Warren Togami <wtogami@...> writes:
> I am personally disappointed that we would avoid upgrading wesnoth in
> order to maintain saved game compatibility. I believe that maintaining
> the ability to play on the network is more important.
There are still servers for 1.2, and in fact you automatically get
redirected
to one when you try connecting to the default server with a 1.2.x version.
(I
tried it a few hours ago.) There are few people on it, that's sure. But
the
server does exist.
> 1) What about security maintenance? A security hole could be found in
> 1.2.8 either client or server. Will upstream continue to maintain that
> version? If so, for how long?
That's a good question. On the other hand, security fixes can be
backported,
and there might even be other people (e.g. Debian) doing the work for us.
> 2) It was suggested in the bodhi ticket that users of older
> distributions should use a manual 3rd party repository in order to
> obtain a newer save-game incompatible version of wesnoth. This method
> seems undesirable to me for a number of additional reasons (guaranteeing
> that users of this repo actually get updates, security considerations).
To me, it looks like the best solution. There are arguments both for
upgrading
to 1.4 and for keeping 1.2. If there's a repository on e.g.
fedorapeople.org
with 1.4, it allows users to make an informed choice.
And of course, there's also the option to upgrade to Fedora 9 which is
around
the corner, though that may be undesirable for other reasons, which is the
point of a backport repository.
> 3) Keeping Fedora versions on older wesnoth releases might be less of a
> problem due to the only ~13 month lifecycle. But what about wesnoth in
> EPEL? Big can of worms.
You have to be even more careful with upgrading things in EPEL. People who
use
an enterprise distribution really don't want the software to break things
under
them.
> 4) Downloadable content (maps, campaigns, etc.) for the older version
> became abandoned and more scarce as 1.4.x supplanted 1.2.x. New wesnoth
> users in the coming months will be increasingly frustrated that content
> they see on the websites/forums do not match what is available/usable in
> Fedora. This increases the perception that Fedora is not properly
> maintaining wesnoth, and perhaps you want to use another distro instead.
On the other hand, there's a lot of existing content for 1.2 which users
may
have already downloaded and which will break with the upgrade. Not only
the
savegames are backwards-incompatible, but also all the downloaded content.
And
there isn't even always a 1.4 version available (and even if that was the
case,
redownloading dozens of addons is a PITA).
> There are a number of difficult drawbacks and hoops we have to jump
> through if we refuse to upgrade wesnoth to the latest stable as a matter
> of policy. Is this refusal worth these many drawbacks?
This isn't just a matter of policy. Breaking savegames in an update to a
stable
distribution isn't something to be taken lightly. Sure, if you primarily
play
multiplayer, you'll want to always have the latest version because that's
what
most people on the multiplayer servers will be running, but if you
primarily
play campaigns, you really don't want an automated upgrade breaking all
your
savegames and all the third-party campaigns you had installed! Campaigns
are
something you can be playing for weeks. Wesnoth isn't just a multiplayer
client!
> Perhaps we should upgrade wesnoth to the latest stable, and provide the
> current older version *somewhere else* unsupported in case people want
> to play their older save games. The release notes of the update and
> elsewhere (
wesnoth.org and fedora wiki) can mention how to downgrade and
> avoid yum upgrades.
Upgrading by default and providing the older version elsewhere is only
feasible
if they can be installed in parallel and if the new version is changed to
use a
versioned data directory so the existing savefiles will work with the
compat
package. Or at the very least the older version provided elsewhere has to
use a
higher Epoch than the official package, but IMHO that's an ugly hack.
You can't really expect end users to:
1. manually downgrade a package and
2. manually exclude the package from upgrades.
> I realize this is a balancing act, but the reasons against upgrading are
> in the minority compared to the benefits both short and long-term.
I disagree, for reasons explained above (Wesnoth isn't only networked
multiplayer).
I'm usually in favor of upgrading applications to the latest versions (I
like
how Fedora usually does that) unless there's a good reason not to, but
IMHO
game upgrades which break savegame compatibility are such a good reason,
and in
this case, there's also the issue of downloadable content. It's not like
Fedora
9 is so far away.
I've been asked by multiple parties off-list in the past weeks, including
Warren, to upgrade F-8 to 1.4. Warren has also asked for F-7. I also
feel that F-9 is not far off (though now moreso). As a former SimCity
2000 player with a city over 5 million people, I understand the value of
saved games. I see from poking around that upstream intends to break
savegame compatibility again for 1.6, though possibly for the last time.
There really is no good answer here. I, like Warren, love that Fedora is
usually the (b)leading edge of FLOSS software, especially games. I also,
like Kevin, loathe the idea of breaking anything for users without a
really compelling reason. I've found no way to convert a 1.2 save to a
1.4 save, and it sounds like in the larger group of Wesnoth players,
inside and outside of Fedora, there is equal division between those
wanting to keep compatibility and those wanting to move forward.
I've been mulling over the best way to handle this in the last few days,
and I'm leaning toward a repo on fp.o for 1.4 for F-8. I can take the
koji builds for F-8, create a repo and an rpm for it, rsync it to fp.o,
and place a link to the whole business to my wiki page and send something
to f-announce.
A bad solution, but, I think, the one most satisfying whilst endangering
the fewest kittens.
Thoughts?
Kevin Kofler
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