I know I keep posting more review requests here. Sorry. I decided I needed to figure out a plan for gdnative plugins if I'm to write an article on rpm packaging godot games. The idea is that a game would put it’s pck file in /usr/share/[gamename]. It would create gdnative/linuxbsd in that directory. Then it would have a symlink from /usr/lib64/libgdgamerzilla.so to that directory. At which point you can do:
cd /usr/share/[gamename] godot-runner --main-pack [gamename].pck
I’ll probably have a shell script in bin to perform that.
Bug 2010111 - Review Request: gdnativegamerzilla - Godot native interface to gamerzilla
https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=2010111