidR3_GM.sf2 8 48 amp=31 pan=0
+50 %font FluidR3_GM.sf2 8 50 amp=41 pan=0
+61 %font FluidR3_GM.sf2 8 61 amp=113 pan=0
+62 %font FluidR3_GM.sf2 8 62 amp=36 pan=0
+63 %font FluidR3_GM.sf2 8 63 amp=27 pan=0
+80 %font FluidR3_GM.sf2 8 80 amp=73 pan=0
+107 %font FluidR3_GM.sf2 8 107 amp=50 pan=0
+115 %font FluidR3_GM.sf2 8 115 amp=8 pan=0
+116 %font FluidR3_GM.sf2 8 116 amp=28 pan=0
+117 %font FluidR3_GM.sf2 8 117 amp=12 pan=0
+118 %font FluidR3_GM.sf2 8 118 amp=81 pan=0
+
+bank 9
+125 %font FluidR3_GM.sf2 9 125 amp=49 pan=0
+
+bank 16
+25 %font FluidR3_GM.sf2 16 25 amp=48 pan=0
+
+bank 126
+0 %font FluidR3_GM.sf2 0 1 amp=32 pan=0
+1 %font FluidR3_GM.sf2 0 1 amp=32 pan=0
+2 %font FluidR3_GM.sf2 0 1 amp=32 pan=0
+3 %font FluidR3_GM.sf2 0 3 amp=23 pan=0
+4 %font FluidR3_GM.sf2 0 0 amp=30 pan=0
+5 %font FluidR3_GM.sf2 0 1 amp=32 pan=0
+6 %font FluidR3_GM.sf2 0 1 amp=32 pan=0
+7 %font FluidR3_GM.sf2 0 4 amp=27 pan=0
+8 %font FluidR3_GM.sf2 0 4 amp=27 pan=0
+9 %font FluidR3_GM.sf2 0 5 amp=33 pan=0
+10 %font FluidR3_GM.sf2 0 25 amp=74 pan=0
+11 %font FluidR3_GM.sf2 0 25 amp=74 pan=0
+12 %font FluidR3_GM.sf2 0 26 amp=44 pan=0
+13 %font FluidR3_GM.sf2 0 26 amp=44 pan=0
+14 %font FluidR3_GM.sf2 0 28 amp=80 pan=0
+15 %font FluidR3_GM.sf2 0 36 amp=128 pan=0
+16 %font FluidR3_GM.sf2 0 36 amp=128 pan=0
+17 %font FluidR3_GM.sf2 0 36 amp=128 pan=0
+18 %font FluidR3_GM.sf2 0 36 amp=128 pan=0
+19 %font FluidR3_GM.sf2 0 37 amp=104 pan=0
+20 %font FluidR3_GM.sf2 0 37 amp=104 pan=0
+21 %font FluidR3_GM.sf2 0 37 amp=104 pan=0
+22 %font FluidR3_GM.sf2 0 37 amp=104 pan=0
+23 %font FluidR3_GM.sf2 0 33 amp=79 pan=0
+24 %font FluidR3_GM.sf2 0 33 amp=79 pan=0
+25 %font FluidR3_GM.sf2 0 34 amp=87 pan=0
+26 %font FluidR3_GM.sf2 0 34 amp=87 pan=0
+27 %font FluidR3_GM.sf2 0 35 amp=79 pan=0
+28 %font FluidR3_GM.sf2 0 32 amp=80 pan=0
+29 %font FluidR3_GM.sf2 0 52 amp=51 pan=0
+30 %font FluidR3_GM.sf2 0 52 amp=51 pan=0
+31 %font FluidR3_GM.sf2 0 52 amp=51 pan=0
+32 %font FluidR3_GM.sf2 0 52 amp=51 pan=0
+33 %font FluidR3_GM.sf2 0 49 amp=40 pan=0
+34 %font FluidR3_GM.sf2 0 48 amp=42 pan=0
+35 %font FluidR3_GM.sf2 0 50 amp=37 pan=0
+36 %font FluidR3_GM.sf2 0 50 amp=37 pan=0
+37 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+38 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+39 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+40 %font FluidR3_GM.sf2 0 17 amp=110 pan=0
+41 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+42 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+43 %font FluidR3_GM.sf2 0 17 amp=110 pan=0
+44 %font FluidR3_GM.sf2 0 17 amp=110 pan=0
+45 %font FluidR3_GM.sf2 0 17 amp=110 pan=0
+46 %font FluidR3_GM.sf2 0 56 amp=112 pan=0
+47 %font FluidR3_GM.sf2 0 56 amp=112 pan=0
+48 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+49 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+50 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+51 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+52 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+53 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+54 %font FluidR3_GM.sf2 0 65 amp=31 pan=0
+55 %font FluidR3_GM.sf2 0 66 amp=29 pan=0
+56 %font FluidR3_GM.sf2 0 67 amp=27 pan=0
+57 %font FluidR3_GM.sf2 0 65 amp=31 pan=0
+58 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+59 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+60 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+61 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+62 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+63 %font FluidR3_GM.sf2 0 55 amp=96 pan=0
+
+bank 127
+8 %font FluidR3_GM.sf2 0 16 amp=79 pan=0
+9 %font FluidR3_GM.sf2 0 17 amp=110 pan=0
+10 %font FluidR3_GM.sf2 0 18 amp=73 pan=0
+11 %font FluidR3_GM.sf2 0 18 amp=73 pan=0
+12 %font FluidR3_GM.sf2 0 19 amp=61 pan=0
+13 %font FluidR3_GM.sf2 0 19 amp=61 pan=0
+14 %font FluidR3_GM.sf2 0 20 amp=35 pan=0
+15 %font FluidR3_GM.sf2 0 21 amp=45 pan=0
+16 %font FluidR3_GM.sf2 0 6 amp=52 pan=0
+17 %font FluidR3_GM.sf2 0 6 amp=52 pan=0
+18 %font FluidR3_GM.sf2 0 6 amp=52 pan=0
+19 %font FluidR3_GM.sf2 0 7 amp=86 pan=0
+20 %font FluidR3_GM.sf2 0 7 amp=86 pan=0
+21 %font FluidR3_GM.sf2 0 7 amp=86 pan=0
+22 %font FluidR3_GM.sf2 0 8 amp=48 pan=0
+23 %font FluidR3_GM.sf2 0 8 amp=48 pan=0
+24 %font FluidR3_GM.sf2 0 62 amp=87 pan=0
+25 %font FluidR3_GM.sf2 0 63 amp=38 pan=0
+26 %font FluidR3_GM.sf2 0 62 amp=87 pan=0
+27 %font FluidR3_GM.sf2 0 63 amp=38 pan=0
+28 %font FluidR3_GM.sf2 0 38 amp=24 pan=0
+29 %font FluidR3_GM.sf2 0 39 amp=37 pan=0
+30 %font FluidR3_GM.sf2 0 38 amp=24 pan=0
+31 %font FluidR3_GM.sf2 0 39 amp=37 pan=0
+32 %font FluidR3_GM.sf2 0 88 amp=47 pan=0
+33 %font FluidR3_GM.sf2 0 89 amp=26 pan=0
+34 %font FluidR3_GM.sf2 0 52 amp=51 pan=0
+35 %font FluidR3_GM.sf2 0 113 amp=46 pan=0
+36 %font FluidR3_GM.sf2 0 97 amp=38 pan=0
+37 %font FluidR3_GM.sf2 0 96 amp=43 pan=0
+38 %font FluidR3_GM.sf2 0 91 amp=46 pan=0
+39 %font FluidR3_GM.sf2 0 85 amp=125 pan=0
+40 %font FluidR3_GM.sf2 0 102 amp=45 pan=0
+41 %font FluidR3_GM.sf2 0 101 amp=34 pan=0
+42 %font FluidR3_GM.sf2 0 68 amp=30 pan=0
+43 %font FluidR3_GM.sf2 0 95 amp=63 pan=0
+44 %font FluidR3_GM.sf2 0 86 amp=27 pan=0
+45 %font FluidR3_GM.sf2 0 103 amp=54 pan=0
+46 %font FluidR3_GM.sf2 0 88 amp=47 pan=0
+47 %font FluidR3_GM.sf2 0 80 amp=26 pan=0
+48 %font FluidR3_GM.sf2 0 48 amp=51 pan=0
+49 %font FluidR3_GM.sf2 0 49 amp=42 pan=0
+51 %font FluidR3_GM.sf2 0 45 amp=38 pan=0
+52 %font FluidR3_GM.sf2 0 40 amp=36 pan=0
+53 %font FluidR3_GM.sf2 0 40 amp=36 pan=0
+54 %font FluidR3_GM.sf2 0 42 amp=18 pan=0
+55 %font FluidR3_GM.sf2 0 42 amp=18 pan=0
+56 %font FluidR3_GM.sf2 0 43 amp=67 pan=0
+57 %font FluidR3_GM.sf2 0 46 amp=25 pan=0
+58 %font FluidR3_GM.sf2 0 46 amp=30 pan=0
+59 %font FluidR3_GM.sf2 0 24 amp=79 pan=0
+60 %font FluidR3_GM.sf2 0 24 amp=79 pan=0
+61 %font FluidR3_GM.sf2 0 26 amp=44 pan=0
+62 %font FluidR3_GM.sf2 0 27 amp=67 pan=0
+63 %font FluidR3_GM.sf2 0 104 amp=31 pan=0
+64 %font FluidR3_GM.sf2 0 32 amp=80 pan=0
+65 %font FluidR3_GM.sf2 0 33 amp=79 pan=0
+66 %font FluidR3_GM.sf2 0 34 amp=87 pan=0
+67 %font FluidR3_GM.sf2 0 39 amp=37 pan=0
+68 %font FluidR3_GM.sf2 0 36 amp=128 pan=0
+69 %font FluidR3_GM.sf2 0 37 amp=104 pan=0
+70 %font FluidR3_GM.sf2 0 35 amp=79 pan=0
+71 %font FluidR3_GM.sf2 0 35 amp=79 pan=0
+72 %font FluidR3_GM.sf2 0 73 amp=38 pan=0
+73 %font FluidR3_GM.sf2 0 73 amp=38 pan=0
+74 %font FluidR3_GM.sf2 0 72 amp=56 pan=0
+75 %font FluidR3_GM.sf2 0 72 amp=56 pan=0
+76 %font FluidR3_GM.sf2 0 74 amp=24 pan=0
+77 %font FluidR3_GM.sf2 0 75 amp=27 pan=0
+78 %font FluidR3_GM.sf2 0 64 amp=35 pan=0
+79 %font FluidR3_GM.sf2 0 65 amp=31 pan=0
+80 %font FluidR3_GM.sf2 0 66 amp=29 pan=0
+81 %font FluidR3_GM.sf2 0 67 amp=27 pan=0
+82 %font FluidR3_GM.sf2 0 71 amp=34 pan=0
+83 %font FluidR3_GM.sf2 0 71 amp=34 pan=0
+84 %font FluidR3_GM.sf2 0 68 amp=30 pan=0
+85 %font FluidR3_GM.sf2 0 69 amp=43 pan=0
+86 %font FluidR3_GM.sf2 0 70 amp=52 pan=0
+87 %font FluidR3_GM.sf2 0 22 amp=19 pan=0
+88 %font FluidR3_GM.sf2 0 56 amp=133 pan=0
+89 %font FluidR3_GM.sf2 0 56 amp=100 pan=0
+90 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+91 %font FluidR3_GM.sf2 0 57 amp=95 pan=0
+92 %font FluidR3_GM.sf2 0 60 amp=55 pan=0
+93 %font FluidR3_GM.sf2 0 60 amp=55 pan=0
+94 %font FluidR3_GM.sf2 0 58 amp=67 pan=0
+95 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+96 %font FluidR3_GM.sf2 0 61 amp=49 pan=0
+97 %font FluidR3_GM.sf2 0 11 amp=47 pan=0
+98 %font FluidR3_GM.sf2 0 11 amp=47 pan=0
+99 %font FluidR3_GM.sf2 0 12 amp=35 pan=0
+100 %font FluidR3_GM.sf2 0 88 amp=47 pan=0
+101 %font FluidR3_GM.sf2 0 9 amp=72 pan=0
+102 %font FluidR3_GM.sf2 0 14 amp=31 pan=0
+103 %font FluidR3_GM.sf2 0 13 amp=64 pan=0
+104 %font FluidR3_GM.sf2 0 12 amp=35 pan=0
+105 %font FluidR3_GM.sf2 0 107 amp=119 pan=0
+106 %font FluidR3_GM.sf2 0 111 amp=68 pan=0
+107 %font FluidR3_GM.sf2 0 77 amp=37 pan=0
+108 %font FluidR3_GM.sf2 0 78 amp=61 pan=0
+109 %font FluidR3_GM.sf2 0 78 amp=61 pan=0
+110 %font FluidR3_GM.sf2 0 76 amp=41 pan=0
+111 %font FluidR3_GM.sf2 0 76 amp=41 pan=0
+112 %font FluidR3_GM.sf2 0 47 amp=69 pan=0
+113 %font FluidR3_GM.sf2 0 117 amp=38 pan=0
+114 %font FluidR3_GM.sf2 0 118 amp=55 pan=0
+115 %font FluidR3_GM.sf2 0 118 amp=55 pan=0
+116 %font FluidR3_GM.sf2 0 118 amp=55 pan=0
+117 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+118 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+119 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=0	# Crsh 1(L) Crsh 1(R)
+
+drumset 0
+0 %font FluidR3_GM.sf2 128 0 35 amp=96 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+1 %font FluidR3_GM.sf2 128 0 35 amp=96 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+2 %font FluidR3_GM.sf2 128 1 35 amp=96 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+3 %font FluidR3_GM.sf2 128 1 35 amp=96 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+4 %font FluidR3_GM.sf2 128 0 35 amp=96 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+5 %font FluidR3_GM.sf2 128 0 35 amp=96 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+6 %font FluidR3_GM.sf2 128 32 35 amp=102 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+7 %font FluidR3_GM.sf2 128 32 35 amp=102 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+8 %font FluidR3_GM.sf2 128 8 35 amp=94 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+9 %font FluidR3_GM.sf2 128 8 35 amp=94 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+10 %font FluidR3_GM.sf2 128 16 35 amp=103 pan=0	# Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+11 %font FluidR3_GM.sf2 128 16 36 amp=100 pan=0	# Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+12 %font FluidR3_GM.sf2 128 24 35 amp=79 pan=0	# Elec Kick1(L) Elec Kick1(R)
+13 %font FluidR3_GM.sf2 128 24 36 amp=70 pan=0	# Elec Kick2(L) Elec Kick2(R)
+14 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+15 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+16 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+27 %font FluidR3_GM.sf2 128 0 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 0 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 0 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 0 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 0 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 0 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 0 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 0 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 0 35 amp=96 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+36 %font FluidR3_GM.sf2 128 0 35 amp=96 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+37 %font FluidR3_GM.sf2 128 0 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 0 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 0 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font FluidR3_GM.sf2 128 0 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 0 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 0 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 0 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 0 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 0 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 0 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 0 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 0 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 0 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 0 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 0 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 0 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 0 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 0 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 0 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 0 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 0 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 0 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 0 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 0 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 0 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 0 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 0 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 0 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 0 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 0 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 0 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 0 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 0 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 0 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 0 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 0 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 0 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 0 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 0 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 0 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 0 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 0 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 0 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 0 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+97 %font FluidR3_GM.sf2 128 0 38 amp=10 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+98 %font FluidR3_GM.sf2 128 0 40 amp=34 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+99 %font FluidR3_GM.sf2 128 1 38 amp=37 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+100 %font FluidR3_GM.sf2 128 1 40 amp=35 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+101 %font FluidR3_GM.sf2 128 0 40 amp=35 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+102 %font FluidR3_GM.sf2 128 0 38 amp=81 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+103 %font FluidR3_GM.sf2 128 0 40 amp=55 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+104 %font FluidR3_GM.sf2 128 0 38 amp=19 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+105 %font FluidR3_GM.sf2 128 32 38 amp=85 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+106 %font FluidR3_GM.sf2 128 32 40 amp=16 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+107 %font FluidR3_GM.sf2 128 8 38 amp=62 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+108 %font FluidR3_GM.sf2 128 8 40 amp=35 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+109 %font FluidR3_GM.sf2 128 16 38 amp=95 pan=0	# Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+110 %font FluidR3_GM.sf2 128 16 40 amp=80 pan=0	# Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+111 %font FluidR3_GM.sf2 128 24 40 amp=85 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+112 %font FluidR3_GM.sf2 128 11 38 amp=65 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+113 %font FluidR3_GM.sf2 128 11 40 amp=89 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+114 %font FluidR3_GM.sf2 128 11 38 amp=80 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+115 %font FluidR3_GM.sf2 128 24 40 amp=50 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+116 %font FluidR3_GM.sf2 128 24 38 amp=64 pan=0	# Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+117 %font FluidR3_GM.sf2 128 24 38 amp=42 pan=0	# Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+118 %font FluidR3_GM.sf2 128 25 38 amp=28 pan=0	# 808 Snare 1 808 Snare 1
+119 %font FluidR3_GM.sf2 128 25 38 amp=10 pan=0	# 808 Snare 1 808 Snare 1
+120 %font FluidR3_GM.sf2 128 25 40 amp=11 pan=0	# 808 Snare 2 808 Snare 2
+121 %font FluidR3_GM.sf2 128 25 38 amp=38 pan=0	# 808 Snare 1 808 Snare 1
+122 %font FluidR3_GM.sf2 128 25 40 amp=43 pan=0	# 808 Snare 2 808 Snare 2
+123 %font FluidR3_GM.sf2 128 9 38 amp=10 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+124 %font FluidR3_GM.sf2 128 10 38 amp=48 pan=0	# RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+125 %font FluidR3_GM.sf2 128 11 38 amp=55 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+126 %font FluidR3_GM.sf2 128 11 38 amp=63 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+127 %font FluidR3_GM.sf2 128 11 38 amp=12 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+
+drumset 1
+27 %font FluidR3_GM.sf2 128 1 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 1 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 1 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 1 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 1 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 1 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 1 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 1 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 1 35 amp=96 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+36 %font FluidR3_GM.sf2 128 1 35 amp=96 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+37 %font FluidR3_GM.sf2 128 1 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 1 38 amp=99 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font FluidR3_GM.sf2 128 1 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 1 40 amp=103 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font FluidR3_GM.sf2 128 1 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 1 42 amp=73 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 1 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 1 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 1 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 1 46 amp=95 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 1 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 1 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 1 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 1 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 1 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 1 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 1 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 1 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 1 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 1 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 1 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 1 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 1 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 1 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 1 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 1 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 1 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 1 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 1 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 1 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 1 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 1 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 1 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 1 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 1 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 1 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 1 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 1 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 1 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 1 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 1 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 1 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 1 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 1 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 1 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 1 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 1 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 1 84 amp=221 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 1 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 1 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 1 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 2
+27 %font FluidR3_GM.sf2 128 2 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 2 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 2 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 2 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 2 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 2 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 2 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 2 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 2 35 amp=84 pan=0	# Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+37 %font FluidR3_GM.sf2 128 2 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 2 38 amp=103 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font FluidR3_GM.sf2 128 2 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 2 40 amp=104 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font FluidR3_GM.sf2 128 2 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 2 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 2 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 2 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 2 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 2 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 2 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 2 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 2 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 2 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 2 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 2 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 2 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 2 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 2 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 2 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 2 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 2 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 2 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 2 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 2 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 2 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 2 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 2 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 2 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 2 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 2 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 2 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 2 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 2 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 2 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 2 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 2 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 2 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 2 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 2 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 2 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 2 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 2 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 2 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 2 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 2 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 2 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 2 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 2 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 2 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 2 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 3
+27 %font FluidR3_GM.sf2 128 3 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 3 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 3 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 3 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 3 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 3 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 3 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 3 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 3 35 amp=84 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font FluidR3_GM.sf2 128 3 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 3 38 amp=103 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font FluidR3_GM.sf2 128 3 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 3 40 amp=104 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font FluidR3_GM.sf2 128 3 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 3 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 3 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 3 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 3 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 3 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 3 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 3 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 3 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 3 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 3 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 3 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 3 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 3 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 3 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 3 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 3 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 3 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 3 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 3 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 3 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 3 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 3 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 3 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 3 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 3 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 3 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 3 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 3 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 3 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 3 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 3 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 3 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 3 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 3 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 3 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 3 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 3 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 3 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 3 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 3 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 3 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 3 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 3 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 3 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 3 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 3 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 4
+27 %font FluidR3_GM.sf2 128 4 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 4 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 4 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 4 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 4 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 4 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 4 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 4 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 4 35 amp=84 pan=0	# Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font FluidR3_GM.sf2 128 4 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 4 38 amp=103 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font FluidR3_GM.sf2 128 4 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 4 40 amp=104 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font FluidR3_GM.sf2 128 4 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 4 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 4 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 4 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 4 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 4 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 4 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 4 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 4 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 4 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 4 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 4 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 4 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 4 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 4 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 4 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 4 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 4 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 4 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 4 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 4 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 4 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 4 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 4 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 4 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 4 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 4 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 4 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 4 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 4 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 4 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 4 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 4 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 4 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 4 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 4 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 4 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 4 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 4 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 4 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 4 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 4 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 4 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 4 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 4 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 4 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 4 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 5
+27 %font FluidR3_GM.sf2 128 5 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 5 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 5 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 5 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 5 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 5 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 5 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 5 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 5 35 amp=84 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font FluidR3_GM.sf2 128 5 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 5 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font FluidR3_GM.sf2 128 5 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 5 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font FluidR3_GM.sf2 128 5 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 5 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 5 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 5 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 5 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 5 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 5 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 5 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 5 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 5 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 5 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 5 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 5 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 5 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 5 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 5 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 5 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 5 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 5 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 5 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 5 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 5 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 5 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 5 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 5 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 5 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 5 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 5 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 5 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 5 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 5 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 5 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 5 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 5 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 5 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 5 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 5 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 5 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 5 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 5 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 5 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 5 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 5 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 5 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 5 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 5 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 5 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 6
+27 %font FluidR3_GM.sf2 128 6 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 6 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 6 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 6 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 6 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 6 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 6 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 6 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 6 35 amp=84 pan=0	# Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R)
+37 %font FluidR3_GM.sf2 128 6 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 6 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font FluidR3_GM.sf2 128 6 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 6 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font FluidR3_GM.sf2 128 6 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 6 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 6 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 6 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 6 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 6 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 6 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 6 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 6 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 6 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 6 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 6 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 6 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 6 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 6 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 6 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 6 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 6 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 6 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 6 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 6 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 6 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 6 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 6 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 6 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 6 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 6 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 6 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 6 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 6 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 6 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 6 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 6 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 6 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 6 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 6 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 6 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 6 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 6 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 6 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 6 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 6 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 6 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 6 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 6 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 6 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 6 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 7
+27 %font FluidR3_GM.sf2 128 7 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 7 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 7 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 7 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 7 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 7 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 7 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 7 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 7 35 amp=84 pan=0	# Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font FluidR3_GM.sf2 128 7 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 7 38 amp=103 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font FluidR3_GM.sf2 128 7 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 7 40 amp=104 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font FluidR3_GM.sf2 128 7 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 7 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 7 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 7 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 7 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 7 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 7 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 7 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 7 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 7 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 7 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 7 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 7 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 7 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 7 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 7 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 7 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 7 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 7 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 7 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 7 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 7 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 7 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 7 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 7 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 7 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 7 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 7 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 7 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 7 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 7 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 7 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 7 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 7 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 7 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 7 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 7 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 7 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 7 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 7 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 7 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 7 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 7 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 7 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 7 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 7 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 7 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 8
+27 %font FluidR3_GM.sf2 128 8 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 8 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 8 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 8 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 8 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 8 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 8 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 8 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 8 35 amp=94 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font FluidR3_GM.sf2 128 8 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 8 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font FluidR3_GM.sf2 128 8 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 8 40 amp=98 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font FluidR3_GM.sf2 128 8 41 amp=93 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 8 42 amp=76 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 8 43 amp=96 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 8 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 8 45 amp=92 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 8 46 amp=86 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 8 47 amp=90 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 8 48 amp=91 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 8 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 8 50 amp=104 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 8 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 8 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 8 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 8 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 8 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 8 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 8 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 8 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 8 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 8 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 8 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 8 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 8 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 8 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 8 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 8 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 8 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 8 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 8 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 8 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 8 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 8 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 8 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 8 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 8 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 8 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 8 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 8 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 8 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 8 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 8 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 8 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 8 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 8 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 8 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 8 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 8 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 9
+27 %font FluidR3_GM.sf2 128 9 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 9 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 9 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 9 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 9 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 9 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 9 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 9 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 9 35 amp=94 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+37 %font FluidR3_GM.sf2 128 9 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 9 38 amp=103 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font FluidR3_GM.sf2 128 9 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 9 40 amp=98 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font FluidR3_GM.sf2 128 9 41 amp=93 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 9 42 amp=76 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 9 43 amp=96 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 9 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 9 45 amp=92 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 9 46 amp=86 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 9 47 amp=90 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 9 48 amp=91 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 9 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 9 50 amp=104 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 9 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 9 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 9 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 9 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 9 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 9 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 9 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 9 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 9 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 9 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 9 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 9 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 9 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 9 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 9 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 9 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 9 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 9 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 9 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 9 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 9 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 9 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 9 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 9 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 9 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 9 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 9 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 9 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 9 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 9 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 9 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 9 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 9 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 9 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 9 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 9 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 9 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 10
+27 %font FluidR3_GM.sf2 128 10 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 10 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 10 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 10 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 10 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 10 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 10 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 10 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 10 35 amp=94 pan=0	# Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+37 %font FluidR3_GM.sf2 128 10 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 10 38 amp=103 pan=0	# RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+39 %font FluidR3_GM.sf2 128 10 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 10 40 amp=98 pan=0	# RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+41 %font FluidR3_GM.sf2 128 10 41 amp=93 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 10 42 amp=76 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 10 43 amp=96 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 10 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 10 45 amp=92 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 10 46 amp=86 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 10 47 amp=90 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 10 48 amp=91 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 10 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 10 50 amp=104 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 10 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 10 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 10 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 10 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 10 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 10 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 10 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 10 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 10 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 10 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 10 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 10 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 10 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 10 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 10 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 10 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 10 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 10 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 10 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 10 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 10 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 10 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 10 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 10 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 10 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 10 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 10 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 10 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 10 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 10 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 10 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 10 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 10 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 10 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 10 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 10 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 10 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 11
+27 %font FluidR3_GM.sf2 128 11 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 11 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 11 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 11 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 11 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 11 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 11 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 11 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 11 35 amp=94 pan=0	# Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+37 %font FluidR3_GM.sf2 128 11 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 11 38 amp=103 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+39 %font FluidR3_GM.sf2 128 11 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 11 40 amp=98 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+41 %font FluidR3_GM.sf2 128 11 41 amp=93 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 11 42 amp=76 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 11 43 amp=96 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 11 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 11 45 amp=92 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 11 46 amp=86 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 11 47 amp=90 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 11 48 amp=91 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 11 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 11 50 amp=104 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 11 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 11 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 11 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 11 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 11 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 11 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 11 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 11 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 11 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 11 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 11 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 11 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 11 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 11 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 11 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 11 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 11 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 11 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 11 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 11 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 11 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 11 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 11 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 11 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 11 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 11 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 11 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 11 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 11 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 11 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 11 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 11 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 11 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 11 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 11 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 11 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 11 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 12
+27 %font FluidR3_GM.sf2 128 12 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 12 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 12 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 12 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 12 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 12 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 12 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 12 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 12 35 amp=84 pan=0	# Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font FluidR3_GM.sf2 128 12 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 12 38 amp=103 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font FluidR3_GM.sf2 128 12 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 12 40 amp=104 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font FluidR3_GM.sf2 128 12 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 12 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 12 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 12 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 12 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 12 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 12 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 12 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 12 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 12 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 12 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 12 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 12 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 12 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 12 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 12 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 12 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 12 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 12 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 12 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 12 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 12 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 12 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 12 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 12 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 12 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 12 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 12 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 12 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 12 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 12 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 12 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 12 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 12 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 12 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 12 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 12 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 12 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 12 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 12 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 12 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 12 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 12 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 12 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 12 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 12 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 12 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 13
+27 %font FluidR3_GM.sf2 128 13 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 13 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 13 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 13 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 13 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 13 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 13 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 13 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 13 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+37 %font FluidR3_GM.sf2 128 13 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 13 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font FluidR3_GM.sf2 128 13 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 13 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font FluidR3_GM.sf2 128 13 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 13 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 13 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 13 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 13 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 13 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 13 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 13 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 13 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 13 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 13 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 13 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 13 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 13 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 13 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 13 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 13 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 13 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 13 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 13 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 13 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 13 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 13 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 13 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 13 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 13 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 13 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 13 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 13 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 13 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 13 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 13 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 13 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 13 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 13 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 13 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 13 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 13 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 13 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 13 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 13 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 13 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 13 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 13 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 13 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 13 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 13 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 14
+27 %font FluidR3_GM.sf2 128 14 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 14 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 14 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 14 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 14 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 14 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 14 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 14 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 14 35 amp=84 pan=0	# Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R)
+37 %font FluidR3_GM.sf2 128 14 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 14 38 amp=103 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font FluidR3_GM.sf2 128 14 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 14 40 amp=104 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font FluidR3_GM.sf2 128 14 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 14 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 14 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 14 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 14 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 14 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 14 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 14 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 14 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 14 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 14 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 14 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 14 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 14 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 14 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 14 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 14 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 14 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 14 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 14 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 14 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 14 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 14 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 14 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 14 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 14 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 14 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 14 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 14 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 14 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 14 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 14 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 14 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 14 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 14 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 14 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 14 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 14 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 14 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 14 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 14 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 14 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 14 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 14 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 14 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 14 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 14 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 15
+27 %font FluidR3_GM.sf2 128 15 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 15 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 15 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 15 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 15 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 15 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 15 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 15 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 15 35 amp=84 pan=0	# Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+37 %font FluidR3_GM.sf2 128 15 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 15 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font FluidR3_GM.sf2 128 15 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 15 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font FluidR3_GM.sf2 128 15 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 15 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 15 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 15 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 15 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 15 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 15 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 15 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 15 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 15 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 15 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 15 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 15 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 15 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 15 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 15 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 15 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 15 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 15 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 15 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 15 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 15 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 15 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 15 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 15 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 15 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 15 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 15 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 15 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 15 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 15 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 15 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 15 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 15 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 15 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 15 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 15 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 15 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 15 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 15 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 15 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 15 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 15 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 15 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 15 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 15 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 15 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 16
+27 %font FluidR3_GM.sf2 128 16 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 16 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 16 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 16 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 16 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 16 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 16 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 16 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 16 35 amp=103 pan=0	# Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+36 %font FluidR3_GM.sf2 128 16 36 amp=100 pan=0	# Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+37 %font FluidR3_GM.sf2 128 16 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 16 38 amp=111 pan=0	# Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+39 %font FluidR3_GM.sf2 128 16 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 16 40 amp=110 pan=0	# Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+41 %font FluidR3_GM.sf2 128 16 41 amp=90 pan=-47	# Tom Floor(L) Tom Floor(R)
+42 %font FluidR3_GM.sf2 128 16 42 amp=76 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 16 43 amp=82 pan=-28	# Tom Floor(L) Tom Floor(R)
+44 %font FluidR3_GM.sf2 128 16 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 16 45 amp=85 pan=-9	# Tom Low(L) Tom Low(R)
+46 %font FluidR3_GM.sf2 128 16 46 amp=86 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 16 47 amp=83 pan=9	# Tom Med(L) Tom Med(R)
+48 %font FluidR3_GM.sf2 128 16 48 amp=86 pan=28	# Tom Hi(L) Tom Hi(R)
+49 %font FluidR3_GM.sf2 128 16 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 16 50 amp=86 pan=47	# Tom Hi(L) Tom Hi(R)
+51 %font FluidR3_GM.sf2 128 16 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 16 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 16 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 16 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 16 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 16 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 16 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 16 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 16 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 16 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 16 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 16 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 16 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 16 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 16 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 16 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 16 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 16 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 16 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 16 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 16 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 16 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 16 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 16 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 16 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 16 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 16 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 16 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 16 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 16 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 16 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 16 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 16 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 16 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 16 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 16 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 16 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 17
+27 %font FluidR3_GM.sf2 128 17 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 17 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 17 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 17 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 17 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 17 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 17 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 17 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 17 35 amp=84 pan=0	# Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R)
+37 %font FluidR3_GM.sf2 128 17 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 17 38 amp=103 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+39 %font FluidR3_GM.sf2 128 17 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 17 40 amp=104 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+41 %font FluidR3_GM.sf2 128 17 41 amp=101 pan=-47	# Tom Floor(L) Tom Floor(R)
+42 %font FluidR3_GM.sf2 128 17 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 17 43 amp=104 pan=-28	# Tom Floor(L) Tom Floor(R)
+44 %font FluidR3_GM.sf2 128 17 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 17 45 amp=98 pan=-9	# Tom Low(L) Tom Low(R)
+46 %font FluidR3_GM.sf2 128 17 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 17 47 amp=95 pan=9	# Tom Med(L) Tom Med(R)
+48 %font FluidR3_GM.sf2 128 17 48 amp=96 pan=28	# Tom Hi(L) Tom Hi(R)
+49 %font FluidR3_GM.sf2 128 17 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 17 50 amp=110 pan=47	# Tom Hi(L) Tom Hi(R)
+51 %font FluidR3_GM.sf2 128 17 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 17 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 17 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 17 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 17 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 17 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 17 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 17 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 17 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 17 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 17 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 17 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 17 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 17 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 17 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 17 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 17 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 17 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 17 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 17 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 17 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 17 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 17 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 17 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 17 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 17 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 17 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 17 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 17 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 17 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 17 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 17 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 17 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 17 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 17 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 17 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 17 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 18
+27 %font FluidR3_GM.sf2 128 18 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 18 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 18 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 18 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 18 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 18 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 18 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 18 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 18 35 amp=84 pan=0	# Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R)
+37 %font FluidR3_GM.sf2 128 18 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 18 38 amp=103 pan=0	# RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+39 %font FluidR3_GM.sf2 128 18 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 18 40 amp=104 pan=0	# RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+41 %font FluidR3_GM.sf2 128 18 41 amp=101 pan=-47	# Tom Floor(L) Tom Floor(R)
+42 %font FluidR3_GM.sf2 128 18 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 18 43 amp=104 pan=-28	# Tom Floor(L) Tom Floor(R)
+44 %font FluidR3_GM.sf2 128 18 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 18 45 amp=98 pan=-9	# Tom Low(L) Tom Low(R)
+46 %font FluidR3_GM.sf2 128 18 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 18 47 amp=95 pan=9	# Tom Med(L) Tom Med(R)
+48 %font FluidR3_GM.sf2 128 18 48 amp=96 pan=28	# Tom Hi(L) Tom Hi(R)
+49 %font FluidR3_GM.sf2 128 18 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 18 50 amp=110 pan=47	# Tom Hi(L) Tom Hi(R)
+51 %font FluidR3_GM.sf2 128 18 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 18 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 18 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 18 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 18 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 18 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 18 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 18 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 18 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 18 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 18 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 18 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 18 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 18 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 18 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 18 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 18 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 18 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 18 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 18 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 18 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 18 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 18 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 18 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 18 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 18 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 18 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 18 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 18 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 18 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 18 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 18 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 18 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 18 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 18 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 18 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 18 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 19
+27 %font FluidR3_GM.sf2 128 19 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 19 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 19 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 19 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 19 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 19 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 19 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 19 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 19 35 amp=84 pan=0	# Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R)
+37 %font FluidR3_GM.sf2 128 19 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 19 38 amp=103 pan=0	# RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+39 %font FluidR3_GM.sf2 128 19 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 19 40 amp=104 pan=0	# RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+41 %font FluidR3_GM.sf2 128 19 41 amp=101 pan=-47	# Tom Floor(L) Tom Floor(R)
+42 %font FluidR3_GM.sf2 128 19 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 19 43 amp=104 pan=-28	# Tom Floor(L) Tom Floor(R)
+44 %font FluidR3_GM.sf2 128 19 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 19 45 amp=98 pan=-9	# Tom Low(L) Tom Low(R)
+46 %font FluidR3_GM.sf2 128 19 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 19 47 amp=95 pan=9	# Tom Med(L) Tom Med(R)
+48 %font FluidR3_GM.sf2 128 19 48 amp=96 pan=28	# Tom Hi(L) Tom Hi(R)
+49 %font FluidR3_GM.sf2 128 19 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 19 50 amp=110 pan=47	# Tom Hi(L) Tom Hi(R)
+51 %font FluidR3_GM.sf2 128 19 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 19 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 19 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 19 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 19 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 19 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 19 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 19 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 19 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 19 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 19 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 19 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 19 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 19 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 19 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 19 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 19 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 19 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 19 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 19 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 19 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 19 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 19 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 19 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 19 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 19 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 19 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 19 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 19 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 19 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 19 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 19 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 19 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 19 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 19 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 19 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 19 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 24
+27 %font FluidR3_GM.sf2 128 24 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 24 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 24 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 24 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 24 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 24 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 24 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 24 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 24 35 amp=79 pan=0	# Elec Kick1(L) Elec Kick1(R)
+36 %font FluidR3_GM.sf2 128 24 36 amp=70 pan=0	# Elec Kick2(L) Elec Kick2(R)
+37 %font FluidR3_GM.sf2 128 24 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 24 38 amp=106 pan=0	# Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+39 %font FluidR3_GM.sf2 128 24 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 24 40 amp=104 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+41 %font FluidR3_GM.sf2 128 24 41 amp=103 pan=-47	# ElectTom(L) ElectTom(R)
+42 %font FluidR3_GM.sf2 128 24 42 amp=73 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 24 43 amp=107 pan=-28	# ElectTom(L) ElectTom(R)
+44 %font FluidR3_GM.sf2 128 24 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 24 45 amp=102 pan=-9	# ElectTom(L) ElectTom(R)
+46 %font FluidR3_GM.sf2 128 24 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 24 47 amp=105 pan=9	# ElectTom(L) ElectTom(R)
+48 %font FluidR3_GM.sf2 128 24 48 amp=108 pan=28	# ElectTom(L) ElectTom(R)
+49 %font FluidR3_GM.sf2 128 24 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 24 50 amp=108 pan=47	# ElectTom(L) ElectTom(R)
+51 %font FluidR3_GM.sf2 128 24 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 24 52 amp=59 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 24 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 24 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 24 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 24 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 24 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 24 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 24 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 24 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 24 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 24 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 24 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 24 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 24 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 24 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 24 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 24 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 24 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 24 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 24 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 24 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 24 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 24 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 24 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 24 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 24 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 24 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 24 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 24 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 24 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 24 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 24 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 24 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 24 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 24 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 24 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 25
+27 %font FluidR3_GM.sf2 128 25 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 25 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 25 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 25 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 25 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 25 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 25 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 25 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+36 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+37 %font FluidR3_GM.sf2 128 25 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+39 %font FluidR3_GM.sf2 128 25 39 amp=177 pan=-16	# 808 Clap 808 Clap
+40 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+41 %font FluidR3_GM.sf2 128 25 41 amp=174 pan=-47	# 808 Tom 1 808 Tom 1
+42 %font FluidR3_GM.sf2 128 25 42 amp=204 pan=31	# 808 Closed Hat 808 Closed Hat
+43 %font FluidR3_GM.sf2 128 25 43 amp=172 pan=-28	# 808 Tom 2 808 Tom 2
+44 %font FluidR3_GM.sf2 128 25 44 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+45 %font FluidR3_GM.sf2 128 25 45 amp=172 pan=-9	# 808 Tom 3 808 Tom 3
+46 %font FluidR3_GM.sf2 128 25 46 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+47 %font FluidR3_GM.sf2 128 25 47 amp=172 pan=9	# 808 Tom 4 808 Tom 4
+48 %font FluidR3_GM.sf2 128 25 48 amp=169 pan=28	# 808 Tom 5 808 Tom 5
+49 %font FluidR3_GM.sf2 128 25 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 25 50 amp=169 pan=47	# 808 Tom 6 808 Tom 6
+51 %font FluidR3_GM.sf2 128 25 51 amp=90 pan=-31	# Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font FluidR3_GM.sf2 128 25 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 25 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 25 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 25 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 25 56 amp=185 pan=31	# 808 Cowbell 808 Cowbell
+57 %font FluidR3_GM.sf2 128 25 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+59 %font FluidR3_GM.sf2 128 25 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 25 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 25 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 25 62 amp=70 pan=-39	# 808 High Conga 808 High Conga
+63 %font FluidR3_GM.sf2 128 25 63 amp=90 pan=-31	# 808 Mid Conga 808 Mid Conga
+64 %font FluidR3_GM.sf2 128 25 64 amp=107 pan=-23	# 808 Low Conga 808 Low Conga
+67 %font FluidR3_GM.sf2 128 25 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 25 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 25 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 25 70 amp=92 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 25 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 25 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 25 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 25 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 25 75 amp=148 pan=31	# 808 Clave 808 Clave
+76 %font FluidR3_GM.sf2 128 25 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 25 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 25 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 25 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 25 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 25 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 25 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 25 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 25 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 25 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 25 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 25 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 26
+27 %font FluidR3_GM.sf2 128 25 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 25 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 25 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 25 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 25 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 25 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 25 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 25 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+36 %font FluidR3_GM.sf2 128 24 35 amp=79 pan=0	# Elec Kick1(L) Elec Kick1(R)
+37 %font FluidR3_GM.sf2 128 25 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 11 38 amp=103 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+39 %font FluidR3_GM.sf2 128 25 39 amp=177 pan=-16	# 808 Clap 808 Clap
+40 %font FluidR3_GM.sf2 128 11 40 amp=98 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+41 %font FluidR3_GM.sf2 128 24 41 amp=103 pan=-47	# ElectTom(L) ElectTom(R)
+42 %font FluidR3_GM.sf2 128 25 42 amp=204 pan=31	# 808 Closed Hat 808 Closed Hat
+43 %font FluidR3_GM.sf2 128 24 43 amp=107 pan=-28	# ElectTom(L) ElectTom(R)
+44 %font FluidR3_GM.sf2 128 25 44 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+45 %font FluidR3_GM.sf2 128 24 45 amp=102 pan=-9	# ElectTom(L) ElectTom(R)
+46 %font FluidR3_GM.sf2 128 25 46 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+47 %font FluidR3_GM.sf2 128 24 47 amp=105 pan=9	# ElectTom(L) ElectTom(R)
+48 %font FluidR3_GM.sf2 128 24 48 amp=108 pan=28	# ElectTom(L) ElectTom(R)
+49 %font FluidR3_GM.sf2 128 25 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 24 50 amp=108 pan=47	# ElectTom(L) ElectTom(R)
+51 %font FluidR3_GM.sf2 128 25 51 amp=90 pan=-31	# Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font FluidR3_GM.sf2 128 25 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 25 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 11 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 25 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 25 56 amp=185 pan=31	# 808 Cowbell 808 Cowbell
+57 %font FluidR3_GM.sf2 128 25 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+59 %font FluidR3_GM.sf2 128 25 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 25 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 25 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 25 62 amp=70 pan=-39	# 808 High Conga 808 High Conga
+63 %font FluidR3_GM.sf2 128 25 63 amp=90 pan=-31	# 808 Mid Conga 808 Mid Conga
+64 %font FluidR3_GM.sf2 128 25 64 amp=107 pan=-23	# 808 Low Conga 808 Low Conga
+67 %font FluidR3_GM.sf2 128 25 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 25 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 25 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 25 70 amp=92 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 25 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 25 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 25 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 25 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 25 75 amp=148 pan=31	# 808 Clave 808 Clave
+76 %font FluidR3_GM.sf2 128 25 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 25 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 25 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 25 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 25 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 25 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 25 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 25 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 25 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 25 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 25 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 25 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 27
+27 %font FluidR3_GM.sf2 128 25 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 25 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 25 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 25 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 25 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 25 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 25 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 25 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+36 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+37 %font FluidR3_GM.sf2 128 25 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+39 %font FluidR3_GM.sf2 128 25 39 amp=177 pan=-16	# 808 Clap 808 Clap
+40 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+41 %font FluidR3_GM.sf2 128 25 41 amp=174 pan=-47	# 808 Tom 1 808 Tom 1
+42 %font FluidR3_GM.sf2 128 25 42 amp=204 pan=31	# 808 Closed Hat 808 Closed Hat
+43 %font FluidR3_GM.sf2 128 25 43 amp=172 pan=-28	# 808 Tom 2 808 Tom 2
+44 %font FluidR3_GM.sf2 128 25 44 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+45 %font FluidR3_GM.sf2 128 25 45 amp=172 pan=-9	# 808 Tom 3 808 Tom 3
+46 %font FluidR3_GM.sf2 128 25 46 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+47 %font FluidR3_GM.sf2 128 25 47 amp=172 pan=9	# 808 Tom 4 808 Tom 4
+48 %font FluidR3_GM.sf2 128 25 48 amp=169 pan=28	# 808 Tom 5 808 Tom 5
+49 %font FluidR3_GM.sf2 128 25 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 25 50 amp=169 pan=47	# 808 Tom 6 808 Tom 6
+51 %font FluidR3_GM.sf2 128 25 51 amp=90 pan=-31	# Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font FluidR3_GM.sf2 128 25 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 25 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 25 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 25 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 25 56 amp=185 pan=31	# 808 Cowbell 808 Cowbell
+57 %font FluidR3_GM.sf2 128 25 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+59 %font FluidR3_GM.sf2 128 25 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 25 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 25 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 25 62 amp=70 pan=-39	# 808 High Conga 808 High Conga
+63 %font FluidR3_GM.sf2 128 25 63 amp=90 pan=-31	# 808 Mid Conga 808 Mid Conga
+64 %font FluidR3_GM.sf2 128 25 64 amp=107 pan=-23	# 808 Low Conga 808 Low Conga
+67 %font FluidR3_GM.sf2 128 25 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 25 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 25 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 25 70 amp=92 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 25 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 25 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 25 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 25 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 25 75 amp=148 pan=31	# 808 Clave 808 Clave
+76 %font FluidR3_GM.sf2 128 25 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 25 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 25 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 25 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 25 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 25 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 25 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 25 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 25 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 25 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 25 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 25 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 28
+27 %font FluidR3_GM.sf2 128 25 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 25 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 25 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 25 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 25 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 25 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 25 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 25 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+36 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+37 %font FluidR3_GM.sf2 128 25 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+39 %font FluidR3_GM.sf2 128 25 39 amp=177 pan=-16	# 808 Clap 808 Clap
+40 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+41 %font FluidR3_GM.sf2 128 25 41 amp=174 pan=-47	# 808 Tom 1 808 Tom 1
+42 %font FluidR3_GM.sf2 128 25 42 amp=204 pan=31	# 808 Closed Hat 808 Closed Hat
+43 %font FluidR3_GM.sf2 128 25 43 amp=172 pan=-28	# 808 Tom 2 808 Tom 2
+44 %font FluidR3_GM.sf2 128 25 44 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+45 %font FluidR3_GM.sf2 128 25 45 amp=172 pan=-9	# 808 Tom 3 808 Tom 3
+46 %font FluidR3_GM.sf2 128 25 46 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+47 %font FluidR3_GM.sf2 128 25 47 amp=172 pan=9	# 808 Tom 4 808 Tom 4
+48 %font FluidR3_GM.sf2 128 25 48 amp=169 pan=28	# 808 Tom 5 808 Tom 5
+49 %font FluidR3_GM.sf2 128 25 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 25 50 amp=169 pan=47	# 808 Tom 6 808 Tom 6
+51 %font FluidR3_GM.sf2 128 25 51 amp=90 pan=-31	# Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font FluidR3_GM.sf2 128 25 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 25 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 25 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 25 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 25 56 amp=185 pan=31	# 808 Cowbell 808 Cowbell
+57 %font FluidR3_GM.sf2 128 25 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+59 %font FluidR3_GM.sf2 128 25 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 25 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 25 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 25 62 amp=70 pan=-39	# 808 High Conga 808 High Conga
+63 %font FluidR3_GM.sf2 128 25 63 amp=90 pan=-31	# 808 Mid Conga 808 Mid Conga
+64 %font FluidR3_GM.sf2 128 25 64 amp=107 pan=-23	# 808 Low Conga 808 Low Conga
+67 %font FluidR3_GM.sf2 128 25 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 25 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 25 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 25 70 amp=92 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 25 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 25 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 25 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 25 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 25 75 amp=148 pan=31	# 808 Clave 808 Clave
+76 %font FluidR3_GM.sf2 128 25 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 25 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 25 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 25 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 25 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 25 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 25 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 25 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 25 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 25 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 25 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 25 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 29
+27 %font FluidR3_GM.sf2 128 25 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 25 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 25 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 25 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 25 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 25 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 25 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 25 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+36 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+37 %font FluidR3_GM.sf2 128 25 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+39 %font FluidR3_GM.sf2 128 25 39 amp=177 pan=-16	# 808 Clap 808 Clap
+40 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+41 %font FluidR3_GM.sf2 128 25 41 amp=174 pan=-47	# 808 Tom 1 808 Tom 1
+42 %font FluidR3_GM.sf2 128 25 42 amp=204 pan=31	# 808 Closed Hat 808 Closed Hat
+43 %font FluidR3_GM.sf2 128 25 43 amp=172 pan=-28	# 808 Tom 2 808 Tom 2
+44 %font FluidR3_GM.sf2 128 25 44 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+45 %font FluidR3_GM.sf2 128 25 45 amp=172 pan=-9	# 808 Tom 3 808 Tom 3
+46 %font FluidR3_GM.sf2 128 25 46 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+47 %font FluidR3_GM.sf2 128 25 47 amp=172 pan=9	# 808 Tom 4 808 Tom 4
+48 %font FluidR3_GM.sf2 128 25 48 amp=169 pan=28	# 808 Tom 5 808 Tom 5
+49 %font FluidR3_GM.sf2 128 25 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 25 50 amp=169 pan=47	# 808 Tom 6 808 Tom 6
+51 %font FluidR3_GM.sf2 128 25 51 amp=90 pan=-31	# Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font FluidR3_GM.sf2 128 25 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 25 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 25 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 25 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 25 56 amp=185 pan=31	# 808 Cowbell 808 Cowbell
+57 %font FluidR3_GM.sf2 128 25 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+59 %font FluidR3_GM.sf2 128 25 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 25 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 25 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 25 62 amp=70 pan=-39	# 808 High Conga 808 High Conga
+63 %font FluidR3_GM.sf2 128 25 63 amp=90 pan=-31	# 808 Mid Conga 808 Mid Conga
+64 %font FluidR3_GM.sf2 128 25 64 amp=107 pan=-23	# 808 Low Conga 808 Low Conga
+67 %font FluidR3_GM.sf2 128 25 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 25 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 25 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 25 70 amp=92 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 25 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 25 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 25 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 25 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 25 75 amp=148 pan=31	# 808 Clave 808 Clave
+76 %font FluidR3_GM.sf2 128 25 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 25 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 25 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 25 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 25 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 25 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 25 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 25 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 25 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 25 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 25 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 25 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 30
+27 %font FluidR3_GM.sf2 128 25 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 25 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 25 29 amp=72 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 25 30 amp=72 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 25 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 25 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 25 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 25 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+36 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+37 %font FluidR3_GM.sf2 128 25 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+39 %font FluidR3_GM.sf2 128 25 39 amp=177 pan=-16	# 808 Clap 808 Clap
+40 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+41 %font FluidR3_GM.sf2 128 25 41 amp=174 pan=-47	# 808 Tom 1 808 Tom 1
+42 %font FluidR3_GM.sf2 128 25 42 amp=204 pan=31	# 808 Closed Hat 808 Closed Hat
+43 %font FluidR3_GM.sf2 128 25 43 amp=172 pan=-28	# 808 Tom 2 808 Tom 2
+44 %font FluidR3_GM.sf2 128 25 44 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+45 %font FluidR3_GM.sf2 128 25 45 amp=172 pan=-9	# 808 Tom 3 808 Tom 3
+46 %font FluidR3_GM.sf2 128 25 46 amp=204 pan=31	# 808 Open Hat 808 Open Hat
+47 %font FluidR3_GM.sf2 128 25 47 amp=172 pan=9	# 808 Tom 4 808 Tom 4
+48 %font FluidR3_GM.sf2 128 25 48 amp=169 pan=28	# 808 Tom 5 808 Tom 5
+49 %font FluidR3_GM.sf2 128 25 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 25 50 amp=169 pan=47	# 808 Tom 6 808 Tom 6
+51 %font FluidR3_GM.sf2 128 25 51 amp=90 pan=-31	# Ride1(L) Ride1(R) 808 Ride 808 Ride
+52 %font FluidR3_GM.sf2 128 25 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 25 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 25 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 25 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 25 56 amp=185 pan=31	# 808 Cowbell 808 Cowbell
+57 %font FluidR3_GM.sf2 128 25 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+59 %font FluidR3_GM.sf2 128 25 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 25 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 25 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 25 62 amp=70 pan=-39	# 808 High Conga 808 High Conga
+63 %font FluidR3_GM.sf2 128 25 63 amp=90 pan=-31	# 808 Mid Conga 808 Mid Conga
+64 %font FluidR3_GM.sf2 128 25 64 amp=107 pan=-23	# 808 Low Conga 808 Low Conga
+67 %font FluidR3_GM.sf2 128 25 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 25 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 25 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 25 70 amp=92 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 25 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 25 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 25 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 25 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 25 75 amp=148 pan=31	# 808 Clave 808 Clave
+76 %font FluidR3_GM.sf2 128 25 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 25 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 25 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 25 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 25 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 25 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 25 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 25 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 25 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 25 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 25 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 25 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 32
+27 %font FluidR3_GM.sf2 128 32 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 32 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 32 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 32 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 32 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 32 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 32 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 32 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 32 35 amp=102 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font FluidR3_GM.sf2 128 32 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 32 38 amp=94 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font FluidR3_GM.sf2 128 32 39 amp=103 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 32 40 amp=104 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font FluidR3_GM.sf2 128 32 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 32 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 32 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 32 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 32 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 32 46 amp=95 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 32 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 32 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 32 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 32 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 32 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 32 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 32 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 32 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 32 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 32 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 32 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 32 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 32 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 32 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 32 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 32 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 32 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 32 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 32 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 32 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 32 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 32 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 32 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 32 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 32 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 32 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 32 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 32 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 32 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 32 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 32 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 32 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 32 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 32 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 32 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 32 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 32 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 32 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 32 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 32 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 32 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 33
+27 %font FluidR3_GM.sf2 128 33 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 33 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 33 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 33 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 33 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 33 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 33 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 33 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 33 35 amp=84 pan=0	# Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+37 %font FluidR3_GM.sf2 128 33 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 33 38 amp=103 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font FluidR3_GM.sf2 128 33 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 33 40 amp=104 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font FluidR3_GM.sf2 128 33 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 33 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 33 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 33 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 33 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 33 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 33 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 33 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 33 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 33 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 33 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 33 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 33 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 33 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 33 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 33 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 33 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 33 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 33 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 33 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 33 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 33 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 33 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 33 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 33 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 33 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 33 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 33 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 33 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 33 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 33 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 33 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 33 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 33 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 33 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 33 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 33 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 33 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 33 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 33 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 33 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 33 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 33 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 33 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 33 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 33 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 33 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 34
+27 %font FluidR3_GM.sf2 128 34 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 34 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 34 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 34 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 34 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 34 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 34 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 34 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 34 35 amp=84 pan=0	# Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font FluidR3_GM.sf2 128 34 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 34 38 amp=103 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font FluidR3_GM.sf2 128 34 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 34 40 amp=104 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font FluidR3_GM.sf2 128 34 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 34 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 34 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 34 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 34 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 34 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 34 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 34 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 34 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 34 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 34 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 34 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 34 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 34 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 34 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 34 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 34 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 34 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 34 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 34 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 34 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 34 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 34 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 34 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 34 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 34 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 34 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 34 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 34 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 34 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 34 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 34 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 34 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 34 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 34 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 34 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 34 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 34 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 34 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 34 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 34 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 34 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 34 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 34 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 34 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 34 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 34 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 35
+27 %font FluidR3_GM.sf2 128 35 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 35 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 35 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 35 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 35 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 35 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 35 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 35 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 35 35 amp=84 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font FluidR3_GM.sf2 128 35 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 35 38 amp=103 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font FluidR3_GM.sf2 128 35 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 35 40 amp=104 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font FluidR3_GM.sf2 128 35 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 35 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 35 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 35 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 35 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 35 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 35 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 35 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 35 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 35 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 35 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 35 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 35 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 35 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 35 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 35 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 35 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 35 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 35 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 35 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 35 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 35 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 35 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 35 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 35 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 35 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 35 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 35 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 35 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 35 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 35 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 35 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 35 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 35 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 35 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 35 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 35 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 35 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 35 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 35 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 35 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 35 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 35 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 35 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 35 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 35 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 35 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 36
+27 %font FluidR3_GM.sf2 128 36 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 36 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 36 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 36 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 36 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 36 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 36 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 36 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 36 35 amp=84 pan=0	# Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font FluidR3_GM.sf2 128 36 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 36 38 amp=103 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font FluidR3_GM.sf2 128 36 39 amp=98 pan=-16	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 36 40 amp=104 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font FluidR3_GM.sf2 128 36 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 36 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 36 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 36 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 36 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 36 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 36 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 36 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 36 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 36 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 36 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 36 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 36 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 36 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 36 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 36 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 36 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 36 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 36 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 36 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 36 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 36 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 36 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 36 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 36 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 36 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 36 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 36 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 36 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 36 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 36 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 36 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 36 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 36 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 36 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 36 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 36 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 36 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 36 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 36 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 36 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 36 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 36 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 36 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 36 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 36 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 36 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 40
+27 %font FluidR3_GM.sf2 128 40 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 40 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 40 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 40 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 40 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 40 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 40 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 40 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 40 35 amp=102 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font FluidR3_GM.sf2 128 40 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 40 38 amp=62 pan=0	# Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+39 %font FluidR3_GM.sf2 128 40 39 amp=100 pan=-16	# Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+40 %font FluidR3_GM.sf2 128 40 40 amp=79 pan=0	# Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+41 %font FluidR3_GM.sf2 128 40 41 amp=87 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 40 42 amp=81 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 40 43 amp=81 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 40 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 40 45 amp=75 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 40 46 amp=108 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 40 47 amp=73 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 40 48 amp=74 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 40 49 amp=87 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 40 50 amp=86 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 40 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 40 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 40 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 40 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 40 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 40 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 40 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 40 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 40 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 40 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 40 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 40 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 40 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 40 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 40 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 40 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 40 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 40 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 40 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 40 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 40 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 40 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 40 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 40 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 40 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 40 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 40 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 40 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 40 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 40 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 40 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 40 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 40 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 40 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 40 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 40 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 40 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 41
+27 %font FluidR3_GM.sf2 128 41 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 41 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 41 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 41 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 41 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 41 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 41 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 41 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 41 35 amp=84 pan=0	# Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font FluidR3_GM.sf2 128 41 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 41 38 amp=103 pan=0	# Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+39 %font FluidR3_GM.sf2 128 41 39 amp=98 pan=-16	# Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+40 %font FluidR3_GM.sf2 128 41 40 amp=104 pan=0	# Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+41 %font FluidR3_GM.sf2 128 41 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 41 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 41 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 41 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 41 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 41 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 41 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 41 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 41 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 41 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 41 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 41 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 41 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 41 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 41 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 41 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 41 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 41 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 41 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 41 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 41 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 41 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 41 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 41 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 41 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 41 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 41 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 41 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 41 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 41 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 41 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 41 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 41 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 41 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 41 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 41 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 41 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 41 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 41 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 41 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 41 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 41 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 41 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 41 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 41 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 41 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 41 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 42
+27 %font FluidR3_GM.sf2 128 42 27 amp=63 pan=-23	# High Q(L) High Q(R)
+28 %font FluidR3_GM.sf2 128 42 28 amp=74 pan=31	# Slap Slap
+29 %font FluidR3_GM.sf2 128 42 29 amp=70 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font FluidR3_GM.sf2 128 42 30 amp=73 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 42 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 42 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 42 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 42 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 42 35 amp=84 pan=0	# Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font FluidR3_GM.sf2 128 42 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 42 38 amp=103 pan=0	# Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+39 %font FluidR3_GM.sf2 128 42 39 amp=98 pan=-16	# Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+40 %font FluidR3_GM.sf2 128 42 40 amp=104 pan=0	# Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+41 %font FluidR3_GM.sf2 128 42 41 amp=101 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font FluidR3_GM.sf2 128 42 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 42 43 amp=104 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font FluidR3_GM.sf2 128 42 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font FluidR3_GM.sf2 128 42 45 amp=98 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font FluidR3_GM.sf2 128 42 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font FluidR3_GM.sf2 128 42 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+48 %font FluidR3_GM.sf2 128 42 48 amp=96 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font FluidR3_GM.sf2 128 42 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font FluidR3_GM.sf2 128 42 50 amp=110 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font FluidR3_GM.sf2 128 42 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+52 %font FluidR3_GM.sf2 128 42 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+53 %font FluidR3_GM.sf2 128 42 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+54 %font FluidR3_GM.sf2 128 42 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 42 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 42 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 42 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font FluidR3_GM.sf2 128 42 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 42 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+60 %font FluidR3_GM.sf2 128 42 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 42 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 42 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 42 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 42 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 42 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 42 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 42 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 42 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 42 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 42 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 42 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 42 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 42 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 42 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 42 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 42 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 42 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 42 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 42 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 42 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 42 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 42 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 42 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 42 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 42 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 42 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 42 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 48
+27 %font FluidR3_GM.sf2 128 48 27 amp=73 pan=31	# High Q(L) High Q(R) Hi-Hat Closed(L) Hi-Hat Closed(R)
+28 %font FluidR3_GM.sf2 128 48 28 amp=81 pan=31	# Slap Slap Hi-Hat Foot(L) Hi-Hat Foot(R)
+29 %font FluidR3_GM.sf2 128 48 29 amp=93 pan=31	# Scratch Push(L) Scratch Push(R) Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+30 %font FluidR3_GM.sf2 128 48 30 amp=85 pan=-31	# Scratch Pull(L) Scratch Pull(R)
+31 %font FluidR3_GM.sf2 128 48 31 amp=108 pan=0	# Sticks(L) Sticks(R)
+32 %font FluidR3_GM.sf2 128 48 32 amp=102 pan=-16	# Square Click(L) Square Click(R)
+33 %font FluidR3_GM.sf2 128 48 33 amp=91 pan=0	# Metronome Click Metronome Click
+34 %font FluidR3_GM.sf2 128 48 34 amp=83 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font FluidR3_GM.sf2 128 48 35 amp=67 pan=0	# Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R)
+36 %font FluidR3_GM.sf2 128 48 35 amp=67 pan=0	# Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R)
+37 %font FluidR3_GM.sf2 128 48 37 amp=102 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font FluidR3_GM.sf2 128 48 38 amp=102 pan=-31	# Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R)
+39 %font FluidR3_GM.sf2 128 48 39 amp=92 pan=-47	# Clap(L) Clap(R)
+40 %font FluidR3_GM.sf2 128 48 40 amp=104 pan=0	# Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R)
+41 %font FluidR3_GM.sf2 128 48 41 amp=117 pan=-47	# Timpani 2(L) Timpani 2(R)
+42 %font FluidR3_GM.sf2 128 48 41 amp=117 pan=-47	# Timpani 2(L) Timpani 2(R)
+43 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+44 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+45 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+46 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+47 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+48 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+49 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+50 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+51 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+52 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+53 %font FluidR3_GM.sf2 128 48 43 amp=125 pan=-47	# Timpani 3(L) Timpani 3(R)
+54 %font FluidR3_GM.sf2 128 48 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+55 %font FluidR3_GM.sf2 128 48 55 amp=72 pan=-16	# Splash(L) Splash(R)
+56 %font FluidR3_GM.sf2 128 48 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font FluidR3_GM.sf2 128 48 57 amp=111 pan=-31	# Orchcrash(L) Orchcrash(R)
+58 %font FluidR3_GM.sf2 128 48 58 amp=166 pan=-55	# Vibra Slap
+59 %font FluidR3_GM.sf2 128 48 59 amp=130 pan=-47	# Orchcrash(L) Orchcrash(R)
+60 %font FluidR3_GM.sf2 128 48 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font FluidR3_GM.sf2 128 48 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font FluidR3_GM.sf2 128 48 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font FluidR3_GM.sf2 128 48 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+64 %font FluidR3_GM.sf2 128 48 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 48 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+66 %font FluidR3_GM.sf2 128 48 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font FluidR3_GM.sf2 128 48 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font FluidR3_GM.sf2 128 48 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font FluidR3_GM.sf2 128 48 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font FluidR3_GM.sf2 128 48 70 amp=94 pan=-63	# Maracas(L) Maracas(R)
+71 %font FluidR3_GM.sf2 128 48 71 amp=127 pan=55	# Short Whistle
+72 %font FluidR3_GM.sf2 128 48 72 amp=110 pan=55	# Long Whistle
+73 %font FluidR3_GM.sf2 128 48 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font FluidR3_GM.sf2 128 48 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font FluidR3_GM.sf2 128 48 75 amp=91 pan=31	# Clave(L) Clave(R)
+76 %font FluidR3_GM.sf2 128 48 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font FluidR3_GM.sf2 128 48 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font FluidR3_GM.sf2 128 48 78 amp=65 pan=-31	# Quica Hi Quica Hi
+79 %font FluidR3_GM.sf2 128 48 79 amp=67 pan=-31	# Quica Low Quica Low
+80 %font FluidR3_GM.sf2 128 48 80 amp=153 pan=-63	# Triangle
+81 %font FluidR3_GM.sf2 128 48 81 amp=251 pan=-63	# Triangle
+82 %font FluidR3_GM.sf2 128 48 82 amp=106 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font FluidR3_GM.sf2 128 48 83 amp=191 pan=55	# Sleigh Bells
+84 %font FluidR3_GM.sf2 128 48 84 amp=264 pan=63	# Bell Tree Bell Tree
+85 %font FluidR3_GM.sf2 128 48 85 amp=221 pan=-47	# Castanet
+86 %font FluidR3_GM.sf2 128 48 86 amp=102 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font FluidR3_GM.sf2 128 48 87 amp=102 pan=-31	# Long Taiko Hit Long Taiko Hit
+88 %font FluidR3_GM.sf2 128 48 88 amp=222 pan=0	# Applause Applause
+
+drumset 49
+30 %font FluidR3_GM.sf2 128 0 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+31 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+32 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+33 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+36 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+38 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+39 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+40 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+41 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+42 %font FluidR3_GM.sf2 128 0 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+43 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+44 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+49 %font FluidR3_GM.sf2 128 0 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+50 %font FluidR3_GM.sf2 128 0 52 amp=96 pan=-31	# China Crash(L) China Crash(R)
+51 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+52 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+54 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+55 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+56 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+57 %font FluidR3_GM.sf2 128 0 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+58 %font FluidR3_GM.sf2 128 0 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+59 %font FluidR3_GM.sf2 128 0 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+60 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+61 %font FluidR3_GM.sf2 128 0 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+62 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+63 %font FluidR3_GM.sf2 128 0 47 amp=95 pan=9	# Md Studio(L) Md Studio(R)
+64 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font FluidR3_GM.sf2 128 0 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+67 %font FluidR3_GM.sf2 128 0 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+68 %font FluidR3_GM.sf2 128 0 66 amp=105 pan=31	# Low Timbale(L) Low Timbale(R)
+69 %font FluidR3_GM.sf2 128 0 65 amp=102 pan=31	# High Timbale(L) High Timbale(R)
+70 %font FluidR3_GM.sf2 128 0 56 amp=116 pan=31	# Cow Bell(L) Cow Bell(R)
+71 %font FluidR3_GM.sf2 128 0 60 amp=80 pan=55	# Bongo Rim(L) Bongo Rim(R)
+72 %font FluidR3_GM.sf2 128 0 61 amp=75 pan=55	# Low Bongo(L) Low Bongo(R)
+73 %font FluidR3_GM.sf2 128 0 62 amp=84 pan=-39	# Closed Slap(L) Closed Slap(R)
+74 %font FluidR3_GM.sf2 128 0 63 amp=68 pan=-39	# High Conga(L) High Conga(R)
+75 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+76 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+77 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+78 %font FluidR3_GM.sf2 128 0 64 amp=92 pan=-31	# Low Tumba(L) Low Tumba(R)
+79 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+80 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+81 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+82 %font FluidR3_GM.sf2 0 116 amp=46 pan=0
+83 %font FluidR3_GM.sf2 128 0 54 amp=116 pan=16	# Tambourine(L) Tambourine(R)
+84 %font FluidR3_GM.sf2 128 0 67 amp=73 pan=-55	# High Agogo(L) High Agogo(R)
+85 %font FluidR3_GM.sf2 128 0 68 amp=79 pan=-55	# Low Agogo(L) Low Agogo(R)
+87 %font FluidR3_GM.sf2 128 0 71 amp=127 pan=55	# Short Whistle
+88 %font FluidR3_GM.sf2 128 0 72 amp=110 pan=55	# Long Whistle
+89 %font FluidR3_GM.sf2 128 0 78 amp=65 pan=-31	# Quica Hi Quica Hi
+90 %font FluidR3_GM.sf2 128 0 79 amp=67 pan=-31	# Quica Low Quica Low
+91 %font FluidR3_GM.sf2 128 0 80 amp=153 pan=-63	# Triangle
+92 %font FluidR3_GM.sf2 128 0 81 amp=251 pan=-63	# Triangle
+93 %font FluidR3_GM.sf2 128 0 73 amp=87 pan=47	# Guiro Down(L) Guiro Down(R)
+94 %font FluidR3_GM.sf2 128 0 74 amp=89 pan=47	# Guiro Up(L) Guiro Up(R)
+95 %font FluidR3_GM.sf2 128 0 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+96 %font FluidR3_GM.sf2 128 0 69 amp=72 pan=-55	# Cabasa(L) Cabasa(R)
+97 %font FluidR3_GM.sf2 128 0 75 amp=91 pan=31	# Clave(L) Clave(R)
+98 %font FluidR3_GM.sf2 128 0 76 amp=90 pan=55	# High Woodblock(L) High Woodblock(R)
+99 %font FluidR3_GM.sf2 128 0 77 amp=91 pan=55	# Low Woodblock(L) Low Woodblock(R)
+
+drumset 50
+25 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+26 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+27 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+28 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+29 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+30 %font FluidR3_GM.sf2 128 25 36 amp=137 pan=0	# 808 Kick 2 808 Kick 2
+31 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+32 %font FluidR3_GM.sf2 128 9 35 amp=94 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+33 %font FluidR3_GM.sf2 128 9 35 amp=94 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+34 %font FluidR3_GM.sf2 128 10 35 amp=94 pan=0	# Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+35 %font FluidR3_GM.sf2 128 10 35 amp=94 pan=0	# Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+36 %font FluidR3_GM.sf2 128 11 35 amp=94 pan=0	# Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+37 %font FluidR3_GM.sf2 128 11 35 amp=94 pan=0	# Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R)
+38 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+39 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+40 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+41 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+42 %font FluidR3_GM.sf2 128 1 35 amp=96 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+43 %font FluidR3_GM.sf2 128 1 35 amp=96 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+44 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+45 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+46 %font FluidR3_GM.sf2 128 0 35 amp=84 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+47 %font FluidR3_GM.sf2 128 32 35 amp=102 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+48 %font FluidR3_GM.sf2 128 32 35 amp=102 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+49 %font FluidR3_GM.sf2 128 48 35 amp=67 pan=0	# Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R) Orch Bass Drum(L) Orch Bass Drum(R)
+50 %font FluidR3_GM.sf2 128 8 35 amp=94 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+51 %font FluidR3_GM.sf2 128 8 35 amp=94 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+52 %font FluidR3_GM.sf2 128 16 35 amp=103 pan=0	# Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+53 %font FluidR3_GM.sf2 128 16 36 amp=100 pan=0	# Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+54 %font FluidR3_GM.sf2 128 24 35 amp=79 pan=0	# Elec Kick1(L) Elec Kick1(R)
+55 %font FluidR3_GM.sf2 128 24 36 amp=70 pan=0	# Elec Kick2(L) Elec Kick2(R)
+56 %font FluidR3_GM.sf2 128 24 35 amp=79 pan=0	# Elec Kick1(L) Elec Kick1(R)
+57 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+58 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+59 %font FluidR3_GM.sf2 128 25 35 amp=189 pan=0	# 808 Kick 1 808 Kick 1
+60 %font FluidR3_GM.sf2 128 0 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+61 %font FluidR3_GM.sf2 128 0 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+62 %font FluidR3_GM.sf2 128 1 38 amp=99 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+63 %font FluidR3_GM.sf2 128 1 40 amp=103 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+64 %font FluidR3_GM.sf2 128 0 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+65 %font FluidR3_GM.sf2 128 48 38 amp=102 pan=-31	# Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R) Orch Snare(L) Orch Snare(R)
+66 %font FluidR3_GM.sf2 128 32 38 amp=94 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+67 %font FluidR3_GM.sf2 128 32 40 amp=104 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+68 %font FluidR3_GM.sf2 128 8 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+69 %font FluidR3_GM.sf2 128 8 40 amp=98 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+70 %font FluidR3_GM.sf2 128 16 38 amp=111 pan=0	# Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+71 %font FluidR3_GM.sf2 128 16 40 amp=110 pan=0	# Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+72 %font FluidR3_GM.sf2 128 24 40 amp=104 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+73 %font FluidR3_GM.sf2 128 11 38 amp=103 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+74 %font FluidR3_GM.sf2 128 11 40 amp=98 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+75 %font FluidR3_GM.sf2 128 11 38 amp=103 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+76 %font FluidR3_GM.sf2 128 11 40 amp=98 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+77 %font FluidR3_GM.sf2 128 8 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+78 %font FluidR3_GM.sf2 128 24 38 amp=106 pan=0	# Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+79 %font FluidR3_GM.sf2 128 24 40 amp=104 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+80 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+81 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+82 %font FluidR3_GM.sf2 128 25 38 amp=204 pan=0	# 808 Snare 1 808 Snare 1
+83 %font FluidR3_GM.sf2 128 25 40 amp=204 pan=0	# 808 Snare 2 808 Snare 2
+84 %font FluidR3_GM.sf2 128 40 38 amp=62 pan=0	# Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+85 %font FluidR3_GM.sf2 128 40 38 amp=62 pan=0	# Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R) Brush Snr 1(L) Brush Snr 1(R)
+86 %font FluidR3_GM.sf2 128 40 39 amp=100 pan=-16	# Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+87 %font FluidR3_GM.sf2 128 40 39 amp=100 pan=-16	# Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+88 %font FluidR3_GM.sf2 128 40 39 amp=100 pan=-16	# Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R) Brush Snr 2(L) Brush Snr 2(R)
+89 %font FluidR3_GM.sf2 128 40 40 amp=79 pan=0	# Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+90 %font FluidR3_GM.sf2 128 40 40 amp=79 pan=0	# Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+91 %font FluidR3_GM.sf2 128 40 40 amp=79 pan=0	# Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R) Brush Swirl(L) Brush Swirl(R)
+92 %font FluidR3_GM.sf2 128 0 38 amp=103 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+93 %font FluidR3_GM.sf2 128 0 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+94 %font FluidR3_GM.sf2 128 0 40 amp=104 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+95 %font FluidR3_GM.sf2 128 9 38 amp=103 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+96 %font FluidR3_GM.sf2 128 9 40 amp=98 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+97 %font FluidR3_GM.sf2 128 10 38 amp=103 pan=0	# RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+98 %font FluidR3_GM.sf2 128 10 40 amp=98 pan=0	# RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R)
+99 %font FluidR3_GM.sf2 128 11 38 amp=103 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+
+drumset 53
+32 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+33 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+34 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+35 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+36 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+37 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+38 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+39 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+40 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+41 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+42 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+44 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+45 %font FluidR3_GM.sf2 128 0 42 amp=101 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+46 %font FluidR3_GM.sf2 128 0 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+47 %font FluidR3_GM.sf2 128 0 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+48 %font FluidR3_GM.sf2 128 0 44 amp=72 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+49 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+50 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+51 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+52 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+53 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+54 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+55 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+56 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+57 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+58 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+59 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+60 %font FluidR3_GM.sf2 128 0 46 amp=106 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+61 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+62 %font FluidR3_GM.sf2 128 0 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+63 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+64 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+65 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+66 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+67 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+68 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+69 %font FluidR3_GM.sf2 128 0 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+70 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+71 %font FluidR3_GM.sf2 128 0 57 amp=90 pan=-31	# Crsh 2(L) Crsh 2(R)
+72 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+73 %font FluidR3_GM.sf2 128 0 49 amp=104 pan=31	# Crsh 1(L) Crsh 1(R)
+74 %font FluidR3_GM.sf2 128 0 55 amp=72 pan=-16	# Splash(L) Splash(R)
+75 %font FluidR3_GM.sf2 128 0 55 amp=72 pan=-16	# Splash(L) Splash(R)
+76 %font FluidR3_GM.sf2 128 0 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+77 %font FluidR3_GM.sf2 128 0 53 amp=79 pan=-31	# BellRide(L) BellRide(R)
+78 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+79 %font FluidR3_GM.sf2 128 0 59 amp=86 pan=-31	# Ride2(L) Ride2(R)
+80 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+81 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+82 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+83 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+84 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+85 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+86 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+87 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+88 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+89 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+90 %font FluidR3_GM.sf2 128 0 51 amp=90 pan=-31	# Ride1(L) Ride1(R)
+91 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
+92 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
+93 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
+94 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
+95 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
+96 %font FluidR3_GM.sf2 128 0 39 amp=98 pan=-16	# Clap(L) Clap(R)
diff --git a/fluid3gs.cfg b/fluid3gs.cfg
new file mode 100644
index 0000000..5abf60e
--- /dev/null
+++ b/fluid3gs.cfg
@@ -0,0 +1,95 @@
+bank 1
+120 %font FluidR3_GS.sf2 1 120 amp=10 pan=0
+121 %font FluidR3_GS.sf2 1 121 amp=10 pan=0
+122 %font FluidR3_GS.sf2 1 122 amp=15 pan=0
+123 %font FluidR3_GS.sf2 1 123 amp=45 pan=0
+124 %font FluidR3_GS.sf2 1 124 amp=86 pan=0
+125 %font FluidR3_GS.sf2 1 125 amp=78 pan=0
+126 %font FluidR3_GS.sf2 1 126 amp=135 pan=0
+127 %font FluidR3_GS.sf2 1 127 amp=39 pan=0
+
+bank 2
+120 %font FluidR3_GS.sf2 2 120 amp=10 pan=0
+122 %font FluidR3_GS.sf2 2 122 amp=78 pan=0
+123 %font FluidR3_GS.sf2 2 123 amp=31 pan=0
+124 %font FluidR3_GS.sf2 2 124 amp=35 pan=0
+125 %font FluidR3_GS.sf2 2 125 amp=48 pan=0
+126 %font FluidR3_GS.sf2 2 126 amp=136 pan=0
+127 %font FluidR3_GS.sf2 2 127 amp=41 pan=0
+
+bank 3
+122 %font FluidR3_GS.sf2 3 122 amp=73 pan=0
+123 %font FluidR3_GS.sf2 3 123 amp=10 pan=0
+124 %font FluidR3_GS.sf2 3 124 amp=90 pan=0
+125 %font FluidR3_GS.sf2 3 125 amp=68 pan=0
+126 %font FluidR3_GS.sf2 3 126 amp=90 pan=0
+127 %font FluidR3_GS.sf2 3 127 amp=88 pan=0
+
+bank 4
+122 %font FluidR3_GS.sf2 4 122 amp=190 pan=0
+124 %font FluidR3_GS.sf2 4 124 amp=51 pan=0
+125 %font FluidR3_GS.sf2 4 125 amp=87 pan=0
+126 %font FluidR3_GS.sf2 4 126 amp=55 pan=0
+
+bank 5
+122 %font FluidR3_GS.sf2 5 122 amp=196 pan=0
+124 %font FluidR3_GS.sf2 5 124 amp=113 pan=0
+125 %font FluidR3_GS.sf2 5 125 amp=52 pan=0
+126 %font FluidR3_GS.sf2 5 126 amp=10 pan=0
+
+bank 6
+125 %font FluidR3_GS.sf2 6 125 amp=35 pan=0
+
+bank 7
+125 %font FluidR3_GS.sf2 7 125 amp=50 pan=0
+
+bank 8
+125 %font FluidR3_GS.sf2 8 125 amp=54 pan=0
+
+drumset 56
+39 %font FluidR3_GS.sf2 128 56 39 amp=89 pan=0	# High Q(L)
+40 %font FluidR3_GS.sf2 128 56 40 amp=164 pan=0	# Slap
+41 %font FluidR3_GS.sf2 128 56 41 amp=137 pan=0	# Scratch Push(L)
+42 %font FluidR3_GS.sf2 128 56 42 amp=15 pan=0	# Scratch Pull(L)
+43 %font FluidR3_GS.sf2 128 56 43 amp=93 pan=0	# Sticks(L)
+44 %font FluidR3_GS.sf2 128 56 44 amp=19 pan=0	# Square Click(L)
+45 %font FluidR3_GS.sf2 128 56 45 amp=106 pan=0	# Metronome Click
+46 %font FluidR3_GS.sf2 128 56 46 amp=69 pan=0	# Metronome Click
+47 %font FluidR3_GS.sf2 128 56 47 amp=101 pan=0	# Fretnoise
+48 %font FluidR3_GS.sf2 128 56 48 amp=117 pan=0	# Gtr Cut Up
+49 %font FluidR3_GS.sf2 128 56 49 amp=125 pan=0	# Gtr Cut Down
+50 %font FluidR3_GS.sf2 128 56 50 amp=123 pan=0	# Str. Slap
+51 %font FluidR3_GS.sf2 128 56 51 amp=22 pan=0	# Pick Click
+52 %font FluidR3_GS.sf2 128 56 52 amp=114 pan=0	# Laugh
+53 %font FluidR3_GS.sf2 128 56 53 amp=63 pan=0	# Scream
+54 %font FluidR3_GS.sf2 128 56 54 amp=10 pan=0	# Punch Punch
+55 %font FluidR3_GS.sf2 128 56 55 amp=131 pan=0	# HeartBeat HeartBeat
+56 %font FluidR3_GS.sf2 128 56 56 amp=10 pan=0	# FootStep FootStep
+57 %font FluidR3_GS.sf2 128 56 57 amp=119 pan=0	# FootStep FootStep
+58 %font FluidR3_GS.sf2 128 56 58 amp=129 pan=0	# Applause Applause
+59 %font FluidR3_GS.sf2 128 56 59 amp=20 pan=0	# doorcreak doorcreak
+60 %font FluidR3_GS.sf2 128 56 60 amp=12 pan=0	# Door
+61 %font FluidR3_GS.sf2 128 56 61 amp=52 pan=0	# Scratchgs(L) Scratchgs(R)
+62 %font FluidR3_GS.sf2 128 56 62 amp=24 pan=0	# Wind Chime Wind Chime Wind Chime
+63 %font FluidR3_GS.sf2 128 56 63 amp=134 pan=0	# Car Start Car Start
+64 %font FluidR3_GS.sf2 128 56 64 amp=78 pan=0	# Car Stop Car Stop
+65 %font FluidR3_GS.sf2 128 56 65 amp=164 pan=0	# Car Pass Car Pass
+66 %font FluidR3_GS.sf2 128 56 66 amp=89 pan=0	# Crash Car Crash1
+67 %font FluidR3_GS.sf2 128 56 67 amp=43 pan=0	# Siren Siren
+68 %font FluidR3_GS.sf2 128 56 68 amp=157 pan=0	# train train
+69 %font FluidR3_GS.sf2 128 56 69 amp=159 pan=0	# Noise
+70 %font FluidR3_GS.sf2 128 56 70 amp=10 pan=0	# Heli Heli
+71 %font FluidR3_GS.sf2 128 56 71 amp=160 pan=0	# Ufo1 Ufo1
+72 %font FluidR3_GS.sf2 128 56 72 amp=148 pan=0	# Gun
+73 %font FluidR3_GS.sf2 128 56 73 amp=10 pan=0	# MachineGun MachineGun
+74 %font FluidR3_GS.sf2 128 56 74 amp=123 pan=0	# Noise Gun
+75 %font FluidR3_GS.sf2 128 56 75 amp=10 pan=0	# Explosion Explosion
+76 %font FluidR3_GS.sf2 128 56 76 amp=13 pan=0	# Dog Bark Dog Bark
+77 %font FluidR3_GS.sf2 128 56 77 amp=20 pan=0	# Gallops Gallops
+78 %font FluidR3_GS.sf2 128 56 78 amp=161 pan=0	# Bird2(R) Bird2(L)
+79 %font FluidR3_GS.sf2 128 56 79 amp=171 pan=0	# SeattleRain...(L) SeattleRain...(R)
+80 %font FluidR3_GS.sf2 128 56 80 amp=10 pan=0	# Thunder(R) Thunder(L)
+81 %font FluidR3_GS.sf2 128 56 81 amp=73 pan=0	# Noise Noise
+82 %font FluidR3_GS.sf2 128 56 82 amp=22 pan=0	# Sea Shore Sea Shore Sea Shore
+83 %font FluidR3_GS.sf2 128 56 83 amp=182 pan=0	# River bubbles River
+84 %font FluidR3_GS.sf2 128 56 84 amp=105 pan=0	# bubbles bubbles
diff --git a/fluid_altassign.cfg b/fluid_altassign.cfg
new file mode 100644
index 0000000..6a2a2f3
--- /dev/null
+++ b/fluid_altassign.cfg
@@ -0,0 +1,90 @@
+drumset 0
+#extension altassign 29 30
+#extension altassign 42 44 46
+#extension altassign 71 72
+#extension altassign 73 74
+#extension altassign 78 79
+#extension altassign 80 81
+#extension altassign 86 87
+
+drumset 48
+#extension altassign 29
+#extension altassign 42
+#extension altassign 27 28 29
+
+drumset 49
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
+#extension altassign 51 52
+#extension altassign 81 82
+#extension altassign 87 88
+#extension altassign 89 90
+#extension altassign 91 92
+#extension altassign 93 94
+
+drumset 50
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
+
+drumset 52
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
+#extension altassign 62 63
+#extension altassign 64 65
+#extension altassign 70 71 72
+#extension altassign 83 84
+#extension altassign 85 86
+
+drumset 53
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
+#extension altassign 35-60
+
+drumset 56
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
+#extension altassign 31 32
+#extension altassign 41 42
+
+drumset 57
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
+
+drumset 58
+#extension altassign 29
+#extension altassign 42
+#extension altassign 71
+#extension altassign 73
+#extension altassign 78
+#extension altassign 80
+#extension altassign 86
diff --git a/timidity++.cfg b/timidity++.cfg
new file mode 100644
index 0000000..f08163f
--- /dev/null
+++ b/timidity++.cfg
@@ -0,0 +1,4 @@
+dir /usr/share/soundfonts
+source fluid3gm.cfg
+source fluid3gs.cfg
+source fluid_altassign.cfg


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