DOOM3 and Fedora

Williams Jr, Ernest L. ernesto at ornl.gov
Thu Dec 23 04:24:03 UTC 2004




-----Original Message-----
From: fedora-test-list-bounces at redhat.com on behalf of Sean Bruno
Sent: Wed 12/22/2004 6:30 PM
To: For testers of Fedora Core development releases
Subject: Re: DOOM3 and Fedora
 
I have been able to run the Demo for quite some time.  Is this the full
version?  If it is, I will give it a shot after Christmas(wife says its
under the tree!).

===== ELW>
Yes, this is the full version.  
The demo no longer works for me:

My kernel is --- 2.6.9-1.681_FC3
NVIDIA Driver --- VIDIA-Linux-x86-1.0-6629

Any ideas?




Sean

On Wed, 2004-12-22 at 15:02 -0500, Williams Jr, Ernest L. wrote:
> Hi,
> 
> Does anyone have doom3 working under Fedora3?
> Mine fails to start.  Any pointers?
> 
> Here is what I get:
> ===========================================================
> [williams at lion sandbox]$ doom3
> DOOM 1.1.1286 linux-x86 Nov 24 2004 17:56:04
> GetLocalAddress failed: gethostbyname failed: requested name is valid but does not have an IP address
> ------ Initializing File System ------
> Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
> Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
> Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
> Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
> Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
> Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
> Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
> Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
> Current search path:
> /home/williams/.doom3/base
> /usr/local/games/doom3/base
> /usr/local/games/doom3/base/pak005.pk4 (63 files)
> /usr/local/games/doom3/base/pak004.pk4 (5137 files)
> /usr/local/games/doom3/base/pak003.pk4 (4676 files)
> /usr/local/games/doom3/base/pak002.pk4 (6120 files)
> /usr/local/games/doom3/base/pak001.pk4 (8972 files)
> /usr/local/games/doom3/base/pak000.pk4 (2698 files)
> /usr/local/games/doom3/base/game01.pk4 (2 files)
> /usr/local/games/doom3/base/game00.pk4 (2 files)
> game DLL: 0x0 in pak: 0x0
> file system initialized.
> --------------------------------------
> ----- Initializing Decls -----
> ------------------------------
> /proc/cpuinfo CPU frequency: 799.372 MHz
> guessing video ram ( use +set sys_videoRam to force ) ..
> Setup X display connection
> found XNVCtrl extension 1.6
> Detected
>         0.80 GHz CPU
>         2032 MB of System memory
>         128 MB of Video memory on an optimal video architecture
> 
> This system qualifies for Low quality.
> ------- Initializing renderSystem --------
> using ARB renderSystem
> renderSystem initialized.
> --------------------------------------
> 5151 strings read from strings/english.lang
> Couldn't open journal files
> execing editor.cfg
> execing default.cfg
> couldn't exec DoomConfig.cfg
> couldn't exec autoexec.cfg
> 5151 strings read from strings/english.lang
> ----- Initializing Sound System ------
> sound system initialized.
> --------------------------------------
> ----- R_InitOpenGL -----
> dlopen(libGL.so.1)
> Initializing OpenGL display
> Using XFree86-VidModeExtension Version 2.2
> DGA DirectVideo Mouse (Version 2.0) initialized
> Free86-VidModeExtension Activated at 640x480
> Using 8/8/8 Color bits, 8 Alpha bits, 16 depth, 8 stencil display.
> GL_RENDERER: Mesa GLX Indirect
> GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_posGL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3DGL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_t
 exture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
> 
> ------- Input Initialization -------
> XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
> XKB extension present on server ( 0x1:0x0 )
> ------------------------------------
> dlopen(libasound.so.2)
> asoundlib version: 1.0.6
> Alsa is available
> ------ Alsa Sound Initialization -----
> opened Alsa PCM device default for playback
> device buffer size: 5461 frames ( 21844 bytes )
> allocated a mix buffer of 16384 bytes
> --------------------------------------
> ...using GL_ARB_multitexture
> ...using GL_ARB_texture_env_combine
> ...using GL_ARB_texture_cube_map
> ...using GL_ARB_texture_env_dot3
> ...using GL_ARB_texture_env_add
> X..GL_ARB_texture_non_power_of_two not found
> X..GL_ARB_texture_compression not found
> X..GL_EXT_texture_filter_anisotropic not found
> ...using GL_EXT_texture_lod
> ...using GL_1.4_texture_lod_bias
> X..GL_EXT_shared_texture_palette not found
> ...using GL_EXT_texture3D
> ...using GL_EXT_stencil_wrap
> X..GL_NV_register_combiners not found
> ...using GL_EXT_stencil_two_side
> X..GL_ATI_fragment_shader not found
> X..GL_ATI_text_fragment_shader not found
> X..GL_ARB_vertex_buffer_object not found
> X..GL_ARB_vertex_program not found
> X..GL_ARB_fragment_program not found
> X..EXT_depth_bounds_test not found
> ---------- R_NV20_Init ----------
> Not available.
> ----------- R200_Init -----------
> Not available.
> ---------- R_ARB2_Init ----------
> Not available.
> ---------- R_Exp_Init -----------
> Disabled at compile time.
> ---------------------------------
> ----- R_ReloadARBPrograms -----
> glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> -------------------------------
> WARNING: vertex array range in virtual memory (SLOW)
> signal caught: Segmentation fault
> si_code 1
> Trying to exit gracefully..
> Shutting down sound hardware
> ----------- Alsa Shutdown ------------
> close pcm
> dlclose
> --------------------------------------
> 


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