[web] publish FMG

Rüdiger Landmann rlandmann at fedoraproject.org
Tue Nov 2 04:53:05 UTC 2010


commit 1679249b8e8a43ddd7ef411ce6abfeeb8b479c36
Author: Ruediger Landmann <r.landmann at redhat.com>
Date:   Tue Nov 2 14:51:39 2010 +1000

    publish FMG

 fedoradocs.db                                      |  Bin 473088 -> 473088 bytes
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 960 files changed, 49864 insertions(+), 551 deletions(-)
---
diff --git a/fedoradocs.db b/fedoradocs.db
index 251cbbe..0814075 100644
Binary files a/fedoradocs.db and b/fedoradocs.db differ
diff --git a/public_html/Sitemap b/public_html/Sitemap
index c265814..2c73aa6 100644
--- a/public_html/Sitemap
+++ b/public_html/Sitemap
@@ -1531,6 +1531,30 @@
 	<priority>0.8</priority>
 </url>
 <url>
+	<loc>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</loc>
+	<lastmod>2010-11-02</lastmod>
+	<changefreq>monthly</changefreq>
+	<priority>0.8</priority>
+</url>
+<url>
+	<loc>http://docs.fedoraproject.org/en-US/Fedora/14/html/Musicians_Guide/index.html</loc>
+	<lastmod>2010-11-02</lastmod>
+	<changefreq>monthly</changefreq>
+	<priority>0.8</priority>
+</url>
+<url>
+	<loc>http://docs.fedoraproject.org/en-US/Fedora/14/html-single/Musicians_Guide/index.html</loc>
+	<lastmod>2010-11-02</lastmod>
+	<changefreq>monthly</changefreq>
+	<priority>0.8</priority>
+</url>
+<url>
+	<loc>http://docs.fedoraproject.org/en-US/Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf</loc>
+	<lastmod>2010-11-02</lastmod>
+	<changefreq>monthly</changefreq>
+	<priority>0.8</priority>
+</url>
+<url>
 	<loc>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</loc>
 	<lastmod>2010-11-01</lastmod>
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diff --git a/public_html/as-IN/Site_Statistics.html b/public_html/as-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/as-IN/Site_Statistics.html
+++ b/public_html/as-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
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@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/as-IN/opds-Fedora.xml b/public_html/as-IN/opds-Fedora.xml
index 9d514b1..2456a07 100644
--- a/public_html/as-IN/opds-Fedora.xml
+++ b/public_html/as-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/as-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>as-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/as-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/as-IN/opds-Fedora_Contributor_Documentation.xml
index 5a02138..bf40202 100644
--- a/public_html/as-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/as-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/as-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/as-IN/opds-Fedora_Core.xml b/public_html/as-IN/opds-Fedora_Core.xml
index 8ec9f8e..9e8b411 100644
--- a/public_html/as-IN/opds-Fedora_Core.xml
+++ b/public_html/as-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/as-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/as-IN/opds-Fedora_Draft_Documentation.xml b/public_html/as-IN/opds-Fedora_Draft_Documentation.xml
index 343a8c3..8b13ef4 100644
--- a/public_html/as-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/as-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/as-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/as-IN/opds.xml b/public_html/as-IN/opds.xml
index eb385fe..be95387 100644
--- a/public_html/as-IN/opds.xml
+++ b/public_html/as-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/as-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/as-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>as-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/as-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>as-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/as-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>as-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/as-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>as-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/as-IN/toc.html b/public_html/as-IN/toc.html
index 848fad6..fd658b4 100644
--- a/public_html/as-IN/toc.html
+++ b/public_html/as-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/bg-BG/Site_Statistics.html b/public_html/bg-BG/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/bg-BG/Site_Statistics.html
+++ b/public_html/bg-BG/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/bg-BG/opds-Fedora.xml b/public_html/bg-BG/opds-Fedora.xml
index bc10922..8efad24 100644
--- a/public_html/bg-BG/opds-Fedora.xml
+++ b/public_html/bg-BG/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bg-BG/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>bg-BG</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/bg-BG/opds-Fedora_Contributor_Documentation.xml b/public_html/bg-BG/opds-Fedora_Contributor_Documentation.xml
index 2f949f3..50c147d 100644
--- a/public_html/bg-BG/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/bg-BG/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bg-BG/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bg-BG/opds-Fedora_Core.xml b/public_html/bg-BG/opds-Fedora_Core.xml
index e618847..2e9fb83 100644
--- a/public_html/bg-BG/opds-Fedora_Core.xml
+++ b/public_html/bg-BG/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bg-BG/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bg-BG/opds-Fedora_Draft_Documentation.xml b/public_html/bg-BG/opds-Fedora_Draft_Documentation.xml
index 0f6f789..a96c129 100644
--- a/public_html/bg-BG/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/bg-BG/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bg-BG/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bg-BG/opds.xml b/public_html/bg-BG/opds.xml
index 4754ec2..13e66d6 100644
--- a/public_html/bg-BG/opds.xml
+++ b/public_html/bg-BG/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/bg-BG/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/bg-BG/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bg-BG</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/bg-BG/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bg-BG</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/bg-BG/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bg-BG</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/bg-BG/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bg-BG</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/bg-BG/toc.html b/public_html/bg-BG/toc.html
index 1985b58..db95606 100644
--- a/public_html/bg-BG/toc.html
+++ b/public_html/bg-BG/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/bn-IN/Site_Statistics.html b/public_html/bn-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/bn-IN/Site_Statistics.html
+++ b/public_html/bn-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/bn-IN/opds-Fedora.xml b/public_html/bn-IN/opds-Fedora.xml
index 0da90d2..92aafd6 100644
--- a/public_html/bn-IN/opds-Fedora.xml
+++ b/public_html/bn-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bn-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>bn-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/bn-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/bn-IN/opds-Fedora_Contributor_Documentation.xml
index 741520c..b85a7d2 100644
--- a/public_html/bn-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/bn-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bn-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bn-IN/opds-Fedora_Core.xml b/public_html/bn-IN/opds-Fedora_Core.xml
index cd1a432..9f6ef39 100644
--- a/public_html/bn-IN/opds-Fedora_Core.xml
+++ b/public_html/bn-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bn-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bn-IN/opds-Fedora_Draft_Documentation.xml b/public_html/bn-IN/opds-Fedora_Draft_Documentation.xml
index 7d40f26..e56940a 100644
--- a/public_html/bn-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/bn-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bn-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bn-IN/opds.xml b/public_html/bn-IN/opds.xml
index be3042f..77a6f9f 100644
--- a/public_html/bn-IN/opds.xml
+++ b/public_html/bn-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/bn-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/bn-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/bn-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/bn-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/bn-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/bn-IN/toc.html b/public_html/bn-IN/toc.html
index 8fe4b6b..ec7dca1 100644
--- a/public_html/bn-IN/toc.html
+++ b/public_html/bn-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/bs-BA/Site_Statistics.html b/public_html/bs-BA/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/bs-BA/Site_Statistics.html
+++ b/public_html/bs-BA/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/bs-BA/opds-Fedora.xml b/public_html/bs-BA/opds-Fedora.xml
index c6f5bd5..44b7075 100644
--- a/public_html/bs-BA/opds-Fedora.xml
+++ b/public_html/bs-BA/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bs-BA/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>bs-BA</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/bs-BA/opds-Fedora_Contributor_Documentation.xml b/public_html/bs-BA/opds-Fedora_Contributor_Documentation.xml
index b5ab1d3..8c55168 100644
--- a/public_html/bs-BA/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/bs-BA/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bs-BA/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bs-BA/opds-Fedora_Core.xml b/public_html/bs-BA/opds-Fedora_Core.xml
index 491f2c6..e407877 100644
--- a/public_html/bs-BA/opds-Fedora_Core.xml
+++ b/public_html/bs-BA/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bs-BA/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bs-BA/opds-Fedora_Draft_Documentation.xml b/public_html/bs-BA/opds-Fedora_Draft_Documentation.xml
index eaa8400..820ab8a 100644
--- a/public_html/bs-BA/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/bs-BA/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/bs-BA/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/bs-BA/opds.xml b/public_html/bs-BA/opds.xml
index 8de6326..f72cb0f 100644
--- a/public_html/bs-BA/opds.xml
+++ b/public_html/bs-BA/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/bs-BA/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:06</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/bs-BA/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bs-BA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/bs-BA/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bs-BA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/bs-BA/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bs-BA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/bs-BA/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bs-BA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/bs-BA/toc.html b/public_html/bs-BA/toc.html
index d307967..7c56689 100644
--- a/public_html/bs-BA/toc.html
+++ b/public_html/bs-BA/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/ca-ES/Site_Statistics.html b/public_html/ca-ES/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/ca-ES/Site_Statistics.html
+++ b/public_html/ca-ES/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/ca-ES/opds-Fedora.xml b/public_html/ca-ES/opds-Fedora.xml
index 7a27e94..bce018f 100644
--- a/public_html/ca-ES/opds-Fedora.xml
+++ b/public_html/ca-ES/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ca-ES/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>ca-ES</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/ca-ES/opds-Fedora_Contributor_Documentation.xml b/public_html/ca-ES/opds-Fedora_Contributor_Documentation.xml
index 2ffb1fc..ec754f8 100644
--- a/public_html/ca-ES/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/ca-ES/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ca-ES/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ca-ES/opds-Fedora_Core.xml b/public_html/ca-ES/opds-Fedora_Core.xml
index 94bee68..7037afc 100644
--- a/public_html/ca-ES/opds-Fedora_Core.xml
+++ b/public_html/ca-ES/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ca-ES/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ca-ES/opds-Fedora_Draft_Documentation.xml b/public_html/ca-ES/opds-Fedora_Draft_Documentation.xml
index 9b4d4a3..a01e043 100644
--- a/public_html/ca-ES/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/ca-ES/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ca-ES/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ca-ES/opds.xml b/public_html/ca-ES/opds.xml
index 3b3df1d..dc5bad0 100644
--- a/public_html/ca-ES/opds.xml
+++ b/public_html/ca-ES/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/ca-ES/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/ca-ES/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>ca-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/ca-ES/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>ca-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/ca-ES/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>ca-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/ca-ES/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>ca-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/ca-ES/toc.html b/public_html/ca-ES/toc.html
index 8c8e129..14ea905 100644
--- a/public_html/ca-ES/toc.html
+++ b/public_html/ca-ES/toc.html
@@ -128,6 +128,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/cs-CZ/Site_Statistics.html b/public_html/cs-CZ/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/cs-CZ/Site_Statistics.html
+++ b/public_html/cs-CZ/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/cs-CZ/opds-Fedora.xml b/public_html/cs-CZ/opds-Fedora.xml
index 2db0b1a..96d582e 100644
--- a/public_html/cs-CZ/opds-Fedora.xml
+++ b/public_html/cs-CZ/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/cs-CZ/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>cs-CZ</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/cs-CZ/opds-Fedora_Contributor_Documentation.xml b/public_html/cs-CZ/opds-Fedora_Contributor_Documentation.xml
index 6f81c58..8876c56 100644
--- a/public_html/cs-CZ/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/cs-CZ/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/cs-CZ/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/cs-CZ/opds-Fedora_Core.xml b/public_html/cs-CZ/opds-Fedora_Core.xml
index 4b1b166..307c45e 100644
--- a/public_html/cs-CZ/opds-Fedora_Core.xml
+++ b/public_html/cs-CZ/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/cs-CZ/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/cs-CZ/opds-Fedora_Draft_Documentation.xml b/public_html/cs-CZ/opds-Fedora_Draft_Documentation.xml
index dfecb75..a066421 100644
--- a/public_html/cs-CZ/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/cs-CZ/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/cs-CZ/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/cs-CZ/opds.xml b/public_html/cs-CZ/opds.xml
index 2b7a467..8518a64 100644
--- a/public_html/cs-CZ/opds.xml
+++ b/public_html/cs-CZ/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/cs-CZ/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/cs-CZ/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>cs-CZ</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/cs-CZ/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>cs-CZ</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/cs-CZ/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>cs-CZ</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/cs-CZ/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>cs-CZ</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/cs-CZ/toc.html b/public_html/cs-CZ/toc.html
index b18902a..144c2a2 100644
--- a/public_html/cs-CZ/toc.html
+++ b/public_html/cs-CZ/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/da-DK/Site_Statistics.html b/public_html/da-DK/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/da-DK/Site_Statistics.html
+++ b/public_html/da-DK/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/da-DK/opds-Fedora.xml b/public_html/da-DK/opds-Fedora.xml
index 352bc63..30cf3a8 100644
--- a/public_html/da-DK/opds-Fedora.xml
+++ b/public_html/da-DK/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/da-DK/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>da-DK</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/da-DK/opds-Fedora_Contributor_Documentation.xml b/public_html/da-DK/opds-Fedora_Contributor_Documentation.xml
index 731676c..47b0836 100644
--- a/public_html/da-DK/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/da-DK/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/da-DK/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/da-DK/opds-Fedora_Core.xml b/public_html/da-DK/opds-Fedora_Core.xml
index 94bea2f..a19eeb7 100644
--- a/public_html/da-DK/opds-Fedora_Core.xml
+++ b/public_html/da-DK/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/da-DK/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/da-DK/opds-Fedora_Draft_Documentation.xml b/public_html/da-DK/opds-Fedora_Draft_Documentation.xml
index 05a2010..66bcc21 100644
--- a/public_html/da-DK/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/da-DK/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/da-DK/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/da-DK/opds.xml b/public_html/da-DK/opds.xml
index a4e9ad1..dfb21ee 100644
--- a/public_html/da-DK/opds.xml
+++ b/public_html/da-DK/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/da-DK/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/da-DK/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>da-DK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/da-DK/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>da-DK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/da-DK/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>da-DK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/da-DK/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>da-DK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/da-DK/toc.html b/public_html/da-DK/toc.html
index e4fa849..5361b54 100644
--- a/public_html/da-DK/toc.html
+++ b/public_html/da-DK/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/de-DE/Site_Statistics.html b/public_html/de-DE/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/de-DE/Site_Statistics.html
+++ b/public_html/de-DE/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/de-DE/opds-Fedora.xml b/public_html/de-DE/opds-Fedora.xml
index c0902c7..5db884f 100644
--- a/public_html/de-DE/opds-Fedora.xml
+++ b/public_html/de-DE/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/de-DE/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>de-DE</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/de-DE/opds-Fedora_Contributor_Documentation.xml b/public_html/de-DE/opds-Fedora_Contributor_Documentation.xml
index da10f7e..608a5bd 100644
--- a/public_html/de-DE/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/de-DE/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/de-DE/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/de-DE/opds-Fedora_Core.xml b/public_html/de-DE/opds-Fedora_Core.xml
index c433e0e..c576cbb 100644
--- a/public_html/de-DE/opds-Fedora_Core.xml
+++ b/public_html/de-DE/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/de-DE/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/de-DE/opds-Fedora_Draft_Documentation.xml b/public_html/de-DE/opds-Fedora_Draft_Documentation.xml
index 22dea54..074f7b4 100644
--- a/public_html/de-DE/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/de-DE/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/de-DE/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/de-DE/opds.xml b/public_html/de-DE/opds.xml
index e52c19b..9627b2f 100644
--- a/public_html/de-DE/opds.xml
+++ b/public_html/de-DE/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/de-DE/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:11</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/de-DE/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>de-DE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/de-DE/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>de-DE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/de-DE/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>de-DE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/de-DE/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>de-DE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/de-DE/toc.html b/public_html/de-DE/toc.html
index 6a607d1..c451dd6 100644
--- a/public_html/de-DE/toc.html
+++ b/public_html/de-DE/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/el-GR/Site_Statistics.html b/public_html/el-GR/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/el-GR/Site_Statistics.html
+++ b/public_html/el-GR/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/el-GR/opds-Fedora.xml b/public_html/el-GR/opds-Fedora.xml
index 7372559..c42829e 100644
--- a/public_html/el-GR/opds-Fedora.xml
+++ b/public_html/el-GR/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/el-GR/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>el-GR</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/el-GR/opds-Fedora_Contributor_Documentation.xml b/public_html/el-GR/opds-Fedora_Contributor_Documentation.xml
index f1ee17e..340670a 100644
--- a/public_html/el-GR/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/el-GR/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/el-GR/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/el-GR/opds-Fedora_Core.xml b/public_html/el-GR/opds-Fedora_Core.xml
index 96dc37b..7329cd1 100644
--- a/public_html/el-GR/opds-Fedora_Core.xml
+++ b/public_html/el-GR/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/el-GR/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/el-GR/opds-Fedora_Draft_Documentation.xml b/public_html/el-GR/opds-Fedora_Draft_Documentation.xml
index 97acefe..9e4a393 100644
--- a/public_html/el-GR/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/el-GR/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/el-GR/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/el-GR/opds.xml b/public_html/el-GR/opds.xml
index a174772..1394f39 100644
--- a/public_html/el-GR/opds.xml
+++ b/public_html/el-GR/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/el-GR/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/el-GR/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>el-GR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/el-GR/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>el-GR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/el-GR/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>el-GR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/el-GR/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>el-GR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/el-GR/toc.html b/public_html/el-GR/toc.html
index 0915804..981bd20 100644
--- a/public_html/el-GR/toc.html
+++ b/public_html/el-GR/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub b/public_html/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub
new file mode 100644
index 0000000..822d827
Binary files /dev/null and b/public_html/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub differ
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/common.css b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/common.css
new file mode 100644
index 0000000..9d2ddca
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/common.css
@@ -0,0 +1,1474 @@
+body, h1, h2, h3, h4, h5, h6, pre, li, div {
+	line-height: 1.29em;
+}
+
+body {
+	background-color: white;
+	margin:0 auto;
+	font-family: "liberation sans", "Myriad ", "Bitstream Vera Sans", "Lucida Grande", "Luxi Sans", "Trebuchet MS", helvetica, verdana, arial, sans-serif;
+	font-size:12px;
+	max-width:55em;
+	color:black;
+}
+
+body.toc_embeded {
+	/*for web hosting system only*/
+	margin-left: 300px;
+}
+
+object.toc, iframe.toc {
+	/*for web hosting system only*/
+	border-style:none;
+	position:fixed;
+	width:290px;
+	height:99.99%;
+	top:0;
+	left:0;
+	z-index: 100;
+	border-style:none;
+	border-right:1px solid #999;
+}
+
+/* desktop styles */
+body.desktop {
+	margin-left: 26em;
+}
+
+body.desktop .book > .toc {
+	display:block;
+	width:24em;
+	height:99%;
+	position:fixed;
+	overflow:auto;
+	top:0px;
+	left:0px;
+	padding-left:1em;
+	background-color:#EEEEEE;
+}
+
+.toc {
+	line-height:1.35em;
+}
+
+.toc .glossary,
+.toc .chapter, .toc .appendix {
+	margin-top:1em;
+}
+
+.toc .part {
+	margin-top:1em;
+	display:block;
+}
+
+span.glossary,
+span.appendix {
+	display:block;
+	margin-top:0.5em;
+}
+
+div {
+	padding-top:0px;
+}
+
+div.section {
+	padding-top:1em;
+}
+
+p, div.para, div.formalpara {
+	padding-top:0px;
+	margin-top:0.3em;
+	padding-bottom:0px;
+	margin-bottom:1em;
+}
+
+/*Links*/
+a {
+	outline: none;
+}
+
+a:link {
+	text-decoration:none;
+	border-bottom: 1px dotted ;
+	color:#3366cc;
+}
+
+a:visited {
+	text-decoration:none;
+	border-bottom: 1px dotted ;
+	color:#003366;
+}
+
+div.longdesc-link {
+	float:right;
+	color:#999;
+}
+
+.toc a, .qandaset a {
+	font-weight:normal;
+}
+
+/*headings*/
+h1, h2, h3, h4, h5, h6 {
+	color: #336699;
+	margin-top: 0em;
+	margin-bottom: 0em;
+	background-color: transparent;
+}
+
+h1 {
+	font-size:2.0em;
+}
+
+.titlepage h1.title {
+	font-size: 3.0em;
+	padding-top: 1em;
+	text-align:left;
+}
+
+.book > .titlepage h1.title {
+	text-align:center;
+}
+
+.article > .titlepage h1.title {
+	text-align:center;
+}
+
+.set .titlepage > div > div > h1.title {
+	text-align:center;
+}
+
+.producttitle {
+	margin-top: 0em;
+	margin-bottom: 0em;
+	font-size: 3.0em;
+	font-weight: bold;
+	background: #003d6e url(../images/h1-bg.png) top left repeat-x;
+	color: white;
+	text-align: center;
+	padding: 0.7em;
+}
+
+.titlepage .corpauthor {
+	margin-top: 1em;
+	text-align: center;
+}
+
+.section h1.title {
+	font-size: 1.6em;
+	padding: 0em;
+	color: #336699;
+	text-align: left;
+	background: white;
+}
+
+h2 {
+	font-size:1.6em;
+}
+
+
+h2.subtitle, h3.subtitle {
+	margin-top: 1em;
+	margin-bottom: 1em;
+	font-size: 1.4em;
+	text-align: center;
+}
+
+.preface > div > div > div > h2.title {
+	margin-top: 1em;
+	font-size: 2.0em;
+}
+
+.appendix h2 {
+	margin-top: 1em;
+	font-size: 2.0em;
+}
+
+
+
+h3 {
+	font-size:1.3em;
+	padding-top:0em;
+	padding-bottom:0em;
+}
+h4 {
+	font-size:1.1em;
+	padding-top:0em;
+	padding-bottom:0em;
+}
+
+h5 {
+	font-size:1em;
+}
+
+h6 {
+	font-size:1em;
+}
+
+h5.formalpara {
+	font-size:1em;
+	margin-top:2em;
+	margin-bottom:.8em;
+}
+
+.abstract h6 {
+	margin-top:1em;
+	margin-bottom:.5em;
+	font-size:2em;
+}
+
+/*element rules*/
+hr {
+	border-collapse: collapse;
+	border-style:none;
+	border-top: 1px dotted #ccc;
+	width:100%;
+	margin-top: 3em;
+}
+
+/* web site rules */
+ul.languages, .languages li {
+	display:inline;
+	padding:0em;
+}
+
+.languages li a {
+	padding:0em .5em;
+	text-decoration: none;
+}
+
+.languages li p, .languages li div.para {
+	display:inline;
+}
+
+.languages li a:link, .languages li a:visited {
+	color:#444;
+}
+
+.languages li a:hover, .languages li a:focus, .languages li a:active {
+	color:black;
+}
+
+ul.languages {
+	display:block;
+	background-color:#eee;
+	padding:.5em;
+}
+
+/*supporting stylesheets*/
+
+/*unique to the webpage only*/
+.books {
+	position:relative;
+}
+
+.versions li {
+	width:100%;
+	clear:both;
+	display:block;
+}
+
+a.version {
+	font-size:2em;
+	text-decoration:none;
+	width:100%;
+	display:block;
+	padding:1em 0em .2em 0em;
+	clear:both;
+}
+
+a.version:before {
+	content:"Version";
+	font-size:smaller;
+}
+
+a.version:visited, a.version:link {
+	color:#666;
+}
+
+a.version:focus, a.version:hover {
+	color:black;
+}
+
+.books {
+	display:block;
+	position:relative;
+	clear:both;
+	width:100%;
+}
+
+.books li {
+	display:block;
+	width:200px;
+	float:left;
+	position:relative;
+	clear: none ;
+}
+
+.books .html {
+	width:170px;
+	display:block;
+}
+
+.books .pdf {
+	position:absolute;
+	left:170px;
+	top:0px;
+	font-size:smaller;
+}
+
+.books .pdf:link, .books .pdf:visited {
+	color:#555;
+}
+
+.books .pdf:hover, .books .pdf:focus {
+	color:#000;
+}
+
+.books li a {
+	text-decoration:none;
+}
+
+.books li a:hover {
+	color:black;
+}
+
+/*products*/
+.products li {
+	display: block;
+	width:300px;
+	float:left;
+}
+
+.products li a {
+	width:300px;
+	padding:.5em 0em;
+}
+
+.products ul {
+	clear:both;
+}
+
+/*revision history*/
+.revhistory {
+	display:block;
+}
+
+.revhistory table {
+	background-color:transparent;
+	border-color:#fff;
+	padding:0em;
+	margin: 0;
+	border-collapse:collapse;
+	border-style:none;
+}
+
+.revhistory td {
+	text-align :left;
+	padding:0em;
+	border: none;
+	border-top: 1px solid #fff;
+	font-weight: bold;
+}
+
+.revhistory .simplelist td {
+	font-weight: normal;
+}
+
+.revhistory .simplelist {
+	margin-bottom: 1.5em;
+	margin-left: 1em;
+}
+
+.revhistory table th {
+	display: none;
+}
+
+
+/*credits*/
+.authorgroup div {
+	clear:both;
+	text-align: center;
+}
+
+h3.author {
+	margin: 0em;
+	padding: 0em;
+	padding-top: 1em;
+}
+
+.authorgroup h4 {
+	padding: 0em;
+	margin: 0em;
+	padding-top: 1em;
+	margin-top: 1em;
+}
+
+.author, 
+.editor, 
+.translator, 
+.othercredit,
+.contrib {
+	display: block;
+}
+
+.revhistory .author {
+	display: inline;
+}
+
+.othercredit h3 {
+	padding-top: 1em;
+}
+
+
+.othercredit {
+	margin:0em;
+	padding:0em;
+}
+
+.releaseinfo {
+	clear: both;
+}
+
+.copyright {
+	margin-top: 1em;
+}
+
+/* qanda sets */
+.answer {
+	margin-bottom:1em;
+	border-bottom:1px dotted #ccc;
+}
+
+.qandaset .toc {
+	border-bottom:1px dotted #ccc;
+}
+
+.question {
+	font-weight:bold;
+}
+
+.answer .data, .question .data {
+	padding-left: 2.6em;
+}
+
+.answer label, .question label {
+	float:left;
+	font-weight:bold;
+}
+
+/* inline syntax highlighting */
+.perl_Alert {
+	color: #0000ff;
+}
+
+.perl_BaseN {
+	color: #007f00;
+}
+
+.perl_BString {
+	color: #5C3566;
+}
+
+.perl_Char {
+	color: #ff00ff;
+}
+
+.perl_Comment {
+	color: #FF00FF;
+}
+
+
+.perl_DataType {
+	color: #0000ff;
+}
+
+
+.perl_DecVal {
+	color: #00007f;
+}
+
+
+.perl_Error {
+	color: #ff0000;
+}
+
+
+.perl_Float {
+	color: #00007f;
+}
+
+
+.perl_Function {
+	color: #007f00;
+}
+
+
+.perl_IString {
+	color: #5C3566;
+}
+
+
+.perl_Keyword {
+	color: #002F5D;
+}
+
+
+.perl_Operator {
+	color: #ffa500;
+}
+
+
+.perl_Others {
+	color: #b03060;
+}
+
+
+.perl_RegionMarker {
+	color: #96b9ff;
+}
+
+
+.perl_Reserved {
+	color: #9b30ff;
+}
+
+
+.perl_String {
+	color: #5C3566;
+}
+
+
+.perl_Variable {
+	color: #0000ff;
+}
+
+
+.perl_Warning {
+	color: #0000ff;
+}
+
+/*Lists*/
+ul {
+	padding-left:1.6em;
+	list-style-image:url(../images/dot.png);
+	list-style-type: circle;
+}
+
+ul ul {
+	list-style-image:url(../images/dot2.png);
+	list-style-type: circle;
+}
+
+ol {
+	list-style-image:none;
+	list-style-type: decimal;
+}
+
+ol ol {
+	list-style-type: lower-alpha;
+}
+
+ol.arabic {
+	list-style-type: decimal;
+}
+
+ol.loweralpha {
+	list-style-type: lower-alpha;
+}
+
+ol.lowerroman {
+	list-style-type: lower-roman;
+}
+
+ol.upperalpha {
+	list-style-type: upper-alpha;
+}
+
+ol.upperroman {
+	list-style-type: upper-roman;
+}
+
+dt {
+	font-weight:bold;
+	margin-bottom:0em;
+	padding-bottom:0em;
+}
+
+dd {
+	margin:0em;
+	margin-left:2em;
+	padding-top:0em;
+	padding-bottom: 1em;
+}
+
+li {
+	padding-top:0px;
+	margin-top:0em;
+	padding-bottom:0px;
+	margin-bottom:0.4em;
+}
+
+li p, li div.para {
+	padding-top:0px;
+	margin-top:0em;
+	padding-bottom:0px;
+	margin-bottom:0.3em;
+}
+
+/*images*/
+img {
+	display:block;
+	margin: 2em 0;
+}
+
+.inlinemediaobject, .inlinemediaobject img {
+	display:inline;
+	margin:0em;
+}
+
+.figure img {
+	display:block;
+	margin:0;
+}
+
+.figure .title {
+	margin:0em;
+	margin-bottom:2em;
+	padding:0px;
+}
+
+/*document modes*/
+.confidential {
+	background-color:#900;
+	color:White;
+	padding:.5em .5em;
+	text-transform:uppercase;
+	text-align:center;
+}
+
+.longdesc-link {
+	display:none;
+}
+
+.longdesc {
+	display:none;
+}
+
+.prompt {
+	padding:0em .3em;
+}
+
+/*user interface styles*/
+.screen .replaceable {
+}
+
+.guibutton, .guilabel {
+	font-family: "liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-weight: bold;
+	white-space: nowrap;
+}
+
+.example {
+	background-color: #ffffff;
+	border-left: 3px solid #aaaaaa;
+	padding-top: 1em;
+	padding-bottom: 0.1em;
+}
+
+.example h6 {
+	padding-left: 10px;
+}
+
+.example-contents {
+	padding-left: 10px;
+	background-color: #ffffff;
+}
+
+.example-contents .para {
+/*	 padding: 10px;*/
+}
+
+/*terminal/console text*/
+.computeroutput, 
+.option {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-weight:bold;
+}
+
+.replaceable {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-style: italic;
+}
+
+.command, .filename, .keycap, .classname, .literal {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-weight:bold;
+}
+
+/* no bold in toc */
+.toc * {
+	font-weight: inherit;
+}
+
+pre {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	display:block;
+	background-color: #f5f5f5;
+	color: #000000;
+	border: 1px solid #aaaaaa;
+	margin-bottom: 0.3em;
+	padding:.5em 1em;
+	white-space: pre-wrap; /* css-3 */
+	white-space: -moz-pre-wrap !important; /* Mozilla, since 1999 */
+	white-space: -pre-wrap; /* Opera 4-6 */
+	white-space: -o-pre-wrap; /* Opera 7 */
+	word-wrap: break-word; /* Internet Explorer 5.5+ */
+	font-size: 0.9em;
+}
+
+pre .replaceable, 
+pre .keycap {
+}
+
+code {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	white-space: nowrap;
+	font-weight:bold;
+}
+
+.parameter code {
+	display: inline;
+	white-space: pre-wrap; /* css-3 */
+	white-space: -moz-pre-wrap !important; /* Mozilla, since 1999 */
+	white-space: -pre-wrap; /* Opera 4-6 */
+	white-space: -o-pre-wrap; /* Opera 7 */
+	word-wrap: break-word; /* Internet Explorer 5.5+ */
+}
+
+/*Notifications*/
+div.warning:before {
+	content:url(../images/warning.png);
+	padding-left: 5px;
+}
+
+div.note:before {
+	content:url(../images/note.png);
+	padding-left: 5px;
+}
+
+div.important:before {
+	content:url(../images/important.png);
+	padding-left: 5px;
+}
+
+div.warning, div.note, div.important {
+	color: black;
+	margin: 0em;
+	padding: 0em;
+	background: none;
+	background-color: white;
+	margin-bottom: 1em;
+	border-bottom: 1px solid #aaaaaa;
+}
+
+div.warning h2, div.note h2,div.important h2 {
+	margin: 0em;
+	padding: 0em;
+	color: #eeeeec;
+	padding-top: 0px;
+	padding-bottom: 0px;
+	height: 1.4em;
+	line-height: 1.4em;
+	font-size: 1.4em;
+	display:inline;
+}
+
+div.admonition_header {
+	clear: both;
+	margin: 0em;
+	padding: 0em;
+	margin-top: -3.3em;
+	padding-left: 58px;
+	line-height: 1.0em;
+	font-size: 1.0em;
+}
+
+div.warning div.admonition_header {
+	background: url(../images/red.png) top left repeat-x;
+	background-color: #590000;
+}
+
+div.note div.admonition_header {
+	background: url(../images/green.png) top right repeat-x;
+	background-color: #597800;
+}
+
+div.important div.admonition_header {
+	background: url(../images/yellow.png) top right repeat-x;
+	background-color: #a6710f;
+}
+
+div.warning p, div.warning div.para,
+div.note p, div.note div.para,
+div.important p, div.important div.para {
+	padding: 0em;
+	margin: 0em;
+}
+
+div.admonition {
+	border: none;
+	border-left: 1px solid #aaaaaa;
+	border-right: 1px solid #aaaaaa;
+	padding:0em;
+	margin:0em;
+	padding-top: 1.5em;
+	padding-bottom: 1em;
+	padding-left: 2em;
+	padding-right: 1em;
+	background-color: #eeeeec;
+	-moz-border-radius: 0px;
+	-webkit-border-radius: 0px;
+	border-radius: 0px;
+}
+
+/*Page Title*/
+#title  {
+	display:block;
+	height:45px;
+	padding-bottom:1em;
+	margin:0em;
+}
+
+#title a.left{
+	display:inline;
+	border:none;
+}
+
+#title a.left img{
+	border:none;
+	float:left;
+	margin:0em;
+	margin-top:.7em;
+}
+
+#title a.right {
+	padding-bottom:1em;
+}
+
+#title a.right img {
+	border:none;
+	float:right;
+	margin:0em;
+	margin-top:.7em;
+}
+
+/*Table*/
+table {
+	border:1px solid #6c614b;
+	width:100%;
+	border-collapse:collapse;
+}
+
+table.simplelist, .calloutlist table {
+	border-style: none;
+}
+
+table th {
+	text-align:left;
+	background-color:#6699cc;
+	padding:.3em .5em;
+	color:white;
+}
+
+table td {
+	padding:.15em .5em;
+}
+
+table tr.even td {
+	background-color:#f5f5f5;
+}
+
+table th p:first-child, table td p:first-child, table  li p:first-child,
+table th div.para:first-child, table td div.para:first-child, table  li div.para:first-child {
+	margin-top:0em;
+	padding-top:0em;
+	display:inline;
+}
+
+th, td {
+	border-style:none;
+	vertical-align: top;
+	border: 1px solid #000;
+}
+
+.simplelist th, .simplelist td {
+	border: none;
+}
+
+table table td {
+	border-bottom:1px dotted #aaa;
+	background-color:white;
+	padding:.6em 0em;
+}
+
+table table {
+	border:1px solid white;
+}
+
+td.remarkval {
+	color:#444;
+}
+
+td.fieldval {
+	font-weight:bold;
+}
+
+.lbname, .lbtype, .lbdescr, .lbdriver, .lbhost {
+	color:white;
+	font-weight:bold;
+	background-color:#999;
+	width:120px;
+}
+
+td.remarkval {
+	width:230px;
+}
+
+td.tname {
+	font-weight:bold;
+}
+
+th.dbfield {
+	width:120px;
+}
+
+th.dbtype {
+	width:70px;
+}
+
+th.dbdefault {
+	width:70px;
+}
+
+th.dbnul {
+	width:70px;
+}
+
+th.dbkey {
+	width:70px;
+}
+
+span.book {
+	margin-top:4em;
+	display:block;
+}
+
+span.chapter {
+	display:block;
+	margin-top:0.5em;
+}
+
+table.simplelist td, .calloutlist table td {
+	border-style: none;
+}
+
+/*Breadcrumbs*/
+#breadcrumbs ul li.first:before {
+	content:" ";
+}
+
+#breadcrumbs {
+	color:#900;
+	padding:3px;
+	margin-bottom:25px;
+}
+
+#breadcrumbs ul {
+	margin-left:0;
+	padding-left:0;
+	display:inline;
+	border:none;
+}
+
+#breadcrumbs ul li {
+	margin-left:0;
+	padding-left:2px;
+	border:none;
+	list-style:none;
+	display:inline;
+}
+
+#breadcrumbs ul li:before {
+	content:"\0020 \0020 \0020 \00BB \0020";
+	color:#333;
+}
+
+/*index*/
+.glossary h3, 
+.index h3 {
+	font-size: 2em;
+	color:#aaa;
+	margin:0em;
+}
+
+.indexdiv {
+	margin-bottom:1em;
+}
+
+.glossary dt,
+.index dt {
+	color:#444;
+	padding-top:.5em;
+}
+
+.glossary dl dl dt, 
+.index dl dl dt {
+	color:#777;
+	font-weight:normal;
+	padding-top:0em;
+}
+
+.index dl dl dt:before {
+	content:"- ";
+	color:#ccc;
+}
+
+/*changes*/
+.footnote {
+	font-size: .7em;
+	margin:0em;
+	color:#222;
+}
+
+table .footnote {
+}
+
+sup {
+	color:#999;
+	margin:0em;
+	padding:0em;
+	line-height: .4em;
+	font-size: 1em;
+	padding-left:0em;
+}
+
+.footnote {
+	position:relative;
+}
+
+.footnote sup  {
+	color:#e3dcc0;
+	position:absolute;
+	left: .4em;
+}
+
+.footnote sup a:link, 
+.footnote sup a:visited {
+	color:#92917d;
+	text-decoration:none;
+}
+
+.footnote:hover sup a {
+	text-decoration:none;
+}
+
+.footnote p,.footnote div.para {
+	padding-left:2em;
+}
+
+.footnote a:link, 
+.footnote a:visited {
+	color:#00537c;
+}
+
+.footnote a:hover {
+}
+
+/**/
+div.chapter {
+	margin-top:3em;
+}
+
+div.section {
+	margin-top:1em;
+}
+
+div.note .replaceable, 
+div.important .replaceable, 
+div.warning .replaceable, 
+div.note .keycap, 
+div.important .keycap, 
+div.warning .keycap
+{
+}
+
+ul li p:last-child, ul li div.para:last-child {
+	margin-bottom:0em;
+	padding-bottom:0em;
+}
+
+/*document navigation*/
+.docnav a, .docnav strong {
+	border:none;
+	text-decoration:none;
+	font-weight:normal;
+}
+
+.docnav {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+	position:relative;
+	width:100%;
+	padding-bottom:2em;
+	padding-top:1em;
+	border-top:1px dotted #ccc;
+}
+
+.docnav li {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+	display:inline;
+	font-size:.8em;
+}
+
+.docnav li:before {
+	content:" ";
+}
+
+.docnav li.previous, .docnav li.next {
+	position:absolute;
+	top:1em;
+}
+
+.docnav li.up, .docnav li.home {
+	margin:0em 1.5em;
+}
+
+.docnav li.previous {
+	left:0px;
+	text-align:left;
+}
+
+.docnav li.next {
+	right:0px;
+	text-align:right;
+}
+
+.docnav li.previous strong, .docnav li.next strong {
+	height:22px;
+	display:block;
+}
+
+.docnav {
+	margin:0 auto;
+	text-align:center;
+}
+
+.docnav li.next a strong {
+	background:  url(../images/stock-go-forward.png) top right no-repeat;
+	padding-top:3px;
+	padding-bottom:4px;
+	padding-right:28px;
+	font-size:1.2em;
+}
+
+.docnav li.previous a strong {
+	background: url(../images/stock-go-back.png) top left no-repeat;
+	padding-top:3px;
+	padding-bottom:4px;
+	padding-left:28px;
+	padding-right:0.5em;
+	font-size:1.2em;
+}
+
+.docnav li.home a strong {
+	background: url(../images/stock-home.png) top left no-repeat;
+	padding:5px;
+	padding-left:28px;
+	font-size:1.2em;
+}
+
+.docnav li.up a strong {
+	background: url(../images/stock-go-up.png) top left no-repeat;
+	padding:5px;
+	padding-left:28px;
+	font-size:1.2em;
+}
+
+.docnav a:link, .docnav a:visited {
+	color:#666;
+}
+
+.docnav a:hover, .docnav a:focus, .docnav a:active {
+	color:black;
+}
+
+.docnav a {
+	max-width: 10em;
+	overflow:hidden;
+}
+
+.docnav a:link strong {
+	text-decoration:none;
+}
+
+.docnav {
+	margin:0 auto;
+	text-align:center;
+}
+
+ul.docnav {
+	margin-bottom: 1em;
+}
+/* Reports */
+.reports ul {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+}
+
+.reports li{
+	margin:0em;
+	padding:0em;
+}
+
+.reports li.odd {
+	background-color: #eeeeee;
+	margin:0em;
+	padding:0em;
+}
+
+.reports dl {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	float:right;
+	margin-right: 17em;
+	margin-top:-1.3em;
+}
+
+.reports dt {
+	display:inline;
+	margin:0em;
+	padding:0em;
+}
+
+.reports dd {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	padding-right:.5em;
+}
+
+.reports h2, .reports h3{
+	display:inline;
+	padding-right:.5em;
+	font-size:10pt;
+	font-weight:normal;
+}
+
+.reports div.progress {
+	display:inline;
+	float:right;
+	width:16em;
+	background:#c00 url(../images/shine.png) top left repeat-x;
+	margin:0em;
+	margin-top:-1.3em;
+	padding:0em;
+	border:none;
+}
+
+/*uniform*/
+body.results, body.reports {
+	max-width:57em ;
+	padding:0em;
+}
+
+/*Progress Bar*/
+div.progress {
+	display:block;
+	float:left;
+	width:16em;
+	background:#c00 url(../images/shine.png) top left repeat-x;
+	height:1em;
+}
+
+div.progress span {
+	height:1em;
+	float:left;
+}
+
+div.progress span.translated {
+	background:#6c3 url(../images/shine.png) top left repeat-x;
+}
+
+div.progress span.fuzzy {
+	background:#ff9f00 url(../images/shine.png) top left repeat-x;
+}
+
+
+/*Results*/
+
+.results ul {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+}
+
+.results li{
+	margin:0em;
+	padding:0em;
+}
+
+.results li.odd {
+	background-color: #eeeeee;
+	margin:0em;
+	padding:0em;
+}
+
+.results dl {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	float:right;
+	margin-right: 17em;
+	margin-top:-1.3em;
+}
+
+.results dt {
+	display:inline;
+	margin:0em;
+	padding:0em;
+}
+
+.results dd {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	padding-right:.5em;
+}
+
+.results h2, .results h3 {
+	display:inline;
+	padding-right:.5em;
+	font-size:10pt;
+	font-weight:normal;
+}
+
+.results div.progress {
+	display:inline;
+	float:right;
+	width:16em;
+	background:#c00 url(../images/shine.png) top left repeat-x;
+	margin:0em;
+	margin-top:-1.3em;
+	padding:0em;
+	border:none;
+}
+
+/* Dirty EVIL Mozilla hack for round corners */
+pre {
+	-moz-border-radius:11px;
+	-webkit-border-radius:11px;
+	border-radius: 11px;
+}
+
+.example {
+	-moz-border-radius:0px;
+	-webkit-border-radius:0px;
+	border-radius: 0px;
+}
+
+.package, .citetitle {
+	font-style: italic;
+}
+
+.titlepage .edition {
+	color: #336699;
+	background-color: transparent;
+	margin-top: 1em;
+	margin-bottom: 1em;
+	font-size: 1.4em;
+	font-weight: bold;
+	text-align: center;
+}
+
+span.remark {
+	background-color: #ff00ff;
+}
+
+.draft {
+	background-image: url(../images/watermark-draft.png);
+	background-repeat: repeat-y;
+        background-position: center;
+}
+
+.foreignphrase {
+	font-style: inherit;
+}
+
+dt {
+	clear:both;
+}
+
+dt img {
+	border-style: none;
+	max-width: 112px;
+}
+
+dt object {
+	max-width: 112px;
+}
+
+dt .inlinemediaobject, dt object {
+	display: inline;
+	float: left;
+	margin-bottom: 1em;
+	padding-right: 1em;
+	width: 112px;
+}
+
+dl:after {
+	display: block;
+	clear: both;
+	content: "";
+}
+
+.toc dd {
+	padding-bottom: 0em;
+	margin-bottom: 1em;
+	padding-left: 1.3em;
+	margin-left: 0em;
+}
+
+div.toc > dl > dt {
+	padding-bottom: 0em;
+	margin-bottom: 0em;
+	margin-top: 1em;
+}
+
+
+.strikethrough {
+	text-decoration: line-through;
+}
+
+.underline {
+	text-decoration: underline;
+}
+
+.calloutlist img, .callout {
+	padding: 0em;
+	margin: 0em;
+	width: 12pt;
+	display: inline;
+	vertical-align: middle;
+}
+
+.stepalternatives {
+	list-style-image: none;
+	list-style-type: none;
+}
+
+
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/default.css b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/default.css
new file mode 100644
index 0000000..bf38ebb
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/default.css
@@ -0,0 +1,3 @@
+ at import url("common.css");
+ at import url("overrides.css");
+ at import url("lang.css");
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/lang.css b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/lang.css
new file mode 100644
index 0000000..81c3115
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/lang.css
@@ -0,0 +1,2 @@
+/* place holder */
+
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/overrides.css b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/overrides.css
new file mode 100644
index 0000000..057be29
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/overrides.css
@@ -0,0 +1,51 @@
+a:link {
+	color:#0066cc;
+}
+
+a:hover, a:active {
+	color:#003366;
+}
+
+a:visited {
+	color:#6699cc;
+}
+
+
+h1 {
+	color:#3c6eb4
+}
+
+.producttitle {
+	background: #3c6eb4 url(../images/h1-bg.png) top left repeat;
+}
+
+.section h1.title {
+	color:#3c6eb4;
+}
+
+
+h2,h3,h4,h5,h6 {
+	color:#3c6eb4;
+}
+
+table {
+	border:1px solid #3c6eb4;
+}
+
+table th {
+	background-color:#3c6eb4;
+}
+
+
+table tr.even td {
+	background-color:#f5f5f5;
+}
+
+.revhistory table th {
+	color:#3c6eb4;
+}
+
+.titlepage .edition {
+	color: #3c6eb4;
+}
+
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/print.css b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/print.css
new file mode 100644
index 0000000..773d8ae
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/css/print.css
@@ -0,0 +1,16 @@
+ at import url("common.css");
+ at import url("overrides.css");
+ at import url("lang.css");
+
+#tocframe {
+	display: none;
+}
+
+body.toc_embeded {
+	margin-left: 30px;
+}
+
+.producttitle {
+	color: #336699;
+}
+
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/1.png b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/1.png
new file mode 100644
index 0000000..c21d7a3
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diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/1.svg b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/1.svg
new file mode 100644
index 0000000..a2b3903
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/1.svg
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
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+   width="32"
+   height="32"
+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
+     cx="16"
+     cy="16"
+     r="14"
+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
+     id="text2820"
+     style="font-size:10px;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;fill:#000000;fill-opacity:1;stroke:none;font-family:Droid Sans;-inkscape-font-specification:Droid Sans">
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diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/10.png b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/10.png
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new file mode 100644
index 0000000..af015ab
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/10.svg
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   version="1.0"
+   width="32"
+   height="32"
+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
+     cx="16"
+     cy="16"
+     r="14"
+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
+     id="text2820"
+     style="font-size:10px;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;text-align:center;text-anchor:middle;fill:#ffffff;fill-opacity:1;stroke:none;font-family:Droid Sans;-inkscape-font-specification:Droid Sans">
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diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/11.png b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/11.png
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new file mode 100644
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/Common_Content/images/11.svg
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
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+   width="32"
+   height="32"
+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
+     cx="16"
+     cy="16"
+     r="14"
+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
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+     style="font-size:10px;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;text-align:center;text-anchor:middle;fill:#ffffff;fill-opacity:1;stroke:none;font-family:Droid Sans;-inkscape-font-specification:Droid Sans">
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new file mode 100644
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+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
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+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
+     id="text2820"
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+\version "2.12.2"
+
+\header
+{
+  title = "Simple Counterpoint Exercise"
+  composer = "Christopher Antila"
+}
+
+global =
+{
+  \key f \major
+  \time 4/4
+  
+  \override Score.BarLine #'transparent = ##t
+  \override Score.SpanBar #'transparent = ##t
+  \override Score.TimeSignature #'transparent = ##t
+}
+
+right = \relative c'
+{
+  \global
+  
+  f1 g a f d e f c' a f g f
+  
+  \revert Score.BarLine #'transparent
+  \revert Score.SpanBar #'transparent
+  
+  \bar "|."
+}
+
+left = \relative c
+{
+  \global
+  % Music follows here.
+  
+  f1 e d a bes c d e f d c f
+}
+
+figBass = \figuremode
+{
+  \global
+  % Figures follow here.
+  <1>1 <3> <5> <6> <3> <3> <3> <6> <3> <3> <5> <1>
+}
+
+pianoPart = \new PianoStaff \with{}
+<<
+  \new Staff = "right" \right
+  \new FiguredBass \figBass
+  \new Staff = "left" { \clef bass \left }
+>>
+
+\score
+{
+  <<
+    \pianoPart
+  >>
+  
+  \layout { }
+}
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+\version "2.12.2"
+
+\header
+{
+  dedication = "Comte d‘Ogny and Prince Oettingen-Wallerstein"
+  title = "Sinfonia No. 92"
+  subtitle = "“Oxford”"
+  composer = "Haydn, Joseph"
+  % Remove default LilyPond tagline
+  tagline = ##f
+}
+
+tempoMark =
+{
+  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT
+  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)
+  \once \override Staff.TimeSignature #'break-align-anchor-alignment = #LEFT
+  \mark \markup \bold "Adagio"
+}
+
+global = 
+{
+  %% NB: "hornF" does not follow this
+  %% NB: "trumpetC" does not follow this
+  \tempoMark
+  \key g \major
+  \time 3/4
+}
+
+startExposition =
+{
+  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT
+  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)
+  \mark \markup \bold "Allegro spiritoso"
+  
+  \bar "|:"
+}
+
+
+
+
+
+
+%%%%%%%% NOTES %%%%%%%%
+flute = \relative c''' 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  r8 e-.\p e-. e-. e-. e-. |
+  es8[ d]\f d-. d-. d-. d-. |
+  d8( cis) cis4 r |
+  R2.*3 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+oboeI = \relative c'''
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  r8 a-.\p a-. a-. a-. a-. |
+  a8([ bes)]\f bes-. g-. g-. g-. |
+  g8( bes,) bes4 r |
+  r4 cis\p cis |
+  r4 cis cis |
+  r4 cis\pp cis |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+oboeII = \relative c'' 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  R2. |
+  r8\f bes-. bes-. bes-. bes-. bes-. |
+  bes8 bes bes4 r |
+  r4 g\p g |
+  r4 g g |
+  r4 g\pp g |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+bassoon = \relative c 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  R2. |
+  r8\f d-.^"a 2" g-. bes-. d-. bes-. |
+  g8( cis) cis4 r |
+  R2.*3 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+hornF = \relative c' 
+{
+  \tempoMark
+  \time 3/4
+  \key c \major
+  \transposition g
+  % Music follows here.
+  R2.*13 |
+  R2. |
+  r8\f <g g'>-. <g g'>-. <g g'>-. <g g'>-. <g g'>-. |
+  <c c'>8 <c c'> <c c'>4 r |
+  R2.* 3 |
+  r4 r r\fermata
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+trumpetC = \relative c'' 
+{
+  \tempoMark
+  \time 3/4
+  \key c \major
+  % Music follows here.
+  R2.*13 |
+  R2.*6 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+timpani = \relative c 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  R2.*6 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+violinI = \relative c'' 
+{
+  \global
+  % Music follows here.
+  d8-.\p r d-. r d-. r |
+  d2.~\< |
+  d4\> c8( b a e') |
+  g,4(\! fis8)-. r r4 |
+  % M.5
+  c'8-. r c-. r c-. r |
+  c2.~\< |
+  c8\> e( d c b a)\! |
+  \grace {c8} b4\trill a8-. r r4 |
+  c8[( \grace {d16[ c b]} c16. d32]) b8-. r r4 |
+  % M.10
+  e8[( \grace {fis16[ e dis]} e16. fis32]) g8-. r r4 |
+  d4 cis8( c b bes) |
+  a8 r r4 r |
+  r8 g'-. g-. g-. g-. g-. |
+  g8[( fis]) fis-. fis-. fis-. fis-. |
+  % M.15
+  fis8[( g])\f g-. d'-. d-. d-. |
+  d8[( cis]) cis4 r8. g16\p |
+  g4( cis,) r8. bes'16 |
+  bes4( cis,) r |
+  \times 2/3 { g'8[(-.^\markup{\italic staccato} fis-. f])-. } \times 2/3 { e8[(-. es-. d])-. } cis8-. r16 bes' |
+  bes4( cis,) r\fermata |
+  
+  \startExposition
+  
+  c!4~\p c8 b-. a-. g-. |
+}
+
+violinII = \relative c'' 
+{
+  \global
+  % Music follows here.
+  b8-.\p r b-. r b-. r |
+  b4. a8( g fis) |
+  e4. d8( c a) |
+  d4 r r |
+  % M.5
+  <fis a>8-. r <fis a>-. r <fis a>-. r |
+  <fis a>4. b8( a g) |
+  fis2( g8 d) |
+  d8[( cis]) d-. r r4 |
+  g4~ g8-. r r4 |
+  % M.10
+  g4~ g8-. r r4 |
+  d4 e8( fis g) g |
+  fis8[ d]-. d-. d-. d-. d-. |
+  d4( cis c) |
+  c2.~ |
+  % M.15
+  c8[( bes])\f bes-. bes-. bes-. bes-. |
+  bes8 g' g4 r |
+  r4 <bes, g'>\p <bes g'> |
+  r4 <bes g'> <bes g'> |
+  r4 <bes g'>\pp <bes g'> |
+  % M.20
+  r4 r r\fermata
+  
+  \startExposition
+  
+  <a fis'>8-.\p <a fis'>-. <a fis'>-. r r4
+}
+
+viola = \relative c'' 
+{
+  \global
+  % Music follows here.
+  g8-.\p r g-. r g-. r |
+  g4. g,8( a b) |
+  c( e, fis gis a c) |
+  b4( a8-.) r r4 |
+  % M.5
+  d8-. r d-. r d-. r |
+  d4. d,8( fis g) |
+  a8( c b a g fis) |
+  g4( fis8-.) r r4 |
+  e'4( d8-.) r r4 |
+  % M.10
+  c4( b8-.) r r4 |
+  b8( bes a) d g, cis |
+  d4 r r |
+  R2. |
+  r8 a'-. a-. a-. a-. a-. |
+  % M.15
+  a8[( g])\f g-. g-. g-. g-. |
+  g8 g g4 r |
+  r4 cis,\p cis |
+  r4 cis cis |
+  r4 cis\pp cis |
+  % M.20
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  c8-.\pp c-. c-. r r4 |
+  
+}
+
+cello = \relative c 
+{
+  \global
+  % Music follows here.
+  R2. |
+  g8(\p b d g a b) |
+  c8( e, fis gis a c) |
+  b4( a8-.) r r4 |
+  % M.5
+  R2.
+  d,,8( fis a d fis g) |
+  a8( c b a g fis) |
+  g4( fis8-.) r r4 |
+  e'4( d8-.) r r4 |
+  % M.10
+  c4( b8-.) r r4 |
+  b8( bes a) d g, cis |
+  d4 r r |
+  es,2. |
+  d2.~ |
+  % M.15
+  d8[ d]-.\f d-. d-. d-. d-. |
+  es8 es es4 r |
+  r4 << { es' es } \\ { es,\p es } >> |
+  r4 << { es' es } \\ { es, es } >> |
+  r4 << { es' es } \\ { es,\pp es } >> |
+  % M.20
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  d8-.\p d-. d-. r r4 |
+  
+}
+
+contrabass = \relative c 
+{
+  \global
+  % Music follows here.
+  R2. |
+  g2\p r4 |
+  c2. |
+  d4 r r |
+  % M.5
+  R2. |
+  d2.~ |
+  d2. |
+  d8-. r d-. r r4 |
+  % M.9
+  R2.*4 |
+  es2. |
+  % M.15
+  d2.~ |
+  d8[ d]-.\f d-. d-. d-. d-. |
+  es8 es es4 r |
+  r4 es\p es |
+  r4 es es |
+  r4 es\pp es |
+  % M.20
+  r4 r r\fermata
+  
+  \startExposition
+  
+  d8-.\p d-. d-. r r4 |
+  
+}
+
+
+
+
+
+
+%%%%%%%% PARTS %%%%%%%%
+flutePart = \new Staff \with 
+{
+  instrumentName = "Flauto"
+} \flute
+
+oboeIPart = \new Staff \with 
+{
+  instrumentName = "I Oboe"
+} \oboeI
+
+oboeIIPart = \new Staff \with 
+{
+  instrumentName = "II Oboe"
+} \oboeII
+
+bassoonPart = \new Staff \with 
+{
+  instrumentName = "2 Fagotti"
+} { \clef bass \bassoon }
+
+hornFPart = \new Staff \with 
+{
+  instrumentName = "2 Corni in Sol"
+} \hornF
+
+trumpetCPart = \new Staff \with 
+{
+  instrumentName = "2 Clarini in Do"
+} \trumpetC
+
+timpaniPart = \new Staff \with 
+{
+  instrumentName = "Timpani"
+} { \clef bass \timpani }
+
+violinIPart = \new Staff \with 
+{
+  instrumentName = "Violino I"
+} \violinI
+
+violinIIPart = \new Staff \with 
+{
+  instrumentName = "Violino II"
+} \violinII
+
+violaPart = \new Staff \with 
+{
+  instrumentName = "Viola"
+} { \clef alto \viola }
+
+celloPart = \new Staff \with 
+{
+  instrumentName = "Violoncello obligato"
+} { \clef bass \cello }
+
+contrabassPart = \new Staff \with 
+{
+  instrumentName = "Basso"
+} { \clef bass \contrabass }
+
+
+
+
+
+
+%%%%%%%% SCORE %%%%%%%%
+\score 
+{
+  <<
+    \flutePart
+    \oboeIPart
+    \oboeIIPart
+    \bassoonPart
+    \hornFPart
+    \trumpetCPart
+    \timpaniPart
+    \violinIPart
+    \violinIIPart
+    \violaPart
+    \celloPart
+    \contrabassPart
+  >>
+  \layout { }
+}
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/LilyPond/Piano-result.pdf b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/LilyPond/Piano-result.pdf
new file mode 100644
index 0000000..c897eb3
Binary files /dev/null and b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/LilyPond/Piano-result.pdf differ
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/LilyPond/Piano-source.ly b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/LilyPond/Piano-source.ly
new file mode 100644
index 0000000..3430a39
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/LilyPond/Piano-source.ly
@@ -0,0 +1,531 @@
+\version "2.12.2"
+
+\header
+{
+  title = "Impromptu (Excerpt)"
+  composer = "Schubert, Franz"
+  opus = "Opus 90/4"
+  % Remove default LilyPond tagline
+  tagline = ##f
+}
+
+tempoMark =
+{
+  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT
+  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)
+  \once \override Staff.TimeSignature #'break-align-anchor-alignment = #LEFT
+  \mark \markup \bold "Allegretto"
+}
+
+global =
+{
+  \tempoMark
+  \key as \major
+  \time 3/4
+}
+
+
+
+
+
+
+%%%%%%%% NOTES %%%%%%%%
+%%%% RIGHT %%%%
+right = \relative c'''
+{
+   \global
+   % Music follows here.
+   ces16(-2 es ces as-1   as-3 ces as es-1   es as es ces |
+   ces16-2 es ces as   as-3 ces as es   <g bes>8-. r |
+   ces'16(-2 es ces as-1   as-3 ces as es-1   es as es ces |
+   ces16-2 es ces as   as-3 ces as es   <g bes>8-.) r |
+   % M.5
+   <as ces>4-_-3 <g bes fes'>-.( <g bes fes'>-. |
+   <g bes fes'>4-. <g bes es>-.-4 <g bes des>-.)-3 |
+   ces'16( es ces as   as ces as es   es as es ces |
+   ces16 es ces as   as ces as es   <g bes>8-.) r |
+   ces'16( es ces as   as ces as es   es as es ces |
+   % M.10
+   ces16 es ces as   as ces as es   <g bes>8-.) r |
+   <as ces>4-_-2 <ges bes fes'>-.( <ges bes fes'>-. |
+   <ges bes fes'>4-. <ges bes es>-.-4 <ges bes d>-.)-3 |
+   es''16(-2 ges es ces   ces-2 es ces ges   ges-2 ces ges es |
+   es16-2 ges es ces   ces-3 es ces ges   <<bes8-.) d>> r |
+   % M.15
+   es'16( ges es ces   ces es ces ges   ges ces ges es |
+   es16 ges es ces   ces es ces ges   <<bes8-.) d>> r |
+   <ces es>4-_-3 <bes des as'>-.( <bes des as'>-. |
+   <bes des as'>4-. <bes es ges>-.-4 <bes fes'>-.-)-3 |
+   d'16(-2 fis d b   b-2 d b fis   fis-2 b fis d |
+   % M.20
+   d16-2 fis d b   b-3 d b fis   <ais cis>8-.) r |
+   d'16( fis d b   b d b fis   fis b fis d |
+   d16 fis d b   b d b fis   <ais cis>8-.) r |
+   <fis b d>4-_ <cis' e b'>-.( <cis e b'>-. |
+   <cis e b'>4-. <cis fis a>-.-4 <cis g'>4-.-3 |
+   % M.25
+   <d fis>4-.) <ais cis g'>-.(-5 <ais cis gis'>-. |
+   <ais cis g'>4-. <ais cis fis>-. <cis e>-.-4 |
+   <b dis>4-.) <fes as! fes'>-.(\> <fes as fes'>-. |
+   <fes as fes'>4-. <es! as es'!>-. <des! as' des!>-. |
+   <es as ces>4-.) <es as ces>-.( <es as ces>-. |
+   % M.30
+   <es g bes>4-.) <es g bes>-.( <es g bes>-.) |
+   c''!16(-2 es c as   as-3 c as es   es-2 as es c |
+   c16-2 es c as   as-3 c as es   <g bes>8-.) r |
+   c'16( es c as   as c as es   es as es c |
+   c16 es c as   as c as es   <g bes>8-.) r |
+   % M.35
+   es''16(-2 as es c   c-2 es c as   as-3 c as es |
+   es16-2 as es c   c-2 es c as   <g bes>8-.) r |
+   es''16( as es c   c es c as   as c as es |
+   es16 as es c   c es c as   <g bes>8-.) r |
+   c16(-2 es c as   as-2 c as es   as8-.) r |
+   % M.40
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   es'16(-3 g es bes   bes-2 es bes g   bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c'16(-2 es c as   as-2 c as es as8-.) r |
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   % M.45
+   es'16(-3 g es bes   bes-2 es bes g bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c,16( es c as   as c as es   as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   es'16( g es bes   bes es bes g   bes8-.) r |
+   % M.50
+   es16( as es c   c es c as   c8-.) r |
+   c'16( es c as   as c as es as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   es'16( g es bes   bes es bes g bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   % M.55
+   es16( g es bes   bes es bes g bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   \ottava #1
+   f='''16( a f c   c f c a   c8-.->) r |
+   f16( bes f des   des f des bes-1   des8-.->) r |
+   f16( a f c   c f c a   c8-.->) r |
+   % M.60
+   f16( bes f des   des f des bes-1   des8-.->) r |
+   as'!16( c as es   es as es c   es8-.) r |
+   as16( des as f   f as f des   f8-.) r |
+   as16( c as es   es as es c   es8-.) r |
+   as16( des as f   f-2 as f des   des-3 f des as |
+   % M.65
+   \ottava #0
+   as=''16(-2 des as f   f-2 as f des   des-3 f des as) |
+   as'16( des as f   f as f des   des f des as |
+   as16 des as f   f as f des   des f des as) |
+   des16-3( fes des bes   bes-2 des bes ges  des'-3 fes des bes |
+   bes16 des bes ges   des' fes des bes   bes des bes ges) |
+   % M.70
+   des'16->(-3 es des bes   bes16-2 des bes ges   des'->-3 es des bes |
+   bes16 des bes ges   des'-> es des bes   bes des bes ges) |
+   << {
+         es'4(-3 as 4 g-4 |
+         f4-3 des' bes |
+         bes4)(-5 as) as |
+         % M.75
+         as4(-5 g) g |
+         es4(-3 as g-4 |
+         f4 f' des-5 |
+         des4)( c)-4 c |
+         c4(-5 bes)-4 bes |
+      } \\
+      {
+         \times 2/3 {es,8[ c as]} \times 2/3 {as'[ es-2 c]} \times 2/3 {g'[ es c]} |
+         \times 2/3 {f8[ des as]} \times 2/3 {des'8[ f, des]} \times 2/3 {bes'[ f des]} |
+         \times 2/3 {bes'8[ es, des]} \times 2/3 {as'[ es c]} \times 2/3 {as'[ es c]} |
+         % M.75
+         \times 2/3 {as'8[ es c]} \times 2/3 {g'[ es bes]} \times 2/3 {g'[ es bes]} |
+         \times 2/3 {es8[ c as]} \times 2/3 {as'[ es-2 c]} \times 2/3 {g'[ es c]} |
+         \times 2/3 {f8[ des as]} \times 2/3 {f''[ as, f]} \times 2/3 {des'[ f, des]} |
+         \times 2/3 {des'8[ as-2 f]} \times 2/3 {c'[ as es]} \times 2/3 {c'[ as es]} |
+         \times 2/3 {c'8[ es, des]} \times 2/3 {bes'[ es, des]} \times 2/3 {bes'[ es, des]} |
+      }
+   >>
+   % M.80
+   c'16(-2 es c as   as-2 c as es   as8-.) r |
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   es'16(-3 g es bes   bes-2 es bes g   bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c'16(-2 es c as   as-2 c as es   as8-.) r |
+   % M.85
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   es'16(-3 g es bes   bes-2 es bes g   bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c,16( es c as   as c as es   as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   % M.90
+   es'16( g es bes   bes es bes g   bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   c'16( es c as   as c as es   as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   es'16( g es bes   bes es bes g   bes8-.) r |
+   % M.95
+   es16( as es c   c-2 es c as   c8-.) r |
+   es16( g es bes   bes es bes g   bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   es16( g es bes   bes es bes g   bes8-.) r |
+   es16( as es c   c-2 es c as   as-3 c as es |
+   % M.100
+   es16-2 as es c   c-2 es c as   as-3 c as es) |
+   es'16( as es c   c es c as   as c as es |
+   es16 as es c   c es c as   es'-3 as es c)-1 |
+   \clef bass
+   as16(-2 c as es   as c as es   as c as es |
+   as16 c as es   as c as es   as c as es) |
+   % M.105
+   \clef treble
+   << { 
+         as'2.~ |
+         as2. |
+      } \\
+      {
+         es16 ges es as,   es' ges es as,   es' ges es as, |
+         es'16 ges es as,   es' ges es as,   es' ges es as, |
+      }
+   >>
+%% TRIO %%
+   \bar "||"
+   \key cis \minor
+   gis'2.
+}
+
+%%%% LEFT %%%%
+left = \relative c
+{
+  \global
+  % Music follows here.
+  as4-. <as' ces es>2~-3 |
+  <as ces es>2 <es bes' es>8-. r |
+  as,4-. <as' ces es>2~ |
+  <as ces es>2 <es bes' es>8-. r |
+  % M.5
+  <as ces es>4-_ <es bes' fes'>-.( <es bes' fes'>-. |
+  <es bes' fes'>4-. <es bes' es>-.-4 <es bes' des>-.-3) |
+  as,4-. <as' ces es>2~ |
+  <as ces es>2 <es bes' es>8-. r |
+  as,4-. <as' ces es>2~ |
+  % M.10
+  <as ces es>2 <es bes' es>8-. r |
+  <as ces es>4-_ <ges bes fes'>-.( <ges bes fes'>-. |
+  <ges bes fes'>4-. <ges bes es>-.-4 <ges bes d>-.-3) |
+  ces,4-. <ges' ces es>2~-4 |
+  <ges ces es>2 <ges fes'>8-. r |
+  % M.15
+  ces,4-. <ges' ces es>2~ |
+  <ges ces es>2 <ges fes'>8-. r |
+  <ces es>4-_ <ges fes'>-.( <ges fes'>-. |
+  <ges fes'>4-. <ges es'>-._4 <ges des'>-._3) |
+  b,4-. <fis' b d>2~_4 |
+  % M.20
+  <fis b d>2 <fis e'>8-. r |
+  b,4-. <fis' b d>2~ |
+  <fis b d>2 <fis e'>8-. r |
+  <b d>4-_ <a g'>-.( <a g'>-. |
+  <a g'>4-. <a fis'>-. <a_5 e'_1>-. |% <<a-.-5 e'-1>> |
+  % M.25
+  <b d>4-.) <fis e'>-.( <fis e'>-. |
+  <fis e'>4-. <fis-._4 cis'_1>-. <fis ais>-. |
+  <gis b>4-.) <des! as'! des!>-.( <des as' des>-. |
+  <des as' des>4-. <es!_4 as ces>-. <fes_3 as>-. |
+  <es as ces>4-.) <es as ces>-.( <es as ces>-. |
+  % M.30
+  <es_3 g bes>4-.) <es g bes>-.( <es g bes>-.) |
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  % M.35
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  as,4 <ges' as c>2 |
+  % M.40
+  des4-. <f as des>2 |
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  as,4 <ges' as c>2 |
+  des4-. <f as des>2 |
+  % M.45
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  << { e=4(-2 as4.-> g8-1 |
+       f4-2 des'4.->-1 c8-1 |
+       bes4-2 es4.->-1 d8-1 |
+       % M.50
+       c4-2 es2->) |
+       es,=4(-2 as4.-> g8-1 |
+       f4-2 des'4.->-1 c8-1 |
+       bes4 es4.-> des8-1 |
+       c4-2 es4.-> c8 |
+       % M.55
+       bes4)( es4.-> des8 |
+       c4 es4.-> c8) |
+       c4( f4.-> es8-2 |
+       des4-3 f4.-> des8-2 |
+       c4)( f4.-> es8 |
+       % M.60
+       des4 f4.-> des8 |
+       \clef treble
+       es4)( as4.-> ges8-1 |
+       f4-2 as4.-> f8 |
+       es4)( as4.-> ges8 |
+       f4) % end of polyphonic section
+     } \\
+     { as,,=,2. |
+       des2.-4 |
+       es2.-5 |
+       % M.50
+       as2.-3 |
+       as,=,2. |
+       des2.-4 |
+       es2. |
+       as2.-3 |
+       % M.55
+       es2. |
+       as2. |
+       f2. |
+       bes2.-4 |
+       f2. |
+       % M.60
+       f2.-4 |
+       \clef treble
+       as2. |
+       des2.-3 |
+       as2. |
+       des4 % end of polyphonic section
+     }
+  >>
+  r4 r | % beats 2 and 3 only; this eliminates redundant rests
+  % M.65
+  R2. |
+  as'8-1 r f r des r |
+  \clef bass
+  as8-1 r f r des r |
+  <ges, bes des fes>2 <ges bes des fes>4~ |
+  <ges bes des fes>4 <ges bes des fes>2 |
+  % M.70
+  <g bes des es>2 <g bes des es>4~ |
+  <g bes des es>4 <g bes des es>2 |
+  as2-3( c4 |
+  des4-2 bes des |
+  es2.)( |
+  % M.75
+  es,2.) |
+  as2-3( c4 |
+  des4 bes-5) 
+  << {
+       bes'~-1 |
+       bes4( as-2) as~-1 |
+       as4( g-2) g-1 |
+     } \\
+     {
+       des(-4 |
+       es2.) |
+       es2. |
+     }
+  >>
+  % M.80
+  as,4-. <ges' as c>2 |
+  des4-. <f as des>2 |
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  as,4-. <ges' as c>2 |
+  % M.85
+  des4-. <f as des>2 |
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  << {
+       es4( as4.-> g8-1 |
+       f4 des'4.-> c8-1 |
+       % M.90
+       bes4 es4.-> des8-1 |
+       c4-2 es2->) |
+       es,4( as4.-> g8 |
+       f4 des'4.-> c8 |
+       bes4 es4.-> des8 |
+       % M.95
+       c4 es4.-> c8 |
+       bes4)( es4.-> des8 |
+       c4 es4.-> c8 |
+       bes4)( es4.-> des8 |
+       c4)
+     } \\
+     {
+       as,2. | des2.-4 | 
+       % M.90
+       es2. | as2.-3 | as,2. | des2. | es2. |
+       % M.95
+       as2. | es2. | as 2. | es2. | as4
+     }
+  >>
+  r4 r |
+  % M.100
+  R2. |
+  es'8-2 r c-1 r as r |
+  ees8 r c r es-2 r |
+  as,4-5 r r |
+  R2. |
+  % M.105
+  <c, as' c>2.~ |
+  <c as' c>2. |
+%% TRIO %%
+   \bar "||"
+   \key cis \minor
+   cis8 <gis'_4 cis e> <gis cis e> <gis cis e> <gis cis e> <gis cis e> |
+}
+
+
+%%%% DYNAMICS %%%%
+dynamics = 
+{
+  s2.\pp |
+  R2.*3 |
+  % M.5
+  s4\< s\! s\> |
+  s2 s4\! |
+  R2.*4 |
+  % M.11
+  s4\< s\! s\> |
+  s2 s4\! |
+  R2.*4 |
+  % M.17
+  s4\< s\! s\> |
+  s2 s4\! |
+  R2.*4 |
+  % M.23
+  s4 s2\> |
+  s2 s4\! |
+  % M.25
+  s4\< s\! s\> |
+  s2 s4\! |
+  s4 s\f s\> |
+  s2 s4\! |
+  s4\p s2 |
+  % M.30
+  R2. |
+  s2.\pp |
+  R2.*3 |
+  % M.35
+  \crescTextCresc
+  s2.\< |
+  R2.*2 |
+  s2 s8 s\! |
+  s16 s\pp s8 s2 |
+  % M.40
+  R2.*3 |
+  s2.\< |
+  R2.*2 |
+  % M.46
+  s2 s8 s\! |
+  s16 s\pp s8 s2 |
+  R2.*3 |
+  % M.51
+  s2.\< |
+  R2.*5 |
+  % M.57
+  s32 s\f s8. s2 |
+  R2.*4 |
+  % M.62
+  s2.\< |
+  R2. |
+  % M.65
+  s32 s\ff s8. s2 |
+  R2.*3 |
+  s2\fz s4\fz |
+  % M.70
+  s4 s2\fz |
+  \dimTextDim
+  s8\> s\! s2 | % with this \! I eliminated the dashed line without tweaking settings
+  s32 s\p s8. s2 |
+  s16 s\pp s8 s2 |
+  % M.74
+  R2.*7 |
+  % M.81
+  s32 s\p s8. s2 |
+  R2.*3 |
+  % M.85
+  s2.\< |
+  R2.*3 |
+  s32 s\p s8. s2 |
+  % M.90
+  R2.*3 |
+  s32 s\f s8. s2 |
+  R2.*3 |
+  % M.97
+  s2.\< |
+  R2. |
+  s32 s\ff s8. s2 |
+  % M.100
+  R2.*8 |
+%% TRIO %%
+  s32 s\p s8. s2 |
+}
+
+
+
+%%%%%%%% SCORE %%%%%%%%
+
+% This is completely optional, but taken right from the LilyPond
+%   reference manual.  I wanted to ensure the right paper size, since
+%   the default is A4.  I also wanted to squeeze the music onto
+%   fewer pages, since it seemed like there was a lot of vertical
+%   space being wasted.
+\paper
+{
+  #(set-paper-size "letter")
+  between-system-padding = #0.1
+  ragged-last-bottom = ##f
+}
+
+% This is the standard, obligatory "score" section.  Note the
+%   addition of the extra \context commands in the "layout"
+%   portion, which are for the piano-centred-dynamics.
+\score
+{
+  \new PianoStaff \with
+    {
+      instrumentName = "Piano"
+    }
+  <<
+    \new Staff = "right" \right
+    \new PianoDynamics = "dynamics" \dynamics
+    \new Staff = "left" { \clef bass \left }
+  >>
+  
+  \layout
+  {
+    % Everything below here is for the piano dynamics.
+    % Define "PianoDynamics" context.
+    \context 
+    {
+      \type "Engraver_group"
+      \name PianoDynamics
+      \alias Voice
+      \consists "Output_property_engraver"
+      \consists "Script_engraver"
+      \consists "New_dynamic_engraver"
+      \consists "Dynamic_align_engraver"
+      \consists "Text_engraver"
+      \consists "Skip_event_swallow_translator"
+      \consists "Axis_group_engraver"
+      
+      \override DynamicLineSpanner #'Y-offset = #0
+      \override TextScript #'font-size = #2
+      \override TextScript #'font-shape = #'italic
+      \override VerticalAxisGroup #'minimum-Y-extent = #'(-1 . 1)
+    }
+    
+    % Modify "PianoStaff" context to accept Dynamics context.
+    \context
+    {
+      \PianoStaff
+      \accepts PianoDynamics
+    }
+    % End of PianoDynamics code.
+  }
+}
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc
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+// "Method One"
+// 
+// Composed for the Fedora Project's "Musicians' Guide."
+// Christopher Antila.
+// 
+// Creative Commons CC-BY-SA 3.0
+// http://creativecommons.org/licenses/by-sa/3.0/
+
+(
+// second part of the form -- I've substantially re-written this, so
+// that it can be easily used in other programs.
+// 
+// Because of my defaults argument values, when called with 
+var secondPart =
+{
+   arg number_of_SinOscs = 10,
+       pitch_low = 200,
+       pitch_high = 800,
+       pause_length = 5;
+   
+   // new, personal clock, so we don't interfere with the global one
+   var t_c = TempoClock.new( 1 ); // 1 beat per second
+   var so = Array.new( number_of_SinOscs ); // holds the SinOsc's
+   
+   // We'll need to know this, later.
+   var when_to_stop = ( 1 + ( pause_length * number_of_SinOscs ) );
+   
+   // makes a stereo SinOsc with pseudo-random pitch between
+   // pitch_low and pitch_high
+   var func =
+   {
+      var freq = pitch_low + (pitch_high - pitch_low).rand;
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+   
+   // play them starting on beat 1, then every pause_length beats thereafter
+   number_of_SinOscs.do(
+   {
+      arg time;
+      t_c.sched( (1+(time*5)), { so = so.add( func.play ); } );
+   });
+
+   // stop
+   t_c.sched( when_to_stop,
+              {
+                 number_of_SinOscs.do( { arg index; so[index].free; } );
+                 nil;
+              });
+   
+   // I want to return this, so that a function calling me knows when
+   // I'm going to stop.
+   when_to_stop;
+};
+
+
+
+
+
+
+// first part of the form
+SynthDef.new( \FirstPart,
+{
+   // sets up the frequencies of both channels
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 ); // oscillating
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 ); // oscillating
+   var frequencyL_drone = SinOsc.kr( freq:0.03, mul:20, add:100 ); // drone
+   var frequencyR_drone = SinOsc.kr( freq:0.01, mul:20, add:210 ); // drone
+   
+   // changes the volume of the oscillating part in the left channel
+   var volumeL = SinOsc.kr( freq:0.5, mul:0.02, add:0.03 );
+   
+   // left channel
+   var left = [ SinOsc.ar( freq:frequencyL, mul:volumeL ), // this is the oscillating part
+                SinOsc.ar( freq:[frequencyL_drone,2*frequencyL_drone], mul:0.02 ), // the rest make up the drone
+                SinOsc.ar( freq:[5*frequencyL_drone,7*frequencyL_drone], mul:0.005 ),
+                SinOsc.ar( freq:[13*frequencyL_drone,28*frequencyL_drone], mul:0.001 ) ];
+   
+   // right channel
+   var right = [ SinOsc.ar( freq:frequencyR, mul:0.1 ), // this is the oscillating part
+                 SinOsc.ar( freq:[frequencyR_drone,2*frequencyR_drone], mul:0.02 ), // the rest make up the drone
+                 SinOsc.ar( freq:4*frequencyR_drone, mul:0.005 ),
+                 SinOsc.ar( freq:[64*frequencyR_drone,128*frequencyR_drone], mul:0.01 ) ]; // high frequencies!
+   
+   Out.ar( 0, [left,right] );
+} ).send( s );
+
+// "Main" function
+{
+   var t_c = TempoClock.default;
+   var sound = nil; // holds currently-running "FirstPart"
+   
+   t_c.tempo_( 1 ); // set the tempo to one beat per second
+   
+   // Scheduling:
+   t_c.sched( 1, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 61, { sound.free; } );
+   t_c.sched( 61, { secondPart.value; nil; } ); // this takes 51 beats to complete
+   t_c.sched( 113, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 143, { sound.free; } );
+   
+}.value;
+
+)
+ 
diff --git a/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/SuperCollider/Method_One.flac b/public_html/en-US/Fedora/14/html-single/Musicians_Guide/files/SuperCollider/Method_One.flac
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+// "Method One"
+// 
+// Composed for the Fedora Project's "Musicians' Guide."
+// Christopher Antila.
+// 
+// Creative Commons CC-BY-SA 3.0
+// http://creativecommons.org/licenses/by-sa/3.0/
+
+(
+//    The method is, "Choose something, and take it to the extreme."
+// Here I've chosen to take SinOsc to the extreme, so I use it in every
+// way that I can imagine.  Of course, there are more and different ways
+// to use SinOsc.
+
+//    When looking at this source code (as with any SuperCollider source
+// file), keep in mind that there will be other ways to achieve the
+// same end result.  I always find it helpful to arrange my code in
+// such a way as to make it easily understood.
+
+
+
+
+
+
+//    I'm creating a new TempoClock and assigning it to "t_c".  This
+// way, when I change the tempo later, it won't be interfering with
+// the default TempoClock (which is TempoClock.default).  It must be
+// declared here, so that all of the functions in the file can access
+// it, and I've put it first because, in each "scope," all var objects
+// must be declared before anything else.  Really, I could have written:
+//    var t_c;
+// here, and only run:
+//    t_c = TempoClock.new;
+// later.  There is no benefit to that *for this file*, so they're together.
+var t_c = TempoClock.new;
+
+
+
+
+
+
+//    This is the function that, when executed (by calling
+// secondPart.value ), will produce the second part of this simple
+// three-part form.  Because it's assigned to a "var", it needs to
+// be placed above the first part, which is a SynthDef sent to the
+// server.
+// 
+//    I've written this as a function, rather than as a SynthDef. The
+// intention is that it sounds different every time it is heard, which
+// is why I use pseudo-randomness in the "func" sub-function (see
+// inside).  If this had been written as a SynthDef, then the pitches
+// would be calculated pseudo-randomly *once* and every time a new
+// Synth was created from it, it would have the same pitches.  Because
+// it's a function, however, the pitches are generated pseudo-randomly
+// every time the function is run.
+// 
+//    Since the function is only run once in the execution of this
+// program, you may be wondering why it matters.  Every time the
+// program is run, the SynthDef would be re-calculated and sent to the
+// server again.  In other words, every time the program is run, this
+// middle section will sound different whether it's a SynthDef or a
+// function.
+// 
+//    This is true, but one of the principles of good programming is
+// to allow for maximum flexibility.  If I later wanted to add another
+// playing of "secondPart" to the program, I can do that easily, and
+// it would produce different pitches each time.  I might also want to
+// take this function and put it into a different program, and writing
+// it as a function again allows for greater flexibility.  Besides, if
+// I decided that I wanted a SynthDef, it's easy to get one from a
+// function (in fact, it's impossible to get one without a function!)
+//    SynthDef.new( "SecondPart", secondPart ).send( s );
+// But you can't get the function out of a SynthDef.
+var secondPart = 
+{
+   // This creates a new array with the ability to hold ten objects of
+   // any sort.  It's going to be used to hold each of the SinOsc
+   // objects that are created in this section.  By using an array
+   // (in SuperCollider called "ArrayedCollection"), I don't have to
+   // worry about code like this:
+   //    var so_1;
+   //    var so_2;
+   //    ...
+   //    var so_10;
+   // to hold the ten SinOsc's.  
+   var sounds = Array.new( 10 );
+   
+   // This generates a pseudo-random number to use as the pitch or
+   // frequency (here meaning the same thing), and then creates two
+   // equal SinOsc's on either side of the stereo image.
+   var func =
+   {
+      // a_number.rand means "generate a pseudo-random number between
+      // 0 and a_number".  I've added 200 to this because frequencies
+      // below 200 aren't particularly useful, in terms of pitch. So
+      // the result of this is a number between 200 and 800.
+      var freq = 200 + 600.rand;
+      
+      // This is what the function returns, and it's why you can "play"
+      // the function.  When you run func.play, you aren't actually
+      // playing func, but rather you're playing what func returns.
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+
+   // This part could certainly be written more elegantly (that is, with
+   // less pointless repetition).  When programming, whether for audio
+   // or any other reason, repetition is usually regarded as the
+   // enemy of good code.  What if I wanted to change the time between
+   // the addition of each object, from 5 beats to 6?  What if I wanted
+   // to change the number of objects from 10 to 300?  Worse still,
+   // what if I made a typing mistake in one line, and copy-and-pasted
+   // it to all the others?  I would have to correct them all.  What
+   // a pain!
+   // 
+   // As an exercise, try to make this more efficient.  You'll need
+   // to read up on "control structures" (see the SuperCollider help
+   // files).  It's possible to work these ten lines into one - in
+   // fact, it's recommended!
+   t_c.sched( 1, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 6, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 11, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 16, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 21, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 26, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 31, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 36, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 41, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 46, { sounds = sounds.add( func.play ); } );
+
+   // This will stop all the sounds held in "sounds".  The last "nil"
+   // is required as a return value for the function, or else the .do
+   // function will return "10", which t_c.sched() interprets as meaning
+   // "run me again 10 beats after I finish."  This isn't disastrous,
+   // as it might be in a more complex program, but it would give a
+   // lot of error messages to anybody watching the "SuperCollider
+   // output" pane.
+   t_c.sched( 51, { 10.do( { arg index; sounds[index].free; } ); nil; } );
+   
+};
+
+
+
+
+
+
+//    This SynthDef represents the first part of the piece.  Note that
+// because the concluding brace is followed by ".send(s)", this
+// definition gets sent to the server.  Although we have no local var
+// that points to this SynthDef, we can use Synth.new( "FirstPart" ),
+// because the server knows what "FirstPart" is.
+// 
+//    I've chosen to write this as a SynthDef because it does not need
+// to change when it is played.  It is intended to always sound the same,
+// so there is no reason for the server to re-calculate everything
+// each time it is to be played.  This is not the case for the second
+// part (see above).
+// 
+//    Above, I claimed it's impossible to get a SynthDef
+// without a function.  Although "FirstPart" may look like a SynthDef
+// without a function, the function simply isn't named, but it does
+// start at the { and end at the }.  So, why not declare this as a
+// function, then make a SynthDef below it, like this?
+//    SynthDef.new( "FirstPart", firstPart ).send( s );
+// Personal preference, really.  This format makes it more clear that
+// "FirstPart" is only intended to be run as a Synth, and it also avoids
+// the very minor computational slow-down that would have been involved
+// with declaring a function, and a SynthDef from that.
+SynthDef.new( \FirstPart,
+{
+   // These set and modulate the frequency emitted by the left and
+   // right channels, respectively.
+   // 
+   // What I've called "drone" is the slowly-moving pitches.
+   // 
+   // "freq" changes how quickly the frequency changes
+   // "mul" changes the range of oscillation
+   // "add" is the lowest frequency it will hit
+   //
+   // The resulting frequency goes between "add" and "add + mul",
+   // and it reaches each extreme "freq" times per second
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 );
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 );
+   var frequencyL_drone = SinOsc.kr( freq:0.03, mul:20, add:100 );
+   var frequencyR_drone = SinOsc.kr( freq:0.01, mul:20, add:210 );
+   
+   // This will change the volume of the left audio channel.
+   // It was annoying when too loud for too long.
+   // 
+   // It means that the volume will go between 0.03 and 0.05, reaching
+   // the extremes once every two seconds.
+   var volumeL = SinOsc.kr( freq:0.5, mul:0.02, add:0.03 );
+   
+   //    This is where I'm compiling the sound generators themselves.
+   // Notice that all the SinOsc's above were SinOsc.kr(), for "kontrol,"
+   // and all the ones here are SinOsc.ar(), for "audio."  I use array
+   // notation, which is the [ ] brackets, several times.  This allows
+   // multiple SinOsc calls with different arguments, and within each
+   // call it allows multiple audio streams to be outputted, with
+   // different frequencies.  While you might expect there to by
+   // multi-channel audio created from this, that's not the case,
+   // because everything assigned to "left" or "right" is ultimately
+   // played below.  More on that later...
+   var left = [ SinOsc.ar( freq:frequencyL, mul:volumeL ), // this is the oscillating part
+                SinOsc.ar( freq:[frequencyL_drone,2*frequencyL_drone], mul:0.02 ), // the rest make up the drone; the numbers are close to the 2^x series
+                SinOsc.ar( freq:[5*frequencyL_drone,7*frequencyL_drone], mul:0.005 ),
+                SinOsc.ar( freq:[13*frequencyL_drone,28*frequencyL_drone], mul:0.001 ) ];
+   
+   var right = [ SinOsc.ar( freq:frequencyR, mul:0.1 ), // this is the oscillating part
+                 SinOsc.ar( freq:[frequencyR_drone,2*frequencyR_drone], mul:0.02 ), // the rest make up the drone
+                 SinOsc.ar( freq:4*frequencyR_drone, mul:0.005 ),
+                 SinOsc.ar( freq:[64*frequencyR_drone,128*frequencyR_drone], mul:0.01 ) ]; // high frequencies!
+   
+   //    This stereo mix is what ultimately gets played.  Notice that
+   // any multichannel effects created while mixing "left" and "right"
+   // are ignored here, and all the sound from each variable is put
+   // into one channel: all of the channels from "left" get played in
+   // the new left channel, and all of the channels from "right" get
+   // played in the new right channel.
+   // 
+   //    Try commenting the array, and play "left" and "right" by
+   // uncommenting the following lines, one at a time.  When you do
+   // that, the multichannel mix of the variable is preserved, which
+   // may lead to a surprising result (if it doesn't, listen more
+   // carefully, and compare to the original).
+   // 
+   //    For an explanation, go read about busses, and keep in mind
+   // that this array doesn't create "left" and "right" channels,
+   // but rather plays to busses 0 and 1, which usually wind up being
+   // played through the speakers as "left" and "right" channels.
+   Out.ar( 0, [left,right] );
+    
+} ).send( s );
+
+
+
+
+
+
+//    This is the equivalent of the "main" function in a C-like language,
+// which basically "causes" everything else to happen.  It's important
+// to include the ".value;" at the end, or else executing the program
+// would result in "a Function" in the output pane, and no sound.
+{
+   // This will hold the currently-running instance of "FirstPart".
+   // I've set it to 0 now as a matter of habit, like initializing an
+   // int in C.
+   var sound = 0;
+   
+   // This sets the tempo to one beat per second; in effect, t_c now
+   // counts in seconds.
+   t_c.tempo_( 1 );
+   
+   // This schedules events to take place.  By number of beats after start:
+   // 1: "FirstPart" starts to play.
+   // 60: "FirstPart" is silenced.
+   // 60: secondPart is engaged (but starts to play only on beat 61).
+   // 112: "FirstPart" starts to play.
+   // 142: "FirstPart" is silenced.
+   t_c.sched( 1, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 61, { sound.free; } );
+   t_c.sched( 61, { secondPart.value; nil; } ); // this takes 51 beats to complete
+   t_c.sched( 113, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 143, { sound.free; } );
+   //    I could have simply "paused" the \FirstPart synth, but then it
+   // wouldn't necessarily re-start at the same point in the oscillation
+   // as it did when first created.
+}.value;
+
+)
+ 
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Musicians' Guide</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><meta name="description" content="This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage." /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><div xml:lang="en-US" class="book" title="Musicians' Guide" id="id553014" lang="en-US"><div class="titlepage"><div><div class="producttitle" font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><span class="productname">Fedora</span> <span class="productnumber">14</span></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><h1 id="id553014" class="title">Musicians' 
 Guide</h1></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><h2 class="subtitle">A guide to Fedora Linux's audio creation and music capabilities.</h2></div><p class="edition">Edition 1</p><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><h3 class="corpauthor">
+		<span class="inlinemediaobject"><object data="Common_Content/images/title_logo.svg" type="image/svg+xml"> </object></span>
+
+	</h3></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><div xml:lang="en-US" class="authorgroup" lang="en-US"><div class="author"><h3 class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></h3><div class="affiliation"><span class="orgname">Fedora Documentation Project</span></div><code class="email"><a class="email" href="mailto:crantila at fedoraproject.org">crantila at fedoraproject.org</a></code></div></div></div><hr /><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><div id="id598803" class="legalnotice"><h1 class="legalnotice">Legal Notice</h1><div class="para">
+		Copyright <span class="trademark"></span>© 2010 Red Hat, Inc. and others.
+	</div><div class="para">
+		The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at <a href="http://creativecommons.org/licenses/by-sa/3.0/">http://creativecommons.org/licenses/by-sa/3.0/</a>. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version.
+	</div><div class="para">
+		Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law.
+	</div><div class="para">
+		Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries.
+	</div><div class="para">
+		For guidelines on the permitted uses of the Fedora trademarks, refer to <a href="https://fedoraproject.org/wiki/Legal:Trademark_guidelines">https://fedoraproject.org/wiki/Legal:Trademark_guidelines</a>.
+	</div><div class="para">
+		<span class="trademark">Linux</span>® is the registered trademark of Linus Torvalds in the United States and other countries.
+	</div><div class="para">
+		<span class="trademark">Java</span>® is a registered trademark of Oracle and/or its affiliates.
+	</div><div class="para">
+		<span class="trademark">XFS</span>® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries.
+	</div><div class="para">
+		<span class="trademark">MySQL</span>® is a registered trademark of MySQL AB in the United States, the European Union and other countries.
+	</div><div class="para">
+		All other trademarks are the property of their respective owners.
+	</div></div></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><div class="abstract" title="Abstract"><h6>Abstract</h6><div class="para">
+			This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.
+		</div></div></div></div><hr /></div><div class="toc"><dl><dt><span class="preface"><a href="#pref-Musicians_Guide-Preface">Preface</a></span></dt><dd><dl><dt><span class="section"><a href="#id683261">1. Document Conventions</a></span></dt><dd><dl><dt><span class="section"><a href="#id662264">1.1. Typographic Conventions</a></span></dt><dt><span class="section"><a href="#id563263">1.2. Pull-quote Conventions</a></span></dt><dt><span class="section"><a href="#id641775">1.3. Notes and Warnings</a></span></dt></dl></dd><dt><span class="section"><a href="#id641949">2. We Need Feedback!</a></span></dt></dl></dd><dt><span class="part"><a href="#id565709">I. Linux Audio Basics</a></span></dt><dd><dl><dt><span class="chapter"><a href="#chap-Musicians_Guide-Sound_Cards">1. Sound Cards and Digital Audio</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a hre
 f="#sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Card_Connections">1.2. Sound Card Connections</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-PCI_Sound_Cards">1.2.2. Internal PCI Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FireWire_Sound_Cards">1.2.3. External FireWire Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-USB_Sound_Cards">1.2.4. External USB Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Choose_Sound_Card_Connection">1.2.5. Choosing a Connection Type</a></span></dt></dl></dd><d
 t><span class="section"><a href="#sect-Musicians_Guide-Sample_Rate_and_Sample_Format">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sample">1.3.1. Sample</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Format">1.3.2. Sample Format</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Rate">1.3.3. Sample Rate</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Bit_Rate">1.3.4. Bit Rate</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions">1.3.5. Conclusions</a></span></dt></dl></dd><dt><span class="section"><a href="#chap-Musicians_Guide-Vocabulary">1.4. Other Digital Audio Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</a></span></dt><dt><span class="section"><a href="#sect-
 Musicians_Guide-Vocabulary-Bus">1.4.2. Busses, Master Bus, and Sub-Master Bus</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Level">1.4.3. Level (Volume/Loudness)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Panning_and_Balance">1.4.4. Panning and Balance</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Time">1.4.5. Time, Timeline, and Time-Shifting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Synchronization">1.4.6. Synchronization</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing">1.4.7. Routing and Multiplexing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Multichannel_Audio">1.4.8. Multichannel Audio</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-How_Computers_Deal_with_Hardware">2. Software for Sound
  Cards</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers_Section">2.2. Sound Servers</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-JACK">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-Phonon">2.2.3. Phonon</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Using_JACK">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK
 </code></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Using_QjackCtl">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Integrating_PulseAudio_with_JACK">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Real_Time_and_Low_Latency">3. Real-Time and Low Latency</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Processor_Scheduling">3.2. Processor Scheduling</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Real_Time_Linux_Kernel">3.3. The Real-Time Linux Kernel</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Hard_and_Soft_Re
 al_Time">3.4. Hard and Soft Real-Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora">3.5. Getting a Real-Time Kernel in Fedora Linux</a></span></dt></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Planet_CCRMA_at_Home">4. Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA">4.2. Deciding Whether to Use Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Security_and_Stability">4.2.2. Security and Stability</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Best_Practices">4.2.3. A Po
 ssible "Best Practices" Solution</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Using_Planet_CCRMA_Software">4.3. Using Software from Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Repository_Priorities">4.3.2. Set Repository Priorities</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Preventing_Package_Updates">4.3.3. Prevent a Package from Being Updated</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="part"><a href="#id542003">II. Audio and Music Software</a></span></dt><dd><dl><dt><span class="chapter"><a href="#chap-Musicians_Guide-Audacity">5. Audacity</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to 
 Use Audacity</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Requirements_and_Installation">5.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Hardware_Requirements">5.2.2. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Installation">5.2.3. Standard Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion">5.2.4. Installation with MP3 Support</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Testing_Playback">5.2.5. Post-Installation Test: Playback</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Testing_Recording">5.2.6. Post-Installation Test: Recording</a>
 </span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity_Configuration">5.3. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware">5.3.2. Configuring Audacity for Your Sound Card</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format">5.3.3. Setting the Project's Sample Rate and Format</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Interface">5.4. The Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording">5.5. Recording</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</a></span></dt><dt><span c
 lass="section"><a href="#sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record">5.5.2. Continue to Record</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial">5.6. Creating a New Login Sound (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Scenario">5.6.2. Scenario</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks">5.6.3. Align Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks">5.6.4. Stretching Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level">5.6.5. Adjust the Volume Level</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audaci
 ty-Tutorial-Remove_Noise">5.6.6. Remove Noise</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Fade_Out">5.6.7. Fade In or Out</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio">5.6.8. Remove Some Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment">5.6.9. Repeat an Already-Recorded Segment</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser">5.6.10. Add a Special Effect (the Phaser)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Conclusion">5.6.11. Conclusion</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Save_and_Export">5.7. Save and Export</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of 
 a File</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Exporting_a_Whole_File">5.7.2. Export a Whole File</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Digital_Audio_Workstations">6. Digital Audio Workstations</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Stages_of_Recording">6.2. Stages of Recording</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Recording">6.2.1. Recording</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Mixing">6.2.2. Mixing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Mastering">6.2.3. Mastering</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Record_Mix_Master_More_Info">6.2.4. More Information</a></span></dt></dl
 ></dd><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Interface_Vocabulary">6.3. Interface Vocabulary</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Session">6.3.1. Session</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_and_Multitrack">6.3.2. Track and Multitrack</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Region_Clip_Segment">6.3.3. Region, Clip, or Segment</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Transport_and_Playhead">6.3.4. Transport and Playhead</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Automation">6.3.5. Automation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_User_Interface">6.4. User Interface</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</a></span></dt><dt><span class="section"><a href="#sect-M
 usicians_Guide-DAW_Clock">6.4.2. Clock</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_Info_Pane">6.4.3. Track Info Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_Pane">6.4.4. Track Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Transport_Controls">6.4.5. Transport Controls</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Ardour">7. Ardour</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-
 Hardware_Requirements">7.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording_a_Session">7.2. Recording a Session</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Interface">7.2.2. The Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline">7.2.3. Setting up the Timeline</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class=
 "section"><a href="#sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks">7.2.5. Setting up the Busses and Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level">7.2.6. Adjusting Recording Level (Volume)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Recording_a_Region">7.2.7. Recording a Region</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Recording_More">7.2.8. Recording More</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Routing_Audio">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio">7.2.10. Importing Existing Audio</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Tutorial_Files">7
 .3. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing">7.4. Editing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses">7.4.2. Connect the Tracks and Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks">7.4.3. Add Regions to Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size">7.4.4. Cut the Regions Down to Size</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings">7.4.5. Compare Multiple Recordings of the Same Thing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-A
 rrange">7.4.6. Arrange Regions into the Right Places</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Listen">7.4.7. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing">7.5. Mixing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels">7.5.2. Set Initial Levels</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning">7.5.3. Set Initial Panning</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks">7.5.4. Make Further Adjustments with an Automation Track</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixi
 ng-Other_Things">7.5.5. Other Things You Might Want to Do</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Listen">7.5.6. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering">7.6. Mastering a Session</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window">7.6.2. Using the Export Window</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Qtractor">8. Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</a><
 /span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration">8.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab">8.2.1. Audio Options</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab">8.2.2. MIDI Options</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-MIDI_
 Channel_Names">8.2.3. Configuring MIDI Channel Names</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using">8.3. Using Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-MIDI_Tools">8.3.2. Using the MIDI Matrix Editor's Tools</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-JACK">8.3.3. Using JACK with Qtractor</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together">8.3.4. Exporting a Whole File (Audio and MIDI Together)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Tips">8.3.5. Miscellaneous Tips</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial">8
 .4. Creating a MIDI Composition (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Requirements">8.4.2. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready">8.4.3. Getting Qtractor Ready</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File">8.4.4. Import the Audio File</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area">8.4.5. Marking the First Formal Area</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme">8.4.6. Creating our Theme</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_T
 heme">8.4.7. Repeat the Theme</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part">8.4.8. Compose the Next Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75">8.4.9. Qtractor's Measures 52 to 75</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97">8.4.10. Qtractor's Measures 75 to 97</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measure_97">8.4.11. Qtractor's Measure 97</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119">8.4.12. Qtractor's Measures 98 to 119</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139">8.4.13. Qtractor's Measures 119 to 139</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measur
 es_139_to_158">8.4.14. Qtractor's Measures 139 to 158</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176">8.4.15. Qtractor's Measures 158 to 176</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End">8.4.16. Qtractor's Measures 177 to the End</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Rosegarden">9. Rosegarden</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-
 Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration">9.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden_and_LilyPond">9.3. <span c
 lass="application"><strong>Rosegarden</strong></span> and LilyPond</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></span> (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track">9.4.2. Add a Percussion Track</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion">9.4.3. Spice up the Percussion</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Melody">9.4.4. Add a Melody</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue">9.4.5. Possible Ways to Continue</a></span></dt></dl></dd></dl></dd
 ><dt><span class="chapter"><a href="#chap-Musicians_Guide-FluidSynth">10. FluidSynth</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Requirements_and_Installation">10.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</a></span></d
 t><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst">10.2.5. Installation of SoundFont Files</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-In_a_Terminal">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</a></span></dt><dt><span class="section"><a h
 ref="#sect-Musicians_Guide-FluidSynth-Configuring">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-SoundFont">10.4.2. SoundFont Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input">10.4.4. MIDI Input Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong><
 /span> Settings</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments">10.5.2. Saving and Reusing Channel Assignments</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Multiple_Instances">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <spa
 n class="application"><strong>Qsynth</strong></span></a></span></dt></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-SuperCollider">11. <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages
 </a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Executing_Code">11.2.3. Executing Code in <span class="application"><strong>G
 Edit</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Other_Tips">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Basic_Programming">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions">11.3.2. Variables and Functions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dt><span cl
 ass="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions">11.3.4. Sound-Making Functions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio">11.3.5. Multichannel Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Collections">11.3.6. Collections</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Repeating">11.3.7. Repeated Execution</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution">11.3.8. Conditional Execution</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix">11.3.9. Combining Audio; the Mix Class</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth">11.3.10. SynthDef and Synth</a></span></dt><dt><span class="s
 ection"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Busses">11.3.11. Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features">11.3.12. Ordering and Other Synth Features</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Scheduling">11.3.13. Scheduling</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Getting_Help">11.3.14. How to Get Help</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution">11.3.15. Legal Attribution</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Composing">11.4. Composing with SuperCollider</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musici
 ans_Guide-SC-Composing-Inspiration">11.4.2. Inspiration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Designing_the_First_Part">11.4.3. Designing the First Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part">11.4.4. Designing the Second Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones">11.4.5. Creating Ten Pseudo-Random Tones</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones">11.4.6. Scheduling the Tones</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Optimizing_the_Code">11.4.7. Optimizing the Code</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part">11.4.8. Making a Useful Section out of the Second Part</a></span></dt><dt><span
  class="section"><a href="#sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts">11.4.9. Joining the Two Parts</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Exporting">11.5. Exporting Sound Files</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Recording_SuperColliders_Output">11.5.2. Recording SuperCollider's Output (Tutorial)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-LilyPond">12. <span class="application"><strong>LilyPond</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-The_LilyPo
 nd_Approach">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Installation">12.3. Requirements and Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations">12.4.2. Numbers Are Durations</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Articulations">12.4.3. Articulations</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Simultaneity">12.4.4. Simultaneity</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-
 LilyPond-Syntax-Chords">12.4.5. Chords</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Commands">12.4.6. Commands</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Source_Files">12.4.7. Source Files and Their Formatting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors">12.4.8. Avoiding Errors</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint">12.5. Working on a Counterpoint Exercise (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score">12.5.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldi
 s_Output">12.5.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Inputting">12.5.4. Inputting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score">12.5.5. Formatting the Score</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra">12.6. Working on an Orchestral Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score">12.6.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output">12.6.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyP
 ond-Orchestra-Inputting">12.6.4. Inputting</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano">12.7. Working on a Piano Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score">12.7.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output">12.7.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Inputting">12.7.4. Inputting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors">12.7.5. Troubleshooting Errors</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Formatting">12.7.6. Formatti
 ng the Score (Piano Dynamics)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Frescobaldi">13. Frescobaldi</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Installation">13.2. Requirements and Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Configuration">13.3. Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Using">13.4. Using Frescobaldi</a></span></dt></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Solfege">14. GNU Solfege</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a h
 ref="#sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration">14.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configur
 ation-Instruments">14.2.2. Instruments</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-External_Programs">14.2.3. External Programs</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Interface">14.2.4. Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Practise">14.2.5. Practise</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Sound_Setup">14.2.6. Sound Setup</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training">14.3. Training Yourself</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Exercise_Types">14.3.2. Exercise Types</a></spa
 n></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program">14.3.3. Making an Aural Skills Program</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Supplementary_References">14.3.4. Supplementary References</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Using_the_Exercises">14.4. Using the Exercises</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Listening_Exercises">14.4.1. Listening</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Singing_Exercises">14.4.2. Singing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Configure_Yourself_Exericses">14.4.3. Configure Yourself</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Rhythm_Exercises">14.4.4. Rhythm</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solf
 ege-Dictation_Exercises">14.4.5. Dictation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Harmonic_Progressions">14.4.6. Harmonic Progressions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Intonation">14.4.7. Intonation</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="appendix"><a href="#appe-Musicians_Guide-Revision_History">A. Revision History</a></span></dt><dt><span class="index"><a href="#id557049">Index</a></span></dt></dl></div><div xml:lang="en-US" class="preface" title="Preface" id="pref-Musicians_Guide-Preface" lang="en-US"><div class="titlepage"><div><div><h1 class="title">Preface</h1></div></div></div><div xml:lang="en-US" class="section" title="1. Document Conventions" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="id683261">1. Document Conventions</h2></div></div></div><div class="para">
+		This manual uses several conventions to highlight certain words and phrases and draw attention to specific pieces of information.
+	</div><div class="para">
+		In PDF and paper editions, this manual uses typefaces drawn from the <a href="https://fedorahosted.org/liberation-fonts/">Liberation Fonts</a> set. The Liberation Fonts set is also used in HTML editions if the set is installed on your system. If not, alternative but equivalent typefaces are displayed. Note: Red Hat Enterprise Linux 5 and later includes the Liberation Fonts set by default.
+	</div><div class="section" title="1.1. Typographic Conventions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="id662264">1.1. Typographic Conventions</h3></div></div></div><div class="para">
+			Four typographic conventions are used to call attention to specific words and phrases. These conventions, and the circumstances they apply to, are as follows.
+		</div><div class="para">
+			<code class="literal">Mono-spaced Bold</code>
+		</div><div class="para">
+			Used to highlight system input, including shell commands, file names and paths. Also used to highlight keycaps and key combinations. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				To see the contents of the file <code class="filename">my_next_bestselling_novel</code> in your current working directory, enter the <code class="command">cat my_next_bestselling_novel</code> command at the shell prompt and press <span class="keycap"><strong>Enter</strong></span> to execute the command.
+			</div></blockquote></div><div class="para">
+			The above includes a file name, a shell command and a keycap, all presented in mono-spaced bold and all distinguishable thanks to context.
+		</div><div class="para">
+			Key combinations can be distinguished from keycaps by the hyphen connecting each part of a key combination. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				Press <span class="keycap"><strong>Enter</strong></span> to execute the command.
+			</div><div class="para">
+				Press <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Alt</strong></span>+<span class="keycap"><strong>F2</strong></span> to switch to the first virtual terminal. Press <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Alt</strong></span>+<span class="keycap"><strong>F1</strong></span> to return to your X-Windows session.
+			</div></blockquote></div><div class="para">
+			The first paragraph highlights the particular keycap to press. The second highlights two key combinations (each a set of three keycaps with each set pressed simultaneously).
+		</div><div class="para">
+			If source code is discussed, class names, methods, functions, variable names and returned values mentioned within a paragraph will be presented as above, in <code class="literal">mono-spaced bold</code>. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				File-related classes include <code class="classname">filesystem</code> for file systems, <code class="classname">file</code> for files, and <code class="classname">dir</code> for directories. Each class has its own associated set of permissions.
+			</div></blockquote></div><div class="para">
+			<span class="application"><strong>Proportional Bold</strong></span>
+		</div><div class="para">
+			This denotes words or phrases encountered on a system, including application names; dialog box text; labeled buttons; check-box and radio button labels; menu titles and sub-menu titles. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				Choose <span class="guimenu"><strong>System</strong></span> → <span class="guisubmenu"><strong>Preferences</strong></span> → <span class="guimenuitem"><strong>Mouse</strong></span> from the main menu bar to launch <span class="application"><strong>Mouse Preferences</strong></span>. In the <span class="guilabel"><strong>Buttons</strong></span> tab, click the <span class="guilabel"><strong>Left-handed mouse</strong></span> check box and click <span class="guibutton"><strong>Close</strong></span> to switch the primary mouse button from the left to the right (making the mouse suitable for use in the left hand).
+			</div><div class="para">
+				To insert a special character into a <span class="application"><strong>gedit</strong></span> file, choose <span class="guimenu"><strong>Applications</strong></span> → <span class="guisubmenu"><strong>Accessories</strong></span> → <span class="guimenuitem"><strong>Character Map</strong></span> from the main menu bar. Next, choose <span class="guimenu"><strong>Search</strong></span> → <span class="guimenuitem"><strong>Find…</strong></span> from the <span class="application"><strong>Character Map</strong></span> menu bar, type the name of the character in the <span class="guilabel"><strong>Search</strong></span> field and click <span class="guibutton"><strong>Next</strong></span>. The character you sought will be highlighted in the <span class="guilabel"><strong>Character Table</strong></span>. Double-click this highlighted character to place it in the <span class="guilabel"><strong>Text to copy</strong></span> field and then click the <span class="guibutton"><stron
 g>Copy</strong></span> button. Now switch back to your document and choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Paste</strong></span> from the <span class="application"><strong>gedit</strong></span> menu bar.
+			</div></blockquote></div><div class="para">
+			The above text includes application names; system-wide menu names and items; application-specific menu names; and buttons and text found within a GUI interface, all presented in proportional bold and all distinguishable by context.
+		</div><div class="para">
+			<code class="command"><em class="replaceable"><code>Mono-spaced Bold Italic</code></em></code> or <span class="application"><strong><em class="replaceable"><code>Proportional Bold Italic</code></em></strong></span>
+		</div><div class="para">
+			Whether mono-spaced bold or proportional bold, the addition of italics indicates replaceable or variable text. Italics denotes text you do not input literally or displayed text that changes depending on circumstance. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				To connect to a remote machine using ssh, type <code class="command">ssh <em class="replaceable"><code>username</code></em>@<em class="replaceable"><code>domain.name</code></em></code> at a shell prompt. If the remote machine is <code class="filename">example.com</code> and your username on that machine is john, type <code class="command">ssh john at example.com</code>.
+			</div><div class="para">
+				The <code class="command">mount -o remount <em class="replaceable"><code>file-system</code></em></code> command remounts the named file system. For example, to remount the <code class="filename">/home</code> file system, the command is <code class="command">mount -o remount /home</code>.
+			</div><div class="para">
+				To see the version of a currently installed package, use the <code class="command">rpm -q <em class="replaceable"><code>package</code></em></code> command. It will return a result as follows: <code class="command"><em class="replaceable"><code>package-version-release</code></em></code>.
+			</div></blockquote></div><div class="para">
+			Note the words in bold italics above — username, domain.name, file-system, package, version and release. Each word is a placeholder, either for text you enter when issuing a command or for text displayed by the system.
+		</div><div class="para">
+			Aside from standard usage for presenting the title of a work, italics denotes the first use of a new and important term. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				Publican is a <em class="firstterm">DocBook</em> publishing system.
+			</div></blockquote></div></div><div class="section" title="1.2. Pull-quote Conventions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="id563263">1.2. Pull-quote Conventions</h3></div></div></div><div class="para">
+			Terminal output and source code listings are set off visually from the surrounding text.
+		</div><div class="para">
+			Output sent to a terminal is set in <code class="computeroutput">mono-spaced roman</code> and presented thus:
+		</div><pre class="screen">books        Desktop   documentation  drafts  mss    photos   stuff  svn
+books_tests  Desktop1  downloads      images  notes  scripts  svgs</pre><div class="para">
+			Source-code listings are also set in <code class="computeroutput">mono-spaced roman</code> but add syntax highlighting as follows:
+		</div><pre class="programlisting">package org.<span class="perl_Function">jboss</span>.<span class="perl_Function">book</span>.<span class="perl_Function">jca</span>.<span class="perl_Function">ex1</span>;
+
+<span class="perl_Keyword">import</span> javax.naming.InitialContext;
+
+<span class="perl_Keyword">public</span> <span class="perl_Keyword">class</span> ExClient
+{
+   <span class="perl_Keyword">public</span> <span class="perl_DataType">static</span> <span class="perl_DataType">void</span> <span class="perl_Function">main</span>(String args[]) 
+       <span class="perl_Keyword">throws</span> Exception
+   {
+      InitialContext iniCtx = <span class="perl_Keyword">new</span> InitialContext();
+      Object         ref    = iniCtx.<span class="perl_Function">lookup</span>(<span class="perl_String">"EchoBean"</span>);
+      EchoHome       home   = (EchoHome) ref;
+      Echo           echo   = home.<span class="perl_Function">create</span>();
+
+      System.<span class="perl_Function">out</span>.<span class="perl_Function">println</span>(<span class="perl_String">"Created Echo"</span>);
+
+      System.<span class="perl_Function">out</span>.<span class="perl_Function">println</span>(<span class="perl_String">"Echo.echo('Hello') = "</span> + echo.<span class="perl_Function">echo</span>(<span class="perl_String">"Hello"</span>));
+   }
+}</pre></div><div class="section" title="1.3. Notes and Warnings"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="id641775">1.3. Notes and Warnings</h3></div></div></div><div class="para">
+			Finally, we use three visual styles to draw attention to information that might otherwise be overlooked.
+		</div><div class="note" title="Note"><div class="admonition_header"><h2>Note</h2></div><div class="admonition"><div class="para">
+				Notes are tips, shortcuts or alternative approaches to the task at hand. Ignoring a note should have no negative consequences, but you might miss out on a trick that makes your life easier.
+			</div></div></div><div class="important" title="Important"><div class="admonition_header"><h2>Important</h2></div><div class="admonition"><div class="para">
+				Important boxes detail things that are easily missed: configuration changes that only apply to the current session, or services that need restarting before an update will apply. Ignoring a box labeled 'Important' will not cause data loss but may cause irritation and frustration.
+			</div></div></div><div class="warning" title="Warning"><div class="admonition_header"><h2>Warning</h2></div><div class="admonition"><div class="para">
+				Warnings should not be ignored. Ignoring warnings will most likely cause data loss.
+			</div></div></div></div></div><div xml:lang="en-US" class="section" title="2. We Need Feedback!" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="id641949">2. We Need Feedback!</h2></div></div></div><a id="id728752" class="indexterm"></a><div class="para">
+		If you find a typographical error in this manual, or if you have thought of a way to make this manual better, we would love to hear from you! Please submit a report in Bugzilla: <a href="http://bugzilla.redhat.com/bugzilla/">http://bugzilla.redhat.com/bugzilla/</a> against the product <span class="application"><strong>Fedora Documentation.</strong></span>
+	</div><div class="para">
+		When submitting a bug report, be sure to mention the manual's identifier: <em class="citetitle">musicians-guide</em>
+	</div><div class="para">
+		If you have a suggestion for improving the documentation, try to be as specific as possible when describing it. If you have found an error, please include the section number and some of the surrounding text so we can find it easily.
+	</div></div></div><div class="part" title="Part I. Linux Audio Basics" id="id565709"><div class="titlepage"><div><div text-align="center"><h1 class="title">Part I. Linux Audio Basics</h1></div></div></div><div class="partintro" title="Linux Audio Basics" id="id565716"><div></div><div class="para">
+				asdf
+			</div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="#chap-Musicians_Guide-Sound_Cards">1. Sound Cards and Digital Audio</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Card_Connections">1.2. Sound Card Connections</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-PCI_Sound_Cards">1.2.2. Internal PCI Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_
 Guide-FireWire_Sound_Cards">1.2.3. External FireWire Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-USB_Sound_Cards">1.2.4. External USB Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Choose_Sound_Card_Connection">1.2.5. Choosing a Connection Type</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Rate_and_Sample_Format">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sample">1.3.1. Sample</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Format">1.3.2. Sample Format</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Rate">1.3.3. Sample Rate</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Bit_Rate">1.3.4. Bit Rate</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Bit_and_Sample_Rat
 e_Conclusions">1.3.5. Conclusions</a></span></dt></dl></dd><dt><span class="section"><a href="#chap-Musicians_Guide-Vocabulary">1.4. Other Digital Audio Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Bus">1.4.2. Busses, Master Bus, and Sub-Master Bus</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Level">1.4.3. Level (Volume/Loudness)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Panning_and_Balance">1.4.4. Panning and Balance</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Time">1.4.5. Time, Timeline, and Time-Shifting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Synchronization">1.4.6. Synchronization</a></span></dt><dt><span class="section"><a href="#sect-Mus
 icians_Guide-Vocabulary-Routing_and_Multiplexing">1.4.7. Routing and Multiplexing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Multichannel_Audio">1.4.8. Multichannel Audio</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-How_Computers_Deal_with_Hardware">2. Software for Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers_Section">2.2. Sound Servers</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-JACK">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-Phonon">2.2.3
 . Phonon</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Using_JACK">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Using_QjackCtl">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Integrating_PulseAudio_with_JACK">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Real_Time_and_Low_Latency">3. Real-Time and Low Latency</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is
  Desirable</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Processor_Scheduling">3.2. Processor Scheduling</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Real_Time_Linux_Kernel">3.3. The Real-Time Linux Kernel</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Hard_and_Soft_Real_Time">3.4. Hard and Soft Real-Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora">3.5. Getting a Real-Time Kernel in Fedora Linux</a></span></dt></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Planet_CCRMA_at_Home">4. Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA">4.2. Deciding Whether to Use Planet CCRMA at Home</a></span></dt><dd><dl><dt>
 <span class="section"><a href="#sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Security_and_Stability">4.2.2. Security and Stability</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Best_Practices">4.2.3. A Possible "Best Practices" Solution</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Using_Planet_CCRMA_Software">4.3. Using Software from Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Repository_Priorities">4.3.2. Set Repository Priorities</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Preventing_Package_Updates">4.3.3. Prevent a Package from Being Updated</a>
 </span></dt></dl></dd></dl></dd></dl></div></div><div xml:lang="en-US" class="chapter" title="Chapter 1. Sound Cards and Digital Audio" id="chap-Musicians_Guide-Sound_Cards" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 1. Sound Cards and Digital Audio</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Card_Connections">1.2. Sound Card Connections</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</a></span></dt><dt><span class="section"><a hre
 f="#sect-Musicians_Guide-PCI_Sound_Cards">1.2.2. Internal PCI Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FireWire_Sound_Cards">1.2.3. External FireWire Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-USB_Sound_Cards">1.2.4. External USB Connection</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Choose_Sound_Card_Connection">1.2.5. Choosing a Connection Type</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Rate_and_Sample_Format">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sample">1.3.1. Sample</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Format">1.3.2. Sample Format</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sample_Rate">1.3.3. Sample Rate</a></span></dt><dt><span class="section"><a href=
 "#sect-Musicians_Guide-Bit_Rate">1.3.4. Bit Rate</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions">1.3.5. Conclusions</a></span></dt></dl></dd><dt><span class="section"><a href="#chap-Musicians_Guide-Vocabulary">1.4. Other Digital Audio Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Bus">1.4.2. Busses, Master Bus, and Sub-Master Bus</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Level">1.4.3. Level (Volume/Loudness)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Panning_and_Balance">1.4.4. Panning and Balance</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Time">1.4.5. Time, Timeline, and Time-Shifting</a></span></dt><dt><span class="section"><a
  href="#sect-Musicians_Guide-Vocabulary-Synchronization">1.4.6. Synchronization</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing">1.4.7. Routing and Multiplexing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Multichannel_Audio">1.4.8. Multichannel Audio</a></span></dt></dl></dd></dl></div><div class="para">
+		This chapter introduces the technical vocabulary used for computer audio hardware.
+	</div><div class="section" title="1.1. Types of Sound Cards" id="sect-Musicians_Guide-What_Sound_Cards_Are"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</h2></div></div></div><div class="para">
+			A sound card is a hardware device which allows a computer to process sound. Most sound cards are either audio interfaces or MIDI interfaces. These two kinds of interfaces are described below.
+		</div><div class="section" title="1.1.1. Audio Interfaces" id="sect-Musicians_Guide-Audio_Interfaces"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</h3></div></div></div><div class="para">
+				An audio interface is a hardware device that provides a connection between your computer and audio equipment, including microphones and speakers. Audio interfaces usually convert audio signals between analog and digital formats: signals entering the computer are passed through an analog-to-digital convertor, and signals leaving the computer are passed through a digital-to-analog convertor. Some audio interfaces have digital input and output ports, which means that other devices perform the conversion between analog and digital signal formats.
+			</div><div class="para">
+				The conversion between analog and digital audio signal formats is the primary function of audio interfaces. Real sound has an infinite range of pitch, volume, and durational possibilities. Computers cannot process infinite information, and require sound to be converted to a digital format. Digital sound signals have a limited range of pitch, volume, and durational possibilities. High-quality analog-to-digital and digital-to-analog convertors change the signal format in a way that keeps the original, analog signal as closely as possible. These quality of the convertors is very important in determining the quality of an audio interface.
+			</div><div class="para">
+				Audio interfaces also provide connectors for external audio equipment, like microphones, speakers, headphones, and electric instruments like electric guitars.
+			</div></div><div class="section" title="1.1.2. MIDI Interfaces" id="sect-Musicians_Guide-MIDI_Interfaces"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</h3></div></div></div><div class="para">
+				Musical Instrument Digital Interface (MIDI) is a standard used to control digital musical devices. Many people associate the term with low-quality imitations of acoustic instruments. This is unfortunate, because MIDI signals themselves do not have a sound. MIDI signals are instructions to control devices: they tell a synthesizer when to start and stop a note, how long the note should be, and what pitch it should have. The synthesizer follows these instructions and creates an audio signal. Many MIDI-controlled synthesizers are low-quality imitations of acoustic instruments, but many are high-quality imitations. MIDI-powered devices are used in many mainstream and non-mainstream musical situations, and can be nearly indistinguishable from actual acoustic instruments. MIDI interfaces only transmit MIDI signals, not audio signals. Some audio interfaces have built-in MIDI interfaces, allowing both interfaces to share the same physical device.
+			</div><div class="para">
+				In order to create sound from MIDI signals, you need a "MIDI synthesizer." Some MIDI synthesizers have dedicated hardware, and some use only software. A software-only MIDI synthesizer, based on SoundFont technology, is discussed in <a class="xref" href="#chap-Musicians_Guide-FluidSynth" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a>
+			</div><div class="para">
+				You can use MIDI signals, synthesizers, and applications without a hardware-based MIDI interface. All of the MIDI-capable applications in the Musicians' Guide work well with software-based MIDI solutions, and are also compatible with hardware-based MIDI devices.
+			</div></div></div><div class="section" title="1.2. Sound Card Connections" id="sect-Musicians_Guide-Sound_Card_Connections"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sound_Card_Connections">1.2. Sound Card Connections</h2></div></div></div><div class="para">
+			Audio interfaces and MIDI interfaces can both use the following connection methods. In this section, "sound card" means "audio interface or MIDI interface."
+		</div><div class="section" title="1.2.1. Integrated into the Motherboard" id="sect-Musicians_Guide-Motherboard_Integrated"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</h3></div></div></div><div class="para">
+				Integrated sound cards are built into a computer's motherboard. The quality of audio produced by these sound cards has been increasing, and they are sufficient for most non-professional computer audio work. If you want a professional-sounding audio interface, or if you want to connect high-quality devices, then we recommend an additional audio interface.
+			</div><div class="para">
+				MIDI interfaces are rarely integrated into a motherboard.
+			</div></div><div class="section" title="1.2.2. Internal PCI Connection" id="sect-Musicians_Guide-PCI_Sound_Cards"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-PCI_Sound_Cards">1.2.2. Internal PCI Connection</h3></div></div></div><div class="para">
+				Sound cards connected to a motherboard by PCI or PCI-Express offer better performance and lower latency than USB or FireWire-connected sound cards. Professional-quality sound cards often include an external device, connected to the sound card, to which the audio equipment is connected. You cannot use these sound cards with a notebook or netbook computer.
+			</div></div><div class="section" title="1.2.3. External FireWire Connection" id="sect-Musicians_Guide-FireWire_Sound_Cards"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FireWire_Sound_Cards">1.2.3. External FireWire Connection</h3></div></div></div><div class="para">
+				FireWire-connected sound cards are not as popular as USB-connected sound cards, but they are generally higher quality. This is partly because FireWire-connected sound cards use FireWire's "guaranteed bandwidth" and "bus-mastering" capabilities, which both reduce latency. High-speed FireWire connections are also available on older computers without a high-speed USB connection.
+			</div><div class="para">
+				FireWire devices are sometimes incompatible with the standard Fedora Linux kernel. If you have a FireWire-connected sound card, you should use the kernel from Planet CCRMA at Home. Refer to <a class="xref" href="#sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora" title="3.5. Getting a Real-Time Kernel in Fedora Linux">Section 3.5, “Getting a Real-Time Kernel in Fedora Linux”</a> for instructions to install the Planet CCRMA at Home kernel.
+			</div></div><div class="section" title="1.2.4. External USB Connection" id="sect-Musicians_Guide-USB_Sound_Cards"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-USB_Sound_Cards">1.2.4. External USB Connection</h3></div></div></div><div class="para">
+				Sound cards connected by USB are becoming more popular, especially because notebook and netbook computer are becoming more popular. The quality can be as good as an internally-connected sound card, but the USB connection may add additional latency. USB-connected sound cards are generally the most affordable sound card for amateur musicians who want a high-quality sound card.
+			</div></div><div class="section" title="1.2.5. Choosing a Connection Type" id="sect-Musicians_Guide-Choose_Sound_Card_Connection"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Choose_Sound_Card_Connection">1.2.5. Choosing a Connection Type</h3></div></div></div><div class="para">
+				The connection type is only one of the considerations when choosing a sound card. If you have a desktop computer, and you will not be using a notebook or netbook computer for audio, you should consider an internal PCI or PCI-Express connection. If you want an external sound card, you should consider a FireWire connection. If FireWire-connected sound cards are more too expensive, you should consider a USB connection. The connection type is not the most important consideration when choosing a sound card. The subjective quality of the analog-to-digital and digital-to-analog convertors is the most important consideration.
+			</div></div></div><div class="section" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" id="sect-Musicians_Guide-Sample_Rate_and_Sample_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sample_Rate_and_Sample_Format">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</h2></div></div></div><div class="para">
+			The primary function of audio interfaces is to convert signals between analog and digital formats. As mentioned earlier, real sound has an infinite possibility of pitches, volumes, and durations. Computers cannot process infinite information, so the audio signal must be converted before they can use it.
+		</div><div class="figure" title="Figure 1.1. A waveform approximated by computer" id="waveform"><div class="figure-contents"><div class="mediaobject"><img src="./images/sample-graph.png" alt="A waveform approximated by computer" /><div class="longdesc"><div class="para">
+						A smooth, continuous waveform approximated by discrete steps.
+					</div></div><div class="caption"><div class="para">
+					source: <code class="filename">pcm.svg</code>, available from <a href="http://commons.wikimedia.org/wiki/File:Pcm.svg">http://commons.wikimedia.org/wiki/File:Pcm.svg</a>
+				</div></div></div></div><h6>Figure 1.1. A waveform approximated by computer</h6></div><br class="figure-break" /><div class="para">
+			The diagram in <a class="xref" href="#waveform" title="Figure 1.1. A waveform approximated by computer">Figure 1.1, “A waveform approximated by computer”</a> illustrates the situation. The red wave shape represents a sound wave that could be produced by a singer or an acoustic instrument. The gradual change of the red wave cannot be processed by a computer, which must use an approximation, represented by the gray, shaded area of the diagram. This diagram is an exaggerated example, and it does not represent a real recording.
+		</div><div class="para">
+			The conversion between analog and digital signals distinguishes low-quality and high-quality audio interfaces. The sample rate and sample format control the amount of audio information that is stored by the computer. The greater the amount of information stored, the better the audio interface can approximate the original signal from the microphone. The possible sample rates and sample formats only partially determine the quality of the sound captured or produced by an audio interface. For example, an audio interface integrated into a motherboard may be capable of a 24-bit sample format and 192 kHz sample rate, but a professional-level, FireWire-connected audio interface capable of a 16-bit sample format and 44.1 kHz sample rate may sound better.
+		</div><div class="section" title="1.3.1. Sample" id="sect-Musicians_Guide-Sample"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sample">1.3.1. Sample</h3></div></div></div><div class="para">
+				A sample is a unit of audio data. Computers store video data as a series of still images (each called a "frame"), and displays them one after the other, changing at a pre-determined rate (called the "frame rate"). Computers store audio data as a series of still sound images (each called a "sample"), and plays them one after the other, changing at a pre-determined rated (called the "sample rate").
+			</div><div class="para">
+				The frame format and frame rate used to store video data do not vary much. The sample format and sample rate used to store audio data vary widely.
+			</div></div><div class="section" title="1.3.2. Sample Format" id="sect-Musicians_Guide-Sample_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sample_Format">1.3.2. Sample Format</h3></div></div></div><div class="para">
+				The sample format is the number of bits used to describe each sample. The greater the number of bits, the more data will be stored in each sample. Common sample formats are 16 bits and 24 bits. 8 bit samples are low-quality, and not used often. 20 bit samples are not commonly used on computers. 32 bit samples are possible, but not supported by most audio interfaces.
+			</div></div><div class="section" title="1.3.3. Sample Rate" id="sect-Musicians_Guide-Sample_Rate"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sample_Rate">1.3.3. Sample Rate</h3></div></div></div><div class="para">
+				The sample rate is the number of samples played in each second. Sample rates are measured in "Hertz" (abbreviated "Hz"), which means "per second," or in "kilohertz" (abbreviated "kHz"), which means "per second, times one thousand." The sample rate used on audio CDs can be written as 44 100 Hz, or 44.1 kHz, which both have the same meaning. Common sample rates are 44.1 kHz, 48 kHz, and 96 kHz. Other possible sample rates include 22 kHz, 88.2 kHz, and 192 kHz.
+			</div></div><div class="section" title="1.3.4. Bit Rate" id="sect-Musicians_Guide-Bit_Rate"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Bit_Rate">1.3.4. Bit Rate</h3></div></div></div><div class="para">
+				Bit rate is the number of bits in a given time period. Bit rate is usually measured in kilobits per second (abbreviated "kbps" or "kb/s"). This measurement is generally used to refer to amount of information stored in a lossy, compressed audio format.
+			</div><div class="para">
+				In order to calculate the bit rate, multiply the sample rate and the sample format. For example, the bit rate of an audio CD (705.6 kb/s) is the sample rate (44.1 kHz) multiplied by the sample format (16 bits). MP3-format files are commonly encoded with a 128 kb/s bit rate.
+			</div></div><div class="section" title="1.3.5. Conclusions" id="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions">1.3.5. Conclusions</h3></div></div></div><div class="para">
+				Both sample rate and sample format have an impact on potential sound quality. The capabilities of your audio equipment, and your intended use of the audio signal will determine the settings you should use.
+			</div><div class="para">
+				Here are some widely-used sample rates and sample formats. You can use these to help you decide which sample rate and sample format to use. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							16-bit samples, 44.1 kHz sample rate. Used for audio CDs. Widely compatible. Bit rate of 705.6 kb/s.
+						</div></li><li class="listitem"><div class="para">
+							24-bit samples, and 96 kHz sample rate. Audio CDs are recorded with these settings, and "down-mixed" later. Bit rate of 2304 kb/s.
+						</div></li><li class="listitem"><div class="para">
+							24-bit samples, and 192 kHz sample rate. Maximum settings for DVD Audio, but not widely compatible. Bit rate of 4608 kb/s.
+						</div></li><li class="listitem"><div class="para">
+							1-bit samples, and 2822.4 kHz sample rate. Used for SuperAudio CDs. Very rare elsewhere. Bit rate of 2822.4 kb/s.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Sample rate and sample format are only part of what determines overall sound quality. Sound quality is subjective, so you must experiment to find the audio interface and settings that work best for what you do.
+			</div></div></div><div xml:lang="en-US" class="section" title="1.4. Other Digital Audio Concepts" id="chap-Musicians_Guide-Vocabulary" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="chap-Musicians_Guide-Vocabulary">1.4. Other Digital Audio Concepts</h2></div></div></div><div class="para">
+		These terms are used in many different audio contexts. Understanding them is important to knowing how to operate audio equipment in general, whether computer-based or not.
+	</div><div class="section" title="1.4.1. MIDI Sequencer" id="sect-Musicians_Guide-Vocabulary-MIDI_Sequencer"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</h3></div></div></div><div class="para">
+			A <em class="firstterm">sequencer</em> is a device or software program that produces signals that a synthesizer turns into sound. You can also use a sequencer to arrange MIDI signals into music. The Musicians' Guide covers two digital audio workstations (DAWs) that are primarily MIDI sequencers, Qtractor and Rosegarden. All three DAWs in this guide use MIDI signals to control other devices or effects.
+		</div></div><div class="section" title="1.4.2. Busses, Master Bus, and Sub-Master Bus" id="sect-Musicians_Guide-Vocabulary-Bus"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Bus">1.4.2. Busses, Master Bus, and Sub-Master Bus</h3></div></div></div><div class="para">
+			An <em class="firstterm">audio bus</em> sends audio signals from one place to another. Many different signals can be inputted to a bus simultaneously, and many different devices or applications can read from a bus simultaneously. Signals inputted to a bus are mixed together, and cannot be separated after entering a bus. All devices or applications reading from a bus receive the same signal.
+		</div><div class="figure" title="Figure 1.2. How audio busses work" id="bus"><div class="figure-contents"><div class="mediaobject"><img src="./images/FMG-bus.png" alt="How audio busses work" /><div class="longdesc"><div class="para">
+						An example audio bus combining three signals. The combined output is sent to two separate devices or applications.
+					</div></div></div></div><h6>Figure 1.2. How audio busses work</h6></div><br class="figure-break" /><div class="para">
+			All audio routed out of a program passes through the master bus. The <em class="firstterm">master bus</em> combines all audio tracks, allowing for final level adjustments and simpler mastering. The primary purpose of the master bus is to mix all of the tracks into two channels.
+		</div><div class="para">
+			A <em class="firstterm">sub-master bus</em> combines audio signals before they reach the master bus. Using a sub-master bus is optional. They allow you to adjust more than one track in the same way, without affecting all the tracks.
+		</div><div class="figure" title="Figure 1.3. The relationship between the master bus and sub-master busses" id="master_and_sub-master_busses"><div class="figure-contents"><div class="mediaobject"><img src="./images/FMG-master_sub_bus.png" alt="The relationship between the master bus and sub-master busses" /><div class="longdesc"><div class="para">
+						Two example sub-master busses, each combining two different signals and sending them to a master bus. The master bus combines the two signals into one signal that contains all four original signals.
+					</div></div></div></div><h6>Figure 1.3. The relationship between the master bus and sub-master busses</h6></div><br class="figure-break" /><div class="para">
+			Audio busses are also used to send audio into effects processors.
+		</div></div><div class="section" title="1.4.3. Level (Volume/Loudness)" id="sect-Musicians_Guide-Vocabulary-Level"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Level">1.4.3. Level (Volume/Loudness)</h3></div></div></div><div class="para">
+			The perceived <em class="firstterm">volume</em> or <em class="firstterm">loudness</em> of sound is a complex phenomenon, not entirely understood by experts. One widely-agreed method of assessing loudness is by measuring the sound pressure level (SPL), which is measured in decibels (dB) or bels (B, equal to ten decibels). In audio production communities, this is called level. The <em class="firstterm">level</em> of an audio signal is one way of measuring the signal's perceived loudness. The level is part of the information stored in an audio file.
+		</div><div class="para">
+			There are many different ways to monitor and adjust the level of an audio signal, and there is no widely-agreed practice. One reason for this situation is the technical limitations of recorded audio. Most level meters are designed so that the average level is -6 dB on the meter, and the maximum level is 0 dB. This practice was developed for analog audio. We recommend using an external meter and the "K-system," described in a link below. The K-system for level metering was developed for digital audio.
+		</div><div class="para">
+			In the Musicians' Guide, this term is called "volume level," to avoid confusion with other levels, or with perceived volume or loudness.
+		</div><div class="para">
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">Level Practices</em>, available at <a href="http://www.digido.com/level-practices-part-2-includes-the-k-system.html">http://www.digido.com/level-practices-part-2-includes-the-k-system.html</a>. The type of meter described here is available in the "jkmeter" package from Planet CCRMA at Home.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">K-system (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/K-system">http://en.wikipedia.org/wiki/K-system</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Headroom (Wikipedai)</em>, available at <a href="http://en.wikipedia.org/wiki/Headroom_%28audio_signal_processing%29">http://en.wikipedia.org/wiki/Headroom_%28audio_signal_processing%29</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Equal-Loudness Contour (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Equal-loudness_contour">http://en.wikipedia.org/wiki/Equal-loudness_contour</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Sound Level Meter (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Sound_level_meter">http://en.wikipedia.org/wiki/Sound_level_meter</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Listener Fatigue (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Listener_fatigue">http://en.wikipedia.org/wiki/Listener_fatigue</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Dynamic Range Compression (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Dynamic_range_compression">http://en.wikipedia.org/wiki/Dynamic_range_compression</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Alignment Level (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Alignment_level">http://en.wikipedia.org/wiki/Alignment_level</a>.
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="1.4.4. Panning and Balance" id="sect-Musicians_Guide-Vocabulary-Panning_and_Balance"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Panning_and_Balance">1.4.4. Panning and Balance</h3></div></div></div><div class="para">
+			<em class="firstterm">Panning</em> adjusts the portion of a channel's signal that is sent to each output channel. In a stereophonic (two-channel) setup, the two channels represent the "left" and the "right" speakers. Two channels of recorded audio are available in the DAW, and the default setup sends all of the "left" recorded channel to the "left" output channel, and all of the "right" recorded channel to the "right" output channel. Panning sends some of the left recorded channel's level to the right output channel, or some of the right recorded channel's level to the left output channel. Each recorded channel has a constant total output level, which is divided between the two output channels.
+		</div><div class="figure" title="Figure 1.4. Panning" id="panning"><div class="figure-contents"><div class="mediaobject"><img src="./images/panning.png" alt="Panning" /><div class="longdesc"><div class="para">
+						The left and right recorded channels being sent to the left output channel; the left recorded channel being sent to the left output channel and the right recorded channel being sent to the right output channel, and the left and right recorded channels being sent to the right output channel.
+					</div></div></div></div><h6>Figure 1.4. Panning</h6></div><br class="figure-break" /><div class="para">
+			The default setup for a left recorded channel is for "full left" panning, meaning that 100% of the output level is output to the left output channel. An audio engineer might adjust this so that 80% of the recorded channel's level is output to the left output channel, and 20% of the level is output to the right output channel. An audio engineer might make the left recorded channel sound like it is in front of the listener by setting the panner to "center," meaning that 50% of the output level is output to both the left and right output channels.
+		</div><div class="para">
+			Balance is sometimes confused with panning, even on commercially-available audio equipment. Adjusting the <em class="firstterm">balance</em> changes the volume level of the output channels, without redirecting the recorded signal. The default setting for balance is "center," meaning 0% change to the volume level. As you adjust the dial from "center" toward the "full left" setting, the volume level of the right output channel is decreased, and the volume level of the left output channel remains constant. As you adjust the dial from "center" toward the "full right" setting, the volume level of the left output channel is decreased, and the volume level of the right output channel remains constant. If you set the dial to "20% left," the audio equipment would reduce the volume level of the right output channel by 20%, increasing the perceived loudness of the left output channel by approximately 20%.
+		</div><div class="figure" title="Figure 1.5. Balance" id="balance"><div class="figure-contents"><div class="mediaobject"><img src="./images/balance.png" alt="Balance" /><div class="longdesc"><div class="para">
+						The right output channel silenced (balance full left), the left and right channels at equal volume (balance centered), the left output channel silenced (balance full right).
+					</div></div></div></div><h6>Figure 1.5. Balance</h6></div><br class="figure-break" /><div class="para">
+			You should adjust the balance so that you perceive both speakers as equally loud. Balance compensates for poorly set up listening environments, where the speakers are not equal distances from the listener. If the left speaker is closer to you than the right speaker, you can adjust the balance to the right, which decreases the volume level of the left speaker. This is not an ideal solution, but sometimes it is impossible or impractical to set up your speakers correctly. You should adjust the balance only at final playback.
+		</div></div><div class="section" title="1.4.5. Time, Timeline, and Time-Shifting" id="sect-Musicians_Guide-Vocabulary-Time"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Time">1.4.5. Time, Timeline, and Time-Shifting</h3></div></div></div><div class="para">
+			There are many ways to measure musical time. The four most popular time scales for digital audio are: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Bars and Beats: Usually used for MIDI work, and called "BBT," meaning "Bars, Beats, and Ticks." A tick is a partial beat.
+					</div></li><li class="listitem"><div class="para">
+						Minutes and Seconds: Usually used for audio work.
+					</div></li><li class="listitem"><div class="para">
+						SMPTE Timecode: Invented for high-precision coordination of audio and video, but can be used with audio alone.
+					</div></li><li class="listitem"><div class="para">
+						Samples: Relating directly to the format of the underlying audio file, a sample is the shortest possible length of time in an audio file. See <a class="xref" href="#sect-Musicians_Guide-Sample_Rate_and_Sample_Format" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a> for more information.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			Most audio software, particularly digital audio workstations (DAWs), allow the user to choose which scale they prefer. DAWs use a <em class="firstterm">timeline</em> to display the progression of time in a session, allowing you to do <em class="firstterm">time-shifting</em>; that is, adjust the time in the timeline when a region starts to be played.
+		</div><div class="para">
+			Time is represented horizontally, where the leftmost point is the beginning of the session (zero, regardless of the unit of measurement), and the rightmost point is some distance after the end of the session.
+		</div></div><div class="section" title="1.4.6. Synchronization" id="sect-Musicians_Guide-Vocabulary-Synchronization"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Synchronization">1.4.6. Synchronization</h3></div></div></div><div class="para">
+			<em class="firstterm">Synchronization</em> coordinates the operation of multiple tools, most often the movement of the transport. Synchronization also controls automation across applications and devices. MIDI signals are usually used for synchronization.
+		</div></div><div class="section" title="1.4.7. Routing and Multiplexing" id="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing">1.4.7. Routing and Multiplexing</h3></div></div></div><div class="para">
+			<em class="firstterm">Routing</em> audio transmits a signal from one place to another — between applications, between parts of applications, or between devices. On Linux systems, the <code class="systemitem">JACK Audio Connection Kit</code> is used for audio routing. <code class="systemitem">JACK</code>-aware applications (and <code class="systemitem">PulseAudio</code> ones, if so configured) provide inputs and outputs to the <code class="systemitem">JACK</code> server, depending on their configuration. The <span class="application"><strong>QjackCtl</strong></span> application can adjust the default connections. You can easily reroute the output of a program like FluidSynth so that it can be recorded by <span class="application"><strong>Ardour</strong></span>, for example, by using <span class="application"><strong>QjackCtl</strong></span>.
+		</div><div class="figure" title="Figure 1.6. Routing and multiplexing" id="routing"><div class="figure-contents"><div class="mediaobject"><img src="./images/routing_and_multiplexing.png" width="444" alt="Routing and multiplexing" /><div class="longdesc"><div class="para">
+						Illustration of routing and multiplexing in the <span class="guilabel"><strong>Connections</strong></span> window of the <span class="application"><strong>QjackCtl</strong></span> interface.
+					</div></div><div class="caption"><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Master bus inputs accept multiplexed audio from many sources.
+						</div></li><li class="listitem"><div class="para">
+							Master bus outputs routed to system playback inputs.
+						</div></li></ul></div></div></div></div><h6>Figure 1.6. Routing and multiplexing</h6></div><br class="figure-break" /><div class="para">
+			<em class="firstterm">Multiplexing</em> allows you to connect multiple devices and applications to a single input or output. <span class="application"><strong>QjackCtl</strong></span> allows you to easily perform multiplexing. This may not seem important, but remember that only one connection is possible with a physical device like an audio interface. Before computers were used for music production, multiplexing required physical devices to split or combine the signals.
+		</div></div><div class="section" title="1.4.8. Multichannel Audio" id="sect-Musicians_Guide-Multichannel_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Multichannel_Audio">1.4.8. Multichannel Audio</h3></div></div></div><div class="para">
+			An <em class="firstterm">audio channel</em> is a single path of audio data. <em class="firstterm">Multichannel audio</em> is any audio which uses more than one channel simultaneously, allowing the transmission of more audio data than single-channel audio.
+		</div><div class="para">
+			Audio was originally recorded with only one channel, producing "monophonic," or "mono" recordings. Beginning in the 1950s, stereophonic recordings, with two independent channels, began replacing monophonic recordings. Since humans have two independent ears, it makes sense to record and reproduce audio with two independent channels, involving two speakers. Most sound recordings available today are stereophonic, and people have found this mostly satisfying.
+		</div><div class="para">
+			There is a growing trend toward five- and seven-channel audio, driven primarily by "surround-sound" movies, and not widely available for music. Two "surround-sound" formats exist for music: DVD Audio (DVD-A) and Super Audio CD (SACD). The development of these formats, and the devices to use them, is held back by the proliferation of headphones with personal MP3 players, a general lack of desire for improvement in audio quality amongst consumers, and the copy-protection measures put in place by record labels. The result is that, while some consumers are willing to pay higher prices for DVD-A or SACD recordings, only a small number of recordings are available. Even if you buy a DVD-A or SACD-capable player, you would need to replace all of your audio equipment with models that support proprietary copy-protection software. Without this equipment, the player is often forbidden from outputting audio with a higher sample rate or sample format than a conventional audio CD. None 
 of these factors, unfortunately, seem like they will change in the near future.
+		</div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 2. Software for Sound Cards" id="chap-Musicians_Guide-How_Computers_Deal_with_Hardware" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 2. Software for Sound Cards</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers_Section">2.2. Sound Servers</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-JACK">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Sound_Servers-Phonon">2.2.3. Phonon</a></span></dt></dl></dd><dt><span class="section"><a 
 href="#sect-Musicians_Guide-Using_JACK">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Using_QjackCtl">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Integrating_PulseAudio_with_JACK">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></a></span></dt></dl></dd></dl></div><div class="para">
+		 One of the techniques consistently used in computer science is abstraction. Abstraction is the process of creating a generic model for something (or some things) that are actually unique. The "driver" for a hardware device in a computer is one form of dealing with abstraction: the computer's software interacts with all sound cards in a similar way, and it is the driver which translates the universal instructions given by the software into specific instructions for operating that hardware device. Consider this real-world comparison: you know how to operate doors because of abstracted instructions. You don't know how to open and close every door that exists, but from the ones that you do know how to operate, your brain automatically creates abstracted instructions, like "turn the handle," and "push the door," which apply with all or most doors. When you see a new door, you have certain expectations about how it works, based on the abstract behaviour of doors, and you quickl
 y figure out how to operate that specific door with a simple visual inspection. The principle is the same with computer hardware drivers: since the computer already knows how to operate "sound cards," it just needs a few simple instructions (the driver) in order to know how to operate any particular sound card.
+	</div><div class="section" title="2.1. How Linux Deals with Audio Hardware" id="sect-Musicians_Guide-Sound_Servers-ALSA"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</h2></div></div></div><div class="para">
+			In Linux, the core of the operating system provides hardware drivers for most audio hardware. The hardware drivers, and the instructions that other software can use to connect to those drivers, are collectively called "ALSA," which stands for "Advanced Linux Sound Architecture." ALSA is the most direct way that software applications can interact with audio and MIDI hardware, and it used to be the most common way. However, in order to include all of the features that a software application might want to use, ALSA is quite complex, and can be error-prone. For this and many other reasons, another level of abstraction is normally used, and this makes it easier for software applications to take advantage of the features they need.
+		</div></div><div class="section" title="2.2. Sound Servers" id="sect-Musicians_Guide-Sound_Servers_Section"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sound_Servers_Section">2.2. Sound Servers</h2></div></div></div><div class="para">
+			Sound servers are programs that run "in the background," meaning that they do not have a user interface. Sound servers provide a level of abstraction to automate some aspects of using ALSA, and to allow multiple applications to simultaneously access your audio hardware. The three sound servers discussed in this chapter have different goals and different features. The sound server you should use depends on what you are doing.
+		</div><div class="section" title="2.2.1. PulseAudio" id="sect-Musicians_Guide-Sound_Servers-PulseAudio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</h3></div></div></div><div class="para">
+				<code class="systemitem">PulseAudio</code> is an advanced sound server, intended to make audio programming in Linux operating systems as easy as possible. The idea behind its design is that an audio application needs only to output audio to <code class="systemitem">PulseAudio</code>, and <code class="systemitem">PulseAudio</code> will take care of the rest: choosing and controlling a particular device, adjusting the volume, working with other applications, and so on. <code class="systemitem">PulseAudio</code> even has the ability to use "networked sound," which allows two computers using <code class="systemitem">PulseAudio</code> to communicate as though they were one computer - either computer can input from or output to either computer's audio hardware just as easily as its own audio hardware. This is all controlled within <code class="systemitem">PulseAudio</code>, so no further complication is added to the software.
+			</div><div class="para">
+				The Fedora Project's integration of <code class="systemitem">PulseAudio</code> as a vital part of the operating system has helped to ensure that audio applications can "just work" for most people under most circumstances. This has made it much easier for users to carry out basic audio tasks.
+			</div></div><div class="section" title="2.2.2. JACK Audio Connection Kit" id="sect-Musicians_Guide-Sound_Servers-JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sound_Servers-JACK">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</h3></div></div></div><div class="para">
+				The <code class="systemitem">JACK</code> sound server offers fewer features than other sound servers, but they are tailor-made to allow the functionality required by audio creation applications. <code class="systemitem">JACK</code> also makes it easier for users to configure the options that are most important for such situations. The server supports only one sample rate and format at a time, and allows applications and hardware to easily connect and multiplex in ways that other sound servers do not (see <a class="xref" href="#sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing" title="1.4.7. Routing and Multiplexing">Section 1.4.7, “Routing and Multiplexing”</a> for information about routing and multiplexing). It is also optimized to run with consistently low latencies. Although using <code class="systemitem">JACK</code> requires a better understanding of the underlying hardware, the <span class="application"><strong>QjackCtl</strong></span> application provi
 des a graphical user interface to ease the process.
+			</div></div><div class="section" title="2.2.3. Phonon" id="sect-Musicians_Guide-Sound_Servers-Phonon"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sound_Servers-Phonon">2.2.3. Phonon</h3></div></div></div><div class="para">
+				Phonon is a sound server built into the KDE Software Compilation, and is one of the core components of KDE. By default on Fedora Linux, Phonon feeds output to <code class="systemitem">PulseAudio</code>, but on other platforms (like Mac OS X, Windows, other versions of Linux, FreeBSD, and any other system that supports KDE), Phonon can be configured to feed its output anywhere. This is its greatest strength - that KDE applications like Amarok and Dragon Player need only be programmed to use Phonon, and they can rely on Phonon to take care of everything else. As KDE applications increasingly find their place in Windows and especially Mac OS X, this cross-platform capability is turning out to be very useful.
+			</div></div></div><div class="section" title="2.3. Using the JACK Audio Connection Kit" id="sect-Musicians_Guide-Using_JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Using_JACK">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</h2></div></div></div><div class="section" title="2.3.1. Installing and Configuring JACK" id="sect-Musicians_Guide-Install_and_Configure_JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">jack-audio-connection-kit</span> and <span class="package">qjackctl</span> packages.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Review and approve the installation, making sure that it completes correctly.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Run <span class="application"><strong>QjackCtl</strong></span> from the KMenu or the Applications menu.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						To start the <code class="systemitem">JACK</code> server, click <span class="guibutton"><strong>Start</strong></span>. To stop the <code class="systemitem">JACK</code> server, click <span class="guibutton"><strong>Stop</strong></span>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click <span class="guibutton"><strong>Messages</strong></span> to see messages, which are usually errors or warnings.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Click <span class="guibutton"><strong>Status</strong></span> to see various statistics about the currently-running server.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Click <span class="guibutton"><strong>Connections</strong></span> button to see and adjust the connections between applications and audio hardware.
+					</div></li></ol></div><div class="important" title="Important"><div class="admonition_header"><h2>Important</h2></div><div class="admonition"><div class="para">
+					<code class="systemitem">JACK</code> operates with special real-time privileges. You must add all users to the <code class="systemitem">jackuser</code> and <code class="systemitem">pulse-rt</code> groups so they can use <code class="systemitem">JACK</code>. For instructions to add users to groups, see Chapter 22, <em class="citetitle">Users and Groups</em> of the <em class="citetitle">Fedora Deployment Guide</em>, available at <a href="http://docs.fedoraproject.org">http://docs.fedoraproject.org</a>. Do not add users to these groups if they will not use <code class="systemitem">JACK</code>.
+				</div></div></div><div class="para">
+				With the default configuration of <span class="application"><strong>QjackCtl</strong></span>, it chooses the "default" sound card, which actually goes through the <code class="systemitem">ALSA</code> sound server. We can avoid this, and use the <code class="systemitem">ALSA</code> drivers without the sound server, which will help <code class="systemitem">JACK</code> to maintain accurately low latencies. The following procedure configures <code class="systemitem">JACK</code> to connect to the <code class="systemitem">ALSA</code> driver directly.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open a terminal. In GNOME, choose <span class="guimenu"><strong>Applications</strong></span> → <span class="guisubmenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Terminal</strong></span>. In KDE, click on the application launcher, then choose <span class="guimenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Konsole</strong></span>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Execute this command: <code class="command">cat /proc/asound/cards</code>
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The <span class="application"><strong>cat</strong></span> program outputs a list of sound cards in your computer, which looks similar to this list: 
+<pre class="programlisting">
+0 [SB             ]: HDA-Intel - HDA ATI SB
+                  HDA ATI SB at 0xf7ff4000 irq 16
+1 [MobilePre      ]: USB-Audio - MobilePre
+                  M Audio MobilePre at usb-0000:00:13.0-2
+</pre>
+						 In this example output, the square brackets surround the name of the sound card. The names of the sound cards in this example output are <code class="literal">SB</code> and <code class="literal">MobilePre</code>.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Identify the name of the sound card that you want to use. If you do not see your sound card in the list outputted by <span class="application"><strong>cat</strong></span>, then your computer does not detect it.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Start <span class="application"><strong>QjackCtl</strong></span>.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Click <span class="guibutton"><strong>Setup</strong></span> to open the "Setup" window.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						In the 'Interface' text box, type the name of your preferred sound card with "hw:" in front. With the sound cards listed above, you might write <code class="literal">hw:MobilePre</code>.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						Save your settings by exiting <span class="application"><strong>QjackCtl</strong></span>. If you want to use <code class="systemitem">JACK</code>, restart <span class="application"><strong>QjackCtl</strong></span>.
+					</div></li></ol></div></div><div class="section" title="2.3.2. Using QjackCtl" id="sect-Musicians_Guide-Using_QjackCtl"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Using_QjackCtl">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></h3></div></div></div><div class="para">
+				The <span class="application"><strong>QjackCtl</strong></span> application offers many more features and configuration options. The patch bay is a notable feature, which lets users save configurations of the "Connections" window, and restore them later, to help avoid the lengthy set-up time that might be required in complicated routing and multiplexing situations.
+			</div><div class="para">
+				For more information on <span class="application"><strong>QjackCtl</strong></span>, refer to <em class="citetitle">Jack Audio Connection Kit (64studio)</em> at <a href="http://www.64studio.com/manual/audio/jack">http://www.64studio.com/manual/audio/jack</a>.
+			</div></div><div class="section" title="2.3.3. Integrating PulseAudio with JACK" id="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></h3></div></div></div><div class="para">
+				The default configuration of <code class="systemitem">PulseAudio</code> yields control of the audio equipment to <code class="systemitem">JACK</code> when the <code class="systemitem">JACK</code> server starts. <code class="systemitem">PulseAudio</code> will not be able to receive input or send output of any audio signals on the audio interface used by <code class="systemitem">JACK</code>. This is fine for occasional users of <code class="systemitem">JACK</code>, but many users will want to use <code class="systemitem">JACK</code> and <code class="systemitem">PulseAudio</code> simultaneously, or switch between the two frequently. The following instructions will configure <code class="systemitem">PulseAudio</code> so that its input and output is routed through <code class="systemitem">JACK</code>.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use PackageKit or KPackageKit to install the <span class="package">pulseaudio-module-jack</span> package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Approve the installation and ensure that it is carried out properly.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You'll need to edit the <code class="systemitem">PulseAudio</code> configuration file to use the <code class="systemitem">JACK</code> module.
+					</div><ol class="a"><li class="step" title="Step 3.a"><div class="para">
+								Be careful! You will be editing an important system file as the root user!
+							</div></li><li class="step" title="Step 3.b"><div class="para">
+								Run the following command in a terminal: <code class="command">sudo -c 'gedit /etc/pulse/default.pa'</code>
+							</div></li><li class="step" title="Step 3.c"><div class="para">
+								Add the following lines, underneath the line that says [code]#load-module module-alsa-sink[/code]: 
+<pre class="programlisting">
+load-module module-jack-sink
+load-module module-jack-source
+</pre>
+
+							</div></li></ol></li><li class="step" title="Step 4"><div class="para">
+						Restart <code class="systemitem">PulseAudio</code> by running the following command in a terminal: <code class="command">killall pulseaudio</code> <code class="systemitem">PulseAudio</code> restarts automatically.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Confirm that this has worked by opening <span class="application"><strong>QjackCtl</strong></span>. The display should confirm that <code class="systemitem">JACK</code> is "Active".
+					</div></li><li class="step" title="Step 6"><div class="para">
+						In the "Connect" window, on the "Audio" tab, there should be <code class="systemitem">PulseAudio</code> devices on each side, and they should be connected to "system" devices on the opposite sides.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Open <span class="application"><strong>QjackCtl</strong></span>'s "Setup" window, then click on the "Options" tab. Uncheck "Execute script after Shutdown: killall jackd". If you did not make this change, then <span class="application"><strong>QjackCtl</strong></span> would stop the <code class="systemitem">JACK</code> server from running every time the program quits. Since <code class="systemitem">PulseAudio</code> is still expecting to use <code class="systemitem">JACK</code> after that, you shouldn't do this any more.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						When <code class="systemitem">PulseAudio</code> starts <code class="systemitem">JACK</code>, it uses the command found in the <code class="filename">~/.jackdrc</code> file. <span class="application"><strong>QjackCtl</strong></span> automatically updates this file when you change settings, but you may have to restart both <code class="systemitem">PulseAudio</code> and <code class="systemitem">JACK</code> in order to get the new changes to take effect. If they refuse to take effect, you can edit that file yourself.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Be careful about using a very high sample rate with <code class="systemitem">PulseAudio</code>, since it will tend to use a lot of CPU power.
+					</div></li></ol></div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 3. Real-Time and Low Latency" id="chap-Musicians_Guide-Real_Time_and_Low_Latency" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 3. Real-Time and Low Latency</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Processor_Scheduling">3.2. Processor Scheduling</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Real_Time_Linux_Kernel">3.3. The Real-Time Linux Kernel</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Hard_and_Soft_Real_Time">3.4. Hard and Soft Real-Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora">3.5. Getting a Real-Time Kernel in Fedora Linux</a></span></dt></dl></div><
 div class="para">
+		It is perhaps a common perception that computers can compute things instantaneously. Anybody who has ever waited for a web page to load has first-hand experience that this is not the case: computers take time to do things, even if the amount of time is often imperceptible to human observers. Moreover, a computer doing one thing can seem like it's acting nearly instantaneously, but a computer doing fifteen things will have a more difficult time keeping up appearances.
+	</div><div class="section" title="3.1. Why Low Latency Is Desirable" id="sect-Musicians_Guide-Low_Latency"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</h2></div></div></div><div class="para">
+			When computer audio specialists talk about a computer acting in <em class="firstterm">real-time</em>, they mean that it is acting with only an imperceptible delay. A computer cannot act on something instantaneously, and the amount of waiting time between an input and its output is called <em class="firstterm">latency</em>. In order for the delay between input and output to be perceived as non-existant (in other words, for a computer to "react in real-time,") the latency must be low.
+		</div><div class="para">
+			For periodic tasks, like processing audio (which has a consistently recurring amount of data per second), low latency is desirable, but <span class="emphasis"><em>consistent</em></span> latency is usually more important. Think of it like this: years ago in North America, milk was delivered to homes by a dedicated delivery person. Imagine if the milk delivery person had a medium-latency, but consistent schedule, returning every seven days. You would be able to plan for how much milk to buy, and to limit your intake so that you don't run out too soon. Now imagine if the milk delivery person had a low-latency, but inconsistent schedule, returning every one to four days. You would never be sure how much milk to buy, and you wouldn't know how to limit yourself. Sometimes there would be too much milk, and sometimes you would run out. Audio-processing and synthesis software behaves in a similar way: if it has a consistent amount of latency, it can plan accordingly. If it has an 
 inconsistent amount of latency - whether large or small - there will sometimes be too much data, and sometimes not enough. If your application runs out of audio data, there will be noise or silence in the audio signal - both bad things.
+		</div><div class="para">
+			Relatively low latency is still important, so that your computer reacts imperceptibly quickly to what's going on. The point is that the difference between an 8 ms target latency and a 16 ms target latency is almost certainly imperceptible to humans, but the higher latency may help your computer to be more consistent - and that's more important.
+		</div></div><div class="section" title="3.2. Processor Scheduling" id="sect-Musicians_Guide-Processor_Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Processor_Scheduling">3.2. Processor Scheduling</h2></div></div></div><div class="para">
+			If you've ever opened the "System Monitor" application, you will probably have noticed that there are a lot of "processes" running all the time. Some of these processes need the processor, and some of them are just waiting around for something to happen. To help increase the number of processes that can run at the same time, many modern CPUs have more than one "core," which allows for more processes to be evaluated at the same time. Even with these improvements, there are usually more processes than available cores: my computer right now has 196 processes and only three cores. There has to be a way of decided which process gets to run and when, and this task is left to the operating system.
+		</div><div class="para">
+			In Linux systems like Fedora Linux, the core of the operating system (called the <em class="firstterm">kernel</em>) is responsible for deciding which process gets to execute at what time. This responsibility is called "scheduling." Scheduling access to the processor is called, <em class="firstterm">processor scheduling</em>. The kernel also manages scheduling for a number of other things, like memory access, video hardware access, audio hardware access, hard drive access, and so on. The algorithm (procedure) used for each of these scheduling tasks is different for each, and can be changed depending on the user's needs and the specific hardware being used. In a hard drive, for example, it makes sense to consider the physical location of data on a disk before deciding which process gets to read first. For a processor this is irrelevant, but there are many other things to consider.
+		</div><div class="para">
+			There are a number of scheduling algorithms that are available with the standard Linux kernel, and for most uses, a "fair queueing" system is appropriate. This helps to ensure that all processes get an equal amount of time with the processor, and it's unacceptable for audio work. If you're recording a live concert, and the "PackageKit" update manager starts, you don't care if PackageKit gets a fair share of processing time - it's more important that the audio is recorded as accurately as possible. For that matter, if you're recording a live concert, and your computer isn't fast enough to update the monitor, keyboard, and mouse position while providing uninterrupted, high-quality audio, you want the audio instead of the monitor, keyboard, and mouse. After all, once you've missed even the smallest portion of audio, it's gone for good!
+		</div></div><div class="section" title="3.3. The Real-Time Linux Kernel" id="sect-Musicians_Guide-Real_Time_Linux_Kernel"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Real_Time_Linux_Kernel">3.3. The Real-Time Linux Kernel</h2></div></div></div><div class="para">
+			There is a "real-time patch" for the Linux kernel which enables the processor to unfairly schedule certain processes that ask for higher priority. Although the term "patch" may make it seem like this is just a partial solution, it really refers to the fact that the programming code used to enable this kind of unfair scheduling is not included in standard kernels; the standard kernel code must have this code "patched" into it.
+		</div><div class="para">
+			The default behaviour of a real-time kernel is still to use the "fair queueing" system by default. This is good, because most processes don't need to have consistently low latencies. Only specific processes are designed to request high-priority scheduling. Each process is given (or asks for) a priority number, and the real-time kernel will always give processing time to the process with the highest priority number, even if that process uses up <span class="emphasis"><em>all</em></span> of the available processing time. This puts regular applications at a disadvantage: when a high-priority process is running, the rest of the system may be unable to function properly. In extreme (and very rare!) cases, a real-time process can encounter an error, use up all the processing time, and disallow any other process from running - effectively locking you out of your computer. Security measures have been taken to help ensure this doesn't happen, but as with anything, there is no guar
 antee. If you use a real-time kernel, you are exposing yourself to a slightly higher risk of system crashes.
+		</div><div class="para">
+			A real-time kernel should not be used on a computer that acts as a server, for these reasons.
+		</div></div><div class="section" title="3.4. Hard and Soft Real-Time" id="sect-Musicians_Guide-Hard_and_Soft_Real_Time"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Hard_and_Soft_Real_Time">3.4. Hard and Soft Real-Time</h2></div></div></div><div class="para">
+			Finally, there are two different kinds of real-time scheduling. The Linux kernel, even at its most extreme, uses only <em class="firstterm">soft real-time</em>. This means that, while processor and other scheduling algorithms may be optimized to give preference to higher-priority processes, no absolute guarantee of performance can be made. A real-time kernel helps to greatly reduce the chance of an audio process running out of data, but sometimes it can still happen.
+		</div><div class="para">
+			A <em class="firstterm">hard real-time</em> computer is designed for specialized purposes, where even the smallest amount of latency can make the difference between life and death. These systems are implemented in hardware as well as software. Example uses include triggering airbag deployment in automobile crashes, and monitoring the heart rate of a patient during an operation. These computers are not particularly multi-functional, which is part of their means to accomplishing a guaranteed low latency.
+		</div></div><div class="section" title="3.5. Getting a Real-Time Kernel in Fedora Linux" id="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora">3.5. Getting a Real-Time Kernel in Fedora Linux</h2></div></div></div><div class="para">
+			In Fedora Linux, the real-time kernel is provided by the Planet CCRMA at Home software repositories. Along with the warnings in the Planet CCRMA at Home chapter (see <a class="xref" href="#sect-Musicians_Guide-CCRMA_Security_and_Stability" title="4.2.2. Security and Stability">Section 4.2.2, “Security and Stability”</a>), here is one more to consider: the real-time kernel is used by fewer people than the standard kernel, so it is less well-tested. The changes of something going wrong are relatively low, but be aware that using a real-time kernel increases the level of risk. Always leave a non-real-time option available, in case the real-time kernel stops working.
+		</div><div class="para">
+			You can install the real-time kernel, along with other system optimizations, by following these instructions: 
+			<div class="orderedlist"><ol><li class="listitem"><div class="para">
+						Install the Planet CCRMA at Home repositories by following the instructions in <a class="xref" href="#sect-Musicians_Guide-CCRMA_Installing_Repository" title="4.3.1. Installing the Planet CCRMA at Home Repositories">Section 4.3.1, “Installing the Planet CCRMA at Home Repositories”</a>.
+					</div></li><li class="listitem"><div class="para">
+						Run the following command in a terminal: <code class="command">su -c 'yum install planetccrma-core'</code> Note that this is a meta-package, which does not install anything by itself, but causes a number of other packages to be installed, which will themselves perform the desired installation and optimization.
+					</div></li><li class="listitem"><div class="para">
+						Shut down and reboot your computer, to test the new kernel. If you decided to modify your GRUB configuration, be sure that you leave a non-real-time kernel available for use.
+					</div></li></ol></div>
+
+		</div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 4. Planet CCRMA at Home" id="chap-Musicians_Guide-Planet_CCRMA_at_Home" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 4. Planet CCRMA at Home</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA">4.2. Deciding Whether to Use Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Security_and_Stability">4.2.2. Security and Stability</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Best_Practices">4.2.3. A Possible "Best Practices" Solution</a></span></dt></dl></dd
 ><dt><span class="section"><a href="#sect-Musicians_Guide-Using_Planet_CCRMA_Software">4.3. Using Software from Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Repository_Priorities">4.3.2. Set Repository Priorities</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-CCRMA_Preventing_Package_Updates">4.3.3. Prevent a Package from Being Updated</a></span></dt></dl></dd></dl></div><div class="section" title="4.1. About Planet CCRMA at Home" id="sect-Musicians_Guide-What_Is_Planet_CCRMA"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</h2></div></div></div><div class="para">
+			As stated on the project's home page, it is the goal of Planet CCRMA at Home to provide packages which will transform a Fedora Linux-based computer into an audio workstation. What this means is that, while the Fedora Project does an excellent job of providing a general-purpose operating system, a general purpose operating system is insufficient for audio work of the highest quality. The contributors to Planet CCRMA at Home provide software packages which can tune your system specifically for audio work.
+		</div><div class="para">
+			Users of GNU Solfege and LilyPond should not concern themselves with Planet CCRMA at Home, unless they also user other audio software. Neither Solfege nor LilyPond would benefit from a computer optimzed for audio production.
+		</div><div class="para">
+			CCRMA stands for "Center for Computer Research in Music and Acoustics," which is the name of an academic research initiative and music computing facility at Stanford University, located in Stanford, California. Its initiatives help scholars to understand the effects and possibilities of computers and technology in various musical contexts. They offer academic courses, hold workshops and concerts, and try to incorporate the work of many highly-specialized fields.
+		</div><div class="para">
+			The Planet CCRMA at Home website suggests that they provide most of the software used on the computers in CCRMA's computing facilities. Much of this software is highly advanced and complex, and not intended for everyday use. More adventurous users are encouraged to explore Planet CCRMA's website, and investigate the software for themselves.
+		</div></div><div class="section" title="4.2. Deciding Whether to Use Planet CCRMA at Home" id="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA">4.2. Deciding Whether to Use Planet CCRMA at Home</h2></div></div></div><div class="section" title="4.2.1. Exclusive Software" id="sect-Musicians_Guide-CCRMA_Need_Exclusive_Software"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</h3></div></div></div><div class="para">
+				The only useful reason to install an additional repository is if you intend to install and use its software. The only software application covered in this guide, which is available exclusively from the Planet CCRMA at Home repository, is "SuperCollider". The Planet CCRMA repository also offers many other audio-related software applications, many of which are available from the default Fedora Project repositories.
+			</div><div class="para">
+				Most of the audio software currently available in the default Fedora repositories was initially available in Fedora from the Planet CCRMA at Home repository. Sometimes, an updated version of an application is available from the Planet CCRMA repository before it is available from the Fedora Updates repository. If you need the newer software version, then you should install the Planet CCRMA repository.
+			</div><div class="para">
+				This is also a potential security weakness, for users who install the Planet CCRMA repository, but do not install any of its software. When "yum" finds a newer version of an installed application, it will be installed, regardless of the repository. This may happen to you without you noticing, so that you begin using Planet CCRMA software without knowing it.
+			</div></div><div class="section" title="4.2.2. Security and Stability" id="sect-Musicians_Guide-CCRMA_Security_and_Stability"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Security_and_Stability">4.2.2. Security and Stability</h3></div></div></div><div class="para">
+				The biggest reason that you should avoid installing the Planet CCRMA at Home repository unless you <span class="emphasis"><em>need</em></span> its software is security. There are two main security issues with using the Planet CCRMA repositories: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Planet CCRMA is intended for specialized audio workstations. The software is packaged in such a way that creates potential (and unknown) security threats caused by the optimizations necessary to prepare a computer system for use in audio work. Furthermore, these optimizations may reveal software bugs present in non-Planet CCRMA software, and allow them to do more damage than on a non-optimized system. Finally, a computer system's "stability" (its ability to run without trouble) may be compromised by audio optimizations. Regular desktop applications may perform less well on audio-optimized systems, if the optimization process unintentionally un-optimized some other process.
+						</div></li><li class="listitem"><div class="para">
+							CCRMA is not a large, Linux-focussed organization. It is an academic organization, and its primary intention with the Planet CCRMA at Home repository is to allow anybody with a computer to do the same kind of work that they do. The Fedora Project is a relatively large organization, backed by one of the world's largest commercial Linux providers, which is focussed on creating a stable and secure operating system for daily use. Furthermore, thousands of people around the world are working for the Fedora Project or its corporate sponsor, and it is their responsibility to proactively solve problems. CCRMA has the same responsibility, but they do not have the dedicated resources of the Fedora Project, it would be naive(???) to think that they would be capable of providing the same level of support.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="4.2.3. A Possible &quot;Best Practices&quot; Solution" id="sect-Musicians_Guide-CCRMA_Best_Practices"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Best_Practices">4.2.3. A Possible "Best Practices" Solution</h3></div></div></div><div class="para">
+				All Fedora Linux users should be grateful to the people working at CCRMA, who help to provide the Planet CCRMA at Home repository. Their work has been instrumental in allowing Fedora to provide the amount of high-quality audio software that it does. Furthermore, the availability of many of CCRMA's highly-specialized software applications through the Planet CCRMA at Home repository is an invaluable resource to audio and music enthusiasts.
+			</div><div class="para">
+				On the other hand, Fedora users cannot expect that Planet CCRMA software is going to meet the same standards as Fedora software. While the Fedora Project's primary goal is to provide Linux software, CCRMA's main goal is to advance the state of knowledge of computer-based music and audio research and art.
+			</div><div class="para">
+				Where do these two goals meet?
+			</div><div class="para">
+				If you want to use your computer for both day-to-day desktop tasks and high-quality audio production, one good solution is to "dual-boot" your computer. This involves installing Fedora Linux twice on the same physical computer, but it will allow you to keep an entirely separate operating system environment for the Planet CCRMA at Home software. Not only will this allow you to safely and securely run Planet CCRMA applications in their most-optimized state, but you can help to further optimize your system by turning off and even removing some system services that you do not need for audio work. For example, a GNOME or KDE user might choose to install only "Openbox" for their audio-optimized installation.
+			</div><div class="para">
+				Alternatively, there is the possibility of going half-way: installing only some Planet CCRMA applications, but not the fully-optimized kernel and system components. This would be more suitable for a computer used most often for typical day-to-day operations (email, word processing, web browsing, etc.) If you wanted to use SuperCollider, but did not require other audio software, for example, then this might be the best solution for you.
+			</div><div class="para">
+				Ultimately, it is your responsibility to ensure that your computer and its data is kept safely and securely. You will need to find the best solution for your own work patterns and desires.
+			</div></div></div><div class="section" title="4.3. Using Software from Planet CCRMA at Home" id="sect-Musicians_Guide-Using_Planet_CCRMA_Software"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Using_Planet_CCRMA_Software">4.3. Using Software from Planet CCRMA at Home</h2></div></div></div><div class="para">
+			The Planet CCRMA at Home software is hosted (stored) on a server at Stanford University. It is separate from the Fedora Linux servers, so <code class="command">yum</code> (the command line utility used by PackageKit and KPackageKit) must be made aware that you wish to use it. After installing the repository, Planet CCRMA at Home software can be installed through yum, PackageKit, or KPackageKit just as easily as any other software.
+		</div><div class="section" title="4.3.1. Installing the Planet CCRMA at Home Repositories" id="sect-Musicians_Guide-CCRMA_Installing_Repository"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</h3></div></div></div><div class="procedure"><div class="para">
+					The following steps will install the Planet CCRMA at Home repository, intended only for Fedora Linux-based computers.
+				</div><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Update your computer with PackageKit, KPackageKit.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Run the following command in a terminal window:
+					</div><pre class="screen"><code class="command">su -c 'rpm -Uvh http://ccrma.stanford.edu/planetccrma/mirror/fedora/linux/\</code>
+<code class="command">planetccrma/13/i386/planetccrma-repo-1.1-2.fc13.ccrma.noarch.rpm</code></pre><div class="para">
+						This works for all versions of Fedora, whether 32-bit and 64-bit. Note that the command is a single line, broken here for presentation purposes.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Update your computer again.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You may receive a warning that the RPM database was altered outside of "yum". This is normal.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Your repository definition will automatically be updated.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Some packages are available from Fedora repositories in addition to other repositories (like Planet CCRMA at Home). If the Planet CCRMA repository has a newer version of something than the other repositories that you have installed, then the Planet CCRMA version will be installed at this point.
+					</div></li></ol></div><div class="para">
+				Although it is necessary to use the <code class="command">rpm</code> program directly, all other Planet CCRMA software can be installed through <code class="command">yum</code>, like all other applications. Here is an explanation of the command-line options used above: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="literal">-U</code> means "upgrade," which will install the specified package, and remove any previously-installed version
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">-v</code> means "verbose," which will print additional information meessages
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">-h</code> means "hash," which will display hash marks (these: <code class="literal">#</code>) showing the progress of installation.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="4.3.2. Set Repository Priorities" id="sect-Musicians_Guide-CCRMA_Repository_Priorities"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Repository_Priorities">4.3.2. Set Repository Priorities</h3></div></div></div><div class="para">
+				This is optional, and recommended only for advanced users. <span class="application"><strong>yum</strong></span> normally installs the latest version of a package, regardless of which repository provides it. Using this plugin will change this behaviour, so that <span class="application"><strong>yum</strong></span> will choose package versions primarily based on which repository provides it. If a newer version is available at a repository with lower priority, <span class="application"><strong>yum</strong></span> does not upgrade the package. If you simply wish to prevent a particular package from being updated, the instructions in <a class="xref" href="#sect-Musicians_Guide-CCRMA_Preventing_Package_Updates" title="4.3.3. Prevent a Package from Being Updated">Section 4.3.3, “Prevent a Package from Being Updated”</a> are better-suited to your needs.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Install the <span class="package">yum-plugin-priorities</span> package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Use a text editor or the <span class="application"><strong>cat</strong></span> or <span class="application"><strong>less</strong></span> command to verify that <code class="filename">/etc/yum/pluginconf.d/priorities.conf</code> exists, and contains the following text: 
+<pre class="programlisting">
+[main]
+enabled = 1
+</pre>
+						 If you want to stop using the plugin, you can edit this file so that it contains <code class="code">enabled = 0</code> This allows you to keep the priorities as set in the repository configuration files.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You can set priorities for some or all repositories. To add a priority to a repository, edit its respective file in the <code class="filename">/etc/yum.repos.d/<em class="replaceable"><code>*</code></em></code> directory, adding a line like: <code class="literal">priority = <em class="replaceable"><code>N</code></em></code> where <code class="literal">N</code> is a number between <code class="literal">1</code> and <code class="literal">99</code>, inclusive. A priority of <code class="literal">1</code> is the highest setting, and <code class="literal">99</code> is the lowest. You will need to set priorities of at least two repositories before this becomes useful.
+					</div></li></ol></div></div><div class="section" title="4.3.3. Prevent a Package from Being Updated" id="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates">4.3.3. Prevent a Package from Being Updated</h3></div></div></div><div class="para">
+				This is optional, and recommended only for advanced users. <code class="command">yum</code> normally installs the latest version of packages. This plugin prevents certain packages from being updated. If you wish to prevent packages from a particular repository from being used, then <a class="xref" href="#sect-Musicians_Guide-CCRMA_Repository_Priorities" title="4.3.2. Set Repository Priorities">Section 4.3.2, “Set Repository Priorities”</a> is better-suited to your needs. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Install the <code class="literal">yum-plugin-versionlock</code> package.
+						</div></li><li class="listitem"><div class="para">
+							Use a text editor or the <code class="command">cat</code> or <code class="command">less</code> command to verify that <code class="filename">/etc/yum/pluginconf.d/versionlock.conf</code> exists, and contains the following text: <code class="code">enabled = 1</code>
+						</div></li><li class="listitem"><div class="para">
+							Add the list of packages which you do not want to be updated to <code class="filename">/etc/yum/pluginconf.d/versionlock.list</code>. Each package should go on its own line. For example: 
+<pre class="programlisting">
+jack-audio-connect-kit-1.9.4
+qjackctl-0.3.6
+</pre>
+
+						</div></li></ol></div>
+
+			</div></div></div></div></div><div class="part" title="Part II. Audio and Music Software" id="id542003"><div class="titlepage"><div><div text-align="center"><h1 class="title">Part II. Audio and Music Software</h1></div></div></div><div class="partintro" title="Audio and Music Software" id="id542010"><div></div><div class="para">
+				asdf
+			</div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="#chap-Musicians_Guide-Audacity">5. Audacity</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Requirements_and_Installation">5.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Hardware_Requirements">5.2.2. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Installation">5.2.3. Standard Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion">5.2.4. Installation with MP3 Support</a></span></
 dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Testing_Playback">5.2.5. Post-Installation Test: Playback</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Testing_Recording">5.2.6. Post-Installation Test: Recording</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity_Configuration">5.3. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware">5.3.2. Configuring Audacity for Your Sound Card</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format">5.3.3. Setting the Project's Sample Rate and Format</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Interface">5.4. The Interface</
 a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording">5.5. Recording</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record">5.5.2. Continue to Record</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial">5.6. Creating a New Login Sound (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Scenario">5.6.2. Scenario</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks">5.6.3. Align Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tu
 torial-Stretching_Tracks">5.6.4. Stretching Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level">5.6.5. Adjust the Volume Level</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise">5.6.6. Remove Noise</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Fade_Out">5.6.7. Fade In or Out</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio">5.6.8. Remove Some Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment">5.6.9. Repeat an Already-Recorded Segment</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser">5.6.10. Add a Special Effect (the Phaser)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Conclusion">5.6.11. Conclu
 sion</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Save_and_Export">5.7. Save and Export</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Exporting_a_Whole_File">5.7.2. Export a Whole File</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Digital_Audio_Workstations">6. Digital Audio Workstations</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Stages_of_Recording">6.2. Stages of Recording</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Recording">6.2.1. Recording</a></span></dt><dt><span class="section"><a href="#sect-Musicians_G
 uide-Mixing">6.2.2. Mixing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Mastering">6.2.3. Mastering</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Record_Mix_Master_More_Info">6.2.4. More Information</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Interface_Vocabulary">6.3. Interface Vocabulary</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Session">6.3.1. Session</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_and_Multitrack">6.3.2. Track and Multitrack</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Region_Clip_Segment">6.3.3. Region, Clip, or Segment</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Transport_and_Playhead">6.3.4. Transport and Playhead</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Automation">6.3.5. Automation</a></span></dt></dl></dd
 ><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_User_Interface">6.4. User Interface</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Clock">6.4.2. Clock</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_Info_Pane">6.4.3. Track Info Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_Pane">6.4.4. Track Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Transport_Controls">6.4.5. Transport Controls</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Ardour">7. Ardour</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-
 Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording_a_Session">7.2. Recording a Session</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Interface">7.2.2. The Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline
 ">7.2.3. Setting up the Timeline</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks">7.2.5. Setting up the Busses and Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level">7.2.6. Adjusting Recording Level (Volume)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Recording_a_Region">7.2.7. Recording a Region</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Recording_More">7.2.8. Recording More</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Routing_Audio">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</c
 ode> Connections</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio">7.2.10. Importing Existing Audio</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Tutorial_Files">7.3. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing">7.4. Editing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses">7.4.2. Connect the Tracks and Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks">7.4.3. Add Regions to Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size">7.4.4. Cut the Regions
  Down to Size</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings">7.4.5. Compare Multiple Recordings of the Same Thing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Arrange">7.4.6. Arrange Regions into the Right Places</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Listen">7.4.7. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing">7.5. Mixing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels">7.5.2. Set Initial Levels</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning">7
 .5.3. Set Initial Panning</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks">7.5.4. Make Further Adjustments with an Automation Track</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Other_Things">7.5.5. Other Things You Might Want to Do</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Listen">7.5.6. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering">7.6. Mastering a Session</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window">7.6.2. Using the Export Window</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Qtractor">8. Qtractor</a></span></dt><dd><dl><dt><spa
 n class="section"><a href="#sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration">8.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-
 Configuration-Audio_Tab">8.2.1. Audio Options</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab">8.2.2. MIDI Options</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names">8.2.3. Configuring MIDI Channel Names</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using">8.3. Using Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-MIDI_Tools">8.3.2. Using the MIDI Matrix Editor's Tools</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-JACK">8.3.3. Using JACK with Qtractor</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together">8.3.4.
  Exporting a Whole File (Audio and MIDI Together)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Tips">8.3.5. Miscellaneous Tips</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial">8.4. Creating a MIDI Composition (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Requirements">8.4.2. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready">8.4.3. Getting Qtractor Ready</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File">8.4.4. Import the Audio File</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area">8.4.
 5. Marking the First Formal Area</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme">8.4.6. Creating our Theme</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme">8.4.7. Repeat the Theme</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part">8.4.8. Compose the Next Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75">8.4.9. Qtractor's Measures 52 to 75</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97">8.4.10. Qtractor's Measures 75 to 97</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measure_97">8.4.11. Qtractor's Measure 97</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119">8.4.12. Qtrac
 tor's Measures 98 to 119</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139">8.4.13. Qtractor's Measures 119 to 139</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158">8.4.14. Qtractor's Measures 139 to 158</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176">8.4.15. Qtractor's Measures 158 to 176</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End">8.4.16. Qtractor's Measures 177 to the End</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Rosegarden">9. Rosegarden</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-R
 osegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration">9.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class=
 "section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden_and_LilyPond">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></span> (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track">9.4.2. Add a Percussion Track</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion">9.4.3. Spice up the Percussion</a></span></dt><dt><span c
 lass="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Melody">9.4.4. Add a Melody</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue">9.4.5. Possible Ways to Continue</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-FluidSynth">10. FluidSynth</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</a></span></dt></dl></dd><dt><span class="section"><a href=
 "#sect-Musicians_Guide-FluidSynth-Requirements_and_Installation">10.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst">10.2.5. I
 nstallation of SoundFont Files</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-In_a_Terminal">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-SoundFont">10.4.2. SoundFont Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musi
 cians_Guide-FluidSynth-Configuring-MIDI_Input">10.4.4. MIDI Input Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments">10.5.2. Saving and Reusing Channel Assignments</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus">10.6. Using Reverb 
 and Chorus with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Multiple_Instances">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></a></span></dt></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-SuperCollider">11. <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide
 -SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Start_a_Serv
 er">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Executing_Code">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Other_Tips">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Basic_Programming">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Variables_a
 nd_Functions">11.3.2. Variables and Functions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions">11.3.4. Sound-Making Functions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio">11.3.5. Multichannel Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Collections">11.3.6. Collections</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Repeating">11.3.7. Repeated Execution</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution">11.3.8. Conditional Execution</a></span></dt><dt><span class="section"><a href="#sec
 t-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix">11.3.9. Combining Audio; the Mix Class</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth">11.3.10. SynthDef and Synth</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Busses">11.3.11. Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features">11.3.12. Ordering and Other Synth Features</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Scheduling">11.3.13. Scheduling</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Getting_Help">11.3.14. How to Get Help</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution">11.3.15. Legal Attribution</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicia
 ns_Guide-SuperCollider-Composing">11.4. Composing with SuperCollider</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Inspiration">11.4.2. Inspiration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Designing_the_First_Part">11.4.3. Designing the First Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part">11.4.4. Designing the Second Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones">11.4.5. Creating Ten Pseudo-Random Tones</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones">11.4.6. Scheduling the Tones</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-C
 omposing-Optimizing_the_Code">11.4.7. Optimizing the Code</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part">11.4.8. Making a Useful Section out of the Second Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts">11.4.9. Joining the Two Parts</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Exporting">11.5. Exporting Sound Files</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Recording_SuperColliders_Output">11.5.2. Recording SuperCollider's Output (Tutorial)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-LilyPond">12. <span class="application"><strong>LilyPond</strong></span></a><
 /span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-The_LilyPond_Approach">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Installation">12.3. Requirements and Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations">12.4.2. Numbers Are Durations</a></span></dt><dt><span class="section"><a href=
 "#sect-Musicians_Guide-LilyPond-Syntax-Articulations">12.4.3. Articulations</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Simultaneity">12.4.4. Simultaneity</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Chords">12.4.5. Chords</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Commands">12.4.6. Commands</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Source_Files">12.4.7. Source Files and Their Formatting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors">12.4.8. Avoiding Errors</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint">12.5. Working on a Counterpoint Exercise (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files fo
 r the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score">12.5.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output">12.5.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Inputting">12.5.4. Inputting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score">12.5.5. Formatting the Score</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra">12.6. Working on an Orchestral Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_S
 core">12.6.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output">12.6.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Inputting">12.6.4. Inputting</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano">12.7. Working on a Piano Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score">12.7.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output">12.7.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Inputting">12.7
 .4. Inputting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors">12.7.5. Troubleshooting Errors</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Formatting">12.7.6. Formatting the Score (Piano Dynamics)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#chap-Musicians_Guide-Frescobaldi">13. Frescobaldi</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Installation">13.2. Requirements and Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Configuration">13.3. Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Using">13.4. Using Frescobaldi</a></span></dt></dl></dd><dt><span class="ch
 apter"><a href="#chap-Musicians_Guide-Solfege">14. GNU Solfege</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration"
 >14.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Instruments">14.2.2. Instruments</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-External_Programs">14.2.3. External Programs</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Interface">14.2.4. Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Practise">14.2.5. Practise</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Sound_Setup">14.2.6. Sound Setup</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training">14.3. Training Yourself</a></span></dt><dd><dl><dt><span class="secti
 on"><a href="#sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Exercise_Types">14.3.2. Exercise Types</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program">14.3.3. Making an Aural Skills Program</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Supplementary_References">14.3.4. Supplementary References</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Using_the_Exercises">14.4. Using the Exercises</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Listening_Exercises">14.4.1. Listening</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Singing_Exercises">14.4.2. Singing</a></span></dt><dt><span class="section"><a hre
 f="#sect-Musicians_Guide-Configure_Yourself_Exericses">14.4.3. Configure Yourself</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Rhythm_Exercises">14.4.4. Rhythm</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Dictation_Exercises">14.4.5. Dictation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Harmonic_Progressions">14.4.6. Harmonic Progressions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Intonation">14.4.7. Intonation</a></span></dt></dl></dd></dl></dd></dl></div></div><div xml:lang="en-US" class="chapter" title="Chapter 5. Audacity" id="chap-Musicians_Guide-Audacity" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 5. Audacity</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</a></span></dt><dt><span c
 lass="section"><a href="#sect-Musicians_Guide-Audacity-Requirements_and_Installation">5.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Hardware_Requirements">5.2.2. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Installation">5.2.3. Standard Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion">5.2.4. Installation with MP3 Support</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Testing_Playback">5.2.5. Post-Installation Test: Playback</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Testing_Recording">5.2.6. Post-Installation Test: Recording</a></span></dt></dl></dd><dt><span class="
 section"><a href="#sect-Musicians_Guide-Audacity_Configuration">5.3. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware">5.3.2. Configuring Audacity for Your Sound Card</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format">5.3.3. Setting the Project's Sample Rate and Format</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Interface">5.4. The Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording">5.5. Recording</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</a></span></dt><dt><span class="section"><a href="#sect-Musicians
 _Guide-Audacity-Recording-Continuing_to_Record">5.5.2. Continue to Record</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial">5.6. Creating a New Login Sound (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Scenario">5.6.2. Scenario</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks">5.6.3. Align Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks">5.6.4. Stretching Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level">5.6.5. Adjust the Volume Level</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise">5.6.6. Remove
  Noise</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Fade_Out">5.6.7. Fade In or Out</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio">5.6.8. Remove Some Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment">5.6.9. Repeat an Already-Recorded Segment</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser">5.6.10. Add a Special Effect (the Phaser)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Tutorial-Conclusion">5.6.11. Conclusion</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Save_and_Export">5.7. Save and Export</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</a></span></dt><dt><span class="
 section"><a href="#sect-Musicians_Guide-Audacity-Exporting_a_Whole_File">5.7.2. Export a Whole File</a></span></dt></dl></dd></dl></div><div class="para">
+		Audacity is a high-quality sound recording application, designed to be easy to use. We recommend Audacity to most computer users, because it is simple but it has many features and capabilities. You do not need to understand advanced computer audio concepts before using Audacity. If you can connect your microphone to your computer, you know enough to use Audacity.
+	</div><div class="section" title="5.1. Knowing When to Use Audacity" id="sect-Musicians_Guide-Audacity-Knowing_When_to_Use"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</h2></div></div></div><div class="para">
+			Audacity has a simple user interface, it is easy to use, and it has many advanced capabilities. Audacity does not require advanced knowledge of computers, music, or recording. Audacity is the right tool to use for editing a single audio file, and it can also coordinate multiple audio files simultaneously. Most users will prefer Audacity over the other applications in the Musicians' Guide which can record.
+		</div><div class="para">
+			If you need to record quickly, and you do not have time to learn complicated software, you should use Audacity.
+		</div><div class="para">
+			If you have professional-quality audio equipment, if you want to do highly advanced processing, or if you need fine-grained control over the recording, you should use Ardour, Qtractor, or Rosegarden. If you have not used any of these applications, we recommend learning Qtractor before Ardour or Rosegarden. Ardour and Rosegarden are more complicated than Qtractor, and you may not need their advanced features.
+		</div></div><div class="section" title="5.2. Requirements and Installation" id="sect-Musicians_Guide-Audacity-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Requirements_and_Installation">5.2. Requirements and Installation</h2></div></div></div><div class="section" title="5.2.1. Software Requirements" id="sect-Musicians_Guide-Audacity-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</h3></div></div></div><div class="para">
+				Audacity uses several "libraries." Libraries are incomplete programs that add capabilities to other programs or applications. Libraries can be shared between programs. The libraries needed by Audacity will be installed automatically.
+			</div><div class="para">
+				The version of Audacity from the Fedora repository does not use an MP3 library. If you do not want to use MP3 files with Audacity, you should follow the instructions in <a class="xref" href="#sect-Musicians_Guide-Audacity-Installation" title="5.2.3. Standard Installation">Section 5.2.3, “Standard Installation”</a>. If you want to use MP3 files with Audacity, you should follow the instructions in <a class="xref" href="#sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion" title="5.2.4. Installation with MP3 Support">Section 5.2.4, “Installation with MP3 Support”</a>.
+			</div><div class="para">
+				Audacity can use the JACK Audio Connection Kit. You should install JACK before installing Audacity. Follow the instructions in <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> to install JACK. We recommend using Audacity without JACK, but JACK is installed whether or not you use it.
+			</div></div><div class="section" title="5.2.2. Hardware Requirements" id="sect-Musicians_Guide-Audacity-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Hardware_Requirements">5.2.2. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use Audacity. If you will record audio with Audacity, you must have at least one microphone connected to your audio interface. You do not need a microphone to edit existing audio files.
+			</div></div><div class="section" title="5.2.3. Standard Installation" id="sect-Musicians_Guide-Audacity-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Installation">5.2.3. Standard Installation</h3></div></div></div><div class="procedure"><div class="para">
+					This method installs Audacity from the Fedora repository. This version of Audacity does not use an MP3 library, and cannot process MP3 files.
+				</div><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use PackageKit or KPackageKit to install the <span class="package">audacity</span> package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The proposed installation includes Audacity and all of the libraries that Audacity uses. Continue installing Audacity by reviewing and approving the proposed installation.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Audacity configures itself automatically, but it may not use the configuration you want. You need to test Audacity before recording, so that you know that it works. Follow the instructions in <a class="xref" href="#sect-Musicians_Guide-Audacity-Testing_Playback" title="5.2.5. Post-Installation Test: Playback">Section 5.2.5, “Post-Installation Test: Playback”</a> and <a class="xref" href="#sect-Musicians_Guide-Audacity-Testing_Recording" title="5.2.6. Post-Installation Test: Recording">Section 5.2.6, “Post-Installation Test: Recording”</a> to test Audacity.
+					</div></li></ol></div></div><div class="section" title="5.2.4. Installation with MP3 Support" id="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion">5.2.4. Installation with MP3 Support</h3></div></div></div><div class="procedure"><div class="para">
+					This method installs Audacity from the RPM Fusion repository. This version of Audacity uses an MP3 library, and can process MP3 files. The Fedora Project cannot provide support for this version of Audacity because it is not prepared by Fedora.
+				</div><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Run this command in a terminal:
+					</div><pre class="screen"><code class="command">su -c 'yum localinstall --nogpgcheck http://download1.rpmfusion.org/free/fedora/\</code>
+<code class="command">rpmfusion-free-release-stable.noarch.rpmhttp://download1.rpmfusion.org/nonfree/\</code>
+<code class="command">fedora/rpmfusion-nonfree-release-stable.noarch.rpm'</code></pre><div class="para">
+						Note that this a single command, broken into three lines here for presentation reasons.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Use PackageKit or KPackageKit to install the <code class="code">audacity-freeworld</code> package.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The proposed installation includes Audacity and all of the libraries that Audacity uses. Continue installing Audacity by reviewing and approving the proposed installation.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Audacity configures itself automatically, but it may not use the configuration you want. You need to test Audacity before recording, so that you know that it works. Follow the instructions in <a class="xref" href="#sect-Musicians_Guide-Audacity-Testing_Playback" title="5.2.5. Post-Installation Test: Playback">Section 5.2.5, “Post-Installation Test: Playback”</a> and <a class="xref" href="#sect-Musicians_Guide-Audacity-Testing_Recording" title="5.2.6. Post-Installation Test: Recording">Section 5.2.6, “Post-Installation Test: Recording”</a> to test Audacity.
+					</div></li></ol></div></div><div class="section" title="5.2.5. Post-Installation Test: Playback" id="sect-Musicians_Guide-Audacity-Testing_Playback"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Testing_Playback">5.2.5. Post-Installation Test: Playback</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start Audacity.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Set the volume of your audio interface and speakers to a safe level.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Open</strong></span> to open the Open File window.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Open the <code class="literal">/usr/share/sounds/alsa/Noise.wav</code> file. This file is designed for testing audio equipment.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Play the file as many times as you need. Adjust the volume of your audio interface and speakers while the file is playing.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						If you cannot hear sound when the file is played, check that your audio interface and speakers are correctly connected and powered on.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						If you still cannot hear sound when the file is played, see <a class="xref" href="#sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware" title="5.3.2. Configuring Audacity for Your Sound Card">Section 5.3.2, “Configuring Audacity for Your Sound Card”</a>.
+					</div></li></ol></div></div><div class="section" title="5.2.6. Post-Installation Test: Recording" id="sect-Musicians_Guide-Audacity-Testing_Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Testing_Recording">5.2.6. Post-Installation Test: Recording</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Connect your microphones to your audio interface.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Start Audacity. Do not open a file.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Locate the volume level meters on the toolbar, to the right of the transport controls. If you do not see the meters, choose <span class="guimenu"><strong>View</strong></span> → <span class="guisubmenu"><strong>Toolbars</strong></span> → <span class="guimenuitem"><strong>Meter Toolbar</strong></span>, which should have a check mark next to it.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click on the arrow next to the microphone to open the input meter's pop-up menu. Choose <span class="guimenuitem"><strong>Start Monitoring</strong></span>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Sing, talk, or make noise into the microphone. The volume level meter should show moving red bars.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Adjust the volume of the recording inputs on your audio interface. When there is no noise, the moving red bars should be very small.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						If you do not see moving red bars in the volume level meter, check that your audio interface and microphone are correctly connected and powered on. If your equipment was not properly connected, adjust the volume of the recording inputs on your audio interface now.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						If you still do not see moving red bars, see <a class="xref" href="#sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware" title="5.3.2. Configuring Audacity for Your Sound Card">Section 5.3.2, “Configuring Audacity for Your Sound Card”</a>.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Click the <span class="guibutton"><strong>Record</strong></span> button to start a test recording. Sing, talk, or make noise into the microphone.
+					</div></li><li class="step" title="Step 10"><div class="para">
+						After a few seconds, click the <span class="guibutton"><strong>Stop</strong></span> button to stop the test recording.
+					</div></li><li class="step" title="Step 11"><div class="para">
+						Click the <span class="guibutton"><strong>Play</strong></span> button to hear the recorded audio.
+					</div></li><li class="step" title="Step 12"><div class="para">
+						If the recording sounds bad, you configure Audacity manually. See <a class="xref" href="#sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware" title="5.3.2. Configuring Audacity for Your Sound Card">Section 5.3.2, “Configuring Audacity for Your Sound Card”</a>.
+					</div></li></ol></div></div></div><div class="section" title="5.3. Configuration" id="sect-Musicians_Guide-Audacity_Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity_Configuration">5.3. Configuration</h2></div></div></div><div class="section" title="5.3.1. When You Run Audacity for the First Time" id="sect-Musicians_Guide-Audacity-First_Use"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</h3></div></div></div><div class="para">
+				When you run Audacity for the first time, you will be asked to select a language to use for the interface. Before you use Audacity, we encourage you to follow the post-installation test instructions above.
+			</div></div><div class="section" title="5.3.2. Configuring Audacity for Your Sound Card" id="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware">5.3.2. Configuring Audacity for Your Sound Card</h3></div></div></div><div class="para">
+				Audacity configures itself automatically. If your computer has multiple sound cards or your sound cards have an unusual setup, Audacity guesses which input and output you will use. Audacity sometimes guesses incorrectly, so you can configure it yourself.
+			</div><div class="para">
+				Audacity sometimes works, but has poor performance or low-quality audio. If Audacity runs poorly on your computer, you should configure the sound cards manually.
+			</div><div class="para">
+				Follow these steps to configure Audacity for your sound card:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						You need to know the Linux name of your sound card.
+					</div><ol class="a"><li class="step" title="Step 1.a"><div class="para">
+								Open a terminal. In GNOME, choose <span class="guimenu"><strong>Applications</strong></span> → <span class="guisubmenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Terminal</strong></span>. In KDE, open the application launcher, then choose <span class="guimenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Konsole</strong></span>.
+							</div></li><li class="step" title="Step 1.b"><div class="para">
+								Run this command: <code class="command">cat /proc/asound/cards</code>.
+							</div></li><li class="step" title="Step 1.c"><div class="para">
+								The <code class="command">cat</code> program outputs a list of sound cards in your computer, which looks similar to this list:
+							</div><pre class="screen"><code class="computeroutput">0 [SB ]: HDA-Intel - HDA ATI SB</code>
+<code class="computeroutput"> HDA ATI SB at 0xf7ff4000 irq 16</code>
+<code class="computeroutput">1 [MobilePre ]: USB-Audio - MobilePre</code>
+<code class="computeroutput"> M Audio MobilePre at usb-0000:00:13.0-2</code></pre><div class="para">
+								In this example output, the square brackets surround the name of the sound card. The names of the sound cards in this example output are <code class="literal">SB</code> and <code class="literal">MobilePre</code>.
+							</div></li><li class="step" title="Step 1.d"><div class="para">
+								Identify the name of the sound card that you want to use. If you do not see your sound card in the list outputted by <code class="code">cat</code>, then your Fedora does not detect it. You should also remember the number of the sound card, which is printed to the left of the name. You can use two different sound cards for recording and playback.
+							</div></li></ol></li><li class="step" title="Step 2"><div class="para">
+						Start Audacity.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Open the "Preferences" window. Choose <span class="guimenu"><strong>File</strong></span> &gt; <span class="guimenuitem"><strong>Preferences</strong></span>.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Set the "Host" to <code class="literal">ALSA</code>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Set the recording and playback devices to the name of the sound card that you want to use. If there are many choices for your sound card, choose the one that ends with <code class="literal">(hw:0)</code>, where <code class="literal">0</code> is replaced by the number of the sound card that you want to use.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Follow the post-installation test procedures to confirm that the configuration is correct.
+					</div></li></ol></div><div class="para">
+				You will see many choices in the list of playback and recording devices. When configured with the <code class="code">default</code> device, Audacity lets ALSA determine which sound card to use. When configured with the <code class="literal">pulse</code> device, Audacity lets PulseAudio determine which sound card to use. Audacity works most efficiently when configured with a specific sound card, so you should not use the <code class="literal">default</code> or <code class="literal">pulse</code> devices unless the other choices do not work.
+			</div></div><div class="section" title="5.3.3. Setting the Project's Sample Rate and Format" id="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format">5.3.3. Setting the Project's Sample Rate and Format</h3></div></div></div><div class="para">
+				You can change the sample rate and sample format (see <a class="xref" href="#sect-Musicians_Guide-Sample_Rate_and_Sample_Format" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a> for definitions). You should set the sample rate and sample format when you begin working on a project. You should not change the sample rate or sample format after you record audio. If you will use audio files that already exist, you should use the sample rate and sample format of the existing files.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Preferences</strong></span> to open the "Preferences" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Click <span class="guibutton"><strong>Quality</strong></span> in the list on the left of the window.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Change the settings as you need. We recommend a sample rate of 44 100 Hz and a sample format of 16 bits for most projects.
+					</div></li></ol></div></div></div><div class="section" title="5.4. The Interface" id="sect-Musicians_Guide-Audacity-Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Interface">5.4. The Interface</h2></div></div></div><div class="figure" title="Figure 5.1. The Audacity interface" id="audacity_interface"><div class="figure-contents"><div class="mediaobject"><img src="./images/Audacity-Interface.png" width="444" alt="The Audacity interface" /><div class="longdesc"><div class="para">
+						An Audacity window, displaying a single stereo track.
+					</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+							The <em class="firstterm">transport controls</em> play, stop, or pause playback of audio. The buttons to record and move quickly through a file are also located here.
+						</div></li><li class="listitem"><div class="para">
+							The <em class="firstterm">tool-selection box</em> changes the cursor's function.
+						</div></li><li class="listitem"><div class="para">
+							The two <em class="firstterm">volume level meters</em> display the volume level of stereo audio. The left meter displays the volume level of the output signal. The right meter displays the volume level of the input signal.
+						</div></li><li class="listitem"><div class="para">
+							The <em class="firstterm">ruler</em> displays the time since the start of the file, in minutes and seconds.
+						</div></li><li class="listitem"><div class="para">
+							Each <em class="firstterm">track</em> contains two channels of audio signal data. Audacity stacks tracks vertically in the main window. Audacity plays back all tracks simultaneously.
+						</div></li></ol></div></div></div></div><h6>Figure 5.1. The Audacity interface</h6></div><br class="figure-break" /><div class="figure" title="Figure 5.2. A track in Audacity" id="audacity_track"><div class="figure-contents"><div class="mediaobject"><img src="./images/Audacity-Track.png" width="444" alt="A track in Audacity" /><div class="longdesc"><div class="para">
+						A single stereo track, displayed in Audacity.
+					</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Each track has a <em class="firstterm">track info area</em>, which holds settings like the fader, panner, and <span class="guibutton"><strong>mute</strong></span> and <span class="guibutton"><strong>solo</strong></span> buttons.
+						</div></li><li class="listitem"><div class="para">
+							The <em class="firstterm">timeline</em> is the main area of the main window of Audacity. The leftmost point is the beginning of the audio file.
+						</div></li></ol></div></div></div></div><h6>Figure 5.2. A track in Audacity</h6></div><br class="figure-break" /><div class="para">
+			Refer to the image above as you read about the user interface of Audacity. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						The "transport controls" play, stop, or pause playback of audio. The buttons to record and move quickly through a file are also located here.
+					</div></li><li class="listitem"><div class="para">
+						The "tool-selection box" changes the cursor's function.
+					</div></li><li class="listitem"><div class="para">
+						The two "volume level meters" display the volume level of stereo audio. The left meter displays the volume level of the output signal. The right meter displays the volume level of the input signal.
+					</div></li><li class="listitem"><div class="para">
+						The "ruler" displays the time since the start of the file, in minutes and seconds.
+					</div></li><li class="listitem"><div class="para">
+						The "timeline" is the main area of the main window of Audacity. The leftmost point is the beginning of the audio file.
+					</div></li><li class="listitem"><div class="para">
+						Each "track" contains two channels of audio signal data. Audacity stacks tracks vertically in the main window. Audacity plays back all tracks simultaneously.
+					</div></li><li class="listitem"><div class="para">
+						Each track has a "track info area," which holds settings like the fader, panner, and <span class="guibutton"><strong>mute</strong></span> and <span class="guibutton"><strong>solo</strong></span> buttons.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			<a class="xref" href="#chap-Musicians_Guide-Digital_Audio_Workstations" title="Chapter 6. Digital Audio Workstations">Chapter 6, <i>Digital Audio Workstations</i></a> contains more information about the Audacity user interface. That chapter defines the purpose and use of many user interface components.
+		</div></div><div class="section" title="5.5. Recording" id="sect-Musicians_Guide-Audacity-Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Recording">5.5. Recording</h2></div></div></div><div class="para">
+			This section explains possible ways to use Audacity to record.
+		</div><div class="section" title="5.5.1. Start to Record" id="sect-Musicians_Guide-Audacity-Recording-Start_to_Record"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</h3></div></div></div><div class="para">
+				This procedure can be used whether you want to record from microphones or from another application on your computer.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Prepare your computer to record. Connect the microphones you want to use, and test them. See <a class="xref" href="#sect-Musicians_Guide-Audacity-Testing_Playback" title="5.2.5. Post-Installation Test: Playback">Section 5.2.5, “Post-Installation Test: Playback”</a> and <a class="xref" href="#sect-Musicians_Guide-Audacity-Testing_Recording" title="5.2.6. Post-Installation Test: Recording">Section 5.2.6, “Post-Installation Test: Recording”</a> for instructions to test your equipment.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Check the sample rate and sample format. See <a class="xref" href="#sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format" title="5.3.3. Setting the Project's Sample Rate and Format">Section 5.3.3, “Setting the Project's Sample Rate and Format”</a> for instructions to change the sample rate and sample format.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The <span class="guibutton"><strong>Record</strong></span> button shows a red circle. When you are ready to record, click the <span class="guibutton"><strong>Record</strong></span> button.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The <span class="guibutton"><strong>Stop</strong></span> button shows an orange square. Click the <span class="guibutton"><strong>Stop</strong></span> button to stop the recorder.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						* Audacity displays the recorded audio in the timeline of a track, as a blue, sound-wave-like shape that represents the volume level. Audacity sometimes displays the blue shape immediately, and sometimes only after you click <span class="guibutton"><strong>Stop</strong></span>. When Audacity does not show the blue shape immediately, it does not have enough processor power, and decides to process the audio instead of the blue shape.
+					</div></li></ol></div></div><div class="section" title="5.5.2. Continue to Record" id="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record">5.5.2. Continue to Record</h3></div></div></div><div class="para">
+				You can record more audio after the first recording in one of these ways: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							You can continue to record from the end of the already-recorded audio.
+						</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+									Press <span class="keycap"><strong>Shift</strong></span> then click <span class="guibutton"><strong>Record</strong></span>.
+								</div></li><li class="step" title="Step 2"><div class="para">
+									Audacity starts to record from the end of the already-recorded audio. The new audio is put in the previously-selected track.
+								</div></li></ol></div></li><li class="listitem"><div class="para">
+							You can record new audio that will play at the same time as the already-recorded audio.
+						</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+									Choose <span class="guimenu"><strong>Transport</strong></span> → <span class="guimenuitem"><strong>Skip to Start</strong></span> or press <span class="keycap"><strong>Home</strong></span> to move the transport head to the start of the file.
+								</div></li><li class="step" title="Step 2"><div class="para">
+									Click <span class="guibutton"><strong>Record</strong></span>.
+								</div></li><li class="step" title="Step 3"><div class="para">
+									Audacity starts to record from the beginning. The new audio is put in a new track, and does not erase existing audio.
+								</div></li></ol></div></li><li class="listitem"><div class="para">
+							You can record new audio that will play at the same time as the already-recorded audio, but start after the beginning.
+						</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+									Find the timeline position when you want to record new audio. Click on an existing track at that time.
+								</div></li><li class="step" title="Step 2"><div class="para">
+									Click <span class="guibutton"><strong>Record</strong></span>.
+								</div></li><li class="step" title="Step 3"><div class="para">
+									Audacity starts to record from the position of the transport head. The new audio is put in a new track, and does not erase existing audio.
+								</div></li></ol></div></li></ol></div>
+
+			</div></div></div><div class="section" title="5.6. Creating a New Login Sound (Tutorial)" id="sect-Musicians_Guide-Audacity-Tutorial"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Tutorial">5.6. Creating a New Login Sound (Tutorial)</h2></div></div></div><div class="section" title="5.6.1. Files for the Tutorial" id="sect-Musicians_Guide-Audacity-Tutorial-Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</h3></div></div></div><div class="para">
+				Use the <em class="citetitle">Tutorial Start</em> file if you want to do the tutorial. The <em class="citetitle">Tutorial End</em> file and <em class="citetitle">Exported FLAC</em> file are completed examples. When you finish the tutorial, your project will probably not be the same as ours. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">Tutorial Start</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma</a>
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Tutorial End</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma</a>
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Exported FLAC</em>is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-export.flac">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-export.flac</a>
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="5.6.2. Scenario" id="sect-Musicians_Guide-Audacity-Tutorial-Scenario"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Scenario">5.6.2. Scenario</h3></div></div></div><div class="para">
+				You tell a friend about some open-source audio applications in Fedora Linux. Your friend wants you to help them make a new sound that will play when they log in to their computer. You search your music CD collection, and find a favourite recording. You and your friend decide to use a few clips from the CD to start your new log-in sound.
+			</div></div><div class="section" title="5.6.3. Align Tracks" id="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks">5.6.3. Align Tracks</h3></div></div></div><div class="para">
+				You adjust the starting time of the segments.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click the <span class="guibutton"><strong>Time Shift</strong></span> button in the tool-selection toolbar.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the track with the segment you want to move. Drag the segment to the left or right to change the time when it starts to play.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You can align the start of one segment with end of another segment. Drag the segment so that the beginning is near the end of the other segment. Drag the track back and forth slowly so a yellow line appears. The yellow line means that there is no silence between the segments, and that the segments do not overlap.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You can move a segment to start at the selection cursor. Click the <span class="guibutton"><strong>Selection Tool</strong></span> button, then click on the track where you want the segment to start to play. Choose <span class="guimenu"><strong>Tracks</strong></span> → <span class="guisubmenu"><strong>Align Tracks</strong></span> → <span class="guimenuitem"><strong>Align with Cursor</strong></span> to move the track.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						You can move tracks in other ways by using the <span class="guimenu"><strong>Tools</strong></span> → <span class="guisubmenu"><strong>Align Tracks</strong></span> menu choices.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						You can select multiple tracks at the same time. Press <span class="keycap"><strong>Shift</strong></span> while you click on each track.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						You should listen to each adjustment to confirm that it is correct. Click <span class="guibutton"><strong>Selection Tool</strong></span> in the tool-selection toolbar, then click on a track where you want to begin to listen. Press <span class="guibutton"><strong>Play</strong></span> to hear the audio.
+					</div></li></ol></div><div class="para">
+				We aligned the tracks so that they sound nice to us. We tried to make the sound short, and interesting but not confusing. We changed the positions of the tracks many times after this step.
+			</div></div><div class="section" title="5.6.4. Stretching Tracks" id="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks">5.6.4. Stretching Tracks</h3></div></div></div><div class="para">
+				You can stretch or compress tracks, so that they take up more or less time. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							The "Change Tempo" tool adjusts speed but not pitch. Sound quality is lowered significantly.
+						</div></li><li class="listitem"><div class="para">
+							The "Change Speed" tool adjusts speed and pitch. Sound quality is less affected.
+						</div></li></ul></div>
+
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click on the track info portion of the track that you want to adjust.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Change Tempo</strong></span> or <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Change Speed</strong></span>. If you input a positive number, the speed increases and the audio takes less time. If you input a negative number, the speed decreases and the audio takes more time.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click <span class="guibutton"><strong>Preview</strong></span> to hear some of the audio with the adjusted speed. Audacity does not change the audio when you preview the change.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click <span class="guibutton"><strong>OK</strong></span> to apply the change. Audacity processes the audio. Your change does not appear immediately.
+					</div></li></ol></div><div class="para">
+				We changed the speed of one of our tracks. We are not concerned about the sound quality, because this is a start-up sound for us. When you edit audio to which other people will listen, you should be careful to preserve the sound quality.
+			</div></div><div class="section" title="5.6.5. Adjust the Volume Level" id="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level">5.6.5. Adjust the Volume Level</h3></div></div></div><div class="para">
+				You can adjust the volume level of tracks by adjusting the fader in the track info box. The fader is a horizontal line with a <code class="literal">-</code> sign on the left and a <code class="literal">+</code> sign on the right. The fader does not change the audio signal itself.
+			</div><div class="para">
+				You can also adjust the volume level of a portion of audio, which does modify the audio signal itself. Follow these instructions to adjust the volume level of a portion of audio.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						The tutorial's lowest track is very quiet. Click the track's <span class="guibutton"><strong>solo</strong></span> button, then listen to the track alone. Most of the track is quiet humming.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then hold down the mouse button to select some audio in one track.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Amplify</strong></span>. When the "Amplify" window opens, it is set for the greatest volume level increase that will not decrease sound quality. You can enable "clipping," which allows you to increase the volume level even more, but will decrease the sound quality.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Use the Amplify tool to adjust the volume level as you wish.
+					</div></li></ol></div></div><div class="section" title="5.6.6. Remove Noise" id="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise">5.6.6. Remove Noise</h3></div></div></div><div class="para">
+				"Noise" is part of an audio signal that is not the intended signal. When you listen to music on the radio, you can hear the music, and usually also some noise. When computers record or play audio, the electronic components sometimes create extra noise. The lowest track of the tutorial file has noise created by electronic components in the old notebook computer used to play the CD. Follow these steps to use the "Noise Removal" tool.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then select a small portion of the lowest track.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Noise Removal</strong></span>. The "Noise Removal" window appears. Click <span class="guibutton"><strong>Get Profile</strong></span>. The Noise Removal tool uses the selected audio as an example of the noise to remove.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the whole track.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Open the "Noise Removal" window. Click <span class="guibutton"><strong>OK</strong></span>. The Noise Removal tool processes the audio. The Noise Removal tool is not effective in this example because most of the signal is noise.
+					</div></li></ol></div></div><div class="section" title="5.6.7. Fade In or Out" id="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out">5.6.7. Fade In or Out</h3></div></div></div><div class="para">
+				Audacity has tools to fade in and out. When you "fade in," it means to gradually increase the volume level from silence to the original level. When you "fade out," it means to gradually decreased the volume level from the original level to silence. Professional recordings of concerts often fade out after a song, while the audience applauds. Fading out avoids an abrupt stop at the end of the recording, because the volume level is decreased gradually to silence.
+			</div><div class="para">
+				You generally fade in at the beginning of an audio segment, and fade out at the end of an audio segment. You can use Audacity to create special effects if you fade in or fade out in the middle of an audio segment. You can make a surprising effect by setting Audacity to fade in or out over a few second, then adding the opposite fade inside the first fade.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then select a portion of audio to fade in or out.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Fade In</strong></span> or <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Fade Out</strong></span>.
+					</div></li></ol></div><div class="para">
+				We created a long fade out in one of our tracks, so that the track is quieter. We then adjusted the spacing of the other tracks, moving them closer.
+			</div></div><div class="section" title="5.6.8. Remove Some Audio" id="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio">5.6.8. Remove Some Audio</h3></div></div></div><div class="para">
+				You can remove portions of a track. This procedure removes audio at the end of a track. You can use a similar method to remove audio in other ways.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then place the editing cursor at the point where you want the track to end.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guisubmenu"><strong>Select</strong></span> → <span class="guimenuitem"><strong>Cursor to Track End</strong></span>. There are many other choices in the <span class="guimenu"><strong>Edit</strong></span> → <span class="guisubmenu"><strong>Select</strong></span> menu.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Press <span class="keycap"><strong>Delete</strong></span>. The selected audio is deleted.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						If you make a mistake, you can undo the previous action. Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Undo</strong></span>.
+					</div></li></ol></div><div class="para">
+				We removed the end of the lowest track.
+			</div></div><div class="section" title="5.6.9. Repeat an Already-Recorded Segment" id="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment">5.6.9. Repeat an Already-Recorded Segment</h3></div></div></div><div class="para">
+				You can repeat a segment of audio that is already recorded.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then select a portion of audio.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Copy</strong></span> or press <span class="keycap"><strong>Control</strong></span>+<span class="keycap"><strong>c</strong></span>.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click in a track near where you want the copy to start playing.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Paste</strong></span> or press <span class="keycap"><strong>Control</strong></span>+<span class="keycap"><strong>v</strong></span>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click <span class="guibutton"><strong>Time Shift Tool</strong></span>, then adjust the timeline position of the new audio clip.
+					</div></li></ol></div><div class="para">
+				We repeated the end of a segment twice, to make the end of the startup sound more interesting.
+			</div></div><div class="section" title="5.6.10. Add a Special Effect (the Phaser)" id="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser">5.6.10. Add a Special Effect (the Phaser)</h3></div></div></div><div class="para">
+				Audacity has many effect plugins, and you can add more. The Phaser adjusts reverberation, panning, and frequency to create a spinning-like sound.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select a portion of any track when only one track is playing.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Phaser</strong></span>, then experiment with the settings. Click <span class="guibutton"><strong>Preview</strong></span> to hear the effect of your settings. Audacity does not modify the audio file when you preview your settings.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The tutorial uses the phaser at the end, with these settings: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Stages: 2
+								</div></li><li class="listitem"><div class="para">
+									Dry/Wet: 128
+								</div></li><li class="listitem"><div class="para">
+									LFO Frequency: 0.4
+								</div></li><li class="listitem"><div class="para">
+									LFO Start Phase: 0
+								</div></li><li class="listitem"><div class="para">
+									Depth: 128
+								</div></li><li class="listitem"><div class="para">
+									Feedback: 90
+								</div></li></ul></div>
+
+					</div></li></ol></div></div><div class="section" title="5.6.11. Conclusion" id="sect-Musicians_Guide-Audacity-Tutorial-Conclusion"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Conclusion">5.6.11. Conclusion</h3></div></div></div><div class="para">
+				Your startup file sounds different than the one that we completed. The tutorial instructions are intentionally vague. You used your own creativity to complete the tutorial. You also learned how to use these tools for many different purposes.
+			</div></div></div><div class="section" title="5.7. Save and Export" id="sect-Musicians_Guide-Audacity-Save_and_Export"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Save_and_Export">5.7. Save and Export</h2></div></div></div><div class="para">
+			Audacity saves its data in a format that only Audacity can use. Audacity saves more information than just the audio files, and this information cannot be stored in conventional audio files like OGG, FLAC, or AIFF.
+		</div><div class="para">
+			When you want to share your work, or use it in another application, you must export it. When you "export" audio, Audacity converts the Audacity-only file into a conventional audio file. Audacity does not delete the original Audacity-only file, but the exported file cannot be converted into the Audacity-only format.
+		</div><div class="section" title="5.7.1. Export Part of a File" id="sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select the portion of audio that you want to export.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Export Selection</strong></span>.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the format, filename, and directory of the audio that will be exported. Click <span class="guibutton"><strong>Save</strong></span> when you are finished.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Depending on which format you choose, the "Metadata" window appears. You can input this information if you wish.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Audacity processes the audio to export. This may take some time, depending on the audio.
+					</div></li></ol></div></div><div class="section" title="5.7.2. Export a Whole File" id="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File">5.7.2. Export a Whole File</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Export</strong></span>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the format, filename, and directory of the audio that will be exported. Click <span class="guibutton"><strong>Save</strong></span> when you are finished.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Depending on which format you choose, the "Metadata" window appears. You can input this information if you wish.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Audacity processes the audio to export. This may take some time, depending on the audio.
+					</div></li></ol></div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 6. Digital Audio Workstations" id="chap-Musicians_Guide-Digital_Audio_Workstations" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 6. Digital Audio Workstations</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Stages_of_Recording">6.2. Stages of Recording</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Recording">6.2.1. Recording</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Mixing">6.2.2. Mixing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Mastering">6.2.3. Mastering</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Record_Mix_Master_More_Info">6.2.4. More Information<
 /a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Interface_Vocabulary">6.3. Interface Vocabulary</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Session">6.3.1. Session</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_and_Multitrack">6.3.2. Track and Multitrack</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Region_Clip_Segment">6.3.3. Region, Clip, or Segment</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Transport_and_Playhead">6.3.4. Transport and Playhead</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Automation">6.3.5. Automation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_User_Interface">6.4. User Interface</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</a></span></dt><dt><span class="sectio
 n"><a href="#sect-Musicians_Guide-DAW_Clock">6.4.2. Clock</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_Info_Pane">6.4.3. Track Info Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Track_Pane">6.4.4. Track Pane</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-DAW_Transport_Controls">6.4.5. Transport Controls</a></span></dt></dl></dd></dl></div><div class="para">
+		The term <em class="firstterm">Digital Audio Workstation</em> (henceforth <em class="firstterm">DAW</em>) refers to the entire hardware and software setup used for professional (or professional-quality) audio recording, manipulation, synthesis, and production. It originally referred to devices purpose-built for the task, but as personal computers have become more powerful and wide-spread, certain specially-designed personal computers can also be thought of as DAWs. The software running on these computers, especially software capable of multi-track recording, playback, and synthesis, is simply called "DAW software," which is often shortened to "DAW." So, the term "DAW" and its usage are moderately ambiguous, but generally refer to one of the things mentioned.
+	</div><div class="para">
+		For other terms related to digital audio, see <a class="xref" href="#chap-Musicians_Guide-Sound_Cards" title="Chapter 1. Sound Cards and Digital Audio">Chapter 1, <i>Sound Cards and Digital Audio</i></a>.
+	</div><div class="section" title="6.1. Knowing Which DAW to Use" id="sect-Musicians_Guide-Knowing_Which_DAW_to_Use"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</h2></div></div></div><div class="para">
+			The Musicians' Guide covers three widely-used DAWs: <span class="application"><strong>Ardour</strong></span>, <span class="application"><strong>Qtractor</strong></span>, and <span class="application"><strong>Rosegarden</strong></span>. All three use <code class="systemitem">JACK</code> extensively, are highly configurable, share a similar user interface, and allow users to work with both audio and MIDI signals. Many other DAWs exist, including a wide selection of commercially-available solutions. Here is a brief description of the programs documented in the Musicians' Guide: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> is the open-source standard for audio manipulation. Flexible and extensible.
+					</div></li><li class="listitem"><div class="para">
+						<span class="application"><strong>Qtractor</strong></span> is a relative new-comer, but easy to use; a "lean and mean," MIDI-focused DAW. Available from Planet CCRMA at Home or RPM Fusion.
+					</div></li><li class="listitem"><div class="para">
+						<span class="application"><strong>Rosegarden</strong></span> is a well-tested, feature-packed workhorse of Linux audio, especially MIDI. Includes a visual score editor for creating MIDI tracks.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			If you are unsure of where to start, then you may not need a DAW at all: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						If you are looking for a high-quality recording application, or a tool for manipulating one audio file at a time, then you would probably be better off with <span class="application"><strong>Audacity</strong></span>. This will be the choice of most computer users, especially those new to computer audio, or looking for a quick solution requiring little specialized knowledge. <span class="application"><strong>Audacity</strong></span> is also a good way to get your first computer audio experiences, specifically because it is easier to use than most other audio software.
+					</div></li><li class="listitem"><div class="para">
+						To take full advantage of the features offered by <span class="application"><strong>Ardour</strong></span>, <span class="application"><strong>Qtractor</strong></span>, and <span class="application"><strong>Rosegarden</strong></span>, your computer should be equipped with professional-quality audio equipment, including an after-market audio interface and input devices like microphones. If you do not have access to such equipment, then Audacity may be a better choice for you.
+					</div></li><li class="listitem"><div class="para">
+						If you are simply hoping to create a "MIDI recording" of some sheet music, you are probably better off using <span class="application"><strong>LilyPond</strong></span>. This program is designed primarily to create printable sheet music, but it will produce a MIDI-format version of a score if you include the following command in the <code class="literal">score</code> section of your <span class="application"><strong>LilyPond</strong></span> source file: <code class="code">\midi { }</code>. There are a selection of options that can be put in the <code class="literal">midi</code> section; refer to the <span class="application"><strong>LilyPond</strong></span> help files for a listing.
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="6.2. Stages of Recording" id="sect-Musicians_Guide-Stages_of_Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Stages_of_Recording">6.2. Stages of Recording</h2></div></div></div><div class="para">
+			There are three main stages involved in the the process of recording something and preparing it for listeners: recording, mixing, and mastering. Each step of the process has distinct characteristics, yet they can sometimes be mixed together.
+		</div><div class="section" title="6.2.1. Recording" id="sect-Musicians_Guide-Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Recording">6.2.1. Recording</h3></div></div></div><div class="para">
+				Recording is the process of capturing audio regions (also called "clips" or "segments") into the DAW software, for later processing. Recording is a complex process, involving a microphone that captures sound energy, translates it into electrical energy, and transmits it to an audio interface. The audio interface converts the electrical energy into digital signals, and sends it through the operating system to the DAW software. The DAW stores regions in memory and on the hard drive as required. Every time the musicians perform some (or all) of the performance to be recorded, while the DAW is recording, it is considered to be a <em class="firstterm">take</em>. A successful recording usually requires several takes, due to the inconsistencies of musical performance and of the related technological aspects.
+			</div></div><div class="section" title="6.2.2. Mixing" id="sect-Musicians_Guide-Mixing"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Mixing">6.2.2. Mixing</h3></div></div></div><div class="para">
+				Mixing is the process through which recorded audio regions (also called "clips") are coordinated to produce an aesthetically-appealing musical output. This usually takes place after recording, but sometimes additional takes will be needed. Mixing often involves reducing audio from multiple tracks into two channels, for stereo audio - a process known as "down-mixing," because it decreases the amount of audio data.
+			</div><div class="para">
+				Mixing includes the following procedures, among others: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							automating effects,
+						</div></li><li class="listitem"><div class="para">
+							adjusting levels,
+						</div></li><li class="listitem"><div class="para">
+							time-shifting,
+						</div></li><li class="listitem"><div class="para">
+							filtering,
+						</div></li><li class="listitem"><div class="para">
+							panning,
+						</div></li><li class="listitem"><div class="para">
+							adding special effects.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				When the person performing the mixing decides that they have finished, their finalized production is called the <em class="firstterm">final mix</em>.
+			</div></div><div class="section" title="6.2.3. Mastering" id="sect-Musicians_Guide-Mastering"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Mastering">6.2.3. Mastering</h3></div></div></div><div class="para">
+				Mastering is the process through which a version of the final mix is prepared for distribution and listening. Mastering can be performed for many target formats, including CD, tape, SuperAudio CD, or hard drive. Mastering often involves a reduction in the information available in an audio file: audio CDs are commonly recorded with 20- or 24-bit samples, for example, and reduced to 16-bit samples during mastering. While most physical formats (like CDs) also specify the audio signal's format, audio recordings mastered to hard drive can take on many formats, including OGG, FLAC, AIFF, MP3, and many others. This allows the person doing the mastering some flexibility in choosing the quality and file size of the resulting audio.
+			</div><div class="para">
+				Even though they are both distinct activities, mixing and mastering sometimes use the same techniques. For example, a mastering technician might apply a specific equalization filter to optimize the audio for a particular physical medium.
+			</div></div><div class="section" title="6.2.4. More Information" id="sect-Musicians_Guide-Record_Mix_Master_More_Info"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Record_Mix_Master_More_Info">6.2.4. More Information</h3></div></div></div><div class="para">
+				It takes experience and practice to gain the skills involved in successful recording, mixing, and mastering. Further information about these procedures is available from many places, including these web pages: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">Mastering Your Final Mix (64studio)</em>, available at <a href="http://www.64studio.com/howto-mastering">http://www.64studio.com/howto-mastering</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Audio Mixing (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Audio_mixing_%28recorded_music%29">http://en.wikipedia.org/wiki/Audio_mixing_%28recorded_music%29</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Multitrack Recording (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Multitrack_recording">http://en.wikipedia.org/wiki/Multitrack_recording</a>.
+						</div></li></ul></div>
+
+			</div></div></div><div class="section" title="6.3. Interface Vocabulary" id="sect-Musicians_Guide-DAW_Interface_Vocabulary"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-DAW_Interface_Vocabulary">6.3. Interface Vocabulary</h2></div></div></div><div class="para">
+			Understanding these concepts is essential to understanding how to use the DAW software's interface.
+		</div><div class="section" title="6.3.1. Session" id="sect-Musicians_Guide-Session"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Session">6.3.1. Session</h3></div></div></div><div class="para">
+				A <em class="firstterm">session</em> is all of the tracks, regions, automation settings, and everything else that goes along with one "file" saved by the DAW software. Some software DAWs manage to hide the entire session within one file, but others instead create a new directory to hold the regions and other data.
+			</div><div class="para">
+				Typically, one session is used to hold an entire recording session; it is broken up into individual songs or movements after recording. Sometimes, as in the tutorial examples with the Musicians' Guide, one session holds only one song or movement. There is no strict rule as to how much music should be held within one session, so your personal preference can determine what you do here.
+			</div><div class="figure" title="Figure 6.1. A session in Ardour" id="ardour_session"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-Session.png" width="444" alt="A session in Ardour" /><div class="longdesc"><div class="para">
+							A session in Ardour, containing multiple instrumental tracks.
+						</div></div></div></div><h6>Figure 6.1. A session in Ardour</h6></div><br class="figure-break" /></div><div class="section" title="6.3.2. Track and Multitrack" id="sect-Musicians_Guide-Track_and_Multitrack"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Track_and_Multitrack">6.3.2. Track and Multitrack</h3></div></div></div><div class="para">
+				A <em class="firstterm">track</em> represents one channel, or a predetermined collection of simultaneous, inseparable channels (as is often the case with stereo audio). In the DAW's main window, tracks are usually represented as rows, whereas time is represented by columns. A track may hold multiple regions, but usually only one of those regions can be heard at a time. The <em class="firstterm">multitrack</em> capability of modern software-based DAWs is one of the reasons for their success. Although each individual track can play only one region at a time, the use of multiple tracks allows the DAW's outputted audio to contain a virtually unlimited number of simultaneous regions. The most powerful aspect of this is that audio does not have to be recorded simultaneously in order to be played back simultaneously; you could sing a duet with yourself, for example.
+			</div><div class="figure" title="Figure 6.2. A track in Ardour" id="ardour_track"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-Track.png" width="444" alt="A track in Ardour" /><div class="longdesc"><div class="para">
+							A track in Ardour, containing a single region amid a period of silence during which this instrument is not heard.
+						</div></div></div></div><h6>Figure 6.2. A track in Ardour</h6></div><br class="figure-break" /></div><div class="section" title="6.3.3. Region, Clip, or Segment" id="sect-Musicians_Guide-Region_Clip_Segment"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Region_Clip_Segment">6.3.3. Region, Clip, or Segment</h3></div></div></div><div class="para">
+				Region, clip, and segment are synonyms: different software uses a different word to refer to the same thing. A x<em class="firstterm">multitrack</em> (or <em class="firstterm">clip</em> or <em class="firstterm">segment</em>) is the portion of audio recorded into one track during one take. Regions are represented in the main DAW interface window as a rectangle, usually coloured, and always contained in only one track. Regions containing audio signal data usually display a spectrographic representation of that data. Regions containing MIDI signal data usually displayed as matrix-based representation of that data.
+			</div><div class="para">
+				For the three DAW applications in the Musicians' Guide: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<span class="application"><strong>Ardour</strong></span> calls them "regions,"
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>Qtractor</strong></span> calls them "clips," and,
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>Rosegarden</strong></span> calls them "segments."
+						</div></li></ul></div>
+
+			</div><div class="figure" title="Figure 6.3. A region in Ardour" id="ardour_region"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-Region.png" width="444" alt="A region in Ardour" /><div class="longdesc"><div class="para">
+							A region in Ardour.
+						</div></div></div></div><h6>Figure 6.3. A region in Ardour</h6></div><br class="figure-break" /></div><div class="section" title="6.3.4. Transport and Playhead" id="sect-Musicians_Guide-Transport_and_Playhead"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Transport_and_Playhead">6.3.4. Transport and Playhead</h3></div></div></div><div class="para">
+				The <em class="firstterm">transport</em> is responsible for managing the current time in a session, and with it the playhead. The <em class="firstterm">playhead</em> marks the point on the timeline from where audio audio would be played, or to where audio would be recorded. The transport controls the playhead, and whether it is set for recording or only playback. The transport can move the playhead forward or backward, in slow motion, fast motion, or real time. In most computer-based DAWs, the playhead can also be moved with the cursor. The playhead is represented on the DAW interface as a vertical line through all tracks. The transport's buttons and displays are usually located in a toolbar at the top of the DAW window, but some people prefer to have the transport controls detached from the main interface, and this is how they appear by default in Rosegarden.
+			</div></div><div class="section" title="6.3.5. Automation" id="sect-Musicians_Guide-Automation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Automation">6.3.5. Automation</h3></div></div></div><div class="para">
+				Automation of the DAW sounds like it might be an advanced topic, or something used to replace decisions made by a human. This is absolutely not the case - <em class="firstterm">automation</em> allows the user to automatically make the same adjustments every time a session is played. This is superior to manual-only control because it allows very precise, gradual, and consistent adjustments, because it relieves you of having to remember the adjustments, and because it allows many more adjustments to be made simultaneously than you could make manually. The reality is that automation allows super-human control of a session. Most settings can be adjusted by means of automation; the most common are the fader and the panner.
+			</div><div class="para">
+				The most common method of automating a setting is with a two-dimensional graph called an <em class="firstterm">envelope</em>, which is drawn on top of an audio track, or underneath it in an <em class="firstterm">automation track</em>. The user adds adjustment points by adding and moving points on the graph. This method allows for complex, gradual changes of the setting, as well as simple, one-time changes. Automation is often controlled by means of MIDI signals, for both audio and MIDI tracks. This allows for external devices to adjust settings in the DAW, and vice-versa - you can actually automate your own hardware from within a software-based DAW! Of course, not all hardware supports this, so refer to your device's user manual.
+			</div></div></div><div class="section" title="6.4. User Interface" id="sect-Musicians_Guide-DAW_User_Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-DAW_User_Interface">6.4. User Interface</h2></div></div></div><div class="para">
+			 This section describes various components of software-based DAW interfaces. Although the <span class="application"><strong>Qtractor</strong></span> application is visible in the images, both <span class="application"><strong>Ardour</strong></span> and <span class="application"><strong>Rosegarden</strong></span> (along with most other DAW software) have an interface that differs only in details, such as which buttons are located where.
+		</div><div class="section" title="6.4.1. Messages Pane" id="sect-Musicians_Guide-Messages_Pane"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</h3></div></div></div><div class="figure" title="Figure 6.4. The Qtractor messages pane" id="qtractor_messages"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-messages.png" width="444" alt="The Qtractor messages pane" /><div class="longdesc"><div class="para">
+							The messages pane at the bottom of the Qtractor window.
+						</div></div></div></div><h6>Figure 6.4. The Qtractor messages pane</h6></div><br class="figure-break" /><div class="para">
+				The <span class="guilabel"><strong>messages</strong></span> pane, shown in <a class="xref" href="#qtractor_messages" title="Figure 6.4. The Qtractor messages pane">Figure 6.4, “The Qtractor messages pane”</a>, contains messages produced by the DAW, and sometimes messages produced by software used by the DAW, such as <code class="systemitem">JACK</code>. If an error occurs, or if the DAW does not perform as expected, you should check the <span class="guilabel"><strong>messages</strong></span> pane for information that may help you to get the desired results. The <span class="guilabel"><strong>messages</strong></span> pane can also be used to determine whether <code class="systemitem">JACK</code> and the DAW were started successfully, with the options you prefer.
+			</div></div><div class="section" title="6.4.2. Clock" id="sect-Musicians_Guide-DAW_Clock"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-DAW_Clock">6.4.2. Clock</h3></div></div></div><div class="figure" title="Figure 6.5. The Qtractor clock" id="qtractor_clocks"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-clocks.png" width="444" alt="The Qtractor clock" /><div class="longdesc"><div class="para">
+							The clock in the Qtractor window.
+						</div></div></div></div><h6>Figure 6.5. The Qtractor clock</h6></div><br class="figure-break" /><div class="para">
+				The clock shows the current place in the file, as indicated by the transport. In <a class="xref" href="#qtractor_clocks" title="Figure 6.5. The Qtractor clock">Figure 6.5, “The Qtractor clock”</a>, you can see that the transport is at the beginning of the session, so the clock indicates <code class="literal">0</code>. This clock is configured to show time in minutes and seconds, so it is a <em class="firstterm">time clock</em>. Other possible settings for clocks are to show <em class="firstterm">BBT</em> (bars, beats, and ticks — a <em class="firstterm">MIDI clock</em>), samples (a <em class="firstterm">sample clock</em>), or an <em class="firstterm">SMPTE timecode</em> (used for high-precision synchronization, usually with video — a <em class="firstterm">timecode clock</em>). Some DAWs allow the use of multiple clocks simultaneously.
+			</div><div class="para">
+				Note that this particular time clock in <span class="application"><strong>Qtractor</strong></span> also offers information about the MIDI tempo and metre (120.0 beats per minute, and 4/4 metre), along with a quantization setting for MIDI recording.
+			</div></div><div class="section" title="6.4.3. Track Info Pane" id="sect-Musicians_Guide-Track_Info_Pane"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Track_Info_Pane">6.4.3. Track Info Pane</h3></div></div></div><div class="figure" title="Figure 6.6. The Qtractor track info pane" id="qtractor_track_info"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-track_info.png" width="444" alt="The Qtractor track info pane" /><div class="longdesc"><div class="para">
+							The track info pane in the Qtractor window.
+						</div></div><div class="caption"><div class="para">
+						The track info pane: note a separate track info space for each of the two tracks that appear in the pane to the right.
+					</div></div></div></div><h6>Figure 6.6. The Qtractor track info pane</h6></div><br class="figure-break" /><div class="para">
+				The <em class="firstterm">track info</em> pane contains information and settings for each track and bus in the session. Here, you can usually adjust settings like the routing of a track's or bus' input and output routing, the instrument, bank, program, and channel of MIDI tracks, and the three buttons shown in <a class="xref" href="#qtractor_track_info" title="Figure 6.6. The Qtractor track info pane">Figure 6.6, “The Qtractor track info pane”</a>: <span class="guibutton"><strong>R</strong></span> for "arm to record," <span class="guibutton"><strong>M</strong></span> for "mute/silence track's output," and <span class="guibutton"><strong>S</strong></span> for "solo mode," where only the selected tracks and busses are heard.
+			</div><div class="para">
+				The information provided, and the layout of buttons, can change dramatically between DAWs, but they all offer the same basic functionality. Often, right-clicking on a track info box will give access to extended configuration options. Left-clicking on a portion of the track info box that is not a button allows you to select a track without selecting a particular moment in <em class="firstterm">track pane</em>.
+			</div><div class="para">
+				The track info pane does not scroll out of view as the track pane is adjusted, but is independent.
+			</div></div><div class="section" title="6.4.4. Track Pane" id="sect-Musicians_Guide-Track_Pane"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Track_Pane">6.4.4. Track Pane</h3></div></div></div><div class="figure" title="Figure 6.7. The Qtractor track pane" id="qtractor_track"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-track.png" width="444" alt="The Qtractor track pane" /><div class="longdesc"><div class="para">
+							The track pane in the Qtractor window.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The <em class="firstterm">ruler</em>, set here to <em class="firstterm">BBT</em> (bars, beats, ticks).
+							</div></li><li class="listitem"><div class="para">
+								Two tracks, presented as graphical representations. The horizontal axis repesents time.
+							</div></li><li class="listitem"><div class="para">
+								A MIDI <em class="firstterm">clip</em> (known as a <em class="firstterm">region</em> in other applications)
+							</div></li><li class="listitem"><div class="para">
+								An audio <em class="firstterm">clip</em> (known as a <em class="firstterm">region</em> in other applications)
+							</div></li><li class="listitem"><div class="para">
+								Scrollbar for the track pane; note that this pane scrolls independently.
+							</div></li></ol></div></div></div></div><h6>Figure 6.7. The Qtractor track pane</h6></div><br class="figure-break" /><div class="para">
+				The <em class="firstterm">track pane</em> is the main workspace in a DAW. It shows <em class="firstterm">regions</em> (also called <em class="firstterm">clips</em>) with a rough overview of the audio wave-form or MIDI notes, allows you to adjust the starting-time and length of regions, and also allows you to assign or re-assign a region to a track. The track pane shows the transport as a vertical line; in <a class="xref" href="#qtractor_track" title="Figure 6.7. The Qtractor track pane">Figure 6.7, “The Qtractor track pane”</a> it is the left-most red line in the track pane.
+			</div><div class="para">
+				Scrolling the track pane horizontally allows you to view the regions throughout the session. The left-most point is the start of the session; the right-most point is after the end of the session. Most DAWs allow you to scroll well beyond the end of the session. Scrolling vertically in the track pane allows you to view the regions and tracks in a particular time range.
+			</div></div><div class="section" title="6.4.5. Transport Controls" id="sect-Musicians_Guide-DAW_Transport_Controls"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-DAW_Transport_Controls">6.4.5. Transport Controls</h3></div></div></div><div class="figure" title="Figure 6.8. The Qtractor transport controls" id="qtractor_transport"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-transport.png" width="444" alt="The Qtractor transport controls" /><div class="longdesc"><div class="para">
+							The transport controls in the Qtractor window.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Transport skip to beginning
+							</div></li><li class="listitem"><div class="para">
+								Transport fast reverse
+							</div></li><li class="listitem"><div class="para">
+								Transport fast forward
+							</div></li><li class="listitem"><div class="para">
+								Transport skip to end
+							</div></li><li class="listitem"><div class="para">
+								Transport forward at real time
+							</div></li><li class="listitem"><div class="para">
+								Arm for recording
+							</div></li></ol></div></div></div></div><h6>Figure 6.8. The Qtractor transport controls</h6></div><br class="figure-break" /><div class="para">
+				The transport controls allow you to manipulate the transport in various ways. The shape of the buttons is somewhat standardized; a similar-looking button will usually perform the same function in all DAWs, as well as in consumer electronic devices like CD players and DVD players.
+			</div><div class="para">
+				The single, left-pointing arrow with a vertical line will move the transport to the start of the session, without playing or recording any material. In <span class="application"><strong>Qtractor</strong></span>, if there is a blue place-marker between the transport and the start of the session, the transport will skip to the blue place-marker. Press the button again to the next blue place-marker or the beginning of the session.
+			</div><div class="para">
+				The double left-pointing arrows move the transport in fast motion, towards the start of the session. The double right-pointing arrows move the transport in fast motion, towards the end of the session.
+			</div><div class="para">
+				The single, right-pointing arrow with a vertical line will move the transport to the end of the last region currently in a session. In <span class="application"><strong>Qtractor</strong></span>, if there is a blue place-marker between the transport and the end of the last region in the session, the transport will skip to the blue place-marker. Press the button again to skip to the next blue place-marker or the end of the last region in the session.
+			</div><div class="para">
+				The single, right-pointing arrow is commonly called "play," but it actually moves the transport forward in real-time. When it does this, if the transport is armed for recording, any armed tracks will record. Whether or not the transport is armed, pressing the "play" button causes all un-armed tracks to play all existing regions.
+			</div><div class="para">
+				The circular button arms the transport for recording. It is conventionally red in colour. In <span class="application"><strong>Qtractor</strong></span>, the transport can only be armed <span class="emphasis"><em>after</em></span> at least one track has been armed; to show this, the transport's arm button only turns red if a track is armed.
+			</div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 7. Ardour" id="chap-Musicians_Guide-Ardour" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 7. Ardour</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-R
 ecording_a_Session">7.2. Recording a Session</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Interface">7.2.2. The Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline">7.2.3. Setting up the Timeline</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks">7.2.5. Setting up the Busses and Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level">7.2.6. Adju
 sting Recording Level (Volume)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Recording_a_Region">7.2.7. Recording a Region</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Recording_More">7.2.8. Recording More</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Routing_Audio">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio">7.2.10. Importing Existing Audio</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Tutorial_Files">7.3. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing">7.4. Editing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and
 _Busses">7.4.1. Add Tracks and Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses">7.4.2. Connect the Tracks and Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks">7.4.3. Add Regions to Tracks</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size">7.4.4. Cut the Regions Down to Size</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings">7.4.5. Compare Multiple Recordings of the Same Thing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Arrange">7.4.6. Arrange Regions into the Right Places</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Editing-Listen">7.4.7. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixi
 ng">7.5. Mixing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels">7.5.2. Set Initial Levels</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning">7.5.3. Set Initial Panning</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks">7.5.4. Make Further Adjustments with an Automation Track</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Other_Things">7.5.5. Other Things You Might Want to Do</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mixing-Listen">7.5.6. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-
 Mastering">7.6. Mastering a Session</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window">7.6.2. Using the Export Window</a></span></dt></dl></dd></dl></div><div class="para">
+		<span class="application"><strong>Ardour</strong></span> is a feature-rich application designed for multi-track recording situations.
+	</div><div class="section" title="7.1. Requirements and Installation" id="sect-Musicians_Guide-Ardour-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</h2></div></div></div><div class="section" title="7.1.1. Knowledge Requirements" id="sect-Musicians_Guide-Ardour-Knowledge_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				The <span class="application"><strong>Ardour</strong></span> user interface is similar to other DAWs. We recommend that you read <a class="xref" href="#sect-Musicians_Guide-DAW_User_Interface" title="6.4. User Interface">Section 6.4, “User Interface”</a> if you have not used a DAW before.
+			</div></div><div class="section" title="7.1.2. Software Requirements" id="sect-Musicians_Guide-Ardour-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> uses the <code class="systemitem">JACK Audio Connection Kit</code>. You should install <code class="systemitem">JACK</code> before installing <span class="application"><strong>Ardour</strong></span>. Follow the instructions in <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> to install <code class="systemitem">JACK</code>.
+			</div></div><div class="section" title="7.1.3. Hardware Requirements" id="sect-Musicians_Guide-Ardour-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use <span class="application"><strong>Ardour</strong></span>. If you will record audio with <span class="application"><strong>Ardour</strong></span>, you must have at least one microphone connected to your audio interface. You do not need a microphone to record audio signals from other <code class="systemitem">JACK</code>-aware programs like <span class="application"><strong>FluidSynth</strong></span> and <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="7.1.4. Installation" id="sect-Musicians_Guide-Ardour-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</h3></div></div></div><div class="para">
+				Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">ardour</span> package. Other required software is installed automatically.
+			</div></div></div><div class="section" title="7.2. Recording a Session" id="sect-Musicians_Guide-Ardour-Recording_a_Session"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Recording_a_Session">7.2. Recording a Session</h2></div></div></div><div class="para">
+			Recording a session usually happens all at once, but sometimes recording can happen over several days or even weeks. Mixing and mastering happen after a session has been recorded. Remember that <code class="systemitem">JACK</code> must have the same sample rate and sample format settings each time you open a session.
+		</div><div class="section" title="7.2.1. Running Ardour" id="sect-Musicians_Guide-Ardour-Recording-Running_Ardour"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> uses the <code class="systemitem">JACK</code> sound server. Use <span class="application"><strong>QjackCtl</strong></span> to start <code class="systemitem">JACK</code> before <span class="application"><strong>Ardour</strong></span>, or <span class="application"><strong>Ardour</strong></span> starts <code class="systemitem">JACK</code> for you.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> asks you to choose a location to save your new session. <span class="application"><strong>Ardour</strong></span> automatically creates a directory to store the session's files. You can also open an existing session.
+					</div></li></ol></div></div><div class="section" title="7.2.2. The Interface" id="sect-Musicians_Guide-Ardour-Recording-Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Interface">7.2.2. The Interface</h3></div></div></div><div class="para">
+				This section explains some of the graphical interface components that are unique to <span class="application"><strong>Ardour</strong></span>. Components that are consistent through most DAWs are explained in <a class="xref" href="#sect-Musicians_Guide-DAW_Interface_Vocabulary" title="6.3. Interface Vocabulary">Section 6.3, “Interface Vocabulary”</a>.
+			</div><div class="figure" title="Figure 7.1. The Ardour interface" id="ardour_interface_overview"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-overview.png" width="444" alt="The Ardour interface" /><div class="longdesc"><div class="para">
+							Three graphical interface components specific to the Ardour interface.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The <em class="firstterm">editor mixer</em>
+							</div></li><li class="listitem"><div class="para">
+								The <em class="firstterm">session sidebar</em>
+							</div></li><li class="listitem"><div class="para">
+								The main toolbar
+							</div></li></ol></div></div></div></div><h6>Figure 7.1. The Ardour interface</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="#ardour_interface_overview" title="Figure 7.1. The Ardour interface">Figure 7.1, “The Ardour interface”</a> illustrates three graphical interface components specific to the Ardour interface: the <em class="firstterm">editor mixer</em>, the <em class="firstterm">session sidebar</em>, and the main toolbar.
+			</div><div class="figure" title="Figure 7.2. The Ardour editor mixer" id="ardour_interface_editor_mixer"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-editor_mixer.png" alt="The Ardour editor mixer" /><div class="longdesc"><div class="para">
+							The Ardour editor mixer panel.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The fader
+							</div></li><li class="listitem"><div class="para">
+								The fader control
+							</div></li><li class="listitem"><div class="para">
+								The fader level meter
+							</div></li><li class="listitem"><div class="para">
+								The panner
+							</div></li><li class="listitem"><div class="para">
+								The output connection button
+							</div></li></ol></div></div></div></div><h6>Figure 7.2. The Ardour editor mixer</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="#ardour_interface_editor_mixer" title="Figure 7.2. The Ardour editor mixer">Figure 7.2, “The Ardour editor mixer”</a> shows the editor mixer, located at the left of the main <span class="application"><strong>Ardour</strong></span> window. The editor mixer shows only one mixer strip at a time. It shows the fader and its controls, in the middle of the mixer strip, the panner and its controls, at the bottom of the mixer strip, and the <span class="guibutton"><strong>Comments</strong></span> and outgoing connections buttons.
+			</div><div class="figure" title="Figure 7.3. The Ardour session sidebar" id="ardour_interface_session_sidebar"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-session_sidebar.png" alt="The Ardour session sidebar" /><div class="longdesc"><div class="para">
+							The Ardour session sidebar.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The tab strip
+							</div></li><li class="listitem"><div class="para">
+								The region list
+							</div></li></ol></div></div></div></div><h6>Figure 7.3. The Ardour session sidebar</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="#ardour_interface_session_sidebar" title="Figure 7.3. The Ardour session sidebar">Figure 7.3, “The Ardour session sidebar”</a> shows the session sidebar, located at the right the main <span class="application"><strong>Ardour</strong></span> window. In this image, the <span class="guilabel"><strong>Regions</strong></span> tab is selected, so the sidebar shows a list of regions currently in the session. You can see blue ones which were directly imported, white ones which were created from blue regions, and the arrows to the left of some blue regions, indicating that there are white-coloured sub-regions associated with those blue regions.
+			</div><div class="figure" title="Figure 7.4. The main Ardour toolbar" id="ardour_interface_toolbar"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-toolbar.png" width="444" alt="The main Ardour toolbar" /><div class="longdesc"><div class="para">
+							The main Ardour toolbar.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Tool selection buttons
+							</div></li><li class="listitem"><div class="para">
+								The <span class="guibutton"><strong>select/edit object</strong></span> button
+							</div></li><li class="listitem"><div class="para">
+								The <span class="guibutton"><strong>select/edit range</strong></span> button
+							</div></li><li class="listitem"><div class="para">
+								The snap mode
+							</div></li><li class="listitem"><div class="para">
+								The grid mode
+							</div></li><li class="listitem"><div class="para">
+								The edit point
+							</div></li></ol></div></div></div></div><h6>Figure 7.4. The main Ardour toolbar</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="#ardour_interface_toolbar" title="Figure 7.4. The main Ardour toolbar">Figure 7.4, “The main Ardour toolbar”</a> shows the main toolbar, located underneath the transport controls, and above the timeline and its rulers. In the middle of the toolbar are three unlabeled, but highly useful multiple-choice menus: the <span class="guimenu"><strong>snap mode</strong></span> menu (currently set to <code class="literal">No Grid</code>); the <span class="guimenu"><strong>grid mode</strong></span> menu (currently set to <code class="literal">Bars</code>); and then <span class="guimenu"><strong>edit point</strong></span> menu (currently set to <code class="literal">Mouse</code>). To the left of these menus are the tool-selection buttons, the most important of which are the two left-most buttons: <span class="guibutton"><strong>select/edit object</strong></span>, and <span class="guibutton"><strong>select/edit range</strong></span>.
+			</div></div><div class="section" title="7.2.3. Setting up the Timeline" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline">7.2.3. Setting up the Timeline</h3></div></div></div><div class="para">
+				At the top of the main <span class="application"><strong>Ardour</strong></span> window, to the right of the transport's toolbar, are two relatively large clocks. Right-click the clocks to choose what you want them to display:
+			</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Bars:Beats</strong></span> displays the number of bars and beats 
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Minutes:Seconds</strong></span> displays the time since beginning of track 
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Timecode</strong></span> displays frames-per-second timecode (usually for work with films)
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Samples</strong></span> displays the samples since start 
+					</div></li></ul></div><div class="para">
+				If you do not need both clocks, you can turn one of them off.
+			</div><div class="para">
+				The <span class="guimenu"><strong>snap mode</strong></span> menu is located between the timeline and the clocks. This menu controls where regions may move. You need to change these as you work with a session, depending on the current activity. The left menu contains:
+			</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>No Grid</strong></span>: regions can move freely
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Grid</strong></span>: regions must start on the nearest grid point
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Magnetic</strong></span> regions can move freely, but when they are near a grid point, they automatically snap to it
+					</div></li></ul></div><div class="para">
+				The middle menu controls where to place the grid lines; by timecode, by clock time, by beats and bars, or by regions.
+			</div><div class="para">
+				The timeline (which contains many <em class="firstterm">rulers</em> showing different time-marking scales) is located at the top of the canvas area, underneath the toolbars. Use the right-click menu to select which rulers you want to display. The rulers you should choose depends on the clock settings and the snap mode.
+			</div></div><div class="section" title="7.2.4. Connecting Audio Sources to Ardour" id="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></h3></div></div></div><div class="para">
+				The name of the track onto which you want to record should be the name of the input in <code class="systemitem">JACK</code>.
+			</div></div><div class="section" title="7.2.5. Setting up the Busses and Tracks" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks">7.2.5. Setting up the Busses and Tracks</h3></div></div></div><div class="para">
+				Refer to <a class="xref" href="#sect-Musicians_Guide-Vocabulary-Bus" title="1.4.2. Busses, Master Bus, and Sub-Master Bus">Section 1.4.2, “Busses, Master Bus, and Sub-Master Bus”</a> for a general discussion of busses. By default, everything that you export from <span class="application"><strong>Ardour</strong></span> is sent to a master bus. Busses do not contain regions but function as a batch collecting zone, where you can subject the whole project to a particular filter or volume adjustment.
+			</div><div class="procedure" title="Procedure 7.1. Add a track for recording"><h6>Procedure 7.1. Add a track for recording</h6><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guimenu"><strong>Track</strong></span> → <span class="guimenuitem"><strong>Add Track/Bus</strong></span>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						ensure that <span class="guilabel"><strong>Tracks</strong></span> is selected
+					</div></li><li class="step" title="Step 3"><div class="para">
+						set the number (probably <code class="literal">1</code>)
+					</div></li><li class="step" title="Step 4"><div class="para">
+						select the number of input channels (probably <code class="literal">Stereo</code>, meaning 2)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						select the mode:
+					</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="literal">Normal</code>: creates a new Region for each recording take
+							</div></li><li class="listitem"><div class="para">
+								<code class="literal">Tape</code>: destructively records over whatever is already recorded (like a tape)
+							</div></li></ul></div></li><li class="step" title="Step 6"><div class="para">
+						Click <span class="guibutton"><strong>Add</strong></span> to create the track
+					</div></li></ol></div><div class="procedure" title="Procedure 7.2. Rename tracks, to identify them"><h6>Procedure 7.2. Rename tracks, to identify them</h6><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click the existing track name in the label to the far left of the track area
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Type over the existing name
+					</div></li><li class="step" title="Step 3"><div class="para">
+						press <span class="keycap"><strong>Enter</strong></span>
+					</div></li></ol></div></div><div class="section" title="7.2.6. Adjusting Recording Level (Volume)" id="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level">7.2.6. Adjusting Recording Level (Volume)</h3></div></div></div><div class="para">
+				It is important to properly set the level of the inputs betfore recording.
+			</div><div class="para">
+				The nature of audio equipment  is such that it can only perceive sound pressures (perceived as volume) within a certain range. If a sound is too quiet, it will not be perceived, and if it is too loud, it will not be perceived accurately. Furthermore, and this is most important when thinking about your own ears — if a sound is far too loud, it may permanently damage the audio instrument.
+			</div><div class="para">
+				The nature of digital audio is such that there is a distinct number of volume levels at which something can be recorded. If a sound is either below or above that range, then it will not be correctly recorded. When such an improperly-recorded sound is played back, whether too quite or too loud, humans will usually perceive it as "nothing but noise."
+			</div><div class="para">
+				When <span class="application"><strong>Ardour</strong></span> records silence, it behaves no differently from when there is no input at all. When <span class="application"><strong>Ardour</strong></span> calculates that a portion of audio is too loud and therefore distorted, it outlines the wave-form representation in red, as shown in <a class="xref" href="#ardour_red_peaks" title="Figure 7.5. Audio that is too loud">Figure 7.5, “Audio that is too loud”</a>.
+			</div><div class="figure" title="Figure 7.5. Audio that is too loud" id="ardour_red_peaks"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-red_peaks.png" width="444" alt="Audio that is too loud" /><div class="longdesc"><div class="para">
+							A waveform in Ardour, showing red peaks where the audio is too loud.
+						</div></div></div></div><h6>Figure 7.5. Audio that is too loud</h6></div><br class="figure-break" /><div class="para">
+				There are three simple strategies that can be used to change the input level of an audio signal: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Move the microphone closer or farther from the source
+						</div></li><li class="listitem"><div class="para">
+							Route the microphone through a mixer before it reaches the audio interface
+						</div></li><li class="listitem"><div class="para">
+							Route the audio through a bus in <span class="application"><strong>Ardour</strong></span> before it gets recorded
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Here are the advantages and disadvantages of each approach:
+			</div><div class="para">
+				There are some circumstances where it is either impractical, impossible, or not advisable to move the microphone or route it through a hardware mixer. In these cases, you can use a bus in <span class="application"><strong>Ardour</strong></span> to modify the volume of the input signal before it is recorded.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>Track</strong></span> → <span class="guimenuitem"><strong>Add Track/Bus</strong></span>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select "busses" in the window that pops up.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose the number of busses that you wish to add. You need one for every track that you are recording, and of which you want to adjust the volume. It is also possible to record at several different volumes.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Set the number of channels that youw ant int he bus.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Once you have the new bus, change its name by doing whatever. I suggest naming it something that makes it obvious you are using the bus for recording, rather than exporting, like "REC-Bus."
+					</div></li><li class="step" title="Step 6"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> automatically sets up busses to be used with audio being outputted. Furthermore, the volume/level control only works on audio beign outputted from a track or bus. This is why you cannot use the track's volume/level control to adjust the input volume for that track.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Use <span class="application"><strong>QjackCtl</strong></span> to reconnect like this (for help, refer to <a class="xref" href="#sect-Musicians_Guide-Ardour-Recording-Routing_Audio" title="7.2.9. Routing Audio and Managing JACK Connections">Section 7.2.9, “Routing Audio and Managing <code class="systemitem">JACK</code> Connections”</a>):
+					</div><ol class="a"><li class="step" title="Step 7.a"><div class="para">
+								Disconnect all of the connections to/from the bus you want to use for recording ("recording bus").
+							</div></li><li class="step" title="Step 7.b"><div class="para">
+								Ensure that nothing is connected to the input of the track onto which you want to record ("recording track").
+							</div></li><li class="step" title="Step 7.c"><div class="para">
+								Connect the microphone (the input source) to the recording bus' input
+							</div></li><li class="step" title="Step 7.d"><div class="para">
+								Connect the input bus' output to the recording track's input.
+							</div></li><li class="step" title="Step 7.e"><div class="para">
+								Ensure that the recording track's output is connected to the "master" input (this is the master output bus, which should be present in all projects, and through which all output audio should be routed).
+							</div></li></ol></li></ol></div><div class="para">
+				Remember: only one track-to-be-recorded can be routed through a bus for this purpose, because a bus can only output one stream of audio.
+			</div><div class="para">
+				Here is an algorithm to test whether your tracks are set at a good recording volume. This should be done before arming any tracks for recording. Unfortunately, you can never know that you have chosen the best input level until after a region is recorded. It takes both instinct and experience to be able to choose good input levels reliably.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Set up all microphones as required.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Set up connections in <code class="systemitem">JACK</code> as required.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Set up any recording busses as required (see above).
+					</div></li><li class="step" title="Step 4"><div class="para">
+						On the audio tracks being recorded, set the "metering point" to "input" (here's how to do that).
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Ask the performers to demonstrate the loudest passages they will be doing in the session. Adjust the input level so that the maximum level falls between -3 dB and -6 dB (by looking here). You can reset the maximum-level-seer by clicking on it.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Ask the performers to demonstrate the quietest passages they will be performing in the session. Adjust the input level so that this does not fall below -40 dB; it should probably be between -30 dB and -20 dB.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Ask the performers to demonstrate an average passage from what they will be performing in the session. This is usually less important than the previous two checks, but if most of the performance will be quieter, it may be worth risking a higher input level in order to capture more detail. Nevertheless, a "moderate" volume level should result in and input level reading of -20 dB to -10 dB.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						When you are more experience both with the kind of group you are recording, and the software and equipment being used to do it, you may not need to do these level-checks every time. It's better to be safe than sorry, however, because once a musical moment has passed, it is impossible to re-create.
+					</div></li></ol></div></div><div class="section" title="7.2.7. Recording a Region" id="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region">7.2.7. Recording a Region</h3></div></div></div><div class="para">
+				As you progressively record a session, you will create at least one region. Warning about audio being put out the "audition" output by default (use headphones)
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Ensure that the inputs, timeline, and tracks are properly set up.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						if there is nothing to the left of the editor window, press Ctrl+E or 'View &gt; Show Editor Mixer'
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the track you're recording onto
+					</div></li><li class="step" title="Step 4"><div class="para">
+						set the metering point to "input" and verify that it's working correctly and connected to the right thing (say what this does, and why you want to do it now)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						See "Adjusting Recording Volume" below, and do it now
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Arm the track for recording: either press "Record" in the track's mixer in the left, or press the small red record button on the track itself
+					</div></li><li class="step" title="Step 7"><div class="para">
+						the buttons will remain lighted to show that the tracks are armed
+					</div></li><li class="step" title="Step 8"><div class="para">
+						arm <span class="application"><strong>Ardour</strong></span> for recording by select the big red record button on the transport
+					</div></li><li class="step" title="Step 9"><div class="para">
+						start the transport in in the normal way (big play button)
+					</div></li><li class="step" title="Step 10"><div class="para">
+						when you're done recording, stop the transport with the big stop button
+					</div></li><li class="step" title="Step 11"><div class="para">
+						each time you start and stop the transport, a new "region" is produced
+					</div></li><li class="step" title="Step 12"><div class="para">
+						each time you stop the transport, <span class="application"><strong>Ardour</strong></span> "un-arms" itself, but any tracks that you selected are still armed
+					</div></li><li class="step" title="Step 13"><div class="para">
+						When you've finished recording a region, use the "Regions" box-thing on the right of the interface to rename the region:
+					</div><ol class="a"><li class="step" title="Step 13.a"><div class="para">
+								Find the region that you just recorded (by default they are named like "Audio 1-1" which is the name of the recording track followed by a hyphen, then a number in ascending sequeuence representing the "take"). Select it.
+							</div></li><li class="step" title="Step 13.b"><div class="para">
+								Click on the title, and a box should surround it.
+							</div></li><li class="step" title="Step 13.c"><div class="para">
+								Change the name to what you want.
+							</div></li><li class="step" title="Step 13.d"><div class="para">
+								Press enter to finish editing the name.
+							</div></li></ol></li></ol></div></div><div class="section" title="7.2.8. Recording More" id="sect-Musicians_Guide-Ardour-Recording-Recording_More"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Recording_More">7.2.8. Recording More</h3></div></div></div><div class="para">
+				After you have recorded one region, you will probably not have everything that you want. There are many ways to continue recording, depending on what still remains to be recorded.
+			</div><div class="section" title="7.2.8.1. To Continue the Same Session" id="sect-Musicians_Guide-Ardour-Recording-Continue_the_Same_Session"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Recording-Continue_the_Same_Session">7.2.8.1. To Continue the Same Session</h4></div></div></div><div class="para">
+					This is what you'll want to do if, for example, you were recording a session and decided to take a ten-minute break. It will work for any situation where you want to continue a session that already started recording. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								move the transport to somewhere after what you've already capture. You can do this either by using the forward/reverse and play/stop buttons on the transport, or by finding the point in the timeline where you want the transport to be, and then left-clicking somewhere in the time-line.
+							</div></li><li class="listitem"><div class="para">
+								Verify that the connections and levels are still set correctly.
+							</div></li><li class="listitem"><div class="para">
+								Verify that the recording tracks are still armed.
+							</div></li><li class="listitem"><div class="para">
+								Arm the transport.
+							</div></li><li class="listitem"><div class="para">
+								Start the transport when ready to record.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.2.8.2. To Capture an Additional Part of Something That Is already Recorded" id="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts">7.2.8.2. To Capture an Additional Part of Something That Is already Recorded</h4></div></div></div><div class="para">
+					A technique often used for studio recordings is to separately record parts that would normally be played together, and which will later be made to sound together (see the "Prepearing a Session" section, below). For example, consider a recording where one trumpeter wants to record both parts of a solo written for two trumpets. The orchestra could be brought into the studio, and would play the entire solo piece without any trumpet solo. <span class="application"><strong>Ardour</strong></span> will record this on one track. Then, the trumpet soloist goes to the studio, and uses <span class="application"><strong>Ardour</strong></span> to simultaneously listen to the previously-recorded orchestra track while playing one of the solo trumpet parts, which is recorded onto another track. The next day, the trumpeter returns to the studio, and uses <span class="application"><strong>Ardour</strong></span> to listen to the previously-recorded orchestra track and previously-recorded 
 solo trumpet part while playing the other solo trumpet part, which is recorded onto a third track. The recording engineer uses Audacity's mixing and editing features to make it sound as though the trumpeter played both solo parts at the same time, while the orchestra was there.
+				</div><div class="para">
+					Coordinating the timing of musicians across tracks recorded separately is difficult. A "click track" is a track with a consistent clicking noise at the desired tempo. Click tracks are played through headphones to the musicians being recorded, or to a musician who leads the others. Click tracks are not included in the final mix.
+				</div><div class="para">
+					To do this: 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Record the first part. The order in which to record parts is up to the recording engineer (that means you). It will probably be easier to record whoever plays the most, or whoever plays the most rhythmically consistent part, before the others.
+							</div></li><li class="listitem"><div class="para">
+								Add the track/s onto which you will next record.
+							</div></li><li class="listitem"><div class="para">
+								Set up the connections for the new track.
+							</div></li><li class="listitem"><div class="para">
+								Do a level check to ensuer that the new track is neither too loud nor soft.
+							</div></li><li class="listitem"><div class="para">
+								Set the transport to the beginning of the passage where you want to begin recording the next track. You do not need to set up the start of the track very precisely, since you can change that later. You will need to make sure that the next player has enough time after the transport is started to hear where they are supposed to enter, and at what tempo.
+							</div></li><li class="listitem"><div class="para">
+								You will need to set up some way for the performers (or somebody conducting/leading them) to hear the already-recorded material. It is probably best to do this with headphones.
+							</div></li><li class="listitem"><div class="para">
+								Arm the tracks that you want to record. Make sure that already-recorded tracks are no longer armed, especially if they are in "tape mode."
+							</div></li><li class="listitem"><div class="para">
+								Arm the transport.
+							</div></li><li class="listitem"><div class="para">
+								When you are ready to record, start the transport rolling.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.2.8.3. To Capture a Better Recording of Something That Is already Recorded" id="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take">7.2.8.3. To Capture a Better Recording of Something That Is already Recorded</h4></div></div></div><div class="para">
+					If you have already recorded all or most of a session, you can re-record *part* of the session in order to "fix up" any issues. <span class="application"><strong>Ardour</strong></span> allows you to record onto the pre-existing tracks, keeping the first take, putting the newly-recorded region over it. Later, you will get to choose the exact points at which the outputted recording is to switch between regions/takes. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Record the session.
+							</div></li><li class="listitem"><div class="para">
+								Ensure that you have the connections and levels set as they were during the first time you recorded the regions over which you're recording now.
+							</div></li><li class="listitem"><div class="para">
+								You will need to set the transport location. Choose a place that is before the segment which you want to replace. The performers should probably also start playing before the section to be replaced, so you will need to start well enough in advance that they can pick up the tempo, get in the groove, and then start playing *all before* the part that needs replacement.
+							</div></li><li class="listitem"><div class="para">
+								Click in the time-line to move the transport.
+							</div></li><li class="listitem"><div class="para">
+								Ensure that the correct tracks are armed.
+							</div></li><li class="listitem"><div class="para">
+								Arm the transport.
+							</div></li><li class="listitem"><div class="para">
+								Start the transport and record the revised section of music.
+							</div></li></ol></div>
+					 At some point, you will have recorded everything that you need, and you will want to progress to mixing and editing.
+				</div></div></div><div class="section" title="7.2.9. Routing Audio and Managing JACK Connections" id="sect-Musicians_Guide-Ardour-Recording-Routing_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Routing_Audio">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</h3></div></div></div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> automatically saves the state of <code class="systemitem">JACK</code> connections when it saves a session.
+			</div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> offers the following output ports, assuming a stereo (two-channel) setup: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							two channels per track, called "track_name/out 1" and "track_name/out 2". These will usually be connected to the master bus, or to a sub-mixing bus, when you are using one.
+						</div></li><li class="listitem"><div class="para">
+							two channels per bus, called "bus_name/out 1" and "bus_name/out 2". These will usually be connected to the master bus, unless you are using two levels of sub-mixing busses.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the auditioner, called "auditioner/out 1", which represents the channels used to audition a region; when you want to import it, for example, or in the "Regions" box on the right-side, when you select one and right-click and choose "Audition". These should not be connected to the master bus, but to an output device that you want to use when auditioning regions.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the click-track, called "click/out 1", which represents the channels used to play the click-track when recording. These should not be connected to the master bus, but to an output device that you want to use for the click-track.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the master bus, called "master/out 1", which represents the output used by the master output bus. These should be connected to an output device that you wish to use for listening to the session when the transport is moving.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> offers the following input ports, for a stereo (two-channel) setup: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							two channels per track, called "track_name/in 1" and "track_name/in 2". These should both be connected to the same input device. If you are using a recording bus, then these should be connected to that bus.
+						</div></li><li class="listitem"><div class="para">
+							two channels per bus, called "bus_name/in 1" and "bus_name/in 2". These should be connected to whatever channels you want to be mixed into them. If you are using it as a recording bus, then these should be connected to the same input device.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the master bus, called "master/in 1", which represents the input used for the master bus. These should be connected to all of the tracks. If you are using sub-bus mixing, then all of the tracks should connect to the master bus' input either directly or through a sub-bus.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				In most setups, <span class="application"><strong>Ardour</strong></span> automatically sets the channel connections correctly. There are ways to change the connections from within <span class="application"><strong>Ardour</strong></span>, but they offer limited flexibility. For this reason, it is recommended that users use <span class="application"><strong>QjackCtl</strong></span> to monitor connections, since through <span class="application"><strong>QjackCtl</strong></span> it is also possible to monitor and change many other features of <code class="systemitem">JACK</code>.
+			</div><div class="para">
+				Learning to make the right connections is a valuable trick for people using <span class="application"><strong>Ardour</strong></span>. The fact that <span class="application"><strong>Ardour</strong></span> uses <code class="systemitem">JACK</code> for both its internal and external connections allows tricks such as the earlier-mentioned recording bus (which adjusts the input level of a source), flipping the left and right audio channels, and creating a multi-channel audio output by combining many input channels. Undoubtedly, other tricks exist.
+			</div></div><div class="section" title="7.2.10. Importing Existing Audio" id="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio">7.2.10. Importing Existing Audio</h3></div></div></div><div class="para">
+				When you record audio, <span class="application"><strong>Ardour</strong></span> automatically save it to disk and adds a representation of that file in the program as a "region." You can also use pre-existing audio files as regions, which can then be added to any track.
+			</div><div class="para">
+				To import an existing audio file: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Whip out the "regions" part of the panel on the right-hand side of the interface
+						</div></li><li class="listitem"><div class="para">
+							Right-click anywhere in the box
+						</div></li><li class="listitem"><div class="para">
+							Select "Import to Region List"
+						</div></li><li class="listitem"><div class="para">
+							The "Add existing audio" window will be opeend
+						</div></li><li class="listitem"><div class="para">
+							You can use three different tabs to select an audio file to add: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										"Browse Files" (does this) (covered here)
+									</div></li><li class="listitem"><div class="para">
+										"Search Tags" (does this)
+									</div></li><li class="listitem"><div class="para">
+										"Search Freesound" (does this)
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Using "Browse Files," navigate to a sound that you want to add. Although certain other file formats are supported (like FLAC), it is probably best to add WAV or AIFF files.
+						</div></li><li class="listitem"><div class="para">
+							Certain information about the audio file will be displayed on the right-hand side of the window. This portion of the window also allows you to "audition" the file before importing it (that is, you can hear it by using the "Play" and "Stop" buttons in the window, without affecting your current project.
+						</div></li><li class="listitem"><div class="para">
+							If the file that you selected has a sample-rate that is not the same as that of the current project, then the sample-rate will be highlighted in red. You can choose to import it anyway, in which case <span class="application"><strong>Ardour</strong></span> warns you again. If you import a file in a different sample rate than that of the current project, it will be played back in the project's sample rate. This will result in incorrect speed and pitch.
+						</div></li><li class="listitem"><div class="para">
+							There are a number of other options, displayed along the bottom of the window.
+						</div></li><li class="listitem"><div class="para">
+							You can choose to add files: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										"as new tracks," which puts each file in its own track, set to normal mode, then adds it to the region list
+									</div></li><li class="listitem"><div class="para">
+										"as new tape tracks," which puts each file in its own track, set to tape mode, then adds it to the region list
+									</div></li><li class="listitem"><div class="para">
+										"to region list," which puts each file in the region list, but does not automatically put it in any tracks.
+									</div></li><li class="listitem"><div class="para">
+										Note that when you choose to automatically create new tracks, <span class="application"><strong>Ardour</strong></span> adds the region to the new track, with the region starting at the current location of the transport.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							The other options in this list are self-explanatory. It is usually best to convert using the best quality, since quality can always be reduced later (which saves space).
+						</div></li><li class="listitem"><div class="para">
+							If you chose not to automatically create tracks, then you will need to add the imported regions into a track before they will be played in your session. You can do this easily by selecting the region from the "Regions" box on the right, and dragging it to a track.
+						</div></li></ol></div>
+
+			</div></div></div><div class="section" title="7.3. Files for the Tutorial" id="sect-Musicians_Guide-Ardour-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Tutorial_Files">7.3. Files for the Tutorial</h2></div></div></div><div class="para">
+			These tutorial files represent the material required to create a finished version of a song called "Here Is How," written by Esther Wheaton. The song was released as part of her first album, "Not Legendary," and she has released the source files for this song under !!I!! this licence (probably CC-BY-SA) !!I!! For more information on the artist, please refer to her <em class="citetitle">Esther Wheaton's MySpace Page</em>, available at <a href="http://www.myspace.com/estherwheaton">http://www.myspace.com/estherwheaton</a>.
+		</div><div class="para">
+			The material presented for your use is a folder containing an <span class="application"><strong>Ardour</strong></span> file and the associated audio files required to start the tutorial. The tutorial itself comprises the following sections about editing, mixing, and mastering (or exporting). The program used to record the audio files split the left and right channels into separate files, so they are imported into <span class="application"><strong>Ardour</strong></span>as separate regions. Therefore, the setup is more complex than it would be if the song were originally recorded in <span class="application"><strong>Ardour</strong></span>, but this gives the opportunity to learn in greater detail about busses, creating and using the stereo image, and volume level adjustments.
+		</div><div class="para">
+			The unique setup also means that none of the audio regions are in the right place on the timeline, and most of them require extensive editing. This would be bad if the objective of the tutorial were to create a finished version of the song as quickly as possible; but the objective is to learn how to use <span class="application"><strong>Ardour</strong></span>, and this is almost guaranteed.
+		</div><div class="para">
+			!!EL!! Links to the files !!I!! I don't know where to put them!
+		</div></div><div class="section" title="7.4. Editing a Song (Tutorial)" id="sect-Musicians_Guide-Ardour-Editing"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Editing">7.4. Editing a Song (Tutorial)</h2></div></div></div><div class="para">
+			This section covers the basics of preparing "Here Is How." The focus is on trimming the regions and placing them in the right position on the timeline. Since the goal is to replicate the form of the original song, there is little room for artistic freedom.
+		</div><div class="para">
+			To get the most out of this section, you should use the tutorial files provided above. By following the instructions with the tutorial file, you will be able to use real editing, mixing, and mastering techniques to create a real song. Instructions to get the tutorial files are available in <a class="xref" href="#sect-Musicians_Guide-Ardour-Tutorial_Files" title="7.3. Files for the Tutorial">Section 7.3, “Files for the Tutorial”</a>.
+		</div><div class="section" title="7.4.1. Add Tracks and Busses" id="sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</h3></div></div></div><div class="para">
+				The program used to record these tracks was configured to record onto a separate track for the left and right channels, so <span class="application"><strong>Ardour</strong></span> will also have to be configured this way. It requires more setup, more memory, and more processing power, but it offers greater control over the stereo image and level balancing. We will use one track for vocals, clarinet, and strings, and two tracks for the marimba. This needs to be doubled to handle the stereo audio, so a total of ten tracks are needed. It might still be useful to manipulate the stereo tracks together, so we're going to combine them with five busses. This gives us the option of modifying both stereo channels or just one - you'll see how it works as the tutorial progresses. All of these actions take place within <span class="application"><strong>Ardour</strong></span>.
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							There is already a master bus, named "master". All audio being outputted should be fed through this bus.
+						</div></li><li class="listitem"><div class="para">
+							Create five new busses: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										From the menu, select 'Track &gt; Add Track/Bus'
+									</div></li><li class="listitem"><div class="para">
+										Adjust the options to add five stereo busses.
+									</div></li><li class="listitem"><div class="para">
+										Click 'Add'
+									</div></li><li class="listitem"><div class="para">
+										Five busses should appear in the canvas area, named "Bus 1" through "Bus 5", underneath the master bus.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Change the busses' names: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										At the left-most side of the canvas area, each bus has a space with controls, including a box with the bus' name.
+									</div></li><li class="listitem"><div class="para">
+										To rename a bus, use the mouse to left-click inside the box with the bus' name.
+									</div></li><li class="listitem"><div class="para">
+										The box will turn into a text-editing box. Erase the contents, and write the new name.
+									</div></li><li class="listitem"><div class="para">
+										When you have entered the new name, press "Enter" on the keyboard to set it in <span class="application"><strong>Ardour</strong></span>.
+									</div></li><li class="listitem"><div class="para">
+										The box will no longer be a text-editing box.
+									</div></li><li class="listitem"><div class="para">
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Bus-marimba1
+												</div></li><li class="listitem"><div class="para">
+													Bus-marimba2
+												</div></li><li class="listitem"><div class="para">
+													Bus-voice
+												</div></li><li class="listitem"><div class="para">
+													Bus-strings
+												</div></li><li class="listitem"><div class="para">
+													Bus-clarinet
+												</div></li></ul></div>
+
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Create ten new tracks: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										From the menu, select 'Track &gt; Add Track/Bus'
+									</div></li><li class="listitem"><div class="para">
+										Adjust the options to add 10 normal mode mono tracks.
+									</div></li><li class="listitem"><div class="para">
+										Click 'Add'
+									</div></li><li class="listitem"><div class="para">
+										Ten tracks should appear in the canvas area, named "Audio 1" through "Audio 10", underneath the busses.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Change the tracks' names in the same way as you changed the busses' names. Remembering that each track here will hold only the left or right audio channel, each one should be pre- or post-fixed with a "0" or "L" for the left channel, or a "1" or "R" for the right channel. They should be called something like: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										marimba1-L
+									</div></li><li class="listitem"><div class="para">
+										marimba1-R
+									</div></li><li class="listitem"><div class="para">
+										marimba2-L
+									</div></li><li class="listitem"><div class="para">
+										marimba2-R
+									</div></li><li class="listitem"><div class="para">
+										voice-L
+									</div></li><li class="listitem"><div class="para">
+										voice-R
+									</div></li><li class="listitem"><div class="para">
+										strings-L
+									</div></li><li class="listitem"><div class="para">
+										strings-R
+									</div></li><li class="listitem"><div class="para">
+										clarinet-L
+									</div></li><li class="listitem"><div class="para">
+										clarinet-R
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Finally, we'll re-arrange the order of the tracks and busses. This isn't strictly necessary, and you can user whichever order you think makes the most sense. You might choose, for example, to put the marimba at the bottom, since it will be playing through most of the song. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Find the session sidebar, to the right of the canvas area.
+									</div></li><li class="listitem"><div class="para">
+										There are five tabs to choose: Regions, Tracks/Busses, Snapshots, Edit Groups, and Chunks. Select 'Tracks/Busses'
+									</div></li><li class="listitem"><div class="para">
+										All of the tracks and busses are shown in a list, along with a check-box that will show or hide that track or bus in the canvas area. Now you can see why it's a good idea to keep the word "bus" in the names of the busses.
+									</div></li><li class="listitem"><div class="para">
+										To change the ordering of tracks and busses, use the mouse to click and drag the name of the track or bus that you want to move.
+									</div></li><li class="listitem"><div class="para">
+										When you start dragging a track or bus, a line will appear in the list, marking where the track or bus would go. It can be helpful to move the track or bus that you are dragging to the side a bit, so that you can see the list itself.
+									</div></li><li class="listitem"><div class="para">
+										The interface makes it seem like you can move a track or bus on top of another track or bus. This is not the case. If it looks like a track or bus is going to be put on top of another track or bus, it will actually be placed into the list just above that track or bus.
+									</div></li><li class="listitem"><div class="para">
+										For editing, it is helpful to have each bus next to the tracks it will control. This can always be changed later.
+									</div></li></ol></div>
+
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="7.4.2. Connect the Tracks and Busses" id="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses">7.4.2. Connect the Tracks and Busses</h3></div></div></div><div class="para">
+				Although we have created a system of busses in our mind, we still have not told <span class="application"><strong>Ardour</strong></span> about it. You can use <span class="application"><strong>QjackCtl</strong></span> to confirm this: all of the additional tracks and busses are connected to output audio to the master bus. Worse still, the additional busses have no input signal at all. There are two approaches to letting <span class="application"><strong>Ardour</strong></span> know how we want to connect the tracks and busses. They will both be demonstrated, and you will be left to fill in the rest.
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							One way to connect tracks and busses is more suitable for small-scale connection changes. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Select the "marimba1-L" track by clicking in the track's control area, underneath the controls.
+									</div></li><li class="listitem"><div class="para">
+										The editor mixer to the left of the canvas area should display the track's name near the top, and the track's colour (probably green in this case).
+									</div></li><li class="listitem"><div class="para">
+										If you can't see the editor mixer, open it by using the menu. Click 'View &gt; Show Editor Mixer' so that it is checked. You can also press 'Shift + E' on the keyboard to toggle its display.
+									</div></li><li class="listitem"><div class="para">
+										After confirming that the editor mixer is showing the control for the "marimba1-L" track, look at the button on the bottom of the editor mixer, above 'Comments'. It should say "master", which means its output is connected to the master bus. This is not what we want, so click the "master" button.
+									</div></li><li class="listitem"><div class="para">
+										When you click the 'master' button, a menu pops up, allowing you to choose a different output. We want to connect the track to the "Bus-marimba1" bus, which isn't in the list, so choose 'Edit' from the menu.
+									</div></li><li class="listitem"><div class="para">
+										The connection window that appears looks confusing, but it isn't. Here's how it works: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													The left side, labeled "Outputs," contains two output channels, "out 1" and "out 2," along with a list of everything to which those outputs are connected.
+												</div></li><li class="listitem"><div class="para">
+													The 'Add' button adds an output channel. We're outputting the signal to a stereo bus, so two is enough.
+												</div></li><li class="listitem"><div class="para">
+													The 'Remove' button removes an output channel.
+												</div></li><li class="listitem"><div class="para">
+													The 'Disconnect All' button removes all of the track's output connections.
+												</div></li><li class="listitem"><div class="para">
+													Clicking a connection in this list will remove it.
+												</div></li><li class="listitem"><div class="para">
+													The right side, labeled "Available connections," contains a list of all of the inputs offered by <code class="systemitem">JACK</code>.
+												</div></li><li class="listitem"><div class="para">
+													Each <code class="systemitem">JACK</code>-aware application has a tab with its connections listed underneath.
+												</div></li><li class="listitem"><div class="para">
+													Clicking a connection in this list will add it to the last-selected output channel.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Click the 'Disconnect All' button.
+									</div></li><li class="listitem"><div class="para">
+										Click in the empty "out 1" list.
+									</div></li><li class="listitem"><div class="para">
+										From the "Available connections" list, click on the "Bus-marimba1/in 1" connection. It will be added to the "out 1" list.
+									</div></li><li class="listitem"><div class="para">
+										Then click on the "Bus-marimba1/in 2" connection. It will be added to the "out 2" list.
+									</div></li><li class="listitem"><div class="para">
+										The appearance of the connection lists will change to indicate that you've added a pair of connections.
+									</div></li><li class="listitem"><div class="para">
+										Click 'Close' to enable the connection change.
+									</div></li><li class="listitem"><div class="para">
+										Note that the "master" button now says something like "Bus-ma," because the track's output connection has changed.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							The other way to change connections is much faster for large-scale changes like the ones required here. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Choose <span class="guimenu"><strong>Window</strong></span> → <span class="guimenuitem"><strong>Track/Bus Inspector</strong></span>. 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													The "Track/Bus Inspector" window will appear. It has a list of the tracks and busses on the left side, and four tabs of information on the right side.
+												</div></li><li class="listitem"><div class="para">
+													The "Inputs" and "Outputs" tabs allow you to view and configure the input and output connections of the selected track or bus. The two "Redirects" tabs allow you to configure plug-in settings, which are not discussed in this tutorial.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Select the "Bus-marimba1" bus from the list. 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													You should recognize the "Input" and "Output" tabs.
+												</div></li><li class="listitem"><div class="para">
+													Verify that the "marimba1-L" track is connected to this bus' input, and that the bus' output is connected to the "master" bus' inputs.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Add both outputs of the "marimba1-R" track to the bus' input list.
+									</div></li><li class="listitem"><div class="para">
+										Check the outputs of the "marimba1-R" track. This isn't quite what we wanted, so remove the master bus connection.
+									</div></li><li class="listitem"><div class="para">
+										Adjust the remaining tracks so that they are connected as described in the table below.
+									</div></li><li class="listitem"><div class="para">
+										Verify the connections by viewing the busses' "Input" tabs.
+									</div></li><li class="listitem"><div class="para">
+										Verify that only the five busses are connected to the master bus' inputs.
+									</div></li></ol></div>
+
+						</div></li></ol></div>
+
+			</div><div class="figure" title="Figure 7.6. Connections in Ardour" id="ardour_connections"><div class="figure-contents"><div class="mediaobject"><img src="./images/FMG-Ardour-Connections.png" width="444" alt="Connections in Ardour" /><div class="longdesc"><div class="para">
+							Connections in Ardour
+						</div></div></div></div><h6>Figure 7.6. Connections in Ardour</h6></div><br class="figure-break" /></div><div class="section" title="7.4.3. Add Regions to Tracks" id="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks">7.4.3. Add Regions to Tracks</h3></div></div></div><div class="para">
+				The next step is to add the regions into the tracks. It would be faster if we also cropped the regions at this point, but there are many reasons that it can be helpful to have longer regions, or rests (nearly silent space) within a region, so we'll keep them in tact for now. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In the session sidebar (to the right of the canvas area), select the "Regions" tab. This list contains all of the regions in the session. Each region is listed once, regardless of how many times it appears in the timeline, or if it's even used at all.
+						</div></li><li class="listitem"><div class="para">
+							To add a region to the canvas area, simply click on the region's name, and drag it onto a track. The cursor will change as you do this, so that the vertical line of the cursor shows the point where the region will begin in the timeline.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Adding regions is just that easy!
+			</div><div class="para">
+				You guessed it though - there's more to it than that, and it mostly has to do with the setup of this particular file. You will notice that the region list has many similarly-named regions, and that most of the names correspond to particular tracks and a bus. The files are named so that you know what's on them. They are given a number so that you know the sequence in which they're to be added ("Marimba_1" regions before "Marimba_2"), and a letter "L" or "R" at the end to signify whether the region is the left or the right channel. Furthermore, the regions that start with "ens-" belong on the "voice" tracks ("ens" is short for "ensemble," meaning that those regions contain a small vocal ensemble, whereas the "Voice... " regions contain just one singer). The "Here_Is_How" regions belong before the "Create_the_Inconceivable" regions. Remember: there is no technical reason that the regions are named as they are. The names are there to help you edit and mix the song. We don't 
 need to use the "marimba2" tracks or bus yet, so just add all of the "Marimba_" regions to the "marimba1" tracks.
+			</div><div class="para">
+				As you add the regions, you will learn a lot about manipulating regions in <span class="application"><strong>Ardour</strong></span>. Here are some tips to help: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Use the mouse's scrollwheel (if you have one) to scroll vertically, seeing all the tracks.
+						</div></li><li class="listitem"><div class="para">
+							Hold down the 'Ctrl' button on the keyboard and use the mouse's scrollwheel to adjust the amount of time visible in the canvas window.
+						</div></li><li class="listitem"><div class="para">
+							Hold down the 'Alt' button on the keyboard and use the mouse's scrollwheel to scroll horizontally, moving along the timeline.
+						</div></li><li class="listitem"><div class="para">
+							After placing a region, you can move it around anywhere in the canvas area. You'll need to use the "Select/Move Objects" tool: click the pointing hand icon in the toolbar underneath the transport controls.
+						</div></li><li class="listitem"><div class="para">
+							If you are moving a region, be sure to click and drag from the large area above the coloured bar. If you click in the coloured bar at the bottom of the region, you will reduce the region's size.
+						</div></li><li class="listitem"><div class="para">
+							When you're just adding tracks like this, it's not important that they are synchronized perfectly. But you can use the "magnetic" snapping feature to automatically align the beginning of tracks to the second. As you slowly drag a region, when the start nears a second (indicated by vertical lines through the canvas area), the region will seem to "stick" to the second. Later, you may want to turn off this feature.
+						</div></li><li class="listitem"><div class="para">
+							Since we're just adding the regions imprecisely for now, put them into the appropriate track as tightly as possible, without overlapping.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="7.4.4. Cut the Regions Down to Size" id="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size">7.4.4. Cut the Regions Down to Size</h3></div></div></div><div class="para">
+				Now it's appropriate to cut some of the regions down in size. We're going to do this by removing some of the nearly-silent space before and after the material that was intended to be recorded. There are a few special cases, so first there will be specific instructions on how to do this to a region, and then general instructions for each region.
+			</div><div class="para">
+				Let's start with the clarinet: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							First, set the clarinet bus to "solo" mode by pressing the 's' button on the bus' control space. This will allow us to hear only the clarinet bus.
+						</div></li><li class="listitem"><div class="para">
+							Listen to the first clarinet region by pressing "Home" on the keyboard to set the transport's playhead to the beginning, then pressing the space key to start the transport.
+						</div></li><li class="listitem"><div class="para">
+							There is approximately 20 seconds of near-silence before the clarinet starts to play. If you listen carefully, you can hear the room, and somebody counting measure numbers.
+						</div></li><li class="listitem"><div class="para">
+							If the channels aren't synchronized, you'll need to adjust their placement in the timeline. Use the yellow clock that appears when you drag regions - it's set to the same units as the secondary clock, and shows you the time of the beginning of the file. It's important to get it synchronized before the next step!
+						</div></li><li class="listitem"><div class="para">
+							Choose either the "L" or "R" region. If you're using edit groups, it doesn't matter which you choose, because <span class="application"><strong>Ardour</strong></span> will realize that the regions in both tracks are "group equivalent" (that is, they're basically the same, so they probably belong together).
+						</div></li><li class="listitem"><div class="para">
+							Use the mouse to click in the coloured bar of the region, close to where the clarinet starts.
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>Ardour</strong></span> will automatically move the start of the region in <span class="emphasis"><em>both tracks</em></span>.
+						</div></li><li class="listitem"><div class="para">
+							Move the playhead by clicking in the rulers at the point where you want the playhead to be, so that you can listen to the regions to ensure that you didn't cut out any of the useful audio.
+						</div></li><li class="listitem"><div class="para">
+							If you want to adjust the beginning of the region, carefully move the mouse cursor to the start of the region, in the coloured bar. The cursor should turn into a double-ended left-and-right arrow. If you happened to accidentally remove some of the useful clarinet sound, you'll notice that it's still there. In fact, the beauty of trimming regions in this way is that it's "non-destructive," meaning that the entire original region is still there!
+						</div></li><li class="listitem"><div class="para">
+							Notice that when you made the first adjustment, <span class="application"><strong>Ardour</strong></span> put an arrow beside the region name in the region list of the session sidebar. If you click on the arrow, you will see that there is another copy of the same region underneath, but it's white. <span class="application"><strong>Ardour</strong></span> wants you to know that the white-coloured region is a modification of the blue-coloured region. If you drag the white-coloured region into the canvas area, you'll notice that it starts at the same time as the region you just modified. It can also be dragged out to the full size of the original region, which would create another modified version of the original. While it seems like <span class="application"><strong>Ardour</strong></span> stores multiple copies of the region, it actually just stores one copy, and the information required to make it seem like there are many.
+						</div></li><li class="listitem"><div class="para">
+							Adjust the end of the region so that there isn't too much silence after the clarinet. Be extra careful with this, so that you don't cut out any of the clarinet, which gets very quiet at the end of the region. There isn't much to cut off! Note that you cannot click in the coloured bar when adjusting the end of a region, so you'll have to click-and-drag.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Here are the instructions to edit the rest of the regions. As you trim the regions, you may find it helpful to move them all towards the start of the session. Remember to change the bus that's in "solo mode" when you move to different tracks, or else you won't be able to hear the tracks you're trying to edit You may also notice that some of these regions contain identical or nearly-identical music, which we'll deal with later. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Clarinet 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Clarinet_2: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Starts with sound, but it's not useful, so cut it out, along with the silence after it.
+												</div></li><li class="listitem"><div class="para">
+													End has a good chunk of silence to cut out.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Clarinet_3, Clarinet_4: the silence at the beginning and end can be removed, but leave the silence in the middle.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Strings: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Strings_1: Starts with grumbling noise, which was not intended to be captured. You can keep it or discard as you please - Esther decided to keep it in, and so will I.
+									</div></li><li class="listitem"><div class="para">
+										Strings_2, 3, 4: Silence at the beginning, but only a little at the end. You can cut out the talking, or deal with it later.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Voice: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Voice_1, 2, 3, 4: Simply remove the silence from beginning and end, leaving the mistakes, which we'll take care of later.
+									</div></li><li class="listitem"><div class="para">
+										ens-Here_Is_How-1, 2, 3: It's too difficult for now to trim all of the extra noise, so just get most of it. The breating and shuffling can be removed later.
+									</div></li><li class="listitem"><div class="para">
+										ens-Create_the_Inconceivable: For now, keep both of the attempts. Later, we'll choose which one we prefer.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Marimba: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Marimba_1: Don't trim the beginning of this region; we'll use it to time the start of the session. You can trim the silence at the end, but be sure that you don't clip it while the sound of the marimba is still ringing.
+									</div></li><li class="listitem"><div class="para">
+										Marimba_2, 3, 4, 5, 6, 7: Trim the silence around these as desired, still being careful not to clip the marimba while it's still ringing. This may require cautious listening at high volume settings.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Now that we have roughly trimmed the silence surrounding the portions of audio that we really want, we'll have an easier time putting them in the right order.
+			</div></div><div class="section" title="7.4.5. Compare Multiple Recordings of the Same Thing" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings">7.4.5. Compare Multiple Recordings of the Same Thing</h3></div></div></div><div class="para">
+				Part of the power of recording with a DAW is that the same material can be capture multiple times. Mixing and matching like this allows us to seek the "perfect" performance of a piece of music. A few of the regions in this file are multiple takes of the same material. There are a few occasions where we can definitively say that one is better than the other, and there are a few occasions where it depends on your personal taste. This section covers techniques that can be used to further cut up the audio, in this case with the end goal of comparing and choosing preferred sections. Not all choices will be made yet.
+			</div><div class="section" title="7.4.5.1. Clarinet_1 and Clarinet_2 Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_1_and_2"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_1_and_2">7.4.5.1. Clarinet_1 and Clarinet_2 Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Listen to the Clarinet_1 and Clarinet_2 regions. They're the same musical material, and they're nearly identical, so it's too early to decide which one to use. But, let's label them so that we know they're the same. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Select the "Clarinet_1--L" region from the region list in the session toolbar by left-clicking on the triangle to the left of the blue name, so the white name appears, and left-clicking once on the white name. Remember that the white region was created when you trimmed the empty area out of the original (blue) region.
+										</div></li><li class="listitem"><div class="para">
+											Then click again on the white name, and a text box will appear.
+										</div></li><li class="listitem"><div class="para">
+											Change the textbox so it says "Clarinet_1A--L"
+										</div></li><li class="listitem"><div class="para">
+											Press 'Enter' on the keyboard to set the name.
+										</div></li><li class="listitem"><div class="para">
+											Rename the following regions as shown: 
+											<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+														"Clarinet_1--R" becomes "Clarinet_1A--R"
+													</div></li><li class="listitem"><div class="para">
+														"Clarinet_2--L" becomes "Clarinet_1B--L"
+													</div></li><li class="listitem"><div class="para">
+														"Clarinet_2--R" becomes "Clarinet_1B--R"
+													</div></li></ul></div>
+
+										</div></li><li class="listitem"><div class="para">
+											Since Clarinet_1 and Clarinet_2 represent the same musical material, we've renamed them to show it. Now, they're both Clarinet_1, with two versions, "A" and "B."
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								There will be some naming inconsistencies at this point: the blue-coloured regions still have their original names, and the canvas area doesn't have any region called "Clarinet_2"! If this bothers you, you can rename the other regions to suit.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.5.2. Clarinet_3 and Clarinet_4 Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4">7.4.5.2. Clarinet_3 and Clarinet_4 Regions</h4></div></div></div><div class="para">
+					Listen to the Clarinet_3 and Clarinet_4 regions. Clarinet_4 starts with the same material that's in Clarinet_3, and ends with the same material that's in Clarinet_1A and Clarinet_1B. First rename the "Clarinet_3" regions to "Clarinet_3A," and the "Clarinet_4" regions to "Clarinet_3B." Then, we'll extract the Clarinet_1-like portion from the Clarinet_3B regions. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Under the transport toolbar, select the "Select/Move Ranges" tool, which looks like a double-ended left-to-right arrow with vertical lines at the sides.
+							</div></li><li class="listitem"><div class="para">
+								The cursor will change to look like a text-editing "I"
+							</div></li><li class="listitem"><div class="para">
+								Scroll to the end of the "Clarinet_3B" regions, so you can see the part the sounds like the "Clarinet_1" regions.
+							</div></li><li class="listitem"><div class="para">
+								Click and drag the mouse over the "Clarinet_1"-like region in one of the tracks, to select them.
+							</div></li><li class="listitem"><div class="para">
+								Because of the edit group, <span class="application"><strong>Ardour</strong></span> will automatically select the same area of both tracks.
+							</div></li><li class="listitem"><div class="para">
+								We have to be sure to select all of the "Clarinet_1"-like material, so after you've selected a range, right-click on the range, and select 'Play Range' from the menu.
+							</div></li><li class="listitem"><div class="para">
+								If you want to adjust the selected range, use the darker squares at the top corners of the range-selection box. When you put the cursor over one of these boxes, it will change into a double-ended, left-to-right arrow.
+							</div></li><li class="listitem"><div class="para">
+								Now create a new region from the range. Right-click on the selected range, and select 'Bounce range to region list' from the menu.
+							</div></li><li class="listitem"><div class="para">
+								The range will appear as independent regions in the region list, called something like "clarinet-L-0-bounce-1". This isn't very helpful, so rename the regions to "Clarinet_1C--L" and "Clarinet_1C--R". Notice that the new regions are coloured white.
+							</div></li><li class="listitem"><div class="para">
+								We no longer need the range tool, so select the "Select/Move Objects" tool, which is the hand-shaped icon just to the left of the range tool, underneath the transport toolbar.
+							</div></li><li class="listitem"><div class="para">
+								The selected range will no longer be selected. Trim the end of the "Clarinet_3B" regions down to size, past the material that we just bounced to the region list, and past the near-silence before it.
+							</div></li><li class="listitem"><div class="para">
+								Now move the "Clarinet_3" regions back, to make room for the newly-created "Clarinet_1C" regions.
+							</div></li><li class="listitem"><div class="para">
+								Drag the new "Clarinet_1C" regions onto the canvas after the other "Clarinet_1" regions, and adjust the spacing of the other regions, if you wish.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.5.3. Strings_1 Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1">7.4.5.3. Strings_1 Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								These regions start with the grumbling noise that was accidentally recorded. If you decided to leave it in, you could bounce the grumbling to the region list, so it can be controlled independently of the strings that follow.
+							</div></li><li class="listitem"><div class="para">
+								The new regions are probably called something like "strings-L-0-bounce-1". Because I know that the sound is chairs being moved across the floor in a room upstairs from the recording studio, I'm going to call the regions "Chairs--L" and "Chairs--R".
+							</div></li><li class="listitem"><div class="para">
+								Then remove the noise of the chairs from the Strings_1 regions.
+							</div></li><li class="listitem"><div class="para">
+								Since the marimba2 tracks aren't yet being used, we can put the Chairs regions there - at least for now - just to remember that we have them.
+							</div></li><li class="listitem"><div class="para">
+								Listen to the Strings_1 region. You'll notice that the noise of the chairs continues throughout the region. We can remove it later.
+							</div></li><li class="listitem"><div class="para">
+								You wouldn't know this without carefully listening to the song, or having the sheet music for "Here Is How," so I'll tell you: the musicians make a mistake near the end of this region, which is why the violinist says, "sorry," just after that.
+							</div></li><li class="listitem"><div class="para">
+								We'll need to remove the error, so adjust the end of the track to make it about six seconds earlier. In the canvas view, you want to put the end of the region just before the second-last "blob."
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.5.4. Strings Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings">7.4.5.4. Strings Regions</h4></div></div></div><div class="para">
+					These four regions are all tied together, and the material overlaps between them. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Strings_2 covers most of the same material as Strings_1, and goes for a bit longer. It doesn't have the noise of the chairs, but there is a playing mistake after about the first minute and 20 seconds (1:20), so we can't use the end. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Trim the last 32 seconds or so.
+										</div></li><li class="listitem"><div class="para">
+											Rename this region to "Strings_1B"
+										</div></li><li class="listitem"><div class="para">
+											Rename the "Strings_1" regions to "Strings_1A," to match with 1B
+										</div></li><li class="listitem"><div class="para">
+											We'll decide which of these regions to use later.
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Strings_3 is also the same material, so rename it to "Strings_1C."
+							</div></li><li class="listitem"><div class="para">
+								Strings_4 starts with the place where Strings_1A went wrong, and goes on from there. Let's keep it as it is, for now.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="7.4.5.5. Voice Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice">7.4.5.5. Voice Regions</h4></div></div></div><div class="para">
+					These regions contain some overlap, but it is relative simple to sort out. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Voice_1 contains two chunks of audio. The first one is good, but the singer had a problem making the second one clear, so we're not going to use it.
+							</div></li><li class="listitem"><div class="para">
+								Voice_2 contains the second chunk of audio that was recorded poorly in Voice_1. She also has a bit of a problem in Voice_2. Let's fix this up now. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Trim the Voice_1 regions to remove the second chunk of audio, and the near-silence that precedes it.
+										</div></li><li class="listitem"><div class="para">
+											One way to deal with the Voice_2 region is simply to cut off the first part of the region, which contains the words "I have your flax-" and some near-silence.
+										</div></li><li class="listitem"><div class="para">
+											The second time the singer sings, "I have your flax-," it sounds a bit rushed, so I'm going to combine the first "I have your flax-" with the following "golden tails to ... " 
+											<div class="orderedlist"><ol><li class="listitem"><div class="para">
+														Use the "Select/Move Ranges" tool to select the first time the singer says "I have your flax-," being careful to capture all of the word "flax," but none of the near-silence that follows.
+													</div></li><li class="listitem"><div class="para">
+														Use the loop function of the transport to ensure you've got the right range selected: 
+														<div class="orderedlist"><ol><li class="listitem"><div class="para">
+																	Select a range, then right-click on the range and select 'loop range'.
+																</div></li><li class="listitem"><div class="para">
+																	If you want to make an adjustment, stop the transport, and adjust the range as desired.
+																</div></li><li class="listitem"><div class="para">
+																	To listen again, right-click on the range and select 'loop range'.
+																</div></li><li class="listitem"><div class="para">
+																	You may need to zoom in so that you can adjust the range with sufficient detail. Hold the 'Ctrl' key on the keyboard, and use the scrollwheel to zoom in.
+																</div></li><li class="listitem"><div class="para">
+																	When you're done with the looping function, remove the looping markers from the timeline. They look like green triangles with the word "Loop" written beside. Move the cursor over a triangle, so that it changes colour. Then press the 'Delete' button on the keyboard.
+																</div></li></ol></div>
+
+													</div></li><li class="listitem"><div class="para">
+														When you are happy with the range that you've selected, right-click on the range and choose 'Consolidate range' from the menu.
+													</div></li><li class="listitem"><div class="para">
+														<span class="application"><strong>Ardour</strong></span> will create a region from the range that you selected, leaving it in-place. It will also divide the space in the region before and after the new region, leaving you with many smaller regions, all conveniently collected in the session toolbar's Regions list, under the blue-coloured "Voice_2--L" and "Voice_2--R" regions.
+													</div></li><li class="listitem"><div class="para">
+														Trim the rest of the original Voice_2 region, so that it starts with "golden," and does not contain any of the previous word ("flax-"). You don't need to use the range tool, but you can if you wish.
+													</div></li><li class="listitem"><div class="para">
+														Then, push the two regions together, so that it sounds like "I have your flax-golden tails to... "
+													</div></li><li class="listitem"><div class="para">
+														This isn't going to sound perfect, but you might prefer it to simply trimming the beginning off the Voice_2 region.
+													</div></li><li class="listitem"><div class="para">
+														It's important to remember to move both regions together. If they are accidentally separated, then you can easily enough move them back into place.
+													</div></li></ol></div>
+
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Voice_3 contains two chunks of audio. We'll leave it alone for now.
+							</div></li><li class="listitem"><div class="para">
+								Voice_4 contains the same two chunks of audio as Voice_3, but goes on to include more. We can't yet determine whether to use Voice_3 or Voice_4 for those two chunks, so we're going to leave them in both regions.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="7.4.5.6. ens-Here_Is_How Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How">7.4.5.6. ens-Here_Is_How Regions</h4></div></div></div><div class="para">
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								ens-Here_Is_How-1 contains two chunks of similar audio, both correct.
+							</div></li><li class="listitem"><div class="para">
+								ens-Here_Is_How-2 contains two chunks of similar audio. It's different from ens-Here_Is_How-1, but the second of these chunks has incorrect pitches, but the timing between the two chunks is correct.
+							</div></li><li class="listitem"><div class="para">
+								* ens-Here_Is_How-3 contains the second chunk of audio from ens-Here_Is_How-2, with the correct pitches. Since we want to maintain the correct timing from ens-Here_Is_How-2, simply drag ens-Here_Is_How-3 over top of ens-Here_Is_How-2. Align the regions so that the wave-form shape of -3 is as close to covering that of -2 as possible. These regions will also have to be carefully moved together.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="7.4.5.7. ens-Create_the_Inconceivable Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable">7.4.5.7. ens-Create_the_Inconceivable Regions</h4></div></div></div><div class="para">
+					There are two takes of the same material in this region. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Listen to them both, and decide which you prefer - it's up to your preference. Remember, you can also reverse your choice later, because <span class="application"><strong>Ardour</strong></span> will not delete the material that you remove by trimming the region.
+							</div></li><li class="listitem"><div class="para">
+								Use the range tool to select the range which includes the take that you prefer.
+							</div></li><li class="listitem"><div class="para">
+								Use the transport's looping mechanism, if you wish, to be sure that you selected the right range.
+							</div></li><li class="listitem"><div class="para">
+								Right-click on the range, then choose 'Crop region to range,' which will automatically trim the region for you.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.5.8. Marimba Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba">7.4.5.8. Marimba Regions</h4></div></div></div><div class="para">
+					The marimba regions do not need adjustment.
+				</div></div></div><div class="section" title="7.4.6. Arrange Regions into the Right Places" id="sect-Musicians_Guide-Ardour-Editing-Arrange"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange">7.4.6. Arrange Regions into the Right Places</h3></div></div></div><div class="para">
+				We're going to start by arranging the marimba, since it plays a relatively consistent rhythm throughout most of the song. It is a good idea to start with something like this, so that the following tracks and regions can be related to it.
+			</div><div class="para">
+				All of the times here are given in minutes and seconds. The tutorial file is configured to use this unit by default, but if you have changed it, you will need to keep that in mind. Also, I have not cropped or trimmed the "Marimba_1" region, and it is located in the "marimba1" track, starting at 00:00:00.000. If you have modified that region, I suggest restoring it to the original size.
+			</div><div class="section" title="7.4.6.1. Start with the Marimba Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba">7.4.6.1. Start with the Marimba Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								When you have made sure that the "Marimba_1" regions are not cropped or trimmed, and that they start at 00:00:00.000, we can lock it in place. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Right-click on the regions, and navigate to the 'Selected regions' menu, then click 'Lock' from that menu.
+										</div></li><li class="listitem"><div class="para">
+											Notice that <span class="application"><strong>Ardour</strong></span> puts &gt; and &lt; around the name of the region, in the canvas area.
+										</div></li><li class="listitem"><div class="para">
+											Also notice that you can no longer move the region with the "Select/Move Objects" tool.
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Now place a marker to show the exact moment when it starts: six seconds into the session. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Zoom in appropriately so that you can see where the six-second mark on the ruler should go (but you needn't see it yet). Hold the 'Ctrl' button on the keyboard, and use the mouse's scrollwheel to zoom in, or press the '=' button on the keyboard to zoom in and the '-' button to zoom out.
+										</div></li><li class="listitem"><div class="para">
+											Move the cursor to near the six-second mark (again, not important to be precise yet), and right-click in the "Location Markers" row. Select 'New location marker' from the menu.
+										</div></li><li class="listitem"><div class="para">
+											Click-and-drag the yellow-green arrow that appears, so that the yellow clock shows 00:00:06.000, indicating six seconds precisely. Release the mouse.
+										</div></li><li class="listitem"><div class="para">
+											Move the cursor over the marker, so it changes colours from yellow-green to red-tan (coral). Right-click and select 'Lock' from the menu, so that the marker will not be accidentally moved.
+										</div></li><li class="listitem"><div class="para">
+											Again, right-click while the cursor is over the marker. Select 'Rename' from the menu.
+										</div></li><li class="listitem"><div class="para">
+											A small window will appear. Write the name of the maker, "marimba-start," and click 'Rename' to set the new name.
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Since we will be adjusting the placement of regions in the timeline very precisely, we will need to use different "Snap/Grid Mode." Each setting is useful for a different kind of task. 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											We can change the mode using the toolbar just above the canvas area. The pop-down menu probably says "Magnetic," indicating that it's in "Magnetic Snapping Mode," but it might also say "No Grid" or "Grid."
+										</div></li><li class="listitem"><div class="para">
+											No Grid: This mode gives the user full control over where they will place a region. It is useful for doing highly-precise alignment, as we're about to do.
+										</div></li><li class="listitem"><div class="para">
+											Grid: This mode only allows the user to place regions where they will start on a grid-line. Unless you changed it, your grid is set to two seconds, so you can only start regions in two-second intervals - <span class="application"><strong>Ardour</strong></span> will not allow you to place a region so that it starts on an odd-numbered second, or anywhere in between.
+										</div></li><li class="listitem"><div class="para">
+											Magnetic: This mode allows the user to place a region wherever they like, but when the start of the region is near a grid-line (an even-numbered second, in this session), the start of the region will automatically "snap" to that point. It behaves as if the start of regions were magnetically attracted to the grid lines.
+										</div></li></ul></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Adjust the snap/grid mode to "No Grid."
+							</div></li><li class="listitem"><div class="para">
+								Move the "Marimba_2" regions so that they are in the "marimba2" tracks, so that the sound in "Marimba_2" starts at about 15 seconds (00:00:15.000) on the timeline. You'll have to move the grinding of the chairs out of the way, if you decided to keep it. Move it to the "strings" tracks, before the "Strings" regions.
+							</div></li><li class="listitem"><div class="para">
+								Ensure that both the "marimba1" and "marimba2" busses are on solo mode, so you will be able to hear them both.
+							</div></li><li class="listitem"><div class="para">
+								Now here's the difficult part: you'll have to align the two tracks, so that they start together. 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											The sound in the "Marimba_2" regions should start at the same time as the second pattern in the "Marimba_1" tracks, which is at about 15 seconds on the timeline.
+										</div></li><li class="listitem"><div class="para">
+											You'll need to zoom in - it helps to be able to see the wave-form shapes of the regions. More importantly, zooming in allows you to adjust the placement of the regions with greater precision.
+										</div></li><li class="listitem"><div class="para">
+											You may want to select a range, and use the loop mode of the transport. This will allow you to hear the start of the regions again and again, ensuring that they are aligned.
+										</div></li><li class="listitem"><div class="para">
+											If you feel like you've got it close, but not quite together, then try moving it far away, listening, then adjusting it closer again.
+										</div></li></ul></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Once you have aligned the first few seconds of this pattern, it will eventually become unsynchronized, which is okay. The beginning will be the most noticable part; when the listeners become accustomed to the sound of the two marimba tracks together, they will stop paying close attention. Furthermore, they are likely to be focussing on the words by the time the marimba tracks become unsynchronized.
+							</div></li><li class="listitem"><div class="para">
+								Remember to lock the "Marimba_2" region!
+							</div></li><li class="listitem"><div class="para">
+								Listen to the rest of the regions together. The end of the regions, at about 00:02:20.000, should be aligned, if you aligned the start correctly. The higher and lower marimbas will alternate.
+							</div></li><li class="listitem"><div class="para">
+								Move the "Marimba_3" regions so they start at approximately 00:03:20.000, with "Marmiba_3" in the "marimba1" tracks. We will find a final alignment later.
+							</div></li><li class="listitem"><div class="para">
+								Move the "Marimba_4" regions so they start at approximately the same time as the "Marimba_3" regions, but in the "marimba2" tracks. We will find a final alignment later.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.6.2. Continue with the Voice Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice">7.4.6.2. Continue with the Voice Regions</h4></div></div></div><div class="para">
+					Throughout this section, you will need to move un-placed regions out of the way, farter down the session, so that they don't interfere with the alignment process. Remember to lock the regions once you put them in place. They can be unlocked and re-aligned later, if you choose. Finally, it will help if you place a marker (like the "marimba-start" marker that we placed earlier) where each region will start. When you place a marker, you can click on it, and move the blue place-marker line. This will help you to align the start of sound in a region to the place where you want it to be. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Enable "solo" mode on the "voice" bus, so that you can hear it as well as the marimba busses.
+							</div></li><li class="listitem"><div class="para">
+								Slide the "Voice_1" regions so that the singer starts at about the same time as the higher marimba.
+							</div></li><li class="listitem"><div class="para">
+								Slide the "Voice_2" regions so that the singer starts at about <code class="literal">00:00:48.00</code>
+							</div></li><li class="listitem"><div class="para">
+								Slide the "ens-Here_Is_How-1" regions so that they start singing at about <code class="literal">00:01:33.300</code>
+							</div></li><li class="listitem"><div class="para">
+								Slide the "ens-Here_Is_How-2" (and the adjoined "ens-Here_Is_How-3") regions so that they start singing at about <code class="literal">00:02:11.500</code>
+							</div></li><li class="listitem"><div class="para">
+								After playing closer attention to "Voice_3" and "Voice_4," you realize that the singer misses a word ("plan <span class="emphasis"><em>in</em></span> you spider's ear") in "Voice_4." Because "Voice_3" doesn't contain the second part of "Voice_4," we'll need to trim the "Voice_4" region, and use both. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											The singer should start singing in "Voice_3" at about <code class="literal">00:02:24.500</code>
+										</div></li><li class="listitem"><div class="para">
+											The signer should start singing "and here is how" in "Voice_4" at about <code class="literal">00:02:43.000</code>
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Slide the "ens-Create_the_Inconceivable" regions so that they start singing at about <code class="literal">00:02:59.000</code>
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.6.3. Align the Marimba at the End" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End">7.4.6.3. Align the Marimba at the End</h4></div></div></div><div class="para">
+					Now that we have roughly placed all the singers' regions, we can figure out where to put the concluding marimba passage. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Listen to the "ens-Create_the_Inconceivable" regions. We're going to start the marimba's ending regions somewhere after the highest singer has said "if you know what I mean," but before she stops singing the word "mean."
+							</div></li><li class="listitem"><div class="para">
+								It's up to you exactly where to re-start the marimba. Pick a place, and move the two "Marimba_3" region to that place in the "marimba1" bus, and the "Marimba_4" region in the "marimba2" bus.
+							</div></li><li class="listitem"><div class="para">
+								You may need to set up a range and use the transport's looping function to get the alignment exact.
+							</div></li><li class="listitem"><div class="para">
+								This particular entry is going to be difficult, because the low marimba enters quietly and blooms into sounding, while the higher marimba has a hard attack that dies. This means that, if you start both marimba tracks at the same time, the listener will perceive the lower track as starting after the higher track. If you don't believe me, try it out!
+							</div></li><li class="listitem"><div class="para">
+								To solve this problem, the original editor (Esther) had the upper marimba start a bit later than the lower marimba.
+							</div></li></ol></div>
+
+				</div><div class="para">
+					If you were to listen to the session so far, you would notice that the marimba is way too loud compared to the singers, and that everything sounds very narrow. This is because we're only arranging regions, and we haven't done any of the mixing yet!
+				</div></div><div class="section" title="7.4.6.4. Align the Strings Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings">7.4.6.4. Align the Strings Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Slide the "Strings_1A" regions so that they start playing at about 00:00:28.00, which should leave plenty of room for the sound of the chairs, if you decided to keep it.
+							</div></li><li class="listitem"><div class="para">
+								The "Strings_4" region begins in the same way that the "Strings_1A" regions end. Listen to both, and choose which you prefer, then use the position of the sounds in the "Strings_1A" region to guide your trimming and alignment of the "Strings_4" region.
+							</div></li><li class="listitem"><div class="para">
+								The other two strings regions contain the same musical material as the "Strings_1A" region. We can't decide between them yet, so move them both past the end of the concluding marimba regions, so they won't be heard.
+							</div></li></ol></div>
+
+				</div></div><div class="section" title="7.4.6.5. Align the Clarinet Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet">7.4.6.5. Align the Clarinet Regions</h4></div></div></div><div class="para">
+					As with the Strings regions, we will simply pick a suitable clarinet region, and move it into place, leaving the choice between multiples until later. When you're moving regions a long distance like this, it helps to zoom out for a bit. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Slide the "Clarinet_1A" region so that the sound begins just after 00:01:06.200
+							</div></li><li class="listitem"><div class="para">
+								Slide the "Clarinet_3A" region so that the sound begins just after 00:01:35.000
+							</div></li></ol></div>
+
+				</div></div></div><div class="section" title="7.4.7. Listen" id="sect-Musicians_Guide-Ardour-Editing-Listen"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Listen">7.4.7. Listen</h3></div></div></div><div class="para">
+				Before moving on to the mixing stage, listen to the whole song, to make sure that the ordering makes sense. When you're listening, remember that the volume levels and balances will sound off, and that the whole session will sound very "centred" in the stereo image.
+			</div></div></div><div class="section" title="7.5. Mixing a Song (Tutorial)" id="sect-Musicians_Guide-Ardour-Mixing"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Mixing">7.5. Mixing a Song (Tutorial)</h2></div></div></div><div class="para">
+			The next stage is called "mixing," and it primarily involves two tasks: setting volume levels, and adjusting the stereo pan settings. We'll use automation to store our fader and panning adjustments, and see how handy it can be to have left and right channels recorded on separate tracks, combined with sub-master busses.
+		</div><div class="para">
+			In terms of producing a recording of a live musical performance, it is the mixing stage where the audio engineer (in this case, you) has the most creative influence. Careful adjustment and tuning of the tracks will greatly affect the listeners' experience.
+		</div><div class="para">
+			Finally, it should be noted that, moreso than in the editing stage, the mixing stage should <span class="emphasis"><em>not</em></span> be understood as progressing in a linear manner. This means you should not be following the tutorial from start to finish, but jumping between sections are desired. You should set up the tracks for stereo output first, and then read through all the sections and follow their advice as you wish, but sometimes returning to previous activities to re-tune those settings. When one setting is changed, it tends to have an effect on other settings, so if you set the level of a track once, then change its panning, you should check that the levels you set are still desirable - they'll probably need some tweaking, however minor it may be.
+		</div><div class="section" title="7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups" id="sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</h3></div></div></div><div class="para">
+				Part of the reason that the session sounds so bad is that all of the audio has been routed through both the left and right channels equally, making it a "mono" recording, even though we have the material of a "stereo" recording. This could easily have been done sooner, but it wouldn't have made much of a difference until now. Whereas mixing was focussed on getting the regions assembled so that they are like the song, mixing is about fine-tuning the regions and tracks so that they make the song sound great.
+			</div><div class="para">
+				Disabling the edit groups is also a good idea, because leaving them enabled actually <span class="emphasis"><em>reduces</em></span> functionality in this stage of production. With edit groups enabled, any change that we make to one of the tracks will automatically be made to the other track, too. We want to be able to adjust the tracks independently; for cases where both tracks need the same adjustment, we will use the sub-master bus to which they're attached.
+			</div><div class="para">
+				These steps will disable the edit groups, and re-configure this session's tracks for stereo output. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							We need to adjust tracks independently, so the edit groups must temporarily be disabled.
+						</div></li><li class="listitem"><div class="para">
+							Flip to the "Edit Groups" tab of the session sidebar.
+						</div></li><li class="listitem"><div class="para">
+							Uncheck the "Active" button for all the groups. If you want to re-enable an edit group later, simply re-check the "Active" button.
+						</div></li><li class="listitem"><div class="para">
+							Open the mixer window by selecting from the menu 'Window &gt; Show Mixer'. If you have a multiple-monitor setup, it can be very useful to keep the mixer window on a separate monitor from the main editor window. If you don't have a multiple-monitor setup, you can keep the mixer window on a separate virtual desktop. Of course, these are both optional steps.
+						</div></li><li class="listitem"><div class="para">
+							Near the bottom of each track's mixer, above the buttons, is a small black rectangle with three grey triangles and a green vertical line. Each of the busses have two of these rectangles. This controls the panner, which adjusts a track's left/right position in the stereo image.
+						</div></li><li class="listitem"><div class="para">
+							You can adjust the panner by click-and-dragging in the panner display. You don't need to click on the green line, but the line will show you the approximate placement of the track in the stereo image.
+						</div></li><li class="listitem"><div class="para">
+							Each "left" track, ending with a capital "L," should have the green line set all the way to the left.
+						</div></li><li class="listitem"><div class="para">
+							Each "right" track, ending with a capital "R," should have the green line set all the way to the right.
+						</div></li><li class="listitem"><div class="para">
+							Each bus is probably already set correctly. The bus' upper window represents the left channel, and the green line should be all the way left. The bus' lower window represents the right channel, and the green line should be all the way right.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				The mixer control located above the panner is called the "fader," and it allows you to adjust a track's level.
+			</div></div><div class="section" title="7.5.2. Set Initial Levels" id="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels">7.5.2. Set Initial Levels</h3></div></div></div><div class="para">
+				As with editing, the point here is to get the levels set into the right general area, so they work for most of the track. When you start using an automation track later, the levels can be fine-tuned, and changed within the session. Here is one possible procedure to use for an initial level adjustment: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Open the mixer window with the menu, by choosing 'Window &gt; Mixer'. As mentioned earlier, it can be convenient to put the mixer window on another monitor or virtual desktop.
+						</div></li><li class="listitem"><div class="para">
+							Set all of the faders to 0 dB. They are probably already set to this level, unless you changed them earlier.
+						</div></li><li class="listitem"><div class="para">
+							Take the quietest track, when set to 0 dB, as the limiting factor on how loud the other tracks should be. Since it's generally safer to avoid amplifying audio signals, if we use the quietest track as the "base-line," then we'll have to adjust the level of the other tracks <span class="emphasis"><em>down</em></span> to suit. In this case, the voice tracks are the quietest.
+						</div></li><li class="listitem"><div class="para">
+							At this point, it's best to stick with adjusting the busses' faders. If you adjust the faders on the tracks, this will affect the panning, and could lead to confusing problems later.
+						</div></li><li class="listitem"><div class="para">
+							Play through the session, and adjust the faders of the busses so that all of the tracks can be heard equally well. Remember that you're just aiming for <span class="emphasis"><em>most</em></span> of the session to be balanced at this point; a single fader setting is unlikely to be acceptable for the entire session.
+						</div></li><li class="listitem"><div class="para">
+							You can adjust the fader setting in two ways: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click-and-drag the vertical, dotted control strip to the left of the level meter (which lights up as a track is playing).
+									</div></li><li class="listitem"><div class="para">
+										Use the indicator box as a text field: click in the box, erase the number that it shows, and write in a new number. Press 'enter' on the keyboard to set the new value.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							You might wish to change the order of tracks and busses in the canvas area, which will change the order in the mixer window. Putting all of the busses together makes it easier to see them.
+						</div></li><li class="listitem"><div class="para">
+							You could also choose to not display the tracks, again allowing you to focus on the busses that you will be changing. Do temporarily hide a track or bus in the mixer window, use the toolbox on the left side of the mixer window. Un-check the "Show" box for each of the tracks or busses that you want to temporarily hide.
+						</div></li><li class="listitem"><div class="para">
+							The "maximum level" indicator on the fader tool might help you to judge how loud each track is. This indicator is located above the meter, underneath the "Solo" button. The indicator displays the highest level produced by the track since the indicator's last reset. You can reset the indicator by clicking on it.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="7.5.3. Set Initial Panning" id="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning">7.5.3. Set Initial Panning</h3></div></div></div><div class="para">
+				Setting up the initial panning takes quite a bit more thought than setting the initial levels. Different music will have different requirements, but the main purpose of adjusting the panning for this sort of recorded acoustic music is to ensure that each performer has a unique and unchanging position in the stereo image. When humans are listening to music, they implicitly ascribe a "location" to the sound - where their brain thinks it should be coming from. When listening to recorded music, we understand that the sound is actually coming from speakers or a set of headphones, and that the performers are not actually there. Even so, it can be difficult, tiring, and unpleasant to listen to music where the imagined position of a performer or sound is constantly changing - just as it's difficult and tiring to listen to music which is has poorly balanced levels.
+			</div><div class="para">
+				As if it weren't already difficult enough, the stereo image is created in our minds as a complex combination of many factors: quieter sounds and later sounds seem to be farther away than louder and earlier sounds. Although the DAW's panner can only put the signal somewhere in a straight line between "all the way left" and "all the way right," our brains process sound as existing in a three-dimensional world. A master audio engineer will be able to control these factors with relative ease, but for us it's going to involve much more trial and error.
+			</div><div class="para">
+				A particular obstacle with this session is that the regions with the soloist put her in a different imagined position than the regions where the soloist is singing with other singers. Because these happen in the same tracks, we'll use automated panner and fader tracks to help solve this problem. Listen for yourself: start at about 00:02:40.000, and pay attention to where the soloist seems to be standing in the "Voice_4" regions and the "ens-Create_the_Inconceivable" regions. It seems to me like she moves from nearby on the right to a farther distance just to the left; somehow without bumping into the other people in the vocal ensemble, or the strings, which also seem to be in the way! You might argue that most listeners would not pick this up, and that's probably the case. Even so, I would counter that the drastic change of level and panning would be passively detected by those same people, even if they only consciously perceive it as being "not quite right."
+			</div><div class="para">
+				Here's one way to start: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Listen to the session as needed, and see if you can place the location of the instruments/singers throughout most of the session. You'll need to remember this, so consider writing it down, or drawing a map.
+						</div></li><li class="listitem"><div class="para">
+							Now, draw a map of where you think everything should be. Especially in non-standard ensembles like this, there is no pre-defined seating or standing arrangement. Some tracks will need very little adjustment, but others may need extensive adjustment. In general, the less tweaking required, the better the session will sound - so if something seems like a track already has a consistent location, and it doesn't conflict with other tracks, then it's probably better to leave it alone.
+						</div></li><li class="listitem"><div class="para">
+							Here's what I hear. It may be different from what you hear, especially if you happened to do your initial level-setting differently: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Both of the marimba tracks are consistent throughout. The "marimba1" tracks seem to be about 5 metres in front of me, of to the left a bit. The "marimba2" tracks seem to be about the same distance away, but almost directly to my right.
+									</div></li><li class="listitem"><div class="para">
+										All of the strings regions seem to be consistent, with the violin placed just left-of-centre, and the 'cello just right-of-centre. They seem to be a bit closer than the marimbas.
+									</div></li><li class="listitem"><div class="para">
+										The clarinet seems to be on the opposite side of the higher marimba; about 5 metres away, half-way between in front and to the left.
+									</div></li><li class="listitem"><div class="para">
+										The vocal ensemble seems to be standing in the same place as the strings, but extending a bit more to the right.
+									</div></li><li class="listitem"><div class="para">
+										The solo vocalist seems to be standing in the same place as the male singers in the vocal ensemble.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Here's how I plan to fix it; directions are given assuming the listener is looking north: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Establish two rows of performers, surrounding the listener in a semi-circle.
+									</div></li><li class="listitem"><div class="para">
+										The strings will be in the closer row, to the north-west. This requires moving them to the left a bit.
+									</div></li><li class="listitem"><div class="para">
+										The vocal soloist will be in the closer row, just east of north (the middle). This requires moving her to the left <span class="emphasis"><em>just</em></span> a little bit.
+									</div></li><li class="listitem"><div class="para">
+										The vocal ensemble will be in the closer row, spread from north to north-east, allowing the soloist to remain in the same place. This will mostly require fader adjustment, to make the ensemble seem closer.
+									</div></li><li class="listitem"><div class="para">
+										The lower marimba will be in the outer row, to the north-west. This may not require any adjustment, but perhaps a slight move to the left.
+									</div></li><li class="listitem"><div class="para">
+										The higher marimba will be in the outer row, to the north-east. This requires a slight move to the left.
+									</div></li><li class="listitem"><div class="para">
+										The clarinet will be in the outer row, to the north. This will require significant adjustment to the right.
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div><div class="para">
+				I chose that particular layout because it requires relatively minimal adjustment, and it makes a certain amount of sense in terms of traditional instrumental ensemble seating patterns. Also, the notes played by the clarinet in this song seem suitable to appear as if from far away, and the passages are played with good expression, so I think it will be relatively easy for me to acheive that effect. The most important consideration was the placement of the vocal ensemble and the solo vocalist within it. Although the solo vocalist sings the highest part in the ensemble ("soprano"), the stereo recording seems to indicate that she was not standing at the left-most position in the ensemble (I also know this because I was present during the recording). This adds an extra difficulty, in that the fader and panner settings for the whole voice track must be based on the moment in the "ens-Create_the_Inconceivable" region where the second-highest singer ("alto") sings just after the
  highest singer, who is the soloist.
+			</div><div class="para">
+				Make rought adjustments to most of the tracks, to place them in approximately the right space in the stereo image. You may wish to adjust an individual track's panner setting, in addition to the busses' panner settings; they will have a slightly different effect. For the marimba tracks, you may wish to fine-tune things now, adjusting the fader settings. Because these tracks are so consistent, they will require relatively little automation, and therefore will benefit more from a more thorough initial set-up procedure. Remember that it's better to be turning down the fader than turning it up!
+			</div><div class="para">
+				It's probably easier to avoid working with the voice tracks for now.
+			</div></div><div class="section" title="7.5.4. Make Further Adjustments with an Automation Track" id="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks">7.5.4. Make Further Adjustments with an Automation Track</h3></div></div></div><div class="para">
+				So far, we've been crudely adjusting the fader and panner settings manually. This won't work if you want to change the settings while a session is playing; you would have to change all of the settings by yourself, every time you play the session. This quickly becomes complicated - not to mention difficult to remember. "Automation" allows effects (like the panner and fader) to be moved automatically during session playback. An automation track is simply a track that contains no audio, but rather instructions to adjust a particular effect. Automation tracks usually resemble audio tracks, but they hold lines and points, to show the settings changes. Automation tracks can, in effect, be "recorded," but we're going to use a more basic editing method. Automation tracks can be assigned to busses and tracks.
+			</div><div class="para">
+				Here's how to create an automation track, and fill it in. We're going to adjust the fader on the lower marimba, so that it is louder in the introduction, and becomes quieter as the higher marimba and solo vocalist join in. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In the canvas area, click the 'a' button on the "Bus-marimba1" bus' control box, to open the "automation" menu.
+						</div></li><li class="listitem"><div class="para">
+							Click 'Fader' in the automation menu.
+						</div></li><li class="listitem"><div class="para">
+							An automation track, which controls the fader, will appear underneath the bus.
+						</div></li><li class="listitem"><div class="para">
+							If you click in the automation track, a point will appear. Each point represents an absolute setting for the control. After the point appears, if you click-and-drag it, the yellow numbers by the cursor will tell you the fader's setting at that point.
+						</div></li><li class="listitem"><div class="para">
+							If there are two or more points in the automation track, lines will appear to connect them. The fader will be moved gradually between absolute settings, as shown by the line connecting the points.
+						</div></li><li class="listitem"><div class="para">
+							If you make a mistake and want to start over, you can press the 'clear' button on the automation track's control box. Unfortunately, you can't remove a single point. This isn't really necessary anyway; if you accidentally add too many points, simply use the extra one to keep a setting constant.
+						</div></li><li class="listitem"><div class="para">
+							Add one point to the beginning of the automation track, with a setting of 0.0 dB
+						</div></li><li class="listitem"><div class="para">
+							Add one point at about 00:00:15.000, with a setting of 0.0 dB
+						</div></li><li class="listitem"><div class="para">
+							Add one point at about 00:00:16.500 (where the singer starts), with a setting of -10.0 dB, or whatever you set earlier.
+						</div></li><li class="listitem"><div class="para">
+							Now you've set up an automation plan, but the fader is still in "Manual" mode, so the automation track will have no effect. Change the automation track's setting by clicking on the mode button in the track's control box. The button currently says "Manual."
+						</div></li><li class="listitem"><div class="para">
+							From the menu, select "Play," which will cause the automation settings to be played. In "Manual" mode, you have to adjust all settings manually. In "Write" mode, changes that you make as the session plays will be recorded into the automation track, over-writing previous settings. In "Touch" mode, changes that you make as the session plays will be incorporated into the pre-existing automation settings.
+						</div></li><li class="listitem"><div class="para">
+							Finally, listen to confirm that you like the automated panner change. If you don't, you can always adjust it now or later.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Now - here's the difficult part! Use automation to change the fader and panner settings throughout the session. In particular, ensure that the voice tracks are consistent.
+			</div></div><div class="section" title="7.5.5. Other Things You Might Want to Do" id="sect-Musicians_Guide-Ardour-Mixing-Other_Things"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Other_Things">7.5.5. Other Things You Might Want to Do</h3></div></div></div><div class="para">
+				The mixing stage involves a lot of minor (and major) tweaking. Here are some things that you might want to do, which aren't adjusting the fader and panner settings: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Re-align tracks to ensure that they're synchronized.
+						</div></li><li class="listitem"><div class="para">
+							Find a meaningful way to incorporate the region with the sound of the chairs.
+						</div></li><li class="listitem"><div class="para">
+							Compare the currently-unused clarinet regions with the in-use ones. Try different combinations of the regions, and remove the unused regions from the session.
+						</div></li><li class="listitem"><div class="para">
+							Compare the currently-unused strings regions with the in-use ones. These regions are much longer than the clarinet regions, so you might even want to pick and choose ranges of regions to switch back and forth.
+						</div></li><li class="listitem"><div class="para">
+							Have a friend - or at least somebody else - listen to the mix you're preparing. Get their opinion on difficulties that you may be having, or use them as a more generic listener.
+						</div></li><li class="listitem"><div class="para">
+							Listen to the mix on different kinds of reproduction equipment (speakers and amplifiers). The same audio signals will sound different when played on different equipment.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="7.5.6. Listen" id="sect-Musicians_Guide-Ardour-Mixing-Listen"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Listen">7.5.6. Listen</h3></div></div></div><div class="para">
+				When you have finished mixing the song, you must listen to it. You should listen to it with as many different devices as possible: headphones, speakers, home theater systems, and so on. You should also ask your friends and colleagues to listen to your work. Other people hear things differently from you, and will give you different feedback.
+			</div></div></div><div class="section" title="7.6. Mastering a Session" id="sect-Musicians_Guide-Ardour-Mastering"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Mastering">7.6. Mastering a Session</h2></div></div></div><div class="para">
+			To be a true master at mastering sessions requires years of experience and careful optimization for the target format. Knowing just the right equalization and filtering settings to apply is an art in itself, worth a full user guide. This section is concerned with getting the audio out of a session, to a useful format.
+		</div><div class="section" title="7.6.1. Ways to Export Audio" id="sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</h3></div></div></div><div class="para">
+				There are three ways to export audio from an <span class="application"><strong>Ardour</strong></span> session: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							by region,
+						</div></li><li class="listitem"><div class="para">
+							by range, or
+						</div></li><li class="listitem"><div class="para">
+							by session.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To export a region: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Ensure the region is placed in the canvas area.
+						</div></li><li class="listitem"><div class="para">
+							Right-click on the region.
+						</div></li><li class="listitem"><div class="para">
+							Select the region-name's menu, then 'Export'.
+						</div></li><li class="listitem"><div class="para">
+							Continue with the Export window.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To export all audio in a range on the timeline: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Select the range with the "Select/Move Ranges" tool. Regardless of which track you select, all tracks can be exported.
+						</div></li><li class="listitem"><div class="para">
+							Right-click on the range.
+						</div></li><li class="listitem"><div class="para">
+							Select 'Export' from the menu.
+						</div></li><li class="listitem"><div class="para">
+							Continue with the Export window.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To export all audio in a session: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							From the menu, select 'Session &gt; Export &gt; Export &gt; Export session to audiofile', or on the keyboard, press 'Ctrl + Alt + e'
+						</div></li><li class="listitem"><div class="para">
+							Continue with the Export window.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="7.6.2. Using the Export Window" id="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window">7.6.2. Using the Export Window</h3></div></div></div><div class="para">
+				Regardless of which export method you choose, the "Export" window is similar. When you export a region, you do not get to choose which tracks to export (by definition you are only exporting that region's track).
+			</div><div class="section" title="7.6.2.1. Choose Which Tracks to Export" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Tracks_to_Export"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Tracks_to_Export">7.6.2.1. Choose Which Tracks to Export</h4></div></div></div><div class="para">
+					By default, <span class="application"><strong>Ardour</strong></span> will export all audio in the range or session being exported. What it actually exports is all audio routed through the master output bus. You can see the list of tracks to export on the right side of the "Export" window. If you click the 'Specific Tracks' button, you will be able to choose from a list of all the tracks and busses in a session. Choosing specific tracks only makes sense if you do not want to export the master bus' output, so you should probably de-select that first.
+				</div></div><div class="section" title="7.6.2.2. Choose the Export Format" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format">7.6.2.2. Choose the Export Format</h4></div></div></div><div class="para">
+					<span class="application"><strong>Ardour</strong></span> offers quite a variety of output formats, and knowing which to choose can be baffling. Not all options are available with all file types. Fedora Linux does not support MP3 files by default, for legal reasons. For more information, refer to <em class="citetitle">MP3 (Fedora Project Wiki)</em> <a href="http://fedoraproject.org/wiki/Multimedia/MP3">http://fedoraproject.org/wiki/Multimedia/MP3</a>.
+				</div><div class="para">
+					The tutorial's regions have 24-bit samples, recorded at a 48 kHz rate. Exporting any part of the session with a higher sample format or sample rate is likely to result in decreased audio quality.
+				</div><div class="para">
+					Recommended File Types: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								WAV: An uncompressed format designed by Microsoft. Recommended only if further audio manipulation is intended. Carries only audio data, so information like title, artist, and composer will be lost. Playable with almost any device.
+							</div></li><li class="listitem"><div class="para">
+								AIFF: An uncompressed format designed by Apple. Recommended only if further audio manipulation is intended. Carries only audio data, so information like title, artist, and composer will be lost. Playable with almost any DAW and some audio players.
+							</div></li><li class="listitem"><div class="para">
+								FLAC: An open-source compressed format. A "lossless" format, meaning no audio information is lost during compression and decompression. Audio quality is equal to WAV or AIFF formats. Capable of carrying metadata, so information like title, artist, and composer will be preserved. Widely supported in Linux by default. For other popular operating systems, refer to <em class="citetitle">Download Extras (FLAC Website)</em> at <a href="http://flac.sourceforge.net/download.html#extras">http://flac.sourceforge.net/download.html#extras</a> for a list of applications and programs capable of playing FLAC files. This is usually the best choice for distributing high-quality audio to listeners.
+							</div></li><li class="listitem"><div class="para">
+								Ogg/Vorbis: An open-source compressed format. A "lossy" format, meaning some audio information is lost during compression and decompression. Audio quality is less than WAV or AIFF formats, but usually better than MP3. Capable of carrying metadata, so information like title, artist, and composer will be preserved. Widely supported in Linux by default. For other popular operating systems, following the instructions on the <em class="citetitle">Vorbis Website</em> <a href="http://www.vorbis.com/">http://www.vorbis.com/</a>. This is a good choice for distributing good-quality audio to listeners.
+							</div></li></ul></div>
+
+				</div><div class="para">
+					A higher setting for the sample format (explained in <a class="xref" href="#sect-Musicians_Guide-Sample_Format" title="1.3.2. Sample Format">Section 1.3.2, “Sample Format”</a>) allows a greater amount of audio information to be stored per sample. 32 bit support is virtually non-existant, but and you will probably not need to use this format in the near future. The "float" format stores samples in a different internal format, and you will need it only rarely.
+				</div><div class="para">
+					If you are exporting audio for high-end equipment, or for further processing, choose the 24-bit format. Otherwise, choose the 16-bit format, which is the sample format of audio CDs.
+				</div><div class="para">
+					"Sample endianness" is a difficult concept to understand, and it has no effect on the resulting audio - just how it is stored.. Unless you are using a rare PowerPC computer, choose the "Little-endian (Intel)" option.
+				</div><div class="para">
+					A higher sample rate (explained in <a class="xref" href="#sect-Musicians_Guide-Sample_Rate" title="1.3.3. Sample Rate">Section 1.3.3, “Sample Rate”</a> allows a greater amount of audio information to be stored, but increases the size of audio files. 
+				</div><div class="para">
+					"Convesion quality" and "dither type" are not available options for the file formats offered in Fedora Linux.
+				</div><div class="para">
+					The "CD Marker File Type" allows you to export a CUE- or TOC-format list of CD tracks in the exported file. This is most useful when exporting a whole session, which contains a whole CD, that would be subsequently burned to disc.
+				</div></div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 8. Qtractor" id="chap-Musicians_Guide-Qtractor" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 8. Qtractor</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect
 -Musicians_Guide-Qtractor-Installation">8.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration">8.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab">8.2.1. Audio Options</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab">8.2.2. MIDI Options</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names">8.2.3. Configuring MIDI Channel Names</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using">8.3. Using Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-MIDI_Tools">8.3.2. Using the MIDI M
 atrix Editor's Tools</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-JACK">8.3.3. Using JACK with Qtractor</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together">8.3.4. Exporting a Whole File (Audio and MIDI Together)</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Using-Tips">8.3.5. Miscellaneous Tips</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial">8.4. Creating a MIDI Composition (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Requirements">8.4.2. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready">8.4.3. Getting Qtractor
  Ready</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File">8.4.4. Import the Audio File</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area">8.4.5. Marking the First Formal Area</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme">8.4.6. Creating our Theme</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme">8.4.7. Repeat the Theme</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part">8.4.8. Compose the Next Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75">8.4.9. Qtractor's Measures 52 to 75</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97">8.4.10. Qtractor's
  Measures 75 to 97</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measure_97">8.4.11. Qtractor's Measure 97</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119">8.4.12. Qtractor's Measures 98 to 119</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139">8.4.13. Qtractor's Measures 119 to 139</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158">8.4.14. Qtractor's Measures 139 to 158</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176">8.4.15. Qtractor's Measures 158 to 176</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End">8.4.16. Qtractor's Measures 177 to the End</a></span></dt></dl></dd></dl></div><div class="para">
+		Qtractor is a relatively new application, created and maintained by the same developers who are responsible for QjackCtl and Qsynth (both covered in other chapters of this Guide). It offers much more flexibility than Audacity, but is still easier to use than Ardour or Rosegarden. As such, it serves as the perfect starting-point for people first discovering software-based DAWs.
+	</div><div class="para">
+		But Qtractor is much more than just a starting-point: its simplicity is its greatest strength. Ardour and Rosegarden, may offer more features, but Qtractor takes much less time to learn. After the initial learning-curve, you will be able to complete almost every audio or MIDI project with Qtractor. Its interface offers simple, intuitive, point-and-click interaction with clips, integrated control of JACK connections, MIDI control integration with external devices and other MIDI-aware software, and support for LADSPA, DSSI, native VSTi, and LV2 plug-ins. With development progressing very quickly, Qtractor is becoming more stable and usable by the minute. The simple interface allows you to focus on creating music to suit your creative needs.
+	</div><div class="para">
+		Beginners and advanced users alike will be pleased to see how Qtractor can work for them.
+	</div><div class="section" title="8.1. Requirements and Installation" id="sect-Musicians_Guide-Qtractor-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</h2></div></div></div><div class="section" title="8.1.1. Knowledge Requirements" id="sect-Musicians_Guide-Qtractor-Knowledge_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				Qtractor is easy to use, and its user interface is similar to other DAWs. We recommend that you read <a class="xref" href="#sect-Musicians_Guide-DAW_User_Interface" title="6.4. User Interface">Section 6.4, “User Interface”</a> if you have not used a DAW before.
+			</div></div><div class="section" title="8.1.2. Software Requirements" id="sect-Musicians_Guide-Qtractor-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</h3></div></div></div><div class="para">
+				Qtractor uses the JACK Audio Connection Kit. You should install JACK before installing Qtractor. See <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions to install JACK.
+			</div></div><div class="section" title="8.1.3. Hardware Requirements" id="sect-Musicians_Guide-Qtractor-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use Qtractor. If you will record audio with Qtractor, you must have at least one microphone connected to your audio interface. You do not need a microphone to record audio signals from other JACK-aware programs like <span class="application"><strong>FluidSynth</strong></span> and <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="8.1.4. Other Requirements" id="sect-Musicians_Guide-Qtractor-Other_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</h3></div></div></div><div class="para">
+				You need a MIDI synthesizer to use Qtractor as a MIDI sequencer. You can use hardware-based and software-based synthesizers with Qtractor. We recommend using the software-based <span class="application"><strong>FluidSynth</strong></span> MIDI synthesizer. See <a class="xref" href="#chap-Musicians_Guide-FluidSynth" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a> for information about <span class="application"><strong>FluidSynth</strong></span>.
+			</div></div><div class="section" title="8.1.5. Installation" id="sect-Musicians_Guide-Qtractor-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</h3></div></div></div><div class="para">
+				Qtractor is not available from the Fedora software repositories. Qtractor is available from the "Planet CCRMA at Home" and "RPM Fusion" repositories. If you have already enabled one of those repositories, you should install Qtractor from that repository. If you have not already enabled one of those repositories, we recommend that you install Qtractor from the "Planet CCRMA at Home" repository. See <a class="xref" href="#sect-Musicians_Guide-CCRMA_Installing_Repository" title="4.3.1. Installing the Planet CCRMA at Home Repositories">Section 4.3.1, “Installing the Planet CCRMA at Home Repositories”</a> for instructions to enable the "Planet CCRMA at Home" repository. The "Planet CCRMA at Home" repository contains a wide variety of music and audio applications.
+			</div><div class="para">
+				After you enable the "RPM Fusion" or "Planet CCRMA at Home" repository, use PackageKit or KPackageKit to install the "qtractor" packge. Other required software is installed automatically.
+			</div></div></div><div class="section" title="8.2. Configuration" id="sect-Musicians_Guide-Qtractor-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Configuration">8.2. Configuration</h2></div></div></div><div class="para">
+			Qtractor will work by itself, without further configuration. The options described here are for the settings you are most likely to want to discuss. Click on 'View &gt; Options' to open the "Options" window.
+		</div><div class="section" title="8.2.1. Audio Options" id="sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab">8.2.1. Audio Options</h3></div></div></div><div class="para">
+				The "Capture/Export" setting allows you to choose the format in which Qtractor stores its audio clips when recorded or exported. You will be able to choose a file type, such as "WAV Microsoft" for standard ".wav" files, "AIFF Apple-SGI" for standard ".aiff" files, or the preferable "FLAC Lossless Audio Codec," format. FLAC is an open-source, lossless, compressed format for storing audio signals and metadata. See the <em class="citetitle">FLAC Website</em> <a href="http://flac.sourceforge.net/">http://flac.sourceforge.net/</a> for more information. You will also be asked to select a quality setting for lossy compressed formats, or a sample format for all lossless formats. If you do not know which sample format to choose, then "Signed 16-Bit" is a good choice for almost all uses, and will provide you with CD-quality audio. Most non-speciality hardware is incapable of making good use of higher sample formats. See <a class="xref" href="#sect-Musicians_Guide-Sample_Rate_and_S
 ample_Format" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a> for more information about sample formats.
+			</div><div class="para">
+				Setting the "Transport mode" will allow you to adjust the behaviour of the transport. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							None : allows Qtractor's transport to operate independently
+						</div></li><li class="listitem"><div class="para">
+							Slave : allows Qtractor's transport to accept instructions sent by JACK's transport, which can be controlled by QjackCtl or another application.
+						</div></li><li class="listitem"><div class="para">
+							Master : allows Qtractor's transport to send instructions to JACK's transport, which can be viewed by QjackCtl, or used by another application.
+						</div></li><li class="listitem"><div class="para">
+							Full : is equivalent to "Master" and "Slave" modes simultaneously; Qtractor's transport will both send and accept instructions.
+						</div></li></ul></div>
+				 If you are using Qtractor alone, or if you don't know which to choose, then "None" is a good choice. This setting can be adjusted at any time, if you later decide to link the transport in multiple applications.
+			</div><div class="para">
+				The "Metronome" section allows you to use a (short) audio file as the metronome sound, rather than the standard, MIDI-based metronome. You can choose the same file for "beat," and "bar," if you prefer. The "Dedicated audio metronome outputs" option outputs the audio metronome's signal through separate outputs in JACK. This is Ardour's default behaviour.
+			</div></div><div class="section" title="8.2.2. MIDI Options" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab">8.2.2. MIDI Options</h3></div></div></div><div class="para">
+				Adjusting the "File format" allows you to change how MIDI clips are stored. You will not need to adjust this unless required by an external application. Refer to <em class="citetitle">Musical Instrument Digital Interface: Standard MIDI (.mid or .smf) (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Musical_Instrument_Digital_Interface#Standard_MIDI_.28.mid_or_.smf.29">http://en.wikipedia.org/wiki/Musical_Instrument_Digital_Interface#Standard_MIDI_.28.mid_or_.smf.29</a> for more information about file types.
+			</div><div class="para">
+				"MMC" stands for "MIDI Machine Control," and it allows multiple MIDI-connected devices to interact and control each other. Setting the "Transport mode" to a setting other than "None" allows it be controlled by MMC messages. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							None : will have Qtractor ignore incoming MMC messages, and not provide outgoing MMC messages
+						</div></li><li class="listitem"><div class="para">
+							Input : will have Qtractor follow incoming MMC instructions, but not provide outgoing MMC messages
+						</div></li><li class="listitem"><div class="para">
+							Output : will have Qtractor ignore incoming MMS messages, but provide outgoing MMC messages
+						</div></li><li class="listitem"><div class="para">
+							Duplex : will have Qtractor follow incoming MMC instructions, and provide outgoing MMC messages
+						</div></li></ul></div>
+				 You can also select a particular MIDI device number with which Qtractor will interact; if you do this, it will ignore MMC messages from other devices, and not send MMC messages to other devices. Enabled the "Dedicated MIDI control input/output" will provide JACK with MIDI inputs and outputs that will be used by Qtractor only for MMC messages. Qtractor will not send or receive MMC messages sent on other inputs or outputs if this option is enabled. "SPP" stands for "Song Position Pointer," and helps MIDI-connected applications to keep track of the current location in a session (in other words, where the transport is). This should probably be set to the same setting as "MMC." If you don't know which of these settings to use, then setting "MMC" to "None" is a good choice. This setting can be adjusted at any time, if you later decide to link applications with MMC messages.
+			</div><div class="para">
+				The default metronome sound is provided by the "MIDI Metronome," and you can adjust its settings here. In particular, you may wish to provide a "Dedicated MIDI metronome output," to help you separate the metronome's signal.
+			</div></div><div class="section" title="8.2.3. Configuring MIDI Channel Names" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names">8.2.3. Configuring MIDI Channel Names</h3></div></div></div><div class="para">
+				If you're using "<span class="application"><strong>FluidSynth</strong></span>" with QSynth, you should tell Qtractor about the SoundFont that you're using. When you do this, you enable Qtractor to help you choose instruments ("patches"). 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Click on 'View &gt; Instruments'
+						</div></li><li class="listitem"><div class="para">
+							In the "Instruments" window, click "Import."
+						</div></li><li class="listitem"><div class="para">
+							Navigate to <code class="filename">/usr/share/soundfonts</code>
+						</div></li><li class="listitem"><div class="para">
+							Select the SoundFonts that you would like to use. The default is the FluidR3 GM SoundFont, but you can choose multiple SoundFonts to use simultaneously.
+						</div></li><li class="listitem"><div class="para">
+							Close the "Instruments" window to return to the main Qtractor window.
+						</div></li></ol></div>
+
+			</div></div></div><div class="section" title="8.3. Using Qtractor" id="sect-Musicians_Guide-Qtractor-Using"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Using">8.3. Using Qtractor</h2></div></div></div><div class="para">
+			The "Tutorial" section teaches you how to use Qtractor by example. This section is designed to serve as a reference while you complete the tutorial, and for refreshing your memory afterwards.
+		</div><div class="section" title="8.3.1. Using the Blue Place-Markers" id="sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</h3></div></div></div><div class="para">
+				In addition to the transport, Qtractor provides two other place-markers. They are blue. Here are some things you can do with the blue place-markers: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							* Mark a range: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Move the cursor to the place where you want the left-most marker.
+									</div></li><li class="listitem"><div class="para">
+										Left-click and hold.
+									</div></li><li class="listitem"><div class="para">
+										Drag the cursor to the location where you want the right-most marker.
+									</div></li><li class="listitem"><div class="para">
+										Release the button.
+									</div></li><li class="listitem"><div class="para">
+										The blue markers should mark the particular range.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							* Mark one particular place: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Move the cursor to the place you want to mark.
+									</div></li><li class="listitem"><div class="para">
+										Left-click and hold on the location.
+									</div></li><li class="listitem"><div class="para">
+										Drag the cursor to the right just a little bit.
+									</div></li><li class="listitem"><div class="para">
+										Two blue markers will appear.
+									</div></li><li class="listitem"><div class="para">
+										Instead of leaving them separate, move the second blue marker over top the first one.
+									</div></li><li class="listitem"><div class="para">
+										Release the mouse button.
+									</div></li><li class="listitem"><div class="para">
+										The arrows should be converged.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							* Move one of the markers: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Place the cursor over the triangular top of the marker, located in ruler at the top of the track pane.
+									</div></li><li class="listitem"><div class="para">
+										The cursor should change to show a double-ended, horizontal arrow.
+									</div></li><li class="listitem"><div class="para">
+										Left-click and drag the mouse.
+									</div></li><li class="listitem"><div class="para">
+										The blue place-marker should follow the mouse. If it doesn't, then try again. It is sometimes difficult to select the place-marker.
+									</div></li></ol></div>
+
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="8.3.2. Using the MIDI Matrix Editor's Tools" id="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools">8.3.2. Using the MIDI Matrix Editor's Tools</h3></div></div></div><div class="para">
+				Qtractor's matrix editor for MIDI clips offers a collection of useful tools, available from the "Tools" menu in the matrix editor window. These tools only operate on MIDI notes selected in the matrix editor window before the tool window is opened. Regardless of which tool you select from the menu, the same options are available to you each time the window is opened. It is possible to use multiple tools at a time.
+			</div><div class="para">
+				Be careful: the names of the tools may be misleading.
+			</div><div class="para">
+				Here is an explanation of what the tools do: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Quantize: This tool can be used to regulate how often MIDI notes are allowed to begin, and how long they are allowed to last. They are marked in divisions of a beat. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Time: The default setting, "Beat/4" will allow notes to begin only on every sixteenth note subdivision. If a note begins somewhere else, it will be moved to the nearest sixteenth note subdivision. For example, a note that begins on the first 32nd note of a measure would be moved to begin on the first beat instead.
+									</div></li><li class="listitem"><div class="para">
+										Duration: The default setting, "Beat/2" will allow notes to last only in multiples of eighth notes. If a note lasts for shorter or longer than an eighth note multiple, it will be adjusted to the closest duration that is an eighth note multiple. For example, a sixteenth note would be adjusted to an eighth note.
+									</div></li><li class="listitem"><div class="para">
+										Swing: This regularizes a "swing" effect on the rhythm. You will have to experiment with the settings to find one that works for you.
+									</div></li><li class="listitem"><div class="para">
+										Common settings, described in simple meter where a quarter note gets the beat: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Beat : quarter-note duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/2 : eighth-note duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/3 : eighth-note triplet duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/4 : sixteenth-note duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/6 : sixteenth-note sextuplet duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/8 : thirty-second note duration
+												</div></li></ul></div>
+
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Transpose: This tool adjusts either the pitch (vertical axis) or the time (horizontal axis) of the selected MIDI notes. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Pitch: Transposes the notes by this many semitones. Positive values transpose to a higher pitch-level, while negative values transpose to a lower pitch-level.
+									</div></li><li class="listitem"><div class="para">
+										Time: Adjusts the starting time of MIDI notes, without affecting duration or pitch. This is most usefully measured as "BBT" (meaning "Bars, Beats, and Ticks" - each is separated by a decimal point), but can also be measured as time or frames.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Normalize: This adjusts the loudness of the selected MIDI notes, called "velocity." There are three ways to use the tool. The value specified in the "MIDI Tools" window is used as the highest allowable velocity; all other velocity values are adjusted proportionally. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Adjust "Percent" only: This allows you to set the velocity to a percentage of the maximum velocity.
+									</div></li><li class="listitem"><div class="para">
+										Adjust "Value" only: This allows you to supply a specific value for the velocity. Possible values range from 0 to 127.
+									</div></li><li class="listitem"><div class="para">
+										Adjust "Percent" and "Value" together: This allows you to specify a percentage of the indicated value. If you set "50%" and "32," for example, the resulting velocity will be "16," which is 50% of 32.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Randomize: This tool adjusts the selected parameters to pseudo-random values. The values are only pseudo-random for two reasons: computers cannot produce truly random numbers, only numbers that seem random to humans; the percentage value allows you to specify how widely-varied the results will be. A lower percentage setting will result in MIDI notes that are more similar to the pre-randomized state than if the MIDI notes were randomized with a higher percentage setting. The following parameters can be randomized: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Note, which means pitch.
+									</div></li><li class="listitem"><div class="para">
+										Time, which means the time of the beginning of the note.
+									</div></li><li class="listitem"><div class="para">
+										Duration, which means duration.
+									</div></li><li class="listitem"><div class="para">
+										Value, which means loudness (velocity).
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Resize: This tool allows you to explicitly specify the duration or velocity of some MIDI notes. Setting the "Value" field will set the velocity (loudness) of all selected notes to that setting. Valid settings are from 0 (quietest) to 127 (loudest). Setting the "Duration" field will set the duration (length) of all selected notes to that setting. Duration is most usefully measured as "BBT" (meaning "Bars, Beats, and Ticks" - each is separated by a decimal point), but can also be measured as time or frames.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="8.3.3. Using JACK with Qtractor" id="sect-Musicians_Guide-Qtractor-Using-JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-JACK">8.3.3. Using JACK with Qtractor</h3></div></div></div><div class="para">
+				Qtractor and QjackCtl are programmed and maintained by the same developers. For this reason, Qtractor offers a QjackCtl-like interface to modify JACK's connections. Furthermore, Qtractor preserves all of the connections with every Qtractor file, so there is no need to use QjackCtl's "patch bay" feature (which does the same thing). However, if you wish to change JACK's settings, you will need to use QjackCtl.
+			</div><div class="para">
+				To view the JACK connections window within Qtractor, press the F8 key, or click 'View &gt; Connections'. Pressing F8 again will hide the window. Qtractor's "MIDI" tab displays the devices on QjackCtl's "ALSA" tab.
+			</div><div class="para">
+				Qtractor automatically starts JACK, unless it is already running.
+			</div></div><div class="section" title="8.3.4. Exporting a Whole File (Audio and MIDI Together)" id="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together">8.3.4. Exporting a Whole File (Audio and MIDI Together)</h3></div></div></div><div class="para">
+				Qtractor can export all of a session's audio clips as one audio file, but it cannot export the MIDI clips directly into that audio file. This is because Qtractor does not synthesize audio from MIDI signals, but uses an external MIDI synthesizer to do this. Thankfully, there is a relatively simple way to overcome this, allowing both audio and MIDI to be exported in the same audio file: use Qtractor to record the audio signal produced by the MIDI synthesizer. This procedure only works if you use a MIDI synthesizer (like <span class="application"><strong>FluidSynth</strong></span>) which outputs its audio signal to JACK. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Create a new audio track in Qtractor by clicking on 'Track &gt; Add Track'.
+						</div></li><li class="listitem"><div class="para">
+							Ensure that your MIDI synthesizer is set up correctly to produce output in the usual method (through your speakers).
+						</div></li><li class="listitem"><div class="para">
+							Use Qtractor's "Connections" window (press F8 on the keyboard) to ensure that the output from your MIDI synthesizer is routed to the input for the newly-created audio track.
+						</div></li><li class="listitem"><div class="para">
+							Move Qtractor's transport to the start of the session.
+						</div></li><li class="listitem"><div class="para">
+							Ensure that only the newly-created audio track is armed for recording.
+						</div></li><li class="listitem"><div class="para">
+							Arm Qtractor's transport for recording.
+						</div></li><li class="listitem"><div class="para">
+							Press "Play" on the transport, and wait as the session plays through.
+						</div></li><li class="listitem"><div class="para">
+							When you have reached the end of the session, stop the transport. Qtractor will not automatically stop the transport.
+						</div></li><li class="listitem"><div class="para">
+							Export the file as you normally would by clicking 'Track &gt; Export Tracks &gt; Audio'.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				After the audio version of the MIDI signal is recorded, and you have exported the session, you may wish to delete the new audio track.
+			</div></div><div class="section" title="8.3.5. Miscellaneous Tips" id="sect-Musicians_Guide-Qtractor-Using-Tips"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-Tips">8.3.5. Miscellaneous Tips</h3></div></div></div><div class="para">
+				If you wish to scroll horizontally in Qtractor's tracks pane or the matrix editor, hold down the Control (Ctrl) key as you adjust your mouse's scrollwheel.
+			</div><div class="para">
+				Qtractor files should be saved in an otherwise-empty folder. Unlike Ardour, Audacity, and Rosegarden, Qtractor will not create a new sub-folder automatically, but will instead store all of a session's clips in the same folder as the the Qtractor file itself.
+			</div><div class="section" title="8.3.5.1. Transport" id="sect-Musicians_Guide-Qtractor-Using-Tips-Transport"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Qtractor-Using-Tips-Transport">8.3.5.1. Transport</h4></div></div></div><div class="para">
+					You can move Qtractor's transport to a particular point in a session by holding Shift as you use the mouse to click on that point.
+				</div><div class="para">
+					You can choose whether or not you want the track pane to automatically scroll as the transport moves by clicking 'Transport &gt; Follow Playhead'.
+				</div></div><div class="section" title="8.3.5.2. MIDI" id="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI">8.3.5.2. MIDI</h4></div></div></div><div class="para">
+					When creating a MIDI track, you can use the "omni" check-box to allow the track to respond to input from any MIDI channel. If the check-box is unselected, the track will respond only to signals on its assigned MIDI channel.
+				</div><div class="para">
+					In the matrix editor window, you can adjust the "velocity" (loudness) of a note by using the "Resize" MIDI Tool (see <a class="xref" href="#sect-Musicians_Guide-Qtractor-Using-MIDI_Tools" title="8.3.2. Using the MIDI Matrix Editor's Tools">Section 8.3.2, “Using the MIDI Matrix Editor's Tools”</a> above)
+				</div><div class="para">
+					If you find it difficult to work with Qtractor's matrix editor, but you find it easy to work with LilyPond, you can use this to your advantage. LilyPond will output a MIDI-format representation of your score if you include a "midi" section in the "score" section. It should look something like this: 
+<pre class="programlisting">
+\score
+{
+   ...
+   \midi { }
+}
+</pre>
+					 You can import LilyPond's MIDI output by clicking 'Track &gt; Import Tracks &gt; MIDI' in Qtractor.
+				</div></div></div></div><div class="section" title="8.4. Creating a MIDI Composition (Tutorial)" id="sect-Musicians_Guide-Qtractor-Tutorial"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial">8.4. Creating a MIDI Composition (Tutorial)</h2></div></div></div><div class="para">
+			We've created a demonstration of what a first-time user might try for their first project with Qtractor. The following sequences demonstrate the decision-making, and the various features that could be learned. This does not attempt to show a generic method for creation, but rather the specific way that I created a new composition with the inspiration stated below.
+		</div><div class="section" title="8.4.1. Inspiration" id="sect-Musicians_Guide-Qtractor-Tutorial-Inspiration"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</h3></div></div></div><div class="para">
+				The goal of this demonstration is to illustrate a particular strength of Qtractor: combining audio and MIDI tracks. I decided to start with a portion of one of my favourite compositions, and to compose a MIDI-based "alter-ego" to go along with it. The piece is listed below in "Requirements."
+			</div><div class="para">
+				Since that particular movement is a "theme and variations" movement, it starts with a theme, then continues with varied versions of that theme. The theme is in two parts, each of which is repeated once. Beethoven uses several compositional techniques that are typical of his time period, and achieves a consistently similar, but consistently new, movement.
+			</div><div class="para">
+				We are no longer bound by the aesthetic rules of Beethoven's time. We are also using a very different style of notation with Qtractor - the matrix editor does not even resemble standard Western musical notation.
+			</div><div class="para">
+				Another interesting aspect of this piece is that, unless you have access to the same audio recording that I used, you will not be able to experience the piece as I do. Playing the MIDI alone gives a completely different experience, and it is one that I knew would happen. This sort of "mix-and-match" approach to music-listening is more common than you might think, but rarely is it done in such an active way; normally, the "extra sound" of listening to music is provided by traffic, machines like furnaces and microwave ovens, and even people in a concert hall or auditorium with you. The fact that my audio files cannot be legally re-distributed forced me to add a conscious creative decision into every listening of the piece.
+			</div></div><div class="section" title="8.4.2. Files for the Tutorial" id="sect-Musicians_Guide-Qtractor-Tutorial-Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Requirements">8.4.2. Files for the Tutorial</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							A recording of the second movement from Beethoven's Piano Sonata No.23, "Appassionata," either: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										<em class="citetitle">Mutopia</em> at <a href="http://www.mutopiaproject.org/cgibin/make-table.cgi?searchingfor=appassionata">http://www.mutopiaproject.org/cgibin/make-table.cgi?searchingfor=appassionata</a> (MIDI synthesizer recording with LilyPond sheet music)
+									</div></li><li class="listitem"><div class="para">
+										<em class="citetitle">MusOpen</em> at <a href="http://www.musopen.com/music.php?type=piece&amp;id=309">http://www.musopen.com/music.php?type=piece&amp;id=309</a> (live recording)
+									</div></li><li class="listitem"><div class="para">
+										The recording I used, played by Rudolf Serkin, available on the "Sony" label.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							You need to use FluidSynth, covered in <a class="xref" href="#chap-Musicians_Guide-FluidSynth" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a>.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="8.4.3. Getting Qtractor Ready" id="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready">8.4.3. Getting Qtractor Ready</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Open QjackCtl, and start JACK.
+						</div></li><li class="listitem"><div class="para">
+							Open Qsynth, and configure it with one instance, using the default FluidR3 SoundFont.
+						</div></li><li class="listitem"><div class="para">
+							Open Qtractor
+						</div></li><li class="listitem"><div class="para">
+							Configure the MIDI tracks to cooperate with the default FluidR3 SoundFont.
+						</div></li><li class="listitem"><div class="para">
+							Switch to QjackCtl and ensure the proper connections: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Qtractor's MIDI out (on "ALSA" page) is connected to Qsynth's MIDI in
+									</div></li><li class="listitem"><div class="para">
+										Qsynth's audio out is connected to system in (the speakers)
+									</div></li><li class="listitem"><div class="para">
+										Qtractor's audio out is conencted to system in (the speakers)
+									</div></li><li class="listitem"><div class="para">
+										No other connections are necessary.
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="8.4.4. Import the Audio File" id="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File">8.4.4. Import the Audio File</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Create a new audio track.
+						</div></li><li class="listitem"><div class="para">
+							Right-click on the audio track, and go to "Clip" then "Import"
+						</div></li><li class="listitem"><div class="para">
+							Locate the audio file that you want to import (in this case, I imported a recording of the second movement of Beethoven's Op.57 piano sonata, "Appassionata."
+						</div></li><li class="listitem"><div class="para">
+							If the clip doesn't start at the beginning of the track, then click and drag it to the beginning.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="8.4.5. Marking the First Formal Area" id="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area">8.4.5. Marking the First Formal Area</h3></div></div></div><div class="para">
+				In addition to the transport, Qtractor has two blue place-markers, which sometimes merge into one. The best way to learn the behaviour of the blue place-markers is by using them. They are intended to mark a range in the work area ("main screen").
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							We're keeping the standard tempo of 120 beats per minute, and the metre is 4/4
+						</div></li><li class="listitem"><div class="para">
+							Start from the beginning, and listen until the end of the first formal section, which I've decided is about the fourth beat of measure 12 (use the ruler to see).
+						</div></li><li class="listitem"><div class="para">
+							Mark that point with the blue arrow.
+						</div></li><li class="listitem"><div class="para">
+							Mark the beginning of the formal area by left-clicking at the beginning of the session. If the transport is at the beginning, then it will hide a blue marker placed at the beginning.
+						</div></li><li class="listitem"><div class="para">
+							Create a new clip by clicking on "Edit &gt; Clip &gt; New"
+						</div></li><li class="listitem"><div class="para">
+							The clip editor will appear.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="8.4.6. Creating our Theme" id="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme">8.4.6. Creating our Theme</h3></div></div></div><div class="para">
+				I want something simple, to match the simple-sounding chorale at the beginning that is the theme of this movement. What could be simpler than a moment of sound, followed by some moments of silence?
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In the MIDI matrix editor window, click on the "Edit mode" tool, which looks like a pencil with no other markings.
+						</div></li><li class="listitem"><div class="para">
+							I decided to place a note every three beats (one beat is marked by one vertical line), on the beat, lasting for one sixteenth note. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click the pencil where you want the note to appear. A box will appear. If you drag the box to the right, then the note will sound for longer.
+									</div></li><li class="listitem"><div class="para">
+										I put all of the notes on the same pitch, but it doesn't matter whether you put them on the same pitches or not - they will be changed later.
+									</div></li><li class="listitem"><div class="para">
+										I also made a mistake when I was inputting the notes, so there's one place where they are only two beats apart instead of three. This didn't matter to me, but it might matter to you.
+									</div></li><li class="listitem"><div class="para">
+										Continue inputting notes until you have filled the whole pre-selected region (between the blue markers). Qtractor will let you continue beyond that point, so you need to keep an eye on the marker yourself.
+									</div></li><li class="listitem"><div class="para">
+										To scroll sideways, you can hold down either Shift or Ctrl and use your mouse's scroll wheel.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Move to transport just before the end of the segment you added: use Shift-click.
+						</div></li><li class="listitem"><div class="para">
+							Listen to the end to ensure that your segment ends with or before the end of the first formal area.
+						</div></li><li class="listitem"><div class="para">
+							Close the matrix editor window.
+						</div></li><li class="listitem"><div class="para">
+							Use the main window to view the MIDI segment which you just inputted. The vertical lines represent barlines, and the darker rectangles represent notes.
+						</div></li><li class="listitem"><div class="para">
+							If the MIDI segment extends beyond the last note that you inputted, click-and-drag the end so that there isn't much over-hang. If you accidentally adjust it too far and remove notes, then simply drag the segment back out - the notes should still be there.
+						</div></li><li class="listitem"><div class="para">
+							Return to the matrix editor by double-clicking on the MIDI segment.
+						</div></li><li class="listitem"><div class="para">
+							Select all of the notes that you have inputted so far: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Press Control-a
+									</div></li><li class="listitem"><div class="para">
+										Click-and-drag to select, or
+									</div></li><li class="listitem"><div class="para">
+										Click on 'Edit &gt; Select &gt; Select All'
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Randomize the pitches: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click on 'Tools &gt; Randomize'
+									</div></li><li class="listitem"><div class="para">
+										Ensure that "Randomize" is checked
+									</div></li><li class="listitem"><div class="para">
+										Ensure that "Note" is checked (this means "pitch")
+									</div></li><li class="listitem"><div class="para">
+										Choose a percentage.
+									</div></li><li class="listitem"><div class="para">
+										Click "OK" to apply.
+									</div></li><li class="listitem"><div class="para">
+										You may need to experiment with the percent of randomization that you allow. Greater randomization means a lower chance of repetition, but it also means that the pitches will be spread within a smaller range.
+									</div></li><li class="listitem"><div class="para">
+										If you want to re-try the randomization, click on 'Edit &gt; Undo Randomization', then use the "Randomize" tool again.
+									</div></li><li class="listitem"><div class="para">
+										If you like what happens to most of the pitches, you can select and move a few of them either individually or together. To adjust pitches as a group, select the ones that you want to move (either by click-and-drag select or by Control-click select), and Control-drag them to the desired new location.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Now you need to adjust the volume of the pitches. There are two ways to do this: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										You can select all of the pitches, then use the "Resize MIDI" tool, adjusting the "Value" property.
+									</div></li><li class="listitem"><div class="para">
+										You can select all of the pitches, then use the value editor portion of the matrix editor window. This is at the bottom of the matrix editor window, and the height of each pitch shown here tells you the volume at which it will play. To adjust all of the pitches at once, Control-drag to adjust the height as desired. Be careful when doing this that you don't change the horizontal position, which will change the time that the notes sound.
+									</div></li><li class="listitem"><div class="para">
+										I would suggest at volume of approximately "32," but this depends on your taste. Also, I adjust the volume of some pitches to be louder when the audio file is louder.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							When you are satisfied with your pitches and volumes, start the transport from the beginning, and listen to the entire segment that you just created. You can change the section again or move on to the next step.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="8.4.7. Repeat the Theme" id="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme">8.4.7. Repeat the Theme</h3></div></div></div><div class="para">
+				The beginning of this composition opens with a thirteen-measure (in this Qtractor session) segment that is immediately repeated. If you chose to create a thirteen-measure theme, like we did, you will either need to create a second MIDI segment to cover Beethoven's repeat, or you can do what I did, and copy-and-paste to get an exact repetition of your theme.
+			</div><div class="para">
+				To repeat your theme exactly: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Click on the first MIDI segment to select it, then copy it by clicking on 'Edit &gt; Copy' or Control-c
+						</div></li><li class="listitem"><div class="para">
+							Paste it by clicking on 'Edit &gt; Paste' or Control-v
+						</div></li><li class="listitem"><div class="para">
+							The cursor will turn into a clipboard icon, and a rectangle will appear to its right. This rectangle represents the clip that is going to be pasted, but first you must select a place to put it. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Move the cursor so that the rectangle appears just after the end (right-most edge) of the first MIDI clip.
+									</div></li><li class="listitem"><div class="para">
+										You can use the scrollbar arrows to scroll the main window, but it can be difficult, because the cursor has changed. 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													You can also scroll the main window by pressing Control and using your mouse's scroll wheel.
+												</div></li><li class="listitem"><div class="para">
+													You can also scroll by carefully moving the mouse cursor to the edge of the main-part-thing.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										It is not important to get the rectangle exactly where it will stay, but just near where it needs to go.
+									</div></li><li class="listitem"><div class="para">
+										Left-click when you have placed the rectangle where you want it.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Position the transport so that you can listen to the transition from the end of the first clip into the beginning of the second clip. Press <span class="guibutton"><strong>Play</strong></span> on the transport control to listen, then stop it when you are done.
+						</div></li><li class="listitem"><div class="para">
+							If you need to adjust the position of the second clip, then click-and-drag it into the desired position. Re-listen to verify that you placed the clip where you want it to stay.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="8.4.8. Compose the Next Part" id="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part">8.4.8. Compose the Next Part</h3></div></div></div><div class="para">
+				It's difficult to explain, but this part feels more chord-focussed to me, even though it's very similar to the first part. I decided to show this by using the same generative idea as the first part, but with two simultaneous pitches instead of one. At the end of the segment, I included a brief gathering of "randomized" pitches, with longer durations than before. There is no particular reason that I included this chord-like incident, but it felt like the right thing to do.
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Listen to the next portion of the audio file, and mark off the next formal section that you want to use (mine is from Qtractor's measure 25 to beat to of measure 38). The portion that I chose is also repeated, like the first part.
+						</div></li><li class="listitem"><div class="para">
+							Place the blue markers at the beginning and end of the segment that you chose.
+						</div></li><li class="listitem"><div class="para">
+							Create a new MIDI clip.
+						</div></li><li class="listitem"><div class="para">
+							Create the notes separated by three beats, as in the last segment. This time, be sure to add two notes at the same time, by ensure that they are aligned vertically. Again, it doesn't matter which pitches you choose, because they will be randomized.
+						</div></li><li class="listitem"><div class="para">
+							Select all of the pitches, and randomize them by using the "Randomize MIDI" tool.
+						</div></li><li class="listitem"><div class="para">
+							Depending on how the pitches are randomized, each pair of notes will probably end up in one of the following situations: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										They are too close or share a particular intervallic relationship that makes them sound like one note.
+									</div></li><li class="listitem"><div class="para">
+										They are too far or share a particular intervallic relationship that makes them sound like two notes.
+									</div></li><li class="listitem"><div class="para">
+										They share a particular intervallic relationship that makes them sound like one chord built of two equal chords.
+									</div></li></ul></div>
+							 Depending on your aesthetic preferences, you may wish to change some of the notes so that one or some of these situations are avoided.
+						</div></li><li class="listitem"><div class="para">
+							I created the tone cluster at the end by clicking arbitrarily across bar 37. It happened to create six notes with the pitches G, E, C-sharp, F-sharp, G-sharp, and B. I could have used the "Randomize MIDI" tool, but chose not to.
+						</div></li><li class="listitem"><div class="para">
+							Then I carefully click-and-dragged the right-most end-point of each pitch, so that they all ended at the same time: the first beat of measure 38.
+						</div></li><li class="listitem"><div class="para">
+							When you're done, you may need to copy-and-paste the segment.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="8.4.9. Qtractor's Measures 52 to 75" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75">8.4.9. Qtractor's Measures 52 to 75</h3></div></div></div><div class="para">
+				You already know everything that you need to create this segment, so I will simply explain the artistic reasoning.
+			</div><div class="para">
+				This corresponds to the "first variation" in the audio file. Since variations are based on the theme, the rest of my sections are all somehow based on my theme section. Here, I derived inspiration from the music again: there is a note (generally) every three beats like the theme, but I extended it to take up two beats, at the end of which another note briefly sounds. This is like Beethoven's technique in the first variation. Although I ignored them in the theme, there are small transitions between the inner-sections of Beethoven's theme, and I chose to add them into my first variation (you can see it in Qtractor's measure 69).
+			</div></div><div class="section" title="8.4.10. Qtractor's Measures 75 to 97" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97">8.4.10. Qtractor's Measures 75 to 97</h3></div></div></div><div class="para">
+				You already know everything that you need to create this segment, so I will simply explain the artistic reasoning.
+			</div><div class="para">
+				This section corresponds to the part that we created in the "Compose the Next Part" section above. I decided to combine the idea of this first variation with the idea of that "Next Part." As you see, the result here is much like measures 52 to 75, but with more simultaneous pitches, as in the "Next Part."
+			</div><div class="para">
+				At this point, my MIDI accompaniment really begins to take on its own rhythm and personality, competing with the audio file representing Beethoven's idea. Compared to the Beethoven, the randomized pitches of the MIDI part sound child-like and trivial. This might send listeners the message that MIDI is simply trivial and child-like, when compared to "real classical music," and this is a perfectly valid interpretation.
+			</div><div class="para">
+				However, what I intended to communicate was this: Beethoven wrote a lot of piano music, much of which is still enjoyed by people today. Nobody will ever be able to re-create the magic of Beethoven, and I feel that it would be silly to try; this is why I let the music sound silly, rather than attempting to make it sound serious. I also feel that taking inspiration from composers such as Beethoven is an excellent way to create new art for ourselves, which is why I am deriving certain cues directly from the music (mostly vague stylistic ones), but ignoring others (like the idea that pitches should be somehow organized).
+			</div></div><div class="section" title="8.4.11. Qtractor's Measure 97" id="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97">8.4.11. Qtractor's Measure 97</h3></div></div></div><div class="para">
+				This is a three-beat transitional passage, which I added for no particular reason but to fill a pause in the audio track.
+			</div></div><div class="section" title="8.4.12. Qtractor's Measures 98 to 119" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119">8.4.12. Qtractor's Measures 98 to 119</h3></div></div></div><div class="para">
+				I used one new technique while composing this section: copy-and-paste within the matrix editor. You can see this around the beginning of measure 103, where the same pitch-classes are heard simultaneously in a high and low octave. I created the upper register first, then selected the notes that I wanted to copy. I used Control-c and Control-v to create the copy. Like when copy-and-pasting clips in the main window, the cursor icon changes to a clipboard, and an outline of the to-be-pasted material is shown so that you can position it as desired. As you will see, you can paste the copy onto any pitch level, and at any point in the measure. What is kept the same is the pitch intervals between notes and the rhythms between notes.
+			</div><div class="para">
+				I also used the copy-and-paste technique with the three stepwise-descending-notes figure in this passage. After building the initial note of each set of four, I randomized those, and copy-and-pasted the three descending notes after. This way, I was able to randomize part of the melody, but avoid randomizing another part.
+			</div><div class="para">
+				In this passage, I kept the "a note followed by three beats of rest" idea, then added onto the melody by taking two cues from the audio file. The first was the increasing surface rhythm of the upper part, which gave rise to the "three-descending-notes" figures. The second was the fact that the chords are still going on underneath that melody, so I added a second randomized set of notes underneath my upper part. At the end of the passage I continued the trend that I started with a finishing flourish that picks up sustained notes.
+			</div></div><div class="section" title="8.4.13. Qtractor's Measures 119 to 139" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139">8.4.13. Qtractor's Measures 119 to 139</h3></div></div></div><div class="para">
+				This passage does not introduce new techniques, but uses some trick manipulation of volume that are explained at the end of the section.
+			</div><div class="para">
+				This passage sounds much busier because I increased the space between primary notes from three beats to two. I divided the octaves into four approximate ranges. The lowest has randomized pitches lasting one beat, which begin on beats that don't have a "primary note." There is no parallel in Beethoven's music at this point.
+			</div><div class="para">
+				The next higher range is meant to mirror the melody in this part of the audio file, which is slightly lower than it was before. The highest range is connected to this, because Beethoven wrote some parts of the melody much higher than the other parts.
+			</div><div class="para">
+				The second-highest range reflects the quickly-moving accompaniment part in the upper register of the piano.
+			</div><div class="para">
+				Sorting out the volumes for this passage posed a small challenge, because of the much greater number of notes than in previous passages. Thankfully, the parts are mostly well-separated from each other in the matrix editor. I was able to use click-and-drag selection to select each range separately, and adjust its volume using both the "Resize MIDI" tool and Control-drag in the volume adjustment space at the bottom of the matrix editor window.
+			</div><div class="para">
+				My sustained-note flourish at the end of this passage was a feeble attempt to establish A Major tonality in the highest register that I used.
+			</div></div><div class="section" title="8.4.14. Qtractor's Measures 139 to 158" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158">8.4.14. Qtractor's Measures 139 to 158</h3></div></div></div><div class="para">
+				There are no new techniques used in this section.\
+			</div><div class="para">
+				We maintained two-beat spacing of primary notes, and began with only two/three registers. The lowest register is just an occasional reinforcement of the uppermost, as in the audio file at this point. We used copy-and-pasting to create the quickly-moving middle line.
+			</div><div class="para">
+				As the section progresses, the middle line gains a simultaneous addition. This eventually becomes more adventurous, at first jumping into a very high register, then leading downwards towards its place in the next section, in the lowest register.
+			</div></div><div class="section" title="8.4.15. Qtractor's Measures 158 to 176" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176">8.4.15. Qtractor's Measures 158 to 176</h3></div></div></div><div class="para">
+				There are no new techniques in this section. I made extensive use of copy-and-pasting, and especially of partial randomization: adding the first note of a flourish, randomizing it, then copy-and-pasting the rest of the flourish into place at the appropriate pitch-level.
+			</div><div class="para">
+				At this point, I had basically dropped any obvious reference to my theme, as happens in the Beethoven score. Of course, its influence is still there: every four beats, my middle voice repeats the same pitches, and sustains them for the next four beats. Also, the upper voice in my part shares the same sort of "single repeated pitch" idea that makes up Beethoven's upper voice. There is also a weak rhythmic similarity between the two.
+			</div><div class="para">
+				Near the end of the first sub-section (measures 164-166 inclusive), I included a long, downward 12-tone scale, which was inspired by the much smaller downward scale in Beethoven's piece.
+			</div><div class="para">
+				The next sub-section is an exact repeat of ideas, but with different pitches, a smaller pitch range, and a slightly different ending.
+			</div></div><div class="section" title="8.4.16. Qtractor's Measures 177 to the End" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End">8.4.16. Qtractor's Measures 177 to the End</h3></div></div></div><div class="para">
+				There are no new techniques used in this section.
+			</div><div class="para">
+				This part of piece was intended to mirror Beethoven's score quite obviously. The only real bit of trickery that I played was looking at Beethoven's score, and incorporating particular notes: the chord in measure 212 is composed of the same pitches that are used in the chord in the audio file in measure 210. It sounds very different because of the "real piano vs. MIDI piano" issue, and because the tuning of the piano in the recording is different than the tuning of the MIDI piano. Also, the chord in the second beat of measure 213 is the first chord of the movement following the one recorded in the audio file. By including this (then "resolving" it, then re-introducing it), I intend to play with the expectations of a listener that may already be familiar with Beethoven's sonata.
+			</div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 9. Rosegarden" id="chap-Musicians_Guide-Rosegarden" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 9. Rosegarden</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</a></span></dt><dt><span class="section"><a hr
 ef="#sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration">9.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden_and_LilyPond">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></sp
 an> (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track">9.4.2. Add a Percussion Track</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion">9.4.3. Spice up the Percussion</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Melody">9.4.4. Add a Melody</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue">9.4.5. Possible Ways to Continue</a></span></dt></dl></dd></dl></div><div class="section" title="9.1. Requirements and Installation" id="sect-Musicians_Guide-Rosegarden-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicia
 ns_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</h2></div></div></div><div class="section" title="9.1.1. Knowledge Requirements" id="sect-Musicians_Guide-Rosegarden-Knowledge_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				Rosegarden's user interface is similar to other DAWs. We recommend that you read <a class="xref" href="#sect-Musicians_Guide-DAW_User_Interface" title="6.4. User Interface">Section 6.4, “User Interface”</a> if you have not used a DAW before.
+			</div></div><div class="section" title="9.1.2. Software Requirements" id="sect-Musicians_Guide-Rosegarden-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>Rosegarden</strong></span> uses the <span class="application"><strong>JACK Audio Connection Kit</strong></span>. You should install <span class="application"><strong>JACK</strong></span> before installing <span class="application"><strong>Rosegarden</strong></span>. See <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions to install <span class="application"><strong>JACK</strong></span>.
+			</div></div><div class="section" title="9.1.3. Hardware Requirements" id="sect-Musicians_Guide-Rosegarden-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use <span class="application"><strong>Rosegarden</strong></span>. If you will record audio with <span class="application"><strong>Rosegarden</strong></span>, you must have at least one microphone connected to your audio interface. You do not need a microphone to record audio signals from other <span class="application"><strong>JACK</strong></span>-aware programs like <span class="application"><strong>FluidSynth</strong></span> and <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="9.1.4. Other Requirements" id="sect-Musicians_Guide-Rosegarden-Other_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</h3></div></div></div><div class="para">
+				You need a MIDI synthesizer to use <span class="application"><strong>Rosegarden</strong></span> as a MIDI sequencer. You can use hardware-based and software-based synthesizers with <span class="application"><strong>Rosegarden</strong></span>. We recommend using the software-based <span class="application"><strong>FluidSynth</strong></span> MIDI synthesizer. See <a class="xref" href="#chap-Musicians_Guide-FluidSynth" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a> for information about <span class="application"><strong>FluidSynth</strong></span>.
+			</div></div><div class="section" title="9.1.5. Installation" id="sect-Musicians_Guide-Rosegarden-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</h3></div></div></div><div class="para">
+				Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">rosegarden4</span> packge. Other required software is installed automatically.
+			</div></div></div><div class="section" title="9.2. Configuration" id="sect-Musicians_Guide-Rosegarden-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Rosegarden-Configuration">9.2. Configuration</h2></div></div></div><div class="section" title="9.2.1. Setup JACK and Qsynth" id="sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Start <span class="application"><strong>QjackCtl</strong></span> to control <span class="application"><strong>JACK</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							Start <span class="application"><strong>Qsynth</strong></span> to control FluidSynth.
+						</div></li><li class="listitem"><div class="para">
+							In order to receive MIDI input from <span class="application"><strong>Rosegarden</strong></span>, <span class="application"><strong>Qsynth</strong></span> will need to be configured to use the "alsa_seq" MIDI Driver. Instructions for doing this can be found in <a class="xref" href="#sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input" title="10.4.4. MIDI Input Configuration">Section 10.4.4, “MIDI Input Configuration”</a>.
+						</div></li><li class="listitem"><div class="para">
+							You may want to disconnect all <span class="application"><strong>JACK</strong></span> connections except for those that you want to use with <span class="application"><strong>Rosegarden</strong></span>. Open <span class="application"><strong>QjackCtl</strong></span>'s "Connect" window, and verify the following: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										On the "Audio" tab: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Qsynth's output ports are connected to the "system" input ports.
+												</div></li><li class="listitem"><div class="para">
+													If you plan to use audio in <span class="application"><strong>Rosegarden</strong></span> (in addition to MIDI), then you will need to connect its output ports to the "system" input ports, too. The ports labeled "record monitor" are to be used to monitor audio while it is being recorded. The ports labeled "master out" will be used during regular file playback. <span class="application"><strong>Rosegarden</strong></span> does not need to be connected directly to the system output ports if you are only using MIDI.
+												</div></li><li class="listitem"><div class="para">
+													If you plan to record audio in <span class="application"><strong>Rosegarden</strong></span>, then you will need to connect an output port (probably from "system") to <span class="application"><strong>Rosegarden</strong></span>'s input port. Be aware that <span class="application"><strong>Rosegarden</strong></span> can record from two independent sources ("1" and "2"), with two channels ("L" for left and "R" for right) from each, to produce a stereo recording.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										On the "MIDI" tab: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Nothing.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										On the "ALSA" tab: 
+										<div class="orderedlist"><ol><li class="listitem"><div class="para">
+													Rosegarden's output ports must be connected to the "FLUID synth" input port: 
+													<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+																1:sync out (sends MIDI control messages)
+															</div></li><li class="listitem"><div class="para">
+																2:external controller (for the first set of MIDI instruments in the session)
+															</div></li><li class="listitem"><div class="para">
+																3:out 2 - General MIDI Device (for the second set of MIDI instruments in the session)
+															</div></li></ul></div>
+
+												</div></li><li class="listitem"><div class="para">
+													To make <span class="application"><strong>Rosegarden</strong></span> take commands from another MIDI device, you'll need to connect its output ports to <span class="application"><strong>Rosegarden</strong></span>'s input ports. I don't know what they are for yet: 
+													<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+																0:record in
+															</div></li><li class="listitem"><div class="para">
+																2:external controller
+															</div></li></ul></div>
+
+												</div></li></ol></div>
+
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div><div class="para">
+				If a connection is not being used, it is better to leave it disconnected, to avoid making mistakes.
+			</div></div><div class="section" title="9.2.2. Setup Rosegarden" id="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							'Edit &gt; Preferences'
+						</div></li><li class="listitem"><div class="para">
+							Setup "General" as desired. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										On "Behaviour" tab maybe "Use <span class="application"><strong>JACK</strong></span> Transport"
+									</div></li><li class="listitem"><div class="para">
+										On "Extrenal Applications" tab maybe change those to match what's installed (GNOME users)
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Setup "MIDI" as desired. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										On "MIDI Sync" tab maybe set to "Send MIDI Clock, Start and Stop" if <span class="application"><strong>Rosegarden</strong></span> is the ultimate controller, or "Accept Start, Stop and Continue" if it's being controlled. Otherwise "Off" is safe.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Setup "Audio" as desired. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										The preview scale will not affect the audio, just its appearance.
+									</div></li><li class="listitem"><div class="para">
+										Reducing quality from 32-bit to 16-bit may help low-power systems keep up.
+									</div></li><li class="listitem"><div class="para">
+										Changing the external audio editor only affects when you choose to use an extrenal editor.
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div></div></div><div class="section" title="9.3. Rosegarden and LilyPond" id="sect-Musicians_Guide-Rosegarden_and_LilyPond"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Rosegarden_and_LilyPond">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</h2></div></div></div><div class="para">
+			<span class="application"><strong>Rosegarden</strong></span> and LilyPond can be used together, which can greatly enhace your productivity. LilyPond will output a MIDI-format representation of your score if you include a "midi" section in the "score" section. It should look something like this: 
+<pre class="programlisting">
+\score
+{
+   ...
+   \midi { }
+}
+</pre>
+			 This MIDI file can then be imported into <span class="application"><strong>Rosegarden</strong></span> by selecting from the menu 'File &gt; Import &gt; Import MIDI File'. Unfortunately, this will erase the current session, so it can be done only once.
+		</div><div class="para">
+			It is also possible to export MIDI tracks to LilyPond format, which can then be edited further or simply turned into a score. To do this, from the menu select 'File &gt; Export &gt; Export LilyPond File'. After you select a location to save the file, <span class="application"><strong>Rosegarden</strong></span> allows you to control some score settings while exporting. After exporting a LilyPond file, you should inspect it with Frescobaldi before relying on it to be correct - computers sometimes make mistakes!
+		</div></div><div class="section" title="9.4. Write a Song in Rosegarden (Tutorial)" id="sect-Musicians_Guide-Rosegarden-Tutorial"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></span> (Tutorial)</h2></div></div></div><div class="para">
+			When using <span class="application"><strong>Rosegarden</strong></span>'s notation editor, the application may accidentally leave some notes playing longer than it should. You can fix this, if it bothers you, by pressing the "panic" button in <span class="application"><strong>Qsynth</strong></span>. If you are using another synthesizer with a panic button, it should server the same function.
+		</div><div class="section" title="9.4.1. Start the Score with a Bass Line" id="sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Start <span class="application"><strong>QjackCtl</strong></span>, then <span class="application"><strong>Qsynth</strong></span>, then <span class="application"><strong>Rosegarden</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							For this tutorial, we'll be using the default "Fluid R3" SoundFont, but you can use any General MIDI SoundFont.
+						</div></li><li class="listitem"><div class="para">
+							Setup <span class="application"><strong>Rosegarden</strong></span> in <span class="application"><strong>JACK</strong></span> for MIDI use only.
+						</div></li><li class="listitem"><div class="para">
+							From the <span class="application"><strong>Rosegarden</strong></span> menu, select 'Edit &gt; Preferences'. Click the "MIDI" tab, then the 'General' tab, then select "Send all MIDI controllers at start of each playback". This will ensure that the MIDI synthesizer (<span class="application"><strong>FluidSynth</strong></span> for this tutorial) uses the right patches.
+						</div></li><li class="listitem"><div class="para">
+							Create a new segment. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click on the "Draw" tool on the toolbar (it looks like a red pencil), or press 'F3' on the keyboard.
+									</div></li><li class="listitem"><div class="para">
+										In the first track, click-and-drag to select the area over the first two bars.
+									</div></li><li class="listitem"><div class="para">
+										When you release the mouse, there should be a rectangle that says, "Acoustic Grand Piano," or something similar.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Double-click on the rectangle to open the default MIDI segment editor. It should be the notation editor. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Change the clef. Click on the bass clef on the toolbar at the left side of the editor window. Then click on the existing clef to replace it.
+									</div></li><li class="listitem"><div class="para">
+										Switch to the note-inputting tools as required. They're located next to the clef tools, in the toolbar at the left of the notation editor window.
+									</div></li><li class="listitem"><div class="para">
+										Input three quarter-notes on c, two eighth notes on c and g, two quarter-notes on e-flat, and four eighth notes on d, f, d, and g.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							You'll probably make a few mistakes. The easiest way to fix a mistake is to erase the note/s and re-input the correct note/s. You can use the eraser tool for this. It's located on the top toolbar of the score editing window, to the left of the capital "T," and to the right of the red pencil. It looks like a red and white rectangle, which represents a standard white eraser.
+						</div></li><li class="listitem"><div class="para">
+							Listen to your creation by clicking on the 'play' button in the transport window. The playhead won't stop until you stop it, even though the visible playhead (the vertical line) will stop.
+						</div></li><li class="listitem"><div class="para">
+							Close the notation editor - you don't need to click the 'save' button, because <span class="application"><strong>Rosegarden</strong></span> will automatically keep your changes.
+						</div></li><li class="listitem"><div class="para">
+							You should save the file, though.
+						</div></li><li class="listitem"><div class="para">
+							Click the "Select and Edit" tool, which looks like a mouse cursor on the toolbar. You can also select that tool by pressing 'F2' on the keyboard.
+						</div></li><li class="listitem"><div class="para">
+							Select the segment you just created by clicking on it.
+						</div></li><li class="listitem"><div class="para">
+							Create a copy of it by holding the 'Ctrl' key on the keyboard, as you click-and-drag the segment.
+						</div></li><li class="listitem"><div class="para">
+							Place the copy in the same track, immediately after the first segment.
+						</div></li><li class="listitem"><div class="para">
+							Create a few more copies like this.
+						</div></li><li class="listitem"><div class="para">
+							Use the transport to move the playhead to the start (click the button that looks like a vertical bar with a single-direction arrowhead pointing towards it).
+						</div></li><li class="listitem"><div class="para">
+							Name the newly-created track by double-clicking on its name. A window will pop up, allowing you to rename the track. If you don't know what to call it, try "Bass line."
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="9.4.2. Add a Percussion Track" id="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track">9.4.2. Add a Percussion Track</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Select the second track, and rename it to "Percussion" (or something else, if you prefer).
+						</div></li><li class="listitem"><div class="para">
+							In the "Instrument Parameters" portion of the toolbox on the left side of the editor window, check the "Percussion" check-box.
+						</div></li><li class="listitem"><div class="para">
+							Play the transport for just a second, so that <span class="application"><strong>Rosegarden</strong></span> synchronized the re-assignment with FluidSynth
+						</div></li><li class="listitem"><div class="para">
+							Press 'F3' on the keyboard, or click on the "Draw" tool, which looks like a pencil.
+						</div></li><li class="listitem"><div class="para">
+							Create a one-measure segment in the second track, then right-click on the segment, and select 'Open in Percussion Matrix Editor'. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										The percussion matrix editor is like the matrix editor, but each pitch is labeled with the instrument it triggers.
+									</div></li><li class="listitem"><div class="para">
+										Experiment with the different instruments and pitches to find a pattern of four quarter notes that you want to repeat in each measure.
+									</div></li><li class="listitem"><div class="para">
+										When you're happy with your pattern, close the editor.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Select the newly-created percussion segment, then from the menu select 'Edit &gt; Copy'.
+						</div></li><li class="listitem"><div class="para">
+							Move the transport's playhead to the end of the first measure. First move it to the beginning, then press the "fast forward" button to advance it to the end of the first measure.
+						</div></li><li class="listitem"><div class="para">
+							Be sure that the second track is still selected.
+						</div></li><li class="listitem"><div class="para">
+							Press 'Ctrl + v' or from the menu choose 'Edit &gt; Paste' a few times, so that the percussion track fills up the same space as the bassline.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="9.4.3. Spice up the Percussion" id="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion">9.4.3. Spice up the Percussion</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Four quarter notes isn't really a suitable percussion accompaniment, so let's make it more interesting.
+						</div></li><li class="listitem"><div class="para">
+							Open the first percussion segment in the standard notation editor by double-clicking it.
+						</div></li><li class="listitem"><div class="para">
+							From the menu select 'Edit &gt; Select Whole Staff'.
+						</div></li><li class="listitem"><div class="para">
+							Then from the menu select 'Adjust &gt; Notes &gt; Eighth Note'.
+						</div></li><li class="listitem"><div class="para">
+							This compressed the notes, which isn't what you wanted. Undo the change with 'Edit &gt; Undo'.
+						</div></li><li class="listitem"><div class="para">
+							Again make sure that the whole staff is selected.
+						</div></li><li class="listitem"><div class="para">
+							From the menu select 'Adjust &gt; Notes &gt; Eighth Note (Without Duration Change)'.
+						</div></li><li class="listitem"><div class="para">
+							Now there are eighth-note rests between the original rhythm. You can add off-beat accents as you wish, in the space where the rests are. You can switch to the percussion matrix editor, or stick with the notation editor - it can be fun guessing which pitch represents which instrument.
+						</div></li><li class="listitem"><div class="para">
+							Now that you've made a change, you'll have to delete all the copies and re-copy them. We'll use a better solution instead, but you'll still have to start by deleting all of the copies of the segment. Remember to keep the first one!
+						</div></li><li class="listitem"><div class="para">
+							After removing all but the first segment, from the "Segment Parameters" box in the left toolbox, check the "Repeat" checkbox.
+						</div></li><li class="listitem"><div class="para">
+							Now the segment repeats forever. This can be useful, but eventually you'll want to stop the song. When you want to change the repeats into copies, from the menu select 'Segment &gt; Turn Repeats Into Copies'.
+						</div></li><li class="listitem"><div class="para">
+							Adjust the first track so that it's repeated, too.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="9.4.4. Add a Melody" id="sect-Musicians_Guide-Rosegarden-Tutorial-Melody"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Melody">9.4.4. Add a Melody</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Rename the third track to "Melody," or something like that.
+						</div></li><li class="listitem"><div class="para">
+							Change the track's program. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Look at the "Instrument Parameters" box in the "Special Parameters" toolbox on the left side of the main editing window.
+									</div></li><li class="listitem"><div class="para">
+										Make sure that you have the "Melody" track selected.
+									</div></li><li class="listitem"><div class="para">
+										Select the "General MIDI" bank, which is probably already selected.
+									</div></li><li class="listitem"><div class="para">
+										For the program, select whatever you prefer. I decided to use program 51, called "Synth Strings 1." It reminds me of music from the 1980s.
+									</div></li><li class="listitem"><div class="para">
+										After setting the program, press 'play' on the transport toolbar, and let it go for just a second. This will allow <span class="application"><strong>Rosegarden</strong></span> to send the program-change message to FluidSynth. It isn't strictly necessary, and it would have been done later anyway, but doing it now helps to avoid confusion later.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Use the "Select and Edit" tool to create a segment in the "Melody" track, of four measures long.
+						</div></li><li class="listitem"><div class="para">
+							Edit the segment in the default editor by double-clicking on it.
+						</div></li><li class="listitem"><div class="para">
+							Create four measures of a melody. It doesn't have to be complicated, or even interesting.
+						</div></li><li class="listitem"><div class="para">
+							Close the notation editor, and listen to the the three tracks. Don't forget to reset the playhead to the beginning of the session!
+						</div></li><li class="listitem"><div class="para">
+							It sounds a bit silly to have the melody enter at the very beginning, so add an introduction. With the "Select and Edit" tool (press 'F2' on the keyboard to engage it), click-and-drag the melody segment to a few bars or beats later. Note that, even if you move it to start on beat 2, 3, or 4, the view in the notation editor will always start the segment on beat 1.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="9.4.5. Possible Ways to Continue" id="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue">9.4.5. Possible Ways to Continue</h3></div></div></div><div class="para">
+				You're on your way to a full MIDI composition. All you need is some inspiration to continue, and some willingness to experiment with more advanced features and tools. If you don't know how to continue, try these suggestions. Remember: you're just starting out, so your first song doesn't have to be interesting or particularly good. Once you learn how to use MIDI composition tools, you'll naturally learn how to create better music with them!
+			</div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Make a simple ternary form (ABA): you've already created the first part (called "A"); so make a transition and a second, different part (called "B"), then another transition and repeat the first part. It doesn't need to be long, but it can be.
+						</div></li><li class="listitem"><div class="para">
+							Make a "variations" form: repeat the part that you've already created several times, but make it slightly different every time. Try several different ways of modifying it: add another melody to go along with the one you have; add extra notes to the existing melody; change the percussion track; write a new bassline; expand the melody so it takes twice as long; combinations of these. Making a variation of an existing section is a common way of making it take more time.
+						</div></li><li class="listitem"><div class="para">
+							Make an expanded version of the existing material, by following your intuition to add more music.
+						</div></li><li class="listitem"><div class="para">
+							Instead of adding a different melody of a repeating bassline and percussion segment, try repeating the melody over and over, creating a new bassline and percussion segments.
+						</div></li></ul></div>
+
+			</div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 10. FluidSynth" id="chap-Musicians_Guide-FluidSynth" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 10. FluidSynth</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Requirements_and_Installation">10.2. Requirements and Installation</a></span><
 /dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst">10.2.5. Installation of SoundFont Files</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide
 -FluidSynth-In_a_Terminal">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-SoundFont">10.4.2. SoundFont Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input">10.4.4. MIDI Input Configuration</a></span></dt><dt><span class="
 section"><a href="#sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments">10.5.2. Saving and Reusing Channel Assignments</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section
 "><a href="#sect-Musicians_Guide-FluidSynth-Multiple_Instances">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></a></span></dt></dl></div><div class="para">
+		<span class="application"><strong>FluidSynth</strong></span> is a software-based MIDI synthesizer. <span class="application"><strong>FluidSynth</strong></span> accepts MIDI input from programs like Qtractor and Rosegarden, and uses SoundFont technology to create audio signals. This makes <span class="application"><strong>FluidSynth</strong></span> a very flexible tool; it can be used even on low-power computers, doesn't require specialized hardware, and can take advantage of a wide selection of high-quality MIDI instruments. When used with the <span class="application"><strong>Qsynth</strong></span> graphical interface, <span class="application"><strong>FluidSynth</strong></span> becomes even more powerful: users can easily control basic effects like chorus and reverb, and they can start multiple <span class="application"><strong>FluidSynth</strong></span> synthesizers, each with their own settings and MIDI instrument assignments. Finally, because <span class="application"
 ><strong>Qsynth</strong></span> was created and is maintained by the same developers as Qtractor and QjackCtl, it provides a familiar interface, and integrates well with these other applications.
+	</div><div class="section" title="10.1. SoundFont Technology and MIDI" id="sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</h2></div></div></div><div class="para">
+			SoundFont technology was developed in the early 1990s, and comprises a file format and certain hardware technologies designed to allow the creation of MIDI instruments that sound like acoustic instruments. It would be virtually impossible to make an electronically-synthesized instrument sound identical to an acoustic counterpart, but SoundFont technology enables the gap to narrow considerably. Heard in the right context, most people would not notice that music was recorded by a SoundFont-capable MIDI synthesizer, but results can vary widely.
+		</div><div class="para">
+			What <span class="application"><strong>FluidSynth</strong></span> enables users to do is eliminate the hardware component of using SoundFonts, so that any computer becomes capable of synthesizing from SoundFont files, which are often simply referred to as "a SoundFont." As fonts change the look of text characters, SoundFonts change the sound of MIDI notes - the overall meaning is the same when conveyed by any font (or SoundFont), but the particular nuance is changed.
+		</div><div class="para">
+			Fedora offers a few SoundFonts in the default repositories. By default, <span class="application"><strong>FluidSynth</strong></span> installs the FluidR3 General MIDI ("GM") SoundFont, which contains a wide array of conventional (and some non-conventional) "patches." To see the other options that are available, use PackageKit, KPackageKit, or yum to search for "soundfont".
+		</div><div class="section" title="10.1.1. How to Get a SoundFont" id="sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</h3></div></div></div><div class="para">
+				There is a large selection of SoundFonts available for free on the internet, and some are also available for purchase, including a few very high quality SoundFonts. The following three websites have links to SoundFont resources, and some SoundFonts available for paid or free download. No guarantee is made of the quality of the material provided, or of the quality and security of the websites. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">S. Christian Collins' "General User" SoundFont</em>, available from <a href="http://www.schristiancollins.com/generaluser.php">http://www.schristiancollins.com/generaluser.php</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">HammerSound SoundFont Library</em>, available at <a href="http://www.hammersound.net/cgi-bin/soundlink.pl">http://www.hammersound.net/cgi-bin/soundlink.pl</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">homemusician.net SoundFont Library</em>, available at <a href="http://soundfonts.homemusician.net/">http://soundfonts.homemusician.net/</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Synth Zone</em>, available at <a href="http://www.synthzone.com/soundfont.htm">http://www.synthzone.com/soundfont.htm</a>.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				See the "Optional Installation: SoundFont ..." below for installation instructions.
+			</div></div><div class="section" title="10.1.2. MIDI Instruments, Banks, Programs, and Patches" id="sect-Musicians_Guide-FluidSynth-MIDI_Terms"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</h3></div></div></div><div class="para">
+				A "MIDI instrument" is the synthesizer itself. If the synthesizer uses SoundFonts, then the SoundFont also constitutes part of the instrument. Each instrument can be thought of as a library, which stores books.
+			</div><div class="para">
+				Each instrument offers at least one, but possibly several "banks," which store programs. If a MIDI instrument is a library, then a bank is like a particular shelf. You must first select a shelf before choosing a book.
+			</div><div class="para">
+				Each bank offers between one and one hundred and twenty seven "programs," (also called "patches") which are the sounds themselves. If a MIDI instrument is a library and a bank is a shelf, then a program is a book. Programs need not necessarily be related, but banks with a large number of programs (like the "General MIDI" bank) usually follow some sort of order. It is the program alone which determines the sound of the synthesized audio; the bank and instrument simply limit the possible choices of program.
+			</div></div><div class="section" title="10.1.3. MIDI Channels" id="sect-Musicians_Guide-FluidSynth-MIDI_Channels"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</h3></div></div></div><div class="para">
+				A MIDI synthesizer will accept input on multiple channels. Although each "instance" of the synthesizer can only have one MIDI instrument assigned to it, each channel can be assigned a program independently. This allows the synthesis of a virtual instrumental ensemble.
+			</div><div class="para">
+				The General MIDI ("GM") standard, used partially by the default FluidR3 SoundFont and by <span class="application"><strong>FluidSynth</strong></span> itself, further specifies that there will be 16 channels, and that channel 10 will be used for (mostly unpitched) percussion instruments. Any program change message sent to channel 10 will be ignored, and although <span class="application"><strong>FluidSynth</strong></span> can be configured to use a non-percussion program on channel 10, this use is discouraged.
+			</div><div class="para">
+				For cases where <span class="application"><strong>FluidSynth</strong></span> does not adhere to the General MIDI standard, it is adding functionality, rather than removing it.
+			</div></div></div><div class="section" title="10.2. Requirements and Installation" id="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation">10.2. Requirements and Installation</h2></div></div></div><div class="section" title="10.2.1. Software Requirements" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>FluidSynth</strong></span> requires the <code class="systemitem"><span class="application"><strong>JACK</strong></span> Audio Connection Kit</code>. If you have not already installed the <span class="application"><strong>JACK</strong></span> packages from the Planet CCRMA at Home repository, then it is recommended that you do so <span class="emphasis"><em>before</em></span> installing <span class="application"><strong>FluidSynth</strong></span>. See <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions.
+			</div></div><div class="section" title="10.2.2. Thare Are Two Ways to Install FluidSynth" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></h3></div></div></div><div class="para">
+				There are two ways to install <span class="application"><strong>FluidSynth</strong></span>. The first, to install <span class="application"><strong>FluidSynth</strong></span> with <span class="application"><strong>Qsynth</strong></span>, allows <span class="application"><strong>FluidSynth</strong></span> to be used with the <span class="application"><strong>Qsynth</strong></span> graphical interface. It also installs a default SoundFont, which can be used by any SoundFont-aware application (like <span class="application"><strong>timidity++</strong></span>). This installation method does not - by default - allow <span class="application"><strong>FluidSynth</strong></span> to be used from a terminal, although this ability can be easily added later. This is the installation method recommended for most users.
+			</div><div class="para">
+				The second way to install <span class="application"><strong>FluidSynth</strong></span> is without the <span class="application"><strong>Qsynth</strong></span> graphical interface. This method allows <span class="application"><strong>FluidSynth</strong></span> to be run from a terminal, and does not install a default SoundFont. This installation is recommended only for advanced users.
+			</div></div><div class="section" title="10.2.3. Installation with Qsynth" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></h3></div></div></div><div class="para">
+				This installation method is recommended for most users, and will install everything you need to start using <span class="application"><strong>FluidSynth</strong></span>.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use "PackageKit" or "KPackageKit" to install the "qsynth" package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Review and approve the proposed installation: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									
+								</div></li><li class="listitem"><div class="para">
+									The installation may include the "fluid-soundfont-gm" package, which is quite large.
+								</div></li></ul></div>
+
+					</div></li></ol></div><div class="para">
+				If you wish to use <span class="application"><strong>FluidSynth</strong></span> from a terminal, without the <span class="application"><strong>Qsynth</strong></span> graphical interface, you can enable this capability by installing the <span class="package">fluidsynth</span> package. This package is not needed if you only intend to run <span class="application"><strong>FluidSynth</strong></span> with <span class="application"><strong>Qsynth</strong></span>, because <span class="application"><strong>Qsynth</strong></span> only uses files in the <span class="package">fluidsynth-libs</span> package, which is automatically installed with <span class="application"><strong>Qsynth</strong></span>. If you are unsure of whether you should install the <span class="package">fluidsynth</span> package, you can safely install it, even if you never use it. It only uses a small amount of hard drive space.
+			</div></div><div class="section" title="10.2.4. Installation without Qsynth" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></h3></div></div></div><div class="para">
+				This installation method is recommended only for advanced users. You will have to use <span class="application"><strong>FluidSynth</strong></span> from a terminal. You will also have to install a SoundFont file before using <span class="application"><strong>FluidSynth</strong></span>.
+			</div><div class="para">
+				Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">fluidsynth</span> package.
+			</div></div><div class="section" title="10.2.5. Installation of SoundFont Files" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst">10.2.5. Installation of SoundFont Files</h3></div></div></div><div class="para">
+				<span class="application"><strong>Qsynth</strong></span> automatically installs a SoundFont for use with <span class="application"><strong>FluidSynth</strong></span>, but if you did not install <span class="application"><strong>Qsynth</strong></span>, or if you want to add additional SoundFont files with additional programs, you will need to install them separately. The Fedora package repositories offer a small selection of SoundFont files, which you can find by searching for "soundfont" with PackageKit, KPackageKit, or yum. These files will automatically be installed correctly. If you wish to install additional SoundFont files, it is recommended that you install them in the same location - and with the same security settings - as the ones available from the Fedora repositories. If you do this, then you enable all users of the computer system to access the files, you will not "lose" them if you forget where they are stored, and you help to minimize the potential security
  risk of using software downloaded from the internet.
+			</div><div class="para">
+				The following steps move a SoundFont file called <code class="filename">myFont.sf2</code> to the default folder (<code class="filename">/usr/share/soundfonts</code>), and correctly set the security settings. Note that you will need the system administrator's password (belonging to the "root" account) to complete this operation. If you do not have this password, it is best to ask the system administrator to install the files for you. Alternately, you may simply use the SoundFont file from your a sub-folder in your home folder.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start a shell or terminal and navigate to the folder where the SoundFont file is currently stored.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Run <code class="command">su -c 'cp <em class="replaceable"><code>myFont.sf2</code></em> /usr/share/soundfonts'</code>
+					</div><ol class="a"><li class="step" title="Step 2.a"><div class="para">
+								Modify the command as necessary to copy your SoundFont file, rather than <code class="filename">myFont.sf2</code>.
+							</div></li><li class="step" title="Step 2.b"><div class="para">
+								You will be asked for the password to the <code class="literal">root</code> account.
+							</div></li></ol></li><li class="step" title="Step 3"><div class="para">
+						Run <code class="command">cd /usr/share/soundfonts</code> to change to the directory of the SoundFont
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Run <code class="command">su -c 'chmod 644 <em class="replaceable"><code>myFont.sf2</code></em>'</code>
+					</div><ol class="a"><li class="step" title="Step 4.a"><div class="para">
+								Modify the command as necessary to refer to your SoundFont file, rather than <code class="filename">myFont.sf2</code>.
+							</div></li><li class="step" title="Step 4.b"><div class="para">
+								This will set the file-system permissions to "read-write" for the owner (the "root" user, in this case), and "read-only" for all other users. This way, only the system administrator should be able to change the file, but all users will be able to use it.
+							</div></li></ol></li><li class="step" title="Step 5"><div class="para">
+						Run <code class="command">ll <em class="replaceable"><code>myFont.sf2</code></em></code> to verify that the permissions were set correctly.
+					</div><ol class="a"><li class="step" title="Step 5.a"><div class="para">
+								Modify the command as necessary to refer to your SoundFont file, rather than <code class="filename">myFont.sf2</code>.
+							</div></li><li class="step" title="Step 5.b"><div class="para">
+								The output should resemble this: 
+<pre class="programlisting">-rw-r--r--. 1 root root 9 2010-06-23 02:28 myFont.sf2</pre>
+								 but with a different date, time, and filename.
+							</div></li></ol></li><li class="step" title="Step 6"><div class="para">
+						Highly-observant users may notice that the SELinux context of the new file is different from that of any Fedora-installed SoundFont file. As long as the type is <code class="literal">usr_t</code>, which it should be by default, then there is no practical difference (no difference in enforcement) between this and a Fedora-installed SoundFont file. If you don't know what this means, or if you hadn't noticed it, then it means that this additional SoundFont file should not create a new potential security problem.
+					</div></li></ol></div></div></div><div class="section" title="10.3. Using FluidSynth in a Terminal" id="sect-Musicians_Guide-FluidSynth-In_a_Terminal"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-In_a_Terminal">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</h2></div></div></div><div class="para">
+			This is not the recommended way to use <span class="application"><strong>FluidSynth</strong></span>, because the <span class="application"><strong>Qsynth</strong></span> graphical interface is much easier to use. <span class="application"><strong>Qsynth</strong></span> automatically configures most of <span class="application"><strong>FluidSynth</strong></span>'s settings by default, allowing you to avoid focus on how you want to use <span class="application"><strong>FluidSynth</strong></span>, rather than on how to use <span class="application"><strong>FluidSynth</strong></span>.
+		</div><div class="para">
+			If you want to use <span class="application"><strong>FluidSynth</strong></span> in a terminal, you can use the <code class="command">fluidsynth</code> command. The default sample-rate is 44.1 kHz, so if you want to use <span class="application"><strong>JACK</strong></span> at a different sample rate, you need to use the <code class="command">-r</code> flag, like this: <code class="command">fluidsynth -r 48000</code>
+		</div><div class="para">
+			When you start <span class="application"><strong>FluidSynth</strong></span> from a terminal, it will normally start a shell of its own. How to use this shell is beyond the scope of the Musicians' Guide, but you can get basic help by running the "help" command from the <span class="application"><strong>FluidSynth</strong></span> command line.
+		</div></div><div class="section" title="10.4. Configuring Qsynth" id="sect-Musicians_Guide-FluidSynth-Configuring"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			When you quit <span class="application"><strong>Qsynth</strong></span>, all settings are preserved, and re-used when <span class="application"><strong>Qsynth</strong></span> is re-started. This includes settings for additional instances of <span class="application"><strong>Qsynth</strong></span> (described below), which are also re-created when <span class="application"><strong>Qsynth</strong></span> is re-started.
+		</div><div class="section" title="10.4.1. Starting FluidSynth" id="sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start <span class="application"><strong>Qsynth</strong></span> from the Applications menu, or the K Menu
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The <span class="application"><strong>FluidSynth</strong></span> engine will be started automatically.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The row of buttons at the right of the <span class="application"><strong>Qsynth</strong></span> window control <span class="application"><strong>Qsynth</strong></span>. The other settings control <span class="application"><strong>FluidSynth</strong></span>.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You can use the "Messages" button to display a window containing <span class="application"><strong>FluidSynth</strong></span>'s output. If <span class="application"><strong>FluidSynth</strong></span> doesn't work as expected, you can use this window to view any error message that might have been produced.
+					</div></li></ol></div></div><div class="section" title="10.4.2. SoundFont Configuration" id="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont">10.4.2. SoundFont Configuration</h3></div></div></div><div class="para">
+				The default "FluidR3" SoundFont, installed with <span class="application"><strong>Qsynth</strong></span>, is automatically configured.
+			</div><div class="para">
+				To configure an additional Soundfount:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click on the 'Open' button, and navigate to the path of the SoundFont you wish to add. This should be <code class="filename">/usr/share/soundfonts</code>, if installed to the standard location specified in <a class="xref" href="#sect-Musicians_Guide-FluidSynth-Req_and_Inst" title="10.2.5. Installation of SoundFont Files">Section 10.2.5, “Installation of SoundFont Files”</a>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the additional SoundFont, then click the 'Open' button.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						To change the SoundFont ID (SFID), use the 'Up' and 'Down' buttons to change the position of the SoundFonts, as desired. This does not directly change the function of <span class="application"><strong>FluidSynth</strong></span> - any SoundFont should work with any SoundFont ID number.
+					</div></li></ol></div></div><div class="section" title="10.4.3. JACK Output Configuration" id="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</h3></div></div></div><div class="para">
+				It is possible to configure <span class="application"><strong>FluidSynth</strong></span> to output synthesized audio either to <span class="application"><strong>JACK</strong></span> or to ALSA. The default, and recommended, method is to output synthesized audio to <span class="application"><strong>JACK</strong></span>. This allows the greatest control over audio quality, and the greatest flexibility in terms of routing and multiplexing (for definition see <a class="xref" href="#sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing" title="1.4.7. Routing and Multiplexing">Section 1.4.7, “Routing and Multiplexing”</a>), which allows you to simultaneously record the synthesized audio signal and listen to it.
+			</div><div class="para">
+				If you are having problems, you may wish to confirm that <span class="application"><strong>Qsynth</strong></span> is configured correctly to use <span class="application"><strong>JACK</strong></span>.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open <span class="application"><strong>Qsynth</strong></span>'s "Setup" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the 'Audio' tab, and ensure that "Audio Driver" is set to "jack".
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You should also ensure that the other settings are correct - especially that the "sample rate" is set to the same sample rate as <span class="application"><strong>JACK</strong></span> (through <span class="application"><strong>QjackCtl</strong></span>).
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The default settings for most things should work. If you changed a default setting, they are these: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Buffer Size: 1024
+								</div></li><li class="listitem"><div class="para">
+									Buffer Count: 2
+								</div></li><li class="listitem"><div class="para">
+									Audio Channels: 1
+								</div></li><li class="listitem"><div class="para">
+									Audio Groups: 1
+								</div></li><li class="listitem"><div class="para">
+									Polyphony: 256
+								</div></li></ul></div>
+
+					</div></li></ol></div><div class="para">
+				If you are having problems with audio cut-outs, you may wish to increase the buffer settings. The size should be increased in multiples of 1024, and the buffer count should not be increased much. The default setting or one "Audio Channel" provides stereo output, and each additional channel produces another set of stereo outputs. Increasing the "polyphony" setting will allow a higher number of simultaneous notes ("MIDI events," really), which will be useful in exteremely complex situations.
+			</div></div><div class="section" title="10.4.4. MIDI Input Configuration" id="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input">10.4.4. MIDI Input Configuration</h3></div></div></div><div class="para">
+				<span class="application"><strong>FluidSynth</strong></span> will only produce sound as instructed by a connected (software- or hardware-based) MIDI device. If you are having problems configuring <span class="application"><strong>FluidSynth</strong></span> to accept MIDI input, verify the following options.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open <span class="application"><strong>Qsynth</strong></span>'s "Setup" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The "Enable MIDI Input" setting must be enabled.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						There are two settings for "MIDI Driver" that you would likely want. 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									When set to "alsa_seq", the input will appear on <span class="application"><strong>QjackCtl</strong></span>'s "ALSA" tab in the "Connect" window. This is useful if the MIDI generator device that you are using, such as a MIDI-enabled keyboard, is connected directly to ALSA.
+								</div></li><li class="listitem"><div class="para">
+									When set to "jack", the input will appear on <span class="application"><strong>QjackCtl</strong></span>'s "MIDI" tab in the "Connect" window. This is useful if the MIDI generator device that you are using, such as <span class="application"><strong>Rosegarden</strong></span>, is connected directly to <span class="application"><strong>JACK</strong></span>.
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You can set the number of MIDI input channels provided by <span class="application"><strong>FluidSynth</strong></span>. Refer to <a class="xref" href="#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels" title="10.5.1. Changing the Number of MIDI Input Channels">Section 10.5.1, “Changing the Number of MIDI Input Channels”</a> below.
+					</div></li></ol></div></div><div class="section" title="10.4.5. Viewing all FluidSynth Settings" id="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open the "Setup" window
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the "Settings" tab
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Scroll through the list to the setting you wish to see.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The settings in this tab are not editable in this tab.
+					</div></li></ol></div></div></div><div class="section" title="10.5. Assigning Programs to Channels with Qsynth" id="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			The best way to do this is through your MIDI sequencer, like <span class="application"><strong>Qtractor</strong></span> or <span class="application"><strong>Rosegarden</strong></span>. If you are using an application which doesn't allow you to send program-change messages, or if you need to configure programs for another reason, you can follow these instructions.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					In the main <span class="application"><strong>Qsynth</strong></span> window, click "Channels" to open the "Channels" window.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					In the Channels window, each channel will, by default, look like 
+<pre class="programlisting">1   -   -   -</pre>
+				</div></li><li class="step" title="Step 3"><div class="para">
+					To assign a program to a channel, click on the row of the channel that you want to assign.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Select the bank and program number that you want, using the name, SFID, and Soundfont columns to guide you.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					Repeat this process for all of the channels that you wish to assign.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					If you are not going to use a channel, there is no harm in assigning it a program anyway. However, assigning a program to a channel that you will not use can lead to confusion, especially if you later forget that you intended to not use that channel.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					Remember that channel 10 is reserved for percussion instruments, and should not be changed from a General MIDI percussion program.
+				</div></li></ol></div><div class="section" title="10.5.1. Changing the Number of MIDI Input Channels" id="sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</h3></div></div></div><div class="para">
+				You can increase the number of MIDI input channels offered by <span class="application"><strong>FluidSynth</strong></span>. Although <span class="application"><strong>QSynth</strong></span> will let you set any number between 1 and 256, channels will be added and removed only in sets of 16. <span class="application"><strong>Qsynth</strong></span> will automatically create the lowest number of channels that will allow as many channels as you need. Each set of 16 channels will be indicated in <span class="application"><strong>JACK</strong></span> with an additional MIDI input device. The name of the device indicates which channels are listening: channels 1 through 16 listen to the device ending in 0; channels 17 through 32 listen to the device ending in 1; channels 33 through 58 listen to the device ending in 2; and so on.
+			</div><div class="para">
+				To change the number of MIDI input channels, follow these instructions.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open the <span class="application"><strong>Qsynth</strong></span> "Setup" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The "Enable MIDI Input" setting must be enabled.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Input the number of channels that you wish to use, between 1 and 256.
+					</div></li></ol></div></div><div class="section" title="10.5.2. Saving and Reusing Channel Assignments" id="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments">10.5.2. Saving and Reusing Channel Assignments</h3></div></div></div><div class="para">
+				QSynth allows you to save multiple sets of program assignments, which you can restore later. This means that you will not have to re-configure all of the channels every time you want to change them.
+			</div><div class="para">
+				To save the settings for later:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Ensure that <span class="application"><strong>Qsynth</strong></span> is correctly configured, and working with the program assignments as desired.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						In <span class="application"><strong>Qsynth</strong></span>'s "Channels" window, erase the contents of the "Preset Name" text field, and replace it with whatever name you would like.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "Save" to preserve the settings under that name.
+					</div></li></ol></div><div class="para">
+				To restore settings from earlier:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open <span class="application"><strong>Qsynth</strong></span>'s "Channels" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Search through the "Preset Name" drop-down box to find the name of the preset that you wish to restore.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select it, and verify that the correct channel assignments were restored.
+					</div></li></ol></div></div></div><div class="section" title="10.6. Using Reverb and Chorus with Qsynth" id="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			While "reverb" (meaning "reverberation") and "chorus" effects are not part of the General MIDI standard, they are offered by most MIDI synthesizers. <span class="application"><strong>FluidSynth</strong></span> is no exception, and the <span class="application"><strong>Qsynth</strong></span> interface provides a convenient and easy way to adjust settings of the reverb and chorus effect-generators. Experimentation is the only way to know whether you have chosen the right settings, and they will probably change depending on the music you are working on, and even during a piece. Most MIDI sequencers and players (including Qtractor and Rosegarden) allow you to send MIDI messages changing the reverb and chorus settings while a session is playing.
+		</div><div class="para">
+			The reverb and chorus effects can be turned off temporarily if you do not plan to use them. To do this in <span class="application"><strong>Qsynth</strong></span>, uncheck the "Active" check-box underneath the respective effect generator's settings dials.
+		</div><div class="para">
+			The <em class="firstterm">reverb</em> effect generator creates artificial reverberation (like an "echo," but more complex), which occurs naturally in almost all performing environments. The effect generator works by creating a virtual room, and pretending that the user is listening within it. These are the settings offered by <span class="application"><strong>Qsynth</strong></span>: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Room: Adjusts the size of the virtual room. Settings higher than 100 can cause a situation that escalates in volume to dangerously high levels, even with the lowest possible "level" settings. This is an interesting effect, but caution is advised so that listener do not incur accidental hearing damage. Remember also that the reverb effect can accumulate as time goes on, so it may even take many minutes for the volume level to build to a dangerously high level, depending on the settings.
+					</div></li><li class="listitem"><div class="para">
+						Damp: Adjusts the amount of "sound damping" in the virtual room, affecting not only the time it takes for the sound to die, but the frequencies which are most affected. The greater the damping, the shorter the higher frequencies last.
+					</div></li><li class="listitem"><div class="para">
+						Width: Adjusts the perceived "width" of the stereo image of the virtual room, and also has a large effect on the volume level.
+					</div></li><li class="listitem"><div class="para">
+						Level: Adjusts the volume level of the reverberation.
+					</div></li></ul></div>
+			 All of the settings interact in ways that make it difficult to describe any sort of recommended settings. Users are strongly encouraged to experiment with the various settings to find ones that suit their needs. A wide variety of listening environments can be simulated, and the settings required do not always reflect the most logical choice - it is possible to emulate a concert hall with a relatively small "room" setting, for example. Effective use of the reverb effect can greatly enhance the MIDI listening experience.
+		</div><div class="para">
+			The <em class="firstterm">chorus</em> effect generator creates the impression that more than one real-world instrument is playing each MIDI line. The effect generator works by slightly responding to each MIDI note several times, with slightly inaccuracies in pitch and time in each response. Although it may seem overly negative to say so, humans intuitively recognize that this inaccuracy is part of real-world, acoustic music, so the chorus effect helps to add a realistic sound to some performances. These are the settings offered by <span class="application"><strong>Qsynth</strong></span>: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						N: Adjusts the number of effect "stages," which allows you to control the approximate number of discrete instruments perceived.
+					</div></li><li class="listitem"><div class="para">
+						Level: Adjusts the volume level of the effect.
+					</div></li><li class="listitem"><div class="para">
+						Speed: Adjusts the speed of the chorus, and so the range of time over which the notes are spread.
+					</div></li><li class="listitem"><div class="para">
+						Depth: Adjusts the perceived "depth" of the stereo image.
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="10.7. Multiple FluidSynth Instances with Qsynth" id="sect-Musicians_Guide-FluidSynth-Multiple_Instances"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Multiple_Instances">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			Rarely will you need more than one instance of <span class="application"><strong>FluidSynth</strong></span>, because QSynth/<span class="application"><strong>FluidSynth</strong></span> together offer up to 256 independent input channels, and the ability to control the reverb and chorus effects independently by channel. The most common use of multiple <span class="application"><strong>FluidSynth</strong></span> instances is if you want to use multiple MIDI instruments. In other words, if you want to use multiple SoundFonts at the same time, you will need to use one instance of <span class="application"><strong>FluidSynth</strong></span> for each SoundFont.
+		</div><div class="para">
+			Thankfully, <span class="application"><strong>Qsynth</strong></span> allows us to do this almost effortlessly! Each "instance" of <span class="application"><strong>FluidSynth</strong></span> is created and controlled by, in effect, running the <span class="application"><strong>FluidSynth</strong></span> synthesis application multiple times. The reality is that, since <span class="application"><strong>Qsynth</strong></span> controls the <span class="application"><strong>FluidSynth</strong></span> engine directly, it simply starts the synthesis engine directly, creating multiple instance of that engine. This is much more efficient than actually running <span class="application"><strong>Qsynth</strong></span> multiple time, or even than running <span class="application"><strong>FluidSynth</strong></span> directly from a terminal. Each such instance is represented in <span class="application"><strong>Qsynth</strong></span> by a "tab," displayed at the bottom of the <span clas
 s="application"><strong>Qsynth</strong></span> window.
+		</div><div class="para">
+			To create an additional instance of <span class="application"><strong>FluidSynth</strong></span>:
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Press the green "+" button in the bottom-left corner of <span class="application"><strong>Qsynth</strong></span>'s main window
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Adjust the settings as desired, by using the Setup window that pops up.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Press "OK" to start the additional instance.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					To close an additional instance, use the red "X" near the lower-right corner.
+				</div></li></ol></div><div class="para">
+			Each instance of the <span class="application"><strong>FluidSynth</strong></span> engine has its own settings in the "Setup" window. <span class="application"><strong>Qsynth</strong></span> supports a theoretically unlimited number of <span class="application"><strong>FluidSynth</strong></span> instances, but your computer's memory will probably not allow many more than ten, depending on the SoundFonts used.
+		</div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 11. SuperCollider" id="chap-Musicians_Guide-SuperCollider" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 11. <span class="application"><strong>SuperCollider</strong></span></h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Avai
 lable <span class="application"><strong>SuperCollider</strong></span> Packages</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit
 -Executing_Code">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Using_GEdit-Other_Tips">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Basic_Programming">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions">11.3.2. Variables and Functions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented">11.3.3. Object-Oriented <span class="
 application"><strong>SuperCollider</strong></span></a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions">11.3.4. Sound-Making Functions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio">11.3.5. Multichannel Audio</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Collections">11.3.6. Collections</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Repeating">11.3.7. Repeated Execution</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution">11.3.8. Conditional Execution</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix">11.3.9. Combining Audio; the Mix Class</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Syn
 thDef_and_Synth">11.3.10. SynthDef and Synth</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Busses">11.3.11. Busses</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features">11.3.12. Ordering and Other Synth Features</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Scheduling">11.3.13. Scheduling</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Getting_Help">11.3.14. How to Get Help</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution">11.3.15. Legal Attribution</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Composing">11.4. Composing with SuperCollider</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files f
 or the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Inspiration">11.4.2. Inspiration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Designing_the_First_Part">11.4.3. Designing the First Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part">11.4.4. Designing the Second Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones">11.4.5. Creating Ten Pseudo-Random Tones</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones">11.4.6. Scheduling the Tones</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Optimizing_the_Code">11.4.7. Optimizing the Code</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part">1
 1.4.8. Making a Useful Section out of the Second Part</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts">11.4.9. Joining the Two Parts</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-SuperCollider-Exporting">11.5. Exporting Sound Files</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-SC-Recording_SuperColliders_Output">11.5.2. Recording SuperCollider's Output (Tutorial)</a></span></dt></dl></dd></dl></div><div class="para">
+		<span class="application"><strong>SuperCollider</strong></span> is many things, but above all: 
+		<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+					An audio synthesis engine,
+				</div></li><li class="listitem"><div class="para">
+					A flexible programming language, and
+				</div></li><li class="listitem"><div class="para">
+					An interpreter to transform the programming language into synthesis instructions.
+				</div></li></ul></div>
+
+	</div><div class="section" title="11.1. Requirements and Installation" id="sect-Musicians_Guide-SC-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</h2></div></div></div><div class="section" title="11.1.1. Knowledge Requirements" id="sect-Musicians_Guide-SC-Req_and_Inst-Knowledge"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				 <span class="application"><strong>SuperCollider</strong></span> is by far the most difficult program described in the Fedora Musicians' Guide. The <span class="application"><strong>SuperCollider</strong></span> applications themselves are easy to use, and they work very well, but they are merely tools to help you accomplish something useful. <span class="application"><strong>SuperCollider</strong></span> has an extremely powerful and flexible programming language, with libraries designed primarily for audio processing. As often happens with computers, however, this added flexibility and power comes at the cost of requiring greater understanding and learning on the part of the user. Because <span class="application"><strong>SuperCollider</strong></span> involves actual programming, a rudimentary understanding of some principles and concepts of computer science will provide huge benefits to somebody learning the language. The following articles from Wikipedia are not mand
 atory reading, but you should refer to them as necessary while learning the language. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">Computer Programming</em> at <a href="http://en.wikipedia.org/wiki/Computer_programming">http://en.wikipedia.org/wiki/Computer_programming</a>: You probably know what this is; it's what you'll be doing.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Programming Language</em> at <a href="http://en.wikipedia.org/wiki/Programming_language">http://en.wikipedia.org/wiki/Programming_language</a>: <span class="application"><strong>SuperCollider</strong></span> is a programming language.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Interpreter</em> at <a href="http://en.wikipedia.org/wiki/Interpreter_%28computing%29">http://en.wikipedia.org/wiki/Interpreter_%28computing%29</a>: This reads your code, and sends commands to the server, which causes it to produce sound.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Server</em> at <a href="http://en.wikipedia.org/wiki/Server_%28computing%29">http://en.wikipedia.org/wiki/Server_%28computing%29</a>: <span class="application"><strong>SuperCollider</strong></span> has a 'server' component, which is operated by the interpreter.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Functional Programming</em> at <a href="http://en.wikipedia.org/wiki/Functional_programming">http://en.wikipedia.org/wiki/Functional_programming</a>: <span class="application"><strong>SuperCollider</strong></span> can be treated as a "functional" language.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Imperative Programming</em> at <a href="http://en.wikipedia.org/wiki/Imperative_programming">http://en.wikipedia.org/wiki/Imperative_programming</a>: <span class="application"><strong>SuperCollider</strong></span> can be treated as an "imperative" language.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Object-Oriented Programming</em> at <a href="http://en.wikipedia.org/wiki/Object-oriented_programming">http://en.wikipedia.org/wiki/Object-oriented_programming</a>: <span class="application"><strong>SuperCollider</strong></span> can be treated as an "object-oriented" language.
+						</div></li></ul></div>
+				 
+			</div></div><div class="section" title="11.1.2. Software Requirements" id="sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> uses the JACK Audio Connection Kit. You should install JACK before installing <span class="application"><strong>SuperCollider</strong></span>. Refer to <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions to install JACK.
+			</div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> is not available from the Fedora software repositories. You must enable the "Planet CCRMA at Home" repository to install <span class="application"><strong>SuperCollider</strong></span>. See <a class="xref" href="#sect-Musicians_Guide-CCRMA_Installing_Repository" title="4.3.1. Installing the Planet CCRMA at Home Repositories">Section 4.3.1, “Installing the Planet CCRMA at Home Repositories”</a> for instructions ti enable the "Planet CCRMA at Home" repository. The "Planet CCRMA at Home" repository contains a wide variety of music and audio applications.
+			</div></div><div class="section" title="11.1.3. Hardware Requirements" id="sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use <span class="application"><strong>SuperCollider</strong></span>. You do not need a microphone to use <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="11.1.4. Available SuperCollider Packages" id="sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages</h3></div></div></div><div class="para">
+				The <span class="application"><strong>SuperCollider</strong></span> packages are all held in the Planet CCRMA at Home repository, and there are a lot of them. Many of them have standard Fedora suffixes, but many are other kinds of optional components. Most of the optional features add libraries to <span class="application"><strong>SuperCollider</strong></span>, allowing you to use them in your audio programs. The specific features available in each additional package are not described here. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<span class="package">supercollider-ambiem</span> : Optional Library ("Ambisonics classes for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-debuginfo</span> : Decodes the debugging information provided by <span class="application"><strong>SuperCollider</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-devel</span> : Contains files needed for development with <span class="application"><strong>SuperCollider</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-dewdrop</span> : Optional Library ("DewDrop external collection for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-emacs</span> : Adds <span class="application"><strong>SuperCollider</strong></span> support to the <span class="application"><strong>emacs</strong></span> text editor.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-extras</span> : Optional Library ("Extra plugins and classes for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-gedit</span> : Adds <span class="application"><strong>SuperCollider</strong></span> support to the <span class="application"><strong>GEdit</strong></span> text editor.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-libscsynth</span> : "<span class="application"><strong>SuperCollider</strong></span> synthesis library."
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-quarks</span> : Optional Library ("Local quarks repository for <span class="application"><strong>SuperCollider</strong></span>").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-sclang</span> : Help files, examples, the class library, and language interpreter.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-vim</span> : Adds <span class="application"><strong>SuperCollider</strong></span> support to the <span class="application"><strong>vim</strong></span> text editor.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider</span> : Installs the "minimum requirements" to run <span class="application"><strong>SuperCollider</strong></span>. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										<span class="package">supercollider-sclang</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-libscsynth</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">fftw</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">w3m-el</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">emacs</span>
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-bbcut2</span> : Optional Library ("Beat tracking of audio streams").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-bbcut2-debuginfo</span> : Decodes the debugging information provided by bbcut2.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-mathlib</span> : Optional Library ("Useful classes for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-redclasses</span> : Optional Library ("Frederik Olofsson Red SC classes").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-redclasses-debuginfo</span> : Decodes the debugging information provided by redclasses.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-world</span> : Installs most <span class="application"><strong>SuperCollider</strong></span> packages. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										<span class="package">supercollider</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">abmiem</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-redclasses</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-dewdrop</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-emacs</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-mathlib</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-midifile</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-extras</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-bbcut2</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-reduniverse</span>
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-midifile</span> : Optional Library ("MIDI file reader for <span class="application"><strong>SuperCollider</strong></span>").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-reduniverse</span> : Optional Library ("Sonification and visualization of dynamic systems").
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="11.1.5. Recommended Installation" id="sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</h3></div></div></div><div class="para">
+				If you have never used <span class="application"><strong>SuperCollider</strong></span> before, then we recommend installing the smallest number of packages possible. This will allow you to start learning with the core classes, available on all <span class="application"><strong>SuperCollider</strong></span> installations. Installing the bare minimum requirements will not prevent you from installing optional libraries in the future, of course.
+			</div><div class="para">
+				The recommended installation also avoids installing the <span class="application"><strong>emacs</strong></span> or <span class="application"><strong>vim</strong></span> components, which - unless you are already a programmer - you probably don't know how to use. The <span class="application"><strong>emacs</strong></span> and <span class="application"><strong>vim</strong></span> text editors are extremely powerful and extensible, but they can be difficult to learn. Furthermore, there's no reason to learn them just for <span class="application"><strong>SuperCollider</strong></span>, because the component for <span class="application"><strong>GEdit</strong></span> is more than sufficient.
+			</div><div class="para">
+				To install the minimum recommended installation for <span class="application"><strong>SuperCollider</strong></span>: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In a terminal, run <code class="command">su -c 'yum install supercollider supercollider-gedit'</code>
+						</div></li><li class="listitem"><div class="para">
+							Review the proposed installation carefully. The list may be quite long, and require a large download.
+						</div></li></ol></div>
+
+			</div></div></div><div class="section" title="11.2. Using GEdit to Write and Run SuperCollider Programs" id="sect-Musicians_Guide-SC-Using_GEdit"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SC-Using_GEdit">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</h2></div></div></div><div class="para">
+			The <span class="package">supercollider-gedit</span> package installs an extension for <span class="application"><strong>GEdit</strong></span> which allows editing and running <span class="application"><strong>SuperCollider</strong></span> code from within <span class="application"><strong>GEdit</strong></span>. There are also <span class="application"><strong>SuperCollider</strong></span> extensions for the <span class="application"><strong>emacs</strong></span> and <span class="application"><strong>vim</strong></span> text editors. This tutorial uses the <span class="application"><strong>GEdit</strong></span> extension, because it is easier to learn how to use <span class="application"><strong>GEdit</strong></span> than <span class="application"><strong>vim</strong></span> or "emacs."
+		</div><div class="section" title="11.2.1. Enable and Configure SCEd in GEdit" id="sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></h3></div></div></div><div class="para">
+				These steps should be followed the first time that you use <span class="application"><strong>GEdit</strong></span>'s <span class="application"><strong>SuperCollider</strong></span> extension.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start <span class="application"><strong>GEdit</strong></span>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Open the Preferences window (from the menu, choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Preferences</strong></span>)
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose the 'Plugins' tab, and scroll down to <span class="package">Sced</span>, then make sure that it is selected.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click on the <span class="guibutton"><strong>Configure Plugin</strong></span> button, then select a runtime folder where the <span class="application"><strong>SuperCollider</strong></span> server will store any synth sent to it during program execution. The safest place for this folder could be a sub-folder of the location where you will store your <span class="application"><strong>SuperCollider</strong></span> code.
+					</div></li></ol></div></div><div class="section" title="11.2.2. Enable SuperCollider Mode and Start a Server" id="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</h3></div></div></div><div class="para">
+				These steps should be followed every time you open <span class="application"><strong>GEdit</strong></span>, and wish to use the <span class="application"><strong>SuperCollider</strong></span> extension.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>Tools</strong></span> → <span class="guimenuitem"><strong>SuperCollider Mode</strong></span>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						A <span class="guimenu"><strong>SuperCollider</strong></span> menu should appear, and a window at the bottom which says, "<span class="application"><strong>SuperCollider</strong></span> output".
+					</div></li><li class="step" title="Step 3"><div class="para">
+						If you cannot see the window at the bottom, then select <span class="guimenu"><strong>View</strong></span> → <span class="guimenuitem"><strong>Bottom Pane</strong></span> from the menu, so that it shows up. It is sometimes important to see the information that <span class="application"><strong>SuperCollider</strong></span> provides in this window.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						After enabling <span class="application"><strong>SuperCollider</strong></span> mode, the window should display a series of notices. Near the end should be something like this: 
+<pre class="programlisting">
+RESULT = 0
+Welcome to SuperCollider, for help type ctrl-c ctrl-h (Emacs) or :SChelp (vim) or ctrl-U (sced/gedit)
+</pre>
+						 If this window gives a non-zero value for "RESULT," then an error has probably occurred, and you should scroll up to see what it is, and try to fix it. If you receive the following warning: "The GUI scheme 'swing' is not installed" then you will not be able to run any <span class="application"><strong>SuperCollider</strong></span> prorams that use a GUI (graphical user interface). The GUI components are not used anywhere in this Guide, and they are highly optional.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						You will probably also want to start a server at this point, so from the menu select '<span class="application"><strong>SuperCollider</strong></span> &gt; Start Server'.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						After the server starts, you should see messages from "JackDriver". If a JACK server is not already started, then <span class="application"><strong>SuperCollider</strong></span> will start one automatically.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						If the <span class="application"><strong>SuperCollider</strong></span> server started successfully, you should see a message similar to this: 
+<pre class="programlisting">
+SuperCollider 3 server ready..
+JackDriver: max output latency 46.4 ms
+notification is on
+</pre>
+
+					</div></li></ol></div></div><div class="section" title="11.2.3. Executing Code in GEdit" id="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></h3></div></div></div><div class="para">
+				You can execute code directly from <span class="application"><strong>GEdit</strong></span>, without having to use <code class="command">sclang</code> from the command-line.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Ensure that <span class="application"><strong>SuperCollider</strong></span> mode is enabled, and that a server has been started.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the code that you wish to execute. A single line of code may be executed simply by placing the text-input cursor on that line.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Press 'Ctrl+E' on the keyboard, or from the menu select '<span class="application"><strong>SuperCollider</strong></span> &gt; Evaluate'
+					</div></li><li class="step" title="Step 4"><div class="para">
+						To stop all sound on the server, press 'Esc' on the keyboard, or from the menu select '<span class="application"><strong>SuperCollider</strong></span> &gt; Stop Sound'
+					</div></li><li class="step" title="Step 5"><div class="para">
+						If the server successfully executes the code, then it will output something to the "<span class="application"><strong>SuperCollider</strong></span> output" pane. The output will be different, depending on what <span class="application"><strong>SuperCollider</strong></span> asked the server to do, but will usually either look like this: 
+<pre class="programlisting">Synth("temp_0": 1000)</pre>
+						 or this: 
+<pre class="programlisting">RESULT = 0</pre>
+
+					</div></li></ol></div></div><div class="section" title="11.2.4. Other Tips for Using GEdit with SuperCollider" id="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							If you close <span class="application"><strong>GEdit</strong></span> while the <span class="application"><strong>SuperCollider</strong></span> server is running, then <span class="application"><strong>GEdit</strong></span> will automatically shut down the server.
+						</div></li><li class="listitem"><div class="para">
+							If <code class="systemitem">JACK</code> is started by <span class="application"><strong>SuperCollider</strong></span>, then it will automatically terminate when the <span class="application"><strong>SuperCollider</strong></span> server terminates.
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>SuperCollider</strong></span> will automatically attempt to connect its outputs to the system's outputs. If your audio output doesn't work, then you should use <span class="application"><strong>QjackCtl</strong></span> to verify that it is correctly connected.
+						</div></li><li class="listitem"><div class="para">
+							Other functions available in the <span class="application"><strong>SuperCollider</strong></span> menu include: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Find Help (Opens the <span class="application"><strong>SuperCollider</strong></span> help file for currently-selected object).
+									</div></li><li class="listitem"><div class="para">
+										Find Definition (Opens the <span class="application"><strong>SuperCollider</strong></span> source file for the currently-selected object).
+									</div></li><li class="listitem"><div class="para">
+										Restart Interpreter (Restarts the <span class="application"><strong>SuperCollider</strong></span> interpreter; also closes running servers, but does not restart them).
+									</div></li><li class="listitem"><div class="para">
+										Clear output (Clears all output from the "<span class="application"><strong>SuperCollider</strong></span> output" pane).
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div></div></div><div xml:lang="en-US" class="section" title="11.3. Basic Programming in SuperCollider" id="sect-Musicians_Guide-SuperCollider-Basic_Programming" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SuperCollider-Basic_Programming">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></h2></div></div></div><div class="para">
+		As with any programming language, you will start learning <span class="application"><strong>SuperCollider</strong></span> with the basic commands, that are of little use by themselves. However, since the language is so flexible, even the most basic commands can be combined in ways that create highly complex behaviours. The example program, "Method One," was written with the goal of illustrating how a single sound-generating object can be used to create an entire composition. This tutorial does not begin with audio-generating code, which helps to emphasize that <span class="application"><strong>SuperCollider</strong></span> is primarily a programming language.
+	</div><div class="para">
+		This portion of the Guide is designed as a "reference textbook," which you can use both to learn the <span class="application"><strong>SuperCollider</strong></span> language in the first place, and to remind yourself about the language's features afterwards.
+	</div><div class="para">
+		The section is most effective when read in small portions.
+	</div><div class="section" title="11.3.1. First Steps" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</h3></div></div></div><div class="section" title="11.3.1.1. The Different Parts of SuperCollider" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Parts_of_SuperCollider"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Parts_of_SuperCollider">11.3.1.1. The Different Parts of <span class="application"><strong>SuperCollider</strong></span></h4></div></div></div><div class="para">
+				As you discovered when installing <span class="application"><strong>SuperCollider</strong></span>, there are actually many different components involved with <span class="application"><strong>SuperCollider</strong></span>. Here is a list of some of them, with brief descriptions of their purpose: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Programming language: this is an abstract set of rules and guidelines that allow you to write down instructions for producing sounds.
+						</div></li><li class="listitem"><div class="para">
+							Interpreter: this is what is run in <span class="application"><strong>GEdit</strong></span>; it transforms the programming language instructions written by you into useful instructions for the server; also called the "client."
+						</div></li><li class="listitem"><div class="para">
+							Server: this is what synthesizes the sound, according to instructions sent to it by the interpreter.
+						</div></li><li class="listitem"><div class="para">
+							Library: these contain commands and the instructions to be executed when you call the commands; the interpreter looks up commands in the library when you call them.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				This modular design allows for several advanced capabilities and features. Any particular element could theoretically be replaced without affecting other elements, as long as the methods of communication remain the same. As long as the programming language is the same, portions of the library can be modified, removed, or added at will; this happens often, and Planet CCRMA at Home provides a collection of library extensions. One of the most exciting capabilities is the ability to run the interpreter and server on different physical computers. The networking component is built into these components - they always communicate by UDP or TCP, even when run on the same computer! Although this ability is not used in this Guide, it is not difficult.
+			</div><div class="para">
+				The most important thing to remember is that the <span class="application"><strong>SuperCollider</strong></span> interpreter is what deals with the programs you write. The <span class="application"><strong>SuperCollider</strong></span> server is controlled by the interpreter, but is an independent program. For simple things, like the Hello World Programs below, the server is not even used - after all, there is no audio for it to synthesize.
+			</div></div><div class="section" title="11.3.1.2. &quot;Hello, World!&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Hello_World"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Hello_World">11.3.1.2. "Hello, World!"</h4></div></div></div><div class="para">
+				The first program that one traditionally makes when learning a new programming language is called "The Hello World Program." This is a simple and trivial application that simply prints outs the phrase, <code class="literal">Hello, World!</code> (or a variation of it). It might seem useless at first, but the ability to provide feedback to an application's user is very important, and this is essentially what the Hello World Program does.
+			</div><div class="para">
+				Here is the program in <span class="application"><strong>SuperCollider</strong></span>: 
+<pre class="programlisting">
+"Hello, World!".postln;
+</pre>
+
+			</div><div class="para">
+				Here is an extension to that program: 
+<pre class="programlisting">
+"Hello, World!".postln;
+"Hello, SC!".postln;
+</pre>
+
+			</div><div class="para">
+				As with all examples in this section, you should paste these programs into <span class="application"><strong>GEdit</strong></span>, and execute them with <span class="application"><strong>SuperCollider</strong></span>. Look at the output produced by the programs, but don't worry about it for now.
+			</div><div class="para">
+				These programs are very small, but it highlights some key concepts of the <span class="application"><strong>SuperCollider</strong></span> language, described below.
+			</div></div><div class="section" title="11.3.1.3. Return Values" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Return_Values"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Return_Values">11.3.1.3. Return Values</h4></div></div></div><div class="para">
+				Every <span class="application"><strong>SuperCollider</strong></span> program must provide the interpreter with a value (some information) when it has carried out all of its instructions. This value is called a "return value," because it is the value given by a program when it "returns" control to the interpreter. In a <span class="application"><strong>SuperCollider</strong></span> program, it is the last value stated in a program that automatically becomes the return value - no special command is required. When program execution ends, and control is returned to the <span class="application"><strong>SuperCollider</strong></span> interpreter, the interpreter outputs the return value in the "SuperCollider output" pane.
+			</div><div class="para">
+				In the single-line Hello World Program above, the program produces the following output: <code class="computeroutput"> Hello, World! Hello, World! </code> The program appears to have been executed twice, but that is not the case. The first <code class="literal">Hello, World!</code> is printed by the program. The second <code class="literal">Hello, World!</code> appears because <code class="code">"Hello, World!.postln</code> is the last (in this case, the only) value of the program. It is "returned" by the program, and the interpreter prints it.
+			</div><div class="para">
+				In the two-line Hello World Program above, the program produces the following output: <code class="computeroutput"> Hello, World! Hello, SC! Hello, SC! </code> This makes it more clear that the program is not being executed twice, and that it is the last value of a program that is returned to the interpreter.
+			</div><div class="para">
+				Try executing the following single-line programs. Look at the output produced by each, and determine whether it is printed by the program itself, the interpreter, or both. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="code">"Hello, World!".postln;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">"Hello, World!";</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">5.postln;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">5;</code>
+						</div></li></ul></div>
+				 Can you modify the two-line Hello World Program so that each line is printed only once?
+			</div><div class="para">
+				In reality, every "function" must return a value. Functions are described in <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions" title="11.3.2.3. Functions">Section 11.3.2.3, “Functions”</a>, but the difference is not yet important.
+			</div></div><div class="section" title="11.3.1.4. Statements" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Statements">11.3.1.4. Statements</h4></div></div></div><div class="para">
+				A "statement" is a single instruction, which always ends with a semicolon. Exactly what constitutes a statement will become clear as you gain experience, and you will eventually automatically remember the semicolon.
+			</div><div class="para">
+				In the Hello World Programs above, all of the statements contain the single instruction to post a line to the output screen. What happens when you remove the first semicolon, which marks the end of the first statement? The <span class="application"><strong>SuperCollider</strong></span> interpreter produces an unhelpful error message, and tells you that an error occurred <span class="emphasis"><em>after</em></span> the forgotten semicolon. This is why it is important to always remember statement-concluding semicolons.
+			</div></div><div class="section" title="11.3.1.5. Data Types: Numbers and Strings" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Numbers_and_Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Numbers_and_Strings">11.3.1.5. Data Types: Numbers and Strings</h4></div></div></div><div class="para">
+				In many programming languages, it is the programmer's responsibility to determine the type of data that is being used, and how it should be stored. The <span class="application"><strong>SuperCollider</strong></span> interpreter takes advantage of the power of modern computers, and deals with this on our behalf. This greatly simplifies basic tasks, because there are only two kinds of data to worry about, and they make perfect sense: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Numbers: These are numbers, written simply as numbers. Anything that can be done with real-world numbers can also be done with <span class="application"><strong>SuperCollider</strong></span>'s numbers. They can be as large or small, positive or negative as you want. They can have any number of digits on either side of the decimal point.
+						</div></li><li class="listitem"><div class="para">
+							Strings: These are a string of characters, written between two double-quote characters like "this." The double-quote characters are required so that <span class="application"><strong>SuperCollider</strong></span> knows where to begin and end the string of characters. A string of character can contain as many characters as you like, including one character and no characters. If you want to include a double-quote character in a string, you should put a blackslash before it. The following is interpreted by <span class="application"><strong>SuperCollider</strong></span> as a string with only a double-quote character: <code class="literal">"\""</code>
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Here are some examples of numbers and strings: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="literal">5</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">18920982341</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">0.00000000000001</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">"characters"</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">"@"</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">""</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">"6"</code>
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Is the last example a number or a string? You and I recognize that it is a number inside a string, but <span class="application"><strong>SuperCollider</strong></span> treats it as a string. You can do string things with it, but you cannot do number things with it. You cannot add <code class="literal">"6"</code> to something, for example.
+			</div><div class="para">
+				Try executing the following single-line programs. Think about why the <span class="application"><strong>SuperCollider</strong></span> interpreter produces the output that it does. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="code">6 + 3;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">"6" + 3;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">"six" + 3;</code>
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="11.3.1.6. Consecutive Execution" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Consecutive_Execution"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Consecutive_Execution">11.3.1.6. Consecutive Execution</h4></div></div></div><div class="para">
+				Complex <span class="application"><strong>SuperCollider</strong></span> programs contain many parts, which all do different things. Sometimes, executing all of these together doesn't make sense, and it can be difficult to know which portions of the program are supposed to be executed when. To help with this, the interpreter allows you to mark portions of your program between ( and ) so that you will know to execute them together.
+			</div><div class="para">
+				Here is an example: 
+<pre class="programlisting">
+(
+  "Hello, Fred!".postln;
+  "Hello, Wilma!".postln;
+)
+(
+  "Goodbye, Fred!".postln;
+  "Goodbye, Wilma!".postln;
+)
+</pre>
+				 It doesn't make sense to say "hello" and "goodbye" at the same time, so separating these sections with parentheses will serve as a reminder. In case we try to execute all of the code at once, the <span class="application"><strong>SuperCollider</strong></span> interpreter will give us an error.
+			</div></div></div><div class="section" title="11.3.2. Variables and Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions">11.3.2. Variables and Functions</h3></div></div></div><div class="para">
+			The concepts in this section are related to the mathematical terms with the same names. This is a modern-day result of the first uses of computers and programming languages: the calculation of complex mathematical problems.
+		</div><div class="section" title="11.3.2.1. Variables" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Variables"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Variables">11.3.2.1. Variables</h4></div></div></div><div class="para">
+				A variable is a symbol that can be assigned an arbitrary value. A "symbol" is a series of alphabetic and numeric characters, separated by whitespace (a space, a line-break, or the end of the file). When a variable is "assigned" a value, the variable name (the symbol) is understood to be a substitute for the assigned value.
+			</div><div class="para">
+				Consider a traffic light, which has three possible symbols: green, yellow, and red. When you are driving, and you encounter a traffic light, you might see that its red symbol is activated (the red light is illuminated). What you see is a red light, but you understand that it means you should stop your car. Red lights in general do not make you stop - it is specifically red traffic lights, because we know that it is a symbol meaning to stop.
+			</div><div class="para">
+				SuperCollider's variables work in the same way: you tell the interpreter that you want to use a symbol, like <code class="literal">cheese</code>. Then you assign <code class="literal">cheese</code> a value, like <code class="literal">5</code>. After that point, whenever you use <code class="literal">cheese</code>, the interpreter will automatically know that what you really mean is <code class="literal">5</code>.
+			</div><div class="para">
+				Run the following two programs. They should result in the same output. 
+<pre class="programlisting">
+(
+  5 + 5;
+)
+(
+  var x;
+  x = 5;
+  x + x;
+)
+</pre>
+
+			</div><div class="para">
+				In the first example, the program calculates the value of <code class="code">5 + 5</code>, which is <code class="literal">10</code>, and returns that to the interpreter, which prints it out. In the second example, the program tells the interpreter that it wants to use a variable called <code class="literal">x</code> then it assigns cheese the value <code class="literal">5</code>. Finally, the program calculates <code class="code">cheese + cheese</code>, which it understands as meaning <code class="code">5 + 5</code>, and returns <code class="literal">10</code> to the interpreter, which prints it out.
+			</div><div class="para">
+				This trivial use of a variable does nothing but complicate the process of adding 5 to itself. Soon you will see that variables can greatly simplify your programs.
+			</div></div><div class="section" title="11.3.2.2. Using Variables" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables">11.3.2.2. Using Variables</h4></div></div></div><div class="para">
+				There are three words that describe the key stages of using a variable: declaration, initialization, and assignment.
+			</div><div class="para">
+				A variable must be declared before use, so that the interpreter knows that you want to use that symbol as a variable. All variables must be declared before any statement that does not declare a variable; in other words, you should declare your variables before doing anything else. Variable names are declared like this: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em>;</pre>
+				 Variables can also be declared in lists, like this: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em>, <em class="replaceable"><code>variableOtherName</code></em>;</pre>
+
+			</div><div class="para">
+				Variables can be assigned a value at any time after they have been declared. Any single object can be assigned to a variable. If a variable is already assigned a value, any subsequent assignment will erase the previous assignment; the previously-assigned value will is not retrievable.
+			</div><div class="para">
+				The first assignment to a variable is said to "initialize" the variable. Initialization is a special kind of assignment, because a variable cannot be used before it is initialized. If a program attempts to use an un-initialized variable, the <span class="application"><strong>SuperCollider</strong></span> interpreter will cause an error. For this reason, you should always initialize a variable when you declare it. There is a special way to do this: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em> = nil;</pre>
+				 Since you can't always assign a useful value, you can pick an arbitrary one. Assigning "nil" is common practice, because it means "nothing," but without actually being nothing (this avoids <span class="emphasis"><em>some</em></span> errors). Assigning zero is another possibility; it is standard practice in many programming languages, and will avoid most errors, even if the variable is eventually supposed to hold another kind of object. Intialization and declaration of multiple variables can also be done as a list: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em> = 0, <em class="replaceable"><code>variableOtherName</code></em> = 0;</pre>
+
+			</div><div class="para">
+				Single-letter variable names have a special purpose in <span class="application"><strong>SuperCollider</strong></span>. They are already declared, so you don't have to declare them. They are also already initialized to "nil", so you don't have to do that either. These variable names are intended to be used as a quick fix, while you're experimenting with how to make a program work. You should not use them in good-quality programs.
+			</div><div class="para">
+				The single-letter variable "s" is automatically assigned to the server on the computer running the interpreter. You should avoid re-assigning that variable.
+			</div><div class="para">
+				Variable names must always begin with a lower-case letter.
+			</div><div class="para">
+				Use variables to write programs that do the following tasks: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Perform arithmetic with an uninitialized variable. An error should appear when the program is executed.
+						</div></li><li class="listitem"><div class="para">
+							Calculate the value of <code class="literal">y</code>, if all other values are known, for the quadratic equation: <code class="code">y = a * x * x + b * x + c</code>
+						</div></li><li class="listitem"><div class="para">
+							Re-write the Hello World Program so that it will say "Hello" to a name stored in a variable. Remember that you can use the interpreter to automatically output the last line of a function.
+						</div></li></ol></div>
+
+			</div></div><div class="section" title="11.3.2.3. Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions">11.3.2.3. Functions</h4></div></div></div><div class="para">
+				A Function is a statement, or a series of statements, that we want to use many times. When a Function is assigned to a variable, you can execute the Function as many times as you wish. Any statements that happen between braces { like this; } are treated as a Function. Functions are executed by passing them the "value" message, as in the following example.
+			</div><div class="para">
+				Here is a Function that is not assigned to a variable, and is executed once. 
+<pre class="programlisting">{ "Hello, World!".postln; }.value;</pre>
+				 Notice that there are two semicolons: one after the statement within the Function, and one after the "value" message that tells the Function to execute.
+			</div><div class="para">
+				Here is a Function with identical function, assigned to a variable, and executed twice. 
+<pre class="programlisting">
+var myFunction = { "Hello, World!".postln; }; // note two semicolons
+myFunction.value;
+myFunction.value;
+</pre>
+
+			</div></div><div class="section" title="11.3.2.4. Function Arguments" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments">11.3.2.4. Function Arguments</h4></div></div></div><div class="para">
+				The most useful aspect of Functions is that they can produce varying results, depending on their input. For whatever reason, the input accepted by a Function is called an "argument." <span class="application"><strong>SuperCollider</strong></span>'s Functions can accept any number of arguments - zero, one, or many. Argument values (called "parameters") are provided to a Function by adding them in parentheses after the name of the Function, separated with commas, like this: <code class="code">exampleFunction( 5, 7, 9 );</code> Argument variables are declared as the first statement in a Function, like this: <code class="code">arg <em class="replaceable"><code>oneNumber</code></em>, <em class="replaceable"><code>twoNumber</code></em>;</code>
+			</div><div class="para">
+				This program is significantly more complicated than previous examples, but it shows how useful Functions can be. Notice how the braces in that example are on different lines than the rest of the Function, which gives us more space within the Function to complete some useful work. 
+<pre class="programlisting">
+(
+   var greeter =
+   {
+      arg name;
+      ( "Hello" + name ).postln;
+   };
+   
+   greeter.value( "Samantha" );
+   greeter.value( "Jermain" );
+   nil;
+)
+</pre>
+				 Here is how the program works: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							A variable named <code class="literal">greeter</code> is declared, and assigned a Function.
+						</div></li><li class="listitem"><div class="para">
+							The Function contains an argument called <code class="literal">name</code>, and outputs "Hello" plus the name given to it.
+						</div></li><li class="listitem"><div class="para">
+							The parentheses here <code class="code">( "Hello" + name )</code> ensure that the two strings are added together <span class="emphasis"><em>before</em></span> the <code class="function">postln</code> message prints them out.
+						</div></li><li class="listitem"><div class="para">
+							The <code class="literal">greeter</code> variable is used to call the Function with two different names.
+						</div></li><li class="listitem"><div class="para">
+							The <code class="code">nil;</code> statement is optional, and does not affect the operation of the program. What it does is return a "nothing" value to the interpreter after program execution completes, so that the last message is not repeated.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Since every argument has a name, <span class="application"><strong>SuperCollider</strong></span> allows you to use that name when executing the function. This example executes the <code class="function">greeter</code> function from the last example: 
+<pre class="programlisting">greeter.value( name:"Myung-Whun" );</pre>
+				 This is more useful if there are many arguments, and you do not remember the order that they appear in the Function's definition.
+			</div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> also allows you to specify default values for arguments, so that they do not need to be specified. This allows optional customization of a Function's behaviour, and is therefore very powerful.
+			</div><div class="para">
+				This example modifies the one above by adding default-value arguments, and by calling arguments with their name. As you can see, I've been tricking you a bit: <code class="function">postln</code> is actually a Function, but a special kind, explained later. 
+<pre class="programlisting">
+(
+   var greeter =
+   {
+      arg name, greeting = "Hello";
+      postln( greeting + name );
+   };
+   
+   greeter.value( "Samantha" );
+   greeter.value( "Jermain", "Goodbye" );
+   greeter.value( name:"Myung-Whun" );
+   greeter.value( greeting:"Bienvenue", name:"Marcel" );
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				Any value can be used as a parameter, as long as the Function expects it. In fact, even Functions can be used as parameters for Functions!
+			</div></div><div class="section" title="11.3.2.5. Function Return Values" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values">11.3.2.5. Function Return Values</h4></div></div></div><div class="para">
+				All <span class="application"><strong>SuperCollider</strong></span> Functions return a value to the interpreter when they have finished execution. As with programs, the value returned is the value of the last statement in the Function. The return value of a Function can be captured, assigned to a variable, and used again later.
+			</div><div class="para">
+				This example assigns the result of a Function to a variable. 
+<pre class="programlisting">
+(
+   var mysticalMath =
+   {
+      arg input = 0;
+      input * 23;
+   };
+   var someNumber = 9;
+   
+   someNumber = mysticalMath.value( someNumber );
+   someNumber.postln;
+   nil;
+)
+</pre>
+				 Here is how the program works: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							A Function and variable are created, and assigned values.
+						</div></li><li class="listitem"><div class="para">
+							This line <code class="code">someNumber = mysticalMath.value( someNumber );</code> executes the <code class="function">mysticalMath</code> function, which multiplies its argument by <code class="literal">23</code> and returns the value. Then, it assigns the return value of the Function to <code class="literal">someNumber</code>. In any statement that contains an assignment, the assignment is always done last. In other words, the Function in this example will <span class="emphasis"><em>always</em></span> be given an argument of <code class="literal">9</code>, and only <span class="emphasis"><em>after</em></span> the Function completes execution and returns a value will that value be assigned to <code class="function">someNumber</code>.
+						</div></li><li class="listitem"><div class="para">
+							The new value of <code class="literal">someNumber</code> is displayed.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				The program could have been shortened like this: 
+<pre class="programlisting">
+(
+   var mysticalMath =
+   {
+      arg input = 0;
+      input * 23;
+   };
+   
+   var someNumber = mysticalMath.value( 9 );
+   someNumber.postln;
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				It could have been shortened even more like this: 
+<pre class="programlisting">
+(
+   var mysticalMath =
+   {
+      arg input = 0;
+      input * 23;
+   };
+   
+   mysticalMath.value( 9 ).postln;
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				Experiment with the shortened versions of the program, ensuring that you know why they work.
+			</div></div><div class="section" title="11.3.2.6. Variable Scope" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-">11.3.2.6. Variable Scope</h4></div></div></div><div class="para">
+				A variable is only valid within its "scope." A variable's scope is determined by where it is declared. It will always last between either <code class="literal">(</code> and <code class="literal">)</code> or <code class="literal">{</code> and <code class="literal">}</code>, and applies to all statements within that block of code. Variable names can be re-declared in some contexts, which can be confusing.
+			</div><div class="para">
+				Consider the scope of the variables in this example: 
+<pre class="programlisting">
+(
+   var zero = 0;
+   var function =
+   {
+      var zero = 8;
+      var sixteen = 16;
+      zero.postln; // always prints 8
+   };
+   
+   function.value;
+   zero.postln; // always prints 0
+   sixteen.postln; // always causes an error
+)
+</pre>
+				  Because <code class="literal">function</code> declares its own copy of <code class="literal">zero</code>, it is modified independently of the variable <code class="literal">zero</code> declared before the Function. Every time <code class="literal">function</code> is executed, it re-declares its own <code class="literal">zero</code>, and the interpreter keeps it separate from any other variables with the same name. When <code class="literal">function</code> has finished executing, the interpreter destroys its variables. Variables declared inside any Function are only ever accessible from within that Function. This is why, when we try to execute <code class="code">sixteen.postln;</code>, the interpreter encounters an error: <code class="literal">sixteen</code> exists only within <code class="literal">function</code>, and is not accessible outside the function. By the way, in order to excute this example, you will need to remove the error-causing reference to <code class=
 "literal">sixteen</code>.
+			</div><div class="para">
+				Now consider the scope of the variables in this example: 
+<pre class="programlisting">
+(
+   var zero = 0;
+   var function =
+   {
+      var sixteen = 16;
+      zero = 8;
+      zero.postln; // always prints 8
+      sixteen.postln;
+   };
+   
+   function.value;
+   zero.postln; // always prints 8
+)
+</pre>
+				 Why does the last line always print <code class="literal">8</code>? It's because <code class="literal">zero</code> was set to <code class="literal">8</code> within <code class="literal">function</code>. More importantly, <code class="literal">function</code> did not declare its own copy of <code class="literal">zero</code>, so it simply accesses the one declared in the next "highest" block of code, which exists between <code class="literal">(</code> and <code class="literal">)</code> in this example.
+			</div><div class="para">
+				This is why it is important to pay attention to a variable's scope, and to make sure that you declare your variables in the right place. Unexpected and difficult-to-find programming mistakes can occur when you forget to declare a variable, but it is declared elsewhere in your program: you will be allowed to use the variable, but it will be modified unexpectedly. On the other hand, it can be greatly advantageous to be able to access variables declared "outside the local scope" (meaning variables that are not declared in the same code block in which they are used), but careful thought and planning is required.
+			</div><div class="para">
+				Astute readers will notice that it is possible to re-declare the single-letter variable names, allowing you to control their scope. Consider the following program: 
+<pre class="programlisting">
+(
+   var a = 0;
+   b =
+   {
+      var c = 16;
+      a = 8;
+      a.postln;
+      c.postln;
+   };
+   
+   b.value;
+   a.postln;
+)
+</pre>
+				 This example requires careful examination. What is the scope of <code class="literal">a</code>, <code class="literal">b</code>, and <code class="literal">c</code>? The answers may be surprising. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="literal">a</code> is declared just after the <code class="literal">(</code> character, so the interpreter destroys it upon reaching the <code class="literal">)</code> character.
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">c</code> is declared just after the <code class="literal">{</code> character, so the interpreter destroys it upon reaching the <code class="literal">}</code> character.
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">b</code> is <span class="emphasis"><em>not</em></span> declared in this program, so it refers to the automatically-declared variable with that name. The interpreter does not destroy it until it is restarted or stopped. This means that the Function assigned to <code class="literal">b</code> is still available <span class="emphasis"><em>after</em></span> the program finishes execution. Try it! Execute the program above, and then execute this single-line program alone: <code class="code">b.value;</code>
+						</div></li></ul></div>
+
+			</div></div></div><div class="section" title="11.3.3. Object-Oriented SuperCollider" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></h3></div></div></div><div class="para">
+			<span class="application"><strong>SuperCollider</strong></span> is difficult to describe precisely, because its syntax allows great flexibility. There are many different ways to accomplish the same task. Each one is subtly different, and gives you a different set of possibilities, but there is often no "best solution." One of the advantages to this is that it easily allows three "programming paradigms," although one is used much more often than the others.
+		</div><div class="section" title="11.3.3.1. Imperative Programming" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Imperative_Programming"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Imperative_Programming">11.3.3.1. Imperative Programming</h4></div></div></div><div class="para">
+				Imperative programming is easy to understand: it is simply a list of commands, like this: 
+<pre class="programlisting">
+(
+   var a, b, c;
+
+   a = 12;
+   b = 25;
+   c = a + b;
+   a.postln;
+)
+</pre>
+				 Declare the variables, set the variables, do a calculation, and print the result of the calculation. This is a simple example, and a simple model, but it is very difficult to escape completely. After all, humans think of large problems in terms of algorithms (the instructions needed to do something). Computers solve large problems, so being able to program them with a series of instructions makes sense.
+			</div></div><div class="section" title="11.3.3.2. Functional Programming" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming">11.3.3.2. Functional Programming</h4></div></div></div><div class="para">
+				Functional programming is also easy to understand, but it can be a little bit more difficult to think about complex tasks. Functional programs use Functions to complete all of their work. This is not strictly possible in <span class="application"><strong>SuperCollider</strong></span>: it is more imperative than functional, but the creative use of Functions can easily solve some problems that are difficult to write with an imperative approach.
+			</div><div class="para">
+				The following example is an extension of the "Imperative" example. Pretend that the following Functions exist, and do the following tasks: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							getinput : allows the user to enter a number, and returns that number
+						</div></li><li class="listitem"><div class="para">
+							add : adds together the numbers given as arguments, returning the sum
+						</div></li></ul></div>
+				
+<pre class="programlisting">
+(
+   postln( add( getinput, getinput ) );
+)
+</pre>
+
+			</div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> will always execute the inner-most Functions first. This is how the interpreter executes the single-line program above: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Execute the left call of <code class="function">getinput</code>
+						</div></li><li class="listitem"><div class="para">
+							Execute the right call of <code class="function">getinput</code>
+						</div></li><li class="listitem"><div class="para">
+							Execute <code class="function">add</code> with the two numbers returned by <code class="function">getinput</code>
+						</div></li><li class="listitem"><div class="para">
+							Execute <code class="function">postln</code> with the number returned by <code class="function">add</code>
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Both imperative and functional programming have advantages and disadvantages. <span class="application"><strong>SuperCollider</strong></span> will allow you to use either approach, or a mix of both, when solving problems.
+			</div></div><div class="section" title="11.3.3.3. Object-Oriented Programming" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Object-Oriented_Programming"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Object-Oriented_Programming">11.3.3.3. Object-Oriented Programming</h4></div></div></div><div class="para">
+				Object-oriented programming is more difficult to think about than imperative or functional. When using this paradigm (mode of thought), almost everything in <span class="application"><strong>SuperCollider</strong></span> is thought of as an abstract Object. In this way, it allows programmers to make compelling comparisons to the real world, where all tangible things are objects, and where it is not hard to conceive of most intangible things as objects, too. With object-oriented programming, computer science takes a break from mathematics, and is influenced by philosophy.
+			</div><div class="para">
+				Class names always begin with an uppercase letter.
+			</div><div class="para">
+				Anything can be represented as an Object - like a bicycle, for instance. Let's pretend that we have an Object called a Bicycle. We don't yet have a particular bicycle - just the abstract <em class="firstterm">class</em> containing everything that is true about all bicycles. If a Bicycle class exists in <span class="application"><strong>SuperCollider</strong></span>, you generate a specific instance like this: <code class="code">var bike = Bicycle.new;</code> All <span class="application"><strong>SuperCollider</strong></span> Objects can be <em class="firstterm">instantiated</em> in this way: you get a specific Bicycle from the generic class, and you can then modify and work with your own Object as you choose. The specific properties associated with a particular instance of a class are called <em class="firstterm">instance variables</em>.
+			</div><div class="para">
+				There are certain things that Bicycles are designed to do: turn the wheels, turn the handlebar, raise and lower the seat, and so on. You can cause these things to happen by providing a certain input to a real-world Bicycle: if you want to turn the wheels, you might push the pedals. In <span class="application"><strong>SuperCollider</strong></span>, you cause things to happen by <em class="firstterm">sending a message</em> to the Object that tells it what you want: if you have a Bicycle, you might turn the wheels like this: <code class="code">bike.turnTheWheels;</code> When you do this, you actually execute the <code class="function">turnTheWheels</code> function, which is defined by the abstract Bicycle class. Because it doesn't make sense to turn the wheels of all bicycles in existence, you don't call the <em class="firstterm">method</em> (a synonym for "Function") from the Bicycle class itself, but from the particular instance whose wheels you want to turn. The proper 
 way to access instance variables is by using instance methods.
+			</div><div class="para">
+				If this kind of programming is new to you, it might seem extremely difficult. It can be intimidating at first, but it is actually not too difficult to understand once you start to use it. In fact, you have already been using it! Remember the <code class="function">postln</code> command that was described earlier as a special kind of Function? It's actually a Function defined by <span class="application"><strong>SuperCollider</strong></span>'s abstract class <code class="classname">Object</code>, which defines a set of messages that can be passed to <span class="emphasis"><em>any</em></span> <span class="application"><strong>SuperCollider</strong></span> object. Because most things in <span class="application"><strong>SuperCollider</strong></span> are objects, we can send them the <code class="function">postln</code> message, and they will understand that it means to print themselves in the "<span class="application"><strong>SuperCollider</strong></span> output" pane.
+			</div><div class="para">
+				 Why is it that all Objects respond to the <code class="function">postln</code> message? <span class="application"><strong>SuperCollider</strong></span> classes are allowed to belong to other <span class="application"><strong>SuperCollider</strong></span> classes, of which they are a part. Consider the Bicycle class again. It is a kind of vehicle, and philosophers might say that "things that are members of the bicycle class are also members of the vehicle class." That is, real-world bicycles share certain characteristics with other real-world objects that are classified as "vehicles." The bicycle class is a "sub-class" of the vehicle class, and it <em class="firstterm">inherits</em> certain properties from the vehicles class. <span class="application"><strong>SuperCollider</strong></span> allows this behaviour too, and calls it <em class="firstterm">inheritance</em>. In <span class="application"><strong>SuperCollider</strong></span>, since all classes define Objects, the
 y are all automatically considered to be a sub-class of the class called <code class="classname">Object</code>. All classes therefore inherit certain characteristics from the <code class="classname">Object</code> class, like knowing how to respond to the <code class="function">postln</code> message. 
+			</div><div class="para">
+				equivalent notation: <code class="literal">5.postln</code> versus <code class="literal">postln( 5 )</code>
+			</div><div class="para">
+				You still don't know how to write new Classes and Objects in <span class="application"><strong>SuperCollider</strong></span>, but knowing how to use them is more than enough for now. By the time you need to write your own Classes, you will probably prefer to use the official <span class="application"><strong>SuperCollider</strong></span> help files, anyway.
+			</div></div><div class="section" title="11.3.3.4. Choosing a Paradigm" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm">11.3.3.4. Choosing a Paradigm</h4></div></div></div><div class="para">
+				At this point you may begin worrying about which programming paradigm you should choose, and when. The answer is unhelpful: "Whichever seems best for the task."
+			</div><div class="para">
+				Let's expand on this. If you are primarily a programmer, then you probably already know how to choose the best paradigm and algorithm for the task. If you are a musician, then you probably just want your program to produce the output that you want (in this case, a particular set of sounds). Part of the beauty of <span class="application"><strong>SuperCollider</strong></span>'s flexibility is that it allows you to produce the same output in different ways. As a musician this means that, as long as your program works as you want it to work, it doesn't matter how you write it. Experience will teach you more and less effective ways of doing things, but there is no need for rules.
+			</div><div class="para">
+				Even so, here are some guidelines that will help you to start thinking about music programs: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Programs of all sorts often follow a simple, four-step flow. Not all parts are always present. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Declare variables.
+									</div></li><li class="listitem"><div class="para">
+										Get input from the user.
+									</div></li><li class="listitem"><div class="para">
+										Calculate something with the input.
+									</div></li><li class="listitem"><div class="para">
+										Provide output to the user (i.e. "make noise").
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Repetition is the enemy of correctness, so if you're going to execute some code more than once, try writing a Function. If it's slightly different every time, try using arguments. Arguments with default values are a great way to expand a Function's usefulness.
+						</div></li><li class="listitem"><div class="para">
+							If it looks too complicated, then it probably is. The more difficult it is to understand something, the greater the chance of making a mistake.
+						</div></li><li class="listitem"><div class="para">
+							Don't forget the semicolons at the end of every statement.
+						</div></li></ul></div>
+
+			</div></div></div><div class="section" title="11.3.4. Sound-Making Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions">11.3.4. Sound-Making Functions</h3></div></div></div><div class="para">
+			It's finally time to start thinking about Functions that produce sound!
+		</div><div class="para">
+			This example is discussed below in the following sections. Remember, when running <span class="application"><strong>SuperCollider</strong></span> code in <span class="application"><strong>GEdit</strong></span>, you can stop the sound by pressing <span class="keycap"><strong>Esc</strong></span> 
+<pre class="programlisting">{ SinOsc.ar( 440, 0, 0.2 ); }.play;</pre>
+
+		</div><div class="section" title="11.3.4.1. UGens" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-UGens"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-UGens">11.3.4.1. UGens</h4></div></div></div><div class="para">
+				"UGen" stands for "unit generator." UGens are special Objects that generate either an audio or a control signal.
+			</div><div class="para">
+				The UGen that will be used for most of the experimentation in this Guide, and which was primarily used to generate the "Method One" program that goes with this Guide, is called <code class="classname">SinOsc</code>, which generates a sine wave. The class' name, <code class="classname">SinOsc</code> means "sine oscillator."
+			</div><div class="para">
+				The example at the beginning of this chapter, <code class="code">SinOsc.ar( 440, 0, 0.2 );</code> produces an "instance" of the <code class="classname">SinOsc</code> class, which continuously outputs a signal, based on the parameters given in parentheses. This instance produces an "audio rate" signal, which means that it is of sufficient quality to eventually become sound.
+			</div><div class="para">
+				A slightly modified version of that code will give us a "control rate" signal: <code class="code">SinOsc.kr( 440, 0, 0.2 );</code> There is only one small difference between the two examples - for us - but for <span class="application"><strong>SuperCollider</strong></span>, the difference is huge. A control rate signal will not be of sufficient quality to become sound; it is used to control other UGens that do become sound.
+			</div><div class="para">
+				Unlike other Classes, UGen Classes should not be instantiated with the <code class="function">new</code> message. They should always be instantiated as either audio-rate (by passing the <code class="function">ar</code> message), or control-rate (by passing the <code class="function">kr</code> message). Control-rate signals are calculated much less often than audio-rate signals, which allows the <span class="application"><strong>SuperCollider</strong></span> interpreter and server to save processing power where it wouldn't be noticed.
+			</div></div><div class="section" title="11.3.4.2. The &quot;play&quot; Function" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function">11.3.4.2. The "play" Function</h4></div></div></div><div class="para">
+				The <code class="function">play</code> function does exactly what it says: it plays its input. The input must be a function with an audio-rate signal generator as the return value.
+			</div><div class="para">
+				The following two examples produce the same output: 
+<pre class="programlisting">{ SinOsc.ar( 440, 0, 0.2 ); }.play;</pre>
+				 
+<pre class="programlisting">play( { SinOsc.ar( 440, 0, 0.2 ); } );</pre>
+				 The first example is written from an object-oriented perspective. Functions know how to play their return value, when passed the <code class="function">play</code> message. This is true of all Functions whose return value is an audio-rate UGen. The second example is written from a functional perspective. The Function called <code class="function">play</code> will play its input, which must be a Function whose return value is an audio-rate UGen. Whether you should write <code class="function">play</code> in the functional or object-oriented way depends on which makes more sense to you.
+			</div><div class="para">
+				Try to re-write the above example so that the <code class="function">play</code> function operates on a variable-defined Function. 
+			</div><div class="para">
+				The arguments to <code class="classname">SinOsc</code>, whether the audio- or control-rate generator, are these: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							The first is called <code class="literal">freq</code>; it sets the frequency.
+						</div></li><li class="listitem"><div class="para">
+							The second is called <code class="literal">add</code>; it is added to all values produced by the UGen.
+						</div></li><li class="listitem"><div class="para">
+							The third is called <code class="literal">mul</code>; all values produced by the UGen are multiplied by this.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				You now know enough to spend hours with the sine oscillator UGen. Try combining audio- and control-rate UGens, and try to figure out what happens when each of the arguments is adjusted. Be careful that your audio interface's volume isn't set too high! Experiment with this one: 
+<pre class="programlisting">
+(
+   var myFrequency =  SinOsc.kr( freq:1, mul:200, add:400 );
+   var sound = { SinOsc.ar( myFrequency, 0, 0.2 ); };
+   
+   play( sound );
+)
+</pre>
+				 
+			</div></div></div><div class="section" title="11.3.5. Multichannel Audio" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio">11.3.5. Multichannel Audio</h3></div></div></div><div class="para">
+			By now you must be growing tired of the left-side-only sounds being produced by the examples.
+		</div><div class="section" title="11.3.5.1. Stereo Array" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Stereo_Array"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Stereo_Array">11.3.5.1. Stereo Array</h4></div></div></div><div class="para">
+				The easiest way to output multichannel audio in <span class="application"><strong>SuperCollider</strong></span> is to use a kind of "Collection" (defined later) called an "Array." <span class="application"><strong>SuperCollider</strong></span> will theoretically handle any number of audio output channels, but by default is usually only configured for two-channel stereo audio. Since humans have only two ears, this is sufficient for most tasks! A multichannel array is notated like this: <code class="code">[ LeftChannel.ar( x ), RightChannel.ar( y ) ]</code>
+			</div><div class="para">
+				Here is our simple sine oscillator expanded to produce stereo audio: 
+<pre class="programlisting">{ [ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 440, 0, 0.2 ) ]; }.play;</pre>
+				 Not much has changed, except that the audio we hear is now being emitted from both the left and right channels. Change the frequency of one of the sine oscillators to <code class="literal">450</code> and the difference will become much more apparent.
+			</div><div class="para">
+				Multichannel arrays can also be combined with each other, like this: 
+<pre class="programlisting">
+{
+   var one = [ x, y, z ];
+   var two = [ a, b, c ];
+   [ one, two ];
+}
+</pre>
+				 If <code class="literal">a</code>, <code class="literal">b</code>, <code class="literal">c</code>, <code class="literal">x</code>, <code class="literal">y</code>, and <code class="literal">z</code> were all audio-rate UGens, this function could be <code class="function">play</code>'ed. It would produce stereo audio, and each channel would have three independent UGens.
+			</div></div><div class="section" title="11.3.5.2. Multichannel Expansion" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion">11.3.5.2. Multichannel Expansion</h4></div></div></div><div class="para">
+				You can automatically create multiple UGens by providing an Array as one of the parameters. The <span class="application"><strong>SuperCollider</strong></span> interpreter will automatically create multichannel UGens as a result.
+			</div><div class="para">
+				The following two examples produce equivalent output: 
+<pre class="programlisting">{ [ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 440, 0, 0.2 ) ]; }.play;</pre>
+				 
+<pre class="programlisting">{ SinOsc.ar( [440, 440], 0, 0.2 ); }.play;</pre>
+				 The second example can be easier to read, because it is obvious that only the frequency is changing - or in this case, that nothing is changing. This technique is more useful in a situation like the following: 
+<pre class="programlisting">
+{ SinOsc.ar( [[440, 445, 450, 455, 460, 465],
+              [440, 445, 450, 455, 460, 465]],
+             0,
+             0.2 ); }.play;
+</pre>
+				 That's not exactly easy to read, but it's easier to figure out than the most obvious alternative: 
+<pre class="programlisting">
+{
+   [[ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 445, 0, 0.2 ), SinOsc.ar( 450, 0, 0.2 ), SinOsc.ar( 455, 0, 0.2 ), SinOsc.ar( 460, 0, 0.2 ), SinOsc.ar( 465, 0, 0.2 ) ],
+    [ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 445, 0, 0.2 ), SinOsc.ar( 450, 0, 0.2 ), SinOsc.ar( 455, 0, 0.2 ), SinOsc.ar( 460, 0, 0.2 ), SinOsc.ar( 465, 0, 0.2 ) ]];
+}.play;
+</pre>
+				 More importantly, multichannel expansion gives us another tool to avoid repetition. Repetition is the enemy of correctness - it's so much more difficult to find a mistake in the second example than in the first!
+			</div></div><div class="section" title="11.3.5.3. Method One" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One">11.3.5.3. Method One</h4></div></div></div><div class="para">
+				Believe it or not, you now know enough to understand a slightly-modified version of the first part of "Method One," a <span class="application"><strong>SuperCollider</strong></span> program written and heavily commented specifically for use with this guide. You should <code class="function">play</code> this example, and experiment with changing the frequencies, volumes, and so on. The fully-commented version provides a full explanation of how the function works. 
+<pre class="programlisting">
+{
+   // sets up the frequencies of both channels
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 ); // oscillating
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 ); // oscillating
+   var frequencyL_drone = SinOsc.kr( freq:0.03, mul:20, add:100 ); // drone
+   var frequencyR_drone = SinOsc.kr( freq:0.01, mul:20, add:210 ); // drone
+   
+   // changes the volume of the oscillating part in the left channel
+   var volumeL = SinOsc.kr( freq:0.5, mul:0.02, add:0.03 );
+   
+   // left channel
+   var left = [ SinOsc.ar( freq:frequencyL, mul:volumeL ), // this is the oscillating part
+                SinOsc.ar( freq:[frequencyL_drone,2*frequencyL_drone], mul:0.02 ), // the rest make up the drone
+                SinOsc.ar( freq:[5*frequencyL_drone,7*frequencyL_drone], mul:0.005 ),
+                SinOsc.ar( freq:[13*frequencyL_drone,28*frequencyL_drone], mul:0.001 ) ];
+   
+   // right channel
+   var right = [ SinOsc.ar( freq:frequencyR, mul:0.1 ), // this is the oscillating part
+                 SinOsc.ar( freq:[frequencyR_drone,2*frequencyR_drone], mul:0.02 ), // the rest make up the drone
+                 SinOsc.ar( freq:4*frequencyR_drone, mul:0.005 ),
+                 SinOsc.ar( freq:[64*frequencyR_drone,128*frequencyR_drone], mul:0.01 ) ]; // high frequencies!
+   
+   [ left, right ];
+}
+</pre>
+
+			</div></div></div><div class="section" title="11.3.6. Collections" id="sect-Musicians_Guide-SC-Basic_Programming-Collections"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections">11.3.6. Collections</h3></div></div></div><div class="para">
+			A "collection" is just that - a collection of Objects. Collections are simply a means of organizing a large amount of data, without having to assign a variable name for each portion of data. Compared to other programming languages, <span class="application"><strong>SuperCollider</strong></span> provides a relatively large number of Collections in the standard library.
+		</div><div class="para">
+			We have already seen an example of a Collection as multichannel audio arrays. An Array is a kind of Collection - in object-oriented terminology, the Array Class is a <em class="firstterm">sub-class</em> of the Collection Class, and inherits its behaviours. Conversely, the Collection Class is the <em class="firstterm">super-class</em> of the Array Class. The Collection Class itself is not to be used; it is designed to provide common features so that it is easier to write Classes for collections.
+		</div><div class="para">
+			As with all the chapters from this point on, it is not necessary to read this in sequence. If you prefer, you can skip it and return later when you need to manage a large set of data.
+		</div><div class="section" title="11.3.6.1. Array" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array">11.3.6.1. Array</h4></div></div></div><div class="para">
+				Arrays have been traditionally been very popular with programmers. In <span class="application"><strong>SuperCollider</strong></span>, they are capable of storing a large number of Objects, and they provide advanced behaviours that are normally not associated with Arrays. They are not as indespensible as they used to be. Most programming languages now provide (or can easily be extended to add) Lists, Trees, and other kinds of data storage structures, which offer more capabilities, and are easier to use and to think about. Users new to programming might find the various kinds of Lists to be more helpful.
+			</div><div class="section" title="11.3.6.1.1. Building an Array" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Building"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Building">11.3.6.1.1. Building an Array</h5></div></div></div><div class="para">
+					An Array is a Collection with a finite maximum size, determined at declaration time. It is the programmer's responsibility to maintain a meaningful order, and to remember the meaning of the data. Data in an Array is called "elements," each of which is assigned a specific "index number." Index numbers begin at 0. Any mix of Objects can be stored in an Array, including an Array.
+				</div><div class="para">
+					This example declares an Array, adds some elements, then prints them out. 
+<pre class="programlisting">
+(
+   var tA = Array.new( 2 ); // "tA" stands for "testArray"
+   
+   tA = tA.add( 5 );
+   tA = tA.add( 3 );
+   tA = tA.add( 17 );
+   
+   tA.postln;
+   nil;
+)
+</pre>
+					 Notice that Array is a Class, and it must be instantiated before use. Here, the variable <code class="literal">tA</code> is assigned an Array with enough space for two objects. Notice that the elements are printed out in the order that you add them to the Array. They are not sorted or shuffled (unless you send a message like <code class="function">scramble</code>). But why did I write <code class="code">tA = tA.add( 17 );</code> instead of <code class="code">tA.add( 17 );</code>? Shouldn't the second method be sufficient for adding an Object to an Array, thereby making the re-assignment unnecessary? It does, but let's see what happens when we take it away: 
+<pre class="programlisting">
+(
+   var tA = Array.new( 2 ); // "tA" stands for "testArray"
+   
+   tA.add( 5 );
+   tA.add( 3 );
+   tA.add( 17 );
+   
+   tA.postln;
+   nil;
+)
+</pre>
+					 The <code class="literal">17</code> is missing - it doesn't get added into the Array! This is because the Array was only declared with two slots, and you can't add three Objects into two slots. So why did this work the first time? <span class="application"><strong>SuperCollider</strong></span> was programmed to help us fit additional items into an Array. If an Array has reached its capacity, <span class="application"><strong>SuperCollider</strong></span> will automatically make a new, larger Array for us, and returns that from the <code class="function">add</code> method. Therefore, any time you add an element to an Array, you should always re-assign the result, so that you don't have to worry about whether you exceeded the Array's capacity.
+				</div></div><div class="section" title="11.3.6.1.2. Accessing an Array's Elements" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Accessing"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Accessing">11.3.6.1.2. Accessing an Array's Elements</h5></div></div></div><div class="para">
+					There are two ways to access individual elements within an Array. One way is object-oriented, and one way is more traditional, inspired by programming languages such as the wildly popular "C" language. The object-oriented style uses the <code class="function">at</code> and <code class="function">put</code> methods. The traditional style uses square brackets with an index number.
+				</div><div class="para">
+					The following examples produce equivalent output. The first uses the object-oriented style, and the second uses the traditional style. 
+<pre class="programlisting">
+(
+   var tA = Array.new( 3 );
+   
+   tA = tA.add( 5 );
+   tA = tA.add( 3 );
+   tA = tA.add( 17 );
+   
+   tA.at( 0 ).postln; // outputs 5
+   tA.at( 1 ).postln; // outputs 3
+   tA.at( 2 ).postln; // outputs 17
+   
+   tA.put( 0, 24 ); // assigns 24 to element 0
+   
+   tA.at( 0 ).postln; // outputs 24
+   
+   nil;
+)
+</pre>
+					
+<pre class="programlisting">
+(
+   var tA = Array.new( 3 );
+   
+   tA = tA.add( 5 );
+   tA = tA.add( 3 );
+   tA = tA.add( 17 );
+   
+   tA[0].postln; // outputs 5
+   tA[1].postln; // outputs 3
+   tA[2].postln; // outputs 17
+   
+   tA[0] = 24 ; // assigns 24 to element 0
+   
+   tA[0].postln; // outputs 24
+   
+   nil;
+)
+</pre>
+					 Different people prefer different styles of accessing Arrays.
+				</div></div></div><div class="section" title="11.3.6.2. List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List">11.3.6.2. List</h4></div></div></div><div class="para">
+				An List is a Collection with an infinite maximum size. It is the programmer's responsibility to maintain a meaningful order, and to remember the meaning of the data. Data in a List is called "elements," each of which is assigned a specific "index number." Index numbers begin at 0. Any mix of Objects can be stored in a List, including a List. Lists and Arrays are very similar, but <span class="application"><strong>SuperCollider</strong></span> manages some of the dirty work for you, when you use the List Class.
+			</div><div class="section" title="11.3.6.2.1. Building a List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Building"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Building">11.3.6.2.1. Building a List</h5></div></div></div><div class="para">
+					There are four methods which instantiate a List. These are all "Class methods," meaning they do not operate on a specific List, but can be used to make any List. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">List.new</code> creates a List. You can also specify the initial number of elements as an argument, if you choose.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">List.newClear( <em class="replaceable"><code>x</code></em> )</code> creates a List with <code class="literal">x</code> number of slots, filled with <code class="literal">nil</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">List.copyInstance( <em class="replaceable"><code>aList</code></em> )</code> creates a List which is a copy of <code class="literal">aList</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">List.newUsing( <em class="replaceable"><code>anArray</code></em> )</code> creates a List with the same elements as <code class="literal">anArray</code>.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="11.3.6.2.2. Adding to an Existing List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List">11.3.6.2.2. Adding to an Existing List</h5></div></div></div><div class="para">
+					These are "instance methods," meaning that they operate on a specific list. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">put( <em class="replaceable"><code>index</code></em>, , <em class="replaceable"><code>item</code></em> )</code> adds <code class="literal">item</code> into the List at index number <code class="literal">index</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">add( <em class="replaceable"><code>item</code></em> )</code> adds <code class="literal">item</code> to the end of a List.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">addFirst( <em class="replaceable"><code>item</code></em> )</code> adds <code class="literal">item</code> to the beginning of a List.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="11.3.6.2.3. Accessing a List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing">11.3.6.2.3. Accessing a List</h5></div></div></div><div class="para">
+					These are "instance methods," meaning that they operate on a specific list. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">at( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns <code class="literal">nil</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">clipAt( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns the last element in the List.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">wrapAt( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns an element based on a "wrap-around" index number. For a three-element List, <code class="literal">0</code> will return element <code class="literal">0</code>, <code class="literal">1</code> returns <code class="literal">1</code>, <code class="literal">2</code> returns <code class="literal">2</code>, <code class="literal">3</code> returns <code class="literal">0</code>, <code class="literal">4</code> returns <code class="literal">1</code>, <code class="literal">5</code> returns <code class="literal">2</code>, <code class="literal">6</code> returns <code class="literal">0</code>, and so on.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">foldAt( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns an element based on a "fold-back" index number. Whereas <code class="function">wrapAt()</code> always continues from the lowest to the highest index number, <code class="function">foldAt()</code> changes every time: low to high, high to low, low to high, and so on.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="11.3.6.2.4. Removing from a List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing">11.3.6.2.4. Removing from a List</h5></div></div></div><div class="para">
+					One way to remove an element from a List is to re-assign that element's index number the value <code class="literal">nil</code>. These two Functions also remove elements from a List. They are "instance methods," meaning that they operate on a specific list. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">pop</code> returns the last element in a List, and removes it from the List.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">removeAt( <em class="replaceable"><code>index</code></em> )</code> removes the element assigned to <code class="literal">index</code> index number, removing it from the List and shrinking the List. <code class="function">removeAt()</code> does not leave a <code class="literal">nil</code> element in the List.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="11.3.6.2.5. Examples" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples">11.3.6.2.5. Examples</h5></div></div></div><div class="para">
+					The following examples show different ways to use List's.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL.add( 42 );
+   tL.add( 820 );
+   
+   postln( tL.pop ); // outputs 820
+   
+   tL.add( 7 );
+   tL.add( 19 );
+   tL.add( 23 );
+   
+   postln( tL.pop ); // outputs 23
+   postln( tL.pop ); // outputs 19
+   postln( tL.pop ); // outputs 7
+   postln( tL.pop ); // outputs 42
+   
+   postln( tL.pop ); // List is empty, so we get "nil"
+   
+   nil;
+)
+</pre>
+					 This code adds numbers to the end of a List, then removes them from the end of the List.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL.addFirst( 42 );
+   tL.addFirst( 820 );
+   
+   postln( tL.pop ); // outputs 42
+   
+   tL.addFirst( 7 );
+   tL.addFirst ( 19 );
+   tL.addFirst ( 23 );
+   
+   postln( tL.pop ); // outputs 820
+   postln( tL.pop ); // outputs 7
+   postln( tL.pop ); // outputs 19
+   postln( tL.pop ); // outputs 23
+   
+   postln( tL.pop ); // list is empty, so we get "nil"
+   
+   nil;
+)
+</pre>
+					 This modification of the first example adds numbers to the beginning of a List, then removes them from the end of the List. This is one way to ensure that the List elements are removed in the same order that they are added.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL.add( 42 );
+   tL.add( 820 );
+   
+   postln( tL.removeAt( 0 ) ); // outputs 42
+   
+   tL.add( 7 );
+   tL.add( 19 );
+   tL.add( 23 );
+   
+   postln( tL.removeAt( 0 ) ); // outputs 820
+   postln( tL.removeAt( 0 ) ); // outputs 7
+   postln( tL.removeAt( 0 ) ); // outputs 19
+   postln( tL.removeAt( 0 ) ); // outputs 23
+   
+//   postln( tL.removeAt( 0 ) ); // causes an error!
+   
+   nil;
+)
+</pre>
+					 This modification of the first example adds numbers to the end of a List, then removes from the beginning of the List. This is another way to ensure that the List elements are removed in the same order that they're added. Note that, when the List is empty, using the "removeAt()" Function causes an error, because you try to access a List index which doesn't exist.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+   
+   tL.at( 0 ).postln; // outputs 42
+   tL.at( 1 ).postln; // outputs 820
+   tL.at( 2 ).postln; // outputs 7
+   tL.at( 3 ).postln; // outputs 19
+   tL.at( 4 ).postln; // outputs 23
+   tL.at( 5 ).postln; // outputs nil
+   tL.at( 6 ).postln; // outputs nil
+   
+   nil;
+)
+</pre>
+					 This example shows another way to add elements to an empty List, which also works for Arrays. Then it shows what happens when you try to access elements beyond the end of a List with the "at()"Function.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+
+   tL.clipAt( 0 ).postln; // outputs 42
+   tL.clipAt( 1 ).postln; // outputs 820
+   tL.clipAt( 2 ).postln; // outputs 7
+   tL.clipAt( 3 ).postln; // outputs 19
+   tL.clipAt( 4 ).postln; // outputs 23
+   tL.clipAt( 5 ).postln; // outputs 23
+   tL.clipAt( 6 ).postln; // outputs 23
+   
+   nil;
+)
+</pre>
+					 This example shows what happens when you try to access elements beyond the end of a List with the "clipAt()" Function. For index numbers beyond the end of the List, the interpreter will simply return the last element.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+
+   tL.foldAt( 0 ).postln; // outputs 42
+   tL.foldAt( 1 ).postln; // outputs 820
+   tL.foldAt( 2 ).postln; // outputs 7
+   tL.foldAt( 3 ).postln; // outputs 19
+   tL.foldAt( 4 ).postln; // outputs 23
+   tL.foldAt( 5 ).postln; // outputs 19
+   tL.foldAt( 6 ).postln; // outputs 7
+   
+   nil;
+)
+</pre>
+					 This example shows what happens when you try to aceess elements beyond the end of a List with the "foldAt()" Function. For index numbers beyond the end of the List, the interpreter will start moving back through the List, towards the first element, "folding" through the List.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+
+   tL.wrapAt( 0 ).postln; // outputs 42
+   tL.wrapAt( 1 ).postln; // outputs 820
+   tL.wrapAt( 2 ).postln; // outputs 7
+   tL.wrapAt( 3 ).postln; // outputs 19
+   tL.wrapAt( 4 ).postln; // outputs 23
+   tL.wrapAt( 5 ).postln; // outputs 42
+   tL.wrapAt( 6 ).postln; // outputs 820
+   
+   nil;
+)
+</pre>
+					 This example shows what happens when you try to access elements beyond the end of a List with the "wrapAt()" Function. For index numbers beyond the end of the List, the interpreter will start again at the beginning of the List, "wrapping" around to the beginning.
+				</div></div></div><div class="section" title="11.3.6.3. LinkedList" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList">11.3.6.3. LinkedList</h4></div></div></div><div class="para">
+				Linked lists are very common structures for data management in computer science. They are more efficient than arrays for many tasks, particularly when it's impossible to know how many elements will be required in an array until the program is run. <span class="application"><strong>SuperCollider</strong></span>'s List Class is implemented with arrays, and it offers nearly the same functionality as the LinkedList class.
+			</div><div class="para">
+				A true linked list is accessed most efficiently from the start (called the "head" of the list) or the end (called the "tail"). Each element is linked to the one before it, the one after it, or both. <span class="application"><strong>SuperCollider</strong></span>'s LinkedList Class has elements which are linked both to the preceding and following elements, so it is called a "doubly linked list."
+			</div><div class="para">
+				Knowing when to use a LinkedList over a List is a question of efficiency, and for small collections of information, it isn't going to make a big difference - you might as well use a basic List. When you plan to store hundreds or thousands of elements, choosing the right Class becomes more important, and can save a lot of processor time. Here is how to know which Class you should use: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							If you're going to be adding elements to the start or end of the list, and accessing from the start or end of the list, the LinkedList Class will be more efficient.
+						</div></li><li class="listitem"><div class="para">
+							If you're going to be adding elements at arbitrary index numbers <span class="emphasis"><em>inside</em></span> the list, and accessing elements at arbitrary index numbers inside the list, the List Class will be more efficient.
+						</div></li><li class="listitem"><div class="para">
+							If you're going to be adding elements to the start or end, but accessing specific indices, or adding elements at specific indices, but accessing from the start or end, then you get to choose where to save computation time. In one of these cases, it might not matter which one you choose.
+						</div></li></ul></div>
+
+			</div><div class="section" title="11.3.6.3.1. Efficient Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Inefficient_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Inefficient_Functions">11.3.6.3.1. Efficient Functions</h5></div></div></div><div class="para">
+					These Functions make use of the LinkedList Class in an efficient way. They are efficient because they access only the first or last element in the LinkedList. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">add( <em class="replaceable"><code>obj</code></em> )</code> adds <code class="literal">obj</code> to a LinkedList as the last item.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">addFirst( <em class="replaceable"><code>obj</code></em> )</code> adds <code class="literal">obj</code> to a LinkedList as the first item.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">pop</code> removes the last item in a LinkedList and returns it.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">popFirst</code> removes the first item in a LinkedList and returns it.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">first</code> returns a copy of the first item in a LinkedList.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">last</code> returns a copy of the last item in a LinkedList.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="11.3.6.3.2. Inefficient Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions">11.3.6.3.2. Inefficient Functions</h5></div></div></div><div class="para">
+					These Functions make use of the LinkedList Class in an inefficient way, but they can be useful. They are inefficient because they may potentially have to review all of the elements in a LinkedList before completing. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">at( <em class="replaceable"><code>index</code></em> )</code> pretends the LinkedList is an Array, and returns a copy of what would be the element at the given index number.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">put( <em class="replaceable"><code>index</code></em>, , <em class="replaceable"><code>obj</code></em> )</code> pretends the LinkedList is an Array, and changes the element at the given index number to be <code class="literal">obj</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">remove( <em class="replaceable"><code>obj</code></em> )</code> searches through a LinkedList and removes the element judged to be equal to <code class="literal">obj</code>, regardless of its index number.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">removeAt( <em class="replaceable"><code>index</code></em> )</code> pretends the LinkedList is an Array, and removes the element located at the given index number.
+							</div></li></ul></div>
+
+				</div></div><div class="section" title="11.3.6.3.3. Example" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example">11.3.6.3.3. Example</h5></div></div></div><div class="para">
+					This example uses a LinkedList as a queue, adding numbers to the tail, and removing and printing from the head. 
+<pre class="programlisting">
+(
+   var tL = LinkedList.new;
+   
+   tL.add( 42 );
+   tL.add( 89 );
+   
+   tL.popFirst.postln; // prints 42
+   
+   tL.add( 256 );
+   
+   tL.popFirst.postln; // prints 89
+   
+   tL.add( 900 );
+   
+   tL.popFirst.postln; // prints 256
+   tL.popFirst.postln; // prints 900
+   
+   nil;
+)
+</pre>
+
+				</div></div></div><div class="section" title="11.3.6.4. Other Collections" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections">11.3.6.4. Other Collections</h4></div></div></div><div class="para">
+				As mentioned previously, the <span class="application"><strong>SuperCollider</strong></span> language provides for many more kinds of data structures. The following Collections are useful, but much more complex than those listed above. For usage instructions, refer to the <span class="application"><strong>SuperCollider</strong></span> documentation. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Dictionary: stores and allows retrieval of data by arbitrary Objects (for example, by symbols, rather than by index numbers).
+						</div></li><li class="listitem"><div class="para">
+							Library: a type of Dictionary. Objects inserted can be used by any Object in the program, like books in a real-world library can be used by anybody who walks in.
+						</div></li><li class="listitem"><div class="para">
+							Set: an unordered Collection of like Objects, where no two elements are identical.
+						</div></li><li class="listitem"><div class="para">
+							SortedList: a List where all elements are kept in a sorted order, regardless of how they are added. The inserted Objects should have a useful ordering method, numerical or lexicographic (alphabetic, for example).
+						</div></li></ul></div>
+
+			</div></div></div><div class="section" title="11.3.7. Repeated Execution" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating">11.3.7. Repeated Execution</h3></div></div></div><div class="para">
+			Repeating boring tasks is one of the main uses of computers, which don't mind doing the same thing over and over again. More importantly, writing code once and using it many times is much more intelligent than writing the same code many times. Repetition of the same code is often problematic, and repetition with subtle differences is even worse. Errors in this kind of code are difficult to find in the first place, and more difficult to solve effectively. Thankfully, as with most other things, <span class="application"><strong>SuperCollider</strong></span> offers a wide variety of ways to repeat code without re-writing it.
+		</div><div class="para">
+			The code structure used to create repetition is normally called a <em class="firstterm">loop</em>. "Do" loops are <span class="application"><strong>SuperCollider</strong></span>'s most versatile and useful repetition structure, and there are a few different ways to think about and write it. The "while" loop is a standard of most programming languages.
+		</div><div class="section" title="11.3.7.1. &quot;Do This to Everything in This Collection&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Simple_Do"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Simple_Do">11.3.7.1. "Do This to Everything in This Collection"</h4></div></div></div><div class="para">
+				One way to write a "do" loop is basically the same as telling the interpreter to "do this Function to every element in this Collection." The syntax looks like this: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">do</b>(</code><var class="pdparam">aCollection</var>, aFunction<code>(</code>number, number<code>)</code><code>)</code>;</p></div> ... or like this: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">aCollection.do</b>(</code>aFunction<code>(</code>number, number<code>)</code><code>)</code>;</p></div> This causes <code class="function">aFunction</code> to be executed once for each element in <em class="replaceable"><code>aCollection</code></em>, which can be any kind of Collection. Each time <code class="function">aFunction</code> is run, it is given two arguments, in this order: an element of <em class="replaceable"><code>aCollection</code></em>, and the elements index number. For Collection's that don't have index numbers
 , it returns what the element's index number would have been. The loop always begins at the start of the Collection, and progresses with each element in order to the end. The second argument, really, is the integers from zero to one less than the number of elements in the Collection, increasing by one each time the loop executes <code class="function">aFunction</code>.
+			</div></div><div class="section" title="11.3.7.2. &quot;Do This, This Many Times&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do">11.3.7.2. "Do This, This Many Times"</h4></div></div></div><div class="para">
+				Another way to write a "do" loop takes advantage of <span class="application"><strong>SuperCollider</strong></span>'s flexibility, and is really the same as one of the methods above. It's basically equivalent to telling the interpreter to "run this Function this many times." The syntax looks like this, <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">aNumber.do</b>(</code>aFunction<code>(</code>number<code>)</code><code>)</code>;</p></div> This causes <code class="function">aFunction</code> to be execute <em class="replaceable"><code>aNumber</code></em> times. The interpreter still provdies two arguments to <code class="function">aFunction</code>, but they are the same: it is the integers from zero to one less than <em class="replaceable"><code>aNumber</code></em>. You might also think of it as the number of times that <code class="function">aFunction</code> has been executed prior to this particular execution.
+			</div></div><div class="section" title="11.3.7.3. Example &quot;Do&quot; Loops" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples">11.3.7.3. Example "Do" Loops</h4></div></div></div><div class="para">
+				These examples illustrate different ways to use "do" loops for trivial tasks.
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   var tL = List.new;
+   tL = [27, 46, 102, 81, 34, 0, 39, 26, 203, 62];
+   
+   do( tL, { arg item, rep; [rep, item].postln; }; );
+   
+   nil;
+)
+</pre>
+				 This example is of the first syntax shown. For each element in <code class="literal">tL</code>, the interpreter executes the function once, giving it <span class="emphasis"><em>first</em></span> the corresponding element of the Collection, and <span class="emphasis"><em>then</em></span> the iteration counter, which happens to be equal to the element's List index number.
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   var tL = List.new;
+   var myFunc = 
+   { 
+      arg item;
+      item.postln;
+   };
+   
+   tL = [27, 46, 102, 81, 34, 0, 39, 26, 203, 62];
+   
+   tL.do( myFunc; );
+   
+   nil;
+)
+</pre>
+				 This example does several things differently, but maintains the same basic functionality as the previous example. In this case, the Function only uses the first argument that the interpreter provides, and completely ignores the iteration counter. The syntax here also puts the Collection outside the parentheses, which perhaps makes it more clear that <code class="literal">tL</code> is not part of the function.
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   10.do( { "repeat".postln; }; );
+   
+   nil;
+)
+</pre>
+				 This example simply prints the string "repeat" ten times. If the Function accepted one argument, it would receive the integers zero through nine. If it accepted two arguments, both of the arguments would be equal.
+			</div></div><div class="section" title="11.3.7.4. &quot;Do This While&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While">11.3.7.4. "Do This While"</h4></div></div></div><div class="para">
+				"While" loops execute continuously while their "test condition" is evaluated to be "true". Upon reaching the loop, the <span class="application"><strong>SuperCollider</strong></span> interpreter executes the test condition. If it is "fale", the interpreter does not execute the loop, and continues with the code after the loop. If it is "true", the interpreter executes the code in the loop once, then re-executes the test condition. If the test condition is "true", the loop is executed, the test condition re-executed, and so on. Until the test condition returns "false", the interpreter will never leave the loop.
+			</div><div class="para">
+				Here is the format of a "while" loop in <span class="application"><strong>SuperCollider</strong></span>: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">while</b>(</code>boolean testFunction<code>(</code>number<code>)</code>, bodyFunction<code>(</code>number<code>)</code><code>)</code>;</p></div> or like this: <div class="funcsynopsis"><p><code class="funcdef">testFunction.<b class="fsfunc">while</b>(</code>bodyFunction<code>(</code>number<code>)</code><code>)</code>;</p></div> The test condition, called <code class="function">testFunc</code>, is a function which returns a boolean value - either <code class="literal">true</code> or <code class="literal">false</code>. The loop's body, called <code class="function">bodyFunc</code>, is a function which can do anything. The loop body function is not provided any arguments by the interpreter. You will have to use comparison operators and boolean expressions when writing the Function for the test condition
 . For information on how these work in <span class="application"><strong>SuperCollider</strong></span>, see <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Operators" title="11.3.8.1. Boolean Operators">Section 11.3.8.1, “Boolean Operators”</a> and <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions" title="11.3.8.2. Boolean Expressions">Section 11.3.8.2, “Boolean Expressions”</a>.
+			</div><div class="para">
+				The following three code blocks are equivalent: 
+<pre class="programlisting">
+(
+   10.do( { "repeat".postln; }; );
+)
+</pre>
+				 and 
+<pre class="programlisting">
+(
+   var counter = 0;
+   while( { counter &lt; 10; }, { "repeat".postln; counter = counter + 1; } );
+)
+</pre>
+				 and 
+<pre class="programlisting">
+(
+   var counter = 0;
+   { counter &lt; 10; }.while( { "repeat".postln; counter = counter + 1; } );
+)
+</pre>
+				 You can see how it's easier to write this particular activity as a "do" loop. It's often the case that a "do" loop better reflects what you want to do, but not always.
+			</div><div class="para">
+				Contemplate a situation where you are waiting for the user to input some information, which you're going to use to calculate the rest of the composition. The following example isn't real code. It's intended to simplify a complex situation, so you can see where a "while" loop makes more sense than a "do" loop. 
+<pre class="programlisting">
+play( some background music );
+while( { is the user still inputting information? }, { keep playing music } );
+stop( some background music );
+</pre>
+				 The background music is begun, and then the interpreter would enter the loop. For as long as the user is still inputting information, the interpreter will then "keep playing music." When the user is not still inputting information, the interpreter will move on to the next command, which stops the music. An equivalent "do" loop would be very difficult to write, if not impossible. This is because we won't know when the user has finished inputting their information until <span class="emphasis"><em>after</em></span> they've finished, so we can't plan in advance for how long to play background music.
+			</div><div class="para">
+				Thus, the most appropriate use of a "while" loop is for cases where you cannot know in advance how many times something should be executed. For most other cases of repeated execution, a "do" loop is the most appropriate choice.
+			</div></div><div class="section" title="11.3.7.5. Other Loops" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-">11.3.7.5. Other Loops</h4></div></div></div><div class="para">
+				The default language provides two other loop structures, both of which are designed to iterate over a series of integer values: "for" loops and "forBy" loops. Their use is more limited than "do" loops. They are explained in the <span class="application"><strong>SuperCollider</strong></span> documentation.
+			</div></div></div><div class="section" title="11.3.8. Conditional Execution" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution">11.3.8. Conditional Execution</h3></div></div></div><div class="para">
+			Conditional execution tells the <span class="application"><strong>SuperCollider</strong></span> interpreter to execute code on the condition that something is true. <span class="application"><strong>SuperCollider</strong></span> offers three conditional execution structures, "if", "switch", and "case" statements. Each of these structures is controlled by one or a series of "boolean expressions" (sometimes called "conditional expressions"), which are composed of "boolean operators".
+		</div><div class="section" title="11.3.8.1. Boolean Operators" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Operators"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Operators">11.3.8.1. Boolean Operators</h4></div></div></div><div class="para">
+				Boolean operators evaluate to <code class="literal">true</code> or <code class="literal">false</code>, and are most useful in boolean expressions, where they help to determine which portion of a program to execute.
+			</div><div class="para">
+				The following table lists binary boolean operators that take two arguments: one on the left and one on the right. These operators produce either <code class="literal">true</code> or <code class="literal">false</code>. 
+				<div class="table" title="Table 11.1. Binary Boolean Operators in SuperCollider"><h6>Table 11.1. Binary Boolean Operators in SuperCollider</h6><div class="table-contents"><table summary="Binary Boolean Operators in SuperCollider" border="1"><colgroup><col align="center" width="50%" /><col align="center" width="50%" /></colgroup><thead><tr><th align="center">
+									Operator
+								</th><th align="center">
+									Meaning
+								</th></tr></thead><tbody><tr><td align="center">
+									&lt;
+								</td><td align="center">
+									less than
+								</td></tr><tr><td align="center">
+									&lt;=
+								</td><td align="center">
+									less than or equal to
+								</td></tr><tr><td align="center">
+									&gt;
+								</td><td align="center">
+									greater than
+								</td></tr><tr><td align="center">
+									&gt;=
+								</td><td align="center">
+									greater than or equal to
+								</td></tr><tr><td align="center">
+									==
+								</td><td align="center">
+									equivalent
+								</td></tr><tr><td align="center">
+									!=
+								</td><td align="center">
+									not equivalent
+								</td></tr><tr><td align="center">
+									===
+								</td><td align="center">
+									identical (the same object)
+								</td></tr><tr><td align="center">
+									!==
+								</td><td align="center">
+									not identical (not the same object)
+								</td></tr><tr><td align="center">
+									&amp;&amp;
+								</td><td align="center">
+									logical <code class="literal">And</code>
+								</td></tr><tr><td align="center">
+									||
+								</td><td align="center">
+									logical <code class="literal">Or</code>
+								</td></tr></tbody></table></div></div><br class="table-break" />
+
+			</div><div class="para">
+				The following table lists unary boolean operators that take one arguments. These operators produce either <code class="literal">true</code> or <code class="literal">false</code>. 
+				<div class="table" title="Table 11.2. Unary Boolean Operators in SuperCollider"><h6>Table 11.2. Unary Boolean Operators in SuperCollider</h6><div class="table-contents"><table summary="Unary Boolean Operators in SuperCollider" border="1"><colgroup><col align="center" width="50%" /><col align="center" width="50%" /></colgroup><thead><tr><th align="center">
+									Operator
+								</th><th align="center">
+									Meaning
+								</th></tr></thead><tbody><tr><td align="center">
+									isPositive
+								</td><td align="center">
+									<code class="literal">true</code> if the argument is greater than or equal to <code class="literal">0</code>
+								</td></tr><tr><td align="center">
+									isStrictlyPositive
+								</td><td align="center">
+									<code class="literal">true</code> if the argument is greater than <code class="literal">0</code>
+								</td></tr><tr><td align="center">
+									isNegative
+								</td><td align="center">
+									<code class="literal">true</code> if <code class="function">isPositive</code> is <code class="literal">false</code>
+								</td></tr></tbody></table></div></div><br class="table-break" />
+				 Unary operators are actually functions, and must be used as such. 
+<pre class="programlisting">
+(
+	var x = 5;
+	x.isPositive; // returns "true"
+	isNegative( x ); // returns "false"
+)
+</pre>
+
+			</div><div class="para">
+				The use of these operators is explained below in the "Boolean Expressions" section.
+			</div></div><div class="section" title="11.3.8.2. Boolean Expressions" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions">11.3.8.2. Boolean Expressions</h4></div></div></div><div class="para">
+				Boolean expressions are expressions which, when executed, result in either "true" or "false". Boolean expressions must use at least one boolean operator (as listed above), or a Function which returns a boolean value. Boolean expressions can also use other operators and Functions.
+			</div><div class="section" title="11.3.8.2.1. Simple Expressions" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Simple_Boolean"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Simple_Boolean">11.3.8.2.1. Simple Expressions</h5></div></div></div><div class="para">
+					Here are a few simple boolean expressions. Of course, variables can be used in place of constant numbers: 
+<pre class="programlisting">
+5 &lt; 60; // evaluates to "false"
+42 != 42; // evaluates to "false"
+42 == 42; // evaluates to "true"
+0.isPositive; // evaluates to "true"
+isNegative( -256 ); // evaluates to "true"
+</pre>
+
+				</div></div><div class="section" title="11.3.8.2.2. Assignment/Equality Mistake" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake">11.3.8.2.2. Assignment/Equality Mistake</h5></div></div></div><div class="para">
+					Beware the following pitfall, common to a large number of programming languages: 
+<pre class="programlisting">
+a == 42; // evaluates to "true" or "false", depending on the value in "a"
+a = 42; // assigns the value 42 to "a", over-writing the previously-stored value
+</pre>
+					 One possible work-around is to write the number first. 
+<pre class="programlisting">
+42 == a; // evaluates to "true" or "false", depending on the value in "a"
+42 = a; // causes an error, because you can't assign a value to a constant number
+</pre>
+					 This way, if you accidentally leave out one of the <code class="literal">=</code> signs, the interpreter will stop execution and produce an error, rather than continuing with an unexpected assignment.
+				</div></div><div class="section" title="11.3.8.2.3. Equality versus Identity" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity">11.3.8.2.3. Equality versus Identity</h5></div></div></div><div class="para">
+					The identity-equivalence operators are not usually needed. 
+<pre class="programlisting">
+(
+   var a = [12,24,48];
+   var b = [12,24,48];
+   
+   a == b; // evaluates to "true"
+   a === b; // evaluates to "false"
+)
+</pre>
+					 The <code class="literal">==</code> operator evaluates to <code class="literal">true</code> because <code class="literal">a</code> and <code class="literal">b</code> represent equivalent Objects - they are equal. The <code class="literal">===</code> operator evaluates to <code class="literal">false</code> because <code class="literal">a</code> and <code class="literal">b</code> represent different instances of the Objects - they are not identical. 
+<pre class="programlisting">
+(
+   var a = [12,24,48];
+   var b = a;
+   
+   a == b; // evaluates to "true"
+   a === b; // evaluates to "true"
+)
+</pre>
+					 In this case, the <code class="literal">==</code> operator still evaluates to <code class="literal">true</code>. The <code class="literal">===</code> operator also evaluates to <code class="literal">true</code>, because <code class="literal">a</code> and <code class="literal">b</code> both represent the same Object. When the interpreter evaluates <code class="code">var b = a;</code> in the example above, it actually assigns <code class="literal">b</code> the same value that <code class="literal">a</code> stores, not a copy of it.
+				</div></div><div class="section" title="11.3.8.2.4. Logical And and Or" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or">11.3.8.2.4. Logical <code class="literal">And</code> and <code class="literal">Or</code></h5></div></div></div><div class="para">
+					The logical And and Or operators must receive two boolean arguments. Logical And returns <code class="literal">true</code> if both of its arguments are <code class="literal">true</code>. Logical Or returns <code class="literal">true</code> if one of its arguments are <code class="literal">true</code>.
+				</div><div class="para">
+					The following table illustrates how the <span class="application"><strong>SuperCollider</strong></span> interpreter will evaluate each of the following situations. 
+					<div class="table" title="Table 11.3. Truth Table"><h6>Table 11.3. Truth Table</h6><div class="table-contents"><table summary="Truth Table" border="1"><colgroup><col align="center" width="25%" /><col align="center" width="25%" /><col align="center" width="25%" /><col align="center" width="25%" /></colgroup><thead><tr><th align="center">
+										If the left sub-expression is...
+									</th><th align="center">
+										... and the right sub-expression is...
+									</th><th align="center">
+										... then logical <code class="literal">And</code> evaluates to...
+									</th><th align="center">
+										... and logical <code class="literal">Or</code> evaluates to...
+									</th></tr></thead><tbody><tr><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td></tr><tr><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td></tr><tr><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td></tr><tr><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td></tr></tbody></table></div></div><br class="table-break" />
+
+				</div><div class="para">
+					The interpreter evaluates the expression on the left first, and then the expression on the right <span class="emphasis"><em>only</em></span> if it will influence the outcome. This means that, if the left-side expression of a logical Or operator evaluates to "true", the interpreter will not test the right-side expression, because the result will be "true" anyway. Similarly, if the left-side expression of a logical And operator evaluates to "false", the interpreter will not test the right-side expression, because the result will be "false" anyway.
+				</div><div class="para">
+					This can be exploited to help avoid errors like division-by-zero. 
+<pre class="programlisting">
+(
+   var x = 5.rand; // assigns a pseudo-random number between 0 and 5
+   
+   ( x != 0 ) &amp;&amp; ( { x = 17 / x; } ); // doesn't divide by x if it would cause division-by-zero
+   
+   x; // the interpreter automatically prints this value after execution
+)
+</pre>
+					 If the left-side expression of the logical And operator is "false", the interpreter doesn't evaluate the right-side expression; it simply moves on to the next expression. If the left-side expression is "true" (meaning that x is not zero), then the right-side expression is evaluated. The right-side expression happens to be a Function which assigns "x" the result of dividing 17 by its previous value. The result of the logical And operation is simply discarded in this case - it doesn't really matter to us. This isn't the most straight-forward code, and there are other ways to avoid division-by-zero. If you use this, it's probably best to include a brief explanation of what the code does, as a commment.
+				</div><div class="para">
+					If you run this code many times, you will see that it gives many different results - one of which is zero, which proves that the code works as intended. If <span class="application"><strong>SuperCollider</strong></span> divides by zero, the result is "inf", representing infinity. Try modifying the code so that it will divide by zero, and see what happens.
+				</div></div><div class="section" title="11.3.8.2.5. Order of Precedence" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence">11.3.8.2.5. Order of Precedence</h5></div></div></div><div class="para">
+					In complicated boolean expressions, it's important to clarify the order in which you want sub-expressions to be executed. This order is called the "order of precedence," or "order of operations" (see <em class="citetitle">Order of Operations (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Order_of_operations">http://en.wikipedia.org/wiki/Order_of_operations</a> for more information). In computer science, different programming languages enforce different orders of precedence, so you should use parentheses to clarify your intended order, to proactively avoid later confusion. The interpreter will evaluate an expression from left to right, and always fully evaluate parentheses before continuing.
+				</div><div class="para">
+					Even simple expression can benefit from parentheses. These produce the same results: 
+<pre class="programlisting">
+(
+   var a = 5 == 5 &amp;&amp; 17 != 5;
+   var b = ( 5 == 5 ) &amp;&amp; ( 17 != 5 ); // parentheses help to clarify
+   
+   a == b; // evaluates to "true"
+)
+</pre>
+					
+<pre class="programlisting">
+(
+   var a = 5.isPositive &amp;&amp; isNegative( 6 ) || 12 + 5 * 42 - 1 &gt; 18 ;
+   var b = ( 5.isPositive &amp;&amp; isNegative( 6 ) ) || ( ((12 + 5) * 42 - 1) &gt; 18 ); // parentheses help to clarify
+   
+   a &amp;&amp; b; // evaluates to "true"
+)
+</pre>
+					 And perhaps even more surprisingly... 
+<pre class="programlisting">( 12 + 5 * 42 - 1 ) != ( (12 + 5) * 42 - 1 );</pre>
+					 ... evaluates to "false"! They're equal - the interpreter doesn't follow the standard mathematical order of precedence rules! <span class="application"><strong>SuperCollider</strong></span> evaluates from left to right, so it's important to clarify to the interpreter what you mean. Where would you put parentheses so that <span class="application"><strong>SuperCollider</strong></span> evaluates the expression as per the standard mathematical order of precedence rules, with multiplication before addition and subtraction?
+				</div></div></div><div class="section" title="11.3.8.3. &quot;If This Is True, Then... &quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements">11.3.8.3. "If This Is True, Then... "</h4></div></div></div><div class="para">
+				The "if" structure is provided a boolean expression and two Functions. If the expression evaluates to "true", it executes one Function. If the expression evaluates to "false", it executes the other Function.
+			</div><div class="para">
+				Here are the two ways to write an "if" structure: 
+<pre class="programlisting">if ( booleanExpression, trueFunction, falseFunction );</pre>
+				 and 
+<pre class="programlisting">booleanExpression.if( trueFunction, falseFunction );</pre>
+				 It's possible to exclude the <code class="function">falseFunction</code>, which is like telling the interpreter, "If the boolean expression is true, then execute this Function. Otherwise, don't execute it."
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   var test = [true,false].choose; // pseudo-randomly chooses one of the elements in the List
+   
+   if ( ( true == test ), { "It's true!".postln; }, { "It's false!".postln; } );
+   nil;
+)
+</pre>
+				 This example prints out a nice message, saying whether <code class="literal">test</code> is <code class="literal">true</code> or <code class="literal">false</code>. Because <code class="literal">test</code> is already a boolean value, we don't need to include it in an expression. The "if" statement could have been shortened like this: <code class="code">if ( test, { "It's true!".postln; }, { "It's false!".postln; } );</code>
+			</div><div class="para">
+				Suppose we only wanted to be alerted if <code class="literal">test</code> is <code class="literal">true</code>. 
+<pre class="programlisting">
+(
+   var test = [true,false].choose; // pseudo-randomly chooses one of the elements in the List
+   
+   test.if( { "It's true!".postln; } );
+   nil;
+)
+</pre>
+				 In this example, the alternate "if" syntax is used, where the boolean expression is placed before the parentheses.
+			</div><div class="para">
+				"If" structures can also be "nested," which is like telling the interpreter, "If this is true, do this; otherwise if this is true, do this; otherwise if this is true, do this." In this relatively simple example of nesting, the interpreter evaluates each "if" structure only if the previous one was "false". 
+<pre class="programlisting">
+(
+   var test = [1,2,3].choose; // pseudo-randomly chooses one of the elements in the List
+   
+   if( 1 == test, { "It's one!".postln; },
+      if( 2 == test, { "It's two!".postln; },
+         if( 3 == test, { "It's three!".postln; } ) ) );
+   
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				This is a more complex example of nesting: 
+<pre class="programlisting">
+(
+   var testA = [1,2,3].choose; // pseudo-randomly chooses one of the elements in the List
+   var testB = [1,2,3].choose;
+   
+   if( 1 == testA, { ( 1 == testB ).if( { "It's one and one!".postln; },
+                        ( 2 == testB ).if( { "It's one and two!".postln; },
+                           ( 3 == testB ).if( { "It's one and three!".postln; } ) ) ); },
+      if( 2 == testA, { ( 1 == testB ).if( { "It's two and one!".postln; },
+                           ( 2 == testB ).if( { "It's two and two!".postln; },
+                              ( 3 == testB ).if( { "It's two and three!".postln; } ) ) ); },
+         if( 3 == testA, { ( 1 == testB ).if( { "It's three and one!".postln; },
+                             ( 2 == testB ).if( { "It's three and two!".postln; },
+                                 ( 3 == testB ).if( { "It's three and three!".postln; } ) ) ); } ) ) );
+   
+   nil;
+)
+</pre>
+				 As you can see, this type of nesting is not easy to figure out - from the standpoint of the original programmer or somebody else who wishes to use your code. In writing this example, it took me several attempts before getting the parentheses and braces right. Usually, if you have a long list of possibilities to test (like the nine in this example), it is better to use a "case" or "switch" structure. Not only does this help to make the code easier to understand, but the <span class="application"><strong>SuperCollider</strong></span> interpreter can apply optimizations that make the code run marginally faster.
+			</div></div><div class="section" title="11.3.8.4. &quot;Switch Execution to This Path&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements">11.3.8.4. "Switch Execution to This Path"</h4></div></div></div><div class="para">
+				A "switch" structure can be most easily understood by comparison to a switch in a railway line. As a train approaches a railway switch, an operator inspects the train, and decides whether it should be going to the passenger station, the freight station, or the garage for storage. A "switch" structure - like a railways switch, can only act on one Object at a time, but the Object can be a Collection, allowing you to compare multiple things at once. Each case is tested with the boolean equality operator before being executed.
+			</div><div class="para">
+				Here is the syntax of a "switch" statement: 
+<pre class="programlisting">
+case( compareThis,
+   toThis1, { doThis; },
+   toThis2, { doThis; },
+   toThis3, { doThis; }
+);
+</pre>
+				 You can include any number of cases. Notice that there is no comma after the last case, and that I've put the concluding ");" on a separate line with the same indentation as the word "case", so that it's easy to see.
+			</div><div class="para">
+				The following example shows a simple switch. 
+<pre class="programlisting">
+(
+   var grade  = 11.rand + 1; // pseudo-randomly chooses 0 to 11, then adds 1 to give 1 to 12
+   
+   grade =
+   switch( grade,
+      1, { "D-" },
+      2, { "D" },
+      3, { "D+" },
+      4, { "C-" },
+      5, { "C" },
+      6, { "C+" },
+      7, { "B-" },
+      8, { "B" },
+      9, { "B+" },
+      10, { "A-" },
+      11, { "A" },
+      12, { "A+" }
+   );
+   
+   ("Your grade is" + grade).postln;
+   nil;
+)
+</pre>
+				 The code picks a pseudo-random number between 1 and 12, then uses a "switch" structure to convert that number into a letter-grade, assigning it to the same <code class="literal">grade</code> variable. Then, it adds the "Your grade is" string to the value of <code class="literal">grade</code> (with a space between), and prints that result.
+			</div><div class="para">
+				This example avoids the complex nested "if" structure from above. 
+<pre class="programlisting">
+(
+   var testA = [1,2,3].choose; // pseudo-randomly chooses one of the elements in the List
+   var testB = [1,2,3].choose;
+   
+   switch( [testA,testB],
+      [1,1], { "It's one and one!".postln; },
+      [1,2], { "It's one and two!".postln; },
+      [1,3], { "It's one and three!".postln; },
+      [2,1], { "It's two and one!".postln; },
+      [2,2], { "It's two and two!".postln; },
+      [2,3], { "It's two and thre!".postln; },
+      [3,1], { "It's three and one!".postln; },
+      [3,2], { "It's three and two!".postln; },
+      [3,3], { "It's three and three!".postln; }
+   );
+   
+   nil;
+)
+</pre>
+				 This is an elegant way to inspect two otherwise-separate variables. Remember that the first argument to "switch" (in this case, it's <code class="code">[testA,tesB]</code>) is compared to the first argument of possibe result with the equality operator: <code class="literal">==</code>
+			</div><div class="para">
+				When evaluating which switch to use, the <span class="application"><strong>SuperCollider</strong></span> interpreter will always apply the <span class="emphasis"><em>last</em></span> one that evaluates to <code class="literal">true</code>. 
+<pre class="programlisting">
+(
+   switch( 5,
+      5, { "one".postln; },
+      5, { "two".postln; },
+      5, { "three".postln; }
+   );
+   
+   nil;
+)
+</pre>
+				 All of these cases are true, but this will always result in "three" being printed.
+			</div></div><div class="section" title="11.3.8.5. &quot;In This Case, Do This&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements">11.3.8.5. "In This Case, Do This"</h4></div></div></div><div class="para">
+				"Case" and "switch" structures look similar, but work in subtly different way. A "switch" structure is like a railway switch, allowing one train to be routed onto the right track, according to qualities of the train. A "case" structure, on the other hand, works like somebody trying to decide how to get to work. The person might ask themselves how far they are going, how long they have to get to work, how fast the available options are, what the available options cost, and so on. While in a "switch" structure, the path of execution is determined by examining only one Object, a "case" structure determines the path of execution based on any number of things.
+			</div><div class="para">
+				Here is the syntax of a "case" structure: 
+<pre class="programlisting">
+case
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+;
+</pre>
+
+			</div><div class="para">
+				Contemplate the following pseudo-code example, which represents a possible musical sitation, and a good use of the "case" structure. 
+<pre class="programlisting">
+(
+   var coolFunction =
+   {
+      case
+         { is there no music playing?
+           AND people are in the room } { play music }
+         { has the same song been playing for too long?
+           OR is the song boring? } { change the song }
+         { has everybody left the room? } { turn off the music }
+         { has a song been requested? } { change to that song }
+         { is the music too loud? } { lower the music's volume }
+         { is the music too quiet? } { raise the music's volume }
+         { is the music too fast? } { lower the music's tempo }
+         { is the music too slow? } { raise the music's tempo }
+         { is everything okay? } { wait for 10 seconds }
+      ;
+   };
+   
+   ( 5 == 5 ).while( coolFunction ); // executes coolFunction contiuously
+)
+</pre>
+				 It might seem like this example doesn't relate to a real <span class="application"><strong>SuperCollider</strong></span> programming situation, but in fact it might. If you could program Function's which determined all of those questions and all of the answers, this sort of "case" structure would be very helpful in a situation where a computer running <span class="application"><strong>SuperCollider</strong></span> were left in a room by itself, and expected to play music whenever anybody entered the room. Since five is always equal to five, the interpreter will run <code class="function">coolFunction</code> forever. If the music needs adjustment in some way, the Function will adjust the music. If everything is okay, then the interpreter will wait for 10 seconds, and then the loop will cause the Function to be re-evaluated. Because many different criteria are evaluated in the "case" structure, this represents an efficient use of the structure.
+			</div><div class="para">
+				"Case" structures can be used to do the same thing as "switch" structures, but it's usually less elegant solution. Also, it doesn't allow the interpreter to use an speed optimization that it would have used in an equivalent "switch" structure. 
+<pre class="programlisting">
+(
+   var grade  = 11.rand + 1; // pseudo-randomly chooses 0 to 11, then adds 1 to give 1 to 12
+   
+   grade =
+   case
+      { 1 == grade; } { "D-" }
+      { 2 == grade; } { "D" }
+      { 3 == grade; } { "D+" }
+      { 4 == grade; } { "C-" }
+      { 5 == grade; } { "C" }
+      { 6 == grade; } { "C+" }
+      { 7 == grade; } { "B-" }
+      { 8 == grade; } { "B" }
+      { 9 == grade; } { "B+" }
+      { 10 == grade; } { "A-" }
+      { 11 == grade; } { "A" }
+      { 12 == grade; } { "A+" }
+   ;
+   
+   ("Your grade is" + grade).postln;
+   nil;
+)
+</pre>
+				 This example is equivalent to one of the "switch" structure examples. This is not a good use of the "case" structure, because it requires a lot of code repetition.
+			</div><div class="para">
+				Unlike a "switch" structure, a "case" structure will always follow the <span class="emphasis"><em>first</em></span> case that evaluates to "true". 
+<pre class="programlisting">
+(
+   case
+      { 5 == 5; } { "one".postln; }
+      { 5 == 5; } { "two".postln; }
+      { 5 == 5; } { "three".postln; }
+   ;
+   
+   nil;
+)
+</pre>
+				 This example will always result in "one" being printed.
+			</div></div></div><div class="section" title="11.3.9. Combining Audio; the Mix Class" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix">11.3.9. Combining Audio; the Mix Class</h3></div></div></div><div class="para">
+			One of the requirements of multi-channel audio is the ability to combine a large number of UGen's into a small number of channels - normally just two. The <span class="application"><strong>SuperCollider</strong></span> interpreter allows you to accomplish this in a number of ways, which are explained here.
+		</div><div class="section" title="11.3.9.1. The &quot;Mix&quot; Class" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Mix_Class"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Mix_Class">11.3.9.1. The "Mix" Class</h4></div></div></div><div class="para">
+				The "Mix" Class allows you to combine a mutli-channel Array into one channel. It's just that simple: you put in an Array of UGens, and out comes a single-channel combination of them.
+			</div><div class="para">
+				Here are the two possible syntaxes for the "Mix" Class: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Mix.new</b>(</code><var class="pdparam">ArrayOfUGens</var><code>)</code>;</p></div> and <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Mix</b>(</code><var class="pdparam">ArrayOfUGens</var><code>)</code>;</p></div> The second form is simply a short-hand version of the first. The <code class="classname">Mix</code> Class doesn't really create "Mix" Objects either - it's just a Function that combines many UGen's into one.
+			</div><div class="para">
+				Here's an example of the "Mix" Class in action: 
+<pre class="programlisting">
+{
+   Mix( [SinOsc.ar(220, 0, 0.1),
+         SinOsc.ar(440, 0, 0.1),
+         SinOsc.ar(660, 0, 0.1),
+         SinOsc.ar(880, 0, 0.1),
+         SinOsc.ar(850, 0, 0.1),
+         SinOsc.ar(870, 0, 0.1),
+         SinOsc.ar(880, 0, 0.1),
+         SinOsc.ar(885, 0, 0.1),
+         SinOsc.ar(890, 0, 0.1),
+         SinOsc.ar(1000, 0, 0.1)] );
+}.play;
+</pre>
+				 Notice how all of these <code class="classname">SinOsc</code>s are heard through the left channel only. The <code class="classname">Mix</code> class mixes all the UGen's together into one. You could use a bus to send the audio to both the left and right channels. What happens if we don't use the <code class="classname">Mix</code> class? Try to remove the function, and find out. You only hear some of the <code class="classname">SinOsc</code>'s. Which ones? The first two, representing the left and right channels. If your audio interface has more than two channels, you may be able to hear more than those first two channels.
+			</div><div class="para">
+				There is another function offered by the <code class="classname">Mix</code> class, and it is a kind of loop. The function is called <code class="function">Fill</code>, and it takes two arguments: the number of times to run a function, and the function to run. The function is provided with one argument (like in a "do" loop), which is the number of times the function has <span class="emphasis"><em>already</em></span> been run. 
+<pre class="programlisting">
+(
+   var n = 8;
+   var sineFunc = 
+   {
+      arg iteration;
+      
+      var freq = 440 + iteration;
+      SinOsc.ar( freq:freq, mul:1/n );
+   };
+   
+   { Mix.fill( n, sineFunc ); }.play;
+)
+</pre>
+				 As you can see, the <code class="function">fill</code> function itself is quite simple: you provide the number of UGen's to create, and a function that creates UGen's. It's the <code class="literal">sineFunc</code> function that is a little confusing. The argument is called "iteration", because it holds how many times the function has already been run - how many iterations have happened already. It uses this value to help calculate the frequency (stored in a variable called <code class="literal">freq</code>), and then creates a <code class="classname">SinOsc</code> UGen. The <code class="literal">mul</code> argument helps to automatically control the volume level. Since the total volume should be no more than 1.0, the <code class="function">sineFunc</code> function calculates UGen's' volume by dividing 1, the maximum level, by the number of UGen's that will be created. The slowly pulsating volume is part of the acoustic result of this many frequencies being so close tog
 ether - it is not a hidden effect by <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="11.3.9.2. Arrays of Arrays" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays">11.3.9.2. Arrays of Arrays</h4></div></div></div><div class="para">
+				There is another way to combine many UGen's into two channels for stereo output: rather than sending the Array's to the Mix class, combine them into a two-element Array.
+			</div><div class="para">
+				
+<pre class="programlisting">
+{
+   [
+      [ SinOsc.ar(440, 0, 0.1), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.1 ) ],
+      [ SinOsc.ar(440, 0, 0.1), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.1 ) ]
+  ];
+}.play;
+</pre>
+				 Here, a two-element Array is the result of a Function, which gets sent the "play" message. Each of the elements is an equivalent, three-element Array where each element is a UGen.
+			</div><div class="para">
+				This representation also offers another benefit: each UGen can have a different "mul" value, which will be preserved. 
+<pre class="programlisting">
+{
+   [
+      [ SinOsc.ar(440, 0, 0.2), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.05 ) ],
+      [ SinOsc.ar(440, 0, 0.2), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.05 ) ]
+  ];
+}.play;
+</pre>
+				 This sounds much less harsh than the first example. Try it with the Mix Class. Even with the different "mul" values, it sounds the same as the first example! This helps Mix to ensure that the total level doesn't exceed 1.0, but it has the disadvantage that careful level-balancing on your part will be erased.
+			</div></div><div class="section" title="11.3.9.3. Addition" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition">11.3.9.3. Addition</h4></div></div></div><div class="para">
+				This method of combinine UGen's into two channels uses the addition operator: +
+			</div><div class="para">
+				
+<pre class="programlisting">
+{
+   [
+      ( SinOsc.ar(440, 0, 0.1) + SinOsc.ar( 880, 0, 0.1 ) + SinOsc.ar( 1660, 0, 0.1 ) ),
+      ( SinOsc.ar(440, 0, 0.1) + SinOsc.ar( 880, 0, 0.1 ) + SinOsc.ar( 1660, 0, 0.1 ) )
+  ];
+}.play;
+</pre>
+				 Notice that, like with the Mix Class, independent "mul" levels are not preserved.
+			</div></div></div><div class="section" title="11.3.10. SynthDef and Synth" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth">11.3.10. SynthDef and Synth</h3></div></div></div><div class="para">
+			The preceding sections of this "Basic Programming" guide have only created sound with Function's. The truth is that Function's are very useful for creating sound, but they represent a simplification of the actual commands and Functions that must be run by the interpreter in order to create sound. 
+<pre class="programlisting">
+// When you write this...
+(
+   { SinOsc.ar( freq:440, mul:0.2 ); }.play;
+)
+
+// The interpreter actually does this...
+(
+   SynthDef.new( "temp__963", { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).play;
+)
+</pre>
+			 Yikes! Don't despair - it's easy to understand - it just looks scary!
+		</div><div class="section" title="11.3.10.1. &quot;Out&quot; UGen" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Out_UGen"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Out_UGen">11.3.10.1. "Out" UGen</h4></div></div></div><div class="para">
+				The "Out" UGen is one of the bits of magic automatically taken care of by the interpreter. It routes an audio signal from another UGen into a specific output (actually, into a specific bus - see <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Busses" title="11.3.11. Busses">Section 11.3.11, “Busses”</a>).
+			</div><div class="para">
+				The following examples have the same effect: 
+<pre class="programlisting">{ SinOsc.ar( freq:500, mul:0.2 ); }.play;</pre>
+				 and 
+<pre class="programlisting">{ Out.ar( 0, SinOsc.ar( freq:500, mul:0.2 ) ); }.play;</pre>
+				 The first argument to "Out.ar" is the bus number for where you want to place the second argument, which is either a UGen or a multi-channel Array of UGen's. If the second argument is an Array, then the first element is sent to the first argument's bus number, the second argument is sent to one bus number higher, the third to two bus numbers higher, and so on. This issues is explained fully in <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Busses" title="11.3.11. Busses">Section 11.3.11, “Busses”</a>, but here is what you need to know for now, working with stereo (two-channel) audio: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							If the second argument is a two-element Array, use bus number 0.
+						</div></li><li class="listitem"><div class="para">
+							If the second argument is a single UGen, and you want it to be heard through the left channel, use bus number 0.
+						</div></li><li class="listitem"><div class="para">
+							If the second argument is a single UGen, and you want it to be heard through the right channel, use bus number 1.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				If you're still struggling with exactly what the "Out" UGen does, think of it like this: when you create an audio-rate UGen, it starts creating an audio signal; the "Out" UGen effectively connects the audio-rate UGen into your audio interface's output port, so it can be heard through the speakers. In <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Busses" title="11.3.11. Busses">Section 11.3.11, “Busses”</a>, it becomes clear that there are, in fact, other useful places to connect an audio-rate UGen (through an effect processor, for example), and the "Out" UGen can help you do that.
+			</div></div><div class="section" title="11.3.10.2. SynthDef" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef">11.3.10.2. SynthDef</h4></div></div></div><div class="para">
+				A SynthDef is what we use to tell the server how to create sound. In order to truly understand what SynthDef accomplishes, we need to recall the disconnect between the interpreter and the server. In reality, the interpreter has no idea how to make sound or work with audio hardware. The server, likewise, has no understanding at all of the <span class="application"><strong>SuperCollider</strong></span> language. The interpreter takes the code that we write, and does one of a number of things, depending on the nature of the code: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							executes it completely,
+						</div></li><li class="listitem"><div class="para">
+							executes it partially, makes choices, and then does something else
+						</div></li><li class="listitem"><div class="para">
+							send the server information about how to synthesize sound,
+						</div></li><li class="listitem"><div class="para">
+							etc.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				For simple code like <code class="code">2.postln;</code> the interpreter just executes it. For code like <code class="code">{ SincOsc.ar; }.play;</code> the interpreter expands it a bit, then sends instructions to the server, which deals with the rest of the synthesis process.
+			</div><div class="para">
+				A SynthDef is part of this last process; SynthDef Objects represent the synthesis information that is sent to the server before (or at the same time as) telling the server to play the sound.
+			</div><div class="para">
+				There are two steps to creating a useful SynthDef: making an interpreter Object, and sending the actual synthesis information to the server. There are two ways to write this, as follows: 
+<pre class="programlisting">
+<em class="replaceable"><code>someVariable</code></em> = SynthDef.new( <em class="replaceable"><code>nameOfSynthDef</code></em>, <em class="replaceable"><code>FunctionContainingOutUGen</code></em> );
+<em class="replaceable"><code>someVariable</code></em>.send( <em class="replaceable"><code>nameOfServer</code></em> );
+</pre>
+				 and 
+<pre class="programlisting">SynthDef.new( <em class="replaceable"><code>nameOfSynthDef</code></em>, <em class="replaceable"><code>FunctionContainingOutUGen</code></em> ).send( <em class="replaceable"><code>nameOfServer</code></em> );</pre>
+				 The <code class="function">FunctionContainingOutUGen</code> is simply that - a function that, when executed, returns an <code class="classname">Out</code> UGen (meaning that the <code class="classname">Out</code> UGen must be the last expression in the function). The <code class="literal">nameOfSynthDef</code> should be a symbol (as described in <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols" title="11.3.10.4. Symbols">Section 11.3.10.4, “Symbols”</a>), but can also be a string. The <code class="literal">nameOfServer</code> is a variable that represents the server to which you want to send the SynthDef's information; unless you know that you need to use a different variable for this, it's probably just the letter "s", which the interpreter automatically assigns to the default server.
+			</div><div class="para">
+				Here is a demonstration of both methods: 
+<pre class="programlisting">
+(
+   var playMe =
+   {
+      Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) );
+   };
+   
+   var playMeSynthDef = SynthDef.new( \playMe, playMe );
+   
+   playMeSynthDef.send( s );
+   
+   nil;
+)
+</pre>
+				 and 
+<pre class="programlisting">
+(
+   var playMe =
+   {
+      Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) );
+   };
+   
+   SynthDef.new( \playMe, playMe ).send( s );
+   
+   nil;
+)
+</pre>
+				 The only advantage to assigning something to a variable is the ability to refer to it later. If you use the first method, then you can send the SynthDef to more than one server. Since it's rare that you will want to use more than one server, it's usually better to use the second style. In fact, if you won't be using the "playMe" Function again, you don't need to assign it to a variable! 
+<pre class="programlisting">SynthDef.new( \playMe, { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).send( s );</pre>
+				 This is all that's really needed to create and send a synthesis definition to the server. It looks long and frightening, but now at least you understand what all of the parts do.
+			</div></div><div class="section" title="11.3.10.3. Load" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load">11.3.10.3. Load</h4></div></div></div><div class="para">
+				There is another way to send a SynthDef to the server: the "load" Function. The "send" Function sends the synthesis information to the server, which stores it in memory. When the server stops running, all synthesis information given with "send" is lost. The "load" Function, on the other hand, sends the synthesis information to the server, which stores it on disk and in memory. Every time the server is started, it loads all of the synthesis information previously sent to it with the "load" Function. The definition remains until you delete it specifically. This is most useful for a SynthDef that takes up a lot of memory, and which would use considerable network time to transfer to the server whenever the server is run. It is also useful to use the "load" Function instead of "send", when there are a lot of SynthDef's, regardless of the size of each one. The idea is the same: avoid sending the SynthDef in order to save time.
+			</div><div class="para">
+				The syntax and usage for "load" is the same as for "send".
+			</div></div><div class="section" title="11.3.10.4. Symbols" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols">11.3.10.4. Symbols</h4></div></div></div><div class="para">
+				As stated in the section about variables, a symbol is simply something which represents something else. When used in the context of a SynthDef, a symbol is a string of characters that refers to a SynthDef that we've already sent to the server. What wasn't mentioned in the section about variables is that, in addition to the symbols that can be used as variable names, the <span class="application"><strong>SuperCollider</strong></span> language provides a distinct data-type (like numbers or strings) for symbols. Many programming languages don't provide a "symbol" data-type, so many programmers do not use them extensively, but they are very handy for situations like this. As local variable names are symbols representing data stored by the interpreter, here we are using the symbol data-type to refer to data stored on the server.
+			</div><div class="para">
+				Symbols are a better way to name SynthDef's than strings. Not only do symbols take up less memory, they aren't actually the interpreter doesn't actually think of them as Objects, and neither should you. Symbols are universally unique; only one instance of a symbol with the same characters can exist. On the other hand, an infinite number of strings with the same characters can exist. When we use a symbol, we are defining it universally. When we use a string, the server pretends that all strings with the same characters are the same philosophical object, even though they aren't. This isn't a technical problem, but it can be difficult to think about, and is cognitively dissonant.
+			</div><div class="para">
+				If all this seems a little abstract and ontological, that's because it is.
+			</div><div class="section" title="11.3.10.4.1. Symbols: the Easy Way" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Easy_Symbols"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Easy_Symbols">11.3.10.4.1. Symbols: the Easy Way</h5></div></div></div><div class="para">
+					Symbols are things that you should use to identify a SynthDef sent to the server.
+				</div></div><div class="section" title="11.3.10.4.2. Writing Symbols" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols">11.3.10.4.2. Writing Symbols</h5></div></div></div><div class="para">
+					There are two ways to write out a symbol: between single-quotation marks, and after a back-slash. Symbols given between single-quotation marks can contain any characters but a single-quotation mark. Symbols given after a back-slash can contain any characters but a space. Neither type of symbol name can cross onto a new line.
+				</div><div class="para">
+					The following example contains some valid symbols, and some invalid symbols. 
+<pre class="programlisting">
+\stopSign \\ this is a symbol
+\stop sign \\ this is a symbol called 'stop' followed by the unrelated word 'sign'
+'stopSign' \\ this is a symbol
+'stop sign' \\ this is a symbol
+'stop
+sign' \\ these lines are not a symbol, and will cause an error
+</pre>
+
+				</div><div class="para">
+					The following example illustrates the differences between strings and symbols. 
+<pre class="programlisting">
+var a = "stop sign" \\ a string
+var b = "stop sign" \\ a string with the same letters as the first string
+a == b; \\ returns "true" because the strings are equivalent
+a === b; \\ returns "false" because the strings are separate copies with the same characters
+
+var c = 'stop sign' \\ a symbol
+var d = 'stop sign' \\ the same symbol
+c == d; \\ returns "true" because the symbols are equivalent
+c === d; \\ returns "true" because the symbols are identical
+</pre>
+
+				</div></div></div><div class="section" title="11.3.10.5. SynthDef Becomes Synth" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth">11.3.10.5. SynthDef Becomes Synth</h4></div></div></div><div class="para">
+				After you send a SynthDef to the server, you can put it into action. When the interpreter tells the server to play a synthesis definition (which the interpreter holds in a SynthDef Object), the server creates a synth from the definition, and starts generating sound. The interpreter gives us a Synth Object to represent each synth on the server, so that we can control the synth.
+			</div><div class="para">
+				This is the syntax used to create a new synth, after its definition has been sent to the server. <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Synth.new</b>(</code><var class="pdparam">nameOfSynthDef</var><code>)</code>;</p></div> The name will be a symbol or a string - whatever you supplied when you ran the <code class="function">SynthDef.new()</code> function.
+			</div><div class="para">
+				Because we're creating a new Synth Object, we should assign it to a variable, for later reference. 
+<pre class="programlisting">
+SynthDef.new( \playMe, { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).send( s );
+var mySynth = Synth.new( \playMe );
+</pre>
+
+			</div><div class="para">
+				Recall that the interpreter automatically uses the Synth and SynthDef Classes when we send the "play" message to a Function. We can actually capture and use the Synth Object created from "play-ing" a Function, too. This example is almost the same as the previous one. 
+<pre class="programlisting">var mySynth = { SinOsc.ar( freq:443, mul:0.2 ); }.play;</pre>
+				 The difference is subtle: after the second example, we have no control over what name the interpreter gives to the SynthDef that it sends to the server, so we can't re-use the SynthDef. On the other hand, because we assign the name <code class="literal">\sillyTutorialSD</code> to the SynthDef in the first example, we know what it's called, and we can re-use it. Theoretically, we can make an infinite number of synths from this single definition. Realistically, it's limited by the amount of memory the server can use; for most modern computers, this number is so high that we don't ever need to worry about it.
+			</div><div class="para">
+				As usual, the interpreter provides us with an optional short-cut: 
+<pre class="programlisting">var mySynth = SynthDef.new( \playMe, { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).play;</pre>
+				 This automatically sends the synthesis information to the server, creates a synth, and plays it. What minor functionality is lost when we use this shortcut?
+			</div></div><div class="section" title="11.3.10.6. Shortcomings of a SynthDef" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef">11.3.10.6. Shortcomings of a SynthDef</h4></div></div></div><div class="para">
+				Consider the following program: 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = 440.rand + 440; // produces an integer between 440 and 880
+      SinOsc.ar( freq:frequency, mul:0.025 );
+   };
+   
+   10.do( { myRandFunc.play; } );
+)
+</pre>
+				 Execute the program a few times. The result will be different each time: ten different SinOsc's with ten different frequencies.
+			</div><div class="para">
+				What if we convert the program to use a SynthDef and multiple Synth's instead? This program will probably cause an error the first time - this is exaplained below. 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = 440.rand + 440; // produces an integer between 440 and 880
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc ); } );
+)
+</pre>
+				 Execute the program a few times. The result is still different each time, but it's the <span class="emphasis"><em>same</em></span> ten SinOsc's, all with the same frequency. This is the nature of a SynthDef: once it's sent to the server, you can create a synth from the same instructions without resending them.
+			</div><div class="para">
+				This program causes an error the first time you run it. Inspect the error messages, and see if you can determine why. It's because the server is processing commands <span class="emphasis"><em>asynchronously</em></span>: things don't happen right when the interpreter asks, but very shortly thereafter. The result is that the server is asked to make a new synth before it deals with the synth definition. There are ways to get around this, but they're too complex for this section - for now (to simplify this text's examples), just accept that the error may happen the first time you run a Synth.
+			</div></div><div class="section" title="11.3.10.7. Creating Change Anyway" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway">11.3.10.7. Creating Change Anyway</h4></div></div></div><div class="para">
+				The way to create change and pseudo-randomness anyway is to incorporate another UGen to do it for you. Remember: when you send synthesis information to the server, that information can't change unless you replace it. This doesn't mean that the output produced by the synth can't change!
+			</div><div class="para">
+				The way to do this is with control-rate UGen's. The following example uses a control-rate SinOsc to set the frequency of an audio-rate SinOsc. 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = SinOsc.kr( freq:0.5, add:660, mul:220 ); // oscillates between 440 and 880, hitting each extreme every 2 seconds
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.2 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   Synth.new( \myRandFunc );
+)
+</pre>
+				 When you use a UGen as a control-rate UGen, you have to think about its arguments quite differently than when using it as an audio-rate UGen. This table shows how the same argument gives a different result for an audio-rate vs. control-rate UGen used for pitch: 
+				<div class="table" title="Table 11.4. Parameters in Audio-Rate and Control-Rate SinOsc UGens"><h6>Table 11.4. Parameters in Audio-Rate and Control-Rate <code class="classname">SinOsc</code> UGens</h6><div class="table-contents"><table summary="Parameters in Audio-Rate and Control-Rate SinOsc UGens" border="1"><colgroup><col align="center" width="33%" /><col align="center" width="33%" /><col align="center" width="33%" /></colgroup><thead><tr><th align="center">
+									Parameter
+								</th><th align="center">
+									In an audio-rate UGen...
+								</th><th align="center">
+									In a control-rate UGen...
+								</th></tr></thead><tbody><tr><td align="center">
+									freq
+								</td><td align="center">
+									controls the pitch
+								</td><td align="center">
+									controls the speed of oscillation
+								</td></tr><tr><td align="center">
+									add
+								</td><td align="center">
+									??
+								</td><td align="center">
+									sets the middle point of the sine wave by adding this to the output
+								</td></tr><tr><td align="center">
+									mul
+								</td><td align="center">
+									controls volume level
+								</td><td align="center">
+									sets the deviation from "add"
+								</td></tr></tbody></table></div></div><br class="table-break" />
+				 For an audio-rate SinOsc UGen, you set the frequency and the volume level. For a control-rate UGen, you set the mid-point of oscillation with <code class="literal">add</code>, the extremes of oscillation which will be <code class="code">add - mul</code> and <code class="code">add + mul</code>, and the speed of oscillation with <code class="literal">freq</code>. The end result is very different numbers.
+			</div><div class="para">
+				There is a handy UGen designed specifically for replacing pseudo-randomness in Functions. The following example restores the "ten different pitches" to the example from the last section. 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = Rand( 440, 880 ); // produces an integer between 440 and 880
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc ); } );
+)
+</pre>
+				 If you run this multiple times, you will again hear ten different pitches. Depending on audio hardware, previous musical experience, and other factors, some people may have difficulty hearing that the pitches are different. Try reducing the number of synths created in the loop.
+			</div></div><div class="section" title="11.3.10.8. SynthDef with Arguments" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments">11.3.10.8. SynthDef with Arguments</h4></div></div></div><div class="para">
+				There are some siutations where you simply cannot pre-determine all of the material that you're going to use when creating a synth. It might be easier to resort to using a Function rather than a SynthDef, but there is yet another solution - creating an argument in your SynthDef Function.
+			</div><div class="para">
+				With only a subtle change to our Function, we can add the possibility of passing arguments on synth creation: 
+<pre class="programlisting">
+var myRandFunc =
+{
+   arg frequency = Rand( 440, 880 ); // default value between 440 and 880
+   Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+};
+</pre>
+				 I've decided to use the Rand UGen anyway, so that supplying a frequency is optional. This adds functionality while making the added complexity optional: 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      arg frequency = 440;
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc ); } );
+)
+</pre>
+				 If you use the SynthDef in the old way, as in the example, you'll get the expected result: ten Synth's, all with the same frequency. But, if you add a "rand" Function call into the loop, you can get ten different frequencies! 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      arg frequency = 440;
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc, [\frequency,(440.rand + 440)] ); } );
+)
+</pre>
+				 Notice how we supply arguments: an Array with elements alternating between a string-quoted parameter name, and the value of the argument itself. If we "parameterized" all three main fields of the SinOsc, we could supply them like this: 
+<pre class="programlisting">Synth.new( \mySinOsc, [\freq,440,\add,0,\mul,0.2] );</pre>
+
+			</div></div><div class="section" title="11.3.10.9. Things to Do with a SynthDef: Set and Free" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free">11.3.10.9. Things to Do with a SynthDef: Set and Free</h4></div></div></div><div class="para">
+				Once you send a synth definition to the server, and make some synths, you've collected a few Synth Objects, and you wonder what to do with them next. Of course, you could listen to them, but you can also change the arguments that you used, and stop it.
+			</div><div class="para">
+				To change the arguments used by a synth, send it the "set" message, with a list of arguments: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.set( [<em class="replaceable"><code>\argument1</code></em>,<em class="replaceable"><code>value</code></em>,<em class="replaceable"><code>\argument2</code></em>,<em class="replaceable"><code>value</code></em>,...] );</pre>
+				 This helps to save even more time and memory: rather than destroying and creating synths all the time, you can simply change pre-existing ones.
+			</div><div class="para">
+				This modification of the ten-pseudo-random-tones example includes an extra line that lets you change the tones without destroying and re-creating the synths. 
+<pre class="programlisting">
+// run this first
+h = List.new;
+
+// run this second
+(
+   var myRandFunc =
+   {
+      arg frequency = 440;
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+)
+
+// run this third
+10.do( { h.add( Synth.new( \myRandFunc, [\frequency,(440.rand + 440)] ) ); } );
+
+// run this fourth, as many times as you please
+h.do( { arg item; item.set( \frequency, (440.rand + 440) ); } );
+</pre>
+				 The reason that you have to run each of those segments separately is two-fold: we need to store the List of Synth's in a single-letter variable because, for this simple demonstration, this is the most efficient way; second, for the asynchronous behaviour of the server that was previously noted as causing an error.
+			</div><div class="para">
+				The only aspect of that example that's a little tricky to understand is the "do" loop. Remember that when you run a "do" loop on a List, the interpreter automatically loops over each of the elements in the List, running the Function that you provide. Each time the Function is run, it receives the current List item, and its index number in the List, in that order. So the Function in this loop simply uses "set" to change the "frequency" argument.
+			</div><div class="para">
+				Take special note that the arguments in this case are not identical to those given with the "new" message. Compare the two forms below: 
+<pre class="programlisting">SynthDef.new( <em class="replaceable"><code>\SynthName</code></em>, [<em class="replaceable"><code>\parameter1</code></em>,<em class="replaceable"><code>value</code></em>,<em class="replaceable"><code>\parameter2</code></em>,<em class="replaceable"><code>value</code></em>] );</pre>
+				 and 
+<pre class="programlisting"><em class="replaceable"><code>existingSynth</code></em>.set( <em class="replaceable"><code>\parameter1</code></em>, <em class="replaceable"><code>value</code></em>, <em class="replaceable"><code>\parmeter2</code></em>, <em class="replaceable"><code>value</code></em> );</pre>
+
+			</div><div class="para">
+				To get rid of one synth without stopping all sound, send its corresponding Synth the "free" message: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.free;</pre>
+				 This stops the synth and frees the associated memory - on the server. Your Synth Object still exists in the interpreter, but you can't use it any more. A Synth Object represents a synth on the server; since you got rid of the synth on the server, the Synth Object represents something that doesn't exist. If you attempt to send the "free" message again, you'll get an error. For this reason, it's a good idea to get rid of the Synth Object at the same time: 
+<pre class="programlisting">
+&lt;replaceable&gt;variableHoldingSynth&lt;/replaceable&gt;.free;
+&lt;replaceable&gt;variableHoldingSynth&lt;/replaceable&gt; = nil;
+</pre>
+				 If you accidentally send "free" to an already-freed Synth, the interpreter will cause an error, and program execution will stop. If you accidentally send "free" to a variable set to "nil", nothing will happen. Proactively avoiding mistakes like this is good programming practice.
+			</div></div></div><div class="section" title="11.3.11. Busses" id="sect-Musicians_Guide-SC-Basic_Programming-Busses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses">11.3.11. Busses</h3></div></div></div><div class="para">
+			<span class="application"><strong>SuperCollider</strong></span> busses work just like busses in other audio creation contexts, which work similarly to busses used to transport humans. Busses are used to send audio from one place to another, and in <span class="application"><strong>SuperCollider</strong></span> they can also be used to send control-rate signals. Each <span class="application"><strong>SuperCollider</strong></span> bus is given an index number, which are integers starting at 0. Audio-rate busses and control-rate busses are independent, and are given an independent set of index numbers. Any number of unique signals can be routed into a bus, and any number of receivers can take signals from a bus - but the signal will be the sum of all the input signals. In other words, if you want to send two different sets of signals, you need two different busses with different index numbers.
+		</div><div class="section" title="11.3.11.1. Audio-Rate Bus Numbers" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Numbers"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Numbers">11.3.11.1. Audio-Rate Bus Numbers</h4></div></div></div><div class="para">
+				There are special audio-rate busses reserved automatically by the server. These interact with the audio interface, allowing you to get sound from its inputs, and send sound to its outputs. The lowest audio-rate bus numbers are reserved for audio interface outputs, each channel receiving an independent bus. The bus numbers just above those are reserved for audio interface inputs, each channel receiving an independent bus.
+			</div><div class="para">
+				For a simple audio interface with two channels each for input and output, the pre-reserved audio-rate bus numbers would be these: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							0 for left channel output
+						</div></li><li class="listitem"><div class="para">
+							1 for right channel output
+						</div></li><li class="listitem"><div class="para">
+							2 for left channel input
+						</div></li><li class="listitem"><div class="para">
+							3 for right channel input
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Now you can change the first argument of the "Out" UGen as desired!
+			</div></div><div class="section" title="11.3.11.2. Out and In UGens" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens">11.3.11.2. Out and In UGens</h4></div></div></div><div class="para">
+				The "Out" UGen is discussed in <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Out_UGen" title="11.3.10.1. &quot;Out&quot; UGen">Section 11.3.10.1, “"Out" UGen”</a>. What it does is take a signal and route it to the specified bus number. The "In" UGen performs a similar action: take a signal from a bus number, and make it available for use.
+			</div><div class="para">
+				This is the syntax to use for the <code class="classname">Out</code> UGen: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Out.ar</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">audioRateUGen</var><code>)</code>;</p></div> or <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Out.kr</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">controlRateUGen</var><code>)</code>;</p></div> The UGen enclosed here should not be enclosed in a Function. If the UGen provides multi-channel output, "Out" will automatically route the lowest channel to the specified bus number, the next channel to the next highest bus number, and so on. This way, you can achieve stereo output with one "Out" UGen.
+			</div><div class="para">
+				This is the syntax to use for the <code class="classname">In</code> UGen: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">In.ar</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> or <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">In.kr</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> Whereas "Out" automatically outputs the right number of channels based on how many you provide, "In" requires that you specify how many channels you want it to fetch for you.
+			</div><div class="para">
+				When created with this form, both of these UGens automatically connect to the default server, stored in the single-letter "s" variable by the interpreter.
+			</div></div><div class="section" title="11.3.11.3. Bus Objects" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects">11.3.11.3. Bus Objects</h4></div></div></div><div class="para">
+				As SynthDef and Synth represent things stored on the server, the interpreter provides us with an instantiable "Bus" Class that represents the server's busses. In many programs that you write, you won't need to use a Bus Object - particularly when you're doing simple input and output with the automatically-reserved bus numbers. But, like the SynthDef and Synth Classes make it easier to deal with synthdefs and synths on the server (which are very difficult to deal with directly), the Bus Class makes it easier to deal with busses on the server, and provides some extra functionality to boot!
+			</div><div class="para">
+				The primary advantage of using Bus Objects is that you don't have to keep track of bus numbers, whether they're being used, and how mnany channels are being routed. For simple input and output of audio-rate signals, you're better off simply remembering the bus numbers
+			</div><div class="para">
+				The <code class="literal">new</code> message creates a new Bus object. This is the syntax: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Bus.audio</b>(</code><var class="pdparam">serverName</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> or <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Bus.control</b>(</code><var class="pdparam">serverName</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> The interpreter takes "numberOfChannels" busses on the "serverName" server, and groups them together for multi-channel use in one Bus Object, which it returns to you. The "numberOfChannels" argument is optional; if you leave it out, the Bus Object will have only one bus, for single-channel signals. You should always assign the object to a variable, or else you have no way to use the bus later: 
+<pre class="programlisting">var myBus = Bus.audio( s, 2 );</pre>
+
+			</div><div class="para">
+				The interpreter also keeps track of which bus numbers are used for which Bus Objects, so the signals will never get confused. Of course, you can still route signals through those bus numbers without using the Bus Object, but the Bus Class helps us to keep things straight.
+			</div><div class="para">
+				The following messages/functions can also be used with Bus Objects: 
+				<div class="table" title="Table 11.5. Some Functions of the Bus Class"><h6>Table 11.5. Some Functions of the <code class="classname">Bus</code> Class</h6><div class="table-contents"><table summary="Some Functions of the Bus Class" border="1"><colgroup><col align="center" width="33%" /><col align="center" width="33%" /><col align="center" width="33%" /></colgroup><thead><tr><th align="center">
+									Message/Function
+								</th><th align="center">
+									Example
+								</th><th align="center">
+									Return Value
+								</th></tr></thead><tbody><tr><td align="center">
+									index
+								</td><td align="center">
+									<code class="code">b.index;</code>
+								</td><td align="center">
+									The lowest bus number used by this Bus object.
+								</td></tr><tr><td align="center">
+									numChannels
+								</td><td align="center">
+									<code class="code">b.numChannels;</code>
+								</td><td align="center">
+									The number of busses used by this Bus object.
+								</td></tr><tr><td align="center">
+									rate
+								</td><td align="center">
+									<code class="code">b.rate;</code>
+								</td><td align="center">
+									Either <code class="literal">audio</code> or <code class="literal">control</code>.
+								</td></tr><tr><td align="center">
+									server
+								</td><td align="center">
+									<code class="code">b.server;</code>
+								</td><td align="center">
+									The name of the server used by the Bus object. The default server is <code class="literal">localhost</code>
+								</td></tr></tbody></table></div></div><br class="table-break" />
+
+			</div><div class="para">
+				When you are done with a Bus, you can release the channels for use by other Bus Objects: 
+<pre class="programlisting">
+&lt;replaceable&gt;myBusVariable&lt;/replaceable&gt;.free;
+&lt;replaceable&gt;myBusVariable&lt;/replaceable&gt; = nil;
+</pre>
+				 Like when sending the "free" message to a Synth Object, you should set the variable name of a "free'd" Bus to "nil". This will prevent you from accidentally sending audio there after the Bus is released.
+			</div></div><div class="section" title="11.3.11.4. Using Busses: Control-Rate Example" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example">11.3.11.4. Using Busses: Control-Rate Example</h4></div></div></div><div class="para">
+				The best way to understand how and when to use a bus is to see them in action. 
+<pre class="programlisting">
+( // execute first: prepare the server
+   var busAudioSynth = 
+   {
+      arg bus, freqOffset = 0;
+      
+      Out.ar( 0, SinOsc.ar( freq:( In.kr(bus) + freqOffset ), mul:0.1 ) );
+   };
+   
+   var busControlSynth =
+   {
+      arg bus, freq = 400;
+      
+      Out.kr( bus, SinOsc.kr( freq:1, mul:( freq/40 ), add:freq ) );
+   };
+   
+   SynthDef( \tutorialAudioBus, busAudioSynth ).send( s );
+   SynthDef( \tutorialControlBus, busControlSynth ).send( s );
+   
+   b = Bus.control( s );
+)
+
+( // execute second: create synths
+   x = Synth.new( \tutorialControlBus, [\bus, b] ); // control synth
+   y = Synth.after( x, \tutorialAudioBus, [\bus, b] ); // low audio synth
+   z = Synth.after( x, \tutorialAudioBus, [\bus, b, \freqOffset, 200] ); // high audio synth
+)
+
+( // commands to free each Object
+   x.free; x = nil; // control synth
+   y.free; y = nil; // low audio synth
+   z.free; z = nil; // high audio synth
+   b.free; b = nil; // control bus
+)
+</pre>
+				 This example contains three stages: prepare the server, create the synths, destroy the synths. These three stages will become familiar as you program in <span class="application"><strong>SuperCollider</strong></span>, whether or not you use busses frequently. The example is fairly complicated, so the code is explained here: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="function">busAudioSynth</code> Function: Accepts two arguments, and creates an audio-rate <code class="classname">SinOsc</code>, routed to the left output channel. The frequency is determined by a control-rate bus given as an argument, and optionally with an offset that can be supplied as an argument.
+						</div></li><li class="listitem"><div class="para">
+							<code class="function">busControlSynth</code> Function: Accepts two arguments, and creates a control-rate <code class="classname">SinOsc</code>, routed to the bus given as an argument. Can also be given a frequency; the value produced by the synth is intended to be used to control pitch. The centre pitch of the oscillation is <code class="literal">freq</code>, and the range of oscillation is one-twentieth the size of <code class="literal">freq</code> (one-fourtieth both higher and lower than <code class="literal">freq</code>).
+						</div></li><li class="listitem"><div class="para">
+							SynthDef: These commands are straight-forward. They send the synthesis definitions to the server.
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">b = Bus.control( s );</code> : This should also be straight-forward. A single-channel control bus is created, and assigned to the pre-declared variable <code class="literal">b</code>.
+						</div></li><li class="listitem"><div class="para">
+							For synth creation, <code class="literal">x</code> is assigned a control-rate synth, while <code class="literal">y</code> and <code class="literal">z</code> are assigned audio-rate synths. Each synth is given the variable <code class="literal">b</code>, which refers to our control-rate bus. <code class="literal">z</code> is also given an argument for <code class="literal">\freqOffset</code>, which makes its frequency 200 Hz higher than the synth assigned to <code class="literal">y</code>.
+						</div></li><li class="listitem"><div class="para">
+							Don't worry about the <code class="function">after</code> message for now. It's explained in <a class="xref" href="#sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Ordering" title="11.3.12.1. Ordering">Section 11.3.12.1, “Ordering”</a>.
+						</div></li></ul></div>
+
+			</div><div class="section" title="11.3.11.4.1. Why Use Global Variables" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Global_Variables"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Global_Variables">11.3.11.4.1. Why Use Global Variables</h5></div></div></div><div class="para">
+					Since this is just an example, and not an actual program, the program uses four automatically-declared global variables: <code class="literal">b</code>, <code class="literal">x</code>, <code class="literal">y</code>, and <code class="literal">z</code>. Because these variables are shared with everything, it's especially important to set them to <code class="literal">nil</code> when you're done. If this were going to be written into a real program, it would be a good idea to change the variables to something which can't be accessed by other programs.
+				</div></div><div class="section" title="11.3.11.4.2. Why Use a Bus" id="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus">11.3.11.4.2. Why Use a Bus</h5></div></div></div><div class="para">
+					The control-rate bus in this example might seem trivial and pointless to you, especially since the use of a UGen to control frequency has already been illustrated in other examples. For this particular program, a control-rate UGen would probably have been a better choice, but remember that this is just an example.
+				</div><div class="para">
+					Here are some advantages to using a control-rate Bus over a UGen: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								The signal can be changed without sending the <code class="literal">set</code> message to the audio-rate UGen, simply by changing the input to the bus.
+							</div></li><li class="listitem"><div class="para">
+								Input to the bus can be produced by any number of control-rate UGen's.
+							</div></li><li class="listitem"><div class="para">
+								The signal in the bus can be received by more than one UGen, as it is in this example. One thousand audio-rate UGen's powered by 25 control-rate UGen's is a much better solution than if each audio-rate UGen were powered by its own control-rate UGen.
+							</div></li><li class="listitem"><div class="para">
+								Busses can be accessed quickly and efficiently from any place in the program that has access to the variable holding the Bus. It's easier and safer (less error-prone) than making all of your UGen's equally accessible.
+							</div></li></ul></div>
+
+				</div><div class="para">
+					Some of these advantages could be seen as disadvantages. Whether you should use a Bus or a UGen depends on the particular application. The simpler solution is usually the better one, as long as you remember to avoid repetition!
+				</div></div><div class="section" title="11.3.11.4.3. Special Note about Control-Rate Busses" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note">11.3.11.4.3. Special Note about Control-Rate Busses</h5></div></div></div><div class="para">
+					Control-rate Bus'ses are a great way to enhance the flexibility of your program. The best part is that, in order to use a control-rate Bus, the UGen doesn't even need to have been written to accomodate it. 
+<pre class="programlisting">{ SinOsc.ar( freq:In.kr( controlRateBus, 1 ), mul:0.2 ); }.play;</pre>
+					 Now you've managed to spice up an otherwise-boring synth!
+				</div><div class="para">
+					Also, control-rate Bus'ses don't need to be constantly changing. Unlike an audio-rate Bus, a control-rate Bus will hold the last-inputted value until another value is provided. You can the value of a control-rate Bus with the <code class="function">set</code> message (and a single argument, which is the value). You can also get the current value, whether created by <code class="function">set</code> or a UGen, by using the <code class="function">get</code> message, and sending a Function with one argument. 
+<pre class="programlisting">
+(
+   var bus = Bus.control( s );
+   bus.set( 12 );
+   bus.get( { arg val; val.postln; } );
+   bus.free; bus = nil;
+)
+</pre>
+					 When running this example, you'll notice that the <code class="literal">12</code> doesn't get posted until <span class="emphasis"><em>after</em></span> the program finishes with <code class="literal">nil</code>. This is because of the <em class="firstterm">latency</em> between when the interpreter asks the server to do something, and when the server does it. The amount of time it takes for the server to complete a command is usually very small, but as you can see, it can make an important difference to your program. This latency is also the reason that you can't call <code class="code">SynthDef.new( <em class="replaceable"><code>...</code></em> )</code> and <code class="code">Synth.new( <em class="replaceable"><code>...</code></em> )</code> at the exact same time.
+				</div><div class="para">
+					This latency is also the reason that we have to provide a single-argument function as an argument to the <code class="function">get</code> function. Since the function won't immediately be able to get the value of the bus from the server, we can't expect the value to be returned by the function. Instead, when "get" gets the value of the bus from the server, it runs the function that you gave it.
+				</div></div></div><div class="section" title="11.3.11.5. Using Busses: Audio-Rate Example" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example">11.3.11.5. Using Busses: Audio-Rate Example</h4></div></div></div><div class="para">
+				
+<pre class="programlisting">
+(
+   var tutorialDecayPink =
+   {
+      arg outBus = 0, effectBus,
+      direct = 0.5; // controls proportion of "direct" / "processed" sound
+      var source;
+      
+      // Decaying pulses of PinkNoise.
+      source = Decay2.ar( in:Impulse.ar( freq:1, phase:0.25 ),
+                          attackTime:0.01,
+                          decayTime:0.2,
+                          mul:PinkNoise.ar
+                        );
+      
+      Out.ar( outBus, (source*direct) ); // main output
+      Out.ar( effectBus, (source*(1-direct)) ); // effects output
+   };
+   
+   var tutorialDecaySine =
+   {
+      arg outBus = 0, effectBus,
+      direct = 0.5; // controls proportion of "direct" / "processed" sound
+      var source;
+      
+      // Decaying pulses of a modulating Sine wave.
+      source = Decay2.ar( in:Impulse.ar( freq:0.3, phase: 0.25),
+                          attackTime:0.3,
+                          decayTime:1,
+                          mul:SinOsc.ar( freq:SinOsc.kr( freq:0.2, mul:110, add:440) )
+                        );
+      
+      Out.ar(outBus, (source*direct) ); // main output
+      Out.ar(effectBus, (source*(1-direct)) ); // effects output
+   };
+   
+   var tutorialReverb =
+   {
+      arg outBus = 0, inBus; // default outBus is audio interface
+      var input;
+
+      input = In.ar( inBus, 1 );
+      
+      16.do( { input = AllpassC.ar( in:input,
+                                    maxdelaytime:0.04, 
+                                    delaytime:{ Rand(0.001,0.04) }.dup,
+                                    decaytime:3
+                                  )
+             }
+           );
+      
+      Out.ar( outBus, input );
+   };
+   
+   // send synthesis information to the server
+   SynthDef( \tutorialReverb, tutorialReverb ).send( s );
+   SynthDef( \tutorialDecayPink, tutorialDecayPink ).send( s );
+   SynthDef( \tutorialDecaySine, tutorialDecaySine ).send( s );
+   
+   // reserve an effects Bus
+   b = Bus.audio( s );
+)
+
+(
+   x = Synth.new( \tutorialReverb, [\inBus, b] );
+   y = Synth.before( x, \tutorialDecayPink, [\effectBus, b] );
+   z = Synth.before( x, \tutorialDecaySine, [\effectBus, b, \outBus, 1] );
+)
+
+// Change the balance of "wet" to "dry"
+y.set( \direct, 1 ); // only direct PinkNoise
+z.set( \direct, 1 ); // only direct Sine wave
+y.set( \direct, 0 ); // only reverberated PinkNoise
+z.set( \direct, 0 ); // only reverberated Sine wave
+y.set( \direct, 0.5 ); // original PinkNoise
+z.set( \direct, 0.5 ); // original Sine wave
+
+( // commands to free each Object
+   x.free; x = nil;
+   y.free; y = nil;
+   z.free; z = nil;
+   b.free; b = nil;
+)
+</pre>
+
+			</div><div class="para">
+				I'm not going to explain this example as extensively as the previous one. It's definitely the most complex example so far. It's better if you figure out what the parts do by playing with them yourself. The bus works by routing audio from the <code class="literal">\tutorialDecayPink</code> and <code class="literal">\tutorialDecaySine</code> synths into the <code class="literal">\tutorialReverb</code> synth. The first two synths can be controlled to put all, none, or some of their signal into the bus (so that it goes through the <code class="literal">\tutorialReverb</code> synth), or straight out the audio interface (bypassing the <code class="literal">\tutorialReverb</code> synth). Notice that the <span class="emphasis"><em>same</em></span> effects processor is operating on two different input sources.
+			</div></div></div><div class="section" title="11.3.12. Ordering and Other Synth Features" id="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features">11.3.12. Ordering and Other Synth Features</h3></div></div></div><div class="para">
+			This section discusses the important topic of creating and enforcing an "order" on the server. Because this is done with Functions (or methods) from the Synth Class, other useful Functions from the Class are discussed here.
+		</div><div class="section" title="11.3.12.1. Ordering" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Ordering"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Ordering">11.3.12.1. Ordering</h4></div></div></div><div class="para">
+				Ordering is instructing the server to calculate in a particular order. The audio synthesized by the server takes the same form as any other digital audio: a series of samples are played at a particular speed (called sample rate), each with a set number of bits per sample (called sample format). For each sample, the server calculates the signal at that point in a pre-determined order. Each sample is calculated from scratch, so if a particular UGen depends on the output of another UGen, the other one had better be calculated first. For more information on samples, sample rate, and sample format, see <a class="xref" href="#sect-Musicians_Guide-Sample_Rate_and_Sample_Format" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a>.
+			</div><div class="para">
+				Consider the following example: 
+<pre class="programlisting">{ SinOsc.ar( freq:SinOsc.kr( freq:1, add:500, mul:10 ), mul:0.2 ); }.play;</pre>
+				 What happens if the server calculates the audio-rate UGen first? It wouldn't have a frequency. This is another one of those things which the interpreter takes care of automatically when we run Function rather than create a Synth. Since it's often preferable to use a synth instead of a Function, we need some way to control the order of execution. The interpreter and the server are only so good at guessing what we need, after all.
+			</div><div class="para">
+				There are two methods in the <code class="classname">Synth</code> Class that we can use to inform the server about our desired order of execution: "before" and "after". They represent a small extension to the "new" method, and they work like this: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Synth.before</b>(</code><var class="pdparam">variableHoldingSynth</var>, <var class="pdparam">nameOfSynthDef</var>, <var class="pdparam">ListOfArguments</var><code>)</code>;</p></div> and <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Synth.after</b>(</code><var class="pdparam">variableHoldingSynth</var>, <var class="pdparam">nameOfSynthDef</var>, <var class="pdparam">ListOfArguments</var><code>)</code>;</p></div> And it works just as it looks, too: the server creates a new synth, adds it before or after the synth represented by "variableHoldingSynth" (depending on which Function you use), and uses "nameOfSynthDef" and "ListOfArguments" j
 ust as in the "add" method. This example, from <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example" title="11.3.11.4. Using Busses: Control-Rate Example">Section 11.3.11.4, “Using Busses: Control-Rate Example”</a>, uses the "after" Function to ensure that the control-rate synth is calculated before the audio-rate synths that depend on it. 
+<pre class="programlisting">
+( // execute first: prepare the server
+   var busAudioSynth = 
+   {
+      arg bus, freqOffset = 0;
+      
+      Out.ar( 0, SinOsc.ar( freq:( In.kr(bus) + freqOffset ), mul:0.1 ) );
+   };
+   
+   var busControlSynth =
+   {
+      arg bus, freq = 400;
+      
+      Out.kr( bus, SinOsc.kr( freq:1, mul:( freq/40 ), add:freq ) );
+   };
+   
+   SynthDef( \tutorialAudioBus, busAudioSynth ).send( s );
+   SynthDef( \tutorialControlBus, busControlSynth ).send( s );
+   
+   b = Bus.control( s );
+)
+
+( // execute second: create synths
+   x = Synth.new( \tutorialControlBus, [\bus, b] ); // control synth
+   y = Synth.after( x, \tutorialAudioBus, [\bus, b] ); // low audio synth
+   z = Synth.after( x, \tutorialAudioBus, [\bus, b, \freqOffset, 200] ); // high audio synth
+)
+
+( // commands to free each Object
+   x.free; x = nil; // control synth
+   y.free; y = nil; // low audio synth
+   z.free; z = nil; // high audio synth
+   b.free; b = nil; // control bus
+)
+</pre>
+				 In this case, the control-rate synth is created before the audio-rate synths - probably the easier way to think about it. Even so, it's possible to add them in the opposite order with a little extra thought.
+			</div><div class="para">
+				The other example from <a class="xref" href="#sect-Musicians_Guide-SC-Basic_Programming-Busses" title="11.3.11. Busses">Section 11.3.11, “Busses”</a> use the "before" Function to ensure that the "pink noise" and "sine wave" UGen's were calculated before the "reverberation" UGen. Especially since these are all audio-rate UGen's, the server would not reasonably know which to calculate first, so you need to let it know.
+			</div></div><div class="section" title="11.3.12.2. Changing the Order" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order">11.3.12.2. Changing the Order</h4></div></div></div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> offers equally easy-to-use methods to change the order of execution.
+			</div><div class="para">
+				To move a synth's execution after another: <div class="funcsynopsis"><p><code class="funcdef">variableHoldingSynth<b class="fsfunc">moveAfter</b>(</code><var class="pdparam">variableHoldingAnotherSynth</var><code>)</code>;</p></div>
+			</div><div class="para">
+				To move a synth's execution before another: <div class="funcsynopsis"><p><code class="funcdef">variableHoldingSynth<b class="fsfunc">moveBefore</b>(</code><var class="pdparam">variableHoldingAnotherSynth</var><code>)</code>;</p></div>
+			</div></div><div class="section" title="11.3.12.3. Replace a Running Synth" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth">11.3.12.3. Replace a Running Synth</h4></div></div></div><div class="para">
+				The server allows you to replace a running synth with a newly-created one, maintaining all of the ordering relationships.
+			</div><div class="para">
+				This is the syntax: 
+<pre class="programlisting">variableHoldingNewSynth = Synth.replace( variableHoldingSynthToReplace, nameOfSynthDef, ListOfArguments );</pre>
+				 The "variableHoldingNewSynth" will often be the same as the "variableHoldingSynthToReplace," but not always. When you use this Function, the synth being replaced is freed from the server (equivalent to running "free"), so that variable should always be assigned something.
+			</div></div><div class="section" title="11.3.12.4. Pausing and Restarting a Synth" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth">11.3.12.4. Pausing and Restarting a Synth</h4></div></div></div><div class="para">
+				The server allows you to temporarily pause and later re-start a synth, without freeing and re-creating it.
+			</div><div class="para">
+				To pause a synth: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.run( false );</pre>
+
+			</div><div class="para">
+				To re-start a synth: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.run( true );</pre>
+
+			</div></div></div><div class="section" title="11.3.13. Scheduling" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling">11.3.13. Scheduling</h3></div></div></div><div class="para">
+			The practice of scheduling allows you to making things happen in a pre-determined amount of time. Scheduling is very different from ordering: ordering is a primarily technical consideration to ensure that the server synthesizes the sound in the right order; scheduling is a primarily musical consideration that allows you to control the perceived time that things happen.
+		</div><div class="section" title="11.3.13.1. Clocks" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Clocks"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Clocks">11.3.13.1. Clocks</h4></div></div></div><div class="para">
+				SuperCollider's clocks have two main functions: they know what time it is, and they know what time things are supposed to happen.
+			</div><div class="para">
+				There are three types of clocks, which each do slightly different things: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							TempoClock: These clocks are aware of metre (time signature) changes, and have an adjustable tempo. They are to be used for scheduling musical events, and they run with a high priority.
+						</div></li><li class="listitem"><div class="para">
+							SystemClock: This clock always runs in seconds. It can be used to schedule musical events, since it runs with a high priority. There is only one SystemClock.
+						</div></li><li class="listitem"><div class="para">
+							AppClock: These clocks always run in seconds. They are to be used for graphic events and other non-musical things not discussed in this guide. These clocks do not run with a high priority, so they can be temporarily "side-lined" by a TempoClock or the SystemClock, if one of those has something to do urgently.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="11.3.13.2. Default Clocks" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks">11.3.13.2. Default Clocks</h4></div></div></div><div class="para">
+				The <span class="application"><strong>SuperCollider</strong></span> interpreter provides two default clocks, and one default pseudo-clock.
+			</div><div class="para">
+				The <code class="classname">SystemClock</code> always operates in seconds, and it can be used to schedule musical events, but usually this isn't necessary.
+			</div><div class="para">
+				The <code class="code">TempoClock.default</code> runs at 60 beats-per-minute by default (equal to one beat per second). Since it's accessible from anywhere within a program, any tempo changes will have an effect on the scheduling of the entire program - so be careful! If you don't want something to be effected by tempo changes, you can create a new TempoClock just for that part of the program. If you will be using this clock frequently, you can assign it to a variable like this: 
+<pre class="programlisting">var t = TempoClock.default;</pre>
+
+			</div><div class="para">
+				The <code class="code">thisThread.clock</code> is not really a clock in itself, but refers to the clock which is responsible for scheduling the part of the program where the command is written. It can be a little bit tricky working with this clock, since it may be either the SystemClock or a TempoClock.
+			</div></div><div class="section" title="11.3.13.3. Finding the Current Time" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time">11.3.13.3. Finding the Current Time</h4></div></div></div><div class="para">
+				Using the "beats" method on a clock will return that clock's current time. Try running each of the following: 
+<pre class="programlisting">
+SystemClock.beats;
+TempoClock.default.beats;
+thisThread.clock.beats;
+</pre>
+
+			</div><div class="para">
+				This can be useful for scheduling events in an absolute way, or for a number of other things.
+			</div></div><div class="section" title="11.3.13.4. Relative Scheduling" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling">11.3.13.4. Relative Scheduling</h4></div></div></div><div class="para">
+				The standard way to schedule things is in a certain number of beats from now. If you're scheduling on a SystemClock, one beat is equal to one second. If you're scheduling on a TempoClock, one beat is equal to whatever the current setting is.
+			</div><div class="para">
+				To schedule things on a clock, use the "sched" Function: <div class="funcsynopsis"><p><code class="funcdef">nameOfClock<b class="fsfunc">sched</b>(</code><var class="pdparam">beatsFromNow</var>, <var class="pdparam">FunctionToExecute</var><code>)</code>;</p></div> The interpreter will let you schedule just about anything, but there's no point in scheduling something other than a Function: scheduling a five won't have any effect - try it! 
+<pre class="programlisting">SystemClock.sched( 5, 5 );</pre>
+				 It looks like nothing happens. The <code class="literal">5</code> does happen, but... well... it doesn't do anything. Scheduling a Function <span class="emphasis"><em>will</em></span> do something: 
+<pre class="programlisting">SystemClock.sched( 5, { 5.postln; } );</pre>
+				 When you run this, there are two things to notice: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							The interpreter prints out "SystemClock" first. This is to let you know that it did the scheduling as requested.
+						</div></li><li class="listitem"><div class="para">
+							The five prints out endlessly, in five-second intervals. For an explanation, see "Repeated Scheduling"
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="11.3.13.5. Repeated Scheduling" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling">11.3.13.5. Repeated Scheduling</h4></div></div></div><div class="para">
+				If you schedule a Function that returns a number, the interpreter will schedule the Function to re-run in that many beats.
+			</div><div class="para">
+				This will print "5" every five seconds, until you press [Esc] to stop execution. 
+<pre class="programlisting">SystemClock.sched( 5, { 5.postln; } );</pre>
+
+			</div><div class="para">
+				To avoid this, you can end your Function with <code class="literal">nil</code>, which has been done sometimes through this guide. 
+<pre class="programlisting">SystemClock.sched( 5, { 5.postln; nil; } );</pre>
+				 This will print <code class="literal">5</code> in five seconds, and then stop.
+			</div></div><div class="section" title="11.3.13.6. Working with the TempoClock Class" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class">11.3.13.6. Working with the TempoClock Class</h4></div></div></div><div class="para">
+				Here is a brief explanation of some Functions available with the TempoClock Class. Throughout this section, the variable "t" is used to represent any particular TempoClock.
+			</div><div class="para">
+				
+<pre class="programlisting">var t = TempoClock.new( tempo, beats );</pre>
+				 This creates a new TempoClock. The arguments are optional, and have the following meanings: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							tempo: tempo of the clock, given in beats per second. To input a value in beats-per-minute, divide it by 60. Defaults to 60 beats per minute, or one per second.
+						</div></li><li class="listitem"><div class="para">
+							beats: starts the clock at this time. Default is zero.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				
+<pre class="programlisting">
+t.stop;
+t = nil;
+</pre>
+				 Equivalent to the "free" method for a Synth of Bus Object. This stops the clock, discards all scheduled events, and releases the resources used to run the clock. Setting the variable to "nil" afterwards is optional, but recommended, to avoid later programming mistakes.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.clear;</pre>
+				 Discards all scheduled events, but keeps the clock running.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.tempo;</pre>
+				 Returns the current tempo in beats-per-second.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.tempo_( <em class="replaceable"><code>newTempo</code></em> );</pre>
+				 Allows you to change the clock's tempo. The new tempo should be in beats-per-second. To input a tempo in beats-per-minute, divide the value by 60.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.play( <em class="replaceable"><code>aFunction</code></em> );</pre>
+				 Schedules the Function to begin execution on the next beat.
+			</div><div class="para">
+				There are many other Functions in the TempoClock Class, related to absolute scheduling, scheduling with bars, and conversion of beats to and from seconds.
+			</div></div></div><div class="section" title="11.3.14. How to Get Help" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help">11.3.14. How to Get Help</h3></div></div></div><div class="para">
+			Knowing how to get help in <span class="application"><strong>SuperCollider</strong></span> is going to play a large part in determining whether you have a productive or frustrating relationship with the language and its components. There are a large number of ways to get help, but here are some of the most helpful.
+		</div><div class="section" title="11.3.14.1. Use the SuperCollider Help Files" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Official_Help_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Official_Help_Files">11.3.14.1. Use the <span class="application"><strong>SuperCollider</strong></span> Help Files</h4></div></div></div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> comes with an extensive collection of help files, which contain the answers to most of your problems. The difficulty will be in finding the solution - it's not always located where you think it is, because it often isn't the solution you think it will be.
+			</div><div class="para">
+				On Fedora Linux systems, the main help file is located at [file:///usr/share/SuperCollider/Help/Help.html this URL], and it can be viewed in any web browser. It may also be helpful to browse the directory structure of the help files, located at [file:///usr/share/SuperCollider/Help this URL], which can also be viewed in your web browser.
+			</div><div class="para">
+				If you're looking for further explanations of material in this tutorial, you could start by reviewing the [file:///usr/share/SuperCollider/Help/Tutorials/Getting-Started/Getting%20Started%20With%20SC.html Getting Started With <span class="application"><strong>SuperCollider</strong></span>] tutorial, on which this document is based. The sections in that tutorial roughly correspond to the sections in this guide.
+			</div></div><div class="section" title="11.3.14.2. Internet Relay Chat (IRC)" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC">11.3.14.2. Internet Relay Chat (IRC)</h4></div></div></div><div class="para">
+				If you know how to use Internet Relay Chat (IRC), you can join the #supercollider channel on the Freenode network. The channel does not usually have a large number of participants or a lot of activity, but the users are some of the most polite and helpful on the internet.
+			</div></div><div class="section" title="11.3.14.3. Email" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email">11.3.14.3. Email</h4></div></div></div><div class="para">
+				If you feel comfortable sending an email to a mailing list, you can use the <em class="citetitle">sc-users Mailing List</em>, available at <a href="http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml">http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml</a>. If you decide to subscribe to this list, be aware that it receives a large amount of mail every day.
+			</div></div><div class="section" title="11.3.14.4. The SuperCollider Website" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website">11.3.14.4. The <span class="application"><strong>SuperCollider</strong></span> Website</h4></div></div></div><div class="para">
+				The <em class="citetitle"><span class="application"><strong>SuperCollider</strong></span> Website</em> at SourceForge (<a href="http://supercollider.sourceforge.net/">http://supercollider.sourceforge.net/</a>) offers links to many resources.
+			</div></div></div><div class="section" title="11.3.15. Legal Attribution" id="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution">11.3.15. Legal Attribution</h3></div></div></div><div class="para">
+			This portion of the Fedora Musicians' Guide, called "Basic Programming with <span class="application"><strong>SuperCollider</strong></span>," is a derivative work of the, <em class="citetitle">Getting Started With <span class="application"><strong>SuperCollider</strong></span></em> tutorial. The original work was created by Scott Wilson, James Harkins, and the <span class="application"><strong>SuperCollider</strong></span> development team. It is available on the internet from <a href="http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/Help/Tutorials/Getting-Started/Getting%20Started%20With%20SC.html">http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/Help/Tutorials/Getting-Started/Getting%20Started%20With%20SC.html</a>.
+		</div><div class="para">
+			The original document, like all <span class="application"><strong>SuperCollider</strong></span> documentation, is licenced under the Creative Commons' <em class="citetitle">Attribution Share-Alike 3.0 Unported Licence</em>, accessible on the internet at <a href="http://creativecommons.org/licenses/by-sa/3.0/">http://creativecommons.org/licenses/by-sa/3.0/</a>.
+		</div><div class="para">
+			This usage should in no way be construed as an endorsement of the Fedora Project, the Musicians' Guide, or any other party by the <span class="application"><strong>SuperCollider</strong></span> development team.
+		</div></div></div><div xml:lang="en-US" class="section" title="11.4. Composing with SuperCollider" id="sect-Musicians_Guide-SuperCollider-Composing" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SuperCollider-Composing">11.4. Composing with SuperCollider</h2></div></div></div><div class="para">
+		This section is an explanation of the creative thought-process that went into creating the SuperCollider composition that we've called "Method One," for which the source and exported audio files are available below.
+	</div><div class="para">
+		It is our hope that, in illustrating how we developed this composition from a single SinOsc command, you will learn about SuperCollider and its abilities, about how to be creative with SuperCollider, and how a simple idea can turn into something of greater and greater complexity.
+	</div><div class="para">
+		As musicians, our goal is to learn enough SuperCollider to make music; we don't want to have to memorize which parameters do what for which functions, and in which order to call them. We want to know what they do for us musically. Explicitly calling parameters, and making comments about what does what, so that we can return later and change musical things, are going to help our musical productivity, at the expense of slowing down our typing.
+	</div><div class="section" title="11.4.1. Files for the Tutorial" id="sect-Musicians_Guide-SC-Composing-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			The following files represent complete versions of the program. You should try to complete the program yourself before reviewing these versions: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">Method One</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.sc">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.sc</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Method One (Optimized)</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc</a>
+					</div></li><li class="listitem"><div class="para">
+						A FLAC-format recording of <em class="citetitle">Method One</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.flac">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.flac</a>
+					</div></li></ul></div>
+
+		</div><div class="para">
+			<code class="filename">Method_One.sc</code> is an extensively-commented version of the source code. The comments not only describe the way the code works, but pose some problems and questions that you may wish to work on, to increase your knowledge of SuperCollider. The problem with the verbosity of the comments is that it can be difficult to read the code itself, as it would be written in a real program.
+		</div><div class="para">
+			<code class="filename">Method_One-optimized.sc</code> is a less-commented version of the source code. I've also re-written part of the code, to make it more flexible for use in other programs. The differences between this, and code that I would have written for myself only, are trivial.
+		</div><div class="para">
+			<code class="filename">Method_One.flac</code> is a recording that I produced of the program, which I produced in <span class="application"><strong>Ardour</strong></span>.
+		</div></div><div class="section" title="11.4.2. Inspiration" id="sect-Musicians_Guide-SC-Composing-Inspiration"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Inspiration">11.4.2. Inspiration</h3></div></div></div><div class="para">
+			The intention of this program is to represent one way to write a SuperCollider program. I decided to take one class, SinOsc, and use it for "everything." Here, "everything" means any function that returns a sound, or any function that directly controls a SinOsc.
+		</div><div class="para">
+			In order to fill up time, I decided to employ a three-part "rounded binary" form: ABA' or "something, something new, then the first thing again." This is kind of like a sine oscillation, too!
+		</div></div><div class="section" title="11.4.3. Designing the First Part" id="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part">11.4.3. Designing the First Part</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					I started with something simple: a single SinOsc: <code class="code">{ SinOsc.ar(); }.play;</code>
+				</div></li><li class="step" title="Step 2"><div class="para">
+					This is not exciting: it just stays the same forever, and it only uses one channel! So, I added another SinOsc to the right channel, using the [ , ] array notation. The result is <code class="code">{ [ SinOsc.ar(), SinOsc.ar() ] }.play;</code>
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Now it sounds balanced, at least, like it's coming from the middle. But it's still boring, so I added a frequency-changing SinOsc to the right channel, resulting in <code class="code">{ [ SinOsc.ar(), SinOsc.ar(SinOsc.kr(1,50,300)) ] }.play;</code>
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Since that's difficult to read, and since I know that I'm just going to keep adding things, I expand the code a little bit to make it more legible. This gives me 
+<pre class="programlisting">
+{
+   var left = SinOsc.ar();
+   var right = SinOsc.ar( SinOsc.kr( 1, 50, 300 ) );
+   
+   [ left, right ]
+   
+}.play;
+</pre>
+					 I define a variable holding everything I want in the left channel, then the same for the right. I still use the [ , ] array notation to create a stereo array. Remember that SuperCollider functions return the last value stated, so it might look like the stereo array is ignored, but because this array is what is returned by the function contained between { and }, it is this array that gets played by the following ".play;"
+				</div></li><li class="step" title="Step 5"><div class="para">
+					I also added a frequency controller to the left SinOsc, and realized that it's getting a bit difficult to read again, especially if I wanted to add another parameter to the SinOsc.ar objects. So I placed the SinOsc.kr's into their own variables: frequencyL and frequencyR. This results in 
+<pre class="programlisting">
+{
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 );
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 );
+   
+   var left = SinOsc.ar( frequencyL );
+   var right = SinOsc.ar( frequencyR );
+   
+   [ left, right ]
+   
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Now I can experiment with the frequency-changing SinOsc's, to make sure that I get things just right. When I realize what the parameters do, I make a note for myself (see "FSC-method-1-.sc"), so that it will be easy to adjust it later. I also explicitly call the parameters. This isn't necessary, but it also helps to avoid future confusion. Most programmers would not explicitly call the parameters, but we're musicians, not programmers.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					The left channel has something like a "melody," so I decided to add a drone-like SinOsc to it. This is easy, of course, because any SinOsc left alone is automatically a drone! But, where should it be added? Into the "left" variable, of course. We'll create an array using [ , ] array notation. There are two things that I would do at this point to help with future readability:
+				</div><ol class="a"><li class="step" title="Step 7.a"><div class="para">
+							Align all of the left-channel SinOsc's vertically (using tabs and spaces), so that each line is one sound-generating UGen.
+						</div></li><li class="step" title="Step 7.b"><div class="para">
+							At the end of each line, write a small comment describing what the UGen on that line doesn.
+						</div></li></ol></li><li class="step" title="Step 8"><div class="para">
+					Now the volume is a problem. For most sound-producing UGen's, the "mul" argument controls the volume. For most of those, the default is "1.0," and anything greater will create distorted output. The physics and computer science factors that wind up creating distortion are rather complicated, and it isn't necessary to understand them. What we need to know is that, if the output of a UGen (or some UGen's) sounds distorted, then we should probably adjust the "mul" argument. Sometimes, of course, you may prefer that distorted output. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								It seems that, when you're using multiple SinOsc's in one output channel, the "mul" of all of them must not add to more than 1.0
+							</div></li><li class="listitem"><div class="para">
+								We're using two output channels (left and right). We'll leave the right channel alone for now, because it has only one output UGen.
+							</div></li><li class="listitem"><div class="para">
+								So, I'll change add a "mul" argument to each of the left-channel UGen's, to 0.5
+							</div></li></ul></div>
+
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Now we can't hear the left channel, because the right channel is too loud! Playing with volumes (sometimes called "adjusting levels" for computers) is a constant aesthetic concern for all musicians. Add a "mul" argument to the right channel, and set it to what seems an appropriate volume for the moment. It will probably change later, but that's okay.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					But let's add another dimension to this: there's no reason to keep the volume static, because we can use a SinOsc to change it periodically! I added a SinOsc variable called "volumeL," which I used as the argument to "mul" for the "frequencyL" SinOsc in the left channel.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					And now the sheer boredom of the drone in the left channel becomes obvious. I decide to make it more interesting by adding a series of overtones (an overtone is...). I decide to add six, then experiment with which frequencies to add. But, every time I adjust one frequency, I have to re-calculate and change all the others. So I decide to add a variable for the drone's frequency: "frequencyL_drone". This way, after finding the right intervals, I can easily adjust all of them just by changing the variable. I've decided on drone*1, 2, 5, 13, and 28. These are more or less arbitrary, and I arrived on them through experimentation. Of course, the drone will be <span class="emphasis"><em>way</em></span> too loud.
+				</div></li><li class="step" title="Step 12"><div class="para">
+					Writing 
+<pre class="programlisting">SinOsc.ar( [frequencyL_drone,2*frequencyL_drone,5*frequencyL_drone,13*frequencyL_drone,28*frequencyL_drone], mul:0.1 )</pre>
+					 in your program is not easy to read, and actually it doesn't work out volume-balance-wise (for me, at least): the high frequencies are too loud, and the lower ones are not loud enough. In retrospect, I should have created a variable for the "mul" of these drones, so I could adjust them easily in proportion. But, I didn't.
+				</div></li><li class="step" title="Step 13"><div class="para">
+					A constant drone isn't as much fun as one that slowly changes over time. So, I changed the "frequencyL_drone" value to a SinOsc.kr UGen. Because it's supposed to be a "drone," it should change only very gradually, so I used a very small freqeuncy argument. It still moves quite quickly, but people won't want to listen to this too long, anyway!
+				</div></li><li class="step" title="Step 14"><div class="para">
+					I did something similar with the right channel, addding a slowly-changing drone and overtones above it.
+				</div></li><li class="step" title="Step 15"><div class="para">
+					After some final volume adjustments, I feel that I have completed the first part. There is no way to know for sure that you've finished until it happens. Even then, you may want to change your program later.
+				</div></li></ol></div></div><div class="section" title="11.4.4. Designing the Second Part" id="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part">11.4.4. Designing the Second Part</h3></div></div></div><div class="para">
+			The next thing that I did was to design the second part. This will not join them together yet, and I'm going to focus on something completely different, so I decided to do this in a separate file.
+		</div><div class="para">
+			My inspiration for this part came from experimenting with the drones of the first part. There are a virtually unlimited number of combinations of sets of overtones that could be created, and the combinations of discrete frequencies into complex sounds is something that has fascinated me for a long time. Moreover, when thousands of discrete frequencies combine in such a way as to create what we think of as "a violin playing one note," it seems like a magical moment.
+		</div><div class="para">
+			I'm going to build up a set of pseudo-random tones, adding them one at a time, in set increments. As you will see, this introduces a number of problems, primarily because of the scheduling involved with the one-by-one introduction of tones, and keeping track of those tones.
+		</div><div class="para">
+			The fact that there are ten tones also poses a problem, because it might require a lot of typing. We'll see solutions to that, which use SuperCollider's programming features to greatly increase the efficiency.
+		</div><div class="para">
+			Although we've already solved the musical problems (that is, we know what we want this part to sound like), the computer science (programming) problems will have to be solved the old-fashioned way: start with something simple, and build it into a complex solution.
+		</div><div class="para">
+			First I will develop the version used in FSC-method-1.sc, then the version used in FSC-method-1-short.sc
+		</div></div><div class="section" title="11.4.5. Creating Ten Pseudo-Random Tones" id="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones">11.4.5. Creating Ten Pseudo-Random Tones</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					We'll start again with something simple, that we know how to do. 
+<pre class="programlisting">
+{
+   SinOsc.ar();
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 2"><div class="para">
+					We already know that we want this to produce stereo output, and we already know that we're going to be using enough SinOsc's that we'll need to reduce "mul." Keeping in mind that there will be ten pitches, and two SinOsc's for each of them, set both of those things now, keeping just one pitch for now.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					The first challenge is to implement pseudo-randomness. We'll use the number.rand function to generate a pseudo-random number (integer, actually), but if run as <code class="code">50.rand</code>, we will get a result between 0 and 50. As a frequency, this is not useful: most audio equipment cannot produce pitches below 20 Hz, and many people have problems hearing very low frequencies. This means that we'll need to add a value to .rand's output (like <code class="code">100 + 50.rand</code>, which will yield an integer between 100 and 150). I decided to go with a value between 200 Hz and 800 Hz instead, largely because I felt like it. Try setting the freq with the .rand call.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					I hope you didn't end up with two different frequencies! If you did, you'll need to use a variable to temporarily store the pseduo-random frequency, so that both sides can use it.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					Now we need to make ten of these, so copy-and-paste until there are ten different stereo pitches at once. 
+<pre class="programlisting">
+{
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 6"><div class="para">
+					It doesn't work: you'll also have to rename your frequency-setting variable each time. 
+<pre class="programlisting">
+{
+   var frequency1 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ]
+   var frequency2 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ]
+   var frequency3 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ]
+   var frequency4 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ]
+   var frequency5 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ]
+   var frequency6 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ]
+   var frequency7 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ]
+   var frequency8 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ]
+   var frequency9 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ]
+   var frequency0 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ]
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 7"><div class="para">
+					It still doesn't work! The error given in the "SuperCollider output" window is not easy to understand, but it means "You have to put all of your variable declarations before everything else." 
+<pre class="programlisting">
+{
+   var frequency1 = 200 + 600.rand;
+   var frequency2 = 200 + 600.rand;
+   var frequency3 = 200 + 600.rand;
+   var frequency4 = 200 + 600.rand;
+   var frequency5 = 200 + 600.rand;
+   var frequency6 = 200 + 600.rand;
+   var frequency7 = 200 + 600.rand;
+   var frequency8 = 200 + 600.rand;
+   var frequency9 = 200 + 600.rand;
+   var frequency0 = 200 + 600.rand;
+   
+   [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ]
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 8"><div class="para">
+					It still doesn't work! SuperCollider is confused because I was been lazy and didn't include enough semicolons. The error we get is, "Index not an Integer," which is a clue as to what SuperCollider is trying to do (but it's irrelevant). The real problem is that SuperCollider interprets our ten stereo arrays as all being part of the same statement. We don't want them to be the same statement, however, because we want ten <span class="emphasis"><em>different</em></span> stereo arrays to be played. Fix this problem by putting a semicolon at the end of each stereo array. You do not <span class="emphasis"><em>need</em></span> to include one at the end of the last statement, because SuperCollider assumes the end of the statement when it encounters a } (end-of-function marker) after it. Since we're still building our code, we might move these around or add something aftwards, so it's better to include a semicolon at the end of each stereo array.
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Now the file plays successfully, but with a disappointing result. If you can't already see the problem, try to think of it before continuing to read.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Only one SinOsc array gets played, and it's the last one. This is because the last statement is returned by the function that ends at } and it is that result which gets sent to the following .play
+				</div></li><li class="step" title="Step 11"><div class="para">
+					To fix this, and ensure that all of the stereo arrays are played, you should remove the .play from the end of the function, and add a .play to each stereo array statement. You end up with 
+<pre class="programlisting">
+{
+   var frequency1 = 200 + 600.rand;
+   var frequency2 = 200 + 600.rand;
+   var frequency3 = 200 + 600.rand;
+   var frequency4 = 200 + 600.rand;
+   var frequency5 = 200 + 600.rand;
+   var frequency6 = 200 + 600.rand;
+   var frequency7 = 200 + 600.rand;
+   var frequency8 = 200 + 600.rand;
+   var frequency9 = 200 + 600.rand;
+   var frequency0 = 200 + 600.rand;
+   
+   [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ].play;
+}
+</pre>
+
+				</div></li><li class="step" title="Step 12"><div class="para">
+					When you execute this, no sound is produced, but SuperCollider outputs "a Function." Can you think of why this happens? It's because you wrote a function, but never told SuperCollider to evaluate it! At the end of execution, SuperCollider just throws away the function, because it's never used. This is the same thing that happened to the first nine stereo arrays - they were created, but you never said to do anything with them, so they were just thrown out. We need to execute the function. Because it doesn't produce a UGen, we can't use "play," so we have to use "value" instead. You can choose to do either of these: 
+<pre class="programlisting">{ ... }.value;</pre>
+					 or 
+<pre class="programlisting">
+var myFunction = { ... };
+myFunction.value;
+</pre>
+
+				</div></li><li class="step" title="Step 13"><div class="para">
+					This gives us yet another error, as if we can't play the stereo arrays! In fact, we can't - and we didn't do it in the first part, either. We play'ed the result of returning a stereo array from a function. The subtle difference isn't important yet - we're just trying to make this work! Use { and } to build a function for .play to .play
+				</div></li><li class="step" title="Step 14"><div class="para">
+					Now make the correction nine more times.
+				</div></li><li class="step" title="Step 15"><div class="para">
+					When you play execute the resulting code, you probably get something that sounds quite "space-age." Execute it a few times, to see the kind of results you get.
+				</div></li></ol></div></div><div class="section" title="11.4.6. Scheduling the Tones" id="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones">11.4.6. Scheduling the Tones</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					The next step is to get these started consecutively, with 5-second pauses after each addition. For this we will use a TempoClock, and since this is the only thing that we're doing, we'll just use the default one called TempoClock.default. I don't feel like typing that, however, so we're going to define an alias variable: <code class="code">var t_c = TempoClock.default;</code> You could put that in the main function, but I suggest putting it before the main function. This way, if we want to write another function later, then it can also access <code class="literal">t_c</code>.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					The default TempoClock has a default tempo of one beat per second (1 Hz). This will be good enough for us. If you wanted to change the tempo, remember that you can enter a metronome setting (which is "beats per minute") by dividing the metronome setting by 60. So a metronome's 120 beats per minute would be given to a new TempoClock as <code class="code">TempoClock.new( 120/60 )</code>. Even though you could do that ahead of time and just write "2," inputting it as "120/60" makes it clearer what tempo you intend to set.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					You can schedule something on a TempoClock by using <code class="code">t_c.sched( <em class="replaceable"><code>x</code></em>, <em class="replaceable"><code>f</code></em> );</code>, where <code class="literal">f</code> is a function to execute, and <code class="literal">x</code> is when it should be done, measured as the number of beats from now. So we can schedule our SinOsc like this: 
+<pre class="programlisting">t_c.sched( 1, {{[ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ]}.play;} );</pre>
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Schedule the rest, in intervals of five beats (which is five seconds). They will all be scheduled virtually instantaneously (that is, the computer will notice the slight delay between when each one is scheduled, but humans will not). I started at one beat from now, to insert a slight pause before the sound begins.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					If you've done this correctly, then we should get a build-up of ten pitches. But they never stop! This is going to take some more ingenuity to solve, because we can't just make a stereo array, play it, then throw it away. We need to hold onto the stereo array, so that we can stop it. The first step here is to store the stereo arrays in variables, and subsequently schedule them. You will end up with something like this: 
+<pre class="programlisting">
+var sinosc1 = { [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ] };
+// the other nine...
+   
+   t_c.sched( 1, { sinosc1.play; } );
+// the other nine...
+</pre>
+
+				</div></li><li class="step" title="Step 6"><div class="para">
+					It should still work, but we after all that cutting-and-pasting, we still haven't managed to turn off the SinOsc's. We need to "free" the object that was returned when we used the "play" function. We need to declare yet more variables: <code class="code">var so1, so2, so3, so4, so5, so6, so7, so8, so9, so0;</code> should appear anywhere before the scheduler.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					Now adjust all the scheduling commands so they look like this: <code class="code">t_c.sched( 1, { so1 = sinosc1.play; } );</code>
+				</div></li><li class="step" title="Step 8"><div class="para">
+					Now you can add ten of these, after the existing scheduling commands: <code class="code">t_c.sched( 51, { so1.free; } );</code>. Be sure to schedule each one for 51 beats, so that they all turn off simultaneously, 5 beats after the last pitch is added.
+				</div></li><li class="step" title="Step 9"><div class="para">
+					It should work successfully. If it doesn't, then compare what you have to this, which does work: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+{
+   var frequency1 = 200 + 600.rand;
+   var frequency2 = 200 + 600.rand;
+   var frequency3 = 200 + 600.rand;
+   var frequency4 = 200 + 600.rand;
+   var frequency5 = 200 + 600.rand;
+   var frequency6 = 200 + 600.rand;
+   var frequency7 = 200 + 600.rand;
+   var frequency8 = 200 + 600.rand;
+   var frequency9 = 200 + 600.rand;
+   var frequency0 = 200 + 600.rand;
+   
+   var sinosc1 = { [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ] };
+   var sinosc2 = { [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ] };
+   var sinosc3 = { [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ] };
+   var sinosc4 = { [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ] };
+   var sinosc5 = { [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ] };
+   var sinosc6 = { [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ] };
+   var sinosc7 = { [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ] };
+   var sinosc8 = { [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ] };
+   var sinosc9 = { [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ] };
+   var sinosc0 = { [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ] };
+   
+   var so1, so2, so3, so4, so5, so6, so7, so8, so9, so0;
+   
+   t_c.sched( 1, { so1 = sinosc1.play; } );
+   t_c.sched( 6, { so2 = sinosc2.play; } );
+   t_c.sched( 11, { so3 = sinosc3.play; } );
+   t_c.sched( 16, { so4 = sinosc4.play; } );
+   t_c.sched( 21, { so5 = sinosc5.play; } );
+   t_c.sched( 26, { so6 = sinosc6.play; } );
+   t_c.sched( 31, { so7 = sinosc7.play; } );
+   t_c.sched( 36, { so8 = sinosc8.play; } );
+   t_c.sched( 41, { so9 = sinosc9.play; } );
+   t_c.sched( 46, { so0 = sinosc0.play; } );
+   
+   t_c.sched( 51, { so1.free; } );
+   t_c.sched( 51, { so2.free; } );
+   t_c.sched( 51, { so3.free; } );
+   t_c.sched( 51, { so4.free; } );
+   t_c.sched( 51, { so5.free; } );
+   t_c.sched( 51, { so6.free; } );
+   t_c.sched( 51, { so7.free; } );
+   t_c.sched( 51, { so8.free; } );
+   t_c.sched( 51, { so9.free; } );
+   t_c.sched( 51, { so0.free; } );
+   
+}.value;
+</pre>
+
+				</div></li></ol></div></div><div class="section" title="11.4.7. Optimizing the Code" id="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code">11.4.7. Optimizing the Code</h3></div></div></div><div class="para">
+			Hopefully, while working through the previous sections, you got an idea of how tedious, boring, difficult-to-read, and error-prone this sort of copy-and-paste programming can be. It's ridiculous, and it's poor programming: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						We're using a lot of variables and variable names. They're all just used once or twice, too.
+					</div></li><li class="listitem"><div class="para">
+						When you copy-and-paste code, but change it a little, you might make a mistake in that little change.
+					</div></li><li class="listitem"><div class="para">
+						When you copy-and-paste code, when you make a mistake, you have to copy-and-paste to fix it everywhere.
+					</div></li><li class="listitem"><div class="para">
+						Repetition is the enemy of high-quality code. It is much better to write something once and re-use that same code.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			Thankfully, SuperCollider provides three things that will greatly help to solve these problems - at least for our current situation: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Arrays can be used to hold multiple instances of the same thing, all referred to with essentially the same name. We're already doing something similar, (sinosc1, sinosc2, etc.) but arrays are more flexible.
+					</div></li><li class="listitem"><div class="para">
+						Functions can be written once, and executed as many times as desired.
+					</div></li><li class="listitem"><div class="para">
+						Loops also provide a means to write code once, and execute it many times. As you will see, they are useful in situations different from functions.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			It should be noted that, while it is good practise to program like this, it is also optional. You will probably find, though, that writing your programs well in the first place ends up saving huge headaches in the future.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					The first thing we'll do is write a function to deal with generating the stereo arrays of SinOsc's.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Take the code required to generate one stereo array of SinOsc's with a pseudo-random frequency. Put it in a function, and declare a variable for it (I used the name "func").
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Now remove the frequency1 (etc.) variables, and change the sinosc1 (etc.) variables to use the new function. Make sure that the code still works in the same way. It's much easier to troubleshoot problems when you make only one change at a time!
+				</div></li><li class="step" title="Step 4"><div class="para">
+					At this point, we've eliminated ten lines of code, and made ten more lines easier to read by eliminating the subtle copy-and-paste changes. If you can't manage to work it out, refer to the FSC_method_1.sc file for tips.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					We can eliminate ten more lines of code by using a loop with an array. Let's change only one thing at a time, to make it easier to find a problem, if it should arise. Start by commenting out the lines which declare and initialize sinosc1, sinosc2, and so on.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Then declare a ten-element array in the same place: <code class="code">var sinosc = Array.new( 10 );</code>
+				</div></li><li class="step" title="Step 7"><div class="para">
+					The next part is to write code to get ten func.value's into the array. To add something to an array in SuperCollider, we use the "add" method: <code class="code">sinosc.add( thing_to_add );</code> There is a small wrinkle to this, described in the SuperCollider documentation. It's not important to understand (for musical reasons, that is - it is explained on this help page), but when you add an element to an array, you <span class="emphasis"><em>should</em></span> re-assign the array to the variable-name: <code class="code">sinosc = sinosc.add( thing_to_add )</code> Basically it works out like this: if you don't re-assign, then there is a chance that the array name only includes the elements that were in the array before the "add" command was run.
+				</div></li><li class="step" title="Step 8"><div class="para">
+					With this, we are able to eliminate a further level of redundancy in the code. Ten exact copies of <code class="code">sinosc = sinosc.add( { func.value; } );</code> Now, ten lines that look almost identical actually are identical. Furthermore, we don't have to worry about assigning unique names, or even about index numbers, as in other programming languages. SuperCollider does this for us!
+				</div></li><li class="step" title="Step 9"><div class="para">
+					This still won't work, because we need to adjust the rest of the function to work with this array. The scheduling commands be changed to look something like this: <code class="code">t_c.sched( 1, { so1 = sinosc[0].play; } );</code> Since arrays are indexed from 0 to 9, those are the index numbers of the first ten objects in the array.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Remember that you need to put all of your variable declarations <span class="emphasis"><em>before</em></span> anything else.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					It <span class="emphasis"><em>should</em></span> still work. Let's use a loop to get rid of the ten identical lines.
+				</div></li><li class="step" title="Step 12"><div class="para">
+					In SuperCollider, <code class="code"><em class="replaceable"><code>x</code></em>.do( <em class="replaceable"><code>f</code></em> );</code> will send the <code class="literal">value</code> message to the function <code class="literal">f</code> <code class="literal">x</code> times. So, to do this ten times, we should write <code class="code">10.do( { sinosc = sinosc.add( { func.value; } ); } );</code> and get rid of the other ones. This is very powerful for simple things that must be done multiple times, because you are definitely not going to make a copy-and-paste error, because it's easy to see what is being executed, and because it's easy to see how many times it is being executed.
+				</div></li><li class="step" title="Step 13"><div class="para">
+					Now let's reduce the repetitiveness of the scheduling. First, replace so1, so2, etc. with a ten-element array. Test it to ensure that the code still works.
+				</div></li><li class="step" title="Step 14"><div class="para">
+					Getting the next two loops working is a little bit more complicated. We know how to run the exact same code in a loop, but we don't know how to change it subtly (by supplying different index numbers for the array, for example). Thankfully, SuperCollider provides a way to keep track of how many times the function in a loop has already been run. The first argument given to a function in a loop is the number of times that the function has <span class="emphasis"><em>already</em></span> been executed. The first time it is run, the function receives a 0; if we're using a <code class="code">10.do( <em class="replaceable"><code>something</code></em> );</code> loop, then the last time the function is run, it receives a 9 because the function has already been executed 9 times. Since our ten-element array is indexed from 0 to 9, this works perfectly for us.
+				</div></li><li class="step" title="Step 15"><div class="para">
+					The code to free is shorter: <code class="code">10.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );</code> This can look confusing, especially written in one line, like it is. If it helps, you might want to write it like this instead: 
+<pre class="programlisting">
+10.do
+({ arg index;
+	t_c.sched( 51, { so[index].free; } );
+});
+</pre>
+					 Now it looks more like a typical function.
+				</div></li><li class="step" title="Step 16"><div class="para">
+					The next step is to simplify the original scheduling calls in a similar way, but it's slightly more complicated because we have to schedule a different number of measures for each call. With a little math, this is also not a problem - it's just a simple linear equation: <code class="literal">number_of_measures = 5 * array_index + 1</code> Try to write this loop by yourself, before going to the next step.
+				</div></li><li class="step" title="Step 17"><div class="para">
+					If you missed it, my solution is 
+<pre class="programlisting">10.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( sinosc[index].play; ); } ); } );</pre>
+					 which includes some extra parentheses to ensure that the math is computed in the right order.
+				</div></li><li class="step" title="Step 18"><div class="para">
+					The code is already much shorter, easier to understand, and easier to expand or change. There is one further optimzation that we can easily make: get rid of the sinosc array. This simply involves replacing <code class="code">sinosc[index]</code> with what all of its elements are: <code class="code">{ func.value; }</code>
+				</div></li><li class="step" title="Step 19"><div class="para">
+					The resulting program is a little different from what ended up in FSC_method_1.sc, but produces the same output. What I have is this: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+{
+   var so = Array.new( 10 );
+   
+   var func = 
+   {
+      var frequency = 200 + 600.rand;
+      [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ];
+   };
+   
+   10.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   10.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+}.value;
+</pre>
+
+				</div></li><li class="step" title="Step 20"><div class="para">
+					Finally, assign this Function to a variable (called "secondPart", perhaps), and remove the "value" Function-call. If we leave that in, the Function will execute before the rest of the program begins!
+				</div></li></ol></div></div><div class="section" title="11.4.8. Making a Useful Section out of the Second Part" id="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part">11.4.8. Making a Useful Section out of the Second Part</h3></div></div></div><div class="para">
+			This section describes the reasons for the differences between the second part's Function that was just created, and the Function that appears in "FSC_method_1-short.sc". It all comes down to this: the current solution is tailor-made for this particular program, and would require significant adaptation to be used anywhere else; I want to re-design the Function so that it can be used anywhere to begin with, while still defaulting to the behaviour desired for this program.
+		</div><div class="para">
+			You can skip this section, and return later. The actions for the rest of the tutorial remain unchanged whether you do or do not make the modifications in this section.
+		</div><div class="para">
+			Here's what I have from the previous step: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   var so = Array.new( 10 );
+   
+   var func = 
+   {
+      var frequency = 200 + 600.rand;
+      [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ];
+   };
+   
+   10.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   10.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+};
+</pre>
+			 This Function is the perfect solution if you want ten pseudo-random pitches between 200 Hz and 800 Hz, and a five-second pause between each one. If you want nine or eleven pitches, if you want them to eb between 60 Hz and 80Hz, if you want a six-second pause between each - you would have to modify the Function. If you don't remember how it works, or if you give it to a friend, you're going to have to figure out how it works before you modify it. This is not an ideal solution.
+		</div><div class="para">
+			Let's solve these problems one at a time, starting with allowing a different number of SinOsc synths to be created. We know that we'll have to create an argument, and that it will have to be used wherever we need the number of SinOsc's. Also, to preserve functionality, we'll make a default assignment of 10. Try to accomplish this yourself, making sure to test your Function so that you know it works. Here's what I did: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   arg number_of_SinOscs = 10;
+   
+   var so = Array.new( number_of_SinOscs );
+   
+   var func = 
+   {
+      var frequency = 200 + 600.rand;
+      [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ];
+   };
+   
+   number_of_SinOscs.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   number_of_SinOscs.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+};
+</pre>
+			 The "do" loop doesn't need a constant number; it's fine with a variable. What happens when you pass a bad argument, like a string? This would be an easy way to sabotage your program, and in almost any other programming context it would concern us, but this is just audio programming. If somebody is going to try to create "cheese" SinOsc's, it's their own fault for mis-using the Function.
+		</div><div class="para">
+			Now let's modify the Function so that we can adjust the range of frequencies that the Function will generate. We know that we'll need two more arguments, and that they'll have to be used in the equation to calculate the frequency. But we'll also need to do a bit of arithmetic, because of the way the "rand" Function works (actually we don't - see the "rand" Function's help file). Also, to preserve functionality, we'll make default assignments of 200 and 800. Try to accomplish this yourself, making sure that you test the Function so you know it works. Here's what I did: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   arg number_of_SinOscs = 10,
+       pitch_low = 200,
+       pitch_high = 800;
+   
+   var so = Array.new( number_of_SinOscs );
+   
+   var func =
+   {
+      var freq = pitch_low + (pitch_high - pitch_low).rand;
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+   
+   number_of_SinOscs.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   number_of_SinOscs.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+};
+</pre>
+			 Notice that I changed the name of the variables, and the indentation in the "func" sub-Function, to make it easier to read. This isn't a particularly difficult change.
+		</div><div class="para">
+			Now let's allow the user to set the length of time between each SinOsc appears. We will need one more argument, used in the scheduling command. Try to accomplish this yourself, and if you run into difficulty, the next paragraph contains some tips.
+		</div><div class="para">
+			The change to the "do" loop which schedules the SinOsc's to play is almost trivial. My new argument is called "pause_length", (meaning "the length of the pause, in seconds, between adding each SinOsc"), so I get this modification: number_of_SinOscs.do( 
+<pre class="programlisting">
+{
+   arg time;
+   secondPart_clock.sched( (1+(time*5)), { sounds = sounds.add( func.play ); } );
+});
+</pre>
+			 Again, I changed the indentation, and the names of the variables in this sub-Function. Recall that the "1+" portion is designed to add a one-second pause to the start of the Function's execution. The problem comes in the next "do" loop, where we have to know how the number of beats from now will be five seconds after the last SinOsc is added. We'll have to calculate it, so I added a variable to store the value after it's calculated. This also allows us to return it, as a convenience to the Function that called this one, so that it knows how long until this Function is finished. Try adding this yourself, then testing the Function to ensure that it works. I got this: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   arg number_of_SinOscs = 10,
+       pitch_low = 200,
+       pitch_high = 800,
+       pause_length = 5;
+   
+   var so = Array.new( number_of_SinOscs );
+   
+   var when_to_stop = ( 1 + ( pause_length * number_of_SinOscs ) );
+   
+   var func =
+   {
+      var freq = pitch_low + (pitch_high - pitch_low).rand;
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+   
+   number_of_SinOscs.do(
+   {
+      arg time;
+      t_c.sched( (1+(time*5)), { so = so.add( func.play ); } );
+   });
+
+   t_c.sched( when_to_stop,
+              {
+                 number_of_SinOscs.do( { arg index; so[index].free; } );
+                 nil;
+              });
+   
+   when_to_stop;
+};
+</pre>
+			 I decided to "invert" the "free-ing" of the SinOsc's. Rather than scheduling number_of_SinOscs Function-calls at some point in the future, I decided to schedule one thing: a "do" loop that does the work. The indentation looks strange, but sometimes there's not much you can do about that. The "when_to_stop" variable must be the last thing in the Function, so that the interpreter returns it to the Function's caller.
+		</div><div class="para">
+			In order to retain the "bare minimum" robustness to be used elsewhere, we can't rely on the "TempoClock.default" clock having the tempo we expect, and we certainly can't rely on it being declared as "t_c". The solution is quite easy: create a new TempoClock within the Function. 
+<pre class="programlisting">var t_c = TempoClock.new; // default tempo is one beat per second</pre>
+			 We could hypothetically use the "SystemClock", since we're measuring time strictly in seconds. But, using a TempoClock is preferred for two reasons: 
+			<div class="orderedlist"><ol><li class="listitem"><div class="para">
+						It has the word "tempo" in its name, and it's designed for scheduling musical events; the "SystemClock" is for system events.
+					</div></li><li class="listitem"><div class="para">
+						We can easily extend this in the future to use a "TempoClock" set to a different tempo.
+					</div></li></ol></div>
+
+		</div><div class="para">
+			There are some further ways to improve this Function, making it more robust (meaning that it will work consistently in a greater range of circumstances). Here are things that could be done to improve the Function, with an explanation of why it would make the Function more robust: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Made the clock an argument, allowing this Function to schedule events on a clock belonging to some other Function. Since all clocks respond to the "sched" message, we could even accept the "SystemClock" or "AppClock". The default value would still be <code class="code">TempoClock.new</code>
+					</div></li><li class="listitem"><div class="para">
+						Use absolute scheduling rather than relative scheduling. Depending on how long the server and interpreter take to process the commands, it could lead to significant delays if the Function is asked to create a lot of SinOsc's.
+					</div></li><li class="listitem"><div class="para">
+						Create one SynthDef (with an argument) for all of the synths. Especially when asked to create a large numbe of SinOsc's, this will lead to faster processing and lower memory consumption. On the other hand, it increases the complexity of the code a little bit, requiring more testing.
+					</div></li><li class="listitem"><div class="para">
+						Each SinOsc is currently created with the same "mul" argument, regardless of how many SinOsc's are created. Set as it is, when asked to create 51 SinOsc's, the signal would become distorted. If you're puzzled about why 51, remember that for each SinOsc the Function is asked to create, it currently creates two: one for the left and one for the right audio channel.
+					</div></li><li class="listitem"><div class="para">
+						Allow the SynthDef to be passed in as an argument, with the requirement that such a SynthDef would need to accept the "freq" and "mul" arguments. This is going out on a limb a bit, and requires careful explanation in comments to ensure that the Function is used correctly. You will also need to test what happens if the Function is used incorrectly. Crashing the server application is a bad thing to do, especially without a warning.
+					</div></li><li class="listitem"><div class="para">
+						Use a Bus to cut the number of synths in half, so that one synth will be sent both to the left and right channels. Alternatively, you could add special stereo effects.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			As you can see, there are a lot of ways to improve this Function even further; there are almost certainly more ways than listed here. Before you distribute your Function, you would want to be sure to test it thoroughly, and add helpful comments so that the Function's users know how to make the Function do what they want. These are both large topics in themselves, so I won't give them any more attention here.
+		</div></div><div class="section" title="11.4.9. Joining the Two Parts" id="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts">11.4.9. Joining the Two Parts</h3></div></div></div><div class="para">
+			Now it is time to join the two parts, and ensure a clean transition between them. My reasons for building the first part as a SynthDef, but the second part as a function are explained in the FSC_part_1.sc file. Additional reasons include my desire to illustrate the use of both possibilities, and because the second part stops itself (so it can be a function which is executed and forgotten), whereas the first part does not stop itself (so we'll need to hold onto the synth, to stop it ourselves).
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					I copy-and-pasted both parts into a new file, leaving the other original code in tact, in case I want to build on them in the future. Be sure to copy over the <code class="code">var t_c = TempoClock.default;</code> definition from the second part.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					By default, the two parts would both start playing at the same time (give it a try!) This isn't what we want, however, so you'll need to erase the "play" command from both parts' functions. We'll also need some way to refer to them, so declare the second part as a variable (I've used the name, "secondPart,"), but don't worry about the first part yet. Don't forget the semicolon at the end of the function declaration!
+				</div></li><li class="step" title="Step 3"><div class="para">
+					To join the two parts, I'm going to use function that does all the scheduling. This is similar to a "main" function, which are used in most programming languages. Although they are optional in SuperCollider, it just makes sense to use one function that does all the scheduling, and nothing else: that way, when you have problems with the scheduling, or you want to make an adjustment or addition to the program, you can easily find the place where the scheduling happens. If your scheduling commands were spread out through the source file, it would be much more difficult to find and modify the scheduling commands.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Our first job is to determine which variables we'll need to use: just one, which will be assigned the currently-running \FirstPart Synth. Also, if you didn't previously assign "TempoClock.default" to the variable "t_c", then it makes sense to do this now.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					The next thing our function must do is guarantee that we're going to have the right tempo. Use the "tempo_" Function with an argument in beats-per-second, to assign "TempoClock.default" a tempo of one beat per second.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					The next and last thing will be to schedule our sounds. First, we need to determine which events will need to be scheduled, and then at what times.
+				</div><ol class="a"><li class="step" title="Step 6.a"><div class="para">
+							Since \FirstPart is a SynthDef, we'll need to start it and stop it ourselves. Since it happens two times in the intended program, we'll need to do it twice.
+						</div></li><li class="step" title="Step 6.b"><div class="para">
+							secondPart is a Function, and it stops itself when it's finished. We'll need to start it once and let it go.
+						</div></li><li class="step" title="Step 6.c"><div class="para">
+							Just in case something takes a while to process, we'll start the first \FirstPart on beat one, rather than beat zero. We'll let it play for 60 seconds the first time, and 30 seconds the second time.
+						</div></li><li class="step" title="Step 6.d"><div class="para">
+							In order to schedule the second appearance of \FirstPart, we need to know how long secondPart will take. Let's inspect the function and calculate how many beats it will take. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										1 beat of silence at the beginning,
+									</div></li><li class="listitem"><div class="para">
+										5 beats between the entrance of each SinOsc,
+									</div></li><li class="listitem"><div class="para">
+										10 SinOsc's,
+									</div></li><li class="listitem"><div class="para">
+										5 beats after the last SinOsc until the function stops.
+									</div></li><li class="listitem"><div class="para">
+										This gives us <code class="code">1 + ( 5 * 9 ) + 5 = 51</code>. Why <code class="code">5 * 9</code>? Because although there are ten SinOsc's, there are only nine spaces between them; the last five-second space happens <span class="emphasis"><em>after</em></span> the last <code class="classname">SinOsc</code>.
+									</div></li></ul></div>
+
+						</div></li><li class="step" title="Step 6.e"><div class="para">
+							This gives us the following schedule: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										1 beat: start \FirstPart
+									</div></li><li class="listitem"><div class="para">
+										61 beats: stop \FirstPart
+									</div></li><li class="listitem"><div class="para">
+										61 beats: start secondPart
+									</div></li><li class="listitem"><div class="para">
+										113 beats: start \FirstPart
+									</div></li><li class="listitem"><div class="para">
+										143 beats: stop \FirstPart
+									</div></li></ul></div>
+
+						</div></li></ol></li><li class="step" title="Step 7"><div class="para">
+					Try to schedule the events for yourself, then test your program to make sure that it works as you intended. Here's what I wrote: 
+<pre class="programlisting">
+t_c.sched( 1, { sound = Synth.new( \FirstPart ); } );
+t_c.sched( 61, { sound.free; } );
+t_c.sched( 61, { secondPart.value; nil; } );
+t_c.sched( 113, { sound = Synth.new( \FirstPart ); } );
+t_c.sched( 143, { sound.free; } );
+</pre>
+					 Why is the "nil" required after "secondPart"? Because that function returns a number. As you know, any scheduled function which returns a number will re-schedule itself to run that many beats after the previous execution began. Since "secondPart" returns the number of seconds it takes to finish, it will always be re-started as soon as it finishes. Including "nil" disallows this repetition.
+				</div></li></ol></div></div></div><div xml:lang="en-US" class="section" title="11.5. Exporting Sound Files" id="sect-Musicians_Guide-SuperCollider-Exporting" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SuperCollider-Exporting">11.5. Exporting Sound Files</h2></div></div></div><div class="para">
+		This section explains one way to record your SuperCollider programs, so that you can share them with friends who don't have SuperCollider on their computer.
+	</div><div class="section" title="11.5.1. Non-Real-Time Synthesis" id="sect-Musicians_Guide-SC-Non_Real_Time_Synthesis"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</h3></div></div></div><div class="para">
+			SuperCollider allows you to synthesze audio output to an audio file. Doing this requires using OSC commands on the server, the <code class="classname">DiskOut</code> UGen, the <code class="classname">Buffer</code> UGen, and other relatively advanced concepts. The built-in <em class="citetitle">DiskOut</em> help file, available from <a href="file:///usr/share/SuperCollider/Help/UGens/Playback%20and%20Recording/DiskOut.html">file:///usr/share/SuperCollider/Help/UGens/Playback%20and%20Recording/DiskOut.html</a> on Fedora Linux systems, contains some help with the <code class="classname">DiskOut</code> UGen, and links to other useful help files. This method is not further discussed here.
+		</div></div><div class="section" title="11.5.2. Recording SuperCollider's Output (Tutorial)" id="sect-Musicians_Guide-SC-Recording_SuperColliders_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Recording_SuperColliders_Output">11.5.2. Recording SuperCollider's Output (Tutorial)</h3></div></div></div><div class="para">
+			Since <code class="systemitem">SuperCollider</code> outputs its audio signals to the JACK sound server, any other <code class="systemitem">JACK</code>-aware program has the opportunity to record, process, and use them. This portion of the tutorial will help you to record SuperCollider's output in Ardour. Due to the advanced nature of SuperCollider, the text assumes that you have a basic knowledge of how to work with Ardour. If not, you may find it helpful to refer to <a class="xref" href="#chap-Musicians_Guide-Ardour" title="Chapter 7. Ardour">Chapter 7, <i>Ardour</i></a>.
+		</div><div class="para">
+			This procedure will help you to use <span class="application"><strong>Ardour</strong></span> to record the <span class="application"><strong>SuperCollider</strong></span> output.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Close unnecessary applications and stop unnecessary processes, which will help to reduce the risk of a buffer overrun or underrun, which cause an audible break in audio. If you are viewing this document in a web browser, you may want to copy-and-paste it into a simple text editor, or <span class="application"><strong>GEdit</strong></span>, if you are already using that.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Use <span class="application"><strong>QjackCtl</strong></span> to set up <code class="systemitem">JACK</code> with the right audio interface and configuration options.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					In order to get a clean start, restart the <span class="application"><strong>SuperCollider</strong></span> interpreter in <span class="application"><strong>GEdit</strong></span>, then start the server.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Open <span class="application"><strong>Ardour</strong></span> with a new session, and set up the rulers and timeline as desired. Seconds is usually the most appropriate unit with which to measure a <span class="application"><strong>SuperCollider</strong></span> recording.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					Add a stereo track (or however many channels desired), and rename it it "SuperCollider."
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Use Ardour (the "Track/Bus Inspector" window) or <span class="application"><strong>QjackCtl</strong></span> to connect the "SuperCollider" track to SuperCollider's outputs.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					You'll want to make sure that the <span class="application"><strong>SuperCollider</strong></span> output is also connected to your audio interface, so that you can hear the program as you progress. This is an example of multi-plexing. Changes to your audio interface's volume control will not affect the recording in Ardour.
+				</div></li><li class="step" title="Step 8"><div class="para">
+					Arm the track and transport in <span class="application"><strong>Ardour</strong></span>. When you are ready, start the transport. It is not important to start SuperCollider as quickly as possible, since you can cut out the silence after the recording is made.
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Switch to <span class="application"><strong>GEdit</strong></span> and play the program that you want to record. If you make a mistake while starting the program, that's okay. We can always edit the recording after it's recorded.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Listen to the recording as it goes along. Use <span class="application"><strong>QjackCtl</strong></span> to make sure that you don't encounter a buffer underrun, and <span class="application"><strong>Ardour</strong></span> to make sure that you do not record a distorted signal.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					When <span class="application"><strong>SuperCollider</strong></span> has finished playing your program, switch to <span class="application"><strong>Ardour</strong></span>, and stop the transport.
+				</div></li><li class="step" title="Step 12"><div class="para">
+					When you are ready to export, use the <span class="application"><strong>Ardour</strong></span> menu. <span class="guimenu"><strong>Choose Session</strong></span> → <span class="guisubmenu"><strong>Export</strong></span> → <span class="guimenuitem"><strong>Export session to audio file</strong></span>
+				</div></li><li class="step" title="Step 13"><div class="para">
+					The audio file will be created in the "export" sub-directory of the session's directory.
+				</div></li></ol></div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 12. LilyPond" id="chap-Musicians_Guide-LilyPond" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 12. <span class="application"><strong>LilyPond</strong></span></h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-The_LilyPond_Approach">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Installation">12.3. Requirements and Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</a></span></dt><dd><dl><dt
 ><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations">12.4.2. Numbers Are Durations</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Articulations">12.4.3. Articulations</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Simultaneity">12.4.4. Simultaneity</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Chords">12.4.5. Chords</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Commands">12.4.6. Commands</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Source_Files">12.4.7. Source Files and Their Formatting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors">12.4.8
 . Avoiding Errors</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint">12.5. Working on a Counterpoint Exercise (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score">12.5.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output">12.5.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Inputting">12.5.4. Inputting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score">12.5.5. Formatting the Score</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-O
 rchestra">12.6. Working on an Orchestral Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score">12.6.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output">12.6.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Orchestra-Inputting">12.6.4. Inputting</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano">12.7. Working on a Piano Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Pia
 no-Starting_the_Score">12.7.2. Starting the Score</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output">12.7.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Inputting">12.7.4. Inputting</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors">12.7.5. Troubleshooting Errors</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-LilyPond-Piano-Formatting">12.7.6. Formatting the Score (Piano Dynamics)</a></span></dt></dl></dd></dl></div><div class="para">
+		<span class="application"><strong>LilyPond</strong></span> is a notation engraving program, with a focus on creating a visually appealing product. <span class="application"><strong>LilyPond</strong></span> is text-based, and allows you to focus on the (semantic?) content of your musical scores, rather than on their visual appearance. Conventional commercial notation engraving programs allow users to edit the score visually. While this approach has its benefits, especially because it's very easy to see exactly what the printed score will look like, it also has disadvantages - chief among these is the fact that users of those programs are constantly worrying about what their score looks like.
+	</div><div class="para">
+		This is where <span class="application"><strong>LilyPond</strong></span> comes in - users don't need to worry about how their score will work, because they know that the expertly-crafted methods of <span class="application"><strong>LilyPond</strong></span> will automatically configure the objects on the score so that they look good, and are easy to read. <span class="application"><strong>LilyPond</strong></span>'s users focus on <span class="emphasis"><em>what</em></span> needs to be displayed, rather than on <span class="emphasis"><em>how</em></span> it is going to be displayed.
+	</div><div class="para">
+		As with any particular approach, the <span class="application"><strong>LilyPond</strong></span> approach is not for everybody. However, once you have become accustomed to working with the software, and once you have learned methods to help deal with problems and organize your scores' source-files, you will probably realize that <span class="application"><strong>LilyPond</strong></span> is both much faster, and much more flexible, than traditional, commercially-available music engraving programs.
+	</div><div class="para">
+		<span class="application"><strong>LilyPond</strong></span> offers many other features, too. Some of these features include: 
+		<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+					Putting scores into LaTeX or HTML documents.
+				</div></li><li class="listitem"><div class="para">
+					Putting scores into <span class="application"><strong>OpenOffice.org</strong></span> documents, with the <span class="application"><strong>ooolilypond</strong></span> program.
+				</div></li><li class="listitem"><div class="para">
+					Being compatible with all major operating systems.
+				</div></li><li class="listitem"><div class="para">
+					Managing parts and full scores for large compositions.
+				</div></li><li class="listitem"><div class="para">
+					Allowing new musical symbols with the Scheme programming language.
+				</div></li></ul></div>
+
+	</div><div class="para">
+		It is the goal of this guide to help users more quickly overcome the initial learning handicap incurred because of the text-based approach. Making use of tools such as the <span class="application"><strong>Frescobaldi</strong></span> text-editor will help to increase productivity, to make trouble-shooting easier, and to ease the memory burden associated with the text-based approach.
+	</div><div class="section" title="12.1. How LilyPond Works" id="sect-Musicians_Guide-LilyPond-How_LilyPond_Works"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</h2></div></div></div><div class="para">
+			Think of <span class="application"><strong>LilyPond</strong></span> as an automobile mechanic. When your car breaks down, the mechanic knows which tools to use. You can buy tools to fix your car by yourself, but the mechanic is specialized. The mechanic knows what tools to use, how to prepare the tools, and how to fix your car faster than you can fix it. <span class="application"><strong>LilyPond</strong></span> uses many programs that you can use by yourself, but <span class="application"><strong>LilyPond</strong></span> is specialized. <span class="application"><strong>LilyPond</strong></span> knows what programs to use, what settings to use, and most importantly, <span class="application"><strong>LilyPond</strong></span> takes much less time than if you use the programs directly.
+		</div><div class="para">
+			We give instructions to <span class="application"><strong>LilyPond</strong></span> in specially-formed text files. <span class="application"><strong>LilyPond</strong></span> input files describe the music to notate. <span class="application"><strong>LilyPond</strong></span> decides how the music will look, then creates an output file. The input file does not contain instructions about how the music looks. Sometimes you must make an adjustment to how the output file looks, so <span class="application"><strong>LilyPond</strong></span> lets you change the settings of its internal tools.
+		</div></div><div class="section" title="12.2. The LilyPond Approach" id="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</h2></div></div></div><div class="para">
+			For an extensive explanation of the following section, please see the <em class="citetitle"><span class="application"><strong>LilyPond</strong></span> Website</em> at <a href="http://www.lilypond.org/about/automated-engraving/">http://www.lilypond.org/about/automated-engraving/</a>, from where this was sourced.
+		</div><div class="para">
+			<span class="application"><strong>LilyPond</strong></span> works by separating the tasks of what to put, and where to put it. Each aspect of an object's position is controlled by a specific plug-in. You can think of the plug-ins as tools. <span class="application"><strong>LilyPond</strong></span> knows how and when to use each tool; if it doesn't know enough about a tool, then it isn't used.
+		</div><div class="para">
+			Before <span class="application"><strong>LilyPond</strong></span> places an object, it first considers many different possibilities for the specific alignment and layout of that object. Then it evaluates the possibilities according to aesthetic criteria set out to reflect those used in hand-engraved notation. After assigning each possibility a score representing how closely it resembles to the aesthetic ideal, <span class="application"><strong>LilyPond</strong></span> then chooses the better possibility.
+		</div></div><div class="section" title="12.3. Requirements and Installation" id="sect-Musicians_Guide-LilyPond-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Installation">12.3. Requirements and Installation</h2></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Use PackageKit or KPackageKit to install the <code class="literal">lilypond</code> package.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Review the dependencies. Many packages called <code class="literal">lilypond-*-fonts</code> are installed.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					<span class="application"><strong>LilyPond</strong></span> is run from the command line, with the command <code class="command">lilypond</code>.
+				</div></li></ol></div><div class="para">
+			We recommend that you use the <span class="application"><strong>Frescobaldi</strong></span> text editor, which is designed specifically for <span class="application"><strong>LilyPond</strong></span>. It has many features that enhance productivity when editing <span class="application"><strong>LilyPond</strong></span> files, and that greatly speed up the learning process. Refer to <a class="xref" href="#chap-Musicians_Guide-Frescobaldi" title="Chapter 13. Frescobaldi">Chapter 13, <i>Frescobaldi</i></a> for more information.
+		</div></div><div xml:lang="en-US" class="section" title="12.4. LilyPond Basics" id="sect-Musicians_Guide-LilyPond-Syntax" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Syntax">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</h2></div></div></div><div class="para">
+		The syntax of <span class="application"><strong>LilyPond</strong></span> files offers the most flexibility through the most diverse musical conditions. Over time, you will realize that features which seem too complex at first are really a very powerful and simple way to solve complex problems that commercial programs cannot.
+	</div><div class="section" title="12.4.1. Letters Are Pitches" id="sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</h3></div></div></div><div class="para">
+			One letter is all that's required to create a note in <span class="application"><strong>LilyPond</strong></span>. There are additional symbols and letters that are added to indicate further details, like the register, and whether the note is "sharp" or "flat."
+		</div><div class="para">
+			Although it can be changed, the default (and recommended) way to indicate "sharp" or "flat" is by using Dutch note-names: "-is" to indicate a sharp, and "-es" to indicate a flat. For example, the following command would create b-double-flat, b-flat, b, b-sharp, and b-double-sharp: <code class="code">beses bes b bis bisis</code> Getting used to these names happens quickly, and they take less time to input than the English alternative. Furthermore, with these names, it becomes possible to sing note-names when you are ear training!
+		</div><div class="para">
+			Pitch can be entered either absolutely, or relative to the preceding notes. Usually (for music without frequent large leaps) it is more convenient to use the "relative" mode. The symbols <code class="literal">,</code> and <code class="literal">'</code> (comma and apostrophe) are used to indicate register.
+		</div><div class="para">
+			When entering absolute pitches, the register is indicated mostly as in the Helmholtz system (see <em class="citetitle">Helmholtz Pitch Notation (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Helmholtz_pitch_notation">http://en.wikipedia.org/wiki/Helmholtz_pitch_notation</a>: octaves begin on the pitch "C," and end eleven tones higher on the pitch "B." The octave below "middle C" (octave 3 in scientific pitch notation - see <em class="citetitle">Scientific Pitch Notation (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Scientific_pitch_notation Scientific Pitch Notation">http://en.wikipedia.org/wiki/Scientific_pitch_notation Scientific Pitch Notation</a>) has no commas or apostrophes. The octave starting on "middle C" (octave 4) has one apostrophe; the octave above that (octave 5) has two apostrophes, and so on. Octave 2 (starting two octaves below "middle C") has one comma, the octave below that has two commas, and so on. It is usually not necessary to
  understand how to use this in <span class="application"><strong>LilyPond</strong></span>, or to be able to use it quickly, because most scores will use "relative mode."
+		</div><div class="para">
+			When entering pitches relative to the previous one, the register is still indicated with commas or apostrophes, but usually none are needed. When using this input mode, the octave of each note is guessed based on the octave of the previous note. Think of it this way: the next note will always be placed so it produces the smaller interval. For example, after a C, an E could be placed as a major third, a minor sixth, a major tenth, a minor thirteenth, and so on. In relative mode, <span class="application"><strong>LilyPond</strong></span> will always choose the "major third" option. If you wanted <span class="application"><strong>LilyPond</strong></span> to notate the E so that it's a minor sixth, you would tell <span class="application"><strong>LilyPond</strong></span> with a comma appended: <code class="code">c e,</code> so that <span class="application"><strong>LilyPond</strong></span> knows what you want. It's the same case if you were to input <code class="code">c aes</
 code> (meaning "C then A-flat"): the A-flat will be notated so that it is a major third from the C; if you wanted <span class="application"><strong>LilyPond</strong></span> to notate it so that the A-flat is a minor sixth higher than the C, you would need to append an apostrophe: <code class="code">c aes'</code>
+		</div><div class="para">
+			The only possible ambiguity with this method is with a tritone. <span class="application"><strong>LilyPond</strong></span> solves this by not recognizing "tritones," per se, and thinking of them as "augmented fourth" or "diminished fifth." Unless instructed otherwise (with a comma or apostrophe), <span class="application"><strong>LilyPond</strong></span> will always notate the interval as an augmented fourth.
+		</div><div class="para">
+			You must always indicate a sharp or flat, even if it is already in a key signature. This ultimately helps to reduce the number of errors.
+		</div><div class="para">
+			Letters used to indicate pitch are always in lower-case.
+		</div></div><div class="section" title="12.4.2. Numbers Are Durations" id="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations">12.4.2. Numbers Are Durations</h3></div></div></div><div class="para">
+			A number appended to a letter is understood by <span class="application"><strong>LilyPond</strong></span> to indicate that particular note's note-value. A whole note is indicated with a 1, and all other durations are indicated with a number representing the fraction of a whole note that they occupy: half notes are 2 (like "1/2 note"); quarter notes are 4 (like "1/4 note"); eighth notes are 8 (like "1/8 note") and so on.
+		</div><div class="para">
+			To add a "dot" to a note (thereby increasing its length by one half), you simply include a period after the number. For example, <code class="literal">e4.</code> means "dotted quarter note on E."
+		</div><div class="para">
+			To add a "tie" from one note to the next (thereby continuing its duration across a measure-line), add a tilde ( <code class="literal">~</code> ) after the pitch and duration.
+		</div><div class="para">
+			After indicating a duration, it is assumed that all subsequent notes have the same duration, until indicated otherwise.
+		</div></div><div class="section" title="12.4.3. Articulations" id="sect-Musicians_Guide-LilyPond-Syntax-Articulations"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Articulations">12.4.3. Articulations</h3></div></div></div><div class="para">
+			Many different symbols are used to tell <span class="application"><strong>LilyPond</strong></span> to add articulation signs to a note. They are all appended after the pitch and (if included) duration, and many have a position indicator, too.
+		</div><div class="para">
+			A full list of articulation markings is available in the <span class="application"><strong>LilyPond</strong></span> manual, and <span class="application"><strong>Frescobaldi</strong></span> remembers most of them for you (they are stored in the left-side panel).
+		</div><div class="para">
+			These are some of the most common articulation marks, which use a position indicator unless specified otherwise: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<code class="literal">(</code> to begin a slur (no position indicator)
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">)</code> to end a slur (no position indicator)
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">~</code> to begin a tie (which needs no end; no position indicator)
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">.</code> for a "staccato" mark
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">&gt;</code> for an "accent"
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">-</code> for a "tenuto" mark
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">^</code> for a "marcato" mark
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">_</code> for a "portato" mark (dot and line)
+					</div></li></ul></div>
+
+		</div><div class="para">
+			There are three position indicators: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<code class="literal">-</code> which means to put the articulation mark wherever <span class="application"><strong>LilyPond</strong></span> thinks it makes sense
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">_</code> which means to put the articulation mark <span class="emphasis"><em>below</em></span> the note-head
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">^</code> which means to put the articulation mark <span class="emphasis"><em>above</em></span> the note-head
+					</div></li></ul></div>
+			 These position indicators will sometimes result in notes like: <code class="code">g4--</code>, <code class="code">g4__</code>, and <code class="code">g4^^</code>, but although this may look incorrect, it is perfectly acceptable.
+		</div></div><div class="section" title="12.4.4. Simultaneity" id="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity">12.4.4. Simultaneity</h3></div></div></div><div class="para">
+			Simply put, anything enclosed inside <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> is considered by <span class="application"><strong>LilyPond</strong></span> to happen simultaneously. This can be used in any context (and any Context - see above/below). It is possible to tell <span class="application"><strong>LilyPond</strong></span> that you want two notes to happen at the same time in the same voice (yielding a chord), at the same time on the same staff (yielding polyphony), and so on. Moreover, any score with multiple staves will use <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> to tell <span class="application"><strong>LilyPond</strong></span> that the parts should begin at the same time, and creative use of <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> is one of the keys to advanced notation.
+		</div><div class="para">
+			It is not important to understand simultaneity at first. By observing how <span class="application"><strong>Frescobaldi</strong></span> creates scores for you, and how examples on the internet take advantage of these symbols, you will eventually understand how to use them.
+		</div></div><div class="section" title="12.4.5. Chords" id="sect-Musicians_Guide-LilyPond-Syntax-Chords"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Chords">12.4.5. Chords</h3></div></div></div><div class="para">
+			Making use of the <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> idea to indicate simultaneity, if a note has multiple pitches indicated between <code class="literal">&gt;</code> and <code class="literal">&lt;</code> then <span class="application"><strong>LilyPond</strong></span> assumes that they are in a chord together. Notating a single chord with single <code class="literal">&lt; &gt;</code> brackets has two advantages: firstly, it is easier to see that they are a chord and not something more complex; secondly, it allows you to enter information more clearly.
+		</div><div class="para">
+			Consider the following examples, which should produce equivalent output: <code class="code">&lt;&lt;g'4-&gt;-5 b d&gt;&gt;</code> and <code class="code">&lt;g' b d&gt;4-&gt;-5</code> With the first example, it is more difficult to see the chord notes, the duration, and what the <code class="literal">5</code> means. With the second example, it is easy to see that the chord notes are a <code class="literal">G</code>, a <code class="literal">B</code>, and a <code class="literal">D</code>, that they have quarter-note duration, and that the <code class="literal">5</code> is actually a fingering indication.
+		</div><div class="para">
+			There is another advantage to using <code class="literal">&lt;</code> and <code class="literal">&gt;</code> for notation of simple chords: they preserve logical continuity in "relative" mode. The following note will always be notated as relative to the lowest note in the chord, regardless of how many octaves the chord covers. This is not true with <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code>, where where following notes will be notated as relative to the last note between the <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code>
+		</div></div><div class="section" title="12.4.6. Commands" id="sect-Musicians_Guide-LilyPond-Syntax-Commands"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Commands">12.4.6. Commands</h3></div></div></div><div class="para">
+			There are a wide variety of commands available in <span class="application"><strong>LilyPond</strong></span>, some of them quite simple, and other quite complex. They all begin with a backslash, followed by the name of the command, and subsequent "arguments" that give the command further information about what you want it to do. Just like using a letter to indicate a note, commands are simply another way for you to tell <span class="application"><strong>LilyPond</strong></span> how you want your score to be rendered.
+		</div><div class="para">
+			For example, <code class="code">\time 2/4</code> and <code class="code">\clef bass</code> are two commands that you are likely to use quite often. They happen to do precisely what it seems like they should: <code class="literal">\time</code> changes the time signature and metre, and <code class="literal">\clef</code> changes the clef. they belong to differen contexts (<code class="literal">\time</code> applies for the whole Score, but <code class="literal">\clef</code> for only one Staff).
+		</div><div class="para">
+			It can take some time to remember even these basic commands and the way you should format their input, and this is where <span class="application"><strong>Frescobaldi</strong></span>'s built-in documentation viewer can help out. All of the official <span class="application"><strong>LilyPond</strong></span> documentation is made available in <span class="application"><strong>Frescobaldi</strong></span>, which makes it easy for you to view the documentation and make changes to your score in the same window of the same application.
+		</div><div class="section" title="12.4.6.1. Customization" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Customization"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Customization">12.4.6.1. Customization</h4></div></div></div><div class="para">
+				It is rarely necessary to customize the output in a way that is very specific, and not allowed for in the standard <span class="application"><strong>LilyPond</strong></span> syntax. As a beginner, this can happen quite often when you are trying to exactly emulate the look of a pre-existing score. Remember that <span class="application"><strong>LilyPond</strong></span> provides a content-focussed way to express music, and that it will usually produce meaningful output without advanced interference. If in doubt about whether a customization is really necessary, ask yourself this: will it change the music that is played from the score?
+			</div><div class="para">
+				If you really must customize some setting, then keep in mind these two points: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Tinkering with <span class="application"><strong>LilyPond</strong></span> can become as complex as you want.
+						</div></li><li class="listitem"><div class="para">
+							Ultimately all tinkering takes the form of commands.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Searching the internet for <span class="application"><strong>LilyPond</strong></span> tips and tricks can be a life-saver, but it can also lead to needlessly complex solutions. Sometimes this is the result of poor solutions being posted on the internet, but more often it is the result of the ongoing development of <span class="application"><strong>LilyPond</strong></span>, which makes better solutions available regularly. For this reason, it is recommended to search the official <span class="application"><strong>LilyPond</strong></span> documentation first, then the "<span class="application"><strong>LilyPond</strong></span> Snippet Repository" (LSR - link here), and then Google.
+			</div></div><div class="section" title="12.4.6.2. Contexts" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts">12.4.6.2. Contexts</h4></div></div></div><div class="para">
+				Another aspect of <span class="application"><strong>LilyPond</strong></span> that often confuses beginners is the idea of contexts. It is an essential concept for modifying default behaviour. Like everything in <span class="application"><strong>LilyPond</strong></span>, it makes perfect sense: "context" means "context." The three primary contexts are "Voice," "Staff," and "Score." Everything that happens in a score happens in a context - it's just that simple - everything happens in a context! Everything that happens in a score happens in Score context, everything that happens on a staff happens in a Staff context, and everything that happens in a voice happens in a Voice context.
+			</div><div class="para">
+				To help clear things up a little, here are three examples: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Where does the title of a composition belong? 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Does it belong on the score? Yes, so it belongs in the Score context.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong on a staff? No, so it doesn't belong in a Staff context.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong in a voice? No, since it would have to be on a staff to be in a voice.
+									</div></li></ul></div>
+							 The composition's title doesn't belong on a staff or in a voice, but it does belong on the score, so we say that it happens in the Score context.
+						</div></li><li class="listitem"><div class="para">
+							Where does a clef belong? 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Does it belong on the score? Yes, because it is a part of notation.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong on a staff? Yes, because it wouldn't make sense to have a clef off a staff.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong in a voice? No, because it's not related to a specific "line" or voice.
+									</div></li></ul></div>
+							 Clefs usually belong on the staff, at the beginning of every line, so we say that they happen in a Staff context.
+						</div></li><li class="listitem"><div class="para">
+							Where does a note-head belong? 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Does it belong on the score? Yes, because it is a part of notation.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong on a staff? Yes - even if it's on a ledger line, note-heads are meaningless unless they're on a staff.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong in a voice? Yes, because one particular musical line is indicated primarily with note-heads.
+									</div></li></ul></div>
+							 Note-heads belong to a particular voice, so we say they happen in a Voice context.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To help further clarify, consider the following:
+			</div><div class="para">
+				As in the real world, objects in <span class="application"><strong>LilyPond</strong></span> can potentially happen in any context... 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							(like a doorknob on a door)
+						</div></li><li class="listitem"><div class="para">
+							(like a bus driver sitting in a bus' drivers' seat)
+						</div></li><li class="listitem"><div class="para">
+							(like a person buying groceries at a supermarket)
+						</div></li><li class="listitem"><div class="para">
+							(like a flat-sign next to a note-head)
+						</div></li></ul></div>
+
+			</div><div class="para">
+				... some contexts are unusual, but make sense... 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							(like a doorknob on a wall, if the wall is designed to look like a door)
+						</div></li><li class="listitem"><div class="para">
+							(like a bus driver sitting in a passenger seat, if they are going to the garage)
+						</div></li><li class="listitem"><div class="para">
+							(like a person buying groceries from a corner store, if the supermarkets are closed)
+						</div></li><li class="listitem"><div class="para">
+							(like a flat sign in a paragraph of text, if that paragraph describes what flat signs do)
+						</div></li></ul></div>
+
+			</div><div class="para">
+				... and some contexts do not make sense, but can still happen... 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							(like a doorknob on a television)
+						</div></li><li class="listitem"><div class="para">
+							(like a bus driver serving patrons at a restaurant)
+						</div></li><li class="listitem"><div class="para">
+							(like a person buying groceries at a governmental office)
+						</div></li><li class="listitem"><div class="para">
+							(like a flat sign in the top corner of a score, where the page number should be)
+						</div></li></ul></div>
+
+			</div><div class="para">
+				The <span class="application"><strong>LilyPond</strong></span> designers wisely decided that they could not think of all possible uses for their software, so <span class="application"><strong>LilyPond</strong></span> allows most engravers to be used in most contexts. Furthermore, a context can happen within an other context, which makes sense - a <code class="literal">Voice</code> context only makes sense if it appears on a <code class="literal">Staff</code>, and a <code class="literal">Staff</code> only makes sense if it appears in a <code class="literal">Score</code>.
+			</div><div class="para">
+				So, when trying to sort out the context in which something should apply, ask yourself exactly that: "In what context does this apply?" Beams and flags happen in one voice, accidentals apply to a whole staff, and tempo markings apply to the whole score. Although it may take some careful thought to get used to the idea, contexts ultimately make perfect sense.
+			</div></div></div><div class="section" title="12.4.7. Source Files and Their Formatting" id="sect-Musicians_Guide-LilyPond-Syntax-Source_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Source_Files">12.4.7. Source Files and Their Formatting</h3></div></div></div><div class="para">
+			Source files are the text files prepared with instructions telling <span class="application"><strong>LilyPond</strong></span> the content of the score you want it to create. They are so called because these files are the "source" of what you wish to create. As with programming languages, the text inside these files is often referred to as "source code." It sounds scary to think that you must edit code in order to use <span class="application"><strong>LilyPond</strong></span>, but "code" just means that it isn't normal English (or insert-language-here).
+		</div><div class="para">
+			The particular formatting (the placement of tabs, spaces, and newlines) is not determined by <span class="application"><strong>LilyPond</strong></span>, but by individual users. This can be a headache when you encounter somebody else's formatting, but it is one of the keys to the application's flexibility. This guide uses a very specific style of formatting, but it should be understood that this is simply the style of one user, affected by their experiences, and the tasks they usually perform in <span class="application"><strong>LilyPond</strong></span>.
+		</div><div class="para">
+			You will eventually develop your own style, better-suited to the kinds of tasks that you accomplish. When you do this, there is only one rule to keep in mind: be consistent within source files. When source files are programmed in a consistent way, it means that anybody who wants to use those files (like yourself, in the future) will easily be able to determine how they are organized.
+		</div><div class="section" title="12.4.7.1. Organizing Files, and Where to Put the Notes" id="sect-Musicians_Guide-"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-">12.4.7.1. Organizing Files, and Where to Put the Notes</h4></div></div></div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> files are constructed as a series of commands. For better or worse, the <span class="application"><strong>LilyPond</strong></span> interpreter allows a great deal of flexibility when it comes to source file setup. This can lead to confusion about where things should be done, especially when using automated score-setup tools like <span class="application"><strong>Frescobaldi</strong></span>.
+			</div><div class="para">
+				The generic structure of a <span class="application"><strong>LilyPond</strong></span> source file is this: 
+<pre class="programlisting">
+\version <em class="replaceable"><code>version_number</code></em>
+
+\header { <em class="replaceable"><code>things like title, composer, and so on</code></em> }
+
+\score
+{
+	\new Staff
+	{
+		<em class="replaceable"><code>notes go here</code></em>
+	}
+
+	\layout
+	{
+	}
+
+	<em class="replaceable"><code>and so on</code></em>
+}
+</pre>
+
+			</div><div class="para">
+				Confusion arises here: for maximum flexibility, <span class="application"><strong>LilyPond</strong></span> allows source files to create its own commands. On hearing this, you may think, "Okay that's it - I don't need advanced commands or any of this stuff, so I'm packing it in and just using Finale!" There's no need to do that just yet - commands are easy! Think of commands - whether you wrote them or they were included with <span class="application"><strong>LilyPond</strong></span> - as a means of text-substition.
+			</div><div class="para">
+				It works like this:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						You "define" (create) a command with the form <code class="code"><em class="replaceable"><code>commandName</code></em> = { <em class="replaceable"><code>lots of commands</code></em> }</code>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						You can then use the command anywhere below that, as many times as you want, by writing <code class="code">\commandName</code> in your source file. When <span class="application"><strong>LilyPond</strong></span> processes that portion of text, it will instead see whatever you wrote in the definition.
+					</div></li></ol></div><div class="para">
+				It's as easy as 1-2!
+			</div><div class="para">
+				<span class="application"><strong>Frescobaldi</strong></span> (along with most <span class="application"><strong>LilyPond</strong></span> users) take advantage of this functionality to provide well-organized, easy-to-use source files.
+			</div><div class="para">
+				Here is a good template source file, that might be created for you by <span class="application"><strong>Frescobaldi</strong></span>: 
+<pre class="programlisting">
+\version "2.12.2"
+
+\header
+{
+	title = "<em class="replaceable"><code>Example</code></em>"
+}
+
+<em class="replaceable"><code>something</code></em> = \relative c''
+{
+	\key <em class="replaceable"><code>c \major</code></em>
+	\time <em class="replaceable"><code>4/4</code></em>
+	% Music follows here.
+}
+
+\score
+{
+	\new Staff \with
+		{
+			instrumentName = "<em class="replaceable"><code>Something</code></em>"
+		}
+		\<em class="replaceable"><code>something</code></em>
+	\layout { }
+}
+</pre>
+
+			</div><div class="para">
+				This source file makes use of many commands, and even defines "violin" for its own use. It may not be easy to see from this simple example, but keeping your notes separated from the formatting of a complex <code class="literal">\score</code> section will greatly improve the readability of both sections. Furthermore, you will easily be able to search through thousands of lines of source file to find the section that you want.
+			</div><div class="para">
+				So where do the notes go? In this template, they should go in the "violin" section. <span class="application"><strong>Frescobaldi</strong></span> usually marks this off with a friendly comment, stating "% Music follows here." That's exactly what it means: most of your time will be spent working with what follows there.
+			</div><div class="para">
+				As a final note, we caution against removing the "layout" section of the "score" section. Removing the "layout" section would cause <span class="application"><strong>LilyPond</strong></span> not to create a score as output.
+			</div></div></div><div class="section" title="12.4.8. Avoiding Errors" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors">12.4.8. Avoiding Errors</h3></div></div></div><div class="para">
+			The <span class="application"><strong>LilyPond</strong></span> syntax has two built-in symbols for helping to avoid musical errors. The octave-check symbol ensures that your notes are in the octave you intend. The bar-check symbols ensures that your barlines are where you intend.
+		</div><div class="section" title="12.4.8.1. Octave-Check Symbol" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Octave_Check_Symbol"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Octave_Check_Symbol">12.4.8.1. Octave-Check Symbol</h4></div></div></div><div class="para">
+				The octave-check symbol compares a relative pitch with its absolute pitch equivalent. <span class="application"><strong>LilyPond</strong></span> prints a warning if the pitches do not match, then continues with the absolute pitch. You should correct the relative pitch when <span class="application"><strong>LilyPond</strong></span> prints a warning.
+			</div><div class="para">
+				The octave-check symbols is <code class="literal">=</code>. The symbol appears after the note, and is followed by a comma (<code class="literal">,</code>), apostrophe (<code class="literal">'</code>), or neither, depending on the intended relative octave of the pitch.
+			</div><div class="para">
+				Here is an example use of the octave-check symbol: <code class="code">c'='''</code>. In this example, the absolute pitch is <code class="code">c'''</code>, which <span class="application"><strong>LilyPond</strong></span> knows because of the <code class="code">c</code> at the left, and the <code class="code">'''</code> after the <code class="code">=</code> symbol.
+			</div><div class="para">
+				How does this example work: <code class="code">c'=4</code> ? There is a <code class="code">4</code> after the <code class="code">=</code> symbol instead of a comma or apostrophe. The absolute pitch is <code class="code">c</code>, which <span class="application"><strong>LilyPond</strong></span> knows because of the <code class="code">c</code> to the left of the <code class="code">=</code> symbol, and because there is no comma or apostrophe to the right of the <code class="code">=</code> symbol. <span class="application"><strong>LilyPond</strong></span> understands the <code class="code">4</code> as "quarter note."
+			</div><div class="para">
+				You should use the octave-check symbol when you need it. New users use the octave-check symbol more frequently than experienced users.
+			</div></div><div class="section" title="12.4.8.2. Bar-Check Symbol" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol">12.4.8.2. Bar-Check Symbol</h4></div></div></div><div class="para">
+				The bar-check symbol tests whether a barline is printed at that point in the music. <span class="application"><strong>LilyPond</strong></span> prints a warning if the bar-check symbol does not line up with a barline in the score, then processes the rest of the file. You must correct an inputting mistake when <span class="application"><strong>LilyPond</strong></span> prints a warning.
+			</div><div class="para">
+				The bar-check symbol is <code class="literal">|</code>. We recommend including a bar-check symbol at the end of every bar, and inputting only one bar on every line, so that errors are easier to find.
+			</div><div class="para">
+				This example is correct, and will not trigger a warning: 
+<pre class="programlisting">
+\time 4/4
+c4 c c c |
+c4 c c c |
+</pre>
+				 There are four quarter-notes between each bar-check symbol, which is the right number of beats.
+			</div><div class="para">
+				This example is incorrect, and will trigger a warning: 
+<pre class="programlisting">
+\time 4/4
+c2 c c c |
+c4 c c c |
+</pre>
+				 The first bar has four half-notes, which is twice as many beats as are allowed. <span class="application"><strong>LilyPond</strong></span> will print a warning at the first bar-check symbol.
+			</div><div class="para">
+				You should always fix the first warning printed by <span class="application"><strong>LilyPond</strong></span>, then reprocess the file and fix remaining warnings. One mistake sometimes triggers more than one bar-check warning, so if you fix the first warning, the rest may disappear.
+			</div></div></div></div><div xml:lang="en-US" class="section" title="12.5. Working on a Counterpoint Exercise (Tutorial)" id="sect-Musicians_Guide-LilyPond-Counterpoint" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint">12.5. Working on a Counterpoint Exercise (Tutorial)</h2></div></div></div><div class="para">
+		Imagine you're in Counterpoint class, and you've been asked to submit a very clean copy of your next assignment. Since you don't want to pay $450,000 for a commercially-available engraving solution and a fruity computer to use it, you decide that LilyPond is the solution for you. 
+	</div><div class="section" title="12.5.1. Files for the Tutorial" id="sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			You do not need these files to do the tutorial. They are example completions. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">LilyPond Input File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Counterpoint-source.ly">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Counterpoint-source.ly</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">PDF Output File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/files/LilyPond/Counterpoint-result.pdf">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/files/LilyPond/Counterpoint-result.pdf</a>
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="12.5.2. Starting the Score" id="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score">12.5.2. Starting the Score</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Open Frescobaldi into a blank document
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Use the 'LilyPond &gt; Setup New Score' dialogue
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Set the title and composer (and any other field) on the 'Titles and Headers' tab
+				</div></li><li class="step" title="Step 4"><div class="para">
+					You need a two staves, so you go to 'Parts' then 'Keyboard' then 'Piano'
+				</div></li><li class="step" title="Step 5"><div class="para">
+					You need to label the intervals between the notes, so you choose 'Special' then 'Figured Bass' (we'll put it in the right spot later
+				</div></li><li class="step" title="Step 6"><div class="para">
+					You go to the 'Score settings' tab
+				</div><ol class="a"><li class="step" title="Step 6.a"><div class="para">
+							since you've already played through this example, uncheck "Create MIDI output" and save processing time
+						</div></li><li class="step" title="Step 6.b"><div class="para">
+							your example is in F Major
+						</div></li><li class="step" title="Step 6.c"><div class="para">
+							You want only whole notes, with no barlines; choose a 4/4 time signature, since we'll change this later.
+						</div></li></ol></li><li class="step" title="Step 7"><div class="para">
+					Press 'Try' to get a preview of the score setup - the notes are demonstrative and will not be there
+				</div></li><li class="step" title="Step 8"><div class="para">
+					If the setup looks like you want it, then press 'OK' to generate the template
+				</div></li></ol></div></div><div class="section" title="12.5.3. Adjusting Frescobaldi's Output" id="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output">12.5.3. Adjusting Frescobaldi's Output</h3></div></div></div><div class="para">
+			For this tutorial, Frescobaldi's default output is good enough.
+		</div></div><div class="section" title="12.5.4. Inputting" id="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting">12.5.4. Inputting</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Look over the template. It's not important to understand what any of this means, but it's good if you can figure it out.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					The piano's upper staff will contain the notes between the <code class="literal">{</code> and <code class="literal">}</code> following the <code class="code">right = \relative c''</code> portion
+				</div></li><li class="step" title="Step 3"><div class="para">
+					The piano's lower ... left
+				</div></li><li class="step" title="Step 4"><div class="para">
+					The figured bass will say what you put in figBass
+				</div></li><li class="step" title="Step 5"><div class="para">
+					start with the piano's upper part. Input "f1 g a f d e f c a f g f" (explain)
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Check that it's right. Preview by press the "LilyPond" button on the toolbar
+				</div></li><li class="step" title="Step 7"><div class="para">
+					The exercise starts too high, and it ends too low. Change the starting pitch by " right = \relative c' "
+				</div></li><li class="step" title="Step 8"><div class="para">
+					Preview again; of course, it still ends too low (these simple exercises usually start and end on the same pitch).
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Put a ' right after the c so that it goes to the upper C
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Preview again, and this time it's right.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					Now, enter the notes that you've written for the piano's lower staff: "f1 e d c bes c bes f d bes e f"
+				</div></li><li class="step" title="Step 12"><div class="para">
+					Preview the output again, and see that it starts too high, but ends on the right pitch.
+				</div></li><li class="step" title="Step 13"><div class="para">
+					Fix the start-too-high by changing to " left = \relative c { "
+				</div></li><li class="step" title="Step 14"><div class="para">
+					Preview again, and decide where to fix the other change (NB: I end up with "f1 e d c bes c bes f' d bes e f"
+				</div></li><li class="step" title="Step 15"><div class="para">
+					Enter the interval number between the top and bottom between the { and } preceded by " figBass = \figuremode "
+				</div></li><li class="step" title="Step 16"><div class="para">
+					You have to put each interval between &lt; &gt; brackets. The note-length of the figure's duration goes after the &gt;, so I end up with "&lt;1&gt;1 &lt;3&gt; &lt;5&gt; &lt;4&gt; &lt;3&gt; &lt;3&gt; &lt;5&gt; &lt;5&gt; &lt;5&gt; &lt;5&gt; &lt;3&gt; &lt;1&gt;"
+				</div></li><li class="step" title="Step 17"><div class="para">
+					Now you realize that there are some signficant errors in your work. The top staff is the cantus, and cannot change. You have to correct the lower staff.
+				</div></li><li class="step" title="Step 18"><div class="para">
+					I've ended up with a lower part that is "f1 e d a bes c d e f d c f", which gives figures that are "&lt;1&gt;1 &lt;3&gt; &lt;5&gt; &lt;6&gt; &lt;3&gt; &lt;3&gt; &lt;3&gt; &lt;6&gt; &lt;3&gt; &lt;3&gt; &lt;5&gt; &lt;1&gt;"
+				</div></li></ol></div></div><div class="section" title="12.5.5. Formatting the Score" id="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score">12.5.5. Formatting the Score</h3></div></div></div><div class="para">
+			We recommend formatting the score after the notes have been inputting. Formatting after inputting helps you avoid making formatting errors. LilyPond works effectively with this approach.
+		</div><div class="section" title="12.5.5.1. Move the Figured Bass" id="sect-Musicians_Guide-LilyPond-Counterpoint-Move_the_Figured_Bass"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Move_the_Figured_Bass">12.5.5.1. Move the Figured Bass</h4></div></div></div><div class="para">
+				Normally, figured bass parts are below the staves. This example is using the figured-bass feature of LilyPond to do something else, so we're going to move the figured bass so that it's where it needs to be.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						the \score{ } section contains everything in the score; notice that the figured bass has the identifier \bassFiguresPart; remove this
+					</div></li><li class="step" title="Step 2"><div class="para">
+						scroll up to where it says "bassFiguresPart = ... " and comment it with %
+					</div></li><li class="step" title="Step 3"><div class="para">
+						scroll up to where it says "pianoPart = ... " and enter the "\new FiguredBass \figBass" line that you just commented out, on a line between the "right" and "left" staves
+					</div></li><li class="step" title="Step 4"><div class="para">
+						now erase the part that you commented in (2) (or leave it there)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Preview the file, and see that the figures now appear between the piano staves
+					</div></li></ol></div></div><div class="section" title="12.5.5.2. Remove the Word &quot;Piano&quot; at the Start" id="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano">12.5.5.2. Remove the Word "Piano" at the Start</h4></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Find the part that begins "pianoPart = ... " and erase the "instrumentName ... " line (or comment it)
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Preview the file, and see that it no longer says, "Piano"
+					</div></li></ol></div></div><div class="section" title="12.5.5.3. Make some Elements Transparent" id="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent">12.5.5.3. Make some Elements Transparent</h4></div></div></div><div class="para">
+				This involves some more advanced tweaking. Explain this sort of command.
+			</div><div class="para">
+				Every layout object has a "stencil" property. By default, this is set to whatever function draws the object. If you set that property to #f, which means "false", then the drawing function is not called, and the object will not appear on the score.
+			</div><div class="para">
+				Every layout object also has a "transparent" property. By default, this is set to #f ("false"). Setting it to #t ("true") will make the object transparent.
+			</div><div class="para">
+				You can use "\once \override ..." or \revert ..." too
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Find the "global" section
+					</div></li><li class="step" title="Step 2"><div class="para">
+						After \key and \time, put " \override Score.BarLine #'stencil = ##f "
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Preview the file, and see that this doesn't work quite as intended.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						It so happens that, while measure lines within a staff are handled by Staff.BarLine, measure lines between staves are handled by Staff.SpanBar; so you'll need to set its 'transparent symbol to #t also
+					</div></li><li class="step" title="Step 5"><div class="para">
+						But there's still no measure-line at the end! You want a barline at the end, so pick one of the staves (right, left, figBass - it doesn't matter in this case) and use the \revert command (don't know if I should put this in, but: "\revert Score.BarLine #'transparent and \revert Score.SpanBar #'transparent")
+					</div></li><li class="step" title="Step 6"><div class="para">
+						But even this isn't quite right. You want a double-barline at the end. So, put the cursor after the \revert lines, and then from the menu, 'LilyPond &gt; Bar Lines &gt; Ending Bar Line' . It knows what you want, remembers the symbol for you, so you don't have to!
+					</div></li></ol></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							explain in there the difference between a Staff.* and Score.* override
+						</div></li><li class="listitem"><div class="para">
+							Unlike with some other elements, if you simply remove the "\time 4/4" indicator, it will still print the default 4/4 time signature.
+						</div></li><li class="listitem"><div class="para">
+							This example is musically simple, but it includes some advanced concepts, and importantly helps to get over a couple of common (and understandable) fears, especially for beginners, and especially for musically-simple things like this
+						</div></li></ul></div>
+
+			</div></div></div></div><div xml:lang="en-US" class="section" title="12.6. Working on an Orchestral Score (Tutorial)" id="sect-Musicians_Guide-LilyPond-Orchestra" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra">12.6. Working on an Orchestral Score (Tutorial)</h2></div></div></div><div class="para">
+		Scenario: You volunteer at a community orchestra, and the conductor decides to play a Haydn symphony. The orchestra does not own any Haydn symphonies, so the conductor asks you if you can help to find a full score and parts. You find a book with the conductor's score, but no parts. You decide to input the score in LilyPond, which will allow you to easily create the missing parts.
+	</div><div class="para">
+		This tutorial uses the first movement of Joseph Haydn's "Sinfonia No. 92: Oxford."
+	</div><div class="para">
+		When following this tutorial, it is recommended that the reader follows along, creating their replica of this tutorial's PDF.
+	</div><div class="section" title="12.6.1. Files for the Tutorial" id="sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			You do not need the <span class="application"><strong>LilyPond</strong></span> input file to do the tutorial. You do need the PDF output file to do the tutorial. Use the input file if you encounter problems, or to check your result. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">LilyPond Input File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-source.ly">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-source.ly</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">PDF Output File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-result.pdf">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-result.pdf</a>
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="12.6.2. Starting the Score" id="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score">12.6.2. Starting the Score</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					'LilyPond &gt; Setup New Score'
+				</div></li><li class="step" title="Step 2"><div class="para">
+					"Titles and Headers" Tab:
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Dedication: Comte d'Ogny and Prince Oettingen-Wallerstein
+						</div></li><li class="listitem"><div class="para">
+							Title: Sinfonia No. 92
+						</div></li><li class="listitem"><div class="para">
+							Subtitle: "Oxford"
+						</div></li><li class="listitem"><div class="para">
+							Composer: Haydn, Joseph
+						</div></li><li class="listitem"><div class="para">
+							all the rest are blank
+						</div></li></ul></div></li><li class="step" title="Step 3"><div class="para">
+					"Parts" Tab:
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Flute, 2 of Oboe, Bassoon
+						</div></li><li class="listitem"><div class="para">
+							Horn in F, Trumpet in C
+						</div></li><li class="listitem"><div class="para">
+							Timpani
+						</div></li><li class="listitem"><div class="para">
+							Violin, Violin, Viola, Cello, Contrabass
+						</div></li></ul></div></li><li class="step" title="Step 4"><div class="para">
+					"Score settings" Tab:
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Key signature: G Major
+						</div></li><li class="listitem"><div class="para">
+							Time signature: 3/4
+						</div></li><li class="listitem"><div class="para">
+							Tempo indication: Adagio
+						</div></li><li class="listitem"><div class="para">
+							other settings as desired; I recommend not remocing bar numbers, and removing the default tagline
+						</div></li></ul></div></li><li class="step" title="Step 5"><div class="para">
+					Click "Try" to see if it works. The instrument names will not be the same as the PDF score. This will be fixed later.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Click "OK" to generate the score.
+				</div></li></ol></div></div><div class="section" title="12.6.3. Adjusting Frescobaldi's Output" id="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output">12.6.3. Adjusting Frescobaldi's Output</h3></div></div></div><div class="para">
+			These steps are useful in establishing a consistent input style for LilyPond. The things suggested here are also useful for getting used to working with large scores, which can be a challenge in any text editor. Thankfully, careful (and consistent!) code organization goes a long way in helping you to quickly find your way around your files. Setting up files the right way to begin with makes this much easier in the end.
+		</div><div class="para">
+			When you first setup the score, Frescobaldi will have created many sections for you by default. The program avoids making too many stylistic choices for you, which allows you to create your own style. It also sets up the default sections in a logical way: 
+<div class="literallayout"><p>version<br />
+			header<br />
+			widely-used settings like tempoMark and "global"<br />
+			individual parts<br />
+			score formatting<br />
+</p></div>
+			 The specific ordering will become more obvious to you as you get used to LilyPond.
+		</div><div class="para">
+			Here are some of the things that I do before inputting notes: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Use section-dividers (like <code class="code">%%%%%%%% NOTES %%%%%%%%</code> for individual parts) to demarcate sections.
+					</div></li><li class="listitem"><div class="para">
+						Use different levels of dividers (like <code class="code">%%%% OBOE %%%%</code> for the oboe) to show sub-sections
+					</div></li><li class="listitem"><div class="para">
+						Add blank lines between large sections, to separate them more obviously
+					</div></li><li class="listitem"><div class="para">
+						Begin braces on new lines, like 
+<div class="literallayout"><p>\header<br />
+			{<br />
+			  title = "Symphony"<br />
+			  ...<br />
+			}<br />
+</p></div>
+						instead of on the same line, like 
+<div class="literallayout"><p>\header {<br />
+			  title = "Symphony"<br />
+			  ...<br />
+			}<br />
+</p></div>
+						This is simply a matter of personal taste, resulting from prior experience with C and C-like programming languages.
+					</div></li><li class="listitem"><div class="para">
+						Familiarize myself with the sections and commands created by Frescobaldi, getting a sense of what the section/command does (even if I don't understand what each specific command does). This makes it easier to sort out problems and customization down the road. Sometimes, when the setup is quite complex, I make comments about what seems to be going on.
+					</div></li><li class="listitem"><div class="para">
+						Change the instrument names to replicate what my score indicates. You don't necessarily need to do this, so long as the people using your score will understand what the instruments are. Since my goal is to replicate this Dover edition score, I will change the names.
+					</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+								In the "PARTS" section, each xPart section has an "instrumentName = "something"" field.
+							</div></li><li class="step" title="Step 2"><div class="para">
+								We'll be changing those to the following Italian names:
+							</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Flute --&gt; Flauto
+									</div></li><li class="listitem"><div class="para">
+										Oboe I --&gt; I Oboe
+									</div></li><li class="listitem"><div class="para">
+										Oboe II --&gt; II Oboe
+									</div></li><li class="listitem"><div class="para">
+										Bassoon --&gt; 2 Fagotti
+									</div></li><li class="listitem"><div class="para">
+										Horn in F --&gt; 2 Corni in Sol (NB: these would have been "natural horns")
+									</div></li><li class="listitem"><div class="para">
+										Trumpet in C --&gt; 2 Clarini in Do (NB: a clarino is a kind of trumpet)
+									</div></li><li class="listitem"><div class="para">
+										Violin I --&gt; Violino I
+									</div></li><li class="listitem"><div class="para">
+										Violin II --&gt; Violino II
+									</div></li><li class="listitem"><div class="para">
+										Cello --&gt; Violoncello obligato
+									</div></li><li class="listitem"><div class="para">
+										Contrabass --&gt; Basso
+									</div></li></ul></div></li><li class="step" title="Step 3"><div class="para">
+								Now we have to change the horns' transposition to match the name. This is because Frescobaldi added a "Horn in F" part, which is the most common horn transposition. However, Haydn's score uses horns in G (or "Sol" in Italian).
+							</div></li><li class="step" title="Step 4"><div class="para">
+								Scroll up to the "hornF" section under the NOTES marker. Change the line <code class="code">\transposition f</code> to <code class="code">\transposition g</code>.
+							</div></li><li class="step" title="Step 5"><div class="para">
+								As it turns out, transposition can be a little more complicated than that. We'll deal with that when we get there.
+							</div></li></ol></div></li></ul></div>
+
+		</div></div><div class="section" title="12.6.4. Inputting" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting">12.6.4. Inputting</h3></div></div></div><div class="para">
+			This tutorial offers step-by-step instructions representing one way to input the score. Only the part before "Allegretto" will be inputted. The full first movement is included in the PDF file, so you can input it yourself.
+		</div><div class="section" title="12.6.4.1. Starting with the Easy Part" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Start_with_the_Easy_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Start_with_the_Easy_Part">12.6.4.1. Starting with the Easy Part</h4></div></div></div><div class="para">
+				The best way to get started on large scores is to just start with something easy. Nothing can be easier than doing nothing, so let's first input the multi-measure rests in the wind sections and timpani.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Count the number of measures of rests. In this case, all of the winds and the timpani have thirteen or more measures of rests before their first entrance.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Let's put in those thirteen measures first.
+					</div><div class="procedure"><ol class="1"><li class="step" title="Step 2.1"><div class="para">
+								In the NOTES section, find the flute section, and put in <code class="code">R2.*13 |</code>.
+							</div></li><li class="step" title="Step 2.2"><div class="para">
+								The <code class="literal">R</code> symbol means "full-bar rest" (or "full-measure rest"). LilyPond draws full-bar rests differently than rests than rests that simply take up the length of a whole bar.
+							</div></li><li class="step" title="Step 2.3"><div class="para">
+								The <code class="literal">|</code> symbol is a bar-check symbol. See <a class="xref" href="#sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol" title="12.4.8.2. Bar-Check Symbol">Section 12.4.8.2, “Bar-Check Symbol”</a> for more information.
+							</div></li><li class="step" title="Step 2.4"><div class="para">
+								Copy and past that into the rest of the winds and the timpani.
+							</div></li></ol></div></li><li class="step" title="Step 3"><div class="para">
+						The timpani and trumpet/clarini parts have six further full measures of rest, before the measure with a fermata. The fermata can't be included in the multi-measure rest, so we'll treat it separately. Add <code class="code">R2.*6 |</code> to the timpani and trumpets parts.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The horns, bassoons, and second oboe have one further measure of rests, so add <code class="code">R2. |</code> to those parts. Full-measure rests should always have a capital letter R. This tells LilyPond to properly center the rest in the bar.
+					</div></li></ol></div></div><div class="section" title="12.6.4.2. Continuing with the Wind and Timpani Parts" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani">12.6.4.2. Continuing with the Wind and Timpani Parts</h4></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Now we need to start adding notes. We'll start with the parts that have only rests:
+					</div><ol class="a"><li class="step" title="Step 1.a"><div class="para">
+								The trumpets and timpani have no notes in the slow introduction, so all they need is the three-beat measure with a fermata on the third beat.
+							</div></li><li class="step" title="Step 1.b"><div class="para">
+								Rests are notated as though they were a pitch called "r". That is to say, if you want to input a rest, then you input the pitch r. This three-quarter-rest measure will be notated as <code class="code">r4 r r |</code>. Put this into the trumpets and timpani parts. Remember: it's always a good idea to indicate the duration at the beginning of a measure, but it's not necessary to indicate a repeated duration.
+							</div></li><li class="step" title="Step 1.c"><div class="para">
+								Frescobaldi allows you to insert common musical signs with the "Quick Insert" tab on the left of the screen. It may be hidden; to show it, click "Quick Insert" on the left-most edge of the Frescobaldi window.
+							</div></li><li class="step" title="Step 1.d"><div class="para">
+								We need a regular fermata on the third quarter rest of this measure. So, place the text-input caret just after the third quarter rest, and click the fermata symbol in the "Quick Insert" toolbar-thing.
+							</div></li><li class="step" title="Step 1.e"><div class="para">
+								You should end up with <code class="code">r4 r r\fermata |</code>.
+							</div></li><li class="step" title="Step 1.f"><div class="para">
+								While the word for a fermata symbol is easy to remember, other symbols have less-obvious LilyPond notations, so the "Quick Insert" toolbar-thing is very handy.
+							</div></li><li class="step" title="Step 1.g"><div class="para">
+								Copy this measure to the other part.
+							</div></li></ol></li><li class="step" title="Step 2"><div class="para">
+						The next easiest part is the bassoons:
+					</div><ol class="a"><li class="step" title="Step 2.a"><div class="para">
+								We've already input the bassoons' full-measure rests, so we can start with the first measure in which they play. It should be notated as <code class="code">r8 d g bes d bes |</code>. Input this, and preview the score to see what happens.
+							</div></li><li class="step" title="Step 2.b"><div class="para">
+								Success! When first starting an instrument, it's important to check that the notes begin in the right register. If they don't, it can be adjusted easily by changing the pitch indication that follows the <code class="code">\relative</code> declaration. In this case, the bassoon happened to be in the right register for us by default.
+							</div></li><li class="step" title="Step 2.c"><div class="para">
+								The next measure is <code class="code">g8 cis cis4 r |</code>. Remember to indicate "cis" twice. Put it in and check that it's correct.
+							</div></li><li class="step" title="Step 2.d"><div class="para">
+								It is, but we're still missing some formatting. Use the "Quick Insert" toolbar-thing to add staccato markings to the first measure. You can add a staccato to the eighth-rest, but this doesn't make sense, so you shouldn't.
+							</div></li><li class="step" title="Step 2.e"><div class="para">
+								Slurs begin at ( and end at ). Add a slur from the g to c-sharp.
+							</div></li><li class="step" title="Step 2.f"><div class="para">
+								Preview the score to make sure that you entered these articulations correctly. Your code should be: 
+<div class="literallayout"><p>r8 d-. g-. bes-. d-. bes-. |<br />
+				  g8( cis) cis4 r |</p></div>
+							</div></li></ol></li><li class="step" title="Step 3"><div class="para">
+						Now to add the "forte" marking. You can add text (or any object, for that matter) onto a note (or rest, etc.) with one of these three symbols: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									^ meaning "put this above the object"
+								</div></li><li class="listitem"><div class="para">
+									- meaning "put this above or below, as you think is best"
+								</div></li><li class="listitem"><div class="para">
+									_ meaning "put this below the object"
+								</div></li></ul></div>
+						 As you saw earlier, Frescobaldi attached our staccato markings with the "as you think best" symbol, which is almost always the right choice for articulations. By convention, dynamic markings always go below the staff to which they apply, so we won't want to give LilyPond so much freedom, this time.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The easiest way to add (unformatted) text to a note is to simply attach it in quotation marks. For the "forte" marking, put this on the eighth-rest: <code class="code">r8_"f" <em class="replaceable"><code>and so on</code></em></code>
+					</div></li><li class="step" title="Step 5"><div class="para">
+						When you preview this, you'll notice that the result is thoroughly underwhelming. It looks quite unlike a "forte" marking, and people reading the score would probably be confused, if just momentarily.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Thankfully, LilyPond provides a very easy and elegant way to input well-formatted dynamic markings. Change the eighth-rest to this: <code class="code">r8\f <em class="replaceable"><code>and so on</code></em></code>
+					</div></li><li class="step" title="Step 7"><div class="para">
+						When you preview this, you will see that it now looks exactly like a typical "forte" marking. Not all dynamic markings have these short-forms, but most do.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						The "a 2" marking, meaning "to be played by two players," does need the text-in-quotes format, however. Put that marking <span class="emphasis"><em>above</em></span> the d following the eighth rest.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Those two measures should now look like this: 
+<div class="literallayout"><p>r8\f d-.^"a 2" g-. bes-. d-. bes-. |<br />
+				g8( cis) cis4 r |</p></div>
+						 Note that <code class="code">d-.^"a 2"</code> gives the same result as <code class="code">d^"a 2"-.</code>
+					</div></li></ol></div></div><div class="section" title="12.6.4.3. Oboe and Horn Parts" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn">12.6.4.3. Oboe and Horn Parts</h4></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						You can complete the oboe parts and the flute part. If you get stuck, read these tips. 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									You will need to adjust the range of the flute and oboe, to read <code class="code">flute = \relative c'''</code> and <code class="code">oboeI = \relative c'''</code>
+								</div></li><li class="listitem"><div class="para">
+									You may want to use [ and ] to control eighth-note beaming in the Oboe I and Flauto parts. You may not
+								</div></li><li class="listitem"><div class="para">
+									The Flauto will need more multi-measure rests with R, <span class="emphasis"><em>after</em></span> some of the notes are inputted.
+								</div></li><li class="listitem"><div class="para">
+									All of the parts will end with the same three-quarter-note-rests-with-fermata measure.
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 2"><div class="para">
+						And now for the horns part. Transposing instruments pose a small problem for LilyPond, as with any human or computerized engraving tool. These steps first ensure that the transposition is set correctly.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The "hornF" section should already have a <code class="code">\transposition g</code> segment from earlier. This tells LilyPond that the following notes are not in concert pitch, but rather are "in G." A transposition statement tells LilyPond, in absolute pitch, which pitch actually sounds when the player plays a written c' . In this case, the sound pitch is a perfect fourth below c' . If we wanted it to be a perfect fifth higher, then we would need to write <code class="code">\transposition g'</code>, but that's not accurate for this case.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Our next obstacle is not actually a problem with LilyPond, but with how Frescobaldi set up the score for us. The score that we wish to notate does not have a written key signature for the horn, but the "global" section (near the top of the file) includes one: G Major. If this score were particularly complicated, or if it contained a large number of transposing instruments, then it would be best to remove the <code class="code">\key g</code> declartion from the "global" section (and including it in every instrument as necessary). However, since there is only one transposing instrument, we might be better off simply removing the global from the horn.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						do the rest of this stuff to get that done right
+					</div></li><li class="step" title="Step 6"><div class="para">
+						make a note in the global section of which instruments don't use it
+					</div></li><li class="step" title="Step 7"><div class="para">
+						While you're at it, do the same for the trumpets and timpani parts, which also do not use a printed key signature.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						The other issue with the horn part is that two pitches are to be played at once, and they are both notated in the same voice. This is solved in the piano example like this: <code class="code">&lt;g g'&gt;</code>. You can copy-and-paste this as needed.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						You can now finish inputting the horn part.
+					</div></li></ol></div></div><div class="section" title="12.6.4.4. Moving on to the Strings" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings">12.6.4.4. Moving on to the Strings</h4></div></div></div><div class="para">
+				After correctly finishing all of the wind and timpani parts, you can move on to the strings. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Input all of the pitches and note lengths first, then return to fill in the other markings.
+						</div></li><li class="listitem"><div class="para">
+							If you get stuck, then put in some filler notes, and finish the rest of that part. Make a note for yourself, as a comment in the source file, so that you know to return later to finish the part.
+						</div></li><li class="listitem"><div class="para">
+							If twenty measures at once is too many, then break it into smaller chunks and input those.
+						</div></li><li class="listitem"><div class="para">
+							Here are some tips to help you through this passage. Use the LilyPond help files if you need further assistance. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Tuplets (Triplets): 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													To write any tuplet, use the formula <code class="code">\times x/y { notes in here }</code>, where x is the number of notes actually space to use, and y is the number of notes to let you display.
+												</div></li><li class="listitem"><div class="para">
+													For an eighth-note triplet that takes up one beat, you might use this: <code class="code">\times 2/3 { c8 d e }</code>, because in the space of 2 eighth notes you want to fit three instead.
+												</div></li><li class="listitem"><div class="para">
+													This is much more powerful than it seems at first. You might want to make it seem as though the measures have stopped being marked, and write something like <code class="code">\times 4/40 { ... }</code>, which will allow you to fit forty of something into the number of beat usually occupied by four of them. This is especially useful with cadenzas, and cadenza-like passages.
+												</div></li></ul></div>
+									</div></li><li class="listitem"><div class="para">
+										Short-term Polyphonic Input (Divisi): 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Anything between <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> is interpreted by LilyPond as happening together. If you take a look at the "score" section at the bottom of the file, you will see that all of the parts are listed in that kind of bracket. This ensures that they all happen simultaneously.
+												</div></li><li class="listitem"><div class="para">
+													For short-term polyphonic input, use the formula <code class="code">&lt;&lt; { upper-voice notes } \\ { lower-voice notes } &gt;&gt;</code>. Remember that the "upper voice" has upward-pointing stems, and the "lower voice" has downward-pointing stems.
+												</div></li></ul></div>
+									</div></li><li class="listitem"><div class="para">
+										Ties: These can be written by adding ~ to the end of the note beginning the tie: <code class="code">c4~ c8</code>
+									</div></li><li class="listitem"><div class="para">
+										Grace Notes: These take up no logical time, and are smaller than ordinary notes. Any notes appearing <code class="code">\grace { in here }</code> would be considered grace notes.
+									</div></li><li class="listitem"><div class="para">
+										Crescendo and Diminuendo Markings: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													These are added like other dynamic markings, attached with a backslash to the note where they begin. A crescendo is triggered with <code class="literal">\&lt;</code> and a diminuendo with <code class="literal">\&gt;</code>.
+												</div></li><li class="listitem"><div class="para">
+													The left-most point of the marking (its beginning) is indicated by where you put <code class="literal">\&lt;</code> or <code class="literal">\&gt;</code>
+												</div></li><li class="listitem"><div class="para">
+													The right-most (or end-)point is indicated by either another dynamic marking of any sort, or the special cancellation character <code class="literal">\!</code>
+												</div></li></ul></div>
+									</div></li><li class="listitem"><div class="para">
+										Italic "staccato" Text: <code class="code">\markup { \italic { staccato } }</code>
+									</div></li><li class="listitem"><div class="para">
+										Source File Measure Numbers: One of the techniques that can be used when inputting larger scores is writing measure numbers into the source file as comments. I usually write measure numbers every five measures, but it depends on the speed of the music, and what seems like it's useful.
+									</div></li></ul></div>
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="12.6.4.5. To Continue to the Fast Section" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section">12.6.4.5. To Continue to the Fast Section</h4></div></div></div><div class="para">
+				If you want to finish inputting the first movement, as an exercise, then you will also need to know how to write a tempo-change in an orchestral score:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						In order to continue, we'll need to include a special measure-line (barline) and a change-of-tempo indicator. This would be easy, and would display correctly, if we simply inputted the change in one particular voice. However, if we did that, the change would only appear in one of the orchestral parts exported from the score.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						We're going to define a new whatever-thing, like the "global" section created for us by Frescobaldi, and include it in all of the parts.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The code needed for this is a little bit complicated, but you don't need to write it yourself: just take it from the "tempoMark" section created by Frescobaldi. All you need to do is change "Adagio" to "Allegro spiritoso," and add the barline indicator. This is also easy because of Frescobaldi: 'LilyPond &gt; Bar Lines &gt; Repeat start'
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You end up with 
+<div class="literallayout"><p>startExposition =<br />
+				{<br />
+				  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT<br />
+				  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)<br />
+				  \mark \markup \bold "Allegro spiritoso"<br />
+				  \bar "|:"<br />
+				}</p></div>
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Add the reference to this in all of your parts. Because of how I named it, this also serves as a handy way to find your way through the LilyPond markup file. 
+<div class="literallayout"><p>  r4 r r\fermata |<br />
+				  <br />
+				  \startExposition<br />
+				  <br />
+				  R2.*4 |</p></div>
+					</div></li><li class="step" title="Step 6"><div class="para">
+						The barline and tempo-change will not appear unless you write some music after them, so put in some or all of the rests that follow, just to test it.
+					</div></li></ol></div></div></div></div><div xml:lang="en-US" class="section" title="12.7. Working on a Piano Score (Tutorial)" id="sect-Musicians_Guide-LilyPond-Piano" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Piano">12.7. Working on a Piano Score (Tutorial)</h2></div></div></div><div class="para">
+		Scenario: At a used music store, you encounter a 60-year-old, hand-engraved copy of a Schubert "Impromptu," but it's been badly damaged by a flood. The store's owner says that, if you can use the score, you can keep it for free. The score is barely legible, so you decide to prepare a copy with a computer notation program.
+	</div><div class="para">
+		I'm using Schubert's "Impromptu" Op.90 (D.899) Nr.4, in A-flat major. Published by Edition Peters: 10463, edited by Walter Niemann. We'll be setting the "A" section (from the beginning to the "Trio").
+	</div><div class="para">
+		When following this tutorial, it is recommended that the reader follows along, creating their replica of this tutorial's PDF.
+	</div><div class="section" title="12.7.1. Files for the Tutorial" id="sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			You do not need the <span class="application"><strong>LilyPond</strong></span> input file to do the tutorial. You should use the input file if you encounter problems, and to compare your completion. You do need the PDF output file to do the tutorial. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle"><span class="application"><strong>LilyPond</strong></span> Input File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-source.ly">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-source.ly</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">PDF Output File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-result.pdf">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-result.pdf</a>.
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="12.7.2. Starting the Score" id="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score">12.7.2. Starting the Score</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Open Frescobaldi with a new document.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Start the "Setup New Score" tool, by clicking '<span class="application"><strong>LilyPond</strong></span> &gt; Setup New Score' in the menu.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Fill in the following fields on the "Titles and Headers" tab: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Title: Impromptu
+							</div></li><li class="listitem"><div class="para">
+								Compuser: Schubert, Franz
+							</div></li><li class="listitem"><div class="para">
+								Opus: Opus 90/4
+							</div></li></ul></div>
+
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Switch to the "Parts" tab:
+				</div><ol class="a"><li class="step" title="Step 4.a"><div class="para">
+							From the "Available parts" list, select "Keyboard instruments"
+						</div></li><li class="step" title="Step 4.b"><div class="para">
+							Select "Piano"
+						</div></li><li class="step" title="Step 4.c"><div class="para">
+							Click "Add"
+						</div></li><li class="step" title="Step 4.d"><div class="para">
+							On the right-hand side of the window, it's possible to add multiple voices from the start. We won't be using this feature, because most of the score is not polyphonic. It is especially convenient in fugues.
+						</div></li></ol></li><li class="step" title="Step 5"><div class="para">
+					Switch to the "Score settings" tab, and adjust the following settings: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Key signature: As Major
+							</div></li><li class="listitem"><div class="para">
+								Time signature: 3/4
+							</div></li><li class="listitem"><div class="para">
+								Tempo indication: Allegretto
+							</div></li><li class="listitem"><div class="para">
+								Remove default tagline: checked
+							</div></li><li class="listitem"><div class="para">
+								Adjust other settings as desired - it is recommended to keep the default pitch name language.
+							</div></li></ul></div>
+
+				</div></li></ol></div></div><div class="section" title="12.7.3. Adjusting Frescobaldi's Output" id="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output">12.7.3. Adjusting Frescobaldi's Output</h3></div></div></div><div class="para">
+			These steps are useful in establishing a consistent input style for <span class="application"><strong>LilyPond</strong></span>. The things suggested here are also useful for getting used to working with large scores, which can be a challenge in any text editor. Thankfully, careful (and consistent!) code organization goes a long way in helping you to quickly find your way around your files. Setting up files the right way to begin with makes this much easier in the end.
+		</div><div class="para">
+			When you first setup the score, Frescobaldi will have created many sections for you by default. The program avoids making too many stylistic choices for you, which allows you to create your own style. It also sets up the default sections in a logical way: 
+			<div class="orderedlist"><ol><li class="listitem"><div class="para">
+						version
+					</div></li><li class="listitem"><div class="para">
+						header
+					</div></li><li class="listitem"><div class="para">
+						widely-used settings like tempoMark and "global"
+					</div></li><li class="listitem"><div class="para">
+						individual parts
+					</div></li><li class="listitem"><div class="para">
+						score formatting
+					</div></li></ol></div>
+			 The specific ordering will become more obvious to you as you get used to <span class="application"><strong>LilyPond</strong></span>.
+		</div><div class="para">
+			Here are some of the things that I do before inputting notes: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Use section-dividers (like <code class="code">%%%%%%%% NOTES %%%%%%%%</code> for individual parts) to demarcate sections.
+					</div></li><li class="listitem"><div class="para">
+						Use different levels of dividers (like <code class="code">%%%% RIGHT HAND %%%%</code> for the right hand) to show sub-sections
+					</div></li><li class="listitem"><div class="para">
+						Add blank lines between large sections, to separate them more obviously
+					</div></li><li class="listitem"><div class="para">
+						Begin braces on new lines (as 
+<pre class="programlisting">
+\header
+{
+  title = "Impromptu"
+  ...
+}
+</pre>
+						 instead of on the same line (as 
+<pre class="programlisting">
+\header {
+  title = "Impromptu"
+  ...
+}
+</pre>
+						 This is simply a matter of personal taste, resulting from prior experience with C and C-like programming languages.
+					</div></li><li class="listitem"><div class="para">
+						Familiarize myself with the sections and commands created by Frescobaldi, getting a sense of what the section/command does (even if I don't understand what each specific command does). This makes it easier to sort out problems and customization down the road. Sometimes, when the setup is quite complex, I make comments about what seems to be going on.
+					</div></li><li class="listitem"><div class="para">
+						At this point, I also added the "Dynamics Context" commands, as described below in the "Piano Dynamics" section
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="12.7.4. Inputting" id="sect-Musicians_Guide-LilyPond-Piano-Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting">12.7.4. Inputting</h3></div></div></div><div class="para">
+			Piano scores present some unique challenges with <span class="application"><strong>LilyPond</strong></span>, but they're easy to overcome with some careful thought. This tutorial will avoid step-by-step instructions on how to input particular notes, instead focussing on those unique piano challenges presented in this particular composition. The <span class="application"><strong>LilyPond</strong></span> "Notation Reference" provides a section dedicated to keyboard and piano music. Most of the situations described there are not present or discussed in this score, which gives this tutorial unique material.
+		</div><div class="section" title="12.7.4.1. Order of Inputting" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Order_of_Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Order_of_Inputting">12.7.4.1. Order of Inputting</h4></div></div></div><div class="para">
+				Choosing the right order to input your scores can make things much easier to troubleshoot. Here are some suggestions:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Input music in small sections at a time. Two, four, or eight measures is usually a good size, but it depends on the size of the composition, the size of its sections, and the form of the music. It doesn't make sense to input a passage of 9 whole-notes in stages of two measures, but two measures may be too long for passages composed primarily of 128th-notes.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Input one staff at a time, then check its accuracy using Frescobaldi's preview function (press the "LilyPond" button on the toolbar)
+					</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Input the pitch and rhythms first, then slurs, articulations, ties, and fingerings. It's easier to correct errors with pitch and rhythm (and register!) before the extra markings are added.
+							</div></li><li class="listitem"><div class="para">
+								To help make sixteenth-note passages easier to read, you can use double- or triple-spaces to separate beats. Such passages often feature repeated patterns; before copy-and-pasting, make sure that the pattern repetition is truly exact!
+							</div></li></ul></div></li><li class="step" title="Step 3"><div class="para">
+						When you progress to a new four-measure section (or two- or six-, etc.), input the less difficult staff first (if there is one). This way, you will have a better visual reference when verifying the more difficult part. It's easier to see differences if your score looks closer to the original.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The same idea applies for multi-measure polyphonic passages in the same staff: input the easier part first, so you have a visual reference.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						To help ensure that you don't get lost, write measure numbers in the source file every five measures or so. See the example source file to see how this is done. Even if you don't want to have measure numbers in the final score, it can be helpful to include them during inputting and error-checking.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Save the dynamics and pedal markings for last! Sometimes, they can help you to keep your place in the score while double-checking that it's correct, but I don't usually put them in with the rest of the notes, for reasons described below in the "Piano Dynamics" section.
+					</div></li></ol></div><div class="para">
+				Most importantly, remember that these are just suggestions! The order in which you do things should change depending on what suits you best. Different kinds of scores will require different strategies.
+			</div></div><div class="section" title="12.7.4.2. Chords" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords">12.7.4.2. Chords</h4></div></div></div><div class="para">
+				There are two ways to input chords, but one will be used much more often.
+			</div><div class="para">
+				This style of chord notation is more common: <code class="literal">&lt;as ces&gt;4-_</code> Notice how only the pitches are notated inside the <code class="literal">&lt; &gt;</code> brackets, and everything else attached to the end. There is one exception to this: fingering should be indicated on the pitch associated with that finger: <code class="literal">&lt;as-1 ces-3&gt;4-_</code> Not only does this help you to sort out what was probably intended, but it allows <span class="application"><strong>LilyPond</strong></span> to stack the fingering in the right order. When using "relative" entry mode, it is the lowest note of the chord that is taken into consideration when placing the next note.
+			</div><div class="para">
+				This style of chord notation is less common: <code class="literal">&lt;&lt;as4-&gt; ces&gt;&gt;</code> Notice how everything must be notated inside the <code class="literal">&lt;&lt; &gt;&gt;</code> brackets. This can make it more difficult to read the chord in the source file, but it also allows much greater flexibility: only some chord members can have ties; certain chord members can last for longer than others; certain chord members can "break out" into or out of polyphonic passages. This notation is rarely <span class="emphasis"><em>needed</em></span>, but you may be inclined to over-use it if you are trying to exactly copy the look of a hand-engraved score. Like the "times" command for tuplets, this is one of <span class="application"><strong>LilyPond</strong></span>'s deceptively powerful techniques. When using "relative" entry mode, it is the last note of the chord that is taken into consideration when placing the next note.
+			</div></div><div class="section" title="12.7.4.3. Fingering" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering">12.7.4.3. Fingering</h4></div></div></div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> allows you to indicate fingering by attaching the digit number to a note as an articulation mark: <code class="code">a16-5</code> will show a "5" as a fingering mark. As with all other articulation marks indicated in this way, you can use <code class="literal">^</code> or <code class="literal">_</code> to instruct <span class="application"><strong>LilyPond</strong></span> to put the mark above or below the note, respectively. It is usually better to let <span class="application"><strong>LilyPond</strong></span> decide for itself by using a <code class="literal">-</code>.
+			</div><div class="para">
+				When entering chords, it is recommended that you enter the fingering with the note to which it is attached, like <code class="literal">&lt;as-1 ces-4&gt;4-_</code>. It is possible to enter this as <code class="literal">&lt;as ces&gt;4-1-4-&gt;</code>, but this not only looks confusing, it may confuse <span class="application"><strong>LilyPond</strong></span> as to which digit is intended for which note.
+			</div><div class="para">
+				Because the extra digits look like they indicate note-lengths, it is recommended to mark them consistently. For this same reason, it is also recommended that fingering marks be added to source files only after the pitch and rhythm have been double-checked. The source file included with this tutorial puts fingering marks after any other articulation and length marking.
+			</div></div><div class="section" title="12.7.4.4. Cautionary Accidentals" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals">12.7.4.4. Cautionary Accidentals</h4></div></div></div><div class="para">
+				Musical Definition: This score makes some use of <em class="firstterm">cautionary accidentals</em>. These are accidentals which don't change the pitches to be played, but rather are used as a precaution against forgetting that they are there. This usually happens when an accidental in the written key signature is changed for a significant number of measures, and then suddenly changes back. The cautionary accidental would be applied when the standard key signature returns, to remind the musician of the key signature.
+			</div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> Notation: These are notated in <span class="application"><strong>LilyPond</strong></span> with an exclamation mark placed before the note-value: <code class="code">ces!16</code>
+			</div></div><div class="section" title="12.7.4.5. Changing the Style of Crescendo" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo">12.7.4.5. Changing the Style of Crescendo</h4></div></div></div><div class="para">
+				Sometimes the composer or editor prefers to use the words <span class="foreignphrase"><em class="foreignphrase">crescendo</em></span> or its abbreviation, <span class="foreignphrase"><em class="foreignphrase">cresc.</em></span>, instead of the <code class="literal">\&lt;</code> style of crescendo. In <span class="application"><strong>LilyPond</strong></span> these are handled by the same source-file notation (<code class="literal">\&lt;</code> to start and <code class="code">\!</code> to end explicitly). However, if you want to use text and a "spanner" (dotted or dashed line, for example) instead of the &lt; sign, you need to tell <span class="application"><strong>LilyPond</strong></span>. This can be accomplished with the following command: <code class="code">\crescTextCresc</code>.
+			</div><div class="para">
+				After changing to this style of <span class="foreignphrase"><em class="foreignphrase">crescendo</em></span>, you can revert to the standard &lt; style with the following command: <code class="literal">\crescHairpin</code>.
+			</div><div class="para">
+				The <code class="literal">\dimTextDim</code> and <code class="literal">\dimHairpin</code> commands do the same for a <span class="foreignphrase"><em class="foreignphrase">diminuendo</em></span>.
+			</div></div><div class="section" title="12.7.4.6. Polyphonic Sections of Homophonic Music" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music">12.7.4.6. Polyphonic Sections of Homophonic Music</h4></div></div></div><div class="para">
+				Sometimes, especially in piano music, a passage of some measures will require polyphonic (multi-Voice) notation in <span class="application"><strong>LilyPond</strong></span>, even though most of the music does not. In this case, you would use the following format: <code class="literal"> &lt;&lt; { % upper voice notes go here } \\ { % lower voice notes go here } &gt;&gt; </code> This is used a few times in both hands in the example score file.
+			</div><div class="para">
+				When writing these sections in "relative" entry mode, it is a good idea to use the "octave-check" mechanism, at least at the beginning of the lower voice. This is because, when judging the relative starting pitch of the first note of the lower voice, <span class="application"><strong>LilyPond</strong></span> judges from the last note of the upper voice - <span class="emphasis"><em>not</em></span> the last note before the polyphonic section began.
+			</div></div><div class="section" title="12.7.4.7. Octave-Change Spanners (&quot;8ve&quot; Signs, &quot;Ottava Brackets&quot;)" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners">12.7.4.7. Octave-Change Spanners ("8ve" Signs, "Ottava Brackets")</h4></div></div></div><div class="para">
+				Musical Definition: In order to most conveniently notate over large ranges, composers and editors sometimes use text spanners to indicate that a passage should be played one or two octaves higher or lower than written. This allows the notes to stay mostly within the staff lines, thereby decreasing the number of ledger lines required.
+			</div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> Notation: The <code class="code">\ottava</code> command is used to notate all five states of transposition: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							15va (play two octaves higher than written) is engaged with <code class="code">\ottava #2</code>
+						</div></li><li class="listitem"><div class="para">
+							8va (play one octave higher than written) is engaged with <code class="code">\ottava #1</code>
+						</div></li><li class="listitem"><div class="para">
+							<span class="foreignphrase"><em class="foreignphrase">loco</em></span> (play in the octave written) is engaged with <code class="code">\ottava #0</code>, which also cancels another sign.
+						</div></li><li class="listitem"><div class="para">
+							8vb (play one octave lower than written) is engaged with <code class="code">\ottava #-1</code>
+						</div></li><li class="listitem"><div class="para">
+							15vb (play two octaves lower than written) is engaged with <code class="code">\ottava #-2</code>
+						</div></li></ul></div>
+
+			</div></div></div><div class="section" title="12.7.5. Troubleshooting Errors" id="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors">12.7.5. Troubleshooting Errors</h3></div></div></div><div class="para">
+			It can be difficult to troubleshoot inputting errors, especially when you find them days or weeks after originally inputting that section of a score. The best way to fix errors is to input scores in a way that doesn't allow them in the first place. As they say, "an ounce of prevention is worth a pound of cure," which means "if you input your <span class="application"><strong>LilyPond</strong></span> files carefully, then you will encounter fewer problems." Such practices as proper spacing, and regular use of the octave- and bar-check features will deal with many common problems.
+		</div><div class="para">
+			However, when searching for an error in your score, Frescobaldi does offer some features to help you find it: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						If you have written something in the text-input window that is obviously incorrect, then Frescobaldi will sometimes catch your mistake and underline and highlight the erroneous code in red. This is most useful for catching typographical errors ("typos").
+					</div></li><li class="listitem"><div class="para">
+						If <span class="application"><strong>LilyPond</strong></span> encounters a processing error, it will show up in the "<span class="application"><strong>LilyPond</strong></span> Log" window below the text-input window. You can click on the blue, underlined text to move the text-selection caret to the error.
+					</div></li><li class="listitem"><div class="para">
+						If you can see an error in the PDF preview, but you can't find it in the source file, you can click on the problematic note or object in the PDF preview, and Frescobaldi will automatically move the text-selection caret to that object.
+					</div></li></ul></div>
+
+		</div></div><div class="section" title="12.7.6. Formatting the Score (Piano Dynamics)" id="sect-Musicians_Guide-LilyPond-Piano-Formatting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Formatting">12.7.6. Formatting the Score (Piano Dynamics)</h3></div></div></div><div class="para">
+			Keyboard instruments use a unique notation when it comes to dynamics. Most instruments use only one staff per player, so the dynamics are, by convention, notated underneath that staff. Keyboard instruments usually use two staves (organs and complex piano music may use three). Because the dynamics are usually meant to apply to both staves, they are usually notated between the two staves. This is similar to notation beneath the upper staff, but in truth, piano dynamics tend to be placed in the middle between the staves - entering the dynamics as belonging to the upper staff, in <span class="application"><strong>LilyPond</strong></span>, will not produce that effect.
+		</div><div class="para">
+			There is a way to notate dynamics between two staves in <span class="application"><strong>LilyPond</strong></span>, and it involves a little bit of thought to get it right. It also requires the addition of a significant number of commands, and the creation of a new context.
+		</div><div class="para">
+			This process looks difficult, and may seem daunting. It's not necessary to understand all of the commands in the "PianoDynamics" Context in order to use the context, so there is no need to worry!
+		</div><div class="section" title="12.7.6.1. Preparing the &quot;PianoDynamics&quot; Context" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Preparing_the_PianoDynamics_Context"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Preparing_the_PianoDynamics_Context">12.7.6.1. Preparing the "PianoDynamics" Context</h4></div></div></div><div class="para">
+				It is probably easier to add these commands before inputting most of the score, but there is no reason why this context cannot be added to any score at any time.
+			</div><div class="para">
+				Follow these steps to create a "PianoDynamics" Context:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Between the left and right staves of the PianoStaff, add "<code class="code">\new PianoDynamics = "dynamics" \dynamics</code>". For the Schubert score, this looks like: 
+<pre class="programlisting">
+\new PianoStaff \with
+ {
+   instrumentName = "Piano"
+ }
+&lt;&lt;
+ \new Staff = "right" \right
+ \new PianoDynamics = "dynamics" \dynamics
+ \new Staff = "left" { \clef bass \left }
+&gt;&gt;
+</pre>
+
+					</div></li><li class="step" title="Step 2"><div class="para">
+						To the layout section, add the following: 
+<pre class="programlisting">
+% Everything below here is for the piano dynamics.
+% Define "PianoDynamics" context.
+\context 
+{
+	\type "Engraver_group"
+	\name PianoDynamics
+	\alias Voice
+	\consists "Output_property_engraver"
+	\consists "Script_engraver"
+	\consists "New_dynamic_engraver"
+	\consists "Dynamic_align_engraver"
+	\consists "Text_engraver"
+	\consists "Skip_event_swallow_translator"
+	\consists "Axis_group_engraver"
+
+	\override DynamicLineSpanner #'Y-offset = #0
+	\override TextScript #'font-size = #2
+	\override TextScript #'font-shape = #'italic
+	\override VerticalAxisGroup #'minimum-Y-extent = #'(-1 . 1)
+}
+
+% Modify "PianoStaff" context to accept Dynamics context.
+\context
+{
+	\PianoStaff
+	\accepts PianoDynamics
+}
+% End of PianoDynamics code.
+</pre>
+						 This creates a "PianoDynamics" context, and modifies the "PianoStaff" context so that it will accept a "PianoDynamics" context.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Before the "\score" section, add a section called "dynamics," like this: 
+<pre class="programlisting">
+dynamics =
+{
+  % Dynamics go here.
+  
+}
+</pre>
+						 This is where you will input the dynamics.
+					</div></li></ol></div></div><div class="section" title="12.7.6.2. Inputting the Dynamics" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics">12.7.6.2. Inputting the Dynamics</h4></div></div></div><div class="para">
+				Now you can input the dynamic markings. These are inputted with a special note called a "spacer," that uses the letter "s" rather than a note name. You can also use rests (both partial- and multi-measure, r and R), but dynamic markings cannot be assigned to them.
+			</div><div class="para">
+				For example, if you want a <span class="foreignphrase"><em class="foreignphrase">piano</em></span> marking on the first beat, and a <span class="foreignphrase"><em class="foreignphrase">diminuendo</em></span> from the third to the fourth beat, you could write this: <code class="code">s4\p r s\&gt; s\!</code>, or this: <code class="code">s2\p s4\&gt; s\!</code>
+			</div><div class="para">
+				That's all there is to it! Think of the dynamics part as an invisible, pitch-free line between the two staves, for the sole purpose of dynamics (and other expression markings).
+			</div></div></div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 13. Frescobaldi" id="chap-Musicians_Guide-Frescobaldi" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 13. Frescobaldi</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Installation">13.2. Requirements and Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Configuration">13.3. Configuration</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Frescobaldi-Using">13.4. Using Frescobaldi</a></span></dt></dl></div><div class="para">
+		Frescobaldi is an advanced text editor, designed specifically for use with LilyPond source files. Its interface has been crafted in such a way that it aids the average workflow of creating and editing musical scores in LilyPond. Frescobaldi's tight integration with various system tools is similar to the way LilyPond itself is tightly integrated with various other software programs.
+	</div><div class="para">
+		Frescobaldi is designed to take advantage of several features of the KDE 4 desktop system. Regular KDE users will immediately recognize Frescobaldi's components as being identical to several other key KDE applications - specifically Kate, Okular, and Konqueror. The key advantage to this approach is that KDE users will already know how to use most of the features of Frescobaldi, because those other applications are not just replicated, but actually used by Frescobaldi. There are many other advantages to this development approach.
+	</div><div class="para">
+		For non-KDE users - especially those with older computers, this KDE-based approach may be more of a hassle than a help. An unfortunate side-effect of this development choice is that Frescobaldi has many "dependencies" in KDE packages, meaning that some KDE software will need to be installed in order to use Frescobaldi. This is a significant disadvantage for some users, but the benefits of using Frescobaldi far outweigh the extra hard drive space that will be required.
+	</div><div class="section" title="13.1. Frescobaldi Makes LilyPond Easier" id="sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</h2></div></div></div><div class="para">
+			Using LilyPond with Frescobaldi is the recommended method for this User Guide. All three case studies in the "LilyPond" chapter (link? maybe?) use Frescobaldi. This is because the writers feel that Frescobaldi truly makes using LilyPond an easier thing to do.
+		</div><div class="para">
+			Here are some of the benefits: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						The text-editing component (from Kate), PDF-preview component (from Okular), and help file component (from Konqueror) are from applications that you may already know how to use.
+					</div></li><li class="listitem"><div class="para">
+						The one-window setup of the application allows you to view either the source file and its output, or the source file and a help document, side-by-side. This is perfect for today's widescreen monitors.
+					</div></li><li class="listitem"><div class="para">
+						The "Setup new score" tool greatly increases the speed of creating a new score, and offers some advanced configuration options that might otherwise take hours to discover.
+					</div></li><li class="listitem"><div class="para">
+						The "Quick Insert" sidebar on the left-hand side of the window makes it easy to insert articulation, trill, and other marks. These would often otherwise require checking a reference document.
+					</div></li><li class="listitem"><div class="para">
+						The 'LilyPond' menu provides several further tools to help adjust and troubleshoot your scores.
+					</div></li><li class="listitem"><div class="para">
+						Careful integration with system tools allows you to input notes with a MIDI keyboard, listen to the MIDI output of your LilyPond score, and print the PDF file of your score, all from within Frescobaldi. These features are not covered in this Guide.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			For more information refer to the <em class="citetitle">Frescobaldi Website</em> <a href="at http://www.frescobaldi.org/">at http://www.frescobaldi.org/</a>.
+		</div></div><div class="section" title="13.2. Requirements and Installation" id="sect-Musicians_Guide-Frescobaldi-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Installation">13.2. Requirements and Installation</h2></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Install the <span class="package">frescobaldi</span> package with <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span>.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					There are a lot of dependencies, including <span class="package">perl-<em class="replaceable"><code>*</code></em></span> packages, <span class="package">kde-<em class="replaceable"><code>*</code></em></span> packages, and <span class="application"><strong>timidity++</strong></span> including <span class="package">fluid-soundfont-gm</span> (which is 114 MB)
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Review and approve the list of dependencies.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					The application can be found in the K Menu under 'Multimedia' or somewhere in the GNOME 'Applications' menu (probably under 'Multimedia'... for some reason)
+				</div></li></ol></div></div><div class="section" title="13.3. Configuration" id="sect-Musicians_Guide-Frescobaldi-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Configuration">13.3. Configuration</h2></div></div></div><div class="para">
+			Changing these default settings is not necessary, but it may result in a more productive experience.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Chose <span class="guimenu"><strong>Settings</strong></span> → <span class="guimenuitem"><strong>Configure Frescobaldi</strong></span>
+				</div></li><li class="step" title="Step 2"><div class="para">
+					In 'General Preferences' check 'Save document when LilyPond is run', or else you will have to save it manually
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Review the other options on this page
+				</div></li><li class="step" title="Step 4"><div class="para">
+					In 'Paths', only some of the fields will be filled; this is okay. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								GNOME users might want to set "PDF Viewer" to 'evince'; this will not change the embedded PDF viewer, but it will change what opens when you click "Open PDF" in the bottom pane's 'LilyPond Log'. If left blank, this will open KDE's "Okular".
+							</div></li><li class="listitem"><div class="para">
+								You can fill in the "MIDI Player" path, so that the "Play MIDI" button will work 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											The program "pmidi" is available from the Planet CCRMA at Home repositories, and is a command-line MIDI player; install it with yum; run 'pmidi -l' to see which ports are available; then put "pmidi -p 14:0" in the "MIDI Player" field where "14:0" is instead whatever port you want to use; you'll need a MIDI synthesizer (like FluidSynth) listening
+										</div></li><li class="listitem"><div class="para">
+											or you can use timidity++
+										</div></li></ul></div>
+
+							</div></li><li class="listitem"><div class="para">
+								You can change the "Default Directory" to the place where you store your LilyPond files
+							</div></li><li class="listitem"><div class="para">
+								You can change "LilyPond documentation" if you don't want the right-side-bar "LilyPond Documentation" thing to internet it every time 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											install the 'lilypond-doc' package (it's 44 MB)
+										</div></li><li class="listitem"><div class="para">
+											put "/usr/share/doc/lilypond-doc-2.12.2/index.html" in the field (or in another language if that's what you want)
+										</div></li><li class="listitem"><div class="para">
+											this will need to be updated when LilyPond is updated; if you don't update it, then the built-in "LilyPond Documentation" tab will simply show up blank, instead of with the user guide - so it's harmless if you forget to update
+										</div></li></ul></div>
+
+							</div></li></ul></div>
+				</div></li><li class="step" title="Step 5"><div class="para">
+					options for the "Editor Component" are the same as those for KWrite
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							I recommend going to the Editing tab, then "Auto Completion" and ensuring that both boxes are un-checked
+						</div></li><li class="listitem"><div class="para">
+							You may want to change other settings here; highly-flexible, customizable, powerful; applies only in Frescobaldi
+						</div></li></ul></div></li></ol></div></div><div class="section" title="13.4. Using Frescobaldi" id="sect-Musicians_Guide-Frescobaldi-Using"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Using">13.4. Using Frescobaldi</h2></div></div></div><div class="para">
+			The practical use of Frescobaldi for editing LilyPond source files is described in <a class="xref" href="#chap-Musicians_Guide-LilyPond" title="Chapter 12. LilyPond">Chapter 12, <i><span class="application"><strong>LilyPond</strong></span></i></a>.
+		</div></div></div><div xml:lang="en-US" class="chapter" title="Chapter 14. GNU Solfege" id="chap-Musicians_Guide-Solfege" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 14. GNU Solfege</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</a></span></dt><dt><span class="section"><a href="#sect-Mus
 icians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration">14.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Instruments">14.2.2. Instruments</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-External_Programs">14.2.3. External Programs</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Interface">14.2.4. Interface</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Practise">14.2.5. Practise</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Configuration-Sound_Setup">14.2.6. Sound Se
 tup</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training">14.3. Training Yourself</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Exercise_Types">14.3.2. Exercise Types</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program">14.3.3. Making an Aural Skills Program</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Training-Supplementary_References">14.3.4. Supplementary References</a></span></dt></dl></dd><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Using_the_Exercises">14.4. Using the Exercises</a></span></dt><dd><dl><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Listening_Exercises"
 >14.4.1. Listening</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Singing_Exercises">14.4.2. Singing</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Configure_Yourself_Exericses">14.4.3. Configure Yourself</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Rhythm_Exercises">14.4.4. Rhythm</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Dictation_Exercises">14.4.5. Dictation</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Harmonic_Progressions">14.4.6. Harmonic Progressions</a></span></dt><dt><span class="section"><a href="#sect-Musicians_Guide-Solfege-Intonation">14.4.7. Intonation</a></span></dt></dl></dd></dl></div><div class="section" title="14.1. Requirements and Installation" id="sect-Musicians_Guide-Solfege-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="
 sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</h2></div></div></div><div class="section" title="14.1.1. Hardware and Software Requirements" id="sect-Musicians_Guide-Hardware_and_Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</h3></div></div></div><div class="para">
+				It is assumed that, prior to using GNU Solfege, users have already correctly configured their audio equipment.
+			</div><div class="para">
+				In addition, the <span class="application"><strong>timidity++</strong></span> package is required by Solfege, which requires the installation of a large (approximately 140 MB) SoundFont library. This library is shared with the <span class="application"><strong>FluidSynth</strong></span> application, which has its own section in this guide, and is used by several other software packages. <span class="application"><strong>timidity++</strong></span> also requires the installation of the JACK Audio Connection Kit. If you have installed the Planet CCRMA at Home repository, and have not yet followed the instructions to correctly install and configure its version of JACK, then it is recommended that you do so before installing GNU Solfege. Refer to <a class="xref" href="#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for installations to i
 nstall JACK.
+			</div></div><div class="section" title="14.1.2. Other Requirements" id="sect-Musicians_Guide-Solfege-Other_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</h3></div></div></div><div class="para">
+				Solfege requires knowledge of Western musical notation, and basic music theory terms and concepts.
+			</div></div><div class="section" title="14.1.3. Required Installation" id="sect-Musicians_Guide-Solfege-Install"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</h3></div></div></div><div class="para">
+				Please review the "Requirements" section above, before installation.
+			</div><div class="para">
+				Use PackageKit, KPackageKit to install the <span class="package">solfege</span> package.
+			</div></div><div class="section" title="14.1.4. Optional Installation: Csound" id="sect-Musicians_Guide-Solfege-Install_Csound"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</h3></div></div></div><div class="para">
+				Csound is a sound-synthesis program, similar to SuperCollider. It is older, quite well-developed, and has a broader range of features.
+			</div><div class="para">
+				To install Csound, first close Solfege, then use PackageKit or KPackageKit to install the <span class="package">csound</span> package. When Solfege is restarted, you will be able to use the "Intonation" exercises.
+			</div></div><div class="section" title="14.1.5. Optional Installation: MMA" id="sect-Musicians_Guide-Solfege-Install_MMA"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</h3></div></div></div><div class="para">
+				MMA stands for "Musical MIDI Accompaniment," and it is not available for Fedora in a prepackaged format. The software can be found on the <em class="citetitle">MMA Homepage</em> at <a href="http://www.mellowood.ca/mma/">http://www.mellowood.ca/mma/</a>, where you can download the source code and compile it if desired. MMA is only used by some of the harmonic dictation questions, so its installation is not required.
+			</div></div></div><div class="section" title="14.2. Configuration" id="sect-Musicians_Guide-Solfege-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Solfege-Configuration">14.2. Configuration</h2></div></div></div><div class="para">
+			It is not necessary to configure Solfege. The simple first-time configuration will help to customize the application for your needs, but it is not required. The other configuration options are explained for your reference.
+		</div><div class="para">
+			These configuration options are not required, but you may wish to change them. They are all available from the "Preferences" window, accesible through Solfege's main menu: 'File &gt; Preferences'.
+		</div><div class="section" title="14.2.1. When You Run Solfege for the First Time" id="sect-Musicians_Guide-Solfege-Configuration-First_Time"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</h3></div></div></div><div class="para">
+				These steps allow Solfege to automatically customize some questions for you.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start Solfege.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						From the menu, select 'File &gt; Preferences'.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the "User" tab.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Input your vocal range, if you know it. Solfege uses this information to assign questions in a comfortable pitch range.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Input your biological gender in the "Sex" field. Solfege uses this information to assign questions in the correct octave.
+					</div></li></ol></div></div><div class="section" title="14.2.2. Instruments" id="sect-Musicians_Guide-Solfege-Configuration-Instruments"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Instruments">14.2.2. Instruments</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Tempo: Changes the speed at which examples are played. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Default: Applies to everything that isn't an "Arpeggio."
+									</div></li><li class="listitem"><div class="para">
+										Arpeggio: Applies to arpeggios, which are, by default, played at three times the speed of the default tempo. This is standard practice.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Preferred Instrument: This MIDI instrument will be used when playing examples.
+						</div></li><li class="listitem"><div class="para">
+							Chord Instruments: For polyphonic voices, these MIDI instruments will be used for the highest, middle, and lowest voices above the bass voice (which takes the "preferred instrument.")
+						</div></li><li class="listitem"><div class="para">
+							Percussion instruments: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Count in: This MIDI instrument will be used to give "count in" beats that precede musical examples involving rhythm.
+									</div></li><li class="listitem"><div class="para">
+										Rhythm: This MIDI instrument will be used to dictate rhythm-only examples.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="14.2.3. External Programs" id="sect-Musicians_Guide-Solfege-Configuration-External_Programs"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-External_Programs">14.2.3. External Programs</h3></div></div></div><div class="para">
+				Solfege uses external programs to perform many tasks. On this tab, you can provide the command to be used, as though being run from a terminal.
+			</div><div class="para">
+				Converters: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							MIDI to WAV
+						</div></li><li class="listitem"><div class="para">
+							WAV to MP3
+						</div></li><li class="listitem"><div class="para">
+							WAV to OGG
+						</div></li><li class="listitem"><div class="para">
+							If you use %(in)s and %(out)s, Solfege will substitute the filename it wants inputted and outputted.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Audio File Players, each with "Test" buttons: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							WAV
+						</div></li><li class="listitem"><div class="para">
+							OGG
+						</div></li><li class="listitem"><div class="para">
+							MP3
+						</div></li><li class="listitem"><div class="para">
+							MIDI
+						</div></li><li class="listitem"><div class="para">
+							Solfege will substitute %s with the name of the file to be played.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Miscellaneous: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							CSound: Solfege uses CSound for intonation exercises. It is an optional component. See the "Optional Installation" section above.
+						</div></li><li class="listitem"><div class="para">
+							MMA: Solfege uses MMA for certain harmonic dictation exercises. It is an optional component, and not available in Fedora through standard means. See <a class="xref" href="#sect-Musicians_Guide-Solfege-Install_MMA" title="14.1.5. Optional Installation: MMA">Section 14.1.5, “Optional Installation: MMA”</a>
+						</div></li><li class="listitem"><div class="para">
+							Lilypond-book: Solfege uses this for generating print-outs of ear training exercise progress. See the "Optional Installation" section above.
+						</div></li><li class="listitem"><div class="para">
+							Latex: Solfege uses this for generating *.dvi format progress reports, rather than the default HTML format.
+						</div></li><li class="listitem"><div class="para">
+							Latex: Solfege uses this for generating *.dvi format progress reports, rather than the default HTML format.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="14.2.4. Interface" id="sect-Musicians_Guide-Solfege-Configuration-Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Interface">14.2.4. Interface</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Resizeable main window: This allows users to resize the main Solfege window.
+						</div></li><li class="listitem"><div class="para">
+							Select language
+						</div></li><li class="listitem"><div class="para">
+							Identify tone keyboard accelerators: In exercises requiring the input of particular pitches, this will allow a conventional keyboard to be used as a MIDI keyboard - letters on the keyboard will be associated with particular pitches.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="14.2.5. Practise" id="sect-Musicians_Guide-Solfege-Configuration-Practise"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Practise">14.2.5. Practise</h3></div></div></div><div class="para">
+				These options apply to exercises done in "Practise" mode. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							"Not allow new question before the old is solved": Solfege will not provide a new question until you have solved the current question.
+						</div></li><li class="listitem"><div class="para">
+							"Repeat question if the answer was wrong": Solfege will repeat a question if you provide an incorrect answer.
+						</div></li><li class="listitem"><div class="para">
+							"Expert mode": Solfege will provide advanced configuration options for individual exercises.
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="14.2.6. Sound Setup" id="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup">14.2.6. Sound Setup</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							"No sound": This mode is used for testing and debugging Solfege.
+						</div></li><li class="listitem"><div class="para">
+							"Use device": This mode lets you specify which audio interface Solfege will use.
+						</div></li><li class="listitem"><div class="para">
+							"User external MIDI player": This mode lets you choose a MIDI synthesizer.
+						</div></li><li class="listitem"><div class="para">
+							The button, "Test": allows you to ensure that you've correctly configured Solfege.
+						</div></li></ul></div>
+
+			</div></div></div><div class="section" title="14.3. Training Yourself" id="sect-Musicians_Guide-Solfege-Training"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Solfege-Training">14.3. Training Yourself</h2></div></div></div><div class="para">
+			There are three kinds of exercises available in Solfege: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						"Listen-and-identify" exercises will play some sort of musical structure, and ask you to identify, classify, or label it according to widely-used conventions.
+					</div></li><li class="listitem"><div class="para">
+						"Identify" exercises will show you some sort of musical structure (usually in Western classical notation), and ask you to identify, classify, or label it according to widely-used conventions.
+					</div></li><li class="listitem"><div class="para">
+						"Sing" exercises will provide a specific musical structure, sometimes partially-completed, and ask you to sing the completion of the structure.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			Unlike many commercially-available aural skills computer applications, Solfege often relies on the user to know whether they performed the task correctly - and how correctly. This is especially true of the "Sing"-type exercises, since Solfege lacks the capability to receive sung input from the user. This requires at least two things to be kept in mind: firstly, that it is to your own benefit to honestly tell Solfege when you correctly and incorrectly provide a solution, since this helps Solfege to focus on your weaknesses, and to more accurately track your progress; secondly, there are many degrees of correctness when it comes to music, and harmonic and melodic dictation are particularly prone to these forms of partial correctness.
+		</div><div class="para">
+			When you encounter a rough spot with your aural skills development, remember that it takes a significant amount of time and effort to build your musical sensibility. It is easier for some people than for others, and most people will have an easier time with some exercises than with others. Although the prevailing cultural thought about musical sensibility (and aural skillls) still suggests that an individual either posesses musical ability or cannot acquire it, recent research has suggested that any hearing person with enough determination, dedication, and the right instruction can develop their musical sensibility and aural skills to a very high level.
+		</div><div class="para">
+			With that in mind, the following sections aim to help you incorporate Solfege as part of a complete aural skills development program.
+		</div><div class="section" title="14.3.1. Aural Skills and Musical Sensibility" id="sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</h3></div></div></div><div class="para">
+				When somebody decides to receive musical training, what they are really doing is developing skills and acquiring stylistic knowledge required for participation in a particular kind of music. There are many different kinds of training, and the time spent in a classroom is not as important to musical development as time spent elsewhere, taking part in real, musical situations. Many different kinds of skills are useful for musicians, depending on the kind of music in which they intend to participate. A folk singer who plays guitar might wish to memorize the chord progressions, melodies, and words for thousands of different songs. An oboe player in an orchestra might wish to make their own reeds from cane tree bark. Most musicians need to be able to listen to music and perceive certain structures that other musicians use to describe their work. These structures are explained by "music theory," and the skill set used to hear these things in music is called "aural skills." Mus
 icians train their aural skills by a set of procedures known as "ear training," or "aural skills training."
+			</div><div class="para">
+				Musical sensibility is developed when aural skills are used to help a musician gain an understanding of how and why their music (and other people's music) works and sounds the way it does. This understanding is key to having a sense of the procedures and conventions that an audience will expect of a performer, and therefore to the performer's ability to produce aesthetically pleasing music.
+			</div><div class="para">
+				Having a well-developed musical sensibility and set of aural skills are both important aspects of being a musician, but they are by no means the only aspects. More than anything, a musician (or an aspiring musician) should be talking and listening to other musicians.
+			</div></div><div class="section" title="14.3.2. Exercise Types" id="sect-Musicians_Guide-Solfege-Training-Exercise_Types"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Exercise_Types">14.3.2. Exercise Types</h3></div></div></div><div class="para">
+				Solfege's exercises are arranged in six broad categories: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Intervals, which tests your ability to perceive and identify melodic and harmonic intervals.
+						</div></li><li class="listitem"><div class="para">
+							Rhythm, which tests your ability to perceive and notate rhythms played with a single pitch, and to perform such a rhythm by means of tapping on the keyboard.
+						</div></li><li class="listitem"><div class="para">
+							Theory, which tests your ability to name written intervals and scales, and to correctly use solfa syllables.
+						</div></li><li class="listitem"><div class="para">
+							Chords, which tests your ability to perceive and identify chords built from various intervals, played at various pitch levels, and to sing such a chord.
+						</div></li><li class="listitem"><div class="para">
+							Scales, which tests your ability to perceive and identify scales and their modes.
+						</div></li><li class="listitem"><div class="para">
+							Miscellaneous, which includes a variety of exercises, including: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Intonation, which tests your ability to perceive and identify whether a second pitch is lower or higher than it should be.
+									</div></li><li class="listitem"><div class="para">
+										Dictation, which tests your ability to perceive and notate melodies.
+									</div></li><li class="listitem"><div class="para">
+										Identify Tone, which tests your ability to use relative pitch (see <em class="citetitle">Relative Pitch (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Relative_pitch">http://en.wikipedia.org/wiki/Relative_pitch</a> for more information).
+									</div></li><li class="listitem"><div class="para">
+										Sing Twelve Random Tones, which tests many skills.
+									</div></li><li class="listitem"><div class="para">
+										Beats per Minute, which tests your ability to determine a tempo.
+									</div></li><li class="listitem"><div class="para">
+										Harmonic Progressions, which tests your ability to perceive and apply Roman numeral chord symbols for a series of chords played together.
+									</div></li><li class="listitem"><div class="para">
+										Hear Tones, which helps you to train for relative pitch.
+									</div></li><li class="listitem"><div class="para">
+										Cadences, which tests your ability to perceive and apply Roman numeral chord symbols for two chords played together.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div><div class="para">
+				All of these exercises require the use of your aural skills outside an actual musical situation. This may seem fruitless, but it has long been recognized as an important part of the eventual ability to hear them within a musical context. Neither ability will suddenly appear; it will take dedicated practice.
+			</div></div><div class="section" title="14.3.3. Making an Aural Skills Program" id="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program">14.3.3. Making an Aural Skills Program</h3></div></div></div><div class="para">
+				Aural skills training - like eating - requires a regular, daily commitment of various kinds of input. As far as food is concerned, you should eat at least three meals a day, with a large portion of fruits and vegetables, and a good balance of meats and alternatives, grains, and other kinds of foods. Ear training also requires diverse inputs at various times throughout the day.
+			</div><div class="para">
+				There is no solution that will work for everybody. You will need to choose and modify the time of day, number and length of sessions, and content to suit your needs. The following suggestion can be considered a starting point. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Training for 30 minutes daily, in three 10-minute segments.
+						</div></li><li class="listitem"><div class="para">
+							Segment 1 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										When you wake up, before breakfast.
+									</div></li><li class="listitem"><div class="para">
+										Warm up your voice and body (good activity anyway - <span class="emphasis"><em>not</em></span> part of the ten minutes!)
+									</div></li><li class="listitem"><div class="para">
+										Sing and perfect some excerpts from a book designed for sight-singing.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Segment 2 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										After lunch, before getting back to work.
+									</div></li><li class="listitem"><div class="para">
+										Listen to some music, then try to transcribe it.
+									</div></li><li class="listitem"><div class="para">
+										To make the task more manageable, take a small portion of music, and focus on one aspect: melody, harmony, or rhythm.
+									</div></li><li class="listitem"><div class="para">
+										You can test correctness either by using a piano (or fixed pitch reference), or comparing with a published score, if available.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Segment 3 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Some time after supper.
+									</div></li><li class="listitem"><div class="para">
+										Use GNU Solfege to test your ability to perceive musical rudiments.
+									</div></li><li class="listitem"><div class="para">
+										Spend only a few minutes on a few different kinds of exercises.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Three ten-minute segments is not a lot of time, and indeed it may take additional time to plan and to find and set up materials. Even so, the point is that training your aural skills does not have to take an inordinate amount of time or effort. What's important is that your effort is consistent and well-planned.
+			</div></div><div class="section" title="14.3.4. Supplementary References" id="sect-Musicians_Guide-Solfege-Training-Supplementary_References"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Supplementary_References">14.3.4. Supplementary References</h3></div></div></div><div class="para">
+				GNU Solfege offers a relatively wide variety of exercises, but no one source can possibly offer all of the exercises and training required to develop a well-rounded set of aural skills. Some of the following books and activities should be used to supplement the exercises available in "Solfege." Note that melodic and harmonic dictation are not yet "Solfege's" strong points, mostly due to a lack of different exercises. This may improve in the future, as the developers improve the software.
+			</div><div class="para">
+				Activities: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Taking dictation from real music. Try focussing on one element, rather than writing a complete score. Verify your solution by checking a published score if possible. Remember that some orchestral instruments may not be written at concert pitch.
+						</div></li><li class="listitem"><div class="para">
+							Using your sight-singing skills to sing a melody or rhythm to a friend, who can use it as an example for dictation.
+						</div></li><li class="listitem"><div class="para">
+							Use Bach chorales as sight-singing examples for a group of four or more people. It helps to have friends in all vocal ranges, but it isn't necessary. Remember to use solfa syllables, and avoid the chorale's text.
+						</div></li><li class="listitem"><div class="para">
+							If a mechanical device, like a fan, is emitting a constant pitch, you can practice singing harmonic intervals with that device.
+						</div></li><li class="listitem"><div class="para">
+							Perform exercises for your friends - long and short - on different instruments. This will help to build competence in musical contexts more realistic than a computer can provide, but still in an isolated situation.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Aural Skills Books: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Crowell's <em class="citetitle">Eyes and Ears</em> is an open-source sight-singing text, available for free from the URL listed above. This book contains about 400 melodies from the public domain, along with some helpful instructions.
+						</div></li><li class="listitem"><div class="para">
+							Hall's <em class="citetitle">Studying Rhythm</em> is a small and expensive - but useful - book, containing a collection of rhythms to be spoken or spoken-and-clapped. This book also contains some three-part and four-part rhythms. The exercises increase in difficulty. The book offers some performance tips.
+						</div></li><li class="listitem"><div class="para">
+							Hindemith's <em class="citetitle">Elementary Training</em> is a classic aural skills text, but it was originally published in 1949, and a lot of research has taken place since then about how people learn aural skills. The book offers a wide variety of exercises, especially to develop coordination when performing multiple independent musical lines. We recommend that you ignore Hindemith's instructions, and use <em class="firstterm">tonic solfa</em> syllables. For more information on tonic solfa, refer to <em class="citetitle">Tonic sol-fa</em> at <a href="http://en.wikipedia.org/wiki/Tonic_sol-fa">http://en.wikipedia.org/wiki/Tonic_sol-fa</a>
+						</div></li><li class="listitem"><div class="para">
+							Hoffman's <em class="citetitle">The Rhythm Book</em> was developed specifically for the takadimi rhythm system. Like Hall's text, <em class="citetitle">The Rhythm Book</em> progresses fro easy to difficult exercises, and offers helpful instructions for performance.
+						</div></li><li class="listitem"><div class="para">
+							Karpinski's two texts are the result of two decades of research about how musicians acquire aural skills. The <em class="citetitle">Manual</em> contains instructions, exercises, and tips on training yourself to hear musical elements <span class="emphasis"><em>and</em></span> real music, and how to perform and imagine music. The <em class="citetitle">Anthology</em> is organized in chapters that coincide with the topics discussed in the <em class="citetitle">Manual</em>, and contains very few instructions. The <em class="citetitle">Anthology</em> contains a wide variety of musical excerpts, some from the public domain and others under copyright, taken from the "classical music" canon and from national repertoires. There are some three-part and four-part exercises, which should be performed by a group of people leraning aural skills together.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				When you practise sight-singing from any book, we recommend hearing the tonic pitch from a fixed-pitch instrument (like a piano or keyboard synthesizer) before you sing an excerpt. With the tonic pitch in your mind, and without singing aloud, find the starting note of the excerpt, and sing the excerpt <span class="emphasis"><em>in your mind</em></span> several times, until you are sure that you are singing the excerpt correctly. When you have the melody in your mind, sing the excerpt out loud, as many times as you need to be sure that you are singing it correctly. Only <span class="emphasis"><em>after</em></span> you sing the excerpt perfectly should you play it on a fixed-pitch instrument to confirm that you are correct.
+			</div><div class="para">
+				You should build your ear with as little help from external sources (pianos, and so on) as possible. A significant amount of research shows that this gives you a more flexible musical mind, and that, while the initial learning curve is very steep, you will ultimately be able to learn new concepts faster.
+			</div><div class="bibliography" title="Aural Skills Books" id="id763174"><div class="titlepage"><div><div><h4 class="title">Aural Skills Books</h4></div></div></div><div class="biblioentry" title="Eyes and Ears: an Anthology of Melodies for Sight-Singing"><p><span class="author"><span class="firstname">Ben</span> <span class="surname">Crowell</span>. </span><span class="title"><i>Eyes and Ears: an Anthology of Melodies for Sight-Singing</i>. </span><span class="date">2004. </span><span class="publisher"><span class="publishername">
+							Ben Crowell
+						. </span><span class="address">
+							<span class="otheraddr"><a href="http://www.lightandmatter.com/sight/sight.html">http://www.lightandmatter.com/sight/sight.html</a></span>
+						. </span></span></p></div><div class="biblioentry" title="Studying Rhythm"><p><span class="author"><span class="firstname">Anne</span> <span class="surname">Hall</span>. </span><span class="title"><i>Studying Rhythm</i>. </span><span class="date">2004. </span><span class="publishername">
+						Prentice Hall
+					. </span></p></div><div class="biblioentry" title="Elementary Training for Musicains"><p><span class="author"><span class="firstname">Paul</span> <span class="surname">Hindemith</span>. </span><span class="title"><i>Elementary Training for Musicains</i>. </span><span class="date">1984. </span><span class="publishername">
+						Schott Music Corp.
+					. </span></p></div><div class="biblioentry" title="The Rhythm Book"><p><span class="author"><span class="surname">Hoffman</span>. </span><span class="title"><i>The Rhythm Book</i>. </span><span class="date">2009. </span><span class="publishername">
+						Smith Creek Music
+					. </span></p></div><div class="biblioentry" title="Manual for Ear Training and Sight Singing"><p><span class="author"><span class="firstname">Gary</span> <span class="surname">Karpinski</span>. </span><span class="title"><i>Manual for Ear Training and Sight Singing</i>. </span><span class="date">2007. </span><span class="publishername">
+						Norton
+					. </span></p></div><div class="biblioentry" title="Anthology for Sight Singing"><p><span class="author"><span class="firstname">Gary</span> <span class="surname">Karpinski</span>. </span><span class="title"><i>Anthology for Sight Singing</i>. </span><span class="date">2006. </span><span class="publishername">
+						Norton
+					. </span></p></div></div></div></div><div class="section" title="14.4. Using the Exercises" id="sect-Musicians_Guide-Solfege-Using_the_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Solfege-Using_the_Exercises">14.4. Using the Exercises</h2></div></div></div><div class="section" title="14.4.1. Listening" id="sect-Musicians_Guide-Solfege-Listening_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Listening_Exercises">14.4.1. Listening</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open the software
+					</div></li><li class="step" title="Step 2"><div class="para">
+						It is at the "Front Page"
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Decide which type of exercise to do
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Decide which sub-section to focus on
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click "New" or "New Interval" or whatever to get the first question
+					</div></li><li class="step" title="Step 6"><div class="para">
+						On some exercises, you need to click "new" whenever you want a new one
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Some exercises can be configured to automatically provide a new question when you correctly answer the previous one
+					</div></li><li class="step" title="Step 8"><div class="para">
+						After hearing each exercise, try to make a correct identification.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						If you need to hear the exercise again, do it.
+					</div></li><li class="step" title="Step 10"><div class="para">
+						It is good to limit the number of times you listen.
+					</div></li><li class="step" title="Step 11"><div class="para">
+						Select what you think is the correct choice.
+					</div></li><li class="step" title="Step 12"><div class="para">
+						Go to the next question, which may be automatic for some questions. You may want to pre-select a number of seconds to wait before progressing to the next question.
+					</div></li></ol></div></div><div class="section" title="14.4.2. Singing" id="sect-Musicians_Guide-Singing_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Singing_Exercises">14.4.2. Singing</h3></div></div></div><div class="para">
+				These are: "Sing intervals"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Sing intervals"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose which ones you want to focus on
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The exercise will begin, playing the first of the tones you are to sing
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You must sing the first and the second tone, or to make it harder, only the second tone (tip: use sol-fa syllables!)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Solfege does not know whether you sang the interval correctly, so you must tell it.
+					</div></li></ol></div><div class="para">
+				"Tap generated rhythm"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Tap generated rhythm"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose a subcategory (they correspond to those in the dictation, but there is no compound metre available). See below.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New"
+					</div></li><li class="step" title="Step 4"><div class="para">
+						It will play you a rhythm; listen carefully, and conduct the beat if you can.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						as with rhythmic dictation, you will be given an intro
+					</div></li><li class="step" title="Step 6"><div class="para">
+						You must repeat the rhythm by click on the "Tap here" button
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Best to use the space bar to tap in; here's how.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						The "accuracy" may be set too high; I like 0.30
+					</div></li><li class="step" title="Step 9"><div class="para">
+						On "Config," change "Number of beats in question" to adjust the difficulty
+					</div></li></ol></div><div class="para">
+				"Sing chord"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Sing chord"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose the type of chords you want to sing
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New"
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Solfege will automatically play an "A" for you, and you can hear it again by clicking, "440hz"
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Sing the chord ascending
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Verify that you sang correctly by clicking "Play answer" and hearing whether the pitches are the same.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Click "New" for another question
+					</div></li><li class="step" title="Step 8"><div class="para">
+						On the "Config" tab, it allows you to change how far it will transpose the built-in models; best to leave this as it is <code class="code">['key', -5, 5]</code>
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Solfege does not know whether you sang the interval correctly, so you must tell it.
+					</div></li></ol></div><div class="para">
+				"Sing chord tone"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Sing chord tone"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select which chordal member you want to practise singing
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New"
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Solfege will display and play a chord in blocked form, and you must sing the chord member that it tells you to sing.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						You can repeat the chord in blocked form ("Repeat") or in arpeggio form ("Repeat arpeggio"). It is much easier to hear a chord played in arpeggio form, so we recommend that you practice both ways.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						When you are sure that you correctly sang the chord member, click "Play answer"
+					</div></li><li class="step" title="Step 7"><div class="para">
+						For the next question, click "New"
+					</div></li></ol></div></div><div class="section" title="14.4.3. Configure Yourself" id="sect-Musicians_Guide-Configure_Yourself_Exericses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Configure_Yourself_Exericses">14.4.3. Configure Yourself</h3></div></div></div><div class="para">
+				These exercises allow you to choose the focus of your training, rather than using a Solfege preset. When you enter an exercise, you are given a default setup, which is then customized on the "Config" tab in the activity. The following things are customizeable in "Configure Yourself" exercises, but not in the other counterparts:
+			</div><div class="para">
+				"Harmonic intervals" allows you to de/select specific intervals between m2 and M10
+			</div><div class="para">
+				"Melodic intervals" and "Sing intervals" allow you to de/select specific intervals between m2 and M10, and whether to test them up, down, or both.
+			</div><div class="para">
+				"Compare intervals" allows you to select specific intervals between minor second and major tenth. Also allows you to switch between harmonic or melodic intervals independently for the first and second interval.
+			</div><div class="para">
+				"Id tone": allows you to choose a "weighting" for each pitch, to conentrate on specific ones. Also allows you to adjust octave displacement to higher or lower octaves.
+			</div><div class="para">
+				For all of the rhythm exercises, "binary time" means "simple metre," and "ternary time" means "compound metre." All sections allow you to choose which single-beat rhythms to use when creating the question.
+			</div></div><div class="section" title="14.4.4. Rhythm" id="sect-Musicians_Guide-Solfege-Rhythm_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Rhythm_Exercises">14.4.4. Rhythm</h3></div></div></div><div class="para">
+				This is dictation or play-back. The rhythms described in this section use the "takadimi" rhythm system, which is explained in <em class="citetitle">The Takadimi Article</em>, available at <a href="http://www.takadimi.net/takadimiArticle.html">http://www.takadimi.net/takadimiArticle.html</a>. Use the rhythm system you prefer.
+			</div><div class="para">
+				For Rhythmic Dictation:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click "Rhythm"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose which subcategory: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Rhythms (easy) is: quarter, 2x eighths, 4x sixteenths
+								</div></li><li class="listitem"><div class="para">
+									Rhythms is: those plus ka-di-mi, ta-ka-mi, ta-ka-di, ta-mi, and ta-ka
+								</div></li><li class="listitem"><div class="para">
+									Rhythms (difficult) is: those plus rests and triplets
+								</div></li><li class="listitem"><div class="para">
+									Rhythms in 3/4 is: compound metre everything
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New" to get a new question
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click the buttons above the "Play" button to input the rhythm-units, in order from start to finish
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Use paper to work it out
+					</div></li><li class="step" title="Step 6"><div class="para">
+						If you make a mistake inputting, use the "Backspace" button
+					</div></li><li class="step" title="Step 7"><div class="para">
+						You can "Repeat" to hear it again - not too many times!
+					</div></li><li class="step" title="Step 8"><div class="para">
+						You can change the difficulty by increasing the number of beats per question, on "Config" tab
+					</div></li><li class="step" title="Step 9"><div class="para">
+						If you get a question wrong, you will have a chance to correct it; the incorrect parts are underlined for you in red
+					</div></li></ol></div><div class="para">
+				For Rhythmic Tap-Back, see above section "Singing Exercises."
+			</div></div><div class="section" title="14.4.5. Dictation" id="sect-Musicians_Guide-Solfege-Dictation_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Dictation_Exercises">14.4.5. Dictation</h3></div></div></div><div class="para">
+				These dictation exercises are for melodic dictation. There is not a great variety of examples here, and they are either easy or difficult, with no middle-ground.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click "Dictation"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose a level: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Volkslieder 1: German folk songs (easy)
+								</div></li><li class="listitem"><div class="para">
+									Volkslieder 2: German folk songs (easy)
+								</div></li><li class="listitem"><div class="para">
+									Parts of 2 Bach inventions: only 2; the hardest of the four categories
+								</div></li><li class="listitem"><div class="para">
+									Norwegian children songs: only 3 (easy)
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The clef, key and time signatures are given for you, along with the starting note, and title.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The quarter-note buttons allow you to play only part of the melody.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						"Play the whole music" plays both parts of the music.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						"Back" and "Forward" shifts through the excerpts for dictation.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						It's best to "Play the whole music" as many times as needed (5 - 7 or less maximum, depending on the excerpt).
+					</div></li><li class="step" title="Step 8"><div class="para">
+						It's best to avoid playing only part of the music.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Write down the excerpt on paper, then when you're sure that you've finished it correctly, click "Show."
+					</div></li><li class="step" title="Step 10"><div class="para">
+						This exercise is self-policing, and does not track progress.
+					</div></li></ol></div></div><div class="section" title="14.4.6. Harmonic Progressions" id="sect-Musicians_Guide-Solfege-Harmonic_Progressions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Harmonic_Progressions">14.4.6. Harmonic Progressions</h3></div></div></div><div class="para">
+				These dictation exercises are for harmonic dictation. You will be asked to guess the harmonic progression, but users should also notate at least the outer voices (lowest and highest). It should be noted that these progressions do not follow Common Practice Period harmonic procedures.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click "Harmonic progressions"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Some harmonic progressions require MMA (as indicated). See below for instructions on installation.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The Non-MMA Categories contain the following chords: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									"Easy harmonic progressions": I, II, IV, V, VI
+								</div></li><li class="listitem"><div class="para">
+									with Inverisons: add IV6 and V6
+								</div></li><li class="listitem"><div class="para">
+									"Three chords, root position": I, II, III, IV, V, VI
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Choose a category.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click "New" to get a question.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						The passage will automatically play once, but you will not get a key signature. If you are notating the dictation, and you do not know which pitches are being used, then you may wish to guess the key, using sol-fa equivalents to know if you're correct.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Click the chord-buttons to input the series of chords that you hear, in order from first to last.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						To hear the example again, click "Repeat."
+					</div></li><li class="step" title="Step 9"><div class="para">
+						If you make a mistake, click the "Backspace" button to erase the last-input chord.
+					</div></li><li class="step" title="Step 10"><div class="para">
+						When you are sure that your answer is correct, click "Guess answer."
+					</div></li><li class="step" title="Step 11"><div class="para">
+						To get another question, click "New".
+					</div></li></ol></div></div><div class="section" title="14.4.7. Intonation" id="sect-Musicians_Guide-Solfege-Intonation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Intonation">14.4.7. Intonation</h3></div></div></div><div class="para">
+				In order to use the Intonation exercises, you must install the "Csound" application. See <a class="xref" href="#sect-Musicians_Guide-Solfege-Install_Csound" title="14.1.4. Optional Installation: Csound">Section 14.1.4, “Optional Installation: Csound”</a> for instructions to install Csound.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click on "Intonation"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						All of the exercises test an ascending perfect fifth. The closer the number is to 1.0, the less the difference when it is out-of-tune.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New" to get a new question.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The interval will automatically play.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click "Repeat" to repeat the interval.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						You must choose whether the second tone is flat (the interval is too small), in tune (the interval is the right size), or sharp (the interval is too large).
+					</div></li><li class="step" title="Step 7"><div class="para">
+						When you are sure of your answer, click the corresponding button.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						To get the next question, click "New."
+					</div></li></ol></div></div></div></div></div><div xml:lang="en-US" class="appendix" title="Appendix A. Revision History" id="appe-Musicians_Guide-Revision_History" lang="en-US"><div class="titlepage"><div><div><h1 class="title">Revision History</h1></div></div></div><div class="para">
+		<div class="revhistory"><table border="0" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="3"><b>Revision History</b></th></tr><tr><td align="left">Revision 0.0</td><td align="left">Tue Jul 27 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Initial creation of book by publican</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.1</td><td align="left">Mon Aug 2 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>First publically-available draft in DocBook format.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.2</td><td align="left">Tue Aug 3 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Revised section headings.</td></tr><tr><td>Improved and consistent-ified "Requirements and Installation" for DAWs</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.3</td><td align="left">Wed Aug 4 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Significantly revised Audacity chapter.</td></tr><tr><td>Updated JACK installation slightly.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.4</td><td align="left">Thu Aug 5 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Added all external and internal links.</td></tr><tr><td>Added all images.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.5</td><td align="left">Fri Aug 6 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Re-formatted ex-&lt;pre&gt; tags.</td></tr><tr><td>Changed images to &lt;inlinemediaobject&gt;, where appropriate.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.6</td><td align="left">Sat Aug 7 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Added tables to SuperCollider chapter.</td></tr><tr><td>Reviewed &lt;code&gt; tags, all but Basic Programming in SC.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.7</td><td align="left">Sun Aug 8 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Reviewed use of &lt;code&gt; tags in "Basic Programming in SC" chapter.</td></tr><tr><td>Searched code for '' or ''' and replaced them with &lt;emphasis&gt; where appropriate.</td></tr><tr><td>Formatted bibliography/book-list in the Solfege chapter.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.8</td><td align="left">Fri Aug 27 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Re-wrote the JACK installation instructions, to incorporate the fact that jack2 will be in F14</td></tr><tr><td>Made other minor revisions to the sound servers section.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.9</td><td align="left">Mon Sept 6 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Added links to tutorial files.</td></tr><tr><td>Incorporated some comments from external sources.</td></tr><tr><td>Changed numbering of Revision History.</td></tr><tr><td>Added list of links that need to be updated with every release, to Musicians_Guide.xml</td></tr><tr><td>Updated Audacity to make it publish-able.</td></tr><tr><td>Replaced instances of "Fedora 14" with "Fedora $PRODVER;"</td></tr></table>
+
+				</td></tr></table></div>
+
+	</div></div><div class="index" title="Index" id="id557049"><div class="titlepage"><div><div><h2 class="title">Index</h2></div></div></div><div class="index"><div class="indexdiv"><h3>F</h3><dl><dt>feedback</dt><dd><dl><dt>contact information for this manual, <a class="indexterm" href="#id641949">We Need Feedback!</a></dt></dl></dd></dl></div></div></div></div></body></html>
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+	background-color: white;
+	margin:0 auto;
+	font-family: "liberation sans", "Myriad ", "Bitstream Vera Sans", "Lucida Grande", "Luxi Sans", "Trebuchet MS", helvetica, verdana, arial, sans-serif;
+	font-size:12px;
+	max-width:55em;
+	color:black;
+}
+
+body.toc_embeded {
+	/*for web hosting system only*/
+	margin-left: 300px;
+}
+
+object.toc, iframe.toc {
+	/*for web hosting system only*/
+	border-style:none;
+	position:fixed;
+	width:290px;
+	height:99.99%;
+	top:0;
+	left:0;
+	z-index: 100;
+	border-style:none;
+	border-right:1px solid #999;
+}
+
+/* desktop styles */
+body.desktop {
+	margin-left: 26em;
+}
+
+body.desktop .book > .toc {
+	display:block;
+	width:24em;
+	height:99%;
+	position:fixed;
+	overflow:auto;
+	top:0px;
+	left:0px;
+	padding-left:1em;
+	background-color:#EEEEEE;
+}
+
+.toc {
+	line-height:1.35em;
+}
+
+.toc .glossary,
+.toc .chapter, .toc .appendix {
+	margin-top:1em;
+}
+
+.toc .part {
+	margin-top:1em;
+	display:block;
+}
+
+span.glossary,
+span.appendix {
+	display:block;
+	margin-top:0.5em;
+}
+
+div {
+	padding-top:0px;
+}
+
+div.section {
+	padding-top:1em;
+}
+
+p, div.para, div.formalpara {
+	padding-top:0px;
+	margin-top:0.3em;
+	padding-bottom:0px;
+	margin-bottom:1em;
+}
+
+/*Links*/
+a {
+	outline: none;
+}
+
+a:link {
+	text-decoration:none;
+	border-bottom: 1px dotted ;
+	color:#3366cc;
+}
+
+a:visited {
+	text-decoration:none;
+	border-bottom: 1px dotted ;
+	color:#003366;
+}
+
+div.longdesc-link {
+	float:right;
+	color:#999;
+}
+
+.toc a, .qandaset a {
+	font-weight:normal;
+}
+
+/*headings*/
+h1, h2, h3, h4, h5, h6 {
+	color: #336699;
+	margin-top: 0em;
+	margin-bottom: 0em;
+	background-color: transparent;
+}
+
+h1 {
+	font-size:2.0em;
+}
+
+.titlepage h1.title {
+	font-size: 3.0em;
+	padding-top: 1em;
+	text-align:left;
+}
+
+.book > .titlepage h1.title {
+	text-align:center;
+}
+
+.article > .titlepage h1.title {
+	text-align:center;
+}
+
+.set .titlepage > div > div > h1.title {
+	text-align:center;
+}
+
+.producttitle {
+	margin-top: 0em;
+	margin-bottom: 0em;
+	font-size: 3.0em;
+	font-weight: bold;
+	background: #003d6e url(../images/h1-bg.png) top left repeat-x;
+	color: white;
+	text-align: center;
+	padding: 0.7em;
+}
+
+.titlepage .corpauthor {
+	margin-top: 1em;
+	text-align: center;
+}
+
+.section h1.title {
+	font-size: 1.6em;
+	padding: 0em;
+	color: #336699;
+	text-align: left;
+	background: white;
+}
+
+h2 {
+	font-size:1.6em;
+}
+
+
+h2.subtitle, h3.subtitle {
+	margin-top: 1em;
+	margin-bottom: 1em;
+	font-size: 1.4em;
+	text-align: center;
+}
+
+.preface > div > div > div > h2.title {
+	margin-top: 1em;
+	font-size: 2.0em;
+}
+
+.appendix h2 {
+	margin-top: 1em;
+	font-size: 2.0em;
+}
+
+
+
+h3 {
+	font-size:1.3em;
+	padding-top:0em;
+	padding-bottom:0em;
+}
+h4 {
+	font-size:1.1em;
+	padding-top:0em;
+	padding-bottom:0em;
+}
+
+h5 {
+	font-size:1em;
+}
+
+h6 {
+	font-size:1em;
+}
+
+h5.formalpara {
+	font-size:1em;
+	margin-top:2em;
+	margin-bottom:.8em;
+}
+
+.abstract h6 {
+	margin-top:1em;
+	margin-bottom:.5em;
+	font-size:2em;
+}
+
+/*element rules*/
+hr {
+	border-collapse: collapse;
+	border-style:none;
+	border-top: 1px dotted #ccc;
+	width:100%;
+	margin-top: 3em;
+}
+
+/* web site rules */
+ul.languages, .languages li {
+	display:inline;
+	padding:0em;
+}
+
+.languages li a {
+	padding:0em .5em;
+	text-decoration: none;
+}
+
+.languages li p, .languages li div.para {
+	display:inline;
+}
+
+.languages li a:link, .languages li a:visited {
+	color:#444;
+}
+
+.languages li a:hover, .languages li a:focus, .languages li a:active {
+	color:black;
+}
+
+ul.languages {
+	display:block;
+	background-color:#eee;
+	padding:.5em;
+}
+
+/*supporting stylesheets*/
+
+/*unique to the webpage only*/
+.books {
+	position:relative;
+}
+
+.versions li {
+	width:100%;
+	clear:both;
+	display:block;
+}
+
+a.version {
+	font-size:2em;
+	text-decoration:none;
+	width:100%;
+	display:block;
+	padding:1em 0em .2em 0em;
+	clear:both;
+}
+
+a.version:before {
+	content:"Version";
+	font-size:smaller;
+}
+
+a.version:visited, a.version:link {
+	color:#666;
+}
+
+a.version:focus, a.version:hover {
+	color:black;
+}
+
+.books {
+	display:block;
+	position:relative;
+	clear:both;
+	width:100%;
+}
+
+.books li {
+	display:block;
+	width:200px;
+	float:left;
+	position:relative;
+	clear: none ;
+}
+
+.books .html {
+	width:170px;
+	display:block;
+}
+
+.books .pdf {
+	position:absolute;
+	left:170px;
+	top:0px;
+	font-size:smaller;
+}
+
+.books .pdf:link, .books .pdf:visited {
+	color:#555;
+}
+
+.books .pdf:hover, .books .pdf:focus {
+	color:#000;
+}
+
+.books li a {
+	text-decoration:none;
+}
+
+.books li a:hover {
+	color:black;
+}
+
+/*products*/
+.products li {
+	display: block;
+	width:300px;
+	float:left;
+}
+
+.products li a {
+	width:300px;
+	padding:.5em 0em;
+}
+
+.products ul {
+	clear:both;
+}
+
+/*revision history*/
+.revhistory {
+	display:block;
+}
+
+.revhistory table {
+	background-color:transparent;
+	border-color:#fff;
+	padding:0em;
+	margin: 0;
+	border-collapse:collapse;
+	border-style:none;
+}
+
+.revhistory td {
+	text-align :left;
+	padding:0em;
+	border: none;
+	border-top: 1px solid #fff;
+	font-weight: bold;
+}
+
+.revhistory .simplelist td {
+	font-weight: normal;
+}
+
+.revhistory .simplelist {
+	margin-bottom: 1.5em;
+	margin-left: 1em;
+}
+
+.revhistory table th {
+	display: none;
+}
+
+
+/*credits*/
+.authorgroup div {
+	clear:both;
+	text-align: center;
+}
+
+h3.author {
+	margin: 0em;
+	padding: 0em;
+	padding-top: 1em;
+}
+
+.authorgroup h4 {
+	padding: 0em;
+	margin: 0em;
+	padding-top: 1em;
+	margin-top: 1em;
+}
+
+.author, 
+.editor, 
+.translator, 
+.othercredit,
+.contrib {
+	display: block;
+}
+
+.revhistory .author {
+	display: inline;
+}
+
+.othercredit h3 {
+	padding-top: 1em;
+}
+
+
+.othercredit {
+	margin:0em;
+	padding:0em;
+}
+
+.releaseinfo {
+	clear: both;
+}
+
+.copyright {
+	margin-top: 1em;
+}
+
+/* qanda sets */
+.answer {
+	margin-bottom:1em;
+	border-bottom:1px dotted #ccc;
+}
+
+.qandaset .toc {
+	border-bottom:1px dotted #ccc;
+}
+
+.question {
+	font-weight:bold;
+}
+
+.answer .data, .question .data {
+	padding-left: 2.6em;
+}
+
+.answer label, .question label {
+	float:left;
+	font-weight:bold;
+}
+
+/* inline syntax highlighting */
+.perl_Alert {
+	color: #0000ff;
+}
+
+.perl_BaseN {
+	color: #007f00;
+}
+
+.perl_BString {
+	color: #5C3566;
+}
+
+.perl_Char {
+	color: #ff00ff;
+}
+
+.perl_Comment {
+	color: #FF00FF;
+}
+
+
+.perl_DataType {
+	color: #0000ff;
+}
+
+
+.perl_DecVal {
+	color: #00007f;
+}
+
+
+.perl_Error {
+	color: #ff0000;
+}
+
+
+.perl_Float {
+	color: #00007f;
+}
+
+
+.perl_Function {
+	color: #007f00;
+}
+
+
+.perl_IString {
+	color: #5C3566;
+}
+
+
+.perl_Keyword {
+	color: #002F5D;
+}
+
+
+.perl_Operator {
+	color: #ffa500;
+}
+
+
+.perl_Others {
+	color: #b03060;
+}
+
+
+.perl_RegionMarker {
+	color: #96b9ff;
+}
+
+
+.perl_Reserved {
+	color: #9b30ff;
+}
+
+
+.perl_String {
+	color: #5C3566;
+}
+
+
+.perl_Variable {
+	color: #0000ff;
+}
+
+
+.perl_Warning {
+	color: #0000ff;
+}
+
+/*Lists*/
+ul {
+	padding-left:1.6em;
+	list-style-image:url(../images/dot.png);
+	list-style-type: circle;
+}
+
+ul ul {
+	list-style-image:url(../images/dot2.png);
+	list-style-type: circle;
+}
+
+ol {
+	list-style-image:none;
+	list-style-type: decimal;
+}
+
+ol ol {
+	list-style-type: lower-alpha;
+}
+
+ol.arabic {
+	list-style-type: decimal;
+}
+
+ol.loweralpha {
+	list-style-type: lower-alpha;
+}
+
+ol.lowerroman {
+	list-style-type: lower-roman;
+}
+
+ol.upperalpha {
+	list-style-type: upper-alpha;
+}
+
+ol.upperroman {
+	list-style-type: upper-roman;
+}
+
+dt {
+	font-weight:bold;
+	margin-bottom:0em;
+	padding-bottom:0em;
+}
+
+dd {
+	margin:0em;
+	margin-left:2em;
+	padding-top:0em;
+	padding-bottom: 1em;
+}
+
+li {
+	padding-top:0px;
+	margin-top:0em;
+	padding-bottom:0px;
+	margin-bottom:0.4em;
+}
+
+li p, li div.para {
+	padding-top:0px;
+	margin-top:0em;
+	padding-bottom:0px;
+	margin-bottom:0.3em;
+}
+
+/*images*/
+img {
+	display:block;
+	margin: 2em 0;
+}
+
+.inlinemediaobject, .inlinemediaobject img {
+	display:inline;
+	margin:0em;
+}
+
+.figure img {
+	display:block;
+	margin:0;
+}
+
+.figure .title {
+	margin:0em;
+	margin-bottom:2em;
+	padding:0px;
+}
+
+/*document modes*/
+.confidential {
+	background-color:#900;
+	color:White;
+	padding:.5em .5em;
+	text-transform:uppercase;
+	text-align:center;
+}
+
+.longdesc-link {
+	display:none;
+}
+
+.longdesc {
+	display:none;
+}
+
+.prompt {
+	padding:0em .3em;
+}
+
+/*user interface styles*/
+.screen .replaceable {
+}
+
+.guibutton, .guilabel {
+	font-family: "liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-weight: bold;
+	white-space: nowrap;
+}
+
+.example {
+	background-color: #ffffff;
+	border-left: 3px solid #aaaaaa;
+	padding-top: 1em;
+	padding-bottom: 0.1em;
+}
+
+.example h6 {
+	padding-left: 10px;
+}
+
+.example-contents {
+	padding-left: 10px;
+	background-color: #ffffff;
+}
+
+.example-contents .para {
+/*	 padding: 10px;*/
+}
+
+/*terminal/console text*/
+.computeroutput, 
+.option {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-weight:bold;
+}
+
+.replaceable {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-style: italic;
+}
+
+.command, .filename, .keycap, .classname, .literal {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	font-weight:bold;
+}
+
+/* no bold in toc */
+.toc * {
+	font-weight: inherit;
+}
+
+pre {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	display:block;
+	background-color: #f5f5f5;
+	color: #000000;
+	border: 1px solid #aaaaaa;
+	margin-bottom: 0.3em;
+	padding:.5em 1em;
+	white-space: pre-wrap; /* css-3 */
+	white-space: -moz-pre-wrap !important; /* Mozilla, since 1999 */
+	white-space: -pre-wrap; /* Opera 4-6 */
+	white-space: -o-pre-wrap; /* Opera 7 */
+	word-wrap: break-word; /* Internet Explorer 5.5+ */
+	font-size: 0.9em;
+}
+
+pre .replaceable, 
+pre .keycap {
+}
+
+code {
+	font-family:"liberation mono", "bitstream vera mono", "dejavu mono", monospace;
+	white-space: nowrap;
+	font-weight:bold;
+}
+
+.parameter code {
+	display: inline;
+	white-space: pre-wrap; /* css-3 */
+	white-space: -moz-pre-wrap !important; /* Mozilla, since 1999 */
+	white-space: -pre-wrap; /* Opera 4-6 */
+	white-space: -o-pre-wrap; /* Opera 7 */
+	word-wrap: break-word; /* Internet Explorer 5.5+ */
+}
+
+/*Notifications*/
+div.warning:before {
+	content:url(../images/warning.png);
+	padding-left: 5px;
+}
+
+div.note:before {
+	content:url(../images/note.png);
+	padding-left: 5px;
+}
+
+div.important:before {
+	content:url(../images/important.png);
+	padding-left: 5px;
+}
+
+div.warning, div.note, div.important {
+	color: black;
+	margin: 0em;
+	padding: 0em;
+	background: none;
+	background-color: white;
+	margin-bottom: 1em;
+	border-bottom: 1px solid #aaaaaa;
+}
+
+div.warning h2, div.note h2,div.important h2 {
+	margin: 0em;
+	padding: 0em;
+	color: #eeeeec;
+	padding-top: 0px;
+	padding-bottom: 0px;
+	height: 1.4em;
+	line-height: 1.4em;
+	font-size: 1.4em;
+	display:inline;
+}
+
+div.admonition_header {
+	clear: both;
+	margin: 0em;
+	padding: 0em;
+	margin-top: -3.3em;
+	padding-left: 58px;
+	line-height: 1.0em;
+	font-size: 1.0em;
+}
+
+div.warning div.admonition_header {
+	background: url(../images/red.png) top left repeat-x;
+	background-color: #590000;
+}
+
+div.note div.admonition_header {
+	background: url(../images/green.png) top right repeat-x;
+	background-color: #597800;
+}
+
+div.important div.admonition_header {
+	background: url(../images/yellow.png) top right repeat-x;
+	background-color: #a6710f;
+}
+
+div.warning p, div.warning div.para,
+div.note p, div.note div.para,
+div.important p, div.important div.para {
+	padding: 0em;
+	margin: 0em;
+}
+
+div.admonition {
+	border: none;
+	border-left: 1px solid #aaaaaa;
+	border-right: 1px solid #aaaaaa;
+	padding:0em;
+	margin:0em;
+	padding-top: 1.5em;
+	padding-bottom: 1em;
+	padding-left: 2em;
+	padding-right: 1em;
+	background-color: #eeeeec;
+	-moz-border-radius: 0px;
+	-webkit-border-radius: 0px;
+	border-radius: 0px;
+}
+
+/*Page Title*/
+#title  {
+	display:block;
+	height:45px;
+	padding-bottom:1em;
+	margin:0em;
+}
+
+#title a.left{
+	display:inline;
+	border:none;
+}
+
+#title a.left img{
+	border:none;
+	float:left;
+	margin:0em;
+	margin-top:.7em;
+}
+
+#title a.right {
+	padding-bottom:1em;
+}
+
+#title a.right img {
+	border:none;
+	float:right;
+	margin:0em;
+	margin-top:.7em;
+}
+
+/*Table*/
+table {
+	border:1px solid #6c614b;
+	width:100%;
+	border-collapse:collapse;
+}
+
+table.simplelist, .calloutlist table {
+	border-style: none;
+}
+
+table th {
+	text-align:left;
+	background-color:#6699cc;
+	padding:.3em .5em;
+	color:white;
+}
+
+table td {
+	padding:.15em .5em;
+}
+
+table tr.even td {
+	background-color:#f5f5f5;
+}
+
+table th p:first-child, table td p:first-child, table  li p:first-child,
+table th div.para:first-child, table td div.para:first-child, table  li div.para:first-child {
+	margin-top:0em;
+	padding-top:0em;
+	display:inline;
+}
+
+th, td {
+	border-style:none;
+	vertical-align: top;
+	border: 1px solid #000;
+}
+
+.simplelist th, .simplelist td {
+	border: none;
+}
+
+table table td {
+	border-bottom:1px dotted #aaa;
+	background-color:white;
+	padding:.6em 0em;
+}
+
+table table {
+	border:1px solid white;
+}
+
+td.remarkval {
+	color:#444;
+}
+
+td.fieldval {
+	font-weight:bold;
+}
+
+.lbname, .lbtype, .lbdescr, .lbdriver, .lbhost {
+	color:white;
+	font-weight:bold;
+	background-color:#999;
+	width:120px;
+}
+
+td.remarkval {
+	width:230px;
+}
+
+td.tname {
+	font-weight:bold;
+}
+
+th.dbfield {
+	width:120px;
+}
+
+th.dbtype {
+	width:70px;
+}
+
+th.dbdefault {
+	width:70px;
+}
+
+th.dbnul {
+	width:70px;
+}
+
+th.dbkey {
+	width:70px;
+}
+
+span.book {
+	margin-top:4em;
+	display:block;
+}
+
+span.chapter {
+	display:block;
+	margin-top:0.5em;
+}
+
+table.simplelist td, .calloutlist table td {
+	border-style: none;
+}
+
+/*Breadcrumbs*/
+#breadcrumbs ul li.first:before {
+	content:" ";
+}
+
+#breadcrumbs {
+	color:#900;
+	padding:3px;
+	margin-bottom:25px;
+}
+
+#breadcrumbs ul {
+	margin-left:0;
+	padding-left:0;
+	display:inline;
+	border:none;
+}
+
+#breadcrumbs ul li {
+	margin-left:0;
+	padding-left:2px;
+	border:none;
+	list-style:none;
+	display:inline;
+}
+
+#breadcrumbs ul li:before {
+	content:"\0020 \0020 \0020 \00BB \0020";
+	color:#333;
+}
+
+/*index*/
+.glossary h3, 
+.index h3 {
+	font-size: 2em;
+	color:#aaa;
+	margin:0em;
+}
+
+.indexdiv {
+	margin-bottom:1em;
+}
+
+.glossary dt,
+.index dt {
+	color:#444;
+	padding-top:.5em;
+}
+
+.glossary dl dl dt, 
+.index dl dl dt {
+	color:#777;
+	font-weight:normal;
+	padding-top:0em;
+}
+
+.index dl dl dt:before {
+	content:"- ";
+	color:#ccc;
+}
+
+/*changes*/
+.footnote {
+	font-size: .7em;
+	margin:0em;
+	color:#222;
+}
+
+table .footnote {
+}
+
+sup {
+	color:#999;
+	margin:0em;
+	padding:0em;
+	line-height: .4em;
+	font-size: 1em;
+	padding-left:0em;
+}
+
+.footnote {
+	position:relative;
+}
+
+.footnote sup  {
+	color:#e3dcc0;
+	position:absolute;
+	left: .4em;
+}
+
+.footnote sup a:link, 
+.footnote sup a:visited {
+	color:#92917d;
+	text-decoration:none;
+}
+
+.footnote:hover sup a {
+	text-decoration:none;
+}
+
+.footnote p,.footnote div.para {
+	padding-left:2em;
+}
+
+.footnote a:link, 
+.footnote a:visited {
+	color:#00537c;
+}
+
+.footnote a:hover {
+}
+
+/**/
+div.chapter {
+	margin-top:3em;
+}
+
+div.section {
+	margin-top:1em;
+}
+
+div.note .replaceable, 
+div.important .replaceable, 
+div.warning .replaceable, 
+div.note .keycap, 
+div.important .keycap, 
+div.warning .keycap
+{
+}
+
+ul li p:last-child, ul li div.para:last-child {
+	margin-bottom:0em;
+	padding-bottom:0em;
+}
+
+/*document navigation*/
+.docnav a, .docnav strong {
+	border:none;
+	text-decoration:none;
+	font-weight:normal;
+}
+
+.docnav {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+	position:relative;
+	width:100%;
+	padding-bottom:2em;
+	padding-top:1em;
+	border-top:1px dotted #ccc;
+}
+
+.docnav li {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+	display:inline;
+	font-size:.8em;
+}
+
+.docnav li:before {
+	content:" ";
+}
+
+.docnav li.previous, .docnav li.next {
+	position:absolute;
+	top:1em;
+}
+
+.docnav li.up, .docnav li.home {
+	margin:0em 1.5em;
+}
+
+.docnav li.previous {
+	left:0px;
+	text-align:left;
+}
+
+.docnav li.next {
+	right:0px;
+	text-align:right;
+}
+
+.docnav li.previous strong, .docnav li.next strong {
+	height:22px;
+	display:block;
+}
+
+.docnav {
+	margin:0 auto;
+	text-align:center;
+}
+
+.docnav li.next a strong {
+	background:  url(../images/stock-go-forward.png) top right no-repeat;
+	padding-top:3px;
+	padding-bottom:4px;
+	padding-right:28px;
+	font-size:1.2em;
+}
+
+.docnav li.previous a strong {
+	background: url(../images/stock-go-back.png) top left no-repeat;
+	padding-top:3px;
+	padding-bottom:4px;
+	padding-left:28px;
+	padding-right:0.5em;
+	font-size:1.2em;
+}
+
+.docnav li.home a strong {
+	background: url(../images/stock-home.png) top left no-repeat;
+	padding:5px;
+	padding-left:28px;
+	font-size:1.2em;
+}
+
+.docnav li.up a strong {
+	background: url(../images/stock-go-up.png) top left no-repeat;
+	padding:5px;
+	padding-left:28px;
+	font-size:1.2em;
+}
+
+.docnav a:link, .docnav a:visited {
+	color:#666;
+}
+
+.docnav a:hover, .docnav a:focus, .docnav a:active {
+	color:black;
+}
+
+.docnav a {
+	max-width: 10em;
+	overflow:hidden;
+}
+
+.docnav a:link strong {
+	text-decoration:none;
+}
+
+.docnav {
+	margin:0 auto;
+	text-align:center;
+}
+
+ul.docnav {
+	margin-bottom: 1em;
+}
+/* Reports */
+.reports ul {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+}
+
+.reports li{
+	margin:0em;
+	padding:0em;
+}
+
+.reports li.odd {
+	background-color: #eeeeee;
+	margin:0em;
+	padding:0em;
+}
+
+.reports dl {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	float:right;
+	margin-right: 17em;
+	margin-top:-1.3em;
+}
+
+.reports dt {
+	display:inline;
+	margin:0em;
+	padding:0em;
+}
+
+.reports dd {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	padding-right:.5em;
+}
+
+.reports h2, .reports h3{
+	display:inline;
+	padding-right:.5em;
+	font-size:10pt;
+	font-weight:normal;
+}
+
+.reports div.progress {
+	display:inline;
+	float:right;
+	width:16em;
+	background:#c00 url(../images/shine.png) top left repeat-x;
+	margin:0em;
+	margin-top:-1.3em;
+	padding:0em;
+	border:none;
+}
+
+/*uniform*/
+body.results, body.reports {
+	max-width:57em ;
+	padding:0em;
+}
+
+/*Progress Bar*/
+div.progress {
+	display:block;
+	float:left;
+	width:16em;
+	background:#c00 url(../images/shine.png) top left repeat-x;
+	height:1em;
+}
+
+div.progress span {
+	height:1em;
+	float:left;
+}
+
+div.progress span.translated {
+	background:#6c3 url(../images/shine.png) top left repeat-x;
+}
+
+div.progress span.fuzzy {
+	background:#ff9f00 url(../images/shine.png) top left repeat-x;
+}
+
+
+/*Results*/
+
+.results ul {
+	list-style:none;
+	margin:0em;
+	padding:0em;
+}
+
+.results li{
+	margin:0em;
+	padding:0em;
+}
+
+.results li.odd {
+	background-color: #eeeeee;
+	margin:0em;
+	padding:0em;
+}
+
+.results dl {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	float:right;
+	margin-right: 17em;
+	margin-top:-1.3em;
+}
+
+.results dt {
+	display:inline;
+	margin:0em;
+	padding:0em;
+}
+
+.results dd {
+	display:inline;
+	margin:0em;
+	padding:0em;
+	padding-right:.5em;
+}
+
+.results h2, .results h3 {
+	display:inline;
+	padding-right:.5em;
+	font-size:10pt;
+	font-weight:normal;
+}
+
+.results div.progress {
+	display:inline;
+	float:right;
+	width:16em;
+	background:#c00 url(../images/shine.png) top left repeat-x;
+	margin:0em;
+	margin-top:-1.3em;
+	padding:0em;
+	border:none;
+}
+
+/* Dirty EVIL Mozilla hack for round corners */
+pre {
+	-moz-border-radius:11px;
+	-webkit-border-radius:11px;
+	border-radius: 11px;
+}
+
+.example {
+	-moz-border-radius:0px;
+	-webkit-border-radius:0px;
+	border-radius: 0px;
+}
+
+.package, .citetitle {
+	font-style: italic;
+}
+
+.titlepage .edition {
+	color: #336699;
+	background-color: transparent;
+	margin-top: 1em;
+	margin-bottom: 1em;
+	font-size: 1.4em;
+	font-weight: bold;
+	text-align: center;
+}
+
+span.remark {
+	background-color: #ff00ff;
+}
+
+.draft {
+	background-image: url(../images/watermark-draft.png);
+	background-repeat: repeat-y;
+        background-position: center;
+}
+
+.foreignphrase {
+	font-style: inherit;
+}
+
+dt {
+	clear:both;
+}
+
+dt img {
+	border-style: none;
+	max-width: 112px;
+}
+
+dt object {
+	max-width: 112px;
+}
+
+dt .inlinemediaobject, dt object {
+	display: inline;
+	float: left;
+	margin-bottom: 1em;
+	padding-right: 1em;
+	width: 112px;
+}
+
+dl:after {
+	display: block;
+	clear: both;
+	content: "";
+}
+
+.toc dd {
+	padding-bottom: 0em;
+	margin-bottom: 1em;
+	padding-left: 1.3em;
+	margin-left: 0em;
+}
+
+div.toc > dl > dt {
+	padding-bottom: 0em;
+	margin-bottom: 0em;
+	margin-top: 1em;
+}
+
+
+.strikethrough {
+	text-decoration: line-through;
+}
+
+.underline {
+	text-decoration: underline;
+}
+
+.calloutlist img, .callout {
+	padding: 0em;
+	margin: 0em;
+	width: 12pt;
+	display: inline;
+	vertical-align: middle;
+}
+
+.stepalternatives {
+	list-style-image: none;
+	list-style-type: none;
+}
+
+
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/default.css b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/default.css
new file mode 100644
index 0000000..bf38ebb
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/default.css
@@ -0,0 +1,3 @@
+ at import url("common.css");
+ at import url("overrides.css");
+ at import url("lang.css");
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/lang.css b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/lang.css
new file mode 100644
index 0000000..81c3115
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/lang.css
@@ -0,0 +1,2 @@
+/* place holder */
+
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/overrides.css b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/overrides.css
new file mode 100644
index 0000000..057be29
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/overrides.css
@@ -0,0 +1,51 @@
+a:link {
+	color:#0066cc;
+}
+
+a:hover, a:active {
+	color:#003366;
+}
+
+a:visited {
+	color:#6699cc;
+}
+
+
+h1 {
+	color:#3c6eb4
+}
+
+.producttitle {
+	background: #3c6eb4 url(../images/h1-bg.png) top left repeat;
+}
+
+.section h1.title {
+	color:#3c6eb4;
+}
+
+
+h2,h3,h4,h5,h6 {
+	color:#3c6eb4;
+}
+
+table {
+	border:1px solid #3c6eb4;
+}
+
+table th {
+	background-color:#3c6eb4;
+}
+
+
+table tr.even td {
+	background-color:#f5f5f5;
+}
+
+.revhistory table th {
+	color:#3c6eb4;
+}
+
+.titlepage .edition {
+	color: #3c6eb4;
+}
+
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/print.css b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/print.css
new file mode 100644
index 0000000..773d8ae
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/css/print.css
@@ -0,0 +1,16 @@
+ at import url("common.css");
+ at import url("overrides.css");
+ at import url("lang.css");
+
+#tocframe {
+	display: none;
+}
+
+body.toc_embeded {
+	margin-left: 30px;
+}
+
+.producttitle {
+	color: #336699;
+}
+
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/1.png b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/1.png
new file mode 100644
index 0000000..c21d7a3
Binary files /dev/null and b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/1.png differ
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/1.svg b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/1.svg
new file mode 100644
index 0000000..a2b3903
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/1.svg
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   version="1.0"
+   width="32"
+   height="32"
+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
+     cx="16"
+     cy="16"
+     r="14"
+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
+     id="text2820"
+     style="font-size:10px;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;fill:#000000;fill-opacity:1;stroke:none;font-family:Droid Sans;-inkscape-font-specification:Droid Sans">
+    <path
+       d="m 17.853468,22.008438 -2.564941,0 0,-7.022461 c -5e-6,-0.143873 -5e-6,-0.315422 0,-0.514648 0.0055,-0.204745 0.01106,-0.415031 0.0166,-0.63086 0.01106,-0.221345 0.01936,-0.442699 0.0249,-0.664062 0.01106,-0.221345 0.01936,-0.423331 0.0249,-0.605957 -0.02767,0.03321 -0.07471,0.08302 -0.141113,0.149414 -0.06641,0.06642 -0.141118,0.141122 -0.224122,0.224121 -0.08301,0.07748 -0.168786,0.157724 -0.257324,0.240723 -0.08854,0.08302 -0.17432,0.157723 -0.257324,0.224121 l -1.394531,1.120605 -1.245117,-1.543945 3.909668,-3.1127931 2.108398,0 0,12.1357421"
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+       style="font-size:17px;font-weight:bold;fill:#ffffff;-inkscape-font-specification:Bitstream Vera Sans Bold" />
+  </g>
+</svg>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/10.png b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/10.png
new file mode 100644
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diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/10.svg b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/10.svg
new file mode 100644
index 0000000..af015ab
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/10.svg
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   version="1.0"
+   width="32"
+   height="32"
+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
+     cx="16"
+     cy="16"
+     r="14"
+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
+     id="text2820"
+     style="font-size:10px;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;text-align:center;text-anchor:middle;fill:#ffffff;fill-opacity:1;stroke:none;font-family:Droid Sans;-inkscape-font-specification:Droid Sans">
+    <path
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diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/11.png b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/11.png
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new file mode 100644
index 0000000..cb82b70
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/Common_Content/images/11.svg
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   version="1.0"
+   width="32"
+   height="32"
+   id="svg2">
+  <defs
+     id="defs15" />
+  <circle
+     cx="16"
+     cy="16"
+     r="14"
+     id="circle"
+     style="fill:#3c6eb4" />
+  <g
+     id="text2820"
+     style="font-size:10px;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;text-align:center;text-anchor:middle;fill:#ffffff;fill-opacity:1;stroke:none;font-family:Droid Sans;-inkscape-font-specification:Droid Sans">
+    <path
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diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/appe-Musicians_Guide-Revision_History.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/appe-Musicians_Guide-Revision_History.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Appendix A. Revision History</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="index.html" title="Musicians' Guide" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Intonation.html" title="14.4.7. Intonation" /><link rel="next" href="ix01.html" title="Index" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Intonation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="ix01.html"><strong>Next<
 /strong></a></li></ul><div xml:lang="en-US" class="appendix" title="Appendix A. Revision History" id="appe-Musicians_Guide-Revision_History" lang="en-US"><div class="titlepage"><div><div><h1 class="title">Revision History</h1></div></div></div><div class="para">
+		<div class="revhistory"><table border="0" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="3"><b>Revision History</b></th></tr><tr><td align="left">Revision 0.0</td><td align="left">Tue Jul 27 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Initial creation of book by publican</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.1</td><td align="left">Mon Aug 2 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>First publically-available draft in DocBook format.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.2</td><td align="left">Tue Aug 3 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Revised section headings.</td></tr><tr><td>Improved and consistent-ified "Requirements and Installation" for DAWs</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.3</td><td align="left">Wed Aug 4 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Significantly revised Audacity chapter.</td></tr><tr><td>Updated JACK installation slightly.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.4</td><td align="left">Thu Aug 5 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Added all external and internal links.</td></tr><tr><td>Added all images.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.5</td><td align="left">Fri Aug 6 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Re-formatted ex-&lt;pre&gt; tags.</td></tr><tr><td>Changed images to &lt;inlinemediaobject&gt;, where appropriate.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.6</td><td align="left">Sat Aug 7 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Added tables to SuperCollider chapter.</td></tr><tr><td>Reviewed &lt;code&gt; tags, all but Basic Programming in SC.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.7</td><td align="left">Sun Aug 8 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Reviewed use of &lt;code&gt; tags in "Basic Programming in SC" chapter.</td></tr><tr><td>Searched code for '' or ''' and replaced them with &lt;emphasis&gt; where appropriate.</td></tr><tr><td>Formatted bibliography/book-list in the Solfege chapter.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.8</td><td align="left">Fri Aug 27 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Re-wrote the JACK installation instructions, to incorporate the fact that jack2 will be in F14</td></tr><tr><td>Made other minor revisions to the sound servers section.</td></tr></table>
+
+				</td></tr><tr><td align="left">Revision 0.9</td><td align="left">Mon Sept 6 2010</td><td align="left"><span class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></span></td></tr><tr><td align="left" colspan="3">
+					<table border="0" summary="Simple list" class="simplelist"><tr><td>Added links to tutorial files.</td></tr><tr><td>Incorporated some comments from external sources.</td></tr><tr><td>Changed numbering of Revision History.</td></tr><tr><td>Added list of links that need to be updated with every release, to Musicians_Guide.xml</td></tr><tr><td>Updated Audacity to make it publish-able.</td></tr><tr><td>Replaced instances of "Fedora 14" with "Fedora $PRODVER;"</td></tr></table>
+
+				</td></tr></table></div>
+
+	</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Intonation.html"><strong>Prev</strong>14.4.7. Intonation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="ix01.html"><strong>Next</strong>Index</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Ardour.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Ardour.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Ardour.html
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 7. Ardour</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-DAW_Transport_Controls.html" title="6.4.5. Transport Controls" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-DAW_Transport_Controls.html
 "><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 7. Ardour" id="chap-Musicians_Guide-Ardour" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 7. Ardour</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-
 Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording_a_Session.html">7.2. Recording a Session</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording_a_Session.html#sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Interface.html">7.2.2. The Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html">7.2.3. Setting up the Timeline</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html">7.2.4. Connectin
 g Audio Sources to <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html">7.2.5. Setting up the Busses and Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html">7.2.6. Adjusting Recording Level (Volume)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html">7.2.7. Recording a Region</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html">7.2.8. Recording More</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html">7.2.10. 
 Importing Existing Audio</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Tutorial_Files.html">7.3. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing.html">7.4. Editing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing.html#sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html">7.4.2. Connect the Tracks and Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html">7.4.3. Add Regions to Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html">7.4.4. Cut the Regions Down to Size</a></span></dt><dt><span class="section"><a href="sect-Musicians_G
 uide-Ardour-Editing-Compare_Multiple_Recordings.html">7.4.5. Compare Multiple Recordings of the Same Thing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Arrange.html">7.4.6. Arrange Regions into the Right Places</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Listen.html">7.4.7. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing.html">7.5. Mixing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing.html#sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html">7.5.2. Set Initial Levels</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html">7.5.3. Set Initial
  Panning</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html">7.5.4. Make Further Adjustments with an Automation Track</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html">7.5.5. Other Things You Might Want to Do</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Listen.html">7.5.6. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering.html">7.6. Mastering a Session</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering.html#sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html">7.6.2. Using the Export Window</a></span></dt></dl></dd></dl></div><div class="para">
+		<span class="application"><strong>Ardour</strong></span> is a feature-rich application designed for multi-track recording situations.
+	</div><div class="section" title="7.1. Requirements and Installation" id="sect-Musicians_Guide-Ardour-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</h2></div></div></div><div class="section" title="7.1.1. Knowledge Requirements" id="sect-Musicians_Guide-Ardour-Knowledge_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				The <span class="application"><strong>Ardour</strong></span> user interface is similar to other DAWs. We recommend that you read <a class="xref" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface">Section 6.4, “User Interface”</a> if you have not used a DAW before.
+			</div></div><div class="section" title="7.1.2. Software Requirements" id="sect-Musicians_Guide-Ardour-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> uses the <code class="systemitem">JACK Audio Connection Kit</code>. You should install <code class="systemitem">JACK</code> before installing <span class="application"><strong>Ardour</strong></span>. Follow the instructions in <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> to install <code class="systemitem">JACK</code>.
+			</div></div><div class="section" title="7.1.3. Hardware Requirements" id="sect-Musicians_Guide-Ardour-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use <span class="application"><strong>Ardour</strong></span>. If you will record audio with <span class="application"><strong>Ardour</strong></span>, you must have at least one microphone connected to your audio interface. You do not need a microphone to record audio signals from other <code class="systemitem">JACK</code>-aware programs like <span class="application"><strong>FluidSynth</strong></span> and <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="7.1.4. Installation" id="sect-Musicians_Guide-Ardour-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</h3></div></div></div><div class="para">
+				Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">ardour</span> package. Other required software is installed automatically.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-DAW_Transport_Controls.html"><strong>Prev</strong>6.4.5. Transport Controls</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html"><strong>Next</strong>7.2. Recording a Session</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Audacity.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Audacity.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 5. Audacity</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="next" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="pt02.html"><strong>Prev</strong></a></li><li class="next
 "><a accesskey="n" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 5. Audacity" id="chap-Musicians_Guide-Audacity" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 5. Audacity</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Audacity.html#sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html">5.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html#sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html">5.2.2. Hardw
 are Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Installation.html">5.2.3. Standard Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html">5.2.4. Installation with MP3 Support</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Testing_Playback.html">5.2.5. Post-Installation Test: Playback</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Testing_Recording.html">5.2.6. Post-Installation Test: Recording</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity_Configuration.html">5.3. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity_Configuration.html#sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity
 -Configure_to_Use_Your_Hardware.html">5.3.2. Configuring Audacity for Your Sound Card</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html">5.3.3. Setting the Project's Sample Rate and Format</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Interface.html">5.4. The Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording.html">5.5. Recording</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording.html#sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html">5.5.2. Continue to Record</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial.html">5.6. Creating a New Login Sound (Tutorial)</a></span></dt><dd><dl><
 dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial.html#sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html">5.6.2. Scenario</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html">5.6.3. Align Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html">5.6.4. Stretching Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html">5.6.5. Adjust the Volume Level</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html">5.6.6. Remove Noise</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html">5.6.7. Fade In or Out</a></span></dt><dt><span class="section"><a hr
 ef="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html">5.6.8. Remove Some Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html">5.6.9. Repeat an Already-Recorded Segment</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html">5.6.10. Add a Special Effect (the Phaser)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html">5.6.11. Conclusion</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Save_and_Export.html">5.7. Save and Export</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Save_and_Export.html#sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html">5.7.2. Export a Whole File</
 a></span></dt></dl></dd></dl></div><div class="para">
+		Audacity is a high-quality sound recording application, designed to be easy to use. We recommend Audacity to most computer users, because it is simple but it has many features and capabilities. You do not need to understand advanced computer audio concepts before using Audacity. If you can connect your microphone to your computer, you know enough to use Audacity.
+	</div><div class="section" title="5.1. Knowing When to Use Audacity" id="sect-Musicians_Guide-Audacity-Knowing_When_to_Use"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</h2></div></div></div><div class="para">
+			Audacity has a simple user interface, it is easy to use, and it has many advanced capabilities. Audacity does not require advanced knowledge of computers, music, or recording. Audacity is the right tool to use for editing a single audio file, and it can also coordinate multiple audio files simultaneously. Most users will prefer Audacity over the other applications in the Musicians' Guide which can record.
+		</div><div class="para">
+			If you need to record quickly, and you do not have time to learn complicated software, you should use Audacity.
+		</div><div class="para">
+			If you have professional-quality audio equipment, if you want to do highly advanced processing, or if you need fine-grained control over the recording, you should use Ardour, Qtractor, or Rosegarden. If you have not used any of these applications, we recommend learning Qtractor before Ardour or Rosegarden. Ardour and Rosegarden are more complicated than Qtractor, and you may not need their advanced features.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="pt02.html"><strong>Prev</strong>Part II. Audio and Music Software</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html"><strong>Next</strong>5.2. Requirements and Installation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Digital_Audio_Workstations.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Digital_Audio_Workstations.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 6. Digital Audio Workstations</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html" title="5.7.2. Export a Whole File" /><link rel="next" href="sect-Musicians_Guide-Stages_of_Recording.html" title="6.2. Stages of Recording" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Exporting_a_Who
 le_File.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Stages_of_Recording.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 6. Digital Audio Workstations" id="chap-Musicians_Guide-Digital_Audio_Workstations" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 6. Digital Audio Workstations</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Digital_Audio_Workstations.html#sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Stages_of_Recording.html">6.2. Stages of Recording</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Stages_of_Recording.html#sect-Musicians_Guide-Recording">6.2.1. Recording</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Mixing.html">6.2.2. Mixing
 </a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Mastering.html">6.2.3. Mastering</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html">6.2.4. More Information</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html">6.3. Interface Vocabulary</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html#sect-Musicians_Guide-Session">6.3.1. Session</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_and_Multitrack.html">6.3.2. Track and Multitrack</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Region_Clip_Segment.html">6.3.3. Region, Clip, or Segment</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Transport_and_Playhead.html">6.3.4. Transport and Playhead</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Automat
 ion.html">6.3.5. Automation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-DAW_User_Interface.html">6.4. User Interface</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-DAW_User_Interface.html#sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Clock.html">6.4.2. Clock</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_Info_Pane.html">6.4.3. Track Info Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_Pane.html">6.4.4. Track Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Transport_Controls.html">6.4.5. Transport Controls</a></span></dt></dl></dd></dl></div><div class="para">
+		The term <em class="firstterm">Digital Audio Workstation</em> (henceforth <em class="firstterm">DAW</em>) refers to the entire hardware and software setup used for professional (or professional-quality) audio recording, manipulation, synthesis, and production. It originally referred to devices purpose-built for the task, but as personal computers have become more powerful and wide-spread, certain specially-designed personal computers can also be thought of as DAWs. The software running on these computers, especially software capable of multi-track recording, playback, and synthesis, is simply called "DAW software," which is often shortened to "DAW." So, the term "DAW" and its usage are moderately ambiguous, but generally refer to one of the things mentioned.
+	</div><div class="para">
+		For other terms related to digital audio, see <a class="xref" href="chap-Musicians_Guide-Sound_Cards.html" title="Chapter 1. Sound Cards and Digital Audio">Chapter 1, <i>Sound Cards and Digital Audio</i></a>.
+	</div><div class="section" title="6.1. Knowing Which DAW to Use" id="sect-Musicians_Guide-Knowing_Which_DAW_to_Use"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</h2></div></div></div><div class="para">
+			The Musicians' Guide covers three widely-used DAWs: <span class="application"><strong>Ardour</strong></span>, <span class="application"><strong>Qtractor</strong></span>, and <span class="application"><strong>Rosegarden</strong></span>. All three use <code class="systemitem">JACK</code> extensively, are highly configurable, share a similar user interface, and allow users to work with both audio and MIDI signals. Many other DAWs exist, including a wide selection of commercially-available solutions. Here is a brief description of the programs documented in the Musicians' Guide: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> is the open-source standard for audio manipulation. Flexible and extensible.
+					</div></li><li class="listitem"><div class="para">
+						<span class="application"><strong>Qtractor</strong></span> is a relative new-comer, but easy to use; a "lean and mean," MIDI-focused DAW. Available from Planet CCRMA at Home or RPM Fusion.
+					</div></li><li class="listitem"><div class="para">
+						<span class="application"><strong>Rosegarden</strong></span> is a well-tested, feature-packed workhorse of Linux audio, especially MIDI. Includes a visual score editor for creating MIDI tracks.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			If you are unsure of where to start, then you may not need a DAW at all: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						If you are looking for a high-quality recording application, or a tool for manipulating one audio file at a time, then you would probably be better off with <span class="application"><strong>Audacity</strong></span>. This will be the choice of most computer users, especially those new to computer audio, or looking for a quick solution requiring little specialized knowledge. <span class="application"><strong>Audacity</strong></span> is also a good way to get your first computer audio experiences, specifically because it is easier to use than most other audio software.
+					</div></li><li class="listitem"><div class="para">
+						To take full advantage of the features offered by <span class="application"><strong>Ardour</strong></span>, <span class="application"><strong>Qtractor</strong></span>, and <span class="application"><strong>Rosegarden</strong></span>, your computer should be equipped with professional-quality audio equipment, including an after-market audio interface and input devices like microphones. If you do not have access to such equipment, then Audacity may be a better choice for you.
+					</div></li><li class="listitem"><div class="para">
+						If you are simply hoping to create a "MIDI recording" of some sheet music, you are probably better off using <span class="application"><strong>LilyPond</strong></span>. This program is designed primarily to create printable sheet music, but it will produce a MIDI-format version of a score if you include the following command in the <code class="literal">score</code> section of your <span class="application"><strong>LilyPond</strong></span> source file: <code class="code">\midi { }</code>. There are a selection of options that can be put in the <code class="literal">midi</code> section; refer to the <span class="application"><strong>LilyPond</strong></span> help files for a listing.
+					</div></li></ul></div>
+
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html"><strong>Prev</strong>5.7.2. Export a Whole File</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Stages_of_Recording.html"><strong>Next</strong>6.2. Stages of Recording</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-FluidSynth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-FluidSynth.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 10. FluidSynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html" title="9.4.5. Possible Ways to Continue" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html" title="10.2. Requirements and Installation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="se
 ct-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 10. FluidSynth" id="chap-Musicians_Guide-FluidSynth" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 10. FluidSynth</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Bank
 s, Programs, and Patches</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html">10.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span>
 </a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html">10.2.5. Installation of SoundFont Files</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring.html">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring.html#sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></a></spa
 n></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html">10.4.2. SoundFont Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html">10.4.4. MIDI Input Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Gui
 de-FluidSynth-Assigning_Programs_to_Channels.html#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html">10.5.2. Saving and Reusing Channel Assignments</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></a></span></dt></dl></div><div class="para">
+		<span class="application"><strong>FluidSynth</strong></span> is a software-based MIDI synthesizer. <span class="application"><strong>FluidSynth</strong></span> accepts MIDI input from programs like Qtractor and Rosegarden, and uses SoundFont technology to create audio signals. This makes <span class="application"><strong>FluidSynth</strong></span> a very flexible tool; it can be used even on low-power computers, doesn't require specialized hardware, and can take advantage of a wide selection of high-quality MIDI instruments. When used with the <span class="application"><strong>Qsynth</strong></span> graphical interface, <span class="application"><strong>FluidSynth</strong></span> becomes even more powerful: users can easily control basic effects like chorus and reverb, and they can start multiple <span class="application"><strong>FluidSynth</strong></span> synthesizers, each with their own settings and MIDI instrument assignments. Finally, because <span class="application"
 ><strong>Qsynth</strong></span> was created and is maintained by the same developers as Qtractor and QjackCtl, it provides a familiar interface, and integrates well with these other applications.
+	</div><div class="section" title="10.1. SoundFont Technology and MIDI" id="sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</h2></div></div></div><div class="para">
+			SoundFont technology was developed in the early 1990s, and comprises a file format and certain hardware technologies designed to allow the creation of MIDI instruments that sound like acoustic instruments. It would be virtually impossible to make an electronically-synthesized instrument sound identical to an acoustic counterpart, but SoundFont technology enables the gap to narrow considerably. Heard in the right context, most people would not notice that music was recorded by a SoundFont-capable MIDI synthesizer, but results can vary widely.
+		</div><div class="para">
+			What <span class="application"><strong>FluidSynth</strong></span> enables users to do is eliminate the hardware component of using SoundFonts, so that any computer becomes capable of synthesizing from SoundFont files, which are often simply referred to as "a SoundFont." As fonts change the look of text characters, SoundFonts change the sound of MIDI notes - the overall meaning is the same when conveyed by any font (or SoundFont), but the particular nuance is changed.
+		</div><div class="para">
+			Fedora offers a few SoundFonts in the default repositories. By default, <span class="application"><strong>FluidSynth</strong></span> installs the FluidR3 General MIDI ("GM") SoundFont, which contains a wide array of conventional (and some non-conventional) "patches." To see the other options that are available, use PackageKit, KPackageKit, or yum to search for "soundfont".
+		</div><div class="section" title="10.1.1. How to Get a SoundFont" id="sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</h3></div></div></div><div class="para">
+				There is a large selection of SoundFonts available for free on the internet, and some are also available for purchase, including a few very high quality SoundFonts. The following three websites have links to SoundFont resources, and some SoundFonts available for paid or free download. No guarantee is made of the quality of the material provided, or of the quality and security of the websites. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">S. Christian Collins' "General User" SoundFont</em>, available from <a href="http://www.schristiancollins.com/generaluser.php">http://www.schristiancollins.com/generaluser.php</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">HammerSound SoundFont Library</em>, available at <a href="http://www.hammersound.net/cgi-bin/soundlink.pl">http://www.hammersound.net/cgi-bin/soundlink.pl</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">homemusician.net SoundFont Library</em>, available at <a href="http://soundfonts.homemusician.net/">http://soundfonts.homemusician.net/</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Synth Zone</em>, available at <a href="http://www.synthzone.com/soundfont.htm">http://www.synthzone.com/soundfont.htm</a>.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				See the "Optional Installation: SoundFont ..." below for installation instructions.
+			</div></div><div class="section" title="10.1.2. MIDI Instruments, Banks, Programs, and Patches" id="sect-Musicians_Guide-FluidSynth-MIDI_Terms"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</h3></div></div></div><div class="para">
+				A "MIDI instrument" is the synthesizer itself. If the synthesizer uses SoundFonts, then the SoundFont also constitutes part of the instrument. Each instrument can be thought of as a library, which stores books.
+			</div><div class="para">
+				Each instrument offers at least one, but possibly several "banks," which store programs. If a MIDI instrument is a library, then a bank is like a particular shelf. You must first select a shelf before choosing a book.
+			</div><div class="para">
+				Each bank offers between one and one hundred and twenty seven "programs," (also called "patches") which are the sounds themselves. If a MIDI instrument is a library and a bank is a shelf, then a program is a book. Programs need not necessarily be related, but banks with a large number of programs (like the "General MIDI" bank) usually follow some sort of order. It is the program alone which determines the sound of the synthesized audio; the bank and instrument simply limit the possible choices of program.
+			</div></div><div class="section" title="10.1.3. MIDI Channels" id="sect-Musicians_Guide-FluidSynth-MIDI_Channels"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</h3></div></div></div><div class="para">
+				A MIDI synthesizer will accept input on multiple channels. Although each "instance" of the synthesizer can only have one MIDI instrument assigned to it, each channel can be assigned a program independently. This allows the synthesis of a virtual instrumental ensemble.
+			</div><div class="para">
+				The General MIDI ("GM") standard, used partially by the default FluidR3 SoundFont and by <span class="application"><strong>FluidSynth</strong></span> itself, further specifies that there will be 16 channels, and that channel 10 will be used for (mostly unpitched) percussion instruments. Any program change message sent to channel 10 will be ignored, and although <span class="application"><strong>FluidSynth</strong></span> can be configured to use a non-percussion program on channel 10, this use is discouraged.
+			</div><div class="para">
+				For cases where <span class="application"><strong>FluidSynth</strong></span> does not adhere to the General MIDI standard, it is adding functionality, rather than removing it.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html"><strong>Prev</strong>9.4.5. Possible Ways to Continue</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html"><strong>Next</strong>10.2. Requirements and Installation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Frescobaldi.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Frescobaldi.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 13. Frescobaldi</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html" title="12.7.6.2. Inputting the Dynamics" /><link rel="next" href="sect-Musicians_Guide-Frescobaldi-Installation.html" title="13.2. Requirements and Installation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-M
 usicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Frescobaldi-Installation.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 13. Frescobaldi" id="chap-Musicians_Guide-Frescobaldi" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 13. Frescobaldi</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Frescobaldi.html#sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Installation.html">13.2. Requirements and Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Configuration.html">13.3. Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Using.
 html">13.4. Using Frescobaldi</a></span></dt></dl></div><div class="para">
+		Frescobaldi is an advanced text editor, designed specifically for use with LilyPond source files. Its interface has been crafted in such a way that it aids the average workflow of creating and editing musical scores in LilyPond. Frescobaldi's tight integration with various system tools is similar to the way LilyPond itself is tightly integrated with various other software programs.
+	</div><div class="para">
+		Frescobaldi is designed to take advantage of several features of the KDE 4 desktop system. Regular KDE users will immediately recognize Frescobaldi's components as being identical to several other key KDE applications - specifically Kate, Okular, and Konqueror. The key advantage to this approach is that KDE users will already know how to use most of the features of Frescobaldi, because those other applications are not just replicated, but actually used by Frescobaldi. There are many other advantages to this development approach.
+	</div><div class="para">
+		For non-KDE users - especially those with older computers, this KDE-based approach may be more of a hassle than a help. An unfortunate side-effect of this development choice is that Frescobaldi has many "dependencies" in KDE packages, meaning that some KDE software will need to be installed in order to use Frescobaldi. This is a significant disadvantage for some users, but the benefits of using Frescobaldi far outweigh the extra hard drive space that will be required.
+	</div><div class="section" title="13.1. Frescobaldi Makes LilyPond Easier" id="sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</h2></div></div></div><div class="para">
+			Using LilyPond with Frescobaldi is the recommended method for this User Guide. All three case studies in the "LilyPond" chapter (link? maybe?) use Frescobaldi. This is because the writers feel that Frescobaldi truly makes using LilyPond an easier thing to do.
+		</div><div class="para">
+			Here are some of the benefits: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						The text-editing component (from Kate), PDF-preview component (from Okular), and help file component (from Konqueror) are from applications that you may already know how to use.
+					</div></li><li class="listitem"><div class="para">
+						The one-window setup of the application allows you to view either the source file and its output, or the source file and a help document, side-by-side. This is perfect for today's widescreen monitors.
+					</div></li><li class="listitem"><div class="para">
+						The "Setup new score" tool greatly increases the speed of creating a new score, and offers some advanced configuration options that might otherwise take hours to discover.
+					</div></li><li class="listitem"><div class="para">
+						The "Quick Insert" sidebar on the left-hand side of the window makes it easy to insert articulation, trill, and other marks. These would often otherwise require checking a reference document.
+					</div></li><li class="listitem"><div class="para">
+						The 'LilyPond' menu provides several further tools to help adjust and troubleshoot your scores.
+					</div></li><li class="listitem"><div class="para">
+						Careful integration with system tools allows you to input notes with a MIDI keyboard, listen to the MIDI output of your LilyPond score, and print the PDF file of your score, all from within Frescobaldi. These features are not covered in this Guide.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			For more information refer to the <em class="citetitle">Frescobaldi Website</em> <a href="at http://www.frescobaldi.org/">at http://www.frescobaldi.org/</a>.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html"><strong>Prev</strong>12.7.6.2. Inputting the Dynamics</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Frescobaldi-Installation.html"><strong>Next</strong>13.2. Requirements and Installation</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 2. Software for Sound Cards</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Servers_Section.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 2. Software for Sound Cards" id="chap-Musicians_Guide-How_Computers_Deal_with_Hardware" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 2. Software for Sound Cards</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html#sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers_Section.html">2.2. Sound Servers</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers_Section.html#sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers-JACK.html">2.2.2. <co
 de class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers-Phonon.html">2.2.3. Phonon</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Using_JACK.html">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Using_QjackCtl.html">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></a></span></dt></dl></dd></dl></div><div class="para">
+		 One of the techniques consistently used in computer science is abstraction. Abstraction is the process of creating a generic model for something (or some things) that are actually unique. The "driver" for a hardware device in a computer is one form of dealing with abstraction: the computer's software interacts with all sound cards in a similar way, and it is the driver which translates the universal instructions given by the software into specific instructions for operating that hardware device. Consider this real-world comparison: you know how to operate doors because of abstracted instructions. You don't know how to open and close every door that exists, but from the ones that you do know how to operate, your brain automatically creates abstracted instructions, like "turn the handle," and "push the door," which apply with all or most doors. When you see a new door, you have certain expectations about how it works, based on the abstract behaviour of doors, and you quickl
 y figure out how to operate that specific door with a simple visual inspection. The principle is the same with computer hardware drivers: since the computer already knows how to operate "sound cards," it just needs a few simple instructions (the driver) in order to know how to operate any particular sound card.
+	</div><div class="section" title="2.1. How Linux Deals with Audio Hardware" id="sect-Musicians_Guide-Sound_Servers-ALSA"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</h2></div></div></div><div class="para">
+			In Linux, the core of the operating system provides hardware drivers for most audio hardware. The hardware drivers, and the instructions that other software can use to connect to those drivers, are collectively called "ALSA," which stands for "Advanced Linux Sound Architecture." ALSA is the most direct way that software applications can interact with audio and MIDI hardware, and it used to be the most common way. However, in order to include all of the features that a software application might want to use, ALSA is quite complex, and can be error-prone. For this and many other reasons, another level of abstraction is normally used, and this makes it easier for software applications to take advantage of the features they need.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Multichannel_Audio.html"><strong>Prev</strong>1.4.8. Multichannel Audio</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Servers_Section.html"><strong>Next</strong>2.2. Sound Servers</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-LilyPond.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-LilyPond.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 12. LilyPond</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html" title="11.5.2. Recording SuperCollider's Output (Tutorial)" /><link rel="next" href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html" title="12.2. The LilyPond Approach" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sec
 t-Musicians_Guide-SC-Recording_SuperColliders_Output.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 12. LilyPond" id="chap-Musicians_Guide-LilyPond" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 12. <span class="application"><strong>LilyPond</strong></span></h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-LilyPond.html#sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Installation.html">12.
 3. Requirements and Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax.html">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax.html#sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html">12.4.2. Numbers Are Durations</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html">12.4.3. Articulations</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html">12.4.4. Simultaneity</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html">12.4.5. Chords</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Co
 mmands.html">12.4.6. Commands</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html">12.4.7. Source Files and Their Formatting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html">12.4.8. Avoiding Errors</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint.html">12.5. Working on a Counterpoint Exercise (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint.html#sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html">12.5.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html">12.5.3. Adjusting Frescobaldi's Output</a></spa
 n></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html">12.5.4. Inputting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html">12.5.5. Formatting the Score</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra.html">12.6. Working on an Orchestral Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra.html#sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html">12.6.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html">12.6.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide
 -LilyPond-Orchestra-Inputting.html">12.6.4. Inputting</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano.html">12.7. Working on a Piano Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano.html#sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html">12.7.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html">12.7.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html">12.7.4. Inputting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html">12.7.5. Troubleshooting Errors</a></span></dt><dt><span class="section"><a 
 href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html">12.7.6. Formatting the Score (Piano Dynamics)</a></span></dt></dl></dd></dl></div><div class="para">
+		<span class="application"><strong>LilyPond</strong></span> is a notation engraving program, with a focus on creating a visually appealing product. <span class="application"><strong>LilyPond</strong></span> is text-based, and allows you to focus on the (semantic?) content of your musical scores, rather than on their visual appearance. Conventional commercial notation engraving programs allow users to edit the score visually. While this approach has its benefits, especially because it's very easy to see exactly what the printed score will look like, it also has disadvantages - chief among these is the fact that users of those programs are constantly worrying about what their score looks like.
+	</div><div class="para">
+		This is where <span class="application"><strong>LilyPond</strong></span> comes in - users don't need to worry about how their score will work, because they know that the expertly-crafted methods of <span class="application"><strong>LilyPond</strong></span> will automatically configure the objects on the score so that they look good, and are easy to read. <span class="application"><strong>LilyPond</strong></span>'s users focus on <span class="emphasis"><em>what</em></span> needs to be displayed, rather than on <span class="emphasis"><em>how</em></span> it is going to be displayed.
+	</div><div class="para">
+		As with any particular approach, the <span class="application"><strong>LilyPond</strong></span> approach is not for everybody. However, once you have become accustomed to working with the software, and once you have learned methods to help deal with problems and organize your scores' source-files, you will probably realize that <span class="application"><strong>LilyPond</strong></span> is both much faster, and much more flexible, than traditional, commercially-available music engraving programs.
+	</div><div class="para">
+		<span class="application"><strong>LilyPond</strong></span> offers many other features, too. Some of these features include: 
+		<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+					Putting scores into LaTeX or HTML documents.
+				</div></li><li class="listitem"><div class="para">
+					Putting scores into <span class="application"><strong>OpenOffice.org</strong></span> documents, with the <span class="application"><strong>ooolilypond</strong></span> program.
+				</div></li><li class="listitem"><div class="para">
+					Being compatible with all major operating systems.
+				</div></li><li class="listitem"><div class="para">
+					Managing parts and full scores for large compositions.
+				</div></li><li class="listitem"><div class="para">
+					Allowing new musical symbols with the Scheme programming language.
+				</div></li></ul></div>
+
+	</div><div class="para">
+		It is the goal of this guide to help users more quickly overcome the initial learning handicap incurred because of the text-based approach. Making use of tools such as the <span class="application"><strong>Frescobaldi</strong></span> text-editor will help to increase productivity, to make trouble-shooting easier, and to ease the memory burden associated with the text-based approach.
+	</div><div class="section" title="12.1. How LilyPond Works" id="sect-Musicians_Guide-LilyPond-How_LilyPond_Works"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</h2></div></div></div><div class="para">
+			Think of <span class="application"><strong>LilyPond</strong></span> as an automobile mechanic. When your car breaks down, the mechanic knows which tools to use. You can buy tools to fix your car by yourself, but the mechanic is specialized. The mechanic knows what tools to use, how to prepare the tools, and how to fix your car faster than you can fix it. <span class="application"><strong>LilyPond</strong></span> uses many programs that you can use by yourself, but <span class="application"><strong>LilyPond</strong></span> is specialized. <span class="application"><strong>LilyPond</strong></span> knows what programs to use, what settings to use, and most importantly, <span class="application"><strong>LilyPond</strong></span> takes much less time than if you use the programs directly.
+		</div><div class="para">
+			We give instructions to <span class="application"><strong>LilyPond</strong></span> in specially-formed text files. <span class="application"><strong>LilyPond</strong></span> input files describe the music to notate. <span class="application"><strong>LilyPond</strong></span> decides how the music will look, then creates an output file. The input file does not contain instructions about how the music looks. Sometimes you must make an adjustment to how the output file looks, so <span class="application"><strong>LilyPond</strong></span> lets you change the settings of its internal tools.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html"><strong>Prev</strong>11.5.2. Recording SuperCollider's Output (Tutoria...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html"><strong>Next</strong>12.2. The LilyPond Approach</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Planet_CCRMA_at_Home.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Planet_CCRMA_at_Home.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 4. Planet CCRMA at Home</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt01.html" title="Part I. Linux Audio Basics" /><link rel="prev" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html" title="3.5. Getting a Real-Time Kernel in Fedora Linux" /><link rel="next" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html" title="4.2. Deciding Whether to Use Planet CCRMA at Home" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accessk
 ey="p" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 4. Planet CCRMA at Home" id="chap-Musicians_Guide-Planet_CCRMA_at_Home" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 4. Planet CCRMA at Home</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html#sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html">4.2. Deciding Whether to Use Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html#sect-Musicians_Guide-CCRMA_Need_Exclus
 ive_Software">4.2.1. Exclusive Software</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html">4.2.2. Security and Stability</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Best_Practices.html">4.2.3. A Possible "Best Practices" Solution</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html">4.3. Using Software from Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html#sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html">4.3.2. Set Repository Priorities</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html">4.3.3. Prevent a Package from Being Updated<
 /a></span></dt></dl></dd></dl></div><div class="section" title="4.1. About Planet CCRMA at Home" id="sect-Musicians_Guide-What_Is_Planet_CCRMA"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</h2></div></div></div><div class="para">
+			As stated on the project's home page, it is the goal of Planet CCRMA at Home to provide packages which will transform a Fedora Linux-based computer into an audio workstation. What this means is that, while the Fedora Project does an excellent job of providing a general-purpose operating system, a general purpose operating system is insufficient for audio work of the highest quality. The contributors to Planet CCRMA at Home provide software packages which can tune your system specifically for audio work.
+		</div><div class="para">
+			Users of GNU Solfege and LilyPond should not concern themselves with Planet CCRMA at Home, unless they also user other audio software. Neither Solfege nor LilyPond would benefit from a computer optimzed for audio production.
+		</div><div class="para">
+			CCRMA stands for "Center for Computer Research in Music and Acoustics," which is the name of an academic research initiative and music computing facility at Stanford University, located in Stanford, California. Its initiatives help scholars to understand the effects and possibilities of computers and technology in various musical contexts. They offer academic courses, hold workshops and concerts, and try to incorporate the work of many highly-specialized fields.
+		</div><div class="para">
+			The Planet CCRMA at Home website suggests that they provide most of the software used on the computers in CCRMA's computing facilities. Much of this software is highly advanced and complex, and not intended for everyday use. More adventurous users are encouraged to explore Planet CCRMA's website, and investigate the software for themselves.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html"><strong>Prev</strong>3.5. Getting a Real-Time Kernel in Fedora Linux</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html"><strong>Next</strong>4.2. Deciding Whether to Use Planet CCRMA at Home</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Qtractor.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Qtractor.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 8. Qtractor</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format.html" title="7.6.2.2. Choose the Export Format" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Configuration.html" title="8.2. Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Maste
 ring-Choosing_Export_Format.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Configuration.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 8. Qtractor" id="chap-Musicians_Guide-Qtractor" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 8. Qtractor</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Mus
 icians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration.html">8.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration.html#sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab">8.2.1. Audio Options</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html">8.2.2. MIDI Options</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html">8.2.3. Con
 figuring MIDI Channel Names</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using.html">8.3. Using Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using.html#sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html">8.3.2. Using the MIDI Matrix Editor's Tools</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-JACK.html">8.3.3. Using JACK with Qtractor</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html">8.3.4. Exporting a Whole File (Audio and MIDI Together)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-Tips.html">8.3.5. Miscellaneous Tips</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Mu
 sicians_Guide-Qtractor-Tutorial.html">8.4. Creating a MIDI Composition (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial.html#sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html">8.4.2. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html">8.4.3. Getting Qtractor Ready</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html">8.4.4. Import the Audio File</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html">8.4.5. Marking the First Formal Area</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html">8.4.6. Creating our Theme<
 /a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html">8.4.7. Repeat the Theme</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html">8.4.8. Compose the Next Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html">8.4.9. Qtractor's Measures 52 to 75</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html">8.4.10. Qtractor's Measures 75 to 97</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html">8.4.11. Qtractor's Measure 97</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html">8.4.12. Qtractor's Measures 98 to 119</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html">8.4.1
 3. Qtractor's Measures 119 to 139</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html">8.4.14. Qtractor's Measures 139 to 158</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html">8.4.15. Qtractor's Measures 158 to 176</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html">8.4.16. Qtractor's Measures 177 to the End</a></span></dt></dl></dd></dl></div><div class="para">
+		Qtractor is a relatively new application, created and maintained by the same developers who are responsible for QjackCtl and Qsynth (both covered in other chapters of this Guide). It offers much more flexibility than Audacity, but is still easier to use than Ardour or Rosegarden. As such, it serves as the perfect starting-point for people first discovering software-based DAWs.
+	</div><div class="para">
+		But Qtractor is much more than just a starting-point: its simplicity is its greatest strength. Ardour and Rosegarden, may offer more features, but Qtractor takes much less time to learn. After the initial learning-curve, you will be able to complete almost every audio or MIDI project with Qtractor. Its interface offers simple, intuitive, point-and-click interaction with clips, integrated control of JACK connections, MIDI control integration with external devices and other MIDI-aware software, and support for LADSPA, DSSI, native VSTi, and LV2 plug-ins. With development progressing very quickly, Qtractor is becoming more stable and usable by the minute. The simple interface allows you to focus on creating music to suit your creative needs.
+	</div><div class="para">
+		Beginners and advanced users alike will be pleased to see how Qtractor can work for them.
+	</div><div class="section" title="8.1. Requirements and Installation" id="sect-Musicians_Guide-Qtractor-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</h2></div></div></div><div class="section" title="8.1.1. Knowledge Requirements" id="sect-Musicians_Guide-Qtractor-Knowledge_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				Qtractor is easy to use, and its user interface is similar to other DAWs. We recommend that you read <a class="xref" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface">Section 6.4, “User Interface”</a> if you have not used a DAW before.
+			</div></div><div class="section" title="8.1.2. Software Requirements" id="sect-Musicians_Guide-Qtractor-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</h3></div></div></div><div class="para">
+				Qtractor uses the JACK Audio Connection Kit. You should install JACK before installing Qtractor. See <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions to install JACK.
+			</div></div><div class="section" title="8.1.3. Hardware Requirements" id="sect-Musicians_Guide-Qtractor-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use Qtractor. If you will record audio with Qtractor, you must have at least one microphone connected to your audio interface. You do not need a microphone to record audio signals from other JACK-aware programs like <span class="application"><strong>FluidSynth</strong></span> and <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="8.1.4. Other Requirements" id="sect-Musicians_Guide-Qtractor-Other_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</h3></div></div></div><div class="para">
+				You need a MIDI synthesizer to use Qtractor as a MIDI sequencer. You can use hardware-based and software-based synthesizers with Qtractor. We recommend using the software-based <span class="application"><strong>FluidSynth</strong></span> MIDI synthesizer. See <a class="xref" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a> for information about <span class="application"><strong>FluidSynth</strong></span>.
+			</div></div><div class="section" title="8.1.5. Installation" id="sect-Musicians_Guide-Qtractor-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</h3></div></div></div><div class="para">
+				Qtractor is not available from the Fedora software repositories. Qtractor is available from the "Planet CCRMA at Home" and "RPM Fusion" repositories. If you have already enabled one of those repositories, you should install Qtractor from that repository. If you have not already enabled one of those repositories, we recommend that you install Qtractor from the "Planet CCRMA at Home" repository. See <a class="xref" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html#sect-Musicians_Guide-CCRMA_Installing_Repository" title="4.3.1. Installing the Planet CCRMA at Home Repositories">Section 4.3.1, “Installing the Planet CCRMA at Home Repositories”</a> for instructions to enable the "Planet CCRMA at Home" repository. The "Planet CCRMA at Home" repository contains a wide variety of music and audio applications.
+			</div><div class="para">
+				After you enable the "RPM Fusion" or "Planet CCRMA at Home" repository, use PackageKit or KPackageKit to install the "qtractor" packge. Other required software is installed automatically.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format.html"><strong>Prev</strong>7.6.2.2. Choose the Export Format</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Configuration.html"><strong>Next</strong>8.2. Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Real_Time_and_Low_Latency.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Real_Time_and_Low_Latency.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 3. Real-Time and Low Latency</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt01.html" title="Part I. Linux Audio Basics" /><link rel="prev" href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html" title="2.3.3. Integrating PulseAudio with JACK" /><link rel="next" href="sect-Musicians_Guide-Processor_Scheduling.html" title="3.2. Processor Scheduling" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Integrating_Pul
 seAudio_with_JACK.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Processor_Scheduling.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 3. Real-Time and Low Latency" id="chap-Musicians_Guide-Real_Time_and_Low_Latency" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 3. Real-Time and Low Latency</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html#sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Processor_Scheduling.html">3.2. Processor Scheduling</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html">3.3. The Real-Time Linux Kernel</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html">3.4. Hard and Sof
 t Real-Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html">3.5. Getting a Real-Time Kernel in Fedora Linux</a></span></dt></dl></div><div class="para">
+		It is perhaps a common perception that computers can compute things instantaneously. Anybody who has ever waited for a web page to load has first-hand experience that this is not the case: computers take time to do things, even if the amount of time is often imperceptible to human observers. Moreover, a computer doing one thing can seem like it's acting nearly instantaneously, but a computer doing fifteen things will have a more difficult time keeping up appearances.
+	</div><div class="section" title="3.1. Why Low Latency Is Desirable" id="sect-Musicians_Guide-Low_Latency"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</h2></div></div></div><div class="para">
+			When computer audio specialists talk about a computer acting in <em class="firstterm">real-time</em>, they mean that it is acting with only an imperceptible delay. A computer cannot act on something instantaneously, and the amount of waiting time between an input and its output is called <em class="firstterm">latency</em>. In order for the delay between input and output to be perceived as non-existant (in other words, for a computer to "react in real-time,") the latency must be low.
+		</div><div class="para">
+			For periodic tasks, like processing audio (which has a consistently recurring amount of data per second), low latency is desirable, but <span class="emphasis"><em>consistent</em></span> latency is usually more important. Think of it like this: years ago in North America, milk was delivered to homes by a dedicated delivery person. Imagine if the milk delivery person had a medium-latency, but consistent schedule, returning every seven days. You would be able to plan for how much milk to buy, and to limit your intake so that you don't run out too soon. Now imagine if the milk delivery person had a low-latency, but inconsistent schedule, returning every one to four days. You would never be sure how much milk to buy, and you wouldn't know how to limit yourself. Sometimes there would be too much milk, and sometimes you would run out. Audio-processing and synthesis software behaves in a similar way: if it has a consistent amount of latency, it can plan accordingly. If it has an 
 inconsistent amount of latency - whether large or small - there will sometimes be too much data, and sometimes not enough. If your application runs out of audio data, there will be noise or silence in the audio signal - both bad things.
+		</div><div class="para">
+			Relatively low latency is still important, so that your computer reacts imperceptibly quickly to what's going on. The point is that the difference between an 8 ms target latency and a 16 ms target latency is almost certainly imperceptible to humans, but the higher latency may help your computer to be more consistent - and that's more important.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html"><strong>Prev</strong>2.3.3. Integrating PulseAudio with JACK</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Processor_Scheduling.html"><strong>Next</strong>3.2. Processor Scheduling</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Rosegarden.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Rosegarden.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 9. Rosegarden</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html" title="8.4.16. Qtractor's Measures 177 to the End" /><link rel="next" href="sect-Musicians_Guide-Rosegarden-Configuration.html" title="9.2. Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide
 -Qtractor-Tutorial-Measures_177_to_the_End.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Configuration.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 9. Rosegarden" id="chap-Musicians_Guide-Rosegarden" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 9. Rosegarden</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</a></span></dt><dt><spa
 n class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration.html">9.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration.html#sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configura
 tion-Rosegarden.html">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial.html">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></span> (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial.html#sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html">9.4.2. Add a Percussion Track</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html">9.4.3. Spice up the Percussion</a></span></dt><dt><s
 pan class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html">9.4.4. Add a Melody</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html">9.4.5. Possible Ways to Continue</a></span></dt></dl></dd></dl></div><div class="section" title="9.1. Requirements and Installation" id="sect-Musicians_Guide-Rosegarden-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</h2></div></div></div><div class="section" title="9.1.1. Knowledge Requirements" id="sect-Musicians_Guide-Rosegarden-Knowledge_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				Rosegarden's user interface is similar to other DAWs. We recommend that you read <a class="xref" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface">Section 6.4, “User Interface”</a> if you have not used a DAW before.
+			</div></div><div class="section" title="9.1.2. Software Requirements" id="sect-Musicians_Guide-Rosegarden-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>Rosegarden</strong></span> uses the <span class="application"><strong>JACK Audio Connection Kit</strong></span>. You should install <span class="application"><strong>JACK</strong></span> before installing <span class="application"><strong>Rosegarden</strong></span>. See <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions to install <span class="application"><strong>JACK</strong></span>.
+			</div></div><div class="section" title="9.1.3. Hardware Requirements" id="sect-Musicians_Guide-Rosegarden-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use <span class="application"><strong>Rosegarden</strong></span>. If you will record audio with <span class="application"><strong>Rosegarden</strong></span>, you must have at least one microphone connected to your audio interface. You do not need a microphone to record audio signals from other <span class="application"><strong>JACK</strong></span>-aware programs like <span class="application"><strong>FluidSynth</strong></span> and <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="9.1.4. Other Requirements" id="sect-Musicians_Guide-Rosegarden-Other_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</h3></div></div></div><div class="para">
+				You need a MIDI synthesizer to use <span class="application"><strong>Rosegarden</strong></span> as a MIDI sequencer. You can use hardware-based and software-based synthesizers with <span class="application"><strong>Rosegarden</strong></span>. We recommend using the software-based <span class="application"><strong>FluidSynth</strong></span> MIDI synthesizer. See <a class="xref" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a> for information about <span class="application"><strong>FluidSynth</strong></span>.
+			</div></div><div class="section" title="9.1.5. Installation" id="sect-Musicians_Guide-Rosegarden-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</h3></div></div></div><div class="para">
+				Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">rosegarden4</span> packge. Other required software is installed automatically.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html"><strong>Prev</strong>8.4.16. Qtractor's Measures 177 to the End</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Configuration.html"><strong>Next</strong>9.2. Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Solfege.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Solfege.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 14. GNU Solfege</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-Frescobaldi-Using.html" title="13.4. Using Frescobaldi" /><link rel="next" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Frescobaldi-Using.html"><strong>Prev</strong
 ></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 14. GNU Solfege" id="chap-Musicians_Guide-Solfege" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 14. GNU Solfege</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_
 Guide-Solfege-Install">14.1.3. Required Installation</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration.html">14.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration.html#sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html">14.2.2. Instruments</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html">14.2.3. External Progr
 ams</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Interface.html">14.2.4. Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Practise.html">14.2.5. Practise</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html">14.2.6. Sound Setup</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training.html">14.3. Training Yourself</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training.html#sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html">14.3.2. Exercise Types</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.h
 tml">14.3.3. Making an Aural Skills Program</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html">14.3.4. Supplementary References</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html">14.4. Using the Exercises</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html#sect-Musicians_Guide-Solfege-Listening_Exercises">14.4.1. Listening</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Singing_Exercises.html">14.4.2. Singing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Configure_Yourself_Exericses.html">14.4.3. Configure Yourself</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html">14.4.4. Rhythm</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html">14.4.5
 . Dictation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html">14.4.6. Harmonic Progressions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Intonation.html">14.4.7. Intonation</a></span></dt></dl></dd></dl></div><div class="section" title="14.1. Requirements and Installation" id="sect-Musicians_Guide-Solfege-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</h2></div></div></div><div class="section" title="14.1.1. Hardware and Software Requirements" id="sect-Musicians_Guide-Hardware_and_Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</h3></div></div></div
 ><div class="para">
+				It is assumed that, prior to using GNU Solfege, users have already correctly configured their audio equipment.
+			</div><div class="para">
+				In addition, the <span class="application"><strong>timidity++</strong></span> package is required by Solfege, which requires the installation of a large (approximately 140 MB) SoundFont library. This library is shared with the <span class="application"><strong>FluidSynth</strong></span> application, which has its own section in this guide, and is used by several other software packages. <span class="application"><strong>timidity++</strong></span> also requires the installation of the JACK Audio Connection Kit. If you have installed the Planet CCRMA at Home repository, and have not yet followed the instructions to correctly install and configure its version of JACK, then it is recommended that you do so before installing GNU Solfege. Refer to <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK<
 /code>”</a> for installations to install JACK.
+			</div></div><div class="section" title="14.1.2. Other Requirements" id="sect-Musicians_Guide-Solfege-Other_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</h3></div></div></div><div class="para">
+				Solfege requires knowledge of Western musical notation, and basic music theory terms and concepts.
+			</div></div><div class="section" title="14.1.3. Required Installation" id="sect-Musicians_Guide-Solfege-Install"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</h3></div></div></div><div class="para">
+				Please review the "Requirements" section above, before installation.
+			</div><div class="para">
+				Use PackageKit, KPackageKit to install the <span class="package">solfege</span> package.
+			</div></div><div class="section" title="14.1.4. Optional Installation: Csound" id="sect-Musicians_Guide-Solfege-Install_Csound"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</h3></div></div></div><div class="para">
+				Csound is a sound-synthesis program, similar to SuperCollider. It is older, quite well-developed, and has a broader range of features.
+			</div><div class="para">
+				To install Csound, first close Solfege, then use PackageKit or KPackageKit to install the <span class="package">csound</span> package. When Solfege is restarted, you will be able to use the "Intonation" exercises.
+			</div></div><div class="section" title="14.1.5. Optional Installation: MMA" id="sect-Musicians_Guide-Solfege-Install_MMA"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</h3></div></div></div><div class="para">
+				MMA stands for "Musical MIDI Accompaniment," and it is not available for Fedora in a prepackaged format. The software can be found on the <em class="citetitle">MMA Homepage</em> at <a href="http://www.mellowood.ca/mma/">http://www.mellowood.ca/mma/</a>, where you can download the source code and compile it if desired. MMA is only used by some of the harmonic dictation questions, so its installation is not required.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Frescobaldi-Using.html"><strong>Prev</strong>13.4. Using Frescobaldi</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration.html"><strong>Next</strong>14.2. Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Sound_Cards.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Sound_Cards.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 1. Sound Cards and Digital Audio</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt01.html" title="Part I. Linux Audio Basics" /><link rel="prev" href="pt01.html" title="Part I. Linux Audio Basics" /><link rel="next" href="sect-Musicians_Guide-Sound_Card_Connections.html" title="1.2. Sound Card Connections" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="pt01.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicia
 ns_Guide-Sound_Card_Connections.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 1. Sound Cards and Digital Audio" id="chap-Musicians_Guide-Sound_Cards" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 1. Sound Cards and Digital Audio</h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Card_Connections.html">1.2. Sound Card Connections</a></span></dt><dd><dl><dt><span class="section"><a
  href="sect-Musicians_Guide-Sound_Card_Connections.html#sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-PCI_Sound_Cards.html">1.2.2. Internal PCI Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FireWire_Sound_Cards.html">1.2.3. External FireWire Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-USB_Sound_Cards.html">1.2.4. External USB Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html">1.2.5. Choosing a Connection Type</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html#sect-Musicians_Guide-Sample">1.3.1. Sample
 </a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Format.html">1.3.2. Sample Format</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate.html">1.3.3. Sample Rate</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Bit_Rate.html">1.3.4. Bit Rate</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html">1.3.5. Conclusions</a></span></dt></dl></dd><dt><span class="section"><a href="chap-Musicians_Guide-Vocabulary.html">1.4. Other Digital Audio Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Vocabulary.html#sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Bus.html">1.4.2. Busses, Master Bus, and Sub-Master Bus</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Level.html">1.4.3. Le
 vel (Volume/Loudness)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Panning_and_Balance.html">1.4.4. Panning and Balance</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Time.html">1.4.5. Time, Timeline, and Time-Shifting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Synchronization.html">1.4.6. Synchronization</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html">1.4.7. Routing and Multiplexing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Multichannel_Audio.html">1.4.8. Multichannel Audio</a></span></dt></dl></dd></dl></div><div class="para">
+		This chapter introduces the technical vocabulary used for computer audio hardware.
+	</div><div class="section" title="1.1. Types of Sound Cards" id="sect-Musicians_Guide-What_Sound_Cards_Are"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</h2></div></div></div><div class="para">
+			A sound card is a hardware device which allows a computer to process sound. Most sound cards are either audio interfaces or MIDI interfaces. These two kinds of interfaces are described below.
+		</div><div class="section" title="1.1.1. Audio Interfaces" id="sect-Musicians_Guide-Audio_Interfaces"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</h3></div></div></div><div class="para">
+				An audio interface is a hardware device that provides a connection between your computer and audio equipment, including microphones and speakers. Audio interfaces usually convert audio signals between analog and digital formats: signals entering the computer are passed through an analog-to-digital convertor, and signals leaving the computer are passed through a digital-to-analog convertor. Some audio interfaces have digital input and output ports, which means that other devices perform the conversion between analog and digital signal formats.
+			</div><div class="para">
+				The conversion between analog and digital audio signal formats is the primary function of audio interfaces. Real sound has an infinite range of pitch, volume, and durational possibilities. Computers cannot process infinite information, and require sound to be converted to a digital format. Digital sound signals have a limited range of pitch, volume, and durational possibilities. High-quality analog-to-digital and digital-to-analog convertors change the signal format in a way that keeps the original, analog signal as closely as possible. These quality of the convertors is very important in determining the quality of an audio interface.
+			</div><div class="para">
+				Audio interfaces also provide connectors for external audio equipment, like microphones, speakers, headphones, and electric instruments like electric guitars.
+			</div></div><div class="section" title="1.1.2. MIDI Interfaces" id="sect-Musicians_Guide-MIDI_Interfaces"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</h3></div></div></div><div class="para">
+				Musical Instrument Digital Interface (MIDI) is a standard used to control digital musical devices. Many people associate the term with low-quality imitations of acoustic instruments. This is unfortunate, because MIDI signals themselves do not have a sound. MIDI signals are instructions to control devices: they tell a synthesizer when to start and stop a note, how long the note should be, and what pitch it should have. The synthesizer follows these instructions and creates an audio signal. Many MIDI-controlled synthesizers are low-quality imitations of acoustic instruments, but many are high-quality imitations. MIDI-powered devices are used in many mainstream and non-mainstream musical situations, and can be nearly indistinguishable from actual acoustic instruments. MIDI interfaces only transmit MIDI signals, not audio signals. Some audio interfaces have built-in MIDI interfaces, allowing both interfaces to share the same physical device.
+			</div><div class="para">
+				In order to create sound from MIDI signals, you need a "MIDI synthesizer." Some MIDI synthesizers have dedicated hardware, and some use only software. A software-only MIDI synthesizer, based on SoundFont technology, is discussed in <a class="xref" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a>
+			</div><div class="para">
+				You can use MIDI signals, synthesizers, and applications without a hardware-based MIDI interface. All of the MIDI-capable applications in the Musicians' Guide work well with software-based MIDI solutions, and are also compatible with hardware-based MIDI devices.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="pt01.html"><strong>Prev</strong>Part I. Linux Audio Basics</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Card_Connections.html"><strong>Next</strong>1.2. Sound Card Connections</a></li></ul></body></html>
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Chapter 11. SuperCollider</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pt02.html" title="Part II. Audio and Music Software" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html" title="10.7. Multiple FluidSynth Instances with Qsynth" /><link rel="next" href="sect-Musicians_Guide-SC-Using_GEdit.html" title="11.2. Using GEdit to Write and Run SuperCollider Programs" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href
 ="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="chapter" title="Chapter 11. SuperCollider" id="chap-Musicians_Guide-SuperCollider" lang="en-US"><div class="titlepage"><div><div><h2 class="title">Chapter 11. <span class="application"><strong>SuperCollider</strong></span></h2></div></div></div><div class="toc"><dl><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Software_Requi
 rements">11.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit.html">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SC-U
 sing_GEdit.html#sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html">11.3. Basic Programming in <span class="ap
 plication"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html#sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html">11.3.2. Variables and Functions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html">11.3.4. Sound-Making Functions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html">11.3.5. Multichannel Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Colle
 ctions.html">11.3.6. Collections</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html">11.3.7. Repeated Execution</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html">11.3.8. Conditional Execution</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html">11.3.9. Combining Audio; the Mix Class</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html">11.3.10. SynthDef and Synth</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html">11.3.11. Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html">11.3.12. Ordering and Other Synth Features</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_P
 rogramming-Scheduling.html">11.3.13. Scheduling</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html">11.3.14. How to Get Help</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html">11.3.15. Legal Attribution</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Composing.html">11.4. Composing with SuperCollider</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Composing.html#sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Inspiration.html">11.4.2. Inspiration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html">11.4.3. Designing the First Part</a></span></dt><dt><span class="section"><a href="sect-Mu
 sicians_Guide-SC-Composing-Designing_the_Second_Part.html">11.4.4. Designing the Second Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html">11.4.5. Creating Ten Pseudo-Random Tones</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html">11.4.6. Scheduling the Tones</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html">11.4.7. Optimizing the Code</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html">11.4.8. Making a Useful Section out of the Second Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html">11.4.9. Joining the Two Parts</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Exporting.html">11.5. Ex
 porting Sound Files</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Exporting.html#sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html">11.5.2. Recording SuperCollider's Output (Tutorial)</a></span></dt></dl></dd></dl></div><div class="para">
+		<span class="application"><strong>SuperCollider</strong></span> is many things, but above all: 
+		<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+					An audio synthesis engine,
+				</div></li><li class="listitem"><div class="para">
+					A flexible programming language, and
+				</div></li><li class="listitem"><div class="para">
+					An interpreter to transform the programming language into synthesis instructions.
+				</div></li></ul></div>
+
+	</div><div class="section" title="11.1. Requirements and Installation" id="sect-Musicians_Guide-SC-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</h2></div></div></div><div class="section" title="11.1.1. Knowledge Requirements" id="sect-Musicians_Guide-SC-Req_and_Inst-Knowledge"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</h3></div></div></div><div class="para">
+				 <span class="application"><strong>SuperCollider</strong></span> is by far the most difficult program described in the Fedora Musicians' Guide. The <span class="application"><strong>SuperCollider</strong></span> applications themselves are easy to use, and they work very well, but they are merely tools to help you accomplish something useful. <span class="application"><strong>SuperCollider</strong></span> has an extremely powerful and flexible programming language, with libraries designed primarily for audio processing. As often happens with computers, however, this added flexibility and power comes at the cost of requiring greater understanding and learning on the part of the user. Because <span class="application"><strong>SuperCollider</strong></span> involves actual programming, a rudimentary understanding of some principles and concepts of computer science will provide huge benefits to somebody learning the language. The following articles from Wikipedia are not mand
 atory reading, but you should refer to them as necessary while learning the language. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">Computer Programming</em> at <a href="http://en.wikipedia.org/wiki/Computer_programming">http://en.wikipedia.org/wiki/Computer_programming</a>: You probably know what this is; it's what you'll be doing.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Programming Language</em> at <a href="http://en.wikipedia.org/wiki/Programming_language">http://en.wikipedia.org/wiki/Programming_language</a>: <span class="application"><strong>SuperCollider</strong></span> is a programming language.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Interpreter</em> at <a href="http://en.wikipedia.org/wiki/Interpreter_%28computing%29">http://en.wikipedia.org/wiki/Interpreter_%28computing%29</a>: This reads your code, and sends commands to the server, which causes it to produce sound.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Server</em> at <a href="http://en.wikipedia.org/wiki/Server_%28computing%29">http://en.wikipedia.org/wiki/Server_%28computing%29</a>: <span class="application"><strong>SuperCollider</strong></span> has a 'server' component, which is operated by the interpreter.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Functional Programming</em> at <a href="http://en.wikipedia.org/wiki/Functional_programming">http://en.wikipedia.org/wiki/Functional_programming</a>: <span class="application"><strong>SuperCollider</strong></span> can be treated as a "functional" language.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Imperative Programming</em> at <a href="http://en.wikipedia.org/wiki/Imperative_programming">http://en.wikipedia.org/wiki/Imperative_programming</a>: <span class="application"><strong>SuperCollider</strong></span> can be treated as an "imperative" language.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Object-Oriented Programming</em> at <a href="http://en.wikipedia.org/wiki/Object-oriented_programming">http://en.wikipedia.org/wiki/Object-oriented_programming</a>: <span class="application"><strong>SuperCollider</strong></span> can be treated as an "object-oriented" language.
+						</div></li></ul></div>
+				 
+			</div></div><div class="section" title="11.1.2. Software Requirements" id="sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> uses the JACK Audio Connection Kit. You should install JACK before installing <span class="application"><strong>SuperCollider</strong></span>. Refer to <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions to install JACK.
+			</div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> is not available from the Fedora software repositories. You must enable the "Planet CCRMA at Home" repository to install <span class="application"><strong>SuperCollider</strong></span>. See <a class="xref" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html#sect-Musicians_Guide-CCRMA_Installing_Repository" title="4.3.1. Installing the Planet CCRMA at Home Repositories">Section 4.3.1, “Installing the Planet CCRMA at Home Repositories”</a> for instructions ti enable the "Planet CCRMA at Home" repository. The "Planet CCRMA at Home" repository contains a wide variety of music and audio applications.
+			</div></div><div class="section" title="11.1.3. Hardware Requirements" id="sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use <span class="application"><strong>SuperCollider</strong></span>. You do not need a microphone to use <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div><div class="section" title="11.1.4. Available SuperCollider Packages" id="sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages</h3></div></div></div><div class="para">
+				The <span class="application"><strong>SuperCollider</strong></span> packages are all held in the Planet CCRMA at Home repository, and there are a lot of them. Many of them have standard Fedora suffixes, but many are other kinds of optional components. Most of the optional features add libraries to <span class="application"><strong>SuperCollider</strong></span>, allowing you to use them in your audio programs. The specific features available in each additional package are not described here. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<span class="package">supercollider-ambiem</span> : Optional Library ("Ambisonics classes for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-debuginfo</span> : Decodes the debugging information provided by <span class="application"><strong>SuperCollider</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-devel</span> : Contains files needed for development with <span class="application"><strong>SuperCollider</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-dewdrop</span> : Optional Library ("DewDrop external collection for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-emacs</span> : Adds <span class="application"><strong>SuperCollider</strong></span> support to the <span class="application"><strong>emacs</strong></span> text editor.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-extras</span> : Optional Library ("Extra plugins and classes for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-gedit</span> : Adds <span class="application"><strong>SuperCollider</strong></span> support to the <span class="application"><strong>GEdit</strong></span> text editor.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-libscsynth</span> : "<span class="application"><strong>SuperCollider</strong></span> synthesis library."
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-quarks</span> : Optional Library ("Local quarks repository for <span class="application"><strong>SuperCollider</strong></span>").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-sclang</span> : Help files, examples, the class library, and language interpreter.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-vim</span> : Adds <span class="application"><strong>SuperCollider</strong></span> support to the <span class="application"><strong>vim</strong></span> text editor.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider</span> : Installs the "minimum requirements" to run <span class="application"><strong>SuperCollider</strong></span>. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										<span class="package">supercollider-sclang</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-libscsynth</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">fftw</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">w3m-el</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">emacs</span>
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-bbcut2</span> : Optional Library ("Beat tracking of audio streams").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-bbcut2-debuginfo</span> : Decodes the debugging information provided by bbcut2.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-mathlib</span> : Optional Library ("Useful classes for SC").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-redclasses</span> : Optional Library ("Frederik Olofsson Red SC classes").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-redclasses-debuginfo</span> : Decodes the debugging information provided by redclasses.
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-world</span> : Installs most <span class="application"><strong>SuperCollider</strong></span> packages. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										<span class="package">supercollider</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">abmiem</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-redclasses</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-dewdrop</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-emacs</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-mathlib</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-midifile</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-extras</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-bbcut2</span>
+									</div></li><li class="listitem"><div class="para">
+										<span class="package">supercollider-reduniverse</span>
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-midifile</span> : Optional Library ("MIDI file reader for <span class="application"><strong>SuperCollider</strong></span>").
+						</div></li><li class="listitem"><div class="para">
+							<span class="package">supercollider-reduniverse</span> : Optional Library ("Sonification and visualization of dynamic systems").
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="11.1.5. Recommended Installation" id="sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</h3></div></div></div><div class="para">
+				If you have never used <span class="application"><strong>SuperCollider</strong></span> before, then we recommend installing the smallest number of packages possible. This will allow you to start learning with the core classes, available on all <span class="application"><strong>SuperCollider</strong></span> installations. Installing the bare minimum requirements will not prevent you from installing optional libraries in the future, of course.
+			</div><div class="para">
+				The recommended installation also avoids installing the <span class="application"><strong>emacs</strong></span> or <span class="application"><strong>vim</strong></span> components, which - unless you are already a programmer - you probably don't know how to use. The <span class="application"><strong>emacs</strong></span> and <span class="application"><strong>vim</strong></span> text editors are extremely powerful and extensible, but they can be difficult to learn. Furthermore, there's no reason to learn them just for <span class="application"><strong>SuperCollider</strong></span>, because the component for <span class="application"><strong>GEdit</strong></span> is more than sufficient.
+			</div><div class="para">
+				To install the minimum recommended installation for <span class="application"><strong>SuperCollider</strong></span>: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In a terminal, run <code class="command">su -c 'yum install supercollider supercollider-gedit'</code>
+						</div></li><li class="listitem"><div class="para">
+							Review the proposed installation carefully. The list may be quite long, and require a large download.
+						</div></li></ol></div>
+
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html"><strong>Prev</strong>10.7. Multiple FluidSynth Instances with Qsynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit.html"><strong>Next</strong>11.2. Using GEdit to Write and Run SuperCollider ...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Vocabulary.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/chap-Musicians_Guide-Vocabulary.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.4. Other Digital Audio Concepts</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Sound_Cards.html" title="Chapter 1. Sound Cards and Digital Audio" /><link rel="prev" href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html" title="1.3.5. Conclusions" /><link rel="next" href="sect-Musicians_Guide-Vocabulary-Bus.html" title="1.4.2. Busses, Master Bus, and Sub-Master Bus" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="se
 ct-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Bus.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="1.4. Other Digital Audio Concepts" id="chap-Musicians_Guide-Vocabulary" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="chap-Musicians_Guide-Vocabulary">1.4. Other Digital Audio Concepts</h2></div></div></div><div class="para">
+		These terms are used in many different audio contexts. Understanding them is important to knowing how to operate audio equipment in general, whether computer-based or not.
+	</div><div class="section" title="1.4.1. MIDI Sequencer" id="sect-Musicians_Guide-Vocabulary-MIDI_Sequencer"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</h3></div></div></div><div class="para">
+			A <em class="firstterm">sequencer</em> is a device or software program that produces signals that a synthesizer turns into sound. You can also use a sequencer to arrange MIDI signals into music. The Musicians' Guide covers two digital audio workstations (DAWs) that are primarily MIDI sequencers, Qtractor and Rosegarden. All three DAWs in this guide use MIDI signals to control other devices or effects.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html"><strong>Prev</strong>1.3.5. Conclusions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Bus.html"><strong>Next</strong>1.4.2. Busses, Master Bus, and Sub-Master Bus</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/files/Audacity/Audacity-end.tar.lzma b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/Audacity/Audacity-end.tar.lzma
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Counterpoint-source.ly
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+\version "2.12.2"
+
+\header
+{
+  title = "Simple Counterpoint Exercise"
+  composer = "Christopher Antila"
+}
+
+global =
+{
+  \key f \major
+  \time 4/4
+  
+  \override Score.BarLine #'transparent = ##t
+  \override Score.SpanBar #'transparent = ##t
+  \override Score.TimeSignature #'transparent = ##t
+}
+
+right = \relative c'
+{
+  \global
+  
+  f1 g a f d e f c' a f g f
+  
+  \revert Score.BarLine #'transparent
+  \revert Score.SpanBar #'transparent
+  
+  \bar "|."
+}
+
+left = \relative c
+{
+  \global
+  % Music follows here.
+  
+  f1 e d a bes c d e f d c f
+}
+
+figBass = \figuremode
+{
+  \global
+  % Figures follow here.
+  <1>1 <3> <5> <6> <3> <3> <3> <6> <3> <3> <5> <1>
+}
+
+pianoPart = \new PianoStaff \with{}
+<<
+  \new Staff = "right" \right
+  \new FiguredBass \figBass
+  \new Staff = "left" { \clef bass \left }
+>>
+
+\score
+{
+  <<
+    \pianoPart
+  >>
+  
+  \layout { }
+}
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Orchestra-result.pdf b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Orchestra-result.pdf
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+\version "2.12.2"
+
+\header
+{
+  dedication = "Comte d‘Ogny and Prince Oettingen-Wallerstein"
+  title = "Sinfonia No. 92"
+  subtitle = "“Oxford”"
+  composer = "Haydn, Joseph"
+  % Remove default LilyPond tagline
+  tagline = ##f
+}
+
+tempoMark =
+{
+  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT
+  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)
+  \once \override Staff.TimeSignature #'break-align-anchor-alignment = #LEFT
+  \mark \markup \bold "Adagio"
+}
+
+global = 
+{
+  %% NB: "hornF" does not follow this
+  %% NB: "trumpetC" does not follow this
+  \tempoMark
+  \key g \major
+  \time 3/4
+}
+
+startExposition =
+{
+  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT
+  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)
+  \mark \markup \bold "Allegro spiritoso"
+  
+  \bar "|:"
+}
+
+
+
+
+
+
+%%%%%%%% NOTES %%%%%%%%
+flute = \relative c''' 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  r8 e-.\p e-. e-. e-. e-. |
+  es8[ d]\f d-. d-. d-. d-. |
+  d8( cis) cis4 r |
+  R2.*3 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+oboeI = \relative c'''
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  r8 a-.\p a-. a-. a-. a-. |
+  a8([ bes)]\f bes-. g-. g-. g-. |
+  g8( bes,) bes4 r |
+  r4 cis\p cis |
+  r4 cis cis |
+  r4 cis\pp cis |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+oboeII = \relative c'' 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  R2. |
+  r8\f bes-. bes-. bes-. bes-. bes-. |
+  bes8 bes bes4 r |
+  r4 g\p g |
+  r4 g g |
+  r4 g\pp g |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+bassoon = \relative c 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  R2. |
+  r8\f d-.^"a 2" g-. bes-. d-. bes-. |
+  g8( cis) cis4 r |
+  R2.*3 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+hornF = \relative c' 
+{
+  \tempoMark
+  \time 3/4
+  \key c \major
+  \transposition g
+  % Music follows here.
+  R2.*13 |
+  R2. |
+  r8\f <g g'>-. <g g'>-. <g g'>-. <g g'>-. <g g'>-. |
+  <c c'>8 <c c'> <c c'>4 r |
+  R2.* 3 |
+  r4 r r\fermata
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+trumpetC = \relative c'' 
+{
+  \tempoMark
+  \time 3/4
+  \key c \major
+  % Music follows here.
+  R2.*13 |
+  R2.*6 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+timpani = \relative c 
+{
+  \global
+  % Music follows here.
+  R2.*13 |
+  R2.*6 |
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  R2.*4 |
+}
+
+violinI = \relative c'' 
+{
+  \global
+  % Music follows here.
+  d8-.\p r d-. r d-. r |
+  d2.~\< |
+  d4\> c8( b a e') |
+  g,4(\! fis8)-. r r4 |
+  % M.5
+  c'8-. r c-. r c-. r |
+  c2.~\< |
+  c8\> e( d c b a)\! |
+  \grace {c8} b4\trill a8-. r r4 |
+  c8[( \grace {d16[ c b]} c16. d32]) b8-. r r4 |
+  % M.10
+  e8[( \grace {fis16[ e dis]} e16. fis32]) g8-. r r4 |
+  d4 cis8( c b bes) |
+  a8 r r4 r |
+  r8 g'-. g-. g-. g-. g-. |
+  g8[( fis]) fis-. fis-. fis-. fis-. |
+  % M.15
+  fis8[( g])\f g-. d'-. d-. d-. |
+  d8[( cis]) cis4 r8. g16\p |
+  g4( cis,) r8. bes'16 |
+  bes4( cis,) r |
+  \times 2/3 { g'8[(-.^\markup{\italic staccato} fis-. f])-. } \times 2/3 { e8[(-. es-. d])-. } cis8-. r16 bes' |
+  bes4( cis,) r\fermata |
+  
+  \startExposition
+  
+  c!4~\p c8 b-. a-. g-. |
+}
+
+violinII = \relative c'' 
+{
+  \global
+  % Music follows here.
+  b8-.\p r b-. r b-. r |
+  b4. a8( g fis) |
+  e4. d8( c a) |
+  d4 r r |
+  % M.5
+  <fis a>8-. r <fis a>-. r <fis a>-. r |
+  <fis a>4. b8( a g) |
+  fis2( g8 d) |
+  d8[( cis]) d-. r r4 |
+  g4~ g8-. r r4 |
+  % M.10
+  g4~ g8-. r r4 |
+  d4 e8( fis g) g |
+  fis8[ d]-. d-. d-. d-. d-. |
+  d4( cis c) |
+  c2.~ |
+  % M.15
+  c8[( bes])\f bes-. bes-. bes-. bes-. |
+  bes8 g' g4 r |
+  r4 <bes, g'>\p <bes g'> |
+  r4 <bes g'> <bes g'> |
+  r4 <bes g'>\pp <bes g'> |
+  % M.20
+  r4 r r\fermata
+  
+  \startExposition
+  
+  <a fis'>8-.\p <a fis'>-. <a fis'>-. r r4
+}
+
+viola = \relative c'' 
+{
+  \global
+  % Music follows here.
+  g8-.\p r g-. r g-. r |
+  g4. g,8( a b) |
+  c( e, fis gis a c) |
+  b4( a8-.) r r4 |
+  % M.5
+  d8-. r d-. r d-. r |
+  d4. d,8( fis g) |
+  a8( c b a g fis) |
+  g4( fis8-.) r r4 |
+  e'4( d8-.) r r4 |
+  % M.10
+  c4( b8-.) r r4 |
+  b8( bes a) d g, cis |
+  d4 r r |
+  R2. |
+  r8 a'-. a-. a-. a-. a-. |
+  % M.15
+  a8[( g])\f g-. g-. g-. g-. |
+  g8 g g4 r |
+  r4 cis,\p cis |
+  r4 cis cis |
+  r4 cis\pp cis |
+  % M.20
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  c8-.\pp c-. c-. r r4 |
+  
+}
+
+cello = \relative c 
+{
+  \global
+  % Music follows here.
+  R2. |
+  g8(\p b d g a b) |
+  c8( e, fis gis a c) |
+  b4( a8-.) r r4 |
+  % M.5
+  R2.
+  d,,8( fis a d fis g) |
+  a8( c b a g fis) |
+  g4( fis8-.) r r4 |
+  e'4( d8-.) r r4 |
+  % M.10
+  c4( b8-.) r r4 |
+  b8( bes a) d g, cis |
+  d4 r r |
+  es,2. |
+  d2.~ |
+  % M.15
+  d8[ d]-.\f d-. d-. d-. d-. |
+  es8 es es4 r |
+  r4 << { es' es } \\ { es,\p es } >> |
+  r4 << { es' es } \\ { es, es } >> |
+  r4 << { es' es } \\ { es,\pp es } >> |
+  % M.20
+  r4 r r\fermata |
+  
+  \startExposition
+  
+  d8-.\p d-. d-. r r4 |
+  
+}
+
+contrabass = \relative c 
+{
+  \global
+  % Music follows here.
+  R2. |
+  g2\p r4 |
+  c2. |
+  d4 r r |
+  % M.5
+  R2. |
+  d2.~ |
+  d2. |
+  d8-. r d-. r r4 |
+  % M.9
+  R2.*4 |
+  es2. |
+  % M.15
+  d2.~ |
+  d8[ d]-.\f d-. d-. d-. d-. |
+  es8 es es4 r |
+  r4 es\p es |
+  r4 es es |
+  r4 es\pp es |
+  % M.20
+  r4 r r\fermata
+  
+  \startExposition
+  
+  d8-.\p d-. d-. r r4 |
+  
+}
+
+
+
+
+
+
+%%%%%%%% PARTS %%%%%%%%
+flutePart = \new Staff \with 
+{
+  instrumentName = "Flauto"
+} \flute
+
+oboeIPart = \new Staff \with 
+{
+  instrumentName = "I Oboe"
+} \oboeI
+
+oboeIIPart = \new Staff \with 
+{
+  instrumentName = "II Oboe"
+} \oboeII
+
+bassoonPart = \new Staff \with 
+{
+  instrumentName = "2 Fagotti"
+} { \clef bass \bassoon }
+
+hornFPart = \new Staff \with 
+{
+  instrumentName = "2 Corni in Sol"
+} \hornF
+
+trumpetCPart = \new Staff \with 
+{
+  instrumentName = "2 Clarini in Do"
+} \trumpetC
+
+timpaniPart = \new Staff \with 
+{
+  instrumentName = "Timpani"
+} { \clef bass \timpani }
+
+violinIPart = \new Staff \with 
+{
+  instrumentName = "Violino I"
+} \violinI
+
+violinIIPart = \new Staff \with 
+{
+  instrumentName = "Violino II"
+} \violinII
+
+violaPart = \new Staff \with 
+{
+  instrumentName = "Viola"
+} { \clef alto \viola }
+
+celloPart = \new Staff \with 
+{
+  instrumentName = "Violoncello obligato"
+} { \clef bass \cello }
+
+contrabassPart = \new Staff \with 
+{
+  instrumentName = "Basso"
+} { \clef bass \contrabass }
+
+
+
+
+
+
+%%%%%%%% SCORE %%%%%%%%
+\score 
+{
+  <<
+    \flutePart
+    \oboeIPart
+    \oboeIIPart
+    \bassoonPart
+    \hornFPart
+    \trumpetCPart
+    \timpaniPart
+    \violinIPart
+    \violinIIPart
+    \violaPart
+    \celloPart
+    \contrabassPart
+  >>
+  \layout { }
+}
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Piano-result.pdf b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Piano-result.pdf
new file mode 100644
index 0000000..c897eb3
Binary files /dev/null and b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Piano-result.pdf differ
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Piano-source.ly b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Piano-source.ly
new file mode 100644
index 0000000..3430a39
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/LilyPond/Piano-source.ly
@@ -0,0 +1,531 @@
+\version "2.12.2"
+
+\header
+{
+  title = "Impromptu (Excerpt)"
+  composer = "Schubert, Franz"
+  opus = "Opus 90/4"
+  % Remove default LilyPond tagline
+  tagline = ##f
+}
+
+tempoMark =
+{
+  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT
+  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)
+  \once \override Staff.TimeSignature #'break-align-anchor-alignment = #LEFT
+  \mark \markup \bold "Allegretto"
+}
+
+global =
+{
+  \tempoMark
+  \key as \major
+  \time 3/4
+}
+
+
+
+
+
+
+%%%%%%%% NOTES %%%%%%%%
+%%%% RIGHT %%%%
+right = \relative c'''
+{
+   \global
+   % Music follows here.
+   ces16(-2 es ces as-1   as-3 ces as es-1   es as es ces |
+   ces16-2 es ces as   as-3 ces as es   <g bes>8-. r |
+   ces'16(-2 es ces as-1   as-3 ces as es-1   es as es ces |
+   ces16-2 es ces as   as-3 ces as es   <g bes>8-.) r |
+   % M.5
+   <as ces>4-_-3 <g bes fes'>-.( <g bes fes'>-. |
+   <g bes fes'>4-. <g bes es>-.-4 <g bes des>-.)-3 |
+   ces'16( es ces as   as ces as es   es as es ces |
+   ces16 es ces as   as ces as es   <g bes>8-.) r |
+   ces'16( es ces as   as ces as es   es as es ces |
+   % M.10
+   ces16 es ces as   as ces as es   <g bes>8-.) r |
+   <as ces>4-_-2 <ges bes fes'>-.( <ges bes fes'>-. |
+   <ges bes fes'>4-. <ges bes es>-.-4 <ges bes d>-.)-3 |
+   es''16(-2 ges es ces   ces-2 es ces ges   ges-2 ces ges es |
+   es16-2 ges es ces   ces-3 es ces ges   <<bes8-.) d>> r |
+   % M.15
+   es'16( ges es ces   ces es ces ges   ges ces ges es |
+   es16 ges es ces   ces es ces ges   <<bes8-.) d>> r |
+   <ces es>4-_-3 <bes des as'>-.( <bes des as'>-. |
+   <bes des as'>4-. <bes es ges>-.-4 <bes fes'>-.-)-3 |
+   d'16(-2 fis d b   b-2 d b fis   fis-2 b fis d |
+   % M.20
+   d16-2 fis d b   b-3 d b fis   <ais cis>8-.) r |
+   d'16( fis d b   b d b fis   fis b fis d |
+   d16 fis d b   b d b fis   <ais cis>8-.) r |
+   <fis b d>4-_ <cis' e b'>-.( <cis e b'>-. |
+   <cis e b'>4-. <cis fis a>-.-4 <cis g'>4-.-3 |
+   % M.25
+   <d fis>4-.) <ais cis g'>-.(-5 <ais cis gis'>-. |
+   <ais cis g'>4-. <ais cis fis>-. <cis e>-.-4 |
+   <b dis>4-.) <fes as! fes'>-.(\> <fes as fes'>-. |
+   <fes as fes'>4-. <es! as es'!>-. <des! as' des!>-. |
+   <es as ces>4-.) <es as ces>-.( <es as ces>-. |
+   % M.30
+   <es g bes>4-.) <es g bes>-.( <es g bes>-.) |
+   c''!16(-2 es c as   as-3 c as es   es-2 as es c |
+   c16-2 es c as   as-3 c as es   <g bes>8-.) r |
+   c'16( es c as   as c as es   es as es c |
+   c16 es c as   as c as es   <g bes>8-.) r |
+   % M.35
+   es''16(-2 as es c   c-2 es c as   as-3 c as es |
+   es16-2 as es c   c-2 es c as   <g bes>8-.) r |
+   es''16( as es c   c es c as   as c as es |
+   es16 as es c   c es c as   <g bes>8-.) r |
+   c16(-2 es c as   as-2 c as es   as8-.) r |
+   % M.40
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   es'16(-3 g es bes   bes-2 es bes g   bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c'16(-2 es c as   as-2 c as es as8-.) r |
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   % M.45
+   es'16(-3 g es bes   bes-2 es bes g bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c,16( es c as   as c as es   as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   es'16( g es bes   bes es bes g   bes8-.) r |
+   % M.50
+   es16( as es c   c es c as   c8-.) r |
+   c'16( es c as   as c as es as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   es'16( g es bes   bes es bes g bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   % M.55
+   es16( g es bes   bes es bes g bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   \ottava #1
+   f='''16( a f c   c f c a   c8-.->) r |
+   f16( bes f des   des f des bes-1   des8-.->) r |
+   f16( a f c   c f c a   c8-.->) r |
+   % M.60
+   f16( bes f des   des f des bes-1   des8-.->) r |
+   as'!16( c as es   es as es c   es8-.) r |
+   as16( des as f   f as f des   f8-.) r |
+   as16( c as es   es as es c   es8-.) r |
+   as16( des as f   f-2 as f des   des-3 f des as |
+   % M.65
+   \ottava #0
+   as=''16(-2 des as f   f-2 as f des   des-3 f des as) |
+   as'16( des as f   f as f des   des f des as |
+   as16 des as f   f as f des   des f des as) |
+   des16-3( fes des bes   bes-2 des bes ges  des'-3 fes des bes |
+   bes16 des bes ges   des' fes des bes   bes des bes ges) |
+   % M.70
+   des'16->(-3 es des bes   bes16-2 des bes ges   des'->-3 es des bes |
+   bes16 des bes ges   des'-> es des bes   bes des bes ges) |
+   << {
+         es'4(-3 as 4 g-4 |
+         f4-3 des' bes |
+         bes4)(-5 as) as |
+         % M.75
+         as4(-5 g) g |
+         es4(-3 as g-4 |
+         f4 f' des-5 |
+         des4)( c)-4 c |
+         c4(-5 bes)-4 bes |
+      } \\
+      {
+         \times 2/3 {es,8[ c as]} \times 2/3 {as'[ es-2 c]} \times 2/3 {g'[ es c]} |
+         \times 2/3 {f8[ des as]} \times 2/3 {des'8[ f, des]} \times 2/3 {bes'[ f des]} |
+         \times 2/3 {bes'8[ es, des]} \times 2/3 {as'[ es c]} \times 2/3 {as'[ es c]} |
+         % M.75
+         \times 2/3 {as'8[ es c]} \times 2/3 {g'[ es bes]} \times 2/3 {g'[ es bes]} |
+         \times 2/3 {es8[ c as]} \times 2/3 {as'[ es-2 c]} \times 2/3 {g'[ es c]} |
+         \times 2/3 {f8[ des as]} \times 2/3 {f''[ as, f]} \times 2/3 {des'[ f, des]} |
+         \times 2/3 {des'8[ as-2 f]} \times 2/3 {c'[ as es]} \times 2/3 {c'[ as es]} |
+         \times 2/3 {c'8[ es, des]} \times 2/3 {bes'[ es, des]} \times 2/3 {bes'[ es, des]} |
+      }
+   >>
+   % M.80
+   c'16(-2 es c as   as-2 c as es   as8-.) r |
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   es'16(-3 g es bes   bes-2 es bes g   bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c'16(-2 es c as   as-2 c as es   as8-.) r |
+   % M.85
+   des16(-3 f des as   as-2 des as f   as8-.) r |
+   es'16(-3 g es bes   bes-2 es bes g   bes8-.) r |
+   es16(-2 as es c   c-2 es c as   c8-.) r |
+   c,16( es c as   as c as es   as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   % M.90
+   es'16( g es bes   bes es bes g   bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   c'16( es c as   as c as es   as8-.) r |
+   des16( f des as   as des as f   as8-.) r |
+   es'16( g es bes   bes es bes g   bes8-.) r |
+   % M.95
+   es16( as es c   c-2 es c as   c8-.) r |
+   es16( g es bes   bes es bes g   bes8-.) r |
+   es16( as es c   c es c as   c8-.) r |
+   es16( g es bes   bes es bes g   bes8-.) r |
+   es16( as es c   c-2 es c as   as-3 c as es |
+   % M.100
+   es16-2 as es c   c-2 es c as   as-3 c as es) |
+   es'16( as es c   c es c as   as c as es |
+   es16 as es c   c es c as   es'-3 as es c)-1 |
+   \clef bass
+   as16(-2 c as es   as c as es   as c as es |
+   as16 c as es   as c as es   as c as es) |
+   % M.105
+   \clef treble
+   << { 
+         as'2.~ |
+         as2. |
+      } \\
+      {
+         es16 ges es as,   es' ges es as,   es' ges es as, |
+         es'16 ges es as,   es' ges es as,   es' ges es as, |
+      }
+   >>
+%% TRIO %%
+   \bar "||"
+   \key cis \minor
+   gis'2.
+}
+
+%%%% LEFT %%%%
+left = \relative c
+{
+  \global
+  % Music follows here.
+  as4-. <as' ces es>2~-3 |
+  <as ces es>2 <es bes' es>8-. r |
+  as,4-. <as' ces es>2~ |
+  <as ces es>2 <es bes' es>8-. r |
+  % M.5
+  <as ces es>4-_ <es bes' fes'>-.( <es bes' fes'>-. |
+  <es bes' fes'>4-. <es bes' es>-.-4 <es bes' des>-.-3) |
+  as,4-. <as' ces es>2~ |
+  <as ces es>2 <es bes' es>8-. r |
+  as,4-. <as' ces es>2~ |
+  % M.10
+  <as ces es>2 <es bes' es>8-. r |
+  <as ces es>4-_ <ges bes fes'>-.( <ges bes fes'>-. |
+  <ges bes fes'>4-. <ges bes es>-.-4 <ges bes d>-.-3) |
+  ces,4-. <ges' ces es>2~-4 |
+  <ges ces es>2 <ges fes'>8-. r |
+  % M.15
+  ces,4-. <ges' ces es>2~ |
+  <ges ces es>2 <ges fes'>8-. r |
+  <ces es>4-_ <ges fes'>-.( <ges fes'>-. |
+  <ges fes'>4-. <ges es'>-._4 <ges des'>-._3) |
+  b,4-. <fis' b d>2~_4 |
+  % M.20
+  <fis b d>2 <fis e'>8-. r |
+  b,4-. <fis' b d>2~ |
+  <fis b d>2 <fis e'>8-. r |
+  <b d>4-_ <a g'>-.( <a g'>-. |
+  <a g'>4-. <a fis'>-. <a_5 e'_1>-. |% <<a-.-5 e'-1>> |
+  % M.25
+  <b d>4-.) <fis e'>-.( <fis e'>-. |
+  <fis e'>4-. <fis-._4 cis'_1>-. <fis ais>-. |
+  <gis b>4-.) <des! as'! des!>-.( <des as' des>-. |
+  <des as' des>4-. <es!_4 as ces>-. <fes_3 as>-. |
+  <es as ces>4-.) <es as ces>-.( <es as ces>-. |
+  % M.30
+  <es_3 g bes>4-.) <es g bes>-.( <es g bes>-.) |
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  % M.35
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  as,4-. <es' as c>2~ |
+  <es as c>2 <es des'>8-. r |
+  as,4 <ges' as c>2 |
+  % M.40
+  des4-. <f as des>2 |
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  as,4 <ges' as c>2 |
+  des4-. <f as des>2 |
+  % M.45
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  << { e=4(-2 as4.-> g8-1 |
+       f4-2 des'4.->-1 c8-1 |
+       bes4-2 es4.->-1 d8-1 |
+       % M.50
+       c4-2 es2->) |
+       es,=4(-2 as4.-> g8-1 |
+       f4-2 des'4.->-1 c8-1 |
+       bes4 es4.-> des8-1 |
+       c4-2 es4.-> c8 |
+       % M.55
+       bes4)( es4.-> des8 |
+       c4 es4.-> c8) |
+       c4( f4.-> es8-2 |
+       des4-3 f4.-> des8-2 |
+       c4)( f4.-> es8 |
+       % M.60
+       des4 f4.-> des8 |
+       \clef treble
+       es4)( as4.-> ges8-1 |
+       f4-2 as4.-> f8 |
+       es4)( as4.-> ges8 |
+       f4) % end of polyphonic section
+     } \\
+     { as,,=,2. |
+       des2.-4 |
+       es2.-5 |
+       % M.50
+       as2.-3 |
+       as,=,2. |
+       des2.-4 |
+       es2. |
+       as2.-3 |
+       % M.55
+       es2. |
+       as2. |
+       f2. |
+       bes2.-4 |
+       f2. |
+       % M.60
+       f2.-4 |
+       \clef treble
+       as2. |
+       des2.-3 |
+       as2. |
+       des4 % end of polyphonic section
+     }
+  >>
+  r4 r | % beats 2 and 3 only; this eliminates redundant rests
+  % M.65
+  R2. |
+  as'8-1 r f r des r |
+  \clef bass
+  as8-1 r f r des r |
+  <ges, bes des fes>2 <ges bes des fes>4~ |
+  <ges bes des fes>4 <ges bes des fes>2 |
+  % M.70
+  <g bes des es>2 <g bes des es>4~ |
+  <g bes des es>4 <g bes des es>2 |
+  as2-3( c4 |
+  des4-2 bes des |
+  es2.)( |
+  % M.75
+  es,2.) |
+  as2-3( c4 |
+  des4 bes-5) 
+  << {
+       bes'~-1 |
+       bes4( as-2) as~-1 |
+       as4( g-2) g-1 |
+     } \\
+     {
+       des(-4 |
+       es2.) |
+       es2. |
+     }
+  >>
+  % M.80
+  as,4-. <ges' as c>2 |
+  des4-. <f as des>2 |
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  as,4-. <ges' as c>2 |
+  % M.85
+  des4-. <f as des>2 |
+  es,4-. <es' bes' des>2 |
+  as,4-. <es' as c>2 |
+  << {
+       es4( as4.-> g8-1 |
+       f4 des'4.-> c8-1 |
+       % M.90
+       bes4 es4.-> des8-1 |
+       c4-2 es2->) |
+       es,4( as4.-> g8 |
+       f4 des'4.-> c8 |
+       bes4 es4.-> des8 |
+       % M.95
+       c4 es4.-> c8 |
+       bes4)( es4.-> des8 |
+       c4 es4.-> c8 |
+       bes4)( es4.-> des8 |
+       c4)
+     } \\
+     {
+       as,2. | des2.-4 | 
+       % M.90
+       es2. | as2.-3 | as,2. | des2. | es2. |
+       % M.95
+       as2. | es2. | as 2. | es2. | as4
+     }
+  >>
+  r4 r |
+  % M.100
+  R2. |
+  es'8-2 r c-1 r as r |
+  ees8 r c r es-2 r |
+  as,4-5 r r |
+  R2. |
+  % M.105
+  <c, as' c>2.~ |
+  <c as' c>2. |
+%% TRIO %%
+   \bar "||"
+   \key cis \minor
+   cis8 <gis'_4 cis e> <gis cis e> <gis cis e> <gis cis e> <gis cis e> |
+}
+
+
+%%%% DYNAMICS %%%%
+dynamics = 
+{
+  s2.\pp |
+  R2.*3 |
+  % M.5
+  s4\< s\! s\> |
+  s2 s4\! |
+  R2.*4 |
+  % M.11
+  s4\< s\! s\> |
+  s2 s4\! |
+  R2.*4 |
+  % M.17
+  s4\< s\! s\> |
+  s2 s4\! |
+  R2.*4 |
+  % M.23
+  s4 s2\> |
+  s2 s4\! |
+  % M.25
+  s4\< s\! s\> |
+  s2 s4\! |
+  s4 s\f s\> |
+  s2 s4\! |
+  s4\p s2 |
+  % M.30
+  R2. |
+  s2.\pp |
+  R2.*3 |
+  % M.35
+  \crescTextCresc
+  s2.\< |
+  R2.*2 |
+  s2 s8 s\! |
+  s16 s\pp s8 s2 |
+  % M.40
+  R2.*3 |
+  s2.\< |
+  R2.*2 |
+  % M.46
+  s2 s8 s\! |
+  s16 s\pp s8 s2 |
+  R2.*3 |
+  % M.51
+  s2.\< |
+  R2.*5 |
+  % M.57
+  s32 s\f s8. s2 |
+  R2.*4 |
+  % M.62
+  s2.\< |
+  R2. |
+  % M.65
+  s32 s\ff s8. s2 |
+  R2.*3 |
+  s2\fz s4\fz |
+  % M.70
+  s4 s2\fz |
+  \dimTextDim
+  s8\> s\! s2 | % with this \! I eliminated the dashed line without tweaking settings
+  s32 s\p s8. s2 |
+  s16 s\pp s8 s2 |
+  % M.74
+  R2.*7 |
+  % M.81
+  s32 s\p s8. s2 |
+  R2.*3 |
+  % M.85
+  s2.\< |
+  R2.*3 |
+  s32 s\p s8. s2 |
+  % M.90
+  R2.*3 |
+  s32 s\f s8. s2 |
+  R2.*3 |
+  % M.97
+  s2.\< |
+  R2. |
+  s32 s\ff s8. s2 |
+  % M.100
+  R2.*8 |
+%% TRIO %%
+  s32 s\p s8. s2 |
+}
+
+
+
+%%%%%%%% SCORE %%%%%%%%
+
+% This is completely optional, but taken right from the LilyPond
+%   reference manual.  I wanted to ensure the right paper size, since
+%   the default is A4.  I also wanted to squeeze the music onto
+%   fewer pages, since it seemed like there was a lot of vertical
+%   space being wasted.
+\paper
+{
+  #(set-paper-size "letter")
+  between-system-padding = #0.1
+  ragged-last-bottom = ##f
+}
+
+% This is the standard, obligatory "score" section.  Note the
+%   addition of the extra \context commands in the "layout"
+%   portion, which are for the piano-centred-dynamics.
+\score
+{
+  \new PianoStaff \with
+    {
+      instrumentName = "Piano"
+    }
+  <<
+    \new Staff = "right" \right
+    \new PianoDynamics = "dynamics" \dynamics
+    \new Staff = "left" { \clef bass \left }
+  >>
+  
+  \layout
+  {
+    % Everything below here is for the piano dynamics.
+    % Define "PianoDynamics" context.
+    \context 
+    {
+      \type "Engraver_group"
+      \name PianoDynamics
+      \alias Voice
+      \consists "Output_property_engraver"
+      \consists "Script_engraver"
+      \consists "New_dynamic_engraver"
+      \consists "Dynamic_align_engraver"
+      \consists "Text_engraver"
+      \consists "Skip_event_swallow_translator"
+      \consists "Axis_group_engraver"
+      
+      \override DynamicLineSpanner #'Y-offset = #0
+      \override TextScript #'font-size = #2
+      \override TextScript #'font-shape = #'italic
+      \override VerticalAxisGroup #'minimum-Y-extent = #'(-1 . 1)
+    }
+    
+    % Modify "PianoStaff" context to accept Dynamics context.
+    \context
+    {
+      \PianoStaff
+      \accepts PianoDynamics
+    }
+    % End of PianoDynamics code.
+  }
+}
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc
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+// "Method One"
+// 
+// Composed for the Fedora Project's "Musicians' Guide."
+// Christopher Antila.
+// 
+// Creative Commons CC-BY-SA 3.0
+// http://creativecommons.org/licenses/by-sa/3.0/
+
+(
+// second part of the form -- I've substantially re-written this, so
+// that it can be easily used in other programs.
+// 
+// Because of my defaults argument values, when called with 
+var secondPart =
+{
+   arg number_of_SinOscs = 10,
+       pitch_low = 200,
+       pitch_high = 800,
+       pause_length = 5;
+   
+   // new, personal clock, so we don't interfere with the global one
+   var t_c = TempoClock.new( 1 ); // 1 beat per second
+   var so = Array.new( number_of_SinOscs ); // holds the SinOsc's
+   
+   // We'll need to know this, later.
+   var when_to_stop = ( 1 + ( pause_length * number_of_SinOscs ) );
+   
+   // makes a stereo SinOsc with pseudo-random pitch between
+   // pitch_low and pitch_high
+   var func =
+   {
+      var freq = pitch_low + (pitch_high - pitch_low).rand;
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+   
+   // play them starting on beat 1, then every pause_length beats thereafter
+   number_of_SinOscs.do(
+   {
+      arg time;
+      t_c.sched( (1+(time*5)), { so = so.add( func.play ); } );
+   });
+
+   // stop
+   t_c.sched( when_to_stop,
+              {
+                 number_of_SinOscs.do( { arg index; so[index].free; } );
+                 nil;
+              });
+   
+   // I want to return this, so that a function calling me knows when
+   // I'm going to stop.
+   when_to_stop;
+};
+
+
+
+
+
+
+// first part of the form
+SynthDef.new( \FirstPart,
+{
+   // sets up the frequencies of both channels
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 ); // oscillating
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 ); // oscillating
+   var frequencyL_drone = SinOsc.kr( freq:0.03, mul:20, add:100 ); // drone
+   var frequencyR_drone = SinOsc.kr( freq:0.01, mul:20, add:210 ); // drone
+   
+   // changes the volume of the oscillating part in the left channel
+   var volumeL = SinOsc.kr( freq:0.5, mul:0.02, add:0.03 );
+   
+   // left channel
+   var left = [ SinOsc.ar( freq:frequencyL, mul:volumeL ), // this is the oscillating part
+                SinOsc.ar( freq:[frequencyL_drone,2*frequencyL_drone], mul:0.02 ), // the rest make up the drone
+                SinOsc.ar( freq:[5*frequencyL_drone,7*frequencyL_drone], mul:0.005 ),
+                SinOsc.ar( freq:[13*frequencyL_drone,28*frequencyL_drone], mul:0.001 ) ];
+   
+   // right channel
+   var right = [ SinOsc.ar( freq:frequencyR, mul:0.1 ), // this is the oscillating part
+                 SinOsc.ar( freq:[frequencyR_drone,2*frequencyR_drone], mul:0.02 ), // the rest make up the drone
+                 SinOsc.ar( freq:4*frequencyR_drone, mul:0.005 ),
+                 SinOsc.ar( freq:[64*frequencyR_drone,128*frequencyR_drone], mul:0.01 ) ]; // high frequencies!
+   
+   Out.ar( 0, [left,right] );
+} ).send( s );
+
+// "Main" function
+{
+   var t_c = TempoClock.default;
+   var sound = nil; // holds currently-running "FirstPart"
+   
+   t_c.tempo_( 1 ); // set the tempo to one beat per second
+   
+   // Scheduling:
+   t_c.sched( 1, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 61, { sound.free; } );
+   t_c.sched( 61, { secondPart.value; nil; } ); // this takes 51 beats to complete
+   t_c.sched( 113, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 143, { sound.free; } );
+   
+}.value;
+
+)
+ 
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/files/SuperCollider/Method_One.flac b/public_html/en-US/Fedora/14/html/Musicians_Guide/files/SuperCollider/Method_One.flac
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+// "Method One"
+// 
+// Composed for the Fedora Project's "Musicians' Guide."
+// Christopher Antila.
+// 
+// Creative Commons CC-BY-SA 3.0
+// http://creativecommons.org/licenses/by-sa/3.0/
+
+(
+//    The method is, "Choose something, and take it to the extreme."
+// Here I've chosen to take SinOsc to the extreme, so I use it in every
+// way that I can imagine.  Of course, there are more and different ways
+// to use SinOsc.
+
+//    When looking at this source code (as with any SuperCollider source
+// file), keep in mind that there will be other ways to achieve the
+// same end result.  I always find it helpful to arrange my code in
+// such a way as to make it easily understood.
+
+
+
+
+
+
+//    I'm creating a new TempoClock and assigning it to "t_c".  This
+// way, when I change the tempo later, it won't be interfering with
+// the default TempoClock (which is TempoClock.default).  It must be
+// declared here, so that all of the functions in the file can access
+// it, and I've put it first because, in each "scope," all var objects
+// must be declared before anything else.  Really, I could have written:
+//    var t_c;
+// here, and only run:
+//    t_c = TempoClock.new;
+// later.  There is no benefit to that *for this file*, so they're together.
+var t_c = TempoClock.new;
+
+
+
+
+
+
+//    This is the function that, when executed (by calling
+// secondPart.value ), will produce the second part of this simple
+// three-part form.  Because it's assigned to a "var", it needs to
+// be placed above the first part, which is a SynthDef sent to the
+// server.
+// 
+//    I've written this as a function, rather than as a SynthDef. The
+// intention is that it sounds different every time it is heard, which
+// is why I use pseudo-randomness in the "func" sub-function (see
+// inside).  If this had been written as a SynthDef, then the pitches
+// would be calculated pseudo-randomly *once* and every time a new
+// Synth was created from it, it would have the same pitches.  Because
+// it's a function, however, the pitches are generated pseudo-randomly
+// every time the function is run.
+// 
+//    Since the function is only run once in the execution of this
+// program, you may be wondering why it matters.  Every time the
+// program is run, the SynthDef would be re-calculated and sent to the
+// server again.  In other words, every time the program is run, this
+// middle section will sound different whether it's a SynthDef or a
+// function.
+// 
+//    This is true, but one of the principles of good programming is
+// to allow for maximum flexibility.  If I later wanted to add another
+// playing of "secondPart" to the program, I can do that easily, and
+// it would produce different pitches each time.  I might also want to
+// take this function and put it into a different program, and writing
+// it as a function again allows for greater flexibility.  Besides, if
+// I decided that I wanted a SynthDef, it's easy to get one from a
+// function (in fact, it's impossible to get one without a function!)
+//    SynthDef.new( "SecondPart", secondPart ).send( s );
+// But you can't get the function out of a SynthDef.
+var secondPart = 
+{
+   // This creates a new array with the ability to hold ten objects of
+   // any sort.  It's going to be used to hold each of the SinOsc
+   // objects that are created in this section.  By using an array
+   // (in SuperCollider called "ArrayedCollection"), I don't have to
+   // worry about code like this:
+   //    var so_1;
+   //    var so_2;
+   //    ...
+   //    var so_10;
+   // to hold the ten SinOsc's.  
+   var sounds = Array.new( 10 );
+   
+   // This generates a pseudo-random number to use as the pitch or
+   // frequency (here meaning the same thing), and then creates two
+   // equal SinOsc's on either side of the stereo image.
+   var func =
+   {
+      // a_number.rand means "generate a pseudo-random number between
+      // 0 and a_number".  I've added 200 to this because frequencies
+      // below 200 aren't particularly useful, in terms of pitch. So
+      // the result of this is a number between 200 and 800.
+      var freq = 200 + 600.rand;
+      
+      // This is what the function returns, and it's why you can "play"
+      // the function.  When you run func.play, you aren't actually
+      // playing func, but rather you're playing what func returns.
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+
+   // This part could certainly be written more elegantly (that is, with
+   // less pointless repetition).  When programming, whether for audio
+   // or any other reason, repetition is usually regarded as the
+   // enemy of good code.  What if I wanted to change the time between
+   // the addition of each object, from 5 beats to 6?  What if I wanted
+   // to change the number of objects from 10 to 300?  Worse still,
+   // what if I made a typing mistake in one line, and copy-and-pasted
+   // it to all the others?  I would have to correct them all.  What
+   // a pain!
+   // 
+   // As an exercise, try to make this more efficient.  You'll need
+   // to read up on "control structures" (see the SuperCollider help
+   // files).  It's possible to work these ten lines into one - in
+   // fact, it's recommended!
+   t_c.sched( 1, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 6, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 11, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 16, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 21, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 26, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 31, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 36, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 41, { sounds = sounds.add( func.play ); } );
+   t_c.sched( 46, { sounds = sounds.add( func.play ); } );
+
+   // This will stop all the sounds held in "sounds".  The last "nil"
+   // is required as a return value for the function, or else the .do
+   // function will return "10", which t_c.sched() interprets as meaning
+   // "run me again 10 beats after I finish."  This isn't disastrous,
+   // as it might be in a more complex program, but it would give a
+   // lot of error messages to anybody watching the "SuperCollider
+   // output" pane.
+   t_c.sched( 51, { 10.do( { arg index; sounds[index].free; } ); nil; } );
+   
+};
+
+
+
+
+
+
+//    This SynthDef represents the first part of the piece.  Note that
+// because the concluding brace is followed by ".send(s)", this
+// definition gets sent to the server.  Although we have no local var
+// that points to this SynthDef, we can use Synth.new( "FirstPart" ),
+// because the server knows what "FirstPart" is.
+// 
+//    I've chosen to write this as a SynthDef because it does not need
+// to change when it is played.  It is intended to always sound the same,
+// so there is no reason for the server to re-calculate everything
+// each time it is to be played.  This is not the case for the second
+// part (see above).
+// 
+//    Above, I claimed it's impossible to get a SynthDef
+// without a function.  Although "FirstPart" may look like a SynthDef
+// without a function, the function simply isn't named, but it does
+// start at the { and end at the }.  So, why not declare this as a
+// function, then make a SynthDef below it, like this?
+//    SynthDef.new( "FirstPart", firstPart ).send( s );
+// Personal preference, really.  This format makes it more clear that
+// "FirstPart" is only intended to be run as a Synth, and it also avoids
+// the very minor computational slow-down that would have been involved
+// with declaring a function, and a SynthDef from that.
+SynthDef.new( \FirstPart,
+{
+   // These set and modulate the frequency emitted by the left and
+   // right channels, respectively.
+   // 
+   // What I've called "drone" is the slowly-moving pitches.
+   // 
+   // "freq" changes how quickly the frequency changes
+   // "mul" changes the range of oscillation
+   // "add" is the lowest frequency it will hit
+   //
+   // The resulting frequency goes between "add" and "add + mul",
+   // and it reaches each extreme "freq" times per second
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 );
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 );
+   var frequencyL_drone = SinOsc.kr( freq:0.03, mul:20, add:100 );
+   var frequencyR_drone = SinOsc.kr( freq:0.01, mul:20, add:210 );
+   
+   // This will change the volume of the left audio channel.
+   // It was annoying when too loud for too long.
+   // 
+   // It means that the volume will go between 0.03 and 0.05, reaching
+   // the extremes once every two seconds.
+   var volumeL = SinOsc.kr( freq:0.5, mul:0.02, add:0.03 );
+   
+   //    This is where I'm compiling the sound generators themselves.
+   // Notice that all the SinOsc's above were SinOsc.kr(), for "kontrol,"
+   // and all the ones here are SinOsc.ar(), for "audio."  I use array
+   // notation, which is the [ ] brackets, several times.  This allows
+   // multiple SinOsc calls with different arguments, and within each
+   // call it allows multiple audio streams to be outputted, with
+   // different frequencies.  While you might expect there to by
+   // multi-channel audio created from this, that's not the case,
+   // because everything assigned to "left" or "right" is ultimately
+   // played below.  More on that later...
+   var left = [ SinOsc.ar( freq:frequencyL, mul:volumeL ), // this is the oscillating part
+                SinOsc.ar( freq:[frequencyL_drone,2*frequencyL_drone], mul:0.02 ), // the rest make up the drone; the numbers are close to the 2^x series
+                SinOsc.ar( freq:[5*frequencyL_drone,7*frequencyL_drone], mul:0.005 ),
+                SinOsc.ar( freq:[13*frequencyL_drone,28*frequencyL_drone], mul:0.001 ) ];
+   
+   var right = [ SinOsc.ar( freq:frequencyR, mul:0.1 ), // this is the oscillating part
+                 SinOsc.ar( freq:[frequencyR_drone,2*frequencyR_drone], mul:0.02 ), // the rest make up the drone
+                 SinOsc.ar( freq:4*frequencyR_drone, mul:0.005 ),
+                 SinOsc.ar( freq:[64*frequencyR_drone,128*frequencyR_drone], mul:0.01 ) ]; // high frequencies!
+   
+   //    This stereo mix is what ultimately gets played.  Notice that
+   // any multichannel effects created while mixing "left" and "right"
+   // are ignored here, and all the sound from each variable is put
+   // into one channel: all of the channels from "left" get played in
+   // the new left channel, and all of the channels from "right" get
+   // played in the new right channel.
+   // 
+   //    Try commenting the array, and play "left" and "right" by
+   // uncommenting the following lines, one at a time.  When you do
+   // that, the multichannel mix of the variable is preserved, which
+   // may lead to a surprising result (if it doesn't, listen more
+   // carefully, and compare to the original).
+   // 
+   //    For an explanation, go read about busses, and keep in mind
+   // that this array doesn't create "left" and "right" channels,
+   // but rather plays to busses 0 and 1, which usually wind up being
+   // played through the speakers as "left" and "right" channels.
+   Out.ar( 0, [left,right] );
+    
+} ).send( s );
+
+
+
+
+
+
+//    This is the equivalent of the "main" function in a C-like language,
+// which basically "causes" everything else to happen.  It's important
+// to include the ".value;" at the end, or else executing the program
+// would result in "a Function" in the output pane, and no sound.
+{
+   // This will hold the currently-running instance of "FirstPart".
+   // I've set it to 0 now as a matter of habit, like initializing an
+   // int in C.
+   var sound = 0;
+   
+   // This sets the tempo to one beat per second; in effect, t_c now
+   // counts in seconds.
+   t_c.tempo_( 1 );
+   
+   // This schedules events to take place.  By number of beats after start:
+   // 1: "FirstPart" starts to play.
+   // 60: "FirstPart" is silenced.
+   // 60: secondPart is engaged (but starts to play only on beat 61).
+   // 112: "FirstPart" starts to play.
+   // 142: "FirstPart" is silenced.
+   t_c.sched( 1, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 61, { sound.free; } );
+   t_c.sched( 61, { secondPart.value; nil; } ); // this takes 51 beats to complete
+   t_c.sched( 113, { sound = Synth.new( \FirstPart ); } );
+   t_c.sched( 143, { sound.free; } );
+   //    I could have simply "paused" the \FirstPart synth, but then it
+   // wouldn't necessarily re-start at the same point in the oscillation
+   // as it did when first created.
+}.value;
+
+)
+ 
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Musicians' Guide</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><meta name="description" content="This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage." /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
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+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="next" href="pref-Musicians_Guide-Preface.html" title="Preface" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"></li><li class="next"><a accesskey="n" href="pref-Musicians_Guide-Preface.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="book" title="Musicians' Guide" id="id631606" lang="en-US"><div class="titlepage"><div><div class="producttitle" font-family="sans-serif,Symbol,ZapfDingb
 ats" font-weight="bold" font-size="12pt" text-align="center"><span class="productname">Fedora</span> <span class="productnumber">14</span></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><h1 id="id631606" class="title">Musicians' Guide</h1></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><h2 class="subtitle">A guide to Fedora Linux's audio creation and music capabilities.</h2></div><p class="edition">Edition 1</p><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><h3 class="corpauthor">
+		<span class="inlinemediaobject"><object data="Common_Content/images/title_logo.svg" type="image/svg+xml"> </object></span>
+
+	</h3></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><div xml:lang="en-US" class="authorgroup" lang="en-US"><div class="author"><h3 class="author"><span class="firstname">Christopher</span> <span class="surname">Antila</span></h3><div class="affiliation"><span class="orgname">Fedora Documentation Project</span></div><code class="email"><a class="email" href="mailto:crantila at fedoraproject.org">crantila at fedoraproject.org</a></code></div></div></div><hr /><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><div id="id777322" class="legalnotice"><h1 class="legalnotice">Legal Notice</h1><div class="para">
+		Copyright <span class="trademark"></span>© 2010 Red Hat, Inc. and others.
+	</div><div class="para">
+		The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at <a href="http://creativecommons.org/licenses/by-sa/3.0/">http://creativecommons.org/licenses/by-sa/3.0/</a>. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version.
+	</div><div class="para">
+		Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law.
+	</div><div class="para">
+		Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries.
+	</div><div class="para">
+		For guidelines on the permitted uses of the Fedora trademarks, refer to <a href="https://fedoraproject.org/wiki/Legal:Trademark_guidelines">https://fedoraproject.org/wiki/Legal:Trademark_guidelines</a>.
+	</div><div class="para">
+		<span class="trademark">Linux</span>® is the registered trademark of Linus Torvalds in the United States and other countries.
+	</div><div class="para">
+		<span class="trademark">Java</span>® is a registered trademark of Oracle and/or its affiliates.
+	</div><div class="para">
+		<span class="trademark">XFS</span>® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries.
+	</div><div class="para">
+		<span class="trademark">MySQL</span>® is a registered trademark of MySQL AB in the United States, the European Union and other countries.
+	</div><div class="para">
+		All other trademarks are the property of their respective owners.
+	</div></div></div><div font-family="sans-serif,Symbol,ZapfDingbats" font-weight="bold" font-size="12pt" text-align="center"><div class="abstract" title="Abstract"><h6>Abstract</h6><div class="para">
+			This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.
+		</div></div></div></div><hr /></div><div class="toc"><dl><dt><span class="preface"><a href="pref-Musicians_Guide-Preface.html">Preface</a></span></dt><dd><dl><dt><span class="section"><a href="pref-Musicians_Guide-Preface.html#id561400">1. Document Conventions</a></span></dt><dd><dl><dt><span class="section"><a href="pref-Musicians_Guide-Preface.html#id552328">1.1. Typographic Conventions</a></span></dt><dt><span class="section"><a href="pref-Musicians_Guide-Preface.html#id593827">1.2. Pull-quote Conventions</a></span></dt><dt><span class="section"><a href="pref-Musicians_Guide-Preface.html#id1128028">1.3. Notes and Warnings</a></span></dt></dl></dd><dt><span class="section"><a href="pr01s02.html">2. We Need Feedback!</a></span></dt></dl></dd><dt><span class="part"><a href="pt01.html">I. Linux Audio Basics</a></span></dt><dd><dl><dt><span class="chapter"><a href="chap-Musicians_Guide-Sound_Cards.html">1. Sound Cards and Digital Audio</a></span></dt><dd><dl><dt><span class=
 "section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Card_Connections.html">1.2. Sound Card Connections</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Card_Connections.html#sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-PCI_Sound_Cards.html">1.2.2. Internal PCI Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FireWire_Sound_Cards.html">1.2.
 3. External FireWire Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-USB_Sound_Cards.html">1.2.4. External USB Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html">1.2.5. Choosing a Connection Type</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html#sect-Musicians_Guide-Sample">1.3.1. Sample</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Format.html">1.3.2. Sample Format</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate.html">1.3.3. Sample Rate</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Bit_Rate.html">1.3.4. Bit Rate</a></span></dt><dt><span class="section"><a
  href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html">1.3.5. Conclusions</a></span></dt></dl></dd><dt><span class="section"><a href="chap-Musicians_Guide-Vocabulary.html">1.4. Other Digital Audio Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Vocabulary.html#sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Bus.html">1.4.2. Busses, Master Bus, and Sub-Master Bus</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Level.html">1.4.3. Level (Volume/Loudness)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Panning_and_Balance.html">1.4.4. Panning and Balance</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Time.html">1.4.5. Time, Timeline, and Time-Shifting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Voca
 bulary-Synchronization.html">1.4.6. Synchronization</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html">1.4.7. Routing and Multiplexing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Multichannel_Audio.html">1.4.8. Multichannel Audio</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html">2. Software for Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html#sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers_Section.html">2.2. Sound Servers</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers_Section.html#sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</a></span></dt><dt><span
  class="section"><a href="sect-Musicians_Guide-Sound_Servers-JACK.html">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers-Phonon.html">2.2.3. Phonon</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Using_JACK.html">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Using_QjackCtl.html">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="
 systemitem">JACK</code></a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html">3. Real-Time and Low Latency</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html#sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Processor_Scheduling.html">3.2. Processor Scheduling</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html">3.3. The Real-Time Linux Kernel</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html">3.4. Hard and Soft Real-Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html">3.5. Getting a Real-Time Kernel in Fedora Linux</a></span></dt></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Planet_C
 CRMA_at_Home.html">4. Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html#sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html">4.2. Deciding Whether to Use Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html#sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html">4.2.2. Security and Stability</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Best_Practices.html">4.2.3. A Possible "Best Practices" Solution</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html">4.3. Using S
 oftware from Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html#sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html">4.3.2. Set Repository Priorities</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html">4.3.3. Prevent a Package from Being Updated</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="part"><a href="pt02.html">II. Audio and Music Software</a></span></dt><dd><dl><dt><span class="chapter"><a href="chap-Musicians_Guide-Audacity.html">5. Audacity</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Audacity.html#sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</a></span></dt><dt><span class="section"><a 
 href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html">5.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html#sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html">5.2.2. Hardware Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Installation.html">5.2.3. Standard Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html">5.2.4. Installation with MP3 Support</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Testing_Playback.html">5.2.5. Post-Installation Test: Playback</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Testing_Recording.html">5.2.6. Post-I
 nstallation Test: Recording</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity_Configuration.html">5.3. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity_Configuration.html#sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html">5.3.2. Configuring Audacity for Your Sound Card</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html">5.3.3. Setting the Project's Sample Rate and Format</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Interface.html">5.4. The Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording.html">5.5. Recording</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Mus
 icians_Guide-Audacity-Recording.html#sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html">5.5.2. Continue to Record</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial.html">5.6. Creating a New Login Sound (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial.html#sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html">5.6.2. Scenario</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html">5.6.3. Align Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html">5.6.4. Stretching Tracks</a></span></dt
 ><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html">5.6.5. Adjust the Volume Level</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html">5.6.6. Remove Noise</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html">5.6.7. Fade In or Out</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html">5.6.8. Remove Some Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html">5.6.9. Repeat an Already-Recorded Segment</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html">5.6.10. Add a Special Effect (the Phaser)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html">5.6.11. Conclusion</a></span></dt></dl></dd><dt><sp
 an class="section"><a href="sect-Musicians_Guide-Audacity-Save_and_Export.html">5.7. Save and Export</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Save_and_Export.html#sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html">5.7.2. Export a Whole File</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Digital_Audio_Workstations.html">6. Digital Audio Workstations</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Digital_Audio_Workstations.html#sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Stages_of_Recording.html">6.2. Stages of Recording</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Stages_of_Recor
 ding.html#sect-Musicians_Guide-Recording">6.2.1. Recording</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Mixing.html">6.2.2. Mixing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Mastering.html">6.2.3. Mastering</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html">6.2.4. More Information</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html">6.3. Interface Vocabulary</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html#sect-Musicians_Guide-Session">6.3.1. Session</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_and_Multitrack.html">6.3.2. Track and Multitrack</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Region_Clip_Segment.html">6.3.3. Region, Clip, or Segment</a></span></dt><dt><span class="section"><a href="se
 ct-Musicians_Guide-Transport_and_Playhead.html">6.3.4. Transport and Playhead</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Automation.html">6.3.5. Automation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-DAW_User_Interface.html">6.4. User Interface</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-DAW_User_Interface.html#sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Clock.html">6.4.2. Clock</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_Info_Pane.html">6.4.3. Track Info Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_Pane.html">6.4.4. Track Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Transport_Controls.html">6.4.5. Transport Controls</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="c
 hap-Musicians_Guide-Ardour.html">7. Ardour</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording_a_Session.html">7.2
 . Recording a Session</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording_a_Session.html#sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Interface.html">7.2.2. The Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html">7.2.3. Setting up the Timeline</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html">7.2.5. Setting up the Busses and Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Reco
 rding-Adjusting_Recording_Level.html">7.2.6. Adjusting Recording Level (Volume)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html">7.2.7. Recording a Region</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html">7.2.8. Recording More</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html">7.2.10. Importing Existing Audio</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Tutorial_Files.html">7.3. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing.html">7.4. Editing a Song (Tutorial)</a></span></dt><dd><dl><dt><span cla
 ss="section"><a href="sect-Musicians_Guide-Ardour-Editing.html#sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html">7.4.2. Connect the Tracks and Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html">7.4.3. Add Regions to Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html">7.4.4. Cut the Regions Down to Size</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html">7.4.5. Compare Multiple Recordings of the Same Thing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Arrange.html">7.4.6. Arrange Regions into the Right Places</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guid
 e-Ardour-Editing-Listen.html">7.4.7. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing.html">7.5. Mixing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing.html#sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html">7.5.2. Set Initial Levels</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html">7.5.3. Set Initial Panning</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html">7.5.4. Make Further Adjustments with an Automation Track</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html">7.5.5. Other Things You Might Want to Do</
 a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Listen.html">7.5.6. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering.html">7.6. Mastering a Session</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering.html#sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html">7.6.2. Using the Export Window</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Qtractor.html">8. Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-
 Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration.html">8.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration.html#sect-Musicians_Guide-Qtractor-Configuration-Au
 dio_Tab">8.2.1. Audio Options</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html">8.2.2. MIDI Options</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html">8.2.3. Configuring MIDI Channel Names</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using.html">8.3. Using Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using.html#sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html">8.3.2. Using the MIDI Matrix Editor's Tools</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-JACK.html">8.3.3. Using JACK with Qtractor</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Usin
 g-Exporting_Audio_and_MIDI_Together.html">8.3.4. Exporting a Whole File (Audio and MIDI Together)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-Tips.html">8.3.5. Miscellaneous Tips</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial.html">8.4. Creating a MIDI Composition (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial.html#sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html">8.4.2. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html">8.4.3. Getting Qtractor Ready</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html">8.4.4. Import the Audio File</a></span></dt
 ><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html">8.4.5. Marking the First Formal Area</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html">8.4.6. Creating our Theme</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html">8.4.7. Repeat the Theme</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html">8.4.8. Compose the Next Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html">8.4.9. Qtractor's Measures 52 to 75</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html">8.4.10. Qtractor's Measures 75 to 97</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html">8.4.11. Qtract
 or's Measure 97</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html">8.4.12. Qtractor's Measures 98 to 119</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html">8.4.13. Qtractor's Measures 119 to 139</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html">8.4.14. Qtractor's Measures 139 to 158</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html">8.4.15. Qtractor's Measures 158 to 176</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html">8.4.16. Qtractor's Measures 177 to the End</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Rosegarden.html">9. Rosegarden</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Gu
 ide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</a></span></dt></dl></dd><dt><
 span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration.html">9.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration.html#sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial.html">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></span> (Tutorial)</a></span></dt><dd><
 dl><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial.html#sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html">9.4.2. Add a Percussion Track</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html">9.4.3. Spice up the Percussion</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html">9.4.4. Add a Melody</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html">9.4.5. Possible Ways to Continue</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-FluidSynth.html">10. FluidSynth</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSy
 nth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html">10.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</a></sp
 an></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html">10.2.5. Installation of SoundFont Files</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</a></span></dt><dt>
 <span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring.html">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring.html#sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html">10.4.2. SoundFont Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html">10.4.4. MIDI Input Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing
 _all_Settings.html">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html">10.5.2. Saving and Reusing Channel Assignments</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span 
 class="section"><a href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></a></span></dt></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-SuperCollider.html">11. <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</a></span></dt><dt><span class="section"><a 
 href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit.html">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit.html#sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2
 .1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span c
 lass="section"><a href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html#sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html">11.3.2. Variables and Functions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html">11.3.4. Sound-Making Functions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html">11.3.5. Multichannel Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html">11.3.6. Collections</a></span></dt><dt><span class="section"><a href="
 sect-Musicians_Guide-SC-Basic_Programming-Repeating.html">11.3.7. Repeated Execution</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html">11.3.8. Conditional Execution</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html">11.3.9. Combining Audio; the Mix Class</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html">11.3.10. SynthDef and Synth</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html">11.3.11. Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html">11.3.12. Ordering and Other Synth Features</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html">11.3.13. Scheduling</a></span></dt><dt><span class="sec
 tion"><a href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html">11.3.14. How to Get Help</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html">11.3.15. Legal Attribution</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Composing.html">11.4. Composing with SuperCollider</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Composing.html#sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Inspiration.html">11.4.2. Inspiration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html">11.4.3. Designing the First Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html">11.4.4. Designing the Se
 cond Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html">11.4.5. Creating Ten Pseudo-Random Tones</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html">11.4.6. Scheduling the Tones</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html">11.4.7. Optimizing the Code</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html">11.4.8. Making a Useful Section out of the Second Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html">11.4.9. Joining the Two Parts</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Exporting.html">11.5. Exporting Sound Files</a></span></dt><dd><dl><dt><span class="section"><a href="sect-
 Musicians_Guide-SuperCollider-Exporting.html#sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html">11.5.2. Recording SuperCollider's Output (Tutorial)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-LilyPond.html">12. <span class="application"><strong>LilyPond</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-LilyPond.html#sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class="application"><strong>LilyPond</strong></span> Works</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Installation.html">12.3. Requirements and Inst
 allation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax.html">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax.html#sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html">12.4.2. Numbers Are Durations</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html">12.4.3. Articulations</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html">12.4.4. Simultaneity</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html">12.4.5. Chords</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html">12.4.6. Com
 mands</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html">12.4.7. Source Files and Their Formatting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html">12.4.8. Avoiding Errors</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint.html">12.5. Working on a Counterpoint Exercise (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint.html#sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html">12.5.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html">12.5.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="
 section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html">12.5.4. Inputting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html">12.5.5. Formatting the Score</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra.html">12.6. Working on an Orchestral Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra.html#sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html">12.6.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html">12.6.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Inpu
 tting.html">12.6.4. Inputting</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano.html">12.7. Working on a Piano Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano.html#sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html">12.7.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html">12.7.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html">12.7.4. Inputting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html">12.7.5. Troubleshooting Errors</a></span></dt><dt><span class="section"><a href="sect-Musicians_Gui
 de-LilyPond-Piano-Formatting.html">12.7.6. Formatting the Score (Piano Dynamics)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Frescobaldi.html">13. Frescobaldi</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Frescobaldi.html#sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Installation.html">13.2. Requirements and Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Configuration.html">13.3. Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Using.html">13.4. Using Frescobaldi</a></span></dt></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Solfege.html">14. GNU Solfege</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Mus
 icians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musi
 cians_Guide-Solfege-Configuration.html">14.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration.html#sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html">14.2.2. Instruments</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html">14.2.3. External Programs</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Interface.html">14.2.4. Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Practise.html">14.2.5. Practise</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html">14.2.6. Sound Setup</a></span></dt></dl></dd><dt><span class="section"><a href="sec
 t-Musicians_Guide-Solfege-Training.html">14.3. Training Yourself</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training.html#sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html">14.3.2. Exercise Types</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html">14.3.3. Making an Aural Skills Program</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html">14.3.4. Supplementary References</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html">14.4. Using the Exercises</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html#s
 ect-Musicians_Guide-Solfege-Listening_Exercises">14.4.1. Listening</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Singing_Exercises.html">14.4.2. Singing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Configure_Yourself_Exericses.html">14.4.3. Configure Yourself</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html">14.4.4. Rhythm</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html">14.4.5. Dictation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html">14.4.6. Harmonic Progressions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Intonation.html">14.4.7. Intonation</a></span></dt></dl></dd></dl></dd></dl></dd><dt><span class="appendix"><a href="appe-Musicians_Guide-Revision_History.html">A. Revision History</a></span></dt><dt><span class="index"><a
  href="ix01.html">Index</a></span></dt></dl></div></div><ul class="docnav"><li class="previous"></li><li class="next"><a accesskey="n" href="pref-Musicians_Guide-Preface.html"><strong>Next</strong>Preface</a></li></ul></body></html>
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+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="index.html" title="Musicians' Guide" /><link rel="prev" href="appe-Musicians_Guide-Revision_History.html" title="Appendix A. Revision History" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="appe-Musicians_Guide-Revision_History.html"><strong>Prev</strong></a></li><li class="next"></li></ul><div class="index" title="Index" id="id2033314"><div class="titlepage"><div><div
 ><h2 class="title">Index</h2></div></div></div><div class="index"><div class="indexdiv"><h3>F</h3><dl><dt>feedback</dt><dd><dl><dt>contact information for this manual, <a class="indexterm" href="pr01s02.html">We Need Feedback!</a></dt></dl></dd></dl></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="appe-Musicians_Guide-Revision_History.html"><strong>Prev</strong>Appendix A. Revision History</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/pr01s02.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/pr01s02.html
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--- /dev/null
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2. We Need Feedback!</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="pref-Musicians_Guide-Preface.html" title="Preface" /><link rel="prev" href="pref-Musicians_Guide-Preface.html" title="Preface" /><link rel="next" href="pt01.html" title="Part I. Linux Audio Basics" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="pref-Musicians_Guide-Preface.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="pt01.html"><strong>Ne
 xt</strong></a></li></ul><div xml:lang="en-US" class="section" title="2. We Need Feedback!" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="id597031">2. We Need Feedback!</h2></div></div></div><a id="id1023323" class="indexterm"></a><div class="para">
+		If you find a typographical error in this manual, or if you have thought of a way to make this manual better, we would love to hear from you! Please submit a report in Bugzilla: <a href="http://bugzilla.redhat.com/bugzilla/">http://bugzilla.redhat.com/bugzilla/</a> against the product <span class="application"><strong>Fedora Documentation.</strong></span>
+	</div><div class="para">
+		When submitting a bug report, be sure to mention the manual's identifier: <em class="citetitle">musicians-guide</em>
+	</div><div class="para">
+		If you have a suggestion for improving the documentation, try to be as specific as possible when describing it. If you have found an error, please include the section number and some of the surrounding text so we can find it easily.
+	</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="pref-Musicians_Guide-Preface.html"><strong>Prev</strong>Preface</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="pt01.html"><strong>Next</strong>Part I. Linux Audio Basics</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/pref-Musicians_Guide-Preface.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/pref-Musicians_Guide-Preface.html
new file mode 100644
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Preface</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="index.html" title="Musicians' Guide" /><link rel="prev" href="index.html" title="Musicians' Guide" /><link rel="next" href="pr01s02.html" title="2. We Need Feedback!" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="index.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="pr01s02.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class
 ="preface" title="Preface" id="pref-Musicians_Guide-Preface" lang="en-US"><div class="titlepage"><div><div><h1 class="title">Preface</h1></div></div></div><div xml:lang="en-US" class="section" title="1. Document Conventions" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="id561400">1. Document Conventions</h2></div></div></div><div class="para">
+		This manual uses several conventions to highlight certain words and phrases and draw attention to specific pieces of information.
+	</div><div class="para">
+		In PDF and paper editions, this manual uses typefaces drawn from the <a href="https://fedorahosted.org/liberation-fonts/">Liberation Fonts</a> set. The Liberation Fonts set is also used in HTML editions if the set is installed on your system. If not, alternative but equivalent typefaces are displayed. Note: Red Hat Enterprise Linux 5 and later includes the Liberation Fonts set by default.
+	</div><div class="section" title="1.1. Typographic Conventions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="id552328">1.1. Typographic Conventions</h3></div></div></div><div class="para">
+			Four typographic conventions are used to call attention to specific words and phrases. These conventions, and the circumstances they apply to, are as follows.
+		</div><div class="para">
+			<code class="literal">Mono-spaced Bold</code>
+		</div><div class="para">
+			Used to highlight system input, including shell commands, file names and paths. Also used to highlight keycaps and key combinations. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				To see the contents of the file <code class="filename">my_next_bestselling_novel</code> in your current working directory, enter the <code class="command">cat my_next_bestselling_novel</code> command at the shell prompt and press <span class="keycap"><strong>Enter</strong></span> to execute the command.
+			</div></blockquote></div><div class="para">
+			The above includes a file name, a shell command and a keycap, all presented in mono-spaced bold and all distinguishable thanks to context.
+		</div><div class="para">
+			Key combinations can be distinguished from keycaps by the hyphen connecting each part of a key combination. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				Press <span class="keycap"><strong>Enter</strong></span> to execute the command.
+			</div><div class="para">
+				Press <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Alt</strong></span>+<span class="keycap"><strong>F2</strong></span> to switch to the first virtual terminal. Press <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Alt</strong></span>+<span class="keycap"><strong>F1</strong></span> to return to your X-Windows session.
+			</div></blockquote></div><div class="para">
+			The first paragraph highlights the particular keycap to press. The second highlights two key combinations (each a set of three keycaps with each set pressed simultaneously).
+		</div><div class="para">
+			If source code is discussed, class names, methods, functions, variable names and returned values mentioned within a paragraph will be presented as above, in <code class="literal">mono-spaced bold</code>. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				File-related classes include <code class="classname">filesystem</code> for file systems, <code class="classname">file</code> for files, and <code class="classname">dir</code> for directories. Each class has its own associated set of permissions.
+			</div></blockquote></div><div class="para">
+			<span class="application"><strong>Proportional Bold</strong></span>
+		</div><div class="para">
+			This denotes words or phrases encountered on a system, including application names; dialog box text; labeled buttons; check-box and radio button labels; menu titles and sub-menu titles. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				Choose <span class="guimenu"><strong>System</strong></span> → <span class="guisubmenu"><strong>Preferences</strong></span> → <span class="guimenuitem"><strong>Mouse</strong></span> from the main menu bar to launch <span class="application"><strong>Mouse Preferences</strong></span>. In the <span class="guilabel"><strong>Buttons</strong></span> tab, click the <span class="guilabel"><strong>Left-handed mouse</strong></span> check box and click <span class="guibutton"><strong>Close</strong></span> to switch the primary mouse button from the left to the right (making the mouse suitable for use in the left hand).
+			</div><div class="para">
+				To insert a special character into a <span class="application"><strong>gedit</strong></span> file, choose <span class="guimenu"><strong>Applications</strong></span> → <span class="guisubmenu"><strong>Accessories</strong></span> → <span class="guimenuitem"><strong>Character Map</strong></span> from the main menu bar. Next, choose <span class="guimenu"><strong>Search</strong></span> → <span class="guimenuitem"><strong>Find…</strong></span> from the <span class="application"><strong>Character Map</strong></span> menu bar, type the name of the character in the <span class="guilabel"><strong>Search</strong></span> field and click <span class="guibutton"><strong>Next</strong></span>. The character you sought will be highlighted in the <span class="guilabel"><strong>Character Table</strong></span>. Double-click this highlighted character to place it in the <span class="guilabel"><strong>Text to copy</strong></span> field and then click the <span class="guibutton"><stron
 g>Copy</strong></span> button. Now switch back to your document and choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Paste</strong></span> from the <span class="application"><strong>gedit</strong></span> menu bar.
+			</div></blockquote></div><div class="para">
+			The above text includes application names; system-wide menu names and items; application-specific menu names; and buttons and text found within a GUI interface, all presented in proportional bold and all distinguishable by context.
+		</div><div class="para">
+			<code class="command"><em class="replaceable"><code>Mono-spaced Bold Italic</code></em></code> or <span class="application"><strong><em class="replaceable"><code>Proportional Bold Italic</code></em></strong></span>
+		</div><div class="para">
+			Whether mono-spaced bold or proportional bold, the addition of italics indicates replaceable or variable text. Italics denotes text you do not input literally or displayed text that changes depending on circumstance. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				To connect to a remote machine using ssh, type <code class="command">ssh <em class="replaceable"><code>username</code></em>@<em class="replaceable"><code>domain.name</code></em></code> at a shell prompt. If the remote machine is <code class="filename">example.com</code> and your username on that machine is john, type <code class="command">ssh john at example.com</code>.
+			</div><div class="para">
+				The <code class="command">mount -o remount <em class="replaceable"><code>file-system</code></em></code> command remounts the named file system. For example, to remount the <code class="filename">/home</code> file system, the command is <code class="command">mount -o remount /home</code>.
+			</div><div class="para">
+				To see the version of a currently installed package, use the <code class="command">rpm -q <em class="replaceable"><code>package</code></em></code> command. It will return a result as follows: <code class="command"><em class="replaceable"><code>package-version-release</code></em></code>.
+			</div></blockquote></div><div class="para">
+			Note the words in bold italics above — username, domain.name, file-system, package, version and release. Each word is a placeholder, either for text you enter when issuing a command or for text displayed by the system.
+		</div><div class="para">
+			Aside from standard usage for presenting the title of a work, italics denotes the first use of a new and important term. For example:
+		</div><div class="blockquote"><blockquote class="blockquote"><div class="para">
+				Publican is a <em class="firstterm">DocBook</em> publishing system.
+			</div></blockquote></div></div><div class="section" title="1.2. Pull-quote Conventions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="id593827">1.2. Pull-quote Conventions</h3></div></div></div><div class="para">
+			Terminal output and source code listings are set off visually from the surrounding text.
+		</div><div class="para">
+			Output sent to a terminal is set in <code class="computeroutput">mono-spaced roman</code> and presented thus:
+		</div><pre class="screen">books        Desktop   documentation  drafts  mss    photos   stuff  svn
+books_tests  Desktop1  downloads      images  notes  scripts  svgs</pre><div class="para">
+			Source-code listings are also set in <code class="computeroutput">mono-spaced roman</code> but add syntax highlighting as follows:
+		</div><pre class="programlisting">package org.<span class="perl_Function">jboss</span>.<span class="perl_Function">book</span>.<span class="perl_Function">jca</span>.<span class="perl_Function">ex1</span>;
+
+<span class="perl_Keyword">import</span> javax.naming.InitialContext;
+
+<span class="perl_Keyword">public</span> <span class="perl_Keyword">class</span> ExClient
+{
+   <span class="perl_Keyword">public</span> <span class="perl_DataType">static</span> <span class="perl_DataType">void</span> <span class="perl_Function">main</span>(String args[]) 
+       <span class="perl_Keyword">throws</span> Exception
+   {
+      InitialContext iniCtx = <span class="perl_Keyword">new</span> InitialContext();
+      Object         ref    = iniCtx.<span class="perl_Function">lookup</span>(<span class="perl_String">"EchoBean"</span>);
+      EchoHome       home   = (EchoHome) ref;
+      Echo           echo   = home.<span class="perl_Function">create</span>();
+
+      System.<span class="perl_Function">out</span>.<span class="perl_Function">println</span>(<span class="perl_String">"Created Echo"</span>);
+
+      System.<span class="perl_Function">out</span>.<span class="perl_Function">println</span>(<span class="perl_String">"Echo.echo('Hello') = "</span> + echo.<span class="perl_Function">echo</span>(<span class="perl_String">"Hello"</span>));
+   }
+}</pre></div><div class="section" title="1.3. Notes and Warnings"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="id1128028">1.3. Notes and Warnings</h3></div></div></div><div class="para">
+			Finally, we use three visual styles to draw attention to information that might otherwise be overlooked.
+		</div><div class="note" title="Note"><div class="admonition_header"><h2>Note</h2></div><div class="admonition"><div class="para">
+				Notes are tips, shortcuts or alternative approaches to the task at hand. Ignoring a note should have no negative consequences, but you might miss out on a trick that makes your life easier.
+			</div></div></div><div class="important" title="Important"><div class="admonition_header"><h2>Important</h2></div><div class="admonition"><div class="para">
+				Important boxes detail things that are easily missed: configuration changes that only apply to the current session, or services that need restarting before an update will apply. Ignoring a box labeled 'Important' will not cause data loss but may cause irritation and frustration.
+			</div></div></div><div class="warning" title="Warning"><div class="admonition_header"><h2>Warning</h2></div><div class="admonition"><div class="para">
+				Warnings should not be ignored. Ignoring warnings will most likely cause data loss.
+			</div></div></div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="index.html"><strong>Prev</strong>Musicians' Guide</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="pr01s02.html"><strong>Next</strong>2. We Need Feedback!</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/pt01.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/pt01.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/pt01.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Part I. Linux Audio Basics</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="index.html" title="Musicians' Guide" /><link rel="prev" href="pr01s02.html" title="2. We Need Feedback!" /><link rel="next" href="chap-Musicians_Guide-Sound_Cards.html" title="Chapter 1. Sound Cards and Digital Audio" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="pr01s02.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-
 Sound_Cards.html"><strong>Next</strong></a></li></ul><div class="part" title="Part I. Linux Audio Basics" id="id714348"><div class="titlepage"><div><div text-align="center"><h1 class="title">Part I. Linux Audio Basics</h1></div></div></div><div class="partintro" title="Linux Audio Basics" id="id714354"><div></div><div class="para">
+				asdf
+			</div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="chap-Musicians_Guide-Sound_Cards.html">1. Sound Cards and Digital Audio</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-What_Sound_Cards_Are">1.1. Types of Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-Audio_Interfaces">1.1.1. Audio Interfaces</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Sound_Cards.html#sect-Musicians_Guide-MIDI_Interfaces">1.1.2. MIDI Interfaces</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Card_Connections.html">1.2. Sound Card Connections</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Card_Connections.html#sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</a></span></dt><dt>
 <span class="section"><a href="sect-Musicians_Guide-PCI_Sound_Cards.html">1.2.2. Internal PCI Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FireWire_Sound_Cards.html">1.2.3. External FireWire Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-USB_Sound_Cards.html">1.2.4. External USB Connection</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html">1.2.5. Choosing a Connection Type</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html#sect-Musicians_Guide-Sample">1.3.1. Sample</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sample_Format.html">1.3.2. Sample Format</a></span></dt><dt><span class="section"><a hr
 ef="sect-Musicians_Guide-Sample_Rate.html">1.3.3. Sample Rate</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Bit_Rate.html">1.3.4. Bit Rate</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html">1.3.5. Conclusions</a></span></dt></dl></dd><dt><span class="section"><a href="chap-Musicians_Guide-Vocabulary.html">1.4. Other Digital Audio Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Vocabulary.html#sect-Musicians_Guide-Vocabulary-MIDI_Sequencer">1.4.1. MIDI Sequencer</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Bus.html">1.4.2. Busses, Master Bus, and Sub-Master Bus</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Level.html">1.4.3. Level (Volume/Loudness)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Panning_and_Balance.html">1.4.4. Panning and Balance</a
 ></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Time.html">1.4.5. Time, Timeline, and Time-Shifting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Synchronization.html">1.4.6. Synchronization</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html">1.4.7. Routing and Multiplexing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Multichannel_Audio.html">1.4.8. Multichannel Audio</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html">2. Software for Sound Cards</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html#sect-Musicians_Guide-Sound_Servers-ALSA">2.1. How Linux Deals with Audio Hardware</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers_Section.html">2.2. So
 und Servers</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers_Section.html#sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers-JACK.html">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Sound_Servers-Phonon.html">2.2.3. Phonon</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Using_JACK.html">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Using_QjackCtl.html">2.3.2. Using <span class="application"><strong>QjackCtl
 </strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html">3. Real-Time and Low Latency</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html#sect-Musicians_Guide-Low_Latency">3.1. Why Low Latency Is Desirable</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Processor_Scheduling.html">3.2. Processor Scheduling</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html">3.3. The Real-Time Linux Kernel</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html">3.4. Hard and Soft Real-Time</a></span></dt><dt><span class="section"><
 a href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html">3.5. Getting a Real-Time Kernel in Fedora Linux</a></span></dt></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html">4. Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html#sect-Musicians_Guide-What_Is_Planet_CCRMA">4.1. About Planet CCRMA at Home</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html">4.2. Deciding Whether to Use Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html#sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html">4.2.2. Security and Stability</a></span></dt><dt><span class="section"><a href="sect-Musicia
 ns_Guide-CCRMA_Best_Practices.html">4.2.3. A Possible "Best Practices" Solution</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html">4.3. Using Software from Planet CCRMA at Home</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html#sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html">4.3.2. Set Repository Priorities</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html">4.3.3. Prevent a Package from Being Updated</a></span></dt></dl></dd></dl></dd></dl></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="pr01s02.html"><strong>Prev</strong>2. We Need Feedback!</a></li><li class="up"><a accesskey="u" href="#"><strong>Up<
 /strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Sound_Cards.html"><strong>Next</strong>Chapter 1. Sound Cards and Digital Audio</a></li></ul></body></html>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Part II. Audio and Music Software</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="index.html" title="Musicians' Guide" /><link rel="prev" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html" title="4.3.3. Prevent a Package from Being Updated" /><link rel="next" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html">
 <strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Audacity.html"><strong>Next</strong></a></li></ul><div class="part" title="Part II. Audio and Music Software" id="id593352"><div class="titlepage"><div><div text-align="center"><h1 class="title">Part II. Audio and Music Software</h1></div></div></div><div class="partintro" title="Audio and Music Software" id="id738768"><div></div><div class="para">
+				asdf
+			</div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="chap-Musicians_Guide-Audacity.html">5. Audacity</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Audacity.html#sect-Musicians_Guide-Audacity-Knowing_When_to_Use">5.1. Knowing When to Use Audacity</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html">5.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html#sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html">5.2.2. Hardware Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Installation.html">5.2.3. Standard Installation</a></span></dt><dt><span class="section"><a hr
 ef="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html">5.2.4. Installation with MP3 Support</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Testing_Playback.html">5.2.5. Post-Installation Test: Playback</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Testing_Recording.html">5.2.6. Post-Installation Test: Recording</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity_Configuration.html">5.3. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity_Configuration.html#sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html">5.3.2. Configuring Audacity for Your Sound Card</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_F
 ormat.html">5.3.3. Setting the Project's Sample Rate and Format</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Interface.html">5.4. The Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording.html">5.5. Recording</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording.html#sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html">5.5.2. Continue to Record</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial.html">5.6. Creating a New Login Sound (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial.html#sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</a></span></dt><dt><span class="secti
 on"><a href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html">5.6.2. Scenario</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html">5.6.3. Align Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html">5.6.4. Stretching Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html">5.6.5. Adjust the Volume Level</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html">5.6.6. Remove Noise</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html">5.6.7. Fade In or Out</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html">5.6.8. Remove Some Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_S
 egment.html">5.6.9. Repeat an Already-Recorded Segment</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html">5.6.10. Add a Special Effect (the Phaser)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html">5.6.11. Conclusion</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Save_and_Export.html">5.7. Save and Export</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Save_and_Export.html#sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html">5.7.2. Export a Whole File</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Digital_Audio_Workstations.html">6. Digital Audio Workstations</a></span></dt><dd><dl><dt><span class
 ="section"><a href="chap-Musicians_Guide-Digital_Audio_Workstations.html#sect-Musicians_Guide-Knowing_Which_DAW_to_Use">6.1. Knowing Which DAW to Use</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Stages_of_Recording.html">6.2. Stages of Recording</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Stages_of_Recording.html#sect-Musicians_Guide-Recording">6.2.1. Recording</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Mixing.html">6.2.2. Mixing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Mastering.html">6.2.3. Mastering</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html">6.2.4. More Information</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html">6.3. Interface Vocabulary</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Interface_Vo
 cabulary.html#sect-Musicians_Guide-Session">6.3.1. Session</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_and_Multitrack.html">6.3.2. Track and Multitrack</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Region_Clip_Segment.html">6.3.3. Region, Clip, or Segment</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Transport_and_Playhead.html">6.3.4. Transport and Playhead</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Automation.html">6.3.5. Automation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-DAW_User_Interface.html">6.4. User Interface</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-DAW_User_Interface.html#sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Clock.html">6.4.2. Clock</a></span></dt><dt><span class="section"><a href="sec
 t-Musicians_Guide-Track_Info_Pane.html">6.4.3. Track Info Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Track_Pane.html">6.4.4. Track Pane</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-DAW_Transport_Controls.html">6.4.5. Transport Controls</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Ardour.html">7. Ardour</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Requirements_and_Installation">7.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Knowledge_Requirements">7.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Software_Requirements">7.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musi
 cians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Hardware_Requirements">7.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Ardour.html#sect-Musicians_Guide-Ardour-Installation">7.1.4. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording_a_Session.html">7.2. Recording a Session</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording_a_Session.html#sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Interface.html">7.2.2. The Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html">7.2.3. Setting up the Timeline</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Co
 nnecting_Audio_Sources.html">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html">7.2.5. Setting up the Busses and Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html">7.2.6. Adjusting Recording Level (Volume)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html">7.2.7. Recording a Region</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html">7.2.8. Recording More</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Reco
 rding-Importing_Existing_Audio.html">7.2.10. Importing Existing Audio</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Tutorial_Files.html">7.3. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing.html">7.4. Editing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing.html#sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html">7.4.2. Connect the Tracks and Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html">7.4.3. Add Regions to Tracks</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html">7.4.4. Cut the Regions Down to Size</a></span></dt><dt><s
 pan class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html">7.4.5. Compare Multiple Recordings of the Same Thing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Arrange.html">7.4.6. Arrange Regions into the Right Places</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Editing-Listen.html">7.4.7. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing.html">7.5. Mixing a Song (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing.html#sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html">7.5.2. Set Initial Levels</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing
 -Set_Initial_Panning.html">7.5.3. Set Initial Panning</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html">7.5.4. Make Further Adjustments with an Automation Track</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html">7.5.5. Other Things You Might Want to Do</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mixing-Listen.html">7.5.6. Listen</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering.html">7.6. Mastering a Session</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering.html#sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html">7.6.2. Using the Export Window</a></span></dt></dl></dd></dl></dd><dt><span class="cha
 pter"><a href="chap-Musicians_Guide-Qtractor.html">8. Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Requirements_and_Installation">8.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Knowledge_Requirements">8.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Software_Requirements">8.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Hardware_Requirements">8.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Other_Requirements">8.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_
 Guide-Qtractor.html#sect-Musicians_Guide-Qtractor-Installation">8.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration.html">8.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration.html#sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab">8.2.1. Audio Options</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html">8.2.2. MIDI Options</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html">8.2.3. Configuring MIDI Channel Names</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using.html">8.3. Using Qtractor</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using.html#sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Ma
 rkers</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html">8.3.2. Using the MIDI Matrix Editor's Tools</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-JACK.html">8.3.3. Using JACK with Qtractor</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html">8.3.4. Exporting a Whole File (Audio and MIDI Together)</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Using-Tips.html">8.3.5. Miscellaneous Tips</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial.html">8.4. Creating a MIDI Composition (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial.html#sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-
 Tutorial-Requirements.html">8.4.2. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html">8.4.3. Getting Qtractor Ready</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html">8.4.4. Import the Audio File</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html">8.4.5. Marking the First Formal Area</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html">8.4.6. Creating our Theme</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html">8.4.7. Repeat the Theme</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html">8.4.8. Compose the Next Part</a></span></dt><dt><span class="section"><a href="sec
 t-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html">8.4.9. Qtractor's Measures 52 to 75</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html">8.4.10. Qtractor's Measures 75 to 97</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html">8.4.11. Qtractor's Measure 97</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html">8.4.12. Qtractor's Measures 98 to 119</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html">8.4.13. Qtractor's Measures 119 to 139</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html">8.4.14. Qtractor's Measures 139 to 158</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html">8.4.15. Qtractor's Measures 158 
 to 176</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html">8.4.16. Qtractor's Measures 177 to the End</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Rosegarden.html">9. Rosegarden</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Requirements_and_Installation">9.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Knowledge_Requirements">9.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Software_Requirements">9.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Hardware_Requirements">9.1.3. Hard
 ware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Other_Requirements">9.1.4. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Rosegarden.html#sect-Musicians_Guide-Rosegarden-Installation">9.1.5. Installation</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration.html">9.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration.html#sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></a></span></dt></dl></dd><dt><span
  class="section"><a href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial.html">9.4. Write a Song in <span class="application"><strong>Rosegarden</strong></span> (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial.html#sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html">9.4.2. Add a Percussion Track</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html">9.4.3. Spice up the Percussion</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html">9.4.4. Add a Melody</a></span></dt><dt><span cl
 ass="section"><a href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html">9.4.5. Possible Ways to Continue</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-FluidSynth.html">10. FluidSynth</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-SoundFont_Technology_and_MIDI">10.1. SoundFont Technology and MIDI</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-How_to_Get_a_SoundFont">10.1.1. How to Get a SoundFont</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-MIDI_Terms">10.1.2. MIDI Instruments, Banks, Programs, and Patches</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-FluidSynth.html#sect-Musicians_Guide-FluidSynth-MIDI_Channels">10.1.3. MIDI Channels</a></span></dt></dl></dd><dt
 ><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html">10.2. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html#sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html">10.2.4. Installation without <span class="application"><strong>Qsynth</strong><
 /span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html">10.2.5. Installation of SoundFont Files</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring.html">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring.html#sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html">10.4.2. SoundFont Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Flui
 dSynth-Configuring-JACK_Output.html">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html">10.4.4. MIDI Input Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</a></span></dt><dt><span class="section">
 <a href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html">10.5.2. Saving and Reusing Channel Assignments</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></a></span></dt></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-SuperCollider.html">11. <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Requirements_and_Installation">11.1. Requirements and Installation</a></span></dt><dd><dl><dt><span cl
 ass="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Knowledge">11.1.1. Knowledge Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Software_Requirements">11.1.2. Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Hardware_Requirements">11.1.3. Hardware Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-SC-Req_and_Inst-Available_Packages">11.1.4. Available <span class="application"><strong>SuperCollider</strong></span> Packages</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-SuperCollider.html#sect-Musicians_Guide-SC-Req_and_Inst-Recommended_Installation">11.1.5. Recommended Installation</a></span></dt></dl></dd><dt><span class="section"><a href="
 sect-Musicians_Guide-SC-Using_GEdit.html">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit.html#sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html">11.2.4. Other Tips for Using <sp
 an class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html#sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html">11.3.2. Variables and Functions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Funct
 ions.html">11.3.4. Sound-Making Functions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html">11.3.5. Multichannel Audio</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html">11.3.6. Collections</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html">11.3.7. Repeated Execution</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html">11.3.8. Conditional Execution</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html">11.3.9. Combining Audio; the Mix Class</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html">11.3.10. SynthDef and Synth</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programm
 ing-Busses.html">11.3.11. Busses</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html">11.3.12. Ordering and Other Synth Features</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html">11.3.13. Scheduling</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html">11.3.14. How to Get Help</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html">11.3.15. Legal Attribution</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Composing.html">11.4. Composing with SuperCollider</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Composing.html#sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a 
 href="sect-Musicians_Guide-SC-Composing-Inspiration.html">11.4.2. Inspiration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html">11.4.3. Designing the First Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html">11.4.4. Designing the Second Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html">11.4.5. Creating Ten Pseudo-Random Tones</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html">11.4.6. Scheduling the Tones</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html">11.4.7. Optimizing the Code</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html">11.4.8. Making a Useful Section o
 ut of the Second Part</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html">11.4.9. Joining the Two Parts</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Exporting.html">11.5. Exporting Sound Files</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-SuperCollider-Exporting.html#sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html">11.5.2. Recording SuperCollider's Output (Tutorial)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-LilyPond.html">12. <span class="application"><strong>LilyPond</strong></span></a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-LilyPond.html#sect-Musicians_Guide-LilyPond-How_LilyPond_Works">12.1. How <span class
 ="application"><strong>LilyPond</strong></span> Works</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Installation.html">12.3. Requirements and Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax.html">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax.html#sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html">12.4.2. Numbers Are Durations</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html">12.4.3. Art
 iculations</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html">12.4.4. Simultaneity</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html">12.4.5. Chords</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html">12.4.6. Commands</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html">12.4.7. Source Files and Their Formatting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html">12.4.8. Avoiding Errors</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint.html">12.5. Working on a Counterpoint Exercise (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint.html#sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Fi
 les for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html">12.5.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html">12.5.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html">12.5.4. Inputting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html">12.5.5. Formatting the Score</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra.html">12.6. Working on an Orchestral Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra.html#sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</a></span></dt><dt><span class="sec
 tion"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html">12.6.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html">12.6.3. Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html">12.6.4. Inputting</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano.html">12.7. Working on a Piano Score (Tutorial)</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano.html#sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html">12.7.2. Starting the Score</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html">12.7.3.
  Adjusting Frescobaldi's Output</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html">12.7.4. Inputting</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html">12.7.5. Troubleshooting Errors</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html">12.7.6. Formatting the Score (Piano Dynamics)</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Frescobaldi.html">13. Frescobaldi</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Frescobaldi.html#sect-Musicians_Guide-Frescobaldi-Makes_LilyPond_Easier">13.1. Frescobaldi Makes LilyPond Easier</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Installation.html">13.2. Requirements and Installation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Conf
 iguration.html">13.3. Configuration</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Frescobaldi-Using.html">13.4. Using Frescobaldi</a></span></dt></dl></dd><dt><span class="chapter"><a href="chap-Musicians_Guide-Solfege.html">14. GNU Solfege</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Requirements_and_Installation">14.1. Requirements and Installation</a></span></dt><dd><dl><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Hardware_and_Software_Requirements">14.1.1. Hardware and Software Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Other_Requirements">14.1.2. Other Requirements</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install">14.1.3. Required Installation</a></span></dt><dt><span class=
 "section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_Csound">14.1.4. Optional Installation: Csound</a></span></dt><dt><span class="section"><a href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_MMA">14.1.5. Optional Installation: MMA</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration.html">14.2. Configuration</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration.html#sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html">14.2.2. Instruments</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html">14.2.3. External Programs</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-C
 onfiguration-Interface.html">14.2.4. Interface</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Practise.html">14.2.5. Practise</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html">14.2.6. Sound Setup</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training.html">14.3. Training Yourself</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training.html#sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html">14.3.2. Exercise Types</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html">14.3.3. Making an Aural Skills Program</a></span></dt><dt><span class="section"
 ><a href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html">14.3.4. Supplementary References</a></span></dt></dl></dd><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html">14.4. Using the Exercises</a></span></dt><dd><dl><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html#sect-Musicians_Guide-Solfege-Listening_Exercises">14.4.1. Listening</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Singing_Exercises.html">14.4.2. Singing</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Configure_Yourself_Exericses.html">14.4.3. Configure Yourself</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html">14.4.4. Rhythm</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html">14.4.5. Dictation</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-S
 olfege-Harmonic_Progressions.html">14.4.6. Harmonic Progressions</a></span></dt><dt><span class="section"><a href="sect-Musicians_Guide-Solfege-Intonation.html">14.4.7. Intonation</a></span></dt></dl></dd></dl></dd></dl></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html"><strong>Prev</strong>4.3.3. Prevent a Package from Being Updated</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Audacity.html"><strong>Next</strong>Chapter 5. Audacity</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.3. Add Regions to Tracks</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html" title="7.4.2. Connect the Tracks and Busses" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html" title="7.4.4. Cut the Regions Down to Size" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="p
 revious"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.3. Add Regions to Tracks" id="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks">7.4.3. Add Regions to Tracks</h3></div></div></div><div class="para">
+				The next step is to add the regions into the tracks. It would be faster if we also cropped the regions at this point, but there are many reasons that it can be helpful to have longer regions, or rests (nearly silent space) within a region, so we'll keep them in tact for now. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In the session sidebar (to the right of the canvas area), select the "Regions" tab. This list contains all of the regions in the session. Each region is listed once, regardless of how many times it appears in the timeline, or if it's even used at all.
+						</div></li><li class="listitem"><div class="para">
+							To add a region to the canvas area, simply click on the region's name, and drag it onto a track. The cursor will change as you do this, so that the vertical line of the cursor shows the point where the region will begin in the timeline.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Adding regions is just that easy!
+			</div><div class="para">
+				You guessed it though - there's more to it than that, and it mostly has to do with the setup of this particular file. You will notice that the region list has many similarly-named regions, and that most of the names correspond to particular tracks and a bus. The files are named so that you know what's on them. They are given a number so that you know the sequence in which they're to be added ("Marimba_1" regions before "Marimba_2"), and a letter "L" or "R" at the end to signify whether the region is the left or the right channel. Furthermore, the regions that start with "ens-" belong on the "voice" tracks ("ens" is short for "ensemble," meaning that those regions contain a small vocal ensemble, whereas the "Voice... " regions contain just one singer). The "Here_Is_How" regions belong before the "Create_the_Inconceivable" regions. Remember: there is no technical reason that the regions are named as they are. The names are there to help you edit and mix the song. We don't 
 need to use the "marimba2" tracks or bus yet, so just add all of the "Marimba_" regions to the "marimba1" tracks.
+			</div><div class="para">
+				As you add the regions, you will learn a lot about manipulating regions in <span class="application"><strong>Ardour</strong></span>. Here are some tips to help: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Use the mouse's scrollwheel (if you have one) to scroll vertically, seeing all the tracks.
+						</div></li><li class="listitem"><div class="para">
+							Hold down the 'Ctrl' button on the keyboard and use the mouse's scrollwheel to adjust the amount of time visible in the canvas window.
+						</div></li><li class="listitem"><div class="para">
+							Hold down the 'Alt' button on the keyboard and use the mouse's scrollwheel to scroll horizontally, moving along the timeline.
+						</div></li><li class="listitem"><div class="para">
+							After placing a region, you can move it around anywhere in the canvas area. You'll need to use the "Select/Move Objects" tool: click the pointing hand icon in the toolbar underneath the transport controls.
+						</div></li><li class="listitem"><div class="para">
+							If you are moving a region, be sure to click and drag from the large area above the coloured bar. If you click in the coloured bar at the bottom of the region, you will reduce the region's size.
+						</div></li><li class="listitem"><div class="para">
+							When you're just adding tracks like this, it's not important that they are synchronized perfectly. But you can use the "magnetic" snapping feature to automatically align the beginning of tracks to the second. As you slowly drag a region, when the start nears a second (indicated by vertical lines through the canvas area), the region will seem to "stick" to the second. Later, you may want to turn off this feature.
+						</div></li><li class="listitem"><div class="para">
+							Since we're just adding the regions imprecisely for now, put them into the appropriate track as tightly as possible, without overlapping.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html"><strong>Prev</strong>7.4.2. Connect the Tracks and Busses</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html"><strong>Next</strong>7.4.4. Cut the Regions Down to Size</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.6.5. Align the Clarinet Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html" title="7.4.6. Arrange Regions into the Right Places" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html" title="7.4.6.4. Align the Strings Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Listen.html" title="7.4.7. Listen" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href
 ="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Listen.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.6.5. Align the Clarinet Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet">7.4.6.5. Align the Clarinet Regions</h4></div></div></div><div class="para">
+					As with the Strings regions, we will simply pick a suitable clarinet region, and move it into place, leaving the choice between multiples until later. When you're moving regions a long distance like this, it helps to zoom out for a bit. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Slide the "Clarinet_1A" region so that the sound begins just after 00:01:06.200
+							</div></li><li class="listitem"><div class="para">
+								Slide the "Clarinet_3A" region so that the sound begins just after 00:01:35.000
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html"><strong>Prev</strong>7.4.6.4. Align the Strings Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Listen.html"><strong>Next</strong>7.4.7. Listen</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End.html
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@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.6.3. Align the Marimba at the End</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html" title="7.4.6. Arrange Regions into the Right Places" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html" title="7.4.6.2. Continue with the Voice Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html" title="7.4.6.4. Align the Strings Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li clas
 s="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.6.3. Align the Marimba at the End" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End">7.4.6.3. Align the Marimba at the End</h4></div></div></div><div class="para">
+					Now that we have roughly placed all the singers' regions, we can figure out where to put the concluding marimba passage. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Listen to the "ens-Create_the_Inconceivable" regions. We're going to start the marimba's ending regions somewhere after the highest singer has said "if you know what I mean," but before she stops singing the word "mean."
+							</div></li><li class="listitem"><div class="para">
+								It's up to you exactly where to re-start the marimba. Pick a place, and move the two "Marimba_3" region to that place in the "marimba1" bus, and the "Marimba_4" region in the "marimba2" bus.
+							</div></li><li class="listitem"><div class="para">
+								You may need to set up a range and use the transport's looping function to get the alignment exact.
+							</div></li><li class="listitem"><div class="para">
+								This particular entry is going to be difficult, because the low marimba enters quietly and blooms into sounding, while the higher marimba has a hard attack that dies. This means that, if you start both marimba tracks at the same time, the listener will perceive the lower track as starting after the higher track. If you don't believe me, try it out!
+							</div></li><li class="listitem"><div class="para">
+								To solve this problem, the original editor (Esther) had the upper marimba start a bit later than the lower marimba.
+							</div></li></ol></div>
+
+				</div><div class="para">
+					If you were to listen to the session so far, you would notice that the marimba is way too loud compared to the singers, and that everything sounds very narrow. This is because we're only arranging regions, and we haven't done any of the mixing yet!
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html"><strong>Prev</strong>7.4.6.2. Continue with the Voice Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html"><strong>Next</strong>7.4.6.4. Align the Strings Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Strings.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.6.4. Align the Strings Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 <li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.6.4. Align the Strings Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Strings">7.4.6.4. Align the Strings Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Slide the "Strings_1A" regions so that they start playing at about 00:00:28.00, which should leave plenty of room for the sound of the chairs, if you decided to keep it.
+							</div></li><li class="listitem"><div class="para">
+								The "Strings_4" region begins in the same way that the "Strings_1A" regions end. Listen to both, and choose which you prefer, then use the position of the sounds in the "Strings_1A" region to guide your trimming and alignment of the "Strings_4" region.
+							</div></li><li class="listitem"><div class="para">
+								The other two strings regions contain the same musical material as the "Strings_1A" region. We can't decide between them yet, so move them both past the end of the concluding marimba regions, so they won't be heard.
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End.html"><strong>Prev</strong>7.4.6.3. Align the Marimba at the End</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html"><strong>Next</strong>7.4.6.5. Align the Clarinet Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.6.2. Continue with the Voice Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 <li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.6.2. Continue with the Voice Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice">7.4.6.2. Continue with the Voice Regions</h4></div></div></div><div class="para">
+					Throughout this section, you will need to move un-placed regions out of the way, farter down the session, so that they don't interfere with the alignment process. Remember to lock the regions once you put them in place. They can be unlocked and re-aligned later, if you choose. Finally, it will help if you place a marker (like the "marimba-start" marker that we placed earlier) where each region will start. When you place a marker, you can click on it, and move the blue place-marker line. This will help you to align the start of sound in a region to the place where you want it to be. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Enable "solo" mode on the "voice" bus, so that you can hear it as well as the marimba busses.
+							</div></li><li class="listitem"><div class="para">
+								Slide the "Voice_1" regions so that the singer starts at about the same time as the higher marimba.
+							</div></li><li class="listitem"><div class="para">
+								Slide the "Voice_2" regions so that the singer starts at about <code class="literal">00:00:48.00</code>
+							</div></li><li class="listitem"><div class="para">
+								Slide the "ens-Here_Is_How-1" regions so that they start singing at about <code class="literal">00:01:33.300</code>
+							</div></li><li class="listitem"><div class="para">
+								Slide the "ens-Here_Is_How-2" (and the adjoined "ens-Here_Is_How-3") regions so that they start singing at about <code class="literal">00:02:11.500</code>
+							</div></li><li class="listitem"><div class="para">
+								After playing closer attention to "Voice_3" and "Voice_4," you realize that the singer misses a word ("plan <span class="emphasis"><em>in</em></span> you spider's ear") in "Voice_4." Because "Voice_3" doesn't contain the second part of "Voice_4," we'll need to trim the "Voice_4" region, and use both. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											The singer should start singing in "Voice_3" at about <code class="literal">00:02:24.500</code>
+										</div></li><li class="listitem"><div class="para">
+											The signer should start singing "and here is how" in "Voice_4" at about <code class="literal">00:02:43.000</code>
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Slide the "ens-Create_the_Inconceivable" regions so that they start singing at about <code class="literal">00:02:59.000</code>
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html"><strong>Prev</strong>7.4.6. Arrange Regions into the Right Places</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba_at_End.html"><strong>Next</strong>7.4.6.3. Align the Marimba at the End</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Arrange.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.6. Arrange Regions into the Right Places</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.6. Arrange Regions into the Right Places" id="sect-Musicians_Guide-Ardour-Editing-Arrange"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange">7.4.6. Arrange Regions into the Right Places</h3></div></div></div><div class="para">
+				We're going to start by arranging the marimba, since it plays a relatively consistent rhythm throughout most of the song. It is a good idea to start with something like this, so that the following tracks and regions can be related to it.
+			</div><div class="para">
+				All of the times here are given in minutes and seconds. The tutorial file is configured to use this unit by default, but if you have changed it, you will need to keep that in mind. Also, I have not cropped or trimmed the "Marimba_1" region, and it is located in the "marimba1" track, starting at 00:00:00.000. If you have modified that region, I suggest restoring it to the original size.
+			</div><div class="section" title="7.4.6.1. Start with the Marimba Regions" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Arrange-Marimba">7.4.6.1. Start with the Marimba Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								When you have made sure that the "Marimba_1" regions are not cropped or trimmed, and that they start at 00:00:00.000, we can lock it in place. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Right-click on the regions, and navigate to the 'Selected regions' menu, then click 'Lock' from that menu.
+										</div></li><li class="listitem"><div class="para">
+											Notice that <span class="application"><strong>Ardour</strong></span> puts &gt; and &lt; around the name of the region, in the canvas area.
+										</div></li><li class="listitem"><div class="para">
+											Also notice that you can no longer move the region with the "Select/Move Objects" tool.
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Now place a marker to show the exact moment when it starts: six seconds into the session. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Zoom in appropriately so that you can see where the six-second mark on the ruler should go (but you needn't see it yet). Hold the 'Ctrl' button on the keyboard, and use the mouse's scrollwheel to zoom in, or press the '=' button on the keyboard to zoom in and the '-' button to zoom out.
+										</div></li><li class="listitem"><div class="para">
+											Move the cursor to near the six-second mark (again, not important to be precise yet), and right-click in the "Location Markers" row. Select 'New location marker' from the menu.
+										</div></li><li class="listitem"><div class="para">
+											Click-and-drag the yellow-green arrow that appears, so that the yellow clock shows 00:00:06.000, indicating six seconds precisely. Release the mouse.
+										</div></li><li class="listitem"><div class="para">
+											Move the cursor over the marker, so it changes colours from yellow-green to red-tan (coral). Right-click and select 'Lock' from the menu, so that the marker will not be accidentally moved.
+										</div></li><li class="listitem"><div class="para">
+											Again, right-click while the cursor is over the marker. Select 'Rename' from the menu.
+										</div></li><li class="listitem"><div class="para">
+											A small window will appear. Write the name of the maker, "marimba-start," and click 'Rename' to set the new name.
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Since we will be adjusting the placement of regions in the timeline very precisely, we will need to use different "Snap/Grid Mode." Each setting is useful for a different kind of task. 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											We can change the mode using the toolbar just above the canvas area. The pop-down menu probably says "Magnetic," indicating that it's in "Magnetic Snapping Mode," but it might also say "No Grid" or "Grid."
+										</div></li><li class="listitem"><div class="para">
+											No Grid: This mode gives the user full control over where they will place a region. It is useful for doing highly-precise alignment, as we're about to do.
+										</div></li><li class="listitem"><div class="para">
+											Grid: This mode only allows the user to place regions where they will start on a grid-line. Unless you changed it, your grid is set to two seconds, so you can only start regions in two-second intervals - <span class="application"><strong>Ardour</strong></span> will not allow you to place a region so that it starts on an odd-numbered second, or anywhere in between.
+										</div></li><li class="listitem"><div class="para">
+											Magnetic: This mode allows the user to place a region wherever they like, but when the start of the region is near a grid-line (an even-numbered second, in this session), the start of the region will automatically "snap" to that point. It behaves as if the start of regions were magnetically attracted to the grid lines.
+										</div></li></ul></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Adjust the snap/grid mode to "No Grid."
+							</div></li><li class="listitem"><div class="para">
+								Move the "Marimba_2" regions so that they are in the "marimba2" tracks, so that the sound in "Marimba_2" starts at about 15 seconds (00:00:15.000) on the timeline. You'll have to move the grinding of the chairs out of the way, if you decided to keep it. Move it to the "strings" tracks, before the "Strings" regions.
+							</div></li><li class="listitem"><div class="para">
+								Ensure that both the "marimba1" and "marimba2" busses are on solo mode, so you will be able to hear them both.
+							</div></li><li class="listitem"><div class="para">
+								Now here's the difficult part: you'll have to align the two tracks, so that they start together. 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											The sound in the "Marimba_2" regions should start at the same time as the second pattern in the "Marimba_1" tracks, which is at about 15 seconds on the timeline.
+										</div></li><li class="listitem"><div class="para">
+											You'll need to zoom in - it helps to be able to see the wave-form shapes of the regions. More importantly, zooming in allows you to adjust the placement of the regions with greater precision.
+										</div></li><li class="listitem"><div class="para">
+											You may want to select a range, and use the loop mode of the transport. This will allow you to hear the start of the regions again and again, ensuring that they are aligned.
+										</div></li><li class="listitem"><div class="para">
+											If you feel like you've got it close, but not quite together, then try moving it far away, listening, then adjusting it closer again.
+										</div></li></ul></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Once you have aligned the first few seconds of this pattern, it will eventually become unsynchronized, which is okay. The beginning will be the most noticable part; when the listeners become accustomed to the sound of the two marimba tracks together, they will stop paying close attention. Furthermore, they are likely to be focussing on the words by the time the marimba tracks become unsynchronized.
+							</div></li><li class="listitem"><div class="para">
+								Remember to lock the "Marimba_2" region!
+							</div></li><li class="listitem"><div class="para">
+								Listen to the rest of the regions together. The end of the regions, at about 00:02:20.000, should be aligned, if you aligned the start correctly. The higher and lower marimbas will alternate.
+							</div></li><li class="listitem"><div class="para">
+								Move the "Marimba_3" regions so they start at approximately 00:03:20.000, with "Marmiba_3" in the "marimba1" tracks. We will find a final alignment later.
+							</div></li><li class="listitem"><div class="para">
+								Move the "Marimba_4" regions so they start at approximately the same time as the "Marimba_3" regions, but in the "marimba2" tracks. We will find a final alignment later.
+							</div></li></ol></div>
+
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html"><strong>Prev</strong>7.4.5.8. Marimba Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Voice.html"><strong>Next</strong>7.4.6.2. Continue with the Voice Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html
new file mode 100644
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@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.2. Clarinet_3 and Clarinet_4 Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html" title="7.4.5.3. Strings_1 Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right
 .png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.2. Clarinet_3 and Clarinet_4 Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4">7.4.5.2. Clarinet_3 and Clarinet_4 Regions</h4></div></div></div><div class="para">
+					Listen to the Clarinet_3 and Clarinet_4 regions. Clarinet_4 starts with the same material that's in Clarinet_3, and ends with the same material that's in Clarinet_1A and Clarinet_1B. First rename the "Clarinet_3" regions to "Clarinet_3A," and the "Clarinet_4" regions to "Clarinet_3B." Then, we'll extract the Clarinet_1-like portion from the Clarinet_3B regions. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Under the transport toolbar, select the "Select/Move Ranges" tool, which looks like a double-ended left-to-right arrow with vertical lines at the sides.
+							</div></li><li class="listitem"><div class="para">
+								The cursor will change to look like a text-editing "I"
+							</div></li><li class="listitem"><div class="para">
+								Scroll to the end of the "Clarinet_3B" regions, so you can see the part the sounds like the "Clarinet_1" regions.
+							</div></li><li class="listitem"><div class="para">
+								Click and drag the mouse over the "Clarinet_1"-like region in one of the tracks, to select them.
+							</div></li><li class="listitem"><div class="para">
+								Because of the edit group, <span class="application"><strong>Ardour</strong></span> will automatically select the same area of both tracks.
+							</div></li><li class="listitem"><div class="para">
+								We have to be sure to select all of the "Clarinet_1"-like material, so after you've selected a range, right-click on the range, and select 'Play Range' from the menu.
+							</div></li><li class="listitem"><div class="para">
+								If you want to adjust the selected range, use the darker squares at the top corners of the range-selection box. When you put the cursor over one of these boxes, it will change into a double-ended, left-to-right arrow.
+							</div></li><li class="listitem"><div class="para">
+								Now create a new region from the range. Right-click on the selected range, and select 'Bounce range to region list' from the menu.
+							</div></li><li class="listitem"><div class="para">
+								The range will appear as independent regions in the region list, called something like "clarinet-L-0-bounce-1". This isn't very helpful, so rename the regions to "Clarinet_1C--L" and "Clarinet_1C--R". Notice that the new regions are coloured white.
+							</div></li><li class="listitem"><div class="para">
+								We no longer need the range tool, so select the "Select/Move Objects" tool, which is the hand-shaped icon just to the left of the range tool, underneath the transport toolbar.
+							</div></li><li class="listitem"><div class="para">
+								The selected range will no longer be selected. Trim the end of the "Clarinet_3B" regions down to size, past the material that we just bounced to the region list, and past the near-silence before it.
+							</div></li><li class="listitem"><div class="para">
+								Now move the "Clarinet_3" regions back, to make room for the newly-created "Clarinet_1C" regions.
+							</div></li><li class="listitem"><div class="para">
+								Drag the new "Clarinet_1C" regions onto the canvas after the other "Clarinet_1" regions, and adjust the spacing of the other regions, if you wish.
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html"><strong>Prev</strong>7.4.5. Compare Multiple Recordings of the Same Th...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html"><strong>Next</strong>7.4.5.3. Strings_1 Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html
new file mode 100644
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.7. ens-Create_the_Inconceivable Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html" title="7.4.5.6. ens-Here_Is_How Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html" title="7.4.5.8. Marimba Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="D
 ocumentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.7. ens-Create_the_Inconceivable Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable">7.4.5.7. ens-Create_the_Inconceivable Regions</h4></div></div></div><div class="para">
+					There are two takes of the same material in this region. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Listen to them both, and decide which you prefer - it's up to your preference. Remember, you can also reverse your choice later, because <span class="application"><strong>Ardour</strong></span> will not delete the material that you remove by trimming the region.
+							</div></li><li class="listitem"><div class="para">
+								Use the range tool to select the range which includes the take that you prefer.
+							</div></li><li class="listitem"><div class="para">
+								Use the transport's looping mechanism, if you wish, to be sure that you selected the right range.
+							</div></li><li class="listitem"><div class="para">
+								Right-click on the range, then choose 'Crop region to range,' which will automatically trim the region for you.
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html"><strong>Prev</strong>7.4.5.6. ens-Here_Is_How Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html"><strong>Next</strong>7.4.5.8. Marimba Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html
new file mode 100644
index 0000000..d798b1b
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.6. ens-Here_Is_How Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html" title="7.4.5.5. Voice Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html" title="7.4.5.7. ens-Create_the_Inconceivable Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/i
 mage_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.6. ens-Here_Is_How Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How">7.4.5.6. ens-Here_Is_How Regions</h4></div></div></div><div class="para">
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								ens-Here_Is_How-1 contains two chunks of similar audio, both correct.
+							</div></li><li class="listitem"><div class="para">
+								ens-Here_Is_How-2 contains two chunks of similar audio. It's different from ens-Here_Is_How-1, but the second of these chunks has incorrect pitches, but the timing between the two chunks is correct.
+							</div></li><li class="listitem"><div class="para">
+								* ens-Here_Is_How-3 contains the second chunk of audio from ens-Here_Is_How-2, with the correct pitches. Since we want to maintain the correct timing from ens-Here_Is_How-2, simply drag ens-Here_Is_How-3 over top of ens-Here_Is_How-2. Align the regions so that the wave-form shape of -3 is as close to covering that of -2 as possible. These regions will also have to be carefully moved together.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html"><strong>Prev</strong>7.4.5.5. Voice Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html"><strong>Next</strong>7.4.5.7. ens-Create_the_Inconceivable Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.8. Marimba Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html" title="7.4.5.7. ens-Create_the_Inconceivable Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html" title="7.4.6. Arrange Regions into the Right Places" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image
 _right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.8. Marimba Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Marimba">7.4.5.8. Marimba Regions</h4></div></div></div><div class="para">
+					The marimba regions do not need adjustment.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Create_the_Inconceivable.html"><strong>Prev</strong>7.4.5.7. ens-Create_the_Inconceivable Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Arrange.html"><strong>Next</strong>7.4.6. Arrange Regions into the Right Places</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.4. Strings Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html" title="7.4.5.3. Strings_1 Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html" title="7.4.5.5. Voice Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation
  Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.4. Strings Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings">7.4.5.4. Strings Regions</h4></div></div></div><div class="para">
+					These four regions are all tied together, and the material overlaps between them. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Strings_2 covers most of the same material as Strings_1, and goes for a bit longer. It doesn't have the noise of the chairs, but there is a playing mistake after about the first minute and 20 seconds (1:20), so we can't use the end. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Trim the last 32 seconds or so.
+										</div></li><li class="listitem"><div class="para">
+											Rename this region to "Strings_1B"
+										</div></li><li class="listitem"><div class="para">
+											Rename the "Strings_1" regions to "Strings_1A," to match with 1B
+										</div></li><li class="listitem"><div class="para">
+											We'll decide which of these regions to use later.
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Strings_3 is also the same material, so rename it to "Strings_1C."
+							</div></li><li class="listitem"><div class="para">
+								Strings_4 starts with the place where Strings_1A went wrong, and goes on from there. Let's keep it as it is, for now.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html"><strong>Prev</strong>7.4.5.3. Strings_1 Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html"><strong>Next</strong>7.4.5.5. Voice Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.3. Strings_1 Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ght.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.3. Strings_1 Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings_1">7.4.5.3. Strings_1 Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								These regions start with the grumbling noise that was accidentally recorded. If you decided to leave it in, you could bounce the grumbling to the region list, so it can be controlled independently of the strings that follow.
+							</div></li><li class="listitem"><div class="para">
+								The new regions are probably called something like "strings-L-0-bounce-1". Because I know that the sound is chairs being moved across the floor in a room upstairs from the recording studio, I'm going to call the regions "Chairs--L" and "Chairs--R".
+							</div></li><li class="listitem"><div class="para">
+								Then remove the noise of the chairs from the Strings_1 regions.
+							</div></li><li class="listitem"><div class="para">
+								Since the marimba2 tracks aren't yet being used, we can put the Chairs regions there - at least for now - just to remember that we have them.
+							</div></li><li class="listitem"><div class="para">
+								Listen to the Strings_1 region. You'll notice that the noise of the chairs continues throughout the region. We can remove it later.
+							</div></li><li class="listitem"><div class="para">
+								You wouldn't know this without carefully listening to the song, or having the sheet music for "Here Is How," so I'll tell you: the musicians make a mistake near the end of this region, which is why the violinist says, "sorry," just after that.
+							</div></li><li class="listitem"><div class="para">
+								We'll need to remove the error, so adjust the end of the track to make it about six seconds earlier. In the canvas view, you want to put the end of the region just before the second-last "blob."
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html"><strong>Prev</strong>7.4.5.2. Clarinet_3 and Clarinet_4 Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html"><strong>Next</strong>7.4.5.4. Strings Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5.5. Voice Regions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html" title="7.4.5.4. Strings Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html" title="7.4.5.6. ens-Here_Is_How Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="D
 ocumentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5.5. Voice Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Voice">7.4.5.5. Voice Regions</h4></div></div></div><div class="para">
+					These regions contain some overlap, but it is relative simple to sort out. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Voice_1 contains two chunks of audio. The first one is good, but the singer had a problem making the second one clear, so we're not going to use it.
+							</div></li><li class="listitem"><div class="para">
+								Voice_2 contains the second chunk of audio that was recorded poorly in Voice_1. She also has a bit of a problem in Voice_2. Let's fix this up now. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Trim the Voice_1 regions to remove the second chunk of audio, and the near-silence that precedes it.
+										</div></li><li class="listitem"><div class="para">
+											One way to deal with the Voice_2 region is simply to cut off the first part of the region, which contains the words "I have your flax-" and some near-silence.
+										</div></li><li class="listitem"><div class="para">
+											The second time the singer sings, "I have your flax-," it sounds a bit rushed, so I'm going to combine the first "I have your flax-" with the following "golden tails to ... " 
+											<div class="orderedlist"><ol><li class="listitem"><div class="para">
+														Use the "Select/Move Ranges" tool to select the first time the singer says "I have your flax-," being careful to capture all of the word "flax," but none of the near-silence that follows.
+													</div></li><li class="listitem"><div class="para">
+														Use the loop function of the transport to ensure you've got the right range selected: 
+														<div class="orderedlist"><ol><li class="listitem"><div class="para">
+																	Select a range, then right-click on the range and select 'loop range'.
+																</div></li><li class="listitem"><div class="para">
+																	If you want to make an adjustment, stop the transport, and adjust the range as desired.
+																</div></li><li class="listitem"><div class="para">
+																	To listen again, right-click on the range and select 'loop range'.
+																</div></li><li class="listitem"><div class="para">
+																	You may need to zoom in so that you can adjust the range with sufficient detail. Hold the 'Ctrl' key on the keyboard, and use the scrollwheel to zoom in.
+																</div></li><li class="listitem"><div class="para">
+																	When you're done with the looping function, remove the looping markers from the timeline. They look like green triangles with the word "Loop" written beside. Move the cursor over a triangle, so that it changes colour. Then press the 'Delete' button on the keyboard.
+																</div></li></ol></div>
+
+													</div></li><li class="listitem"><div class="para">
+														When you are happy with the range that you've selected, right-click on the range and choose 'Consolidate range' from the menu.
+													</div></li><li class="listitem"><div class="para">
+														<span class="application"><strong>Ardour</strong></span> will create a region from the range that you selected, leaving it in-place. It will also divide the space in the region before and after the new region, leaving you with many smaller regions, all conveniently collected in the session toolbar's Regions list, under the blue-coloured "Voice_2--L" and "Voice_2--R" regions.
+													</div></li><li class="listitem"><div class="para">
+														Trim the rest of the original Voice_2 region, so that it starts with "golden," and does not contain any of the previous word ("flax-"). You don't need to use the range tool, but you can if you wish.
+													</div></li><li class="listitem"><div class="para">
+														Then, push the two regions together, so that it sounds like "I have your flax-golden tails to... "
+													</div></li><li class="listitem"><div class="para">
+														This isn't going to sound perfect, but you might prefer it to simply trimming the beginning off the Voice_2 region.
+													</div></li><li class="listitem"><div class="para">
+														It's important to remember to move both regions together. If they are accidentally separated, then you can easily enough move them back into place.
+													</div></li></ol></div>
+
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								Voice_3 contains two chunks of audio. We'll leave it alone for now.
+							</div></li><li class="listitem"><div class="para">
+								Voice_4 contains the same two chunks of audio as Voice_3, but goes on to include more. We can't yet determine whether to use Voice_3 or Voice_4 for those two chunks, so we're going to leave them in both regions.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Strings.html"><strong>Prev</strong>7.4.5.4. Strings Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Here_Is_How.html"><strong>Next</strong>7.4.5.6. ens-Here_Is_How Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.5. Compare Multiple Recordings of the Same Thing</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html" title="7.4.4. Cut the Regions Down to Size" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html" title="7.4.5.2. Clarinet_3 and Clarinet_4 Regions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul cl
 ass="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.5. Compare Multiple Recordings of the Same Thing" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings">7.4.5. Compare Multiple Recordings of the Same Thing</h3></div></div></div><div class="para">
+				Part of the power of recording with a DAW is that the same material can be capture multiple times. Mixing and matching like this allows us to seek the "perfect" performance of a piece of music. A few of the regions in this file are multiple takes of the same material. There are a few occasions where we can definitively say that one is better than the other, and there are a few occasions where it depends on your personal taste. This section covers techniques that can be used to further cut up the audio, in this case with the end goal of comparing and choosing preferred sections. Not all choices will be made yet.
+			</div><div class="section" title="7.4.5.1. Clarinet_1 and Clarinet_2 Regions" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_1_and_2"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_1_and_2">7.4.5.1. Clarinet_1 and Clarinet_2 Regions</h4></div></div></div><div class="para">
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Listen to the Clarinet_1 and Clarinet_2 regions. They're the same musical material, and they're nearly identical, so it's too early to decide which one to use. But, let's label them so that we know they're the same. 
+								<div class="orderedlist"><ol><li class="listitem"><div class="para">
+											Select the "Clarinet_1--L" region from the region list in the session toolbar by left-clicking on the triangle to the left of the blue name, so the white name appears, and left-clicking once on the white name. Remember that the white region was created when you trimmed the empty area out of the original (blue) region.
+										</div></li><li class="listitem"><div class="para">
+											Then click again on the white name, and a text box will appear.
+										</div></li><li class="listitem"><div class="para">
+											Change the textbox so it says "Clarinet_1A--L"
+										</div></li><li class="listitem"><div class="para">
+											Press 'Enter' on the keyboard to set the name.
+										</div></li><li class="listitem"><div class="para">
+											Rename the following regions as shown: 
+											<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+														"Clarinet_1--R" becomes "Clarinet_1A--R"
+													</div></li><li class="listitem"><div class="para">
+														"Clarinet_2--L" becomes "Clarinet_1B--L"
+													</div></li><li class="listitem"><div class="para">
+														"Clarinet_2--R" becomes "Clarinet_1B--R"
+													</div></li></ul></div>
+
+										</div></li><li class="listitem"><div class="para">
+											Since Clarinet_1 and Clarinet_2 represent the same musical material, we've renamed them to show it. Now, they're both Clarinet_1, with two versions, "A" and "B."
+										</div></li></ol></div>
+
+							</div></li><li class="listitem"><div class="para">
+								There will be some naming inconsistencies at this point: the blue-coloured regions still have their original names, and the canvas area doesn't have any region called "Clarinet_2"! If this bothers you, you can rename the other regions to suit.
+							</div></li></ol></div>
+
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html"><strong>Prev</strong>7.4.4. Cut the Regions Down to Size</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings-Clarinet_3_and_4.html"><strong>Next</strong>7.4.5.2. Clarinet_3 and Clarinet_4 Regions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.2. Connect the Tracks and Busses</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html" title="7.4.3. Add Regions to Tracks" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Music
 ians_Guide-Ardour-Editing.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.2. Connect the Tracks and Busses" id="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses">7.4.2. Connect the Tracks and Busses</h3></div></div></div><div class="para">
+				Although we have created a system of busses in our mind, we still have not told <span class="application"><strong>Ardour</strong></span> about it. You can use <span class="application"><strong>QjackCtl</strong></span> to confirm this: all of the additional tracks and busses are connected to output audio to the master bus. Worse still, the additional busses have no input signal at all. There are two approaches to letting <span class="application"><strong>Ardour</strong></span> know how we want to connect the tracks and busses. They will both be demonstrated, and you will be left to fill in the rest.
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							One way to connect tracks and busses is more suitable for small-scale connection changes. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Select the "marimba1-L" track by clicking in the track's control area, underneath the controls.
+									</div></li><li class="listitem"><div class="para">
+										The editor mixer to the left of the canvas area should display the track's name near the top, and the track's colour (probably green in this case).
+									</div></li><li class="listitem"><div class="para">
+										If you can't see the editor mixer, open it by using the menu. Click 'View &gt; Show Editor Mixer' so that it is checked. You can also press 'Shift + E' on the keyboard to toggle its display.
+									</div></li><li class="listitem"><div class="para">
+										After confirming that the editor mixer is showing the control for the "marimba1-L" track, look at the button on the bottom of the editor mixer, above 'Comments'. It should say "master", which means its output is connected to the master bus. This is not what we want, so click the "master" button.
+									</div></li><li class="listitem"><div class="para">
+										When you click the 'master' button, a menu pops up, allowing you to choose a different output. We want to connect the track to the "Bus-marimba1" bus, which isn't in the list, so choose 'Edit' from the menu.
+									</div></li><li class="listitem"><div class="para">
+										The connection window that appears looks confusing, but it isn't. Here's how it works: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													The left side, labeled "Outputs," contains two output channels, "out 1" and "out 2," along with a list of everything to which those outputs are connected.
+												</div></li><li class="listitem"><div class="para">
+													The 'Add' button adds an output channel. We're outputting the signal to a stereo bus, so two is enough.
+												</div></li><li class="listitem"><div class="para">
+													The 'Remove' button removes an output channel.
+												</div></li><li class="listitem"><div class="para">
+													The 'Disconnect All' button removes all of the track's output connections.
+												</div></li><li class="listitem"><div class="para">
+													Clicking a connection in this list will remove it.
+												</div></li><li class="listitem"><div class="para">
+													The right side, labeled "Available connections," contains a list of all of the inputs offered by <code class="systemitem">JACK</code>.
+												</div></li><li class="listitem"><div class="para">
+													Each <code class="systemitem">JACK</code>-aware application has a tab with its connections listed underneath.
+												</div></li><li class="listitem"><div class="para">
+													Clicking a connection in this list will add it to the last-selected output channel.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Click the 'Disconnect All' button.
+									</div></li><li class="listitem"><div class="para">
+										Click in the empty "out 1" list.
+									</div></li><li class="listitem"><div class="para">
+										From the "Available connections" list, click on the "Bus-marimba1/in 1" connection. It will be added to the "out 1" list.
+									</div></li><li class="listitem"><div class="para">
+										Then click on the "Bus-marimba1/in 2" connection. It will be added to the "out 2" list.
+									</div></li><li class="listitem"><div class="para">
+										The appearance of the connection lists will change to indicate that you've added a pair of connections.
+									</div></li><li class="listitem"><div class="para">
+										Click 'Close' to enable the connection change.
+									</div></li><li class="listitem"><div class="para">
+										Note that the "master" button now says something like "Bus-ma," because the track's output connection has changed.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							The other way to change connections is much faster for large-scale changes like the ones required here. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Choose <span class="guimenu"><strong>Window</strong></span> → <span class="guimenuitem"><strong>Track/Bus Inspector</strong></span>. 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													The "Track/Bus Inspector" window will appear. It has a list of the tracks and busses on the left side, and four tabs of information on the right side.
+												</div></li><li class="listitem"><div class="para">
+													The "Inputs" and "Outputs" tabs allow you to view and configure the input and output connections of the selected track or bus. The two "Redirects" tabs allow you to configure plug-in settings, which are not discussed in this tutorial.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Select the "Bus-marimba1" bus from the list. 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													You should recognize the "Input" and "Output" tabs.
+												</div></li><li class="listitem"><div class="para">
+													Verify that the "marimba1-L" track is connected to this bus' input, and that the bus' output is connected to the "master" bus' inputs.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Add both outputs of the "marimba1-R" track to the bus' input list.
+									</div></li><li class="listitem"><div class="para">
+										Check the outputs of the "marimba1-R" track. This isn't quite what we wanted, so remove the master bus connection.
+									</div></li><li class="listitem"><div class="para">
+										Adjust the remaining tracks so that they are connected as described in the table below.
+									</div></li><li class="listitem"><div class="para">
+										Verify the connections by viewing the busses' "Input" tabs.
+									</div></li><li class="listitem"><div class="para">
+										Verify that only the five busses are connected to the master bus' inputs.
+									</div></li></ol></div>
+
+						</div></li></ol></div>
+
+			</div><div class="figure" title="Figure 7.6. Connections in Ardour" id="ardour_connections"><div class="figure-contents"><div class="mediaobject"><img src="./images/FMG-Ardour-Connections.png" width="444" alt="Connections in Ardour" /><div class="longdesc"><div class="para">
+							Connections in Ardour
+						</div></div></div></div><h6>Figure 7.6. Connections in Ardour</h6></div><br class="figure-break" /></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing.html"><strong>Prev</strong>7.4. Editing a Song (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html"><strong>Next</strong>7.4.3. Add Regions to Tracks</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.4. Cut the Regions Down to Size</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html" title="7.4.3. Add Regions to Tracks" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html" title="7.4.5. Compare Multiple Recordings of the Same Thing" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li 
 class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.4. Cut the Regions Down to Size" id="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Cut_Regions_Down_to_Size">7.4.4. Cut the Regions Down to Size</h3></div></div></div><div class="para">
+				Now it's appropriate to cut some of the regions down in size. We're going to do this by removing some of the nearly-silent space before and after the material that was intended to be recorded. There are a few special cases, so first there will be specific instructions on how to do this to a region, and then general instructions for each region.
+			</div><div class="para">
+				Let's start with the clarinet: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							First, set the clarinet bus to "solo" mode by pressing the 's' button on the bus' control space. This will allow us to hear only the clarinet bus.
+						</div></li><li class="listitem"><div class="para">
+							Listen to the first clarinet region by pressing "Home" on the keyboard to set the transport's playhead to the beginning, then pressing the space key to start the transport.
+						</div></li><li class="listitem"><div class="para">
+							There is approximately 20 seconds of near-silence before the clarinet starts to play. If you listen carefully, you can hear the room, and somebody counting measure numbers.
+						</div></li><li class="listitem"><div class="para">
+							If the channels aren't synchronized, you'll need to adjust their placement in the timeline. Use the yellow clock that appears when you drag regions - it's set to the same units as the secondary clock, and shows you the time of the beginning of the file. It's important to get it synchronized before the next step!
+						</div></li><li class="listitem"><div class="para">
+							Choose either the "L" or "R" region. If you're using edit groups, it doesn't matter which you choose, because <span class="application"><strong>Ardour</strong></span> will realize that the regions in both tracks are "group equivalent" (that is, they're basically the same, so they probably belong together).
+						</div></li><li class="listitem"><div class="para">
+							Use the mouse to click in the coloured bar of the region, close to where the clarinet starts.
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>Ardour</strong></span> will automatically move the start of the region in <span class="emphasis"><em>both tracks</em></span>.
+						</div></li><li class="listitem"><div class="para">
+							Move the playhead by clicking in the rulers at the point where you want the playhead to be, so that you can listen to the regions to ensure that you didn't cut out any of the useful audio.
+						</div></li><li class="listitem"><div class="para">
+							If you want to adjust the beginning of the region, carefully move the mouse cursor to the start of the region, in the coloured bar. The cursor should turn into a double-ended left-and-right arrow. If you happened to accidentally remove some of the useful clarinet sound, you'll notice that it's still there. In fact, the beauty of trimming regions in this way is that it's "non-destructive," meaning that the entire original region is still there!
+						</div></li><li class="listitem"><div class="para">
+							Notice that when you made the first adjustment, <span class="application"><strong>Ardour</strong></span> put an arrow beside the region name in the region list of the session sidebar. If you click on the arrow, you will see that there is another copy of the same region underneath, but it's white. <span class="application"><strong>Ardour</strong></span> wants you to know that the white-coloured region is a modification of the blue-coloured region. If you drag the white-coloured region into the canvas area, you'll notice that it starts at the same time as the region you just modified. It can also be dragged out to the full size of the original region, which would create another modified version of the original. While it seems like <span class="application"><strong>Ardour</strong></span> stores multiple copies of the region, it actually just stores one copy, and the information required to make it seem like there are many.
+						</div></li><li class="listitem"><div class="para">
+							Adjust the end of the region so that there isn't too much silence after the clarinet. Be extra careful with this, so that you don't cut out any of the clarinet, which gets very quiet at the end of the region. There isn't much to cut off! Note that you cannot click in the coloured bar when adjusting the end of a region, so you'll have to click-and-drag.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Here are the instructions to edit the rest of the regions. As you trim the regions, you may find it helpful to move them all towards the start of the session. Remember to change the bus that's in "solo mode" when you move to different tracks, or else you won't be able to hear the tracks you're trying to edit You may also notice that some of these regions contain identical or nearly-identical music, which we'll deal with later. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Clarinet 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Clarinet_2: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Starts with sound, but it's not useful, so cut it out, along with the silence after it.
+												</div></li><li class="listitem"><div class="para">
+													End has a good chunk of silence to cut out.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										Clarinet_3, Clarinet_4: the silence at the beginning and end can be removed, but leave the silence in the middle.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Strings: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Strings_1: Starts with grumbling noise, which was not intended to be captured. You can keep it or discard as you please - Esther decided to keep it in, and so will I.
+									</div></li><li class="listitem"><div class="para">
+										Strings_2, 3, 4: Silence at the beginning, but only a little at the end. You can cut out the talking, or deal with it later.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Voice: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Voice_1, 2, 3, 4: Simply remove the silence from beginning and end, leaving the mistakes, which we'll take care of later.
+									</div></li><li class="listitem"><div class="para">
+										ens-Here_Is_How-1, 2, 3: It's too difficult for now to trim all of the extra noise, so just get most of it. The breating and shuffling can be removed later.
+									</div></li><li class="listitem"><div class="para">
+										ens-Create_the_Inconceivable: For now, keep both of the attempts. Later, we'll choose which one we prefer.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Marimba: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Marimba_1: Don't trim the beginning of this region; we'll use it to time the start of the session. You can trim the silence at the end, but be sure that you don't clip it while the sound of the marimba is still ringing.
+									</div></li><li class="listitem"><div class="para">
+										Marimba_2, 3, 4, 5, 6, 7: Trim the silence around these as desired, still being careful not to clip the marimba while it's still ringing. This may require cautious listening at high volume settings.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Now that we have roughly trimmed the silence surrounding the portions of audio that we really want, we'll have an easier time putting them in the right order.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Add_Regions_to_Tracks.html"><strong>Prev</strong>7.4.3. Add Regions to Tracks</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Compare_Multiple_Recordings.html"><strong>Next</strong>7.4.5. Compare Multiple Recordings of the Same Th...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Listen.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing-Listen.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4.7. Listen</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html" title="7.4.6.5. Align the Clarinet Regions" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mixing.html" title="7.5. Mixing a Song (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Music
 ians_Guide-Ardour-Editing-Arrange-Clarinet.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4.7. Listen" id="sect-Musicians_Guide-Ardour-Editing-Listen"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Listen">7.4.7. Listen</h3></div></div></div><div class="para">
+				Before moving on to the mixing stage, listen to the whole song, to make sure that the ordering makes sense. When you're listening, remember that the volume levels and balances will sound off, and that the whole session will sound very "centred" in the stereo image.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Arrange-Clarinet.html"><strong>Prev</strong>7.4.6.5. Align the Clarinet Regions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing.html"><strong>Next</strong>7.5. Mixing a Song (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Editing.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.4. Editing a Song (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Tutorial_Files.html" title="7.3. Files for the Tutorial" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html" title="7.4.2. Connect the Tracks and Busses" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-Ardour-Tutorial_Files.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html"><strong>Next</strong></a></li></ul><div class="section" title="7.4. Editing a Song (Tutorial)" id="sect-Musicians_Guide-Ardour-Editing"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Editing">7.4. Editing a Song (Tutorial)</h2></div></div></div><div class="para">
+			This section covers the basics of preparing "Here Is How." The focus is on trimming the regions and placing them in the right position on the timeline. Since the goal is to replicate the form of the original song, there is little room for artistic freedom.
+		</div><div class="para">
+			To get the most out of this section, you should use the tutorial files provided above. By following the instructions with the tutorial file, you will be able to use real editing, mixing, and mastering techniques to create a real song. Instructions to get the tutorial files are available in <a class="xref" href="sect-Musicians_Guide-Ardour-Tutorial_Files.html" title="7.3. Files for the Tutorial">Section 7.3, “Files for the Tutorial”</a>.
+		</div><div class="section" title="7.4.1. Add Tracks and Busses" id="sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Editing-Add_Tracks_and_Busses">7.4.1. Add Tracks and Busses</h3></div></div></div><div class="para">
+				The program used to record these tracks was configured to record onto a separate track for the left and right channels, so <span class="application"><strong>Ardour</strong></span> will also have to be configured this way. It requires more setup, more memory, and more processing power, but it offers greater control over the stereo image and level balancing. We will use one track for vocals, clarinet, and strings, and two tracks for the marimba. This needs to be doubled to handle the stereo audio, so a total of ten tracks are needed. It might still be useful to manipulate the stereo tracks together, so we're going to combine them with five busses. This gives us the option of modifying both stereo channels or just one - you'll see how it works as the tutorial progresses. All of these actions take place within <span class="application"><strong>Ardour</strong></span>.
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							There is already a master bus, named "master". All audio being outputted should be fed through this bus.
+						</div></li><li class="listitem"><div class="para">
+							Create five new busses: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										From the menu, select 'Track &gt; Add Track/Bus'
+									</div></li><li class="listitem"><div class="para">
+										Adjust the options to add five stereo busses.
+									</div></li><li class="listitem"><div class="para">
+										Click 'Add'
+									</div></li><li class="listitem"><div class="para">
+										Five busses should appear in the canvas area, named "Bus 1" through "Bus 5", underneath the master bus.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Change the busses' names: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										At the left-most side of the canvas area, each bus has a space with controls, including a box with the bus' name.
+									</div></li><li class="listitem"><div class="para">
+										To rename a bus, use the mouse to left-click inside the box with the bus' name.
+									</div></li><li class="listitem"><div class="para">
+										The box will turn into a text-editing box. Erase the contents, and write the new name.
+									</div></li><li class="listitem"><div class="para">
+										When you have entered the new name, press "Enter" on the keyboard to set it in <span class="application"><strong>Ardour</strong></span>.
+									</div></li><li class="listitem"><div class="para">
+										The box will no longer be a text-editing box.
+									</div></li><li class="listitem"><div class="para">
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Bus-marimba1
+												</div></li><li class="listitem"><div class="para">
+													Bus-marimba2
+												</div></li><li class="listitem"><div class="para">
+													Bus-voice
+												</div></li><li class="listitem"><div class="para">
+													Bus-strings
+												</div></li><li class="listitem"><div class="para">
+													Bus-clarinet
+												</div></li></ul></div>
+
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Create ten new tracks: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										From the menu, select 'Track &gt; Add Track/Bus'
+									</div></li><li class="listitem"><div class="para">
+										Adjust the options to add 10 normal mode mono tracks.
+									</div></li><li class="listitem"><div class="para">
+										Click 'Add'
+									</div></li><li class="listitem"><div class="para">
+										Ten tracks should appear in the canvas area, named "Audio 1" through "Audio 10", underneath the busses.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Change the tracks' names in the same way as you changed the busses' names. Remembering that each track here will hold only the left or right audio channel, each one should be pre- or post-fixed with a "0" or "L" for the left channel, or a "1" or "R" for the right channel. They should be called something like: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										marimba1-L
+									</div></li><li class="listitem"><div class="para">
+										marimba1-R
+									</div></li><li class="listitem"><div class="para">
+										marimba2-L
+									</div></li><li class="listitem"><div class="para">
+										marimba2-R
+									</div></li><li class="listitem"><div class="para">
+										voice-L
+									</div></li><li class="listitem"><div class="para">
+										voice-R
+									</div></li><li class="listitem"><div class="para">
+										strings-L
+									</div></li><li class="listitem"><div class="para">
+										strings-R
+									</div></li><li class="listitem"><div class="para">
+										clarinet-L
+									</div></li><li class="listitem"><div class="para">
+										clarinet-R
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Finally, we'll re-arrange the order of the tracks and busses. This isn't strictly necessary, and you can user whichever order you think makes the most sense. You might choose, for example, to put the marimba at the bottom, since it will be playing through most of the song. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Find the session sidebar, to the right of the canvas area.
+									</div></li><li class="listitem"><div class="para">
+										There are five tabs to choose: Regions, Tracks/Busses, Snapshots, Edit Groups, and Chunks. Select 'Tracks/Busses'
+									</div></li><li class="listitem"><div class="para">
+										All of the tracks and busses are shown in a list, along with a check-box that will show or hide that track or bus in the canvas area. Now you can see why it's a good idea to keep the word "bus" in the names of the busses.
+									</div></li><li class="listitem"><div class="para">
+										To change the ordering of tracks and busses, use the mouse to click and drag the name of the track or bus that you want to move.
+									</div></li><li class="listitem"><div class="para">
+										When you start dragging a track or bus, a line will appear in the list, marking where the track or bus would go. It can be helpful to move the track or bus that you are dragging to the side a bit, so that you can see the list itself.
+									</div></li><li class="listitem"><div class="para">
+										The interface makes it seem like you can move a track or bus on top of another track or bus. This is not the case. If it looks like a track or bus is going to be put on top of another track or bus, it will actually be placed into the list just above that track or bus.
+									</div></li><li class="listitem"><div class="para">
+										For editing, it is helpful to have each bus next to the tracks it will control. This can always be changed later.
+									</div></li></ol></div>
+
+						</div></li></ol></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Tutorial_Files.html"><strong>Prev</strong>7.3. Files for the Tutorial</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing-Connect_Tracks_and_Busses.html"><strong>Next</strong>7.4.2. Connect the Tracks and Busses</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.6.2.2. Choose the Export Format</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html" title="7.6.2. Using the Export Window" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html" title="7.6.2. Using the Export Window" /><link rel="next" href="chap-Musicians_Guide-Qtractor.html" title="Chapter 8. Qtractor" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="se
 ct-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Qtractor.html"><strong>Next</strong></a></li></ul><div class="section" title="7.6.2.2. Choose the Export Format" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format">7.6.2.2. Choose the Export Format</h4></div></div></div><div class="para">
+					<span class="application"><strong>Ardour</strong></span> offers quite a variety of output formats, and knowing which to choose can be baffling. Not all options are available with all file types. Fedora Linux does not support MP3 files by default, for legal reasons. For more information, refer to <em class="citetitle">MP3 (Fedora Project Wiki)</em> <a href="http://fedoraproject.org/wiki/Multimedia/MP3">http://fedoraproject.org/wiki/Multimedia/MP3</a>.
+				</div><div class="para">
+					The tutorial's regions have 24-bit samples, recorded at a 48 kHz rate. Exporting any part of the session with a higher sample format or sample rate is likely to result in decreased audio quality.
+				</div><div class="para">
+					Recommended File Types: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								WAV: An uncompressed format designed by Microsoft. Recommended only if further audio manipulation is intended. Carries only audio data, so information like title, artist, and composer will be lost. Playable with almost any device.
+							</div></li><li class="listitem"><div class="para">
+								AIFF: An uncompressed format designed by Apple. Recommended only if further audio manipulation is intended. Carries only audio data, so information like title, artist, and composer will be lost. Playable with almost any DAW and some audio players.
+							</div></li><li class="listitem"><div class="para">
+								FLAC: An open-source compressed format. A "lossless" format, meaning no audio information is lost during compression and decompression. Audio quality is equal to WAV or AIFF formats. Capable of carrying metadata, so information like title, artist, and composer will be preserved. Widely supported in Linux by default. For other popular operating systems, refer to <em class="citetitle">Download Extras (FLAC Website)</em> at <a href="http://flac.sourceforge.net/download.html#extras">http://flac.sourceforge.net/download.html#extras</a> for a list of applications and programs capable of playing FLAC files. This is usually the best choice for distributing high-quality audio to listeners.
+							</div></li><li class="listitem"><div class="para">
+								Ogg/Vorbis: An open-source compressed format. A "lossy" format, meaning some audio information is lost during compression and decompression. Audio quality is less than WAV or AIFF formats, but usually better than MP3. Capable of carrying metadata, so information like title, artist, and composer will be preserved. Widely supported in Linux by default. For other popular operating systems, following the instructions on the <em class="citetitle">Vorbis Website</em> <a href="http://www.vorbis.com/">http://www.vorbis.com/</a>. This is a good choice for distributing good-quality audio to listeners.
+							</div></li></ul></div>
+
+				</div><div class="para">
+					A higher setting for the sample format (explained in <a class="xref" href="sect-Musicians_Guide-Sample_Format.html" title="1.3.2. Sample Format">Section 1.3.2, “Sample Format”</a>) allows a greater amount of audio information to be stored per sample. 32 bit support is virtually non-existant, but and you will probably not need to use this format in the near future. The "float" format stores samples in a different internal format, and you will need it only rarely.
+				</div><div class="para">
+					If you are exporting audio for high-end equipment, or for further processing, choose the 24-bit format. Otherwise, choose the 16-bit format, which is the sample format of audio CDs.
+				</div><div class="para">
+					"Sample endianness" is a difficult concept to understand, and it has no effect on the resulting audio - just how it is stored.. Unless you are using a rare PowerPC computer, choose the "Little-endian (Intel)" option.
+				</div><div class="para">
+					A higher sample rate (explained in <a class="xref" href="sect-Musicians_Guide-Sample_Rate.html" title="1.3.3. Sample Rate">Section 1.3.3, “Sample Rate”</a> allows a greater amount of audio information to be stored, but increases the size of audio files. 
+				</div><div class="para">
+					"Convesion quality" and "dither type" are not available options for the file formats offered in Fedora Linux.
+				</div><div class="para">
+					The "CD Marker File Type" allows you to export a CUE- or TOC-format list of CD tracks in the exported file. This is most useful when exporting a whole session, which contains a whole CD, that would be subsequently burned to disc.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html"><strong>Prev</strong>7.6.2. Using the Export Window</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Qtractor.html"><strong>Next</strong>Chapter 8. Qtractor</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.6.2. Using the Export Window</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Mastering.html" title="7.6. Mastering a Session" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mastering.html" title="7.6. Mastering a Session" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format.html" title="7.6.2.2. Choose the Export Format" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Music
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+				Regardless of which export method you choose, the "Export" window is similar. When you export a region, you do not get to choose which tracks to export (by definition you are only exporting that region's track).
+			</div><div class="section" title="7.6.2.1. Choose Which Tracks to Export" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Tracks_to_Export"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Choosing_Tracks_to_Export">7.6.2.1. Choose Which Tracks to Export</h4></div></div></div><div class="para">
+					By default, <span class="application"><strong>Ardour</strong></span> will export all audio in the range or session being exported. What it actually exports is all audio routed through the master output bus. You can see the list of tracks to export on the right side of the "Export" window. If you click the 'Specific Tracks' button, you will be able to choose from a list of all the tracks and busses in a session. Choosing specific tracks only makes sense if you do not want to export the master bus' output, so you should probably de-select that first.
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mastering.html"><strong>Prev</strong>7.6. Mastering a Session</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mastering-Choosing_Export_Format.html"><strong>Next</strong>7.6.2.2. Choose the Export Format</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mastering.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mastering.html
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mixing-Listen.html" title="7.5.6. Listen" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html" title="7.6.2. Using the Export Window" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-List
 en.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html"><strong>Next</strong></a></li></ul><div class="section" title="7.6. Mastering a Session" id="sect-Musicians_Guide-Ardour-Mastering"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Mastering">7.6. Mastering a Session</h2></div></div></div><div class="para">
+			To be a true master at mastering sessions requires years of experience and careful optimization for the target format. Knowing just the right equalization and filtering settings to apply is an art in itself, worth a full user guide. This section is concerned with getting the audio out of a session, to a useful format.
+		</div><div class="section" title="7.6.1. Ways to Export Audio" id="sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mastering-Ways_to_Export">7.6.1. Ways to Export Audio</h3></div></div></div><div class="para">
+				There are three ways to export audio from an <span class="application"><strong>Ardour</strong></span> session: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							by region,
+						</div></li><li class="listitem"><div class="para">
+							by range, or
+						</div></li><li class="listitem"><div class="para">
+							by session.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To export a region: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Ensure the region is placed in the canvas area.
+						</div></li><li class="listitem"><div class="para">
+							Right-click on the region.
+						</div></li><li class="listitem"><div class="para">
+							Select the region-name's menu, then 'Export'.
+						</div></li><li class="listitem"><div class="para">
+							Continue with the Export window.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To export all audio in a range on the timeline: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Select the range with the "Select/Move Ranges" tool. Regardless of which track you select, all tracks can be exported.
+						</div></li><li class="listitem"><div class="para">
+							Right-click on the range.
+						</div></li><li class="listitem"><div class="para">
+							Select 'Export' from the menu.
+						</div></li><li class="listitem"><div class="para">
+							Continue with the Export window.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To export all audio in a session: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							From the menu, select 'Session &gt; Export &gt; Export &gt; Export session to audiofile', or on the keyboard, press 'Ctrl + Alt + e'
+						</div></li><li class="listitem"><div class="para">
+							Continue with the Export window.
+						</div></li></ol></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-Listen.html"><strong>Prev</strong>7.5.6. Listen</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mastering-Using_Export_Window.html"><strong>Next</strong>7.6.2. Using the Export Window</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.5.4. Make Further Adjustments with an Automation Track</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Mixing.html" title="7.5. Mixing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html" title="7.5.3. Set Initial Panning" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html" title="7.5.5. Other Things You Might Want to Do" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" h
 ref="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html"><strong>Next</strong></a></li></ul><div class="section" title="7.5.4. Make Further Adjustments with an Automation Track" id="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks">7.5.4. Make Further Adjustments with an Automation Track</h3></div></div></div><div class="para">
+				So far, we've been crudely adjusting the fader and panner settings manually. This won't work if you want to change the settings while a session is playing; you would have to change all of the settings by yourself, every time you play the session. This quickly becomes complicated - not to mention difficult to remember. "Automation" allows effects (like the panner and fader) to be moved automatically during session playback. An automation track is simply a track that contains no audio, but rather instructions to adjust a particular effect. Automation tracks usually resemble audio tracks, but they hold lines and points, to show the settings changes. Automation tracks can, in effect, be "recorded," but we're going to use a more basic editing method. Automation tracks can be assigned to busses and tracks.
+			</div><div class="para">
+				Here's how to create an automation track, and fill it in. We're going to adjust the fader on the lower marimba, so that it is louder in the introduction, and becomes quieter as the higher marimba and solo vocalist join in. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In the canvas area, click the 'a' button on the "Bus-marimba1" bus' control box, to open the "automation" menu.
+						</div></li><li class="listitem"><div class="para">
+							Click 'Fader' in the automation menu.
+						</div></li><li class="listitem"><div class="para">
+							An automation track, which controls the fader, will appear underneath the bus.
+						</div></li><li class="listitem"><div class="para">
+							If you click in the automation track, a point will appear. Each point represents an absolute setting for the control. After the point appears, if you click-and-drag it, the yellow numbers by the cursor will tell you the fader's setting at that point.
+						</div></li><li class="listitem"><div class="para">
+							If there are two or more points in the automation track, lines will appear to connect them. The fader will be moved gradually between absolute settings, as shown by the line connecting the points.
+						</div></li><li class="listitem"><div class="para">
+							If you make a mistake and want to start over, you can press the 'clear' button on the automation track's control box. Unfortunately, you can't remove a single point. This isn't really necessary anyway; if you accidentally add too many points, simply use the extra one to keep a setting constant.
+						</div></li><li class="listitem"><div class="para">
+							Add one point to the beginning of the automation track, with a setting of 0.0 dB
+						</div></li><li class="listitem"><div class="para">
+							Add one point at about 00:00:15.000, with a setting of 0.0 dB
+						</div></li><li class="listitem"><div class="para">
+							Add one point at about 00:00:16.500 (where the singer starts), with a setting of -10.0 dB, or whatever you set earlier.
+						</div></li><li class="listitem"><div class="para">
+							Now you've set up an automation plan, but the fader is still in "Manual" mode, so the automation track will have no effect. Change the automation track's setting by clicking on the mode button in the track's control box. The button currently says "Manual."
+						</div></li><li class="listitem"><div class="para">
+							From the menu, select "Play," which will cause the automation settings to be played. In "Manual" mode, you have to adjust all settings manually. In "Write" mode, changes that you make as the session plays will be recorded into the automation track, over-writing previous settings. In "Touch" mode, changes that you make as the session plays will be incorporated into the pre-existing automation settings.
+						</div></li><li class="listitem"><div class="para">
+							Finally, listen to confirm that you like the automated panner change. If you don't, you can always adjust it now or later.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Now - here's the difficult part! Use automation to change the fader and panner settings throughout the session. In particular, ensure that the voice tracks are consistent.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html"><strong>Prev</strong>7.5.3. Set Initial Panning</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html"><strong>Next</strong>7.5.5. Other Things You Might Want to Do</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Listen.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Listen.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.5.6. Listen</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Mixing.html" title="7.5. Mixing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html" title="7.5.5. Other Things You Might Want to Do" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mastering.html" title="7.6. Mastering a Session" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-Ardour-Mixing-Other_Things.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mastering.html"><strong>Next</strong></a></li></ul><div class="section" title="7.5.6. Listen" id="sect-Musicians_Guide-Ardour-Mixing-Listen"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Listen">7.5.6. Listen</h3></div></div></div><div class="para">
+				When you have finished mixing the song, you must listen to it. You should listen to it with as many different devices as possible: headphones, speakers, home theater systems, and so on. You should also ask your friends and colleagues to listen to your work. Other people hear things differently from you, and will give you different feedback.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-Other_Things.html"><strong>Prev</strong>7.5.5. Other Things You Might Want to Do</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mastering.html"><strong>Next</strong>7.6. Mastering a Session</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.5.5. Other Things You Might Want to Do</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Mixing.html" title="7.5. Mixing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html" title="7.5.4. Make Further Adjustments with an Automation Track" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mixing-Listen.html" title="7.5.6. Listen" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="
 sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Listen.html"><strong>Next</strong></a></li></ul><div class="section" title="7.5.5. Other Things You Might Want to Do" id="sect-Musicians_Guide-Ardour-Mixing-Other_Things"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Other_Things">7.5.5. Other Things You Might Want to Do</h3></div></div></div><div class="para">
+				The mixing stage involves a lot of minor (and major) tweaking. Here are some things that you might want to do, which aren't adjusting the fader and panner settings: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Re-align tracks to ensure that they're synchronized.
+						</div></li><li class="listitem"><div class="para">
+							Find a meaningful way to incorporate the region with the sound of the chairs.
+						</div></li><li class="listitem"><div class="para">
+							Compare the currently-unused clarinet regions with the in-use ones. Try different combinations of the regions, and remove the unused regions from the session.
+						</div></li><li class="listitem"><div class="para">
+							Compare the currently-unused strings regions with the in-use ones. These regions are much longer than the clarinet regions, so you might even want to pick and choose ranges of regions to switch back and forth.
+						</div></li><li class="listitem"><div class="para">
+							Have a friend - or at least somebody else - listen to the mix you're preparing. Get their opinion on difficulties that you may be having, or use them as a more generic listener.
+						</div></li><li class="listitem"><div class="para">
+							Listen to the mix on different kinds of reproduction equipment (speakers and amplifiers). The same audio signals will sound different when played on different equipment.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html"><strong>Prev</strong>7.5.4. Make Further Adjustments with an Automatio...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Listen.html"><strong>Next</strong>7.5.6. Listen</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.5.2. Set Initial Levels</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+				As with editing, the point here is to get the levels set into the right general area, so they work for most of the track. When you start using an automation track later, the levels can be fine-tuned, and changed within the session. Here is one possible procedure to use for an initial level adjustment: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Open the mixer window with the menu, by choosing 'Window &gt; Mixer'. As mentioned earlier, it can be convenient to put the mixer window on another monitor or virtual desktop.
+						</div></li><li class="listitem"><div class="para">
+							Set all of the faders to 0 dB. They are probably already set to this level, unless you changed them earlier.
+						</div></li><li class="listitem"><div class="para">
+							Take the quietest track, when set to 0 dB, as the limiting factor on how loud the other tracks should be. Since it's generally safer to avoid amplifying audio signals, if we use the quietest track as the "base-line," then we'll have to adjust the level of the other tracks <span class="emphasis"><em>down</em></span> to suit. In this case, the voice tracks are the quietest.
+						</div></li><li class="listitem"><div class="para">
+							At this point, it's best to stick with adjusting the busses' faders. If you adjust the faders on the tracks, this will affect the panning, and could lead to confusing problems later.
+						</div></li><li class="listitem"><div class="para">
+							Play through the session, and adjust the faders of the busses so that all of the tracks can be heard equally well. Remember that you're just aiming for <span class="emphasis"><em>most</em></span> of the session to be balanced at this point; a single fader setting is unlikely to be acceptable for the entire session.
+						</div></li><li class="listitem"><div class="para">
+							You can adjust the fader setting in two ways: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click-and-drag the vertical, dotted control strip to the left of the level meter (which lights up as a track is playing).
+									</div></li><li class="listitem"><div class="para">
+										Use the indicator box as a text field: click in the box, erase the number that it shows, and write in a new number. Press 'enter' on the keyboard to set the new value.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							You might wish to change the order of tracks and busses in the canvas area, which will change the order in the mixer window. Putting all of the busses together makes it easier to see them.
+						</div></li><li class="listitem"><div class="para">
+							You could also choose to not display the tracks, again allowing you to focus on the busses that you will be changing. Do temporarily hide a track or bus in the mixer window, use the toolbox on the left side of the mixer window. Un-check the "Show" box for each of the tracks or busses that you want to temporarily hide.
+						</div></li><li class="listitem"><div class="para">
+							The "maximum level" indicator on the fader tool might help you to judge how loud each track is. This indicator is located above the meter, underneath the "Solo" button. The indicator displays the highest level produced by the track since the indicator's last reset. You can reset the indicator by clicking on it.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing.html"><strong>Prev</strong>7.5. Mixing a Song (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html"><strong>Next</strong>7.5.3. Set Initial Panning</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.5.3. Set Initial Panning</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Mixing.html" title="7.5. Mixing a Song (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html" title="7.5.2. Set Initial Levels" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html" title="7.5.4. Make Further Adjustments with an Automation Track" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"
 ><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html"><strong>Next</strong></a></li></ul><div class="section" title="7.5.3. Set Initial Panning" id="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Panning">7.5.3. Set Initial Panning</h3></div></div></div><div class="para">
+				Setting up the initial panning takes quite a bit more thought than setting the initial levels. Different music will have different requirements, but the main purpose of adjusting the panning for this sort of recorded acoustic music is to ensure that each performer has a unique and unchanging position in the stereo image. When humans are listening to music, they implicitly ascribe a "location" to the sound - where their brain thinks it should be coming from. When listening to recorded music, we understand that the sound is actually coming from speakers or a set of headphones, and that the performers are not actually there. Even so, it can be difficult, tiring, and unpleasant to listen to music where the imagined position of a performer or sound is constantly changing - just as it's difficult and tiring to listen to music which is has poorly balanced levels.
+			</div><div class="para">
+				As if it weren't already difficult enough, the stereo image is created in our minds as a complex combination of many factors: quieter sounds and later sounds seem to be farther away than louder and earlier sounds. Although the DAW's panner can only put the signal somewhere in a straight line between "all the way left" and "all the way right," our brains process sound as existing in a three-dimensional world. A master audio engineer will be able to control these factors with relative ease, but for us it's going to involve much more trial and error.
+			</div><div class="para">
+				A particular obstacle with this session is that the regions with the soloist put her in a different imagined position than the regions where the soloist is singing with other singers. Because these happen in the same tracks, we'll use automated panner and fader tracks to help solve this problem. Listen for yourself: start at about 00:02:40.000, and pay attention to where the soloist seems to be standing in the "Voice_4" regions and the "ens-Create_the_Inconceivable" regions. It seems to me like she moves from nearby on the right to a farther distance just to the left; somehow without bumping into the other people in the vocal ensemble, or the strings, which also seem to be in the way! You might argue that most listeners would not pick this up, and that's probably the case. Even so, I would counter that the drastic change of level and panning would be passively detected by those same people, even if they only consciously perceive it as being "not quite right."
+			</div><div class="para">
+				Here's one way to start: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Listen to the session as needed, and see if you can place the location of the instruments/singers throughout most of the session. You'll need to remember this, so consider writing it down, or drawing a map.
+						</div></li><li class="listitem"><div class="para">
+							Now, draw a map of where you think everything should be. Especially in non-standard ensembles like this, there is no pre-defined seating or standing arrangement. Some tracks will need very little adjustment, but others may need extensive adjustment. In general, the less tweaking required, the better the session will sound - so if something seems like a track already has a consistent location, and it doesn't conflict with other tracks, then it's probably better to leave it alone.
+						</div></li><li class="listitem"><div class="para">
+							Here's what I hear. It may be different from what you hear, especially if you happened to do your initial level-setting differently: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Both of the marimba tracks are consistent throughout. The "marimba1" tracks seem to be about 5 metres in front of me, of to the left a bit. The "marimba2" tracks seem to be about the same distance away, but almost directly to my right.
+									</div></li><li class="listitem"><div class="para">
+										All of the strings regions seem to be consistent, with the violin placed just left-of-centre, and the 'cello just right-of-centre. They seem to be a bit closer than the marimbas.
+									</div></li><li class="listitem"><div class="para">
+										The clarinet seems to be on the opposite side of the higher marimba; about 5 metres away, half-way between in front and to the left.
+									</div></li><li class="listitem"><div class="para">
+										The vocal ensemble seems to be standing in the same place as the strings, but extending a bit more to the right.
+									</div></li><li class="listitem"><div class="para">
+										The solo vocalist seems to be standing in the same place as the male singers in the vocal ensemble.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Here's how I plan to fix it; directions are given assuming the listener is looking north: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Establish two rows of performers, surrounding the listener in a semi-circle.
+									</div></li><li class="listitem"><div class="para">
+										The strings will be in the closer row, to the north-west. This requires moving them to the left a bit.
+									</div></li><li class="listitem"><div class="para">
+										The vocal soloist will be in the closer row, just east of north (the middle). This requires moving her to the left <span class="emphasis"><em>just</em></span> a little bit.
+									</div></li><li class="listitem"><div class="para">
+										The vocal ensemble will be in the closer row, spread from north to north-east, allowing the soloist to remain in the same place. This will mostly require fader adjustment, to make the ensemble seem closer.
+									</div></li><li class="listitem"><div class="para">
+										The lower marimba will be in the outer row, to the north-west. This may not require any adjustment, but perhaps a slight move to the left.
+									</div></li><li class="listitem"><div class="para">
+										The higher marimba will be in the outer row, to the north-east. This requires a slight move to the left.
+									</div></li><li class="listitem"><div class="para">
+										The clarinet will be in the outer row, to the north. This will require significant adjustment to the right.
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div><div class="para">
+				I chose that particular layout because it requires relatively minimal adjustment, and it makes a certain amount of sense in terms of traditional instrumental ensemble seating patterns. Also, the notes played by the clarinet in this song seem suitable to appear as if from far away, and the passages are played with good expression, so I think it will be relatively easy for me to acheive that effect. The most important consideration was the placement of the vocal ensemble and the solo vocalist within it. Although the solo vocalist sings the highest part in the ensemble ("soprano"), the stereo recording seems to indicate that she was not standing at the left-most position in the ensemble (I also know this because I was present during the recording). This adds an extra difficulty, in that the fader and panner settings for the whole voice track must be based on the moment in the "ens-Create_the_Inconceivable" region where the second-highest singer ("alto") sings just after the
  highest singer, who is the soloist.
+			</div><div class="para">
+				Make rought adjustments to most of the tracks, to place them in approximately the right space in the stereo image. You may wish to adjust an individual track's panner setting, in addition to the busses' panner settings; they will have a slightly different effect. For the marimba tracks, you may wish to fine-tune things now, adjusting the fader settings. Because these tracks are so consistent, they will require relatively little automation, and therefore will benefit more from a more thorough initial set-up procedure. Remember that it's better to be turning down the fader than turning it up!
+			</div><div class="para">
+				It's probably easier to avoid working with the voice tracks for now.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html"><strong>Prev</strong>7.5.2. Set Initial Levels</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Automation_Tracks.html"><strong>Next</strong>7.5.4. Make Further Adjustments with an Automatio...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Mixing.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.5. Mixing a Song (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Editing-Listen.html" title="7.4.7. Listen" /><link rel="next" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html" title="7.5.2. Set Initial Levels" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Listen.html
 "><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html"><strong>Next</strong></a></li></ul><div class="section" title="7.5. Mixing a Song (Tutorial)" id="sect-Musicians_Guide-Ardour-Mixing"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Mixing">7.5. Mixing a Song (Tutorial)</h2></div></div></div><div class="para">
+			The next stage is called "mixing," and it primarily involves two tasks: setting volume levels, and adjusting the stereo pan settings. We'll use automation to store our fader and panning adjustments, and see how handy it can be to have left and right channels recorded on separate tracks, combined with sub-master busses.
+		</div><div class="para">
+			In terms of producing a recording of a live musical performance, it is the mixing stage where the audio engineer (in this case, you) has the most creative influence. Careful adjustment and tuning of the tracks will greatly affect the listeners' experience.
+		</div><div class="para">
+			Finally, it should be noted that, moreso than in the editing stage, the mixing stage should <span class="emphasis"><em>not</em></span> be understood as progressing in a linear manner. This means you should not be following the tutorial from start to finish, but jumping between sections are desired. You should set up the tracks for stereo output first, and then read through all the sections and follow their advice as you wish, but sometimes returning to previous activities to re-tune those settings. When one setting is changed, it tends to have an effect on other settings, so if you set the level of a track once, then change its panning, you should check that the levels you set are still desirable - they'll probably need some tweaking, however minor it may be.
+		</div><div class="section" title="7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups" id="sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Mixing-Enabling_Stereo_Output">7.5.1. Setting the Session for Stereo Output and Disabling Edit Groups</h3></div></div></div><div class="para">
+				Part of the reason that the session sounds so bad is that all of the audio has been routed through both the left and right channels equally, making it a "mono" recording, even though we have the material of a "stereo" recording. This could easily have been done sooner, but it wouldn't have made much of a difference until now. Whereas mixing was focussed on getting the regions assembled so that they are like the song, mixing is about fine-tuning the regions and tracks so that they make the song sound great.
+			</div><div class="para">
+				Disabling the edit groups is also a good idea, because leaving them enabled actually <span class="emphasis"><em>reduces</em></span> functionality in this stage of production. With edit groups enabled, any change that we make to one of the tracks will automatically be made to the other track, too. We want to be able to adjust the tracks independently; for cases where both tracks need the same adjustment, we will use the sub-master bus to which they're attached.
+			</div><div class="para">
+				These steps will disable the edit groups, and re-configure this session's tracks for stereo output. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							We need to adjust tracks independently, so the edit groups must temporarily be disabled.
+						</div></li><li class="listitem"><div class="para">
+							Flip to the "Edit Groups" tab of the session sidebar.
+						</div></li><li class="listitem"><div class="para">
+							Uncheck the "Active" button for all the groups. If you want to re-enable an edit group later, simply re-check the "Active" button.
+						</div></li><li class="listitem"><div class="para">
+							Open the mixer window by selecting from the menu 'Window &gt; Show Mixer'. If you have a multiple-monitor setup, it can be very useful to keep the mixer window on a separate monitor from the main editor window. If you don't have a multiple-monitor setup, you can keep the mixer window on a separate virtual desktop. Of course, these are both optional steps.
+						</div></li><li class="listitem"><div class="para">
+							Near the bottom of each track's mixer, above the buttons, is a small black rectangle with three grey triangles and a green vertical line. Each of the busses have two of these rectangles. This controls the panner, which adjusts a track's left/right position in the stereo image.
+						</div></li><li class="listitem"><div class="para">
+							You can adjust the panner by click-and-dragging in the panner display. You don't need to click on the green line, but the line will show you the approximate placement of the track in the stereo image.
+						</div></li><li class="listitem"><div class="para">
+							Each "left" track, ending with a capital "L," should have the green line set all the way to the left.
+						</div></li><li class="listitem"><div class="para">
+							Each "right" track, ending with a capital "R," should have the green line set all the way to the right.
+						</div></li><li class="listitem"><div class="para">
+							Each bus is probably already set correctly. The bus' upper window represents the left channel, and the green line should be all the way left. The bus' lower window represents the right channel, and the green line should be all the way right.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				The mixer control located above the panner is called the "fader," and it allows you to adjust a track's level.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Editing-Listen.html"><strong>Prev</strong>7.4.7. Listen</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Mixing-Set_Initial_Levels.html"><strong>Next</strong>7.5.2. Set Initial Levels</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.6. Adjusting Recording Level (Volume)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 revious"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.6. Adjusting Recording Level (Volume)" id="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level">7.2.6. Adjusting Recording Level (Volume)</h3></div></div></div><div class="para">
+				It is important to properly set the level of the inputs betfore recording.
+			</div><div class="para">
+				The nature of audio equipment  is such that it can only perceive sound pressures (perceived as volume) within a certain range. If a sound is too quiet, it will not be perceived, and if it is too loud, it will not be perceived accurately. Furthermore, and this is most important when thinking about your own ears — if a sound is far too loud, it may permanently damage the audio instrument.
+			</div><div class="para">
+				The nature of digital audio is such that there is a distinct number of volume levels at which something can be recorded. If a sound is either below or above that range, then it will not be correctly recorded. When such an improperly-recorded sound is played back, whether too quite or too loud, humans will usually perceive it as "nothing but noise."
+			</div><div class="para">
+				When <span class="application"><strong>Ardour</strong></span> records silence, it behaves no differently from when there is no input at all. When <span class="application"><strong>Ardour</strong></span> calculates that a portion of audio is too loud and therefore distorted, it outlines the wave-form representation in red, as shown in <a class="xref" href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html#ardour_red_peaks" title="Figure 7.5. Audio that is too loud">Figure 7.5, “Audio that is too loud”</a>.
+			</div><div class="figure" title="Figure 7.5. Audio that is too loud" id="ardour_red_peaks"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-red_peaks.png" width="444" alt="Audio that is too loud" /><div class="longdesc"><div class="para">
+							A waveform in Ardour, showing red peaks where the audio is too loud.
+						</div></div></div></div><h6>Figure 7.5. Audio that is too loud</h6></div><br class="figure-break" /><div class="para">
+				There are three simple strategies that can be used to change the input level of an audio signal: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Move the microphone closer or farther from the source
+						</div></li><li class="listitem"><div class="para">
+							Route the microphone through a mixer before it reaches the audio interface
+						</div></li><li class="listitem"><div class="para">
+							Route the audio through a bus in <span class="application"><strong>Ardour</strong></span> before it gets recorded
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Here are the advantages and disadvantages of each approach:
+			</div><div class="para">
+				There are some circumstances where it is either impractical, impossible, or not advisable to move the microphone or route it through a hardware mixer. In these cases, you can use a bus in <span class="application"><strong>Ardour</strong></span> to modify the volume of the input signal before it is recorded.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>Track</strong></span> → <span class="guimenuitem"><strong>Add Track/Bus</strong></span>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select "busses" in the window that pops up.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose the number of busses that you wish to add. You need one for every track that you are recording, and of which you want to adjust the volume. It is also possible to record at several different volumes.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Set the number of channels that youw ant int he bus.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Once you have the new bus, change its name by doing whatever. I suggest naming it something that makes it obvious you are using the bus for recording, rather than exporting, like "REC-Bus."
+					</div></li><li class="step" title="Step 6"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> automatically sets up busses to be used with audio being outputted. Furthermore, the volume/level control only works on audio beign outputted from a track or bus. This is why you cannot use the track's volume/level control to adjust the input volume for that track.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Use <span class="application"><strong>QjackCtl</strong></span> to reconnect like this (for help, refer to <a class="xref" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html" title="7.2.9. Routing Audio and Managing JACK Connections">Section 7.2.9, “Routing Audio and Managing <code class="systemitem">JACK</code> Connections”</a>):
+					</div><ol class="a"><li class="step" title="Step 7.a"><div class="para">
+								Disconnect all of the connections to/from the bus you want to use for recording ("recording bus").
+							</div></li><li class="step" title="Step 7.b"><div class="para">
+								Ensure that nothing is connected to the input of the track onto which you want to record ("recording track").
+							</div></li><li class="step" title="Step 7.c"><div class="para">
+								Connect the microphone (the input source) to the recording bus' input
+							</div></li><li class="step" title="Step 7.d"><div class="para">
+								Connect the input bus' output to the recording track's input.
+							</div></li><li class="step" title="Step 7.e"><div class="para">
+								Ensure that the recording track's output is connected to the "master" input (this is the master output bus, which should be present in all projects, and through which all output audio should be routed).
+							</div></li></ol></li></ol></div><div class="para">
+				Remember: only one track-to-be-recorded can be routed through a bus for this purpose, because a bus can only output one stream of audio.
+			</div><div class="para">
+				Here is an algorithm to test whether your tracks are set at a good recording volume. This should be done before arming any tracks for recording. Unfortunately, you can never know that you have chosen the best input level until after a region is recorded. It takes both instinct and experience to be able to choose good input levels reliably.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Set up all microphones as required.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Set up connections in <code class="systemitem">JACK</code> as required.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Set up any recording busses as required (see above).
+					</div></li><li class="step" title="Step 4"><div class="para">
+						On the audio tracks being recorded, set the "metering point" to "input" (here's how to do that).
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Ask the performers to demonstrate the loudest passages they will be doing in the session. Adjust the input level so that the maximum level falls between -3 dB and -6 dB (by looking here). You can reset the maximum-level-seer by clicking on it.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Ask the performers to demonstrate the quietest passages they will be performing in the session. Adjust the input level so that this does not fall below -40 dB; it should probably be between -30 dB and -20 dB.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Ask the performers to demonstrate an average passage from what they will be performing in the session. This is usually less important than the previous two checks, but if most of the performance will be quieter, it may be worth risking a higher input level in order to capture more detail. Nevertheless, a "moderate" volume level should result in and input level reading of -20 dB to -10 dB.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						When you are more experience both with the kind of group you are recording, and the software and equipment being used to do it, you may not need to do these level-checks every time. It's better to be safe than sorry, however, because once a musical moment has passed, it is impossible to re-create.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html"><strong>Prev</strong>7.2.5. Setting up the Busses and Tracks</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html"><strong>Next</strong>7.2.7. Recording a Region</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.8.2. To Capture an Additional Part of Something That Is already Recorded</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html" title="7.2.8. Recording More" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html" title="7.2.8. Recording More" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html" title="7.2.8.3. To Capture a Better Recording of Something That Is already Recorded" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav
 "><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.8.2. To Capture an Additional Part of Something That Is already Recorded" id="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts">7.2.8.2. To Capture an Additional Part of Something That Is already Recorded</h4></div></div></div><div class="para">
+					A technique often used for studio recordings is to separately record parts that would normally be played together, and which will later be made to sound together (see the "Prepearing a Session" section, below). For example, consider a recording where one trumpeter wants to record both parts of a solo written for two trumpets. The orchestra could be brought into the studio, and would play the entire solo piece without any trumpet solo. <span class="application"><strong>Ardour</strong></span> will record this on one track. Then, the trumpet soloist goes to the studio, and uses <span class="application"><strong>Ardour</strong></span> to simultaneously listen to the previously-recorded orchestra track while playing one of the solo trumpet parts, which is recorded onto another track. The next day, the trumpeter returns to the studio, and uses <span class="application"><strong>Ardour</strong></span> to listen to the previously-recorded orchestra track and previously-recorded 
 solo trumpet part while playing the other solo trumpet part, which is recorded onto a third track. The recording engineer uses Audacity's mixing and editing features to make it sound as though the trumpeter played both solo parts at the same time, while the orchestra was there.
+				</div><div class="para">
+					Coordinating the timing of musicians across tracks recorded separately is difficult. A "click track" is a track with a consistent clicking noise at the desired tempo. Click tracks are played through headphones to the musicians being recorded, or to a musician who leads the others. Click tracks are not included in the final mix.
+				</div><div class="para">
+					To do this: 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Record the first part. The order in which to record parts is up to the recording engineer (that means you). It will probably be easier to record whoever plays the most, or whoever plays the most rhythmically consistent part, before the others.
+							</div></li><li class="listitem"><div class="para">
+								Add the track/s onto which you will next record.
+							</div></li><li class="listitem"><div class="para">
+								Set up the connections for the new track.
+							</div></li><li class="listitem"><div class="para">
+								Do a level check to ensuer that the new track is neither too loud nor soft.
+							</div></li><li class="listitem"><div class="para">
+								Set the transport to the beginning of the passage where you want to begin recording the next track. You do not need to set up the start of the track very precisely, since you can change that later. You will need to make sure that the next player has enough time after the transport is started to hear where they are supposed to enter, and at what tempo.
+							</div></li><li class="listitem"><div class="para">
+								You will need to set up some way for the performers (or somebody conducting/leading them) to hear the already-recorded material. It is probably best to do this with headphones.
+							</div></li><li class="listitem"><div class="para">
+								Arm the tracks that you want to record. Make sure that already-recorded tracks are no longer armed, especially if they are in "tape mode."
+							</div></li><li class="listitem"><div class="para">
+								Arm the transport.
+							</div></li><li class="listitem"><div class="para">
+								When you are ready to record, start the transport rolling.
+							</div></li></ol></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html"><strong>Prev</strong>7.2.8. Recording More</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html"><strong>Next</strong>7.2.8.3. To Capture a Better Recording of Somethi...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.4. Connecting Audio Sources to Ardour</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html" title="7.2.3. Setting up the Timeline" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html" title="7.2.5. Setting up the Busses and Tracks" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><l
 i class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.4. Connecting Audio Sources to Ardour" id="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources">7.2.4. Connecting Audio Sources to <span class="application"><strong>Ardour</strong></span></h3></div></div></div><div class="para">
+				The name of the track onto which you want to record should be the name of the input in <code class="systemitem">JACK</code>.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html"><strong>Prev</strong>7.2.3. Setting up the Timeline</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html"><strong>Next</strong>7.2.5. Setting up the Busses and Tracks</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.10. Importing Existing Audio</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html" title="7.2.9. Routing Audio and Managing JACK Connections" /><link rel="next" href="sect-Musicians_Guide-Ardour-Tutorial_Files.html" title="7.3. Files for the Tutorial" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acce
 sskey="p" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Tutorial_Files.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.10. Importing Existing Audio" id="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio">7.2.10. Importing Existing Audio</h3></div></div></div><div class="para">
+				When you record audio, <span class="application"><strong>Ardour</strong></span> automatically save it to disk and adds a representation of that file in the program as a "region." You can also use pre-existing audio files as regions, which can then be added to any track.
+			</div><div class="para">
+				To import an existing audio file: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Whip out the "regions" part of the panel on the right-hand side of the interface
+						</div></li><li class="listitem"><div class="para">
+							Right-click anywhere in the box
+						</div></li><li class="listitem"><div class="para">
+							Select "Import to Region List"
+						</div></li><li class="listitem"><div class="para">
+							The "Add existing audio" window will be opeend
+						</div></li><li class="listitem"><div class="para">
+							You can use three different tabs to select an audio file to add: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										"Browse Files" (does this) (covered here)
+									</div></li><li class="listitem"><div class="para">
+										"Search Tags" (does this)
+									</div></li><li class="listitem"><div class="para">
+										"Search Freesound" (does this)
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Using "Browse Files," navigate to a sound that you want to add. Although certain other file formats are supported (like FLAC), it is probably best to add WAV or AIFF files.
+						</div></li><li class="listitem"><div class="para">
+							Certain information about the audio file will be displayed on the right-hand side of the window. This portion of the window also allows you to "audition" the file before importing it (that is, you can hear it by using the "Play" and "Stop" buttons in the window, without affecting your current project.
+						</div></li><li class="listitem"><div class="para">
+							If the file that you selected has a sample-rate that is not the same as that of the current project, then the sample-rate will be highlighted in red. You can choose to import it anyway, in which case <span class="application"><strong>Ardour</strong></span> warns you again. If you import a file in a different sample rate than that of the current project, it will be played back in the project's sample rate. This will result in incorrect speed and pitch.
+						</div></li><li class="listitem"><div class="para">
+							There are a number of other options, displayed along the bottom of the window.
+						</div></li><li class="listitem"><div class="para">
+							You can choose to add files: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										"as new tracks," which puts each file in its own track, set to normal mode, then adds it to the region list
+									</div></li><li class="listitem"><div class="para">
+										"as new tape tracks," which puts each file in its own track, set to tape mode, then adds it to the region list
+									</div></li><li class="listitem"><div class="para">
+										"to region list," which puts each file in the region list, but does not automatically put it in any tracks.
+									</div></li><li class="listitem"><div class="para">
+										Note that when you choose to automatically create new tracks, <span class="application"><strong>Ardour</strong></span> adds the region to the new track, with the region starting at the current location of the transport.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							The other options in this list are self-explanatory. It is usually best to convert using the best quality, since quality can always be reduced later (which saves space).
+						</div></li><li class="listitem"><div class="para">
+							If you chose not to automatically create tracks, then you will need to add the imported regions into a track before they will be played in your session. You can do this easily by selecting the region from the "Regions" box on the right, and dragging it to a track.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html"><strong>Prev</strong>7.2.9. Routing Audio and Managing JACK Connections</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Tutorial_Files.html"><strong>Next</strong>7.3. Files for the Tutorial</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Interface.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Interface.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.2. The Interface</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html" title="7.2.3. Setting up the Timeline" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p
 " href="sect-Musicians_Guide-Ardour-Recording_a_Session.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.2. The Interface" id="sect-Musicians_Guide-Ardour-Recording-Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Interface">7.2.2. The Interface</h3></div></div></div><div class="para">
+				This section explains some of the graphical interface components that are unique to <span class="application"><strong>Ardour</strong></span>. Components that are consistent through most DAWs are explained in <a class="xref" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary">Section 6.3, “Interface Vocabulary”</a>.
+			</div><div class="figure" title="Figure 7.1. The Ardour interface" id="ardour_interface_overview"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-overview.png" width="444" alt="The Ardour interface" /><div class="longdesc"><div class="para">
+							Three graphical interface components specific to the Ardour interface.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The <em class="firstterm">editor mixer</em>
+							</div></li><li class="listitem"><div class="para">
+								The <em class="firstterm">session sidebar</em>
+							</div></li><li class="listitem"><div class="para">
+								The main toolbar
+							</div></li></ol></div></div></div></div><h6>Figure 7.1. The Ardour interface</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="sect-Musicians_Guide-Ardour-Recording-Interface.html#ardour_interface_overview" title="Figure 7.1. The Ardour interface">Figure 7.1, “The Ardour interface”</a> illustrates three graphical interface components specific to the Ardour interface: the <em class="firstterm">editor mixer</em>, the <em class="firstterm">session sidebar</em>, and the main toolbar.
+			</div><div class="figure" title="Figure 7.2. The Ardour editor mixer" id="ardour_interface_editor_mixer"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-editor_mixer.png" alt="The Ardour editor mixer" /><div class="longdesc"><div class="para">
+							The Ardour editor mixer panel.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The fader
+							</div></li><li class="listitem"><div class="para">
+								The fader control
+							</div></li><li class="listitem"><div class="para">
+								The fader level meter
+							</div></li><li class="listitem"><div class="para">
+								The panner
+							</div></li><li class="listitem"><div class="para">
+								The output connection button
+							</div></li></ol></div></div></div></div><h6>Figure 7.2. The Ardour editor mixer</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="sect-Musicians_Guide-Ardour-Recording-Interface.html#ardour_interface_editor_mixer" title="Figure 7.2. The Ardour editor mixer">Figure 7.2, “The Ardour editor mixer”</a> shows the editor mixer, located at the left of the main <span class="application"><strong>Ardour</strong></span> window. The editor mixer shows only one mixer strip at a time. It shows the fader and its controls, in the middle of the mixer strip, the panner and its controls, at the bottom of the mixer strip, and the <span class="guibutton"><strong>Comments</strong></span> and outgoing connections buttons.
+			</div><div class="figure" title="Figure 7.3. The Ardour session sidebar" id="ardour_interface_session_sidebar"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-session_sidebar.png" alt="The Ardour session sidebar" /><div class="longdesc"><div class="para">
+							The Ardour session sidebar.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The tab strip
+							</div></li><li class="listitem"><div class="para">
+								The region list
+							</div></li></ol></div></div></div></div><h6>Figure 7.3. The Ardour session sidebar</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="sect-Musicians_Guide-Ardour-Recording-Interface.html#ardour_interface_session_sidebar" title="Figure 7.3. The Ardour session sidebar">Figure 7.3, “The Ardour session sidebar”</a> shows the session sidebar, located at the right the main <span class="application"><strong>Ardour</strong></span> window. In this image, the <span class="guilabel"><strong>Regions</strong></span> tab is selected, so the sidebar shows a list of regions currently in the session. You can see blue ones which were directly imported, white ones which were created from blue regions, and the arrows to the left of some blue regions, indicating that there are white-coloured sub-regions associated with those blue regions.
+			</div><div class="figure" title="Figure 7.4. The main Ardour toolbar" id="ardour_interface_toolbar"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-interface-toolbar.png" width="444" alt="The main Ardour toolbar" /><div class="longdesc"><div class="para">
+							The main Ardour toolbar.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Tool selection buttons
+							</div></li><li class="listitem"><div class="para">
+								The <span class="guibutton"><strong>select/edit object</strong></span> button
+							</div></li><li class="listitem"><div class="para">
+								The <span class="guibutton"><strong>select/edit range</strong></span> button
+							</div></li><li class="listitem"><div class="para">
+								The snap mode
+							</div></li><li class="listitem"><div class="para">
+								The grid mode
+							</div></li><li class="listitem"><div class="para">
+								The edit point
+							</div></li></ol></div></div></div></div><h6>Figure 7.4. The main Ardour toolbar</h6></div><br class="figure-break" /><div class="para">
+				<a class="xref" href="sect-Musicians_Guide-Ardour-Recording-Interface.html#ardour_interface_toolbar" title="Figure 7.4. The main Ardour toolbar">Figure 7.4, “The main Ardour toolbar”</a> shows the main toolbar, located underneath the transport controls, and above the timeline and its rulers. In the middle of the toolbar are three unlabeled, but highly useful multiple-choice menus: the <span class="guimenu"><strong>snap mode</strong></span> menu (currently set to <code class="literal">No Grid</code>); the <span class="guimenu"><strong>grid mode</strong></span> menu (currently set to <code class="literal">Bars</code>); and then <span class="guimenu"><strong>edit point</strong></span> menu (currently set to <code class="literal">Mouse</code>). To the left of these menus are the tool-selection buttons, the most important of which are the two left-most buttons: <span class="guibutton"><strong>select/edit object</strong></span>, and <span class="guibutton"><strong>selec
 t/edit range</strong></span>.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html"><strong>Prev</strong>7.2. Recording a Session</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html"><strong>Next</strong>7.2.3. Setting up the Timeline</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.8. Recording More</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.8. Recording More" id="sect-Musicians_Guide-Ardour-Recording-Recording_More"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Recording_More">7.2.8. Recording More</h3></div></div></div><div class="para">
+				After you have recorded one region, you will probably not have everything that you want. There are many ways to continue recording, depending on what still remains to be recorded.
+			</div><div class="section" title="7.2.8.1. To Continue the Same Session" id="sect-Musicians_Guide-Ardour-Recording-Continue_the_Same_Session"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Recording-Continue_the_Same_Session">7.2.8.1. To Continue the Same Session</h4></div></div></div><div class="para">
+					This is what you'll want to do if, for example, you were recording a session and decided to take a ten-minute break. It will work for any situation where you want to continue a session that already started recording. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								move the transport to somewhere after what you've already capture. You can do this either by using the forward/reverse and play/stop buttons on the transport, or by finding the point in the timeline where you want the transport to be, and then left-clicking somewhere in the time-line.
+							</div></li><li class="listitem"><div class="para">
+								Verify that the connections and levels are still set correctly.
+							</div></li><li class="listitem"><div class="para">
+								Verify that the recording tracks are still armed.
+							</div></li><li class="listitem"><div class="para">
+								Arm the transport.
+							</div></li><li class="listitem"><div class="para">
+								Start the transport when ready to record.
+							</div></li></ol></div>
+
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html"><strong>Prev</strong>7.2.7. Recording a Region</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html"><strong>Next</strong>7.2.8.2. To Capture an Additional Part of Somethi...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Recording_a_Region.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.7. Recording a Region</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 <a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.7. Recording a Region" id="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Recording_a_Region">7.2.7. Recording a Region</h3></div></div></div><div class="para">
+				As you progressively record a session, you will create at least one region. Warning about audio being put out the "audition" output by default (use headphones)
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Ensure that the inputs, timeline, and tracks are properly set up.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						if there is nothing to the left of the editor window, press Ctrl+E or 'View &gt; Show Editor Mixer'
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the track you're recording onto
+					</div></li><li class="step" title="Step 4"><div class="para">
+						set the metering point to "input" and verify that it's working correctly and connected to the right thing (say what this does, and why you want to do it now)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						See "Adjusting Recording Volume" below, and do it now
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Arm the track for recording: either press "Record" in the track's mixer in the left, or press the small red record button on the track itself
+					</div></li><li class="step" title="Step 7"><div class="para">
+						the buttons will remain lighted to show that the tracks are armed
+					</div></li><li class="step" title="Step 8"><div class="para">
+						arm <span class="application"><strong>Ardour</strong></span> for recording by select the big red record button on the transport
+					</div></li><li class="step" title="Step 9"><div class="para">
+						start the transport in in the normal way (big play button)
+					</div></li><li class="step" title="Step 10"><div class="para">
+						when you're done recording, stop the transport with the big stop button
+					</div></li><li class="step" title="Step 11"><div class="para">
+						each time you start and stop the transport, a new "region" is produced
+					</div></li><li class="step" title="Step 12"><div class="para">
+						each time you stop the transport, <span class="application"><strong>Ardour</strong></span> "un-arms" itself, but any tracks that you selected are still armed
+					</div></li><li class="step" title="Step 13"><div class="para">
+						When you've finished recording a region, use the "Regions" box-thing on the right of the interface to rename the region:
+					</div><ol class="a"><li class="step" title="Step 13.a"><div class="para">
+								Find the region that you just recorded (by default they are named like "Audio 1-1" which is the name of the recording track followed by a hyphen, then a number in ascending sequeuence representing the "take"). Select it.
+							</div></li><li class="step" title="Step 13.b"><div class="para">
+								Click on the title, and a box should surround it.
+							</div></li><li class="step" title="Step 13.c"><div class="para">
+								Change the name to what you want.
+							</div></li><li class="step" title="Step 13.d"><div class="para">
+								Press enter to finish editing the name.
+							</div></li></ol></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html"><strong>Prev</strong>7.2.6. Adjusting Recording Level (Volume)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html"><strong>Next</strong>7.2.8. Recording More</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.8.3. To Capture a Better Recording of Something That Is already Recorded</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording-Recording_More.html" title="7.2.8. Recording More" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html" title="7.2.8.2. To Capture an Additional Part of Something That Is already Recorded" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html" title="7.2.9. Routing Audio and Managing JACK Connections" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Docume
 ntation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.8.3. To Capture a Better Recording of Something That Is already Recorded" id="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take">7.2.8.3. To Capture a Better Recording of Something That Is already Recorded</h4></div></div></div><div class="para">
+					If you have already recorded all or most of a session, you can re-record *part* of the session in order to "fix up" any issues. <span class="application"><strong>Ardour</strong></span> allows you to record onto the pre-existing tracks, keeping the first take, putting the newly-recorded region over it. Later, you will get to choose the exact points at which the outputted recording is to switch between regions/takes. 
+					<div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Record the session.
+							</div></li><li class="listitem"><div class="para">
+								Ensure that you have the connections and levels set as they were during the first time you recorded the regions over which you're recording now.
+							</div></li><li class="listitem"><div class="para">
+								You will need to set the transport location. Choose a place that is before the segment which you want to replace. The performers should probably also start playing before the section to be replaced, so you will need to start well enough in advance that they can pick up the tempo, get in the groove, and then start playing *all before* the part that needs replacement.
+							</div></li><li class="listitem"><div class="para">
+								Click in the time-line to move the transport.
+							</div></li><li class="listitem"><div class="para">
+								Ensure that the correct tracks are armed.
+							</div></li><li class="listitem"><div class="para">
+								Arm the transport.
+							</div></li><li class="listitem"><div class="para">
+								Start the transport and record the revised section of music.
+							</div></li></ol></div>
+					 At some point, you will have recorded everything that you need, and you will want to progress to mixing and editing.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Capture_Additional_Parts.html"><strong>Prev</strong>7.2.8.2. To Capture an Additional Part of Somethi...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html"><strong>Next</strong>7.2.9. Routing Audio and Managing JACK Connections</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Routing_Audio.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.9. Routing Audio and Managing JACK Connections</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.9. Routing Audio and Managing JACK Connections" id="sect-Musicians_Guide-Ardour-Recording-Routing_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Routing_Audio">7.2.9. Routing Audio and Managing <code class="systemitem">JACK</code> Connections</h3></div></div></div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> automatically saves the state of <code class="systemitem">JACK</code> connections when it saves a session.
+			</div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> offers the following output ports, assuming a stereo (two-channel) setup: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							two channels per track, called "track_name/out 1" and "track_name/out 2". These will usually be connected to the master bus, or to a sub-mixing bus, when you are using one.
+						</div></li><li class="listitem"><div class="para">
+							two channels per bus, called "bus_name/out 1" and "bus_name/out 2". These will usually be connected to the master bus, unless you are using two levels of sub-mixing busses.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the auditioner, called "auditioner/out 1", which represents the channels used to audition a region; when you want to import it, for example, or in the "Regions" box on the right-side, when you select one and right-click and choose "Audition". These should not be connected to the master bus, but to an output device that you want to use when auditioning regions.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the click-track, called "click/out 1", which represents the channels used to play the click-track when recording. These should not be connected to the master bus, but to an output device that you want to use for the click-track.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the master bus, called "master/out 1", which represents the output used by the master output bus. These should be connected to an output device that you wish to use for listening to the session when the transport is moving.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				<span class="application"><strong>Ardour</strong></span> offers the following input ports, for a stereo (two-channel) setup: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							two channels per track, called "track_name/in 1" and "track_name/in 2". These should both be connected to the same input device. If you are using a recording bus, then these should be connected to that bus.
+						</div></li><li class="listitem"><div class="para">
+							two channels per bus, called "bus_name/in 1" and "bus_name/in 2". These should be connected to whatever channels you want to be mixed into them. If you are using it as a recording bus, then these should be connected to the same input device.
+						</div></li><li class="listitem"><div class="para">
+							two channels for the master bus, called "master/in 1", which represents the input used for the master bus. These should be connected to all of the tracks. If you are using sub-bus mixing, then all of the tracks should connect to the master bus' input either directly or through a sub-bus.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				In most setups, <span class="application"><strong>Ardour</strong></span> automatically sets the channel connections correctly. There are ways to change the connections from within <span class="application"><strong>Ardour</strong></span>, but they offer limited flexibility. For this reason, it is recommended that users use <span class="application"><strong>QjackCtl</strong></span> to monitor connections, since through <span class="application"><strong>QjackCtl</strong></span> it is also possible to monitor and change many other features of <code class="systemitem">JACK</code>.
+			</div><div class="para">
+				Learning to make the right connections is a valuable trick for people using <span class="application"><strong>Ardour</strong></span>. The fact that <span class="application"><strong>Ardour</strong></span> uses <code class="systemitem">JACK</code> for both its internal and external connections allows tricks such as the earlier-mentioned recording bus (which adjusts the input level of a source), flipping the left and right audio channels, and creating a multi-channel audio output by combining many input channels. Undoubtedly, other tricks exist.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Redo_a_Take.html"><strong>Prev</strong>7.2.8.3. To Capture a Better Recording of Somethi...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html"><strong>Next</strong>7.2.10. Importing Existing Audio</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.5. Setting up the Busses and Tracks</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html" title="7.2.4. Connecting Audio Sources to Ardour" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html" title="7.2.6. Adjusting Recording Level (Volume)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class=
 "docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.5. Setting up the Busses and Tracks" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_Busses_and_Tracks">7.2.5. Setting up the Busses and Tracks</h3></div></div></div><div class="para">
+				Refer to <a class="xref" href="sect-Musicians_Guide-Vocabulary-Bus.html" title="1.4.2. Busses, Master Bus, and Sub-Master Bus">Section 1.4.2, “Busses, Master Bus, and Sub-Master Bus”</a> for a general discussion of busses. By default, everything that you export from <span class="application"><strong>Ardour</strong></span> is sent to a master bus. Busses do not contain regions but function as a batch collecting zone, where you can subject the whole project to a particular filter or volume adjustment.
+			</div><div class="procedure" title="Procedure 7.1. Add a track for recording"><h6>Procedure 7.1. Add a track for recording</h6><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guimenu"><strong>Track</strong></span> → <span class="guimenuitem"><strong>Add Track/Bus</strong></span>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						ensure that <span class="guilabel"><strong>Tracks</strong></span> is selected
+					</div></li><li class="step" title="Step 3"><div class="para">
+						set the number (probably <code class="literal">1</code>)
+					</div></li><li class="step" title="Step 4"><div class="para">
+						select the number of input channels (probably <code class="literal">Stereo</code>, meaning 2)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						select the mode:
+					</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="literal">Normal</code>: creates a new Region for each recording take
+							</div></li><li class="listitem"><div class="para">
+								<code class="literal">Tape</code>: destructively records over whatever is already recorded (like a tape)
+							</div></li></ul></div></li><li class="step" title="Step 6"><div class="para">
+						Click <span class="guibutton"><strong>Add</strong></span> to create the track
+					</div></li></ol></div><div class="procedure" title="Procedure 7.2. Rename tracks, to identify them"><h6>Procedure 7.2. Rename tracks, to identify them</h6><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click the existing track name in the label to the far left of the track area
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Type over the existing name
+					</div></li><li class="step" title="Step 3"><div class="para">
+						press <span class="keycap"><strong>Enter</strong></span>
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html"><strong>Prev</strong>7.2.4. Connecting Audio Sources to Ardour</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Adjusting_Recording_Level.html"><strong>Next</strong>7.2.6. Adjusting Recording Level (Volume)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2.3. Setting up the Timeline</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Ardour-Recording_a_Session.html" title="7.2. Recording a Session" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Interface.html" title="7.2.2. The Interface" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html" title="7.2.4. Connecting Audio Sources to Ardour" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acce
 sskey="p" href="sect-Musicians_Guide-Ardour-Recording-Interface.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2.3. Setting up the Timeline" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Setting_up_the_Timeline">7.2.3. Setting up the Timeline</h3></div></div></div><div class="para">
+				At the top of the main <span class="application"><strong>Ardour</strong></span> window, to the right of the transport's toolbar, are two relatively large clocks. Right-click the clocks to choose what you want them to display:
+			</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Bars:Beats</strong></span> displays the number of bars and beats 
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Minutes:Seconds</strong></span> displays the time since beginning of track 
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Timecode</strong></span> displays frames-per-second timecode (usually for work with films)
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Samples</strong></span> displays the samples since start 
+					</div></li></ul></div><div class="para">
+				If you do not need both clocks, you can turn one of them off.
+			</div><div class="para">
+				The <span class="guimenu"><strong>snap mode</strong></span> menu is located between the timeline and the clocks. This menu controls where regions may move. You need to change these as you work with a session, depending on the current activity. The left menu contains:
+			</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>No Grid</strong></span>: regions can move freely
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Grid</strong></span>: regions must start on the nearest grid point
+					</div></li><li class="listitem"><div class="para">
+						<span class="guimenuitem"><strong>Magnetic</strong></span> regions can move freely, but when they are near a grid point, they automatically snap to it
+					</div></li></ul></div><div class="para">
+				The middle menu controls where to place the grid lines; by timecode, by clock time, by beats and bars, or by regions.
+			</div><div class="para">
+				The timeline (which contains many <em class="firstterm">rulers</em> showing different time-marking scales) is located at the top of the canvas area, underneath the toolbars. Use the right-click menu to select which rulers you want to display. The rulers you should choose depends on the clock settings and the snap mode.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Interface.html"><strong>Prev</strong>7.2.2. The Interface</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Connecting_Audio_Sources.html"><strong>Next</strong>7.2.4. Connecting Audio Sources to Ardour</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording_a_Session.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Recording_a_Session.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.2. Recording a Session</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /><link rel="prev" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /><link rel="next" href="sect-Musicians_Guide-Ardour-Recording-Interface.html" title="7.2.2. The Interface" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Ardour.html"><strong>Prev</strong></a></li><li 
 class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Interface.html"><strong>Next</strong></a></li></ul><div class="section" title="7.2. Recording a Session" id="sect-Musicians_Guide-Ardour-Recording_a_Session"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Recording_a_Session">7.2. Recording a Session</h2></div></div></div><div class="para">
+			Recording a session usually happens all at once, but sometimes recording can happen over several days or even weeks. Mixing and mastering happen after a session has been recorded. Remember that <code class="systemitem">JACK</code> must have the same sample rate and sample format settings each time you open a session.
+		</div><div class="section" title="7.2.1. Running Ardour" id="sect-Musicians_Guide-Ardour-Recording-Running_Ardour"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Ardour-Recording-Running_Ardour">7.2.1. Running <span class="application"><strong>Ardour</strong></span></h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> uses the <code class="systemitem">JACK</code> sound server. Use <span class="application"><strong>QjackCtl</strong></span> to start <code class="systemitem">JACK</code> before <span class="application"><strong>Ardour</strong></span>, or <span class="application"><strong>Ardour</strong></span> starts <code class="systemitem">JACK</code> for you.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						<span class="application"><strong>Ardour</strong></span> asks you to choose a location to save your new session. <span class="application"><strong>Ardour</strong></span> automatically creates a directory to store the session's files. You can also open an existing session.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Ardour.html"><strong>Prev</strong>Chapter 7. Ardour</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Recording-Interface.html"><strong>Next</strong>7.2.2. The Interface</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Tutorial_Files.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Tutorial_Files.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Ardour-Tutorial_Files.html
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>7.3. Files for the Tutorial</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /><link rel="prev" href="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html" title="7.2.10. Importing Existing Audio" /><link rel="next" href="sect-Musicians_Guide-Ardour-Editing.html" title="7.4. Editing a Song (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-
 Ardour-Recording-Importing_Existing_Audio.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing.html"><strong>Next</strong></a></li></ul><div class="section" title="7.3. Files for the Tutorial" id="sect-Musicians_Guide-Ardour-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Ardour-Tutorial_Files">7.3. Files for the Tutorial</h2></div></div></div><div class="para">
+			These tutorial files represent the material required to create a finished version of a song called "Here Is How," written by Esther Wheaton. The song was released as part of her first album, "Not Legendary," and she has released the source files for this song under !!I!! this licence (probably CC-BY-SA) !!I!! For more information on the artist, please refer to her <em class="citetitle">Esther Wheaton's MySpace Page</em>, available at <a href="http://www.myspace.com/estherwheaton">http://www.myspace.com/estherwheaton</a>.
+		</div><div class="para">
+			The material presented for your use is a folder containing an <span class="application"><strong>Ardour</strong></span> file and the associated audio files required to start the tutorial. The tutorial itself comprises the following sections about editing, mixing, and mastering (or exporting). The program used to record the audio files split the left and right channels into separate files, so they are imported into <span class="application"><strong>Ardour</strong></span>as separate regions. Therefore, the setup is more complex than it would be if the song were originally recorded in <span class="application"><strong>Ardour</strong></span>, but this gives the opportunity to learn in greater detail about busses, creating and using the stereo image, and volume level adjustments.
+		</div><div class="para">
+			The unique setup also means that none of the audio regions are in the right place on the timeline, and most of them require extensive editing. This would be bad if the objective of the tutorial were to create a finished version of the song as quickly as possible; but the objective is to learn how to use <span class="application"><strong>Ardour</strong></span>, and this is almost guaranteed.
+		</div><div class="para">
+			!!EL!! Links to the files !!I!! I don't know where to put them!
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ardour-Recording-Importing_Existing_Audio.html"><strong>Prev</strong>7.2.10. Importing Existing Audio</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Ardour-Editing.html"><strong>Next</strong>7.4. Editing a Song (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.3.2. Configuring Audacity for Your Sound Card</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity_Configuration.html" title="5.3. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Audacity_Configuration.html" title="5.3. Configuration" /><link rel="next" href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html" title="5.3.3. Setting the Project's Sample Rate and Format" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p
 " href="sect-Musicians_Guide-Audacity_Configuration.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html"><strong>Next</strong></a></li></ul><div class="section" title="5.3.2. Configuring Audacity for Your Sound Card" id="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware">5.3.2. Configuring Audacity for Your Sound Card</h3></div></div></div><div class="para">
+				Audacity configures itself automatically. If your computer has multiple sound cards or your sound cards have an unusual setup, Audacity guesses which input and output you will use. Audacity sometimes guesses incorrectly, so you can configure it yourself.
+			</div><div class="para">
+				Audacity sometimes works, but has poor performance or low-quality audio. If Audacity runs poorly on your computer, you should configure the sound cards manually.
+			</div><div class="para">
+				Follow these steps to configure Audacity for your sound card:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						You need to know the Linux name of your sound card.
+					</div><ol class="a"><li class="step" title="Step 1.a"><div class="para">
+								Open a terminal. In GNOME, choose <span class="guimenu"><strong>Applications</strong></span> → <span class="guisubmenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Terminal</strong></span>. In KDE, open the application launcher, then choose <span class="guimenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Konsole</strong></span>.
+							</div></li><li class="step" title="Step 1.b"><div class="para">
+								Run this command: <code class="command">cat /proc/asound/cards</code>.
+							</div></li><li class="step" title="Step 1.c"><div class="para">
+								The <code class="command">cat</code> program outputs a list of sound cards in your computer, which looks similar to this list:
+							</div><pre class="screen"><code class="computeroutput">0 [SB ]: HDA-Intel - HDA ATI SB</code>
+<code class="computeroutput"> HDA ATI SB at 0xf7ff4000 irq 16</code>
+<code class="computeroutput">1 [MobilePre ]: USB-Audio - MobilePre</code>
+<code class="computeroutput"> M Audio MobilePre at usb-0000:00:13.0-2</code></pre><div class="para">
+								In this example output, the square brackets surround the name of the sound card. The names of the sound cards in this example output are <code class="literal">SB</code> and <code class="literal">MobilePre</code>.
+							</div></li><li class="step" title="Step 1.d"><div class="para">
+								Identify the name of the sound card that you want to use. If you do not see your sound card in the list outputted by <code class="code">cat</code>, then your Fedora does not detect it. You should also remember the number of the sound card, which is printed to the left of the name. You can use two different sound cards for recording and playback.
+							</div></li></ol></li><li class="step" title="Step 2"><div class="para">
+						Start Audacity.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Open the "Preferences" window. Choose <span class="guimenu"><strong>File</strong></span> &gt; <span class="guimenuitem"><strong>Preferences</strong></span>.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Set the "Host" to <code class="literal">ALSA</code>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Set the recording and playback devices to the name of the sound card that you want to use. If there are many choices for your sound card, choose the one that ends with <code class="literal">(hw:0)</code>, where <code class="literal">0</code> is replaced by the number of the sound card that you want to use.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Follow the post-installation test procedures to confirm that the configuration is correct.
+					</div></li></ol></div><div class="para">
+				You will see many choices in the list of playback and recording devices. When configured with the <code class="code">default</code> device, Audacity lets ALSA determine which sound card to use. When configured with the <code class="literal">pulse</code> device, Audacity lets PulseAudio determine which sound card to use. Audacity works most efficiently when configured with a specific sound card, so you should not use the <code class="literal">default</code> or <code class="literal">pulse</code> devices unless the other choices do not work.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity_Configuration.html"><strong>Prev</strong>5.3. Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html"><strong>Next</strong>5.3.3. Setting the Project's Sample Rate and Form...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.7.2. Export a Whole File</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Save_and_Export.html" title="5.7. Save and Export" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Save_and_Export.html" title="5.7. Save and Export" /><link rel="next" href="chap-Musicians_Guide-Digital_Audio_Workstations.html" title="Chapter 6. Digital Audio Workstations" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Music
 ians_Guide-Audacity-Save_and_Export.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Digital_Audio_Workstations.html"><strong>Next</strong></a></li></ul><div class="section" title="5.7.2. Export a Whole File" id="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File">5.7.2. Export a Whole File</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Export</strong></span>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the format, filename, and directory of the audio that will be exported. Click <span class="guibutton"><strong>Save</strong></span> when you are finished.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Depending on which format you choose, the "Metadata" window appears. You can input this information if you wish.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Audacity processes the audio to export. This may take some time, depending on the audio.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Save_and_Export.html"><strong>Prev</strong>5.7. Save and Export</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Digital_Audio_Workstations.html"><strong>Next</strong>Chapter 6. Digital Audio Workstations</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Hardware_Requirements.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Hardware_Requirements.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.2.2. Hardware Requirements</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /><link rel="next" href="sect-Musicians_Guide-Audacity-Installation.html" title="5.2.3. Standard Installation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pr
 evious"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Installation.html"><strong>Next</strong></a></li></ul><div class="section" title="5.2.2. Hardware Requirements" id="sect-Musicians_Guide-Audacity-Hardware_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Hardware_Requirements">5.2.2. Hardware Requirements</h3></div></div></div><div class="para">
+				You need an audio interface to use Audacity. If you will record audio with Audacity, you must have at least one microphone connected to your audio interface. You do not need a microphone to edit existing audio files.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html"><strong>Prev</strong>5.2. Requirements and Installation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Installation.html"><strong>Next</strong>5.2.3. Standard Installation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Installation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Installation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.2.3. Standard Installation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html" title="5.2.2. Hardware Requirements" /><link rel="next" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html" title="5.2.4. Installation with MP3 Support" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li
  class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html"><strong>Next</strong></a></li></ul><div class="section" title="5.2.3. Standard Installation" id="sect-Musicians_Guide-Audacity-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Installation">5.2.3. Standard Installation</h3></div></div></div><div class="procedure"><div class="para">
+					This method installs Audacity from the Fedora repository. This version of Audacity does not use an MP3 library, and cannot process MP3 files.
+				</div><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use PackageKit or KPackageKit to install the <span class="package">audacity</span> package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The proposed installation includes Audacity and all of the libraries that Audacity uses. Continue installing Audacity by reviewing and approving the proposed installation.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Audacity configures itself automatically, but it may not use the configuration you want. You need to test Audacity before recording, so that you know that it works. Follow the instructions in <a class="xref" href="sect-Musicians_Guide-Audacity-Testing_Playback.html" title="5.2.5. Post-Installation Test: Playback">Section 5.2.5, “Post-Installation Test: Playback”</a> and <a class="xref" href="sect-Musicians_Guide-Audacity-Testing_Recording.html" title="5.2.6. Post-Installation Test: Recording">Section 5.2.6, “Post-Installation Test: Recording”</a> to test Audacity.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html"><strong>Prev</strong>5.2.2. Hardware Requirements</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html"><strong>Next</strong>5.2.4. Installation with MP3 Support</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.2.4. Installation with MP3 Support</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Installation.html" title="5.2.3. Standard Installation" /><link rel="next" href="sect-Musicians_Guide-Audacity-Testing_Playback.html" title="5.2.5. Post-Installation Test: Playback" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous">
 <a accesskey="p" href="sect-Musicians_Guide-Audacity-Installation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Testing_Playback.html"><strong>Next</strong></a></li></ul><div class="section" title="5.2.4. Installation with MP3 Support" id="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion">5.2.4. Installation with MP3 Support</h3></div></div></div><div class="procedure"><div class="para">
+					This method installs Audacity from the RPM Fusion repository. This version of Audacity uses an MP3 library, and can process MP3 files. The Fedora Project cannot provide support for this version of Audacity because it is not prepared by Fedora.
+				</div><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Run this command in a terminal:
+					</div><pre class="screen"><code class="command">su -c 'yum localinstall --nogpgcheck http://download1.rpmfusion.org/free/fedora/\</code>
+<code class="command">rpmfusion-free-release-stable.noarch.rpmhttp://download1.rpmfusion.org/nonfree/\</code>
+<code class="command">fedora/rpmfusion-nonfree-release-stable.noarch.rpm'</code></pre><div class="para">
+						Note that this a single command, broken into three lines here for presentation reasons.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Use PackageKit or KPackageKit to install the <code class="code">audacity-freeworld</code> package.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The proposed installation includes Audacity and all of the libraries that Audacity uses. Continue installing Audacity by reviewing and approving the proposed installation.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Audacity configures itself automatically, but it may not use the configuration you want. You need to test Audacity before recording, so that you know that it works. Follow the instructions in <a class="xref" href="sect-Musicians_Guide-Audacity-Testing_Playback.html" title="5.2.5. Post-Installation Test: Playback">Section 5.2.5, “Post-Installation Test: Playback”</a> and <a class="xref" href="sect-Musicians_Guide-Audacity-Testing_Recording.html" title="5.2.6. Post-Installation Test: Recording">Section 5.2.6, “Post-Installation Test: Recording”</a> to test Audacity.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Installation.html"><strong>Prev</strong>5.2.3. Standard Installation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Testing_Playback.html"><strong>Next</strong>5.2.5. Post-Installation Test: Playback</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Interface.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Interface.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.4. The Interface</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html" title="5.3.3. Setting the Project's Sample Rate and Format" /><link rel="next" href="sect-Musicians_Guide-Audacity-Recording.html" title="5.5. Recording" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicia
 ns_Guide-Audacity-Setting_Sample_Rate_and_Format.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Recording.html"><strong>Next</strong></a></li></ul><div class="section" title="5.4. The Interface" id="sect-Musicians_Guide-Audacity-Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Interface">5.4. The Interface</h2></div></div></div><div class="figure" title="Figure 5.1. The Audacity interface" id="audacity_interface"><div class="figure-contents"><div class="mediaobject"><img src="./images/Audacity-Interface.png" width="444" alt="The Audacity interface" /><div class="longdesc"><div class="para">
+						An Audacity window, displaying a single stereo track.
+					</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+							The <em class="firstterm">transport controls</em> play, stop, or pause playback of audio. The buttons to record and move quickly through a file are also located here.
+						</div></li><li class="listitem"><div class="para">
+							The <em class="firstterm">tool-selection box</em> changes the cursor's function.
+						</div></li><li class="listitem"><div class="para">
+							The two <em class="firstterm">volume level meters</em> display the volume level of stereo audio. The left meter displays the volume level of the output signal. The right meter displays the volume level of the input signal.
+						</div></li><li class="listitem"><div class="para">
+							The <em class="firstterm">ruler</em> displays the time since the start of the file, in minutes and seconds.
+						</div></li><li class="listitem"><div class="para">
+							Each <em class="firstterm">track</em> contains two channels of audio signal data. Audacity stacks tracks vertically in the main window. Audacity plays back all tracks simultaneously.
+						</div></li></ol></div></div></div></div><h6>Figure 5.1. The Audacity interface</h6></div><br class="figure-break" /><div class="figure" title="Figure 5.2. A track in Audacity" id="audacity_track"><div class="figure-contents"><div class="mediaobject"><img src="./images/Audacity-Track.png" width="444" alt="A track in Audacity" /><div class="longdesc"><div class="para">
+						A single stereo track, displayed in Audacity.
+					</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Each track has a <em class="firstterm">track info area</em>, which holds settings like the fader, panner, and <span class="guibutton"><strong>mute</strong></span> and <span class="guibutton"><strong>solo</strong></span> buttons.
+						</div></li><li class="listitem"><div class="para">
+							The <em class="firstterm">timeline</em> is the main area of the main window of Audacity. The leftmost point is the beginning of the audio file.
+						</div></li></ol></div></div></div></div><h6>Figure 5.2. A track in Audacity</h6></div><br class="figure-break" /><div class="para">
+			Refer to the image above as you read about the user interface of Audacity. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						The "transport controls" play, stop, or pause playback of audio. The buttons to record and move quickly through a file are also located here.
+					</div></li><li class="listitem"><div class="para">
+						The "tool-selection box" changes the cursor's function.
+					</div></li><li class="listitem"><div class="para">
+						The two "volume level meters" display the volume level of stereo audio. The left meter displays the volume level of the output signal. The right meter displays the volume level of the input signal.
+					</div></li><li class="listitem"><div class="para">
+						The "ruler" displays the time since the start of the file, in minutes and seconds.
+					</div></li><li class="listitem"><div class="para">
+						The "timeline" is the main area of the main window of Audacity. The leftmost point is the beginning of the audio file.
+					</div></li><li class="listitem"><div class="para">
+						Each "track" contains two channels of audio signal data. Audacity stacks tracks vertically in the main window. Audacity plays back all tracks simultaneously.
+					</div></li><li class="listitem"><div class="para">
+						Each track has a "track info area," which holds settings like the fader, panner, and <span class="guibutton"><strong>mute</strong></span> and <span class="guibutton"><strong>solo</strong></span> buttons.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			<a class="xref" href="chap-Musicians_Guide-Digital_Audio_Workstations.html" title="Chapter 6. Digital Audio Workstations">Chapter 6, <i>Digital Audio Workstations</i></a> contains more information about the Audacity user interface. That chapter defines the purpose and use of many user interface components.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html"><strong>Prev</strong>5.3.3. Setting the Project's Sample Rate and Form...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Recording.html"><strong>Next</strong>5.5. Recording</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.5.2. Continue to Record</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Recording.html" title="5.5. Recording" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Recording.html" title="5.5. Recording" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Recording
 .html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial.html"><strong>Next</strong></a></li></ul><div class="section" title="5.5.2. Continue to Record" id="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record">5.5.2. Continue to Record</h3></div></div></div><div class="para">
+				You can record more audio after the first recording in one of these ways: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							You can continue to record from the end of the already-recorded audio.
+						</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+									Press <span class="keycap"><strong>Shift</strong></span> then click <span class="guibutton"><strong>Record</strong></span>.
+								</div></li><li class="step" title="Step 2"><div class="para">
+									Audacity starts to record from the end of the already-recorded audio. The new audio is put in the previously-selected track.
+								</div></li></ol></div></li><li class="listitem"><div class="para">
+							You can record new audio that will play at the same time as the already-recorded audio.
+						</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+									Choose <span class="guimenu"><strong>Transport</strong></span> → <span class="guimenuitem"><strong>Skip to Start</strong></span> or press <span class="keycap"><strong>Home</strong></span> to move the transport head to the start of the file.
+								</div></li><li class="step" title="Step 2"><div class="para">
+									Click <span class="guibutton"><strong>Record</strong></span>.
+								</div></li><li class="step" title="Step 3"><div class="para">
+									Audacity starts to record from the beginning. The new audio is put in a new track, and does not erase existing audio.
+								</div></li></ol></div></li><li class="listitem"><div class="para">
+							You can record new audio that will play at the same time as the already-recorded audio, but start after the beginning.
+						</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+									Find the timeline position when you want to record new audio. Click on an existing track at that time.
+								</div></li><li class="step" title="Step 2"><div class="para">
+									Click <span class="guibutton"><strong>Record</strong></span>.
+								</div></li><li class="step" title="Step 3"><div class="para">
+									Audacity starts to record from the position of the transport head. The new audio is put in a new track, and does not erase existing audio.
+								</div></li></ol></div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Recording.html"><strong>Prev</strong>5.5. Recording</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial.html"><strong>Next</strong>5.6. Creating a New Login Sound (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Recording.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Recording.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.5. Recording</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Interface.html" title="5.4. The Interface" /><link rel="next" href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html" title="5.5.2. Continue to Record" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Inte
 rface.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html"><strong>Next</strong></a></li></ul><div class="section" title="5.5. Recording" id="sect-Musicians_Guide-Audacity-Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Recording">5.5. Recording</h2></div></div></div><div class="para">
+			This section explains possible ways to use Audacity to record.
+		</div><div class="section" title="5.5.1. Start to Record" id="sect-Musicians_Guide-Audacity-Recording-Start_to_Record"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Recording-Start_to_Record">5.5.1. Start to Record</h3></div></div></div><div class="para">
+				This procedure can be used whether you want to record from microphones or from another application on your computer.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Prepare your computer to record. Connect the microphones you want to use, and test them. See <a class="xref" href="sect-Musicians_Guide-Audacity-Testing_Playback.html" title="5.2.5. Post-Installation Test: Playback">Section 5.2.5, “Post-Installation Test: Playback”</a> and <a class="xref" href="sect-Musicians_Guide-Audacity-Testing_Recording.html" title="5.2.6. Post-Installation Test: Recording">Section 5.2.6, “Post-Installation Test: Recording”</a> for instructions to test your equipment.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Check the sample rate and sample format. See <a class="xref" href="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html" title="5.3.3. Setting the Project's Sample Rate and Format">Section 5.3.3, “Setting the Project's Sample Rate and Format”</a> for instructions to change the sample rate and sample format.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The <span class="guibutton"><strong>Record</strong></span> button shows a red circle. When you are ready to record, click the <span class="guibutton"><strong>Record</strong></span> button.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The <span class="guibutton"><strong>Stop</strong></span> button shows an orange square. Click the <span class="guibutton"><strong>Stop</strong></span> button to stop the recorder.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						* Audacity displays the recorded audio in the timeline of a track, as a blue, sound-wave-like shape that represents the volume level. Audacity sometimes displays the blue shape immediately, and sometimes only after you click <span class="guibutton"><strong>Stop</strong></span>. When Audacity does not show the blue shape immediately, it does not have enough processor power, and decides to process the audio instead of the blue shape.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Interface.html"><strong>Prev</strong>5.4. The Interface</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html"><strong>Next</strong>5.5.2. Continue to Record</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Requirements_and_Installation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Requirements_and_Installation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.2. Requirements and Installation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="prev" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="next" href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html" title="5.2.2. Hardware Requirements" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Audacity.html"><strong>Prev
 </strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html"><strong>Next</strong></a></li></ul><div class="section" title="5.2. Requirements and Installation" id="sect-Musicians_Guide-Audacity-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Requirements_and_Installation">5.2. Requirements and Installation</h2></div></div></div><div class="section" title="5.2.1. Software Requirements" id="sect-Musicians_Guide-Audacity-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Software_Requirements">5.2.1. Software Requirements</h3></div></div></div><div class="para">
+				Audacity uses several "libraries." Libraries are incomplete programs that add capabilities to other programs or applications. Libraries can be shared between programs. The libraries needed by Audacity will be installed automatically.
+			</div><div class="para">
+				The version of Audacity from the Fedora repository does not use an MP3 library. If you do not want to use MP3 files with Audacity, you should follow the instructions in <a class="xref" href="sect-Musicians_Guide-Audacity-Installation.html" title="5.2.3. Standard Installation">Section 5.2.3, “Standard Installation”</a>. If you want to use MP3 files with Audacity, you should follow the instructions in <a class="xref" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html" title="5.2.4. Installation with MP3 Support">Section 5.2.4, “Installation with MP3 Support”</a>.
+			</div><div class="para">
+				Audacity can use the JACK Audio Connection Kit. You should install JACK before installing Audacity. Follow the instructions in <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> to install JACK. We recommend using Audacity without JACK, but JACK is installed whether or not you use it.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Audacity.html"><strong>Prev</strong>Chapter 5. Audacity</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Hardware_Requirements.html"><strong>Next</strong>5.2.2. Hardware Requirements</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Save_and_Export.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Save_and_Export.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Save_and_Export.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.7. Save and Export</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html" title="5.6.11. Conclusion" /><link rel="next" href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html" title="5.7.2. Export a Whole File" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-T
 utorial-Conclusion.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html"><strong>Next</strong></a></li></ul><div class="section" title="5.7. Save and Export" id="sect-Musicians_Guide-Audacity-Save_and_Export"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Save_and_Export">5.7. Save and Export</h2></div></div></div><div class="para">
+			Audacity saves its data in a format that only Audacity can use. Audacity saves more information than just the audio files, and this information cannot be stored in conventional audio files like OGG, FLAC, or AIFF.
+		</div><div class="para">
+			When you want to share your work, or use it in another application, you must export it. When you "export" audio, Audacity converts the Audacity-only file into a conventional audio file. Audacity does not delete the original Audacity-only file, but the exported file cannot be converted into the Audacity-only format.
+		</div><div class="section" title="5.7.1. Export Part of a File" id="sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Exporting_Part_of_a_File">5.7.1. Export Part of a File</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select the portion of audio that you want to export.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Export Selection</strong></span>.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the format, filename, and directory of the audio that will be exported. Click <span class="guibutton"><strong>Save</strong></span> when you are finished.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Depending on which format you choose, the "Metadata" window appears. You can input this information if you wish.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Audacity processes the audio to export. This may take some time, depending on the audio.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html"><strong>Prev</strong>5.6.11. Conclusion</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Exporting_a_Whole_File.html"><strong>Next</strong>5.7.2. Export a Whole File</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.3.3. Setting the Project's Sample Rate and Format</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity_Configuration.html" title="5.3. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html" title="5.3.2. Configuring Audacity for Your Sound Card" /><link rel="next" href="sect-Musicians_Guide-Audacity-Interface.html" title="5.4. The Interface" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="
 sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Interface.html"><strong>Next</strong></a></li></ul><div class="section" title="5.3.3. Setting the Project's Sample Rate and Format" id="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Setting_Sample_Rate_and_Format">5.3.3. Setting the Project's Sample Rate and Format</h3></div></div></div><div class="para">
+				You can change the sample rate and sample format (see <a class="xref" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a> for definitions). You should set the sample rate and sample format when you begin working on a project. You should not change the sample rate or sample format after you record audio. If you will use audio files that already exist, you should use the sample rate and sample format of the existing files.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Preferences</strong></span> to open the "Preferences" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Click <span class="guibutton"><strong>Quality</strong></span> in the list on the left of the window.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Change the settings as you need. We recommend a sample rate of 44 100 Hz and a sample format of 16 bits for most projects.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html"><strong>Prev</strong>5.3.2. Configuring Audacity for Your Sound Card</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Interface.html"><strong>Next</strong>5.4. The Interface</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Testing_Playback.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Testing_Playback.html
new file mode 100644
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Testing_Playback.html
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.2.5. Post-Installation Test: Playback</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html" title="5.2.4. Installation with MP3 Support" /><link rel="next" href="sect-Musicians_Guide-Audacity-Testing_Recording.html" title="5.2.6. Post-Installation Test: Recording" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="doc
 nav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Testing_Recording.html"><strong>Next</strong></a></li></ul><div class="section" title="5.2.5. Post-Installation Test: Playback" id="sect-Musicians_Guide-Audacity-Testing_Playback"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Testing_Playback">5.2.5. Post-Installation Test: Playback</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start Audacity.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Set the volume of your audio interface and speakers to a safe level.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose <span class="guimenu"><strong>File</strong></span> → <span class="guimenuitem"><strong>Open</strong></span> to open the Open File window.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Open the <code class="literal">/usr/share/sounds/alsa/Noise.wav</code> file. This file is designed for testing audio equipment.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Play the file as many times as you need. Adjust the volume of your audio interface and speakers while the file is playing.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						If you cannot hear sound when the file is played, check that your audio interface and speakers are correctly connected and powered on.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						If you still cannot hear sound when the file is played, see <a class="xref" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html" title="5.3.2. Configuring Audacity for Your Sound Card">Section 5.3.2, “Configuring Audacity for Your Sound Card”</a>.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Installation_with_RPM_Fusion.html"><strong>Prev</strong>5.2.4. Installation with MP3 Support</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Testing_Recording.html"><strong>Next</strong>5.2.6. Post-Installation Test: Recording</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Testing_Recording.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Testing_Recording.html
new file mode 100644
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Testing_Recording.html
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.2.6. Post-Installation Test: Recording</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Requirements_and_Installation.html" title="5.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Testing_Playback.html" title="5.2.5. Post-Installation Test: Playback" /><link rel="next" href="sect-Musicians_Guide-Audacity_Configuration.html" title="5.3. Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a access
 key="p" href="sect-Musicians_Guide-Audacity-Testing_Playback.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity_Configuration.html"><strong>Next</strong></a></li></ul><div class="section" title="5.2.6. Post-Installation Test: Recording" id="sect-Musicians_Guide-Audacity-Testing_Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Testing_Recording">5.2.6. Post-Installation Test: Recording</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Connect your microphones to your audio interface.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Start Audacity. Do not open a file.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Locate the volume level meters on the toolbar, to the right of the transport controls. If you do not see the meters, choose <span class="guimenu"><strong>View</strong></span> → <span class="guisubmenu"><strong>Toolbars</strong></span> → <span class="guimenuitem"><strong>Meter Toolbar</strong></span>, which should have a check mark next to it.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click on the arrow next to the microphone to open the input meter's pop-up menu. Choose <span class="guimenuitem"><strong>Start Monitoring</strong></span>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Sing, talk, or make noise into the microphone. The volume level meter should show moving red bars.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Adjust the volume of the recording inputs on your audio interface. When there is no noise, the moving red bars should be very small.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						If you do not see moving red bars in the volume level meter, check that your audio interface and microphone are correctly connected and powered on. If your equipment was not properly connected, adjust the volume of the recording inputs on your audio interface now.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						If you still do not see moving red bars, see <a class="xref" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html" title="5.3.2. Configuring Audacity for Your Sound Card">Section 5.3.2, “Configuring Audacity for Your Sound Card”</a>.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Click the <span class="guibutton"><strong>Record</strong></span> button to start a test recording. Sing, talk, or make noise into the microphone.
+					</div></li><li class="step" title="Step 10"><div class="para">
+						After a few seconds, click the <span class="guibutton"><strong>Stop</strong></span> button to stop the test recording.
+					</div></li><li class="step" title="Step 11"><div class="para">
+						Click the <span class="guibutton"><strong>Play</strong></span> button to hear the recorded audio.
+					</div></li><li class="step" title="Step 12"><div class="para">
+						If the recording sounds bad, you configure Audacity manually. See <a class="xref" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html" title="5.3.2. Configuring Audacity for Your Sound Card">Section 5.3.2, “Configuring Audacity for Your Sound Card”</a>.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Testing_Playback.html"><strong>Prev</strong>5.2.5. Post-Installation Test: Playback</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity_Configuration.html"><strong>Next</strong>5.3. Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.5. Adjust the Volume Level</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html" title="5.6.4. Stretching Tracks" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html" title="5.6.6. Remove Noise" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" h
 ref="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.5. Adjust the Volume Level" id="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level">5.6.5. Adjust the Volume Level</h3></div></div></div><div class="para">
+				You can adjust the volume level of tracks by adjusting the fader in the track info box. The fader is a horizontal line with a <code class="literal">-</code> sign on the left and a <code class="literal">+</code> sign on the right. The fader does not change the audio signal itself.
+			</div><div class="para">
+				You can also adjust the volume level of a portion of audio, which does modify the audio signal itself. Follow these instructions to adjust the volume level of a portion of audio.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						The tutorial's lowest track is very quiet. Click the track's <span class="guibutton"><strong>solo</strong></span> button, then listen to the track alone. Most of the track is quiet humming.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then hold down the mouse button to select some audio in one track.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Amplify</strong></span>. When the "Amplify" window opens, it is set for the greatest volume level increase that will not decrease sound quality. You can enable "clipping," which allows you to increase the volume level even more, but will decrease the sound quality.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Use the Amplify tool to adjust the volume level as you wish.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html"><strong>Prev</strong>5.6.4. Stretching Tracks</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html"><strong>Next</strong>5.6.6. Remove Noise</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.3. Align Tracks</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html" title="5.6.2. Scenario" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html" title="5.6.4. Stretching Tracks" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sec
 t-Musicians_Guide-Audacity-Tutorial-Scenario.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.3. Align Tracks" id="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks">5.6.3. Align Tracks</h3></div></div></div><div class="para">
+				You adjust the starting time of the segments.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click the <span class="guibutton"><strong>Time Shift</strong></span> button in the tool-selection toolbar.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the track with the segment you want to move. Drag the segment to the left or right to change the time when it starts to play.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You can align the start of one segment with end of another segment. Drag the segment so that the beginning is near the end of the other segment. Drag the track back and forth slowly so a yellow line appears. The yellow line means that there is no silence between the segments, and that the segments do not overlap.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You can move a segment to start at the selection cursor. Click the <span class="guibutton"><strong>Selection Tool</strong></span> button, then click on the track where you want the segment to start to play. Choose <span class="guimenu"><strong>Tracks</strong></span> → <span class="guisubmenu"><strong>Align Tracks</strong></span> → <span class="guimenuitem"><strong>Align with Cursor</strong></span> to move the track.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						You can move tracks in other ways by using the <span class="guimenu"><strong>Tools</strong></span> → <span class="guisubmenu"><strong>Align Tracks</strong></span> menu choices.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						You can select multiple tracks at the same time. Press <span class="keycap"><strong>Shift</strong></span> while you click on each track.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						You should listen to each adjustment to confirm that it is correct. Click <span class="guibutton"><strong>Selection Tool</strong></span> in the tool-selection toolbar, then click on a track where you want to begin to listen. Press <span class="guibutton"><strong>Play</strong></span> to hear the audio.
+					</div></li></ol></div><div class="para">
+				We aligned the tracks so that they sound nice to us. We tried to make the sound short, and interesting but not confusing. We changed the positions of the tracks many times after this step.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html"><strong>Prev</strong>5.6.2. Scenario</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html"><strong>Next</strong>5.6.4. Stretching Tracks</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.11. Conclusion</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html" title="5.6.10. Add a Special Effect (the Phaser)" /><link rel="next" href="sect-Musicians_Guide-Audacity-Save_and_Export.html" title="5.7. Save and Export" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acce
 sskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Save_and_Export.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.11. Conclusion" id="sect-Musicians_Guide-Audacity-Tutorial-Conclusion"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Conclusion">5.6.11. Conclusion</h3></div></div></div><div class="para">
+				Your startup file sounds different than the one that we completed. The tutorial instructions are intentionally vague. You used your own creativity to complete the tutorial. You also learned how to use these tools for many different purposes.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html"><strong>Prev</strong>5.6.10. Add a Special Effect (the Phaser)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Save_and_Export.html"><strong>Next</strong>5.7. Save and Export</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.7. Fade In or Out</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html" title="5.6.6. Remove Noise" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html" title="5.6.8. Remove Some Audio" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href
 ="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.7. Fade In or Out" id="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out">5.6.7. Fade In or Out</h3></div></div></div><div class="para">
+				Audacity has tools to fade in and out. When you "fade in," it means to gradually increase the volume level from silence to the original level. When you "fade out," it means to gradually decreased the volume level from the original level to silence. Professional recordings of concerts often fade out after a song, while the audience applauds. Fading out avoids an abrupt stop at the end of the recording, because the volume level is decreased gradually to silence.
+			</div><div class="para">
+				You generally fade in at the beginning of an audio segment, and fade out at the end of an audio segment. You can use Audacity to create special effects if you fade in or fade out in the middle of an audio segment. You can make a surprising effect by setting Audacity to fade in or out over a few second, then adding the opposite fade inside the first fade.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then select a portion of audio to fade in or out.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Fade In</strong></span> or <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Fade Out</strong></span>.
+					</div></li></ol></div><div class="para">
+				We created a long fade out in one of our tracks, so that the track is quieter. We then adjusted the spacing of the other tracks, moving them closer.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html"><strong>Prev</strong>5.6.6. Remove Noise</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html"><strong>Next</strong>5.6.8. Remove Some Audio</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.6. Remove Noise</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html" title="5.6.5. Adjust the Volume Level" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html" title="5.6.7. Fade In or Out" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey
 ="p" href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.6. Remove Noise" id="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Remove_Noise">5.6.6. Remove Noise</h3></div></div></div><div class="para">
+				"Noise" is part of an audio signal that is not the intended signal. When you listen to music on the radio, you can hear the music, and usually also some noise. When computers record or play audio, the electronic components sometimes create extra noise. The lowest track of the tutorial file has noise created by electronic components in the old notebook computer used to play the CD. Follow these steps to use the "Noise Removal" tool.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then select a small portion of the lowest track.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Noise Removal</strong></span>. The "Noise Removal" window appears. Click <span class="guibutton"><strong>Get Profile</strong></span>. The Noise Removal tool uses the selected audio as an example of the noise to remove.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the whole track.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Open the "Noise Removal" window. Click <span class="guibutton"><strong>OK</strong></span>. The Noise Removal tool processes the audio. The Noise Removal tool is not effective in this example because most of the signal is noise.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html"><strong>Prev</strong>5.6.5. Adjust the Volume Level</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html"><strong>Next</strong>5.6.7. Fade In or Out</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.8. Remove Some Audio</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html" title="5.6.7. Fade In or Out" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html" title="5.6.9. Repeat an Already-Recorded Segment" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><
 a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.8. Remove Some Audio" id="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio">5.6.8. Remove Some Audio</h3></div></div></div><div class="para">
+				You can remove portions of a track. This procedure removes audio at the end of a track. You can use a similar method to remove audio in other ways.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then place the editing cursor at the point where you want the track to end.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guisubmenu"><strong>Select</strong></span> → <span class="guimenuitem"><strong>Cursor to Track End</strong></span>. There are many other choices in the <span class="guimenu"><strong>Edit</strong></span> → <span class="guisubmenu"><strong>Select</strong></span> menu.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Press <span class="keycap"><strong>Delete</strong></span>. The selected audio is deleted.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						If you make a mistake, you can undo the previous action. Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Undo</strong></span>.
+					</div></li></ol></div><div class="para">
+				We removed the end of the lowest track.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Fade_Out.html"><strong>Prev</strong>5.6.7. Fade In or Out</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html"><strong>Next</strong>5.6.9. Repeat an Already-Recorded Segment</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.9. Repeat an Already-Recorded Segment</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html" title="5.6.8. Remove Some Audio" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html" title="5.6.10. Add a Special Effect (the Phaser)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previ
 ous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.9. Repeat an Already-Recorded Segment" id="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment">5.6.9. Repeat an Already-Recorded Segment</h3></div></div></div><div class="para">
+				You can repeat a segment of audio that is already recorded.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click <span class="guibutton"><strong>Selection Tool</strong></span>, then select a portion of audio.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Copy</strong></span> or press <span class="keycap"><strong>Control</strong></span>+<span class="keycap"><strong>c</strong></span>.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click in a track near where you want the copy to start playing.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Paste</strong></span> or press <span class="keycap"><strong>Control</strong></span>+<span class="keycap"><strong>v</strong></span>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click <span class="guibutton"><strong>Time Shift Tool</strong></span>, then adjust the timeline position of the new audio clip.
+					</div></li></ol></div><div class="para">
+				We repeated the end of a segment twice, to make the end of the startup sound more interesting.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Removing_Audio.html"><strong>Prev</strong>5.6.8. Remove Some Audio</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html"><strong>Next</strong>5.6.10. Add a Special Effect (the Phaser)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Scenario.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Scenario.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Scenario.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.2. Scenario</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html" title="5.6.3. Align Tracks" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p
 " href="sect-Musicians_Guide-Audacity-Tutorial.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.2. Scenario" id="sect-Musicians_Guide-Audacity-Tutorial-Scenario"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Scenario">5.6.2. Scenario</h3></div></div></div><div class="para">
+				You tell a friend about some open-source audio applications in Fedora Linux. Your friend wants you to help them make a new sound that will play when they log in to their computer. You search your music CD collection, and find a favourite recording. You and your friend decide to use a few clips from the CD to start your new log-in sound.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial.html"><strong>Prev</strong>5.6. Creating a New Login Sound (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html"><strong>Next</strong>5.6.3. Align Tracks</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks.html
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.4. Stretching Tracks</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html" title="5.6.3. Align Tracks" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html" title="5.6.5. Adjust the Volume Level" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acce
 sskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.4. Stretching Tracks" id="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Stretching_Tracks">5.6.4. Stretching Tracks</h3></div></div></div><div class="para">
+				You can stretch or compress tracks, so that they take up more or less time. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							The "Change Tempo" tool adjusts speed but not pitch. Sound quality is lowered significantly.
+						</div></li><li class="listitem"><div class="para">
+							The "Change Speed" tool adjusts speed and pitch. Sound quality is less affected.
+						</div></li></ul></div>
+
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click on the track info portion of the track that you want to adjust.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Change Tempo</strong></span> or <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Change Speed</strong></span>. If you input a positive number, the speed increases and the audio takes less time. If you input a negative number, the speed decreases and the audio takes more time.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click <span class="guibutton"><strong>Preview</strong></span> to hear some of the audio with the adjusted speed. Audacity does not change the audio when you preview the change.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click <span class="guibutton"><strong>OK</strong></span> to apply the change. Audacity processes the audio. Your change does not appear immediately.
+					</div></li></ol></div><div class="para">
+				We changed the speed of one of our tracks. We are not concerned about the sound quality, because this is a start-up sound for us. When you edit audio to which other people will listen, you should be careful to preserve the sound quality.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Aligning_Tracks.html"><strong>Prev</strong>5.6.3. Align Tracks</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Adjust_Volume_Level.html"><strong>Next</strong>5.6.5. Adjust the Volume Level</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser.html
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6.10. Add a Special Effect (the Phaser)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Audacity-Tutorial.html" title="5.6. Creating a New Login Sound (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html" title="5.6.9. Repeat an Already-Recorded Segment" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html" title="5.6.11. Conclusion" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a
  accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6.10. Add a Special Effect (the Phaser)" id="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Using_the_Phaser">5.6.10. Add a Special Effect (the Phaser)</h3></div></div></div><div class="para">
+				Audacity has many effect plugins, and you can add more. The Phaser adjusts reverberation, panning, and frequency to create a spinning-like sound.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select a portion of any track when only one track is playing.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose <span class="guimenu"><strong>Effect</strong></span> → <span class="guimenuitem"><strong>Phaser</strong></span>, then experiment with the settings. Click <span class="guibutton"><strong>Preview</strong></span> to hear the effect of your settings. Audacity does not modify the audio file when you preview your settings.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The tutorial uses the phaser at the end, with these settings: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Stages: 2
+								</div></li><li class="listitem"><div class="para">
+									Dry/Wet: 128
+								</div></li><li class="listitem"><div class="para">
+									LFO Frequency: 0.4
+								</div></li><li class="listitem"><div class="para">
+									LFO Start Phase: 0
+								</div></li><li class="listitem"><div class="para">
+									Depth: 128
+								</div></li><li class="listitem"><div class="para">
+									Feedback: 90
+								</div></li></ul></div>
+
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Tutorial-Repeating_a_Segment.html"><strong>Prev</strong>5.6.9. Repeat an Already-Recorded Segment</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Conclusion.html"><strong>Next</strong>5.6.11. Conclusion</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity-Tutorial.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.6. Creating a New Login Sound (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html" title="5.5.2. Continue to Record" /><link rel="next" href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html" title="5.6.2. Scenario" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity
 -Recording-Continuing_to_Record.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html"><strong>Next</strong></a></li></ul><div class="section" title="5.6. Creating a New Login Sound (Tutorial)" id="sect-Musicians_Guide-Audacity-Tutorial"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity-Tutorial">5.6. Creating a New Login Sound (Tutorial)</h2></div></div></div><div class="section" title="5.6.1. Files for the Tutorial" id="sect-Musicians_Guide-Audacity-Tutorial-Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-Tutorial-Files">5.6.1. Files for the Tutorial</h3></div></div></div><div class="para">
+				Use the <em class="citetitle">Tutorial Start</em> file if you want to do the tutorial. The <em class="citetitle">Tutorial End</em> file and <em class="citetitle">Exported FLAC</em> file are completed examples. When you finish the tutorial, your project will probably not be the same as ours. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">Tutorial Start</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma</a>
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Tutorial End</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-start.tar.lzma</a>
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Exported FLAC</em>is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-export.flac">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/Audacity/Audacity-export.flac</a>
+						</div></li></ul></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Recording-Continuing_to_Record.html"><strong>Prev</strong>5.5.2. Continue to Record</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Tutorial-Scenario.html"><strong>Next</strong>5.6.2. Scenario</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity_Configuration.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Audacity_Configuration.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>5.3. Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Audacity.html" title="Chapter 5. Audacity" /><link rel="prev" href="sect-Musicians_Guide-Audacity-Testing_Recording.html" title="5.2.6. Post-Installation Test: Recording" /><link rel="next" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html" title="5.3.2. Configuring Audacity for Your Sound Card" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a ac
 cesskey="p" href="sect-Musicians_Guide-Audacity-Testing_Recording.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html"><strong>Next</strong></a></li></ul><div class="section" title="5.3. Configuration" id="sect-Musicians_Guide-Audacity_Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Audacity_Configuration">5.3. Configuration</h2></div></div></div><div class="section" title="5.3.1. When You Run Audacity for the First Time" id="sect-Musicians_Guide-Audacity-First_Use"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Audacity-First_Use">5.3.1. When You Run Audacity for the First Time</h3></div></div></div><div class="para">
+				When you run Audacity for the first time, you will be asked to select a language to use for the interface. Before you use Audacity, we encourage you to follow the post-installation test instructions above.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Audacity-Testing_Recording.html"><strong>Prev</strong>5.2.6. Post-Installation Test: Recording</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Audacity-Configure_to_Use_Your_Hardware.html"><strong>Next</strong>5.3.2. Configuring Audacity for Your Sound Card</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Automation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Automation.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Automation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.3.5. Automation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary" /><link rel="prev" href="sect-Musicians_Guide-Transport_and_Playhead.html" title="6.3.4. Transport and Playhead" /><link rel="next" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Tran
 sport_and_Playhead.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_User_Interface.html"><strong>Next</strong></a></li></ul><div class="section" title="6.3.5. Automation" id="sect-Musicians_Guide-Automation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Automation">6.3.5. Automation</h3></div></div></div><div class="para">
+				Automation of the DAW sounds like it might be an advanced topic, or something used to replace decisions made by a human. This is absolutely not the case - <em class="firstterm">automation</em> allows the user to automatically make the same adjustments every time a session is played. This is superior to manual-only control because it allows very precise, gradual, and consistent adjustments, because it relieves you of having to remember the adjustments, and because it allows many more adjustments to be made simultaneously than you could make manually. The reality is that automation allows super-human control of a session. Most settings can be adjusted by means of automation; the most common are the fader and the panner.
+			</div><div class="para">
+				The most common method of automating a setting is with a two-dimensional graph called an <em class="firstterm">envelope</em>, which is drawn on top of an audio track, or underneath it in an <em class="firstterm">automation track</em>. The user adds adjustment points by adding and moving points on the graph. This method allows for complex, gradual changes of the setting, as well as simple, one-time changes. Automation is often controlled by means of MIDI signals, for both audio and MIDI tracks. This allows for external devices to adjust settings in the DAW, and vice-versa - you can actually automate your own hardware from within a software-based DAW! Of course, not all hardware supports this, so refer to your device's user manual.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Transport_and_Playhead.html"><strong>Prev</strong>6.3.4. Transport and Playhead</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_User_Interface.html"><strong>Next</strong>6.4. User Interface</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Bit_Rate.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Bit_Rate.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.3.4. Bit Rate</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" /><link rel="prev" href="sect-Musicians_Guide-Sample_Rate.html" title="1.3.3. Sample Rate" /><link rel="next" href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html" title="1.3.5. Conclusions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="se
 ct-Musicians_Guide-Sample_Rate.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html"><strong>Next</strong></a></li></ul><div class="section" title="1.3.4. Bit Rate" id="sect-Musicians_Guide-Bit_Rate"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Bit_Rate">1.3.4. Bit Rate</h3></div></div></div><div class="para">
+				Bit rate is the number of bits in a given time period. Bit rate is usually measured in kilobits per second (abbreviated "kbps" or "kb/s"). This measurement is generally used to refer to amount of information stored in a lossy, compressed audio format.
+			</div><div class="para">
+				In order to calculate the bit rate, multiply the sample rate and the sample format. For example, the bit rate of an audio CD (705.6 kb/s) is the sample rate (44.1 kHz) multiplied by the sample format (16 bits). MP3-format files are commonly encoded with a 128 kb/s bit rate.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sample_Rate.html"><strong>Prev</strong>1.3.3. Sample Rate</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html"><strong>Next</strong>1.3.5. Conclusions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.3.5. Conclusions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" /><link rel="prev" href="sect-Musicians_Guide-Bit_Rate.html" title="1.3.4. Bit Rate" /><link rel="next" href="chap-Musicians_Guide-Vocabulary.html" title="1.4. Other Digital Audio Concepts" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-Bit_Rate.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Vocabulary.html"><strong>Next</strong></a></li></ul><div class="section" title="1.3.5. Conclusions" id="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Bit_and_Sample_Rate_Conclusions">1.3.5. Conclusions</h3></div></div></div><div class="para">
+				Both sample rate and sample format have an impact on potential sound quality. The capabilities of your audio equipment, and your intended use of the audio signal will determine the settings you should use.
+			</div><div class="para">
+				Here are some widely-used sample rates and sample formats. You can use these to help you decide which sample rate and sample format to use. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							16-bit samples, 44.1 kHz sample rate. Used for audio CDs. Widely compatible. Bit rate of 705.6 kb/s.
+						</div></li><li class="listitem"><div class="para">
+							24-bit samples, and 96 kHz sample rate. Audio CDs are recorded with these settings, and "down-mixed" later. Bit rate of 2304 kb/s.
+						</div></li><li class="listitem"><div class="para">
+							24-bit samples, and 192 kHz sample rate. Maximum settings for DVD Audio, but not widely compatible. Bit rate of 4608 kb/s.
+						</div></li><li class="listitem"><div class="para">
+							1-bit samples, and 2822.4 kHz sample rate. Used for SuperAudio CDs. Very rare elsewhere. Bit rate of 2822.4 kb/s.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Sample rate and sample format are only part of what determines overall sound quality. Sound quality is subjective, so you must experiment to find the audio interface and settings that work best for what you do.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Bit_Rate.html"><strong>Prev</strong>1.3.4. Bit Rate</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Vocabulary.html"><strong>Next</strong>1.4. Other Digital Audio Concepts</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html
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@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.12.2. Changing the Order</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html" title="11.3.12. Ordering and Other Synth Features" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html" title="11.3.12. Ordering and Other Synth Features" /><link rel="next" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html" title="11.3.12.3. Replace a Running Synth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content
 /images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.12.2. Changing the Order" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order">11.3.12.2. Changing the Order</h4></div></div></div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> offers equally easy-to-use methods to change the order of execution.
+			</div><div class="para">
+				To move a synth's execution after another: <div class="funcsynopsis"><p><code class="funcdef">variableHoldingSynth<b class="fsfunc">moveAfter</b>(</code><var class="pdparam">variableHoldingAnotherSynth</var><code>)</code>;</p></div>
+			</div><div class="para">
+				To move a synth's execution before another: <div class="funcsynopsis"><p><code class="funcdef">variableHoldingSynth<b class="fsfunc">moveBefore</b>(</code><var class="pdparam">variableHoldingAnotherSynth</var><code>)</code>;</p></div>
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html"><strong>Prev</strong>11.3.12. Ordering and Other Synth Features</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html"><strong>Next</strong>11.3.12.3. Replace a Running Synth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html
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@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.12.4. Pausing and Restarting a Synth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html" title="11.3.12. Ordering and Other Synth Features" /><link rel="prev" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html" title="11.3.12.3. Replace a Running Synth" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html" title="11.3.13. Scheduling" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentat
 ion Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.12.4. Pausing and Restarting a Synth" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth">11.3.12.4. Pausing and Restarting a Synth</h4></div></div></div><div class="para">
+				The server allows you to temporarily pause and later re-start a synth, without freeing and re-creating it.
+			</div><div class="para">
+				To pause a synth: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.run( false );</pre>
+
+			</div><div class="para">
+				To re-start a synth: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.run( true );</pre>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html"><strong>Prev</strong>11.3.12.3. Replace a Running Synth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html"><strong>Next</strong>11.3.13. Scheduling</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth.html
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@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.12.3. Replace a Running Synth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html" title="11.3.12. Ordering and Other Synth Features" /><link rel="prev" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html" title="11.3.12.2. Changing the Order" /><link rel="next" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html" title="11.3.12.4. Pausing and Restarting a Synth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img 
 src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.12.3. Replace a Running Synth" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Replace_a_Running_Synth">11.3.12.3. Replace a Running Synth</h4></div></div></div><div class="para">
+				The server allows you to replace a running synth with a newly-created one, maintaining all of the ordering relationships.
+			</div><div class="para">
+				This is the syntax: 
+<pre class="programlisting">variableHoldingNewSynth = Synth.replace( variableHoldingSynthToReplace, nameOfSynthDef, ListOfArguments );</pre>
+				 The "variableHoldingNewSynth" will often be the same as the "variableHoldingSynthToReplace," but not always. When you use this Function, the synth being replaced is freed from the server (equivalent to running "free"), so that variable should always be assigned something.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html"><strong>Prev</strong>11.3.12.2. Changing the Order</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html"><strong>Next</strong>11.3.12.4. Pausing and Restarting a Synth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Best_Practices.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Best_Practices.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Best_Practices.html
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>4.2.3. A Possible "Best Practices" Solution</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html" title="4.2. Deciding Whether to Use Planet CCRMA at Home" /><link rel="prev" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html" title="4.2.2. Security and Stability" /><link rel="next" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html" title="4.3. Using Software from Planet CCRMA at Home" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="d
 ocnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html"><strong>Next</strong></a></li></ul><div class="section" title="4.2.3. A Possible &quot;Best Practices&quot; Solution" id="sect-Musicians_Guide-CCRMA_Best_Practices"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Best_Practices">4.2.3. A Possible "Best Practices" Solution</h3></div></div></div><div class="para">
+				All Fedora Linux users should be grateful to the people working at CCRMA, who help to provide the Planet CCRMA at Home repository. Their work has been instrumental in allowing Fedora to provide the amount of high-quality audio software that it does. Furthermore, the availability of many of CCRMA's highly-specialized software applications through the Planet CCRMA at Home repository is an invaluable resource to audio and music enthusiasts.
+			</div><div class="para">
+				On the other hand, Fedora users cannot expect that Planet CCRMA software is going to meet the same standards as Fedora software. While the Fedora Project's primary goal is to provide Linux software, CCRMA's main goal is to advance the state of knowledge of computer-based music and audio research and art.
+			</div><div class="para">
+				Where do these two goals meet?
+			</div><div class="para">
+				If you want to use your computer for both day-to-day desktop tasks and high-quality audio production, one good solution is to "dual-boot" your computer. This involves installing Fedora Linux twice on the same physical computer, but it will allow you to keep an entirely separate operating system environment for the Planet CCRMA at Home software. Not only will this allow you to safely and securely run Planet CCRMA applications in their most-optimized state, but you can help to further optimize your system by turning off and even removing some system services that you do not need for audio work. For example, a GNOME or KDE user might choose to install only "Openbox" for their audio-optimized installation.
+			</div><div class="para">
+				Alternatively, there is the possibility of going half-way: installing only some Planet CCRMA applications, but not the fully-optimized kernel and system components. This would be more suitable for a computer used most often for typical day-to-day operations (email, word processing, web browsing, etc.) If you wanted to use SuperCollider, but did not require other audio software, for example, then this might be the best solution for you.
+			</div><div class="para">
+				Ultimately, it is your responsibility to ensure that your computer and its data is kept safely and securely. You will need to find the best solution for your own work patterns and desires.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html"><strong>Prev</strong>4.2.2. Security and Stability</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html"><strong>Next</strong>4.3. Using Software from Planet CCRMA at Home</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>4.3.3. Prevent a Package from Being Updated</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html" title="4.3. Using Software from Planet CCRMA at Home" /><link rel="prev" href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html" title="4.3.2. Set Repository Priorities" /><link rel="next" href="pt02.html" title="Part II. Audio and Music Software" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-CCRMA_Repository_Priorities.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="pt02.html"><strong>Next</strong></a></li></ul><div class="section" title="4.3.3. Prevent a Package from Being Updated" id="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates">4.3.3. Prevent a Package from Being Updated</h3></div></div></div><div class="para">
+				This is optional, and recommended only for advanced users. <code class="command">yum</code> normally installs the latest version of packages. This plugin prevents certain packages from being updated. If you wish to prevent packages from a particular repository from being used, then <a class="xref" href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html" title="4.3.2. Set Repository Priorities">Section 4.3.2, “Set Repository Priorities”</a> is better-suited to your needs. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Install the <code class="literal">yum-plugin-versionlock</code> package.
+						</div></li><li class="listitem"><div class="para">
+							Use a text editor or the <code class="command">cat</code> or <code class="command">less</code> command to verify that <code class="filename">/etc/yum/pluginconf.d/versionlock.conf</code> exists, and contains the following text: <code class="code">enabled = 1</code>
+						</div></li><li class="listitem"><div class="para">
+							Add the list of packages which you do not want to be updated to <code class="filename">/etc/yum/pluginconf.d/versionlock.list</code>. Each package should go on its own line. For example: 
+<pre class="programlisting">
+jack-audio-connect-kit-1.9.4
+qjackctl-0.3.6
+</pre>
+
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html"><strong>Prev</strong>4.3.2. Set Repository Priorities</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="pt02.html"><strong>Next</strong>Part II. Audio and Music Software</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Repository_Priorities.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Repository_Priorities.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Repository_Priorities.html
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>4.3.2. Set Repository Priorities</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html" title="4.3. Using Software from Planet CCRMA at Home" /><link rel="prev" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html" title="4.3. Using Software from Planet CCRMA at Home" /><link rel="next" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html" title="4.3.3. Prevent a Package from Being Updated" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul cl
 ass="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html"><strong>Next</strong></a></li></ul><div class="section" title="4.3.2. Set Repository Priorities" id="sect-Musicians_Guide-CCRMA_Repository_Priorities"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Repository_Priorities">4.3.2. Set Repository Priorities</h3></div></div></div><div class="para">
+				This is optional, and recommended only for advanced users. <span class="application"><strong>yum</strong></span> normally installs the latest version of a package, regardless of which repository provides it. Using this plugin will change this behaviour, so that <span class="application"><strong>yum</strong></span> will choose package versions primarily based on which repository provides it. If a newer version is available at a repository with lower priority, <span class="application"><strong>yum</strong></span> does not upgrade the package. If you simply wish to prevent a particular package from being updated, the instructions in <a class="xref" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html" title="4.3.3. Prevent a Package from Being Updated">Section 4.3.3, “Prevent a Package from Being Updated”</a> are better-suited to your needs.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Install the <span class="package">yum-plugin-priorities</span> package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Use a text editor or the <span class="application"><strong>cat</strong></span> or <span class="application"><strong>less</strong></span> command to verify that <code class="filename">/etc/yum/pluginconf.d/priorities.conf</code> exists, and contains the following text: 
+<pre class="programlisting">
+[main]
+enabled = 1
+</pre>
+						 If you want to stop using the plugin, you can edit this file so that it contains <code class="code">enabled = 0</code> This allows you to keep the priorities as set in the repository configuration files.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You can set priorities for some or all repositories. To add a priority to a repository, edit its respective file in the <code class="filename">/etc/yum.repos.d/<em class="replaceable"><code>*</code></em></code> directory, adding a line like: <code class="literal">priority = <em class="replaceable"><code>N</code></em></code> where <code class="literal">N</code> is a number between <code class="literal">1</code> and <code class="literal">99</code>, inclusive. A priority of <code class="literal">1</code> is the highest setting, and <code class="literal">99</code> is the lowest. You will need to set priorities of at least two repositories before this becomes useful.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html"><strong>Prev</strong>4.3. Using Software from Planet CCRMA at Home</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Preventing_Package_Updates.html"><strong>Next</strong>4.3.3. Prevent a Package from Being Updated</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Security_and_Stability.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-CCRMA_Security_and_Stability.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>4.2.2. Security and Stability</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html" title="4.2. Deciding Whether to Use Planet CCRMA at Home" /><link rel="prev" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html" title="4.2. Deciding Whether to Use Planet CCRMA at Home" /><link rel="next" href="sect-Musicians_Guide-CCRMA_Best_Practices.html" title="4.2.3. A Possible &quot;Best Practices&quot; Solution" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation 
 Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Best_Practices.html"><strong>Next</strong></a></li></ul><div class="section" title="4.2.2. Security and Stability" id="sect-Musicians_Guide-CCRMA_Security_and_Stability"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Security_and_Stability">4.2.2. Security and Stability</h3></div></div></div><div class="para">
+				The biggest reason that you should avoid installing the Planet CCRMA at Home repository unless you <span class="emphasis"><em>need</em></span> its software is security. There are two main security issues with using the Planet CCRMA repositories: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Planet CCRMA is intended for specialized audio workstations. The software is packaged in such a way that creates potential (and unknown) security threats caused by the optimizations necessary to prepare a computer system for use in audio work. Furthermore, these optimizations may reveal software bugs present in non-Planet CCRMA software, and allow them to do more damage than on a non-optimized system. Finally, a computer system's "stability" (its ability to run without trouble) may be compromised by audio optimizations. Regular desktop applications may perform less well on audio-optimized systems, if the optimization process unintentionally un-optimized some other process.
+						</div></li><li class="listitem"><div class="para">
+							CCRMA is not a large, Linux-focussed organization. It is an academic organization, and its primary intention with the Planet CCRMA at Home repository is to allow anybody with a computer to do the same kind of work that they do. The Fedora Project is a relatively large organization, backed by one of the world's largest commercial Linux providers, which is focussed on creating a stable and secure operating system for daily use. Furthermore, thousands of people around the world are working for the Fedora Project or its corporate sponsor, and it is their responsibility to proactively solve problems. CCRMA has the same responsibility, but they do not have the dedicated resources of the Fedora Project, it would be naive(???) to think that they would be capable of providing the same level of support.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html"><strong>Prev</strong>4.2. Deciding Whether to Use Planet CCRMA at Home</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Best_Practices.html"><strong>Next</strong>4.2.3. A Possible "Best Practices" Solution</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Choose_Sound_Card_Connection.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Choose_Sound_Card_Connection.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.2.5. Choosing a Connection Type</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sound_Card_Connections.html" title="1.2. Sound Card Connections" /><link rel="prev" href="sect-Musicians_Guide-USB_Sound_Cards.html" title="1.2.4. External USB Connection" /><link rel="next" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a access
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+				The connection type is only one of the considerations when choosing a sound card. If you have a desktop computer, and you will not be using a notebook or netbook computer for audio, you should consider an internal PCI or PCI-Express connection. If you want an external sound card, you should consider a FireWire connection. If FireWire-connected sound cards are more too expensive, you should consider a USB connection. The connection type is not the most important consideration when choosing a sound card. The subjective quality of the analog-to-digital and digital-to-analog convertors is the most important consideration.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-USB_Sound_Cards.html"><strong>Prev</strong>1.2.4. External USB Connection</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html"><strong>Next</strong>1.3. Sample, Sample Rate, Sample Format, and Bit ...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Configure_Yourself_Exericses.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Configure_Yourself_Exericses.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.4.3. Configure Yourself</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="prev" href="sect-Musicians_Guide-Singing_Exercises.html" title="14.4.2. Singing" /><link rel="next" href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html" title="14.4.4. Rhythm" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Singing_Exercises.h
 tml"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html"><strong>Next</strong></a></li></ul><div class="section" title="14.4.3. Configure Yourself" id="sect-Musicians_Guide-Configure_Yourself_Exericses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Configure_Yourself_Exericses">14.4.3. Configure Yourself</h3></div></div></div><div class="para">
+				These exercises allow you to choose the focus of your training, rather than using a Solfege preset. When you enter an exercise, you are given a default setup, which is then customized on the "Config" tab in the activity. The following things are customizeable in "Configure Yourself" exercises, but not in the other counterparts:
+			</div><div class="para">
+				"Harmonic intervals" allows you to de/select specific intervals between m2 and M10
+			</div><div class="para">
+				"Melodic intervals" and "Sing intervals" allow you to de/select specific intervals between m2 and M10, and whether to test them up, down, or both.
+			</div><div class="para">
+				"Compare intervals" allows you to select specific intervals between minor second and major tenth. Also allows you to switch between harmonic or melodic intervals independently for the first and second interval.
+			</div><div class="para">
+				"Id tone": allows you to choose a "weighting" for each pitch, to conentrate on specific ones. Also allows you to adjust octave displacement to higher or lower octaves.
+			</div><div class="para">
+				For all of the rhythm exercises, "binary time" means "simple metre," and "ternary time" means "compound metre." All sections allow you to choose which single-beat rhythms to use when creating the question.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Singing_Exercises.html"><strong>Prev</strong>14.4.2. Singing</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html"><strong>Next</strong>14.4.4. Rhythm</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_Clock.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_Clock.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.4.2. Clock</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ng>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Track_Info_Pane.html"><strong>Next</strong></a></li></ul><div class="section" title="6.4.2. Clock" id="sect-Musicians_Guide-DAW_Clock"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-DAW_Clock">6.4.2. Clock</h3></div></div></div><div class="figure" title="Figure 6.5. The Qtractor clock" id="qtractor_clocks"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-clocks.png" width="444" alt="The Qtractor clock" /><div class="longdesc"><div class="para">
+							The clock in the Qtractor window.
+						</div></div></div></div><h6>Figure 6.5. The Qtractor clock</h6></div><br class="figure-break" /><div class="para">
+				The clock shows the current place in the file, as indicated by the transport. In <a class="xref" href="sect-Musicians_Guide-DAW_Clock.html#qtractor_clocks" title="Figure 6.5. The Qtractor clock">Figure 6.5, “The Qtractor clock”</a>, you can see that the transport is at the beginning of the session, so the clock indicates <code class="literal">0</code>. This clock is configured to show time in minutes and seconds, so it is a <em class="firstterm">time clock</em>. Other possible settings for clocks are to show <em class="firstterm">BBT</em> (bars, beats, and ticks — a <em class="firstterm">MIDI clock</em>), samples (a <em class="firstterm">sample clock</em>), or an <em class="firstterm">SMPTE timecode</em> (used for high-precision synchronization, usually with video — a <em class="firstterm">timecode clock</em>). Some DAWs allow the use of multiple clocks simultaneously.
+			</div><div class="para">
+				Note that this particular time clock in <span class="application"><strong>Qtractor</strong></span> also offers information about the MIDI tempo and metre (120.0 beats per minute, and 4/4 metre), along with a quantization setting for MIDI recording.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-DAW_User_Interface.html"><strong>Prev</strong>6.4. User Interface</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Track_Info_Pane.html"><strong>Next</strong>6.4.3. Track Info Pane</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_Interface_Vocabulary.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_Interface_Vocabulary.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Digital_Audio_Workstations.html" title="Chapter 6. Digital Audio Workstations" /><link rel="prev" href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html" title="6.2.4. More Information" /><link rel="next" href="sect-Musicians_Guide-Track_and_Multitrack.html" title="6.3.2. Track and Multitrack" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="s
 ect-Musicians_Guide-Record_Mix_Master_More_Info.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Track_and_Multitrack.html"><strong>Next</strong></a></li></ul><div class="section" title="6.3. Interface Vocabulary" id="sect-Musicians_Guide-DAW_Interface_Vocabulary"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-DAW_Interface_Vocabulary">6.3. Interface Vocabulary</h2></div></div></div><div class="para">
+			Understanding these concepts is essential to understanding how to use the DAW software's interface.
+		</div><div class="section" title="6.3.1. Session" id="sect-Musicians_Guide-Session"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Session">6.3.1. Session</h3></div></div></div><div class="para">
+				A <em class="firstterm">session</em> is all of the tracks, regions, automation settings, and everything else that goes along with one "file" saved by the DAW software. Some software DAWs manage to hide the entire session within one file, but others instead create a new directory to hold the regions and other data.
+			</div><div class="para">
+				Typically, one session is used to hold an entire recording session; it is broken up into individual songs or movements after recording. Sometimes, as in the tutorial examples with the Musicians' Guide, one session holds only one song or movement. There is no strict rule as to how much music should be held within one session, so your personal preference can determine what you do here.
+			</div><div class="figure" title="Figure 6.1. A session in Ardour" id="ardour_session"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-Session.png" width="444" alt="A session in Ardour" /><div class="longdesc"><div class="para">
+							A session in Ardour, containing multiple instrumental tracks.
+						</div></div></div></div><h6>Figure 6.1. A session in Ardour</h6></div><br class="figure-break" /></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html"><strong>Prev</strong>6.2.4. More Information</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Track_and_Multitrack.html"><strong>Next</strong>6.3.2. Track and Multitrack</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_Transport_Controls.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_Transport_Controls.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.4.5. Transport Controls</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface" /><link rel="prev" href="sect-Musicians_Guide-Track_Pane.html" title="6.4.4. Track Pane" /><link rel="next" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Track_Pane.html"><strong>Prev</strong></a></li><li cl
 ass="next"><a accesskey="n" href="chap-Musicians_Guide-Ardour.html"><strong>Next</strong></a></li></ul><div class="section" title="6.4.5. Transport Controls" id="sect-Musicians_Guide-DAW_Transport_Controls"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-DAW_Transport_Controls">6.4.5. Transport Controls</h3></div></div></div><div class="figure" title="Figure 6.8. The Qtractor transport controls" id="qtractor_transport"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-transport.png" width="444" alt="The Qtractor transport controls" /><div class="longdesc"><div class="para">
+							The transport controls in the Qtractor window.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								Transport skip to beginning
+							</div></li><li class="listitem"><div class="para">
+								Transport fast reverse
+							</div></li><li class="listitem"><div class="para">
+								Transport fast forward
+							</div></li><li class="listitem"><div class="para">
+								Transport skip to end
+							</div></li><li class="listitem"><div class="para">
+								Transport forward at real time
+							</div></li><li class="listitem"><div class="para">
+								Arm for recording
+							</div></li></ol></div></div></div></div><h6>Figure 6.8. The Qtractor transport controls</h6></div><br class="figure-break" /><div class="para">
+				The transport controls allow you to manipulate the transport in various ways. The shape of the buttons is somewhat standardized; a similar-looking button will usually perform the same function in all DAWs, as well as in consumer electronic devices like CD players and DVD players.
+			</div><div class="para">
+				The single, left-pointing arrow with a vertical line will move the transport to the start of the session, without playing or recording any material. In <span class="application"><strong>Qtractor</strong></span>, if there is a blue place-marker between the transport and the start of the session, the transport will skip to the blue place-marker. Press the button again to the next blue place-marker or the beginning of the session.
+			</div><div class="para">
+				The double left-pointing arrows move the transport in fast motion, towards the start of the session. The double right-pointing arrows move the transport in fast motion, towards the end of the session.
+			</div><div class="para">
+				The single, right-pointing arrow with a vertical line will move the transport to the end of the last region currently in a session. In <span class="application"><strong>Qtractor</strong></span>, if there is a blue place-marker between the transport and the end of the last region in the session, the transport will skip to the blue place-marker. Press the button again to skip to the next blue place-marker or the end of the last region in the session.
+			</div><div class="para">
+				The single, right-pointing arrow is commonly called "play," but it actually moves the transport forward in real-time. When it does this, if the transport is armed for recording, any armed tracks will record. Whether or not the transport is armed, pressing the "play" button causes all un-armed tracks to play all existing regions.
+			</div><div class="para">
+				The circular button arms the transport for recording. It is conventionally red in colour. In <span class="application"><strong>Qtractor</strong></span>, the transport can only be armed <span class="emphasis"><em>after</em></span> at least one track has been armed; to show this, the transport's arm button only turns red if a track is armed.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Track_Pane.html"><strong>Prev</strong>6.4.4. Track Pane</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Ardour.html"><strong>Next</strong>Chapter 7. Ardour</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_User_Interface.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-DAW_User_Interface.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.4. User Interface</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Digital_Audio_Workstations.html" title="Chapter 6. Digital Audio Workstations" /><link rel="prev" href="sect-Musicians_Guide-Automation.html" title="6.3.5. Automation" /><link rel="next" href="sect-Musicians_Guide-DAW_Clock.html" title="6.4.2. Clock" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Automation.html"><strong>Prev
 </strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_Clock.html"><strong>Next</strong></a></li></ul><div class="section" title="6.4. User Interface" id="sect-Musicians_Guide-DAW_User_Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-DAW_User_Interface">6.4. User Interface</h2></div></div></div><div class="para">
+			 This section describes various components of software-based DAW interfaces. Although the <span class="application"><strong>Qtractor</strong></span> application is visible in the images, both <span class="application"><strong>Ardour</strong></span> and <span class="application"><strong>Rosegarden</strong></span> (along with most other DAW software) have an interface that differs only in details, such as which buttons are located where.
+		</div><div class="section" title="6.4.1. Messages Pane" id="sect-Musicians_Guide-Messages_Pane"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Messages_Pane">6.4.1. Messages Pane</h3></div></div></div><div class="figure" title="Figure 6.4. The Qtractor messages pane" id="qtractor_messages"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-messages.png" width="444" alt="The Qtractor messages pane" /><div class="longdesc"><div class="para">
+							The messages pane at the bottom of the Qtractor window.
+						</div></div></div></div><h6>Figure 6.4. The Qtractor messages pane</h6></div><br class="figure-break" /><div class="para">
+				The <span class="guilabel"><strong>messages</strong></span> pane, shown in <a class="xref" href="sect-Musicians_Guide-DAW_User_Interface.html#qtractor_messages" title="Figure 6.4. The Qtractor messages pane">Figure 6.4, “The Qtractor messages pane”</a>, contains messages produced by the DAW, and sometimes messages produced by software used by the DAW, such as <code class="systemitem">JACK</code>. If an error occurs, or if the DAW does not perform as expected, you should check the <span class="guilabel"><strong>messages</strong></span> pane for information that may help you to get the desired results. The <span class="guilabel"><strong>messages</strong></span> pane can also be used to determine whether <code class="systemitem">JACK</code> and the DAW were started successfully, with the options you prefer.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Automation.html"><strong>Prev</strong>6.3.5. Automation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_Clock.html"><strong>Next</strong>6.4.2. Clock</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FireWire_Sound_Cards.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FireWire_Sound_Cards.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.2.3. External FireWire Connection</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sound_Card_Connections.html" title="1.2. Sound Card Connections" /><link rel="prev" href="sect-Musicians_Guide-PCI_Sound_Cards.html" title="1.2.2. Internal PCI Connection" /><link rel="next" href="sect-Musicians_Guide-USB_Sound_Cards.html" title="1.2.4. External USB Connection" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-PC
 I_Sound_Cards.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-USB_Sound_Cards.html"><strong>Next</strong></a></li></ul><div class="section" title="1.2.3. External FireWire Connection" id="sect-Musicians_Guide-FireWire_Sound_Cards"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FireWire_Sound_Cards">1.2.3. External FireWire Connection</h3></div></div></div><div class="para">
+				FireWire-connected sound cards are not as popular as USB-connected sound cards, but they are generally higher quality. This is partly because FireWire-connected sound cards use FireWire's "guaranteed bandwidth" and "bus-mastering" capabilities, which both reduce latency. High-speed FireWire connections are also available on older computers without a high-speed USB connection.
+			</div><div class="para">
+				FireWire devices are sometimes incompatible with the standard Fedora Linux kernel. If you have a FireWire-connected sound card, you should use the kernel from Planet CCRMA at Home. Refer to <a class="xref" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html" title="3.5. Getting a Real-Time Kernel in Fedora Linux">Section 3.5, “Getting a Real-Time Kernel in Fedora Linux”</a> for instructions to install the Planet CCRMA at Home kernel.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-PCI_Sound_Cards.html"><strong>Prev</strong>1.2.2. Internal PCI Connection</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-USB_Sound_Cards.html"><strong>Next</strong>1.2.4. External USB Connection</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.5. Assigning Programs to Channels with Qsynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html" title="10.4.5. Viewing all FluidSynth Settings" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html" title="10.5.2. Saving and Reusing Channel Assignments" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docn
 av"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html"><strong>Next</strong></a></li></ul><div class="section" title="10.5. Assigning Programs to Channels with Qsynth" id="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels">10.5. Assigning Programs to Channels with <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			The best way to do this is through your MIDI sequencer, like <span class="application"><strong>Qtractor</strong></span> or <span class="application"><strong>Rosegarden</strong></span>. If you are using an application which doesn't allow you to send program-change messages, or if you need to configure programs for another reason, you can follow these instructions.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					In the main <span class="application"><strong>Qsynth</strong></span> window, click "Channels" to open the "Channels" window.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					In the Channels window, each channel will, by default, look like 
+<pre class="programlisting">1   -   -   -</pre>
+				</div></li><li class="step" title="Step 3"><div class="para">
+					To assign a program to a channel, click on the row of the channel that you want to assign.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Select the bank and program number that you want, using the name, SFID, and Soundfont columns to guide you.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					Repeat this process for all of the channels that you wish to assign.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					If you are not going to use a channel, there is no harm in assigning it a program anyway. However, assigning a program to a channel that you will not use can lead to confusion, especially if you later forget that you intended to not use that channel.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					Remember that channel 10 is reserved for percussion instruments, and should not be changed from a General MIDI percussion program.
+				</div></li></ol></div><div class="section" title="10.5.1. Changing the Number of MIDI Input Channels" id="sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels">10.5.1. Changing the Number of MIDI Input Channels</h3></div></div></div><div class="para">
+				You can increase the number of MIDI input channels offered by <span class="application"><strong>FluidSynth</strong></span>. Although <span class="application"><strong>QSynth</strong></span> will let you set any number between 1 and 256, channels will be added and removed only in sets of 16. <span class="application"><strong>Qsynth</strong></span> will automatically create the lowest number of channels that will allow as many channels as you need. Each set of 16 channels will be indicated in <span class="application"><strong>JACK</strong></span> with an additional MIDI input device. The name of the device indicates which channels are listening: channels 1 through 16 listen to the device ending in 0; channels 17 through 32 listen to the device ending in 1; channels 33 through 58 listen to the device ending in 2; and so on.
+			</div><div class="para">
+				To change the number of MIDI input channels, follow these instructions.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open the <span class="application"><strong>Qsynth</strong></span> "Setup" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The "Enable MIDI Input" setting must be enabled.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Input the number of channels that you wish to use, between 1 and 256.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html"><strong>Prev</strong>10.4.5. Viewing all FluidSynth Settings</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html"><strong>Next</strong>10.5.2. Saving and Reusing Channel Assignments</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.4.3. JACK Output Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Configuring.html" title="10.4. Configuring Qsynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html" title="10.4.2. SoundFont Configuration" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html" title="10.4.4. MIDI Input Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesske
 y="p" href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html"><strong>Next</strong></a></li></ul><div class="section" title="10.4.3. JACK Output Configuration" id="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output">10.4.3. <span class="application"><strong>JACK</strong></span> Output Configuration</h3></div></div></div><div class="para">
+				It is possible to configure <span class="application"><strong>FluidSynth</strong></span> to output synthesized audio either to <span class="application"><strong>JACK</strong></span> or to ALSA. The default, and recommended, method is to output synthesized audio to <span class="application"><strong>JACK</strong></span>. This allows the greatest control over audio quality, and the greatest flexibility in terms of routing and multiplexing (for definition see <a class="xref" href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html" title="1.4.7. Routing and Multiplexing">Section 1.4.7, “Routing and Multiplexing”</a>), which allows you to simultaneously record the synthesized audio signal and listen to it.
+			</div><div class="para">
+				If you are having problems, you may wish to confirm that <span class="application"><strong>Qsynth</strong></span> is configured correctly to use <span class="application"><strong>JACK</strong></span>.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open <span class="application"><strong>Qsynth</strong></span>'s "Setup" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the 'Audio' tab, and ensure that "Audio Driver" is set to "jack".
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You should also ensure that the other settings are correct - especially that the "sample rate" is set to the same sample rate as <span class="application"><strong>JACK</strong></span> (through <span class="application"><strong>QjackCtl</strong></span>).
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The default settings for most things should work. If you changed a default setting, they are these: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Buffer Size: 1024
+								</div></li><li class="listitem"><div class="para">
+									Buffer Count: 2
+								</div></li><li class="listitem"><div class="para">
+									Audio Channels: 1
+								</div></li><li class="listitem"><div class="para">
+									Audio Groups: 1
+								</div></li><li class="listitem"><div class="para">
+									Polyphony: 256
+								</div></li></ul></div>
+
+					</div></li></ol></div><div class="para">
+				If you are having problems with audio cut-outs, you may wish to increase the buffer settings. The size should be increased in multiples of 1024, and the buffer count should not be increased much. The default setting or one "Audio Channel" provides stereo output, and each additional channel produces another set of stereo outputs. Increasing the "polyphony" setting will allow a higher number of simultaneous notes ("MIDI events," really), which will be useful in exteremely complex situations.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html"><strong>Prev</strong>10.4.2. SoundFont Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html"><strong>Next</strong>10.4.4. MIDI Input Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.4.4. MIDI Input Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Configuring.html" title="10.4. Configuring Qsynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html" title="10.4.3. JACK Output Configuration" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html" title="10.4.5. Viewing all FluidSynth Settings" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="
 previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html"><strong>Next</strong></a></li></ul><div class="section" title="10.4.4. MIDI Input Configuration" id="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input">10.4.4. MIDI Input Configuration</h3></div></div></div><div class="para">
+				<span class="application"><strong>FluidSynth</strong></span> will only produce sound as instructed by a connected (software- or hardware-based) MIDI device. If you are having problems configuring <span class="application"><strong>FluidSynth</strong></span> to accept MIDI input, verify the following options.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open <span class="application"><strong>Qsynth</strong></span>'s "Setup" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The "Enable MIDI Input" setting must be enabled.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						There are two settings for "MIDI Driver" that you would likely want. 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									When set to "alsa_seq", the input will appear on <span class="application"><strong>QjackCtl</strong></span>'s "ALSA" tab in the "Connect" window. This is useful if the MIDI generator device that you are using, such as a MIDI-enabled keyboard, is connected directly to ALSA.
+								</div></li><li class="listitem"><div class="para">
+									When set to "jack", the input will appear on <span class="application"><strong>QjackCtl</strong></span>'s "MIDI" tab in the "Connect" window. This is useful if the MIDI generator device that you are using, such as <span class="application"><strong>Rosegarden</strong></span>, is connected directly to <span class="application"><strong>JACK</strong></span>.
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You can set the number of MIDI input channels provided by <span class="application"><strong>FluidSynth</strong></span>. Refer to <a class="xref" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html#sect-Musicians_Guide-FluidSynth-Changing_Number_of_Input_Channels" title="10.5.1. Changing the Number of MIDI Input Channels">Section 10.5.1, “Changing the Number of MIDI Input Channels”</a> below.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html"><strong>Prev</strong>10.4.3. JACK Output Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html"><strong>Next</strong>10.4.5. Viewing all FluidSynth Settings</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.4.2. SoundFont Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Configuring.html" title="10.4. Configuring Qsynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Configuring.html" title="10.4. Configuring Qsynth" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html" title="10.4.3. JACK Output Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sec
 t-Musicians_Guide-FluidSynth-Configuring.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html"><strong>Next</strong></a></li></ul><div class="section" title="10.4.2. SoundFont Configuration" id="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont">10.4.2. SoundFont Configuration</h3></div></div></div><div class="para">
+				The default "FluidR3" SoundFont, installed with <span class="application"><strong>Qsynth</strong></span>, is automatically configured.
+			</div><div class="para">
+				To configure an additional Soundfount:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click on the 'Open' button, and navigate to the path of the SoundFont you wish to add. This should be <code class="filename">/usr/share/soundfonts</code>, if installed to the standard location specified in <a class="xref" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html" title="10.2.5. Installation of SoundFont Files">Section 10.2.5, “Installation of SoundFont Files”</a>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the additional SoundFont, then click the 'Open' button.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						To change the SoundFont ID (SFID), use the 'Up' and 'Down' buttons to change the position of the SoundFonts, as desired. This does not directly change the function of <span class="application"><strong>FluidSynth</strong></span> - any SoundFont should work with any SoundFont ID number.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring.html"><strong>Prev</strong>10.4. Configuring Qsynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-JACK_Output.html"><strong>Next</strong>10.4.3. JACK Output Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings.html
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.4.5. Viewing all FluidSynth Settings</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Configuring.html" title="10.4. Configuring Qsynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html" title="10.4.4. MIDI Input Configuration" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html" title="10.5. Assigning Programs to Channels with Qsynth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li cl
 ass="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html"><strong>Next</strong></a></li></ul><div class="section" title="10.4.5. Viewing all FluidSynth Settings" id="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-Viewing_all_Settings">10.4.5. Viewing all <span class="application"><strong>FluidSynth</strong></span> Settings</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open the "Setup" window
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the "Settings" tab
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Scroll through the list to the setting you wish to see.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The settings in this tab are not editable in this tab.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html"><strong>Prev</strong>10.4.4. MIDI Input Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html"><strong>Next</strong>10.5. Assigning Programs to Channels with Qsynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Configuring.html
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.4. Configuring Qsynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html" title="10.3. Using FluidSynth in a Terminal" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html" title="10.4.2. SoundFont Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-M
 usicians_Guide-FluidSynth-In_a_Terminal.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html"><strong>Next</strong></a></li></ul><div class="section" title="10.4. Configuring Qsynth" id="sect-Musicians_Guide-FluidSynth-Configuring"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring">10.4. Configuring <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			When you quit <span class="application"><strong>Qsynth</strong></span>, all settings are preserved, and re-used when <span class="application"><strong>Qsynth</strong></span> is re-started. This includes settings for additional instances of <span class="application"><strong>Qsynth</strong></span> (described below), which are also re-created when <span class="application"><strong>Qsynth</strong></span> is re-started.
+		</div><div class="section" title="10.4.1. Starting FluidSynth" id="sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Configuring-Starting_FluidSynth">10.4.1. Starting <span class="application"><strong>FluidSynth</strong></span></h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start <span class="application"><strong>Qsynth</strong></span> from the Applications menu, or the K Menu
+					</div></li><li class="step" title="Step 2"><div class="para">
+						The <span class="application"><strong>FluidSynth</strong></span> engine will be started automatically.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The row of buttons at the right of the <span class="application"><strong>Qsynth</strong></span> window control <span class="application"><strong>Qsynth</strong></span>. The other settings control <span class="application"><strong>FluidSynth</strong></span>.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You can use the "Messages" button to display a window containing <span class="application"><strong>FluidSynth</strong></span>'s output. If <span class="application"><strong>FluidSynth</strong></span> doesn't work as expected, you can use this window to view any error message that might have been produced.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html"><strong>Prev</strong>10.3. Using FluidSynth in a Terminal</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring-SoundFont.html"><strong>Next</strong>10.4.2. SoundFont Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-In_a_Terminal.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-In_a_Terminal.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.3. Using FluidSynth in a Terminal</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html" title="10.2.5. Installation of SoundFont Files" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Configuring.html" title="10.4. Configuring Qsynth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-
 FluidSynth-Req_and_Inst.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring.html"><strong>Next</strong></a></li></ul><div class="section" title="10.3. Using FluidSynth in a Terminal" id="sect-Musicians_Guide-FluidSynth-In_a_Terminal"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-In_a_Terminal">10.3. Using <span class="application"><strong>FluidSynth</strong></span> in a Terminal</h2></div></div></div><div class="para">
+			This is not the recommended way to use <span class="application"><strong>FluidSynth</strong></span>, because the <span class="application"><strong>Qsynth</strong></span> graphical interface is much easier to use. <span class="application"><strong>Qsynth</strong></span> automatically configures most of <span class="application"><strong>FluidSynth</strong></span>'s settings by default, allowing you to avoid focus on how you want to use <span class="application"><strong>FluidSynth</strong></span>, rather than on how to use <span class="application"><strong>FluidSynth</strong></span>.
+		</div><div class="para">
+			If you want to use <span class="application"><strong>FluidSynth</strong></span> in a terminal, you can use the <code class="command">fluidsynth</code> command. The default sample-rate is 44.1 kHz, so if you want to use <span class="application"><strong>JACK</strong></span> at a different sample rate, you need to use the <code class="command">-r</code> flag, like this: <code class="command">fluidsynth -r 48000</code>
+		</div><div class="para">
+			When you start <span class="application"><strong>FluidSynth</strong></span> from a terminal, it will normally start a shell of its own. How to use this shell is beyond the scope of the Musicians' Guide, but you can get basic help by running the "help" command from the <span class="application"><strong>FluidSynth</strong></span> command line.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html"><strong>Prev</strong>10.2.5. Installation of SoundFont Files</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Configuring.html"><strong>Next</strong>10.4. Configuring Qsynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Multiple_Instances.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Multiple_Instances.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.7. Multiple FluidSynth Instances with Qsynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html" title="10.6. Using Reverb and Chorus with Qsynth" /><link rel="next" href="chap-Musicians_Guide-SuperCollider.html" title="Chapter 11. SuperCollider" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-
 FluidSynth-Reverb_and_Chorus.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-SuperCollider.html"><strong>Next</strong></a></li></ul><div class="section" title="10.7. Multiple FluidSynth Instances with Qsynth" id="sect-Musicians_Guide-FluidSynth-Multiple_Instances"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Multiple_Instances">10.7. Multiple <span class="application"><strong>FluidSynth</strong></span> Instances with <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			Rarely will you need more than one instance of <span class="application"><strong>FluidSynth</strong></span>, because QSynth/<span class="application"><strong>FluidSynth</strong></span> together offer up to 256 independent input channels, and the ability to control the reverb and chorus effects independently by channel. The most common use of multiple <span class="application"><strong>FluidSynth</strong></span> instances is if you want to use multiple MIDI instruments. In other words, if you want to use multiple SoundFonts at the same time, you will need to use one instance of <span class="application"><strong>FluidSynth</strong></span> for each SoundFont.
+		</div><div class="para">
+			Thankfully, <span class="application"><strong>Qsynth</strong></span> allows us to do this almost effortlessly! Each "instance" of <span class="application"><strong>FluidSynth</strong></span> is created and controlled by, in effect, running the <span class="application"><strong>FluidSynth</strong></span> synthesis application multiple times. The reality is that, since <span class="application"><strong>Qsynth</strong></span> controls the <span class="application"><strong>FluidSynth</strong></span> engine directly, it simply starts the synthesis engine directly, creating multiple instance of that engine. This is much more efficient than actually running <span class="application"><strong>Qsynth</strong></span> multiple time, or even than running <span class="application"><strong>FluidSynth</strong></span> directly from a terminal. Each such instance is represented in <span class="application"><strong>Qsynth</strong></span> by a "tab," displayed at the bottom of the <span clas
 s="application"><strong>Qsynth</strong></span> window.
+		</div><div class="para">
+			To create an additional instance of <span class="application"><strong>FluidSynth</strong></span>:
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Press the green "+" button in the bottom-left corner of <span class="application"><strong>Qsynth</strong></span>'s main window
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Adjust the settings as desired, by using the Setup window that pops up.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Press "OK" to start the additional instance.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					To close an additional instance, use the red "X" near the lower-right corner.
+				</div></li></ol></div><div class="para">
+			Each instance of the <span class="application"><strong>FluidSynth</strong></span> engine has its own settings in the "Setup" window. <span class="application"><strong>Qsynth</strong></span> supports a theoretically unlimited number of <span class="application"><strong>FluidSynth</strong></span> instances, but your computer's memory will probably not allow many more than ten, depending on the SoundFonts used.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html"><strong>Prev</strong>10.6. Using Reverb and Chorus with Qsynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-SuperCollider.html"><strong>Next</strong>Chapter 11. SuperCollider</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.2.2. Thare Are Two Ways to Install FluidSynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html" title="10.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html" title="10.2. Requirements and Installation" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html" title="10.2.3. Installation with Qsynth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a
 ></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html"><strong>Next</strong></a></li></ul><div class="section" title="10.2.2. Thare Are Two Ways to Install FluidSynth" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation">10.2.2. Thare Are Two Ways to Install <span class="application"><strong>FluidSynth</strong></span></h3></div></div></div><div class="para">
+				There are two ways to install <span class="application"><strong>FluidSynth</strong></span>. The first, to install <span class="application"><strong>FluidSynth</strong></span> with <span class="application"><strong>Qsynth</strong></span>, allows <span class="application"><strong>FluidSynth</strong></span> to be used with the <span class="application"><strong>Qsynth</strong></span> graphical interface. It also installs a default SoundFont, which can be used by any SoundFont-aware application (like <span class="application"><strong>timidity++</strong></span>). This installation method does not - by default - allow <span class="application"><strong>FluidSynth</strong></span> to be used from a terminal, although this ability can be easily added later. This is the installation method recommended for most users.
+			</div><div class="para">
+				The second way to install <span class="application"><strong>FluidSynth</strong></span> is without the <span class="application"><strong>Qsynth</strong></span> graphical interface. This method allows <span class="application"><strong>FluidSynth</strong></span> to be run from a terminal, and does not install a default SoundFont. This installation is recommended only for advanced users.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html"><strong>Prev</strong>10.2. Requirements and Installation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html"><strong>Next</strong>10.2.3. Installation with Qsynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.2.3. Installation with Qsynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html" title="10.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html" title="10.2.2. Thare Are Two Ways to Install FluidSynth" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html" title="10.2.4. Installation without Qsynth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentat
 ion Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html"><strong>Next</strong></a></li></ul><div class="section" title="10.2.3. Installation with Qsynth" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth">10.2.3. Installation with <span class="application"><strong>Qsynth</strong></span></h3></div></div></div><div class="para">
+				This installation method is recommended for most users, and will install everything you need to start using <span class="application"><strong>FluidSynth</strong></span>.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use "PackageKit" or "KPackageKit" to install the "qsynth" package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Review and approve the proposed installation: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									
+								</div></li><li class="listitem"><div class="para">
+									The installation may include the "fluid-soundfont-gm" package, which is quite large.
+								</div></li></ul></div>
+
+					</div></li></ol></div><div class="para">
+				If you wish to use <span class="application"><strong>FluidSynth</strong></span> from a terminal, without the <span class="application"><strong>Qsynth</strong></span> graphical interface, you can enable this capability by installing the <span class="package">fluidsynth</span> package. This package is not needed if you only intend to run <span class="application"><strong>FluidSynth</strong></span> with <span class="application"><strong>Qsynth</strong></span>, because <span class="application"><strong>Qsynth</strong></span> only uses files in the <span class="package">fluidsynth-libs</span> package, which is automatically installed with <span class="application"><strong>Qsynth</strong></span>. If you are unsure of whether you should install the <span class="package">fluidsynth</span> package, you can safely install it, even if you never use it. It only uses a small amount of hard drive space.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html"><strong>Prev</strong>10.2.2. Thare Are Two Ways to Install FluidSynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html"><strong>Next</strong>10.2.4. Installation without Qsynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html
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@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.2.4. Installation without Qsynth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 s="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html"><strong>Next</strong></a></li></ul><div class="section" title="10.2.4. Installation without Qsynth" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth">10.2.4. Installation without <span class="application"><strong>Qsynth</strong></span></h3></div></div></div><div class="para">
+				This installation method is recommended only for advanced users. You will have to use <span class="application"><strong>FluidSynth</strong></span> from a terminal. You will also have to install a SoundFont file before using <span class="application"><strong>FluidSynth</strong></span>.
+			</div><div class="para">
+				Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">fluidsynth</span> package.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_with_Qsynth.html"><strong>Prev</strong>10.2.3. Installation with Qsynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst.html"><strong>Next</strong>10.2.5. Installation of SoundFont Files</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Req_and_Inst.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.2.5. Installation of SoundFont Files</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html" title="10.2. Requirements and Installation" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html" title="10.2.4. Installation without Qsynth" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html" title="10.3. Using FluidSynth in a Terminal" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul 
 class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html"><strong>Next</strong></a></li></ul><div class="section" title="10.2.5. Installation of SoundFont Files" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst">10.2.5. Installation of SoundFont Files</h3></div></div></div><div class="para">
+				<span class="application"><strong>Qsynth</strong></span> automatically installs a SoundFont for use with <span class="application"><strong>FluidSynth</strong></span>, but if you did not install <span class="application"><strong>Qsynth</strong></span>, or if you want to add additional SoundFont files with additional programs, you will need to install them separately. The Fedora package repositories offer a small selection of SoundFont files, which you can find by searching for "soundfont" with PackageKit, KPackageKit, or yum. These files will automatically be installed correctly. If you wish to install additional SoundFont files, it is recommended that you install them in the same location - and with the same security settings - as the ones available from the Fedora repositories. If you do this, then you enable all users of the computer system to access the files, you will not "lose" them if you forget where they are stored, and you help to minimize the potential security
  risk of using software downloaded from the internet.
+			</div><div class="para">
+				The following steps move a SoundFont file called <code class="filename">myFont.sf2</code> to the default folder (<code class="filename">/usr/share/soundfonts</code>), and correctly set the security settings. Note that you will need the system administrator's password (belonging to the "root" account) to complete this operation. If you do not have this password, it is best to ask the system administrator to install the files for you. Alternately, you may simply use the SoundFont file from your a sub-folder in your home folder.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start a shell or terminal and navigate to the folder where the SoundFont file is currently stored.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Run <code class="command">su -c 'cp <em class="replaceable"><code>myFont.sf2</code></em> /usr/share/soundfonts'</code>
+					</div><ol class="a"><li class="step" title="Step 2.a"><div class="para">
+								Modify the command as necessary to copy your SoundFont file, rather than <code class="filename">myFont.sf2</code>.
+							</div></li><li class="step" title="Step 2.b"><div class="para">
+								You will be asked for the password to the <code class="literal">root</code> account.
+							</div></li></ol></li><li class="step" title="Step 3"><div class="para">
+						Run <code class="command">cd /usr/share/soundfonts</code> to change to the directory of the SoundFont
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Run <code class="command">su -c 'chmod 644 <em class="replaceable"><code>myFont.sf2</code></em>'</code>
+					</div><ol class="a"><li class="step" title="Step 4.a"><div class="para">
+								Modify the command as necessary to refer to your SoundFont file, rather than <code class="filename">myFont.sf2</code>.
+							</div></li><li class="step" title="Step 4.b"><div class="para">
+								This will set the file-system permissions to "read-write" for the owner (the "root" user, in this case), and "read-only" for all other users. This way, only the system administrator should be able to change the file, but all users will be able to use it.
+							</div></li></ol></li><li class="step" title="Step 5"><div class="para">
+						Run <code class="command">ll <em class="replaceable"><code>myFont.sf2</code></em></code> to verify that the permissions were set correctly.
+					</div><ol class="a"><li class="step" title="Step 5.a"><div class="para">
+								Modify the command as necessary to refer to your SoundFont file, rather than <code class="filename">myFont.sf2</code>.
+							</div></li><li class="step" title="Step 5.b"><div class="para">
+								The output should resemble this: 
+<pre class="programlisting">-rw-r--r--. 1 root root 9 2010-06-23 02:28 myFont.sf2</pre>
+								 but with a different date, time, and filename.
+							</div></li></ol></li><li class="step" title="Step 6"><div class="para">
+						Highly-observant users may notice that the SELinux context of the new file is different from that of any Fedora-installed SoundFont file. As long as the type is <code class="literal">usr_t</code>, which it should be by default, then there is no practical difference (no difference in enforcement) between this and a Fedora-installed SoundFont file. If you don't know what this means, or if you hadn't noticed it, then it means that this additional SoundFont file should not create a new potential security problem.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation_without_Qsynth.html"><strong>Prev</strong>10.2.4. Installation without Qsynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-In_a_Terminal.html"><strong>Next</strong>10.3. Using FluidSynth in a Terminal</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Requirements_and_Installation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>10.2. Requirements and Installation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ns_Guide-FluidSynth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html"><strong>Next</strong></a></li></ul><div class="section" title="10.2. Requirements and Installation" id="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Requirements_and_Installation">10.2. Requirements and Installation</h2></div></div></div><div class="section" title="10.2.1. Software Requirements" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Software_Requirements">10.2.1. Software Requirements</h3></div></div></div><div class="para">
+				<span class="application"><strong>FluidSynth</strong></span> requires the <code class="systemitem"><span class="application"><strong>JACK</strong></span> Audio Connection Kit</code>. If you have not already installed the <span class="application"><strong>JACK</strong></span> packages from the Planet CCRMA at Home repository, then it is recommended that you do so <span class="emphasis"><em>before</em></span> installing <span class="application"><strong>FluidSynth</strong></span>. See <a class="xref" href="sect-Musicians_Guide-Using_JACK.html#sect-Musicians_Guide-Install_and_Configure_JACK" title="2.3.1. Installing and Configuring JACK">Section 2.3.1, “Installing and Configuring <code class="systemitem">JACK</code>”</a> for instructions.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-FluidSynth.html"><strong>Prev</strong>Chapter 10. FluidSynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Req_and_Inst-Installation.html"><strong>Next</strong>10.2.2. Thare Are Two Ways to Install FluidSynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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 i class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html"><strong>Next</strong></a></li></ul><div class="section" title="10.6. Using Reverb and Chorus with Qsynth" id="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus">10.6. Using Reverb and Chorus with <span class="application"><strong>Qsynth</strong></span></h2></div></div></div><div class="para">
+			While "reverb" (meaning "reverberation") and "chorus" effects are not part of the General MIDI standard, they are offered by most MIDI synthesizers. <span class="application"><strong>FluidSynth</strong></span> is no exception, and the <span class="application"><strong>Qsynth</strong></span> interface provides a convenient and easy way to adjust settings of the reverb and chorus effect-generators. Experimentation is the only way to know whether you have chosen the right settings, and they will probably change depending on the music you are working on, and even during a piece. Most MIDI sequencers and players (including Qtractor and Rosegarden) allow you to send MIDI messages changing the reverb and chorus settings while a session is playing.
+		</div><div class="para">
+			The reverb and chorus effects can be turned off temporarily if you do not plan to use them. To do this in <span class="application"><strong>Qsynth</strong></span>, uncheck the "Active" check-box underneath the respective effect generator's settings dials.
+		</div><div class="para">
+			The <em class="firstterm">reverb</em> effect generator creates artificial reverberation (like an "echo," but more complex), which occurs naturally in almost all performing environments. The effect generator works by creating a virtual room, and pretending that the user is listening within it. These are the settings offered by <span class="application"><strong>Qsynth</strong></span>: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Room: Adjusts the size of the virtual room. Settings higher than 100 can cause a situation that escalates in volume to dangerously high levels, even with the lowest possible "level" settings. This is an interesting effect, but caution is advised so that listener do not incur accidental hearing damage. Remember also that the reverb effect can accumulate as time goes on, so it may even take many minutes for the volume level to build to a dangerously high level, depending on the settings.
+					</div></li><li class="listitem"><div class="para">
+						Damp: Adjusts the amount of "sound damping" in the virtual room, affecting not only the time it takes for the sound to die, but the frequencies which are most affected. The greater the damping, the shorter the higher frequencies last.
+					</div></li><li class="listitem"><div class="para">
+						Width: Adjusts the perceived "width" of the stereo image of the virtual room, and also has a large effect on the volume level.
+					</div></li><li class="listitem"><div class="para">
+						Level: Adjusts the volume level of the reverberation.
+					</div></li></ul></div>
+			 All of the settings interact in ways that make it difficult to describe any sort of recommended settings. Users are strongly encouraged to experiment with the various settings to find ones that suit their needs. A wide variety of listening environments can be simulated, and the settings required do not always reflect the most logical choice - it is possible to emulate a concert hall with a relatively small "room" setting, for example. Effective use of the reverb effect can greatly enhance the MIDI listening experience.
+		</div><div class="para">
+			The <em class="firstterm">chorus</em> effect generator creates the impression that more than one real-world instrument is playing each MIDI line. The effect generator works by slightly responding to each MIDI note several times, with slightly inaccuracies in pitch and time in each response. Although it may seem overly negative to say so, humans intuitively recognize that this inaccuracy is part of real-world, acoustic music, so the chorus effect helps to add a realistic sound to some performances. These are the settings offered by <span class="application"><strong>Qsynth</strong></span>: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						N: Adjusts the number of effect "stages," which allows you to control the approximate number of discrete instruments perceived.
+					</div></li><li class="listitem"><div class="para">
+						Level: Adjusts the volume level of the effect.
+					</div></li><li class="listitem"><div class="para">
+						Speed: Adjusts the speed of the chorus, and so the range of time over which the notes are spread.
+					</div></li><li class="listitem"><div class="para">
+						Depth: Adjusts the perceived "depth" of the stereo image.
+					</div></li></ul></div>
+
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments.html"><strong>Prev</strong>10.5.2. Saving and Reusing Channel Assignments</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Multiple_Instances.html"><strong>Next</strong>10.7. Multiple FluidSynth Instances with Qsynth</a></li></ul></body></html>
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+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html" title="10.5. Assigning Programs to Channels with Qsynth" /><link rel="prev" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html" title="10.5. Assigning Programs to Channels with Qsynth" /><link rel="next" href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html" title="10.6. Using Reverb and Chorus with Qsynth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Document
 ation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html"><strong>Next</strong></a></li></ul><div class="section" title="10.5.2. Saving and Reusing Channel Assignments" id="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-FluidSynth-Saving_and_Reusing_Channel_Assignments">10.5.2. Saving and Reusing Channel Assignments</h3></div></div></div><div class="para">
+				QSynth allows you to save multiple sets of program assignments, which you can restore later. This means that you will not have to re-configure all of the channels every time you want to change them.
+			</div><div class="para">
+				To save the settings for later:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Ensure that <span class="application"><strong>Qsynth</strong></span> is correctly configured, and working with the program assignments as desired.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						In <span class="application"><strong>Qsynth</strong></span>'s "Channels" window, erase the contents of the "Preset Name" text field, and replace it with whatever name you would like.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "Save" to preserve the settings under that name.
+					</div></li></ol></div><div class="para">
+				To restore settings from earlier:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open <span class="application"><strong>Qsynth</strong></span>'s "Channels" window.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Search through the "Preset Name" drop-down box to find the name of the preset that you wish to restore.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select it, and verify that the correct channel assignments were restored.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FluidSynth-Assigning_Programs_to_Channels.html"><strong>Prev</strong>10.5. Assigning Programs to Channels with Qsynth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FluidSynth-Reverb_and_Chorus.html"><strong>Next</strong>10.6. Using Reverb and Chorus with Qsynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Configuration.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Configuration.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Configuration.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>13.3. Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Frescobaldi.html" title="Chapter 13. Frescobaldi" /><link rel="prev" href="sect-Musicians_Guide-Frescobaldi-Installation.html" title="13.2. Requirements and Installation" /><link rel="next" href="sect-Musicians_Guide-Frescobaldi-Using.html" title="13.4. Using Frescobaldi" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Frescob
 aldi-Installation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Frescobaldi-Using.html"><strong>Next</strong></a></li></ul><div class="section" title="13.3. Configuration" id="sect-Musicians_Guide-Frescobaldi-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Configuration">13.3. Configuration</h2></div></div></div><div class="para">
+			Changing these default settings is not necessary, but it may result in a more productive experience.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Chose <span class="guimenu"><strong>Settings</strong></span> → <span class="guimenuitem"><strong>Configure Frescobaldi</strong></span>
+				</div></li><li class="step" title="Step 2"><div class="para">
+					In 'General Preferences' check 'Save document when LilyPond is run', or else you will have to save it manually
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Review the other options on this page
+				</div></li><li class="step" title="Step 4"><div class="para">
+					In 'Paths', only some of the fields will be filled; this is okay. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								GNOME users might want to set "PDF Viewer" to 'evince'; this will not change the embedded PDF viewer, but it will change what opens when you click "Open PDF" in the bottom pane's 'LilyPond Log'. If left blank, this will open KDE's "Okular".
+							</div></li><li class="listitem"><div class="para">
+								You can fill in the "MIDI Player" path, so that the "Play MIDI" button will work 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											The program "pmidi" is available from the Planet CCRMA at Home repositories, and is a command-line MIDI player; install it with yum; run 'pmidi -l' to see which ports are available; then put "pmidi -p 14:0" in the "MIDI Player" field where "14:0" is instead whatever port you want to use; you'll need a MIDI synthesizer (like FluidSynth) listening
+										</div></li><li class="listitem"><div class="para">
+											or you can use timidity++
+										</div></li></ul></div>
+
+							</div></li><li class="listitem"><div class="para">
+								You can change the "Default Directory" to the place where you store your LilyPond files
+							</div></li><li class="listitem"><div class="para">
+								You can change "LilyPond documentation" if you don't want the right-side-bar "LilyPond Documentation" thing to internet it every time 
+								<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+											install the 'lilypond-doc' package (it's 44 MB)
+										</div></li><li class="listitem"><div class="para">
+											put "/usr/share/doc/lilypond-doc-2.12.2/index.html" in the field (or in another language if that's what you want)
+										</div></li><li class="listitem"><div class="para">
+											this will need to be updated when LilyPond is updated; if you don't update it, then the built-in "LilyPond Documentation" tab will simply show up blank, instead of with the user guide - so it's harmless if you forget to update
+										</div></li></ul></div>
+
+							</div></li></ul></div>
+				</div></li><li class="step" title="Step 5"><div class="para">
+					options for the "Editor Component" are the same as those for KWrite
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							I recommend going to the Editing tab, then "Auto Completion" and ensuring that both boxes are un-checked
+						</div></li><li class="listitem"><div class="para">
+							You may want to change other settings here; highly-flexible, customizable, powerful; applies only in Frescobaldi
+						</div></li></ul></div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Frescobaldi-Installation.html"><strong>Prev</strong>13.2. Requirements and Installation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Frescobaldi-Using.html"><strong>Next</strong>13.4. Using Frescobaldi</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Installation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Installation.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Installation.html
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>13.2. Requirements and Installation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Frescobaldi.html" title="Chapter 13. Frescobaldi" /><link rel="prev" href="chap-Musicians_Guide-Frescobaldi.html" title="Chapter 13. Frescobaldi" /><link rel="next" href="sect-Musicians_Guide-Frescobaldi-Configuration.html" title="13.3. Configuration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Frescobaldi.html"><strong>P
 rev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Frescobaldi-Configuration.html"><strong>Next</strong></a></li></ul><div class="section" title="13.2. Requirements and Installation" id="sect-Musicians_Guide-Frescobaldi-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Installation">13.2. Requirements and Installation</h2></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Install the <span class="package">frescobaldi</span> package with <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span>.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					There are a lot of dependencies, including <span class="package">perl-<em class="replaceable"><code>*</code></em></span> packages, <span class="package">kde-<em class="replaceable"><code>*</code></em></span> packages, and <span class="application"><strong>timidity++</strong></span> including <span class="package">fluid-soundfont-gm</span> (which is 114 MB)
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Review and approve the list of dependencies.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					The application can be found in the K Menu under 'Multimedia' or somewhere in the GNOME 'Applications' menu (probably under 'Multimedia'... for some reason)
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Frescobaldi.html"><strong>Prev</strong>Chapter 13. Frescobaldi</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Frescobaldi-Configuration.html"><strong>Next</strong>13.3. Configuration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Using.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Using.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Frescobaldi-Using.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>13.4. Using Frescobaldi</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Frescobaldi.html" title="Chapter 13. Frescobaldi" /><link rel="prev" href="sect-Musicians_Guide-Frescobaldi-Configuration.html" title="13.3. Configuration" /><link rel="next" href="chap-Musicians_Guide-Solfege.html" title="Chapter 14. GNU Solfege" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Frescobaldi-Configuration.html"
 ><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Solfege.html"><strong>Next</strong></a></li></ul><div class="section" title="13.4. Using Frescobaldi" id="sect-Musicians_Guide-Frescobaldi-Using"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Frescobaldi-Using">13.4. Using Frescobaldi</h2></div></div></div><div class="para">
+			The practical use of Frescobaldi for editing LilyPond source files is described in <a class="xref" href="chap-Musicians_Guide-LilyPond.html" title="Chapter 12. LilyPond">Chapter 12, <i><span class="application"><strong>LilyPond</strong></span></i></a>.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Frescobaldi-Configuration.html"><strong>Prev</strong>13.3. Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Solfege.html"><strong>Next</strong>Chapter 14. GNU Solfege</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html
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@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>3.5. Getting a Real-Time Kernel in Fedora Linux</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html" title="Chapter 3. Real-Time and Low Latency" /><link rel="prev" href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html" title="3.4. Hard and Soft Real-Time" /><link rel="next" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html" title="Chapter 4. Planet CCRMA at Home" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" hre
 f="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html"><strong>Next</strong></a></li></ul><div class="section" title="3.5. Getting a Real-Time Kernel in Fedora Linux" id="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora">3.5. Getting a Real-Time Kernel in Fedora Linux</h2></div></div></div><div class="para">
+			In Fedora Linux, the real-time kernel is provided by the Planet CCRMA at Home software repositories. Along with the warnings in the Planet CCRMA at Home chapter (see <a class="xref" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html" title="4.2.2. Security and Stability">Section 4.2.2, “Security and Stability”</a>), here is one more to consider: the real-time kernel is used by fewer people than the standard kernel, so it is less well-tested. The changes of something going wrong are relatively low, but be aware that using a real-time kernel increases the level of risk. Always leave a non-real-time option available, in case the real-time kernel stops working.
+		</div><div class="para">
+			You can install the real-time kernel, along with other system optimizations, by following these instructions: 
+			<div class="orderedlist"><ol><li class="listitem"><div class="para">
+						Install the Planet CCRMA at Home repositories by following the instructions in <a class="xref" href="sect-Musicians_Guide-Using_Planet_CCRMA_Software.html#sect-Musicians_Guide-CCRMA_Installing_Repository" title="4.3.1. Installing the Planet CCRMA at Home Repositories">Section 4.3.1, “Installing the Planet CCRMA at Home Repositories”</a>.
+					</div></li><li class="listitem"><div class="para">
+						Run the following command in a terminal: <code class="command">su -c 'yum install planetccrma-core'</code> Note that this is a meta-package, which does not install anything by itself, but causes a number of other packages to be installed, which will themselves perform the desired installation and optimization.
+					</div></li><li class="listitem"><div class="para">
+						Shut down and reboot your computer, to test the new kernel. If you decided to modify your GRUB configuration, be sure that you leave a non-real-time kernel available for use.
+					</div></li></ol></div>
+
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html"><strong>Prev</strong>3.4. Hard and Soft Real-Time</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html"><strong>Next</strong>Chapter 4. Planet CCRMA at Home</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Hard_and_Soft_Real_Time.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Hard_and_Soft_Real_Time.html
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@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>3.4. Hard and Soft Real-Time</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html" title="Chapter 3. Real-Time and Low Latency" /><link rel="prev" href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html" title="3.3. The Real-Time Linux Kernel" /><link rel="next" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html" title="3.5. Getting a Real-Time Kernel in Fedora Linux" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class=
 "previous"><a accesskey="p" href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html"><strong>Next</strong></a></li></ul><div class="section" title="3.4. Hard and Soft Real-Time" id="sect-Musicians_Guide-Hard_and_Soft_Real_Time"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Hard_and_Soft_Real_Time">3.4. Hard and Soft Real-Time</h2></div></div></div><div class="para">
+			Finally, there are two different kinds of real-time scheduling. The Linux kernel, even at its most extreme, uses only <em class="firstterm">soft real-time</em>. This means that, while processor and other scheduling algorithms may be optimized to give preference to higher-priority processes, no absolute guarantee of performance can be made. A real-time kernel helps to greatly reduce the chance of an audio process running out of data, but sometimes it can still happen.
+		</div><div class="para">
+			A <em class="firstterm">hard real-time</em> computer is designed for specialized purposes, where even the smallest amount of latency can make the difference between life and death. These systems are implemented in hardware as well as software. Example uses include triggering airbag deployment in automobile crashes, and monitoring the heart rate of a patient during an operation. These computers are not particularly multi-functional, which is part of their means to accomplishing a guaranteed low latency.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html"><strong>Prev</strong>3.3. The Real-Time Linux Kernel</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Getting_Real_Time_Kernel_in_Fedora.html"><strong>Next</strong>3.5. Getting a Real-Time Kernel in Fedora Linux</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2.3.3. Integrating PulseAudio with JACK</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Using_JACK.html" title="2.3. Using the JACK Audio Connection Kit" /><link rel="prev" href="sect-Musicians_Guide-Using_QjackCtl.html" title="2.3.2. Using QjackCtl" /><link rel="next" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html" title="Chapter 3. Real-Time and Low Latency" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_
 Guide-Using_QjackCtl.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html"><strong>Next</strong></a></li></ul><div class="section" title="2.3.3. Integrating PulseAudio with JACK" id="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK">2.3.3. Integrating <code class="systemitem">PulseAudio</code> with <code class="systemitem">JACK</code></h3></div></div></div><div class="para">
+				The default configuration of <code class="systemitem">PulseAudio</code> yields control of the audio equipment to <code class="systemitem">JACK</code> when the <code class="systemitem">JACK</code> server starts. <code class="systemitem">PulseAudio</code> will not be able to receive input or send output of any audio signals on the audio interface used by <code class="systemitem">JACK</code>. This is fine for occasional users of <code class="systemitem">JACK</code>, but many users will want to use <code class="systemitem">JACK</code> and <code class="systemitem">PulseAudio</code> simultaneously, or switch between the two frequently. The following instructions will configure <code class="systemitem">PulseAudio</code> so that its input and output is routed through <code class="systemitem">JACK</code>.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use PackageKit or KPackageKit to install the <span class="package">pulseaudio-module-jack</span> package.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Approve the installation and ensure that it is carried out properly.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						You'll need to edit the <code class="systemitem">PulseAudio</code> configuration file to use the <code class="systemitem">JACK</code> module.
+					</div><ol class="a"><li class="step" title="Step 3.a"><div class="para">
+								Be careful! You will be editing an important system file as the root user!
+							</div></li><li class="step" title="Step 3.b"><div class="para">
+								Run the following command in a terminal: <code class="command">sudo -c 'gedit /etc/pulse/default.pa'</code>
+							</div></li><li class="step" title="Step 3.c"><div class="para">
+								Add the following lines, underneath the line that says [code]#load-module module-alsa-sink[/code]: 
+<pre class="programlisting">
+load-module module-jack-sink
+load-module module-jack-source
+</pre>
+
+							</div></li></ol></li><li class="step" title="Step 4"><div class="para">
+						Restart <code class="systemitem">PulseAudio</code> by running the following command in a terminal: <code class="command">killall pulseaudio</code> <code class="systemitem">PulseAudio</code> restarts automatically.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Confirm that this has worked by opening <span class="application"><strong>QjackCtl</strong></span>. The display should confirm that <code class="systemitem">JACK</code> is "Active".
+					</div></li><li class="step" title="Step 6"><div class="para">
+						In the "Connect" window, on the "Audio" tab, there should be <code class="systemitem">PulseAudio</code> devices on each side, and they should be connected to "system" devices on the opposite sides.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Open <span class="application"><strong>QjackCtl</strong></span>'s "Setup" window, then click on the "Options" tab. Uncheck "Execute script after Shutdown: killall jackd". If you did not make this change, then <span class="application"><strong>QjackCtl</strong></span> would stop the <code class="systemitem">JACK</code> server from running every time the program quits. Since <code class="systemitem">PulseAudio</code> is still expecting to use <code class="systemitem">JACK</code> after that, you shouldn't do this any more.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						When <code class="systemitem">PulseAudio</code> starts <code class="systemitem">JACK</code>, it uses the command found in the <code class="filename">~/.jackdrc</code> file. <span class="application"><strong>QjackCtl</strong></span> automatically updates this file when you change settings, but you may have to restart both <code class="systemitem">PulseAudio</code> and <code class="systemitem">JACK</code> in order to get the new changes to take effect. If they refuse to take effect, you can edit that file yourself.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Be careful about using a very high sample rate with <code class="systemitem">PulseAudio</code>, since it will tend to use a lot of CPU power.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Using_QjackCtl.html"><strong>Prev</strong>2.3.2. Using QjackCtl</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html"><strong>Next</strong>Chapter 3. Real-Time and Low Latency</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>4.2. Deciding Whether to Use Planet CCRMA at Home</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html" title="Chapter 4. Planet CCRMA at Home" /><link rel="prev" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html" title="Chapter 4. Planet CCRMA at Home" /><link rel="next" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html" title="4.2.2. Security and Stability" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="c
 hap-Musicians_Guide-Planet_CCRMA_at_Home.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html"><strong>Next</strong></a></li></ul><div class="section" title="4.2. Deciding Whether to Use Planet CCRMA at Home" id="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Knowing_Whether_to_Use_Planet_CCRMA">4.2. Deciding Whether to Use Planet CCRMA at Home</h2></div></div></div><div class="section" title="4.2.1. Exclusive Software" id="sect-Musicians_Guide-CCRMA_Need_Exclusive_Software"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Need_Exclusive_Software">4.2.1. Exclusive Software</h3></div></div></div><div class="para">
+				The only useful reason to install an additional repository is if you intend to install and use its software. The only software application covered in this guide, which is available exclusively from the Planet CCRMA at Home repository, is "SuperCollider". The Planet CCRMA repository also offers many other audio-related software applications, many of which are available from the default Fedora Project repositories.
+			</div><div class="para">
+				Most of the audio software currently available in the default Fedora repositories was initially available in Fedora from the Planet CCRMA at Home repository. Sometimes, an updated version of an application is available from the Planet CCRMA repository before it is available from the Fedora Updates repository. If you need the newer software version, then you should install the Planet CCRMA repository.
+			</div><div class="para">
+				This is also a potential security weakness, for users who install the Planet CCRMA repository, but do not install any of its software. When "yum" finds a newer version of an installed application, it will be installed, regardless of the repository. This may happen to you without you noticing, so that you begin using Planet CCRMA software without knowing it.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html"><strong>Prev</strong>Chapter 4. Planet CCRMA at Home</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Security_and_Stability.html"><strong>Next</strong>4.2.2. Security and Stability</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5.3. Adjusting Frescobaldi's Output</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Counterpoint.html" title="12.5. Working on a Counterpoint Exercise (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html" title="12.5.2. Starting the Score" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html" title="12.5.4. Inputting" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"
 ><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html"><strong>Next</strong></a></li></ul><div class="section" title="12.5.3. Adjusting Frescobaldi's Output" id="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output">12.5.3. Adjusting Frescobaldi's Output</h3></div></div></div><div class="para">
+			For this tutorial, Frescobaldi's default output is good enough.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html"><strong>Prev</strong>12.5.2. Starting the Score</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html"><strong>Next</strong>12.5.4. Inputting</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5.5. Formatting the Score</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Counterpoint.html" title="12.5. Working on a Counterpoint Exercise (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html" title="12.5.4. Inputting" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html" title="12.5.5.2. Remove the Word &quot;Piano&quot; at the Start" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul cl
 ass="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html"><strong>Next</strong></a></li></ul><div class="section" title="12.5.5. Formatting the Score" id="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score">12.5.5. Formatting the Score</h3></div></div></div><div class="para">
+			We recommend formatting the score after the notes have been inputting. Formatting after inputting helps you avoid making formatting errors. LilyPond works effectively with this approach.
+		</div><div class="section" title="12.5.5.1. Move the Figured Bass" id="sect-Musicians_Guide-LilyPond-Counterpoint-Move_the_Figured_Bass"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Move_the_Figured_Bass">12.5.5.1. Move the Figured Bass</h4></div></div></div><div class="para">
+				Normally, figured bass parts are below the staves. This example is using the figured-bass feature of LilyPond to do something else, so we're going to move the figured bass so that it's where it needs to be.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						the \score{ } section contains everything in the score; notice that the figured bass has the identifier \bassFiguresPart; remove this
+					</div></li><li class="step" title="Step 2"><div class="para">
+						scroll up to where it says "bassFiguresPart = ... " and comment it with %
+					</div></li><li class="step" title="Step 3"><div class="para">
+						scroll up to where it says "pianoPart = ... " and enter the "\new FiguredBass \figBass" line that you just commented out, on a line between the "right" and "left" staves
+					</div></li><li class="step" title="Step 4"><div class="para">
+						now erase the part that you commented in (2) (or leave it there)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Preview the file, and see that the figures now appear between the piano staves
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html"><strong>Prev</strong>12.5.4. Inputting</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html"><strong>Next</strong>12.5.5.2. Remove the Word "Piano" at the Start</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Inputting.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5.4. Inputting</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Counterpoint.html" title="12.5. Working on a Counterpoint Exercise (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html" title="12.5.3. Adjusting Frescobaldi's Output" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html" title="12.5.5. Formatting the Score" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></
 a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html"><strong>Next</strong></a></li></ul><div class="section" title="12.5.4. Inputting" id="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Inputting">12.5.4. Inputting</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Look over the template. It's not important to understand what any of this means, but it's good if you can figure it out.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					The piano's upper staff will contain the notes between the <code class="literal">{</code> and <code class="literal">}</code> following the <code class="code">right = \relative c''</code> portion
+				</div></li><li class="step" title="Step 3"><div class="para">
+					The piano's lower ... left
+				</div></li><li class="step" title="Step 4"><div class="para">
+					The figured bass will say what you put in figBass
+				</div></li><li class="step" title="Step 5"><div class="para">
+					start with the piano's upper part. Input "f1 g a f d e f c a f g f" (explain)
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Check that it's right. Preview by press the "LilyPond" button on the toolbar
+				</div></li><li class="step" title="Step 7"><div class="para">
+					The exercise starts too high, and it ends too low. Change the starting pitch by " right = \relative c' "
+				</div></li><li class="step" title="Step 8"><div class="para">
+					Preview again; of course, it still ends too low (these simple exercises usually start and end on the same pitch).
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Put a ' right after the c so that it goes to the upper C
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Preview again, and this time it's right.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					Now, enter the notes that you've written for the piano's lower staff: "f1 e d c bes c bes f d bes e f"
+				</div></li><li class="step" title="Step 12"><div class="para">
+					Preview the output again, and see that it starts too high, but ends on the right pitch.
+				</div></li><li class="step" title="Step 13"><div class="para">
+					Fix the start-too-high by changing to " left = \relative c { "
+				</div></li><li class="step" title="Step 14"><div class="para">
+					Preview again, and decide where to fix the other change (NB: I end up with "f1 e d c bes c bes f' d bes e f"
+				</div></li><li class="step" title="Step 15"><div class="para">
+					Enter the interval number between the top and bottom between the { and } preceded by " figBass = \figuremode "
+				</div></li><li class="step" title="Step 16"><div class="para">
+					You have to put each interval between &lt; &gt; brackets. The note-length of the figure's duration goes after the &gt;, so I end up with "&lt;1&gt;1 &lt;3&gt; &lt;5&gt; &lt;4&gt; &lt;3&gt; &lt;3&gt; &lt;5&gt; &lt;5&gt; &lt;5&gt; &lt;5&gt; &lt;3&gt; &lt;1&gt;"
+				</div></li><li class="step" title="Step 17"><div class="para">
+					Now you realize that there are some signficant errors in your work. The top staff is the cantus, and cannot change. You have to correct the lower staff.
+				</div></li><li class="step" title="Step 18"><div class="para">
+					I've ended up with a lower part that is "f1 e d a bes c d e f d c f", which gives figures that are "&lt;1&gt;1 &lt;3&gt; &lt;5&gt; &lt;6&gt; &lt;3&gt; &lt;3&gt; &lt;3&gt; &lt;6&gt; &lt;3&gt; &lt;3&gt; &lt;5&gt; &lt;1&gt;"
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html"><strong>Prev</strong>12.5.3. Adjusting Frescobaldi's Output</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html"><strong>Next</strong>12.5.5. Formatting the Score</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5.5.3. Make some Elements Transparent</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html" title="12.5.5. Formatting the Score" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html" title="12.5.5.2. Remove the Word &quot;Piano&quot; at the Start" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Orchestra.html" title="12.6. Working on an Orchestral Score (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /
 ></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra.html"><strong>Next</strong></a></li></ul><div class="section" title="12.5.5.3. Make some Elements Transparent" id="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent">12.5.5.3. Make some Elements Transparent</h4></div></div></div><div class="para">
+				This involves some more advanced tweaking. Explain this sort of command.
+			</div><div class="para">
+				Every layout object has a "stencil" property. By default, this is set to whatever function draws the object. If you set that property to #f, which means "false", then the drawing function is not called, and the object will not appear on the score.
+			</div><div class="para">
+				Every layout object also has a "transparent" property. By default, this is set to #f ("false"). Setting it to #t ("true") will make the object transparent.
+			</div><div class="para">
+				You can use "\once \override ..." or \revert ..." too
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Find the "global" section
+					</div></li><li class="step" title="Step 2"><div class="para">
+						After \key and \time, put " \override Score.BarLine #'stencil = ##f "
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Preview the file, and see that this doesn't work quite as intended.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						It so happens that, while measure lines within a staff are handled by Staff.BarLine, measure lines between staves are handled by Staff.SpanBar; so you'll need to set its 'transparent symbol to #t also
+					</div></li><li class="step" title="Step 5"><div class="para">
+						But there's still no measure-line at the end! You want a barline at the end, so pick one of the staves (right, left, figBass - it doesn't matter in this case) and use the \revert command (don't know if I should put this in, but: "\revert Score.BarLine #'transparent and \revert Score.SpanBar #'transparent")
+					</div></li><li class="step" title="Step 6"><div class="para">
+						But even this isn't quite right. You want a double-barline at the end. So, put the cursor after the \revert lines, and then from the menu, 'LilyPond &gt; Bar Lines &gt; Ending Bar Line' . It knows what you want, remembers the symbol for you, so you don't have to!
+					</div></li></ol></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							explain in there the difference between a Staff.* and Score.* override
+						</div></li><li class="listitem"><div class="para">
+							Unlike with some other elements, if you simply remove the "\time 4/4" indicator, it will still print the default 4/4 time signature.
+						</div></li><li class="listitem"><div class="para">
+							This example is musically simple, but it includes some advanced concepts, and importantly helps to get over a couple of common (and understandable) fears, especially for beginners, and especially for musically-simple things like this
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html"><strong>Prev</strong>12.5.5.2. Remove the Word "Piano" at the Start</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra.html"><strong>Next</strong>12.6. Working on an Orchestral Score (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano.html
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5.5.2. Remove the Word "Piano" at the Start</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html" title="12.5.5. Formatting the Score" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html" title="12.5.5. Formatting the Score" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html" title="12.5.5.3. Make some Elements Transparent" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /><
 /a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html"><strong>Next</strong></a></li></ul><div class="section" title="12.5.5.2. Remove the Word &quot;Piano&quot; at the Start" id="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Remove_the_Word_Piano">12.5.5.2. Remove the Word "Piano" at the Start</h4></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Find the part that begins "pianoPart = ... " and erase the "instrumentName ... " line (or comment it)
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Preview the file, and see that it no longer says, "Piano"
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Formatting_the_Score.html"><strong>Prev</strong>12.5.5. Formatting the Score</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html"><strong>Next</strong>12.5.5.3. Make some Elements Transparent</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5.2. Starting the Score</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Counterpoint.html" title="12.5. Working on a Counterpoint Exercise (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint.html" title="12.5. Working on a Counterpoint Exercise (Tutorial)" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html" title="12.5.3. Adjusting Frescobaldi's Output" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" />
 </a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html"><strong>Next</strong></a></li></ul><div class="section" title="12.5.2. Starting the Score" id="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score">12.5.2. Starting the Score</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Open Frescobaldi into a blank document
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Use the 'LilyPond &gt; Setup New Score' dialogue
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Set the title and composer (and any other field) on the 'Titles and Headers' tab
+				</div></li><li class="step" title="Step 4"><div class="para">
+					You need a two staves, so you go to 'Parts' then 'Keyboard' then 'Piano'
+				</div></li><li class="step" title="Step 5"><div class="para">
+					You need to label the intervals between the notes, so you choose 'Special' then 'Figured Bass' (we'll put it in the right spot later
+				</div></li><li class="step" title="Step 6"><div class="para">
+					You go to the 'Score settings' tab
+				</div><ol class="a"><li class="step" title="Step 6.a"><div class="para">
+							since you've already played through this example, uncheck "Create MIDI output" and save processing time
+						</div></li><li class="step" title="Step 6.b"><div class="para">
+							your example is in F Major
+						</div></li><li class="step" title="Step 6.c"><div class="para">
+							You want only whole notes, with no barlines; choose a 4/4 time signature, since we'll change this later.
+						</div></li></ol></li><li class="step" title="Step 7"><div class="para">
+					Press 'Try' to get a preview of the score setup - the notes are demonstrative and will not be there
+				</div></li><li class="step" title="Step 8"><div class="para">
+					If the setup looks like you want it, then press 'OK' to generate the template
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint.html"><strong>Prev</strong>12.5. Working on a Counterpoint Exercise (Tutoria...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Adjusting_Frescobaldis_Output.html"><strong>Next</strong>12.5.3. Adjusting Frescobaldi's Output</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Counterpoint.html
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@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.5. Working on a Counterpoint Exercise (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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  href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="12.5. Working on a Counterpoint Exercise (Tutorial)" id="sect-Musicians_Guide-LilyPond-Counterpoint" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint">12.5. Working on a Counterpoint Exercise (Tutorial)</h2></div></div></div><div class="para">
+		Imagine you're in Counterpoint class, and you've been asked to submit a very clean copy of your next assignment. Since you don't want to pay $450,000 for a commercially-available engraving solution and a fruity computer to use it, you decide that LilyPond is the solution for you. 
+	</div><div class="section" title="12.5.1. Files for the Tutorial" id="sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Counterpoint-Tutorial_Files">12.5.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			You do not need these files to do the tutorial. They are example completions. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">LilyPond Input File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Counterpoint-source.ly">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Counterpoint-source.ly</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">PDF Output File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/files/LilyPond/Counterpoint-result.pdf">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/files/LilyPond/Counterpoint-result.pdf</a>
+					</div></li></ul></div>
+
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html"><strong>Prev</strong>12.4.8.2. Bar-Check Symbol</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint-Starting_the_Score.html"><strong>Next</strong>12.5.2. Starting the Score</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Installation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Installation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.3. Requirements and Installation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 nd_Approach.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax.html"><strong>Next</strong></a></li></ul><div class="section" title="12.3. Requirements and Installation" id="sect-Musicians_Guide-LilyPond-Installation"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Installation">12.3. Requirements and Installation</h2></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Use PackageKit or KPackageKit to install the <code class="literal">lilypond</code> package.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Review the dependencies. Many packages called <code class="literal">lilypond-*-fonts</code> are installed.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					<span class="application"><strong>LilyPond</strong></span> is run from the command line, with the command <code class="command">lilypond</code>.
+				</div></li></ol></div><div class="para">
+			We recommend that you use the <span class="application"><strong>Frescobaldi</strong></span> text editor, which is designed specifically for <span class="application"><strong>LilyPond</strong></span>. It has many features that enhance productivity when editing <span class="application"><strong>LilyPond</strong></span> files, and that greatly speed up the learning process. Refer to <a class="xref" href="chap-Musicians_Guide-Frescobaldi.html" title="Chapter 13. Frescobaldi">Chapter 13, <i>Frescobaldi</i></a> for more information.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html"><strong>Prev</strong>12.2. The LilyPond Approach</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax.html"><strong>Next</strong>12.4. LilyPond Basics</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.3. Adjusting Frescobaldi's Output</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Orchestra.html" title="12.6. Working on an Orchestral Score (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html" title="12.6.2. Starting the Score" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html" title="12.6.4. Inputting" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey
 ="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.3. Adjusting Frescobaldi's Output" id="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output">12.6.3. Adjusting Frescobaldi's Output</h3></div></div></div><div class="para">
+			These steps are useful in establishing a consistent input style for LilyPond. The things suggested here are also useful for getting used to working with large scores, which can be a challenge in any text editor. Thankfully, careful (and consistent!) code organization goes a long way in helping you to quickly find your way around your files. Setting up files the right way to begin with makes this much easier in the end.
+		</div><div class="para">
+			When you first setup the score, Frescobaldi will have created many sections for you by default. The program avoids making too many stylistic choices for you, which allows you to create your own style. It also sets up the default sections in a logical way: 
+<div class="literallayout"><p>version<br />
+			header<br />
+			widely-used settings like tempoMark and "global"<br />
+			individual parts<br />
+			score formatting<br />
+</p></div>
+			 The specific ordering will become more obvious to you as you get used to LilyPond.
+		</div><div class="para">
+			Here are some of the things that I do before inputting notes: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Use section-dividers (like <code class="code">%%%%%%%% NOTES %%%%%%%%</code> for individual parts) to demarcate sections.
+					</div></li><li class="listitem"><div class="para">
+						Use different levels of dividers (like <code class="code">%%%% OBOE %%%%</code> for the oboe) to show sub-sections
+					</div></li><li class="listitem"><div class="para">
+						Add blank lines between large sections, to separate them more obviously
+					</div></li><li class="listitem"><div class="para">
+						Begin braces on new lines, like 
+<div class="literallayout"><p>\header<br />
+			{<br />
+			  title = "Symphony"<br />
+			  ...<br />
+			}<br />
+</p></div>
+						instead of on the same line, like 
+<div class="literallayout"><p>\header {<br />
+			  title = "Symphony"<br />
+			  ...<br />
+			}<br />
+</p></div>
+						This is simply a matter of personal taste, resulting from prior experience with C and C-like programming languages.
+					</div></li><li class="listitem"><div class="para">
+						Familiarize myself with the sections and commands created by Frescobaldi, getting a sense of what the section/command does (even if I don't understand what each specific command does). This makes it easier to sort out problems and customization down the road. Sometimes, when the setup is quite complex, I make comments about what seems to be going on.
+					</div></li><li class="listitem"><div class="para">
+						Change the instrument names to replicate what my score indicates. You don't necessarily need to do this, so long as the people using your score will understand what the instruments are. Since my goal is to replicate this Dover edition score, I will change the names.
+					</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+								In the "PARTS" section, each xPart section has an "instrumentName = "something"" field.
+							</div></li><li class="step" title="Step 2"><div class="para">
+								We'll be changing those to the following Italian names:
+							</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Flute --&gt; Flauto
+									</div></li><li class="listitem"><div class="para">
+										Oboe I --&gt; I Oboe
+									</div></li><li class="listitem"><div class="para">
+										Oboe II --&gt; II Oboe
+									</div></li><li class="listitem"><div class="para">
+										Bassoon --&gt; 2 Fagotti
+									</div></li><li class="listitem"><div class="para">
+										Horn in F --&gt; 2 Corni in Sol (NB: these would have been "natural horns")
+									</div></li><li class="listitem"><div class="para">
+										Trumpet in C --&gt; 2 Clarini in Do (NB: a clarino is a kind of trumpet)
+									</div></li><li class="listitem"><div class="para">
+										Violin I --&gt; Violino I
+									</div></li><li class="listitem"><div class="para">
+										Violin II --&gt; Violino II
+									</div></li><li class="listitem"><div class="para">
+										Cello --&gt; Violoncello obligato
+									</div></li><li class="listitem"><div class="para">
+										Contrabass --&gt; Basso
+									</div></li></ul></div></li><li class="step" title="Step 3"><div class="para">
+								Now we have to change the horns' transposition to match the name. This is because Frescobaldi added a "Horn in F" part, which is the most common horn transposition. However, Haydn's score uses horns in G (or "Sol" in Italian).
+							</div></li><li class="step" title="Step 4"><div class="para">
+								Scroll up to the "hornF" section under the NOTES marker. Change the line <code class="code">\transposition f</code> to <code class="code">\transposition g</code>.
+							</div></li><li class="step" title="Step 5"><div class="para">
+								As it turns out, transposition can be a little more complicated than that. We'll deal with that when we get there.
+							</div></li></ol></div></li></ul></div>
+
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html"><strong>Prev</strong>12.6.2. Starting the Score</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html"><strong>Next</strong>12.6.4. Inputting</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.4.5. To Continue to the Fast Section</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 " href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.4.5. To Continue to the Fast Section" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section">12.6.4.5. To Continue to the Fast Section</h4></div></div></div><div class="para">
+				If you want to finish inputting the first movement, as an exercise, then you will also need to know how to write a tempo-change in an orchestral score:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						In order to continue, we'll need to include a special measure-line (barline) and a change-of-tempo indicator. This would be easy, and would display correctly, if we simply inputted the change in one particular voice. However, if we did that, the change would only appear in one of the orchestral parts exported from the score.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						We're going to define a new whatever-thing, like the "global" section created for us by Frescobaldi, and include it in all of the parts.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The code needed for this is a little bit complicated, but you don't need to write it yourself: just take it from the "tempoMark" section created by Frescobaldi. All you need to do is change "Adagio" to "Allegro spiritoso," and add the barline indicator. This is also easy because of Frescobaldi: 'LilyPond &gt; Bar Lines &gt; Repeat start'
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You end up with 
+<div class="literallayout"><p>startExposition =<br />
+				{<br />
+				  \once \override Score.RehearsalMark #'self-alignment-X = #LEFT<br />
+				  \once \override Score.RehearsalMark #'break-align-symbols = #'(time-signature key-signature)<br />
+				  \mark \markup \bold "Allegro spiritoso"<br />
+				  \bar "|:"<br />
+				}</p></div>
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Add the reference to this in all of your parts. Because of how I named it, this also serves as a handy way to find your way through the LilyPond markup file. 
+<div class="literallayout"><p>  r4 r r\fermata |<br />
+				  <br />
+				  \startExposition<br />
+				  <br />
+				  R2.*4 |</p></div>
+					</div></li><li class="step" title="Step 6"><div class="para">
+						The barline and tempo-change will not appear unless you write some music after them, so put in some or all of the rests that follow, just to test it.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings.html"><strong>Prev</strong>12.6.4.4. Moving on to the Strings</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano.html"><strong>Next</strong>12.7. Working on a Piano Score (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.4.3. Oboe and Horn Parts</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 cnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.4.3. Oboe and Horn Parts" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn">12.6.4.3. Oboe and Horn Parts</h4></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						You can complete the oboe parts and the flute part. If you get stuck, read these tips. 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									You will need to adjust the range of the flute and oboe, to read <code class="code">flute = \relative c'''</code> and <code class="code">oboeI = \relative c'''</code>
+								</div></li><li class="listitem"><div class="para">
+									You may want to use [ and ] to control eighth-note beaming in the Oboe I and Flauto parts. You may not
+								</div></li><li class="listitem"><div class="para">
+									The Flauto will need more multi-measure rests with R, <span class="emphasis"><em>after</em></span> some of the notes are inputted.
+								</div></li><li class="listitem"><div class="para">
+									All of the parts will end with the same three-quarter-note-rests-with-fermata measure.
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 2"><div class="para">
+						And now for the horns part. Transposing instruments pose a small problem for LilyPond, as with any human or computerized engraving tool. These steps first ensure that the transposition is set correctly.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The "hornF" section should already have a <code class="code">\transposition g</code> segment from earlier. This tells LilyPond that the following notes are not in concert pitch, but rather are "in G." A transposition statement tells LilyPond, in absolute pitch, which pitch actually sounds when the player plays a written c' . In this case, the sound pitch is a perfect fourth below c' . If we wanted it to be a perfect fifth higher, then we would need to write <code class="code">\transposition g'</code>, but that's not accurate for this case.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Our next obstacle is not actually a problem with LilyPond, but with how Frescobaldi set up the score for us. The score that we wish to notate does not have a written key signature for the horn, but the "global" section (near the top of the file) includes one: G Major. If this score were particularly complicated, or if it contained a large number of transposing instruments, then it would be best to remove the <code class="code">\key g</code> declartion from the "global" section (and including it in every instrument as necessary). However, since there is only one transposing instrument, we might be better off simply removing the global from the horn.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						do the rest of this stuff to get that done right
+					</div></li><li class="step" title="Step 6"><div class="para">
+						make a note in the global section of which instruments don't use it
+					</div></li><li class="step" title="Step 7"><div class="para">
+						While you're at it, do the same for the trumpets and timpani parts, which also do not use a printed key signature.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						The other issue with the horn part is that two pitches are to be played at once, and they are both notated in the same voice. This is solved in the piano example like this: <code class="code">&lt;g g'&gt;</code>. You can copy-and-paste this as needed.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						You can now finish inputting the horn part.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani.html"><strong>Prev</strong>12.6.4.2. Continuing with the Wind and Timpani Pa...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings.html"><strong>Next</strong>12.6.4.4. Moving on to the Strings</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.4.4. Moving on to the Strings</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 s="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.4.4. Moving on to the Strings" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Strings">12.6.4.4. Moving on to the Strings</h4></div></div></div><div class="para">
+				After correctly finishing all of the wind and timpani parts, you can move on to the strings. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Input all of the pitches and note lengths first, then return to fill in the other markings.
+						</div></li><li class="listitem"><div class="para">
+							If you get stuck, then put in some filler notes, and finish the rest of that part. Make a note for yourself, as a comment in the source file, so that you know to return later to finish the part.
+						</div></li><li class="listitem"><div class="para">
+							If twenty measures at once is too many, then break it into smaller chunks and input those.
+						</div></li><li class="listitem"><div class="para">
+							Here are some tips to help you through this passage. Use the LilyPond help files if you need further assistance. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Tuplets (Triplets): 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													To write any tuplet, use the formula <code class="code">\times x/y { notes in here }</code>, where x is the number of notes actually space to use, and y is the number of notes to let you display.
+												</div></li><li class="listitem"><div class="para">
+													For an eighth-note triplet that takes up one beat, you might use this: <code class="code">\times 2/3 { c8 d e }</code>, because in the space of 2 eighth notes you want to fit three instead.
+												</div></li><li class="listitem"><div class="para">
+													This is much more powerful than it seems at first. You might want to make it seem as though the measures have stopped being marked, and write something like <code class="code">\times 4/40 { ... }</code>, which will allow you to fit forty of something into the number of beat usually occupied by four of them. This is especially useful with cadenzas, and cadenza-like passages.
+												</div></li></ul></div>
+									</div></li><li class="listitem"><div class="para">
+										Short-term Polyphonic Input (Divisi): 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Anything between <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> is interpreted by LilyPond as happening together. If you take a look at the "score" section at the bottom of the file, you will see that all of the parts are listed in that kind of bracket. This ensures that they all happen simultaneously.
+												</div></li><li class="listitem"><div class="para">
+													For short-term polyphonic input, use the formula <code class="code">&lt;&lt; { upper-voice notes } \\ { lower-voice notes } &gt;&gt;</code>. Remember that the "upper voice" has upward-pointing stems, and the "lower voice" has downward-pointing stems.
+												</div></li></ul></div>
+									</div></li><li class="listitem"><div class="para">
+										Ties: These can be written by adding ~ to the end of the note beginning the tie: <code class="code">c4~ c8</code>
+									</div></li><li class="listitem"><div class="para">
+										Grace Notes: These take up no logical time, and are smaller than ordinary notes. Any notes appearing <code class="code">\grace { in here }</code> would be considered grace notes.
+									</div></li><li class="listitem"><div class="para">
+										Crescendo and Diminuendo Markings: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													These are added like other dynamic markings, attached with a backslash to the note where they begin. A crescendo is triggered with <code class="literal">\&lt;</code> and a diminuendo with <code class="literal">\&gt;</code>.
+												</div></li><li class="listitem"><div class="para">
+													The left-most point of the marking (its beginning) is indicated by where you put <code class="literal">\&lt;</code> or <code class="literal">\&gt;</code>
+												</div></li><li class="listitem"><div class="para">
+													The right-most (or end-)point is indicated by either another dynamic marking of any sort, or the special cancellation character <code class="literal">\!</code>
+												</div></li></ul></div>
+									</div></li><li class="listitem"><div class="para">
+										Italic "staccato" Text: <code class="code">\markup { \italic { staccato } }</code>
+									</div></li><li class="listitem"><div class="para">
+										Source File Measure Numbers: One of the techniques that can be used when inputting larger scores is writing measure numbers into the source file as comments. I usually write measure numbers every five measures, but it depends on the speed of the music, and what seems like it's useful.
+									</div></li></ul></div>
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html"><strong>Prev</strong>12.6.4.3. Oboe and Horn Parts</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html"><strong>Next</strong>12.6.4.5. To Continue to the Fast Section</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.4.2. Continuing with the Wind and Timpani Parts</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html" title="12.6.4. Inputting" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html" title="12.6.4. Inputting" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html" title="12.6.4.3. Oboe and Horn Parts" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="s
 ect-Musicians_Guide-LilyPond-Orchestra-Inputting.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.4.2. Continuing with the Wind and Timpani Parts" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani">12.6.4.2. Continuing with the Wind and Timpani Parts</h4></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Now we need to start adding notes. We'll start with the parts that have only rests:
+					</div><ol class="a"><li class="step" title="Step 1.a"><div class="para">
+								The trumpets and timpani have no notes in the slow introduction, so all they need is the three-beat measure with a fermata on the third beat.
+							</div></li><li class="step" title="Step 1.b"><div class="para">
+								Rests are notated as though they were a pitch called "r". That is to say, if you want to input a rest, then you input the pitch r. This three-quarter-rest measure will be notated as <code class="code">r4 r r |</code>. Put this into the trumpets and timpani parts. Remember: it's always a good idea to indicate the duration at the beginning of a measure, but it's not necessary to indicate a repeated duration.
+							</div></li><li class="step" title="Step 1.c"><div class="para">
+								Frescobaldi allows you to insert common musical signs with the "Quick Insert" tab on the left of the screen. It may be hidden; to show it, click "Quick Insert" on the left-most edge of the Frescobaldi window.
+							</div></li><li class="step" title="Step 1.d"><div class="para">
+								We need a regular fermata on the third quarter rest of this measure. So, place the text-input caret just after the third quarter rest, and click the fermata symbol in the "Quick Insert" toolbar-thing.
+							</div></li><li class="step" title="Step 1.e"><div class="para">
+								You should end up with <code class="code">r4 r r\fermata |</code>.
+							</div></li><li class="step" title="Step 1.f"><div class="para">
+								While the word for a fermata symbol is easy to remember, other symbols have less-obvious LilyPond notations, so the "Quick Insert" toolbar-thing is very handy.
+							</div></li><li class="step" title="Step 1.g"><div class="para">
+								Copy this measure to the other part.
+							</div></li></ol></li><li class="step" title="Step 2"><div class="para">
+						The next easiest part is the bassoons:
+					</div><ol class="a"><li class="step" title="Step 2.a"><div class="para">
+								We've already input the bassoons' full-measure rests, so we can start with the first measure in which they play. It should be notated as <code class="code">r8 d g bes d bes |</code>. Input this, and preview the score to see what happens.
+							</div></li><li class="step" title="Step 2.b"><div class="para">
+								Success! When first starting an instrument, it's important to check that the notes begin in the right register. If they don't, it can be adjusted easily by changing the pitch indication that follows the <code class="code">\relative</code> declaration. In this case, the bassoon happened to be in the right register for us by default.
+							</div></li><li class="step" title="Step 2.c"><div class="para">
+								The next measure is <code class="code">g8 cis cis4 r |</code>. Remember to indicate "cis" twice. Put it in and check that it's correct.
+							</div></li><li class="step" title="Step 2.d"><div class="para">
+								It is, but we're still missing some formatting. Use the "Quick Insert" toolbar-thing to add staccato markings to the first measure. You can add a staccato to the eighth-rest, but this doesn't make sense, so you shouldn't.
+							</div></li><li class="step" title="Step 2.e"><div class="para">
+								Slurs begin at ( and end at ). Add a slur from the g to c-sharp.
+							</div></li><li class="step" title="Step 2.f"><div class="para">
+								Preview the score to make sure that you entered these articulations correctly. Your code should be: 
+<div class="literallayout"><p>r8 d-. g-. bes-. d-. bes-. |<br />
+				  g8( cis) cis4 r |</p></div>
+							</div></li></ol></li><li class="step" title="Step 3"><div class="para">
+						Now to add the "forte" marking. You can add text (or any object, for that matter) onto a note (or rest, etc.) with one of these three symbols: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									^ meaning "put this above the object"
+								</div></li><li class="listitem"><div class="para">
+									- meaning "put this above or below, as you think is best"
+								</div></li><li class="listitem"><div class="para">
+									_ meaning "put this below the object"
+								</div></li></ul></div>
+						 As you saw earlier, Frescobaldi attached our staccato markings with the "as you think best" symbol, which is almost always the right choice for articulations. By convention, dynamic markings always go below the staff to which they apply, so we won't want to give LilyPond so much freedom, this time.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The easiest way to add (unformatted) text to a note is to simply attach it in quotation marks. For the "forte" marking, put this on the eighth-rest: <code class="code">r8_"f" <em class="replaceable"><code>and so on</code></em></code>
+					</div></li><li class="step" title="Step 5"><div class="para">
+						When you preview this, you'll notice that the result is thoroughly underwhelming. It looks quite unlike a "forte" marking, and people reading the score would probably be confused, if just momentarily.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Thankfully, LilyPond provides a very easy and elegant way to input well-formatted dynamic markings. Change the eighth-rest to this: <code class="code">r8\f <em class="replaceable"><code>and so on</code></em></code>
+					</div></li><li class="step" title="Step 7"><div class="para">
+						When you preview this, you will see that it now looks exactly like a typical "forte" marking. Not all dynamic markings have these short-forms, but most do.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						The "a 2" marking, meaning "to be played by two players," does need the text-in-quotes format, however. Put that marking <span class="emphasis"><em>above</em></span> the d following the eighth rest.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Those two measures should now look like this: 
+<div class="literallayout"><p>r8\f d-.^"a 2" g-. bes-. d-. bes-. |<br />
+				g8( cis) cis4 r |</p></div>
+						 Note that <code class="code">d-.^"a 2"</code> gives the same result as <code class="code">d^"a 2"-.</code>
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting.html"><strong>Prev</strong>12.6.4. Inputting</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Oboe_and_Horn.html"><strong>Next</strong>12.6.4.3. Oboe and Horn Parts</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.4. Inputting</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 tation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.4. Inputting" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting">12.6.4. Inputting</h3></div></div></div><div class="para">
+			This tutorial offers step-by-step instructions representing one way to input the score. Only the part before "Allegretto" will be inputted. The full first movement is included in the PDF file, so you can input it yourself.
+		</div><div class="section" title="12.6.4.1. Starting with the Easy Part" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Start_with_the_Easy_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Start_with_the_Easy_Part">12.6.4.1. Starting with the Easy Part</h4></div></div></div><div class="para">
+				The best way to get started on large scores is to just start with something easy. Nothing can be easier than doing nothing, so let's first input the multi-measure rests in the wind sections and timpani.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Count the number of measures of rests. In this case, all of the winds and the timpani have thirteen or more measures of rests before their first entrance.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Let's put in those thirteen measures first.
+					</div><div class="procedure"><ol class="1"><li class="step" title="Step 2.1"><div class="para">
+								In the NOTES section, find the flute section, and put in <code class="code">R2.*13 |</code>.
+							</div></li><li class="step" title="Step 2.2"><div class="para">
+								The <code class="literal">R</code> symbol means "full-bar rest" (or "full-measure rest"). LilyPond draws full-bar rests differently than rests than rests that simply take up the length of a whole bar.
+							</div></li><li class="step" title="Step 2.3"><div class="para">
+								The <code class="literal">|</code> symbol is a bar-check symbol. See <a class="xref" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html" title="12.4.8.2. Bar-Check Symbol">Section 12.4.8.2, “Bar-Check Symbol”</a> for more information.
+							</div></li><li class="step" title="Step 2.4"><div class="para">
+								Copy and past that into the rest of the winds and the timpani.
+							</div></li></ol></div></li><li class="step" title="Step 3"><div class="para">
+						The timpani and trumpet/clarini parts have six further full measures of rest, before the measure with a fermata. The fermata can't be included in the multi-measure rest, so we'll treat it separately. Add <code class="code">R2.*6 |</code> to the timpani and trumpets parts.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The horns, bassoons, and second oboe have one further measure of rests, so add <code class="code">R2. |</code> to those parts. Full-measure rests should always have a capital letter R. This tells LilyPond to properly center the rest in the bar.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html"><strong>Prev</strong>12.6.3. Adjusting Frescobaldi's Output</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Wind_and_Timpani.html"><strong>Next</strong>12.6.4.2. Continuing with the Wind and Timpani Pa...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6.2. Starting the Score</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html"><strong>Next</strong></a></li></ul><div class="section" title="12.6.2. Starting the Score" id="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score">12.6.2. Starting the Score</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					'LilyPond &gt; Setup New Score'
+				</div></li><li class="step" title="Step 2"><div class="para">
+					"Titles and Headers" Tab:
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Dedication: Comte d'Ogny and Prince Oettingen-Wallerstein
+						</div></li><li class="listitem"><div class="para">
+							Title: Sinfonia No. 92
+						</div></li><li class="listitem"><div class="para">
+							Subtitle: "Oxford"
+						</div></li><li class="listitem"><div class="para">
+							Composer: Haydn, Joseph
+						</div></li><li class="listitem"><div class="para">
+							all the rest are blank
+						</div></li></ul></div></li><li class="step" title="Step 3"><div class="para">
+					"Parts" Tab:
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Flute, 2 of Oboe, Bassoon
+						</div></li><li class="listitem"><div class="para">
+							Horn in F, Trumpet in C
+						</div></li><li class="listitem"><div class="para">
+							Timpani
+						</div></li><li class="listitem"><div class="para">
+							Violin, Violin, Viola, Cello, Contrabass
+						</div></li></ul></div></li><li class="step" title="Step 4"><div class="para">
+					"Score settings" Tab:
+				</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Key signature: G Major
+						</div></li><li class="listitem"><div class="para">
+							Time signature: 3/4
+						</div></li><li class="listitem"><div class="para">
+							Tempo indication: Adagio
+						</div></li><li class="listitem"><div class="para">
+							other settings as desired; I recommend not remocing bar numbers, and removing the default tagline
+						</div></li></ul></div></li><li class="step" title="Step 5"><div class="para">
+					Click "Try" to see if it works. The instrument names will not be the same as the PDF score. This will be fixed later.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Click "OK" to generate the score.
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra.html"><strong>Prev</strong>12.6. Working on an Orchestral Score (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Adjusting_Frescobaldis_Output.html"><strong>Next</strong>12.6.3. Adjusting Frescobaldi's Output</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Orchestra.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.6. Working on an Orchestral Score (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-LilyPond.html" title="Chapter 12. LilyPond" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html" title="12.5.5.3. Make some Elements Transparent" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html" title="12.6.2. Starting the Score" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><
 a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="12.6. Working on an Orchestral Score (Tutorial)" id="sect-Musicians_Guide-LilyPond-Orchestra" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra">12.6. Working on an Orchestral Score (Tutorial)</h2></div></div></div><div class="para">
+		Scenario: You volunteer at a community orchestra, and the conductor decides to play a Haydn symphony. The orchestra does not own any Haydn symphonies, so the conductor asks you if you can help to find a full score and parts. You find a book with the conductor's score, but no parts. You decide to input the score in LilyPond, which will allow you to easily create the missing parts.
+	</div><div class="para">
+		This tutorial uses the first movement of Joseph Haydn's "Sinfonia No. 92: Oxford."
+	</div><div class="para">
+		When following this tutorial, it is recommended that the reader follows along, creating their replica of this tutorial's PDF.
+	</div><div class="section" title="12.6.1. Files for the Tutorial" id="sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Orchestra-Tutorial_Files">12.6.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			You do not need the <span class="application"><strong>LilyPond</strong></span> input file to do the tutorial. You do need the PDF output file to do the tutorial. Use the input file if you encounter problems, or to check your result. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">LilyPond Input File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-source.ly">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-source.ly</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">PDF Output File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-result.pdf">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Orchestra-result.pdf</a>
+					</div></li></ul></div>
+
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Counterpoint-Make_some_Elements_Transparent.html"><strong>Prev</strong>12.5.5.3. Make some Elements Transparent</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Orchestra-Starting_the_Score.html"><strong>Next</strong>12.6.2. Starting the Score</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.3. Adjusting Frescobaldi's Output</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Piano.html" title="12.7. Working on a Piano Score (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html" title="12.7.2. Starting the Score" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html" title="12.7.4. Inputting" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Mu
 sicians_Guide-LilyPond-Piano-Starting_the_Score.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.3. Adjusting Frescobaldi's Output" id="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output">12.7.3. Adjusting Frescobaldi's Output</h3></div></div></div><div class="para">
+			These steps are useful in establishing a consistent input style for <span class="application"><strong>LilyPond</strong></span>. The things suggested here are also useful for getting used to working with large scores, which can be a challenge in any text editor. Thankfully, careful (and consistent!) code organization goes a long way in helping you to quickly find your way around your files. Setting up files the right way to begin with makes this much easier in the end.
+		</div><div class="para">
+			When you first setup the score, Frescobaldi will have created many sections for you by default. The program avoids making too many stylistic choices for you, which allows you to create your own style. It also sets up the default sections in a logical way: 
+			<div class="orderedlist"><ol><li class="listitem"><div class="para">
+						version
+					</div></li><li class="listitem"><div class="para">
+						header
+					</div></li><li class="listitem"><div class="para">
+						widely-used settings like tempoMark and "global"
+					</div></li><li class="listitem"><div class="para">
+						individual parts
+					</div></li><li class="listitem"><div class="para">
+						score formatting
+					</div></li></ol></div>
+			 The specific ordering will become more obvious to you as you get used to <span class="application"><strong>LilyPond</strong></span>.
+		</div><div class="para">
+			Here are some of the things that I do before inputting notes: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Use section-dividers (like <code class="code">%%%%%%%% NOTES %%%%%%%%</code> for individual parts) to demarcate sections.
+					</div></li><li class="listitem"><div class="para">
+						Use different levels of dividers (like <code class="code">%%%% RIGHT HAND %%%%</code> for the right hand) to show sub-sections
+					</div></li><li class="listitem"><div class="para">
+						Add blank lines between large sections, to separate them more obviously
+					</div></li><li class="listitem"><div class="para">
+						Begin braces on new lines (as 
+<pre class="programlisting">
+\header
+{
+  title = "Impromptu"
+  ...
+}
+</pre>
+						 instead of on the same line (as 
+<pre class="programlisting">
+\header {
+  title = "Impromptu"
+  ...
+}
+</pre>
+						 This is simply a matter of personal taste, resulting from prior experience with C and C-like programming languages.
+					</div></li><li class="listitem"><div class="para">
+						Familiarize myself with the sections and commands created by Frescobaldi, getting a sense of what the section/command does (even if I don't understand what each specific command does). This makes it easier to sort out problems and customization down the road. Sometimes, when the setup is quite complex, I make comments about what seems to be going on.
+					</div></li><li class="listitem"><div class="para">
+						At this point, I also added the "Dynamics Context" commands, as described below in the "Piano Dynamics" section
+					</div></li></ul></div>
+
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html"><strong>Prev</strong>12.7.2. Starting the Score</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html"><strong>Next</strong>12.7.4. Inputting</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.6.2. Inputting the Dynamics</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ey="p" href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Frescobaldi.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.6.2. Inputting the Dynamics" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics">12.7.6.2. Inputting the Dynamics</h4></div></div></div><div class="para">
+				Now you can input the dynamic markings. These are inputted with a special note called a "spacer," that uses the letter "s" rather than a note name. You can also use rests (both partial- and multi-measure, r and R), but dynamic markings cannot be assigned to them.
+			</div><div class="para">
+				For example, if you want a <span class="foreignphrase"><em class="foreignphrase">piano</em></span> marking on the first beat, and a <span class="foreignphrase"><em class="foreignphrase">diminuendo</em></span> from the third to the fourth beat, you could write this: <code class="code">s4\p r s\&gt; s\!</code>, or this: <code class="code">s2\p s4\&gt; s\!</code>
+			</div><div class="para">
+				That's all there is to it! Think of the dynamics part as an invisible, pitch-free line between the two staves, for the sole purpose of dynamics (and other expression markings).
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html"><strong>Prev</strong>12.7.6. Formatting the Score (Piano Dynamics)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Frescobaldi.html"><strong>Next</strong>Chapter 13. Frescobaldi</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.6. Formatting the Score (Piano Dynamics)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.6. Formatting the Score (Piano Dynamics)" id="sect-Musicians_Guide-LilyPond-Piano-Formatting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Formatting">12.7.6. Formatting the Score (Piano Dynamics)</h3></div></div></div><div class="para">
+			Keyboard instruments use a unique notation when it comes to dynamics. Most instruments use only one staff per player, so the dynamics are, by convention, notated underneath that staff. Keyboard instruments usually use two staves (organs and complex piano music may use three). Because the dynamics are usually meant to apply to both staves, they are usually notated between the two staves. This is similar to notation beneath the upper staff, but in truth, piano dynamics tend to be placed in the middle between the staves - entering the dynamics as belonging to the upper staff, in <span class="application"><strong>LilyPond</strong></span>, will not produce that effect.
+		</div><div class="para">
+			There is a way to notate dynamics between two staves in <span class="application"><strong>LilyPond</strong></span>, and it involves a little bit of thought to get it right. It also requires the addition of a significant number of commands, and the creation of a new context.
+		</div><div class="para">
+			This process looks difficult, and may seem daunting. It's not necessary to understand all of the commands in the "PianoDynamics" Context in order to use the context, so there is no need to worry!
+		</div><div class="section" title="12.7.6.1. Preparing the &quot;PianoDynamics&quot; Context" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Preparing_the_PianoDynamics_Context"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Formatting-Preparing_the_PianoDynamics_Context">12.7.6.1. Preparing the "PianoDynamics" Context</h4></div></div></div><div class="para">
+				It is probably easier to add these commands before inputting most of the score, but there is no reason why this context cannot be added to any score at any time.
+			</div><div class="para">
+				Follow these steps to create a "PianoDynamics" Context:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Between the left and right staves of the PianoStaff, add "<code class="code">\new PianoDynamics = "dynamics" \dynamics</code>". For the Schubert score, this looks like: 
+<pre class="programlisting">
+\new PianoStaff \with
+ {
+   instrumentName = "Piano"
+ }
+&lt;&lt;
+ \new Staff = "right" \right
+ \new PianoDynamics = "dynamics" \dynamics
+ \new Staff = "left" { \clef bass \left }
+&gt;&gt;
+</pre>
+
+					</div></li><li class="step" title="Step 2"><div class="para">
+						To the layout section, add the following: 
+<pre class="programlisting">
+% Everything below here is for the piano dynamics.
+% Define "PianoDynamics" context.
+\context 
+{
+	\type "Engraver_group"
+	\name PianoDynamics
+	\alias Voice
+	\consists "Output_property_engraver"
+	\consists "Script_engraver"
+	\consists "New_dynamic_engraver"
+	\consists "Dynamic_align_engraver"
+	\consists "Text_engraver"
+	\consists "Skip_event_swallow_translator"
+	\consists "Axis_group_engraver"
+
+	\override DynamicLineSpanner #'Y-offset = #0
+	\override TextScript #'font-size = #2
+	\override TextScript #'font-shape = #'italic
+	\override VerticalAxisGroup #'minimum-Y-extent = #'(-1 . 1)
+}
+
+% Modify "PianoStaff" context to accept Dynamics context.
+\context
+{
+	\PianoStaff
+	\accepts PianoDynamics
+}
+% End of PianoDynamics code.
+</pre>
+						 This creates a "PianoDynamics" context, and modifies the "PianoStaff" context so that it will accept a "PianoDynamics" context.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Before the "\score" section, add a section called "dynamics," like this: 
+<pre class="programlisting">
+dynamics =
+{
+  % Dynamics go here.
+  
+}
+</pre>
+						 This is where you will input the dynamics.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html"><strong>Prev</strong>12.7.5. Troubleshooting Errors</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Formatting-Inputting_the_Dynamics.html"><strong>Next</strong>12.7.6.2. Inputting the Dynamics</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4.4. Cautionary Accidentals</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ious"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4.4. Cautionary Accidentals" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals">12.7.4.4. Cautionary Accidentals</h4></div></div></div><div class="para">
+				Musical Definition: This score makes some use of <em class="firstterm">cautionary accidentals</em>. These are accidentals which don't change the pitches to be played, but rather are used as a precaution against forgetting that they are there. This usually happens when an accidental in the written key signature is changed for a significant number of measures, and then suddenly changes back. The cautionary accidental would be applied when the standard key signature returns, to remind the musician of the key signature.
+			</div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> Notation: These are notated in <span class="application"><strong>LilyPond</strong></span> with an exclamation mark placed before the note-value: <code class="code">ces!16</code>
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering.html"><strong>Prev</strong>12.7.4.3. Fingering</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html"><strong>Next</strong>12.7.4.5. Changing the Style of Crescendo</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4.5. Changing the Style of Crescendo</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 </a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4.5. Changing the Style of Crescendo" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo">12.7.4.5. Changing the Style of Crescendo</h4></div></div></div><div class="para">
+				Sometimes the composer or editor prefers to use the words <span class="foreignphrase"><em class="foreignphrase">crescendo</em></span> or its abbreviation, <span class="foreignphrase"><em class="foreignphrase">cresc.</em></span>, instead of the <code class="literal">\&lt;</code> style of crescendo. In <span class="application"><strong>LilyPond</strong></span> these are handled by the same source-file notation (<code class="literal">\&lt;</code> to start and <code class="code">\!</code> to end explicitly). However, if you want to use text and a "spanner" (dotted or dashed line, for example) instead of the &lt; sign, you need to tell <span class="application"><strong>LilyPond</strong></span>. This can be accomplished with the following command: <code class="code">\crescTextCresc</code>.
+			</div><div class="para">
+				After changing to this style of <span class="foreignphrase"><em class="foreignphrase">crescendo</em></span>, you can revert to the standard &lt; style with the following command: <code class="literal">\crescHairpin</code>.
+			</div><div class="para">
+				The <code class="literal">\dimTextDim</code> and <code class="literal">\dimHairpin</code> commands do the same for a <span class="foreignphrase"><em class="foreignphrase">diminuendo</em></span>.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html"><strong>Prev</strong>12.7.4.4. Cautionary Accidentals</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html"><strong>Next</strong>12.7.4.6. Polyphonic Sections of Homophonic Music</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4.2. Chords</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 nd-Piano-Inputting.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4.2. Chords" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords">12.7.4.2. Chords</h4></div></div></div><div class="para">
+				There are two ways to input chords, but one will be used much more often.
+			</div><div class="para">
+				This style of chord notation is more common: <code class="literal">&lt;as ces&gt;4-_</code> Notice how only the pitches are notated inside the <code class="literal">&lt; &gt;</code> brackets, and everything else attached to the end. There is one exception to this: fingering should be indicated on the pitch associated with that finger: <code class="literal">&lt;as-1 ces-3&gt;4-_</code> Not only does this help you to sort out what was probably intended, but it allows <span class="application"><strong>LilyPond</strong></span> to stack the fingering in the right order. When using "relative" entry mode, it is the lowest note of the chord that is taken into consideration when placing the next note.
+			</div><div class="para">
+				This style of chord notation is less common: <code class="literal">&lt;&lt;as4-&gt; ces&gt;&gt;</code> Notice how everything must be notated inside the <code class="literal">&lt;&lt; &gt;&gt;</code> brackets. This can make it more difficult to read the chord in the source file, but it also allows much greater flexibility: only some chord members can have ties; certain chord members can last for longer than others; certain chord members can "break out" into or out of polyphonic passages. This notation is rarely <span class="emphasis"><em>needed</em></span>, but you may be inclined to over-use it if you are trying to exactly copy the look of a hand-engraved score. Like the "times" command for tuplets, this is one of <span class="application"><strong>LilyPond</strong></span>'s deceptively powerful techniques. When using "relative" entry mode, it is the last note of the chord that is taken into consideration when placing the next note.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html"><strong>Prev</strong>12.7.4. Inputting</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering.html"><strong>Next</strong>12.7.4.3. Fingering</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4.3. Fingering</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html" title="12.7.4. Inputting" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html" title="12.7.4.2. Chords" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html" title="12.7.4.4. Cautionary Accidentals" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" h
 ref="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4.3. Fingering" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Fingering">12.7.4.3. Fingering</h4></div></div></div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> allows you to indicate fingering by attaching the digit number to a note as an articulation mark: <code class="code">a16-5</code> will show a "5" as a fingering mark. As with all other articulation marks indicated in this way, you can use <code class="literal">^</code> or <code class="literal">_</code> to instruct <span class="application"><strong>LilyPond</strong></span> to put the mark above or below the note, respectively. It is usually better to let <span class="application"><strong>LilyPond</strong></span> decide for itself by using a <code class="literal">-</code>.
+			</div><div class="para">
+				When entering chords, it is recommended that you enter the fingering with the note to which it is attached, like <code class="literal">&lt;as-1 ces-4&gt;4-_</code>. It is possible to enter this as <code class="literal">&lt;as ces&gt;4-1-4-&gt;</code>, but this not only looks confusing, it may confuse <span class="application"><strong>LilyPond</strong></span> as to which digit is intended for which note.
+			</div><div class="para">
+				Because the extra digits look like they indicate note-lengths, it is recommended to mark them consistently. For this same reason, it is also recommended that fingering marks be added to source files only after the pitch and rhythm have been double-checked. The source file included with this tutorial puts fingering marks after any other articulation and length marking.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html"><strong>Prev</strong>12.7.4.2. Chords</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Cautionary_Accidentals.html"><strong>Next</strong>12.7.4.4. Cautionary Accidentals</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4.7. Octave-Change Spanners ("8ve" Signs, "Ottava Brackets")</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html" title="12.7.4. Inputting" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html" title="12.7.4.6. Polyphonic Sections of Homophonic Music" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html" title="12.7.5. Troubleshooting Errors" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul 
 class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4.7. Octave-Change Spanners (&quot;8ve&quot; Signs, &quot;Ottava Brackets&quot;)" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners">12.7.4.7. Octave-Change Spanners ("8ve" Signs, "Ottava Brackets")</h4></div></div></div><div class="para">
+				Musical Definition: In order to most conveniently notate over large ranges, composers and editors sometimes use text spanners to indicate that a passage should be played one or two octaves higher or lower than written. This allows the notes to stay mostly within the staff lines, thereby decreasing the number of ledger lines required.
+			</div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> Notation: The <code class="code">\ottava</code> command is used to notate all five states of transposition: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							15va (play two octaves higher than written) is engaged with <code class="code">\ottava #2</code>
+						</div></li><li class="listitem"><div class="para">
+							8va (play one octave higher than written) is engaged with <code class="code">\ottava #1</code>
+						</div></li><li class="listitem"><div class="para">
+							<span class="foreignphrase"><em class="foreignphrase">loco</em></span> (play in the octave written) is engaged with <code class="code">\ottava #0</code>, which also cancels another sign.
+						</div></li><li class="listitem"><div class="para">
+							8vb (play one octave lower than written) is engaged with <code class="code">\ottava #-1</code>
+						</div></li><li class="listitem"><div class="para">
+							15vb (play two octaves lower than written) is engaged with <code class="code">\ottava #-2</code>
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html"><strong>Prev</strong>12.7.4.6. Polyphonic Sections of Homophonic Music</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html"><strong>Next</strong>12.7.5. Troubleshooting Errors</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4.6. Polyphonic Sections of Homophonic Music</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Piano-Inputting.html" title="12.7.4. Inputting" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html" title="12.7.4.5. Changing the Style of Crescendo" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html" title="12.7.4.7. Octave-Change Spanners (&quot;8ve&quot; Signs, &quot;Ottava Brackets&quot;)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_r
 ight.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4.6. Polyphonic Sections of Homophonic Music" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Polyphonic_Sections_of_Homophonic_Music">12.7.4.6. Polyphonic Sections of Homophonic Music</h4></div></div></div><div class="para">
+				Sometimes, especially in piano music, a passage of some measures will require polyphonic (multi-Voice) notation in <span class="application"><strong>LilyPond</strong></span>, even though most of the music does not. In this case, you would use the following format: <code class="literal"> &lt;&lt; { % upper voice notes go here } \\ { % lower voice notes go here } &gt;&gt; </code> This is used a few times in both hands in the example score file.
+			</div><div class="para">
+				When writing these sections in "relative" entry mode, it is a good idea to use the "octave-check" mechanism, at least at the beginning of the lower voice. This is because, when judging the relative starting pitch of the first note of the lower voice, <span class="application"><strong>LilyPond</strong></span> judges from the last note of the upper voice - <span class="emphasis"><em>not</em></span> the last note before the polyphonic section began.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Changing_the_Style_of_Crescendo.html"><strong>Prev</strong>12.7.4.5. Changing the Style of Crescendo</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html"><strong>Next</strong>12.7.4.7. Octave-Change Spanners ("8ve" Signs, "O...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Inputting.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.4. Inputting</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Piano.html" title="12.7. Working on a Piano Score (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html" title="12.7.3. Adjusting Frescobaldi's Output" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html" title="12.7.4.2. Chords" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><
 a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.4. Inputting" id="sect-Musicians_Guide-LilyPond-Piano-Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting">12.7.4. Inputting</h3></div></div></div><div class="para">
+			Piano scores present some unique challenges with <span class="application"><strong>LilyPond</strong></span>, but they're easy to overcome with some careful thought. This tutorial will avoid step-by-step instructions on how to input particular notes, instead focussing on those unique piano challenges presented in this particular composition. The <span class="application"><strong>LilyPond</strong></span> "Notation Reference" provides a section dedicated to keyboard and piano music. Most of the situations described there are not present or discussed in this score, which gives this tutorial unique material.
+		</div><div class="section" title="12.7.4.1. Order of Inputting" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Order_of_Inputting"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Inputting-Order_of_Inputting">12.7.4.1. Order of Inputting</h4></div></div></div><div class="para">
+				Choosing the right order to input your scores can make things much easier to troubleshoot. Here are some suggestions:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Input music in small sections at a time. Two, four, or eight measures is usually a good size, but it depends on the size of the composition, the size of its sections, and the form of the music. It doesn't make sense to input a passage of 9 whole-notes in stages of two measures, but two measures may be too long for passages composed primarily of 128th-notes.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Input one staff at a time, then check its accuracy using Frescobaldi's preview function (press the "LilyPond" button on the toolbar)
+					</div><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Input the pitch and rhythms first, then slurs, articulations, ties, and fingerings. It's easier to correct errors with pitch and rhythm (and register!) before the extra markings are added.
+							</div></li><li class="listitem"><div class="para">
+								To help make sixteenth-note passages easier to read, you can use double- or triple-spaces to separate beats. Such passages often feature repeated patterns; before copy-and-pasting, make sure that the pattern repetition is truly exact!
+							</div></li></ul></div></li><li class="step" title="Step 3"><div class="para">
+						When you progress to a new four-measure section (or two- or six-, etc.), input the less difficult staff first (if there is one). This way, you will have a better visual reference when verifying the more difficult part. It's easier to see differences if your score looks closer to the original.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The same idea applies for multi-measure polyphonic passages in the same staff: input the easier part first, so you have a visual reference.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						To help ensure that you don't get lost, write measure numbers in the source file every five measures or so. See the example source file to see how this is done. Even if you don't want to have measure numbers in the final score, it can be helpful to include them during inputting and error-checking.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Save the dynamics and pedal markings for last! Sometimes, they can help you to keep your place in the score while double-checking that it's correct, but I don't usually put them in with the rest of the notes, for reasons described below in the "Piano Dynamics" section.
+					</div></li></ol></div><div class="para">
+				Most importantly, remember that these are just suggestions! The order in which you do things should change depending on what suits you best. Different kinds of scores will require different strategies.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html"><strong>Prev</strong>12.7.3. Adjusting Frescobaldi's Output</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Chords.html"><strong>Next</strong>12.7.4.2. Chords</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.2. Starting the Score</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 vious"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.2. Starting the Score" id="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score">12.7.2. Starting the Score</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Open Frescobaldi with a new document.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Start the "Setup New Score" tool, by clicking '<span class="application"><strong>LilyPond</strong></span> &gt; Setup New Score' in the menu.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Fill in the following fields on the "Titles and Headers" tab: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Title: Impromptu
+							</div></li><li class="listitem"><div class="para">
+								Compuser: Schubert, Franz
+							</div></li><li class="listitem"><div class="para">
+								Opus: Opus 90/4
+							</div></li></ul></div>
+
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Switch to the "Parts" tab:
+				</div><ol class="a"><li class="step" title="Step 4.a"><div class="para">
+							From the "Available parts" list, select "Keyboard instruments"
+						</div></li><li class="step" title="Step 4.b"><div class="para">
+							Select "Piano"
+						</div></li><li class="step" title="Step 4.c"><div class="para">
+							Click "Add"
+						</div></li><li class="step" title="Step 4.d"><div class="para">
+							On the right-hand side of the window, it's possible to add multiple voices from the start. We won't be using this feature, because most of the score is not polyphonic. It is especially convenient in fugues.
+						</div></li></ol></li><li class="step" title="Step 5"><div class="para">
+					Switch to the "Score settings" tab, and adjust the following settings: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								Key signature: As Major
+							</div></li><li class="listitem"><div class="para">
+								Time signature: 3/4
+							</div></li><li class="listitem"><div class="para">
+								Tempo indication: Allegretto
+							</div></li><li class="listitem"><div class="para">
+								Remove default tagline: checked
+							</div></li><li class="listitem"><div class="para">
+								Adjust other settings as desired - it is recommended to keep the default pitch name language.
+							</div></li></ul></div>
+
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano.html"><strong>Prev</strong>12.7. Working on a Piano Score (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Adjusting_Frescobaldis_Output.html"><strong>Next</strong>12.7.3. Adjusting Frescobaldi's Output</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7.5. Troubleshooting Errors</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Piano.html" title="12.7. Working on a Piano Score (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html" title="12.7.4.7. Octave-Change Spanners (&quot;8ve&quot; Signs, &quot;Ottava Brackets&quot;)" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html" title="12.7.6. Formatting the Score (Piano Dynamics)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt
 ="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html"><strong>Next</strong></a></li></ul><div class="section" title="12.7.5. Troubleshooting Errors" id="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Troubleshooting_Errors">12.7.5. Troubleshooting Errors</h3></div></div></div><div class="para">
+			It can be difficult to troubleshoot inputting errors, especially when you find them days or weeks after originally inputting that section of a score. The best way to fix errors is to input scores in a way that doesn't allow them in the first place. As they say, "an ounce of prevention is worth a pound of cure," which means "if you input your <span class="application"><strong>LilyPond</strong></span> files carefully, then you will encounter fewer problems." Such practices as proper spacing, and regular use of the octave- and bar-check features will deal with many common problems.
+		</div><div class="para">
+			However, when searching for an error in your score, Frescobaldi does offer some features to help you find it: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						If you have written something in the text-input window that is obviously incorrect, then Frescobaldi will sometimes catch your mistake and underline and highlight the erroneous code in red. This is most useful for catching typographical errors ("typos").
+					</div></li><li class="listitem"><div class="para">
+						If <span class="application"><strong>LilyPond</strong></span> encounters a processing error, it will show up in the "<span class="application"><strong>LilyPond</strong></span> Log" window below the text-input window. You can click on the blue, underlined text to move the text-selection caret to the error.
+					</div></li><li class="listitem"><div class="para">
+						If you can see an error in the PDF preview, but you can't find it in the source file, you can click on the problematic note or object in the PDF preview, and Frescobaldi will automatically move the text-selection caret to that object.
+					</div></li></ul></div>
+
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Piano-Inputting-Octave_Change_Spanners.html"><strong>Prev</strong>12.7.4.7. Octave-Change Spanners ("8ve" Signs, "O...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Formatting.html"><strong>Next</strong>12.7.6. Formatting the Score (Piano Dynamics)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Piano.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.7. Working on a Piano Score (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-LilyPond.html" title="Chapter 12. LilyPond" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html" title="12.6.4.5. To Continue to the Fast Section" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html" title="12.7.2. Starting the Score" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p
 " href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="12.7. Working on a Piano Score (Tutorial)" id="sect-Musicians_Guide-LilyPond-Piano" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Piano">12.7. Working on a Piano Score (Tutorial)</h2></div></div></div><div class="para">
+		Scenario: At a used music store, you encounter a 60-year-old, hand-engraved copy of a Schubert "Impromptu," but it's been badly damaged by a flood. The store's owner says that, if you can use the score, you can keep it for free. The score is barely legible, so you decide to prepare a copy with a computer notation program.
+	</div><div class="para">
+		I'm using Schubert's "Impromptu" Op.90 (D.899) Nr.4, in A-flat major. Published by Edition Peters: 10463, edited by Walter Niemann. We'll be setting the "A" section (from the beginning to the "Trio").
+	</div><div class="para">
+		When following this tutorial, it is recommended that the reader follows along, creating their replica of this tutorial's PDF.
+	</div><div class="section" title="12.7.1. Files for the Tutorial" id="sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Piano-Tutorial_Files">12.7.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			You do not need the <span class="application"><strong>LilyPond</strong></span> input file to do the tutorial. You should use the input file if you encounter problems, and to compare your completion. You do need the PDF output file to do the tutorial. 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle"><span class="application"><strong>LilyPond</strong></span> Input File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-source.ly">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-source.ly</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">PDF Output File</em> at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-result.pdf">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/LilyPond/Piano-result.pdf</a>.
+					</div></li></ul></div>
+
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Orchestra-Inputting-Fast_Section.html"><strong>Prev</strong>12.6.4.5. To Continue to the Fast Section</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Piano-Starting_the_Score.html"><strong>Next</strong>12.7.2. Starting the Score</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Articulations.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Articulations.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.3. Articulations</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html" title="12.4.2. Numbers Are Durations" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html" title="12.4.4. Simultaneity" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicia
 ns_Guide-LilyPond-Syntax-Numbers_Are_Durations.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.3. Articulations" id="sect-Musicians_Guide-LilyPond-Syntax-Articulations"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Articulations">12.4.3. Articulations</h3></div></div></div><div class="para">
+			Many different symbols are used to tell <span class="application"><strong>LilyPond</strong></span> to add articulation signs to a note. They are all appended after the pitch and (if included) duration, and many have a position indicator, too.
+		</div><div class="para">
+			A full list of articulation markings is available in the <span class="application"><strong>LilyPond</strong></span> manual, and <span class="application"><strong>Frescobaldi</strong></span> remembers most of them for you (they are stored in the left-side panel).
+		</div><div class="para">
+			These are some of the most common articulation marks, which use a position indicator unless specified otherwise: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<code class="literal">(</code> to begin a slur (no position indicator)
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">)</code> to end a slur (no position indicator)
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">~</code> to begin a tie (which needs no end; no position indicator)
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">.</code> for a "staccato" mark
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">&gt;</code> for an "accent"
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">-</code> for a "tenuto" mark
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">^</code> for a "marcato" mark
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">_</code> for a "portato" mark (dot and line)
+					</div></li></ul></div>
+
+		</div><div class="para">
+			There are three position indicators: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<code class="literal">-</code> which means to put the articulation mark wherever <span class="application"><strong>LilyPond</strong></span> thinks it makes sense
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">_</code> which means to put the articulation mark <span class="emphasis"><em>below</em></span> the note-head
+					</div></li><li class="listitem"><div class="para">
+						<code class="literal">^</code> which means to put the articulation mark <span class="emphasis"><em>above</em></span> the note-head
+					</div></li></ul></div>
+			 These position indicators will sometimes result in notes like: <code class="code">g4--</code>, <code class="code">g4__</code>, and <code class="code">g4^^</code>, but although this may look incorrect, it is perfectly acceptable.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html"><strong>Prev</strong>12.4.2. Numbers Are Durations</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html"><strong>Next</strong>12.4.4. Simultaneity</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.8.2. Bar-Check Symbol</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
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+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html" title="12.4.8. Avoiding Errors" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html" title="12.4.8. Avoiding Errors" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Counterpoint.html" title="12.5. Working on a Counterpoint Exercise (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a ac
 cesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.8.2. Bar-Check Symbol" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol">12.4.8.2. Bar-Check Symbol</h4></div></div></div><div class="para">
+				The bar-check symbol tests whether a barline is printed at that point in the music. <span class="application"><strong>LilyPond</strong></span> prints a warning if the bar-check symbol does not line up with a barline in the score, then processes the rest of the file. You must correct an inputting mistake when <span class="application"><strong>LilyPond</strong></span> prints a warning.
+			</div><div class="para">
+				The bar-check symbol is <code class="literal">|</code>. We recommend including a bar-check symbol at the end of every bar, and inputting only one bar on every line, so that errors are easier to find.
+			</div><div class="para">
+				This example is correct, and will not trigger a warning: 
+<pre class="programlisting">
+\time 4/4
+c4 c c c |
+c4 c c c |
+</pre>
+				 There are four quarter-notes between each bar-check symbol, which is the right number of beats.
+			</div><div class="para">
+				This example is incorrect, and will trigger a warning: 
+<pre class="programlisting">
+\time 4/4
+c2 c c c |
+c4 c c c |
+</pre>
+				 The first bar has four half-notes, which is twice as many beats as are allowed. <span class="application"><strong>LilyPond</strong></span> will print a warning at the first bar-check symbol.
+			</div><div class="para">
+				You should always fix the first warning printed by <span class="application"><strong>LilyPond</strong></span>, then reprocess the file and fix remaining warnings. One mistake sometimes triggers more than one bar-check warning, so if you fix the first warning, the rest may disappear.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html"><strong>Prev</strong>12.4.8. Avoiding Errors</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Counterpoint.html"><strong>Next</strong>12.5. Working on a Counterpoint Exercise (Tutoria...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.8. Avoiding Errors</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html" title="12.4.7. Source Files and Their Formatting" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html" title="12.4.8.2. Bar-Check Symbol" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acc
 esskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.8. Avoiding Errors" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors">12.4.8. Avoiding Errors</h3></div></div></div><div class="para">
+			The <span class="application"><strong>LilyPond</strong></span> syntax has two built-in symbols for helping to avoid musical errors. The octave-check symbol ensures that your notes are in the octave you intend. The bar-check symbols ensures that your barlines are where you intend.
+		</div><div class="section" title="12.4.8.1. Octave-Check Symbol" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Octave_Check_Symbol"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Octave_Check_Symbol">12.4.8.1. Octave-Check Symbol</h4></div></div></div><div class="para">
+				The octave-check symbol compares a relative pitch with its absolute pitch equivalent. <span class="application"><strong>LilyPond</strong></span> prints a warning if the pitches do not match, then continues with the absolute pitch. You should correct the relative pitch when <span class="application"><strong>LilyPond</strong></span> prints a warning.
+			</div><div class="para">
+				The octave-check symbols is <code class="literal">=</code>. The symbol appears after the note, and is followed by a comma (<code class="literal">,</code>), apostrophe (<code class="literal">'</code>), or neither, depending on the intended relative octave of the pitch.
+			</div><div class="para">
+				Here is an example use of the octave-check symbol: <code class="code">c'='''</code>. In this example, the absolute pitch is <code class="code">c'''</code>, which <span class="application"><strong>LilyPond</strong></span> knows because of the <code class="code">c</code> at the left, and the <code class="code">'''</code> after the <code class="code">=</code> symbol.
+			</div><div class="para">
+				How does this example work: <code class="code">c'=4</code> ? There is a <code class="code">4</code> after the <code class="code">=</code> symbol instead of a comma or apostrophe. The absolute pitch is <code class="code">c</code>, which <span class="application"><strong>LilyPond</strong></span> knows because of the <code class="code">c</code> to the left of the <code class="code">=</code> symbol, and because there is no comma or apostrophe to the right of the <code class="code">=</code> symbol. <span class="application"><strong>LilyPond</strong></span> understands the <code class="code">4</code> as "quarter note."
+			</div><div class="para">
+				You should use the octave-check symbol when you need it. New users use the octave-check symbol more frequently than experienced users.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html"><strong>Prev</strong>12.4.7. Source Files and Their Formatting</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors-Bar_Check_Symbol.html"><strong>Next</strong>12.4.8.2. Bar-Check Symbol</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Chords.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Chords.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.5. Chords</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html" title="12.4.4. Simultaneity" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html" title="12.4.6. Commands" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-S
 imultaneity.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.5. Chords" id="sect-Musicians_Guide-LilyPond-Syntax-Chords"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Chords">12.4.5. Chords</h3></div></div></div><div class="para">
+			Making use of the <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> idea to indicate simultaneity, if a note has multiple pitches indicated between <code class="literal">&gt;</code> and <code class="literal">&lt;</code> then <span class="application"><strong>LilyPond</strong></span> assumes that they are in a chord together. Notating a single chord with single <code class="literal">&lt; &gt;</code> brackets has two advantages: firstly, it is easier to see that they are a chord and not something more complex; secondly, it allows you to enter information more clearly.
+		</div><div class="para">
+			Consider the following examples, which should produce equivalent output: <code class="code">&lt;&lt;g'4-&gt;-5 b d&gt;&gt;</code> and <code class="code">&lt;g' b d&gt;4-&gt;-5</code> With the first example, it is more difficult to see the chord notes, the duration, and what the <code class="literal">5</code> means. With the second example, it is easy to see that the chord notes are a <code class="literal">G</code>, a <code class="literal">B</code>, and a <code class="literal">D</code>, that they have quarter-note duration, and that the <code class="literal">5</code> is actually a fingering indication.
+		</div><div class="para">
+			There is another advantage to using <code class="literal">&lt;</code> and <code class="literal">&gt;</code> for notation of simple chords: they preserve logical continuity in "relative" mode. The following note will always be notated as relative to the lowest note in the chord, regardless of how many octaves the chord covers. This is not true with <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code>, where where following notes will be notated as relative to the last note between the <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code>
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html"><strong>Prev</strong>12.4.4. Simultaneity</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html"><strong>Next</strong>12.4.6. Commands</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.6.2. Contexts</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html" title="12.4.6. Commands" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html" title="12.4.6. Commands" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html" title="12.4.7. Source Files and Their Formatting" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musician
 s_Guide-LilyPond-Syntax-Commands.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.6.2. Contexts" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts">12.4.6.2. Contexts</h4></div></div></div><div class="para">
+				Another aspect of <span class="application"><strong>LilyPond</strong></span> that often confuses beginners is the idea of contexts. It is an essential concept for modifying default behaviour. Like everything in <span class="application"><strong>LilyPond</strong></span>, it makes perfect sense: "context" means "context." The three primary contexts are "Voice," "Staff," and "Score." Everything that happens in a score happens in a context - it's just that simple - everything happens in a context! Everything that happens in a score happens in Score context, everything that happens on a staff happens in a Staff context, and everything that happens in a voice happens in a Voice context.
+			</div><div class="para">
+				To help clear things up a little, here are three examples: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Where does the title of a composition belong? 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Does it belong on the score? Yes, so it belongs in the Score context.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong on a staff? No, so it doesn't belong in a Staff context.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong in a voice? No, since it would have to be on a staff to be in a voice.
+									</div></li></ul></div>
+							 The composition's title doesn't belong on a staff or in a voice, but it does belong on the score, so we say that it happens in the Score context.
+						</div></li><li class="listitem"><div class="para">
+							Where does a clef belong? 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Does it belong on the score? Yes, because it is a part of notation.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong on a staff? Yes, because it wouldn't make sense to have a clef off a staff.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong in a voice? No, because it's not related to a specific "line" or voice.
+									</div></li></ul></div>
+							 Clefs usually belong on the staff, at the beginning of every line, so we say that they happen in a Staff context.
+						</div></li><li class="listitem"><div class="para">
+							Where does a note-head belong? 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Does it belong on the score? Yes, because it is a part of notation.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong on a staff? Yes - even if it's on a ledger line, note-heads are meaningless unless they're on a staff.
+									</div></li><li class="listitem"><div class="para">
+										Does it belong in a voice? Yes, because one particular musical line is indicated primarily with note-heads.
+									</div></li></ul></div>
+							 Note-heads belong to a particular voice, so we say they happen in a Voice context.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				To help further clarify, consider the following:
+			</div><div class="para">
+				As in the real world, objects in <span class="application"><strong>LilyPond</strong></span> can potentially happen in any context... 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							(like a doorknob on a door)
+						</div></li><li class="listitem"><div class="para">
+							(like a bus driver sitting in a bus' drivers' seat)
+						</div></li><li class="listitem"><div class="para">
+							(like a person buying groceries at a supermarket)
+						</div></li><li class="listitem"><div class="para">
+							(like a flat-sign next to a note-head)
+						</div></li></ul></div>
+
+			</div><div class="para">
+				... some contexts are unusual, but make sense... 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							(like a doorknob on a wall, if the wall is designed to look like a door)
+						</div></li><li class="listitem"><div class="para">
+							(like a bus driver sitting in a passenger seat, if they are going to the garage)
+						</div></li><li class="listitem"><div class="para">
+							(like a person buying groceries from a corner store, if the supermarkets are closed)
+						</div></li><li class="listitem"><div class="para">
+							(like a flat sign in a paragraph of text, if that paragraph describes what flat signs do)
+						</div></li></ul></div>
+
+			</div><div class="para">
+				... and some contexts do not make sense, but can still happen... 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							(like a doorknob on a television)
+						</div></li><li class="listitem"><div class="para">
+							(like a bus driver serving patrons at a restaurant)
+						</div></li><li class="listitem"><div class="para">
+							(like a person buying groceries at a governmental office)
+						</div></li><li class="listitem"><div class="para">
+							(like a flat sign in the top corner of a score, where the page number should be)
+						</div></li></ul></div>
+
+			</div><div class="para">
+				The <span class="application"><strong>LilyPond</strong></span> designers wisely decided that they could not think of all possible uses for their software, so <span class="application"><strong>LilyPond</strong></span> allows most engravers to be used in most contexts. Furthermore, a context can happen within an other context, which makes sense - a <code class="literal">Voice</code> context only makes sense if it appears on a <code class="literal">Staff</code>, and a <code class="literal">Staff</code> only makes sense if it appears in a <code class="literal">Score</code>.
+			</div><div class="para">
+				So, when trying to sort out the context in which something should apply, ask yourself exactly that: "In what context does this apply?" Beams and flags happen in one voice, accidentals apply to a whole staff, and tempo markings apply to the whole score. Although it may take some careful thought to get used to the idea, contexts ultimately make perfect sense.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Commands.html"><strong>Prev</strong>12.4.6. Commands</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html"><strong>Next</strong>12.4.7. Source Files and Their Formatting</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Commands.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Commands.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.6. Commands</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ords.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.6. Commands" id="sect-Musicians_Guide-LilyPond-Syntax-Commands"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Commands">12.4.6. Commands</h3></div></div></div><div class="para">
+			There are a wide variety of commands available in <span class="application"><strong>LilyPond</strong></span>, some of them quite simple, and other quite complex. They all begin with a backslash, followed by the name of the command, and subsequent "arguments" that give the command further information about what you want it to do. Just like using a letter to indicate a note, commands are simply another way for you to tell <span class="application"><strong>LilyPond</strong></span> how you want your score to be rendered.
+		</div><div class="para">
+			For example, <code class="code">\time 2/4</code> and <code class="code">\clef bass</code> are two commands that you are likely to use quite often. They happen to do precisely what it seems like they should: <code class="literal">\time</code> changes the time signature and metre, and <code class="literal">\clef</code> changes the clef. they belong to differen contexts (<code class="literal">\time</code> applies for the whole Score, but <code class="literal">\clef</code> for only one Staff).
+		</div><div class="para">
+			It can take some time to remember even these basic commands and the way you should format their input, and this is where <span class="application"><strong>Frescobaldi</strong></span>'s built-in documentation viewer can help out. All of the official <span class="application"><strong>LilyPond</strong></span> documentation is made available in <span class="application"><strong>Frescobaldi</strong></span>, which makes it easy for you to view the documentation and make changes to your score in the same window of the same application.
+		</div><div class="section" title="12.4.6.1. Customization" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Customization"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Commands-Customization">12.4.6.1. Customization</h4></div></div></div><div class="para">
+				It is rarely necessary to customize the output in a way that is very specific, and not allowed for in the standard <span class="application"><strong>LilyPond</strong></span> syntax. As a beginner, this can happen quite often when you are trying to exactly emulate the look of a pre-existing score. Remember that <span class="application"><strong>LilyPond</strong></span> provides a content-focussed way to express music, and that it will usually produce meaningful output without advanced interference. If in doubt about whether a customization is really necessary, ask yourself this: will it change the music that is played from the score?
+			</div><div class="para">
+				If you really must customize some setting, then keep in mind these two points: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Tinkering with <span class="application"><strong>LilyPond</strong></span> can become as complex as you want.
+						</div></li><li class="listitem"><div class="para">
+							Ultimately all tinkering takes the form of commands.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Searching the internet for <span class="application"><strong>LilyPond</strong></span> tips and tricks can be a life-saver, but it can also lead to needlessly complex solutions. Sometimes this is the result of poor solutions being posted on the internet, but more often it is the result of the ongoing development of <span class="application"><strong>LilyPond</strong></span>, which makes better solutions available regularly. For this reason, it is recommended to search the official <span class="application"><strong>LilyPond</strong></span> documentation first, then the "<span class="application"><strong>LilyPond</strong></span> Snippet Repository" (LSR - link here), and then Google.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html"><strong>Prev</strong>12.4.5. Chords</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts.html"><strong>Next</strong>12.4.6.2. Contexts</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.2. Numbers Are Durations</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html" title="12.4.3. Articulations" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax.htm
 l"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.2. Numbers Are Durations" id="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations">12.4.2. Numbers Are Durations</h3></div></div></div><div class="para">
+			A number appended to a letter is understood by <span class="application"><strong>LilyPond</strong></span> to indicate that particular note's note-value. A whole note is indicated with a 1, and all other durations are indicated with a number representing the fraction of a whole note that they occupy: half notes are 2 (like "1/2 note"); quarter notes are 4 (like "1/4 note"); eighth notes are 8 (like "1/8 note") and so on.
+		</div><div class="para">
+			To add a "dot" to a note (thereby increasing its length by one half), you simply include a period after the number. For example, <code class="literal">e4.</code> means "dotted quarter note on E."
+		</div><div class="para">
+			To add a "tie" from one note to the next (thereby continuing its duration across a measure-line), add a tilde ( <code class="literal">~</code> ) after the pitch and duration.
+		</div><div class="para">
+			After indicating a duration, it is assumed that all subsequent notes have the same duration, until indicated otherwise.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax.html"><strong>Prev</strong>12.4. LilyPond Basics</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html"><strong>Next</strong>12.4.3. Articulations</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Simultaneity.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.4. Simultaneity</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html" title="12.4.3. Articulations" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html" title="12.4.5. Chords" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Art
 iculations.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.4. Simultaneity" id="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Simultaneity">12.4.4. Simultaneity</h3></div></div></div><div class="para">
+			Simply put, anything enclosed inside <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> is considered by <span class="application"><strong>LilyPond</strong></span> to happen simultaneously. This can be used in any context (and any Context - see above/below). It is possible to tell <span class="application"><strong>LilyPond</strong></span> that you want two notes to happen at the same time in the same voice (yielding a chord), at the same time on the same staff (yielding polyphony), and so on. Moreover, any score with multiple staves will use <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> to tell <span class="application"><strong>LilyPond</strong></span> that the parts should begin at the same time, and creative use of <code class="literal">&lt;&lt;</code> and <code class="literal">&gt;&gt;</code> is one of the keys to advanced notation.
+		</div><div class="para">
+			It is not important to understand simultaneity at first. By observing how <span class="application"><strong>Frescobaldi</strong></span> creates scores for you, and how examples on the internet take advantage of these symbols, you will eventually understand how to use them.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Articulations.html"><strong>Prev</strong>12.4.3. Articulations</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Chords.html"><strong>Next</strong>12.4.5. Chords</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax-Source_Files.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4.7. Source Files and Their Formatting</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-LilyPond-Syntax.html" title="12.4. LilyPond Basics" /><link rel="prev" href="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts.html" title="12.4.6.2. Contexts" /><link rel="next" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html" title="12.4.8. Avoiding Errors" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-
 LilyPond-Syntax-Commands-Contexts.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html"><strong>Next</strong></a></li></ul><div class="section" title="12.4.7. Source Files and Their Formatting" id="sect-Musicians_Guide-LilyPond-Syntax-Source_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Source_Files">12.4.7. Source Files and Their Formatting</h3></div></div></div><div class="para">
+			Source files are the text files prepared with instructions telling <span class="application"><strong>LilyPond</strong></span> the content of the score you want it to create. They are so called because these files are the "source" of what you wish to create. As with programming languages, the text inside these files is often referred to as "source code." It sounds scary to think that you must edit code in order to use <span class="application"><strong>LilyPond</strong></span>, but "code" just means that it isn't normal English (or insert-language-here).
+		</div><div class="para">
+			The particular formatting (the placement of tabs, spaces, and newlines) is not determined by <span class="application"><strong>LilyPond</strong></span>, but by individual users. This can be a headache when you encounter somebody else's formatting, but it is one of the keys to the application's flexibility. This guide uses a very specific style of formatting, but it should be understood that this is simply the style of one user, affected by their experiences, and the tasks they usually perform in <span class="application"><strong>LilyPond</strong></span>.
+		</div><div class="para">
+			You will eventually develop your own style, better-suited to the kinds of tasks that you accomplish. When you do this, there is only one rule to keep in mind: be consistent within source files. When source files are programmed in a consistent way, it means that anybody who wants to use those files (like yourself, in the future) will easily be able to determine how they are organized.
+		</div><div class="section" title="12.4.7.1. Organizing Files, and Where to Put the Notes" id="sect-Musicians_Guide-"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-">12.4.7.1. Organizing Files, and Where to Put the Notes</h4></div></div></div><div class="para">
+				<span class="application"><strong>LilyPond</strong></span> files are constructed as a series of commands. For better or worse, the <span class="application"><strong>LilyPond</strong></span> interpreter allows a great deal of flexibility when it comes to source file setup. This can lead to confusion about where things should be done, especially when using automated score-setup tools like <span class="application"><strong>Frescobaldi</strong></span>.
+			</div><div class="para">
+				The generic structure of a <span class="application"><strong>LilyPond</strong></span> source file is this: 
+<pre class="programlisting">
+\version <em class="replaceable"><code>version_number</code></em>
+
+\header { <em class="replaceable"><code>things like title, composer, and so on</code></em> }
+
+\score
+{
+	\new Staff
+	{
+		<em class="replaceable"><code>notes go here</code></em>
+	}
+
+	\layout
+	{
+	}
+
+	<em class="replaceable"><code>and so on</code></em>
+}
+</pre>
+
+			</div><div class="para">
+				Confusion arises here: for maximum flexibility, <span class="application"><strong>LilyPond</strong></span> allows source files to create its own commands. On hearing this, you may think, "Okay that's it - I don't need advanced commands or any of this stuff, so I'm packing it in and just using Finale!" There's no need to do that just yet - commands are easy! Think of commands - whether you wrote them or they were included with <span class="application"><strong>LilyPond</strong></span> - as a means of text-substition.
+			</div><div class="para">
+				It works like this:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						You "define" (create) a command with the form <code class="code"><em class="replaceable"><code>commandName</code></em> = { <em class="replaceable"><code>lots of commands</code></em> }</code>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						You can then use the command anywhere below that, as many times as you want, by writing <code class="code">\commandName</code> in your source file. When <span class="application"><strong>LilyPond</strong></span> processes that portion of text, it will instead see whatever you wrote in the definition.
+					</div></li></ol></div><div class="para">
+				It's as easy as 1-2!
+			</div><div class="para">
+				<span class="application"><strong>Frescobaldi</strong></span> (along with most <span class="application"><strong>LilyPond</strong></span> users) take advantage of this functionality to provide well-organized, easy-to-use source files.
+			</div><div class="para">
+				Here is a good template source file, that might be created for you by <span class="application"><strong>Frescobaldi</strong></span>: 
+<pre class="programlisting">
+\version "2.12.2"
+
+\header
+{
+	title = "<em class="replaceable"><code>Example</code></em>"
+}
+
+<em class="replaceable"><code>something</code></em> = \relative c''
+{
+	\key <em class="replaceable"><code>c \major</code></em>
+	\time <em class="replaceable"><code>4/4</code></em>
+	% Music follows here.
+}
+
+\score
+{
+	\new Staff \with
+		{
+			instrumentName = "<em class="replaceable"><code>Something</code></em>"
+		}
+		\<em class="replaceable"><code>something</code></em>
+	\layout { }
+}
+</pre>
+
+			</div><div class="para">
+				This source file makes use of many commands, and even defines "violin" for its own use. It may not be easy to see from this simple example, but keeping your notes separated from the formatting of a complex <code class="literal">\score</code> section will greatly improve the readability of both sections. Furthermore, you will easily be able to search through thousands of lines of source file to find the section that you want.
+			</div><div class="para">
+				So where do the notes go? In this template, they should go in the "violin" section. <span class="application"><strong>Frescobaldi</strong></span> usually marks this off with a friendly comment, stating "% Music follows here." That's exactly what it means: most of your time will be spent working with what follows there.
+			</div><div class="para">
+				As a final note, we caution against removing the "layout" section of the "score" section. Removing the "layout" section would cause <span class="application"><strong>LilyPond</strong></span> not to create a score as output.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Syntax-Commands-Contexts.html"><strong>Prev</strong>12.4.6.2. Contexts</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Avoiding_Errors.html"><strong>Next</strong>12.4.8. Avoiding Errors</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-Syntax.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.4. LilyPond Basics</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ans_Guide-LilyPond-Installation.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="12.4. LilyPond Basics" id="sect-Musicians_Guide-LilyPond-Syntax" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-Syntax">12.4. <span class="application"><strong>LilyPond</strong></span> Basics</h2></div></div></div><div class="para">
+		The syntax of <span class="application"><strong>LilyPond</strong></span> files offers the most flexibility through the most diverse musical conditions. Over time, you will realize that features which seem too complex at first are really a very powerful and simple way to solve complex problems that commercial programs cannot.
+	</div><div class="section" title="12.4.1. Letters Are Pitches" id="sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-LilyPond-Syntax-Letters_Are_Pitches">12.4.1. Letters Are Pitches</h3></div></div></div><div class="para">
+			One letter is all that's required to create a note in <span class="application"><strong>LilyPond</strong></span>. There are additional symbols and letters that are added to indicate further details, like the register, and whether the note is "sharp" or "flat."
+		</div><div class="para">
+			Although it can be changed, the default (and recommended) way to indicate "sharp" or "flat" is by using Dutch note-names: "-is" to indicate a sharp, and "-es" to indicate a flat. For example, the following command would create b-double-flat, b-flat, b, b-sharp, and b-double-sharp: <code class="code">beses bes b bis bisis</code> Getting used to these names happens quickly, and they take less time to input than the English alternative. Furthermore, with these names, it becomes possible to sing note-names when you are ear training!
+		</div><div class="para">
+			Pitch can be entered either absolutely, or relative to the preceding notes. Usually (for music without frequent large leaps) it is more convenient to use the "relative" mode. The symbols <code class="literal">,</code> and <code class="literal">'</code> (comma and apostrophe) are used to indicate register.
+		</div><div class="para">
+			When entering absolute pitches, the register is indicated mostly as in the Helmholtz system (see <em class="citetitle">Helmholtz Pitch Notation (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Helmholtz_pitch_notation">http://en.wikipedia.org/wiki/Helmholtz_pitch_notation</a>: octaves begin on the pitch "C," and end eleven tones higher on the pitch "B." The octave below "middle C" (octave 3 in scientific pitch notation - see <em class="citetitle">Scientific Pitch Notation (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Scientific_pitch_notation Scientific Pitch Notation">http://en.wikipedia.org/wiki/Scientific_pitch_notation Scientific Pitch Notation</a>) has no commas or apostrophes. The octave starting on "middle C" (octave 4) has one apostrophe; the octave above that (octave 5) has two apostrophes, and so on. Octave 2 (starting two octaves below "middle C") has one comma, the octave below that has two commas, and so on. It is usually not necessary to
  understand how to use this in <span class="application"><strong>LilyPond</strong></span>, or to be able to use it quickly, because most scores will use "relative mode."
+		</div><div class="para">
+			When entering pitches relative to the previous one, the register is still indicated with commas or apostrophes, but usually none are needed. When using this input mode, the octave of each note is guessed based on the octave of the previous note. Think of it this way: the next note will always be placed so it produces the smaller interval. For example, after a C, an E could be placed as a major third, a minor sixth, a major tenth, a minor thirteenth, and so on. In relative mode, <span class="application"><strong>LilyPond</strong></span> will always choose the "major third" option. If you wanted <span class="application"><strong>LilyPond</strong></span> to notate the E so that it's a minor sixth, you would tell <span class="application"><strong>LilyPond</strong></span> with a comma appended: <code class="code">c e,</code> so that <span class="application"><strong>LilyPond</strong></span> knows what you want. It's the same case if you were to input <code class="code">c aes</
 code> (meaning "C then A-flat"): the A-flat will be notated so that it is a major third from the C; if you wanted <span class="application"><strong>LilyPond</strong></span> to notate it so that the A-flat is a minor sixth higher than the C, you would need to append an apostrophe: <code class="code">c aes'</code>
+		</div><div class="para">
+			The only possible ambiguity with this method is with a tritone. <span class="application"><strong>LilyPond</strong></span> solves this by not recognizing "tritones," per se, and thinking of them as "augmented fourth" or "diminished fifth." Unless instructed otherwise (with a comma or apostrophe), <span class="application"><strong>LilyPond</strong></span> will always notate the interval as an augmented fourth.
+		</div><div class="para">
+			You must always indicate a sharp or flat, even if it is already in a key signature. This ultimately helps to reduce the number of errors.
+		</div><div class="para">
+			Letters used to indicate pitch are always in lower-case.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-LilyPond-Installation.html"><strong>Prev</strong>12.3. Requirements and Installation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Syntax-Numbers_Are_Durations.html"><strong>Next</strong>12.4.2. Numbers Are Durations</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-LilyPond-The_LilyPond_Approach.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>12.2. The LilyPond Approach</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 </strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Installation.html"><strong>Next</strong></a></li></ul><div class="section" title="12.2. The LilyPond Approach" id="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-LilyPond-The_LilyPond_Approach">12.2. The <span class="application"><strong>LilyPond</strong></span> Approach</h2></div></div></div><div class="para">
+			For an extensive explanation of the following section, please see the <em class="citetitle"><span class="application"><strong>LilyPond</strong></span> Website</em> at <a href="http://www.lilypond.org/about/automated-engraving/">http://www.lilypond.org/about/automated-engraving/</a>, from where this was sourced.
+		</div><div class="para">
+			<span class="application"><strong>LilyPond</strong></span> works by separating the tasks of what to put, and where to put it. Each aspect of an object's position is controlled by a specific plug-in. You can think of the plug-ins as tools. <span class="application"><strong>LilyPond</strong></span> knows how and when to use each tool; if it doesn't know enough about a tool, then it isn't used.
+		</div><div class="para">
+			Before <span class="application"><strong>LilyPond</strong></span> places an object, it first considers many different possibilities for the specific alignment and layout of that object. Then it evaluates the possibilities according to aesthetic criteria set out to reflect those used in hand-engraved notation. After assigning each possibility a score representing how closely it resembles to the aesthetic ideal, <span class="application"><strong>LilyPond</strong></span> then chooses the better possibility.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-LilyPond.html"><strong>Prev</strong>Chapter 12. LilyPond</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-LilyPond-Installation.html"><strong>Next</strong>12.3. Requirements and Installation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Mastering.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Mastering.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.2.3. Mastering</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Stages_of_Recording.html" title="6.2. Stages of Recording" /><link rel="prev" href="sect-Musicians_Guide-Mixing.html" title="6.2.2. Mixing" /><link rel="next" href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html" title="6.2.4. More Information" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Mixing.html"><strong>Prev</st
 rong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html"><strong>Next</strong></a></li></ul><div class="section" title="6.2.3. Mastering" id="sect-Musicians_Guide-Mastering"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Mastering">6.2.3. Mastering</h3></div></div></div><div class="para">
+				Mastering is the process through which a version of the final mix is prepared for distribution and listening. Mastering can be performed for many target formats, including CD, tape, SuperAudio CD, or hard drive. Mastering often involves a reduction in the information available in an audio file: audio CDs are commonly recorded with 20- or 24-bit samples, for example, and reduced to 16-bit samples during mastering. While most physical formats (like CDs) also specify the audio signal's format, audio recordings mastered to hard drive can take on many formats, including OGG, FLAC, AIFF, MP3, and many others. This allows the person doing the mastering some flexibility in choosing the quality and file size of the resulting audio.
+			</div><div class="para">
+				Even though they are both distinct activities, mixing and mastering sometimes use the same techniques. For example, a mastering technician might apply a specific equalization filter to optimize the audio for a particular physical medium.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Mixing.html"><strong>Prev</strong>6.2.2. Mixing</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Record_Mix_Master_More_Info.html"><strong>Next</strong>6.2.4. More Information</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Mixing.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Mixing.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.2.2. Mixing</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Mastering.html"><strong>Next</strong></a></li></ul><div class="section" title="6.2.2. Mixing" id="sect-Musicians_Guide-Mixing"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Mixing">6.2.2. Mixing</h3></div></div></div><div class="para">
+				Mixing is the process through which recorded audio regions (also called "clips") are coordinated to produce an aesthetically-appealing musical output. This usually takes place after recording, but sometimes additional takes will be needed. Mixing often involves reducing audio from multiple tracks into two channels, for stereo audio - a process known as "down-mixing," because it decreases the amount of audio data.
+			</div><div class="para">
+				Mixing includes the following procedures, among others: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							automating effects,
+						</div></li><li class="listitem"><div class="para">
+							adjusting levels,
+						</div></li><li class="listitem"><div class="para">
+							time-shifting,
+						</div></li><li class="listitem"><div class="para">
+							filtering,
+						</div></li><li class="listitem"><div class="para">
+							panning,
+						</div></li><li class="listitem"><div class="para">
+							adding special effects.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				When the person performing the mixing decides that they have finished, their finalized production is called the <em class="firstterm">final mix</em>.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Stages_of_Recording.html"><strong>Prev</strong>6.2. Stages of Recording</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Mastering.html"><strong>Next</strong>6.2.3. Mastering</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Multichannel_Audio.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Multichannel_Audio.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.4.8. Multichannel Audio</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 skey="p" href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html"><strong>Next</strong></a></li></ul><div class="section" title="1.4.8. Multichannel Audio" id="sect-Musicians_Guide-Multichannel_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Multichannel_Audio">1.4.8. Multichannel Audio</h3></div></div></div><div class="para">
+			An <em class="firstterm">audio channel</em> is a single path of audio data. <em class="firstterm">Multichannel audio</em> is any audio which uses more than one channel simultaneously, allowing the transmission of more audio data than single-channel audio.
+		</div><div class="para">
+			Audio was originally recorded with only one channel, producing "monophonic," or "mono" recordings. Beginning in the 1950s, stereophonic recordings, with two independent channels, began replacing monophonic recordings. Since humans have two independent ears, it makes sense to record and reproduce audio with two independent channels, involving two speakers. Most sound recordings available today are stereophonic, and people have found this mostly satisfying.
+		</div><div class="para">
+			There is a growing trend toward five- and seven-channel audio, driven primarily by "surround-sound" movies, and not widely available for music. Two "surround-sound" formats exist for music: DVD Audio (DVD-A) and Super Audio CD (SACD). The development of these formats, and the devices to use them, is held back by the proliferation of headphones with personal MP3 players, a general lack of desire for improvement in audio quality amongst consumers, and the copy-protection measures put in place by record labels. The result is that, while some consumers are willing to pay higher prices for DVD-A or SACD recordings, only a small number of recordings are available. Even if you buy a DVD-A or SACD-capable player, you would need to replace all of your audio equipment with models that support proprietary copy-protection software. Without this equipment, the player is often forbidden from outputting audio with a higher sample rate or sample format than a conventional audio CD. None 
 of these factors, unfortunately, seem like they will change in the near future.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html"><strong>Prev</strong>1.4.7. Routing and Multiplexing</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html"><strong>Next</strong>Chapter 2. Software for Sound Cards</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-PCI_Sound_Cards.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-PCI_Sound_Cards.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.2.2. Internal PCI Connection</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sound_Card_Connections.html" title="1.2. Sound Card Connections" /><link rel="prev" href="sect-Musicians_Guide-Sound_Card_Connections.html" title="1.2. Sound Card Connections" /><link rel="next" href="sect-Musicians_Guide-FireWire_Sound_Cards.html" title="1.2.3. External FireWire Connection" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musi
 cians_Guide-Sound_Card_Connections.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FireWire_Sound_Cards.html"><strong>Next</strong></a></li></ul><div class="section" title="1.2.2. Internal PCI Connection" id="sect-Musicians_Guide-PCI_Sound_Cards"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-PCI_Sound_Cards">1.2.2. Internal PCI Connection</h3></div></div></div><div class="para">
+				Sound cards connected to a motherboard by PCI or PCI-Express offer better performance and lower latency than USB or FireWire-connected sound cards. Professional-quality sound cards often include an external device, connected to the sound card, to which the audio equipment is connected. You cannot use these sound cards with a notebook or netbook computer.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sound_Card_Connections.html"><strong>Prev</strong>1.2. Sound Card Connections</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-FireWire_Sound_Cards.html"><strong>Next</strong>1.2.3. External FireWire Connection</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Processor_Scheduling.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Processor_Scheduling.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>3.2. Processor Scheduling</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html" title="Chapter 3. Real-Time and Low Latency" /><link rel="prev" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html" title="Chapter 3. Real-Time and Low Latency" /><link rel="next" href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html" title="3.3. The Real-Time Linux Kernel" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acces
 skey="p" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html"><strong>Next</strong></a></li></ul><div class="section" title="3.2. Processor Scheduling" id="sect-Musicians_Guide-Processor_Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Processor_Scheduling">3.2. Processor Scheduling</h2></div></div></div><div class="para">
+			If you've ever opened the "System Monitor" application, you will probably have noticed that there are a lot of "processes" running all the time. Some of these processes need the processor, and some of them are just waiting around for something to happen. To help increase the number of processes that can run at the same time, many modern CPUs have more than one "core," which allows for more processes to be evaluated at the same time. Even with these improvements, there are usually more processes than available cores: my computer right now has 196 processes and only three cores. There has to be a way of decided which process gets to run and when, and this task is left to the operating system.
+		</div><div class="para">
+			In Linux systems like Fedora Linux, the core of the operating system (called the <em class="firstterm">kernel</em>) is responsible for deciding which process gets to execute at what time. This responsibility is called "scheduling." Scheduling access to the processor is called, <em class="firstterm">processor scheduling</em>. The kernel also manages scheduling for a number of other things, like memory access, video hardware access, audio hardware access, hard drive access, and so on. The algorithm (procedure) used for each of these scheduling tasks is different for each, and can be changed depending on the user's needs and the specific hardware being used. In a hard drive, for example, it makes sense to consider the physical location of data on a disk before deciding which process gets to read first. For a processor this is irrelevant, but there are many other things to consider.
+		</div><div class="para">
+			There are a number of scheduling algorithms that are available with the standard Linux kernel, and for most uses, a "fair queueing" system is appropriate. This helps to ensure that all processes get an equal amount of time with the processor, and it's unacceptable for audio work. If you're recording a live concert, and the "PackageKit" update manager starts, you don't care if PackageKit gets a fair share of processing time - it's more important that the audio is recorded as accurately as possible. For that matter, if you're recording a live concert, and your computer isn't fast enough to update the monitor, keyboard, and mouse position while providing uninterrupted, high-quality audio, you want the audio instead of the monitor, keyboard, and mouse. After all, once you've missed even the smallest portion of audio, it's gone for good!
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html"><strong>Prev</strong>Chapter 3. Real-Time and Low Latency</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Real_Time_Linux_Kernel.html"><strong>Next</strong>3.3. The Real-Time Linux Kernel</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.2.3. Configuring MIDI Channel Names</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Configuration.html" title="8.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html" title="8.2.2. MIDI Options" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Using.html" title="8.3. Using Qtractor" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Configura
 tion-MIDI_Tab.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using.html"><strong>Next</strong></a></li></ul><div class="section" title="8.2.3. Configuring MIDI Channel Names" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names">8.2.3. Configuring MIDI Channel Names</h3></div></div></div><div class="para">
+				If you're using "<span class="application"><strong>FluidSynth</strong></span>" with QSynth, you should tell Qtractor about the SoundFont that you're using. When you do this, you enable Qtractor to help you choose instruments ("patches"). 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Click on 'View &gt; Instruments'
+						</div></li><li class="listitem"><div class="para">
+							In the "Instruments" window, click "Import."
+						</div></li><li class="listitem"><div class="para">
+							Navigate to <code class="filename">/usr/share/soundfonts</code>
+						</div></li><li class="listitem"><div class="para">
+							Select the SoundFonts that you would like to use. The default is the FluidR3 GM SoundFont, but you can choose multiple SoundFonts to use simultaneously.
+						</div></li><li class="listitem"><div class="para">
+							Close the "Instruments" window to return to the main Qtractor window.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html"><strong>Prev</strong>8.2.2. MIDI Options</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using.html"><strong>Next</strong>8.3. Using Qtractor</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.2.2. MIDI Options</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Configuration.html" title="8.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Configuration.html" title="8.2. Configuration" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html" title="8.2.3. Configuring MIDI Channel Names" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect
 -Musicians_Guide-Qtractor-Configuration.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html"><strong>Next</strong></a></li></ul><div class="section" title="8.2.2. MIDI Options" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab">8.2.2. MIDI Options</h3></div></div></div><div class="para">
+				Adjusting the "File format" allows you to change how MIDI clips are stored. You will not need to adjust this unless required by an external application. Refer to <em class="citetitle">Musical Instrument Digital Interface: Standard MIDI (.mid or .smf) (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Musical_Instrument_Digital_Interface#Standard_MIDI_.28.mid_or_.smf.29">http://en.wikipedia.org/wiki/Musical_Instrument_Digital_Interface#Standard_MIDI_.28.mid_or_.smf.29</a> for more information about file types.
+			</div><div class="para">
+				"MMC" stands for "MIDI Machine Control," and it allows multiple MIDI-connected devices to interact and control each other. Setting the "Transport mode" to a setting other than "None" allows it be controlled by MMC messages. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							None : will have Qtractor ignore incoming MMC messages, and not provide outgoing MMC messages
+						</div></li><li class="listitem"><div class="para">
+							Input : will have Qtractor follow incoming MMC instructions, but not provide outgoing MMC messages
+						</div></li><li class="listitem"><div class="para">
+							Output : will have Qtractor ignore incoming MMS messages, but provide outgoing MMC messages
+						</div></li><li class="listitem"><div class="para">
+							Duplex : will have Qtractor follow incoming MMC instructions, and provide outgoing MMC messages
+						</div></li></ul></div>
+				 You can also select a particular MIDI device number with which Qtractor will interact; if you do this, it will ignore MMC messages from other devices, and not send MMC messages to other devices. Enabled the "Dedicated MIDI control input/output" will provide JACK with MIDI inputs and outputs that will be used by Qtractor only for MMC messages. Qtractor will not send or receive MMC messages sent on other inputs or outputs if this option is enabled. "SPP" stands for "Song Position Pointer," and helps MIDI-connected applications to keep track of the current location in a session (in other words, where the transport is). This should probably be set to the same setting as "MMC." If you don't know which of these settings to use, then setting "MMC" to "None" is a good choice. This setting can be adjusted at any time, if you later decide to link applications with MMC messages.
+			</div><div class="para">
+				The default metronome sound is provided by the "MIDI Metronome," and you can adjust its settings here. In particular, you may wish to provide a "Dedicated MIDI metronome output," to help you separate the metronome's signal.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Configuration.html"><strong>Prev</strong>8.2. Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html"><strong>Next</strong>8.2.3. Configuring MIDI Channel Names</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Configuration.html
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@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.2. Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Qtractor.html" title="Chapter 8. Qtractor" /><link rel="prev" href="chap-Musicians_Guide-Qtractor.html" title="Chapter 8. Qtractor" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html" title="8.2.2. MIDI Options" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Qtractor.html"><strong>Prev</strong
 ></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html"><strong>Next</strong></a></li></ul><div class="section" title="8.2. Configuration" id="sect-Musicians_Guide-Qtractor-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Configuration">8.2. Configuration</h2></div></div></div><div class="para">
+			Qtractor will work by itself, without further configuration. The options described here are for the settings you are most likely to want to discuss. Click on 'View &gt; Options' to open the "Options" window.
+		</div><div class="section" title="8.2.1. Audio Options" id="sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Configuration-Audio_Tab">8.2.1. Audio Options</h3></div></div></div><div class="para">
+				The "Capture/Export" setting allows you to choose the format in which Qtractor stores its audio clips when recorded or exported. You will be able to choose a file type, such as "WAV Microsoft" for standard ".wav" files, "AIFF Apple-SGI" for standard ".aiff" files, or the preferable "FLAC Lossless Audio Codec," format. FLAC is an open-source, lossless, compressed format for storing audio signals and metadata. See the <em class="citetitle">FLAC Website</em> <a href="http://flac.sourceforge.net/">http://flac.sourceforge.net/</a> for more information. You will also be asked to select a quality setting for lossy compressed formats, or a sample format for all lossless formats. If you do not know which sample format to choose, then "Signed 16-Bit" is a good choice for almost all uses, and will provide you with CD-quality audio. Most non-speciality hardware is incapable of making good use of higher sample formats. See <a class="xref" href="sect-Musicians_Guide-Sample_Rate_and_Sa
 mple_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a> for more information about sample formats.
+			</div><div class="para">
+				Setting the "Transport mode" will allow you to adjust the behaviour of the transport. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							None : allows Qtractor's transport to operate independently
+						</div></li><li class="listitem"><div class="para">
+							Slave : allows Qtractor's transport to accept instructions sent by JACK's transport, which can be controlled by QjackCtl or another application.
+						</div></li><li class="listitem"><div class="para">
+							Master : allows Qtractor's transport to send instructions to JACK's transport, which can be viewed by QjackCtl, or used by another application.
+						</div></li><li class="listitem"><div class="para">
+							Full : is equivalent to "Master" and "Slave" modes simultaneously; Qtractor's transport will both send and accept instructions.
+						</div></li></ul></div>
+				 If you are using Qtractor alone, or if you don't know which to choose, then "None" is a good choice. This setting can be adjusted at any time, if you later decide to link the transport in multiple applications.
+			</div><div class="para">
+				The "Metronome" section allows you to use a (short) audio file as the metronome sound, rather than the standard, MIDI-based metronome. You can choose the same file for "beat," and "bar," if you prefer. The "Dedicated audio metronome outputs" option outputs the audio metronome's signal through separate outputs in JACK. This is Ardour's default behaviour.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Qtractor.html"><strong>Prev</strong>Chapter 8. Qtractor</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Tab.html"><strong>Next</strong>8.2.2. MIDI Options</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.8. Compose the Next Part</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html" title="8.4.7. Repeat the Theme" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html" title="8.4.9. Qtractor's Measures 52 to 75" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous
 "><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.8. Compose the Next Part" id="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part">8.4.8. Compose the Next Part</h3></div></div></div><div class="para">
+				It's difficult to explain, but this part feels more chord-focussed to me, even though it's very similar to the first part. I decided to show this by using the same generative idea as the first part, but with two simultaneous pitches instead of one. At the end of the segment, I included a brief gathering of "randomized" pitches, with longer durations than before. There is no particular reason that I included this chord-like incident, but it felt like the right thing to do.
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Listen to the next portion of the audio file, and mark off the next formal section that you want to use (mine is from Qtractor's measure 25 to beat to of measure 38). The portion that I chose is also repeated, like the first part.
+						</div></li><li class="listitem"><div class="para">
+							Place the blue markers at the beginning and end of the segment that you chose.
+						</div></li><li class="listitem"><div class="para">
+							Create a new MIDI clip.
+						</div></li><li class="listitem"><div class="para">
+							Create the notes separated by three beats, as in the last segment. This time, be sure to add two notes at the same time, by ensure that they are aligned vertically. Again, it doesn't matter which pitches you choose, because they will be randomized.
+						</div></li><li class="listitem"><div class="para">
+							Select all of the pitches, and randomize them by using the "Randomize MIDI" tool.
+						</div></li><li class="listitem"><div class="para">
+							Depending on how the pitches are randomized, each pair of notes will probably end up in one of the following situations: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										They are too close or share a particular intervallic relationship that makes them sound like one note.
+									</div></li><li class="listitem"><div class="para">
+										They are too far or share a particular intervallic relationship that makes them sound like two notes.
+									</div></li><li class="listitem"><div class="para">
+										They share a particular intervallic relationship that makes them sound like one chord built of two equal chords.
+									</div></li></ul></div>
+							 Depending on your aesthetic preferences, you may wish to change some of the notes so that one or some of these situations are avoided.
+						</div></li><li class="listitem"><div class="para">
+							I created the tone cluster at the end by clicking arbitrarily across bar 37. It happened to create six notes with the pitches G, E, C-sharp, F-sharp, G-sharp, and B. I could have used the "Randomize MIDI" tool, but chose not to.
+						</div></li><li class="listitem"><div class="para">
+							Then I carefully click-and-dragged the right-most end-point of each pitch, so that they all ended at the same time: the first beat of measure 38.
+						</div></li><li class="listitem"><div class="para">
+							When you're done, you may need to copy-and-paste the segment.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html"><strong>Prev</strong>8.4.7. Repeat the Theme</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html"><strong>Next</strong>8.4.9. Qtractor's Measures 52 to 75</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html
new file mode 100644
index 0000000..9335698
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html
@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.6. Creating our Theme</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html" title="8.4.5. Marking the First Formal Area" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html" title="8.4.7. Repeat the Theme" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li cl
 ass="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.6. Creating our Theme" id="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme">8.4.6. Creating our Theme</h3></div></div></div><div class="para">
+				I want something simple, to match the simple-sounding chorale at the beginning that is the theme of this movement. What could be simpler than a moment of sound, followed by some moments of silence?
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							In the MIDI matrix editor window, click on the "Edit mode" tool, which looks like a pencil with no other markings.
+						</div></li><li class="listitem"><div class="para">
+							I decided to place a note every three beats (one beat is marked by one vertical line), on the beat, lasting for one sixteenth note. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click the pencil where you want the note to appear. A box will appear. If you drag the box to the right, then the note will sound for longer.
+									</div></li><li class="listitem"><div class="para">
+										I put all of the notes on the same pitch, but it doesn't matter whether you put them on the same pitches or not - they will be changed later.
+									</div></li><li class="listitem"><div class="para">
+										I also made a mistake when I was inputting the notes, so there's one place where they are only two beats apart instead of three. This didn't matter to me, but it might matter to you.
+									</div></li><li class="listitem"><div class="para">
+										Continue inputting notes until you have filled the whole pre-selected region (between the blue markers). Qtractor will let you continue beyond that point, so you need to keep an eye on the marker yourself.
+									</div></li><li class="listitem"><div class="para">
+										To scroll sideways, you can hold down either Shift or Ctrl and use your mouse's scroll wheel.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Move to transport just before the end of the segment you added: use Shift-click.
+						</div></li><li class="listitem"><div class="para">
+							Listen to the end to ensure that your segment ends with or before the end of the first formal area.
+						</div></li><li class="listitem"><div class="para">
+							Close the matrix editor window.
+						</div></li><li class="listitem"><div class="para">
+							Use the main window to view the MIDI segment which you just inputted. The vertical lines represent barlines, and the darker rectangles represent notes.
+						</div></li><li class="listitem"><div class="para">
+							If the MIDI segment extends beyond the last note that you inputted, click-and-drag the end so that there isn't much over-hang. If you accidentally adjust it too far and remove notes, then simply drag the segment back out - the notes should still be there.
+						</div></li><li class="listitem"><div class="para">
+							Return to the matrix editor by double-clicking on the MIDI segment.
+						</div></li><li class="listitem"><div class="para">
+							Select all of the notes that you have inputted so far: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Press Control-a
+									</div></li><li class="listitem"><div class="para">
+										Click-and-drag to select, or
+									</div></li><li class="listitem"><div class="para">
+										Click on 'Edit &gt; Select &gt; Select All'
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Randomize the pitches: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click on 'Tools &gt; Randomize'
+									</div></li><li class="listitem"><div class="para">
+										Ensure that "Randomize" is checked
+									</div></li><li class="listitem"><div class="para">
+										Ensure that "Note" is checked (this means "pitch")
+									</div></li><li class="listitem"><div class="para">
+										Choose a percentage.
+									</div></li><li class="listitem"><div class="para">
+										Click "OK" to apply.
+									</div></li><li class="listitem"><div class="para">
+										You may need to experiment with the percent of randomization that you allow. Greater randomization means a lower chance of repetition, but it also means that the pitches will be spread within a smaller range.
+									</div></li><li class="listitem"><div class="para">
+										If you want to re-try the randomization, click on 'Edit &gt; Undo Randomization', then use the "Randomize" tool again.
+									</div></li><li class="listitem"><div class="para">
+										If you like what happens to most of the pitches, you can select and move a few of them either individually or together. To adjust pitches as a group, select the ones that you want to move (either by click-and-drag select or by Control-click select), and Control-drag them to the desired new location.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Now you need to adjust the volume of the pitches. There are two ways to do this: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										You can select all of the pitches, then use the "Resize MIDI" tool, adjusting the "Value" property.
+									</div></li><li class="listitem"><div class="para">
+										You can select all of the pitches, then use the value editor portion of the matrix editor window. This is at the bottom of the matrix editor window, and the height of each pitch shown here tells you the volume at which it will play. To adjust all of the pitches at once, Control-drag to adjust the height as desired. Be careful when doing this that you don't change the horizontal position, which will change the time that the notes sound.
+									</div></li><li class="listitem"><div class="para">
+										I would suggest at volume of approximately "32," but this depends on your taste. Also, I adjust the volume of some pitches to be louder when the audio file is louder.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							When you are satisfied with your pitches and volumes, start the transport from the beginning, and listen to the entire segment that you just created. You can change the section again or move on to the next step.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html"><strong>Prev</strong>8.4.5. Marking the First Formal Area</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html"><strong>Next</strong>8.4.7. Repeat the Theme</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html
new file mode 100644
index 0000000..42eec64
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.3. Getting Qtractor Ready</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html" title="8.4.2. Files for the Tutorial" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html" title="8.4.4. Import the Audio File" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"
 ><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.3. Getting Qtractor Ready" id="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready">8.4.3. Getting Qtractor Ready</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Open QjackCtl, and start JACK.
+						</div></li><li class="listitem"><div class="para">
+							Open Qsynth, and configure it with one instance, using the default FluidR3 SoundFont.
+						</div></li><li class="listitem"><div class="para">
+							Open Qtractor
+						</div></li><li class="listitem"><div class="para">
+							Configure the MIDI tracks to cooperate with the default FluidR3 SoundFont.
+						</div></li><li class="listitem"><div class="para">
+							Switch to QjackCtl and ensure the proper connections: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Qtractor's MIDI out (on "ALSA" page) is connected to Qsynth's MIDI in
+									</div></li><li class="listitem"><div class="para">
+										Qsynth's audio out is connected to system in (the speakers)
+									</div></li><li class="listitem"><div class="para">
+										Qtractor's audio out is conencted to system in (the speakers)
+									</div></li><li class="listitem"><div class="para">
+										No other connections are necessary.
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html"><strong>Prev</strong>8.4.2. Files for the Tutorial</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html"><strong>Next</strong>8.4.4. Import the Audio File</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html
new file mode 100644
index 0000000..300e744
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.4. Import the Audio File</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html" title="8.4.3. Getting Qtractor Ready" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html" title="8.4.5. Marking the First Formal Area" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="do
 cnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.4. Import the Audio File" id="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File">8.4.4. Import the Audio File</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Create a new audio track.
+						</div></li><li class="listitem"><div class="para">
+							Right-click on the audio track, and go to "Clip" then "Import"
+						</div></li><li class="listitem"><div class="para">
+							Locate the audio file that you want to import (in this case, I imported a recording of the second movement of Beethoven's Op.57 piano sonata, "Appassionata."
+						</div></li><li class="listitem"><div class="para">
+							If the clip doesn't start at the beginning of the track, then click and drag it to the beginning.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html"><strong>Prev</strong>8.4.3. Getting Qtractor Ready</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html"><strong>Next</strong>8.4.5. Marking the First Formal Area</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.5. Marking the First Formal Area</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html" title="8.4.4. Import the Audio File" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html" title="8.4.6. Creating our Theme" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previou
 s"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.5. Marking the First Formal Area" id="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Marking_the_First_Formal_Area">8.4.5. Marking the First Formal Area</h3></div></div></div><div class="para">
+				In addition to the transport, Qtractor has two blue place-markers, which sometimes merge into one. The best way to learn the behaviour of the blue place-markers is by using them. They are intended to mark a range in the work area ("main screen").
+			</div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							We're keeping the standard tempo of 120 beats per minute, and the metre is 4/4
+						</div></li><li class="listitem"><div class="para">
+							Start from the beginning, and listen until the end of the first formal section, which I've decided is about the fourth beat of measure 12 (use the ruler to see).
+						</div></li><li class="listitem"><div class="para">
+							Mark that point with the blue arrow.
+						</div></li><li class="listitem"><div class="para">
+							Mark the beginning of the formal area by left-clicking at the beginning of the session. If the transport is at the beginning, then it will hide a blue marker placed at the beginning.
+						</div></li><li class="listitem"><div class="para">
+							Create a new clip by clicking on "Edit &gt; Clip &gt; New"
+						</div></li><li class="listitem"><div class="para">
+							The clip editor will appear.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Import_the_Audio_File.html"><strong>Prev</strong>8.4.4. Import the Audio File</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html"><strong>Next</strong>8.4.6. Creating our Theme</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.11. Qtractor's Measure 97</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html" title="8.4.10. Qtractor's Measures 75 to 97" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html" title="8.4.12. Qtractor's Measures 98 to 119" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><l
 i class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.11. Qtractor's Measure 97" id="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97">8.4.11. Qtractor's Measure 97</h3></div></div></div><div class="para">
+				This is a three-beat transitional passage, which I added for no particular reason but to fill a pause in the audio track.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html"><strong>Prev</strong>8.4.10. Qtractor's Measures 75 to 97</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html"><strong>Next</strong>8.4.12. Qtractor's Measures 98 to 119</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html
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@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.13. Qtractor's Measures 119 to 139</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html" title="8.4.12. Qtractor's Measures 98 to 119" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html" title="8.4.14. Qtractor's Measures 139 to 158" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav
 "><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.13. Qtractor's Measures 119 to 139" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139">8.4.13. Qtractor's Measures 119 to 139</h3></div></div></div><div class="para">
+				This passage does not introduce new techniques, but uses some trick manipulation of volume that are explained at the end of the section.
+			</div><div class="para">
+				This passage sounds much busier because I increased the space between primary notes from three beats to two. I divided the octaves into four approximate ranges. The lowest has randomized pitches lasting one beat, which begin on beats that don't have a "primary note." There is no parallel in Beethoven's music at this point.
+			</div><div class="para">
+				The next higher range is meant to mirror the melody in this part of the audio file, which is slightly lower than it was before. The highest range is connected to this, because Beethoven wrote some parts of the melody much higher than the other parts.
+			</div><div class="para">
+				The second-highest range reflects the quickly-moving accompaniment part in the upper register of the piano.
+			</div><div class="para">
+				Sorting out the volumes for this passage posed a small challenge, because of the much greater number of notes than in previous passages. Thankfully, the parts are mostly well-separated from each other in the matrix editor. I was able to use click-and-drag selection to select each range separately, and adjust its volume using both the "Resize MIDI" tool and Control-drag in the volume adjustment space at the bottom of the matrix editor window.
+			</div><div class="para">
+				My sustained-note flourish at the end of this passage was a feeble attempt to establish A Major tonality in the highest register that I used.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html"><strong>Prev</strong>8.4.12. Qtractor's Measures 98 to 119</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html"><strong>Next</strong>8.4.14. Qtractor's Measures 139 to 158</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html
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@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.14. Qtractor's Measures 139 to 158</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html" title="8.4.13. Qtractor's Measures 119 to 139" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html" title="8.4.15. Qtractor's Measures 158 to 176" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docn
 av"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.14. Qtractor's Measures 139 to 158" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158">8.4.14. Qtractor's Measures 139 to 158</h3></div></div></div><div class="para">
+				There are no new techniques used in this section.\
+			</div><div class="para">
+				We maintained two-beat spacing of primary notes, and began with only two/three registers. The lowest register is just an occasional reinforcement of the uppermost, as in the audio file at this point. We used copy-and-pasting to create the quickly-moving middle line.
+			</div><div class="para">
+				As the section progresses, the middle line gains a simultaneous addition. This eventually becomes more adventurous, at first jumping into a very high register, then leading downwards towards its place in the next section, in the lowest register.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html"><strong>Prev</strong>8.4.13. Qtractor's Measures 119 to 139</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html"><strong>Next</strong>8.4.15. Qtractor's Measures 158 to 176</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html
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@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.15. Qtractor's Measures 158 to 176</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ss="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.15. Qtractor's Measures 158 to 176" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176">8.4.15. Qtractor's Measures 158 to 176</h3></div></div></div><div class="para">
+				There are no new techniques in this section. I made extensive use of copy-and-pasting, and especially of partial randomization: adding the first note of a flourish, randomizing it, then copy-and-pasting the rest of the flourish into place at the appropriate pitch-level.
+			</div><div class="para">
+				At this point, I had basically dropped any obvious reference to my theme, as happens in the Beethoven score. Of course, its influence is still there: every four beats, my middle voice repeats the same pitches, and sustains them for the next four beats. Also, the upper voice in my part shares the same sort of "single repeated pitch" idea that makes up Beethoven's upper voice. There is also a weak rhythmic similarity between the two.
+			</div><div class="para">
+				Near the end of the first sub-section (measures 164-166 inclusive), I included a long, downward 12-tone scale, which was inspired by the much smaller downward scale in Beethoven's piece.
+			</div><div class="para">
+				The next sub-section is an exact repeat of ideas, but with different pitches, a smaller pitch range, and a slightly different ending.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_139_to_158.html"><strong>Prev</strong>8.4.14. Qtractor's Measures 139 to 158</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html"><strong>Next</strong>8.4.16. Qtractor's Measures 177 to the End</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_177_to_the_End.html
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@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.16. Qtractor's Measures 177 to the End</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+				There are no new techniques used in this section.
+			</div><div class="para">
+				This part of piece was intended to mirror Beethoven's score quite obviously. The only real bit of trickery that I played was looking at Beethoven's score, and incorporating particular notes: the chord in measure 212 is composed of the same pitches that are used in the chord in the audio file in measure 210. It sounds very different because of the "real piano vs. MIDI piano" issue, and because the tuning of the piano in the recording is different than the tuning of the MIDI piano. Also, the chord in the second beat of measure 213 is the first chord of the movement following the one recorded in the audio file. By including this (then "resolving" it, then re-introducing it), I intend to play with the expectations of a listener that may already be familiar with Beethoven's sonata.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_158_to_176.html"><strong>Prev</strong>8.4.15. Qtractor's Measures 158 to 176</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-Rosegarden.html"><strong>Next</strong>Chapter 9. Rosegarden</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.9. Qtractor's Measures 52 to 75</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 s="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.9. Qtractor's Measures 52 to 75" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75">8.4.9. Qtractor's Measures 52 to 75</h3></div></div></div><div class="para">
+				You already know everything that you need to create this segment, so I will simply explain the artistic reasoning.
+			</div><div class="para">
+				This corresponds to the "first variation" in the audio file. Since variations are based on the theme, the rest of my sections are all somehow based on my theme section. Here, I derived inspiration from the music again: there is a note (generally) every three beats like the theme, but I extended it to take up two beats, at the end of which another note briefly sounds. This is like Beethoven's technique in the first variation. Although I ignored them in the theme, there are small transitions between the inner-sections of Beethoven's theme, and I chose to add them into my first variation (you can see it in Qtractor's measure 69).
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html"><strong>Prev</strong>8.4.8. Compose the Next Part</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html"><strong>Next</strong>8.4.10. Qtractor's Measures 75 to 97</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97.html
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@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.10. Qtractor's Measures 75 to 97</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html" title="8.4.9. Qtractor's Measures 52 to 75" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html" title="8.4.11. Qtractor's Measure 97" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous
 "><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.10. Qtractor's Measures 75 to 97" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_75_to_97">8.4.10. Qtractor's Measures 75 to 97</h3></div></div></div><div class="para">
+				You already know everything that you need to create this segment, so I will simply explain the artistic reasoning.
+			</div><div class="para">
+				This section corresponds to the part that we created in the "Compose the Next Part" section above. I decided to combine the idea of this first variation with the idea of that "Next Part." As you see, the result here is much like measures 52 to 75, but with more simultaneous pitches, as in the "Next Part."
+			</div><div class="para">
+				At this point, my MIDI accompaniment really begins to take on its own rhythm and personality, competing with the audio file representing Beethoven's idea. Compared to the Beethoven, the randomized pitches of the MIDI part sound child-like and trivial. This might send listeners the message that MIDI is simply trivial and child-like, when compared to "real classical music," and this is a perfectly valid interpretation.
+			</div><div class="para">
+				However, what I intended to communicate was this: Beethoven wrote a lot of piano music, much of which is still enjoyed by people today. Nobody will ever be able to re-create the magic of Beethoven, and I feel that it would be silly to try; this is why I let the music sound silly, rather than attempting to make it sound serious. I also feel that taking inspiration from composers such as Beethoven is an excellent way to create new art for ourselves, which is why I am deriving certain cues directly from the music (mostly vague stylistic ones), but ignoring others (like the idea that pitches should be somehow organized).
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_52_to_75.html"><strong>Prev</strong>8.4.9. Qtractor's Measures 52 to 75</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html"><strong>Next</strong>8.4.11. Qtractor's Measure 97</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.12. Qtractor's Measures 98 to 119</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html" title="8.4.11. Qtractor's Measure 97" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html" title="8.4.13. Qtractor's Measures 119 to 139" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pre
 vious"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.12. Qtractor's Measures 98 to 119" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Measures_98_to_119">8.4.12. Qtractor's Measures 98 to 119</h3></div></div></div><div class="para">
+				I used one new technique while composing this section: copy-and-paste within the matrix editor. You can see this around the beginning of measure 103, where the same pitch-classes are heard simultaneously in a high and low octave. I created the upper register first, then selected the notes that I wanted to copy. I used Control-c and Control-v to create the copy. Like when copy-and-pasting clips in the main window, the cursor icon changes to a clipboard, and an outline of the to-be-pasted material is shown so that you can position it as desired. As you will see, you can paste the copy onto any pitch level, and at any point in the measure. What is kept the same is the pitch intervals between notes and the rhythms between notes.
+			</div><div class="para">
+				I also used the copy-and-paste technique with the three stepwise-descending-notes figure in this passage. After building the initial note of each set of four, I randomized those, and copy-and-pasted the three descending notes after. This way, I was able to randomize part of the melody, but avoid randomizing another part.
+			</div><div class="para">
+				In this passage, I kept the "a note followed by three beats of rest" idea, then added onto the melody by taking two cues from the audio file. The first was the increasing surface rhythm of the upper part, which gave rise to the "three-descending-notes" figures. The second was the fact that the chords are still going on underneath that melody, so I added a second randomized set of notes underneath my upper part. At the end of the passage I continued the trend that I started with a finishing flourish that picks up sustained notes.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Measure_97.html"><strong>Prev</strong>8.4.11. Qtractor's Measure 97</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Measures_119_to_139.html"><strong>Next</strong>8.4.13. Qtractor's Measures 119 to 139</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme.html
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@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4.7. Repeat the Theme</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html" title="8.4.6. Creating our Theme" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html" title="8.4.8. Compose the Next Part" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previou
 s"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4.7. Repeat the Theme" id="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Repeat_the_Theme">8.4.7. Repeat the Theme</h3></div></div></div><div class="para">
+				The beginning of this composition opens with a thirteen-measure (in this Qtractor session) segment that is immediately repeated. If you chose to create a thirteen-measure theme, like we did, you will either need to create a second MIDI segment to cover Beethoven's repeat, or you can do what I did, and copy-and-paste to get an exact repetition of your theme.
+			</div><div class="para">
+				To repeat your theme exactly: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Click on the first MIDI segment to select it, then copy it by clicking on 'Edit &gt; Copy' or Control-c
+						</div></li><li class="listitem"><div class="para">
+							Paste it by clicking on 'Edit &gt; Paste' or Control-v
+						</div></li><li class="listitem"><div class="para">
+							The cursor will turn into a clipboard icon, and a rectangle will appear to its right. This rectangle represents the clip that is going to be pasted, but first you must select a place to put it. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Move the cursor so that the rectangle appears just after the end (right-most edge) of the first MIDI clip.
+									</div></li><li class="listitem"><div class="para">
+										You can use the scrollbar arrows to scroll the main window, but it can be difficult, because the cursor has changed. 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													You can also scroll the main window by pressing Control and using your mouse's scroll wheel.
+												</div></li><li class="listitem"><div class="para">
+													You can also scroll by carefully moving the mouse cursor to the edge of the main-part-thing.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										It is not important to get the rectangle exactly where it will stay, but just near where it needs to go.
+									</div></li><li class="listitem"><div class="para">
+										Left-click when you have placed the rectangle where you want it.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Position the transport so that you can listen to the transition from the end of the first clip into the beginning of the second clip. Press <span class="guibutton"><strong>Play</strong></span> on the transport control to listen, then stop it when you are done.
+						</div></li><li class="listitem"><div class="para">
+							If you need to adjust the position of the second clip, then click-and-drag it into the desired position. Re-listen to verify that you placed the clip where you want it to stay.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial-Creating_our_Theme.html"><strong>Prev</strong>8.4.6. Creating our Theme</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Compose_the_Next_Part.html"><strong>Next</strong>8.4.8. Compose the Next Part</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							A recording of the second movement from Beethoven's Piano Sonata No.23, "Appassionata," either: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										<em class="citetitle">Mutopia</em> at <a href="http://www.mutopiaproject.org/cgibin/make-table.cgi?searchingfor=appassionata">http://www.mutopiaproject.org/cgibin/make-table.cgi?searchingfor=appassionata</a> (MIDI synthesizer recording with LilyPond sheet music)
+									</div></li><li class="listitem"><div class="para">
+										<em class="citetitle">MusOpen</em> at <a href="http://www.musopen.com/music.php?type=piece&amp;id=309">http://www.musopen.com/music.php?type=piece&amp;id=309</a> (live recording)
+									</div></li><li class="listitem"><div class="para">
+										The recording I used, played by Rudolf Serkin, available on the "Sony" label.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							You need to use FluidSynth, covered in <a class="xref" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth">Chapter 10, <i>FluidSynth</i></a>.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Tutorial.html"><strong>Prev</strong>8.4. Creating a MIDI Composition (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Getting_Qtractor_Ready.html"><strong>Next</strong>8.4.3. Getting Qtractor Ready</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Tutorial.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.4. Creating a MIDI Composition (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Qtractor.html" title="Chapter 8. Qtractor" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html" title="8.3.5.2. MIDI" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html" title="8.4.2. Files for the Tutorial" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-Ti
 ps-MIDI.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html"><strong>Next</strong></a></li></ul><div class="section" title="8.4. Creating a MIDI Composition (Tutorial)" id="sect-Musicians_Guide-Qtractor-Tutorial"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial">8.4. Creating a MIDI Composition (Tutorial)</h2></div></div></div><div class="para">
+			We've created a demonstration of what a first-time user might try for their first project with Qtractor. The following sequences demonstrate the decision-making, and the various features that could be learned. This does not attempt to show a generic method for creation, but rather the specific way that I created a new composition with the inspiration stated below.
+		</div><div class="section" title="8.4.1. Inspiration" id="sect-Musicians_Guide-Qtractor-Tutorial-Inspiration"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Tutorial-Inspiration">8.4.1. Inspiration</h3></div></div></div><div class="para">
+				The goal of this demonstration is to illustrate a particular strength of Qtractor: combining audio and MIDI tracks. I decided to start with a portion of one of my favourite compositions, and to compose a MIDI-based "alter-ego" to go along with it. The piece is listed below in "Requirements."
+			</div><div class="para">
+				Since that particular movement is a "theme and variations" movement, it starts with a theme, then continues with varied versions of that theme. The theme is in two parts, each of which is repeated once. Beethoven uses several compositional techniques that are typical of his time period, and achieves a consistently similar, but consistently new, movement.
+			</div><div class="para">
+				We are no longer bound by the aesthetic rules of Beethoven's time. We are also using a very different style of notation with Qtractor - the matrix editor does not even resemble standard Western musical notation.
+			</div><div class="para">
+				Another interesting aspect of this piece is that, unless you have access to the same audio recording that I used, you will not be able to experience the piece as I do. Playing the MIDI alone gives a completely different experience, and it is one that I knew would happen. This sort of "mix-and-match" approach to music-listening is more common than you might think, but rarely is it done in such an active way; normally, the "extra sound" of listening to music is provided by traffic, machines like furnaces and microwave ovens, and even people in a concert hall or auditorium with you. The fact that my audio files cannot be legally re-distributed forced me to add a conscious creative decision into every listening of the piece.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html"><strong>Prev</strong>8.3.5.2. MIDI</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial-Requirements.html"><strong>Next</strong>8.4.2. Files for the Tutorial</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.3.4. Exporting a Whole File (Audio and MIDI Together)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Using.html" title="8.3. Using Qtractor" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Using-JACK.html" title="8.3.3. Using JACK with Qtractor" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Using-Tips.html" title="8.3.5. Miscellaneous Tips" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using
 -JACK.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-Tips.html"><strong>Next</strong></a></li></ul><div class="section" title="8.3.4. Exporting a Whole File (Audio and MIDI Together)" id="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together">8.3.4. Exporting a Whole File (Audio and MIDI Together)</h3></div></div></div><div class="para">
+				Qtractor can export all of a session's audio clips as one audio file, but it cannot export the MIDI clips directly into that audio file. This is because Qtractor does not synthesize audio from MIDI signals, but uses an external MIDI synthesizer to do this. Thankfully, there is a relatively simple way to overcome this, allowing both audio and MIDI to be exported in the same audio file: use Qtractor to record the audio signal produced by the MIDI synthesizer. This procedure only works if you use a MIDI synthesizer (like <span class="application"><strong>FluidSynth</strong></span>) which outputs its audio signal to JACK. 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Create a new audio track in Qtractor by clicking on 'Track &gt; Add Track'.
+						</div></li><li class="listitem"><div class="para">
+							Ensure that your MIDI synthesizer is set up correctly to produce output in the usual method (through your speakers).
+						</div></li><li class="listitem"><div class="para">
+							Use Qtractor's "Connections" window (press F8 on the keyboard) to ensure that the output from your MIDI synthesizer is routed to the input for the newly-created audio track.
+						</div></li><li class="listitem"><div class="para">
+							Move Qtractor's transport to the start of the session.
+						</div></li><li class="listitem"><div class="para">
+							Ensure that only the newly-created audio track is armed for recording.
+						</div></li><li class="listitem"><div class="para">
+							Arm Qtractor's transport for recording.
+						</div></li><li class="listitem"><div class="para">
+							Press "Play" on the transport, and wait as the session plays through.
+						</div></li><li class="listitem"><div class="para">
+							When you have reached the end of the session, stop the transport. Qtractor will not automatically stop the transport.
+						</div></li><li class="listitem"><div class="para">
+							Export the file as you normally would by clicking 'Track &gt; Export Tracks &gt; Audio'.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				After the audio version of the MIDI signal is recorded, and you have exported the session, you may wish to delete the new audio track.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-JACK.html"><strong>Prev</strong>8.3.3. Using JACK with Qtractor</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-Tips.html"><strong>Next</strong>8.3.5. Miscellaneous Tips</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-JACK.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-JACK.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.3.3. Using JACK with Qtractor</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Using.html" title="8.3. Using Qtractor" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html" title="8.3.2. Using the MIDI Matrix Editor's Tools" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html" title="8.3.4. Exporting a Whole File (Audio and MIDI Together)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><l
 i class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html"><strong>Next</strong></a></li></ul><div class="section" title="8.3.3. Using JACK with Qtractor" id="sect-Musicians_Guide-Qtractor-Using-JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-JACK">8.3.3. Using JACK with Qtractor</h3></div></div></div><div class="para">
+				Qtractor and QjackCtl are programmed and maintained by the same developers. For this reason, Qtractor offers a QjackCtl-like interface to modify JACK's connections. Furthermore, Qtractor preserves all of the connections with every Qtractor file, so there is no need to use QjackCtl's "patch bay" feature (which does the same thing). However, if you wish to change JACK's settings, you will need to use QjackCtl.
+			</div><div class="para">
+				To view the JACK connections window within Qtractor, press the F8 key, or click 'View &gt; Connections'. Pressing F8 again will hide the window. Qtractor's "MIDI" tab displays the devices on QjackCtl's "ALSA" tab.
+			</div><div class="para">
+				Qtractor automatically starts JACK, unless it is already running.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html"><strong>Prev</strong>8.3.2. Using the MIDI Matrix Editor's Tools</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html"><strong>Next</strong>8.3.4. Exporting a Whole File (Audio and MIDI Tog...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.3.2. Using the MIDI Matrix Editor's Tools</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Using.html" title="8.3. Using Qtractor" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Using.html" title="8.3. Using Qtractor" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Using-JACK.html" title="8.3.3. Using JACK with Qtractor" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using.html"><str
 ong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-JACK.html"><strong>Next</strong></a></li></ul><div class="section" title="8.3.2. Using the MIDI Matrix Editor's Tools" id="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools">8.3.2. Using the MIDI Matrix Editor's Tools</h3></div></div></div><div class="para">
+				Qtractor's matrix editor for MIDI clips offers a collection of useful tools, available from the "Tools" menu in the matrix editor window. These tools only operate on MIDI notes selected in the matrix editor window before the tool window is opened. Regardless of which tool you select from the menu, the same options are available to you each time the window is opened. It is possible to use multiple tools at a time.
+			</div><div class="para">
+				Be careful: the names of the tools may be misleading.
+			</div><div class="para">
+				Here is an explanation of what the tools do: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Quantize: This tool can be used to regulate how often MIDI notes are allowed to begin, and how long they are allowed to last. They are marked in divisions of a beat. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Time: The default setting, "Beat/4" will allow notes to begin only on every sixteenth note subdivision. If a note begins somewhere else, it will be moved to the nearest sixteenth note subdivision. For example, a note that begins on the first 32nd note of a measure would be moved to begin on the first beat instead.
+									</div></li><li class="listitem"><div class="para">
+										Duration: The default setting, "Beat/2" will allow notes to last only in multiples of eighth notes. If a note lasts for shorter or longer than an eighth note multiple, it will be adjusted to the closest duration that is an eighth note multiple. For example, a sixteenth note would be adjusted to an eighth note.
+									</div></li><li class="listitem"><div class="para">
+										Swing: This regularizes a "swing" effect on the rhythm. You will have to experiment with the settings to find one that works for you.
+									</div></li><li class="listitem"><div class="para">
+										Common settings, described in simple meter where a quarter note gets the beat: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Beat : quarter-note duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/2 : eighth-note duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/3 : eighth-note triplet duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/4 : sixteenth-note duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/6 : sixteenth-note sextuplet duration
+												</div></li><li class="listitem"><div class="para">
+													Beat/8 : thirty-second note duration
+												</div></li></ul></div>
+
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Transpose: This tool adjusts either the pitch (vertical axis) or the time (horizontal axis) of the selected MIDI notes. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Pitch: Transposes the notes by this many semitones. Positive values transpose to a higher pitch-level, while negative values transpose to a lower pitch-level.
+									</div></li><li class="listitem"><div class="para">
+										Time: Adjusts the starting time of MIDI notes, without affecting duration or pitch. This is most usefully measured as "BBT" (meaning "Bars, Beats, and Ticks" - each is separated by a decimal point), but can also be measured as time or frames.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Normalize: This adjusts the loudness of the selected MIDI notes, called "velocity." There are three ways to use the tool. The value specified in the "MIDI Tools" window is used as the highest allowable velocity; all other velocity values are adjusted proportionally. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Adjust "Percent" only: This allows you to set the velocity to a percentage of the maximum velocity.
+									</div></li><li class="listitem"><div class="para">
+										Adjust "Value" only: This allows you to supply a specific value for the velocity. Possible values range from 0 to 127.
+									</div></li><li class="listitem"><div class="para">
+										Adjust "Percent" and "Value" together: This allows you to specify a percentage of the indicated value. If you set "50%" and "32," for example, the resulting velocity will be "16," which is 50% of 32.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Randomize: This tool adjusts the selected parameters to pseudo-random values. The values are only pseudo-random for two reasons: computers cannot produce truly random numbers, only numbers that seem random to humans; the percentage value allows you to specify how widely-varied the results will be. A lower percentage setting will result in MIDI notes that are more similar to the pre-randomized state than if the MIDI notes were randomized with a higher percentage setting. The following parameters can be randomized: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Note, which means pitch.
+									</div></li><li class="listitem"><div class="para">
+										Time, which means the time of the beginning of the note.
+									</div></li><li class="listitem"><div class="para">
+										Duration, which means duration.
+									</div></li><li class="listitem"><div class="para">
+										Value, which means loudness (velocity).
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Resize: This tool allows you to explicitly specify the duration or velocity of some MIDI notes. Setting the "Value" field will set the velocity (loudness) of all selected notes to that setting. Valid settings are from 0 (quietest) to 127 (loudest). Setting the "Duration" field will set the duration (length) of all selected notes to that setting. Duration is most usefully measured as "BBT" (meaning "Bars, Beats, and Ticks" - each is separated by a decimal point), but can also be measured as time or frames.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using.html"><strong>Prev</strong>8.3. Using Qtractor</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-JACK.html"><strong>Next</strong>8.3.3. Using JACK with Qtractor</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.3.5.2. MIDI</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Using-Tips.html" title="8.3.5. Miscellaneous Tips" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Using-Tips.html" title="8.3.5. Miscellaneous Tips" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Tutorial.html" title="8.4. Creating a MIDI Composition (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-Qtractor-Using-Tips.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial.html"><strong>Next</strong></a></li></ul><div class="section" title="8.3.5.2. MIDI" id="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI">8.3.5.2. MIDI</h4></div></div></div><div class="para">
+					When creating a MIDI track, you can use the "omni" check-box to allow the track to respond to input from any MIDI channel. If the check-box is unselected, the track will respond only to signals on its assigned MIDI channel.
+				</div><div class="para">
+					In the matrix editor window, you can adjust the "velocity" (loudness) of a note by using the "Resize" MIDI Tool (see <a class="xref" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html" title="8.3.2. Using the MIDI Matrix Editor's Tools">Section 8.3.2, “Using the MIDI Matrix Editor's Tools”</a> above)
+				</div><div class="para">
+					If you find it difficult to work with Qtractor's matrix editor, but you find it easy to work with LilyPond, you can use this to your advantage. LilyPond will output a MIDI-format representation of your score if you include a "midi" section in the "score" section. It should look something like this: 
+<pre class="programlisting">
+\score
+{
+   ...
+   \midi { }
+}
+</pre>
+					 You can import LilyPond's MIDI output by clicking 'Track &gt; Import Tracks &gt; MIDI' in Qtractor.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-Tips.html"><strong>Prev</strong>8.3.5. Miscellaneous Tips</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Tutorial.html"><strong>Next</strong>8.4. Creating a MIDI Composition (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Tips.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Tips.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using-Tips.html
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.3.5. Miscellaneous Tips</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Qtractor-Using.html" title="8.3. Using Qtractor" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html" title="8.3.4. Exporting a Whole File (Audio and MIDI Together)" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html" title="8.3.5.2. MIDI" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey
 ="p" href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html"><strong>Next</strong></a></li></ul><div class="section" title="8.3.5. Miscellaneous Tips" id="sect-Musicians_Guide-Qtractor-Using-Tips"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-Tips">8.3.5. Miscellaneous Tips</h3></div></div></div><div class="para">
+				If you wish to scroll horizontally in Qtractor's tracks pane or the matrix editor, hold down the Control (Ctrl) key as you adjust your mouse's scrollwheel.
+			</div><div class="para">
+				Qtractor files should be saved in an otherwise-empty folder. Unlike Ardour, Audacity, and Rosegarden, Qtractor will not create a new sub-folder automatically, but will instead store all of a session's clips in the same folder as the the Qtractor file itself.
+			</div><div class="section" title="8.3.5.1. Transport" id="sect-Musicians_Guide-Qtractor-Using-Tips-Transport"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-Qtractor-Using-Tips-Transport">8.3.5.1. Transport</h4></div></div></div><div class="para">
+					You can move Qtractor's transport to a particular point in a session by holding Shift as you use the mouse to click on that point.
+				</div><div class="para">
+					You can choose whether or not you want the track pane to automatically scroll as the transport moves by clicking 'Transport &gt; Follow Playhead'.
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Using-Exporting_Audio_and_MIDI_Together.html"><strong>Prev</strong>8.3.4. Exporting a Whole File (Audio and MIDI Tog...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-Tips-MIDI.html"><strong>Next</strong>8.3.5.2. MIDI</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Qtractor-Using.html
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>8.3. Using Qtractor</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Qtractor.html" title="Chapter 8. Qtractor" /><link rel="prev" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html" title="8.2.3. Configuring MIDI Channel Names" /><link rel="next" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html" title="8.3.2. Using the MIDI Matrix Editor's Tools" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesske
 y="p" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html"><strong>Next</strong></a></li></ul><div class="section" title="8.3. Using Qtractor" id="sect-Musicians_Guide-Qtractor-Using"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Qtractor-Using">8.3. Using Qtractor</h2></div></div></div><div class="para">
+			The "Tutorial" section teaches you how to use Qtractor by example. This section is designed to serve as a reference while you complete the tutorial, and for refreshing your memory afterwards.
+		</div><div class="section" title="8.3.1. Using the Blue Place-Markers" id="sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Qtractor-Using-Blue_Place_Markers">8.3.1. Using the Blue Place-Markers</h3></div></div></div><div class="para">
+				In addition to the transport, Qtractor provides two other place-markers. They are blue. Here are some things you can do with the blue place-markers: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							* Mark a range: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Move the cursor to the place where you want the left-most marker.
+									</div></li><li class="listitem"><div class="para">
+										Left-click and hold.
+									</div></li><li class="listitem"><div class="para">
+										Drag the cursor to the location where you want the right-most marker.
+									</div></li><li class="listitem"><div class="para">
+										Release the button.
+									</div></li><li class="listitem"><div class="para">
+										The blue markers should mark the particular range.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							* Mark one particular place: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Move the cursor to the place you want to mark.
+									</div></li><li class="listitem"><div class="para">
+										Left-click and hold on the location.
+									</div></li><li class="listitem"><div class="para">
+										Drag the cursor to the right just a little bit.
+									</div></li><li class="listitem"><div class="para">
+										Two blue markers will appear.
+									</div></li><li class="listitem"><div class="para">
+										Instead of leaving them separate, move the second blue marker over top the first one.
+									</div></li><li class="listitem"><div class="para">
+										Release the mouse button.
+									</div></li><li class="listitem"><div class="para">
+										The arrows should be converged.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							* Move one of the markers: 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Place the cursor over the triangular top of the marker, located in ruler at the top of the track pane.
+									</div></li><li class="listitem"><div class="para">
+										The cursor should change to show a double-ended, horizontal arrow.
+									</div></li><li class="listitem"><div class="para">
+										Left-click and drag the mouse.
+									</div></li><li class="listitem"><div class="para">
+										The blue place-marker should follow the mouse. If it doesn't, then try again. It is sometimes difficult to select the place-marker.
+									</div></li></ol></div>
+
+						</div></li></ul></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Qtractor-Configuration-MIDI_Channel_Names.html"><strong>Prev</strong>8.2.3. Configuring MIDI Channel Names</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Qtractor-Using-MIDI_Tools.html"><strong>Next</strong>8.3.2. Using the MIDI Matrix Editor's Tools</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Real_Time_Linux_Kernel.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Real_Time_Linux_Kernel.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Real_Time_Linux_Kernel.html
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>3.3. The Real-Time Linux Kernel</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Real_Time_and_Low_Latency.html" title="Chapter 3. Real-Time and Low Latency" /><link rel="prev" href="sect-Musicians_Guide-Processor_Scheduling.html" title="3.2. Processor Scheduling" /><link rel="next" href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html" title="3.4. Hard and Soft Real-Time" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect
 -Musicians_Guide-Processor_Scheduling.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html"><strong>Next</strong></a></li></ul><div class="section" title="3.3. The Real-Time Linux Kernel" id="sect-Musicians_Guide-Real_Time_Linux_Kernel"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Real_Time_Linux_Kernel">3.3. The Real-Time Linux Kernel</h2></div></div></div><div class="para">
+			There is a "real-time patch" for the Linux kernel which enables the processor to unfairly schedule certain processes that ask for higher priority. Although the term "patch" may make it seem like this is just a partial solution, it really refers to the fact that the programming code used to enable this kind of unfair scheduling is not included in standard kernels; the standard kernel code must have this code "patched" into it.
+		</div><div class="para">
+			The default behaviour of a real-time kernel is still to use the "fair queueing" system by default. This is good, because most processes don't need to have consistently low latencies. Only specific processes are designed to request high-priority scheduling. Each process is given (or asks for) a priority number, and the real-time kernel will always give processing time to the process with the highest priority number, even if that process uses up <span class="emphasis"><em>all</em></span> of the available processing time. This puts regular applications at a disadvantage: when a high-priority process is running, the rest of the system may be unable to function properly. In extreme (and very rare!) cases, a real-time process can encounter an error, use up all the processing time, and disallow any other process from running - effectively locking you out of your computer. Security measures have been taken to help ensure this doesn't happen, but as with anything, there is no guar
 antee. If you use a real-time kernel, you are exposing yourself to a slightly higher risk of system crashes.
+		</div><div class="para">
+			A real-time kernel should not be used on a computer that acts as a server, for these reasons.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Processor_Scheduling.html"><strong>Prev</strong>3.2. Processor Scheduling</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Hard_and_Soft_Real_Time.html"><strong>Next</strong>3.4. Hard and Soft Real-Time</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Record_Mix_Master_More_Info.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Record_Mix_Master_More_Info.html
new file mode 100644
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Record_Mix_Master_More_Info.html
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.2.4. More Information</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Stages_of_Recording.html" title="6.2. Stages of Recording" /><link rel="prev" href="sect-Musicians_Guide-Mastering.html" title="6.2.3. Mastering" /><link rel="next" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Mastering.html"><strong>
 Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html"><strong>Next</strong></a></li></ul><div class="section" title="6.2.4. More Information" id="sect-Musicians_Guide-Record_Mix_Master_More_Info"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Record_Mix_Master_More_Info">6.2.4. More Information</h3></div></div></div><div class="para">
+				It takes experience and practice to gain the skills involved in successful recording, mixing, and mastering. Further information about these procedures is available from many places, including these web pages: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<em class="citetitle">Mastering Your Final Mix (64studio)</em>, available at <a href="http://www.64studio.com/howto-mastering">http://www.64studio.com/howto-mastering</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Audio Mixing (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Audio_mixing_%28recorded_music%29">http://en.wikipedia.org/wiki/Audio_mixing_%28recorded_music%29</a>.
+						</div></li><li class="listitem"><div class="para">
+							<em class="citetitle">Multitrack Recording (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Multitrack_recording">http://en.wikipedia.org/wiki/Multitrack_recording</a>.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Mastering.html"><strong>Prev</strong>6.2.3. Mastering</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html"><strong>Next</strong>6.3. Interface Vocabulary</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Region_Clip_Segment.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Region_Clip_Segment.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Region_Clip_Segment.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.3.3. Region, Clip, or Segment</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary" /><link rel="prev" href="sect-Musicians_Guide-Track_and_Multitrack.html" title="6.3.2. Track and Multitrack" /><link rel="next" href="sect-Musicians_Guide-Transport_and_Playhead.html" title="6.3.4. Transport and Playhead" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_
 Guide-Track_and_Multitrack.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Transport_and_Playhead.html"><strong>Next</strong></a></li></ul><div class="section" title="6.3.3. Region, Clip, or Segment" id="sect-Musicians_Guide-Region_Clip_Segment"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Region_Clip_Segment">6.3.3. Region, Clip, or Segment</h3></div></div></div><div class="para">
+				Region, clip, and segment are synonyms: different software uses a different word to refer to the same thing. A x<em class="firstterm">multitrack</em> (or <em class="firstterm">clip</em> or <em class="firstterm">segment</em>) is the portion of audio recorded into one track during one take. Regions are represented in the main DAW interface window as a rectangle, usually coloured, and always contained in only one track. Regions containing audio signal data usually display a spectrographic representation of that data. Regions containing MIDI signal data usually displayed as matrix-based representation of that data.
+			</div><div class="para">
+				For the three DAW applications in the Musicians' Guide: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<span class="application"><strong>Ardour</strong></span> calls them "regions,"
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>Qtractor</strong></span> calls them "clips," and,
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>Rosegarden</strong></span> calls them "segments."
+						</div></li></ul></div>
+
+			</div><div class="figure" title="Figure 6.3. A region in Ardour" id="ardour_region"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-Region.png" width="444" alt="A region in Ardour" /><div class="longdesc"><div class="para">
+							A region in Ardour.
+						</div></div></div></div><h6>Figure 6.3. A region in Ardour</h6></div><br class="figure-break" /></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Track_and_Multitrack.html"><strong>Prev</strong>6.3.2. Track and Multitrack</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Transport_and_Playhead.html"><strong>Next</strong>6.3.4. Transport and Playhead</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.2.2. Setup Rosegarden</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Rosegarden-Configuration.html" title="9.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden-Configuration.html" title="9.2. Configuration" /><link rel="next" href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html" title="9.3. Rosegarden and LilyPond" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosega
 rden-Configuration.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html"><strong>Next</strong></a></li></ul><div class="section" title="9.2.2. Setup Rosegarden" id="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden">9.2.2. Setup <span class="application"><strong>Rosegarden</strong></span></h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							'Edit &gt; Preferences'
+						</div></li><li class="listitem"><div class="para">
+							Setup "General" as desired. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										On "Behaviour" tab maybe "Use <span class="application"><strong>JACK</strong></span> Transport"
+									</div></li><li class="listitem"><div class="para">
+										On "Extrenal Applications" tab maybe change those to match what's installed (GNOME users)
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Setup "MIDI" as desired. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										On "MIDI Sync" tab maybe set to "Send MIDI Clock, Start and Stop" if <span class="application"><strong>Rosegarden</strong></span> is the ultimate controller, or "Accept Start, Stop and Continue" if it's being controlled. Otherwise "Off" is safe.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Setup "Audio" as desired. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										The preview scale will not affect the audio, just its appearance.
+									</div></li><li class="listitem"><div class="para">
+										Reducing quality from 32-bit to 16-bit may help low-power systems keep up.
+									</div></li><li class="listitem"><div class="para">
+										Changing the external audio editor only affects when you choose to use an extrenal editor.
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Configuration.html"><strong>Prev</strong>9.2. Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html"><strong>Next</strong>9.3. Rosegarden and LilyPond</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Configuration.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Configuration.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Configuration.html
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.2. Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Rosegarden.html" title="Chapter 9. Rosegarden" /><link rel="prev" href="chap-Musicians_Guide-Rosegarden.html" title="Chapter 9. Rosegarden" /><link rel="next" href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html" title="9.2.2. Setup Rosegarden" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Rosegarden.html"><s
 trong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html"><strong>Next</strong></a></li></ul><div class="section" title="9.2. Configuration" id="sect-Musicians_Guide-Rosegarden-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Rosegarden-Configuration">9.2. Configuration</h2></div></div></div><div class="section" title="9.2.1. Setup JACK and Qsynth" id="sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Configuration-JACK_and_Qsynth">9.2.1. Setup <span class="application"><strong>JACK</strong></span> and <span class="application"><strong>Qsynth</strong></span></h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Start <span class="application"><strong>QjackCtl</strong></span> to control <span class="application"><strong>JACK</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							Start <span class="application"><strong>Qsynth</strong></span> to control FluidSynth.
+						</div></li><li class="listitem"><div class="para">
+							In order to receive MIDI input from <span class="application"><strong>Rosegarden</strong></span>, <span class="application"><strong>Qsynth</strong></span> will need to be configured to use the "alsa_seq" MIDI Driver. Instructions for doing this can be found in <a class="xref" href="sect-Musicians_Guide-FluidSynth-Configuring-MIDI_Input.html" title="10.4.4. MIDI Input Configuration">Section 10.4.4, “MIDI Input Configuration”</a>.
+						</div></li><li class="listitem"><div class="para">
+							You may want to disconnect all <span class="application"><strong>JACK</strong></span> connections except for those that you want to use with <span class="application"><strong>Rosegarden</strong></span>. Open <span class="application"><strong>QjackCtl</strong></span>'s "Connect" window, and verify the following: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										On the "Audio" tab: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Qsynth's output ports are connected to the "system" input ports.
+												</div></li><li class="listitem"><div class="para">
+													If you plan to use audio in <span class="application"><strong>Rosegarden</strong></span> (in addition to MIDI), then you will need to connect its output ports to the "system" input ports, too. The ports labeled "record monitor" are to be used to monitor audio while it is being recorded. The ports labeled "master out" will be used during regular file playback. <span class="application"><strong>Rosegarden</strong></span> does not need to be connected directly to the system output ports if you are only using MIDI.
+												</div></li><li class="listitem"><div class="para">
+													If you plan to record audio in <span class="application"><strong>Rosegarden</strong></span>, then you will need to connect an output port (probably from "system") to <span class="application"><strong>Rosegarden</strong></span>'s input port. Be aware that <span class="application"><strong>Rosegarden</strong></span> can record from two independent sources ("1" and "2"), with two channels ("L" for left and "R" for right) from each, to produce a stereo recording.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										On the "MIDI" tab: 
+										<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+													Nothing.
+												</div></li></ul></div>
+
+									</div></li><li class="listitem"><div class="para">
+										On the "ALSA" tab: 
+										<div class="orderedlist"><ol><li class="listitem"><div class="para">
+													Rosegarden's output ports must be connected to the "FLUID synth" input port: 
+													<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+																1:sync out (sends MIDI control messages)
+															</div></li><li class="listitem"><div class="para">
+																2:external controller (for the first set of MIDI instruments in the session)
+															</div></li><li class="listitem"><div class="para">
+																3:out 2 - General MIDI Device (for the second set of MIDI instruments in the session)
+															</div></li></ul></div>
+
+												</div></li><li class="listitem"><div class="para">
+													To make <span class="application"><strong>Rosegarden</strong></span> take commands from another MIDI device, you'll need to connect its output ports to <span class="application"><strong>Rosegarden</strong></span>'s input ports. I don't know what they are for yet: 
+													<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+																0:record in
+															</div></li><li class="listitem"><div class="para">
+																2:external controller
+															</div></li></ul></div>
+
+												</div></li></ol></div>
+
+									</div></li></ul></div>
+
+						</div></li></ol></div>
+
+			</div><div class="para">
+				If a connection is not being used, it is better to leave it disconnected, to avoid making mistakes.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Rosegarden.html"><strong>Prev</strong>Chapter 9. Rosegarden</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html"><strong>Next</strong>9.2.2. Setup Rosegarden</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html
new file mode 100644
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@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.4.4. Add a Melody</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Rosegarden-Tutorial.html" title="9.4. Write a Song in Rosegarden (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html" title="9.4.3. Spice up the Percussion" /><link rel="next" href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html" title="9.4.5. Possible Ways to Continue" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li 
 class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html"><strong>Next</strong></a></li></ul><div class="section" title="9.4.4. Add a Melody" id="sect-Musicians_Guide-Rosegarden-Tutorial-Melody"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Melody">9.4.4. Add a Melody</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Rename the third track to "Melody," or something like that.
+						</div></li><li class="listitem"><div class="para">
+							Change the track's program. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Look at the "Instrument Parameters" box in the "Special Parameters" toolbox on the left side of the main editing window.
+									</div></li><li class="listitem"><div class="para">
+										Make sure that you have the "Melody" track selected.
+									</div></li><li class="listitem"><div class="para">
+										Select the "General MIDI" bank, which is probably already selected.
+									</div></li><li class="listitem"><div class="para">
+										For the program, select whatever you prefer. I decided to use program 51, called "Synth Strings 1." It reminds me of music from the 1980s.
+									</div></li><li class="listitem"><div class="para">
+										After setting the program, press 'play' on the transport toolbar, and let it go for just a second. This will allow <span class="application"><strong>Rosegarden</strong></span> to send the program-change message to FluidSynth. It isn't strictly necessary, and it would have been done later anyway, but doing it now helps to avoid confusion later.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Use the "Select and Edit" tool to create a segment in the "Melody" track, of four measures long.
+						</div></li><li class="listitem"><div class="para">
+							Edit the segment in the default editor by double-clicking on it.
+						</div></li><li class="listitem"><div class="para">
+							Create four measures of a melody. It doesn't have to be complicated, or even interesting.
+						</div></li><li class="listitem"><div class="para">
+							Close the notation editor, and listen to the the three tracks. Don't forget to reset the playhead to the beginning of the session!
+						</div></li><li class="listitem"><div class="para">
+							It sounds a bit silly to have the melody enter at the very beginning, so add an introduction. With the "Select and Edit" tool (press 'F2' on the keyboard to engage it), click-and-drag the melody segment to a few bars or beats later. Note that, even if you move it to start on beat 2, 3, or 4, the view in the notation editor will always start the segment on beat 1.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html"><strong>Prev</strong>9.4.3. Spice up the Percussion</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html"><strong>Next</strong>9.4.5. Possible Ways to Continue</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.4.2. Add a Percussion Track</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html"><strong>Next</strong></a></li></ul><div class="section" title="9.4.2. Add a Percussion Track" id="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track">9.4.2. Add a Percussion Track</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Select the second track, and rename it to "Percussion" (or something else, if you prefer).
+						</div></li><li class="listitem"><div class="para">
+							In the "Instrument Parameters" portion of the toolbox on the left side of the editor window, check the "Percussion" check-box.
+						</div></li><li class="listitem"><div class="para">
+							Play the transport for just a second, so that <span class="application"><strong>Rosegarden</strong></span> synchronized the re-assignment with FluidSynth
+						</div></li><li class="listitem"><div class="para">
+							Press 'F3' on the keyboard, or click on the "Draw" tool, which looks like a pencil.
+						</div></li><li class="listitem"><div class="para">
+							Create a one-measure segment in the second track, then right-click on the segment, and select 'Open in Percussion Matrix Editor'. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										The percussion matrix editor is like the matrix editor, but each pitch is labeled with the instrument it triggers.
+									</div></li><li class="listitem"><div class="para">
+										Experiment with the different instruments and pitches to find a pattern of four quarter notes that you want to repeat in each measure.
+									</div></li><li class="listitem"><div class="para">
+										When you're happy with your pattern, close the editor.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Select the newly-created percussion segment, then from the menu select 'Edit &gt; Copy'.
+						</div></li><li class="listitem"><div class="para">
+							Move the transport's playhead to the end of the first measure. First move it to the beginning, then press the "fast forward" button to advance it to the end of the first measure.
+						</div></li><li class="listitem"><div class="para">
+							Be sure that the second track is still selected.
+						</div></li><li class="listitem"><div class="para">
+							Press 'Ctrl + v' or from the menu choose 'Edit &gt; Paste' a few times, so that the percussion track fills up the same space as the bassline.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial.html"><strong>Prev</strong>9.4. Write a Song in Rosegarden (Tutorial)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html"><strong>Next</strong>9.4.3. Spice up the Percussion</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.4.3. Spice up the Percussion</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Rosegarden-Tutorial.html" title="9.4. Write a Song in Rosegarden (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html" title="9.4.2. Add a Percussion Track" /><link rel="next" href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html" title="9.4.4. Add a Melody" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="
 p" href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html"><strong>Next</strong></a></li></ul><div class="section" title="9.4.3. Spice up the Percussion" id="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Spice_up_the_Percussion">9.4.3. Spice up the Percussion</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Four quarter notes isn't really a suitable percussion accompaniment, so let's make it more interesting.
+						</div></li><li class="listitem"><div class="para">
+							Open the first percussion segment in the standard notation editor by double-clicking it.
+						</div></li><li class="listitem"><div class="para">
+							From the menu select 'Edit &gt; Select Whole Staff'.
+						</div></li><li class="listitem"><div class="para">
+							Then from the menu select 'Adjust &gt; Notes &gt; Eighth Note'.
+						</div></li><li class="listitem"><div class="para">
+							This compressed the notes, which isn't what you wanted. Undo the change with 'Edit &gt; Undo'.
+						</div></li><li class="listitem"><div class="para">
+							Again make sure that the whole staff is selected.
+						</div></li><li class="listitem"><div class="para">
+							From the menu select 'Adjust &gt; Notes &gt; Eighth Note (Without Duration Change)'.
+						</div></li><li class="listitem"><div class="para">
+							Now there are eighth-note rests between the original rhythm. You can add off-beat accents as you wish, in the space where the rests are. You can switch to the percussion matrix editor, or stick with the notation editor - it can be fun guessing which pitch represents which instrument.
+						</div></li><li class="listitem"><div class="para">
+							Now that you've made a change, you'll have to delete all the copies and re-copy them. We'll use a better solution instead, but you'll still have to start by deleting all of the copies of the segment. Remember to keep the first one!
+						</div></li><li class="listitem"><div class="para">
+							After removing all but the first segment, from the "Segment Parameters" box in the left toolbox, check the "Repeat" checkbox.
+						</div></li><li class="listitem"><div class="para">
+							Now the segment repeats forever. This can be useful, but eventually you'll want to stop the song. When you want to change the repeats into copies, from the menu select 'Segment &gt; Turn Repeats Into Copies'.
+						</div></li><li class="listitem"><div class="para">
+							Adjust the first track so that it's repeated, too.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html"><strong>Prev</strong>9.4.2. Add a Percussion Track</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html"><strong>Next</strong>9.4.4. Add a Melody</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue.html
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.4.5. Possible Ways to Continue</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Rosegarden-Tutorial.html" title="9.4. Write a Song in Rosegarden (Tutorial)" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html" title="9.4.4. Add a Melody" /><link rel="next" href="chap-Musicians_Guide-FluidSynth.html" title="Chapter 10. FluidSynth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Ro
 segarden-Tutorial-Melody.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-FluidSynth.html"><strong>Next</strong></a></li></ul><div class="section" title="9.4.5. Possible Ways to Continue" id="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Ways_to_Continue">9.4.5. Possible Ways to Continue</h3></div></div></div><div class="para">
+				You're on your way to a full MIDI composition. All you need is some inspiration to continue, and some willingness to experiment with more advanced features and tools. If you don't know how to continue, try these suggestions. Remember: you're just starting out, so your first song doesn't have to be interesting or particularly good. Once you learn how to use MIDI composition tools, you'll naturally learn how to create better music with them!
+			</div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Make a simple ternary form (ABA): you've already created the first part (called "A"); so make a transition and a second, different part (called "B"), then another transition and repeat the first part. It doesn't need to be long, but it can be.
+						</div></li><li class="listitem"><div class="para">
+							Make a "variations" form: repeat the part that you've already created several times, but make it slightly different every time. Try several different ways of modifying it: add another melody to go along with the one you have; add extra notes to the existing melody; change the percussion track; write a new bassline; expand the melody so it takes twice as long; combinations of these. Making a variation of an existing section is a common way of making it take more time.
+						</div></li><li class="listitem"><div class="para">
+							Make an expanded version of the existing material, by following your intuition to add more music.
+						</div></li><li class="listitem"><div class="para">
+							Instead of adding a different melody of a repeating bassline and percussion segment, try repeating the melody over and over, creating a new bassline and percussion segments.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Tutorial-Melody.html"><strong>Prev</strong>9.4.4. Add a Melody</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-FluidSynth.html"><strong>Next</strong>Chapter 10. FluidSynth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden-Tutorial.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.4. Write a Song in Rosegarden (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Rosegarden.html" title="Chapter 9. Rosegarden" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html" title="9.3. Rosegarden and LilyPond" /><link rel="next" href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html" title="9.4.2. Add a Percussion Track" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
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+			When using <span class="application"><strong>Rosegarden</strong></span>'s notation editor, the application may accidentally leave some notes playing longer than it should. You can fix this, if it bothers you, by pressing the "panic" button in <span class="application"><strong>Qsynth</strong></span>. If you are using another synthesizer with a panic button, it should server the same function.
+		</div><div class="section" title="9.4.1. Start the Score with a Bass Line" id="sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Rosegarden-Tutorial-Bass_Line">9.4.1. Start the Score with a Bass Line</h3></div></div></div><div class="para">
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Start <span class="application"><strong>QjackCtl</strong></span>, then <span class="application"><strong>Qsynth</strong></span>, then <span class="application"><strong>Rosegarden</strong></span>.
+						</div></li><li class="listitem"><div class="para">
+							For this tutorial, we'll be using the default "Fluid R3" SoundFont, but you can use any General MIDI SoundFont.
+						</div></li><li class="listitem"><div class="para">
+							Setup <span class="application"><strong>Rosegarden</strong></span> in <span class="application"><strong>JACK</strong></span> for MIDI use only.
+						</div></li><li class="listitem"><div class="para">
+							From the <span class="application"><strong>Rosegarden</strong></span> menu, select 'Edit &gt; Preferences'. Click the "MIDI" tab, then the 'General' tab, then select "Send all MIDI controllers at start of each playback". This will ensure that the MIDI synthesizer (<span class="application"><strong>FluidSynth</strong></span> for this tutorial) uses the right patches.
+						</div></li><li class="listitem"><div class="para">
+							Create a new segment. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Click on the "Draw" tool on the toolbar (it looks like a red pencil), or press 'F3' on the keyboard.
+									</div></li><li class="listitem"><div class="para">
+										In the first track, click-and-drag to select the area over the first two bars.
+									</div></li><li class="listitem"><div class="para">
+										When you release the mouse, there should be a rectangle that says, "Acoustic Grand Piano," or something similar.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Double-click on the rectangle to open the default MIDI segment editor. It should be the notation editor. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Change the clef. Click on the bass clef on the toolbar at the left side of the editor window. Then click on the existing clef to replace it.
+									</div></li><li class="listitem"><div class="para">
+										Switch to the note-inputting tools as required. They're located next to the clef tools, in the toolbar at the left of the notation editor window.
+									</div></li><li class="listitem"><div class="para">
+										Input three quarter-notes on c, two eighth notes on c and g, two quarter-notes on e-flat, and four eighth notes on d, f, d, and g.
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							You'll probably make a few mistakes. The easiest way to fix a mistake is to erase the note/s and re-input the correct note/s. You can use the eraser tool for this. It's located on the top toolbar of the score editing window, to the left of the capital "T," and to the right of the red pencil. It looks like a red and white rectangle, which represents a standard white eraser.
+						</div></li><li class="listitem"><div class="para">
+							Listen to your creation by clicking on the 'play' button in the transport window. The playhead won't stop until you stop it, even though the visible playhead (the vertical line) will stop.
+						</div></li><li class="listitem"><div class="para">
+							Close the notation editor - you don't need to click the 'save' button, because <span class="application"><strong>Rosegarden</strong></span> will automatically keep your changes.
+						</div></li><li class="listitem"><div class="para">
+							You should save the file, though.
+						</div></li><li class="listitem"><div class="para">
+							Click the "Select and Edit" tool, which looks like a mouse cursor on the toolbar. You can also select that tool by pressing 'F2' on the keyboard.
+						</div></li><li class="listitem"><div class="para">
+							Select the segment you just created by clicking on it.
+						</div></li><li class="listitem"><div class="para">
+							Create a copy of it by holding the 'Ctrl' key on the keyboard, as you click-and-drag the segment.
+						</div></li><li class="listitem"><div class="para">
+							Place the copy in the same track, immediately after the first segment.
+						</div></li><li class="listitem"><div class="para">
+							Create a few more copies like this.
+						</div></li><li class="listitem"><div class="para">
+							Use the transport to move the playhead to the start (click the button that looks like a vertical bar with a single-direction arrowhead pointing towards it).
+						</div></li><li class="listitem"><div class="para">
+							Name the newly-created track by double-clicking on its name. A window will pop up, allowing you to rename the track. If you don't know what to call it, try "Bass line."
+						</div></li></ol></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden_and_LilyPond.html"><strong>Prev</strong>9.3. Rosegarden and LilyPond</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial-Percussion_Track.html"><strong>Next</strong>9.4.2. Add a Percussion Track</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden_and_LilyPond.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Rosegarden_and_LilyPond.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>9.3. Rosegarden and LilyPond</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Rosegarden.html" title="Chapter 9. Rosegarden" /><link rel="prev" href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html" title="9.2.2. Setup Rosegarden" /><link rel="next" href="sect-Musicians_Guide-Rosegarden-Tutorial.html" title="9.4. Write a Song in Rosegarden (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musici
 ans_Guide-Rosegarden-Configuration-Rosegarden.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial.html"><strong>Next</strong></a></li></ul><div class="section" title="9.3. Rosegarden and LilyPond" id="sect-Musicians_Guide-Rosegarden_and_LilyPond"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Rosegarden_and_LilyPond">9.3. <span class="application"><strong>Rosegarden</strong></span> and LilyPond</h2></div></div></div><div class="para">
+			<span class="application"><strong>Rosegarden</strong></span> and LilyPond can be used together, which can greatly enhace your productivity. LilyPond will output a MIDI-format representation of your score if you include a "midi" section in the "score" section. It should look something like this: 
+<pre class="programlisting">
+\score
+{
+   ...
+   \midi { }
+}
+</pre>
+			 This MIDI file can then be imported into <span class="application"><strong>Rosegarden</strong></span> by selecting from the menu 'File &gt; Import &gt; Import MIDI File'. Unfortunately, this will erase the current session, so it can be done only once.
+		</div><div class="para">
+			It is also possible to export MIDI tracks to LilyPond format, which can then be edited further or simply turned into a score. To do this, from the menu select 'File &gt; Export &gt; Export LilyPond File'. After you select a location to save the file, <span class="application"><strong>Rosegarden</strong></span> allows you to control some score settings while exporting. After exporting a LilyPond file, you should inspect it with Frescobaldi before relying on it to be correct - computers sometimes make mistakes!
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Rosegarden-Configuration-Rosegarden.html"><strong>Prev</strong>9.2.2. Setup Rosegarden</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Rosegarden-Tutorial.html"><strong>Next</strong>9.4. Write a Song in Rosegarden (Tutorial)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11.5. Using Busses: Audio-Rate Example</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html" title="11.3.11.4.3. Special Note about Control-Rate Busses" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html" title="11.3.12. Ordering and Other Synth Features" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentati
 on Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11.5. Using Busses: Audio-Rate Example" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example">11.3.11.5. Using Busses: Audio-Rate Example</h4></div></div></div><div class="para">
+				
+<pre class="programlisting">
+(
+   var tutorialDecayPink =
+   {
+      arg outBus = 0, effectBus,
+      direct = 0.5; // controls proportion of "direct" / "processed" sound
+      var source;
+      
+      // Decaying pulses of PinkNoise.
+      source = Decay2.ar( in:Impulse.ar( freq:1, phase:0.25 ),
+                          attackTime:0.01,
+                          decayTime:0.2,
+                          mul:PinkNoise.ar
+                        );
+      
+      Out.ar( outBus, (source*direct) ); // main output
+      Out.ar( effectBus, (source*(1-direct)) ); // effects output
+   };
+   
+   var tutorialDecaySine =
+   {
+      arg outBus = 0, effectBus,
+      direct = 0.5; // controls proportion of "direct" / "processed" sound
+      var source;
+      
+      // Decaying pulses of a modulating Sine wave.
+      source = Decay2.ar( in:Impulse.ar( freq:0.3, phase: 0.25),
+                          attackTime:0.3,
+                          decayTime:1,
+                          mul:SinOsc.ar( freq:SinOsc.kr( freq:0.2, mul:110, add:440) )
+                        );
+      
+      Out.ar(outBus, (source*direct) ); // main output
+      Out.ar(effectBus, (source*(1-direct)) ); // effects output
+   };
+   
+   var tutorialReverb =
+   {
+      arg outBus = 0, inBus; // default outBus is audio interface
+      var input;
+
+      input = In.ar( inBus, 1 );
+      
+      16.do( { input = AllpassC.ar( in:input,
+                                    maxdelaytime:0.04, 
+                                    delaytime:{ Rand(0.001,0.04) }.dup,
+                                    decaytime:3
+                                  )
+             }
+           );
+      
+      Out.ar( outBus, input );
+   };
+   
+   // send synthesis information to the server
+   SynthDef( \tutorialReverb, tutorialReverb ).send( s );
+   SynthDef( \tutorialDecayPink, tutorialDecayPink ).send( s );
+   SynthDef( \tutorialDecaySine, tutorialDecaySine ).send( s );
+   
+   // reserve an effects Bus
+   b = Bus.audio( s );
+)
+
+(
+   x = Synth.new( \tutorialReverb, [\inBus, b] );
+   y = Synth.before( x, \tutorialDecayPink, [\effectBus, b] );
+   z = Synth.before( x, \tutorialDecaySine, [\effectBus, b, \outBus, 1] );
+)
+
+// Change the balance of "wet" to "dry"
+y.set( \direct, 1 ); // only direct PinkNoise
+z.set( \direct, 1 ); // only direct Sine wave
+y.set( \direct, 0 ); // only reverberated PinkNoise
+z.set( \direct, 0 ); // only reverberated Sine wave
+y.set( \direct, 0.5 ); // original PinkNoise
+z.set( \direct, 0.5 ); // original Sine wave
+
+( // commands to free each Object
+   x.free; x = nil;
+   y.free; y = nil;
+   z.free; z = nil;
+   b.free; b = nil;
+)
+</pre>
+
+			</div><div class="para">
+				I'm not going to explain this example as extensively as the previous one. It's definitely the most complex example so far. It's better if you figure out what the parts do by playing with them yourself. The bus works by routing audio from the <code class="literal">\tutorialDecayPink</code> and <code class="literal">\tutorialDecaySine</code> synths into the <code class="literal">\tutorialReverb</code> synth. The first two synths can be controlled to put all, none, or some of their signal into the bus (so that it goes through the <code class="literal">\tutorialReverb</code> synth), or straight out the audio interface (bypassing the <code class="literal">\tutorialReverb</code> synth). Notice that the <span class="emphasis"><em>same</em></span> effects processor is operating on two different input sources.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html"><strong>Prev</strong>11.3.11.4.3. Special Note about Control-Rate Buss...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html"><strong>Next</strong>11.3.12. Ordering and Other Synth Features</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11.3. Bus Objects</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html" title="11.3.11.2. Out and In UGens" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html" title="11.3.11.4. Using Busses: Control-Rate Example" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docn
 av"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11.3. Bus Objects" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects">11.3.11.3. Bus Objects</h4></div></div></div><div class="para">
+				As SynthDef and Synth represent things stored on the server, the interpreter provides us with an instantiable "Bus" Class that represents the server's busses. In many programs that you write, you won't need to use a Bus Object - particularly when you're doing simple input and output with the automatically-reserved bus numbers. But, like the SynthDef and Synth Classes make it easier to deal with synthdefs and synths on the server (which are very difficult to deal with directly), the Bus Class makes it easier to deal with busses on the server, and provides some extra functionality to boot!
+			</div><div class="para">
+				The primary advantage of using Bus Objects is that you don't have to keep track of bus numbers, whether they're being used, and how mnany channels are being routed. For simple input and output of audio-rate signals, you're better off simply remembering the bus numbers
+			</div><div class="para">
+				The <code class="literal">new</code> message creates a new Bus object. This is the syntax: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Bus.audio</b>(</code><var class="pdparam">serverName</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> or <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Bus.control</b>(</code><var class="pdparam">serverName</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> The interpreter takes "numberOfChannels" busses on the "serverName" server, and groups them together for multi-channel use in one Bus Object, which it returns to you. The "numberOfChannels" argument is optional; if you leave it out, the Bus Object will have only one bus, for single-channel signals. You should always assign the object to a variable, or else you have no way to use the bus later: 
+<pre class="programlisting">var myBus = Bus.audio( s, 2 );</pre>
+
+			</div><div class="para">
+				The interpreter also keeps track of which bus numbers are used for which Bus Objects, so the signals will never get confused. Of course, you can still route signals through those bus numbers without using the Bus Object, but the Bus Class helps us to keep things straight.
+			</div><div class="para">
+				The following messages/functions can also be used with Bus Objects: 
+				<div class="table" title="Table 11.5. Some Functions of the Bus Class"><h6>Table 11.5. Some Functions of the <code class="classname">Bus</code> Class</h6><div class="table-contents"><table summary="Some Functions of the Bus Class" border="1"><colgroup><col align="center" width="33%" /><col align="center" width="33%" /><col align="center" width="33%" /></colgroup><thead><tr><th align="center">
+									Message/Function
+								</th><th align="center">
+									Example
+								</th><th align="center">
+									Return Value
+								</th></tr></thead><tbody><tr><td align="center">
+									index
+								</td><td align="center">
+									<code class="code">b.index;</code>
+								</td><td align="center">
+									The lowest bus number used by this Bus object.
+								</td></tr><tr><td align="center">
+									numChannels
+								</td><td align="center">
+									<code class="code">b.numChannels;</code>
+								</td><td align="center">
+									The number of busses used by this Bus object.
+								</td></tr><tr><td align="center">
+									rate
+								</td><td align="center">
+									<code class="code">b.rate;</code>
+								</td><td align="center">
+									Either <code class="literal">audio</code> or <code class="literal">control</code>.
+								</td></tr><tr><td align="center">
+									server
+								</td><td align="center">
+									<code class="code">b.server;</code>
+								</td><td align="center">
+									The name of the server used by the Bus object. The default server is <code class="literal">localhost</code>
+								</td></tr></tbody></table></div></div><br class="table-break" />
+
+			</div><div class="para">
+				When you are done with a Bus, you can release the channels for use by other Bus Objects: 
+<pre class="programlisting">
+&lt;replaceable&gt;myBusVariable&lt;/replaceable&gt;.free;
+&lt;replaceable&gt;myBusVariable&lt;/replaceable&gt; = nil;
+</pre>
+				 Like when sending the "free" message to a Synth Object, you should set the variable name of a "free'd" Bus to "nil". This will prevent you from accidentally sending audio there after the Bus is released.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html"><strong>Prev</strong>11.3.11.2. Out and In UGens</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html"><strong>Next</strong>11.3.11.4. Using Busses: Control-Rate Example</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11.4. Using Busses: Control-Rate Example</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html" title="11.3.11.3. Bus Objects" /><link rel="next" href="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html" title="11.3.11.4.2. Why Use a Bus" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previ
 ous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11.4. Using Busses: Control-Rate Example" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example">11.3.11.4. Using Busses: Control-Rate Example</h4></div></div></div><div class="para">
+				The best way to understand how and when to use a bus is to see them in action. 
+<pre class="programlisting">
+( // execute first: prepare the server
+   var busAudioSynth = 
+   {
+      arg bus, freqOffset = 0;
+      
+      Out.ar( 0, SinOsc.ar( freq:( In.kr(bus) + freqOffset ), mul:0.1 ) );
+   };
+   
+   var busControlSynth =
+   {
+      arg bus, freq = 400;
+      
+      Out.kr( bus, SinOsc.kr( freq:1, mul:( freq/40 ), add:freq ) );
+   };
+   
+   SynthDef( \tutorialAudioBus, busAudioSynth ).send( s );
+   SynthDef( \tutorialControlBus, busControlSynth ).send( s );
+   
+   b = Bus.control( s );
+)
+
+( // execute second: create synths
+   x = Synth.new( \tutorialControlBus, [\bus, b] ); // control synth
+   y = Synth.after( x, \tutorialAudioBus, [\bus, b] ); // low audio synth
+   z = Synth.after( x, \tutorialAudioBus, [\bus, b, \freqOffset, 200] ); // high audio synth
+)
+
+( // commands to free each Object
+   x.free; x = nil; // control synth
+   y.free; y = nil; // low audio synth
+   z.free; z = nil; // high audio synth
+   b.free; b = nil; // control bus
+)
+</pre>
+				 This example contains three stages: prepare the server, create the synths, destroy the synths. These three stages will become familiar as you program in <span class="application"><strong>SuperCollider</strong></span>, whether or not you use busses frequently. The example is fairly complicated, so the code is explained here: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="function">busAudioSynth</code> Function: Accepts two arguments, and creates an audio-rate <code class="classname">SinOsc</code>, routed to the left output channel. The frequency is determined by a control-rate bus given as an argument, and optionally with an offset that can be supplied as an argument.
+						</div></li><li class="listitem"><div class="para">
+							<code class="function">busControlSynth</code> Function: Accepts two arguments, and creates a control-rate <code class="classname">SinOsc</code>, routed to the bus given as an argument. Can also be given a frequency; the value produced by the synth is intended to be used to control pitch. The centre pitch of the oscillation is <code class="literal">freq</code>, and the range of oscillation is one-twentieth the size of <code class="literal">freq</code> (one-fourtieth both higher and lower than <code class="literal">freq</code>).
+						</div></li><li class="listitem"><div class="para">
+							SynthDef: These commands are straight-forward. They send the synthesis definitions to the server.
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">b = Bus.control( s );</code> : This should also be straight-forward. A single-channel control bus is created, and assigned to the pre-declared variable <code class="literal">b</code>.
+						</div></li><li class="listitem"><div class="para">
+							For synth creation, <code class="literal">x</code> is assigned a control-rate synth, while <code class="literal">y</code> and <code class="literal">z</code> are assigned audio-rate synths. Each synth is given the variable <code class="literal">b</code>, which refers to our control-rate bus. <code class="literal">z</code> is also given an argument for <code class="literal">\freqOffset</code>, which makes its frequency 200 Hz higher than the synth assigned to <code class="literal">y</code>.
+						</div></li><li class="listitem"><div class="para">
+							Don't worry about the <code class="function">after</code> message for now. It's explained in <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html#sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Ordering" title="11.3.12.1. Ordering">Section 11.3.12.1, “Ordering”</a>.
+						</div></li></ul></div>
+
+			</div><div class="section" title="11.3.11.4.1. Why Use Global Variables" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Global_Variables"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Global_Variables">11.3.11.4.1. Why Use Global Variables</h5></div></div></div><div class="para">
+					Since this is just an example, and not an actual program, the program uses four automatically-declared global variables: <code class="literal">b</code>, <code class="literal">x</code>, <code class="literal">y</code>, and <code class="literal">z</code>. Because these variables are shared with everything, it's especially important to set them to <code class="literal">nil</code> when you're done. If this were going to be written into a real program, it would be a good idea to change the variables to something which can't be accessed by other programs.
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html"><strong>Prev</strong>11.3.11.3. Bus Objects</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html"><strong>Next</strong>11.3.11.4.2. Why Use a Bus</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11.4.3. Special Note about Control-Rate Busses</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11.4.3. Special Note about Control-Rate Busses" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note">11.3.11.4.3. Special Note about Control-Rate Busses</h5></div></div></div><div class="para">
+					Control-rate Bus'ses are a great way to enhance the flexibility of your program. The best part is that, in order to use a control-rate Bus, the UGen doesn't even need to have been written to accomodate it. 
+<pre class="programlisting">{ SinOsc.ar( freq:In.kr( controlRateBus, 1 ), mul:0.2 ); }.play;</pre>
+					 Now you've managed to spice up an otherwise-boring synth!
+				</div><div class="para">
+					Also, control-rate Bus'ses don't need to be constantly changing. Unlike an audio-rate Bus, a control-rate Bus will hold the last-inputted value until another value is provided. You can the value of a control-rate Bus with the <code class="function">set</code> message (and a single argument, which is the value). You can also get the current value, whether created by <code class="function">set</code> or a UGen, by using the <code class="function">get</code> message, and sending a Function with one argument. 
+<pre class="programlisting">
+(
+   var bus = Bus.control( s );
+   bus.set( 12 );
+   bus.get( { arg val; val.postln; } );
+   bus.free; bus = nil;
+)
+</pre>
+					 When running this example, you'll notice that the <code class="literal">12</code> doesn't get posted until <span class="emphasis"><em>after</em></span> the program finishes with <code class="literal">nil</code>. This is because of the <em class="firstterm">latency</em> between when the interpreter asks the server to do something, and when the server does it. The amount of time it takes for the server to complete a command is usually very small, but as you can see, it can make an important difference to your program. This latency is also the reason that you can't call <code class="code">SynthDef.new( <em class="replaceable"><code>...</code></em> )</code> and <code class="code">Synth.new( <em class="replaceable"><code>...</code></em> )</code> at the exact same time.
+				</div><div class="para">
+					This latency is also the reason that we have to provide a single-argument function as an argument to the <code class="function">get</code> function. Since the function won't immediately be able to get the value of the bus from the server, we can't expect the value to be returned by the function. Instead, when "get" gets the value of the bus from the server, it runs the function that you gave it.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html"><strong>Prev</strong>11.3.11.4.2. Why Use a Bus</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html"><strong>Next</strong>11.3.11.5. Using Busses: Audio-Rate Example</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11.2. Out and In UGens</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html" title="11.3.11.3. Bus Objects" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Gu
 ide-SC-Basic_Programming-Busses.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11.2. Out and In UGens" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens">11.3.11.2. Out and In UGens</h4></div></div></div><div class="para">
+				The "Out" UGen is discussed in <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html#sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Out_UGen" title="11.3.10.1. &quot;Out&quot; UGen">Section 11.3.10.1, “"Out" UGen”</a>. What it does is take a signal and route it to the specified bus number. The "In" UGen performs a similar action: take a signal from a bus number, and make it available for use.
+			</div><div class="para">
+				This is the syntax to use for the <code class="classname">Out</code> UGen: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Out.ar</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">audioRateUGen</var><code>)</code>;</p></div> or <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Out.kr</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">controlRateUGen</var><code>)</code>;</p></div> The UGen enclosed here should not be enclosed in a Function. If the UGen provides multi-channel output, "Out" will automatically route the lowest channel to the specified bus number, the next channel to the next highest bus number, and so on. This way, you can achieve stereo output with one "Out" UGen.
+			</div><div class="para">
+				This is the syntax to use for the <code class="classname">In</code> UGen: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">In.ar</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> or <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">In.kr</b>(</code><var class="pdparam">busNumber</var>, <var class="pdparam">numberOfChannels</var><code>)</code>;</p></div> Whereas "Out" automatically outputs the right number of channels based on how many you provide, "In" requires that you specify how many channels you want it to fetch for you.
+			</div><div class="para">
+				When created with this form, both of these UGens automatically connect to the default server, stored in the single-letter "s" variable by the interpreter.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html"><strong>Prev</strong>11.3.11. Busses</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Bus_Objects.html"><strong>Next</strong>11.3.11.3. Bus Objects</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Busses.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11. Busses</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html" title="11.3.10.9. Things to Do with a SynthDef: Set and Free" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html" title="11.3.11.2. Out and In UGens" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Document
 ation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11. Busses" id="sect-Musicians_Guide-SC-Basic_Programming-Busses"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses">11.3.11. Busses</h3></div></div></div><div class="para">
+			<span class="application"><strong>SuperCollider</strong></span> busses work just like busses in other audio creation contexts, which work similarly to busses used to transport humans. Busses are used to send audio from one place to another, and in <span class="application"><strong>SuperCollider</strong></span> they can also be used to send control-rate signals. Each <span class="application"><strong>SuperCollider</strong></span> bus is given an index number, which are integers starting at 0. Audio-rate busses and control-rate busses are independent, and are given an independent set of index numbers. Any number of unique signals can be routed into a bus, and any number of receivers can take signals from a bus - but the signal will be the sum of all the input signals. In other words, if you want to send two different sets of signals, you need two different busses with different index numbers.
+		</div><div class="section" title="11.3.11.1. Audio-Rate Bus Numbers" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Numbers"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Numbers">11.3.11.1. Audio-Rate Bus Numbers</h4></div></div></div><div class="para">
+				There are special audio-rate busses reserved automatically by the server. These interact with the audio interface, allowing you to get sound from its inputs, and send sound to its outputs. The lowest audio-rate bus numbers are reserved for audio interface outputs, each channel receiving an independent bus. The bus numbers just above those are reserved for audio interface inputs, each channel receiving an independent bus.
+			</div><div class="para">
+				For a simple audio interface with two channels each for input and output, the pre-reserved audio-rate bus numbers would be these: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							0 for left channel output
+						</div></li><li class="listitem"><div class="para">
+							1 for right channel output
+						</div></li><li class="listitem"><div class="para">
+							2 for left channel input
+						</div></li><li class="listitem"><div class="para">
+							3 for right channel input
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Now you can change the first argument of the "Out" UGen as desired!
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html"><strong>Prev</strong>11.3.10.9. Things to Do with a SynthDef: Set and ...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Out_and_In_UGens.html"><strong>Next</strong>11.3.11.2. Out and In UGens</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.3.2. Inefficient Functions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html" title="11.3.6.3. LinkedList" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html" title="11.3.6.3. LinkedList" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html" title="11.3.6.3.3. Example" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class=
 "previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.3.2. Inefficient Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions">11.3.6.3.2. Inefficient Functions</h5></div></div></div><div class="para">
+					These Functions make use of the LinkedList Class in an inefficient way, but they can be useful. They are inefficient because they may potentially have to review all of the elements in a LinkedList before completing. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">at( <em class="replaceable"><code>index</code></em> )</code> pretends the LinkedList is an Array, and returns a copy of what would be the element at the given index number.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">put( <em class="replaceable"><code>index</code></em>, , <em class="replaceable"><code>obj</code></em> )</code> pretends the LinkedList is an Array, and changes the element at the given index number to be <code class="literal">obj</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">remove( <em class="replaceable"><code>obj</code></em> )</code> searches through a LinkedList and removes the element judged to be equal to <code class="literal">obj</code>, regardless of its index number.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">removeAt( <em class="replaceable"><code>index</code></em> )</code> pretends the LinkedList is an Array, and removes the element located at the given index number.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html"><strong>Prev</strong>11.3.6.3. LinkedList</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html"><strong>Next</strong>11.3.6.3.3. Example</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.3.3. Example</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html" title="11.3.6.3. LinkedList" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html" title="11.3.6.3.2. Inefficient Functions" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html" title="11.3.6.4. Other Collections" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site"
  /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.3.3. Example" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example">11.3.6.3.3. Example</h5></div></div></div><div class="para">
+					This example uses a LinkedList as a queue, adding numbers to the tail, and removing and printing from the head. 
+<pre class="programlisting">
+(
+   var tL = LinkedList.new;
+   
+   tL.add( 42 );
+   tL.add( 89 );
+   
+   tL.popFirst.postln; // prints 42
+   
+   tL.add( 256 );
+   
+   tL.popFirst.postln; // prints 89
+   
+   tL.add( 900 );
+   
+   tL.popFirst.postln; // prints 256
+   tL.popFirst.postln; // prints 900
+   
+   nil;
+)
+</pre>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html"><strong>Prev</strong>11.3.6.3.2. Inefficient Functions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html"><strong>Next</strong>11.3.6.4. Other Collections</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.3. LinkedList</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html" title="11.3.6. Collections" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html" title="11.3.6.2.5. Examples" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html" title="11.3.6.3.2. Inefficient Functions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="d
 ocnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.3. LinkedList" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList">11.3.6.3. LinkedList</h4></div></div></div><div class="para">
+				Linked lists are very common structures for data management in computer science. They are more efficient than arrays for many tasks, particularly when it's impossible to know how many elements will be required in an array until the program is run. <span class="application"><strong>SuperCollider</strong></span>'s List Class is implemented with arrays, and it offers nearly the same functionality as the LinkedList class.
+			</div><div class="para">
+				A true linked list is accessed most efficiently from the start (called the "head" of the list) or the end (called the "tail"). Each element is linked to the one before it, the one after it, or both. <span class="application"><strong>SuperCollider</strong></span>'s LinkedList Class has elements which are linked both to the preceding and following elements, so it is called a "doubly linked list."
+			</div><div class="para">
+				Knowing when to use a LinkedList over a List is a question of efficiency, and for small collections of information, it isn't going to make a big difference - you might as well use a basic List. When you plan to store hundreds or thousands of elements, choosing the right Class becomes more important, and can save a lot of processor time. Here is how to know which Class you should use: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							If you're going to be adding elements to the start or end of the list, and accessing from the start or end of the list, the LinkedList Class will be more efficient.
+						</div></li><li class="listitem"><div class="para">
+							If you're going to be adding elements at arbitrary index numbers <span class="emphasis"><em>inside</em></span> the list, and accessing elements at arbitrary index numbers inside the list, the List Class will be more efficient.
+						</div></li><li class="listitem"><div class="para">
+							If you're going to be adding elements to the start or end, but accessing specific indices, or adding elements at specific indices, but accessing from the start or end, then you get to choose where to save computation time. In one of these cases, it might not matter which one you choose.
+						</div></li></ul></div>
+
+			</div><div class="section" title="11.3.6.3.1. Efficient Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Inefficient_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Inefficient_Functions">11.3.6.3.1. Efficient Functions</h5></div></div></div><div class="para">
+					These Functions make use of the LinkedList Class in an efficient way. They are efficient because they access only the first or last element in the LinkedList. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">add( <em class="replaceable"><code>obj</code></em> )</code> adds <code class="literal">obj</code> to a LinkedList as the last item.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">addFirst( <em class="replaceable"><code>obj</code></em> )</code> adds <code class="literal">obj</code> to a LinkedList as the first item.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">pop</code> removes the last item in a LinkedList and returns it.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">popFirst</code> removes the first item in a LinkedList and returns it.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">first</code> returns a copy of the first item in a LinkedList.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">last</code> returns a copy of the last item in a LinkedList.
+							</div></li></ul></div>
+
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html"><strong>Prev</strong>11.3.6.2.5. Examples</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Efficient_Functions.html"><strong>Next</strong>11.3.6.3.2. Inefficient Functions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html
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@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.2.3. Accessing a List</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html" title="11.3.6.2. List" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html" title="11.3.6.2.2. Adding to an Existing List" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html" title="11.3.6.2.4. Removing from a List" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></
 a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.2.3. Accessing a List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing">11.3.6.2.3. Accessing a List</h5></div></div></div><div class="para">
+					These are "instance methods," meaning that they operate on a specific list. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">at( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns <code class="literal">nil</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">clipAt( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns the last element in the List.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">wrapAt( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns an element based on a "wrap-around" index number. For a three-element List, <code class="literal">0</code> will return element <code class="literal">0</code>, <code class="literal">1</code> returns <code class="literal">1</code>, <code class="literal">2</code> returns <code class="literal">2</code>, <code class="literal">3</code> returns <code class="literal">0</code>, <code class="literal">4</code> returns <code class="literal">1</code>, <code class="literal">5</code> returns <code class="literal">2</code>, <code class="literal">6</code> returns <code class="literal">0</code>, and so on.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">foldAt( <em class="replaceable"><code>index</code></em> )</code> returns the Object assigned to the <code class="literal">index</code> index number. If <code class="literal">index</code> is greater than the last element in the List, returns an element based on a "fold-back" index number. Whereas <code class="function">wrapAt()</code> always continues from the lowest to the highest index number, <code class="function">foldAt()</code> changes every time: low to high, high to low, low to high, and so on.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html"><strong>Prev</strong>11.3.6.2.2. Adding to an Existing List</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html"><strong>Next</strong>11.3.6.2.4. Removing from a List</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html
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@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.2.2. Adding to an Existing List</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html" title="11.3.6.2. List" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html" title="11.3.6.2. List" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html" title="11.3.6.2.3. Accessing a List" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acces
 skey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.2.2. Adding to an Existing List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List">11.3.6.2.2. Adding to an Existing List</h5></div></div></div><div class="para">
+					These are "instance methods," meaning that they operate on a specific list. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">put( <em class="replaceable"><code>index</code></em>, , <em class="replaceable"><code>item</code></em> )</code> adds <code class="literal">item</code> into the List at index number <code class="literal">index</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">add( <em class="replaceable"><code>item</code></em> )</code> adds <code class="literal">item</code> to the end of a List.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">addFirst( <em class="replaceable"><code>item</code></em> )</code> adds <code class="literal">item</code> to the beginning of a List.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html"><strong>Prev</strong>11.3.6.2. List</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html"><strong>Next</strong>11.3.6.2.3. Accessing a List</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html
new file mode 100644
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html
@@ -0,0 +1,170 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.2.5. Examples</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html" title="11.3.6.2. List" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html" title="11.3.6.2.4. Removing from a List" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html" title="11.3.6.3. LinkedList" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pre
 vious"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.2.5. Examples" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples">11.3.6.2.5. Examples</h5></div></div></div><div class="para">
+					The following examples show different ways to use List's.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL.add( 42 );
+   tL.add( 820 );
+   
+   postln( tL.pop ); // outputs 820
+   
+   tL.add( 7 );
+   tL.add( 19 );
+   tL.add( 23 );
+   
+   postln( tL.pop ); // outputs 23
+   postln( tL.pop ); // outputs 19
+   postln( tL.pop ); // outputs 7
+   postln( tL.pop ); // outputs 42
+   
+   postln( tL.pop ); // List is empty, so we get "nil"
+   
+   nil;
+)
+</pre>
+					 This code adds numbers to the end of a List, then removes them from the end of the List.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL.addFirst( 42 );
+   tL.addFirst( 820 );
+   
+   postln( tL.pop ); // outputs 42
+   
+   tL.addFirst( 7 );
+   tL.addFirst ( 19 );
+   tL.addFirst ( 23 );
+   
+   postln( tL.pop ); // outputs 820
+   postln( tL.pop ); // outputs 7
+   postln( tL.pop ); // outputs 19
+   postln( tL.pop ); // outputs 23
+   
+   postln( tL.pop ); // list is empty, so we get "nil"
+   
+   nil;
+)
+</pre>
+					 This modification of the first example adds numbers to the beginning of a List, then removes them from the end of the List. This is one way to ensure that the List elements are removed in the same order that they are added.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL.add( 42 );
+   tL.add( 820 );
+   
+   postln( tL.removeAt( 0 ) ); // outputs 42
+   
+   tL.add( 7 );
+   tL.add( 19 );
+   tL.add( 23 );
+   
+   postln( tL.removeAt( 0 ) ); // outputs 820
+   postln( tL.removeAt( 0 ) ); // outputs 7
+   postln( tL.removeAt( 0 ) ); // outputs 19
+   postln( tL.removeAt( 0 ) ); // outputs 23
+   
+//   postln( tL.removeAt( 0 ) ); // causes an error!
+   
+   nil;
+)
+</pre>
+					 This modification of the first example adds numbers to the end of a List, then removes from the beginning of the List. This is another way to ensure that the List elements are removed in the same order that they're added. Note that, when the List is empty, using the "removeAt()" Function causes an error, because you try to access a List index which doesn't exist.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+   
+   tL.at( 0 ).postln; // outputs 42
+   tL.at( 1 ).postln; // outputs 820
+   tL.at( 2 ).postln; // outputs 7
+   tL.at( 3 ).postln; // outputs 19
+   tL.at( 4 ).postln; // outputs 23
+   tL.at( 5 ).postln; // outputs nil
+   tL.at( 6 ).postln; // outputs nil
+   
+   nil;
+)
+</pre>
+					 This example shows another way to add elements to an empty List, which also works for Arrays. Then it shows what happens when you try to access elements beyond the end of a List with the "at()"Function.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+
+   tL.clipAt( 0 ).postln; // outputs 42
+   tL.clipAt( 1 ).postln; // outputs 820
+   tL.clipAt( 2 ).postln; // outputs 7
+   tL.clipAt( 3 ).postln; // outputs 19
+   tL.clipAt( 4 ).postln; // outputs 23
+   tL.clipAt( 5 ).postln; // outputs 23
+   tL.clipAt( 6 ).postln; // outputs 23
+   
+   nil;
+)
+</pre>
+					 This example shows what happens when you try to access elements beyond the end of a List with the "clipAt()" Function. For index numbers beyond the end of the List, the interpreter will simply return the last element.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+
+   tL.foldAt( 0 ).postln; // outputs 42
+   tL.foldAt( 1 ).postln; // outputs 820
+   tL.foldAt( 2 ).postln; // outputs 7
+   tL.foldAt( 3 ).postln; // outputs 19
+   tL.foldAt( 4 ).postln; // outputs 23
+   tL.foldAt( 5 ).postln; // outputs 19
+   tL.foldAt( 6 ).postln; // outputs 7
+   
+   nil;
+)
+</pre>
+					 This example shows what happens when you try to aceess elements beyond the end of a List with the "foldAt()" Function. For index numbers beyond the end of the List, the interpreter will start moving back through the List, towards the first element, "folding" through the List.
+				</div><div class="para">
+					
+<pre class="programlisting">
+(
+   var tL = List.new;
+   
+   tL = [42,820,7,19,23];
+
+   tL.wrapAt( 0 ).postln; // outputs 42
+   tL.wrapAt( 1 ).postln; // outputs 820
+   tL.wrapAt( 2 ).postln; // outputs 7
+   tL.wrapAt( 3 ).postln; // outputs 19
+   tL.wrapAt( 4 ).postln; // outputs 23
+   tL.wrapAt( 5 ).postln; // outputs 42
+   tL.wrapAt( 6 ).postln; // outputs 820
+   
+   nil;
+)
+</pre>
+					 This example shows what happens when you try to access elements beyond the end of a List with the "wrapAt()" Function. For index numbers beyond the end of the List, the interpreter will start again at the beginning of the List, "wrapping" around to the beginning.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html"><strong>Prev</strong>11.3.6.2.4. Removing from a List</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList.html"><strong>Next</strong>11.3.6.3. LinkedList</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html
new file mode 100644
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing.html
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.2.4. Removing from a List</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html" title="11.3.6.2. List" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html" title="11.3.6.2.3. Accessing a List" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html" title="11.3.6.2.5. Examples" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pre
 vious"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.2.4. Removing from a List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Removing">11.3.6.2.4. Removing from a List</h5></div></div></div><div class="para">
+					One way to remove an element from a List is to re-assign that element's index number the value <code class="literal">nil</code>. These two Functions also remove elements from a List. They are "instance methods," meaning that they operate on a specific list. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">pop</code> returns the last element in a List, and removes it from the List.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">removeAt( <em class="replaceable"><code>index</code></em> )</code> removes the element assigned to <code class="literal">index</code> index number, removing it from the List and shrinking the List. <code class="function">removeAt()</code> does not leave a <code class="literal">nil</code> element in the List.
+							</div></li></ul></div>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Accessing.html"><strong>Prev</strong>11.3.6.2.3. Accessing a List</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Examples.html"><strong>Next</strong>11.3.6.2.5. Examples</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html
new file mode 100644
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.2. List</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html" title="11.3.6. Collections" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html" title="11.3.6. Collections" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html" title="11.3.6.2.2. Adding to an Existing List" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><l
 i class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.2. List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List">11.3.6.2. List</h4></div></div></div><div class="para">
+				An List is a Collection with an infinite maximum size. It is the programmer's responsibility to maintain a meaningful order, and to remember the meaning of the data. Data in a List is called "elements," each of which is assigned a specific "index number." Index numbers begin at 0. Any mix of Objects can be stored in a List, including a List. Lists and Arrays are very similar, but <span class="application"><strong>SuperCollider</strong></span> manages some of the dirty work for you, when you use the List Class.
+			</div><div class="section" title="11.3.6.2.1. Building a List" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Building"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Building">11.3.6.2.1. Building a List</h5></div></div></div><div class="para">
+					There are four methods which instantiate a List. These are all "Class methods," meaning they do not operate on a specific List, but can be used to make any List. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								<code class="function">List.new</code> creates a List. You can also specify the initial number of elements as an argument, if you choose.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">List.newClear( <em class="replaceable"><code>x</code></em> )</code> creates a List with <code class="literal">x</code> number of slots, filled with <code class="literal">nil</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">List.copyInstance( <em class="replaceable"><code>aList</code></em> )</code> creates a List which is a copy of <code class="literal">aList</code>.
+							</div></li><li class="listitem"><div class="para">
+								<code class="function">List.newUsing( <em class="replaceable"><code>anArray</code></em> )</code> creates a List with the same elements as <code class="literal">anArray</code>.
+							</div></li></ul></div>
+
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html"><strong>Prev</strong>11.3.6. Collections</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List-Adding_to_an_Existing_List.html"><strong>Next</strong>11.3.6.2.2. Adding to an Existing List</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6.4. Other Collections</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html" title="11.3.6. Collections" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html" title="11.3.6.3.3. Example" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html" title="11.3.7. Repeated Execution" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a acces
 skey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6.4. Other Collections" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections">11.3.6.4. Other Collections</h4></div></div></div><div class="para">
+				As mentioned previously, the <span class="application"><strong>SuperCollider</strong></span> language provides for many more kinds of data structures. The following Collections are useful, but much more complex than those listed above. For usage instructions, refer to the <span class="application"><strong>SuperCollider</strong></span> documentation. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Dictionary: stores and allows retrieval of data by arbitrary Objects (for example, by symbols, rather than by index numbers).
+						</div></li><li class="listitem"><div class="para">
+							Library: a type of Dictionary. Objects inserted can be used by any Object in the program, like books in a real-world library can be used by anybody who walks in.
+						</div></li><li class="listitem"><div class="para">
+							Set: an unordered Collection of like Objects, where no two elements are identical.
+						</div></li><li class="listitem"><div class="para">
+							SortedList: a List where all elements are kept in a sorted order, regardless of how they are added. The inserted Objects should have a useful ordering method, numerical or lexicographic (alphabetic, for example).
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-LinkedList-Example.html"><strong>Prev</strong>11.3.6.3.3. Example</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html"><strong>Next</strong>11.3.7. Repeated Execution</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Collections.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.6. Collections</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html" title="11.3.5.3. Method One" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html" title="11.3.6.2. List" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pre
 vious"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.6. Collections" id="sect-Musicians_Guide-SC-Basic_Programming-Collections"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections">11.3.6. Collections</h3></div></div></div><div class="para">
+			A "collection" is just that - a collection of Objects. Collections are simply a means of organizing a large amount of data, without having to assign a variable name for each portion of data. Compared to other programming languages, <span class="application"><strong>SuperCollider</strong></span> provides a relatively large number of Collections in the standard library.
+		</div><div class="para">
+			We have already seen an example of a Collection as multichannel audio arrays. An Array is a kind of Collection - in object-oriented terminology, the Array Class is a <em class="firstterm">sub-class</em> of the Collection Class, and inherits its behaviours. Conversely, the Collection Class is the <em class="firstterm">super-class</em> of the Array Class. The Collection Class itself is not to be used; it is designed to provide common features so that it is easier to write Classes for collections.
+		</div><div class="para">
+			As with all the chapters from this point on, it is not necessary to read this in sequence. If you prefer, you can skip it and return later when you need to manage a large set of data.
+		</div><div class="section" title="11.3.6.1. Array" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array">11.3.6.1. Array</h4></div></div></div><div class="para">
+				Arrays have been traditionally been very popular with programmers. In <span class="application"><strong>SuperCollider</strong></span>, they are capable of storing a large number of Objects, and they provide advanced behaviours that are normally not associated with Arrays. They are not as indespensible as they used to be. Most programming languages now provide (or can easily be extended to add) Lists, Trees, and other kinds of data storage structures, which offer more capabilities, and are easier to use and to think about. Users new to programming might find the various kinds of Lists to be more helpful.
+			</div><div class="section" title="11.3.6.1.1. Building an Array" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Building"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Building">11.3.6.1.1. Building an Array</h5></div></div></div><div class="para">
+					An Array is a Collection with a finite maximum size, determined at declaration time. It is the programmer's responsibility to maintain a meaningful order, and to remember the meaning of the data. Data in an Array is called "elements," each of which is assigned a specific "index number." Index numbers begin at 0. Any mix of Objects can be stored in an Array, including an Array.
+				</div><div class="para">
+					This example declares an Array, adds some elements, then prints them out. 
+<pre class="programlisting">
+(
+   var tA = Array.new( 2 ); // "tA" stands for "testArray"
+   
+   tA = tA.add( 5 );
+   tA = tA.add( 3 );
+   tA = tA.add( 17 );
+   
+   tA.postln;
+   nil;
+)
+</pre>
+					 Notice that Array is a Class, and it must be instantiated before use. Here, the variable <code class="literal">tA</code> is assigned an Array with enough space for two objects. Notice that the elements are printed out in the order that you add them to the Array. They are not sorted or shuffled (unless you send a message like <code class="function">scramble</code>). But why did I write <code class="code">tA = tA.add( 17 );</code> instead of <code class="code">tA.add( 17 );</code>? Shouldn't the second method be sufficient for adding an Object to an Array, thereby making the re-assignment unnecessary? It does, but let's see what happens when we take it away: 
+<pre class="programlisting">
+(
+   var tA = Array.new( 2 ); // "tA" stands for "testArray"
+   
+   tA.add( 5 );
+   tA.add( 3 );
+   tA.add( 17 );
+   
+   tA.postln;
+   nil;
+)
+</pre>
+					 The <code class="literal">17</code> is missing - it doesn't get added into the Array! This is because the Array was only declared with two slots, and you can't add three Objects into two slots. So why did this work the first time? <span class="application"><strong>SuperCollider</strong></span> was programmed to help us fit additional items into an Array. If an Array has reached its capacity, <span class="application"><strong>SuperCollider</strong></span> will automatically make a new, larger Array for us, and returns that from the <code class="function">add</code> method. Therefore, any time you add an element to an Array, you should always re-assign the result, so that you don't have to worry about whether you exceeded the Array's capacity.
+				</div></div><div class="section" title="11.3.6.1.2. Accessing an Array's Elements" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Accessing"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Collections-Array-Accessing">11.3.6.1.2. Accessing an Array's Elements</h5></div></div></div><div class="para">
+					There are two ways to access individual elements within an Array. One way is object-oriented, and one way is more traditional, inspired by programming languages such as the wildly popular "C" language. The object-oriented style uses the <code class="function">at</code> and <code class="function">put</code> methods. The traditional style uses square brackets with an index number.
+				</div><div class="para">
+					The following examples produce equivalent output. The first uses the object-oriented style, and the second uses the traditional style. 
+<pre class="programlisting">
+(
+   var tA = Array.new( 3 );
+   
+   tA = tA.add( 5 );
+   tA = tA.add( 3 );
+   tA = tA.add( 17 );
+   
+   tA.at( 0 ).postln; // outputs 5
+   tA.at( 1 ).postln; // outputs 3
+   tA.at( 2 ).postln; // outputs 17
+   
+   tA.put( 0, 24 ); // assigns 24 to element 0
+   
+   tA.at( 0 ).postln; // outputs 24
+   
+   nil;
+)
+</pre>
+					
+<pre class="programlisting">
+(
+   var tA = Array.new( 3 );
+   
+   tA = tA.add( 5 );
+   tA = tA.add( 3 );
+   tA = tA.add( 17 );
+   
+   tA[0].postln; // outputs 5
+   tA[1].postln; // outputs 3
+   tA[2].postln; // outputs 17
+   
+   tA[0] = 24 ; // assigns 24 to element 0
+   
+   tA[0].postln; // outputs 24
+   
+   nil;
+)
+</pre>
+					 Different people prefer different styles of accessing Arrays.
+				</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html"><strong>Prev</strong>11.3.5.3. Method One</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-List.html"><strong>Next</strong>11.3.6.2. List</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.9.3. Addition</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html" title="11.3.9. Combining Audio; the Mix Class" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays.html" title="11.3.9.2. Arrays of Arrays" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html" title="11.3.10. SynthDef and Synth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><u
 l class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.9.3. Addition" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition">11.3.9.3. Addition</h4></div></div></div><div class="para">
+				This method of combinine UGen's into two channels uses the addition operator: +
+			</div><div class="para">
+				
+<pre class="programlisting">
+{
+   [
+      ( SinOsc.ar(440, 0, 0.1) + SinOsc.ar( 880, 0, 0.1 ) + SinOsc.ar( 1660, 0, 0.1 ) ),
+      ( SinOsc.ar(440, 0, 0.1) + SinOsc.ar( 880, 0, 0.1 ) + SinOsc.ar( 1660, 0, 0.1 ) )
+  ];
+}.play;
+</pre>
+				 Notice that, like with the Mix Class, independent "mul" levels are not preserved.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays.html"><strong>Prev</strong>11.3.9.2. Arrays of Arrays</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html"><strong>Next</strong>11.3.10. SynthDef and Synth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.9.2. Arrays of Arrays</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html" title="11.3.9. Combining Audio; the Mix Class" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html" title="11.3.9. Combining Audio; the Mix Class" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html" title="11.3.9.3. Addition" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul clas
 s="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.9.2. Arrays of Arrays" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays">11.3.9.2. Arrays of Arrays</h4></div></div></div><div class="para">
+				There is another way to combine many UGen's into two channels for stereo output: rather than sending the Array's to the Mix class, combine them into a two-element Array.
+			</div><div class="para">
+				
+<pre class="programlisting">
+{
+   [
+      [ SinOsc.ar(440, 0, 0.1), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.1 ) ],
+      [ SinOsc.ar(440, 0, 0.1), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.1 ) ]
+  ];
+}.play;
+</pre>
+				 Here, a two-element Array is the result of a Function, which gets sent the "play" message. Each of the elements is an equivalent, three-element Array where each element is a UGen.
+			</div><div class="para">
+				This representation also offers another benefit: each UGen can have a different "mul" value, which will be preserved. 
+<pre class="programlisting">
+{
+   [
+      [ SinOsc.ar(440, 0, 0.2), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.05 ) ],
+      [ SinOsc.ar(440, 0, 0.2), SinOsc.ar( 880, 0, 0.1 ), SinOsc.ar( 1660, 0, 0.05 ) ]
+  ];
+}.play;
+</pre>
+				 This sounds much less harsh than the first example. Try it with the Mix Class. Even with the different "mul" values, it sounds the same as the first example! This helps Mix to ensure that the total level doesn't exceed 1.0, but it has the disadvantage that careful level-balancing on your part will be erased.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html"><strong>Prev</strong>11.3.9. Combining Audio; the Mix Class</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html"><strong>Next</strong>11.3.9.3. Addition</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.9. Combining Audio; the Mix Class</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+			One of the requirements of multi-channel audio is the ability to combine a large number of UGen's into a small number of channels - normally just two. The <span class="application"><strong>SuperCollider</strong></span> interpreter allows you to accomplish this in a number of ways, which are explained here.
+		</div><div class="section" title="11.3.9.1. The &quot;Mix&quot; Class" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Mix_Class"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Mix_Class">11.3.9.1. The "Mix" Class</h4></div></div></div><div class="para">
+				The "Mix" Class allows you to combine a mutli-channel Array into one channel. It's just that simple: you put in an Array of UGens, and out comes a single-channel combination of them.
+			</div><div class="para">
+				Here are the two possible syntaxes for the "Mix" Class: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Mix.new</b>(</code><var class="pdparam">ArrayOfUGens</var><code>)</code>;</p></div> and <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Mix</b>(</code><var class="pdparam">ArrayOfUGens</var><code>)</code>;</p></div> The second form is simply a short-hand version of the first. The <code class="classname">Mix</code> Class doesn't really create "Mix" Objects either - it's just a Function that combines many UGen's into one.
+			</div><div class="para">
+				Here's an example of the "Mix" Class in action: 
+<pre class="programlisting">
+{
+   Mix( [SinOsc.ar(220, 0, 0.1),
+         SinOsc.ar(440, 0, 0.1),
+         SinOsc.ar(660, 0, 0.1),
+         SinOsc.ar(880, 0, 0.1),
+         SinOsc.ar(850, 0, 0.1),
+         SinOsc.ar(870, 0, 0.1),
+         SinOsc.ar(880, 0, 0.1),
+         SinOsc.ar(885, 0, 0.1),
+         SinOsc.ar(890, 0, 0.1),
+         SinOsc.ar(1000, 0, 0.1)] );
+}.play;
+</pre>
+				 Notice how all of these <code class="classname">SinOsc</code>s are heard through the left channel only. The <code class="classname">Mix</code> class mixes all the UGen's together into one. You could use a bus to send the audio to both the left and right channels. What happens if we don't use the <code class="classname">Mix</code> class? Try to remove the function, and find out. You only hear some of the <code class="classname">SinOsc</code>'s. Which ones? The first two, representing the left and right channels. If your audio interface has more than two channels, you may be able to hear more than those first two channels.
+			</div><div class="para">
+				There is another function offered by the <code class="classname">Mix</code> class, and it is a kind of loop. The function is called <code class="function">Fill</code>, and it takes two arguments: the number of times to run a function, and the function to run. The function is provided with one argument (like in a "do" loop), which is the number of times the function has <span class="emphasis"><em>already</em></span> been run. 
+<pre class="programlisting">
+(
+   var n = 8;
+   var sineFunc = 
+   {
+      arg iteration;
+      
+      var freq = 440 + iteration;
+      SinOsc.ar( freq:freq, mul:1/n );
+   };
+   
+   { Mix.fill( n, sineFunc ); }.play;
+)
+</pre>
+				 As you can see, the <code class="function">fill</code> function itself is quite simple: you provide the number of UGen's to create, and a function that creates UGen's. It's the <code class="literal">sineFunc</code> function that is a little confusing. The argument is called "iteration", because it holds how many times the function has already been run - how many iterations have happened already. It uses this value to help calculate the frequency (stored in a variable called <code class="literal">freq</code>), and then creates a <code class="classname">SinOsc</code> UGen. The <code class="literal">mul</code> argument helps to automatically control the volume level. Since the total volume should be no more than 1.0, the <code class="function">sineFunc</code> function calculates UGen's' volume by dividing 1, the maximum level, by the number of UGen's that will be created. The slowly pulsating volume is part of the acoustic result of this many frequencies being so close tog
 ether - it is not a hidden effect by <span class="application"><strong>SuperCollider</strong></span>.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements.html"><strong>Prev</strong>11.3.8.5. "In This Case, Do This"</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Arrays_of_Arrays.html"><strong>Next</strong>11.3.9.2. Arrays of Arrays</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.2.2. Assignment/Equality Mistake</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html" title="11.3.8.2.3. Equality versus Identity" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content
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+					Beware the following pitfall, common to a large number of programming languages: 
+<pre class="programlisting">
+a == 42; // evaluates to "true" or "false", depending on the value in "a"
+a = 42; // assigns the value 42 to "a", over-writing the previously-stored value
+</pre>
+					 One possible work-around is to write the number first. 
+<pre class="programlisting">
+42 == a; // evaluates to "true" or "false", depending on the value in "a"
+42 = a; // causes an error, because you can't assign a value to a constant number
+</pre>
+					 This way, if you accidentally leave out one of the <code class="literal">=</code> signs, the interpreter will stop execution and produce an error, rather than continuing with an unexpected assignment.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html"><strong>Prev</strong>11.3.8.2. Boolean Expressions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html"><strong>Next</strong>11.3.8.2.3. Equality versus Identity</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.2. Boolean Expressions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html" title="11.3.8. Conditional Execution" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html" title="11.3.8. Conditional Execution" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html" title="11.3.8.2.2. Assignment/Equality Mistake" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="
 Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.2. Boolean Expressions" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions">11.3.8.2. Boolean Expressions</h4></div></div></div><div class="para">
+				Boolean expressions are expressions which, when executed, result in either "true" or "false". Boolean expressions must use at least one boolean operator (as listed above), or a Function which returns a boolean value. Boolean expressions can also use other operators and Functions.
+			</div><div class="section" title="11.3.8.2.1. Simple Expressions" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Simple_Boolean"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Simple_Boolean">11.3.8.2.1. Simple Expressions</h5></div></div></div><div class="para">
+					Here are a few simple boolean expressions. Of course, variables can be used in place of constant numbers: 
+<pre class="programlisting">
+5 &lt; 60; // evaluates to "false"
+42 != 42; // evaluates to "false"
+42 == 42; // evaluates to "true"
+0.isPositive; // evaluates to "true"
+isNegative( -256 ); // evaluates to "true"
+</pre>
+
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html"><strong>Prev</strong>11.3.8. Conditional Execution</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html"><strong>Next</strong>11.3.8.2.2. Assignment/Equality Mistake</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements.html
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@@ -0,0 +1,89 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.5. "In This Case, Do This"</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html" title="11.3.8. Conditional Execution" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html" title="11.3.8.4. &quot;Switch Execution to This Path&quot;" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html" title="11.3.9. Combining Audio; the Mix Class" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" al
 t="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.5. &quot;In This Case, Do This&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements">11.3.8.5. "In This Case, Do This"</h4></div></div></div><div class="para">
+				"Case" and "switch" structures look similar, but work in subtly different way. A "switch" structure is like a railway switch, allowing one train to be routed onto the right track, according to qualities of the train. A "case" structure, on the other hand, works like somebody trying to decide how to get to work. The person might ask themselves how far they are going, how long they have to get to work, how fast the available options are, what the available options cost, and so on. While in a "switch" structure, the path of execution is determined by examining only one Object, a "case" structure determines the path of execution based on any number of things.
+			</div><div class="para">
+				Here is the syntax of a "case" structure: 
+<pre class="programlisting">
+case
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+   &lt;replaceable&gt;booleanFunction&lt;/replaceable&gt; &lt;replaceable&gt;resultFunction&lt;/replaceable&gt;
+;
+</pre>
+
+			</div><div class="para">
+				Contemplate the following pseudo-code example, which represents a possible musical sitation, and a good use of the "case" structure. 
+<pre class="programlisting">
+(
+   var coolFunction =
+   {
+      case
+         { is there no music playing?
+           AND people are in the room } { play music }
+         { has the same song been playing for too long?
+           OR is the song boring? } { change the song }
+         { has everybody left the room? } { turn off the music }
+         { has a song been requested? } { change to that song }
+         { is the music too loud? } { lower the music's volume }
+         { is the music too quiet? } { raise the music's volume }
+         { is the music too fast? } { lower the music's tempo }
+         { is the music too slow? } { raise the music's tempo }
+         { is everything okay? } { wait for 10 seconds }
+      ;
+   };
+   
+   ( 5 == 5 ).while( coolFunction ); // executes coolFunction contiuously
+)
+</pre>
+				 It might seem like this example doesn't relate to a real <span class="application"><strong>SuperCollider</strong></span> programming situation, but in fact it might. If you could program Function's which determined all of those questions and all of the answers, this sort of "case" structure would be very helpful in a situation where a computer running <span class="application"><strong>SuperCollider</strong></span> were left in a room by itself, and expected to play music whenever anybody entered the room. Since five is always equal to five, the interpreter will run <code class="function">coolFunction</code> forever. If the music needs adjustment in some way, the Function will adjust the music. If everything is okay, then the interpreter will wait for 10 seconds, and then the loop will cause the Function to be re-evaluated. Because many different criteria are evaluated in the "case" structure, this represents an efficient use of the structure.
+			</div><div class="para">
+				"Case" structures can be used to do the same thing as "switch" structures, but it's usually less elegant solution. Also, it doesn't allow the interpreter to use an speed optimization that it would have used in an equivalent "switch" structure. 
+<pre class="programlisting">
+(
+   var grade  = 11.rand + 1; // pseudo-randomly chooses 0 to 11, then adds 1 to give 1 to 12
+   
+   grade =
+   case
+      { 1 == grade; } { "D-" }
+      { 2 == grade; } { "D" }
+      { 3 == grade; } { "D+" }
+      { 4 == grade; } { "C-" }
+      { 5 == grade; } { "C" }
+      { 6 == grade; } { "C+" }
+      { 7 == grade; } { "B-" }
+      { 8 == grade; } { "B" }
+      { 9 == grade; } { "B+" }
+      { 10 == grade; } { "A-" }
+      { 11 == grade; } { "A" }
+      { 12 == grade; } { "A+" }
+   ;
+   
+   ("Your grade is" + grade).postln;
+   nil;
+)
+</pre>
+				 This example is equivalent to one of the "switch" structure examples. This is not a good use of the "case" structure, because it requires a lot of code repetition.
+			</div><div class="para">
+				Unlike a "switch" structure, a "case" structure will always follow the <span class="emphasis"><em>first</em></span> case that evaluates to "true". 
+<pre class="programlisting">
+(
+   case
+      { 5 == 5; } { "one".postln; }
+      { 5 == 5; } { "two".postln; }
+      { 5 == 5; } { "three".postln; }
+   ;
+   
+   nil;
+)
+</pre>
+				 This example will always result in "one" being printed.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html"><strong>Prev</strong>11.3.8.4. "Switch Execution to This Path"</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix.html"><strong>Next</strong>11.3.9. Combining Audio; the Mix Class</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html
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@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.2.3. Equality versus Identity</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html" title="11.3.8.2.2. Assignment/Equality Mistake" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html" title="11.3.8.2.4. Logical And and Or" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Comm
 on_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.2.3. Equality versus Identity" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity">11.3.8.2.3. Equality versus Identity</h5></div></div></div><div class="para">
+					The identity-equivalence operators are not usually needed. 
+<pre class="programlisting">
+(
+   var a = [12,24,48];
+   var b = [12,24,48];
+   
+   a == b; // evaluates to "true"
+   a === b; // evaluates to "false"
+)
+</pre>
+					 The <code class="literal">==</code> operator evaluates to <code class="literal">true</code> because <code class="literal">a</code> and <code class="literal">b</code> represent equivalent Objects - they are equal. The <code class="literal">===</code> operator evaluates to <code class="literal">false</code> because <code class="literal">a</code> and <code class="literal">b</code> represent different instances of the Objects - they are not identical. 
+<pre class="programlisting">
+(
+   var a = [12,24,48];
+   var b = a;
+   
+   a == b; // evaluates to "true"
+   a === b; // evaluates to "true"
+)
+</pre>
+					 In this case, the <code class="literal">==</code> operator still evaluates to <code class="literal">true</code>. The <code class="literal">===</code> operator also evaluates to <code class="literal">true</code>, because <code class="literal">a</code> and <code class="literal">b</code> both represent the same Object. When the interpreter evaluates <code class="code">var b = a;</code> in the example above, it actually assigns <code class="literal">b</code> the same value that <code class="literal">a</code> stores, not a copy of it.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Assignment_and_Equality_Mistake.html"><strong>Prev</strong>11.3.8.2.2. Assignment/Equality Mistake</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html"><strong>Next</strong>11.3.8.2.4. Logical And and Or</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.3. "If This Is True, Then... "</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html" title="11.3.8. Conditional Execution" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html" title="11.3.8.2.5. Order of Precedence" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html" title="11.3.8.4. &quot;Switch Execution to This Path&quot;" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/im
 age_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.3. &quot;If This Is True, Then... &quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements">11.3.8.3. "If This Is True, Then... "</h4></div></div></div><div class="para">
+				The "if" structure is provided a boolean expression and two Functions. If the expression evaluates to "true", it executes one Function. If the expression evaluates to "false", it executes the other Function.
+			</div><div class="para">
+				Here are the two ways to write an "if" structure: 
+<pre class="programlisting">if ( booleanExpression, trueFunction, falseFunction );</pre>
+				 and 
+<pre class="programlisting">booleanExpression.if( trueFunction, falseFunction );</pre>
+				 It's possible to exclude the <code class="function">falseFunction</code>, which is like telling the interpreter, "If the boolean expression is true, then execute this Function. Otherwise, don't execute it."
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   var test = [true,false].choose; // pseudo-randomly chooses one of the elements in the List
+   
+   if ( ( true == test ), { "It's true!".postln; }, { "It's false!".postln; } );
+   nil;
+)
+</pre>
+				 This example prints out a nice message, saying whether <code class="literal">test</code> is <code class="literal">true</code> or <code class="literal">false</code>. Because <code class="literal">test</code> is already a boolean value, we don't need to include it in an expression. The "if" statement could have been shortened like this: <code class="code">if ( test, { "It's true!".postln; }, { "It's false!".postln; } );</code>
+			</div><div class="para">
+				Suppose we only wanted to be alerted if <code class="literal">test</code> is <code class="literal">true</code>. 
+<pre class="programlisting">
+(
+   var test = [true,false].choose; // pseudo-randomly chooses one of the elements in the List
+   
+   test.if( { "It's true!".postln; } );
+   nil;
+)
+</pre>
+				 In this example, the alternate "if" syntax is used, where the boolean expression is placed before the parentheses.
+			</div><div class="para">
+				"If" structures can also be "nested," which is like telling the interpreter, "If this is true, do this; otherwise if this is true, do this; otherwise if this is true, do this." In this relatively simple example of nesting, the interpreter evaluates each "if" structure only if the previous one was "false". 
+<pre class="programlisting">
+(
+   var test = [1,2,3].choose; // pseudo-randomly chooses one of the elements in the List
+   
+   if( 1 == test, { "It's one!".postln; },
+      if( 2 == test, { "It's two!".postln; },
+         if( 3 == test, { "It's three!".postln; } ) ) );
+   
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				This is a more complex example of nesting: 
+<pre class="programlisting">
+(
+   var testA = [1,2,3].choose; // pseudo-randomly chooses one of the elements in the List
+   var testB = [1,2,3].choose;
+   
+   if( 1 == testA, { ( 1 == testB ).if( { "It's one and one!".postln; },
+                        ( 2 == testB ).if( { "It's one and two!".postln; },
+                           ( 3 == testB ).if( { "It's one and three!".postln; } ) ) ); },
+      if( 2 == testA, { ( 1 == testB ).if( { "It's two and one!".postln; },
+                           ( 2 == testB ).if( { "It's two and two!".postln; },
+                              ( 3 == testB ).if( { "It's two and three!".postln; } ) ) ); },
+         if( 3 == testA, { ( 1 == testB ).if( { "It's three and one!".postln; },
+                             ( 2 == testB ).if( { "It's three and two!".postln; },
+                                 ( 3 == testB ).if( { "It's three and three!".postln; } ) ) ); } ) ) );
+   
+   nil;
+)
+</pre>
+				 As you can see, this type of nesting is not easy to figure out - from the standpoint of the original programmer or somebody else who wishes to use your code. In writing this example, it took me several attempts before getting the parentheses and braces right. Usually, if you have a long list of possibilities to test (like the nine in this example), it is better to use a "case" or "switch" structure. Not only does this help to make the code easier to understand, but the <span class="application"><strong>SuperCollider</strong></span> interpreter can apply optimizations that make the code run marginally faster.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html"><strong>Prev</strong>11.3.8.2.5. Order of Precedence</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html"><strong>Next</strong>11.3.8.4. "Switch Execution to This Path"</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html
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@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.2.4. Logical And and Or</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html" title="11.3.8.2.3. Equality versus Identity" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html" title="11.3.8.2.5. Order of Precedence" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Conte
 nt/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.2.4. Logical And and Or" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or">11.3.8.2.4. Logical <code class="literal">And</code> and <code class="literal">Or</code></h5></div></div></div><div class="para">
+					The logical And and Or operators must receive two boolean arguments. Logical And returns <code class="literal">true</code> if both of its arguments are <code class="literal">true</code>. Logical Or returns <code class="literal">true</code> if one of its arguments are <code class="literal">true</code>.
+				</div><div class="para">
+					The following table illustrates how the <span class="application"><strong>SuperCollider</strong></span> interpreter will evaluate each of the following situations. 
+					<div class="table" title="Table 11.3. Truth Table"><h6>Table 11.3. Truth Table</h6><div class="table-contents"><table summary="Truth Table" border="1"><colgroup><col align="center" width="25%" /><col align="center" width="25%" /><col align="center" width="25%" /><col align="center" width="25%" /></colgroup><thead><tr><th align="center">
+										If the left sub-expression is...
+									</th><th align="center">
+										... and the right sub-expression is...
+									</th><th align="center">
+										... then logical <code class="literal">And</code> evaluates to...
+									</th><th align="center">
+										... and logical <code class="literal">Or</code> evaluates to...
+									</th></tr></thead><tbody><tr><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td></tr><tr><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td></tr><tr><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td><td align="center">
+										<code class="literal">true</code>
+									</td></tr><tr><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td><td align="center">
+										<code class="literal">false</code>
+									</td></tr></tbody></table></div></div><br class="table-break" />
+
+				</div><div class="para">
+					The interpreter evaluates the expression on the left first, and then the expression on the right <span class="emphasis"><em>only</em></span> if it will influence the outcome. This means that, if the left-side expression of a logical Or operator evaluates to "true", the interpreter will not test the right-side expression, because the result will be "true" anyway. Similarly, if the left-side expression of a logical And operator evaluates to "false", the interpreter will not test the right-side expression, because the result will be "false" anyway.
+				</div><div class="para">
+					This can be exploited to help avoid errors like division-by-zero. 
+<pre class="programlisting">
+(
+   var x = 5.rand; // assigns a pseudo-random number between 0 and 5
+   
+   ( x != 0 ) &amp;&amp; ( { x = 17 / x; } ); // doesn't divide by x if it would cause division-by-zero
+   
+   x; // the interpreter automatically prints this value after execution
+)
+</pre>
+					 If the left-side expression of the logical And operator is "false", the interpreter doesn't evaluate the right-side expression; it simply moves on to the next expression. If the left-side expression is "true" (meaning that x is not zero), then the right-side expression is evaluated. The right-side expression happens to be a Function which assigns "x" the result of dividing 17 by its previous value. The result of the logical And operation is simply discarded in this case - it doesn't really matter to us. This isn't the most straight-forward code, and there are other ways to avoid division-by-zero. If you use this, it's probably best to include a brief explanation of what the code does, as a commment.
+				</div><div class="para">
+					If you run this code many times, you will see that it gives many different results - one of which is zero, which proves that the code works as intended. If <span class="application"><strong>SuperCollider</strong></span> divides by zero, the result is "inf", representing infinity. Try modifying the code so that it will divide by zero, and see what happens.
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Equality_versus_Identity.html"><strong>Prev</strong>11.3.8.2.3. Equality versus Identity</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html"><strong>Next</strong>11.3.8.2.5. Order of Precedence</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence.html
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@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.2.5. Order of Precedence</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html" title="11.3.8.2.4. Logical And and Or" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html" title="11.3.8.3. &quot;If This Is True, Then... &quot;" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content
 /images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.2.5. Order of Precedence" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Order_of_Precedence">11.3.8.2.5. Order of Precedence</h5></div></div></div><div class="para">
+					In complicated boolean expressions, it's important to clarify the order in which you want sub-expressions to be executed. This order is called the "order of precedence," or "order of operations" (see <em class="citetitle">Order of Operations (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Order_of_operations">http://en.wikipedia.org/wiki/Order_of_operations</a> for more information). In computer science, different programming languages enforce different orders of precedence, so you should use parentheses to clarify your intended order, to proactively avoid later confusion. The interpreter will evaluate an expression from left to right, and always fully evaluate parentheses before continuing.
+				</div><div class="para">
+					Even simple expression can benefit from parentheses. These produce the same results: 
+<pre class="programlisting">
+(
+   var a = 5 == 5 &amp;&amp; 17 != 5;
+   var b = ( 5 == 5 ) &amp;&amp; ( 17 != 5 ); // parentheses help to clarify
+   
+   a == b; // evaluates to "true"
+)
+</pre>
+					
+<pre class="programlisting">
+(
+   var a = 5.isPositive &amp;&amp; isNegative( 6 ) || 12 + 5 * 42 - 1 &gt; 18 ;
+   var b = ( 5.isPositive &amp;&amp; isNegative( 6 ) ) || ( ((12 + 5) * 42 - 1) &gt; 18 ); // parentheses help to clarify
+   
+   a &amp;&amp; b; // evaluates to "true"
+)
+</pre>
+					 And perhaps even more surprisingly... 
+<pre class="programlisting">( 12 + 5 * 42 - 1 ) != ( (12 + 5) * 42 - 1 );</pre>
+					 ... evaluates to "false"! They're equal - the interpreter doesn't follow the standard mathematical order of precedence rules! <span class="application"><strong>SuperCollider</strong></span> evaluates from left to right, so it's important to clarify to the interpreter what you mean. Where would you put parentheses so that <span class="application"><strong>SuperCollider</strong></span> evaluates the expression as per the standard mathematical order of precedence rules, with multiplication before addition and subtraction?
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Logical_And_and_Or.html"><strong>Prev</strong>11.3.8.2.4. Logical And and Or</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html"><strong>Next</strong>11.3.8.3. "If This Is True, Then... "</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8.4. "Switch Execution to This Path"</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html" title="11.3.8. Conditional Execution" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html" title="11.3.8.3. &quot;If This Is True, Then... &quot;" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements.html" title="11.3.8.5. &quot;In This Case, Do This&quot;" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/im
 age_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8.4. &quot;Switch Execution to This Path&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Switch_Statements">11.3.8.4. "Switch Execution to This Path"</h4></div></div></div><div class="para">
+				A "switch" structure can be most easily understood by comparison to a switch in a railway line. As a train approaches a railway switch, an operator inspects the train, and decides whether it should be going to the passenger station, the freight station, or the garage for storage. A "switch" structure - like a railways switch, can only act on one Object at a time, but the Object can be a Collection, allowing you to compare multiple things at once. Each case is tested with the boolean equality operator before being executed.
+			</div><div class="para">
+				Here is the syntax of a "switch" statement: 
+<pre class="programlisting">
+case( compareThis,
+   toThis1, { doThis; },
+   toThis2, { doThis; },
+   toThis3, { doThis; }
+);
+</pre>
+				 You can include any number of cases. Notice that there is no comma after the last case, and that I've put the concluding ");" on a separate line with the same indentation as the word "case", so that it's easy to see.
+			</div><div class="para">
+				The following example shows a simple switch. 
+<pre class="programlisting">
+(
+   var grade  = 11.rand + 1; // pseudo-randomly chooses 0 to 11, then adds 1 to give 1 to 12
+   
+   grade =
+   switch( grade,
+      1, { "D-" },
+      2, { "D" },
+      3, { "D+" },
+      4, { "C-" },
+      5, { "C" },
+      6, { "C+" },
+      7, { "B-" },
+      8, { "B" },
+      9, { "B+" },
+      10, { "A-" },
+      11, { "A" },
+      12, { "A+" }
+   );
+   
+   ("Your grade is" + grade).postln;
+   nil;
+)
+</pre>
+				 The code picks a pseudo-random number between 1 and 12, then uses a "switch" structure to convert that number into a letter-grade, assigning it to the same <code class="literal">grade</code> variable. Then, it adds the "Your grade is" string to the value of <code class="literal">grade</code> (with a space between), and prints that result.
+			</div><div class="para">
+				This example avoids the complex nested "if" structure from above. 
+<pre class="programlisting">
+(
+   var testA = [1,2,3].choose; // pseudo-randomly chooses one of the elements in the List
+   var testB = [1,2,3].choose;
+   
+   switch( [testA,testB],
+      [1,1], { "It's one and one!".postln; },
+      [1,2], { "It's one and two!".postln; },
+      [1,3], { "It's one and three!".postln; },
+      [2,1], { "It's two and one!".postln; },
+      [2,2], { "It's two and two!".postln; },
+      [2,3], { "It's two and thre!".postln; },
+      [3,1], { "It's three and one!".postln; },
+      [3,2], { "It's three and two!".postln; },
+      [3,3], { "It's three and three!".postln; }
+   );
+   
+   nil;
+)
+</pre>
+				 This is an elegant way to inspect two otherwise-separate variables. Remember that the first argument to "switch" (in this case, it's <code class="code">[testA,tesB]</code>) is compared to the first argument of possibe result with the equality operator: <code class="literal">==</code>
+			</div><div class="para">
+				When evaluating which switch to use, the <span class="application"><strong>SuperCollider</strong></span> interpreter will always apply the <span class="emphasis"><em>last</em></span> one that evaluates to <code class="literal">true</code>. 
+<pre class="programlisting">
+(
+   switch( 5,
+      5, { "one".postln; },
+      5, { "two".postln; },
+      5, { "three".postln; }
+   );
+   
+   nil;
+)
+</pre>
+				 All of these cases are true, but this will always result in "three" being printed.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-If_Statements.html"><strong>Prev</strong>11.3.8.3. "If This Is True, Then... "</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Case_Statements.html"><strong>Next</strong>11.3.8.5. "In This Case, Do This"</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html
new file mode 100644
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html
@@ -0,0 +1,92 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.8. Conditional Execution</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html" title="11.3.7.5. Other Loops" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="
 docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.8. Conditional Execution" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution">11.3.8. Conditional Execution</h3></div></div></div><div class="para">
+			Conditional execution tells the <span class="application"><strong>SuperCollider</strong></span> interpreter to execute code on the condition that something is true. <span class="application"><strong>SuperCollider</strong></span> offers three conditional execution structures, "if", "switch", and "case" statements. Each of these structures is controlled by one or a series of "boolean expressions" (sometimes called "conditional expressions"), which are composed of "boolean operators".
+		</div><div class="section" title="11.3.8.1. Boolean Operators" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Operators"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Operators">11.3.8.1. Boolean Operators</h4></div></div></div><div class="para">
+				Boolean operators evaluate to <code class="literal">true</code> or <code class="literal">false</code>, and are most useful in boolean expressions, where they help to determine which portion of a program to execute.
+			</div><div class="para">
+				The following table lists binary boolean operators that take two arguments: one on the left and one on the right. These operators produce either <code class="literal">true</code> or <code class="literal">false</code>. 
+				<div class="table" title="Table 11.1. Binary Boolean Operators in SuperCollider"><h6>Table 11.1. Binary Boolean Operators in SuperCollider</h6><div class="table-contents"><table summary="Binary Boolean Operators in SuperCollider" border="1"><colgroup><col align="center" width="50%" /><col align="center" width="50%" /></colgroup><thead><tr><th align="center">
+									Operator
+								</th><th align="center">
+									Meaning
+								</th></tr></thead><tbody><tr><td align="center">
+									&lt;
+								</td><td align="center">
+									less than
+								</td></tr><tr><td align="center">
+									&lt;=
+								</td><td align="center">
+									less than or equal to
+								</td></tr><tr><td align="center">
+									&gt;
+								</td><td align="center">
+									greater than
+								</td></tr><tr><td align="center">
+									&gt;=
+								</td><td align="center">
+									greater than or equal to
+								</td></tr><tr><td align="center">
+									==
+								</td><td align="center">
+									equivalent
+								</td></tr><tr><td align="center">
+									!=
+								</td><td align="center">
+									not equivalent
+								</td></tr><tr><td align="center">
+									===
+								</td><td align="center">
+									identical (the same object)
+								</td></tr><tr><td align="center">
+									!==
+								</td><td align="center">
+									not identical (not the same object)
+								</td></tr><tr><td align="center">
+									&amp;&amp;
+								</td><td align="center">
+									logical <code class="literal">And</code>
+								</td></tr><tr><td align="center">
+									||
+								</td><td align="center">
+									logical <code class="literal">Or</code>
+								</td></tr></tbody></table></div></div><br class="table-break" />
+
+			</div><div class="para">
+				The following table lists unary boolean operators that take one arguments. These operators produce either <code class="literal">true</code> or <code class="literal">false</code>. 
+				<div class="table" title="Table 11.2. Unary Boolean Operators in SuperCollider"><h6>Table 11.2. Unary Boolean Operators in SuperCollider</h6><div class="table-contents"><table summary="Unary Boolean Operators in SuperCollider" border="1"><colgroup><col align="center" width="50%" /><col align="center" width="50%" /></colgroup><thead><tr><th align="center">
+									Operator
+								</th><th align="center">
+									Meaning
+								</th></tr></thead><tbody><tr><td align="center">
+									isPositive
+								</td><td align="center">
+									<code class="literal">true</code> if the argument is greater than or equal to <code class="literal">0</code>
+								</td></tr><tr><td align="center">
+									isStrictlyPositive
+								</td><td align="center">
+									<code class="literal">true</code> if the argument is greater than <code class="literal">0</code>
+								</td></tr><tr><td align="center">
+									isNegative
+								</td><td align="center">
+									<code class="literal">true</code> if <code class="function">isPositive</code> is <code class="literal">false</code>
+								</td></tr></tbody></table></div></div><br class="table-break" />
+				 Unary operators are actually functions, and must be used as such. 
+<pre class="programlisting">
+(
+	var x = 5;
+	x.isPositive; // returns "true"
+	isNegative( x ); // returns "false"
+)
+</pre>
+
+			</div><div class="para">
+				The use of these operators is explained below in the "Boolean Expressions" section.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html"><strong>Prev</strong>11.3.7.5. Other Loops</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html"><strong>Next</strong>11.3.8.2. Boolean Expressions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html
new file mode 100644
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.14.3. Email</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html" title="11.3.14. How to Get Help" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html" title="11.3.14.2. Internet Relay Chat (IRC)" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html" title="11.3.14.4. The SuperCollider Website" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul 
 class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.14.3. Email" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email">11.3.14.3. Email</h4></div></div></div><div class="para">
+				If you feel comfortable sending an email to a mailing list, you can use the <em class="citetitle">sc-users Mailing List</em>, available at <a href="http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml">http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml</a>. If you decide to subscribe to this list, be aware that it receives a large amount of mail every day.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html"><strong>Prev</strong>11.3.14.2. Internet Relay Chat (IRC)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html"><strong>Next</strong>11.3.14.4. The SuperCollider Website</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html
new file mode 100644
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.14.2. Internet Relay Chat (IRC)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html" title="11.3.14. How to Get Help" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html" title="11.3.14. How to Get Help" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html" title="11.3.14.3. Email" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p"
  href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.14.2. Internet Relay Chat (IRC)" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC">11.3.14.2. Internet Relay Chat (IRC)</h4></div></div></div><div class="para">
+				If you know how to use Internet Relay Chat (IRC), you can join the #supercollider channel on the Freenode network. The channel does not usually have a large number of participants or a lot of activity, but the users are some of the most polite and helpful on the internet.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html"><strong>Prev</strong>11.3.14. How to Get Help</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html"><strong>Next</strong>11.3.14.3. Email</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.14.4. The SuperCollider Website</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html" title="11.3.14. How to Get Help" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html" title="11.3.14.3. Email" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html" title="11.3.15. Legal Attribution" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a access
 key="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.14.4. The SuperCollider Website" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website">11.3.14.4. The <span class="application"><strong>SuperCollider</strong></span> Website</h4></div></div></div><div class="para">
+				The <em class="citetitle"><span class="application"><strong>SuperCollider</strong></span> Website</em> at SourceForge (<a href="http://supercollider.sourceforge.net/">http://supercollider.sourceforge.net/</a>) offers links to many resources.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Email.html"><strong>Prev</strong>11.3.14.3. Email</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html"><strong>Next</strong>11.3.15. Legal Attribution</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.14. How to Get Help</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html" title="11.3.13.6. Working with the TempoClock Class" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html" title="11.3.14.2. Internet Relay Chat (IRC)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site"
  /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.14. How to Get Help" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help">11.3.14. How to Get Help</h3></div></div></div><div class="para">
+			Knowing how to get help in <span class="application"><strong>SuperCollider</strong></span> is going to play a large part in determining whether you have a productive or frustrating relationship with the language and its components. There are a large number of ways to get help, but here are some of the most helpful.
+		</div><div class="section" title="11.3.14.1. Use the SuperCollider Help Files" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Official_Help_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-Official_Help_Files">11.3.14.1. Use the <span class="application"><strong>SuperCollider</strong></span> Help Files</h4></div></div></div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> comes with an extensive collection of help files, which contain the answers to most of your problems. The difficulty will be in finding the solution - it's not always located where you think it is, because it often isn't the solution you think it will be.
+			</div><div class="para">
+				On Fedora Linux systems, the main help file is located at [file:///usr/share/SuperCollider/Help/Help.html this URL], and it can be viewed in any web browser. It may also be helpful to browse the directory structure of the help files, located at [file:///usr/share/SuperCollider/Help this URL], which can also be viewed in your web browser.
+			</div><div class="para">
+				If you're looking for further explanations of material in this tutorial, you could start by reviewing the [file:///usr/share/SuperCollider/Help/Tutorials/Getting-Started/Getting%20Started%20With%20SC.html Getting Started With <span class="application"><strong>SuperCollider</strong></span>] tutorial, on which this document is based. The sections in that tutorial roughly correspond to the sections in this guide.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html"><strong>Prev</strong>11.3.13.6. Working with the TempoClock Class</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-IRC.html"><strong>Next</strong>11.3.14.2. Internet Relay Chat (IRC)</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html
new file mode 100644
index 0000000..c5e3ef8
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.15. Legal Attribution</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html" title="11.3.14.4. The SuperCollider Website" /><link rel="next" href="sect-Musicians_Guide-SuperCollider-Composing.html" title="11.4. Composing with SuperCollider" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul cl
 ass="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SuperCollider-Composing.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.15. Legal Attribution" id="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution">11.3.15. Legal Attribution</h3></div></div></div><div class="para">
+			This portion of the Fedora Musicians' Guide, called "Basic Programming with <span class="application"><strong>SuperCollider</strong></span>," is a derivative work of the, <em class="citetitle">Getting Started With <span class="application"><strong>SuperCollider</strong></span></em> tutorial. The original work was created by Scott Wilson, James Harkins, and the <span class="application"><strong>SuperCollider</strong></span> development team. It is available on the internet from <a href="http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/Help/Tutorials/Getting-Started/Getting%20Started%20With%20SC.html">http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/Help/Tutorials/Getting-Started/Getting%20Started%20With%20SC.html</a>.
+		</div><div class="para">
+			The original document, like all <span class="application"><strong>SuperCollider</strong></span> documentation, is licenced under the Creative Commons' <em class="citetitle">Attribution Share-Alike 3.0 Unported Licence</em>, accessible on the internet at <a href="http://creativecommons.org/licenses/by-sa/3.0/">http://creativecommons.org/licenses/by-sa/3.0/</a>.
+		</div><div class="para">
+			This usage should in no way be construed as an endorsement of the Fedora Project, the Musicians' Guide, or any other party by the <span class="application"><strong>SuperCollider</strong></span> development team.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help-SuperCollider_Website.html"><strong>Prev</strong>11.3.14.4. The SuperCollider Website</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SuperCollider-Composing.html"><strong>Next</strong>11.4. Composing with SuperCollider</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.5.3. Method One</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html" title="11.3.5. Multichannel Audio" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html" title="11.3.5.2. Multichannel Expansion" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html" title="11.3.6. Collections" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docn
 av"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.5.3. Method One" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One">11.3.5.3. Method One</h4></div></div></div><div class="para">
+				Believe it or not, you now know enough to understand a slightly-modified version of the first part of "Method One," a <span class="application"><strong>SuperCollider</strong></span> program written and heavily commented specifically for use with this guide. You should <code class="function">play</code> this example, and experiment with changing the frequencies, volumes, and so on. The fully-commented version provides a full explanation of how the function works. 
+<pre class="programlisting">
+{
+   // sets up the frequencies of both channels
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 ); // oscillating
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 ); // oscillating
+   var frequencyL_drone = SinOsc.kr( freq:0.03, mul:20, add:100 ); // drone
+   var frequencyR_drone = SinOsc.kr( freq:0.01, mul:20, add:210 ); // drone
+   
+   // changes the volume of the oscillating part in the left channel
+   var volumeL = SinOsc.kr( freq:0.5, mul:0.02, add:0.03 );
+   
+   // left channel
+   var left = [ SinOsc.ar( freq:frequencyL, mul:volumeL ), // this is the oscillating part
+                SinOsc.ar( freq:[frequencyL_drone,2*frequencyL_drone], mul:0.02 ), // the rest make up the drone
+                SinOsc.ar( freq:[5*frequencyL_drone,7*frequencyL_drone], mul:0.005 ),
+                SinOsc.ar( freq:[13*frequencyL_drone,28*frequencyL_drone], mul:0.001 ) ];
+   
+   // right channel
+   var right = [ SinOsc.ar( freq:frequencyR, mul:0.1 ), // this is the oscillating part
+                 SinOsc.ar( freq:[frequencyR_drone,2*frequencyR_drone], mul:0.02 ), // the rest make up the drone
+                 SinOsc.ar( freq:4*frequencyR_drone, mul:0.005 ),
+                 SinOsc.ar( freq:[64*frequencyR_drone,128*frequencyR_drone], mul:0.01 ) ]; // high frequencies!
+   
+   [ left, right ];
+}
+</pre>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html"><strong>Prev</strong>11.3.5.2. Multichannel Expansion</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Collections.html"><strong>Next</strong>11.3.6. Collections</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html
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@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.5.2. Multichannel Expansion</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
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 ass="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.5.2. Multichannel Expansion" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion">11.3.5.2. Multichannel Expansion</h4></div></div></div><div class="para">
+				You can automatically create multiple UGens by providing an Array as one of the parameters. The <span class="application"><strong>SuperCollider</strong></span> interpreter will automatically create multichannel UGens as a result.
+			</div><div class="para">
+				The following two examples produce equivalent output: 
+<pre class="programlisting">{ [ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 440, 0, 0.2 ) ]; }.play;</pre>
+				 
+<pre class="programlisting">{ SinOsc.ar( [440, 440], 0, 0.2 ); }.play;</pre>
+				 The second example can be easier to read, because it is obvious that only the frequency is changing - or in this case, that nothing is changing. This technique is more useful in a situation like the following: 
+<pre class="programlisting">
+{ SinOsc.ar( [[440, 445, 450, 455, 460, 465],
+              [440, 445, 450, 455, 460, 465]],
+             0,
+             0.2 ); }.play;
+</pre>
+				 That's not exactly easy to read, but it's easier to figure out than the most obvious alternative: 
+<pre class="programlisting">
+{
+   [[ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 445, 0, 0.2 ), SinOsc.ar( 450, 0, 0.2 ), SinOsc.ar( 455, 0, 0.2 ), SinOsc.ar( 460, 0, 0.2 ), SinOsc.ar( 465, 0, 0.2 ) ],
+    [ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 445, 0, 0.2 ), SinOsc.ar( 450, 0, 0.2 ), SinOsc.ar( 455, 0, 0.2 ), SinOsc.ar( 460, 0, 0.2 ), SinOsc.ar( 465, 0, 0.2 ) ]];
+}.play;
+</pre>
+				 More importantly, multichannel expansion gives us another tool to avoid repetition. Repetition is the enemy of correctness - it's so much more difficult to find a mistake in the second example than in the first!
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html"><strong>Prev</strong>11.3.5. Multichannel Audio</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Method_One.html"><strong>Next</strong>11.3.5.3. Method One</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.5. Multichannel Audio</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.5. Multichannel Audio" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio">11.3.5. Multichannel Audio</h3></div></div></div><div class="para">
+			By now you must be growing tired of the left-side-only sounds being produced by the examples.
+		</div><div class="section" title="11.3.5.1. Stereo Array" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Stereo_Array"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Stereo_Array">11.3.5.1. Stereo Array</h4></div></div></div><div class="para">
+				The easiest way to output multichannel audio in <span class="application"><strong>SuperCollider</strong></span> is to use a kind of "Collection" (defined later) called an "Array." <span class="application"><strong>SuperCollider</strong></span> will theoretically handle any number of audio output channels, but by default is usually only configured for two-channel stereo audio. Since humans have only two ears, this is sufficient for most tasks! A multichannel array is notated like this: <code class="code">[ LeftChannel.ar( x ), RightChannel.ar( y ) ]</code>
+			</div><div class="para">
+				Here is our simple sine oscillator expanded to produce stereo audio: 
+<pre class="programlisting">{ [ SinOsc.ar( 440, 0, 0.2 ), SinOsc.ar( 440, 0, 0.2 ) ]; }.play;</pre>
+				 Not much has changed, except that the audio we hear is now being emitted from both the left and right channels. Change the frequency of one of the sine oscillators to <code class="literal">450</code> and the difference will become much more apparent.
+			</div><div class="para">
+				Multichannel arrays can also be combined with each other, like this: 
+<pre class="programlisting">
+{
+   var one = [ x, y, z ];
+   var two = [ a, b, c ];
+   [ one, two ];
+}
+</pre>
+				 If <code class="literal">a</code>, <code class="literal">b</code>, <code class="literal">c</code>, <code class="literal">x</code>, <code class="literal">y</code>, and <code class="literal">z</code> were all audio-rate UGens, this function could be <code class="function">play</code>'ed. It would produce stereo audio, and each channel would have three independent UGens.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function.html"><strong>Prev</strong>11.3.4.2. The "play" Function</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio-Multichannel_Expansion.html"><strong>Next</strong>11.3.5.2. Multichannel Expansion</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.3.4. Choosing a Paradigm</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Object-Oriented_Programming.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.3.4. Choosing a Paradigm" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm">11.3.3.4. Choosing a Paradigm</h4></div></div></div><div class="para">
+				At this point you may begin worrying about which programming paradigm you should choose, and when. The answer is unhelpful: "Whichever seems best for the task."
+			</div><div class="para">
+				Let's expand on this. If you are primarily a programmer, then you probably already know how to choose the best paradigm and algorithm for the task. If you are a musician, then you probably just want your program to produce the output that you want (in this case, a particular set of sounds). Part of the beauty of <span class="application"><strong>SuperCollider</strong></span>'s flexibility is that it allows you to produce the same output in different ways. As a musician this means that, as long as your program works as you want it to work, it doesn't matter how you write it. Experience will teach you more and less effective ways of doing things, but there is no need for rules.
+			</div><div class="para">
+				Even so, here are some guidelines that will help you to start thinking about music programs: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Programs of all sorts often follow a simple, four-step flow. Not all parts are always present. 
+							<div class="orderedlist"><ol><li class="listitem"><div class="para">
+										Declare variables.
+									</div></li><li class="listitem"><div class="para">
+										Get input from the user.
+									</div></li><li class="listitem"><div class="para">
+										Calculate something with the input.
+									</div></li><li class="listitem"><div class="para">
+										Provide output to the user (i.e. "make noise").
+									</div></li></ol></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Repetition is the enemy of correctness, so if you're going to execute some code more than once, try writing a Function. If it's slightly different every time, try using arguments. Arguments with default values are a great way to expand a Function's usefulness.
+						</div></li><li class="listitem"><div class="para">
+							If it looks too complicated, then it probably is. The more difficult it is to understand something, the greater the chance of making a mistake.
+						</div></li><li class="listitem"><div class="para">
+							Don't forget the semicolons at the end of every statement.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Object-Oriented_Programming.html"><strong>Prev</strong>11.3.3.3. Object-Oriented Programming</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html"><strong>Next</strong>11.3.4. Sound-Making Functions</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.3.2. Functional Programming</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+				Functional programming is also easy to understand, but it can be a little bit more difficult to think about complex tasks. Functional programs use Functions to complete all of their work. This is not strictly possible in <span class="application"><strong>SuperCollider</strong></span>: it is more imperative than functional, but the creative use of Functions can easily solve some problems that are difficult to write with an imperative approach.
+			</div><div class="para">
+				The following example is an extension of the "Imperative" example. Pretend that the following Functions exist, and do the following tasks: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							getinput : allows the user to enter a number, and returns that number
+						</div></li><li class="listitem"><div class="para">
+							add : adds together the numbers given as arguments, returning the sum
+						</div></li></ul></div>
+				
+<pre class="programlisting">
+(
+   postln( add( getinput, getinput ) );
+)
+</pre>
+
+			</div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> will always execute the inner-most Functions first. This is how the interpreter executes the single-line program above: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Execute the left call of <code class="function">getinput</code>
+						</div></li><li class="listitem"><div class="para">
+							Execute the right call of <code class="function">getinput</code>
+						</div></li><li class="listitem"><div class="para">
+							Execute <code class="function">add</code> with the two numbers returned by <code class="function">getinput</code>
+						</div></li><li class="listitem"><div class="para">
+							Execute <code class="function">postln</code> with the number returned by <code class="function">add</code>
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Both imperative and functional programming have advantages and disadvantages. <span class="application"><strong>SuperCollider</strong></span> will allow you to use either approach, or a mix of both, when solving problems.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html"><strong>Prev</strong>11.3.3. Object-Oriented SuperCollider</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Object-Oriented_Programming.html"><strong>Next</strong>11.3.3.3. Object-Oriented Programming</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html" title="11.3.3. Object-Oriented SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming.html" title="11.3.3.2. Functional Programming" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm.html" title="11.3.3.4. Choosing a Paradigm" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Docume
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+				Object-oriented programming is more difficult to think about than imperative or functional. When using this paradigm (mode of thought), almost everything in <span class="application"><strong>SuperCollider</strong></span> is thought of as an abstract Object. In this way, it allows programmers to make compelling comparisons to the real world, where all tangible things are objects, and where it is not hard to conceive of most intangible things as objects, too. With object-oriented programming, computer science takes a break from mathematics, and is influenced by philosophy.
+			</div><div class="para">
+				Class names always begin with an uppercase letter.
+			</div><div class="para">
+				Anything can be represented as an Object - like a bicycle, for instance. Let's pretend that we have an Object called a Bicycle. We don't yet have a particular bicycle - just the abstract <em class="firstterm">class</em> containing everything that is true about all bicycles. If a Bicycle class exists in <span class="application"><strong>SuperCollider</strong></span>, you generate a specific instance like this: <code class="code">var bike = Bicycle.new;</code> All <span class="application"><strong>SuperCollider</strong></span> Objects can be <em class="firstterm">instantiated</em> in this way: you get a specific Bicycle from the generic class, and you can then modify and work with your own Object as you choose. The specific properties associated with a particular instance of a class are called <em class="firstterm">instance variables</em>.
+			</div><div class="para">
+				There are certain things that Bicycles are designed to do: turn the wheels, turn the handlebar, raise and lower the seat, and so on. You can cause these things to happen by providing a certain input to a real-world Bicycle: if you want to turn the wheels, you might push the pedals. In <span class="application"><strong>SuperCollider</strong></span>, you cause things to happen by <em class="firstterm">sending a message</em> to the Object that tells it what you want: if you have a Bicycle, you might turn the wheels like this: <code class="code">bike.turnTheWheels;</code> When you do this, you actually execute the <code class="function">turnTheWheels</code> function, which is defined by the abstract Bicycle class. Because it doesn't make sense to turn the wheels of all bicycles in existence, you don't call the <em class="firstterm">method</em> (a synonym for "Function") from the Bicycle class itself, but from the particular instance whose wheels you want to turn. The proper 
 way to access instance variables is by using instance methods.
+			</div><div class="para">
+				If this kind of programming is new to you, it might seem extremely difficult. It can be intimidating at first, but it is actually not too difficult to understand once you start to use it. In fact, you have already been using it! Remember the <code class="function">postln</code> command that was described earlier as a special kind of Function? It's actually a Function defined by <span class="application"><strong>SuperCollider</strong></span>'s abstract class <code class="classname">Object</code>, which defines a set of messages that can be passed to <span class="emphasis"><em>any</em></span> <span class="application"><strong>SuperCollider</strong></span> object. Because most things in <span class="application"><strong>SuperCollider</strong></span> are objects, we can send them the <code class="function">postln</code> message, and they will understand that it means to print themselves in the "<span class="application"><strong>SuperCollider</strong></span> output" pane.
+			</div><div class="para">
+				 Why is it that all Objects respond to the <code class="function">postln</code> message? <span class="application"><strong>SuperCollider</strong></span> classes are allowed to belong to other <span class="application"><strong>SuperCollider</strong></span> classes, of which they are a part. Consider the Bicycle class again. It is a kind of vehicle, and philosophers might say that "things that are members of the bicycle class are also members of the vehicle class." That is, real-world bicycles share certain characteristics with other real-world objects that are classified as "vehicles." The bicycle class is a "sub-class" of the vehicle class, and it <em class="firstterm">inherits</em> certain properties from the vehicles class. <span class="application"><strong>SuperCollider</strong></span> allows this behaviour too, and calls it <em class="firstterm">inheritance</em>. In <span class="application"><strong>SuperCollider</strong></span>, since all classes define Objects, the
 y are all automatically considered to be a sub-class of the class called <code class="classname">Object</code>. All classes therefore inherit certain characteristics from the <code class="classname">Object</code> class, like knowing how to respond to the <code class="function">postln</code> message. 
+			</div><div class="para">
+				equivalent notation: <code class="literal">5.postln</code> versus <code class="literal">postln( 5 )</code>
+			</div><div class="para">
+				You still don't know how to write new Classes and Objects in <span class="application"><strong>SuperCollider</strong></span>, but knowing how to use them is more than enough for now. By the time you need to write your own Classes, you will probably prefer to use the official <span class="application"><strong>SuperCollider</strong></span> help files, anyway.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming.html"><strong>Prev</strong>11.3.3.2. Functional Programming</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm.html"><strong>Next</strong>11.3.3.4. Choosing a Paradigm</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.3. Object-Oriented SuperCollider</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html" title="11.3.2.6. Variable Scope" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming.html" title="11.3.3.2. Functional Programming" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></
 a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.3. Object-Oriented SuperCollider" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented">11.3.3. Object-Oriented <span class="application"><strong>SuperCollider</strong></span></h3></div></div></div><div class="para">
+			<span class="application"><strong>SuperCollider</strong></span> is difficult to describe precisely, because its syntax allows great flexibility. There are many different ways to accomplish the same task. Each one is subtly different, and gives you a different set of possibilities, but there is often no "best solution." One of the advantages to this is that it easily allows three "programming paradigms," although one is used much more often than the others.
+		</div><div class="section" title="11.3.3.1. Imperative Programming" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Imperative_Programming"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Imperative_Programming">11.3.3.1. Imperative Programming</h4></div></div></div><div class="para">
+				Imperative programming is easy to understand: it is simply a list of commands, like this: 
+<pre class="programlisting">
+(
+   var a, b, c;
+
+   a = 12;
+   b = 25;
+   c = a + b;
+   a.postln;
+)
+</pre>
+				 Declare the variables, set the variables, do a calculation, and print the result of the calculation. This is a simple example, and a simple model, but it is very difficult to escape completely. After all, humans think of large problems in terms of algorithms (the instructions needed to do something). Computers solve large problems, so being able to program them with a series of instructions makes sense.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html"><strong>Prev</strong>11.3.2.6. Variable Scope</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Functional_Programming.html"><strong>Next</strong>11.3.3.2. Functional Programming</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.12. Ordering and Other Synth Features</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html" title="11.3.11.5. Using Busses: Audio-Rate Example" /><link rel="next" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html" title="11.3.12.2. Changing the Order" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" a
 lt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.12. Ordering and Other Synth Features" id="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Ordering_and_Other_Features">11.3.12. Ordering and Other Synth Features</h3></div></div></div><div class="para">
+			This section discusses the important topic of creating and enforcing an "order" on the server. Because this is done with Functions (or methods) from the Synth Class, other useful Functions from the Class are discussed here.
+		</div><div class="section" title="11.3.12.1. Ordering" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Ordering"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Ordering">11.3.12.1. Ordering</h4></div></div></div><div class="para">
+				Ordering is instructing the server to calculate in a particular order. The audio synthesized by the server takes the same form as any other digital audio: a series of samples are played at a particular speed (called sample rate), each with a set number of bits per sample (called sample format). For each sample, the server calculates the signal at that point in a pre-determined order. Each sample is calculated from scratch, so if a particular UGen depends on the output of another UGen, the other one had better be calculated first. For more information on samples, sample rate, and sample format, see <a class="xref" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a>.
+			</div><div class="para">
+				Consider the following example: 
+<pre class="programlisting">{ SinOsc.ar( freq:SinOsc.kr( freq:1, add:500, mul:10 ), mul:0.2 ); }.play;</pre>
+				 What happens if the server calculates the audio-rate UGen first? It wouldn't have a frequency. This is another one of those things which the interpreter takes care of automatically when we run Function rather than create a Synth. Since it's often preferable to use a synth instead of a Function, we need some way to control the order of execution. The interpreter and the server are only so good at guessing what we need, after all.
+			</div><div class="para">
+				There are two methods in the <code class="classname">Synth</code> Class that we can use to inform the server about our desired order of execution: "before" and "after". They represent a small extension to the "new" method, and they work like this: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Synth.before</b>(</code><var class="pdparam">variableHoldingSynth</var>, <var class="pdparam">nameOfSynthDef</var>, <var class="pdparam">ListOfArguments</var><code>)</code>;</p></div> and <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Synth.after</b>(</code><var class="pdparam">variableHoldingSynth</var>, <var class="pdparam">nameOfSynthDef</var>, <var class="pdparam">ListOfArguments</var><code>)</code>;</p></div> And it works just as it looks, too: the server creates a new synth, adds it before or after the synth represented by "variableHoldingSynth" (depending on which Function you use), and uses "nameOfSynthDef" and "ListOfArguments" j
 ust as in the "add" method. This example, from <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html" title="11.3.11.4. Using Busses: Control-Rate Example">Section 11.3.11.4, “Using Busses: Control-Rate Example”</a>, uses the "after" Function to ensure that the control-rate synth is calculated before the audio-rate synths that depend on it. 
+<pre class="programlisting">
+( // execute first: prepare the server
+   var busAudioSynth = 
+   {
+      arg bus, freqOffset = 0;
+      
+      Out.ar( 0, SinOsc.ar( freq:( In.kr(bus) + freqOffset ), mul:0.1 ) );
+   };
+   
+   var busControlSynth =
+   {
+      arg bus, freq = 400;
+      
+      Out.kr( bus, SinOsc.kr( freq:1, mul:( freq/40 ), add:freq ) );
+   };
+   
+   SynthDef( \tutorialAudioBus, busAudioSynth ).send( s );
+   SynthDef( \tutorialControlBus, busControlSynth ).send( s );
+   
+   b = Bus.control( s );
+)
+
+( // execute second: create synths
+   x = Synth.new( \tutorialControlBus, [\bus, b] ); // control synth
+   y = Synth.after( x, \tutorialAudioBus, [\bus, b] ); // low audio synth
+   z = Synth.after( x, \tutorialAudioBus, [\bus, b, \freqOffset, 200] ); // high audio synth
+)
+
+( // commands to free each Object
+   x.free; x = nil; // control synth
+   y.free; y = nil; // low audio synth
+   z.free; z = nil; // high audio synth
+   b.free; b = nil; // control bus
+)
+</pre>
+				 In this case, the control-rate synth is created before the audio-rate synths - probably the easier way to think about it. Even so, it's possible to add them in the opposite order with a little extra thought.
+			</div><div class="para">
+				The other example from <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses">Section 11.3.11, “Busses”</a> use the "before" Function to ensure that the "pink noise" and "sine wave" UGen's were calculated before the "reverberation" UGen. Especially since these are all audio-rate UGen's, the server would not reasonably know which to calculate first, so you need to let it know.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Audio_Rate_Bus_Example.html"><strong>Prev</strong>11.3.11.5. Using Busses: Audio-Rate Example</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Changing_the_Order.html"><strong>Next</strong>11.3.12.2. Changing the Order</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.7.5. Other Loops</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html" title="11.3.7. Repeated Execution" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html" title="11.3.7.4. &quot;Do This While&quot;" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html" title="11.3.8. Conditional Execution" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li clas
 s="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.7.5. Other Loops" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-">11.3.7.5. Other Loops</h4></div></div></div><div class="para">
+				The default language provides two other loop structures, both of which are designed to iterate over a series of integer values: "for" loops and "forBy" loops. Their use is more limited than "do" loops. They are explained in the <span class="application"><strong>SuperCollider</strong></span> documentation.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html"><strong>Prev</strong>11.3.7.4. "Do This While"</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html"><strong>Next</strong>11.3.8. Conditional Execution</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.7.3. Example "Do" Loops</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ocnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.7.3. Example &quot;Do&quot; Loops" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples">11.3.7.3. Example "Do" Loops</h4></div></div></div><div class="para">
+				These examples illustrate different ways to use "do" loops for trivial tasks.
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   var tL = List.new;
+   tL = [27, 46, 102, 81, 34, 0, 39, 26, 203, 62];
+   
+   do( tL, { arg item, rep; [rep, item].postln; }; );
+   
+   nil;
+)
+</pre>
+				 This example is of the first syntax shown. For each element in <code class="literal">tL</code>, the interpreter executes the function once, giving it <span class="emphasis"><em>first</em></span> the corresponding element of the Collection, and <span class="emphasis"><em>then</em></span> the iteration counter, which happens to be equal to the element's List index number.
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   var tL = List.new;
+   var myFunc = 
+   { 
+      arg item;
+      item.postln;
+   };
+   
+   tL = [27, 46, 102, 81, 34, 0, 39, 26, 203, 62];
+   
+   tL.do( myFunc; );
+   
+   nil;
+)
+</pre>
+				 This example does several things differently, but maintains the same basic functionality as the previous example. In this case, the Function only uses the first argument that the interpreter provides, and completely ignores the iteration counter. The syntax here also puts the Collection outside the parentheses, which perhaps makes it more clear that <code class="literal">tL</code> is not part of the function.
+			</div><div class="para">
+				
+<pre class="programlisting">
+(
+   10.do( { "repeat".postln; }; );
+   
+   nil;
+)
+</pre>
+				 This example simply prints the string "repeat" ten times. If the Function accepted one argument, it would receive the integers zero through nine. If it accepted two arguments, both of the arguments would be equal.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html"><strong>Prev</strong>11.3.7.2. "Do This, This Many Times"</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html"><strong>Next</strong>11.3.7.4. "Do This While"</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.7.2. "Do This, This Many Times"</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 vious"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.7.2. &quot;Do This, This Many Times&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do">11.3.7.2. "Do This, This Many Times"</h4></div></div></div><div class="para">
+				Another way to write a "do" loop takes advantage of <span class="application"><strong>SuperCollider</strong></span>'s flexibility, and is really the same as one of the methods above. It's basically equivalent to telling the interpreter to "run this Function this many times." The syntax looks like this, <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">aNumber.do</b>(</code>aFunction<code>(</code>number<code>)</code><code>)</code>;</p></div> This causes <code class="function">aFunction</code> to be execute <em class="replaceable"><code>aNumber</code></em> times. The interpreter still provdies two arguments to <code class="function">aFunction</code>, but they are the same: it is the integers from zero to one less than <em class="replaceable"><code>aNumber</code></em>. You might also think of it as the number of times that <code class="function">aFunction</code> has been executed prior to this particular execution.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html"><strong>Prev</strong>11.3.7. Repeated Execution</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html"><strong>Next</strong>11.3.7.3. Example "Do" Loops</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating-While.html
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@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.7.4. "Do This While"</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating.html" title="11.3.7. Repeated Execution" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html" title="11.3.7.3. Example &quot;Do&quot; Loops" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html" title="11.3.7.5. Other Loops" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previou
 s"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.7.4. &quot;Do This While&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-While">11.3.7.4. "Do This While"</h4></div></div></div><div class="para">
+				"While" loops execute continuously while their "test condition" is evaluated to be "true". Upon reaching the loop, the <span class="application"><strong>SuperCollider</strong></span> interpreter executes the test condition. If it is "fale", the interpreter does not execute the loop, and continues with the code after the loop. If it is "true", the interpreter executes the code in the loop once, then re-executes the test condition. If the test condition is "true", the loop is executed, the test condition re-executed, and so on. Until the test condition returns "false", the interpreter will never leave the loop.
+			</div><div class="para">
+				Here is the format of a "while" loop in <span class="application"><strong>SuperCollider</strong></span>: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">while</b>(</code>boolean testFunction<code>(</code>number<code>)</code>, bodyFunction<code>(</code>number<code>)</code><code>)</code>;</p></div> or like this: <div class="funcsynopsis"><p><code class="funcdef">testFunction.<b class="fsfunc">while</b>(</code>bodyFunction<code>(</code>number<code>)</code><code>)</code>;</p></div> The test condition, called <code class="function">testFunc</code>, is a function which returns a boolean value - either <code class="literal">true</code> or <code class="literal">false</code>. The loop's body, called <code class="function">bodyFunc</code>, is a function which can do anything. The loop body function is not provided any arguments by the interpreter. You will have to use comparison operators and boolean expressions when writing the Function for the test condition
 . For information on how these work in <span class="application"><strong>SuperCollider</strong></span>, see <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution.html#sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Operators" title="11.3.8.1. Boolean Operators">Section 11.3.8.1, “Boolean Operators”</a> and <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Conditional_Execution-Boolean_Expressions.html" title="11.3.8.2. Boolean Expressions">Section 11.3.8.2, “Boolean Expressions”</a>.
+			</div><div class="para">
+				The following three code blocks are equivalent: 
+<pre class="programlisting">
+(
+   10.do( { "repeat".postln; }; );
+)
+</pre>
+				 and 
+<pre class="programlisting">
+(
+   var counter = 0;
+   while( { counter &lt; 10; }, { "repeat".postln; counter = counter + 1; } );
+)
+</pre>
+				 and 
+<pre class="programlisting">
+(
+   var counter = 0;
+   { counter &lt; 10; }.while( { "repeat".postln; counter = counter + 1; } );
+)
+</pre>
+				 You can see how it's easier to write this particular activity as a "do" loop. It's often the case that a "do" loop better reflects what you want to do, but not always.
+			</div><div class="para">
+				Contemplate a situation where you are waiting for the user to input some information, which you're going to use to calculate the rest of the composition. The following example isn't real code. It's intended to simplify a complex situation, so you can see where a "while" loop makes more sense than a "do" loop. 
+<pre class="programlisting">
+play( some background music );
+while( { is the user still inputting information? }, { keep playing music } );
+stop( some background music );
+</pre>
+				 The background music is begun, and then the interpreter would enter the loop. For as long as the user is still inputting information, the interpreter will then "keep playing music." When the user is not still inputting information, the interpreter will move on to the next command, which stops the music. An equivalent "do" loop would be very difficult to write, if not impossible. This is because we won't know when the user has finished inputting their information until <span class="emphasis"><em>after</em></span> they've finished, so we can't plan in advance for how long to play background music.
+			</div><div class="para">
+				Thus, the most appropriate use of a "while" loop is for cases where you cannot know in advance how many times something should be executed. For most other cases of repeated execution, a "do" loop is the most appropriate choice.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Do_Examples.html"><strong>Prev</strong>11.3.7.3. Example "Do" Loops</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-.html"><strong>Next</strong>11.3.7.5. Other Loops</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Repeating.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.7. Repeated Execution</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html" title="11.3. Basic Programming in SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html" title="11.3.6.4. Other Collections" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html" title="11.3.7.2. &quot;Do This, This Many Times&quot;" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /
 ></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.7. Repeated Execution" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating">11.3.7. Repeated Execution</h3></div></div></div><div class="para">
+			Repeating boring tasks is one of the main uses of computers, which don't mind doing the same thing over and over again. More importantly, writing code once and using it many times is much more intelligent than writing the same code many times. Repetition of the same code is often problematic, and repetition with subtle differences is even worse. Errors in this kind of code are difficult to find in the first place, and more difficult to solve effectively. Thankfully, as with most other things, <span class="application"><strong>SuperCollider</strong></span> offers a wide variety of ways to repeat code without re-writing it.
+		</div><div class="para">
+			The code structure used to create repetition is normally called a <em class="firstterm">loop</em>. "Do" loops are <span class="application"><strong>SuperCollider</strong></span>'s most versatile and useful repetition structure, and there are a few different ways to think about and write it. The "while" loop is a standard of most programming languages.
+		</div><div class="section" title="11.3.7.1. &quot;Do This to Everything in This Collection&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Simple_Do"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Simple_Do">11.3.7.1. "Do This to Everything in This Collection"</h4></div></div></div><div class="para">
+				One way to write a "do" loop is basically the same as telling the interpreter to "do this Function to every element in this Collection." The syntax looks like this: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">do</b>(</code><var class="pdparam">aCollection</var>, aFunction<code>(</code>number, number<code>)</code><code>)</code>;</p></div> ... or like this: <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">aCollection.do</b>(</code>aFunction<code>(</code>number, number<code>)</code><code>)</code>;</p></div> This causes <code class="function">aFunction</code> to be executed once for each element in <em class="replaceable"><code>aCollection</code></em>, which can be any kind of Collection. Each time <code class="function">aFunction</code> is run, it is given two arguments, in this order: an element of <em class="replaceable"><code>aCollection</code></em>, and the elements index number. For Collection's that don't have index numbers
 , it returns what the element's index number would have been. The loop always begins at the start of the Collection, and progresses with each element in order to the end. The second argument, really, is the integers from zero to one less than the number of elements in the Collection, increasing by one each time the loop executes <code class="function">aFunction</code>.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Collections-Other_Collections.html"><strong>Prev</strong>11.3.6.4. Other Collections</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Repeating-Number_Do.html"><strong>Next</strong>11.3.7.2. "Do This, This Many Times"</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.13.2. Default Clocks</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              
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 ious"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.13.2. Default Clocks" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks">11.3.13.2. Default Clocks</h4></div></div></div><div class="para">
+				The <span class="application"><strong>SuperCollider</strong></span> interpreter provides two default clocks, and one default pseudo-clock.
+			</div><div class="para">
+				The <code class="classname">SystemClock</code> always operates in seconds, and it can be used to schedule musical events, but usually this isn't necessary.
+			</div><div class="para">
+				The <code class="code">TempoClock.default</code> runs at 60 beats-per-minute by default (equal to one beat per second). Since it's accessible from anywhere within a program, any tempo changes will have an effect on the scheduling of the entire program - so be careful! If you don't want something to be effected by tempo changes, you can create a new TempoClock just for that part of the program. If you will be using this clock frequently, you can assign it to a variable like this: 
+<pre class="programlisting">var t = TempoClock.default;</pre>
+
+			</div><div class="para">
+				The <code class="code">thisThread.clock</code> is not really a clock in itself, but refers to the clock which is responsible for scheduling the part of the program where the command is written. It can be a little bit tricky working with this clock, since it may be either the SystemClock or a TempoClock.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling.html"><strong>Prev</strong>11.3.13. Scheduling</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time.html"><strong>Next</strong>11.3.13.3. Finding the Current Time</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.13.3. Finding the Current Time</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.13.3. Finding the Current Time" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time">11.3.13.3. Finding the Current Time</h4></div></div></div><div class="para">
+				Using the "beats" method on a clock will return that clock's current time. Try running each of the following: 
+<pre class="programlisting">
+SystemClock.beats;
+TempoClock.default.beats;
+thisThread.clock.beats;
+</pre>
+
+			</div><div class="para">
+				This can be useful for scheduling events in an absolute way, or for a number of other things.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks.html"><strong>Prev</strong>11.3.13.2. Default Clocks</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling.html"><strong>Next</strong>11.3.13.4. Relative Scheduling</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.13.4. Relative Scheduling</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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  class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.13.4. Relative Scheduling" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling">11.3.13.4. Relative Scheduling</h4></div></div></div><div class="para">
+				The standard way to schedule things is in a certain number of beats from now. If you're scheduling on a SystemClock, one beat is equal to one second. If you're scheduling on a TempoClock, one beat is equal to whatever the current setting is.
+			</div><div class="para">
+				To schedule things on a clock, use the "sched" Function: <div class="funcsynopsis"><p><code class="funcdef">nameOfClock<b class="fsfunc">sched</b>(</code><var class="pdparam">beatsFromNow</var>, <var class="pdparam">FunctionToExecute</var><code>)</code>;</p></div> The interpreter will let you schedule just about anything, but there's no point in scheduling something other than a Function: scheduling a five won't have any effect - try it! 
+<pre class="programlisting">SystemClock.sched( 5, 5 );</pre>
+				 It looks like nothing happens. The <code class="literal">5</code> does happen, but... well... it doesn't do anything. Scheduling a Function <span class="emphasis"><em>will</em></span> do something: 
+<pre class="programlisting">SystemClock.sched( 5, { 5.postln; } );</pre>
+				 When you run this, there are two things to notice: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							The interpreter prints out "SystemClock" first. This is to let you know that it did the scheduling as requested.
+						</div></li><li class="listitem"><div class="para">
+							The five prints out endlessly, in five-second intervals. For an explanation, see "Repeated Scheduling"
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Finding_the_Current_Time.html"><strong>Prev</strong>11.3.13.3. Finding the Current Time</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling.html"><strong>Next</strong>11.3.13.5. Repeated Scheduling</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.13.5. Repeated Scheduling</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 l class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.13.5. Repeated Scheduling" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling">11.3.13.5. Repeated Scheduling</h4></div></div></div><div class="para">
+				If you schedule a Function that returns a number, the interpreter will schedule the Function to re-run in that many beats.
+			</div><div class="para">
+				This will print "5" every five seconds, until you press [Esc] to stop execution. 
+<pre class="programlisting">SystemClock.sched( 5, { 5.postln; } );</pre>
+
+			</div><div class="para">
+				To avoid this, you can end your Function with <code class="literal">nil</code>, which has been done sometimes through this guide. 
+<pre class="programlisting">SystemClock.sched( 5, { 5.postln; nil; } );</pre>
+				 This will print <code class="literal">5</code> in five seconds, and then stop.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Relative_Scheduling.html"><strong>Prev</strong>11.3.13.4. Relative Scheduling</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html"><strong>Next</strong>11.3.13.6. Working with the TempoClock Class</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.13.6. Working with the TempoClock Class</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 s"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.13.6. Working with the TempoClock Class" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-TempoClock_Class">11.3.13.6. Working with the TempoClock Class</h4></div></div></div><div class="para">
+				Here is a brief explanation of some Functions available with the TempoClock Class. Throughout this section, the variable "t" is used to represent any particular TempoClock.
+			</div><div class="para">
+				
+<pre class="programlisting">var t = TempoClock.new( tempo, beats );</pre>
+				 This creates a new TempoClock. The arguments are optional, and have the following meanings: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							tempo: tempo of the clock, given in beats per second. To input a value in beats-per-minute, divide it by 60. Defaults to 60 beats per minute, or one per second.
+						</div></li><li class="listitem"><div class="para">
+							beats: starts the clock at this time. Default is zero.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				
+<pre class="programlisting">
+t.stop;
+t = nil;
+</pre>
+				 Equivalent to the "free" method for a Synth of Bus Object. This stops the clock, discards all scheduled events, and releases the resources used to run the clock. Setting the variable to "nil" afterwards is optional, but recommended, to avoid later programming mistakes.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.clear;</pre>
+				 Discards all scheduled events, but keeps the clock running.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.tempo;</pre>
+				 Returns the current tempo in beats-per-second.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.tempo_( <em class="replaceable"><code>newTempo</code></em> );</pre>
+				 Allows you to change the clock's tempo. The new tempo should be in beats-per-second. To input a tempo in beats-per-minute, divide the value by 60.
+			</div><div class="para">
+				
+<pre class="programlisting"><em class="replaceable"><code>t</code></em>.play( <em class="replaceable"><code>aFunction</code></em> );</pre>
+				 Schedules the Function to begin execution on the next beat.
+			</div><div class="para">
+				There are many other Functions in the TempoClock Class, related to absolute scheduling, scheduling with bars, and conversion of beats to and from seconds.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Repeated_Scheduling.html"><strong>Prev</strong>11.3.13.5. Repeated Scheduling</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Getting_Help.html"><strong>Next</strong>11.3.14. How to Get Help</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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  alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.13. Scheduling" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling">11.3.13. Scheduling</h3></div></div></div><div class="para">
+			The practice of scheduling allows you to making things happen in a pre-determined amount of time. Scheduling is very different from ordering: ordering is a primarily technical consideration to ensure that the server synthesizes the sound in the right order; scheduling is a primarily musical consideration that allows you to control the perceived time that things happen.
+		</div><div class="section" title="11.3.13.1. Clocks" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Clocks"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Clocks">11.3.13.1. Clocks</h4></div></div></div><div class="para">
+				SuperCollider's clocks have two main functions: they know what time it is, and they know what time things are supposed to happen.
+			</div><div class="para">
+				There are three types of clocks, which each do slightly different things: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							TempoClock: These clocks are aware of metre (time signature) changes, and have an adjustable tempo. They are to be used for scheduling musical events, and they run with a high priority.
+						</div></li><li class="listitem"><div class="para">
+							SystemClock: This clock always runs in seconds. It can be used to schedule musical events, since it runs with a high priority. There is only one SystemClock.
+						</div></li><li class="listitem"><div class="para">
+							AppClock: These clocks always run in seconds. They are to be used for graphic events and other non-musical things not discussed in this guide. These clocks do not run with a high priority, so they can be temporarily "side-lined" by a TempoClock or the SystemClock, if one of those has something to do urgently.
+						</div></li></ul></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-C-Basic_Programming-Ordering_and_Other_Features-Pausing_and_Restarting_a_Synth.html"><strong>Prev</strong>11.3.12.4. Pausing and Restarting a Synth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Scheduling-Default_Clocks.html"><strong>Next</strong>11.3.13.2. Default Clocks</a></li></ul></body></html>
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 nav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.4.2. The &quot;play&quot; Function" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function">11.3.4.2. The "play" Function</h4></div></div></div><div class="para">
+				The <code class="function">play</code> function does exactly what it says: it plays its input. The input must be a function with an audio-rate signal generator as the return value.
+			</div><div class="para">
+				The following two examples produce the same output: 
+<pre class="programlisting">{ SinOsc.ar( 440, 0, 0.2 ); }.play;</pre>
+				 
+<pre class="programlisting">play( { SinOsc.ar( 440, 0, 0.2 ); } );</pre>
+				 The first example is written from an object-oriented perspective. Functions know how to play their return value, when passed the <code class="function">play</code> message. This is true of all Functions whose return value is an audio-rate UGen. The second example is written from a functional perspective. The Function called <code class="function">play</code> will play its input, which must be a Function whose return value is an audio-rate UGen. Whether you should write <code class="function">play</code> in the functional or object-oriented way depends on which makes more sense to you.
+			</div><div class="para">
+				Try to re-write the above example so that the <code class="function">play</code> function operates on a variable-defined Function. 
+			</div><div class="para">
+				The arguments to <code class="classname">SinOsc</code>, whether the audio- or control-rate generator, are these: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							The first is called <code class="literal">freq</code>; it sets the frequency.
+						</div></li><li class="listitem"><div class="para">
+							The second is called <code class="literal">add</code>; it is added to all values produced by the UGen.
+						</div></li><li class="listitem"><div class="para">
+							The third is called <code class="literal">mul</code>; all values produced by the UGen are multiplied by this.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				You now know enough to spend hours with the sine oscillator UGen. Try combining audio- and control-rate UGens, and try to figure out what happens when each of the arguments is adjusted. Be careful that your audio interface's volume isn't set too high! Experiment with this one: 
+<pre class="programlisting">
+(
+   var myFrequency =  SinOsc.kr( freq:1, mul:200, add:400 );
+   var sound = { SinOsc.ar( myFrequency, 0, 0.2 ); };
+   
+   play( sound );
+)
+</pre>
+				 
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html"><strong>Prev</strong>11.3.4. Sound-Making Functions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Multichannel_Audio.html"><strong>Next</strong>11.3.5. Multichannel Audio</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.4. Sound-Making Functions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 "Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.4. Sound-Making Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions">11.3.4. Sound-Making Functions</h3></div></div></div><div class="para">
+			It's finally time to start thinking about Functions that produce sound!
+		</div><div class="para">
+			This example is discussed below in the following sections. Remember, when running <span class="application"><strong>SuperCollider</strong></span> code in <span class="application"><strong>GEdit</strong></span>, you can stop the sound by pressing <span class="keycap"><strong>Esc</strong></span> 
+<pre class="programlisting">{ SinOsc.ar( 440, 0, 0.2 ); }.play;</pre>
+
+		</div><div class="section" title="11.3.4.1. UGens" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-UGens"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-UGens">11.3.4.1. UGens</h4></div></div></div><div class="para">
+				"UGen" stands for "unit generator." UGens are special Objects that generate either an audio or a control signal.
+			</div><div class="para">
+				The UGen that will be used for most of the experimentation in this Guide, and which was primarily used to generate the "Method One" program that goes with this Guide, is called <code class="classname">SinOsc</code>, which generates a sine wave. The class' name, <code class="classname">SinOsc</code> means "sine oscillator."
+			</div><div class="para">
+				The example at the beginning of this chapter, <code class="code">SinOsc.ar( 440, 0, 0.2 );</code> produces an "instance" of the <code class="classname">SinOsc</code> class, which continuously outputs a signal, based on the parameters given in parentheses. This instance produces an "audio rate" signal, which means that it is of sufficient quality to eventually become sound.
+			</div><div class="para">
+				A slightly modified version of that code will give us a "control rate" signal: <code class="code">SinOsc.kr( 440, 0, 0.2 );</code> There is only one small difference between the two examples - for us - but for <span class="application"><strong>SuperCollider</strong></span>, the difference is huge. A control rate signal will not be of sufficient quality to become sound; it is used to control other UGens that do become sound.
+			</div><div class="para">
+				Unlike other Classes, UGen Classes should not be instantiated with the <code class="function">new</code> message. They should always be instantiated as either audio-rate (by passing the <code class="function">ar</code> message), or control-rate (by passing the <code class="function">kr</code> message). Control-rate signals are calculated much less often than audio-rate signals, which allows the <span class="application"><strong>SuperCollider</strong></span> interpreter and server to save processing power where it wouldn't be noticed.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented-Choosing_a_Paradigm.html"><strong>Prev</strong>11.3.3.4. Choosing a Paradigm</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Sound_Making_Functions-The_play_Function.html"><strong>Next</strong>11.3.4.2. The "play" Function</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.7. Creating Change Anyway</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+				The way to create change and pseudo-randomness anyway is to incorporate another UGen to do it for you. Remember: when you send synthesis information to the server, that information can't change unless you replace it. This doesn't mean that the output produced by the synth can't change!
+			</div><div class="para">
+				The way to do this is with control-rate UGen's. The following example uses a control-rate SinOsc to set the frequency of an audio-rate SinOsc. 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = SinOsc.kr( freq:0.5, add:660, mul:220 ); // oscillates between 440 and 880, hitting each extreme every 2 seconds
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.2 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   Synth.new( \myRandFunc );
+)
+</pre>
+				 When you use a UGen as a control-rate UGen, you have to think about its arguments quite differently than when using it as an audio-rate UGen. This table shows how the same argument gives a different result for an audio-rate vs. control-rate UGen used for pitch: 
+				<div class="table" title="Table 11.4. Parameters in Audio-Rate and Control-Rate SinOsc UGens"><h6>Table 11.4. Parameters in Audio-Rate and Control-Rate <code class="classname">SinOsc</code> UGens</h6><div class="table-contents"><table summary="Parameters in Audio-Rate and Control-Rate SinOsc UGens" border="1"><colgroup><col align="center" width="33%" /><col align="center" width="33%" /><col align="center" width="33%" /></colgroup><thead><tr><th align="center">
+									Parameter
+								</th><th align="center">
+									In an audio-rate UGen...
+								</th><th align="center">
+									In a control-rate UGen...
+								</th></tr></thead><tbody><tr><td align="center">
+									freq
+								</td><td align="center">
+									controls the pitch
+								</td><td align="center">
+									controls the speed of oscillation
+								</td></tr><tr><td align="center">
+									add
+								</td><td align="center">
+									??
+								</td><td align="center">
+									sets the middle point of the sine wave by adding this to the output
+								</td></tr><tr><td align="center">
+									mul
+								</td><td align="center">
+									controls volume level
+								</td><td align="center">
+									sets the deviation from "add"
+								</td></tr></tbody></table></div></div><br class="table-break" />
+				 For an audio-rate SinOsc UGen, you set the frequency and the volume level. For a control-rate UGen, you set the mid-point of oscillation with <code class="literal">add</code>, the extremes of oscillation which will be <code class="code">add - mul</code> and <code class="code">add + mul</code>, and the speed of oscillation with <code class="literal">freq</code>. The end result is very different numbers.
+			</div><div class="para">
+				There is a handy UGen designed specifically for replacing pseudo-randomness in Functions. The following example restores the "ten different pitches" to the example from the last section. 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = Rand( 440, 880 ); // produces an integer between 440 and 880
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc ); } );
+)
+</pre>
+				 If you run this multiple times, you will again hear ten different pitches. Depending on audio hardware, previous musical experience, and other factors, some people may have difficulty hearing that the pitches are different. Try reducing the number of synths created in the loop.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef.html"><strong>Prev</strong>11.3.10.6. Shortcomings of a SynthDef</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments.html"><strong>Next</strong>11.3.10.8. SynthDef with Arguments</a></li></ul></body></html>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.3. Load</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 s="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.3. Load" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load">11.3.10.3. Load</h4></div></div></div><div class="para">
+				There is another way to send a SynthDef to the server: the "load" Function. The "send" Function sends the synthesis information to the server, which stores it in memory. When the server stops running, all synthesis information given with "send" is lost. The "load" Function, on the other hand, sends the synthesis information to the server, which stores it on disk and in memory. Every time the server is started, it loads all of the synthesis information previously sent to it with the "load" Function. The definition remains until you delete it specifically. This is most useful for a SynthDef that takes up a lot of memory, and which would use considerable network time to transfer to the server whenever the server is run. It is also useful to use the "load" Function instead of "send", when there are a lot of SynthDef's, regardless of the size of each one. The idea is the same: avoid sending the SynthDef in order to save time.
+			</div><div class="para">
+				The syntax and usage for "load" is the same as for "send".
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef.html"><strong>Prev</strong>11.3.10.2. SynthDef</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html"><strong>Next</strong>11.3.10.4. Symbols</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.9. Things to Do with a SynthDef: Set and Free</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.9. Things to Do with a SynthDef: Set and Free" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free">11.3.10.9. Things to Do with a SynthDef: Set and Free</h4></div></div></div><div class="para">
+				Once you send a synth definition to the server, and make some synths, you've collected a few Synth Objects, and you wonder what to do with them next. Of course, you could listen to them, but you can also change the arguments that you used, and stop it.
+			</div><div class="para">
+				To change the arguments used by a synth, send it the "set" message, with a list of arguments: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.set( [<em class="replaceable"><code>\argument1</code></em>,<em class="replaceable"><code>value</code></em>,<em class="replaceable"><code>\argument2</code></em>,<em class="replaceable"><code>value</code></em>,...] );</pre>
+				 This helps to save even more time and memory: rather than destroying and creating synths all the time, you can simply change pre-existing ones.
+			</div><div class="para">
+				This modification of the ten-pseudo-random-tones example includes an extra line that lets you change the tones without destroying and re-creating the synths. 
+<pre class="programlisting">
+// run this first
+h = List.new;
+
+// run this second
+(
+   var myRandFunc =
+   {
+      arg frequency = 440;
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+)
+
+// run this third
+10.do( { h.add( Synth.new( \myRandFunc, [\frequency,(440.rand + 440)] ) ); } );
+
+// run this fourth, as many times as you please
+h.do( { arg item; item.set( \frequency, (440.rand + 440) ); } );
+</pre>
+				 The reason that you have to run each of those segments separately is two-fold: we need to store the List of Synth's in a single-letter variable because, for this simple demonstration, this is the most efficient way; second, for the asynchronous behaviour of the server that was previously noted as causing an error.
+			</div><div class="para">
+				The only aspect of that example that's a little tricky to understand is the "do" loop. Remember that when you run a "do" loop on a List, the interpreter automatically loops over each of the elements in the List, running the Function that you provide. Each time the Function is run, it receives the current List item, and its index number in the List, in that order. So the Function in this loop simply uses "set" to change the "frequency" argument.
+			</div><div class="para">
+				Take special note that the arguments in this case are not identical to those given with the "new" message. Compare the two forms below: 
+<pre class="programlisting">SynthDef.new( <em class="replaceable"><code>\SynthName</code></em>, [<em class="replaceable"><code>\parameter1</code></em>,<em class="replaceable"><code>value</code></em>,<em class="replaceable"><code>\parameter2</code></em>,<em class="replaceable"><code>value</code></em>] );</pre>
+				 and 
+<pre class="programlisting"><em class="replaceable"><code>existingSynth</code></em>.set( <em class="replaceable"><code>\parameter1</code></em>, <em class="replaceable"><code>value</code></em>, <em class="replaceable"><code>\parmeter2</code></em>, <em class="replaceable"><code>value</code></em> );</pre>
+
+			</div><div class="para">
+				To get rid of one synth without stopping all sound, send its corresponding Synth the "free" message: 
+<pre class="programlisting"><em class="replaceable"><code>variableHoldingSynth</code></em>.free;</pre>
+				 This stops the synth and frees the associated memory - on the server. Your Synth Object still exists in the interpreter, but you can't use it any more. A Synth Object represents a synth on the server; since you got rid of the synth on the server, the Synth Object represents something that doesn't exist. If you attempt to send the "free" message again, you'll get an error. For this reason, it's a good idea to get rid of the Synth Object at the same time: 
+<pre class="programlisting">
+&lt;replaceable&gt;variableHoldingSynth&lt;/replaceable&gt;.free;
+&lt;replaceable&gt;variableHoldingSynth&lt;/replaceable&gt; = nil;
+</pre>
+				 If you accidentally send "free" to an already-freed Synth, the interpreter will cause an error, and program execution will stop. If you accidentally send "free" to a variable set to "nil", nothing will happen. Proactively avoiding mistakes like this is good programming practice.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments.html"><strong>Prev</strong>11.3.10.8. SynthDef with Arguments</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html"><strong>Next</strong>11.3.11. Busses</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.6. Shortcomings of a SynthDef</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 "Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.6. Shortcomings of a SynthDef" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef">11.3.10.6. Shortcomings of a SynthDef</h4></div></div></div><div class="para">
+				Consider the following program: 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = 440.rand + 440; // produces an integer between 440 and 880
+      SinOsc.ar( freq:frequency, mul:0.025 );
+   };
+   
+   10.do( { myRandFunc.play; } );
+)
+</pre>
+				 Execute the program a few times. The result will be different each time: ten different SinOsc's with ten different frequencies.
+			</div><div class="para">
+				What if we convert the program to use a SynthDef and multiple Synth's instead? This program will probably cause an error the first time - this is exaplained below. 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      var frequency = 440.rand + 440; // produces an integer between 440 and 880
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc ); } );
+)
+</pre>
+				 Execute the program a few times. The result is still different each time, but it's the <span class="emphasis"><em>same</em></span> ten SinOsc's, all with the same frequency. This is the nature of a SynthDef: once it's sent to the server, you can create a synth from the same instructions without resending them.
+			</div><div class="para">
+				This program causes an error the first time you run it. Inspect the error messages, and see if you can determine why. It's because the server is processing commands <span class="emphasis"><em>asynchronously</em></span>: things don't happen right when the interpreter asks, but very shortly thereafter. The result is that the server is asked to make a new synth before it deals with the synth definition. There are ways to get around this, but they're too complex for this section - for now (to simplify this text's examples), just accept that the error may happen the first time you run a Synth.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html"><strong>Prev</strong>11.3.10.5. SynthDef Becomes Synth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway.html"><strong>Next</strong>11.3.10.7. Creating Change Anyway</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.4. Symbols</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 "><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.4. Symbols" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols">11.3.10.4. Symbols</h4></div></div></div><div class="para">
+				As stated in the section about variables, a symbol is simply something which represents something else. When used in the context of a SynthDef, a symbol is a string of characters that refers to a SynthDef that we've already sent to the server. What wasn't mentioned in the section about variables is that, in addition to the symbols that can be used as variable names, the <span class="application"><strong>SuperCollider</strong></span> language provides a distinct data-type (like numbers or strings) for symbols. Many programming languages don't provide a "symbol" data-type, so many programmers do not use them extensively, but they are very handy for situations like this. As local variable names are symbols representing data stored by the interpreter, here we are using the symbol data-type to refer to data stored on the server.
+			</div><div class="para">
+				Symbols are a better way to name SynthDef's than strings. Not only do symbols take up less memory, they aren't actually the interpreter doesn't actually think of them as Objects, and neither should you. Symbols are universally unique; only one instance of a symbol with the same characters can exist. On the other hand, an infinite number of strings with the same characters can exist. When we use a symbol, we are defining it universally. When we use a string, the server pretends that all strings with the same characters are the same philosophical object, even though they aren't. This isn't a technical problem, but it can be difficult to think about, and is cognitively dissonant.
+			</div><div class="para">
+				If all this seems a little abstract and ontological, that's because it is.
+			</div><div class="section" title="11.3.10.4.1. Symbols: the Easy Way" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Easy_Symbols"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Easy_Symbols">11.3.10.4.1. Symbols: the Easy Way</h5></div></div></div><div class="para">
+					Symbols are things that you should use to identify a SynthDef sent to the server.
+				</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load.html"><strong>Prev</strong>11.3.10.3. Load</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols.html"><strong>Next</strong>11.3.10.4.2. Writing Symbols</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.2. SynthDef</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ious"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.2. SynthDef" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef">11.3.10.2. SynthDef</h4></div></div></div><div class="para">
+				A SynthDef is what we use to tell the server how to create sound. In order to truly understand what SynthDef accomplishes, we need to recall the disconnect between the interpreter and the server. In reality, the interpreter has no idea how to make sound or work with audio hardware. The server, likewise, has no understanding at all of the <span class="application"><strong>SuperCollider</strong></span> language. The interpreter takes the code that we write, and does one of a number of things, depending on the nature of the code: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							executes it completely,
+						</div></li><li class="listitem"><div class="para">
+							executes it partially, makes choices, and then does something else
+						</div></li><li class="listitem"><div class="para">
+							send the server information about how to synthesize sound,
+						</div></li><li class="listitem"><div class="para">
+							etc.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				For simple code like <code class="code">2.postln;</code> the interpreter just executes it. For code like <code class="code">{ SincOsc.ar; }.play;</code> the interpreter expands it a bit, then sends instructions to the server, which deals with the rest of the synthesis process.
+			</div><div class="para">
+				A SynthDef is part of this last process; SynthDef Objects represent the synthesis information that is sent to the server before (or at the same time as) telling the server to play the sound.
+			</div><div class="para">
+				There are two steps to creating a useful SynthDef: making an interpreter Object, and sending the actual synthesis information to the server. There are two ways to write this, as follows: 
+<pre class="programlisting">
+<em class="replaceable"><code>someVariable</code></em> = SynthDef.new( <em class="replaceable"><code>nameOfSynthDef</code></em>, <em class="replaceable"><code>FunctionContainingOutUGen</code></em> );
+<em class="replaceable"><code>someVariable</code></em>.send( <em class="replaceable"><code>nameOfServer</code></em> );
+</pre>
+				 and 
+<pre class="programlisting">SynthDef.new( <em class="replaceable"><code>nameOfSynthDef</code></em>, <em class="replaceable"><code>FunctionContainingOutUGen</code></em> ).send( <em class="replaceable"><code>nameOfServer</code></em> );</pre>
+				 The <code class="function">FunctionContainingOutUGen</code> is simply that - a function that, when executed, returns an <code class="classname">Out</code> UGen (meaning that the <code class="classname">Out</code> UGen must be the last expression in the function). The <code class="literal">nameOfSynthDef</code> should be a symbol (as described in <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html" title="11.3.10.4. Symbols">Section 11.3.10.4, “Symbols”</a>), but can also be a string. The <code class="literal">nameOfServer</code> is a variable that represents the server to which you want to send the SynthDef's information; unless you know that you need to use a different variable for this, it's probably just the letter "s", which the interpreter automatically assigns to the default server.
+			</div><div class="para">
+				Here is a demonstration of both methods: 
+<pre class="programlisting">
+(
+   var playMe =
+   {
+      Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) );
+   };
+   
+   var playMeSynthDef = SynthDef.new( \playMe, playMe );
+   
+   playMeSynthDef.send( s );
+   
+   nil;
+)
+</pre>
+				 and 
+<pre class="programlisting">
+(
+   var playMe =
+   {
+      Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) );
+   };
+   
+   SynthDef.new( \playMe, playMe ).send( s );
+   
+   nil;
+)
+</pre>
+				 The only advantage to assigning something to a variable is the ability to refer to it later. If you use the first method, then you can send the SynthDef to more than one server. Since it's rare that you will want to use more than one server, it's usually better to use the second style. In fact, if you won't be using the "playMe" Function again, you don't need to assign it to a variable! 
+<pre class="programlisting">SynthDef.new( \playMe, { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).send( s );</pre>
+				 This is all that's really needed to create and send a synthesis definition to the server. It looks long and frightening, but now at least you understand what all of the parts do.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html"><strong>Prev</strong>11.3.10. SynthDef and Synth</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Load.html"><strong>Next</strong>11.3.10.3. Load</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.5. SynthDef Becomes Synth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 umentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.5. SynthDef Becomes Synth" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth">11.3.10.5. SynthDef Becomes Synth</h4></div></div></div><div class="para">
+				After you send a SynthDef to the server, you can put it into action. When the interpreter tells the server to play a synthesis definition (which the interpreter holds in a SynthDef Object), the server creates a synth from the definition, and starts generating sound. The interpreter gives us a Synth Object to represent each synth on the server, so that we can control the synth.
+			</div><div class="para">
+				This is the syntax used to create a new synth, after its definition has been sent to the server. <div class="funcsynopsis"><p><code class="funcdef"><b class="fsfunc">Synth.new</b>(</code><var class="pdparam">nameOfSynthDef</var><code>)</code>;</p></div> The name will be a symbol or a string - whatever you supplied when you ran the <code class="function">SynthDef.new()</code> function.
+			</div><div class="para">
+				Because we're creating a new Synth Object, we should assign it to a variable, for later reference. 
+<pre class="programlisting">
+SynthDef.new( \playMe, { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).send( s );
+var mySynth = Synth.new( \playMe );
+</pre>
+
+			</div><div class="para">
+				Recall that the interpreter automatically uses the Synth and SynthDef Classes when we send the "play" message to a Function. We can actually capture and use the Synth Object created from "play-ing" a Function, too. This example is almost the same as the previous one. 
+<pre class="programlisting">var mySynth = { SinOsc.ar( freq:443, mul:0.2 ); }.play;</pre>
+				 The difference is subtle: after the second example, we have no control over what name the interpreter gives to the SynthDef that it sends to the server, so we can't re-use the SynthDef. On the other hand, because we assign the name <code class="literal">\sillyTutorialSD</code> to the SynthDef in the first example, we know what it's called, and we can re-use it. Theoretically, we can make an infinite number of synths from this single definition. Realistically, it's limited by the amount of memory the server can use; for most modern computers, this number is so high that we don't ever need to worry about it.
+			</div><div class="para">
+				As usual, the interpreter provides us with an optional short-cut: 
+<pre class="programlisting">var mySynth = SynthDef.new( \playMe, { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).play;</pre>
+				 This automatically sends the synthesis information to the server, creates a synth, and plays it. What minor functionality is lost when we use this shortcut?
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols.html"><strong>Prev</strong>11.3.10.4.2. Writing Symbols</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Shortcomings_of_a_SynthDef.html"><strong>Next</strong>11.3.10.6. Shortcomings of a SynthDef</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.8. SynthDef with Arguments</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 .png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.8. SynthDef with Arguments" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_with_Arguments">11.3.10.8. SynthDef with Arguments</h4></div></div></div><div class="para">
+				There are some siutations where you simply cannot pre-determine all of the material that you're going to use when creating a synth. It might be easier to resort to using a Function rather than a SynthDef, but there is yet another solution - creating an argument in your SynthDef Function.
+			</div><div class="para">
+				With only a subtle change to our Function, we can add the possibility of passing arguments on synth creation: 
+<pre class="programlisting">
+var myRandFunc =
+{
+   arg frequency = Rand( 440, 880 ); // default value between 440 and 880
+   Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+};
+</pre>
+				 I've decided to use the Rand UGen anyway, so that supplying a frequency is optional. This adds functionality while making the added complexity optional: 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      arg frequency = 440;
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc ); } );
+)
+</pre>
+				 If you use the SynthDef in the old way, as in the example, you'll get the expected result: ten Synth's, all with the same frequency. But, if you add a "rand" Function call into the loop, you can get ten different frequencies! 
+<pre class="programlisting">
+(
+   var myRandFunc =
+   {
+      arg frequency = 440;
+      Out.ar( 0, SinOsc.ar( freq:frequency, mul:0.025 ) );
+   };
+   
+   SynthDef.new( \myRandFunc, myRandFunc ).send( s );
+   
+   10.do( { Synth.new( \myRandFunc, [\frequency,(440.rand + 440)] ); } );
+)
+</pre>
+				 Notice how we supply arguments: an Array with elements alternating between a string-quoted parameter name, and the value of the argument itself. If we "parameterized" all three main fields of the SinOsc, we could supply them like this: 
+<pre class="programlisting">Synth.new( \mySinOsc, [\freq,440,\add,0,\mul,0.2] );</pre>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Creating_Change_Anyway.html"><strong>Prev</strong>11.3.10.7. Creating Change Anyway</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Set_and_Free.html"><strong>Next</strong>11.3.10.9. Things to Do with a SynthDef: Set and ...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10.4.2. Writing Symbols</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html" title="11.3.10.4. Symbols" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html" title="11.3.10.4. Symbols" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html" title="11.3.10.5. SynthDef Becomes Synth" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p>
 <ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10.4.2. Writing Symbols" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Writing_Symbols">11.3.10.4.2. Writing Symbols</h5></div></div></div><div class="para">
+					There are two ways to write out a symbol: between single-quotation marks, and after a back-slash. Symbols given between single-quotation marks can contain any characters but a single-quotation mark. Symbols given after a back-slash can contain any characters but a space. Neither type of symbol name can cross onto a new line.
+				</div><div class="para">
+					The following example contains some valid symbols, and some invalid symbols. 
+<pre class="programlisting">
+\stopSign \\ this is a symbol
+\stop sign \\ this is a symbol called 'stop' followed by the unrelated word 'sign'
+'stopSign' \\ this is a symbol
+'stop sign' \\ this is a symbol
+'stop
+sign' \\ these lines are not a symbol, and will cause an error
+</pre>
+
+				</div><div class="para">
+					The following example illustrates the differences between strings and symbols. 
+<pre class="programlisting">
+var a = "stop sign" \\ a string
+var b = "stop sign" \\ a string with the same letters as the first string
+a == b; \\ returns "true" because the strings are equivalent
+a === b; \\ returns "false" because the strings are separate copies with the same characters
+
+var c = 'stop sign' \\ a symbol
+var d = 'stop sign' \\ the same symbol
+c == d; \\ returns "true" because the symbols are equivalent
+c === d; \\ returns "true" because the symbols are identical
+</pre>
+
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Symbols.html"><strong>Prev</strong>11.3.10.4. Symbols</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef_Becomes_Synth.html"><strong>Next</strong>11.3.10.5. SynthDef Becomes Synth</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.10. SynthDef and Synth</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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  class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.10. SynthDef and Synth" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth">11.3.10. SynthDef and Synth</h3></div></div></div><div class="para">
+			The preceding sections of this "Basic Programming" guide have only created sound with Function's. The truth is that Function's are very useful for creating sound, but they represent a simplification of the actual commands and Functions that must be run by the interpreter in order to create sound. 
+<pre class="programlisting">
+// When you write this...
+(
+   { SinOsc.ar( freq:440, mul:0.2 ); }.play;
+)
+
+// The interpreter actually does this...
+(
+   SynthDef.new( "temp__963", { Out.ar( 0, SinOsc.ar( freq:440, mul:0.2 ) ); } ).play;
+)
+</pre>
+			 Yikes! Don't despair - it's easy to understand - it just looks scary!
+		</div><div class="section" title="11.3.10.1. &quot;Out&quot; UGen" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Out_UGen"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-Out_UGen">11.3.10.1. "Out" UGen</h4></div></div></div><div class="para">
+				The "Out" UGen is one of the bits of magic automatically taken care of by the interpreter. It routes an audio signal from another UGen into a specific output (actually, into a specific bus - see <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses">Section 11.3.11, “Busses”</a>).
+			</div><div class="para">
+				The following examples have the same effect: 
+<pre class="programlisting">{ SinOsc.ar( freq:500, mul:0.2 ); }.play;</pre>
+				 and 
+<pre class="programlisting">{ Out.ar( 0, SinOsc.ar( freq:500, mul:0.2 ) ); }.play;</pre>
+				 The first argument to "Out.ar" is the bus number for where you want to place the second argument, which is either a UGen or a multi-channel Array of UGen's. If the second argument is an Array, then the first element is sent to the first argument's bus number, the second argument is sent to one bus number higher, the third to two bus numbers higher, and so on. This issues is explained fully in <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses">Section 11.3.11, “Busses”</a>, but here is what you need to know for now, working with stereo (two-channel) audio: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							If the second argument is a two-element Array, use bus number 0.
+						</div></li><li class="listitem"><div class="para">
+							If the second argument is a single UGen, and you want it to be heard through the left channel, use bus number 0.
+						</div></li><li class="listitem"><div class="para">
+							If the second argument is a single UGen, and you want it to be heard through the right channel, use bus number 1.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				If you're still struggling with exactly what the "Out" UGen does, think of it like this: when you create an audio-rate UGen, it starts creating an audio signal; the "Out" UGen effectively connects the audio-rate UGen into your audio interface's output port, so it can be heard through the speakers. In <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Busses.html" title="11.3.11. Busses">Section 11.3.11, “Busses”</a>, it becomes clear that there are, in fact, other useful places to connect an audio-rate UGen (through an effect processor, for example), and the "Out" UGen can help you do that.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Combining_and_Mix-Addition.html"><strong>Prev</strong>11.3.9.3. Addition</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-SynthDef_and_Synth-SynthDef.html"><strong>Next</strong>11.3.10.2. SynthDef</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.2.6. Variable Scope</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.2.6. Variable Scope" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-">11.3.2.6. Variable Scope</h4></div></div></div><div class="para">
+				A variable is only valid within its "scope." A variable's scope is determined by where it is declared. It will always last between either <code class="literal">(</code> and <code class="literal">)</code> or <code class="literal">{</code> and <code class="literal">}</code>, and applies to all statements within that block of code. Variable names can be re-declared in some contexts, which can be confusing.
+			</div><div class="para">
+				Consider the scope of the variables in this example: 
+<pre class="programlisting">
+(
+   var zero = 0;
+   var function =
+   {
+      var zero = 8;
+      var sixteen = 16;
+      zero.postln; // always prints 8
+   };
+   
+   function.value;
+   zero.postln; // always prints 0
+   sixteen.postln; // always causes an error
+)
+</pre>
+				  Because <code class="literal">function</code> declares its own copy of <code class="literal">zero</code>, it is modified independently of the variable <code class="literal">zero</code> declared before the Function. Every time <code class="literal">function</code> is executed, it re-declares its own <code class="literal">zero</code>, and the interpreter keeps it separate from any other variables with the same name. When <code class="literal">function</code> has finished executing, the interpreter destroys its variables. Variables declared inside any Function are only ever accessible from within that Function. This is why, when we try to execute <code class="code">sixteen.postln;</code>, the interpreter encounters an error: <code class="literal">sixteen</code> exists only within <code class="literal">function</code>, and is not accessible outside the function. By the way, in order to excute this example, you will need to remove the error-causing reference to <code class=
 "literal">sixteen</code>.
+			</div><div class="para">
+				Now consider the scope of the variables in this example: 
+<pre class="programlisting">
+(
+   var zero = 0;
+   var function =
+   {
+      var sixteen = 16;
+      zero = 8;
+      zero.postln; // always prints 8
+      sixteen.postln;
+   };
+   
+   function.value;
+   zero.postln; // always prints 8
+)
+</pre>
+				 Why does the last line always print <code class="literal">8</code>? It's because <code class="literal">zero</code> was set to <code class="literal">8</code> within <code class="literal">function</code>. More importantly, <code class="literal">function</code> did not declare its own copy of <code class="literal">zero</code>, so it simply accesses the one declared in the next "highest" block of code, which exists between <code class="literal">(</code> and <code class="literal">)</code> in this example.
+			</div><div class="para">
+				This is why it is important to pay attention to a variable's scope, and to make sure that you declare your variables in the right place. Unexpected and difficult-to-find programming mistakes can occur when you forget to declare a variable, but it is declared elsewhere in your program: you will be allowed to use the variable, but it will be modified unexpectedly. On the other hand, it can be greatly advantageous to be able to access variables declared "outside the local scope" (meaning variables that are not declared in the same code block in which they are used), but careful thought and planning is required.
+			</div><div class="para">
+				Astute readers will notice that it is possible to re-declare the single-letter variable names, allowing you to control their scope. Consider the following program: 
+<pre class="programlisting">
+(
+   var a = 0;
+   b =
+   {
+      var c = 16;
+      a = 8;
+      a.postln;
+      c.postln;
+   };
+   
+   b.value;
+   a.postln;
+)
+</pre>
+				 This example requires careful examination. What is the scope of <code class="literal">a</code>, <code class="literal">b</code>, and <code class="literal">c</code>? The answers may be surprising. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="literal">a</code> is declared just after the <code class="literal">(</code> character, so the interpreter destroys it upon reaching the <code class="literal">)</code> character.
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">c</code> is declared just after the <code class="literal">{</code> character, so the interpreter destroys it upon reaching the <code class="literal">}</code> character.
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">b</code> is <span class="emphasis"><em>not</em></span> declared in this program, so it refers to the automatically-declared variable with that name. The interpreter does not destroy it until it is restarted or stopped. This means that the Function assigned to <code class="literal">b</code> is still available <span class="emphasis"><em>after</em></span> the program finishes execution. Try it! Execute the program above, and then execute this single-line program alone: <code class="code">b.value;</code>
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values.html"><strong>Prev</strong>11.3.2.5. Function Return Values</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Object_Oriented.html"><strong>Next</strong>11.3.3. Object-Oriented SuperCollider</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.2.4. Function Arguments</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+				The most useful aspect of Functions is that they can produce varying results, depending on their input. For whatever reason, the input accepted by a Function is called an "argument." <span class="application"><strong>SuperCollider</strong></span>'s Functions can accept any number of arguments - zero, one, or many. Argument values (called "parameters") are provided to a Function by adding them in parentheses after the name of the Function, separated with commas, like this: <code class="code">exampleFunction( 5, 7, 9 );</code> Argument variables are declared as the first statement in a Function, like this: <code class="code">arg <em class="replaceable"><code>oneNumber</code></em>, <em class="replaceable"><code>twoNumber</code></em>;</code>
+			</div><div class="para">
+				This program is significantly more complicated than previous examples, but it shows how useful Functions can be. Notice how the braces in that example are on different lines than the rest of the Function, which gives us more space within the Function to complete some useful work. 
+<pre class="programlisting">
+(
+   var greeter =
+   {
+      arg name;
+      ( "Hello" + name ).postln;
+   };
+   
+   greeter.value( "Samantha" );
+   greeter.value( "Jermain" );
+   nil;
+)
+</pre>
+				 Here is how the program works: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							A variable named <code class="literal">greeter</code> is declared, and assigned a Function.
+						</div></li><li class="listitem"><div class="para">
+							The Function contains an argument called <code class="literal">name</code>, and outputs "Hello" plus the name given to it.
+						</div></li><li class="listitem"><div class="para">
+							The parentheses here <code class="code">( "Hello" + name )</code> ensure that the two strings are added together <span class="emphasis"><em>before</em></span> the <code class="function">postln</code> message prints them out.
+						</div></li><li class="listitem"><div class="para">
+							The <code class="literal">greeter</code> variable is used to call the Function with two different names.
+						</div></li><li class="listitem"><div class="para">
+							The <code class="code">nil;</code> statement is optional, and does not affect the operation of the program. What it does is return a "nothing" value to the interpreter after program execution completes, so that the last message is not repeated.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				Since every argument has a name, <span class="application"><strong>SuperCollider</strong></span> allows you to use that name when executing the function. This example executes the <code class="function">greeter</code> function from the last example: 
+<pre class="programlisting">greeter.value( name:"Myung-Whun" );</pre>
+				 This is more useful if there are many arguments, and you do not remember the order that they appear in the Function's definition.
+			</div><div class="para">
+				<span class="application"><strong>SuperCollider</strong></span> also allows you to specify default values for arguments, so that they do not need to be specified. This allows optional customization of a Function's behaviour, and is therefore very powerful.
+			</div><div class="para">
+				This example modifies the one above by adding default-value arguments, and by calling arguments with their name. As you can see, I've been tricking you a bit: <code class="function">postln</code> is actually a Function, but a special kind, explained later. 
+<pre class="programlisting">
+(
+   var greeter =
+   {
+      arg name, greeting = "Hello";
+      postln( greeting + name );
+   };
+   
+   greeter.value( "Samantha" );
+   greeter.value( "Jermain", "Goodbye" );
+   greeter.value( name:"Myung-Whun" );
+   greeter.value( greeting:"Bienvenue", name:"Marcel" );
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				Any value can be used as a parameter, as long as the Function expects it. In fact, even Functions can be used as parameters for Functions!
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions.html"><strong>Prev</strong>11.3.2.3. Functions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values.html"><strong>Next</strong>11.3.2.5. Function Return Values</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values.html
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 /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.2.5. Function Return Values" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Return_Values">11.3.2.5. Function Return Values</h4></div></div></div><div class="para">
+				All <span class="application"><strong>SuperCollider</strong></span> Functions return a value to the interpreter when they have finished execution. As with programs, the value returned is the value of the last statement in the Function. The return value of a Function can be captured, assigned to a variable, and used again later.
+			</div><div class="para">
+				This example assigns the result of a Function to a variable. 
+<pre class="programlisting">
+(
+   var mysticalMath =
+   {
+      arg input = 0;
+      input * 23;
+   };
+   var someNumber = 9;
+   
+   someNumber = mysticalMath.value( someNumber );
+   someNumber.postln;
+   nil;
+)
+</pre>
+				 Here is how the program works: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							A Function and variable are created, and assigned values.
+						</div></li><li class="listitem"><div class="para">
+							This line <code class="code">someNumber = mysticalMath.value( someNumber );</code> executes the <code class="function">mysticalMath</code> function, which multiplies its argument by <code class="literal">23</code> and returns the value. Then, it assigns the return value of the Function to <code class="literal">someNumber</code>. In any statement that contains an assignment, the assignment is always done last. In other words, the Function in this example will <span class="emphasis"><em>always</em></span> be given an argument of <code class="literal">9</code>, and only <span class="emphasis"><em>after</em></span> the Function completes execution and returns a value will that value be assigned to <code class="function">someNumber</code>.
+						</div></li><li class="listitem"><div class="para">
+							The new value of <code class="literal">someNumber</code> is displayed.
+						</div></li></ol></div>
+
+			</div><div class="para">
+				The program could have been shortened like this: 
+<pre class="programlisting">
+(
+   var mysticalMath =
+   {
+      arg input = 0;
+      input * 23;
+   };
+   
+   var someNumber = mysticalMath.value( 9 );
+   someNumber.postln;
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				It could have been shortened even more like this: 
+<pre class="programlisting">
+(
+   var mysticalMath =
+   {
+      arg input = 0;
+      input * 23;
+   };
+   
+   mysticalMath.value( 9 ).postln;
+   nil;
+)
+</pre>
+
+			</div><div class="para">
+				Experiment with the shortened versions of the program, ensuring that you know why they work.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments.html"><strong>Prev</strong>11.3.2.4. Function Arguments</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-.html"><strong>Next</strong>11.3.2.6. Variable Scope</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.2.3. Functions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 mentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.2.3. Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions">11.3.2.3. Functions</h4></div></div></div><div class="para">
+				A Function is a statement, or a series of statements, that we want to use many times. When a Function is assigned to a variable, you can execute the Function as many times as you wish. Any statements that happen between braces { like this; } are treated as a Function. Functions are executed by passing them the "value" message, as in the following example.
+			</div><div class="para">
+				Here is a Function that is not assigned to a variable, and is executed once. 
+<pre class="programlisting">{ "Hello, World!".postln; }.value;</pre>
+				 Notice that there are two semicolons: one after the statement within the Function, and one after the "value" message that tells the Function to execute.
+			</div><div class="para">
+				Here is a Function with identical function, assigned to a variable, and executed twice. 
+<pre class="programlisting">
+var myFunction = { "Hello, World!".postln; }; // note two semicolons
+myFunction.value;
+myFunction.value;
+</pre>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables.html"><strong>Prev</strong>11.3.2.2. Using Variables</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Function_Arguments.html"><strong>Next</strong>11.3.2.4. Function Arguments</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.2.2. Using Variables</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 l class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.2.2. Using Variables" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables">11.3.2.2. Using Variables</h4></div></div></div><div class="para">
+				There are three words that describe the key stages of using a variable: declaration, initialization, and assignment.
+			</div><div class="para">
+				A variable must be declared before use, so that the interpreter knows that you want to use that symbol as a variable. All variables must be declared before any statement that does not declare a variable; in other words, you should declare your variables before doing anything else. Variable names are declared like this: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em>;</pre>
+				 Variables can also be declared in lists, like this: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em>, <em class="replaceable"><code>variableOtherName</code></em>;</pre>
+
+			</div><div class="para">
+				Variables can be assigned a value at any time after they have been declared. Any single object can be assigned to a variable. If a variable is already assigned a value, any subsequent assignment will erase the previous assignment; the previously-assigned value will is not retrievable.
+			</div><div class="para">
+				The first assignment to a variable is said to "initialize" the variable. Initialization is a special kind of assignment, because a variable cannot be used before it is initialized. If a program attempts to use an un-initialized variable, the <span class="application"><strong>SuperCollider</strong></span> interpreter will cause an error. For this reason, you should always initialize a variable when you declare it. There is a special way to do this: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em> = nil;</pre>
+				 Since you can't always assign a useful value, you can pick an arbitrary one. Assigning "nil" is common practice, because it means "nothing," but without actually being nothing (this avoids <span class="emphasis"><em>some</em></span> errors). Assigning zero is another possibility; it is standard practice in many programming languages, and will avoid most errors, even if the variable is eventually supposed to hold another kind of object. Intialization and declaration of multiple variables can also be done as a list: 
+<pre class="programlisting">var <em class="replaceable"><code>variableName</code></em> = 0, <em class="replaceable"><code>variableOtherName</code></em> = 0;</pre>
+
+			</div><div class="para">
+				Single-letter variable names have a special purpose in <span class="application"><strong>SuperCollider</strong></span>. They are already declared, so you don't have to declare them. They are also already initialized to "nil", so you don't have to do that either. These variable names are intended to be used as a quick fix, while you're experimenting with how to make a program work. You should not use them in good-quality programs.
+			</div><div class="para">
+				The single-letter variable "s" is automatically assigned to the server on the computer running the interpreter. You should avoid re-assigning that variable.
+			</div><div class="para">
+				Variable names must always begin with a lower-case letter.
+			</div><div class="para">
+				Use variables to write programs that do the following tasks: 
+				<div class="orderedlist"><ol><li class="listitem"><div class="para">
+							Perform arithmetic with an uninitialized variable. An error should appear when the program is executed.
+						</div></li><li class="listitem"><div class="para">
+							Calculate the value of <code class="literal">y</code>, if all other values are known, for the quadratic equation: <code class="code">y = a * x * x + b * x + c</code>
+						</div></li><li class="listitem"><div class="para">
+							Re-write the Hello World Program so that it will say "Hello" to a name stored in a variable. Remember that you can use the interpreter to automatically output the last line of a function.
+						</div></li></ol></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html"><strong>Prev</strong>11.3.2. Variables and Functions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions.html"><strong>Next</strong>11.3.2.3. Functions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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 p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.2. Variables and Functions" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions">11.3.2. Variables and Functions</h3></div></div></div><div class="para">
+			The concepts in this section are related to the mathematical terms with the same names. This is a modern-day result of the first uses of computers and programming languages: the calculation of complex mathematical problems.
+		</div><div class="section" title="11.3.2.1. Variables" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Variables"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Variables">11.3.2.1. Variables</h4></div></div></div><div class="para">
+				A variable is a symbol that can be assigned an arbitrary value. A "symbol" is a series of alphabetic and numeric characters, separated by whitespace (a space, a line-break, or the end of the file). When a variable is "assigned" a value, the variable name (the symbol) is understood to be a substitute for the assigned value.
+			</div><div class="para">
+				Consider a traffic light, which has three possible symbols: green, yellow, and red. When you are driving, and you encounter a traffic light, you might see that its red symbol is activated (the red light is illuminated). What you see is a red light, but you understand that it means you should stop your car. Red lights in general do not make you stop - it is specifically red traffic lights, because we know that it is a symbol meaning to stop.
+			</div><div class="para">
+				SuperCollider's variables work in the same way: you tell the interpreter that you want to use a symbol, like <code class="literal">cheese</code>. Then you assign <code class="literal">cheese</code> a value, like <code class="literal">5</code>. After that point, whenever you use <code class="literal">cheese</code>, the interpreter will automatically know that what you really mean is <code class="literal">5</code>.
+			</div><div class="para">
+				Run the following two programs. They should result in the same output. 
+<pre class="programlisting">
+(
+  5 + 5;
+)
+(
+  var x;
+  x = 5;
+  x + x;
+)
+</pre>
+
+			</div><div class="para">
+				In the first example, the program calculates the value of <code class="code">5 + 5</code>, which is <code class="literal">10</code>, and returns that to the interpreter, which prints it out. In the second example, the program tells the interpreter that it wants to use a variable called <code class="literal">x</code> then it assigns cheese the value <code class="literal">5</code>. Finally, the program calculates <code class="code">cheese + cheese</code>, which it understands as meaning <code class="code">5 + 5</code>, and returns <code class="literal">10</code> to the interpreter, which prints it out.
+			</div><div class="para">
+				This trivial use of a variable does nothing but complicate the process of adding 5 to itself. Soon you will see that variables can greatly simplify your programs.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html"><strong>Prev</strong>11.3. Basic Programming in SuperCollider</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Using_Variables.html"><strong>Next</strong>11.3.2.2. Using Variables</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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 us"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.5. Creating Ten Pseudo-Random Tones" id="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones">11.4.5. Creating Ten Pseudo-Random Tones</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					We'll start again with something simple, that we know how to do. 
+<pre class="programlisting">
+{
+   SinOsc.ar();
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 2"><div class="para">
+					We already know that we want this to produce stereo output, and we already know that we're going to be using enough SinOsc's that we'll need to reduce "mul." Keeping in mind that there will be ten pitches, and two SinOsc's for each of them, set both of those things now, keeping just one pitch for now.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					The first challenge is to implement pseudo-randomness. We'll use the number.rand function to generate a pseudo-random number (integer, actually), but if run as <code class="code">50.rand</code>, we will get a result between 0 and 50. As a frequency, this is not useful: most audio equipment cannot produce pitches below 20 Hz, and many people have problems hearing very low frequencies. This means that we'll need to add a value to .rand's output (like <code class="code">100 + 50.rand</code>, which will yield an integer between 100 and 150). I decided to go with a value between 200 Hz and 800 Hz instead, largely because I felt like it. Try setting the freq with the .rand call.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					I hope you didn't end up with two different frequencies! If you did, you'll need to use a variable to temporarily store the pseduo-random frequency, so that both sides can use it.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					Now we need to make ten of these, so copy-and-paste until there are ten different stereo pitches at once. 
+<pre class="programlisting">
+{
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+   var frequency = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ]
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 6"><div class="para">
+					It doesn't work: you'll also have to rename your frequency-setting variable each time. 
+<pre class="programlisting">
+{
+   var frequency1 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ]
+   var frequency2 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ]
+   var frequency3 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ]
+   var frequency4 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ]
+   var frequency5 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ]
+   var frequency6 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ]
+   var frequency7 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ]
+   var frequency8 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ]
+   var frequency9 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ]
+   var frequency0 = 200 + 600.rand;
+   [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ]
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 7"><div class="para">
+					It still doesn't work! The error given in the "SuperCollider output" window is not easy to understand, but it means "You have to put all of your variable declarations before everything else." 
+<pre class="programlisting">
+{
+   var frequency1 = 200 + 600.rand;
+   var frequency2 = 200 + 600.rand;
+   var frequency3 = 200 + 600.rand;
+   var frequency4 = 200 + 600.rand;
+   var frequency5 = 200 + 600.rand;
+   var frequency6 = 200 + 600.rand;
+   var frequency7 = 200 + 600.rand;
+   var frequency8 = 200 + 600.rand;
+   var frequency9 = 200 + 600.rand;
+   var frequency0 = 200 + 600.rand;
+   
+   [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ]
+   [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ]
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 8"><div class="para">
+					It still doesn't work! SuperCollider is confused because I was been lazy and didn't include enough semicolons. The error we get is, "Index not an Integer," which is a clue as to what SuperCollider is trying to do (but it's irrelevant). The real problem is that SuperCollider interprets our ten stereo arrays as all being part of the same statement. We don't want them to be the same statement, however, because we want ten <span class="emphasis"><em>different</em></span> stereo arrays to be played. Fix this problem by putting a semicolon at the end of each stereo array. You do not <span class="emphasis"><em>need</em></span> to include one at the end of the last statement, because SuperCollider assumes the end of the statement when it encounters a } (end-of-function marker) after it. Since we're still building our code, we might move these around or add something aftwards, so it's better to include a semicolon at the end of each stereo array.
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Now the file plays successfully, but with a disappointing result. If you can't already see the problem, try to think of it before continuing to read.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Only one SinOsc array gets played, and it's the last one. This is because the last statement is returned by the function that ends at } and it is that result which gets sent to the following .play
+				</div></li><li class="step" title="Step 11"><div class="para">
+					To fix this, and ensure that all of the stereo arrays are played, you should remove the .play from the end of the function, and add a .play to each stereo array statement. You end up with 
+<pre class="programlisting">
+{
+   var frequency1 = 200 + 600.rand;
+   var frequency2 = 200 + 600.rand;
+   var frequency3 = 200 + 600.rand;
+   var frequency4 = 200 + 600.rand;
+   var frequency5 = 200 + 600.rand;
+   var frequency6 = 200 + 600.rand;
+   var frequency7 = 200 + 600.rand;
+   var frequency8 = 200 + 600.rand;
+   var frequency9 = 200 + 600.rand;
+   var frequency0 = 200 + 600.rand;
+   
+   [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ].play;
+   [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ].play;
+}
+</pre>
+
+				</div></li><li class="step" title="Step 12"><div class="para">
+					When you execute this, no sound is produced, but SuperCollider outputs "a Function." Can you think of why this happens? It's because you wrote a function, but never told SuperCollider to evaluate it! At the end of execution, SuperCollider just throws away the function, because it's never used. This is the same thing that happened to the first nine stereo arrays - they were created, but you never said to do anything with them, so they were just thrown out. We need to execute the function. Because it doesn't produce a UGen, we can't use "play," so we have to use "value" instead. You can choose to do either of these: 
+<pre class="programlisting">{ ... }.value;</pre>
+					 or 
+<pre class="programlisting">
+var myFunction = { ... };
+myFunction.value;
+</pre>
+
+				</div></li><li class="step" title="Step 13"><div class="para">
+					This gives us yet another error, as if we can't play the stereo arrays! In fact, we can't - and we didn't do it in the first part, either. We play'ed the result of returning a stereo array from a function. The subtle difference isn't important yet - we're just trying to make this work! Use { and } to build a function for .play to .play
+				</div></li><li class="step" title="Step 14"><div class="para">
+					Now make the correction nine more times.
+				</div></li><li class="step" title="Step 15"><div class="para">
+					When you play execute the resulting code, you probably get something that sounds quite "space-age." Execute it a few times, to see the kind of results you get.
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html"><strong>Prev</strong>11.4.4. Designing the Second Part</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html"><strong>Next</strong>11.4.6. Scheduling the Tones</a></li></ul></body></html>
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 p" href="sect-Musicians_Guide-SC-Composing-Inspiration.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.3. Designing the First Part" id="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part">11.4.3. Designing the First Part</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					I started with something simple: a single SinOsc: <code class="code">{ SinOsc.ar(); }.play;</code>
+				</div></li><li class="step" title="Step 2"><div class="para">
+					This is not exciting: it just stays the same forever, and it only uses one channel! So, I added another SinOsc to the right channel, using the [ , ] array notation. The result is <code class="code">{ [ SinOsc.ar(), SinOsc.ar() ] }.play;</code>
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Now it sounds balanced, at least, like it's coming from the middle. But it's still boring, so I added a frequency-changing SinOsc to the right channel, resulting in <code class="code">{ [ SinOsc.ar(), SinOsc.ar(SinOsc.kr(1,50,300)) ] }.play;</code>
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Since that's difficult to read, and since I know that I'm just going to keep adding things, I expand the code a little bit to make it more legible. This gives me 
+<pre class="programlisting">
+{
+   var left = SinOsc.ar();
+   var right = SinOsc.ar( SinOsc.kr( 1, 50, 300 ) );
+   
+   [ left, right ]
+   
+}.play;
+</pre>
+					 I define a variable holding everything I want in the left channel, then the same for the right. I still use the [ , ] array notation to create a stereo array. Remember that SuperCollider functions return the last value stated, so it might look like the stereo array is ignored, but because this array is what is returned by the function contained between { and }, it is this array that gets played by the following ".play;"
+				</div></li><li class="step" title="Step 5"><div class="para">
+					I also added a frequency controller to the left SinOsc, and realized that it's getting a bit difficult to read again, especially if I wanted to add another parameter to the SinOsc.ar objects. So I placed the SinOsc.kr's into their own variables: frequencyL and frequencyR. This results in 
+<pre class="programlisting">
+{
+   var frequencyL = SinOsc.kr( freq:10, mul:200, add:400 );
+   var frequencyR = SinOsc.kr( freq:1, mul:50, add:150 );
+   
+   var left = SinOsc.ar( frequencyL );
+   var right = SinOsc.ar( frequencyR );
+   
+   [ left, right ]
+   
+}.play;
+</pre>
+
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Now I can experiment with the frequency-changing SinOsc's, to make sure that I get things just right. When I realize what the parameters do, I make a note for myself (see "FSC-method-1-.sc"), so that it will be easy to adjust it later. I also explicitly call the parameters. This isn't necessary, but it also helps to avoid future confusion. Most programmers would not explicitly call the parameters, but we're musicians, not programmers.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					The left channel has something like a "melody," so I decided to add a drone-like SinOsc to it. This is easy, of course, because any SinOsc left alone is automatically a drone! But, where should it be added? Into the "left" variable, of course. We'll create an array using [ , ] array notation. There are two things that I would do at this point to help with future readability:
+				</div><ol class="a"><li class="step" title="Step 7.a"><div class="para">
+							Align all of the left-channel SinOsc's vertically (using tabs and spaces), so that each line is one sound-generating UGen.
+						</div></li><li class="step" title="Step 7.b"><div class="para">
+							At the end of each line, write a small comment describing what the UGen on that line doesn.
+						</div></li></ol></li><li class="step" title="Step 8"><div class="para">
+					Now the volume is a problem. For most sound-producing UGen's, the "mul" argument controls the volume. For most of those, the default is "1.0," and anything greater will create distorted output. The physics and computer science factors that wind up creating distortion are rather complicated, and it isn't necessary to understand them. What we need to know is that, if the output of a UGen (or some UGen's) sounds distorted, then we should probably adjust the "mul" argument. Sometimes, of course, you may prefer that distorted output. 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								It seems that, when you're using multiple SinOsc's in one output channel, the "mul" of all of them must not add to more than 1.0
+							</div></li><li class="listitem"><div class="para">
+								We're using two output channels (left and right). We'll leave the right channel alone for now, because it has only one output UGen.
+							</div></li><li class="listitem"><div class="para">
+								So, I'll change add a "mul" argument to each of the left-channel UGen's, to 0.5
+							</div></li></ul></div>
+
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Now we can't hear the left channel, because the right channel is too loud! Playing with volumes (sometimes called "adjusting levels" for computers) is a constant aesthetic concern for all musicians. Add a "mul" argument to the right channel, and set it to what seems an appropriate volume for the moment. It will probably change later, but that's okay.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					But let's add another dimension to this: there's no reason to keep the volume static, because we can use a SinOsc to change it periodically! I added a SinOsc variable called "volumeL," which I used as the argument to "mul" for the "frequencyL" SinOsc in the left channel.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					And now the sheer boredom of the drone in the left channel becomes obvious. I decide to make it more interesting by adding a series of overtones (an overtone is...). I decide to add six, then experiment with which frequencies to add. But, every time I adjust one frequency, I have to re-calculate and change all the others. So I decide to add a variable for the drone's frequency: "frequencyL_drone". This way, after finding the right intervals, I can easily adjust all of them just by changing the variable. I've decided on drone*1, 2, 5, 13, and 28. These are more or less arbitrary, and I arrived on them through experimentation. Of course, the drone will be <span class="emphasis"><em>way</em></span> too loud.
+				</div></li><li class="step" title="Step 12"><div class="para">
+					Writing 
+<pre class="programlisting">SinOsc.ar( [frequencyL_drone,2*frequencyL_drone,5*frequencyL_drone,13*frequencyL_drone,28*frequencyL_drone], mul:0.1 )</pre>
+					 in your program is not easy to read, and actually it doesn't work out volume-balance-wise (for me, at least): the high frequencies are too loud, and the lower ones are not loud enough. In retrospect, I should have created a variable for the "mul" of these drones, so I could adjust them easily in proportion. But, I didn't.
+				</div></li><li class="step" title="Step 13"><div class="para">
+					A constant drone isn't as much fun as one that slowly changes over time. So, I changed the "frequencyL_drone" value to a SinOsc.kr UGen. Because it's supposed to be a "drone," it should change only very gradually, so I used a very small freqeuncy argument. It still moves quite quickly, but people won't want to listen to this too long, anyway!
+				</div></li><li class="step" title="Step 14"><div class="para">
+					I did something similar with the right channel, addding a slowly-changing drone and overtones above it.
+				</div></li><li class="step" title="Step 15"><div class="para">
+					After some final volume adjustments, I feel that I have completed the first part. There is no way to know for sure that you've finished until it happens. Even then, you may want to change your program later.
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Inspiration.html"><strong>Prev</strong>11.4.2. Inspiration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html"><strong>Next</strong>11.4.4. Designing the Second Part</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.4.4. Designing the Second Part</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 nav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.4. Designing the Second Part" id="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Designing_the_Second_Part">11.4.4. Designing the Second Part</h3></div></div></div><div class="para">
+			The next thing that I did was to design the second part. This will not join them together yet, and I'm going to focus on something completely different, so I decided to do this in a separate file.
+		</div><div class="para">
+			My inspiration for this part came from experimenting with the drones of the first part. There are a virtually unlimited number of combinations of sets of overtones that could be created, and the combinations of discrete frequencies into complex sounds is something that has fascinated me for a long time. Moreover, when thousands of discrete frequencies combine in such a way as to create what we think of as "a violin playing one note," it seems like a magical moment.
+		</div><div class="para">
+			I'm going to build up a set of pseudo-random tones, adding them one at a time, in set increments. As you will see, this introduces a number of problems, primarily because of the scheduling involved with the one-by-one introduction of tones, and keeping track of those tones.
+		</div><div class="para">
+			The fact that there are ten tones also poses a problem, because it might require a lot of typing. We'll see solutions to that, which use SuperCollider's programming features to greatly increase the efficiency.
+		</div><div class="para">
+			Although we've already solved the musical problems (that is, we know what we want this part to sound like), the computer science (programming) problems will have to be solved the old-fashioned way: start with something simple, and build it into a complex solution.
+		</div><div class="para">
+			First I will develop the version used in FSC-method-1.sc, then the version used in FSC-method-1-short.sc
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html"><strong>Prev</strong>11.4.3. Designing the First Part</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html"><strong>Next</strong>11.4.5. Creating Ten Pseudo-Random Tones</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Inspiration.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Inspiration.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.4.2. Inspiration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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  accesskey="p" href="sect-Musicians_Guide-SuperCollider-Composing.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.2. Inspiration" id="sect-Musicians_Guide-SC-Composing-Inspiration"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Inspiration">11.4.2. Inspiration</h3></div></div></div><div class="para">
+			The intention of this program is to represent one way to write a SuperCollider program. I decided to take one class, SinOsc, and use it for "everything." Here, "everything" means any function that returns a sound, or any function that directly controls a SinOsc.
+		</div><div class="para">
+			In order to fill up time, I decided to employ a three-part "rounded binary" form: ABA' or "something, something new, then the first thing again." This is kind of like a sine oscillation, too!
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SuperCollider-Composing.html"><strong>Prev</strong>11.4. Composing with SuperCollider</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Designing_the_First_Part.html"><strong>Next</strong>11.4.3. Designing the First Part</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.4.9. Joining the Two Parts</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SuperCollider-Exporting.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.9. Joining the Two Parts" id="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts">11.4.9. Joining the Two Parts</h3></div></div></div><div class="para">
+			Now it is time to join the two parts, and ensure a clean transition between them. My reasons for building the first part as a SynthDef, but the second part as a function are explained in the FSC_part_1.sc file. Additional reasons include my desire to illustrate the use of both possibilities, and because the second part stops itself (so it can be a function which is executed and forgotten), whereas the first part does not stop itself (so we'll need to hold onto the synth, to stop it ourselves).
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					I copy-and-pasted both parts into a new file, leaving the other original code in tact, in case I want to build on them in the future. Be sure to copy over the <code class="code">var t_c = TempoClock.default;</code> definition from the second part.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					By default, the two parts would both start playing at the same time (give it a try!) This isn't what we want, however, so you'll need to erase the "play" command from both parts' functions. We'll also need some way to refer to them, so declare the second part as a variable (I've used the name, "secondPart,"), but don't worry about the first part yet. Don't forget the semicolon at the end of the function declaration!
+				</div></li><li class="step" title="Step 3"><div class="para">
+					To join the two parts, I'm going to use function that does all the scheduling. This is similar to a "main" function, which are used in most programming languages. Although they are optional in SuperCollider, it just makes sense to use one function that does all the scheduling, and nothing else: that way, when you have problems with the scheduling, or you want to make an adjustment or addition to the program, you can easily find the place where the scheduling happens. If your scheduling commands were spread out through the source file, it would be much more difficult to find and modify the scheduling commands.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Our first job is to determine which variables we'll need to use: just one, which will be assigned the currently-running \FirstPart Synth. Also, if you didn't previously assign "TempoClock.default" to the variable "t_c", then it makes sense to do this now.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					The next thing our function must do is guarantee that we're going to have the right tempo. Use the "tempo_" Function with an argument in beats-per-second, to assign "TempoClock.default" a tempo of one beat per second.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					The next and last thing will be to schedule our sounds. First, we need to determine which events will need to be scheduled, and then at what times.
+				</div><ol class="a"><li class="step" title="Step 6.a"><div class="para">
+							Since \FirstPart is a SynthDef, we'll need to start it and stop it ourselves. Since it happens two times in the intended program, we'll need to do it twice.
+						</div></li><li class="step" title="Step 6.b"><div class="para">
+							secondPart is a Function, and it stops itself when it's finished. We'll need to start it once and let it go.
+						</div></li><li class="step" title="Step 6.c"><div class="para">
+							Just in case something takes a while to process, we'll start the first \FirstPart on beat one, rather than beat zero. We'll let it play for 60 seconds the first time, and 30 seconds the second time.
+						</div></li><li class="step" title="Step 6.d"><div class="para">
+							In order to schedule the second appearance of \FirstPart, we need to know how long secondPart will take. Let's inspect the function and calculate how many beats it will take. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										1 beat of silence at the beginning,
+									</div></li><li class="listitem"><div class="para">
+										5 beats between the entrance of each SinOsc,
+									</div></li><li class="listitem"><div class="para">
+										10 SinOsc's,
+									</div></li><li class="listitem"><div class="para">
+										5 beats after the last SinOsc until the function stops.
+									</div></li><li class="listitem"><div class="para">
+										This gives us <code class="code">1 + ( 5 * 9 ) + 5 = 51</code>. Why <code class="code">5 * 9</code>? Because although there are ten SinOsc's, there are only nine spaces between them; the last five-second space happens <span class="emphasis"><em>after</em></span> the last <code class="classname">SinOsc</code>.
+									</div></li></ul></div>
+
+						</div></li><li class="step" title="Step 6.e"><div class="para">
+							This gives us the following schedule: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										1 beat: start \FirstPart
+									</div></li><li class="listitem"><div class="para">
+										61 beats: stop \FirstPart
+									</div></li><li class="listitem"><div class="para">
+										61 beats: start secondPart
+									</div></li><li class="listitem"><div class="para">
+										113 beats: start \FirstPart
+									</div></li><li class="listitem"><div class="para">
+										143 beats: stop \FirstPart
+									</div></li></ul></div>
+
+						</div></li></ol></li><li class="step" title="Step 7"><div class="para">
+					Try to schedule the events for yourself, then test your program to make sure that it works as you intended. Here's what I wrote: 
+<pre class="programlisting">
+t_c.sched( 1, { sound = Synth.new( \FirstPart ); } );
+t_c.sched( 61, { sound.free; } );
+t_c.sched( 61, { secondPart.value; nil; } );
+t_c.sched( 113, { sound = Synth.new( \FirstPart ); } );
+t_c.sched( 143, { sound.free; } );
+</pre>
+					 Why is the "nil" required after "secondPart"? Because that function returns a number. As you know, any scheduled function which returns a number will re-schedule itself to run that many beats after the previous execution began. Since "secondPart" returns the number of seconds it takes to finish, it will always be re-started as soon as it finishes. Including "nil" disallows this repetition.
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html"><strong>Prev</strong>11.4.8. Making a Useful Section out of the Second...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SuperCollider-Exporting.html"><strong>Next</strong>11.5. Exporting Sound Files</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html
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@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.4.8. Making a Useful Section out of the Second Part</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 esskey="p" href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.8. Making a Useful Section out of the Second Part" id="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part">11.4.8. Making a Useful Section out of the Second Part</h3></div></div></div><div class="para">
+			This section describes the reasons for the differences between the second part's Function that was just created, and the Function that appears in "FSC_method_1-short.sc". It all comes down to this: the current solution is tailor-made for this particular program, and would require significant adaptation to be used anywhere else; I want to re-design the Function so that it can be used anywhere to begin with, while still defaulting to the behaviour desired for this program.
+		</div><div class="para">
+			You can skip this section, and return later. The actions for the rest of the tutorial remain unchanged whether you do or do not make the modifications in this section.
+		</div><div class="para">
+			Here's what I have from the previous step: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   var so = Array.new( 10 );
+   
+   var func = 
+   {
+      var frequency = 200 + 600.rand;
+      [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ];
+   };
+   
+   10.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   10.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+};
+</pre>
+			 This Function is the perfect solution if you want ten pseudo-random pitches between 200 Hz and 800 Hz, and a five-second pause between each one. If you want nine or eleven pitches, if you want them to eb between 60 Hz and 80Hz, if you want a six-second pause between each - you would have to modify the Function. If you don't remember how it works, or if you give it to a friend, you're going to have to figure out how it works before you modify it. This is not an ideal solution.
+		</div><div class="para">
+			Let's solve these problems one at a time, starting with allowing a different number of SinOsc synths to be created. We know that we'll have to create an argument, and that it will have to be used wherever we need the number of SinOsc's. Also, to preserve functionality, we'll make a default assignment of 10. Try to accomplish this yourself, making sure to test your Function so that you know it works. Here's what I did: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   arg number_of_SinOscs = 10;
+   
+   var so = Array.new( number_of_SinOscs );
+   
+   var func = 
+   {
+      var frequency = 200 + 600.rand;
+      [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ];
+   };
+   
+   number_of_SinOscs.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   number_of_SinOscs.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+};
+</pre>
+			 The "do" loop doesn't need a constant number; it's fine with a variable. What happens when you pass a bad argument, like a string? This would be an easy way to sabotage your program, and in almost any other programming context it would concern us, but this is just audio programming. If somebody is going to try to create "cheese" SinOsc's, it's their own fault for mis-using the Function.
+		</div><div class="para">
+			Now let's modify the Function so that we can adjust the range of frequencies that the Function will generate. We know that we'll need two more arguments, and that they'll have to be used in the equation to calculate the frequency. But we'll also need to do a bit of arithmetic, because of the way the "rand" Function works (actually we don't - see the "rand" Function's help file). Also, to preserve functionality, we'll make default assignments of 200 and 800. Try to accomplish this yourself, making sure that you test the Function so you know it works. Here's what I did: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   arg number_of_SinOscs = 10,
+       pitch_low = 200,
+       pitch_high = 800;
+   
+   var so = Array.new( number_of_SinOscs );
+   
+   var func =
+   {
+      var freq = pitch_low + (pitch_high - pitch_low).rand;
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+   
+   number_of_SinOscs.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   number_of_SinOscs.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+};
+</pre>
+			 Notice that I changed the name of the variables, and the indentation in the "func" sub-Function, to make it easier to read. This isn't a particularly difficult change.
+		</div><div class="para">
+			Now let's allow the user to set the length of time between each SinOsc appears. We will need one more argument, used in the scheduling command. Try to accomplish this yourself, and if you run into difficulty, the next paragraph contains some tips.
+		</div><div class="para">
+			The change to the "do" loop which schedules the SinOsc's to play is almost trivial. My new argument is called "pause_length", (meaning "the length of the pause, in seconds, between adding each SinOsc"), so I get this modification: number_of_SinOscs.do( 
+<pre class="programlisting">
+{
+   arg time;
+   secondPart_clock.sched( (1+(time*5)), { sounds = sounds.add( func.play ); } );
+});
+</pre>
+			 Again, I changed the indentation, and the names of the variables in this sub-Function. Recall that the "1+" portion is designed to add a one-second pause to the start of the Function's execution. The problem comes in the next "do" loop, where we have to know how the number of beats from now will be five seconds after the last SinOsc is added. We'll have to calculate it, so I added a variable to store the value after it's calculated. This also allows us to return it, as a convenience to the Function that called this one, so that it knows how long until this Function is finished. Try adding this yourself, then testing the Function to ensure that it works. I got this: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+var secondPart =
+{
+   arg number_of_SinOscs = 10,
+       pitch_low = 200,
+       pitch_high = 800,
+       pause_length = 5;
+   
+   var so = Array.new( number_of_SinOscs );
+   
+   var when_to_stop = ( 1 + ( pause_length * number_of_SinOscs ) );
+   
+   var func =
+   {
+      var freq = pitch_low + (pitch_high - pitch_low).rand;
+      [ SinOsc.ar( freq:freq, mul:0.01),
+        SinOsc.ar( freq:freq, mul:0.01) ];
+   };
+   
+   number_of_SinOscs.do(
+   {
+      arg time;
+      t_c.sched( (1+(time*5)), { so = so.add( func.play ); } );
+   });
+
+   t_c.sched( when_to_stop,
+              {
+                 number_of_SinOscs.do( { arg index; so[index].free; } );
+                 nil;
+              });
+   
+   when_to_stop;
+};
+</pre>
+			 I decided to "invert" the "free-ing" of the SinOsc's. Rather than scheduling number_of_SinOscs Function-calls at some point in the future, I decided to schedule one thing: a "do" loop that does the work. The indentation looks strange, but sometimes there's not much you can do about that. The "when_to_stop" variable must be the last thing in the Function, so that the interpreter returns it to the Function's caller.
+		</div><div class="para">
+			In order to retain the "bare minimum" robustness to be used elsewhere, we can't rely on the "TempoClock.default" clock having the tempo we expect, and we certainly can't rely on it being declared as "t_c". The solution is quite easy: create a new TempoClock within the Function. 
+<pre class="programlisting">var t_c = TempoClock.new; // default tempo is one beat per second</pre>
+			 We could hypothetically use the "SystemClock", since we're measuring time strictly in seconds. But, using a TempoClock is preferred for two reasons: 
+			<div class="orderedlist"><ol><li class="listitem"><div class="para">
+						It has the word "tempo" in its name, and it's designed for scheduling musical events; the "SystemClock" is for system events.
+					</div></li><li class="listitem"><div class="para">
+						We can easily extend this in the future to use a "TempoClock" set to a different tempo.
+					</div></li></ol></div>
+
+		</div><div class="para">
+			There are some further ways to improve this Function, making it more robust (meaning that it will work consistently in a greater range of circumstances). Here are things that could be done to improve the Function, with an explanation of why it would make the Function more robust: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Made the clock an argument, allowing this Function to schedule events on a clock belonging to some other Function. Since all clocks respond to the "sched" message, we could even accept the "SystemClock" or "AppClock". The default value would still be <code class="code">TempoClock.new</code>
+					</div></li><li class="listitem"><div class="para">
+						Use absolute scheduling rather than relative scheduling. Depending on how long the server and interpreter take to process the commands, it could lead to significant delays if the Function is asked to create a lot of SinOsc's.
+					</div></li><li class="listitem"><div class="para">
+						Create one SynthDef (with an argument) for all of the synths. Especially when asked to create a large numbe of SinOsc's, this will lead to faster processing and lower memory consumption. On the other hand, it increases the complexity of the code a little bit, requiring more testing.
+					</div></li><li class="listitem"><div class="para">
+						Each SinOsc is currently created with the same "mul" argument, regardless of how many SinOsc's are created. Set as it is, when asked to create 51 SinOsc's, the signal would become distorted. If you're puzzled about why 51, remember that for each SinOsc the Function is asked to create, it currently creates two: one for the left and one for the right audio channel.
+					</div></li><li class="listitem"><div class="para">
+						Allow the SynthDef to be passed in as an argument, with the requirement that such a SynthDef would need to accept the "freq" and "mul" arguments. This is going out on a limb a bit, and requires careful explanation in comments to ensure that the Function is used correctly. You will also need to test what happens if the Function is used incorrectly. Crashing the server application is a bad thing to do, especially without a warning.
+					</div></li><li class="listitem"><div class="para">
+						Use a Bus to cut the number of synths in half, so that one synth will be sent both to the left and right channels. Alternatively, you could add special stereo effects.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			As you can see, there are a lot of ways to improve this Function even further; there are almost certainly more ways than listed here. Before you distribute your Function, you would want to be sure to test it thoroughly, and add helpful comments so that the Function's users know how to make the Function do what they want. These are both large topics in themselves, so I won't give them any more attention here.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html"><strong>Prev</strong>11.4.7. Optimizing the Code</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html"><strong>Next</strong>11.4.9. Joining the Two Parts</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html
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 /a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.7. Optimizing the Code" id="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code">11.4.7. Optimizing the Code</h3></div></div></div><div class="para">
+			Hopefully, while working through the previous sections, you got an idea of how tedious, boring, difficult-to-read, and error-prone this sort of copy-and-paste programming can be. It's ridiculous, and it's poor programming: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						We're using a lot of variables and variable names. They're all just used once or twice, too.
+					</div></li><li class="listitem"><div class="para">
+						When you copy-and-paste code, but change it a little, you might make a mistake in that little change.
+					</div></li><li class="listitem"><div class="para">
+						When you copy-and-paste code, when you make a mistake, you have to copy-and-paste to fix it everywhere.
+					</div></li><li class="listitem"><div class="para">
+						Repetition is the enemy of high-quality code. It is much better to write something once and re-use that same code.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			Thankfully, SuperCollider provides three things that will greatly help to solve these problems - at least for our current situation: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Arrays can be used to hold multiple instances of the same thing, all referred to with essentially the same name. We're already doing something similar, (sinosc1, sinosc2, etc.) but arrays are more flexible.
+					</div></li><li class="listitem"><div class="para">
+						Functions can be written once, and executed as many times as desired.
+					</div></li><li class="listitem"><div class="para">
+						Loops also provide a means to write code once, and execute it many times. As you will see, they are useful in situations different from functions.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			It should be noted that, while it is good practise to program like this, it is also optional. You will probably find, though, that writing your programs well in the first place ends up saving huge headaches in the future.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					The first thing we'll do is write a function to deal with generating the stereo arrays of SinOsc's.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Take the code required to generate one stereo array of SinOsc's with a pseudo-random frequency. Put it in a function, and declare a variable for it (I used the name "func").
+				</div></li><li class="step" title="Step 3"><div class="para">
+					Now remove the frequency1 (etc.) variables, and change the sinosc1 (etc.) variables to use the new function. Make sure that the code still works in the same way. It's much easier to troubleshoot problems when you make only one change at a time!
+				</div></li><li class="step" title="Step 4"><div class="para">
+					At this point, we've eliminated ten lines of code, and made ten more lines easier to read by eliminating the subtle copy-and-paste changes. If you can't manage to work it out, refer to the FSC_method_1.sc file for tips.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					We can eliminate ten more lines of code by using a loop with an array. Let's change only one thing at a time, to make it easier to find a problem, if it should arise. Start by commenting out the lines which declare and initialize sinosc1, sinosc2, and so on.
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Then declare a ten-element array in the same place: <code class="code">var sinosc = Array.new( 10 );</code>
+				</div></li><li class="step" title="Step 7"><div class="para">
+					The next part is to write code to get ten func.value's into the array. To add something to an array in SuperCollider, we use the "add" method: <code class="code">sinosc.add( thing_to_add );</code> There is a small wrinkle to this, described in the SuperCollider documentation. It's not important to understand (for musical reasons, that is - it is explained on this help page), but when you add an element to an array, you <span class="emphasis"><em>should</em></span> re-assign the array to the variable-name: <code class="code">sinosc = sinosc.add( thing_to_add )</code> Basically it works out like this: if you don't re-assign, then there is a chance that the array name only includes the elements that were in the array before the "add" command was run.
+				</div></li><li class="step" title="Step 8"><div class="para">
+					With this, we are able to eliminate a further level of redundancy in the code. Ten exact copies of <code class="code">sinosc = sinosc.add( { func.value; } );</code> Now, ten lines that look almost identical actually are identical. Furthermore, we don't have to worry about assigning unique names, or even about index numbers, as in other programming languages. SuperCollider does this for us!
+				</div></li><li class="step" title="Step 9"><div class="para">
+					This still won't work, because we need to adjust the rest of the function to work with this array. The scheduling commands be changed to look something like this: <code class="code">t_c.sched( 1, { so1 = sinosc[0].play; } );</code> Since arrays are indexed from 0 to 9, those are the index numbers of the first ten objects in the array.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Remember that you need to put all of your variable declarations <span class="emphasis"><em>before</em></span> anything else.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					It <span class="emphasis"><em>should</em></span> still work. Let's use a loop to get rid of the ten identical lines.
+				</div></li><li class="step" title="Step 12"><div class="para">
+					In SuperCollider, <code class="code"><em class="replaceable"><code>x</code></em>.do( <em class="replaceable"><code>f</code></em> );</code> will send the <code class="literal">value</code> message to the function <code class="literal">f</code> <code class="literal">x</code> times. So, to do this ten times, we should write <code class="code">10.do( { sinosc = sinosc.add( { func.value; } ); } );</code> and get rid of the other ones. This is very powerful for simple things that must be done multiple times, because you are definitely not going to make a copy-and-paste error, because it's easy to see what is being executed, and because it's easy to see how many times it is being executed.
+				</div></li><li class="step" title="Step 13"><div class="para">
+					Now let's reduce the repetitiveness of the scheduling. First, replace so1, so2, etc. with a ten-element array. Test it to ensure that the code still works.
+				</div></li><li class="step" title="Step 14"><div class="para">
+					Getting the next two loops working is a little bit more complicated. We know how to run the exact same code in a loop, but we don't know how to change it subtly (by supplying different index numbers for the array, for example). Thankfully, SuperCollider provides a way to keep track of how many times the function in a loop has already been run. The first argument given to a function in a loop is the number of times that the function has <span class="emphasis"><em>already</em></span> been executed. The first time it is run, the function receives a 0; if we're using a <code class="code">10.do( <em class="replaceable"><code>something</code></em> );</code> loop, then the last time the function is run, it receives a 9 because the function has already been executed 9 times. Since our ten-element array is indexed from 0 to 9, this works perfectly for us.
+				</div></li><li class="step" title="Step 15"><div class="para">
+					The code to free is shorter: <code class="code">10.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );</code> This can look confusing, especially written in one line, like it is. If it helps, you might want to write it like this instead: 
+<pre class="programlisting">
+10.do
+({ arg index;
+	t_c.sched( 51, { so[index].free; } );
+});
+</pre>
+					 Now it looks more like a typical function.
+				</div></li><li class="step" title="Step 16"><div class="para">
+					The next step is to simplify the original scheduling calls in a similar way, but it's slightly more complicated because we have to schedule a different number of measures for each call. With a little math, this is also not a problem - it's just a simple linear equation: <code class="literal">number_of_measures = 5 * array_index + 1</code> Try to write this loop by yourself, before going to the next step.
+				</div></li><li class="step" title="Step 17"><div class="para">
+					If you missed it, my solution is 
+<pre class="programlisting">10.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( sinosc[index].play; ); } ); } );</pre>
+					 which includes some extra parentheses to ensure that the math is computed in the right order.
+				</div></li><li class="step" title="Step 18"><div class="para">
+					The code is already much shorter, easier to understand, and easier to expand or change. There is one further optimzation that we can easily make: get rid of the sinosc array. This simply involves replacing <code class="code">sinosc[index]</code> with what all of its elements are: <code class="code">{ func.value; }</code>
+				</div></li><li class="step" title="Step 19"><div class="para">
+					The resulting program is a little different from what ended up in FSC_method_1.sc, but produces the same output. What I have is this: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+{
+   var so = Array.new( 10 );
+   
+   var func = 
+   {
+      var frequency = 200 + 600.rand;
+      [ SinOsc.ar( freq:frequency, mul:0.01 ), SinOsc.ar( freq:frequency, mul:0.01 ) ];
+   };
+   
+   10.do( { arg index; t_c.sched( ((5*index)+1), { so = so.add( {func.value;}.play; ); } ); } );
+   10.do( { arg index; t_c.sched( 51, { so[index].free; } ); } );
+   
+}.value;
+</pre>
+
+				</div></li><li class="step" title="Step 20"><div class="para">
+					Finally, assign this Function to a variable (called "secondPart", perhaps), and remove the "value" Function-call. If we leave that in, the Function will execute before the rest of the program begins!
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html"><strong>Prev</strong>11.4.6. Scheduling the Tones</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Making_a_Useful_Function_Out_of_the_Second_Part.html"><strong>Next</strong>11.4.8. Making a Useful Section out of the Second...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones.html
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 lass="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html"><strong>Next</strong></a></li></ul><div class="section" title="11.4.6. Scheduling the Tones" id="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Scheduling_the_Tones">11.4.6. Scheduling the Tones</h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					The next step is to get these started consecutively, with 5-second pauses after each addition. For this we will use a TempoClock, and since this is the only thing that we're doing, we'll just use the default one called TempoClock.default. I don't feel like typing that, however, so we're going to define an alias variable: <code class="code">var t_c = TempoClock.default;</code> You could put that in the main function, but I suggest putting it before the main function. This way, if we want to write another function later, then it can also access <code class="literal">t_c</code>.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					The default TempoClock has a default tempo of one beat per second (1 Hz). This will be good enough for us. If you wanted to change the tempo, remember that you can enter a metronome setting (which is "beats per minute") by dividing the metronome setting by 60. So a metronome's 120 beats per minute would be given to a new TempoClock as <code class="code">TempoClock.new( 120/60 )</code>. Even though you could do that ahead of time and just write "2," inputting it as "120/60" makes it clearer what tempo you intend to set.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					You can schedule something on a TempoClock by using <code class="code">t_c.sched( <em class="replaceable"><code>x</code></em>, <em class="replaceable"><code>f</code></em> );</code>, where <code class="literal">f</code> is a function to execute, and <code class="literal">x</code> is when it should be done, measured as the number of beats from now. So we can schedule our SinOsc like this: 
+<pre class="programlisting">t_c.sched( 1, {{[ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ]}.play;} );</pre>
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Schedule the rest, in intervals of five beats (which is five seconds). They will all be scheduled virtually instantaneously (that is, the computer will notice the slight delay between when each one is scheduled, but humans will not). I started at one beat from now, to insert a slight pause before the sound begins.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					If you've done this correctly, then we should get a build-up of ten pitches. But they never stop! This is going to take some more ingenuity to solve, because we can't just make a stereo array, play it, then throw it away. We need to hold onto the stereo array, so that we can stop it. The first step here is to store the stereo arrays in variables, and subsequently schedule them. You will end up with something like this: 
+<pre class="programlisting">
+var sinosc1 = { [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ] };
+// the other nine...
+   
+   t_c.sched( 1, { sinosc1.play; } );
+// the other nine...
+</pre>
+
+				</div></li><li class="step" title="Step 6"><div class="para">
+					It should still work, but we after all that cutting-and-pasting, we still haven't managed to turn off the SinOsc's. We need to "free" the object that was returned when we used the "play" function. We need to declare yet more variables: <code class="code">var so1, so2, so3, so4, so5, so6, so7, so8, so9, so0;</code> should appear anywhere before the scheduler.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					Now adjust all the scheduling commands so they look like this: <code class="code">t_c.sched( 1, { so1 = sinosc1.play; } );</code>
+				</div></li><li class="step" title="Step 8"><div class="para">
+					Now you can add ten of these, after the existing scheduling commands: <code class="code">t_c.sched( 51, { so1.free; } );</code>. Be sure to schedule each one for 51 beats, so that they all turn off simultaneously, 5 beats after the last pitch is added.
+				</div></li><li class="step" title="Step 9"><div class="para">
+					It should work successfully. If it doesn't, then compare what you have to this, which does work: 
+<pre class="programlisting">
+var t_c = TempoClock.default;
+
+{
+   var frequency1 = 200 + 600.rand;
+   var frequency2 = 200 + 600.rand;
+   var frequency3 = 200 + 600.rand;
+   var frequency4 = 200 + 600.rand;
+   var frequency5 = 200 + 600.rand;
+   var frequency6 = 200 + 600.rand;
+   var frequency7 = 200 + 600.rand;
+   var frequency8 = 200 + 600.rand;
+   var frequency9 = 200 + 600.rand;
+   var frequency0 = 200 + 600.rand;
+   
+   var sinosc1 = { [ SinOsc.ar( freq:frequency1, mul:0.01 ), SinOsc.ar( freq:frequency1, mul:0.01 ) ] };
+   var sinosc2 = { [ SinOsc.ar( freq:frequency2, mul:0.01 ), SinOsc.ar( freq:frequency2, mul:0.01 ) ] };
+   var sinosc3 = { [ SinOsc.ar( freq:frequency3, mul:0.01 ), SinOsc.ar( freq:frequency3, mul:0.01 ) ] };
+   var sinosc4 = { [ SinOsc.ar( freq:frequency4, mul:0.01 ), SinOsc.ar( freq:frequency4, mul:0.01 ) ] };
+   var sinosc5 = { [ SinOsc.ar( freq:frequency5, mul:0.01 ), SinOsc.ar( freq:frequency5, mul:0.01 ) ] };
+   var sinosc6 = { [ SinOsc.ar( freq:frequency6, mul:0.01 ), SinOsc.ar( freq:frequency6, mul:0.01 ) ] };
+   var sinosc7 = { [ SinOsc.ar( freq:frequency7, mul:0.01 ), SinOsc.ar( freq:frequency7, mul:0.01 ) ] };
+   var sinosc8 = { [ SinOsc.ar( freq:frequency8, mul:0.01 ), SinOsc.ar( freq:frequency8, mul:0.01 ) ] };
+   var sinosc9 = { [ SinOsc.ar( freq:frequency9, mul:0.01 ), SinOsc.ar( freq:frequency9, mul:0.01 ) ] };
+   var sinosc0 = { [ SinOsc.ar( freq:frequency0, mul:0.01 ), SinOsc.ar( freq:frequency0, mul:0.01 ) ] };
+   
+   var so1, so2, so3, so4, so5, so6, so7, so8, so9, so0;
+   
+   t_c.sched( 1, { so1 = sinosc1.play; } );
+   t_c.sched( 6, { so2 = sinosc2.play; } );
+   t_c.sched( 11, { so3 = sinosc3.play; } );
+   t_c.sched( 16, { so4 = sinosc4.play; } );
+   t_c.sched( 21, { so5 = sinosc5.play; } );
+   t_c.sched( 26, { so6 = sinosc6.play; } );
+   t_c.sched( 31, { so7 = sinosc7.play; } );
+   t_c.sched( 36, { so8 = sinosc8.play; } );
+   t_c.sched( 41, { so9 = sinosc9.play; } );
+   t_c.sched( 46, { so0 = sinosc0.play; } );
+   
+   t_c.sched( 51, { so1.free; } );
+   t_c.sched( 51, { so2.free; } );
+   t_c.sched( 51, { so3.free; } );
+   t_c.sched( 51, { so4.free; } );
+   t_c.sched( 51, { so5.free; } );
+   t_c.sched( 51, { so6.free; } );
+   t_c.sched( 51, { so7.free; } );
+   t_c.sched( 51, { so8.free; } );
+   t_c.sched( 51, { so9.free; } );
+   t_c.sched( 51, { so0.free; } );
+   
+}.value;
+</pre>
+
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Creating_Ten_Pseudo-Random-Tones.html"><strong>Prev</strong>11.4.5. Creating Ten Pseudo-Random Tones</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Optimizing_the_Code.html"><strong>Next</strong>11.4.7. Optimizing the Code</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.5.2. Recording SuperCollider's Output (Tutorial)</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 r-Exporting.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-LilyPond.html"><strong>Next</strong></a></li></ul><div class="section" title="11.5.2. Recording SuperCollider's Output (Tutorial)" id="sect-Musicians_Guide-SC-Recording_SuperColliders_Output"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Recording_SuperColliders_Output">11.5.2. Recording SuperCollider's Output (Tutorial)</h3></div></div></div><div class="para">
+			Since <code class="systemitem">SuperCollider</code> outputs its audio signals to the JACK sound server, any other <code class="systemitem">JACK</code>-aware program has the opportunity to record, process, and use them. This portion of the tutorial will help you to record SuperCollider's output in Ardour. Due to the advanced nature of SuperCollider, the text assumes that you have a basic knowledge of how to work with Ardour. If not, you may find it helpful to refer to <a class="xref" href="chap-Musicians_Guide-Ardour.html" title="Chapter 7. Ardour">Chapter 7, <i>Ardour</i></a>.
+		</div><div class="para">
+			This procedure will help you to use <span class="application"><strong>Ardour</strong></span> to record the <span class="application"><strong>SuperCollider</strong></span> output.
+		</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+					Close unnecessary applications and stop unnecessary processes, which will help to reduce the risk of a buffer overrun or underrun, which cause an audible break in audio. If you are viewing this document in a web browser, you may want to copy-and-paste it into a simple text editor, or <span class="application"><strong>GEdit</strong></span>, if you are already using that.
+				</div></li><li class="step" title="Step 2"><div class="para">
+					Use <span class="application"><strong>QjackCtl</strong></span> to set up <code class="systemitem">JACK</code> with the right audio interface and configuration options.
+				</div></li><li class="step" title="Step 3"><div class="para">
+					In order to get a clean start, restart the <span class="application"><strong>SuperCollider</strong></span> interpreter in <span class="application"><strong>GEdit</strong></span>, then start the server.
+				</div></li><li class="step" title="Step 4"><div class="para">
+					Open <span class="application"><strong>Ardour</strong></span> with a new session, and set up the rulers and timeline as desired. Seconds is usually the most appropriate unit with which to measure a <span class="application"><strong>SuperCollider</strong></span> recording.
+				</div></li><li class="step" title="Step 5"><div class="para">
+					Add a stereo track (or however many channels desired), and rename it it "SuperCollider."
+				</div></li><li class="step" title="Step 6"><div class="para">
+					Use Ardour (the "Track/Bus Inspector" window) or <span class="application"><strong>QjackCtl</strong></span> to connect the "SuperCollider" track to SuperCollider's outputs.
+				</div></li><li class="step" title="Step 7"><div class="para">
+					You'll want to make sure that the <span class="application"><strong>SuperCollider</strong></span> output is also connected to your audio interface, so that you can hear the program as you progress. This is an example of multi-plexing. Changes to your audio interface's volume control will not affect the recording in Ardour.
+				</div></li><li class="step" title="Step 8"><div class="para">
+					Arm the track and transport in <span class="application"><strong>Ardour</strong></span>. When you are ready, start the transport. It is not important to start SuperCollider as quickly as possible, since you can cut out the silence after the recording is made.
+				</div></li><li class="step" title="Step 9"><div class="para">
+					Switch to <span class="application"><strong>GEdit</strong></span> and play the program that you want to record. If you make a mistake while starting the program, that's okay. We can always edit the recording after it's recorded.
+				</div></li><li class="step" title="Step 10"><div class="para">
+					Listen to the recording as it goes along. Use <span class="application"><strong>QjackCtl</strong></span> to make sure that you don't encounter a buffer underrun, and <span class="application"><strong>Ardour</strong></span> to make sure that you do not record a distorted signal.
+				</div></li><li class="step" title="Step 11"><div class="para">
+					When <span class="application"><strong>SuperCollider</strong></span> has finished playing your program, switch to <span class="application"><strong>Ardour</strong></span>, and stop the transport.
+				</div></li><li class="step" title="Step 12"><div class="para">
+					When you are ready to export, use the <span class="application"><strong>Ardour</strong></span> menu. <span class="guimenu"><strong>Choose Session</strong></span> → <span class="guisubmenu"><strong>Export</strong></span> → <span class="guimenuitem"><strong>Export session to audio file</strong></span>
+				</div></li><li class="step" title="Step 13"><div class="para">
+					The audio file will be created in the "export" sub-directory of the session's directory.
+				</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SuperCollider-Exporting.html"><strong>Prev</strong>11.5. Exporting Sound Files</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="chap-Musicians_Guide-LilyPond.html"><strong>Next</strong>Chapter 12. LilyPond</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.2.3. Executing Code in GEdit</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 ></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html"><strong>Next</strong></a></li></ul><div class="section" title="11.2.3. Executing Code in GEdit" id="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code">11.2.3. Executing Code in <span class="application"><strong>GEdit</strong></span></h3></div></div></div><div class="para">
+				You can execute code directly from <span class="application"><strong>GEdit</strong></span>, without having to use <code class="command">sclang</code> from the command-line.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Ensure that <span class="application"><strong>SuperCollider</strong></span> mode is enabled, and that a server has been started.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select the code that you wish to execute. A single line of code may be executed simply by placing the text-input cursor on that line.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Press 'Ctrl+E' on the keyboard, or from the menu select '<span class="application"><strong>SuperCollider</strong></span> &gt; Evaluate'
+					</div></li><li class="step" title="Step 4"><div class="para">
+						To stop all sound on the server, press 'Esc' on the keyboard, or from the menu select '<span class="application"><strong>SuperCollider</strong></span> &gt; Stop Sound'
+					</div></li><li class="step" title="Step 5"><div class="para">
+						If the server successfully executes the code, then it will output something to the "<span class="application"><strong>SuperCollider</strong></span> output" pane. The output will be different, depending on what <span class="application"><strong>SuperCollider</strong></span> asked the server to do, but will usually either look like this: 
+<pre class="programlisting">Synth("temp_0": 1000)</pre>
+						 or this: 
+<pre class="programlisting">RESULT = 0</pre>
+
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html"><strong>Prev</strong>11.2.2. Enable SuperCollider Mode and Start a Ser...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html"><strong>Next</strong>11.2.4. Other Tips for Using GEdit with SuperColl...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.2.4. Other Tips for Using GEdit with SuperCollider</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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 class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html"><strong>Next</strong></a></li></ul><div class="section" title="11.2.4. Other Tips for Using GEdit with SuperCollider" id="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips">11.2.4. Other Tips for Using <span class="application"><strong>GEdit</strong></span> with <span class="application"><strong>SuperCollider</strong></span></h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							If you close <span class="application"><strong>GEdit</strong></span> while the <span class="application"><strong>SuperCollider</strong></span> server is running, then <span class="application"><strong>GEdit</strong></span> will automatically shut down the server.
+						</div></li><li class="listitem"><div class="para">
+							If <code class="systemitem">JACK</code> is started by <span class="application"><strong>SuperCollider</strong></span>, then it will automatically terminate when the <span class="application"><strong>SuperCollider</strong></span> server terminates.
+						</div></li><li class="listitem"><div class="para">
+							<span class="application"><strong>SuperCollider</strong></span> will automatically attempt to connect its outputs to the system's outputs. If your audio output doesn't work, then you should use <span class="application"><strong>QjackCtl</strong></span> to verify that it is correctly connected.
+						</div></li><li class="listitem"><div class="para">
+							Other functions available in the <span class="application"><strong>SuperCollider</strong></span> menu include: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Find Help (Opens the <span class="application"><strong>SuperCollider</strong></span> help file for currently-selected object).
+									</div></li><li class="listitem"><div class="para">
+										Find Definition (Opens the <span class="application"><strong>SuperCollider</strong></span> source file for the currently-selected object).
+									</div></li><li class="listitem"><div class="para">
+										Restart Interpreter (Restarts the <span class="application"><strong>SuperCollider</strong></span> interpreter; also closes running servers, but does not restart them).
+									</div></li><li class="listitem"><div class="para">
+										Clear output (Clears all output from the "<span class="application"><strong>SuperCollider</strong></span> output" pane).
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html"><strong>Prev</strong>11.2.3. Executing Code in GEdit</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SuperCollider-Basic_Programming.html"><strong>Next</strong>11.3. Basic Programming in SuperCollider</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.2.2. Enable SuperCollider Mode and Start a Server</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Using_GEdit.html" title="11.2. Using GEdit to Write and Run SuperCollider Programs" /><link rel="prev" href="sect-Musicians_Guide-SC-Using_GEdit.html" title="11.2. Using GEdit to Write and Run SuperCollider Programs" /><link rel="next" href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html" title="11.2.3. Executing Code in GEdit" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li 
 class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html"><strong>Next</strong></a></li></ul><div class="section" title="11.2.2. Enable SuperCollider Mode and Start a Server" id="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server">11.2.2. Enable <span class="application"><strong>SuperCollider</strong></span> Mode and Start a Server</h3></div></div></div><div class="para">
+				These steps should be followed every time you open <span class="application"><strong>GEdit</strong></span>, and wish to use the <span class="application"><strong>SuperCollider</strong></span> extension.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Choose <span class="guimenu"><strong>Tools</strong></span> → <span class="guimenuitem"><strong>SuperCollider Mode</strong></span>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						A <span class="guimenu"><strong>SuperCollider</strong></span> menu should appear, and a window at the bottom which says, "<span class="application"><strong>SuperCollider</strong></span> output".
+					</div></li><li class="step" title="Step 3"><div class="para">
+						If you cannot see the window at the bottom, then select <span class="guimenu"><strong>View</strong></span> → <span class="guimenuitem"><strong>Bottom Pane</strong></span> from the menu, so that it shows up. It is sometimes important to see the information that <span class="application"><strong>SuperCollider</strong></span> provides in this window.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						After enabling <span class="application"><strong>SuperCollider</strong></span> mode, the window should display a series of notices. Near the end should be something like this: 
+<pre class="programlisting">
+RESULT = 0
+Welcome to SuperCollider, for help type ctrl-c ctrl-h (Emacs) or :SChelp (vim) or ctrl-U (sced/gedit)
+</pre>
+						 If this window gives a non-zero value for "RESULT," then an error has probably occurred, and you should scroll up to see what it is, and try to fix it. If you receive the following warning: "The GUI scheme 'swing' is not installed" then you will not be able to run any <span class="application"><strong>SuperCollider</strong></span> prorams that use a GUI (graphical user interface). The GUI components are not used anywhere in this Guide, and they are highly optional.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						You will probably also want to start a server at this point, so from the menu select '<span class="application"><strong>SuperCollider</strong></span> &gt; Start Server'.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						After the server starts, you should see messages from "JackDriver". If a JACK server is not already started, then <span class="application"><strong>SuperCollider</strong></span> will start one automatically.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						If the <span class="application"><strong>SuperCollider</strong></span> server started successfully, you should see a message similar to this: 
+<pre class="programlisting">
+SuperCollider 3 server ready..
+JackDriver: max output latency 46.4 ms
+notification is on
+</pre>
+
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit.html"><strong>Prev</strong>11.2. Using GEdit to Write and Run SuperCollider ...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit-Executing_Code.html"><strong>Next</strong>11.2.3. Executing Code in GEdit</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SC-Using_GEdit.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.2. Using GEdit to Write and Run SuperCollider Programs</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-SuperCollider.html" title="Chapter 11. SuperCollider" /><link rel="prev" href="chap-Musicians_Guide-SuperCollider.html" title="Chapter 11. SuperCollider" /><link rel="next" href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html" title="11.2.2. Enable SuperCollider Mode and Start a Server" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="cha
 p-Musicians_Guide-SuperCollider.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html"><strong>Next</strong></a></li></ul><div class="section" title="11.2. Using GEdit to Write and Run SuperCollider Programs" id="sect-Musicians_Guide-SC-Using_GEdit"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SC-Using_GEdit">11.2. Using <span class="application"><strong>GEdit</strong></span> to Write and Run <span class="application"><strong>SuperCollider</strong></span> Programs</h2></div></div></div><div class="para">
+			The <span class="package">supercollider-gedit</span> package installs an extension for <span class="application"><strong>GEdit</strong></span> which allows editing and running <span class="application"><strong>SuperCollider</strong></span> code from within <span class="application"><strong>GEdit</strong></span>. There are also <span class="application"><strong>SuperCollider</strong></span> extensions for the <span class="application"><strong>emacs</strong></span> and <span class="application"><strong>vim</strong></span> text editors. This tutorial uses the <span class="application"><strong>GEdit</strong></span> extension, because it is easier to learn how to use <span class="application"><strong>GEdit</strong></span> than <span class="application"><strong>vim</strong></span> or "emacs."
+		</div><div class="section" title="11.2.1. Enable and Configure SCEd in GEdit" id="sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Using_GEdit-Enable_and_Configure_SCEd">11.2.1. Enable and Configure SCEd in <span class="application"><strong>GEdit</strong></span></h3></div></div></div><div class="para">
+				These steps should be followed the first time that you use <span class="application"><strong>GEdit</strong></span>'s <span class="application"><strong>SuperCollider</strong></span> extension.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start <span class="application"><strong>GEdit</strong></span>
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Open the Preferences window (from the menu, choose <span class="guimenu"><strong>Edit</strong></span> → <span class="guimenuitem"><strong>Preferences</strong></span>)
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Choose the 'Plugins' tab, and scroll down to <span class="package">Sced</span>, then make sure that it is selected.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click on the <span class="guibutton"><strong>Configure Plugin</strong></span> button, then select a runtime folder where the <span class="application"><strong>SuperCollider</strong></span> server will store any synth sent to it during program execution. The safest place for this folder could be a sub-folder of the location where you will store your <span class="application"><strong>SuperCollider</strong></span> code.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-SuperCollider.html"><strong>Prev</strong>Chapter 11. SuperCollider</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Using_GEdit-Start_a_Server.html"><strong>Next</strong>11.2.2. Enable SuperCollider Mode and Start a Ser...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Format.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Format.html
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--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Format.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.3.2. Sample Format</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" /><link rel="prev" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" /><link rel="next" href="sect-Musicians_Guide-Sample_Rate.html" title="1.3.3. Sample Rate" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pr
 evious"><a accesskey="p" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sample_Rate.html"><strong>Next</strong></a></li></ul><div class="section" title="1.3.2. Sample Format" id="sect-Musicians_Guide-Sample_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sample_Format">1.3.2. Sample Format</h3></div></div></div><div class="para">
+				The sample format is the number of bits used to describe each sample. The greater the number of bits, the more data will be stored in each sample. Common sample formats are 16 bits and 24 bits. 8 bit samples are low-quality, and not used often. 20 bit samples are not commonly used on computers. 32 bit samples are possible, but not supported by most audio interfaces.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html"><strong>Prev</strong>1.3. Sample, Sample Rate, Sample Format, and Bit ...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sample_Rate.html"><strong>Next</strong>1.3.3. Sample Rate</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Rate.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Rate.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Rate.html
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.3.3. Sample Rate</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" /><link rel="prev" href="sect-Musicians_Guide-Sample_Format.html" title="1.3.2. Sample Format" /><link rel="next" href="sect-Musicians_Guide-Bit_Rate.html" title="1.3.4. Bit Rate" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sam
 ple_Format.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Bit_Rate.html"><strong>Next</strong></a></li></ul><div class="section" title="1.3.3. Sample Rate" id="sect-Musicians_Guide-Sample_Rate"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sample_Rate">1.3.3. Sample Rate</h3></div></div></div><div class="para">
+				The sample rate is the number of samples played in each second. Sample rates are measured in "Hertz" (abbreviated "Hz"), which means "per second," or in "kilohertz" (abbreviated "kHz"), which means "per second, times one thousand." The sample rate used on audio CDs can be written as 44 100 Hz, or 44.1 kHz, which both have the same meaning. Common sample rates are 44.1 kHz, 48 kHz, and 96 kHz. Other possible sample rates include 22 kHz, 88.2 kHz, and 192 kHz.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sample_Format.html"><strong>Prev</strong>1.3.2. Sample Format</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Bit_Rate.html"><strong>Next</strong>1.3.4. Bit Rate</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html
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+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.3. Sample, Sample Rate, Sample Format, and Bit Rate</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Sound_Cards.html" title="Chapter 1. Sound Cards and Digital Audio" /><link rel="prev" href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html" title="1.2.5. Choosing a Connection Type" /><link rel="next" href="sect-Musicians_Guide-Sample_Format.html" title="1.3.2. Sample Format" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_G
 uide-Choose_Sound_Card_Connection.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sample_Format.html"><strong>Next</strong></a></li></ul><div class="section" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate" id="sect-Musicians_Guide-Sample_Rate_and_Sample_Format"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sample_Rate_and_Sample_Format">1.3. Sample, Sample Rate, Sample Format, and Bit Rate</h2></div></div></div><div class="para">
+			The primary function of audio interfaces is to convert signals between analog and digital formats. As mentioned earlier, real sound has an infinite possibility of pitches, volumes, and durations. Computers cannot process infinite information, so the audio signal must be converted before they can use it.
+		</div><div class="figure" title="Figure 1.1. A waveform approximated by computer" id="waveform"><div class="figure-contents"><div class="mediaobject"><img src="./images/sample-graph.png" alt="A waveform approximated by computer" /><div class="longdesc"><div class="para">
+						A smooth, continuous waveform approximated by discrete steps.
+					</div></div><div class="caption"><div class="para">
+					source: <code class="filename">pcm.svg</code>, available from <a href="http://commons.wikimedia.org/wiki/File:Pcm.svg">http://commons.wikimedia.org/wiki/File:Pcm.svg</a>
+				</div></div></div></div><h6>Figure 1.1. A waveform approximated by computer</h6></div><br class="figure-break" /><div class="para">
+			The diagram in <a class="xref" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html#waveform" title="Figure 1.1. A waveform approximated by computer">Figure 1.1, “A waveform approximated by computer”</a> illustrates the situation. The red wave shape represents a sound wave that could be produced by a singer or an acoustic instrument. The gradual change of the red wave cannot be processed by a computer, which must use an approximation, represented by the gray, shaded area of the diagram. This diagram is an exaggerated example, and it does not represent a real recording.
+		</div><div class="para">
+			The conversion between analog and digital signals distinguishes low-quality and high-quality audio interfaces. The sample rate and sample format control the amount of audio information that is stored by the computer. The greater the amount of information stored, the better the audio interface can approximate the original signal from the microphone. The possible sample rates and sample formats only partially determine the quality of the sound captured or produced by an audio interface. For example, an audio interface integrated into a motherboard may be capable of a 24-bit sample format and 192 kHz sample rate, but a professional-level, FireWire-connected audio interface capable of a 16-bit sample format and 44.1 kHz sample rate may sound better.
+		</div><div class="section" title="1.3.1. Sample" id="sect-Musicians_Guide-Sample"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sample">1.3.1. Sample</h3></div></div></div><div class="para">
+				A sample is a unit of audio data. Computers store video data as a series of still images (each called a "frame"), and displays them one after the other, changing at a pre-determined rate (called the "frame rate"). Computers store audio data as a series of still sound images (each called a "sample"), and plays them one after the other, changing at a pre-determined rated (called the "sample rate").
+			</div><div class="para">
+				The frame format and frame rate used to store video data do not vary much. The sample format and sample rate used to store audio data vary widely.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html"><strong>Prev</strong>1.2.5. Choosing a Connection Type</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sample_Format.html"><strong>Next</strong>1.3.2. Sample Format</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Singing_Exercises.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Singing_Exercises.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.4.2. Singing</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="next" href="sect-Musicians_Guide-Configure_Yourself_Exericses.html" title="14.4.3. Configure Yourself" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect
 -Musicians_Guide-Solfege-Using_the_Exercises.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Configure_Yourself_Exericses.html"><strong>Next</strong></a></li></ul><div class="section" title="14.4.2. Singing" id="sect-Musicians_Guide-Singing_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Singing_Exercises">14.4.2. Singing</h3></div></div></div><div class="para">
+				These are: "Sing intervals"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Sing intervals"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose which ones you want to focus on
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The exercise will begin, playing the first of the tones you are to sing
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You must sing the first and the second tone, or to make it harder, only the second tone (tip: use sol-fa syllables!)
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Solfege does not know whether you sang the interval correctly, so you must tell it.
+					</div></li></ol></div><div class="para">
+				"Tap generated rhythm"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Tap generated rhythm"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose a subcategory (they correspond to those in the dictation, but there is no compound metre available). See below.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New"
+					</div></li><li class="step" title="Step 4"><div class="para">
+						It will play you a rhythm; listen carefully, and conduct the beat if you can.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						as with rhythmic dictation, you will be given an intro
+					</div></li><li class="step" title="Step 6"><div class="para">
+						You must repeat the rhythm by click on the "Tap here" button
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Best to use the space bar to tap in; here's how.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						The "accuracy" may be set too high; I like 0.30
+					</div></li><li class="step" title="Step 9"><div class="para">
+						On "Config," change "Number of beats in question" to adjust the difficulty
+					</div></li></ol></div><div class="para">
+				"Sing chord"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Sing chord"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose the type of chords you want to sing
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New"
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Solfege will automatically play an "A" for you, and you can hear it again by clicking, "440hz"
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Sing the chord ascending
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Verify that you sang correctly by clicking "Play answer" and hearing whether the pitches are the same.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Click "New" for another question
+					</div></li><li class="step" title="Step 8"><div class="para">
+						On the "Config" tab, it allows you to change how far it will transpose the built-in models; best to leave this as it is <code class="code">['key', -5, 5]</code>
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Solfege does not know whether you sang the interval correctly, so you must tell it.
+					</div></li></ol></div><div class="para">
+				"Sing chord tone"
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Select "Sing chord tone"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Select which chordal member you want to practise singing
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New"
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Solfege will display and play a chord in blocked form, and you must sing the chord member that it tells you to sing.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						You can repeat the chord in blocked form ("Repeat") or in arpeggio form ("Repeat arpeggio"). It is much easier to hear a chord played in arpeggio form, so we recommend that you practice both ways.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						When you are sure that you correctly sang the chord member, click "Play answer"
+					</div></li><li class="step" title="Step 7"><div class="para">
+						For the next question, click "New"
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html"><strong>Prev</strong>14.4. Using the Exercises</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Configure_Yourself_Exericses.html"><strong>Next</strong>14.4.3. Configure Yourself</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-External_Programs.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-External_Programs.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.2.3. External Programs</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html" title="14.2.2. Instruments" /><link rel="next" href="sect-Musicians_Guide-Solfege-Configuration-Interface.html" title="14.2.4. Interface" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-S
 olfege-Configuration-Instruments.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Interface.html"><strong>Next</strong></a></li></ul><div class="section" title="14.2.3. External Programs" id="sect-Musicians_Guide-Solfege-Configuration-External_Programs"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-External_Programs">14.2.3. External Programs</h3></div></div></div><div class="para">
+				Solfege uses external programs to perform many tasks. On this tab, you can provide the command to be used, as though being run from a terminal.
+			</div><div class="para">
+				Converters: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							MIDI to WAV
+						</div></li><li class="listitem"><div class="para">
+							WAV to MP3
+						</div></li><li class="listitem"><div class="para">
+							WAV to OGG
+						</div></li><li class="listitem"><div class="para">
+							If you use %(in)s and %(out)s, Solfege will substitute the filename it wants inputted and outputted.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Audio File Players, each with "Test" buttons: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							WAV
+						</div></li><li class="listitem"><div class="para">
+							OGG
+						</div></li><li class="listitem"><div class="para">
+							MP3
+						</div></li><li class="listitem"><div class="para">
+							MIDI
+						</div></li><li class="listitem"><div class="para">
+							Solfege will substitute %s with the name of the file to be played.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Miscellaneous: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							CSound: Solfege uses CSound for intonation exercises. It is an optional component. See the "Optional Installation" section above.
+						</div></li><li class="listitem"><div class="para">
+							MMA: Solfege uses MMA for certain harmonic dictation exercises. It is an optional component, and not available in Fedora through standard means. See <a class="xref" href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_MMA" title="14.1.5. Optional Installation: MMA">Section 14.1.5, “Optional Installation: MMA”</a>
+						</div></li><li class="listitem"><div class="para">
+							Lilypond-book: Solfege uses this for generating print-outs of ear training exercise progress. See the "Optional Installation" section above.
+						</div></li><li class="listitem"><div class="para">
+							Latex: Solfege uses this for generating *.dvi format progress reports, rather than the default HTML format.
+						</div></li><li class="listitem"><div class="para">
+							Latex: Solfege uses this for generating *.dvi format progress reports, rather than the default HTML format.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html"><strong>Prev</strong>14.2.2. Instruments</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Interface.html"><strong>Next</strong>14.2.4. Interface</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Instruments.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Instruments.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.2.2. Instruments</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /><link rel="next" href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html" title="14.2.3. External Programs" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Gui
 de-Solfege-Configuration.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html"><strong>Next</strong></a></li></ul><div class="section" title="14.2.2. Instruments" id="sect-Musicians_Guide-Solfege-Configuration-Instruments"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Instruments">14.2.2. Instruments</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Tempo: Changes the speed at which examples are played. 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Default: Applies to everything that isn't an "Arpeggio."
+									</div></li><li class="listitem"><div class="para">
+										Arpeggio: Applies to arpeggios, which are, by default, played at three times the speed of the default tempo. This is standard practice.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Preferred Instrument: This MIDI instrument will be used when playing examples.
+						</div></li><li class="listitem"><div class="para">
+							Chord Instruments: For polyphonic voices, these MIDI instruments will be used for the highest, middle, and lowest voices above the bass voice (which takes the "preferred instrument.")
+						</div></li><li class="listitem"><div class="para">
+							Percussion instruments: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Count in: This MIDI instrument will be used to give "count in" beats that precede musical examples involving rhythm.
+									</div></li><li class="listitem"><div class="para">
+										Rhythm: This MIDI instrument will be used to dictate rhythm-only examples.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configuration.html"><strong>Prev</strong>14.2. Configuration</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html"><strong>Next</strong>14.2.3. External Programs</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Interface.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Interface.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.2.4. Interface</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html" title="14.2.3. External Programs" /><link rel="next" href="sect-Musicians_Guide-Solfege-Configuration-Practise.html" title="14.2.5. Practise" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicia
 ns_Guide-Solfege-Configuration-External_Programs.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Practise.html"><strong>Next</strong></a></li></ul><div class="section" title="14.2.4. Interface" id="sect-Musicians_Guide-Solfege-Configuration-Interface"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Interface">14.2.4. Interface</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Resizeable main window: This allows users to resize the main Solfege window.
+						</div></li><li class="listitem"><div class="para">
+							Select language
+						</div></li><li class="listitem"><div class="para">
+							Identify tone keyboard accelerators: In exercises requiring the input of particular pitches, this will allow a conventional keyboard to be used as a MIDI keyboard - letters on the keyboard will be associated with particular pitches.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configuration-External_Programs.html"><strong>Prev</strong>14.2.3. External Programs</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Practise.html"><strong>Next</strong>14.2.5. Practise</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Practise.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Practise.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.2.5. Practise</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Configuration-Interface.html" title="14.2.4. Interface" /><link rel="next" href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html" title="14.2.6. Sound Setup" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-S
 olfege-Configuration-Interface.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html"><strong>Next</strong></a></li></ul><div class="section" title="14.2.5. Practise" id="sect-Musicians_Guide-Solfege-Configuration-Practise"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Practise">14.2.5. Practise</h3></div></div></div><div class="para">
+				These options apply to exercises done in "Practise" mode. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							"Not allow new question before the old is solved": Solfege will not provide a new question until you have solved the current question.
+						</div></li><li class="listitem"><div class="para">
+							"Repeat question if the answer was wrong": Solfege will repeat a question if you provide an incorrect answer.
+						</div></li><li class="listitem"><div class="para">
+							"Expert mode": Solfege will provide advanced configuration options for individual exercises.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configuration-Interface.html"><strong>Prev</strong>14.2.4. Interface</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html"><strong>Next</strong>14.2.6. Sound Setup</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.2.6. Sound Setup</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Configuration.html" title="14.2. Configuration" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Configuration-Practise.html" title="14.2.5. Practise" /><link rel="next" href="sect-Musicians_Guide-Solfege-Training.html" title="14.3. Training Yourself" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configur
 ation-Practise.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training.html"><strong>Next</strong></a></li></ul><div class="section" title="14.2.6. Sound Setup" id="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup">14.2.6. Sound Setup</h3></div></div></div><div class="para">
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							"No sound": This mode is used for testing and debugging Solfege.
+						</div></li><li class="listitem"><div class="para">
+							"Use device": This mode lets you specify which audio interface Solfege will use.
+						</div></li><li class="listitem"><div class="para">
+							"User external MIDI player": This mode lets you choose a MIDI synthesizer.
+						</div></li><li class="listitem"><div class="para">
+							The button, "Test": allows you to ensure that you've correctly configured Solfege.
+						</div></li></ul></div>
+
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configuration-Practise.html"><strong>Prev</strong>14.2.5. Practise</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training.html"><strong>Next</strong>14.3. Training Yourself</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Configuration.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.2. Configuration</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Solfege.html" title="Chapter 14. GNU Solfege" /><link rel="prev" href="chap-Musicians_Guide-Solfege.html" title="Chapter 14. GNU Solfege" /><link rel="next" href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html" title="14.2.2. Instruments" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Solfege.html"><strong>Prev<
 /strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html"><strong>Next</strong></a></li></ul><div class="section" title="14.2. Configuration" id="sect-Musicians_Guide-Solfege-Configuration"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Solfege-Configuration">14.2. Configuration</h2></div></div></div><div class="para">
+			It is not necessary to configure Solfege. The simple first-time configuration will help to customize the application for your needs, but it is not required. The other configuration options are explained for your reference.
+		</div><div class="para">
+			These configuration options are not required, but you may wish to change them. They are all available from the "Preferences" window, accesible through Solfege's main menu: 'File &gt; Preferences'.
+		</div><div class="section" title="14.2.1. When You Run Solfege for the First Time" id="sect-Musicians_Guide-Solfege-Configuration-First_Time"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Configuration-First_Time">14.2.1. When You Run Solfege for the First Time</h3></div></div></div><div class="para">
+				These steps allow Solfege to automatically customize some questions for you.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Start Solfege.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						From the menu, select 'File &gt; Preferences'.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Select the "User" tab.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Input your vocal range, if you know it. Solfege uses this information to assign questions in a comfortable pitch range.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Input your biological gender in the "Sex" field. Solfege uses this information to assign questions in the correct octave.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Solfege.html"><strong>Prev</strong>Chapter 14. GNU Solfege</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Configuration-Instruments.html"><strong>Next</strong>14.2.2. Instruments</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Dictation_Exercises.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Dictation_Exercises.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.4.5. Dictation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html" title="14.4.4. Rhythm" /><link rel="next" href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html" title="14.4.6. Harmonic Progressions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-Solfege-Rhythm_Exercises.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html"><strong>Next</strong></a></li></ul><div class="section" title="14.4.5. Dictation" id="sect-Musicians_Guide-Solfege-Dictation_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Dictation_Exercises">14.4.5. Dictation</h3></div></div></div><div class="para">
+				These dictation exercises are for melodic dictation. There is not a great variety of examples here, and they are either easy or difficult, with no middle-ground.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click "Dictation"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose a level: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Volkslieder 1: German folk songs (easy)
+								</div></li><li class="listitem"><div class="para">
+									Volkslieder 2: German folk songs (easy)
+								</div></li><li class="listitem"><div class="para">
+									Parts of 2 Bach inventions: only 2; the hardest of the four categories
+								</div></li><li class="listitem"><div class="para">
+									Norwegian children songs: only 3 (easy)
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The clef, key and time signatures are given for you, along with the starting note, and title.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The quarter-note buttons allow you to play only part of the melody.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						"Play the whole music" plays both parts of the music.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						"Back" and "Forward" shifts through the excerpts for dictation.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						It's best to "Play the whole music" as many times as needed (5 - 7 or less maximum, depending on the excerpt).
+					</div></li><li class="step" title="Step 8"><div class="para">
+						It's best to avoid playing only part of the music.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						Write down the excerpt on paper, then when you're sure that you've finished it correctly, click "Show."
+					</div></li><li class="step" title="Step 10"><div class="para">
+						This exercise is self-policing, and does not track progress.
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Rhythm_Exercises.html"><strong>Prev</strong>14.4.4. Rhythm</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html"><strong>Next</strong>14.4.6. Harmonic Progressions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Harmonic_Progressions.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Harmonic_Progressions.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.4.6. Harmonic Progressions</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html" title="14.4.5. Dictation" /><link rel="next" href="sect-Musicians_Guide-Solfege-Intonation.html" title="14.4.7. Intonation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-D
 ictation_Exercises.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Intonation.html"><strong>Next</strong></a></li></ul><div class="section" title="14.4.6. Harmonic Progressions" id="sect-Musicians_Guide-Solfege-Harmonic_Progressions"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Harmonic_Progressions">14.4.6. Harmonic Progressions</h3></div></div></div><div class="para">
+				These dictation exercises are for harmonic dictation. You will be asked to guess the harmonic progression, but users should also notate at least the outer voices (lowest and highest). It should be noted that these progressions do not follow Common Practice Period harmonic procedures.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click "Harmonic progressions"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Some harmonic progressions require MMA (as indicated). See below for instructions on installation.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The Non-MMA Categories contain the following chords: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									"Easy harmonic progressions": I, II, IV, V, VI
+								</div></li><li class="listitem"><div class="para">
+									with Inverisons: add IV6 and V6
+								</div></li><li class="listitem"><div class="para">
+									"Three chords, root position": I, II, III, IV, V, VI
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Choose a category.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click "New" to get a question.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						The passage will automatically play once, but you will not get a key signature. If you are notating the dictation, and you do not know which pitches are being used, then you may wish to guess the key, using sol-fa equivalents to know if you're correct.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Click the chord-buttons to input the series of chords that you hear, in order from first to last.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						To hear the example again, click "Repeat."
+					</div></li><li class="step" title="Step 9"><div class="para">
+						If you make a mistake, click the "Backspace" button to erase the last-input chord.
+					</div></li><li class="step" title="Step 10"><div class="para">
+						When you are sure that your answer is correct, click "Guess answer."
+					</div></li><li class="step" title="Step 11"><div class="para">
+						To get another question, click "New".
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html"><strong>Prev</strong>14.4.5. Dictation</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Intonation.html"><strong>Next</strong>14.4.7. Intonation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Intonation.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Intonation.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.4.7. Intonation</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html" title="14.4.6. Harmonic Progressions" /><link rel="next" href="appe-Musicians_Guide-Revision_History.html" title="Appendix A. Revision History" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Mu
 sicians_Guide-Solfege-Harmonic_Progressions.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="appe-Musicians_Guide-Revision_History.html"><strong>Next</strong></a></li></ul><div class="section" title="14.4.7. Intonation" id="sect-Musicians_Guide-Solfege-Intonation"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Intonation">14.4.7. Intonation</h3></div></div></div><div class="para">
+				In order to use the Intonation exercises, you must install the "Csound" application. See <a class="xref" href="chap-Musicians_Guide-Solfege.html#sect-Musicians_Guide-Solfege-Install_Csound" title="14.1.4. Optional Installation: Csound">Section 14.1.4, “Optional Installation: Csound”</a> for instructions to install Csound.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click on "Intonation"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						All of the exercises test an ascending perfect fifth. The closer the number is to 1.0, the less the difference when it is out-of-tune.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New" to get a new question.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						The interval will automatically play.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click "Repeat" to repeat the interval.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						You must choose whether the second tone is flat (the interval is too small), in tune (the interval is the right size), or sharp (the interval is too large).
+					</div></li><li class="step" title="Step 7"><div class="para">
+						When you are sure of your answer, click the corresponding button.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						To get the next question, click "New."
+					</div></li></ol></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Harmonic_Progressions.html"><strong>Prev</strong>14.4.6. Harmonic Progressions</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="appe-Musicians_Guide-Revision_History.html"><strong>Next</strong>Appendix A. Revision History</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Rhythm_Exercises.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Rhythm_Exercises.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.4.4. Rhythm</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html" title="14.4. Using the Exercises" /><link rel="prev" href="sect-Musicians_Guide-Configure_Yourself_Exericses.html" title="14.4.3. Configure Yourself" /><link rel="next" href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html" title="14.4.5. Dictation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicia
 ns_Guide-Configure_Yourself_Exericses.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html"><strong>Next</strong></a></li></ul><div class="section" title="14.4.4. Rhythm" id="sect-Musicians_Guide-Solfege-Rhythm_Exercises"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Rhythm_Exercises">14.4.4. Rhythm</h3></div></div></div><div class="para">
+				This is dictation or play-back. The rhythms described in this section use the "takadimi" rhythm system, which is explained in <em class="citetitle">The Takadimi Article</em>, available at <a href="http://www.takadimi.net/takadimiArticle.html">http://www.takadimi.net/takadimiArticle.html</a>. Use the rhythm system you prefer.
+			</div><div class="para">
+				For Rhythmic Dictation:
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Click "Rhythm"
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Choose which subcategory: 
+						<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+									Rhythms (easy) is: quarter, 2x eighths, 4x sixteenths
+								</div></li><li class="listitem"><div class="para">
+									Rhythms is: those plus ka-di-mi, ta-ka-mi, ta-ka-di, ta-mi, and ta-ka
+								</div></li><li class="listitem"><div class="para">
+									Rhythms (difficult) is: those plus rests and triplets
+								</div></li><li class="listitem"><div class="para">
+									Rhythms in 3/4 is: compound metre everything
+								</div></li></ul></div>
+
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Click "New" to get a new question
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Click the buttons above the "Play" button to input the rhythm-units, in order from start to finish
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Use paper to work it out
+					</div></li><li class="step" title="Step 6"><div class="para">
+						If you make a mistake inputting, use the "Backspace" button
+					</div></li><li class="step" title="Step 7"><div class="para">
+						You can "Repeat" to hear it again - not too many times!
+					</div></li><li class="step" title="Step 8"><div class="para">
+						You can change the difficulty by increasing the number of beats per question, on "Config" tab
+					</div></li><li class="step" title="Step 9"><div class="para">
+						If you get a question wrong, you will have a chance to correct it; the incorrect parts are underlined for you in red
+					</div></li></ol></div><div class="para">
+				For Rhythmic Tap-Back, see above section "Singing Exercises."
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Configure_Yourself_Exericses.html"><strong>Prev</strong>14.4.3. Configure Yourself</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Dictation_Exercises.html"><strong>Next</strong>14.4.5. Dictation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Training-Exercise_Types.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Training-Exercise_Types.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.3.2. Exercise Types</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Training.html" title="14.3. Training Yourself" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Training.html" title="14.3. Training Yourself" /><link rel="next" href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html" title="14.3.3. Making an Aural Skills Program" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href=
 "sect-Musicians_Guide-Solfege-Training.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html"><strong>Next</strong></a></li></ul><div class="section" title="14.3.2. Exercise Types" id="sect-Musicians_Guide-Solfege-Training-Exercise_Types"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Exercise_Types">14.3.2. Exercise Types</h3></div></div></div><div class="para">
+				Solfege's exercises are arranged in six broad categories: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Intervals, which tests your ability to perceive and identify melodic and harmonic intervals.
+						</div></li><li class="listitem"><div class="para">
+							Rhythm, which tests your ability to perceive and notate rhythms played with a single pitch, and to perform such a rhythm by means of tapping on the keyboard.
+						</div></li><li class="listitem"><div class="para">
+							Theory, which tests your ability to name written intervals and scales, and to correctly use solfa syllables.
+						</div></li><li class="listitem"><div class="para">
+							Chords, which tests your ability to perceive and identify chords built from various intervals, played at various pitch levels, and to sing such a chord.
+						</div></li><li class="listitem"><div class="para">
+							Scales, which tests your ability to perceive and identify scales and their modes.
+						</div></li><li class="listitem"><div class="para">
+							Miscellaneous, which includes a variety of exercises, including: 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Intonation, which tests your ability to perceive and identify whether a second pitch is lower or higher than it should be.
+									</div></li><li class="listitem"><div class="para">
+										Dictation, which tests your ability to perceive and notate melodies.
+									</div></li><li class="listitem"><div class="para">
+										Identify Tone, which tests your ability to use relative pitch (see <em class="citetitle">Relative Pitch (Wikipedia)</em> at <a href="http://en.wikipedia.org/wiki/Relative_pitch">http://en.wikipedia.org/wiki/Relative_pitch</a> for more information).
+									</div></li><li class="listitem"><div class="para">
+										Sing Twelve Random Tones, which tests many skills.
+									</div></li><li class="listitem"><div class="para">
+										Beats per Minute, which tests your ability to determine a tempo.
+									</div></li><li class="listitem"><div class="para">
+										Harmonic Progressions, which tests your ability to perceive and apply Roman numeral chord symbols for a series of chords played together.
+									</div></li><li class="listitem"><div class="para">
+										Hear Tones, which helps you to train for relative pitch.
+									</div></li><li class="listitem"><div class="para">
+										Cadences, which tests your ability to perceive and apply Roman numeral chord symbols for two chords played together.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div><div class="para">
+				All of these exercises require the use of your aural skills outside an actual musical situation. This may seem fruitless, but it has long been recognized as an important part of the eventual ability to hear them within a musical context. Neither ability will suddenly appear; it will take dedicated practice.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Training.html"><strong>Prev</strong>14.3. Training Yourself</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html"><strong>Next</strong>14.3.3. Making an Aural Skills Program</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.3.3. Making an Aural Skills Program</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Solfege-Training.html" title="14.3. Training Yourself" /><link rel="prev" href="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html" title="14.3.2. Exercise Types" /><link rel="next" href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html" title="14.3.4. Supplementary References" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" hre
 f="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html"><strong>Next</strong></a></li></ul><div class="section" title="14.3.3. Making an Aural Skills Program" id="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program">14.3.3. Making an Aural Skills Program</h3></div></div></div><div class="para">
+				Aural skills training - like eating - requires a regular, daily commitment of various kinds of input. As far as food is concerned, you should eat at least three meals a day, with a large portion of fruits and vegetables, and a good balance of meats and alternatives, grains, and other kinds of foods. Ear training also requires diverse inputs at various times throughout the day.
+			</div><div class="para">
+				There is no solution that will work for everybody. You will need to choose and modify the time of day, number and length of sessions, and content to suit your needs. The following suggestion can be considered a starting point. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Training for 30 minutes daily, in three 10-minute segments.
+						</div></li><li class="listitem"><div class="para">
+							Segment 1 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										When you wake up, before breakfast.
+									</div></li><li class="listitem"><div class="para">
+										Warm up your voice and body (good activity anyway - <span class="emphasis"><em>not</em></span> part of the ten minutes!)
+									</div></li><li class="listitem"><div class="para">
+										Sing and perfect some excerpts from a book designed for sight-singing.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Segment 2 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										After lunch, before getting back to work.
+									</div></li><li class="listitem"><div class="para">
+										Listen to some music, then try to transcribe it.
+									</div></li><li class="listitem"><div class="para">
+										To make the task more manageable, take a small portion of music, and focus on one aspect: melody, harmony, or rhythm.
+									</div></li><li class="listitem"><div class="para">
+										You can test correctness either by using a piano (or fixed pitch reference), or comparing with a published score, if available.
+									</div></li></ul></div>
+
+						</div></li><li class="listitem"><div class="para">
+							Segment 3 
+							<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+										Some time after supper.
+									</div></li><li class="listitem"><div class="para">
+										Use GNU Solfege to test your ability to perceive musical rudiments.
+									</div></li><li class="listitem"><div class="para">
+										Spend only a few minutes on a few different kinds of exercises.
+									</div></li></ul></div>
+
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Three ten-minute segments is not a lot of time, and indeed it may take additional time to plan and to find and set up materials. Even so, the point is that training your aural skills does not have to take an inordinate amount of time or effort. What's important is that your effort is consistent and well-planned.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html"><strong>Prev</strong>14.3.2. Exercise Types</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html"><strong>Next</strong>14.3.4. Supplementary References</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Training-Supplementary_References.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Solfege-Training-Supplementary_References.html
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+				GNU Solfege offers a relatively wide variety of exercises, but no one source can possibly offer all of the exercises and training required to develop a well-rounded set of aural skills. Some of the following books and activities should be used to supplement the exercises available in "Solfege." Note that melodic and harmonic dictation are not yet "Solfege's" strong points, mostly due to a lack of different exercises. This may improve in the future, as the developers improve the software.
+			</div><div class="para">
+				Activities: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Taking dictation from real music. Try focussing on one element, rather than writing a complete score. Verify your solution by checking a published score if possible. Remember that some orchestral instruments may not be written at concert pitch.
+						</div></li><li class="listitem"><div class="para">
+							Using your sight-singing skills to sing a melody or rhythm to a friend, who can use it as an example for dictation.
+						</div></li><li class="listitem"><div class="para">
+							Use Bach chorales as sight-singing examples for a group of four or more people. It helps to have friends in all vocal ranges, but it isn't necessary. Remember to use solfa syllables, and avoid the chorale's text.
+						</div></li><li class="listitem"><div class="para">
+							If a mechanical device, like a fan, is emitting a constant pitch, you can practice singing harmonic intervals with that device.
+						</div></li><li class="listitem"><div class="para">
+							Perform exercises for your friends - long and short - on different instruments. This will help to build competence in musical contexts more realistic than a computer can provide, but still in an isolated situation.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Aural Skills Books: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Crowell's <em class="citetitle">Eyes and Ears</em> is an open-source sight-singing text, available for free from the URL listed above. This book contains about 400 melodies from the public domain, along with some helpful instructions.
+						</div></li><li class="listitem"><div class="para">
+							Hall's <em class="citetitle">Studying Rhythm</em> is a small and expensive - but useful - book, containing a collection of rhythms to be spoken or spoken-and-clapped. This book also contains some three-part and four-part rhythms. The exercises increase in difficulty. The book offers some performance tips.
+						</div></li><li class="listitem"><div class="para">
+							Hindemith's <em class="citetitle">Elementary Training</em> is a classic aural skills text, but it was originally published in 1949, and a lot of research has taken place since then about how people learn aural skills. The book offers a wide variety of exercises, especially to develop coordination when performing multiple independent musical lines. We recommend that you ignore Hindemith's instructions, and use <em class="firstterm">tonic solfa</em> syllables. For more information on tonic solfa, refer to <em class="citetitle">Tonic sol-fa</em> at <a href="http://en.wikipedia.org/wiki/Tonic_sol-fa">http://en.wikipedia.org/wiki/Tonic_sol-fa</a>
+						</div></li><li class="listitem"><div class="para">
+							Hoffman's <em class="citetitle">The Rhythm Book</em> was developed specifically for the takadimi rhythm system. Like Hall's text, <em class="citetitle">The Rhythm Book</em> progresses fro easy to difficult exercises, and offers helpful instructions for performance.
+						</div></li><li class="listitem"><div class="para">
+							Karpinski's two texts are the result of two decades of research about how musicians acquire aural skills. The <em class="citetitle">Manual</em> contains instructions, exercises, and tips on training yourself to hear musical elements <span class="emphasis"><em>and</em></span> real music, and how to perform and imagine music. The <em class="citetitle">Anthology</em> is organized in chapters that coincide with the topics discussed in the <em class="citetitle">Manual</em>, and contains very few instructions. The <em class="citetitle">Anthology</em> contains a wide variety of musical excerpts, some from the public domain and others under copyright, taken from the "classical music" canon and from national repertoires. There are some three-part and four-part exercises, which should be performed by a group of people leraning aural skills together.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				When you practise sight-singing from any book, we recommend hearing the tonic pitch from a fixed-pitch instrument (like a piano or keyboard synthesizer) before you sing an excerpt. With the tonic pitch in your mind, and without singing aloud, find the starting note of the excerpt, and sing the excerpt <span class="emphasis"><em>in your mind</em></span> several times, until you are sure that you are singing the excerpt correctly. When you have the melody in your mind, sing the excerpt out loud, as many times as you need to be sure that you are singing it correctly. Only <span class="emphasis"><em>after</em></span> you sing the excerpt perfectly should you play it on a fixed-pitch instrument to confirm that you are correct.
+			</div><div class="para">
+				You should build your ear with as little help from external sources (pianos, and so on) as possible. A significant amount of research shows that this gives you a more flexible musical mind, and that, while the initial learning curve is very steep, you will ultimately be able to learn new concepts faster.
+			</div><div class="bibliography" title="Aural Skills Books" id="id2030052"><div class="titlepage"><div><div><h4 class="title">Aural Skills Books</h4></div></div></div><div class="biblioentry" title="Eyes and Ears: an Anthology of Melodies for Sight-Singing"><p><span class="author"><span class="firstname">Ben</span> <span class="surname">Crowell</span>. </span><span class="title"><i>Eyes and Ears: an Anthology of Melodies for Sight-Singing</i>. </span><span class="date">2004. </span><span class="publisher"><span class="publishername">
+							Ben Crowell
+						. </span><span class="address">
+							<span class="otheraddr"><a href="http://www.lightandmatter.com/sight/sight.html">http://www.lightandmatter.com/sight/sight.html</a></span>
+						. </span></span></p></div><div class="biblioentry" title="Studying Rhythm"><p><span class="author"><span class="firstname">Anne</span> <span class="surname">Hall</span>. </span><span class="title"><i>Studying Rhythm</i>. </span><span class="date">2004. </span><span class="publishername">
+						Prentice Hall
+					. </span></p></div><div class="biblioentry" title="Elementary Training for Musicains"><p><span class="author"><span class="firstname">Paul</span> <span class="surname">Hindemith</span>. </span><span class="title"><i>Elementary Training for Musicains</i>. </span><span class="date">1984. </span><span class="publishername">
+						Schott Music Corp.
+					. </span></p></div><div class="biblioentry" title="The Rhythm Book"><p><span class="author"><span class="surname">Hoffman</span>. </span><span class="title"><i>The Rhythm Book</i>. </span><span class="date">2009. </span><span class="publishername">
+						Smith Creek Music
+					. </span></p></div><div class="biblioentry" title="Manual for Ear Training and Sight Singing"><p><span class="author"><span class="firstname">Gary</span> <span class="surname">Karpinski</span>. </span><span class="title"><i>Manual for Ear Training and Sight Singing</i>. </span><span class="date">2007. </span><span class="publishername">
+						Norton
+					. </span></p></div><div class="biblioentry" title="Anthology for Sight Singing"><p><span class="author"><span class="firstname">Gary</span> <span class="surname">Karpinski</span>. </span><span class="title"><i>Anthology for Sight Singing</i>. </span><span class="date">2006. </span><span class="publishername">
+						Norton
+					. </span></p></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Training-Making_an_Aural_Skills_Program.html"><strong>Prev</strong>14.3.3. Making an Aural Skills Program</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Using_the_Exercises.html"><strong>Next</strong>14.4. Using the Exercises</a></li></ul></body></html>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>14.3. Training Yourself</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+			There are three kinds of exercises available in Solfege: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						"Listen-and-identify" exercises will play some sort of musical structure, and ask you to identify, classify, or label it according to widely-used conventions.
+					</div></li><li class="listitem"><div class="para">
+						"Identify" exercises will show you some sort of musical structure (usually in Western classical notation), and ask you to identify, classify, or label it according to widely-used conventions.
+					</div></li><li class="listitem"><div class="para">
+						"Sing" exercises will provide a specific musical structure, sometimes partially-completed, and ask you to sing the completion of the structure.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			Unlike many commercially-available aural skills computer applications, Solfege often relies on the user to know whether they performed the task correctly - and how correctly. This is especially true of the "Sing"-type exercises, since Solfege lacks the capability to receive sung input from the user. This requires at least two things to be kept in mind: firstly, that it is to your own benefit to honestly tell Solfege when you correctly and incorrectly provide a solution, since this helps Solfege to focus on your weaknesses, and to more accurately track your progress; secondly, there are many degrees of correctness when it comes to music, and harmonic and melodic dictation are particularly prone to these forms of partial correctness.
+		</div><div class="para">
+			When you encounter a rough spot with your aural skills development, remember that it takes a significant amount of time and effort to build your musical sensibility. It is easier for some people than for others, and most people will have an easier time with some exercises than with others. Although the prevailing cultural thought about musical sensibility (and aural skillls) still suggests that an individual either posesses musical ability or cannot acquire it, recent research has suggested that any hearing person with enough determination, dedication, and the right instruction can develop their musical sensibility and aural skills to a very high level.
+		</div><div class="para">
+			With that in mind, the following sections aim to help you incorporate Solfege as part of a complete aural skills development program.
+		</div><div class="section" title="14.3.1. Aural Skills and Musical Sensibility" id="sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Solfege-Training-Aural_Skilla_and_Musical_Sensibility">14.3.1. Aural Skills and Musical Sensibility</h3></div></div></div><div class="para">
+				When somebody decides to receive musical training, what they are really doing is developing skills and acquiring stylistic knowledge required for participation in a particular kind of music. There are many different kinds of training, and the time spent in a classroom is not as important to musical development as time spent elsewhere, taking part in real, musical situations. Many different kinds of skills are useful for musicians, depending on the kind of music in which they intend to participate. A folk singer who plays guitar might wish to memorize the chord progressions, melodies, and words for thousands of different songs. An oboe player in an orchestra might wish to make their own reeds from cane tree bark. Most musicians need to be able to listen to music and perceive certain structures that other musicians use to describe their work. These structures are explained by "music theory," and the skill set used to hear these things in music is called "aural skills." Mus
 icians train their aural skills by a set of procedures known as "ear training," or "aural skills training."
+			</div><div class="para">
+				Musical sensibility is developed when aural skills are used to help a musician gain an understanding of how and why their music (and other people's music) works and sounds the way it does. This understanding is key to having a sense of the procedures and conventions that an audience will expect of a performer, and therefore to the performer's ability to produce aesthetically pleasing music.
+			</div><div class="para">
+				Having a well-developed musical sensibility and set of aural skills are both important aspects of being a musician, but they are by no means the only aspects. More than anything, a musician (or an aspiring musician) should be talking and listening to other musicians.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Configuration-Sound_Setup.html"><strong>Prev</strong>14.2.6. Sound Setup</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Solfege-Training-Exercise_Types.html"><strong>Next</strong>14.3.2. Exercise Types</a></li></ul></body></html>
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+						Open the software
+					</div></li><li class="step" title="Step 2"><div class="para">
+						It is at the "Front Page"
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Decide which type of exercise to do
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Decide which sub-section to focus on
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click "New" or "New Interval" or whatever to get the first question
+					</div></li><li class="step" title="Step 6"><div class="para">
+						On some exercises, you need to click "new" whenever you want a new one
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Some exercises can be configured to automatically provide a new question when you correctly answer the previous one
+					</div></li><li class="step" title="Step 8"><div class="para">
+						After hearing each exercise, try to make a correct identification.
+					</div></li><li class="step" title="Step 9"><div class="para">
+						If you need to hear the exercise again, do it.
+					</div></li><li class="step" title="Step 10"><div class="para">
+						It is good to limit the number of times you listen.
+					</div></li><li class="step" title="Step 11"><div class="para">
+						Select what you think is the correct choice.
+					</div></li><li class="step" title="Step 12"><div class="para">
+						Go to the next question, which may be automatic for some questions. You may want to pre-select a number of seconds to wait before progressing to the next question.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Solfege-Training-Supplementary_References.html"><strong>Prev</strong>14.3.4. Supplementary References</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Singing_Exercises.html"><strong>Next</strong>14.4.2. Singing</a></li></ul></body></html>
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Sound_Cards.html" title="Chapter 1. Sound Cards and Digital Audio" /><link rel="prev" href="chap-Musicians_Guide-Sound_Cards.html" title="Chapter 1. Sound Cards and Digital Audio" /><link rel="next" href="sect-Musicians_Guide-PCI_Sound_Cards.html" title="1.2.2. Internal PCI Connection" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musician
 s_Guide-Sound_Cards.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-PCI_Sound_Cards.html"><strong>Next</strong></a></li></ul><div class="section" title="1.2. Sound Card Connections" id="sect-Musicians_Guide-Sound_Card_Connections"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sound_Card_Connections">1.2. Sound Card Connections</h2></div></div></div><div class="para">
+			Audio interfaces and MIDI interfaces can both use the following connection methods. In this section, "sound card" means "audio interface or MIDI interface."
+		</div><div class="section" title="1.2.1. Integrated into the Motherboard" id="sect-Musicians_Guide-Motherboard_Integrated"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Motherboard_Integrated">1.2.1. Integrated into the Motherboard</h3></div></div></div><div class="para">
+				Integrated sound cards are built into a computer's motherboard. The quality of audio produced by these sound cards has been increasing, and they are sufficient for most non-professional computer audio work. If you want a professional-sounding audio interface, or if you want to connect high-quality devices, then we recommend an additional audio interface.
+			</div><div class="para">
+				MIDI interfaces are rarely integrated into a motherboard.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Sound_Cards.html"><strong>Prev</strong>Chapter 1. Sound Cards and Digital Audio</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-PCI_Sound_Cards.html"><strong>Next</strong>1.2.2. Internal PCI Connection</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sound_Servers-JACK.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sound_Servers-JACK.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2.2.2. JACK Audio Connection Kit</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sound_Servers_Section.html" title="2.2. Sound Servers" /><link rel="prev" href="sect-Musicians_Guide-Sound_Servers_Section.html" title="2.2. Sound Servers" /><link rel="next" href="sect-Musicians_Guide-Sound_Servers-Phonon.html" title="2.2.3. Phonon" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sound_Servers_Section.html"><s
 trong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Servers-Phonon.html"><strong>Next</strong></a></li></ul><div class="section" title="2.2.2. JACK Audio Connection Kit" id="sect-Musicians_Guide-Sound_Servers-JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sound_Servers-JACK">2.2.2. <code class="systemitem">JACK</code> Audio Connection Kit</h3></div></div></div><div class="para">
+				The <code class="systemitem">JACK</code> sound server offers fewer features than other sound servers, but they are tailor-made to allow the functionality required by audio creation applications. <code class="systemitem">JACK</code> also makes it easier for users to configure the options that are most important for such situations. The server supports only one sample rate and format at a time, and allows applications and hardware to easily connect and multiplex in ways that other sound servers do not (see <a class="xref" href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html" title="1.4.7. Routing and Multiplexing">Section 1.4.7, “Routing and Multiplexing”</a> for information about routing and multiplexing). It is also optimized to run with consistently low latencies. Although using <code class="systemitem">JACK</code> requires a better understanding of the underlying hardware, the <span class="application"><strong>QjackCtl</strong></span> application p
 rovides a graphical user interface to ease the process.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sound_Servers_Section.html"><strong>Prev</strong>2.2. Sound Servers</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Servers-Phonon.html"><strong>Next</strong>2.2.3. Phonon</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sound_Servers-Phonon.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sound_Servers-Phonon.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2.2.3. Phonon</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sound_Servers_Section.html" title="2.2. Sound Servers" /><link rel="prev" href="sect-Musicians_Guide-Sound_Servers-JACK.html" title="2.2.2. JACK Audio Connection Kit" /><link rel="next" href="sect-Musicians_Guide-Using_JACK.html" title="2.3. Using the JACK Audio Connection Kit" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-So
 und_Servers-JACK.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Using_JACK.html"><strong>Next</strong></a></li></ul><div class="section" title="2.2.3. Phonon" id="sect-Musicians_Guide-Sound_Servers-Phonon"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sound_Servers-Phonon">2.2.3. Phonon</h3></div></div></div><div class="para">
+				Phonon is a sound server built into the KDE Software Compilation, and is one of the core components of KDE. By default on Fedora Linux, Phonon feeds output to <code class="systemitem">PulseAudio</code>, but on other platforms (like Mac OS X, Windows, other versions of Linux, FreeBSD, and any other system that supports KDE), Phonon can be configured to feed its output anywhere. This is its greatest strength - that KDE applications like Amarok and Dragon Player need only be programmed to use Phonon, and they can rely on Phonon to take care of everything else. As KDE applications increasingly find their place in Windows and especially Mac OS X, this cross-platform capability is turning out to be very useful.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sound_Servers-JACK.html"><strong>Prev</strong>2.2.2. JACK Audio Connection Kit</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Using_JACK.html"><strong>Next</strong>2.3. Using the JACK Audio Connection Kit</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sound_Servers_Section.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Sound_Servers_Section.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2.2. Sound Servers</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html" title="Chapter 2. Software for Sound Cards" /><link rel="prev" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html" title="Chapter 2. Software for Sound Cards" /><link rel="next" href="sect-Musicians_Guide-Sound_Servers-JACK.html" title="2.2.2. JACK Audio Connection Kit" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"
 ><a accesskey="p" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Servers-JACK.html"><strong>Next</strong></a></li></ul><div class="section" title="2.2. Sound Servers" id="sect-Musicians_Guide-Sound_Servers_Section"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Sound_Servers_Section">2.2. Sound Servers</h2></div></div></div><div class="para">
+			Sound servers are programs that run "in the background," meaning that they do not have a user interface. Sound servers provide a level of abstraction to automate some aspects of using ALSA, and to allow multiple applications to simultaneously access your audio hardware. The three sound servers discussed in this chapter have different goals and different features. The sound server you should use depends on what you are doing.
+		</div><div class="section" title="2.2.1. PulseAudio" id="sect-Musicians_Guide-Sound_Servers-PulseAudio"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Sound_Servers-PulseAudio">2.2.1. PulseAudio</h3></div></div></div><div class="para">
+				<code class="systemitem">PulseAudio</code> is an advanced sound server, intended to make audio programming in Linux operating systems as easy as possible. The idea behind its design is that an audio application needs only to output audio to <code class="systemitem">PulseAudio</code>, and <code class="systemitem">PulseAudio</code> will take care of the rest: choosing and controlling a particular device, adjusting the volume, working with other applications, and so on. <code class="systemitem">PulseAudio</code> even has the ability to use "networked sound," which allows two computers using <code class="systemitem">PulseAudio</code> to communicate as though they were one computer - either computer can input from or output to either computer's audio hardware just as easily as its own audio hardware. This is all controlled within <code class="systemitem">PulseAudio</code>, so no further complication is added to the software.
+			</div><div class="para">
+				The Fedora Project's integration of <code class="systemitem">PulseAudio</code> as a vital part of the operating system has helped to ensure that audio applications can "just work" for most people under most circumstances. This has made it much easier for users to carry out basic audio tasks.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html"><strong>Prev</strong>Chapter 2. Software for Sound Cards</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Sound_Servers-JACK.html"><strong>Next</strong>2.2.2. JACK Audio Connection Kit</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Stages_of_Recording.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Stages_of_Recording.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.2. Stages of Recording</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Digital_Audio_Workstations.html" title="Chapter 6. Digital Audio Workstations" /><link rel="prev" href="chap-Musicians_Guide-Digital_Audio_Workstations.html" title="Chapter 6. Digital Audio Workstations" /><link rel="next" href="sect-Musicians_Guide-Mixing.html" title="6.2.2. Mixing" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_
 Guide-Digital_Audio_Workstations.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Mixing.html"><strong>Next</strong></a></li></ul><div class="section" title="6.2. Stages of Recording" id="sect-Musicians_Guide-Stages_of_Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Stages_of_Recording">6.2. Stages of Recording</h2></div></div></div><div class="para">
+			There are three main stages involved in the the process of recording something and preparing it for listeners: recording, mixing, and mastering. Each step of the process has distinct characteristics, yet they can sometimes be mixed together.
+		</div><div class="section" title="6.2.1. Recording" id="sect-Musicians_Guide-Recording"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Recording">6.2.1. Recording</h3></div></div></div><div class="para">
+				Recording is the process of capturing audio regions (also called "clips" or "segments") into the DAW software, for later processing. Recording is a complex process, involving a microphone that captures sound energy, translates it into electrical energy, and transmits it to an audio interface. The audio interface converts the electrical energy into digital signals, and sends it through the operating system to the DAW software. The DAW stores regions in memory and on the hard drive as required. Every time the musicians perform some (or all) of the performance to be recorded, while the DAW is recording, it is considered to be a <em class="firstterm">take</em>. A successful recording usually requires several takes, due to the inconsistencies of musical performance and of the related technological aspects.
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Digital_Audio_Workstations.html"><strong>Prev</strong>Chapter 6. Digital Audio Workstations</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Mixing.html"><strong>Next</strong>6.2.2. Mixing</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SuperCollider-Basic_Programming.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SuperCollider-Basic_Programming.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3. Basic Programming in SuperCollider</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-SuperCollider.html" title="Chapter 11. SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html" title="11.2.4. Other Tips for Using GEdit with SuperCollider" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html" title="11.3.2. Variables and Functions" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="pre
 vious"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="11.3. Basic Programming in SuperCollider" id="sect-Musicians_Guide-SuperCollider-Basic_Programming" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SuperCollider-Basic_Programming">11.3. Basic Programming in <span class="application"><strong>SuperCollider</strong></span></h2></div></div></div><div class="para">
+		As with any programming language, you will start learning <span class="application"><strong>SuperCollider</strong></span> with the basic commands, that are of little use by themselves. However, since the language is so flexible, even the most basic commands can be combined in ways that create highly complex behaviours. The example program, "Method One," was written with the goal of illustrating how a single sound-generating object can be used to create an entire composition. This tutorial does not begin with audio-generating code, which helps to emphasize that <span class="application"><strong>SuperCollider</strong></span> is primarily a programming language.
+	</div><div class="para">
+		This portion of the Guide is designed as a "reference textbook," which you can use both to learn the <span class="application"><strong>SuperCollider</strong></span> language in the first place, and to remind yourself about the language's features afterwards.
+	</div><div class="para">
+		The section is most effective when read in small portions.
+	</div><div class="section" title="11.3.1. First Steps" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps">11.3.1. First Steps</h3></div></div></div><div class="section" title="11.3.1.1. The Different Parts of SuperCollider" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Parts_of_SuperCollider"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Parts_of_SuperCollider">11.3.1.1. The Different Parts of <span class="application"><strong>SuperCollider</strong></span></h4></div></div></div><div class="para">
+				As you discovered when installing <span class="application"><strong>SuperCollider</strong></span>, there are actually many different components involved with <span class="application"><strong>SuperCollider</strong></span>. Here is a list of some of them, with brief descriptions of their purpose: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Programming language: this is an abstract set of rules and guidelines that allow you to write down instructions for producing sounds.
+						</div></li><li class="listitem"><div class="para">
+							Interpreter: this is what is run in <span class="application"><strong>GEdit</strong></span>; it transforms the programming language instructions written by you into useful instructions for the server; also called the "client."
+						</div></li><li class="listitem"><div class="para">
+							Server: this is what synthesizes the sound, according to instructions sent to it by the interpreter.
+						</div></li><li class="listitem"><div class="para">
+							Library: these contain commands and the instructions to be executed when you call the commands; the interpreter looks up commands in the library when you call them.
+						</div></li></ul></div>
+
+			</div><div class="para">
+				This modular design allows for several advanced capabilities and features. Any particular element could theoretically be replaced without affecting other elements, as long as the methods of communication remain the same. As long as the programming language is the same, portions of the library can be modified, removed, or added at will; this happens often, and Planet CCRMA at Home provides a collection of library extensions. One of the most exciting capabilities is the ability to run the interpreter and server on different physical computers. The networking component is built into these components - they always communicate by UDP or TCP, even when run on the same computer! Although this ability is not used in this Guide, it is not difficult.
+			</div><div class="para">
+				The most important thing to remember is that the <span class="application"><strong>SuperCollider</strong></span> interpreter is what deals with the programs you write. The <span class="application"><strong>SuperCollider</strong></span> server is controlled by the interpreter, but is an independent program. For simple things, like the Hello World Programs below, the server is not even used - after all, there is no audio for it to synthesize.
+			</div></div><div class="section" title="11.3.1.2. &quot;Hello, World!&quot;" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Hello_World"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Hello_World">11.3.1.2. "Hello, World!"</h4></div></div></div><div class="para">
+				The first program that one traditionally makes when learning a new programming language is called "The Hello World Program." This is a simple and trivial application that simply prints outs the phrase, <code class="literal">Hello, World!</code> (or a variation of it). It might seem useless at first, but the ability to provide feedback to an application's user is very important, and this is essentially what the Hello World Program does.
+			</div><div class="para">
+				Here is the program in <span class="application"><strong>SuperCollider</strong></span>: 
+<pre class="programlisting">
+"Hello, World!".postln;
+</pre>
+
+			</div><div class="para">
+				Here is an extension to that program: 
+<pre class="programlisting">
+"Hello, World!".postln;
+"Hello, SC!".postln;
+</pre>
+
+			</div><div class="para">
+				As with all examples in this section, you should paste these programs into <span class="application"><strong>GEdit</strong></span>, and execute them with <span class="application"><strong>SuperCollider</strong></span>. Look at the output produced by the programs, but don't worry about it for now.
+			</div><div class="para">
+				These programs are very small, but it highlights some key concepts of the <span class="application"><strong>SuperCollider</strong></span> language, described below.
+			</div></div><div class="section" title="11.3.1.3. Return Values" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Return_Values"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Return_Values">11.3.1.3. Return Values</h4></div></div></div><div class="para">
+				Every <span class="application"><strong>SuperCollider</strong></span> program must provide the interpreter with a value (some information) when it has carried out all of its instructions. This value is called a "return value," because it is the value given by a program when it "returns" control to the interpreter. In a <span class="application"><strong>SuperCollider</strong></span> program, it is the last value stated in a program that automatically becomes the return value - no special command is required. When program execution ends, and control is returned to the <span class="application"><strong>SuperCollider</strong></span> interpreter, the interpreter outputs the return value in the "SuperCollider output" pane.
+			</div><div class="para">
+				In the single-line Hello World Program above, the program produces the following output: <code class="computeroutput"> Hello, World! Hello, World! </code> The program appears to have been executed twice, but that is not the case. The first <code class="literal">Hello, World!</code> is printed by the program. The second <code class="literal">Hello, World!</code> appears because <code class="code">"Hello, World!.postln</code> is the last (in this case, the only) value of the program. It is "returned" by the program, and the interpreter prints it.
+			</div><div class="para">
+				In the two-line Hello World Program above, the program produces the following output: <code class="computeroutput"> Hello, World! Hello, SC! Hello, SC! </code> This makes it more clear that the program is not being executed twice, and that it is the last value of a program that is returned to the interpreter.
+			</div><div class="para">
+				Try executing the following single-line programs. Look at the output produced by each, and determine whether it is printed by the program itself, the interpreter, or both. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="code">"Hello, World!".postln;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">"Hello, World!";</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">5.postln;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">5;</code>
+						</div></li></ul></div>
+				 Can you modify the two-line Hello World Program so that each line is printed only once?
+			</div><div class="para">
+				In reality, every "function" must return a value. Functions are described in <a class="xref" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions-Functions.html" title="11.3.2.3. Functions">Section 11.3.2.3, “Functions”</a>, but the difference is not yet important.
+			</div></div><div class="section" title="11.3.1.4. Statements" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Statements"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Statements">11.3.1.4. Statements</h4></div></div></div><div class="para">
+				A "statement" is a single instruction, which always ends with a semicolon. Exactly what constitutes a statement will become clear as you gain experience, and you will eventually automatically remember the semicolon.
+			</div><div class="para">
+				In the Hello World Programs above, all of the statements contain the single instruction to post a line to the output screen. What happens when you remove the first semicolon, which marks the end of the first statement? The <span class="application"><strong>SuperCollider</strong></span> interpreter produces an unhelpful error message, and tells you that an error occurred <span class="emphasis"><em>after</em></span> the forgotten semicolon. This is why it is important to always remember statement-concluding semicolons.
+			</div></div><div class="section" title="11.3.1.5. Data Types: Numbers and Strings" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Numbers_and_Strings"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Numbers_and_Strings">11.3.1.5. Data Types: Numbers and Strings</h4></div></div></div><div class="para">
+				In many programming languages, it is the programmer's responsibility to determine the type of data that is being used, and how it should be stored. The <span class="application"><strong>SuperCollider</strong></span> interpreter takes advantage of the power of modern computers, and deals with this on our behalf. This greatly simplifies basic tasks, because there are only two kinds of data to worry about, and they make perfect sense: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Numbers: These are numbers, written simply as numbers. Anything that can be done with real-world numbers can also be done with <span class="application"><strong>SuperCollider</strong></span>'s numbers. They can be as large or small, positive or negative as you want. They can have any number of digits on either side of the decimal point.
+						</div></li><li class="listitem"><div class="para">
+							Strings: These are a string of characters, written between two double-quote characters like "this." The double-quote characters are required so that <span class="application"><strong>SuperCollider</strong></span> knows where to begin and end the string of characters. A string of character can contain as many characters as you like, including one character and no characters. If you want to include a double-quote character in a string, you should put a blackslash before it. The following is interpreted by <span class="application"><strong>SuperCollider</strong></span> as a string with only a double-quote character: <code class="literal">"\""</code>
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Here are some examples of numbers and strings: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="literal">5</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">18920982341</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">0.00000000000001</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">"characters"</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">"@"</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">""</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">"6"</code>
+						</div></li></ul></div>
+
+			</div><div class="para">
+				Is the last example a number or a string? You and I recognize that it is a number inside a string, but <span class="application"><strong>SuperCollider</strong></span> treats it as a string. You can do string things with it, but you cannot do number things with it. You cannot add <code class="literal">"6"</code> to something, for example.
+			</div><div class="para">
+				Try executing the following single-line programs. Think about why the <span class="application"><strong>SuperCollider</strong></span> interpreter produces the output that it does. 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="code">6 + 3;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">"6" + 3;</code>
+						</div></li><li class="listitem"><div class="para">
+							<code class="code">"six" + 3;</code>
+						</div></li></ul></div>
+
+			</div></div><div class="section" title="11.3.1.6. Consecutive Execution" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Consecutive_Execution"><div class="titlepage"><div><div keep-together.within-column="always"><h4 class="title" id="sect-Musicians_Guide-SC-Basic_Programming-First_Steps-Consecutive_Execution">11.3.1.6. Consecutive Execution</h4></div></div></div><div class="para">
+				Complex <span class="application"><strong>SuperCollider</strong></span> programs contain many parts, which all do different things. Sometimes, executing all of these together doesn't make sense, and it can be difficult to know which portions of the program are supposed to be executed when. To help with this, the interpreter allows you to mark portions of your program between ( and ) so that you will know to execute them together.
+			</div><div class="para">
+				Here is an example: 
+<pre class="programlisting">
+(
+  "Hello, Fred!".postln;
+  "Hello, Wilma!".postln;
+)
+(
+  "Goodbye, Fred!".postln;
+  "Goodbye, Wilma!".postln;
+)
+</pre>
+				 It doesn't make sense to say "hello" and "goodbye" at the same time, so separating these sections with parentheses will serve as a reminder. In case we try to execute all of the code at once, the <span class="application"><strong>SuperCollider</strong></span> interpreter will give us an error.
+			</div></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Using_GEdit-Other_Tips.html"><strong>Prev</strong>11.2.4. Other Tips for Using GEdit with SuperColl...</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Variables_and_Functions.html"><strong>Next</strong>11.3.2. Variables and Functions</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SuperCollider-Composing.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SuperCollider-Composing.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.4. Composing with SuperCollider</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              
+              addID('Fedora.14.books');
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-SuperCollider.html" title="Chapter 11. SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html" title="11.3.15. Legal Attribution" /><link rel="next" href="sect-Musicians_Guide-SC-Composing-Inspiration.html" title="11.4.2. Inspiration" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_G
 uide-SC-Basic_Programming-Legal_Attribution.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Inspiration.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="11.4. Composing with SuperCollider" id="sect-Musicians_Guide-SuperCollider-Composing" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SuperCollider-Composing">11.4. Composing with SuperCollider</h2></div></div></div><div class="para">
+		This section is an explanation of the creative thought-process that went into creating the SuperCollider composition that we've called "Method One," for which the source and exported audio files are available below.
+	</div><div class="para">
+		It is our hope that, in illustrating how we developed this composition from a single SinOsc command, you will learn about SuperCollider and its abilities, about how to be creative with SuperCollider, and how a simple idea can turn into something of greater and greater complexity.
+	</div><div class="para">
+		As musicians, our goal is to learn enough SuperCollider to make music; we don't want to have to memorize which parameters do what for which functions, and in which order to call them. We want to know what they do for us musically. Explicitly calling parameters, and making comments about what does what, so that we can return later and change musical things, are going to help our musical productivity, at the expense of slowing down our typing.
+	</div><div class="section" title="11.4.1. Files for the Tutorial" id="sect-Musicians_Guide-SC-Composing-Tutorial_Files"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Composing-Tutorial_Files">11.4.1. Files for the Tutorial</h3></div></div></div><div class="para">
+			The following files represent complete versions of the program. You should try to complete the program yourself before reviewing these versions: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">Method One</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.sc">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.sc</a>
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Method One (Optimized)</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One-optimized.sc</a>
+					</div></li><li class="listitem"><div class="para">
+						A FLAC-format recording of <em class="citetitle">Method One</em> is available at <a href="http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.flac">http://docs.fedoraproject.org/en-US/Fedora/14/Musicians_Guide/files/SuperCollider/Method_One.flac</a>
+					</div></li></ul></div>
+
+		</div><div class="para">
+			<code class="filename">Method_One.sc</code> is an extensively-commented version of the source code. The comments not only describe the way the code works, but pose some problems and questions that you may wish to work on, to increase your knowledge of SuperCollider. The problem with the verbosity of the comments is that it can be difficult to read the code itself, as it would be written in a real program.
+		</div><div class="para">
+			<code class="filename">Method_One-optimized.sc</code> is a less-commented version of the source code. I've also re-written part of the code, to make it more flexible for use in other programs. The differences between this, and code that I would have written for myself only, are trivial.
+		</div><div class="para">
+			<code class="filename">Method_One.flac</code> is a recording that I produced of the program, which I produced in <span class="application"><strong>Ardour</strong></span>.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Legal_Attribution.html"><strong>Prev</strong>11.3.15. Legal Attribution</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Composing-Inspiration.html"><strong>Next</strong>11.4.2. Inspiration</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SuperCollider-Exporting.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-SuperCollider-Exporting.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.5. Exporting Sound Files</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-SuperCollider.html" title="Chapter 11. SuperCollider" /><link rel="prev" href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html" title="11.4.9. Joining the Two Parts" /><link rel="next" href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html" title="11.5.2. Recording SuperCollider's Output (Tutorial)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous
 "><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html"><strong>Next</strong></a></li></ul><div xml:lang="en-US" class="section" title="11.5. Exporting Sound Files" id="sect-Musicians_Guide-SuperCollider-Exporting" lang="en-US"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-SuperCollider-Exporting">11.5. Exporting Sound Files</h2></div></div></div><div class="para">
+		This section explains one way to record your SuperCollider programs, so that you can share them with friends who don't have SuperCollider on their computer.
+	</div><div class="section" title="11.5.1. Non-Real-Time Synthesis" id="sect-Musicians_Guide-SC-Non_Real_Time_Synthesis"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-SC-Non_Real_Time_Synthesis">11.5.1. Non-Real-Time Synthesis</h3></div></div></div><div class="para">
+			SuperCollider allows you to synthesze audio output to an audio file. Doing this requires using OSC commands on the server, the <code class="classname">DiskOut</code> UGen, the <code class="classname">Buffer</code> UGen, and other relatively advanced concepts. The built-in <em class="citetitle">DiskOut</em> help file, available from <a href="file:///usr/share/SuperCollider/Help/UGens/Playback%20and%20Recording/DiskOut.html">file:///usr/share/SuperCollider/Help/UGens/Playback%20and%20Recording/DiskOut.html</a> on Fedora Linux systems, contains some help with the <code class="classname">DiskOut</code> UGen, and links to other useful help files. This method is not further discussed here.
+		</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Composing-Joining_the_Two_Parts.html"><strong>Prev</strong>11.4.9. Joining the Two Parts</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Recording_SuperColliders_Output.html"><strong>Next</strong>11.5.2. Recording SuperCollider's Output (Tutoria...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Track_Info_Pane.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Track_Info_Pane.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.4.3. Track Info Pane</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface" /><link rel="prev" href="sect-Musicians_Guide-DAW_Clock.html" title="6.4.2. Clock" /><link rel="next" href="sect-Musicians_Guide-Track_Pane.html" title="6.4.4. Track Pane" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-DAW_Clock.html"><strong>Prev</strong></a></li><li class=
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+							The track info pane in the Qtractor window.
+						</div></div><div class="caption"><div class="para">
+						The track info pane: note a separate track info space for each of the two tracks that appear in the pane to the right.
+					</div></div></div></div><h6>Figure 6.6. The Qtractor track info pane</h6></div><br class="figure-break" /><div class="para">
+				The <em class="firstterm">track info</em> pane contains information and settings for each track and bus in the session. Here, you can usually adjust settings like the routing of a track's or bus' input and output routing, the instrument, bank, program, and channel of MIDI tracks, and the three buttons shown in <a class="xref" href="sect-Musicians_Guide-Track_Info_Pane.html#qtractor_track_info" title="Figure 6.6. The Qtractor track info pane">Figure 6.6, “The Qtractor track info pane”</a>: <span class="guibutton"><strong>R</strong></span> for "arm to record," <span class="guibutton"><strong>M</strong></span> for "mute/silence track's output," and <span class="guibutton"><strong>S</strong></span> for "solo mode," where only the selected tracks and busses are heard.
+			</div><div class="para">
+				The information provided, and the layout of buttons, can change dramatically between DAWs, but they all offer the same basic functionality. Often, right-clicking on a track info box will give access to extended configuration options. Left-clicking on a portion of the track info box that is not a button allows you to select a track without selecting a particular moment in <em class="firstterm">track pane</em>.
+			</div><div class="para">
+				The track info pane does not scroll out of view as the track pane is adjusted, but is independent.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-DAW_Clock.html"><strong>Prev</strong>6.4.2. Clock</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Track_Pane.html"><strong>Next</strong>6.4.4. Track Pane</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Track_Pane.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Track_Pane.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.4.4. Track Pane</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
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+              
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+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_User_Interface.html" title="6.4. User Interface" /><link rel="prev" href="sect-Musicians_Guide-Track_Info_Pane.html" title="6.4.3. Track Info Pane" /><link rel="next" href="sect-Musicians_Guide-DAW_Transport_Controls.html" title="6.4.5. Transport Controls" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Track_Info_Pane.html
 "><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_Transport_Controls.html"><strong>Next</strong></a></li></ul><div class="section" title="6.4.4. Track Pane" id="sect-Musicians_Guide-Track_Pane"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Track_Pane">6.4.4. Track Pane</h3></div></div></div><div class="figure" title="Figure 6.7. The Qtractor track pane" id="qtractor_track"><div class="figure-contents"><div class="mediaobject"><img src="./images/Qtractor-interface-track.png" width="444" alt="The Qtractor track pane" /><div class="longdesc"><div class="para">
+							The track pane in the Qtractor window.
+						</div></div><div class="caption"><div class="orderedlist"><ol><li class="listitem"><div class="para">
+								The <em class="firstterm">ruler</em>, set here to <em class="firstterm">BBT</em> (bars, beats, ticks).
+							</div></li><li class="listitem"><div class="para">
+								Two tracks, presented as graphical representations. The horizontal axis repesents time.
+							</div></li><li class="listitem"><div class="para">
+								A MIDI <em class="firstterm">clip</em> (known as a <em class="firstterm">region</em> in other applications)
+							</div></li><li class="listitem"><div class="para">
+								An audio <em class="firstterm">clip</em> (known as a <em class="firstterm">region</em> in other applications)
+							</div></li><li class="listitem"><div class="para">
+								Scrollbar for the track pane; note that this pane scrolls independently.
+							</div></li></ol></div></div></div></div><h6>Figure 6.7. The Qtractor track pane</h6></div><br class="figure-break" /><div class="para">
+				The <em class="firstterm">track pane</em> is the main workspace in a DAW. It shows <em class="firstterm">regions</em> (also called <em class="firstterm">clips</em>) with a rough overview of the audio wave-form or MIDI notes, allows you to adjust the starting-time and length of regions, and also allows you to assign or re-assign a region to a track. The track pane shows the transport as a vertical line; in <a class="xref" href="sect-Musicians_Guide-Track_Pane.html#qtractor_track" title="Figure 6.7. The Qtractor track pane">Figure 6.7, “The Qtractor track pane”</a> it is the left-most red line in the track pane.
+			</div><div class="para">
+				Scrolling the track pane horizontally allows you to view the regions throughout the session. The left-most point is the start of the session; the right-most point is after the end of the session. Most DAWs allow you to scroll well beyond the end of the session. Scrolling vertically in the track pane allows you to view the regions and tracks in a particular time range.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Track_Info_Pane.html"><strong>Prev</strong>6.4.3. Track Info Pane</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-DAW_Transport_Controls.html"><strong>Next</strong>6.4.5. Transport Controls</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Track_and_Multitrack.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Track_and_Multitrack.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.3.2. Track and Multitrack</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary" /><link rel="prev" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary" /><link rel="next" href="sect-Musicians_Guide-Region_Clip_Segment.html" title="6.3.3. Region, Clip, or Segment" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians
 _Guide-DAW_Interface_Vocabulary.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Region_Clip_Segment.html"><strong>Next</strong></a></li></ul><div class="section" title="6.3.2. Track and Multitrack" id="sect-Musicians_Guide-Track_and_Multitrack"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Track_and_Multitrack">6.3.2. Track and Multitrack</h3></div></div></div><div class="para">
+				A <em class="firstterm">track</em> represents one channel, or a predetermined collection of simultaneous, inseparable channels (as is often the case with stereo audio). In the DAW's main window, tracks are usually represented as rows, whereas time is represented by columns. A track may hold multiple regions, but usually only one of those regions can be heard at a time. The <em class="firstterm">multitrack</em> capability of modern software-based DAWs is one of the reasons for their success. Although each individual track can play only one region at a time, the use of multiple tracks allows the DAW's outputted audio to contain a virtually unlimited number of simultaneous regions. The most powerful aspect of this is that audio does not have to be recorded simultaneously in order to be played back simultaneously; you could sing a duet with yourself, for example.
+			</div><div class="figure" title="Figure 6.2. A track in Ardour" id="ardour_track"><div class="figure-contents"><div class="mediaobject"><img src="./images/Ardour-Track.png" width="444" alt="A track in Ardour" /><div class="longdesc"><div class="para">
+							A track in Ardour, containing a single region amid a period of silence during which this instrument is not heard.
+						</div></div></div></div><h6>Figure 6.2. A track in Ardour</h6></div><br class="figure-break" /></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html"><strong>Prev</strong>6.3. Interface Vocabulary</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Region_Clip_Segment.html"><strong>Next</strong>6.3.3. Region, Clip, or Segment</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Transport_and_Playhead.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Transport_and_Playhead.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>6.3.4. Transport and Playhead</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-DAW_Interface_Vocabulary.html" title="6.3. Interface Vocabulary" /><link rel="prev" href="sect-Musicians_Guide-Region_Clip_Segment.html" title="6.3.3. Region, Clip, or Segment" /><link rel="next" href="sect-Musicians_Guide-Automation.html" title="6.3.5. Automation" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Region_Clip_Seg
 ment.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Automation.html"><strong>Next</strong></a></li></ul><div class="section" title="6.3.4. Transport and Playhead" id="sect-Musicians_Guide-Transport_and_Playhead"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Transport_and_Playhead">6.3.4. Transport and Playhead</h3></div></div></div><div class="para">
+				The <em class="firstterm">transport</em> is responsible for managing the current time in a session, and with it the playhead. The <em class="firstterm">playhead</em> marks the point on the timeline from where audio audio would be played, or to where audio would be recorded. The transport controls the playhead, and whether it is set for recording or only playback. The transport can move the playhead forward or backward, in slow motion, fast motion, or real time. In most computer-based DAWs, the playhead can also be moved with the cursor. The playhead is represented on the DAW interface as a vertical line through all tracks. The transport's buttons and displays are usually located in a toolbar at the top of the DAW window, but some people prefer to have the transport controls detached from the main interface, and this is how they appear by default in Rosegarden.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Region_Clip_Segment.html"><strong>Prev</strong>6.3.3. Region, Clip, or Segment</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Automation.html"><strong>Next</strong>6.3.5. Automation</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-USB_Sound_Cards.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-USB_Sound_Cards.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.2.4. External USB Connection</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Sound_Card_Connections.html" title="1.2. Sound Card Connections" /><link rel="prev" href="sect-Musicians_Guide-FireWire_Sound_Cards.html" title="1.2.3. External FireWire Connection" /><link rel="next" href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html" title="1.2.5. Choosing a Connection Type" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" hre
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+				Sound cards connected by USB are becoming more popular, especially because notebook and netbook computer are becoming more popular. The quality can be as good as an internally-connected sound card, but the USB connection may add additional latency. USB-connected sound cards are generally the most affordable sound card for amateur musicians who want a high-quality sound card.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-FireWire_Sound_Cards.html"><strong>Prev</strong>1.2.3. External FireWire Connection</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Choose_Sound_Card_Connection.html"><strong>Next</strong>1.2.5. Choosing a Connection Type</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Using_JACK.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Using_JACK.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2.3. Using the JACK Audio Connection Kit</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-How_Computers_Deal_with_Hardware.html" title="Chapter 2. Software for Sound Cards" /><link rel="prev" href="sect-Musicians_Guide-Sound_Servers-Phonon.html" title="2.2.3. Phonon" /><link rel="next" href="sect-Musicians_Guide-Using_QjackCtl.html" title="2.3.2. Using QjackCtl" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sound
 _Servers-Phonon.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Using_QjackCtl.html"><strong>Next</strong></a></li></ul><div class="section" title="2.3. Using the JACK Audio Connection Kit" id="sect-Musicians_Guide-Using_JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Using_JACK">2.3. Using the <code class="systemitem">JACK</code> Audio Connection Kit</h2></div></div></div><div class="section" title="2.3.1. Installing and Configuring JACK" id="sect-Musicians_Guide-Install_and_Configure_JACK"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Install_and_Configure_JACK">2.3.1. Installing and Configuring <code class="systemitem">JACK</code></h3></div></div></div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Use <span class="application"><strong>PackageKit</strong></span> or <span class="application"><strong>KPackageKit</strong></span> to install the <span class="package">jack-audio-connection-kit</span> and <span class="package">qjackctl</span> packages.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Review and approve the installation, making sure that it completes correctly.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Run <span class="application"><strong>QjackCtl</strong></span> from the KMenu or the Applications menu.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						To start the <code class="systemitem">JACK</code> server, click <span class="guibutton"><strong>Start</strong></span>. To stop the <code class="systemitem">JACK</code> server, click <span class="guibutton"><strong>Stop</strong></span>.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Click <span class="guibutton"><strong>Messages</strong></span> to see messages, which are usually errors or warnings.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Click <span class="guibutton"><strong>Status</strong></span> to see various statistics about the currently-running server.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						Click <span class="guibutton"><strong>Connections</strong></span> button to see and adjust the connections between applications and audio hardware.
+					</div></li></ol></div><div class="important" title="Important"><div class="admonition_header"><h2>Important</h2></div><div class="admonition"><div class="para">
+					<code class="systemitem">JACK</code> operates with special real-time privileges. You must add all users to the <code class="systemitem">jackuser</code> and <code class="systemitem">pulse-rt</code> groups so they can use <code class="systemitem">JACK</code>. For instructions to add users to groups, see Chapter 22, <em class="citetitle">Users and Groups</em> of the <em class="citetitle">Fedora Deployment Guide</em>, available at <a href="http://docs.fedoraproject.org">http://docs.fedoraproject.org</a>. Do not add users to these groups if they will not use <code class="systemitem">JACK</code>.
+				</div></div></div><div class="para">
+				With the default configuration of <span class="application"><strong>QjackCtl</strong></span>, it chooses the "default" sound card, which actually goes through the <code class="systemitem">ALSA</code> sound server. We can avoid this, and use the <code class="systemitem">ALSA</code> drivers without the sound server, which will help <code class="systemitem">JACK</code> to maintain accurately low latencies. The following procedure configures <code class="systemitem">JACK</code> to connect to the <code class="systemitem">ALSA</code> driver directly.
+			</div><div class="procedure"><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Open a terminal. In GNOME, choose <span class="guimenu"><strong>Applications</strong></span> → <span class="guisubmenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Terminal</strong></span>. In KDE, click on the application launcher, then choose <span class="guimenu"><strong>System</strong></span> → <span class="guimenuitem"><strong>Konsole</strong></span>.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Execute this command: <code class="command">cat /proc/asound/cards</code>
+					</div></li><li class="step" title="Step 3"><div class="para">
+						The <span class="application"><strong>cat</strong></span> program outputs a list of sound cards in your computer, which looks similar to this list: 
+<pre class="programlisting">
+0 [SB             ]: HDA-Intel - HDA ATI SB
+                  HDA ATI SB at 0xf7ff4000 irq 16
+1 [MobilePre      ]: USB-Audio - MobilePre
+                  M Audio MobilePre at usb-0000:00:13.0-2
+</pre>
+						 In this example output, the square brackets surround the name of the sound card. The names of the sound cards in this example output are <code class="literal">SB</code> and <code class="literal">MobilePre</code>.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						Identify the name of the sound card that you want to use. If you do not see your sound card in the list outputted by <span class="application"><strong>cat</strong></span>, then your computer does not detect it.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Start <span class="application"><strong>QjackCtl</strong></span>.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Click <span class="guibutton"><strong>Setup</strong></span> to open the "Setup" window.
+					</div></li><li class="step" title="Step 7"><div class="para">
+						In the 'Interface' text box, type the name of your preferred sound card with "hw:" in front. With the sound cards listed above, you might write <code class="literal">hw:MobilePre</code>.
+					</div></li><li class="step" title="Step 8"><div class="para">
+						Save your settings by exiting <span class="application"><strong>QjackCtl</strong></span>. If you want to use <code class="systemitem">JACK</code>, restart <span class="application"><strong>QjackCtl</strong></span>.
+					</div></li></ol></div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Sound_Servers-Phonon.html"><strong>Prev</strong>2.2.3. Phonon</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Using_QjackCtl.html"><strong>Next</strong>2.3.2. Using QjackCtl</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Using_Planet_CCRMA_Software.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Using_Planet_CCRMA_Software.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>4.3. Using Software from Planet CCRMA at Home</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
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+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Planet_CCRMA_at_Home.html" title="Chapter 4. Planet CCRMA at Home" /><link rel="prev" href="sect-Musicians_Guide-CCRMA_Best_Practices.html" title="4.2.3. A Possible &quot;Best Practices&quot; Solution" /><link rel="next" href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html" title="4.3.2. Set Repository Priorities" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><
 a accesskey="p" href="sect-Musicians_Guide-CCRMA_Best_Practices.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html"><strong>Next</strong></a></li></ul><div class="section" title="4.3. Using Software from Planet CCRMA at Home" id="sect-Musicians_Guide-Using_Planet_CCRMA_Software"><div class="titlepage"><div><div keep-together.within-column="always"><h2 class="title" id="sect-Musicians_Guide-Using_Planet_CCRMA_Software">4.3. Using Software from Planet CCRMA at Home</h2></div></div></div><div class="para">
+			The Planet CCRMA at Home software is hosted (stored) on a server at Stanford University. It is separate from the Fedora Linux servers, so <code class="command">yum</code> (the command line utility used by PackageKit and KPackageKit) must be made aware that you wish to use it. After installing the repository, Planet CCRMA at Home software can be installed through yum, PackageKit, or KPackageKit just as easily as any other software.
+		</div><div class="section" title="4.3.1. Installing the Planet CCRMA at Home Repositories" id="sect-Musicians_Guide-CCRMA_Installing_Repository"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-CCRMA_Installing_Repository">4.3.1. Installing the Planet CCRMA at Home Repositories</h3></div></div></div><div class="procedure"><div class="para">
+					The following steps will install the Planet CCRMA at Home repository, intended only for Fedora Linux-based computers.
+				</div><ol class="1"><li class="step" title="Step 1"><div class="para">
+						Update your computer with PackageKit, KPackageKit.
+					</div></li><li class="step" title="Step 2"><div class="para">
+						Run the following command in a terminal window:
+					</div><pre class="screen"><code class="command">su -c 'rpm -Uvh http://ccrma.stanford.edu/planetccrma/mirror/fedora/linux/\</code>
+<code class="command">planetccrma/13/i386/planetccrma-repo-1.1-2.fc13.ccrma.noarch.rpm</code></pre><div class="para">
+						This works for all versions of Fedora, whether 32-bit and 64-bit. Note that the command is a single line, broken here for presentation purposes.
+					</div></li><li class="step" title="Step 3"><div class="para">
+						Update your computer again.
+					</div></li><li class="step" title="Step 4"><div class="para">
+						You may receive a warning that the RPM database was altered outside of "yum". This is normal.
+					</div></li><li class="step" title="Step 5"><div class="para">
+						Your repository definition will automatically be updated.
+					</div></li><li class="step" title="Step 6"><div class="para">
+						Some packages are available from Fedora repositories in addition to other repositories (like Planet CCRMA at Home). If the Planet CCRMA repository has a newer version of something than the other repositories that you have installed, then the Planet CCRMA version will be installed at this point.
+					</div></li></ol></div><div class="para">
+				Although it is necessary to use the <code class="command">rpm</code> program directly, all other Planet CCRMA software can be installed through <code class="command">yum</code>, like all other applications. Here is an explanation of the command-line options used above: 
+				<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							<code class="literal">-U</code> means "upgrade," which will install the specified package, and remove any previously-installed version
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">-v</code> means "verbose," which will print additional information meessages
+						</div></li><li class="listitem"><div class="para">
+							<code class="literal">-h</code> means "hash," which will display hash marks (these: <code class="literal">#</code>) showing the progress of installation.
+						</div></li></ul></div>
+
+			</div></div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-CCRMA_Best_Practices.html"><strong>Prev</strong>4.2.3. A Possible "Best Practices" Solution</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-CCRMA_Repository_Priorities.html"><strong>Next</strong>4.3.2. Set Repository Priorities</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Using_QjackCtl.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Using_QjackCtl.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>2.3.2. Using QjackCtl</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-Using_JACK.html" title="2.3. Using the JACK Audio Connection Kit" /><link rel="prev" href="sect-Musicians_Guide-Using_JACK.html" title="2.3. Using the JACK Audio Connection Kit" /><link rel="next" href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html" title="2.3.3. Integrating PulseAudio with JACK" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="
 p" href="sect-Musicians_Guide-Using_JACK.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html"><strong>Next</strong></a></li></ul><div class="section" title="2.3.2. Using QjackCtl" id="sect-Musicians_Guide-Using_QjackCtl"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Using_QjackCtl">2.3.2. Using <span class="application"><strong>QjackCtl</strong></span></h3></div></div></div><div class="para">
+				The <span class="application"><strong>QjackCtl</strong></span> application offers many more features and configuration options. The patch bay is a notable feature, which lets users save configurations of the "Connections" window, and restore them later, to help avoid the lengthy set-up time that might be required in complicated routing and multiplexing situations.
+			</div><div class="para">
+				For more information on <span class="application"><strong>QjackCtl</strong></span>, refer to <em class="citetitle">Jack Audio Connection Kit (64studio)</em> at <a href="http://www.64studio.com/manual/audio/jack">http://www.64studio.com/manual/audio/jack</a>.
+			</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Using_JACK.html"><strong>Prev</strong>2.3. Using the JACK Audio Connection Kit</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Integrating_PulseAudio_with_JACK.html"><strong>Next</strong>2.3.3. Integrating PulseAudio with JACK</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Vocabulary-Bus.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_Guide-Vocabulary-Bus.html
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.4.2. Busses, Master Bus, and Sub-Master Bus</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Vocabulary.html" title="1.4. Other Digital Audio Concepts" /><link rel="prev" href="chap-Musicians_Guide-Vocabulary.html" title="1.4. Other Digital Audio Concepts" /><link rel="next" href="sect-Musicians_Guide-Vocabulary-Level.html" title="1.4.3. Level (Volume/Loudness)" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Vocabular
 y.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Level.html"><strong>Next</strong></a></li></ul><div class="section" title="1.4.2. Busses, Master Bus, and Sub-Master Bus" id="sect-Musicians_Guide-Vocabulary-Bus"><div class="titlepage"><div><div keep-together.within-column="always"><h3 class="title" id="sect-Musicians_Guide-Vocabulary-Bus">1.4.2. Busses, Master Bus, and Sub-Master Bus</h3></div></div></div><div class="para">
+			An <em class="firstterm">audio bus</em> sends audio signals from one place to another. Many different signals can be inputted to a bus simultaneously, and many different devices or applications can read from a bus simultaneously. Signals inputted to a bus are mixed together, and cannot be separated after entering a bus. All devices or applications reading from a bus receive the same signal.
+		</div><div class="figure" title="Figure 1.2. How audio busses work" id="bus"><div class="figure-contents"><div class="mediaobject"><img src="./images/FMG-bus.png" alt="How audio busses work" /><div class="longdesc"><div class="para">
+						An example audio bus combining three signals. The combined output is sent to two separate devices or applications.
+					</div></div></div></div><h6>Figure 1.2. How audio busses work</h6></div><br class="figure-break" /><div class="para">
+			All audio routed out of a program passes through the master bus. The <em class="firstterm">master bus</em> combines all audio tracks, allowing for final level adjustments and simpler mastering. The primary purpose of the master bus is to mix all of the tracks into two channels.
+		</div><div class="para">
+			A <em class="firstterm">sub-master bus</em> combines audio signals before they reach the master bus. Using a sub-master bus is optional. They allow you to adjust more than one track in the same way, without affecting all the tracks.
+		</div><div class="figure" title="Figure 1.3. The relationship between the master bus and sub-master busses" id="master_and_sub-master_busses"><div class="figure-contents"><div class="mediaobject"><img src="./images/FMG-master_sub_bus.png" alt="The relationship between the master bus and sub-master busses" /><div class="longdesc"><div class="para">
+						Two example sub-master busses, each combining two different signals and sending them to a master bus. The master bus combines the two signals into one signal that contains all four original signals.
+					</div></div></div></div><h6>Figure 1.3. The relationship between the master bus and sub-master busses</h6></div><br class="figure-break" /><div class="para">
+			Audio busses are also used to send audio into effects processors.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="chap-Musicians_Guide-Vocabulary.html"><strong>Prev</strong>1.4. Other Digital Audio Concepts</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Level.html"><strong>Next</strong>1.4.3. Level (Volume/Loudness)</a></li></ul></body></html>
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="chap-Musicians_Guide-Vocabulary.html" title="1.4. Other Digital Audio Concepts" /><link rel="prev" href="sect-Musicians_Guide-Vocabulary-Bus.html" title="1.4.2. Busses, Master Bus, and Sub-Master Bus" /><link rel="next" href="sect-Musicians_Guide-Vocabulary-Panning_and_Balance.html" title="1.4.4. Panning and Balance" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><img src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect
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+			The perceived <em class="firstterm">volume</em> or <em class="firstterm">loudness</em> of sound is a complex phenomenon, not entirely understood by experts. One widely-agreed method of assessing loudness is by measuring the sound pressure level (SPL), which is measured in decibels (dB) or bels (B, equal to ten decibels). In audio production communities, this is called level. The <em class="firstterm">level</em> of an audio signal is one way of measuring the signal's perceived loudness. The level is part of the information stored in an audio file.
+		</div><div class="para">
+			There are many different ways to monitor and adjust the level of an audio signal, and there is no widely-agreed practice. One reason for this situation is the technical limitations of recorded audio. Most level meters are designed so that the average level is -6 dB on the meter, and the maximum level is 0 dB. This practice was developed for analog audio. We recommend using an external meter and the "K-system," described in a link below. The K-system for level metering was developed for digital audio.
+		</div><div class="para">
+			In the Musicians' Guide, this term is called "volume level," to avoid confusion with other levels, or with perceived volume or loudness.
+		</div><div class="para">
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						<em class="citetitle">Level Practices</em>, available at <a href="http://www.digido.com/level-practices-part-2-includes-the-k-system.html">http://www.digido.com/level-practices-part-2-includes-the-k-system.html</a>. The type of meter described here is available in the "jkmeter" package from Planet CCRMA at Home.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">K-system (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/K-system">http://en.wikipedia.org/wiki/K-system</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Headroom (Wikipedai)</em>, available at <a href="http://en.wikipedia.org/wiki/Headroom_%28audio_signal_processing%29">http://en.wikipedia.org/wiki/Headroom_%28audio_signal_processing%29</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Equal-Loudness Contour (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Equal-loudness_contour">http://en.wikipedia.org/wiki/Equal-loudness_contour</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Sound Level Meter (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Sound_level_meter">http://en.wikipedia.org/wiki/Sound_level_meter</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Listener Fatigue (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Listener_fatigue">http://en.wikipedia.org/wiki/Listener_fatigue</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Dynamic Range Compression (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Dynamic_range_compression">http://en.wikipedia.org/wiki/Dynamic_range_compression</a>.
+					</div></li><li class="listitem"><div class="para">
+						<em class="citetitle">Alignment Level (Wikipedia)</em>, available at <a href="http://en.wikipedia.org/wiki/Alignment_level">http://en.wikipedia.org/wiki/Alignment_level</a>.
+					</div></li></ul></div>
+
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Vocabulary-Bus.html"><strong>Prev</strong>1.4.2. Busses, Master Bus, and Sub-Master Bus</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Panning_and_Balance.html"><strong>Next</strong>1.4.4. Panning and Balance</a></li></ul></body></html>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.4.4. Panning and Balance</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+			<em class="firstterm">Panning</em> adjusts the portion of a channel's signal that is sent to each output channel. In a stereophonic (two-channel) setup, the two channels represent the "left" and the "right" speakers. Two channels of recorded audio are available in the DAW, and the default setup sends all of the "left" recorded channel to the "left" output channel, and all of the "right" recorded channel to the "right" output channel. Panning sends some of the left recorded channel's level to the right output channel, or some of the right recorded channel's level to the left output channel. Each recorded channel has a constant total output level, which is divided between the two output channels.
+		</div><div class="figure" title="Figure 1.4. Panning" id="panning"><div class="figure-contents"><div class="mediaobject"><img src="./images/panning.png" alt="Panning" /><div class="longdesc"><div class="para">
+						The left and right recorded channels being sent to the left output channel; the left recorded channel being sent to the left output channel and the right recorded channel being sent to the right output channel, and the left and right recorded channels being sent to the right output channel.
+					</div></div></div></div><h6>Figure 1.4. Panning</h6></div><br class="figure-break" /><div class="para">
+			The default setup for a left recorded channel is for "full left" panning, meaning that 100% of the output level is output to the left output channel. An audio engineer might adjust this so that 80% of the recorded channel's level is output to the left output channel, and 20% of the level is output to the right output channel. An audio engineer might make the left recorded channel sound like it is in front of the listener by setting the panner to "center," meaning that 50% of the output level is output to both the left and right output channels.
+		</div><div class="para">
+			Balance is sometimes confused with panning, even on commercially-available audio equipment. Adjusting the <em class="firstterm">balance</em> changes the volume level of the output channels, without redirecting the recorded signal. The default setting for balance is "center," meaning 0% change to the volume level. As you adjust the dial from "center" toward the "full left" setting, the volume level of the right output channel is decreased, and the volume level of the left output channel remains constant. As you adjust the dial from "center" toward the "full right" setting, the volume level of the left output channel is decreased, and the volume level of the right output channel remains constant. If you set the dial to "20% left," the audio equipment would reduce the volume level of the right output channel by 20%, increasing the perceived loudness of the left output channel by approximately 20%.
+		</div><div class="figure" title="Figure 1.5. Balance" id="balance"><div class="figure-contents"><div class="mediaobject"><img src="./images/balance.png" alt="Balance" /><div class="longdesc"><div class="para">
+						The right output channel silenced (balance full left), the left and right channels at equal volume (balance centered), the left output channel silenced (balance full right).
+					</div></div></div></div><h6>Figure 1.5. Balance</h6></div><br class="figure-break" /><div class="para">
+			You should adjust the balance so that you perceive both speakers as equally loud. Balance compensates for poorly set up listening environments, where the speakers are not equal distances from the listener. If the left speaker is closer to you than the right speaker, you can adjust the balance to the right, which decreases the volume level of the left speaker. This is not an ideal solution, but sometimes it is impossible or impractical to set up your speakers correctly. You should adjust the balance only at final playback.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Vocabulary-Level.html"><strong>Prev</strong>1.4.3. Level (Volume/Loudness)</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Time.html"><strong>Next</strong>1.4.5. Time, Timeline, and Time-Shifting</a></li></ul></body></html>
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+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>1.4.7. Routing and Multiplexing</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
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+			<em class="firstterm">Routing</em> audio transmits a signal from one place to another — between applications, between parts of applications, or between devices. On Linux systems, the <code class="systemitem">JACK Audio Connection Kit</code> is used for audio routing. <code class="systemitem">JACK</code>-aware applications (and <code class="systemitem">PulseAudio</code> ones, if so configured) provide inputs and outputs to the <code class="systemitem">JACK</code> server, depending on their configuration. The <span class="application"><strong>QjackCtl</strong></span> application can adjust the default connections. You can easily reroute the output of a program like FluidSynth so that it can be recorded by <span class="application"><strong>Ardour</strong></span>, for example, by using <span class="application"><strong>QjackCtl</strong></span>.
+		</div><div class="figure" title="Figure 1.6. Routing and multiplexing" id="routing"><div class="figure-contents"><div class="mediaobject"><img src="./images/routing_and_multiplexing.png" width="444" alt="Routing and multiplexing" /><div class="longdesc"><div class="para">
+						Illustration of routing and multiplexing in the <span class="guilabel"><strong>Connections</strong></span> window of the <span class="application"><strong>QjackCtl</strong></span> interface.
+					</div></div><div class="caption"><div class="itemizedlist"><ul><li class="listitem"><div class="para">
+							Master bus inputs accept multiplexed audio from many sources.
+						</div></li><li class="listitem"><div class="para">
+							Master bus outputs routed to system playback inputs.
+						</div></li></ul></div></div></div></div><h6>Figure 1.6. Routing and multiplexing</h6></div><br class="figure-break" /><div class="para">
+			<em class="firstterm">Multiplexing</em> allows you to connect multiple devices and applications to a single input or output. <span class="application"><strong>QjackCtl</strong></span> allows you to easily perform multiplexing. This may not seem important, but remember that only one connection is possible with a physical device like an audio interface. Before computers were used for music production, multiplexing required physical devices to split or combine the signals.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Vocabulary-Synchronization.html"><strong>Prev</strong>1.4.6. Synchronization</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Multichannel_Audio.html"><strong>Next</strong>1.4.8. Multichannel Audio</a></li></ul></body></html>
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+			<em class="firstterm">Synchronization</em> coordinates the operation of multiple tools, most often the movement of the transport. Synchronization also controls automation across applications and devices. MIDI signals are usually used for synchronization.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Vocabulary-Time.html"><strong>Prev</strong>1.4.5. Time, Timeline, and Time-Shifting</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Routing_and_Multiplexing.html"><strong>Next</strong>1.4.7. Routing and Multiplexing</a></li></ul></body></html>
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+			There are many ways to measure musical time. The four most popular time scales for digital audio are: 
+			<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+						Bars and Beats: Usually used for MIDI work, and called "BBT," meaning "Bars, Beats, and Ticks." A tick is a partial beat.
+					</div></li><li class="listitem"><div class="para">
+						Minutes and Seconds: Usually used for audio work.
+					</div></li><li class="listitem"><div class="para">
+						SMPTE Timecode: Invented for high-precision coordination of audio and video, but can be used with audio alone.
+					</div></li><li class="listitem"><div class="para">
+						Samples: Relating directly to the format of the underlying audio file, a sample is the shortest possible length of time in an audio file. See <a class="xref" href="sect-Musicians_Guide-Sample_Rate_and_Sample_Format.html" title="1.3. Sample, Sample Rate, Sample Format, and Bit Rate">Section 1.3, “Sample, Sample Rate, Sample Format, and Bit Rate”</a> for more information.
+					</div></li></ul></div>
+
+		</div><div class="para">
+			Most audio software, particularly digital audio workstations (DAWs), allow the user to choose which scale they prefer. DAWs use a <em class="firstterm">timeline</em> to display the progression of time in a session, allowing you to do <em class="firstterm">time-shifting</em>; that is, adjust the time in the timeline when a region starts to be played.
+		</div><div class="para">
+			Time is represented horizontally, where the leftmost point is the beginning of the session (zero, regardless of the unit of measurement), and the rightmost point is some distance after the end of the session.
+		</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-Vocabulary-Panning_and_Balance.html"><strong>Prev</strong>1.4.4. Panning and Balance</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-Vocabulary-Synchronization.html"><strong>Next</strong>1.4.6. Synchronization</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html
new file mode 100644
index 0000000..50df2e9
--- /dev/null
+++ b/public_html/en-US/Fedora/14/html/Musicians_Guide/sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus.html
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>11.3.11.4.2. Why Use a Bus</title><link rel="stylesheet" href="Common_Content/css/default.css" type="text/css" /><link rel="stylesheet" media="print" href="Common_Content/css/print.css" type="text/css" /><meta name="generator" content="publican 2.3" /><meta name="package" content="Fedora-Musicians_Guide-14-en-US-1-0" /><script type="text/javascript" src="../../../../../toc.js"></script><script type="text/javascript">
+              addID('Fedora');
+              
+	      addID('Fedora.14');
+              
+              addID('Fedora.14.books');
+	      addID('Fedora.14.Musicians_Guide');
+              </script><link rel="home" href="index.html" title="Musicians' Guide" /><link rel="up" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html" title="11.3.11.4. Using Busses: Control-Rate Example" /><link rel="prev" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html" title="11.3.11.4. Using Busses: Control-Rate Example" /><link rel="next" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html" title="11.3.11.4.3. Special Note about Control-Rate Busses" /></head><body class="toc_embeded "><div id="tocdiv" class="toc"><iframe id="tocframe" class="toc" src="../../../../toc.html">This is an iframe, to view it upgrade your browser or enable iframe display.</iframe></div><p id="title"><a class="left" href="http://www.fedoraproject.org"><img src="Common_Content/images/image_left.png" alt="Product Site" /></a><a class="right" href="http://docs.fedoraproject.org"><im
 g src="Common_Content/images/image_right.png" alt="Documentation Site" /></a></p><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html"><strong>Prev</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html"><strong>Next</strong></a></li></ul><div class="section" title="11.3.11.4.2. Why Use a Bus" id="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus"><div class="titlepage"><div><div keep-together.within-column="always"><h5 class="title" id="sect-Musicians_GuideSC-Basic_Programming-Busses-Control_Rate_Example-Why_Use_a_Bus">11.3.11.4.2. Why Use a Bus</h5></div></div></div><div class="para">
+					The control-rate bus in this example might seem trivial and pointless to you, especially since the use of a UGen to control frequency has already been illustrated in other examples. For this particular program, a control-rate UGen would probably have been a better choice, but remember that this is just an example.
+				</div><div class="para">
+					Here are some advantages to using a control-rate Bus over a UGen: 
+					<div class="itemizedlist"><ul><li class="listitem"><div class="para">
+								The signal can be changed without sending the <code class="literal">set</code> message to the audio-rate UGen, simply by changing the input to the bus.
+							</div></li><li class="listitem"><div class="para">
+								Input to the bus can be produced by any number of control-rate UGen's.
+							</div></li><li class="listitem"><div class="para">
+								The signal in the bus can be received by more than one UGen, as it is in this example. One thousand audio-rate UGen's powered by 25 control-rate UGen's is a much better solution than if each audio-rate UGen were powered by its own control-rate UGen.
+							</div></li><li class="listitem"><div class="para">
+								Busses can be accessed quickly and efficiently from any place in the program that has access to the variable holding the Bus. It's easier and safer (less error-prone) than making all of your UGen's equally accessible.
+							</div></li></ul></div>
+
+				</div><div class="para">
+					Some of these advantages could be seen as disadvantages. Whether you should use a Bus or a UGen depends on the particular application. The simpler solution is usually the better one, as long as you remember to avoid repetition!
+				</div></div><ul class="docnav"><li class="previous"><a accesskey="p" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Bus_Example.html"><strong>Prev</strong>11.3.11.4. Using Busses: Control-Rate Example</a></li><li class="up"><a accesskey="u" href="#"><strong>Up</strong></a></li><li class="home"><a accesskey="h" href="index.html"><strong>Home</strong></a></li><li class="next"><a accesskey="n" href="sect-Musicians_Guide-SC-Basic_Programming-Busses-Control_Rate_Example-Special_Note.html"><strong>Next</strong>11.3.11.4.3. Special Note about Control-Rate Buss...</a></li></ul></body></html>
diff --git a/public_html/en-US/Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf b/public_html/en-US/Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf
new file mode 100644
index 0000000..ab77b0f
Binary files /dev/null and b/public_html/en-US/Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf differ
diff --git a/public_html/en-US/Site_Statistics.html b/public_html/en-US/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/en-US/Site_Statistics.html
+++ b/public_html/en-US/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/en-US/opds-Fedora.xml b/public_html/en-US/opds-Fedora.xml
index 52d1ed0..005d550 100644
--- a/public_html/en-US/opds-Fedora.xml
+++ b/public_html/en-US/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/en-US/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>en-US</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/en-US/opds-Fedora_Contributor_Documentation.xml b/public_html/en-US/opds-Fedora_Contributor_Documentation.xml
index 757db4f..b798750 100644
--- a/public_html/en-US/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/en-US/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/en-US/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/en-US/opds-Fedora_Core.xml b/public_html/en-US/opds-Fedora_Core.xml
index d3d7eef..491e819 100644
--- a/public_html/en-US/opds-Fedora_Core.xml
+++ b/public_html/en-US/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/en-US/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/en-US/opds-Fedora_Draft_Documentation.xml b/public_html/en-US/opds-Fedora_Draft_Documentation.xml
index 7215c28..a903cdf 100644
--- a/public_html/en-US/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/en-US/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/en-US/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/en-US/opds.xml b/public_html/en-US/opds.xml
index ce6b96e..8982b33 100644
--- a/public_html/en-US/opds.xml
+++ b/public_html/en-US/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/en-US/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>en-US</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>en-US</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>en-US</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>en-US</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/en-US/toc.html b/public_html/en-US/toc.html
index 5c34dc3..059ca05 100644
--- a/public_html/en-US/toc.html
+++ b/public_html/en-US/toc.html
@@ -117,6 +117,15 @@
 							<a class="type" href="./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 						</div>
 					</div>
+					<div id='Fedora.14.Musicians_Guide' class="book collapsed">
+						<a class="type" href="Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='./Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+						<div id='Fedora.14.Musicians_Guide.types' class="types" onclick="work=0;">
+							<a class="type" href="./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+							<a class="type" href="./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+							<a class="type" href="./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+							<a class="type" href="./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+						</div>
+					</div>
 					<div id='Fedora.14.Power_Management_Guide' class="book collapsed">
 						<a class="type" href="Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='./Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 						<div id='Fedora.14.Power_Management_Guide.types' class="types" onclick="work=0;">
diff --git a/public_html/es-ES/Site_Statistics.html b/public_html/es-ES/Site_Statistics.html
index f8f11cf..ac9fb94 100644
--- a/public_html/es-ES/Site_Statistics.html
+++ b/public_html/es-ES/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Idiomas totales: </b>42<br />
-	<b>Paquetes totales: </b>626
+	<b>Paquetes totales: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/es-ES/opds-Fedora.xml b/public_html/es-ES/opds-Fedora.xml
index 2664a9b..ba6d3e1 100644
--- a/public_html/es-ES/opds-Fedora.xml
+++ b/public_html/es-ES/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/es-ES/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>es-ES</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Guía de administración de energía</title>
     <id>http://docs.fedoraproject.org/es-ES/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-es-ES.epub</id>
     <!--author>
diff --git a/public_html/es-ES/opds-Fedora_Contributor_Documentation.xml b/public_html/es-ES/opds-Fedora_Contributor_Documentation.xml
index 0a8f974..9e859df 100644
--- a/public_html/es-ES/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/es-ES/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/es-ES/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/es-ES/opds-Fedora_Core.xml b/public_html/es-ES/opds-Fedora_Core.xml
index 8d2ed6d..4fc71bd 100644
--- a/public_html/es-ES/opds-Fedora_Core.xml
+++ b/public_html/es-ES/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/es-ES/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/es-ES/opds-Fedora_Draft_Documentation.xml b/public_html/es-ES/opds-Fedora_Draft_Documentation.xml
index e81df7e..b45ea43 100644
--- a/public_html/es-ES/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/es-ES/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/es-ES/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/es-ES/opds.xml b/public_html/es-ES/opds.xml
index b990215..acb6479 100644
--- a/public_html/es-ES/opds.xml
+++ b/public_html/es-ES/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/es-ES/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/es-ES/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>es-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/es-ES/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>es-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/es-ES/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>es-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/es-ES/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>es-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/es-ES/toc.html b/public_html/es-ES/toc.html
index 3c96ab1..f350025 100644
--- a/public_html/es-ES/toc.html
+++ b/public_html/es-ES/toc.html
@@ -156,6 +156,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Storage_Administration_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Storage_Administration_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Storage_Administration_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Storage_Administration_Guide/index.html'"><span class="book">Storage Administration Guide</span></a> 
 								<div id='Fedora.14.Storage_Administration_Guide.types' class="types hidden" onclick="work=0;">
@@ -328,6 +337,15 @@
 									<a class="type" href="../en-US/./Fedora/13/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/13/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.13.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.13.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/13/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/13/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.13.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/13/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/13/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/13/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/13/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/13/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/13/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/13/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.13.Storage_Administration_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.13.Storage_Administration_Guide.types');">
 								<a class="type" href="../en-US/Fedora/13/html/Storage_Administration_Guide/index.html" onclick="window.top.location='../en-US/Fedora/13/html/Storage_Administration_Guide/index.html'"><span class="book">Storage Administration Guide</span></a> 
 								<div id='Fedora.13.Storage_Administration_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/fa-IR/Site_Statistics.html b/public_html/fa-IR/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/fa-IR/Site_Statistics.html
+++ b/public_html/fa-IR/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/fa-IR/opds-Fedora.xml b/public_html/fa-IR/opds-Fedora.xml
index 5578419..9efc51f 100644
--- a/public_html/fa-IR/opds-Fedora.xml
+++ b/public_html/fa-IR/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fa-IR/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>fa-IR</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/fa-IR/opds-Fedora_Contributor_Documentation.xml b/public_html/fa-IR/opds-Fedora_Contributor_Documentation.xml
index 22f7f95..cc4f34f 100644
--- a/public_html/fa-IR/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/fa-IR/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fa-IR/opds-Fedora_Contributor_Documentation.xml</id>
   <title>مستندات مشارکت کننده فدورا</title>
   <subtitle>مستندات مشارکت کننده فدورا</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fa-IR/opds-Fedora_Core.xml b/public_html/fa-IR/opds-Fedora_Core.xml
index 6baecb8..d152768 100644
--- a/public_html/fa-IR/opds-Fedora_Core.xml
+++ b/public_html/fa-IR/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fa-IR/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fa-IR/opds-Fedora_Draft_Documentation.xml b/public_html/fa-IR/opds-Fedora_Draft_Documentation.xml
index d82a61b..5b7f8bc 100644
--- a/public_html/fa-IR/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/fa-IR/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fa-IR/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fa-IR/opds.xml b/public_html/fa-IR/opds.xml
index 5ad9b1c..33afe03 100644
--- a/public_html/fa-IR/opds.xml
+++ b/public_html/fa-IR/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/fa-IR/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:07</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/fa-IR/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>fa-IR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>مستندات مشارکت کننده فدورا</title>
     <id>http://docs.fedoraproject.org/fa-IR/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>fa-IR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/fa-IR/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>fa-IR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/fa-IR/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>fa-IR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/fa-IR/toc.html b/public_html/fa-IR/toc.html
index 8505d12..d0fd5f6 100644
--- a/public_html/fa-IR/toc.html
+++ b/public_html/fa-IR/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/fi-FI/Site_Statistics.html b/public_html/fi-FI/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/fi-FI/Site_Statistics.html
+++ b/public_html/fi-FI/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/fi-FI/opds-Fedora.xml b/public_html/fi-FI/opds-Fedora.xml
index 5209c25..b31ac7e 100644
--- a/public_html/fi-FI/opds-Fedora.xml
+++ b/public_html/fi-FI/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fi-FI/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>fi-FI</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/fi-FI/opds-Fedora_Contributor_Documentation.xml b/public_html/fi-FI/opds-Fedora_Contributor_Documentation.xml
index 2f5035d..befdf11 100644
--- a/public_html/fi-FI/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/fi-FI/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fi-FI/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fi-FI/opds-Fedora_Core.xml b/public_html/fi-FI/opds-Fedora_Core.xml
index 8c89282..5cfcaca 100644
--- a/public_html/fi-FI/opds-Fedora_Core.xml
+++ b/public_html/fi-FI/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fi-FI/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fi-FI/opds-Fedora_Draft_Documentation.xml b/public_html/fi-FI/opds-Fedora_Draft_Documentation.xml
index 87e9637..d19b617 100644
--- a/public_html/fi-FI/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/fi-FI/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fi-FI/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fi-FI/opds.xml b/public_html/fi-FI/opds.xml
index 6254951..9cd0245 100644
--- a/public_html/fi-FI/opds.xml
+++ b/public_html/fi-FI/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/fi-FI/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/fi-FI/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fi-FI</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/fi-FI/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fi-FI</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/fi-FI/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fi-FI</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/fi-FI/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fi-FI</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/fi-FI/toc.html b/public_html/fi-FI/toc.html
index f49c60f..59a964b 100644
--- a/public_html/fi-FI/toc.html
+++ b/public_html/fi-FI/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/fr-FR/Site_Statistics.html b/public_html/fr-FR/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/fr-FR/Site_Statistics.html
+++ b/public_html/fr-FR/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/fr-FR/opds-Fedora.xml b/public_html/fr-FR/opds-Fedora.xml
index 468e242..c698ac2 100644
--- a/public_html/fr-FR/opds-Fedora.xml
+++ b/public_html/fr-FR/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fr-FR/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>fr-FR</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/fr-FR/opds-Fedora_Contributor_Documentation.xml b/public_html/fr-FR/opds-Fedora_Contributor_Documentation.xml
index ef7cfbd..71d32dc 100644
--- a/public_html/fr-FR/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/fr-FR/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fr-FR/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fr-FR/opds-Fedora_Core.xml b/public_html/fr-FR/opds-Fedora_Core.xml
index 14c75c4..0d4a96b 100644
--- a/public_html/fr-FR/opds-Fedora_Core.xml
+++ b/public_html/fr-FR/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fr-FR/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fr-FR/opds-Fedora_Draft_Documentation.xml b/public_html/fr-FR/opds-Fedora_Draft_Documentation.xml
index 505e0a0..53c176d 100644
--- a/public_html/fr-FR/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/fr-FR/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/fr-FR/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/fr-FR/opds.xml b/public_html/fr-FR/opds.xml
index e7f8e47..389bd12 100644
--- a/public_html/fr-FR/opds.xml
+++ b/public_html/fr-FR/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/fr-FR/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/fr-FR/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fr-FR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/fr-FR/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fr-FR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/fr-FR/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fr-FR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/fr-FR/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fr-FR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/fr-FR/toc.html b/public_html/fr-FR/toc.html
index 041bf79..756c862 100644
--- a/public_html/fr-FR/toc.html
+++ b/public_html/fr-FR/toc.html
@@ -129,6 +129,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/gu-IN/Site_Statistics.html b/public_html/gu-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/gu-IN/Site_Statistics.html
+++ b/public_html/gu-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/gu-IN/opds-Fedora.xml b/public_html/gu-IN/opds-Fedora.xml
index 73b684c..58a251e 100644
--- a/public_html/gu-IN/opds-Fedora.xml
+++ b/public_html/gu-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/gu-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>gu-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/gu-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/gu-IN/opds-Fedora_Contributor_Documentation.xml
index 080a74a..ad62674 100644
--- a/public_html/gu-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/gu-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/gu-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/gu-IN/opds-Fedora_Core.xml b/public_html/gu-IN/opds-Fedora_Core.xml
index ff5264b..3948806 100644
--- a/public_html/gu-IN/opds-Fedora_Core.xml
+++ b/public_html/gu-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/gu-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/gu-IN/opds-Fedora_Draft_Documentation.xml b/public_html/gu-IN/opds-Fedora_Draft_Documentation.xml
index 4d36a3c..778a329 100644
--- a/public_html/gu-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/gu-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/gu-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/gu-IN/opds.xml b/public_html/gu-IN/opds.xml
index 430dec3..dbc5492 100644
--- a/public_html/gu-IN/opds.xml
+++ b/public_html/gu-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/gu-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/gu-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>gu-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/gu-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>gu-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/gu-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>gu-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/gu-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>gu-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/gu-IN/toc.html b/public_html/gu-IN/toc.html
index 7622527..c721d06 100644
--- a/public_html/gu-IN/toc.html
+++ b/public_html/gu-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/he-IL/Site_Statistics.html b/public_html/he-IL/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/he-IL/Site_Statistics.html
+++ b/public_html/he-IL/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/he-IL/opds-Fedora.xml b/public_html/he-IL/opds-Fedora.xml
index ce345a5..289f036 100644
--- a/public_html/he-IL/opds-Fedora.xml
+++ b/public_html/he-IL/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/he-IL/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>he-IL</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/he-IL/opds-Fedora_Contributor_Documentation.xml b/public_html/he-IL/opds-Fedora_Contributor_Documentation.xml
index 1744fca..6cc6bb6 100644
--- a/public_html/he-IL/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/he-IL/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/he-IL/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/he-IL/opds-Fedora_Core.xml b/public_html/he-IL/opds-Fedora_Core.xml
index df3ef4d..edfa1da 100644
--- a/public_html/he-IL/opds-Fedora_Core.xml
+++ b/public_html/he-IL/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/he-IL/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/he-IL/opds-Fedora_Draft_Documentation.xml b/public_html/he-IL/opds-Fedora_Draft_Documentation.xml
index c4cc6b6..ec38e3a 100644
--- a/public_html/he-IL/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/he-IL/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/he-IL/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/he-IL/opds.xml b/public_html/he-IL/opds.xml
index 2a0232d..2139b00 100644
--- a/public_html/he-IL/opds.xml
+++ b/public_html/he-IL/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/he-IL/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/he-IL/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>he-IL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/he-IL/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>he-IL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/he-IL/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>he-IL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/he-IL/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>he-IL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/he-IL/toc.html b/public_html/he-IL/toc.html
index 413523a..2c1e94e 100644
--- a/public_html/he-IL/toc.html
+++ b/public_html/he-IL/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/hi-IN/Site_Statistics.html b/public_html/hi-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/hi-IN/Site_Statistics.html
+++ b/public_html/hi-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/hi-IN/opds-Fedora.xml b/public_html/hi-IN/opds-Fedora.xml
index 5e81b13..85b9c40 100644
--- a/public_html/hi-IN/opds-Fedora.xml
+++ b/public_html/hi-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hi-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>hi-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/hi-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/hi-IN/opds-Fedora_Contributor_Documentation.xml
index 287855f..9b726c7 100644
--- a/public_html/hi-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/hi-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hi-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/hi-IN/opds-Fedora_Core.xml b/public_html/hi-IN/opds-Fedora_Core.xml
index d42a917..f9a32ee 100644
--- a/public_html/hi-IN/opds-Fedora_Core.xml
+++ b/public_html/hi-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hi-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/hi-IN/opds-Fedora_Draft_Documentation.xml b/public_html/hi-IN/opds-Fedora_Draft_Documentation.xml
index e549fa4..623fc07 100644
--- a/public_html/hi-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/hi-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hi-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/hi-IN/opds.xml b/public_html/hi-IN/opds.xml
index a1b4857..2514d73 100644
--- a/public_html/hi-IN/opds.xml
+++ b/public_html/hi-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/hi-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:12</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/hi-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hi-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/hi-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hi-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/hi-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hi-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/hi-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hi-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/hi-IN/toc.html b/public_html/hi-IN/toc.html
index c5af75a..0625ba8 100644
--- a/public_html/hi-IN/toc.html
+++ b/public_html/hi-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/hu-HU/Site_Statistics.html b/public_html/hu-HU/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/hu-HU/Site_Statistics.html
+++ b/public_html/hu-HU/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/hu-HU/opds-Fedora.xml b/public_html/hu-HU/opds-Fedora.xml
index 6f65134..13247c4 100644
--- a/public_html/hu-HU/opds-Fedora.xml
+++ b/public_html/hu-HU/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hu-HU/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>hu-HU</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/hu-HU/opds-Fedora_Contributor_Documentation.xml b/public_html/hu-HU/opds-Fedora_Contributor_Documentation.xml
index 379e552..373b3ca 100644
--- a/public_html/hu-HU/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/hu-HU/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hu-HU/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/hu-HU/opds-Fedora_Core.xml b/public_html/hu-HU/opds-Fedora_Core.xml
index 91f0221..f72c628 100644
--- a/public_html/hu-HU/opds-Fedora_Core.xml
+++ b/public_html/hu-HU/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hu-HU/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/hu-HU/opds-Fedora_Draft_Documentation.xml b/public_html/hu-HU/opds-Fedora_Draft_Documentation.xml
index 76ef1c0..6050468 100644
--- a/public_html/hu-HU/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/hu-HU/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/hu-HU/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/hu-HU/opds.xml b/public_html/hu-HU/opds.xml
index 55fe6fe..e0f69d5 100644
--- a/public_html/hu-HU/opds.xml
+++ b/public_html/hu-HU/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/hu-HU/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/hu-HU/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hu-HU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/hu-HU/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hu-HU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/hu-HU/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hu-HU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/hu-HU/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hu-HU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/hu-HU/toc.html b/public_html/hu-HU/toc.html
index a747d1a..fe9cc3a 100644
--- a/public_html/hu-HU/toc.html
+++ b/public_html/hu-HU/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/id-ID/Site_Statistics.html b/public_html/id-ID/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/id-ID/Site_Statistics.html
+++ b/public_html/id-ID/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/id-ID/opds-Fedora.xml b/public_html/id-ID/opds-Fedora.xml
index 36e9653..833c015 100644
--- a/public_html/id-ID/opds-Fedora.xml
+++ b/public_html/id-ID/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/id-ID/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>id-ID</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/id-ID/opds-Fedora_Contributor_Documentation.xml b/public_html/id-ID/opds-Fedora_Contributor_Documentation.xml
index ece070d..dbab7fb 100644
--- a/public_html/id-ID/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/id-ID/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/id-ID/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/id-ID/opds-Fedora_Core.xml b/public_html/id-ID/opds-Fedora_Core.xml
index 4357924..2d5201c 100644
--- a/public_html/id-ID/opds-Fedora_Core.xml
+++ b/public_html/id-ID/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/id-ID/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/id-ID/opds-Fedora_Draft_Documentation.xml b/public_html/id-ID/opds-Fedora_Draft_Documentation.xml
index 439247e..37aa1fa 100644
--- a/public_html/id-ID/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/id-ID/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/id-ID/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/id-ID/opds.xml b/public_html/id-ID/opds.xml
index faaa843..dff414a 100644
--- a/public_html/id-ID/opds.xml
+++ b/public_html/id-ID/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/id-ID/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/id-ID/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>id-ID</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/id-ID/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>id-ID</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/id-ID/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>id-ID</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/id-ID/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>id-ID</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/id-ID/toc.html b/public_html/id-ID/toc.html
index 05cca44..9481f93 100644
--- a/public_html/id-ID/toc.html
+++ b/public_html/id-ID/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/interactive.css b/public_html/interactive.css
index c5b0fe1..7f3fa7f 100644
--- a/public_html/interactive.css
+++ b/public_html/interactive.css
@@ -172,7 +172,7 @@ object.toc, iframe.toc {
 	height: 100px;
 	background-image:url(images/title.png);
 	background-repeat: no-repeat;
-	background-color: #7b0000;
+	background-color: #294172;
 }
 
 .tocnav h1 {
@@ -365,7 +365,7 @@ object.toc, iframe.toc {
 }
 
 h1, h2, h3, h4, h5, th {
-	color: #a70000
+	color: #3C6EB4
 }
 
 .static_tocnavwrap ul {
@@ -420,7 +420,7 @@ h1, h2, h3, h4, h5, th {
 	padding-top: 1em;
 	margin-left: 1em !important;
 	font-size: 3em;
-	color: #a70000;
+	color: #3C6EB4;
 }
 
 .static_tocnavwrap h2 {
@@ -428,7 +428,7 @@ h1, h2, h3, h4, h5, th {
 	padding-top: 3em;
 	margin-left: 1em !important;
 	font-size: 2em;
-	color: #a70000;
+	color: #3C6EB4;
 }
 
 .static_tocnavwrap .version {
diff --git a/public_html/it-IT/Site_Statistics.html b/public_html/it-IT/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/it-IT/Site_Statistics.html
+++ b/public_html/it-IT/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/it-IT/opds-Fedora.xml b/public_html/it-IT/opds-Fedora.xml
index 1af3f28..87e47de 100644
--- a/public_html/it-IT/opds-Fedora.xml
+++ b/public_html/it-IT/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/it-IT/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>it-IT</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/it-IT/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-it-IT.epub</id>
     <!--author>
diff --git a/public_html/it-IT/opds-Fedora_Contributor_Documentation.xml b/public_html/it-IT/opds-Fedora_Contributor_Documentation.xml
index c142dc0..84f8648 100644
--- a/public_html/it-IT/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/it-IT/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/it-IT/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/it-IT/opds-Fedora_Core.xml b/public_html/it-IT/opds-Fedora_Core.xml
index 07f968c..9071efa 100644
--- a/public_html/it-IT/opds-Fedora_Core.xml
+++ b/public_html/it-IT/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/it-IT/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/it-IT/opds-Fedora_Draft_Documentation.xml b/public_html/it-IT/opds-Fedora_Draft_Documentation.xml
index 8f96a89..f2ca266 100644
--- a/public_html/it-IT/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/it-IT/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/it-IT/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:08</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/it-IT/opds.xml b/public_html/it-IT/opds.xml
index 35a5bde..d3dce28 100644
--- a/public_html/it-IT/opds.xml
+++ b/public_html/it-IT/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/it-IT/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/it-IT/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>it-IT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/it-IT/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>it-IT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/it-IT/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>it-IT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/it-IT/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>it-IT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/it-IT/toc.html b/public_html/it-IT/toc.html
index 3d9350b..4e6ee1a 100644
--- a/public_html/it-IT/toc.html
+++ b/public_html/it-IT/toc.html
@@ -147,6 +147,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Storage_Administration_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Storage_Administration_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Storage_Administration_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Storage_Administration_Guide/index.html'"><span class="book">Storage Administration Guide</span></a> 
 								<div id='Fedora.14.Storage_Administration_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/ja-JP/Site_Statistics.html b/public_html/ja-JP/Site_Statistics.html
index 5680fe2..6d03264 100644
--- a/public_html/ja-JP/Site_Statistics.html
+++ b/public_html/ja-JP/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>言語数の合計: </b>42<br />
-	<b>パッケージ数の合計: </b>626
+	<b>パッケージ数の合計: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/ja-JP/opds-Fedora.xml b/public_html/ja-JP/opds-Fedora.xml
index 754de4a..b3cfa65 100644
--- a/public_html/ja-JP/opds-Fedora.xml
+++ b/public_html/ja-JP/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ja-JP/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>ja-JP</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>パワーマネジメントガイド Power Management Guide</title>
     <id>http://docs.fedoraproject.org/ja-JP/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-ja-JP.epub</id>
     <!--author>
diff --git a/public_html/ja-JP/opds-Fedora_Contributor_Documentation.xml b/public_html/ja-JP/opds-Fedora_Contributor_Documentation.xml
index 2ec4916..67f8aeb 100644
--- a/public_html/ja-JP/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/ja-JP/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ja-JP/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora コントリビュータ用ドキュメント</title>
   <subtitle>Fedora コントリビュータ用ドキュメント</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ja-JP/opds-Fedora_Core.xml b/public_html/ja-JP/opds-Fedora_Core.xml
index 55087fe..93fd1b9 100644
--- a/public_html/ja-JP/opds-Fedora_Core.xml
+++ b/public_html/ja-JP/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ja-JP/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ja-JP/opds-Fedora_Draft_Documentation.xml b/public_html/ja-JP/opds-Fedora_Draft_Documentation.xml
index 8bde8cb..0659d18 100644
--- a/public_html/ja-JP/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/ja-JP/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ja-JP/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ja-JP/opds.xml b/public_html/ja-JP/opds.xml
index 633660c..75929df 100644
--- a/public_html/ja-JP/opds.xml
+++ b/public_html/ja-JP/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/ja-JP/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/ja-JP/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ja-JP</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora コントリビュータ用ドキュメント</title>
     <id>http://docs.fedoraproject.org/ja-JP/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ja-JP</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/ja-JP/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ja-JP</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/ja-JP/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ja-JP</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/ja-JP/toc.html b/public_html/ja-JP/toc.html
index 8961ec5..c70fffb 100644
--- a/public_html/ja-JP/toc.html
+++ b/public_html/ja-JP/toc.html
@@ -129,6 +129,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Release_Notes' class="book collapsed" onclick="toggle(event, 'Fedora.14.Release_Notes.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Release_Notes/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Release_Notes/index.html'"><span class="book">Release Notes</span></a> 
 								<div id='Fedora.14.Release_Notes.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/kn-IN/Site_Statistics.html b/public_html/kn-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/kn-IN/Site_Statistics.html
+++ b/public_html/kn-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/kn-IN/opds-Fedora.xml b/public_html/kn-IN/opds-Fedora.xml
index fb79a1b..30a9541 100644
--- a/public_html/kn-IN/opds-Fedora.xml
+++ b/public_html/kn-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/kn-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>kn-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/kn-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/kn-IN/opds-Fedora_Contributor_Documentation.xml
index 46f3826..a04e54a 100644
--- a/public_html/kn-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/kn-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/kn-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/kn-IN/opds-Fedora_Core.xml b/public_html/kn-IN/opds-Fedora_Core.xml
index e01a652..885ae1e 100644
--- a/public_html/kn-IN/opds-Fedora_Core.xml
+++ b/public_html/kn-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/kn-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/kn-IN/opds-Fedora_Draft_Documentation.xml b/public_html/kn-IN/opds-Fedora_Draft_Documentation.xml
index 6b9f426..530ae02 100644
--- a/public_html/kn-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/kn-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/kn-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/kn-IN/opds.xml b/public_html/kn-IN/opds.xml
index ff31397..4748922 100644
--- a/public_html/kn-IN/opds.xml
+++ b/public_html/kn-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/kn-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/kn-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>kn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/kn-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>kn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/kn-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>kn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/kn-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>kn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/kn-IN/toc.html b/public_html/kn-IN/toc.html
index d985ab8..aa9bcda 100644
--- a/public_html/kn-IN/toc.html
+++ b/public_html/kn-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/ko-KR/Site_Statistics.html b/public_html/ko-KR/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/ko-KR/Site_Statistics.html
+++ b/public_html/ko-KR/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/ko-KR/opds-Fedora.xml b/public_html/ko-KR/opds-Fedora.xml
index be5734c..3b9a21d 100644
--- a/public_html/ko-KR/opds-Fedora.xml
+++ b/public_html/ko-KR/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ko-KR/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>ko-KR</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/ko-KR/opds-Fedora_Contributor_Documentation.xml b/public_html/ko-KR/opds-Fedora_Contributor_Documentation.xml
index 7612864..3315179 100644
--- a/public_html/ko-KR/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/ko-KR/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ko-KR/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ko-KR/opds-Fedora_Core.xml b/public_html/ko-KR/opds-Fedora_Core.xml
index fe6a6c2..814d198 100644
--- a/public_html/ko-KR/opds-Fedora_Core.xml
+++ b/public_html/ko-KR/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ko-KR/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ko-KR/opds-Fedora_Draft_Documentation.xml b/public_html/ko-KR/opds-Fedora_Draft_Documentation.xml
index d097c53..3fbd031 100644
--- a/public_html/ko-KR/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/ko-KR/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ko-KR/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ko-KR/opds.xml b/public_html/ko-KR/opds.xml
index 338aa27..93fd444 100644
--- a/public_html/ko-KR/opds.xml
+++ b/public_html/ko-KR/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/ko-KR/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/ko-KR/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ko-KR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/ko-KR/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ko-KR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/ko-KR/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ko-KR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/ko-KR/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ko-KR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/ko-KR/toc.html b/public_html/ko-KR/toc.html
index caab0f0..d6a2315 100644
--- a/public_html/ko-KR/toc.html
+++ b/public_html/ko-KR/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/ml-IN/Site_Statistics.html b/public_html/ml-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/ml-IN/Site_Statistics.html
+++ b/public_html/ml-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/ml-IN/opds-Fedora.xml b/public_html/ml-IN/opds-Fedora.xml
index ffa9d3f..7b1a2f4 100644
--- a/public_html/ml-IN/opds-Fedora.xml
+++ b/public_html/ml-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ml-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>ml-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/ml-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/ml-IN/opds-Fedora_Contributor_Documentation.xml
index ba63293..a762375 100644
--- a/public_html/ml-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/ml-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ml-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ml-IN/opds-Fedora_Core.xml b/public_html/ml-IN/opds-Fedora_Core.xml
index 5e685be..e08cf46 100644
--- a/public_html/ml-IN/opds-Fedora_Core.xml
+++ b/public_html/ml-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ml-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ml-IN/opds-Fedora_Draft_Documentation.xml b/public_html/ml-IN/opds-Fedora_Draft_Documentation.xml
index 1ff192e..be082c1 100644
--- a/public_html/ml-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/ml-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ml-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ml-IN/opds.xml b/public_html/ml-IN/opds.xml
index f8a487c..334791d 100644
--- a/public_html/ml-IN/opds.xml
+++ b/public_html/ml-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/ml-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/ml-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ml-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/ml-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ml-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/ml-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ml-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/ml-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ml-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/ml-IN/toc.html b/public_html/ml-IN/toc.html
index 72ddbd2..7ab383f 100644
--- a/public_html/ml-IN/toc.html
+++ b/public_html/ml-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/mr-IN/Site_Statistics.html b/public_html/mr-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/mr-IN/Site_Statistics.html
+++ b/public_html/mr-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/mr-IN/opds-Fedora.xml b/public_html/mr-IN/opds-Fedora.xml
index 7cfc242..5e5a895 100644
--- a/public_html/mr-IN/opds-Fedora.xml
+++ b/public_html/mr-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/mr-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>mr-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/mr-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/mr-IN/opds-Fedora_Contributor_Documentation.xml
index 9ccc10f..d52a53b 100644
--- a/public_html/mr-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/mr-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/mr-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/mr-IN/opds-Fedora_Core.xml b/public_html/mr-IN/opds-Fedora_Core.xml
index 1556a97..9ec1f40 100644
--- a/public_html/mr-IN/opds-Fedora_Core.xml
+++ b/public_html/mr-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/mr-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/mr-IN/opds-Fedora_Draft_Documentation.xml b/public_html/mr-IN/opds-Fedora_Draft_Documentation.xml
index d7f7a80..7ec5626 100644
--- a/public_html/mr-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/mr-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/mr-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/mr-IN/opds.xml b/public_html/mr-IN/opds.xml
index ec1b4c8..cc44e3f 100644
--- a/public_html/mr-IN/opds.xml
+++ b/public_html/mr-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/mr-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/mr-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>mr-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/mr-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>mr-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/mr-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>mr-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/mr-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>mr-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/mr-IN/toc.html b/public_html/mr-IN/toc.html
index ef0dca4..f6434f1 100644
--- a/public_html/mr-IN/toc.html
+++ b/public_html/mr-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/nb-NO/Site_Statistics.html b/public_html/nb-NO/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/nb-NO/Site_Statistics.html
+++ b/public_html/nb-NO/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/nb-NO/opds-Fedora.xml b/public_html/nb-NO/opds-Fedora.xml
index b1e603c..fb74e0d 100644
--- a/public_html/nb-NO/opds-Fedora.xml
+++ b/public_html/nb-NO/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nb-NO/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:09</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>nb-NO</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/nb-NO/opds-Fedora_Contributor_Documentation.xml b/public_html/nb-NO/opds-Fedora_Contributor_Documentation.xml
index 2b1d3d1..7cdb76c 100644
--- a/public_html/nb-NO/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/nb-NO/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nb-NO/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/nb-NO/opds-Fedora_Core.xml b/public_html/nb-NO/opds-Fedora_Core.xml
index f6cf6e5..2871b35 100644
--- a/public_html/nb-NO/opds-Fedora_Core.xml
+++ b/public_html/nb-NO/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nb-NO/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/nb-NO/opds-Fedora_Draft_Documentation.xml b/public_html/nb-NO/opds-Fedora_Draft_Documentation.xml
index 5659762..e417be6 100644
--- a/public_html/nb-NO/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/nb-NO/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nb-NO/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/nb-NO/opds.xml b/public_html/nb-NO/opds.xml
index 69491e9..9a4db09 100644
--- a/public_html/nb-NO/opds.xml
+++ b/public_html/nb-NO/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/nb-NO/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:13</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/nb-NO/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nb-NO</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/nb-NO/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nb-NO</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/nb-NO/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nb-NO</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/nb-NO/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nb-NO</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/nb-NO/toc.html b/public_html/nb-NO/toc.html
index 1cb8489..e1b2f8c 100644
--- a/public_html/nb-NO/toc.html
+++ b/public_html/nb-NO/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/nl-NL/Site_Statistics.html b/public_html/nl-NL/Site_Statistics.html
index 7cd5def..4c14a67 100644
--- a/public_html/nl-NL/Site_Statistics.html
+++ b/public_html/nl-NL/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Totaal talen: </b>42<br />
-	<b>Totaal pakketten: </b>626
+	<b>Totaal pakketten: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/nl-NL/opds-Fedora.xml b/public_html/nl-NL/opds-Fedora.xml
index 0b735f1..fb4b7f7 100644
--- a/public_html/nl-NL/opds-Fedora.xml
+++ b/public_html/nl-NL/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nl-NL/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>nl-NL</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Energiebeheer gids</title>
     <id>http://docs.fedoraproject.org/nl-NL/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-nl-NL.epub</id>
     <!--author>
diff --git a/public_html/nl-NL/opds-Fedora_Contributor_Documentation.xml b/public_html/nl-NL/opds-Fedora_Contributor_Documentation.xml
index c75d134..e5200be 100644
--- a/public_html/nl-NL/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/nl-NL/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nl-NL/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/nl-NL/opds-Fedora_Core.xml b/public_html/nl-NL/opds-Fedora_Core.xml
index 1d0b223..60a8ae2 100644
--- a/public_html/nl-NL/opds-Fedora_Core.xml
+++ b/public_html/nl-NL/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nl-NL/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/nl-NL/opds-Fedora_Draft_Documentation.xml b/public_html/nl-NL/opds-Fedora_Draft_Documentation.xml
index 6b442ea..c98d32e 100644
--- a/public_html/nl-NL/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/nl-NL/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/nl-NL/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/nl-NL/opds.xml b/public_html/nl-NL/opds.xml
index 3e31fe8..b278ab0 100644
--- a/public_html/nl-NL/opds.xml
+++ b/public_html/nl-NL/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/nl-NL/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/nl-NL/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nl-NL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/nl-NL/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nl-NL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/nl-NL/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nl-NL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/nl-NL/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nl-NL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/nl-NL/toc.html b/public_html/nl-NL/toc.html
index aeb2505..0adc03e 100644
--- a/public_html/nl-NL/toc.html
+++ b/public_html/nl-NL/toc.html
@@ -156,6 +156,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Amateur_Radio_Guide/Fedora-14-Amateur_Radio_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Amateur_Radio_Guide/Fedora-14-Amateur_Radio_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Storage_Administration_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Storage_Administration_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Storage_Administration_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Storage_Administration_Guide/index.html'"><span class="book">Storage Administration Guide</span></a> 
 								<div id='Fedora.14.Storage_Administration_Guide.types' class="types hidden" onclick="work=0;">
@@ -310,6 +319,15 @@
 									<a class="type" href="../en-US/./Fedora/13/pdf/Amateur_Radio_Guide/Fedora-14-Amateur_Radio_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/13/pdf/Amateur_Radio_Guide/Fedora-14-Amateur_Radio_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.13.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.13.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/13/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/13/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.13.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/13/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/13/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/13/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/13/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/13/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/13/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/13/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.13.Storage_Administration_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.13.Storage_Administration_Guide.types');">
 								<a class="type" href="../en-US/Fedora/13/html/Storage_Administration_Guide/index.html" onclick="window.top.location='../en-US/Fedora/13/html/Storage_Administration_Guide/index.html'"><span class="book">Storage Administration Guide</span></a> 
 								<div id='Fedora.13.Storage_Administration_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/opds.xml b/public_html/opds.xml
index 0dfc83f..88c70c0 100644
--- a/public_html/opds.xml
+++ b/public_html/opds.xml
@@ -7,7 +7,7 @@
   <link rel="start" href="http://docs.fedoraproject.org/opds.xml" type="application/atom+xml;type=feed;profile=opds-catalog"/>
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <title>Fedora Documentation</title>
-  <updated>2010-11-02T04:18:16</updated>
+  <updated>2010-11-02T04:42:13</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -16,7 +16,7 @@
   <entry>
     <title>অসমীয়া</title>
     <id>as-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>as-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="as-IN/opds.xml"/>
@@ -24,7 +24,7 @@
   <entry>
     <title>български</title>
     <id>bg-BG/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bg-BG</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="bg-BG/opds.xml"/>
@@ -32,7 +32,7 @@
   <entry>
     <title>বাংলা</title>
     <id>bn-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="bn-IN/opds.xml"/>
@@ -40,7 +40,7 @@
   <entry>
     <title>Bosanski</title>
     <id>bs-BA/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:06</updated>
     <dc:language>bs-BA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="bs-BA/opds.xml"/>
@@ -48,7 +48,7 @@
   <entry>
     <title>Català</title>
     <id>ca-ES/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>ca-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="ca-ES/opds.xml"/>
@@ -56,7 +56,7 @@
   <entry>
     <title>Čeština</title>
     <id>cs-CZ/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>cs-CZ</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="cs-CZ/opds.xml"/>
@@ -64,7 +64,7 @@
   <entry>
     <title>Dansk</title>
     <id>da-DK/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>da-DK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="da-DK/opds.xml"/>
@@ -72,7 +72,7 @@
   <entry>
     <title>Deutsch</title>
     <id>de-DE/opds.xml</id>
-    <updated>2010-11-02T04:18:11</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>de-DE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="de-DE/opds.xml"/>
@@ -80,7 +80,7 @@
   <entry>
     <title>Ελληνικά</title>
     <id>el-GR/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>el-GR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="el-GR/opds.xml"/>
@@ -88,7 +88,7 @@
   <entry>
     <title>English</title>
     <id>en-US/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>en-US</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="en-US/opds.xml"/>
@@ -96,7 +96,7 @@
   <entry>
     <title>Español</title>
     <id>es-ES/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>es-ES</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="es-ES/opds.xml"/>
@@ -104,7 +104,7 @@
   <entry>
     <title>فارسی</title>
     <id>fa-IR/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:07</updated>
     <dc:language>fa-IR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="fa-IR/opds.xml"/>
@@ -112,7 +112,7 @@
   <entry>
     <title>Suomi</title>
     <id>fi-FI/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fi-FI</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="fi-FI/opds.xml"/>
@@ -120,7 +120,7 @@
   <entry>
     <title>Français</title>
     <id>fr-FR/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>fr-FR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="fr-FR/opds.xml"/>
@@ -128,7 +128,7 @@
   <entry>
     <title>ગુજરાતી</title>
     <id>gu-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>gu-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="gu-IN/opds.xml"/>
@@ -136,7 +136,7 @@
   <entry>
     <title>עברית</title>
     <id>he-IL/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>he-IL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="he-IL/opds.xml"/>
@@ -144,7 +144,7 @@
   <entry>
     <title>हिन्दी</title>
     <id>hi-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:12</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hi-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="hi-IN/opds.xml"/>
@@ -152,7 +152,7 @@
   <entry>
     <title>Magyar</title>
     <id>hu-HU/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>hu-HU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="hu-HU/opds.xml"/>
@@ -160,7 +160,7 @@
   <entry>
     <title>Indonesia</title>
     <id>id-ID/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:08</updated>
     <dc:language>id-ID</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="id-ID/opds.xml"/>
@@ -168,7 +168,7 @@
   <entry>
     <title>Italiano</title>
     <id>it-IT/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>it-IT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="it-IT/opds.xml"/>
@@ -176,7 +176,7 @@
   <entry>
     <title>日本語</title>
     <id>ja-JP/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ja-JP</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="ja-JP/opds.xml"/>
@@ -184,7 +184,7 @@
   <entry>
     <title>ಕನ್ನಡ</title>
     <id>kn-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>kn-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="kn-IN/opds.xml"/>
@@ -192,7 +192,7 @@
   <entry>
     <title>한국어</title>
     <id>ko-KR/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ko-KR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="ko-KR/opds.xml"/>
@@ -200,7 +200,7 @@
   <entry>
     <title>മലയാളം</title>
     <id>ml-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>ml-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="ml-IN/opds.xml"/>
@@ -208,7 +208,7 @@
   <entry>
     <title>मराठी</title>
     <id>mr-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:09</updated>
     <dc:language>mr-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="mr-IN/opds.xml"/>
@@ -216,7 +216,7 @@
   <entry>
     <title>Norsk (bokmål)</title>
     <id>nb-NO/opds.xml</id>
-    <updated>2010-11-02T04:18:13</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nb-NO</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="nb-NO/opds.xml"/>
@@ -224,7 +224,7 @@
   <entry>
     <title>Nederlands</title>
     <id>nl-NL/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:10</updated>
     <dc:language>nl-NL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="nl-NL/opds.xml"/>
@@ -232,7 +232,7 @@
   <entry>
     <title>ଓଡ଼ିଆ</title>
     <id>or-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>or-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="or-IN/opds.xml"/>
@@ -240,7 +240,7 @@
   <entry>
     <title>ਪੰਜਾਬੀ</title>
     <id>pa-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pa-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="pa-IN/opds.xml"/>
@@ -248,7 +248,7 @@
   <entry>
     <title>Polski</title>
     <id>pl-PL/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pl-PL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="pl-PL/opds.xml"/>
@@ -256,7 +256,7 @@
   <entry>
     <title>Português Brasileiro</title>
     <id>pt-BR/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-BR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="pt-BR/opds.xml"/>
@@ -264,7 +264,7 @@
   <entry>
     <title>Português</title>
     <id>pt-PT/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-PT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="pt-PT/opds.xml"/>
@@ -272,7 +272,7 @@
   <entry>
     <title>Русский</title>
     <id>ru-RU/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>ru-RU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="ru-RU/opds.xml"/>
@@ -280,7 +280,7 @@
   <entry>
     <title>Slovenščina</title>
     <id>sk-SK/opds.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sk-SK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="sk-SK/opds.xml"/>
@@ -288,7 +288,7 @@
   <entry>
     <title>Srpski (latinica)</title>
     <id>sr-Latn-RS/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-Latn-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="sr-Latn-RS/opds.xml"/>
@@ -296,7 +296,7 @@
   <entry>
     <title>Српски</title>
     <id>sr-RS/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="sr-RS/opds.xml"/>
@@ -304,7 +304,7 @@
   <entry>
     <title>Svenska</title>
     <id>sv-SE/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sv-SE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="sv-SE/opds.xml"/>
@@ -312,7 +312,7 @@
   <entry>
     <title>தமிழ்</title>
     <id>ta-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>ta-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="ta-IN/opds.xml"/>
@@ -320,7 +320,7 @@
   <entry>
     <title>తెలుగు</title>
     <id>te-IN/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>te-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="te-IN/opds.xml"/>
@@ -328,7 +328,7 @@
   <entry>
     <title>Українська</title>
     <id>uk-UA/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>uk-UA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="uk-UA/opds.xml"/>
@@ -336,7 +336,7 @@
   <entry>
     <title>简体中文</title>
     <id>zh-CN/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-CN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="zh-CN/opds.xml"/>
@@ -344,7 +344,7 @@
   <entry>
     <title>繁體中文</title>
     <id>zh-TW/opds.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:13</updated>
     <dc:language>zh-TW</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="zh-TW/opds.xml"/>
diff --git a/public_html/or-IN/Site_Statistics.html b/public_html/or-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/or-IN/Site_Statistics.html
+++ b/public_html/or-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/or-IN/opds-Fedora.xml b/public_html/or-IN/opds-Fedora.xml
index f6200e6..a74f5e9 100644
--- a/public_html/or-IN/opds-Fedora.xml
+++ b/public_html/or-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/or-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:10</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>or-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/or-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/or-IN/opds-Fedora_Contributor_Documentation.xml
index fb82788..34ae00c 100644
--- a/public_html/or-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/or-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/or-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/or-IN/opds-Fedora_Core.xml b/public_html/or-IN/opds-Fedora_Core.xml
index df3d47d..4717666 100644
--- a/public_html/or-IN/opds-Fedora_Core.xml
+++ b/public_html/or-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/or-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/or-IN/opds-Fedora_Draft_Documentation.xml b/public_html/or-IN/opds-Fedora_Draft_Documentation.xml
index 2126720..856d38c 100644
--- a/public_html/or-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/or-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/or-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/or-IN/opds.xml b/public_html/or-IN/opds.xml
index f72a1e3..f1bbc79 100644
--- a/public_html/or-IN/opds.xml
+++ b/public_html/or-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/or-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/or-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>or-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/or-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>or-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/or-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>or-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/or-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>or-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/or-IN/toc.html b/public_html/or-IN/toc.html
index 87fc006..d62fe5e 100644
--- a/public_html/or-IN/toc.html
+++ b/public_html/or-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/pa-IN/Site_Statistics.html b/public_html/pa-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/pa-IN/Site_Statistics.html
+++ b/public_html/pa-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/pa-IN/opds-Fedora.xml b/public_html/pa-IN/opds-Fedora.xml
index 1b901b3..c4be4a1 100644
--- a/public_html/pa-IN/opds-Fedora.xml
+++ b/public_html/pa-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pa-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>pa-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/pa-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/pa-IN/opds-Fedora_Contributor_Documentation.xml
index 53c1d69..74475d5 100644
--- a/public_html/pa-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/pa-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pa-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pa-IN/opds-Fedora_Core.xml b/public_html/pa-IN/opds-Fedora_Core.xml
index 53351f3..3ef7682 100644
--- a/public_html/pa-IN/opds-Fedora_Core.xml
+++ b/public_html/pa-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pa-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pa-IN/opds-Fedora_Draft_Documentation.xml b/public_html/pa-IN/opds-Fedora_Draft_Documentation.xml
index 11983b2..891d33d 100644
--- a/public_html/pa-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/pa-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pa-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pa-IN/opds.xml b/public_html/pa-IN/opds.xml
index aded81a..36cc444 100644
--- a/public_html/pa-IN/opds.xml
+++ b/public_html/pa-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/pa-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/pa-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pa-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/pa-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pa-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/pa-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pa-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/pa-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pa-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/pa-IN/toc.html b/public_html/pa-IN/toc.html
index 7281f24..9757774 100644
--- a/public_html/pa-IN/toc.html
+++ b/public_html/pa-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/pl-PL/Site_Statistics.html b/public_html/pl-PL/Site_Statistics.html
index 0865bc2..c878466 100644
--- a/public_html/pl-PL/Site_Statistics.html
+++ b/public_html/pl-PL/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Razem języków: </b>42<br />
-	<b>Razem pakietów: </b>626
+	<b>Razem pakietów: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/pl-PL/opds-Fedora.xml b/public_html/pl-PL/opds-Fedora.xml
index 198f384..017b2ba 100644
--- a/public_html/pl-PL/opds-Fedora.xml
+++ b/public_html/pl-PL/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pl-PL/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>pl-PL</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/pl-PL/opds-Fedora_Contributor_Documentation.xml b/public_html/pl-PL/opds-Fedora_Contributor_Documentation.xml
index 6786846..ea20aba 100644
--- a/public_html/pl-PL/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/pl-PL/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pl-PL/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Dokumentacja dla współtwórców Fedory</title>
   <subtitle>Dokumentacja dla współtwórców Fedory</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pl-PL/opds-Fedora_Core.xml b/public_html/pl-PL/opds-Fedora_Core.xml
index 06d1ee4..32686b2 100644
--- a/public_html/pl-PL/opds-Fedora_Core.xml
+++ b/public_html/pl-PL/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pl-PL/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pl-PL/opds-Fedora_Draft_Documentation.xml b/public_html/pl-PL/opds-Fedora_Draft_Documentation.xml
index f005d02..54d1e57 100644
--- a/public_html/pl-PL/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/pl-PL/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pl-PL/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pl-PL/opds.xml b/public_html/pl-PL/opds.xml
index 2930e82..95b2fc5 100644
--- a/public_html/pl-PL/opds.xml
+++ b/public_html/pl-PL/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/pl-PL/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/pl-PL/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pl-PL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Dokumentacja dla współtwórców Fedory</title>
     <id>http://docs.fedoraproject.org/pl-PL/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pl-PL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/pl-PL/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pl-PL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/pl-PL/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pl-PL</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/pl-PL/toc.html b/public_html/pl-PL/toc.html
index 4be19e9..d50f753 100644
--- a/public_html/pl-PL/toc.html
+++ b/public_html/pl-PL/toc.html
@@ -129,6 +129,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/pt-BR/Site_Statistics.html b/public_html/pt-BR/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/pt-BR/Site_Statistics.html
+++ b/public_html/pt-BR/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/pt-BR/opds-Fedora.xml b/public_html/pt-BR/opds-Fedora.xml
index aa05c10..ef628b2 100644
--- a/public_html/pt-BR/opds-Fedora.xml
+++ b/public_html/pt-BR/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-BR/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>pt-BR</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/pt-BR/opds-Fedora_Contributor_Documentation.xml b/public_html/pt-BR/opds-Fedora_Contributor_Documentation.xml
index 27b7a32..0f4b1cb 100644
--- a/public_html/pt-BR/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/pt-BR/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-BR/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pt-BR/opds-Fedora_Core.xml b/public_html/pt-BR/opds-Fedora_Core.xml
index b0b20ec..37c8d4c 100644
--- a/public_html/pt-BR/opds-Fedora_Core.xml
+++ b/public_html/pt-BR/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-BR/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pt-BR/opds-Fedora_Draft_Documentation.xml b/public_html/pt-BR/opds-Fedora_Draft_Documentation.xml
index 90b48f4..fb7be74 100644
--- a/public_html/pt-BR/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/pt-BR/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-BR/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pt-BR/opds.xml b/public_html/pt-BR/opds.xml
index 9915b22..3e0b67c 100644
--- a/public_html/pt-BR/opds.xml
+++ b/public_html/pt-BR/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/pt-BR/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/pt-BR/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-BR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/pt-BR/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-BR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/pt-BR/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-BR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/pt-BR/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-BR</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/pt-BR/toc.html b/public_html/pt-BR/toc.html
index d915d16..660c0ba 100644
--- a/public_html/pt-BR/toc.html
+++ b/public_html/pt-BR/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/pt-PT/Site_Statistics.html b/public_html/pt-PT/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/pt-PT/Site_Statistics.html
+++ b/public_html/pt-PT/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/pt-PT/opds-Fedora.xml b/public_html/pt-PT/opds-Fedora.xml
index 382cf51..c6c6aa2 100644
--- a/public_html/pt-PT/opds-Fedora.xml
+++ b/public_html/pt-PT/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-PT/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>pt-PT</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/pt-PT/opds-Fedora_Contributor_Documentation.xml b/public_html/pt-PT/opds-Fedora_Contributor_Documentation.xml
index 263aa55..6628b4b 100644
--- a/public_html/pt-PT/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/pt-PT/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-PT/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pt-PT/opds-Fedora_Core.xml b/public_html/pt-PT/opds-Fedora_Core.xml
index 960a6ec..a735b32 100644
--- a/public_html/pt-PT/opds-Fedora_Core.xml
+++ b/public_html/pt-PT/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-PT/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pt-PT/opds-Fedora_Draft_Documentation.xml b/public_html/pt-PT/opds-Fedora_Draft_Documentation.xml
index 57a4e4d..7beb9c5 100644
--- a/public_html/pt-PT/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/pt-PT/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/pt-PT/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/pt-PT/opds.xml b/public_html/pt-PT/opds.xml
index 8d379f6..4f18caf 100644
--- a/public_html/pt-PT/opds.xml
+++ b/public_html/pt-PT/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/pt-PT/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/pt-PT/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-PT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/pt-PT/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-PT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/pt-PT/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-PT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/pt-PT/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>pt-PT</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/pt-PT/toc.html b/public_html/pt-PT/toc.html
index 68b1440..e3b61a5 100644
--- a/public_html/pt-PT/toc.html
+++ b/public_html/pt-PT/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/ru-RU/Site_Statistics.html b/public_html/ru-RU/Site_Statistics.html
index 0097a0c..adb2c09 100644
--- a/public_html/ru-RU/Site_Statistics.html
+++ b/public_html/ru-RU/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Всего языков: </b>42<br />
-	<b>Всего пакетов: </b>626
+	<b>Всего пакетов: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/ru-RU/opds-Fedora.xml b/public_html/ru-RU/opds-Fedora.xml
index 5d29c65..486a93a 100644
--- a/public_html/ru-RU/opds-Fedora.xml
+++ b/public_html/ru-RU/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ru-RU/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>ru-RU</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/ru-RU/opds-Fedora_Contributor_Documentation.xml b/public_html/ru-RU/opds-Fedora_Contributor_Documentation.xml
index d907c76..3931681 100644
--- a/public_html/ru-RU/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/ru-RU/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ru-RU/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ru-RU/opds-Fedora_Core.xml b/public_html/ru-RU/opds-Fedora_Core.xml
index 5b22338..116e102 100644
--- a/public_html/ru-RU/opds-Fedora_Core.xml
+++ b/public_html/ru-RU/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ru-RU/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ru-RU/opds-Fedora_Draft_Documentation.xml b/public_html/ru-RU/opds-Fedora_Draft_Documentation.xml
index ca85fd9..347310d 100644
--- a/public_html/ru-RU/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/ru-RU/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ru-RU/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:11</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ru-RU/opds.xml b/public_html/ru-RU/opds.xml
index 1dda237..9749c69 100644
--- a/public_html/ru-RU/opds.xml
+++ b/public_html/ru-RU/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/ru-RU/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/ru-RU/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>ru-RU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/ru-RU/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>ru-RU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/ru-RU/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>ru-RU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/ru-RU/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:11</updated>
     <dc:language>ru-RU</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/ru-RU/toc.html b/public_html/ru-RU/toc.html
index c9f2a9f..4abef31 100644
--- a/public_html/ru-RU/toc.html
+++ b/public_html/ru-RU/toc.html
@@ -129,6 +129,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/sk-SK/Site_Statistics.html b/public_html/sk-SK/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/sk-SK/Site_Statistics.html
+++ b/public_html/sk-SK/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/sk-SK/opds-Fedora.xml b/public_html/sk-SK/opds-Fedora.xml
index 0e4bf87..3c3a3f4 100644
--- a/public_html/sk-SK/opds-Fedora.xml
+++ b/public_html/sk-SK/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sk-SK/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>sk-SK</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/sk-SK/opds-Fedora_Contributor_Documentation.xml b/public_html/sk-SK/opds-Fedora_Contributor_Documentation.xml
index 41212b5..4684d87 100644
--- a/public_html/sk-SK/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/sk-SK/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sk-SK/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sk-SK/opds-Fedora_Core.xml b/public_html/sk-SK/opds-Fedora_Core.xml
index 2b61ca7..70fd829 100644
--- a/public_html/sk-SK/opds-Fedora_Core.xml
+++ b/public_html/sk-SK/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sk-SK/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sk-SK/opds-Fedora_Draft_Documentation.xml b/public_html/sk-SK/opds-Fedora_Draft_Documentation.xml
index 7d40d5a..a1daf77 100644
--- a/public_html/sk-SK/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/sk-SK/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sk-SK/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sk-SK/opds.xml b/public_html/sk-SK/opds.xml
index 5c52354..be25138 100644
--- a/public_html/sk-SK/opds.xml
+++ b/public_html/sk-SK/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/sk-SK/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/sk-SK/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sk-SK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/sk-SK/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sk-SK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/sk-SK/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sk-SK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/sk-SK/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sk-SK</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/sk-SK/toc.html b/public_html/sk-SK/toc.html
index cfd79f9..d289fdb 100644
--- a/public_html/sk-SK/toc.html
+++ b/public_html/sk-SK/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/sr-Latn-RS/Site_Statistics.html b/public_html/sr-Latn-RS/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/sr-Latn-RS/Site_Statistics.html
+++ b/public_html/sr-Latn-RS/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/sr-Latn-RS/opds-Fedora.xml b/public_html/sr-Latn-RS/opds-Fedora.xml
index d524c17..b6a6e02 100644
--- a/public_html/sr-Latn-RS/opds-Fedora.xml
+++ b/public_html/sr-Latn-RS/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-Latn-RS/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:14</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>sr-Latn-RS</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/sr-Latn-RS/opds-Fedora_Contributor_Documentation.xml b/public_html/sr-Latn-RS/opds-Fedora_Contributor_Documentation.xml
index 61a86de..9b6cde7 100644
--- a/public_html/sr-Latn-RS/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/sr-Latn-RS/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-Latn-RS/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sr-Latn-RS/opds-Fedora_Core.xml b/public_html/sr-Latn-RS/opds-Fedora_Core.xml
index 62439b2..dc74ab1 100644
--- a/public_html/sr-Latn-RS/opds-Fedora_Core.xml
+++ b/public_html/sr-Latn-RS/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-Latn-RS/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sr-Latn-RS/opds-Fedora_Draft_Documentation.xml b/public_html/sr-Latn-RS/opds-Fedora_Draft_Documentation.xml
index b46452b..55313da 100644
--- a/public_html/sr-Latn-RS/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/sr-Latn-RS/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-Latn-RS/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sr-Latn-RS/opds.xml b/public_html/sr-Latn-RS/opds.xml
index fcee46e..a050476 100644
--- a/public_html/sr-Latn-RS/opds.xml
+++ b/public_html/sr-Latn-RS/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/sr-Latn-RS/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/sr-Latn-RS/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:14</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-Latn-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/sr-Latn-RS/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-Latn-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/sr-Latn-RS/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-Latn-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/sr-Latn-RS/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-Latn-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/sr-Latn-RS/toc.html b/public_html/sr-Latn-RS/toc.html
index e85de42..dd2c74e 100644
--- a/public_html/sr-Latn-RS/toc.html
+++ b/public_html/sr-Latn-RS/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/sr-RS/Site_Statistics.html b/public_html/sr-RS/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/sr-RS/Site_Statistics.html
+++ b/public_html/sr-RS/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/sr-RS/opds-Fedora.xml b/public_html/sr-RS/opds-Fedora.xml
index 133f8d5..68309be 100644
--- a/public_html/sr-RS/opds-Fedora.xml
+++ b/public_html/sr-RS/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-RS/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>sr-RS</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/sr-RS/opds-Fedora_Contributor_Documentation.xml b/public_html/sr-RS/opds-Fedora_Contributor_Documentation.xml
index 56270cb..8ebc0b6 100644
--- a/public_html/sr-RS/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/sr-RS/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-RS/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sr-RS/opds-Fedora_Core.xml b/public_html/sr-RS/opds-Fedora_Core.xml
index 4676219..696238b 100644
--- a/public_html/sr-RS/opds-Fedora_Core.xml
+++ b/public_html/sr-RS/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-RS/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sr-RS/opds-Fedora_Draft_Documentation.xml b/public_html/sr-RS/opds-Fedora_Draft_Documentation.xml
index 3f1c458..e162186 100644
--- a/public_html/sr-RS/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/sr-RS/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sr-RS/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sr-RS/opds.xml b/public_html/sr-RS/opds.xml
index e428ce7..c3a6653 100644
--- a/public_html/sr-RS/opds.xml
+++ b/public_html/sr-RS/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/sr-RS/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/sr-RS/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/sr-RS/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/sr-RS/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/sr-RS/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sr-RS</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/sr-RS/toc.html b/public_html/sr-RS/toc.html
index 1eefc60..b6d640b 100644
--- a/public_html/sr-RS/toc.html
+++ b/public_html/sr-RS/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/sv-SE/Site_Statistics.html b/public_html/sv-SE/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/sv-SE/Site_Statistics.html
+++ b/public_html/sv-SE/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/sv-SE/opds-Fedora.xml b/public_html/sv-SE/opds-Fedora.xml
index 6440083..d90e7d8 100644
--- a/public_html/sv-SE/opds-Fedora.xml
+++ b/public_html/sv-SE/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sv-SE/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>sv-SE</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/sv-SE/opds-Fedora_Contributor_Documentation.xml b/public_html/sv-SE/opds-Fedora_Contributor_Documentation.xml
index f01ded0..be1124d 100644
--- a/public_html/sv-SE/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/sv-SE/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sv-SE/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sv-SE/opds-Fedora_Core.xml b/public_html/sv-SE/opds-Fedora_Core.xml
index a0d724e..6bfb1fb 100644
--- a/public_html/sv-SE/opds-Fedora_Core.xml
+++ b/public_html/sv-SE/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sv-SE/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sv-SE/opds-Fedora_Draft_Documentation.xml b/public_html/sv-SE/opds-Fedora_Draft_Documentation.xml
index a1ed7c6..62bdd4c 100644
--- a/public_html/sv-SE/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/sv-SE/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/sv-SE/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/sv-SE/opds.xml b/public_html/sv-SE/opds.xml
index 192595f..0c05dd5 100644
--- a/public_html/sv-SE/opds.xml
+++ b/public_html/sv-SE/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/sv-SE/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/sv-SE/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sv-SE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/sv-SE/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sv-SE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/sv-SE/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sv-SE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/sv-SE/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>sv-SE</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/sv-SE/toc.html b/public_html/sv-SE/toc.html
index d386b8b..aa35546 100644
--- a/public_html/sv-SE/toc.html
+++ b/public_html/sv-SE/toc.html
@@ -129,6 +129,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/ta-IN/Site_Statistics.html b/public_html/ta-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/ta-IN/Site_Statistics.html
+++ b/public_html/ta-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/ta-IN/opds-Fedora.xml b/public_html/ta-IN/opds-Fedora.xml
index 7516ed6..7bb540f 100644
--- a/public_html/ta-IN/opds-Fedora.xml
+++ b/public_html/ta-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ta-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>ta-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/ta-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/ta-IN/opds-Fedora_Contributor_Documentation.xml
index 774244c..19bb922 100644
--- a/public_html/ta-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/ta-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ta-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ta-IN/opds-Fedora_Core.xml b/public_html/ta-IN/opds-Fedora_Core.xml
index e5c2061..810978e 100644
--- a/public_html/ta-IN/opds-Fedora_Core.xml
+++ b/public_html/ta-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ta-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ta-IN/opds-Fedora_Draft_Documentation.xml b/public_html/ta-IN/opds-Fedora_Draft_Documentation.xml
index 870e6c0..21040f1 100644
--- a/public_html/ta-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/ta-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/ta-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/ta-IN/opds.xml b/public_html/ta-IN/opds.xml
index b76ae8f..a578f69 100644
--- a/public_html/ta-IN/opds.xml
+++ b/public_html/ta-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/ta-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/ta-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>ta-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/ta-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>ta-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/ta-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>ta-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/ta-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>ta-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/ta-IN/toc.html b/public_html/ta-IN/toc.html
index b91fb9d..70f85c7 100644
--- a/public_html/ta-IN/toc.html
+++ b/public_html/ta-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/te-IN/Site_Statistics.html b/public_html/te-IN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/te-IN/Site_Statistics.html
+++ b/public_html/te-IN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/te-IN/opds-Fedora.xml b/public_html/te-IN/opds-Fedora.xml
index d252e2c..72e20f0 100644
--- a/public_html/te-IN/opds-Fedora.xml
+++ b/public_html/te-IN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/te-IN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>te-IN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/te-IN/opds-Fedora_Contributor_Documentation.xml b/public_html/te-IN/opds-Fedora_Contributor_Documentation.xml
index 3480b5f..64b5287 100644
--- a/public_html/te-IN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/te-IN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/te-IN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/te-IN/opds-Fedora_Core.xml b/public_html/te-IN/opds-Fedora_Core.xml
index 25b9597..b130934 100644
--- a/public_html/te-IN/opds-Fedora_Core.xml
+++ b/public_html/te-IN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/te-IN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/te-IN/opds-Fedora_Draft_Documentation.xml b/public_html/te-IN/opds-Fedora_Draft_Documentation.xml
index cc9622d..85f7962 100644
--- a/public_html/te-IN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/te-IN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/te-IN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/te-IN/opds.xml b/public_html/te-IN/opds.xml
index 4fbcbad..55faeab 100644
--- a/public_html/te-IN/opds.xml
+++ b/public_html/te-IN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/te-IN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/te-IN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>te-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/te-IN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>te-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/te-IN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>te-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/te-IN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>te-IN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/te-IN/toc.html b/public_html/te-IN/toc.html
index b7afc71..50d91f6 100644
--- a/public_html/te-IN/toc.html
+++ b/public_html/te-IN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/toc.html b/public_html/toc.html
index 5fe4788..63707c5 100644
--- a/public_html/toc.html
+++ b/public_html/toc.html
@@ -1278,6 +1278,21 @@
 						</div>
 	        			
 						<div class="book">
+							<span id="Musicians_Guide" class="book">Musicians Guide</span> 
+							<div class="types">
+							
+								<a class="type" href="./en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">epub</a>
+			        			
+								<a class="type" href="./en-US/Fedora/14/html/Musicians_Guide/index.html">html</a>
+			        			
+								<a class="type" href="./en-US/Fedora/14/html-single/Musicians_Guide/index.html">html-single</a>
+			        			
+								<a class="type" href="./en-US/Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf">pdf</a>
+			        			
+							</div>
+						</div>
+	        			
+						<div class="book">
 							<span id="Power_Management_Guide" class="book">Power Management Guide</span> 
 							<div class="types">
 							
diff --git a/public_html/uk-UA/Site_Statistics.html b/public_html/uk-UA/Site_Statistics.html
index 9f8449d..2562264 100644
--- a/public_html/uk-UA/Site_Statistics.html
+++ b/public_html/uk-UA/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Загалом мов: </b>42<br />
-	<b>Загалом пакунків: </b>626
+	<b>Загалом пакунків: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/uk-UA/opds-Fedora.xml b/public_html/uk-UA/opds-Fedora.xml
index 3ba569c..6b57ae1 100644
--- a/public_html/uk-UA/opds-Fedora.xml
+++ b/public_html/uk-UA/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/uk-UA/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>uk-UA</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/uk-UA/opds-Fedora_Contributor_Documentation.xml b/public_html/uk-UA/opds-Fedora_Contributor_Documentation.xml
index 418c657..6b6c440 100644
--- a/public_html/uk-UA/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/uk-UA/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/uk-UA/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Документація для учасника розробки Fedora</title>
   <subtitle>Документація для учасника розробки Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/uk-UA/opds-Fedora_Core.xml b/public_html/uk-UA/opds-Fedora_Core.xml
index 0f461b1..ca49389 100644
--- a/public_html/uk-UA/opds-Fedora_Core.xml
+++ b/public_html/uk-UA/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/uk-UA/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/uk-UA/opds-Fedora_Draft_Documentation.xml b/public_html/uk-UA/opds-Fedora_Draft_Documentation.xml
index 2200903..f4b84a7 100644
--- a/public_html/uk-UA/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/uk-UA/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/uk-UA/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/uk-UA/opds.xml b/public_html/uk-UA/opds.xml
index fa1fd7c..eee0138 100644
--- a/public_html/uk-UA/opds.xml
+++ b/public_html/uk-UA/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/uk-UA/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/uk-UA/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>uk-UA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Документація для учасника розробки Fedora</title>
     <id>http://docs.fedoraproject.org/uk-UA/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>uk-UA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/uk-UA/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>uk-UA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/uk-UA/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>uk-UA</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/uk-UA/toc.html b/public_html/uk-UA/toc.html
index 05eb216..2559ec9 100644
--- a/public_html/uk-UA/toc.html
+++ b/public_html/uk-UA/toc.html
@@ -138,6 +138,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/zh-CN/Site_Statistics.html b/public_html/zh-CN/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/zh-CN/Site_Statistics.html
+++ b/public_html/zh-CN/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/zh-CN/opds-Fedora.xml b/public_html/zh-CN/opds-Fedora.xml
index 2c00f51..c402600 100644
--- a/public_html/zh-CN/opds-Fedora.xml
+++ b/public_html/zh-CN/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-CN/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>zh-CN</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/zh-CN/opds-Fedora_Contributor_Documentation.xml b/public_html/zh-CN/opds-Fedora_Contributor_Documentation.xml
index 75a5421..ecf44c5 100644
--- a/public_html/zh-CN/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/zh-CN/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-CN/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/zh-CN/opds-Fedora_Core.xml b/public_html/zh-CN/opds-Fedora_Core.xml
index 72e6244..d1aec7b 100644
--- a/public_html/zh-CN/opds-Fedora_Core.xml
+++ b/public_html/zh-CN/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-CN/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/zh-CN/opds-Fedora_Draft_Documentation.xml b/public_html/zh-CN/opds-Fedora_Draft_Documentation.xml
index fb3159e..e215b02 100644
--- a/public_html/zh-CN/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/zh-CN/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-CN/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/zh-CN/opds.xml b/public_html/zh-CN/opds.xml
index f65a278..22f8c8c 100644
--- a/public_html/zh-CN/opds.xml
+++ b/public_html/zh-CN/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/zh-CN/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/zh-CN/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-CN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/zh-CN/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-CN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/zh-CN/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-CN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/zh-CN/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-CN</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/zh-CN/toc.html b/public_html/zh-CN/toc.html
index 5cc0a61..bd55789 100644
--- a/public_html/zh-CN/toc.html
+++ b/public_html/zh-CN/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">
diff --git a/public_html/zh-TW/Site_Statistics.html b/public_html/zh-TW/Site_Statistics.html
index 7a5023f..cfeb0ce 100644
--- a/public_html/zh-TW/Site_Statistics.html
+++ b/public_html/zh-TW/Site_Statistics.html
@@ -26,9 +26,9 @@
 		<td>English</td>
 		<td>en-US</td>
 		<td>4</td>
-		<td>26</td>
+		<td>27</td>
 		<td>15</td>
-		<td>85</td>
+		<td>86</td>
 	</tr>
 	
 	<tr>
@@ -403,7 +403,7 @@
 </table>
 <div class="totals">
 	<b>Total Languages: </b>42<br />
-	<b>Total Packages: </b>626
+	<b>Total Packages: </b>627
 </div>
 </body>
 </html>
diff --git a/public_html/zh-TW/opds-Fedora.xml b/public_html/zh-TW/opds-Fedora.xml
index e6bf2e4..c699578 100644
--- a/public_html/zh-TW/opds-Fedora.xml
+++ b/public_html/zh-TW/opds-Fedora.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-TW/opds-Fedora.xml</id>
   <title>Fedora</title>
   <subtitle>Fedora</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -108,6 +108,25 @@
     <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
  </entry>
   <entry>
+    <title>Musicians Guide</title>
+    <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub</id>
+    <!--author>
+      <name></name>
+      <uri></uri>
+    </author-->
+    <updated>2010-11-02</updated>
+    <dc:language>zh-TW</dc:language>
+    <category label="" scheme="http://lexcycle.com/stanza/header" term="free"/>
+    <!--dc:issued></dc:issued-->
+    <summary>A guide to Fedora Linux's audio creation and music capabilities.
+</summary>
+    <content type="text">This document explores some audio-creation and music activities possible with Fedora Linux. Computer audio concepts are explained, and a selection of programs are demonstrated with tutorials showing typical usage.</content>
+    <link type="application/epub+zip" rel="http://opds-spec.org/acquisition" href="http://docs.fedoraproject.org/en-US/Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub">
+      <dc:format>application/epub+zip</dc:format>
+    </link>      
+    <!--link type="application/atom+xml;type=entry" href="" rel="alternate" title="Full entry"/-->
+ </entry>
+  <entry>
     <title>Power Management Guide</title>
     <id>http://docs.fedoraproject.org/en-US/Fedora/14/epub/Power_Management_Guide/Fedora-14-Power_Management_Guide-en-US.epub</id>
     <!--author>
diff --git a/public_html/zh-TW/opds-Fedora_Contributor_Documentation.xml b/public_html/zh-TW/opds-Fedora_Contributor_Documentation.xml
index a6a37c8..0847efb 100644
--- a/public_html/zh-TW/opds-Fedora_Contributor_Documentation.xml
+++ b/public_html/zh-TW/opds-Fedora_Contributor_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-TW/opds-Fedora_Contributor_Documentation.xml</id>
   <title>Fedora Contributor Documentation</title>
   <subtitle>Fedora Contributor Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:12</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/zh-TW/opds-Fedora_Core.xml b/public_html/zh-TW/opds-Fedora_Core.xml
index 291c903..dced24e 100644
--- a/public_html/zh-TW/opds-Fedora_Core.xml
+++ b/public_html/zh-TW/opds-Fedora_Core.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-TW/opds-Fedora_Core.xml</id>
   <title>Fedora Core</title>
   <subtitle>Fedora Core</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:13</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/zh-TW/opds-Fedora_Draft_Documentation.xml b/public_html/zh-TW/opds-Fedora_Draft_Documentation.xml
index 1dc498a..89e3d91 100644
--- a/public_html/zh-TW/opds-Fedora_Draft_Documentation.xml
+++ b/public_html/zh-TW/opds-Fedora_Draft_Documentation.xml
@@ -6,7 +6,7 @@
   <id>http://docs.fedoraproject.org/zh-TW/opds-Fedora_Draft_Documentation.xml</id>
   <title>Fedora Draft Documentation</title>
   <subtitle>Fedora Draft Documentation</subtitle>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:13</updated>
   <!--author>
     <name></name>
     <uri></uri>
diff --git a/public_html/zh-TW/opds.xml b/public_html/zh-TW/opds.xml
index 858ed1a..9c81540 100644
--- a/public_html/zh-TW/opds.xml
+++ b/public_html/zh-TW/opds.xml
@@ -6,7 +6,7 @@
   <link rel="http://opds-spec.org/crawlable" type="application/atom+xml" href="http://bookserver.archive.org/catalog/crawlable" title="Crawlable feed"/>
   <id>http://docs.fedoraproject.org/zh-TW/opds.xml</id>
   <title>Product List</title>
-  <updated>2010-11-02T04:18:15</updated>
+  <updated>2010-11-02T04:42:13</updated>
   <!--author>
     <name></name>
     <uri></uri>
@@ -15,7 +15,7 @@
   <entry>
     <title>Fedora</title>
     <id>http://docs.fedoraproject.org/zh-TW/Fedora/opds-Fedora.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-TW</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora.xml"/>
@@ -23,7 +23,7 @@
   <entry>
     <title>Fedora Contributor Documentation</title>
     <id>http://docs.fedoraproject.org/zh-TW/Fedora_Contributor_Documentation/opds-Fedora_Contributor_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:12</updated>
     <dc:language>zh-TW</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Contributor_Documentation.xml"/>
@@ -31,7 +31,7 @@
   <entry>
     <title>Fedora Core</title>
     <id>http://docs.fedoraproject.org/zh-TW/Fedora_Core/opds-Fedora_Core.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:13</updated>
     <dc:language>zh-TW</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Core.xml"/>
@@ -39,7 +39,7 @@
   <entry>
     <title>Fedora Draft Documentation</title>
     <id>http://docs.fedoraproject.org/zh-TW/Fedora_Draft_Documentation/opds-Fedora_Draft_Documentation.xml</id>
-    <updated>2010-11-02T04:18:15</updated>
+    <updated>2010-11-02T04:42:13</updated>
     <dc:language>zh-TW</dc:language>
     <content type="text"></content>
     <link type="application/atom+xml" href="opds-Fedora_Draft_Documentation.xml"/>
diff --git a/public_html/zh-TW/toc.html b/public_html/zh-TW/toc.html
index 09d47a8..2f7055c 100644
--- a/public_html/zh-TW/toc.html
+++ b/public_html/zh-TW/toc.html
@@ -120,6 +120,15 @@
 									<a class="type" href="../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Installation_Guide/Fedora-14-Installation_Guide-en-US.pdf';return false;">pdf</a>
 								</div>
 							</div>
+							<div id='Fedora.14.Musicians_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Musicians_Guide.types');">
+								<a class="type" href="../en-US/Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Musicians_Guide/index.html'"><span class="book">Musicians Guide</span></a> 
+								<div id='Fedora.14.Musicians_Guide.types' class="types hidden" onclick="work=0;">
+									<a class="type" href="../en-US/./Fedora/14/epub/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.epub" >epub</a>
+									<a class="type" href="../en-US/./Fedora/14/html/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html/Musicians_Guide/index.html';return false;">html</a>
+									<a class="type" href="../en-US/./Fedora/14/html-single/Musicians_Guide/index.html" onclick="window.top.location='../en-US/./Fedora/14/html-single/Musicians_Guide/index.html';return false;">html-single</a>
+									<a class="type" href="../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf" onclick="window.top.location='../en-US/./Fedora/14/pdf/Musicians_Guide/Fedora-14-Musicians_Guide-en-US.pdf';return false;">pdf</a>
+								</div>
+							</div>
 							<div id='Fedora.14.Power_Management_Guide' class="book collapsed" onclick="toggle(event, 'Fedora.14.Power_Management_Guide.types');">
 								<a class="type" href="../en-US/Fedora/14/html/Power_Management_Guide/index.html" onclick="window.top.location='../en-US/Fedora/14/html/Power_Management_Guide/index.html'"><span class="book">Power Management Guide</span></a> 
 								<div id='Fedora.14.Power_Management_Guide.types' class="types hidden" onclick="work=0;">


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