Ben, thanks for the help.
For Sign Language, frame rate and resolution are likely the key factors. We'll likely
want to experiment with the a 320 by 400 window and the ability to turn off audio as
possible ways to improve performance. Thoughts???
Stephen Jacobs
Associate Professor
Interactive Games and Media
Rochester Institute of Technology
102 Lomb Memorial Drive
Bldg 70
Rochester, NY 14618
sj(a)mail.rit.edu
585-475-7803