[Design-team] Hi all, this is Matthew Whittle

Matt Whittle mattdwhittle at gmail.com
Wed Oct 17 01:35:10 UTC 2012


Hi Matthew and Nicu,

Thanks for sharing some of the attempts from before.  Here are some more:

http://www.youtube.com/watch?v=RZcJOZC38iQ

http://www.youtube.com/watch?v=6jhoWsHwU7w

I feel like I need to defend the idea.  This idea is unlike all those.  It
is most like the doom one, but the doom one was only an interface for a
process manager and it seems you could get the job done quicker with a
normal window.  It is unlike the bob one because it isn't a complete break
from the feel of the previous operating system.  It is unlike the 3D os in
my first link because the windows are laid out in 3D instead of 2D and you
move your character around instead of moving the windows around.  It is
unlike bumptop because it isn't one 3D room.  It is a 3D house.

If the idea makes organization of windows easier and navigation more
pleasant and it increases productivity, the chance of failure will be
less.  While providing lots of eye candy, the goal of this is to create a
spacial user interface.  Since humans naturally are spacial (remembering
where things are in 3D space) and sorted lists are a little less natural,
designing your own house and walking into the GIMP room is more relaxing on
the brain then hunting for GIMP in a sorted list.  And then if you need to
switch from GIMP to Firefox, you just walk out of the GIMP room into the
firefox room - which is also less taxing on the brain then locating the
firefox window you were on before in the list of open windows in one of
your workspaces.  Also, if it is delivered in small chunks and each chunk
provides something cool, then even if it eventually fails, a lot of
progress is made that you can keep.  What I mean is, after creating a 3D
background we decide against it, well then at least we got a 3D background
out of it.

Innovation always has some risk in it but it always has even greater
reward.  How about we just start with creating a 3D background and see what
goes from there?  We'll get input from users really fast if they like it or
not, and some of that early input might help shape the finished outcome
toward the better.

Thanks,

Matthew Whittle

On Tue, Oct 16, 2012 at 6:05 AM, Matthew Miller <mattdm at fedoraproject.org>wrote:

> On Tue, Oct 16, 2012 at 11:30:00AM +0300, Nicu Buculei wrote:
> > It was tried before, then the computers did only 2D graphics:
> > http://www.youtube.com/watch?v=ZegWedG-jk4
>
> Actually, in fact, someone did the whole 3D-game-as-user-interface thing.
> Took me a bit to find it because I remembered it as based on Castle
> Wolfenstein, but it was Doom:
>
>   "Doom as an Interface for Process Management"
>   http://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html
>
>
>
>
>
> --
> Matthew Miller  ☁☁☁  Fedora Cloud Architect  ☁☁☁  <
> mattdm at fedoraproject.org>
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