Wine, pulseaudio, Starcraft problems
Reid Rivenburgh
reidr at pobox.com
Tue Oct 19 17:54:59 UTC 2010
On Tue, Oct 19, 2010 at 11:44 AM, James Mckenzie
<jjmckenzie51 at earthlink.net> wrote:
> Reid Rivenburgh <reidr at pobox.com> wrote:
>>On the off chance someone has been down this path.... I'm currently
>>running an up-to-date F13 with wine installed. I run KDE if it
>>matters. I was able to install and start Starcraft 2 using wine.
>>Initially, it actually ran quite well on my 2.5-year old system. The
>>only glitch seemed to be that the audio would cut out if the system
>>got too bogged down. (I would also get errors in /var/log/messages
>>about pulseaudio's ratelimit kicking in.)
>
> This is your problem. Kill pulseaudio and switch to Alsa when running this game. Wine does not and WILL not support pulseaudio.
Well, I was hopeful that it would work okay, given the existence of
the wine-pulseaudio package.... I use pulse by default for everything
else, but I'm fine with using alsa instead for the game. Do you have
any pointers about doing that? It seems like if I kill pulseaudio, it
starts right up again. I'm also not sure how to use alsa, aside from
installing the wine-alsa package (and uninstalling wine-pulseaudio)
and I suppose choosing it in the winecfg app. Maybe that's all there
is to it? It's been a long time since I've had to worry about any of
these audio system issues, which has been a good thing! Thanks for
the info.
Reid
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