Linux 'n games

Bryan Encina bryan.encina at valleypres.org
Thu Feb 19 23:25:19 UTC 2004


> Thus spake Thomas:
> # personal experience is, that it takes a lot more time to
> get a game work
> # with linux. There is just a small number of native linux
> games and an
> # even smaller number of good native linux games that can compare to
> # modern games that were written for platforms like MS.
>
> Here I see an ongoing problem that only seems to be getting
> worse.  I see many
> people complaining that "Linux doesn't have games" but I
> don't see many people
> writing new games for Linux.  Or people will complane that
> "the games on Linux
> aren't as good as those on Windows/OtherOS."  But no one is
> taking the existing
> games and making them better.  Isn't this the point of Open
> Source? If it isn't
> there, create it.  If it doesn't do what you want, fix it so
> it does.  Or if you
> can't do that, by all means submit bug reports and/or feature
> requests.
>
I totally understand what you're saying, here's a few reasons I can think
of:

-If I wanted to get practical experience in the hopes of getting a gaming
job in the future I'd work with Direct 3D over OpenGL.

-If I wanted to create a game, I'd want people to actually use it, the
community for gaming is much larger for MS Windows users.  As it is now, I
can barely find enough real life friends to play games with on the most
widely used OS, if I limited myself to developing/playing something on linux
it would bring it down to 1, maybe 2 other people.

-Better driver support for graphics/sound cards in windows.

-Most of the linux users I know stopped playing games a while ago since we
all left college and are still waiting for me to grow up as they're more
interested server type stuff than games.

Right now, the only real reason I have a windows box at home is for games,
if not I'd be fine with linux only.  Until more companies actively support
linux,  I'll have to have windows around.

-b





More information about the users mailing list