Self-introduction: Aamir Aijaz Bhutto

Frankie Mangoa frankiemangoa at gmail.com
Tue Jan 12 19:12:03 UTC 2010


you nailed it on the head.

On Tue, Jan 12, 2010 at 10:01 PM, Athanasios E. Samaras
<ath.samaras at gmail.com> wrote:
> Maybe we could spin out a project to create a "proof-of-concept" ...
>
> S
>
> On Tue, Jan 12, 2010 at 8:48 PM, Frankie Mangoa <frankiemangoa at gmail.com>
> wrote:
>>
>> Hi Guys,
>> >From the message above I have deduced some solutions:
>> 1.we need developers to create an environment similar to crossover by
>> default o the os where these games can run.
>> 2.Have a special tea work on the development of this environment.This
>> is because this is something that will have to start on alpha.
>> 3.Ask developers to also make the equivalent o linux.To be honest I
>> think highly unlikely because they will say the ROI is either slow or
>> 0
>>
>>
>> all these will require a lot of work and thus according to me this are
>> the lines we can take .Maybe I am not seeing something that you are so
>> I will ask to have people send me more of their solutions.
>>
>>
>>
>> frankie
>>
>> On Tue, Jan 12, 2010 at 9:11 PM, Athanasios E. Samaras
>> <ath.samaras at gmail.com> wrote:
>> > Heeeeelo and welcome!
>> > Since I have been around for almost 24 years now, I will tell you a
>> > story
>> > about games on home micros (Spectrum/CBM64/CBM128/Arcon/Atari/Amiga) /
>> > consoles (Atari 2000/Sony etc)/ Personal Computers (such as AMSTRAD
>> > CPC/Commodore+ /QL+ etc) / IBM Compatible Personal Computers (today's
>> > P.C.s)
>> > It was back then (mid '80) that home micros got to the point when they
>> > could
>> > support 4 colors out of a palette of 16 and offered the possibility to
>> > game
>> > developers to create titles that could be acceptable by the market. Back
>> > then the publishers had to maintain more than one development team
>> > programming for different hardware platforms mainly under some
>> > assembler.
>> > Each of the home micros had it's own capabilities and used a set of
>> > special
>> > routines stored in ROM to expose functionality
>> > (sound/graphics/input/joystick/midi etc) not to mention the full
>> > incompatibility of file systems.
>> > Back then it was just a dream to have an "engine" available for more any
>> > platform that would enable developers to create games; it was all from
>> > "scratch" for each hardware platform. By the time, developers managed to
>> > create a functional code base (please do no think of objects) that
>> > enabled
>> > them to include already tested code to perform some standard operations
>> > (kind of functional functions library)  creating a layer of abstraction
>> > that
>> > could be used to create the "back-bone" for the titles, but again had to
>> > be
>> > either compiled or cross compiled for a specific target hardware. The
>> > process was hard and costly. This was the reason that some publishers
>> > targeted one or two platforms leaving the rest.
>> > At later stages when the home micro category died, consoles was revived
>> > together with IBM Compatible PCs. Some of us remember our first EGA
>> > video
>> > addapter that actually supported 32 colors from a palette of 256 then
>> > came
>> > VGA (256 colors and 640X480 resolution yeeeey), now first video cards
>> > supported 2 colors (Hercules) or 4 colors (CGA) , but with 256 colors on
>> > screen, it was a revolution so the developers that supported
>> > Amiga/AtariST/CPC 64/CPC 128 found a new platform (with more RAM but
>> > less
>> > hardware capabilities) that offered a common API available under a lot
>> > of
>> > different languages and manufactured by various manufacturers all over
>> > the
>> > world.
>> > At the same time all the prices was dropping creating a potential large
>> > market for software.
>> > Since it is all about cost and ROI, it was more or less "default" to
>> > release
>> > titles for Microsoft DOS (or IBM DOS initially) since this was the
>> > operating
>> > system that IBM and other vendors include in their packages. Some of the
>> > vendors still preferred to sell boxes without any operating system (you
>> > could buy and use SCO unix, Thoroughbred and other strange acronyms).
>> > When Linux came to O/S world, it was mainly a "toy" for hard-core
>> > programmers  / unix users / students / universities. It was OPEN,
>> > something
>> > you really could not find in other O/S. If something was broken, you
>> > could
>> > take some time to fix it and then publish your fix for comments to the
>> > rest
>> > of the world.
>> > Through the time, Linux became a real desktop operating system (if I
>> > may, I
>> > would say that Fedora together with Ubuntu and Knopix was the distros
>> > that
>> > made that happen) .
>> > All the above just to make a point: If we can convince Publishers to
>> > hire
>> > some developers to port their engines to Linux, this would enable all
>> > the
>> > rest of developers that use the engine to create a Linux release in a
>> > very
>> > short time.
>> > But then again it would not be open.
>> > Maybe if the community could spin a project to provide a game engine
>> > that
>> > would be open sourced and scriptable supporting open 3d graphics models
>> > etc.
>> > Basically the same with Java or Flash based games but more close to the
>> > hardware (imagine a full 64 bit game that could allocate and use more
>> > than 2
>> > GB or RAM and "talk" to your GPU directly for rendering/pre-render etc).
>> > Just a thought (and a lot of history)
>> >
>> > Cheers
>> >
>> > Sakis Samaras
>> >
>> >
>> >
>> > On Mon, Jan 11, 2010 at 6:11 PM, sai ganesh <ganesai at gmail.com> wrote:
>> >>
>> >> On 01/11/2010 8:21 PM Nicu Buculei wrote
>> >>>
>> >>> Note he said *favorite* game, not *some* game or a *casual* game.
>> >>> There
>> >>> is this category of users (I am part of it) for whom a Windows PC at
>> >>> home is pretty much a game console (but with better games than an
>> >>> ordinary game console).
>> >>>
>> >>
>> >> absolutely true i am a part of that league too.
>> >>
>> >>
>> >>>
>> >>> Unfortunately here we can't do much beyond getting an as good as
>> >>> possible Wine, is all about 3-rd party entities porting their games to
>> >>> Linux (some argue this will happen when Linux will have a large enough
>> >>> market share).
>> >>>
>> >>> --
>> >>
>> >> hope the days are not far away where 3-rd party entities are releasing
>> >> games for linux. i think quake 3 is already a member of it.and what
>> >> about
>> >> cedega? may that can help a little.i think this is the only area of
>> >> concern
>> >> for marketing linux to students who happen to be gamers.the first thing
>> >> they
>> >> ask is "can i play call of duty 4 in linux".hopefully a solution will
>> >> be
>> >> found in the years to come.
>> >>>
>> >>
>> >>
>> >> --
>> >> s.saiganesh
>> >> “The Linux philosophy is 'Laugh in the face of danger'. Oops. Wrong
>> >> One.
>> >> 'Do it yourself'. Yes, that's it
>> >>
>> >>
>> >> --
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