[stockfish] Initial import (rhbz#1196373).

Raphael Groner raphgro at fedoraproject.org
Tue Mar 3 14:10:38 UTC 2015


commit 8a166bee30e7d397c271089d234b9b1d222134fa
Author: Raphael Groner <projects.rg at smart.ms>
Date:   Tue Mar 3 15:10:20 2015 +0100

    Initial import (rhbz#1196373).

 .gitignore               |   1 +
 Stockfish-CMakeLists.txt |  12 ++
 sources                  |   1 +
 stockfish-AUTHORS        |  64 ++++++
 stockfish-interface.txt  | 544 +++++++++++++++++++++++++++++++++++++++++++++++
 stockfish-polyglot.ini   |  63 ++++++
 stockfish.6              |  61 ++++++
 stockfish.spec           | 112 ++++++++++
 8 files changed, 858 insertions(+)
---
diff --git a/.gitignore b/.gitignore
index e69de29..0185ef9 100644
--- a/.gitignore
+++ b/.gitignore
@@ -0,0 +1 @@
+/stockfish-1e6d21d.tar.gz
diff --git a/Stockfish-CMakeLists.txt b/Stockfish-CMakeLists.txt
new file mode 100644
index 0000000..057a9e1
--- /dev/null
+++ b/Stockfish-CMakeLists.txt
@@ -0,0 +1,12 @@
+cmake_minimum_required (VERSION 2.6)
+project (Stockfish)
+
+set(EXE stockfish)
+
+include_directories(${PROJECT_SOURCE_DIR}/syzygy)
+
+aux_source_directory(. SOURCES)
+
+add_executable(${EXE} ${SOURCES} syzygy/tbprobe.cpp)
+
+target_link_libraries(${EXE} -lpthread)
diff --git a/sources b/sources
index e69de29..596b0f9 100644
--- a/sources
+++ b/sources
@@ -0,0 +1 @@
+c644181e42faf1e1bce24c277ea27c47  stockfish-1e6d21d.tar.gz
diff --git a/stockfish-AUTHORS b/stockfish-AUTHORS
new file mode 100644
index 0000000..5fcc8ff
--- /dev/null
+++ b/stockfish-AUTHORS
@@ -0,0 +1,64 @@
+# Generated with git shortlog -sn | cut -c8-', which sorts by commits (manually moved Tord to top)
+
+Tord Romstad
+Marco Costalba
+Joona Kiiski
+Gary Linscott
+Lucas Braesch
+Reuven Peleg
+Chris Caino
+homoSapiensSapiens
+Jean-Francois Romang
+jundery
+Arjun Temurnikar
+Uri Blass
+Ralph Stößer
+Stefan Geschwentner
+Tom Vijlbrief
+Daylen Yang
+Henri Wiechers
+Leonid Pechenik
+mstembera
+Eelco de Groot
+Jerry Donald
+Jörg Oster
+Ryan Schmitt
+mcostalba
+Alexander Kure
+Dan Schmidt
+H. Felix Wittmann
+Justin Blanchard
+Linus Arver
+RyanTaker
+ceebo
+Joseph H Ellis
+Stephane Nicolet
+Ajith
+Andy Duplain
+Auguste Pop
+Balint Pfliegel
+Chris Cain
+Dariusz Orzechowski
+Gregor Cramer
+Hiraoka Takuya
+Hongzhi Cheng
+Jonathan Calovski
+Joseph R. Prostko
+Kelly Wilson
+Kojirion
+Matt Sullivan
+Matthew Sullivan
+Michel Van den Bergh
+Mysseno
+Pablo Vazquez
+Raminder Singh
+Richard Lloyd
+Ron Britvich
+Ronald de Man
+Ryan Takker
+Thanar2
+kinderchocolate
+pellanda
+renouve
+shane31
+thaspel
diff --git a/stockfish-interface.txt b/stockfish-interface.txt
new file mode 100644
index 0000000..7b6e697
--- /dev/null
+++ b/stockfish-interface.txt
@@ -0,0 +1,544 @@
+
+
+Description of the universal chess interface (UCI)    April  2006
+=================================================================
+
+* The specification is independent of the operating system. For Windows,
+  the engine is a normal exe file, either a console or "real" windows application.
+
+* all communication is done via standard input and output with text commands,
+
+* The engine should boot and wait for input from the GUI,
+  the engine should wait for the "isready" or "setoption" command to set up its internal parameters
+  as the boot process should be as quick as possible.
+
+* the engine must always be able to process input from stdin, even while thinking.
+
+* all command strings the engine receives will end with '\n',
+  also all commands the GUI receives should end with '\n',
+  Note: '\n' can be 0x0d or 0x0a0d or any combination depending on your OS.
+  If you use Engine and GUI in the same OS this should be no problem if you communicate in text mode,
+  but be aware of this when for example running a Linux engine in a Windows GUI.
+
+* arbitrary white space between tokens is allowed
+  Example: "debug on\n" and  "   debug     on  \n" and "\t  debug \t  \t\ton\t  \n"
+  all set the debug mode of the engine on.
+
+* The engine will always be in forced mode which means it should never start calculating
+  or pondering without receiving a "go" command first.
+
+* Before the engine is asked to search on a position, there will always be a position command
+  to tell the engine about the current position.
+
+* by default all the opening book handling is done by the GUI,
+  but there is an option for the engine to use its own book ("OwnBook" option, see below)
+
+* if the engine or the GUI receives an unknown command or token it should just ignore it and try to
+  parse the rest of the string in this line.
+  Examples: "joho debug on\n" should switch the debug mode on given that joho is not defined,
+            "debug joho on\n" will be undefined however.
+
+* if the engine receives a command which is not supposed to come, for example "stop" when the engine is
+  not calculating, it should also just ignore it.
+  
+
+Move format:
+------------
+
+The move format is in long algebraic notation.
+A nullmove from the Engine to the GUI should be sent as 0000.
+Examples:  e2e4, e7e5, e1g1 (white short castling), e7e8q (for promotion)
+
+
+
+GUI to engine:
+--------------
+
+These are all the command the engine gets from the interface.
+
+* uci
+	tell engine to use the uci (universal chess interface),
+	this will be sent once as a first command after program boot
+	to tell the engine to switch to uci mode.
+	After receiving the uci command the engine must identify itself with the "id" command
+	and send the "option" commands to tell the GUI which engine settings the engine supports if any.
+	After that the engine should send "uciok" to acknowledge the uci mode.
+	If no uciok is sent within a certain time period, the engine task will be killed by the GUI.
+
+* debug [ on | off ]
+	switch the debug mode of the engine on and off.
+	In debug mode the engine should send additional infos to the GUI, e.g. with the "info string" command,
+	to help debugging, e.g. the commands that the engine has received etc.
+	This mode should be switched off by default and this command can be sent
+	any time, also when the engine is thinking.
+
+* isready
+	this is used to synchronize the engine with the GUI. When the GUI has sent a command or
+	multiple commands that can take some time to complete,
+	this command can be used to wait for the engine to be ready again or
+	to ping the engine to find out if it is still alive.
+	E.g. this should be sent after setting the path to the tablebases as this can take some time.
+	This command is also required once before the engine is asked to do any search
+	to wait for the engine to finish initializing.
+	This command must always be answered with "readyok" and can be sent also when the engine is calculating
+	in which case the engine should also immediately answer with "readyok" without stopping the search.
+
+* setoption name <id> [value <x>]
+	this is sent to the engine when the user wants to change the internal parameters
+	of the engine. For the "button" type no value is needed.
+	One string will be sent for each parameter and this will only be sent when the engine is waiting.
+	The name and value of the option in <id> should not be case sensitive and can inlude spaces.
+	The substrings "value" and "name" should be avoided in <id> and <x> to allow unambiguous parsing,
+	for example do not use <name> = "draw value".
+	Here are some strings for the example below:
+	   "setoption name Nullmove value true\n"
+      "setoption name Selectivity value 3\n"
+	   "setoption name Style value Risky\n"
+	   "setoption name Clear Hash\n"
+	   "setoption name NalimovPath value c:\chess\tb\4;c:\chess\tb\5\n"
+
+* register
+	this is the command to try to register an engine or to tell the engine that registration
+	will be done later. This command should always be sent if the engine	has sent "registration error"
+	at program startup.
+	The following tokens are allowed:
+	* later
+	   the user doesn't want to register the engine now.
+	* name <x>
+	   the engine should be registered with the name <x>
+	* code <y>
+	   the engine should be registered with the code <y>
+	Example:
+	   "register later"
+	   "register name Stefan MK code 4359874324"
+
+* ucinewgame
+   this is sent to the engine when the next search (started with "position" and "go") will be from
+   a different game. This can be a new game the engine should play or a new game it should analyse but
+   also the next position from a testsuite with positions only.
+   If the GUI hasn't sent a "ucinewgame" before the first "position" command, the engine shouldn't
+   expect any further ucinewgame commands as the GUI is probably not supporting the ucinewgame command.
+   So the engine should not rely on this command even though all new GUIs should support it.
+   As the engine's reaction to "ucinewgame" can take some time the GUI should always send "isready"
+   after "ucinewgame" to wait for the engine to finish its operation.
+   
+* position [fen <fenstring> | startpos ]  moves <move1> .... <movei>
+	set up the position described in fenstring on the internal board and
+	play the moves on the internal chess board.
+	if the game was played  from the start position the string "startpos" will be sent
+	Note: no "new" command is needed. However, if this position is from a different game than
+	the last position sent to the engine, the GUI should have sent a "ucinewgame" inbetween.
+
+* go
+	start calculating on the current position set up with the "position" command.
+	There are a number of commands that can follow this command, all will be sent in the same string.
+	If one command is not sent its value should be interpreted as it would not influence the search.
+	* searchmoves <move1> .... <movei>
+		restrict search to this moves only
+		Example: After "position startpos" and "go infinite searchmoves e2e4 d2d4"
+		the engine should only search the two moves e2e4 and d2d4 in the initial position.
+	* ponder
+		start searching in pondering mode.
+		Do not exit the search in ponder mode, even if it's mate!
+		This means that the last move sent in in the position string is the ponder move.
+		The engine can do what it wants to do, but after a "ponderhit" command
+		it should execute the suggested move to ponder on. This means that the ponder move sent by
+		the GUI can be interpreted as a recommendation about which move to ponder. However, if the
+		engine decides to ponder on a different move, it should not display any mainlines as they are
+		likely to be misinterpreted by the GUI because the GUI expects the engine to ponder
+	   on the suggested move.
+	* wtime <x>
+		white has x msec left on the clock
+	* btime <x>
+		black has x msec left on the clock
+	* winc <x>
+		white increment per move in mseconds if x > 0
+	* binc <x>
+		black increment per move in mseconds if x > 0
+	* movestogo <x>
+      there are x moves to the next time control,
+		this will only be sent if x > 0,
+		if you don't get this and get the wtime and btime it's sudden death
+	* depth <x>
+		search x plies only.
+	* nodes <x>
+	   search x nodes only,
+	* mate <x>
+		search for a mate in x moves
+	* movetime <x>
+		search exactly x mseconds
+	* infinite
+		search until the "stop" command. Do not exit the search without being told so in this mode!
+    
+* stop
+	stop calculating as soon as possible,
+	don't forget the "bestmove" and possibly the "ponder" token when finishing the search
+
+* ponderhit
+	the user has played the expected move. This will be sent if the engine was told to ponder on the same move
+	the user has played. The engine should continue searching but switch from pondering to normal search.
+
+* quit
+	quit the program as soon as possible
+
+
+Engine to GUI:
+--------------
+
+* id
+	* name <x>
+		this must be sent after receiving the "uci" command to identify the engine,
+		e.g. "id name Shredder X.Y\n"
+	* author <x>
+		this must be sent after receiving the "uci" command to identify the engine,
+		e.g. "id author Stefan MK\n"
+
+* uciok
+	Must be sent after the id and optional options to tell the GUI that the engine
+	has sent all infos and is ready in uci mode.
+
+* readyok
+	This must be sent when the engine has received an "isready" command and has
+	processed all input and is ready to accept new commands now.
+	It is usually sent after a command that can take some time to be able to wait for the engine,
+	but it can be used anytime, even when the engine is searching,
+	and must always be answered with "isready".
+
+* bestmove <move1> [ ponder <move2> ]
+	the engine has stopped searching and found the move <move> best in this position.
+	the engine can send the move it likes to ponder on. The engine must not start pondering automatically.
+	this command must always be sent if the engine stops searching, also in pondering mode if there is a
+	"stop" command, so for every "go" command a "bestmove" command is needed!
+	Directly before that the engine should send a final "info" command with the final search information,
+	the the GUI has the complete statistics about the last search.
+
+* copyprotection
+	this is needed for copyprotected engines. After the uciok command the engine can tell the GUI,
+	that it will check the copy protection now. This is done by "copyprotection checking".
+	If the check is ok the engine should send "copyprotection ok", otherwise "copyprotection error".
+	If there is an error the engine should not function properly but should not quit alone.
+	If the engine reports "copyprotection error" the GUI should not use this engine
+	and display an error message instead!
+	The code in the engine can look like this
+      TellGUI("copyprotection checking\n");
+	   // ... check the copy protection here ...
+	   if(ok)
+	      TellGUI("copyprotection ok\n");
+      else
+         TellGUI("copyprotection error\n");
+         
+* registration
+	this is needed for engines that need a username and/or a code to function with all features.
+	Analog to the "copyprotection" command the engine can send "registration checking"
+	after the uciok command followed by either "registration ok" or "registration error".
+	Also after every attempt to register the engine it should answer with "registration checking"
+	and then either "registration ok" or "registration error".
+	In contrast to the "copyprotection" command, the GUI can use the engine after the engine has
+	reported an error, but should inform the user that the engine is not properly registered
+	and might not use all its features.
+	In addition the GUI should offer to open a dialog to
+	enable registration of the engine. To try to register an engine the GUI can send
+	the "register" command.
+	The GUI has to always answer with the "register" command	if the engine sends "registration error"
+	at engine startup (this can also be done with "register later")
+	and tell the user somehow that the engine is not registered.
+	This way the engine knows that the GUI can deal with the registration procedure and the user
+	will be informed that the engine is not properly registered.
+	      
+* info
+	the engine wants to send information to the GUI. This should be done whenever one of the info has changed.
+	The engine can send only selected infos or multiple infos with one info command,
+	e.g. "info currmove e2e4 currmovenumber 1" or
+	     "info depth 12 nodes 123456 nps 100000".
+	Also all infos belonging to the pv should be sent together
+	e.g. "info depth 2 score cp 214 time 1242 nodes 2124 nps 34928 pv e2e4 e7e5 g1f3"
+	I suggest to start sending "currmove", "currmovenumber", "currline" and "refutation" only after one second
+	to avoid too much traffic.
+	Additional info:
+	* depth <x>
+		search depth in plies
+	* seldepth <x>
+		selective search depth in plies,
+		if the engine sends seldepth there must also be a "depth" present in the same string.
+	* time <x>
+		the time searched in ms, this should be sent together with the pv.
+	* nodes <x>
+		x nodes searched, the engine should send this info regularly
+	* pv <move1> ... <movei>
+		the best line found
+	* multipv <num>
+		this for the multi pv mode.
+		for the best move/pv add "multipv 1" in the string when you send the pv.
+		in k-best mode always send all k variants in k strings together.
+	* score
+		* cp <x>
+			the score from the engine's point of view in centipawns.
+		* mate <y>
+			mate in y moves, not plies.
+			If the engine is getting mated use negative values for y.
+		* lowerbound
+	      the score is just a lower bound.
+		* upperbound
+		   the score is just an upper bound.
+	* currmove <move>
+		currently searching this move
+	* currmovenumber <x>
+		currently searching move number x, for the first move x should be 1 not 0.
+	* hashfull <x>
+		the hash is x permill full, the engine should send this info regularly
+	* nps <x>
+		x nodes per second searched, the engine should send this info regularly
+	* tbhits <x>
+		x positions where found in the endgame table bases
+	* sbhits <x>
+		x positions where found in the shredder endgame databases
+	* cpuload <x>
+		the cpu usage of the engine is x permill.
+	* string <str>
+		any string str which will be displayed be the engine,
+		if there is a string command the rest of the line will be interpreted as <str>.
+	* refutation <move1> <move2> ... <movei>
+	   move <move1> is refuted by the line <move2> ... <movei>, i can be any number >= 1.
+	   Example: after move d1h5 is searched, the engine can send
+	   "info refutation d1h5 g6h5"
+	   if g6h5 is the best answer after d1h5 or if g6h5 refutes the move d1h5.
+	   if there is no refutation for d1h5 found, the engine should just send
+	   "info refutation d1h5"
+		The engine should only send this if the option "UCI_ShowRefutations" is set to true.
+	* currline <cpunr> <move1> ... <movei>
+	   this is the current line the engine is calculating. <cpunr> is the number of the cpu if
+	   the engine is running on more than one cpu. <cpunr> = 1,2,3....
+	   if the engine is just using one cpu, <cpunr> can be omitted.
+	   If <cpunr> is greater than 1, always send all k lines in k strings together.
+		The engine should only send this if the option "UCI_ShowCurrLine" is set to true.
+	
+
+* option
+	This command tells the GUI which parameters can be changed in the engine.
+	This should be sent once at engine startup after the "uci" and the "id" commands
+	if any parameter can be changed in the engine.
+	The GUI should parse this and build a dialog for the user to change the settings.
+	Note that not every option needs to appear in this dialog as some options like
+	"Ponder", "UCI_AnalyseMode", etc. are better handled elsewhere or are set automatically.
+	If the user wants to change some settings, the GUI will send a "setoption" command to the engine.
+	Note that the GUI need not send the setoption command when starting the engine for every option if
+	it doesn't want to change the default value.
+	For all allowed combinations see the examples below,
+	as some combinations of this tokens don't make sense.
+	One string will be sent for each parameter.
+	* name <id>
+		The option has the name id.
+		Certain options have a fixed value for <id>, which means that the semantics of this option is fixed.
+		Usually those options should not be displayed in the normal engine options window of the GUI but
+		get a special treatment. "Pondering" for example should be set automatically when pondering is
+		enabled or disabled in the GUI options. The same for "UCI_AnalyseMode" which should also be set
+		automatically by the GUI. All those certain options have the prefix "UCI_" except for the
+		first 6 options below. If the GUI gets an unknown Option with the prefix "UCI_", it should just
+		ignore it and not display it in the engine's options dialog.
+		* <id> = Hash, type is spin
+			the value in MB for memory for hash tables can be changed,
+			this should be answered with the first "setoptions" command at program boot
+			if the engine has sent the appropriate "option name Hash" command,
+			which should be supported by all engines!
+			So the engine should use a very small hash first as default.
+		* <id> = NalimovPath, type string
+			this is the path on the hard disk to the Nalimov compressed format.
+			Multiple directories can be concatenated with ";"
+		* <id> = NalimovCache, type spin
+			this is the size in MB for the cache for the nalimov table bases
+			These last two options should also be present in the initial options exchange dialog
+			when the engine is booted if the engine supports it
+		* <id> = Ponder, type check
+			this means that the engine is able to ponder.
+			The GUI will send this whenever pondering is possible or not.
+			Note: The engine should not start pondering on its own if this is enabled, this option is only
+			needed because the engine might change its time management algorithm when pondering is allowed.
+		* <id> = OwnBook, type check
+			this means that the engine has its own book which is accessed by the engine itself.
+			if this is set, the engine takes care of the opening book and the GUI will never
+			execute a move out of its book for the engine. If this is set to false by the GUI,
+			the engine should not access its own book.
+		* <id> = MultiPV, type spin
+			the engine supports multi best line or k-best mode. the default value is 1
+		* <id> = UCI_ShowCurrLine, type check, should be false by default,
+			the engine can show the current line it is calculating. see "info currline" above.
+		* <id> = UCI_ShowRefutations, type check, should be false by default,
+			the engine can show a move and its refutation in a line. see "info refutations" above.
+		* <id> = UCI_LimitStrength, type check, should be false by default,
+			The engine is able to limit its strength to a specific Elo number,
+		   This should always be implemented together with "UCI_Elo".
+		* <id> = UCI_Elo, type spin
+			The engine can limit its strength in Elo within this interval.
+			If UCI_LimitStrength is set to false, this value should be ignored.
+			If UCI_LimitStrength is set to true, the engine should play with this specific strength.
+		   This should always be implemented together with "UCI_LimitStrength".
+		* <id> = UCI_AnalyseMode, type check
+		   The engine wants to behave differently when analysing or playing a game.
+		   For example when playing it can use some kind of learning.
+		   This is set to false if the engine is playing a game, otherwise it is true.
+		 * <id> = UCI_Opponent, type string
+		   With this command the GUI can send the name, title, elo and if the engine is playing a human
+		   or computer to the engine.
+		   The format of the string has to be [GM|IM|FM|WGM|WIM|none] [<elo>|none] [computer|human] <name>
+		   Examples:
+		   "setoption name UCI_Opponent value GM 2800 human Gary Kasparov"
+		   "setoption name UCI_Opponent value none none computer Shredder"
+		 * <id> = UCI_EngineAbout, type string
+		   With this command, the engine tells the GUI information about itself, for example a license text,
+		   usually it doesn't make sense that the GUI changes this text with the setoption command.
+		   Example:
+			"option name UCI_EngineAbout type string default Shredder by Stefan Meyer-Kahlen, see www.shredderchess.com"
+		* <id> = UCI_ShredderbasesPath, type string
+			this is either the path to the folder on the hard disk containing the Shredder endgame databases or
+			the path and filename of one Shredder endgame datbase.
+	   * <id> = UCI_SetPositionValue, type string
+	      the GUI can send this to the engine to tell the engine to use a certain value in centipawns from white's
+	      point of view if evaluating this specifix position. 
+	      The string can have the formats:
+	      <value> + <fen> | clear + <fen> | clearall
+	   		
+	* type <t>
+		The option has type t.
+		There are 5 different types of options the engine can send
+		* check
+			a checkbox that can either be true or false
+		* spin
+			a spin wheel that can be an integer in a certain range
+		* combo
+			a combo box that can have different predefined strings as a value
+		* button
+			a button that can be pressed to send a command to the engine
+		* string
+			a text field that has a string as a value,
+			an empty string has the value "<empty>"
+	* default <x>
+		the default value of this parameter is x
+	* min <x>
+		the minimum value of this parameter is x
+	* max <x>
+		the maximum value of this parameter is x
+	* var <x>
+		a predefined value of this parameter is x
+	Examples:
+    Here are 5 strings for each of the 5 possible types of options
+	   "option name Nullmove type check default true\n"
+      "option name Selectivity type spin default 2 min 0 max 4\n"
+	   "option name Style type combo default Normal var Solid var Normal var Risky\n"
+	   "option name NalimovPath type string default c:\\n"
+	   "option name Clear Hash type button\n"
+
+
+
+Examples:
+---------
+
+This is how the communication when the engine boots can look like:
+
+GUI     engine
+
+// tell the engine to switch to UCI mode
+uci
+
+// engine identify  
+      id name Shredder
+		id author Stefan MK
+
+// engine sends the options it can change
+// the engine can change the hash size from 1 to 128 MB
+		option name Hash type spin default 1 min 1 max 128
+
+// the engine supports Nalimov endgame tablebases
+		option name NalimovPath type string default <empty>
+		option name NalimovCache type spin default 1 min 1 max 32
+
+// the engine can switch off Nullmove and set the playing style
+	   option name Nullmove type check default true
+  		option name Style type combo default Normal var Solid var Normal var Risky
+
+// the engine has sent all parameters and is ready
+		uciok
+
+// Note: here the GUI can already send a "quit" command if it just wants to find out
+//       details about the engine, so the engine should not initialize its internal
+//       parameters before here.
+// now the GUI sets some values in the engine
+// set hash to 32 MB
+setoption name Hash value 32
+
+// init tbs
+setoption name NalimovCache value 1
+setoption name NalimovPath value d:\tb;c\tb
+
+// waiting for the engine to finish initializing
+// this command and the answer is required here!
+isready
+
+// engine has finished setting up the internal values
+		readyok
+
+// now we are ready to go
+
+// if the GUI is supporting it, tell the engine that is is
+// searching on a game that it hasn't searched on before
+ucinewgame
+
+// if the engine supports the "UCI_AnalyseMode" option and the next search is supposed to
+// be an analysis, the GUI should set "UCI_AnalyseMode" to true if it is currently
+// set to false with this engine
+setoption name UCI_AnalyseMode value true
+
+// tell the engine to search infinite from the start position after 1.e4 e5
+position startpos moves e2e4 e7e5
+go infinite
+
+// the engine starts sending infos about the search to the GUI
+// (only some examples are given)
+
+
+		info depth 1 seldepth 0
+		info score cp 13  depth 1 nodes 13 time 15 pv f1b5 
+		info depth 2 seldepth 2
+		info nps 15937
+		info score cp 14  depth 2 nodes 255 time 15 pv f1c4 f8c5 
+		info depth 2 seldepth 7 nodes 255
+		info depth 3 seldepth 7
+		info nps 26437
+		info score cp 20  depth 3 nodes 423 time 15 pv f1c4 g8f6 b1c3 
+		info nps 41562
+		....
+
+
+// here the user has seen enough and asks to stop the searching
+stop
+
+// the engine has finished searching and is sending the bestmove command
+// which is needed for every "go" command sent to tell the GUI
+// that the engine is ready again
+		bestmove g1f3 ponder d8f6
+
+
+
+Chess960
+========
+
+UCI could easily be extended to support Chess960 (also known as Fischer Random Chess).
+
+The engine has to tell the GUI that it is capable of playing Chess960 and the GUI has to tell
+the engine that is should play according to the Chess960 rules.
+This is done by the special engine option UCI_Chess960. If the engine knows about Chess960
+it should send the command 'option name UCI_Chess960 type check default false'
+to the GUI at program startup.
+Whenever a Chess960 game is played, the GUI should set this engine option to 'true'.
+
+Castling is different in Chess960 and the white king move when castling short is not always e1g1.
+A king move could both be the castling king move or just a normal king move.
+This is why castling moves are sent in the form king "takes" his own rook.
+Example: e1h1 for the white short castle move in the normal chess start position.
+
+In EPD and FEN position strings specifying the castle rights with w and q is not enough as
+there could be more than one rook on the right or left side of the king.
+This is why the castle rights are specified with the letter of the castle rook's line.
+Upper case letters for white's and lower case letters for black's castling rights.
+Example: The normal chess position would be:
+rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w AHah -
+
diff --git a/stockfish-polyglot.ini b/stockfish-polyglot.ini
new file mode 100644
index 0000000..4d1684a
--- /dev/null
+++ b/stockfish-polyglot.ini
@@ -0,0 +1,63 @@
+
+[PolyGlot]
+
+EngineDir = .
+EngineCommand = ./stockfish
+
+Book = false
+BookFile = book.bin
+
+Log = true
+LogFile = stockfish.log
+
+Resign = true
+ResignScore = 600
+
+[Engine]
+
+Hash = 128
+Threads = 1
+OwnBook = false
+Book File = book.bin
+Use Search Log = false
+Mobility (Middle Game) = 100
+Mobility (Endgame) = 100
+Pawn Structure (Middle Game) = 100
+Pawn Structure (Endgame) = 100
+Passed Pawns (Middle Game) = 100
+Passed Pawns (Endgame) = 100
+Aggressiveness = 100
+Cowardice = 100
+King Safety Curve = Quadratic
+Quadratic = Linear
+King Safety Coefficient = 40
+King Safety X Intercept = 0
+King Safety Max Slope = 30
+King Safety Max Value = 500
+Queen Contact Check Bonus = 3
+Queen Check Bonus = 2
+Rook Check Bonus = 1
+Bishop Check Bonus = 1
+Knight Check Bonus = 1
+Discovered Check Bonus = 3
+Mate Threat Bonus = 3
+Check Extension (PV nodes) = 2
+Check Extension (non-PV nodes) = 1
+Single Reply Extension (PV nodes) = 2
+Single Reply Extension (non-PV nodes) = 2
+Mate Threat Extension (PV nodes) = 0
+Mate Threat Extension (non-PV nodes) = 0
+Pawn Push to 7th Extension (PV nodes) = 1
+Pawn Push to 7th Extension (non-PV nodes) = 1
+Passed Pawn Extension (PV nodes) = 1
+Passed Pawn Extension (non-PV nodes) = 0
+Pawn Endgame Extension (PV nodes) = 2
+Pawn Endgame Extension (non-PV nodes) = 2
+Full Depth Moves (PV nodes) = 14
+Full Depth Moves (non-PV nodes) = 3
+Threat Depth = 5
+Futility Pruning (Main Search) = true
+Futility Pruning (Quiescence Search) = true
+Randomness = 0
+Minimum Split Depth = 4
+Maximum Number of Threads per Split Point = 5
diff --git a/stockfish.6 b/stockfish.6
new file mode 100644
index 0000000..193618f
--- /dev/null
+++ b/stockfish.6
@@ -0,0 +1,61 @@
+.\" Hey, EMACS: -*- nroff -*-
+.\" First parameter, NAME, should be all caps
+.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
+.\" other parameters are allowed: see man(7), man(1)
+.\" Please adjust this date whenever revising the manpage.
+.\" 
+.\" Some roff macros, for reference:
+.\" .nh        disable hyphenation
+.\" .hy        enable hyphenation
+.\" .ad l      left justify
+.\" .ad b      justify to both left and right margins
+.\" .nf        disable filling
+.\" .fi        enable filling
+.\" .br        insert line break
+.\" .sp <n>    insert n+1 empty lines
+.\" for manpage-specific macros, see man(7)
+.TH "STOCKFISH" "6" "October  10, 2009" "" ""
+.SH "NAME"
+stockfish \- free UCI chess engine, to calculate chess moves
+.SH "SYNOPSIS"
+.B stockfish
+.SH "DESCRIPTION"
+This manual page documents the
+.B stockfish
+command.
+.PP 
+\fBstockfish\fP is an UCI chess engine, to calculate chess moves
+
+Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
+not a complete chess program, but requires some UCI compatible GUI
+(like XBoard with PolyGlot, eboard, Jose, Arena, in order to be used 
+comfortably.  Read the documentation for your GUI of choice for information 
+about how to use Stockfish with your GUI.
+
+This version of Stockfish supports up to 8 CPUs, but has not been
+tested thoroughly with more than 2.  The program tries to detect the
+number of CPUs on your computer and set the number of search threads
+accordingly, but please be aware that the detection is not always
+correct.  It is therefore recommended to inspect the value of the
+"Threads" UCI parameter, and to make sure it equals the number of CPU
+cores on your computer. If you are using more than four threads, it
+is recommended to raise the value of "Minimum Split Depth" UCI parameter
+to 6.
+
+
+Opening book
+
+This version of stockfish has experimental support for PolyGlot opening
+books.  For information about how to create such books, consult the
+PolyGlot documentation.  
+
+.SH "OPTIONS"
+This program does NOT follow the usual GNU command line syntax, with long options starting with two dashes.
+.SH "SEE ALSO"
+Communication with UCI commands is documented by
+"The UCI Communication Protocol" in /usr/share/doc/stockfish/engine\-interface.txt.
+.SH "AUTHOR"
+stockfish was written by <Romstad Tord <tord at glaurungchess.com>> and Marco Costalba <mcostalba at gmail.com>.
+.PP 
+This manual page was written by Oliver Korff <ok at xynyx.de>,
+for the Debian project (but may be used by others).
diff --git a/stockfish.spec b/stockfish.spec
new file mode 100644
index 0000000..0035e16
--- /dev/null
+++ b/stockfish.spec
@@ -0,0 +1,112 @@
+%global project Stockfish
+#global owner   mcostalba
+%global owner   official-stockfish
+
+# release betterly from latest commits to be fastest
+%global commit       1e6d21dbb6918a2d5f2f09730b0c30e3a4895d5c
+%global commitdate   20150228
+%global shortcommit  %(c=%{commit}; echo ${c:0:7})
+
+
+Name:           stockfish
+Version:        6
+Release:        4.%{commitdate}git%{shortcommit}%{?dist}
+Summary:        Powerful open source chess engine
+License:        GPLv3+
+URL:            http://stockfishchess.org/
+
+Source0:        https://github.com/%{owner}/%{project}/archive/%{commit}.tar.gz#/%{name}-%{shortcommit}.tar.gz
+Source1:        https://raw.githubusercontent.com/official-%{name}/%{project}/master/AUTHORS#/%{name}-AUTHORS
+
+# steal some documentation from ubuntu
+Source2:        https://bazaar.launchpad.net/~ubuntu-branches/ubuntu/vivid/%{name}/vivid/download/head:/engineinterface.txt-20091204230329-yljoyxocuxhxg1ot-78/engine-interface.txt#/%{name}-interface.txt
+Source3:        https://bazaar.launchpad.net/~ubuntu-branches/ubuntu/vivid/%{name}/vivid/download/head:/%{name}.6-20091204230329-yljoyxocuxhxg1ot-76/%{name}.6
+
+# polyglot support
+Source4:        https://raw.githubusercontent.com/mpurland/%{name}/master/polyglot.ini#/%{name}-polyglot.ini
+
+# FIXME cmake, https://github.com/official-stockfish/Stockfish/issues/272
+Source10:       %{project}-CMakeLists.txt
+
+BuildRequires:  cmake
+
+Suggests:       polyglot-chess
+
+
+%description
+Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not a
+complete chess program, but requires some UCI compatible GUI (like XBoard with
+PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in
+order to be used comfortably. Read the documentation for your GUI of choice for
+information about how to use Stockfish with your GUI.
+
+
+%prep
+%setup -qn%{project}-%{commit}
+cp -p %{SOURCE1} AUTHORS
+cp -p %{SOURCE2} %{SOURCE3} .
+# use cmake with Fedora compiler flags
+rm src/Makefile
+cp -p %{SOURCE10} src/CMakeLists.txt
+# W: wrong-file-end-of-line-encoding
+sed -i 's,\r$,,' %{name}-interface.txt
+# polyglot of installed binary and disable log
+sed -e 's,\(EngineDir = \).*,\1%{_bindir},' \
+ -e 's,\(EngineCommand = \).*,\1%{name},' \
+ -e 's,\(LogFile = \).*,\1~/,' -e 's,\(LogFile = \).*,\1false,' \
+ %{SOURCE4} >polyglot.ini
+
+
+%build
+%cmake src
+CXXFLAGS="%{optflags} -std=c++11" make %{?_smp_mflags}
+
+
+%install
+mkdir -p %{buildroot}%{_bindir}
+install -m 755 -p %{name} %{buildroot}%{_bindir}
+mkdir -p %{buildroot}%{_datadir}/man/man6
+cp -p %{name}.6 %{buildroot}%{_datadir}/man/man6
+mkdir -p %{buildroot}%{_sysconfdir}/%{name}
+cp -p polyglot.ini %{buildroot}%{_sysconfdir}/%{name}
+
+
+%check
+# taken from official Makefile
+./%{name} bench 16 1 1000 default time
+
+
+%files
+%license Copying.txt
+%doc AUTHORS %{name}-interface.txt Readme.md
+%{_datadir}/man/man*/%{name}*
+%{_bindir}/%{name}
+%dir %{_sysconfdir}/%{name}
+%config(noreplace) %{_sysconfdir}/%{name}/polyglot.ini
+
+
+%changelog
+* Mon Mar 02 2015 Raphael Groner <projects.rg at smart.ms> - 6-4.20150228git1e6d21d
+- fix Release dist extension
+- fix ownership of etc/
+- add Suggests: polyglot-chess (rhbz#1197333)
+
+* Sun Mar 01 2015 Raphael Groner <projects.rg at smart.ms> - 6-3.20150228git1e6d21d
+- implement cmake
+- harden gcc5
+- latest commit from upstream
+
+* Sat Feb 28 2015 Raphael Groner <projects.rg (AT) smart.ms> - 6-2.20150226git8a2c413
+- switch to official github sources (as mentioned at homepage)
+- provide polyglot support
+- disable debuginfo
+
+* Wed Feb 25 2015 Raphael Groner <projects.rg (AT) smart.ms> - 6-1.20150131gitb331768
+- bump to version 6 and switch to commits
+
+* Tue Sep 10 2013 Dhiru Kholia <dhiru at openwall.com> - 4-2
+- fixed prep section and book path, removed dos2unix call, confirm to FHS
+- preserve timestamps for resources, use ExclusiveArch, preserve debug symbols
+
+* Tue Sep 10 2013 Dhiru Kholia <dhiru at openwall.com> - 4-1
+- initial version based on stockfish.spec from mageia


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