The Future of release names

Stephen John Smoogen smooge at gmail.com
Wed May 9 18:50:33 UTC 2012


On 9 May 2012 12:04, Josh Boyer <jwboyer at gmail.com> wrote:
> On Wed, May 9, 2012 at 1:57 PM, Rex Dieter <rdieter at math.unl.edu> wrote:
>> On 05/09/2012 12:19 PM, Josh Boyer wrote:
>>>
>>> On Wed, May 9, 2012 at 1:05 PM, Christoph Wickert
>>>>>
>>>>> * What benefits does the Project get from the current release naming
>>>>>   process?
>>>>
>>>>
>>>>      * A starting point for the artwork.
>>>
>>>
>>> Except when it isn't, like with F17 (and probably F18).
>>
>>
>> It is my understanding that the F17 artwork was indeed inspired by the name
>
> That's... a stretch.  If you aren't familiar with beefymiracle.org and
> have never seen the site before, you would be hard pressed to honestly
> admit that you see the artwork inspiration from the _name_ "Beefy
> Miracle".
>
> I believe the F17 artwork was essentially a last ditch effort to adhere
> to something that really wasn't themable aside from slapping a giant
> hot dog on the screen.  It wound up being rather tasteful (no pun
> intended) and well done, but "inspired" would be pushing it.
>

Well originally we didn't really have much in way of theming the
release with the code-name. That was an expectation made later when we
had some easy to theme codenames. Then we ran into a patch of hard to
do code-names (Sulphur, Cambridge, Constantine, Beefy Miracle,
Laughlin, Lovelock) where in the end designs were hard to come up with
at time.



-- 
Stephen J Smoogen.
"The core skill of innovators is error recovery, not failure avoidance."
Randy Nelson, President of Pixar University.
"Years ago my mother used to say to me,... Elwood, you must be oh
so smart or oh so pleasant. Well, for years I was smart. I
recommend pleasant. You may quote me."  —James Stewart as Elwood P. Dowd


More information about the advisory-board mailing list