[Bug 458592] Different render in the original and 1.0.4 version

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Mon Aug 11 06:51:12 UTC 2008


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https://bugzilla.redhat.com/show_bug.cgi?id=458592





--- Comment #3 from Caius CHANCE <cchance at redhat.com>  2008-08-11 02:51:10 EDT ---
Are two results generated on same environment? I don't use libfreetype6 so I
couldn't comment if there are any effects from that.

I have used fontforge to compare all points of both 'y' glyphs, tested their
interactions with other alphabets in metrics window, also all settings in
'glyph info' but couldn't found any difference on data side.

The 1.03 binaries was produced by original manufacturer WIN32 software. Then
the ttfs have been converted into .sfd format by fontforge. FYI, .sfd is
fontforge main font format which is open sourced.

Since the conversion, we kept such .sfd files as "original sources" of
Liberation Fonts and hosted on public website. However, in fact the original
.ttf files from manufacturer contained some proprietary tables or tables that
fontforge doesn't read. This might be the factor of losing data. Therefore, we
kept the 1.03 binary available on the hosting for those people who preferred
1.03.

It is not feasible for a loss free conversion solution at the moment due to
limitation of fontforge and lack of project commitments from the public.

Besides the fonts themselves, the change of rendering engines might be also
another reason of this situation.

I have no quick solution right now but suggest you include ver 1.03 as static
font in the game package until someone worked out a better solution. BTW, you
could test this again on the rawhide (development version Fedora) to keep an
eye on if latest changes of the OS fixed this in other ways.

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